#math-and-meta

1 messages · Page 619 of 1

oblique hollow
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it should be with the fuel gens

thorn bane
fringe pawn
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Or jetpack

oblique hollow
bleak pulsar
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I have a lot to discover in this game except the damn stinger

vapid gorge
thorn bane
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so fuel unlocked in packager?
but then what about fuel gens

oblique hollow
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you need the packager milestone anyway

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and that needs basic oil

bleak pulsar
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Im scared of spider an archphonobia mode made it even scarier

remote ice
thorn bane
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also fuel gens milestone is expensive af
50HMFs 100 computers????

oblique hollow
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or, if anything, the residual fuel recipe should be in the fuel gen milestone

bleak pulsar
remote ice
thorn bane
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that one yes

thorn bane
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i dont want to setup computer and HMF automatization just to get my jetpack?

vapid gorge
bleak pulsar
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Noice

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But i still dont like seeing them,but making them peaceful is good enough

oblique hollow
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you get your basic oil to fuel recipe

remote ice
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my world is so quiet now. Peaceful, but quiet...

oblique hollow
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but no heavy oil to fuel until fuel gen

vapid gorge
remote ice
vapid gorge
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XD

bleak pulsar
thorn bane
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@oblique hollow i guess its the same as unlocking the blender but no recipe for it

oblique hollow
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kinda......

copper stag
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plese help i need to split from 60 items into 20 conveyors of 3 per minute

still trout
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don't

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use a manifold

copper stag
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ill give it a shot i guess

remote ice
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3 per minute

cinder silo
# copper stag plese help i need to split from 60 items into 20 conveyors of 3 per minute

Satisfactory 1 to 20 splitter | Tutorial Ep 19
✅ Merch: https://teespring.com/stores/random-gamer
🕹️ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into twenty conveyors.
We need nineteen splitters and two mergers for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGa...

▶ Play video
remote ice
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imagine splitting a mk5 belt into 3 items/minute without a manifold

cinder silo
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Unless doing balancing radioactive items to cut area irradiation I think its better off just using a manifold.

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Though some huge manifolds take ages to start up, there is a good argument to having several parallel manifolds fed by a 1-3 or more balancer to cut startup times from half an hour to a minute or so.

tawny chasm
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M A N I F O L D

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C O M P L Y

wind spade
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🇲 🇦 🇳 🇮 🇫 🇴 🇱 🇩

cinder silo
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Hah, C'mon you guys know I manifold pretty much everything, except fuel rods 🤣

tawny chasm
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yeah when i finally do nuclear power i want to use a balancer and probably pick the number of power plants to make that easier

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not strictly necessary but should minimise radiation, right?

wind spade
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just blenders 1:2 or 1:3 (based on recipe) to nuclear plants 😛

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no balancing necessary

gentle berry
tawny chasm
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i'd like to think i'd have spotted that though, upon finally looking at it in more detail 😄

opal flicker
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how do y'all start to planify builds ? I want to make a big power plant but I'm fairly certain I'm going to end up lacking space, or maybe just it ending in a mess 😅

wind spade
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map is gigantic and you can utilse 3D space, it's very unlikely (almost impossible) to run out of space

opal flicker
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I mean run out of allocated space, for instance the platform I initially built isn't big enough

glad vigil
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Find large flat surface

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For example, ocean

ember shale
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Intentionally oversize your platform and then downsize on build complete.

glad vigil
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You will never run out of space while building there

ember shale
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tl;dr, Cropping

opal flicker
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fair enough to both lmao, I was planning to make that plant on ocean tbh, will need so much refineries and stuff blobSweat I hope I can make it not look like a mess

ember shale
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That is the joy of the game. No prototyping, we do it live

opal flicker
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yehehe you don't say

ember shale
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lol

opal flicker
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my latest attempt at an oil plant was an awful mess, it just didn't work

ember shale
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I made my coal plant on update 4 when i started, and was so proud. So neat and clean, no clipping issues

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Then they added soft clipping and floor holes and my factory was suddenly an abomination

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It was a great day for science.

opal flicker
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rolf yeah I remember that moment

ember shale
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(I am not science.)

opal flicker
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it hurt a lot

ember shale
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But, good luck out there. Don't let a rogue wave take you out.

opal flicker
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thanks, i'll build sea walls FingerGuns

oblique hollow
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wha... since when are external emotes allowed

opal flicker
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thon good question

oblique hollow
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well thats interesting

ember shale
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Bug

oblique hollow
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#BlameHannah

gentle berry
ember shale
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Better. It's for memes.

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I don't think water displaces though, I accidentally made room under my coal plant when building to the lake floor, and it remained full of water despite being completely enclosed.

gentle berry
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When will limited terraforming (you build a box in the ground, and it’s hollow, no ground inside) and water displacement be a thing?

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Would be cool to build underground things

ember shale
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functional underground things.

gentle berry
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Yes

ember shale
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Can already build useless underground and underwater things, lol.

gentle berry
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Also, pulse cluster gas nuke nobelisks when

ember shale
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C'mon modbois

gentle berry
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No, in vanilla

ember shale
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O

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♾️

opal flicker
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Automating cartridges is absolute hell wtf

ember shale
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Like, rifle ones? (I don't know if there are even other kinds, so I ask in ignorance)

median heath
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Not sure what you're finding "hell" about rifle bullet automation tbh.

median heath
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I'm doing more testing but I believe they fixed mk2's in U6.

worldly vector
median heath
worldly vector
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What did you test with them?

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The backflow?

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Or other things like sloshing

median heath
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sloshing. It's still there but more stable than it was.

light fox
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quick question, how would i balance 120 to 45 (120 from the source, smelter is 45 for 15 per minute)?\

viral raptor
light fox
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uh yeah

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that would probably change it

viral raptor
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so what i do is have 3 smelters. 2 going at full 45. with last 1 underclocked to 30

light fox
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oh i just overclocked the miner, but thanks for reminding me about the fact that overclocking and underclocking exists

viral raptor
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yea. i usually underclock for power reasons.

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and you dont need powercores to underclock

gentle berry
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Does this math make sense to y'all? I got 4 belts with 75 ppm and 3 with 120 ppm. I split each of the 75 ppm into 3, giving me 12 belts of 25 ppm, and each of the 120 ppm belts for 6 60 ppm belts then each of those by 3 for 18 20 ppm belts and merge 12 of those with the 25 ppm belts giving me 12 belts of 45 ppm and an extra 6 20 ppm belts

wind spade
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It doesn't make sense to me, why would I do that

gentle berry
wind spade
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if I have belts with items, I connect those to existing buildings 🤔

zinc eagle
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what is manfolding? sounds very manly

soft scarab
shadow prairieBOT
zinc eagle
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ah

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this works only when u have more input that u actually need

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but im using this for output

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like always

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its a nice way to merge stuff like this

soft scarab
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It works when you have the exact amount of input as what you need

burnt wraith
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unless there's a bottleneck, the ratio of input:output is the same regardless of how you connect the belts to the machines

crisp perch
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2x2+#+cal+sh+1+2001+2001 what is this math meta or noot a meta

burnt wraith
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load balancing just synchronizes the machines

wind spade
zinc eagle
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whaaat how?

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ohh smart splitters? :thonk?

soft scarab
tropic hawk
# soft scarab No, just regular splitters

So it works like this: machine 1 takes half the input until it's buffer is full and the belt packs up. The next machine repeats it and so on until finally the input amount is balanced among the machines.

crude coyote
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Thanos plays Satisfactory. Demands balance in all things

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Disappointed to hear of splitter duplication.

tropic hawk
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Found another one!

vapid gorge
# zinc eagle whaaat how?

It balances itself out. The first machines fill up faster and the overflow goes to the next and so on

zinc eagle
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oh i see that makes sense

median heath
median heath
maiden musk
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is an iron plate or iron rod factory more important to make in the early game

zinc eagle
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both

maiden musk
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to make first

vapid gorge
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Both. Best to find 1 node for screws 1 for plate and one for rods

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If you go hunting for a few hard drives now you might find the recipe for cast screws.
Skips the rod step

maiden musk
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I usually make one for rods and screws and one for iron plates

median heath
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And then you get more recipes so you stop using Screws 👉👉

brittle flint
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what recipes do i need 2 stop using screws because im crying right now i need 400 screws per minute so i closed the game thinking dang i need 10 screw constructors 😭

brittle flint
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how many thousands of hard drives do i need

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this is the numbers chat

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you should know

median heath
brittle flint
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i need the last thing

median heath
#

Stitched Plate or Adhered Plate takes them out of RIPs.
Crystal Comp or Caterium Comp takes them out of Computers.
Heavy Encased Frame takes them out of HMFs.

brittle flint
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i will try get them

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thanks 😃

median heath
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Only thing Screws should be used for is Copper Rotor.
But if you want to completely eliminate them, use Steel Rotor (but it is less efficient)

glad vigil
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Steel rotor takes them out of rotors

forest blade
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or produce screws locally if absolutely necessary

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or import precursor ingredients to the factory needing it

brittle flint
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ok

gentle berry
median heath
gentle berry
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I only need 540

median heath
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That's what I just said.

gentle berry
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And I can’t put on 1 belt, I only have mk 2

median heath
#

Clarify that at the beginning of your question next time.

gentle berry
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Ok

median heath
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Because if you just ask how to split things, we are going to assume you have mk5s and tell you not to.

gentle berry
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Why is that?

median heath
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Because the only reasons to ever do balancing are:

  1. Reduce radiation in nuclear facilities
  2. Because you feel like doing them and making things more complicated for yourself
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Nodes are infinite.
Everything can be manifolded because it will autobalance itself with time.

gentle berry
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Oh ok

hollow juniper
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sorry just want someone to check this
got 5.5 copper being produced
1092 goes to one array and the rest goes to another

if i have 1X780 conveyer and a 480 conveyer smart spliting overflow to the Other array

that means the 1092 overflows into the Other array right?

and i can just load balance the excess

first big factory so im just wondering

dense zinc
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So i shouldnt have to worry about manifolding when my input is equal to my need if i fill the belts before starting?

burnt wraith
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manifolding works whether you have less, equal, or more than what you need

dense zinc
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oop yeah i think i got you

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I'm still new to satisfactory, so to make sure, does the splitter like remember where to output next thus even if there was longer delay it would split equally?

burnt wraith
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The splitter outputs to each output in order. If it can't, it skips that one.

dense zinc
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I see, thanku ❤️

median heath
hollow juniper
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no sorry im still having my brain melt over numbers

5.5k is how much im producing for my factory

thats then going to 2 other machine arrays, 1 needs 1092 copper, the other needs the 4k~

heres the factory tools link https://www.satisfactorytools.com/production?share=PiWBgpo5nO5pDzCBoZaD

copper is closer to the bottom

median heath
hollow juniper
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i had this all last night but ofc me at 4am is a totaly different person

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ok cool thanks

vapid gorge
fierce ruin
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i surely wonder what i spawned

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IT FUCKING WORKS

proven sphinx
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anyone here familiar with satisfactory tools?

wind spade
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a bit, why?

proven sphinx
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nvm

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im stupid :D

wind spade
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what happened?

cedar mica
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I assume that if the calculator says I will need around 200GW, I should not attempt to overclock it?

proven sphinx
tropic hawk
cedar mica
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250% OC is 5x the power? So 1TW is needed then

zinc eagle
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as i can see

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uranium is pretty limited

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is the math of max atomic generator pinned somewhere here?

small shoal
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will manifold reach 100% efficiency even if the constructors are consuming different levels of items

cedar mica
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It will self balance, given enough time

tropic hawk
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With zero net waste

zinc eagle
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thank you c:

timber flare
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If i remember correctly such a setup requires 6300 quickwire/m Its a big but fun project

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And thats just one thing

topaz hedge
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Ah, the spire coast rebuild. The curved arrows between the recycled loops are new.. that's a nice touch

median heath
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True.

wind spade
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well... new = like 6 months old 😄

vapid gorge
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Which isn't a heck of a lot

cedar mica
vapid gorge
cedar mica
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Yes, but when I push 200GW with base clock speed, its not really possible, even if I can squeese in nuclear to find the 800GW needed

vapid gorge
cedar mica
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2 machines at 250% replaces 5 machines worth of product, yet uses the power of 8-9. Saying it like that, puts it at closer to 2x...

vapid gorge
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it uses the power of about 4 and a bit machines

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Then you divide by 2.5 in number of machines saved. And that's the MAX number

It'll be lower than that because in practical reality you won't get manifolds all needing to be at 250%. Because the way recipes work mine tend to sit at 220% on avg and that's a significant decrease in consumption

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So at most you're looking at like (200GW * 4.1 power ~) / (2.5)

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but again in practical terms it'll be less since you won't have everything at 250% realistically

cursive garnet
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So essentially, you're using 2.5x the power to produce the same amount of items

vapid gorge
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if you have 10 machines at 100% and want to do the same job overclocking them at 250% you only need 4 machines to do the same work.
So you divide the total number of overclocked machines by 2.5.

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I'm not looking at the numbers but from memory I think a machine clocked at 250% might be around 430% power, but since you divide the number of machines by 2.5 it works out to 72% more power used. However you're never likely to overclock every recipe by nearly that much just because numbers don't match up.

If you would like to provide the math at how you get 'it uses 250% more power' go for it. But I'm pretty certain I'm right here just from my own figures and from the multiple people who've talked about there being more nuclear power available on the map than an extremely massive and overclocked world production can use

frosty owl
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So, less than double the power in the worst case scenario

cursive garnet
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Ima just say this, machines clocked at 250% use ~1.7 times the energy per item compared to a machine clocked at 100%, meaning it's less efficient to OC machines than it is to just leave them at 100%. Meaning no matter what, if you OC the array of machines that requires 200GW, it WILL consume more power (1.7ish times as much)

frosty owl
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Define "less efficient"

cursive garnet
# frosty owl Define "less efficient"

It's extremely obvious that in the context of that message, I'm referring to the efficiency of power usage per unit item produced. While more SPACE efficient, I specifically mention "energy per item". Please stop being intentionally dense :)

frosty owl
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Please stop assuming people are acting some way... Especially if they're not 🙃

cursive garnet
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Idk man, context clues :)

frosty owl
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I guess context wasn't enough to make an accurate assumption on my tone 🤷‍♂️

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But yeah, underclocking is power efficient, overclocking is not. That is the basic with OC (and a big reason why there were talks about chanign it)

vapid gorge
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I mean you did literally say 2.5x the power rather than 1.7x

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Also ignoring that’s a theoretical maximum in that your manifolds won’t be clocked all at 250% because recipe numbers don’t match like that

frosty owl
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So, bottom line: is overclocking your machines "efficienct"?
Power-wise? - No
Time-wise/buildcount-wise? - likely and yes
Why? - power is <20% of total building count. If one OCs everything at 200% they'll require 1/2 of the 80% of machines and keep the remaining ~20% but with double clock to provide double power

cursive garnet
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Debatable if it's truly more efficient time wise because you have to factor in the time it takes to collect the power slugs (potentially 3 power shards per machine with potentially hundreds of machines) it could take 10s of hours just running around the map and collecting all of them

frosty owl
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To clarify: the "likely" referred to time efficiency, "yes" to buildcount

cursive garnet
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I'm aware

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And that "likely" is what I was referring to

frosty owl
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Just clarifying.
I though it was obvious that one's playstyle would impact that

cursive garnet
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If you're talking just the building and OCing, yeah, it takes less time, but take into account time spent gathering power slugs and there's no way it is

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I can't really think of a playstyle that would mean you have hundreds of powershards by not going and intentionally looking for them tbh

frosty owl
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Eh, debatable, just as you said.
If one can gather shards easily enough, the math says time can be saved, that's my point.
If overclockedmachines consumed (just throwing numbers) ~4 times as much instead of x2, I wouldn't be making such a point

vapid gorge
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Sprint through the landscape for a couple hours with blade runners and sensor. You rack them up

cursive garnet
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A) they do consume 4 times as much, just about 4.3 times as much actually, compared to a machine clocked at 100%. The difference is energy per unit of item (which is only 1.7 times as much.) B) Even if you're using the map and trying to optimize to gain power slugs, collecting enough to get say, 300 powershards is still going to take quite a while, and that would only be enough for 100-150 machines (clocked around 200-250%)

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When you're at the scale of hundreds of GW, you would need a truly massive amount of shards

frosty owl
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Sure... That's taking a specific example to make the point though 🤷‍♂️
Generally speaking, given aviable shards, overclocking is a good way to save on time.
I believe the "collecting shard" part should be kept out of the convo if we want to keep it generic, as everyone will collect however many however fast they like

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But I think we can safely assume that anyone might have some shards to spare, at which point: is it efficient to use it on machines to save on machines....? (yes)

vapid gorge
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You can get a thousand pretty quickly? There’s 1400 available w/o doggo farming.

And again, that 70%+~ relies on every machine in a manifold set to that. Which is unlikely.

Most of mine set up for smallest space tends to be 220% on avg which is actually a significant drop from theoretical maximum

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And completely ignoring that, this was first about someone saying it was 400% more power total after everything
Second you going on about it being 250%

You are free to go ‘farming them isn’t worth it’ but that’s a subjective opinion

cursive garnet
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"Significant drop" incorrect sir, power per item goes down from ~1.7 times normal to ~1.6 at 220% so meh

vapid gorge
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Are you now trying to say 10% of an overall system use isn’t significant xD

cursive garnet
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You're taking those numbers out of context so seeing as how you don't care about truth, I'm gonna end this here :)

vapid gorge
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Which still deflects from you not going ‘oh damn, it’s not 250% the power , my bad’

cursive garnet
#

What?

frosty owl
cursive garnet
#

Crazy how proper data can change answers

strong patio
#

Can someone help me with how to spilt the iron rods? Output is 295/min

strong patio
#

K

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I'll search it up

magic egret
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basically have one belt with the rods and the constructors in a row with a splitter going off the main belt for each constructor

glad vigil
tawny chasm
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basically if you manage supply and demand accurately, you don't need to perfectly split/balance things

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but yeah, manifold 😄

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!wikisearch manifold

shadow prairieBOT
cedar mica
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I have started doing a hybrid. I still use manafold, but try to use all the ports of the splitter/merger. More logistics is in theory more lag then more belt usage.

magic egret
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thats just the inversion of the double manifold, with the splitters in the middle and the mergers outside

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works fine too

cedar mica
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Mergers on the outside, has 1 port free, most of the time. I try to reduce that as well

tropic cape
#

Is it really a good idea to give the MAM a bunch of AI Limiters? What if ADA reverse engineers them and finds a way to bypass them?

magic egret
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haha

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theyre not to limit ai, they work with ai

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its an ai powered limiter not a limiter for ai

tropic cape
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The description says they prevent AI from evolving in malicious ways

magic egret
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oh really

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ive never actually read that but the other way makes more sense

frosty owl
tropic cape
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It does make more sense the other way. That's what I assumed it was too

cedar mica
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The ideal, would probably be as close to direct feeding as you can. Minimizes belts and logic needed.

frosty owl
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Direct feeding and manifold can compete quite well...
I'm not sure one can always win over the other in this regard

cedar mica
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The main problem with direct feeding, is the amount of space you need, in 1 location

frosty owl
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If you include layoung out belts nicely, manifolds has an advantage all the time

magic egret
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connect every machine output directly to a machine input and have lots of machines

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1m belts only challenge

frosty owl
cedar mica
cinder silo
#

I'm guilty of extended belts of many, too long to even weld them without crashing the game.

frosty owl
cedar mica
cinder silo
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I've looked at trucks & trains but always ended up back at the belts because I could never seem to keep throughput constant.

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And the stations take up a ton of space.

cedar mica
#

Also, 1m is 1/8 of a foundation, so thats machines "kissing". Which further makes it "impossible" with multi input/output machines. I'm sure somewhere there is a clipping setup that makes it work, but good luck.

magic egret
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i wonder how long it takes for one mk1 belt to carry an item all the way around along the edges of the map

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i thought the foundations are 4m wide

cinder silo
frosty owl
magic egret
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belts cost fps though

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so if you have a ton trains would be better

cedar mica
#

Belts costs FPS yes, but splitters and mergers probably costs more per foundation filled.

frosty owl
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Though, again, I'm a bit on the edge between manifold and direct feed....

frosty owl
cedar mica
#

Its the "check where resource are and where they are going part", that might make lots of splitters and mergers, slow the game down.

frosty owl
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I would think so too, but they never confirmed that 🤷‍♂️

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Tbf, I don't think it's that obvious between who requires how much more CPU resources than who between "constantly check what goes where" and "move stuff and render it/make it interactive"

cedar mica
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Guess you would need to make a map with the extreme of each version and see if there is any FPS difference.

proven sphinx
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im in a bit of a dilemma with my setup for copper, i need 3165.17 copper ore pr min to go into 210.994 refineries (Pure copper ingot) , i place them 26 in each row and providing 50 with input from the middle.
That means i need 520 water for each row and 780 ore per min, but i still have 3 more refineries to put down , and i can't overclock without needing an extra belt to provide the last ore cause im using 780 on the input ore..
how would you split 211 refineries in a ocd friendly way ?

remote ice
#

you need 3165.17 copper ingots per minute? If so that number is way off, pure copper ingots is 35/min in a refinery

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90.433428571428571428571428571429 refineries, not 210.994

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oh im dumb it's 37.5/min not 35, so 84.40453_ refineries

vapid gorge
proven sphinx
remote ice
#

hmm. Well personally, i'd just overclock them all to 250%

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but setting up the infrastructure for slug production is... involved.

proven sphinx
remote ice
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sorta

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this isn't actually the final version of it, so if you want to make one i can show you the improved version

proven sphinx
#

so you make a script making your charater doing that automatically, and u also would need a huge amount of lizzard doggos ofc

remote ice
#

yes. Specifically, that's all of them

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well, all except 2, because i originally had it set up for a multiple of 8 i think

proven sphinx
#

xD our doggos are just bugged.. we had 5, they stopped giving us stuff

remote ice
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i spent dozens of hours collecting every lizard doggo on the map

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it was a involved process. I even had to make a tool to make a map of where they all were, since there wasn't one available.

proven sphinx
remote ice
#

fair enough

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still, it's great for pure recipe setups

#

2.5x less refineries

proven sphinx
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also since 5 of our doggos isnt even working im assuming thats a lot of work for nothing in the end if they all do that

proven sphinx
remote ice
#

doggos not working is odd... maybe it's a update 6 thing? Never happened to me on U5

proven sphinx
remote ice
#

multiplayer is a lot more bug-prone so that might be a factor too

median heath
#

Multiplayer Broken. Plz Fix .

cursive garnet
remote ice
#

is there a issue with MK5s at full throughput?

median heath
#

There is an issue with all belts at full throughput, you just don't notice it until mk5s.

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And it happens at belt-to-belt connections, so there are ways around it and you can get the full 780 if you build properly.

remote ice
#

does it happen at belt-lift connections?

median heath
#

Not 100% sure on that tbh.

remote ice
#

or for that matter, lift-lift connections

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finally a use for horizontal lifts

finite sun
#

all of the throughput issues (mk2 pipes, mk5 belts) are at least partially performance-related. Meaning, depending on your PC and setups, you might not experience them. Or you might.

magic island
#

I think it would happen anywhere two segments connect (whether they're belts or lifts). if it's an issue with the transfer of items from one segment to another, lifts wouldn't be exempt

cedar mica
#

I think its the same issue, that causes duplications using splitters. The game tries to figure out where the item is and gets it wrong. Be it 2 places at once or no place.

waxen moss
#

I have finally completed my map wide circuit

zinc eagle
#

how much waste produces/min in a 100% uran generator?

cinder silo
#

Hmm, I get 1050 uranium waste from 21 fuel rods per minute, I can't recall the max rods per minute though so calculating it just didn't work.

remote ice
#

i know the max plutonium waste per minute is something like 250

zinc eagle
#

ooof ill have to check it

cinder silo
#

The number of uranium waste is probably like 2500ish, I run 100 reactors, I've seen people going on about having 252, but I don't know if that also includes plutonium or not.

zinc eagle
#

for 1 reactor

#

/min on 100%

cinder silo
#

Oh crap, I thought you meant 100% maxed uranium not one reactor.

zinc eagle
#

i couldnt find the output here :c

remote ice
#

oh you mean for one reactor?

zinc eagle
#

yes xD

cinder silo
#

50 waste per 10m iirc

remote ice
#

uranium rod is 5 minutes, plutonium rod is 10 minutes. 50 waste per uranium rod, 10 per plutonium rod iirc

zinc eagle
#

so 5 /min?

cinder silo
#

Oops misremembered

remote ice
#

and this all doubles at max overclock (the times, not the relative waste amount)

cinder silo
#

10 waste per min hah, 50 per rod

zinc eagle
#

okay 10 waste/min thanks

remote ice
#

the figure of "250 plutonium waste per minute" i was talking about is if you use all the uranium on the map to make as much of it as possible

ember shale
glad vigil
#

Uranium waste

#

10 reactors is 100 waste/min, which is enough to supply 1 particle accelerator at 100% speed making plutonium pellets if you use default recipes

fresh mesa
#

Need some help figuring the math on this. 50 coal gens, all OC'd to the max. Three pure coal nodes are nearby. What is the ppm needed to maintain a constant feed for them?

burnt wraith
#

check how much coal 1 gen needs and multiply by 50

deft lichen
#

OCing isn't linear so beware very ugly numbers

#

one coal generator at 250% requires 30.35281 coal / min and 91.05844 m3 water / min

fresh mesa
#

so 30.5 (just to be safe) x 50 would be about 1525

deft lichen
#

there is a clock speed that gives precisely 2x rates (this is roughly 2.02x), if you want nice numbers

thorn bane
#

so OC to 2^1.3 so its 2x input and 2x output

deft lichen
#

"246.2288%"

thorn bane
#

"100*2^1.3"

deft lichen
#

then one takes 30 coal and 90 m3 water per min

median heath
deft lichen
median heath
#

Damn.
Is there any setting that the clock % is within the 4 decimal limit that actually gives a decent number?

burnt wraith
#

100%

#

I really don't know why generators are like this

median heath
#

Power isn't linear.

fresh mesa
#

so if you double 246 due to them being all OC? Both miners need 492ppm?

burnt wraith
#

power is definitely linear unless you change clock speed

deft lichen
#

make it exactly 246.2288%, then it acts as if one generator was two at 100%

#

there are plans to make OCing linear and I think they're asking the community for feedback

burnt wraith
#

I understand making production buildings nonlinear but I can't think of a good reason to also make generators nonlinear

median heath
#

OCing overall doesn't need to be linear.
Power generators and mainly their UI is the primary issue.

thorn bane
proven prawn
#

wow the production planner is even more broken now somewhow....Unfortunately we couldn't calculate any result, well ok thenjacelul

deft lichen
#

yeah I concur that it's not a big problem with production buildings as it makes bigger factories more challenging, but generator numbers are plain weird

#

I'm not saying "make it easier", rather "make it less weird"

proven prawn
#

it like everytime i look at this, it just gets more and more broken, which is great👀

magic island
#

yeah, whether it's linear or not, I would just like the formula for OC power generators to be tuned so it has clean numerical breakpoints with each added shard.

#

and also to accurately display the resulting power consistently, instead of showing the real number vs the fake number

median heath
vapid gorge
#

Here I am, trying to take the high ground…

wind spade
median heath
magic island
#

if they are discussing ways to make power easier, I think it'd be fun if turbofuel actually boosted the amount of power a generator produces. would give it more of a kick when you upgrade.

the disillusionment when you first realize "yeah it's the exact same power output, you just make more generators for it" is a real bummer. when I hear the word turbo I want turbo results

median heath
wind spade
#

nah they could just make a turbo gen 🤷‍♂️

median heath
#

Or they could not because there is no issue 🤷‍♂️

magic island
#

its just a regular gen with lightning bolts painted on

median heath
#

Because if turbo gen, why not compacted gen?
Why not coke gen?
Why not plutonium gen?

wind spade
#

that's what you say, but I think there is an issue with turbofuel 🤷‍♂️

median heath
#

You get introduced to the concept of "different things burn at different rates" the moment you put wood into a biogen instead of leaves.
If you were expecting turbofuel to behave any differently thats 100% entirely on you.

wind spade
#

no, I'm expecting turbofuel to be actually a viable option 🤷‍♂️

median heath
#

It is.

#

Just because nuclear is better doesn't mean turbo isn't viable.

#

Compacted Coal is the only non-viable fuel type.

wind spade
#

well yeah everything is viable, but it should feel viable 🤷‍♂️

#

currently it's mostly just ok fuel type with not much advantage from fuel (especially diluted)

median heath
wind spade
#

agree to disagree I guess 🤷‍♂️

magic island
#

I'm really just talking from the fun/satisfaction standpoint anyway, not any serious beef with how fuel works in the game. It would be enjoyable for a fuel named "turbofuel" to turbocharge the generators that you pump it into. Or have other notably turbo use-cases

median heath
#

Bullets.

frank mesa
#

For me Nuclear is not an option yet, I play on a Dedi Server, and thus can't use mods to get rid of waste. So Turbofuel and Diluted Fuel are my options.

median heath
mystic moon
#

You can get rid of waste via plutonium

frank mesa
#

That would be an option, after EA gets beyond Update 6, I would hate to redo Nuclear because of recipe changes

mystic moon
#

No recipie changes in u6

#

For nuclear anyways

median heath
frank mesa
#

hence the "beyond" U6

mystic moon
#

IMO, it won't be feasible to keep a current salary e all the way through 1.0, so why not just play?

median heath
#

^

frank mesa
#

Redoing recipes and balances is less of a hassle in a non-nuclear world

median heath
#

Redoing your entire world is less of a hassle than redoing your entire world?

Ok...

mystic moon
#

For all you know, they might introduce whole new building in fuel processing and hardly change nuke. That'd be just as difficult to fix, and you could still advance in the meantime.

median heath
#

Or just build now knowing you're going to do a full hard-reset later. 🤷‍♂️

frank mesa
#

That's a decision I can make in the future, for now I've got plenty power non-nuclear.

#

Starting over is "plan-Y", where reconfiguring all existing factories is "plan-F"

mystic moon
#

I'm looking forward to an excuse to do a full reset

burnt wraith
#

sending package 4 is a good excuse to start a new world

finite sun
#

starting a new world doesn't even need an excuse anyway

#

you just start over and build new stuff. Or old stuff, if that's your fancy.

mystic moon
#

I'm dragging my feet a lot in current world, just don't want to start over yet

frank mesa
#

For now teaching my co-players sound building practices & logistics is "plan-A" 😉

#

No need to start over yet

#

The concept of building a large factory and using up all resources in up to a 500m radius (or slightly beyond if so required) still eludes them

#

This includes decision making in which recipe to use. Do I use the base recipe or the alt depending on the mix of resources available for a given rate of production of desired items.

#

That said, it's how we play the game, it might not be your style.

burnt wraith
#

that's a lot to learn in one playthrough

frank mesa
#

It's a work in progress, factories are built, and torn up.
Also I don't expect them to learn all in this playthrough

#

Mostly a "yes, nice factory, but I've built a better one" experience

#

And trying to showcase concepts of scale and modularity

fleet turtle
topaz hedge
#

Yeah, I missed that. unless you burn plutonium (reprocessed waste) clean nuclear is a thing now..

stone jetty
#

I got a big question with a lot of different paths n recipes. But given Batteries, using all nodes on the map overclocked, power generation and everything else be damned. What is the highest possible battery per minute?

#

What resource would i cap out at first?

soft scarab
stone jetty
#

thanks

stone jetty
#

Does the calculator use overclocked buildings? If not, can I adjust that in the calculator? I want to max production and use as few buildings to do so.

topaz hedge
#

No

#

It shows how many machines you need at 100% clockspeed.

stone jetty
#

ah ok

burnt wraith
#

if it says 2.5 machines you could completely overclock one

topaz hedge
#

So, if it says you need 10 machines, if you overclocked them to 200% you'd build 5 and so on.

burnt wraith
#

up to you how you want to clock the buildings

#

if it says 34.6 machines you just need one machine at 3460%

stone jetty
#

I'll just do the bit of math to overclock at 250% Trying to use as few buildings. I'm gonna try maxing Uranium rods, store the power for a hour worth. Turn off everything, including rod production and go all in on battery for about a hour till the power storage runs down. Then turn uranium rods back on. going back and forth. So 3160 battery while rods are producing at max. Then 1,400 more for the hour with rods off.

vapid gorge
stone jetty
#

Yae i realised that.

stone jetty
#

I am trying to use drones to collect Every node on the map at 250% It will be at a battery lose. But Just for nodes for uranium fuel rods and battery production, is at a battery gain. So it'll run at a battery loss till low, then go into battery making mode, refilling supplies. Cycling between max battery and max uranium rods. Still working on the math. But I think the drone powers on all nodes with 8 drone ports for pure, 6 for normal and 4 for normal. So a total of 213,000 power use for drone ports. Not including packed liquids. Not gonna pack water thou.

When do drone ports use power? all the time? or just when landing and taking off?

#

If i'm wrong please let me know XD

vapid gorge
stone jetty
#

I got a question about 2 drones on one port. but I'll go ask those in the questions n help section. I might be using 1 more drone then I need to deliver batteries to both ends on drone hubs.

vagrant wyvern
#

Hi, I'm new to the game and was trying to find out a way to solve this problem, could you help me, please?
I'm currently building a factory split into two parts, one makes reinforced plates and the other half makes rotors. Everything runs on a pure iron node (which will eventually be overclocked), as I'm limited by the mk2 belts right now I can only activate one half at a time. Is there a way to have a sort of "toggle switch" in order to turn on and of respectively the first half or the second half of the factory?

magic egret
#

you could turn off or disconnect the machines connected to the node in one half

#

or find another node so you can run both

wind spade
#

ideally you want all your machines to be running all the time, so yeah, if you can - find another node and hook it up to it

#

if you can't or don't want to, I'd just make it run roughly 50/50

vagrant wyvern
#

I'd like to find a temporary solution if possible as everything is designed to work on that single node once the mk3 belts are unlocked. Is there any way to automatically disconnect half of the machines with only one remote command?
Other than that I was interested to know if there's a way (either vanilla or modded) to control remotely more than 1 machine at a time.
Thank you for your answers, by the way. 😉

magic egret
#

you can only do that with mods

wind spade
#

there's no automatic controlling of factory currently

vagrant wyvern
wind spade
#

probably best to ask in modding server

shadow prairieBOT
#

Ask for mods over at the [official modding discord](#welcome message). - <3 @wind spade

magic egret
# vagrant wyvern Do you know which one?

i havent tried either but theres the remote factory mod which gives you a remote control, and the ficsit networks which gives you full automatic control but you have to code the behaviour you want in lua. for questions about those, try the modding discord

vagrant wyvern
#

Thank both of you very much. 😉

vagrant wyvern
wind spade
#

that's up to you really. You can also just put a splitter before the two manifolds to split it 50/50

vagrant wyvern
wind spade
oblique hollow
#

they dont enforce a constant 50/50 or 33/33/33

#

if one side backs up, the rest gets moved to another side

vagrant wyvern
#

I see, perfect.

frosty owl
# cedar mica Guess you would need to make a map with the extreme of each version and see if t...

Honestly... I don't know (for sure) how... Not yet tired_jace

The issue becomes quite complex when trying to find a conclusion valid for any or even most productions: even assuming using the same "metà" recipes, adding even one product to the production chain or one aviable node... anything could possibly cause the result to change if the layout is remade and optimized taking the new production/input into account.

That makes even choosing an acceptable "base example" to draw conclusions on very hard: such an example should not only be good enough that minor changes in output/input needed/aviable wouldn't necessarily change the whole layout, but also allow for a fair comparison between all different logistic methods used (manifold, direct feed, balancing, sushi-balancing. I'm including sushifolds into manifolds)

#

Anyway, it's a topic a find quite interesting and I'm excited to explore it further

I attempted to make a good case for sushi-load-balancing in my nuclear save, but ended up sort of ruining any serious data collection by making the factory needlessly "fancy" with extra belts for show and tons of decorations 😅

cedar mica
#

I guess the only thing we can say, is that more stuff is more lag. Its just a question of to what degree

magic egret
#

could try it on that custom map thats just a blank plane to get more accurate results

magic egret
#

that doesnt do what he wants and i doubt he even has them at this stage

wind spade
#

that does exactly what they want

median heath
#

Well 2 of them.
One for each half of the factory.

magic egret
#

yeah he was looking for a one switch toggle though

#

power switch is just an easier way of manually disconnecting

#

which he didnt want

wind spade
#

they were looking for a way to toggle between two factories, they didn't mention single toggle

magic egret
#

he literally said "Is there any way to automatically disconnect half of the machines with only one remote command?"

vagrant wyvern
# median heath Just use a Power Switch.

Thanks, that's what I was looking for! With a basic logic with ficsit networks (as suggested by hb) that should work fine. Even if I'm not able to use it right now (haven't researched yet), it's useful to know it can be used for future projects.

magic egret
#

well yay if it works

wind spade
#

the question before reads

Is there a way to have a sort of "toggle switch" in order to turn on and of respectively the first half or the second half of the factory?

median heath
vagrant wyvern
#

Perfect, thanks!

median heath
#

If you're wanting something that diverts all flow to one side until the storage for that item is full then it diverts to the other, that's even simpler. Just use a smart splitter.

vagrant wyvern
#

Being dumb I thought it could be a good idea to have both factories mixed up as they both need screws, so all same machineries are togheter (such as a zone with all the smelters both for rotors and plates, etc) and a single manifold which feeds all the constructor (for both products) to balance all the things. Maybe the smartest move would have been to separate the two productions, right? 😅

median heath
#

Yes.

wind spade
#

well there's no "wrong" in this game, but you could just plan for current belts and build more buildings separately when you need them 🤷‍♂️

magic egret
#

eventually youre probably going to rebuild it anyway as you unlock better logistics and alternate recipes

wind spade
#

*build new productions

wind spade
#

What is the best item to put into the AWESOME sink? Rn im putting in crystal Oscillators...
@stuck coyote depends what items you have available, here are all that are better than oscillators

stuck coyote
#

ohhh i didnt know xeno bashers were better, may starting putting them in

#

thanks :)

wind spade
#

the problem with those is that they are not possible to be automated 😛

stuck coyote
#

i dont mind a good old bit of manual crafting hehe

muted crypt
#

you're going to be hand crafting a lot of items if you want to make any significant number of tickets that way.

#

100% not recommended to take that route.

versed violet
#

The S.I.N.K. Project is progressing - only Coal/Copper/Lemonstone/Iron left to tap. And maybe oil after that 🛢️

#

Also: wohoo - I'm processing all bauxite on the map into aluminion ingots. I'm so proud of it.

real lichen
#

How many iron i need to produce all items?

versed violet
#

That question is ill-formed. How many items are you going to produce?

real lichen
#

but 1 overclock min

versed violet
#

then you will need all the iron?

real lichen
#

but

#

no like, im contruting a new factory but idk how many iron i need in total

versed violet
real lichen
#

but i need to add evry item

#

and add the amount 1 by 1

versed violet
#

Yes.
It is not possible to answer your question, if you can't give the exact amounts of what you want.

wind spade
#

A: I need to go shopping, how much money will I need to buy the stuff I'm gonna buy?
B: what are you gonna buy?
A: I don't know yet

median heath
#

Ah, another person solving forwards...

topaz hedge
#

Oh, this is going to be pain.

#

I guess this will work out. 3 lines of 300 oil to feed 5 lines of consumers eating 180 oil.

#

So.. 3 to 5 split, Maybe it won't be too bad. I might not be ready to start building this quite yet.

wind spade
#

pipes don't work like belts tho 🤷‍♂️

#

just this will also be enough

topaz hedge
#

should, in theory.

wind spade
#

even in practice imo

#

worst case you loop the pipe from left to right for added safety

topaz hedge
#

In theory. I'll probably do that. it's just the how I haven't decided on.

#

This is going to be a big production line.

#

Actually, maybe not. 6 machines making hor, 3 when overclocked. might not be too bad.

timber flare
#

Im going to start building my new worlds first oil power setup above the water fall by coal lake. lets gooo

#

60 refs doing diluted fuel

#

Thats 3/4 of the gold coast oil going trough HOR refs

timber flare
#

Currently burning 480*3 coal /m

tropic hawk
#

1440 coal/min. Because if you are burning 480 sets of 3 coal per meter, then you need to look at your factory again...

timber flare
#

Minute

analog oak
#

how much coal does a powerplant take pm?

#

per min

frosty owl
frosty owl
waxen moss
#

Okay, another train problem. I need wire to go a factory that requires 1360 wire a minute. Round trip time adjusted for docking times is 10.15. So that means I need to fill a train car to ~86% capacity with Wire using only Mk4 belts within 10.15 minutes

#

With two mk4 belts going into a single platform, I can fill a container to about ~61%

#

So, just two carriages instead of one?

median heath
#

Yes, that takes 2 cars.

timber flare
median heath
#

If 2 can handle it why would 4 give better?

#

Round trip time would be the same regardless of number of cars.

sterile shard
sterile shard
#

....

topaz hedge
#

But it's been awhile, and I might've been overthinking it.

sterile shard
#

oh !

#

just use valves

topaz hedge
#

I'm just glad that 180 goes into 900 lol

topaz hedge
#

I don't need them, I can triple feed a manifold and it should run fine.

#

and it'll be 6 oil pipes per 10 mk4 outputs. so that'll put me needing 12 total.

#

right? err..

#

this is not right..

#

greeny.. you're alright but.. your tool still does strange things on maximize.

sterile shard
#

in theory it's a 1 to 3 ratio

#

use the polymer resine to make plastic /rubber

topaz hedge
#

no. lol

sterile shard
#

why ??

topaz hedge
#

I will, but I don't include that in my main plan

sterile shard
#

oh

serene burrow
topaz hedge
#

Unless I'm fulling using the main product, or sinking excess anything produced from the resin isn't a guarantee. also mixing residual into your recycle loop is just a bad idea..

serene burrow
#

So like you disable the Residual Rubber recipe? If so, then what do you see wrong with the screenshots above? Looks good to me?

topaz hedge
#

I do disable it, because this is how I setup my recycled loops.

topaz hedge
# serene burrow works for me 🙂

it's just a bad idea, for one, you're forever stuck with whatever your setup makes, and overdrawing on one side and causing it to run low can drop the output on the otherside.

#

That more depends on how you build it.. I like simple.

#

I also like that if I decide I need more plastic.. with the way mine's built, it takes 5 minutes to flip the output from rubber to plastic.

serene burrow
#

OK, so with residual rubber and plastic disabled, the plan shown above is the best plan to maximize rubber output, or am I missing something? What is strange about it?

topaz hedge
#

the calculator was acting funny when I told it to maximize for 3600 oil.

#

I guess it's still a little wonky when you tell it to maximize an input. it's all good tho

versed violet
topaz hedge
#

You're right it's not self starting, and it does have a couple minutes of warmup after switching recipes, or when it's first built before it's ready to go.

median heath
wind spade
#

also what's the deal with switching recipes? 🤔

topaz hedge
#

me? If I built it as a rubber setup, I clear the belts, and swap recipes on the refineries and it'll make plastic instead.

#

Not something that you'd really do often. Still nice if you find out you need more plastic or rubber than you planned for.

wind spade
#

ah so it's a case of "I'll build ahead even though I don't know yet what I'll need" 🤔

topaz hedge
#

If you want to call it that, you can. :p

wind spade
#

you could just do residual rubber + recycled plastic separate to make equal of each and then from rest of fuel make the setup you do

topaz hedge
#

And I don't know what I'm going to do with half of the 9600 rubber/plastic I plan on making. I've got a direction to go. but I'm not sure which road I'll take.

wind spade
#

raises a question if you shouldn't wait with building this until you know your goals 🤔

topaz hedge
#

absolutely not. I need it now.

wind spade
#

then you should know what you need and in which ratio 🤔

topaz hedge
#

Yes, 9600 rubber/plastic. (:

#

If I need more, I have 3600 fuel ready to make more. If I don't need it all, I'll save some steel and make heavy flexible frames.... and use it all

wind spade
#

I'm confused how can you need it and at the same not know which of the two you need 🤔

topaz hedge
#

We could look at scim and see what it says.

wind spade
#

well then you know you need 3851.25 rubber 🤔

topaz hedge
#

Yes, but just making that much won't get me closer to the goal of 60 ads/min

wind spade
#

then you need 3851.25 + [amount needed for 60 ads/min] 🤔

topaz hedge
#

Which I haven't looked at the path to get that in awhile. I know I'll need at least 9600 rubber/plastic.

wind spade
#

well if you would look at the path, you wouldn't have to solve the "I don't know what I need" issue 🤔 but it's your game, I'm just trying to help 🤷‍♂️

topaz hedge
#

I know, and you and your tool is the best help there is.

eager geyser
#

is this a bug or am i being dumb?

cursive garnet
#

replace the pipe, see if that fixes it

eager geyser
#

i did and it didnt do anything

#

(also, the fluid buffers are empty and all the generators in this row are empty so unsure what is going on, will try a flush actually)

#

okay not sure what was going on there but it turns out i forgot to connect a water pipe at one small point and power for overflow for resin so everything there got backed up 🤦‍♀️

devout flax
#

Kinda an odd question, but what is the burn rate for compacted coal in a coal gen?

wind spade
#

7.14286 / min

eager geyser
devout flax
#

So compacted coal can provide for 2 coal gens in place of the 30 regular coal? I ask just to verify the numbers, in case I need to go with compacted coal gens prior to getting fuel gens online

eager geyser
wind spade
#

and how much is 30/4.2? 😛 7.14286

#

630 MJ of compacted coal, 75 MW production, 630/75 = 8.4s burn time per compacted coal

#

which results in 7.14285 per minute per gen

#

honestly you should be fine with just coal for coal gens, there's so much coal all over the map

eager geyser
#

TIL satisfactory follows E=pt

wind spade
#

yeah each item has energy value and burn rate is always calculated

#

(as burn rate also depends on gen power production, which depends on clock speed)

proven sphinx
#

i've got 2 pipes that's in need of 400 each, would you make 4 extractors giving 200 each, or split it on 3 that gives 800?

and also of the end of the pipe is the same height as the start, do i need a pump ?

magic egret
#

you need a pump if any part of the pipe is 10m higher than the extractors

#

or the water wont go past that point

#

and id build 4 extractors

remote ice
#

you are on water, you could just run the pipes under the tracks instead of over

#

or through. Trains can't actually hit obstacles (aside from other trains)

proven sphinx
remote ice
#

you can build underwater though. It's a little tricky but you can zoop foundations downward, remove the upper ones, then build on the underwater foundations

median heath
soft scarab
median heath
#

We have covered it before.
Multiple times.

The conclusion is always that it should never be used as a fuel source.

cursive garnet
#

Hot take, let people play the game how they want to play it because after all, there is no "wrong" way to play the game

ember shale
#

Controversial take, man.

wind spade
#

I'm fine with that, I'm not fine when people then present their opinions as "best" 🤷‍♂️

ember shale
#

I mean, this is the math channel. On the math, there is always an objective best in a limited/constrained system (which Satisfactory inherently is)

But, at the end of the day, it's still a game.

wind spade
#

there is, as long as you specify what the "best" means

#

"X is best recipe for Y" is just wrong. "X is most resource efficient recipe for Y" is the way to go

ember shale
#

For a generator it would be energy in vs. energy out, I think.

#

You'd spend more energy to create compacted coal versus just using a higher quantity of coal.

wind spade
#

all generators have 100% efficiency, so it's irrelevant in this case

ember shale
#

Yes, but the energy to run a miner, versus a 2 miners (sulfur and coal) and an assembler to compact it, are not equal

wind spade
#

ah, I wouldn't consider that "energy in" 🤷‍♂️ I thought you're talking about the energy of the fuel vs electrical energy produced from it

ember shale
#

Energy into the fuel generation, as opposed to energy produced by the generator. net energy is what's left, sorry for not being cleaerer!

wind spade
ember shale
#

Well, it's also assuming you would want or need to run coal power at the scale that that coal limit becomes an issue.

wind spade
#

local limits may be e.g. one node 🤷‍♂️

ember shale
#

If you have coal and sulfur right next to each other then yes, but if not then the local limit argument is already invalid.

#

You'd either route sulfur to solve the 1 coal problem, or route more coal

#

And then the more coal is less energy expensive again.

wind spade
#

if sulfur is 200m far and coal is 1km far, some players may prefer the sulfur 🤷‍♂️

ember shale
#

Right, "right next to each other" is a bit relative, lol

wind spade
#

I agree with the math you posted, I just don't agree with that being the only relevant argument for choosing which fuel to do

ember shale
#

No, not "only"

#

Just as mentioned, a mathematical "better solution" for the net energy, on paper, is "use coal directly"

wind spade
#

yeah, that's fine with me 🤷‍♂️

ember shale
#

Mathematically better is not always situationally better or translatable to reality. So I get you

oblique hollow
tawny chasm
#

totally agree with greeny here for what it is worth, answering questions in the manner of 'x is better than y' is not particularly helpful, showing your reasoning for your statement (i.e. x is better than y based on weighted resources, or power consumption, or space usage) is the way to go, imho

#

show your working, as they say 🤣

oblique hollow
#

If you care about equal effort, coal is easier and more effective.
100 coal vs 50 coal and 50 sulfur makes coal win

if your intent is to safe coal, its a fair trade to choose compacted

ember shale
#

I definitely agree saying there's 1 way to do it at all, or that there's a universal best way is a bit nutty. But there are various bests depending on what your variables are/where your concern is.

#

At the end of the day the game is called Satisfactory. And the best solution is the one which brings you the most satisfaction.

mint cliff
#

I mean depending on your priority, there's definitely a "best way"

ember shale
oblique hollow
#

as far as power in vs power out goes (i will NOT do energy math), normal coal is a bit better suited

thorn bane
#

nothing wrong with not playing optimal
honestly almost no one plays time optimal except speedrunners

ember shale
#

I wouldn't even know time otpimal if I saw it.

oblique hollow
#

fun optimized gameplay, now thats meta i wanna see

#

"Best transport method? just yeet trucks through the air with jump pads lol"

mint cliff
#

tier 8 speedrun

thorn bane
ember shale
#

I do like yeet.

thorn bane
ember shale
#

Yeah, it takes me forever. ADHD baby.

thorn bane
#

ye and the amount of spaghetti he makes is kinda alot 🍝

small kayak
#

Nice speedrun! I'm still on my first world and after about 200h I finally unlocked the age of aluminium. With no wandering aimlessly across the biomes and the knowledge of where good nodes are my guess would be that 50h could be doable for me. Faster would probably be a miracle 😁

remote ice
#

if you aren't using all your coal, yes you should probably just use more coal. But if you are...

median heath
#

Using... all your Coal...
Before getting to Fuel Power...
Somehow... managing to use ALL your Coal...

I'm trying to merely comprehend this... and I cannot.

remote ice
#

i ran out of coal in the dune desert before fuel power.

#

only 1 sulfur node to work with so i didn't bother with compacted, but in retrospect it would've helped

median heath
#

Even at mk1s..
You were consuming 990 Coal/min prior to Fuel Power?

remote ice
#

i think i was using MK2s overclocked, but yes? I'd have to double check. I had... 20+ coal plants at 250% i think?

#

lemme open up a old save on a map

median heath
#

@wind spade I appreciate your neutrality but I am becoming more convinced that it is objectively possible for people to play the game wrong.

remote ice
#

yeah, 20 overclocked

#

600 coal/minute

wind spade
remote ice
#

and that power was underbuilt by a factor of like, 3.

#

if i had my factory sinking i would've drained the batteries dry in a hour

median heath
remote ice
#

underbuilt by a factor of 2, my bad

#

so yeah between that and steel i was very much out of coal

#

... wait, did i have geothermal up at this point

#

i did, right! Those 20 gens are only 3GW. Okay so if i wanted to power everything i'd need another 60-ish of them. Not nearly enough coal there for that.

#

i forgot how helpful getting those geothermals up was tbh

tawny chasm
tawny chasm
thorn bane
oblique hollow
#

hm.... just noticed

#

fine black powder is actually a bad deal

#

basic black powder is 1 coal + 1 sulfur to 2 black powder
fine = 3 sulfur + 1 coal to 4 Black powder

remote ice
#

yeah its weird

versed violet
timber flare
#

Save on coal i gues ?

versed violet
#

Fine black powder is 0.75 sulfur + 0.25 coal per one powder

wind spade
remote ice
tawny chasm
# thorn bane nah solo

Are you sure? He did a video about how they planned it out and each built a phase 4 part factory in a certain location. Lots of planning

thorn bane
still trout
#

it saves on both?

oblique hollow
#

wiki be wrong

#

the recipe seems to have changed in U6

timber flare
#

Wiki rn

oblique hollow
#

Wiki outdated

still trout
#

in that case, i apologise, i was going off the wiki

oblique hollow
#

carefull or this muffin might bite you in the ass on day jacelul

tawny chasm
oblique hollow
#

@median heath look what they did to Fine Black Powder

burnt wraith
#

you will be wrong once U6 comes to EA

oblique hollow
#

ooooh its rain time!

median heath
oblique hollow
#

beautiful

#

Rain meta

ember shale
#

Your coffee is getting wet.

#

Put a lid on it.

median heath
#

@oblique hollow what changed? I don't have the old recipe memorized?

oblique hollow
#

nothing, but normal black powder is now better

wind spade
oblique hollow
#

so fine has been effectively murdererd

median heath
#

?

oblique hollow
wind spade
median heath
#

Oh yeah... Fine is almost useless...

#

Why CSS 😭

wind spade
#

the only recipe that was ever completely useless was alt plastic in U2 times

median heath
#

Instead of 2 C + 2 S = 4
You have 1 C + 3 S + More Space + More Power = 4

Trade isn't worth anymore because 1 Coal isn't worth that much.

median heath
wind spade
#

1 c + 3 s

median heath
#

When it was "costs less Coal but more power and more space for increased production" = trade
Now it's just "save Coal but cost more of everything just to cost more of everything" =/= trade

wind spade
median heath
wind spade
#

converts useless biomass into useful coal for e.g. steel 🤷‍♂️

#

some people may find use for it

median heath
#

Oh I thought you replied about Powder.

ember shale
#

When you take out all the bad options and leave only the good, then there is no choice or feeling of accomplishment for doing the right thing. If there is no wrong thing, how can anyone do the right thing?

#

That is why Biocoal exists.

median heath
#

No. In no world will you be able to even pay me to say that Biocoal and Charcoal should remain in the game.

ember shale
#

You're right, in no world would I pay you to.

median heath
remote ice
#

you use a alt recipe when you look at the tradeoffs and decide that it's better for your situation, and ideally alt recipes are built so that there's a relatively even 'spread' of situations where you would want it vs wouldn't want it

ember shale
#

It was more of a sarcastic remark, but everyone's taking it as actual philosophy. This pleases me.

oblique hollow
median heath
#

The only 2 recipes you can argue are objectively better right now are Encased Industrial Pipe and Heavy Oil Residue.

Pipe's balance comes from either more things using Steel Beam, or Steel Beam having an alt.
HOR just straight needs a nerf.

remote ice
#

(as a example of this, fine black powder is currently a bad alt recipe because its useful in the situation where you have more sulfur than coal, for a low-demand consumable. Hard to imagine when you'd bother with it)

median heath
#

Old comparison for Fine Powder made it an excellent option if you could spare the sulfur given the low production rate of the base recipe.
Increasing production of base nullifies that.

remote ice
#

that too

glad vigil
#

Does that count as bionuclear fuel rod? thinking_helmet

zinc remnant
#

did this whole mess as my first tiem back since update 3

#

but i don't get why it all makes sense on the math front, but some things aren't working properly

#

such as my 4 rotors per minute outproducing my 5 reinf per minute into the smart plating creation

somber zinc
#

Spaghett

somber zinc
#

Bro, that’s illegal, you can’t be doing that

zinc remnant
#

its so satisfying finding whats causing the major error in your design

#

i finally found it, i accidentally disconnected a single belt for screws that was causing a massive backup throughout the entire thing

soft scarab
wind spade
#

killing aliens to get more ammo to kill more aliens 🙂

ember shale
#

Sustainable meat economy, right there.

proven sphinx
#

Is there a "best recipe" page for each material ? when it comes to alternate recipes ?

magic egret
#

no because it depends on your needs

#

but theres alternate recipe analysis

#

on the wiki page for each item

fierce cypress
frosty owl
#

Wiki analysyses are gospel, there's no subjectivity in them hehe

magic egret
#

you need the BEST recipe so you can be #1

#

out of 1 on your world

proven sphinx
#

also, is it 5 nuclear plants to 1 rod a min ?

wind spade
proven sphinx
wind spade
#

well my calc chooses for you. It optimises for least resource usage

proven sphinx
wind spade
#

yeah

#

and then you can disable recipes you don't want, if it shows something you don't want to deal with

#

e.g. technically most resource efficient plates are the coated plates, but not everyone wants to use oil on iron plates, so you can disable those when the tool suggests to build with them

keen mantle
#

what is a good calculatersite?

proven sphinx
proven sphinx
keen mantle
#

thx

wind spade
magic egret
#

yeah you have to set a waste input for the plutonium rods or it wont work

wind spade
#

(that is fixed in beta version, but beta has it's own problems so it's not yet released)

magic egret
#

greeny do you think you could make the calculator say whats missing when it cant get a result

wind spade
#

it's not really possible, since the tool doesn't know it

magic egret
#

ah

wind spade
#

there are some plans on at least trying to figure it out though

magic egret
#

for cases like this where it needs a waste input for example

wind spade
#

in beta waste input is no longer needed

#

you just need to check "uranium fuel rod" in nuclear plant

proven sphinx
#

gah, looking at the production line .. im in for a "few" hours of work xD 6 uranium into 1.5 plutonium xD

frosty owl
# wind spade it's not really possible, since the tool doesn't know it

What about this?

  1. Tool caches a copy of last solution before calculating the new one (impossible)
  2. Tool loads back the previous solution and adds raw resources to extend the current production to reach the desired output
  3. Tools gives the "impossible" error, adding how much raw inputs would be needed based on previous solution
wind spade
#

but there's also stuff like changed recipes, input, power production, etc.

frosty owl
wind spade
#

well yeah

#

at least in current version, in beta it's more complicated

#

due to production of sink points and power

frosty owl
#

Tbh, just a "what lacks" feedback from impossible solutions due to changed production goals would be quite nice imo

I could use it right now as I'm trying to change inputs to maximize a production and an easy way to balance them (the total must be 3 full belts) is increasing production to compare ore demand through the different solutions

#

To give a better picture of the issue I'm trying to solve: given 3 full belts of ores, what's ideal balance of ores to get the max space elevator parts I could possibly make?

wind spade
#

yeah and the problem is that many things can lack... a recipe to produce something, resources, enabled byproducts, enabled power production, ...

#

it's not easy and in some cases close to impossible to figure out what it is

frosty owl
#

If the previous solution was valid, when changing production goal wouldn't only resource requirements change?

wind spade
#

(in reasonable amount of time)

#

could be new added item that needs different resource or different recipe

frosty owl
#

Sorry, I worded that badly.

If the previous solution was valid, couldn't the tool use it to "force" a solution simply by increasing the raw inputs as needed?

wind spade
#

same answer, could be a recipe or something else

frosty owl
wind spade
#

at that point it's almost pointless tho. "you increased amount and tool said no solution"

#

it's pretty clear what the problem is

#

and you can always use maximise to figure out the max possible amount 🤷‍♂️

frosty owl
wind spade
wind spade
full snow
#

So today I found out I still have copies of ALL my saves that i ever made. EVERY TIME I closed the game id make a new save... From the first public alpha save, to just a few hours ago. i have more than 360 save files taking up more than 600Mb of space........ So I did some quick math on my playtime, these are my findings:

I've spent just under 500 hours making spaghetti alla factory. 19 days, 22 hours, 25 minutes, 39 seconds.
Each save basically a different update, I find it amusing that for every new session/save, the number of average hours played each day per save increases each time. I've not analysed it too hard, but from a gut-check, just a theory, it's almost as if the more content is in each update, the more hours I put in.
Also, of note, I've played an average of 4.3 hours EVERY DAY on my most recent playthrough??? This seems like a lot...
Quality game 10/10

topaz hedge
#

yup. 10/10 time vampire

stray quartz
small kayak
#

hmm, should work

#

but why not just let the left 200->200 and 400->400 be a straight line?

teal wadi
#

no reason, just unnecessary complexity. It is currently set up in a more reasonable way. Just thought this might look cool lol

zinc remnant
#

im feeling super dumb today, how do i get a line of 18.75 items per minute out of a line of 30 items per minute

median heath
#

With a splitter.

#

The 11.25 side will fill and then send exactly 18.75 down the other side.

zinc remnant
#

i don't have programmable splitters..

#

only default splitters.

median heath
#

Read what I said again.

zinc remnant
#

yeah, i got what you said.. but i don't have programmable or any over the stock 3 way splitter

median heath
#

Where are you getting "programmable" from?

zinc remnant
#

well, i forget theres two teirs

#

i have neither of them, my caterium research and personal messings with it is too bare minimum

median heath
#

Where are you getting anything other than default splitter from what I said?

zinc remnant
#

because a default splitter i wouldn't be able to get exactly that out of a single splitter

#

i guess the question is how?

median heath
#

What happens when you split 30 in half?

zinc remnant
#

15 and 15

median heath
#

Is 15 more than 11.25?

zinc remnant
#

yes.

median heath
#

So 11.25 would fill?

zinc remnant
#

the 11.25 is overflow

median heath
#

And then you'd get exactly 18.75 down the other side.

zinc remnant
#

so wait could i just do it

#

so 18.75 i overfill and exactly 11.25 comes out the other side

median heath
#

If you need the 18.75 side to fill first just split 30 three ways, combine 2 of them into 20.

zinc remnant
#

i have no idea why i didn't think to use splitters in this way

#

that makes a whole ton of sense

median heath
#

Probably because you're thinking in terms of how other games work 🤷‍♂️

zinc remnant
#

well i also hate overflow

#

so that might just be me

median heath
#

So clock the 30 down to 18.75?

zinc remnant
#

that would take clocking down a whole factory

median heath
#

Overflow is a key mechanic of the game, so (not being rude) I'd advise you get over hating it.

zinc remnant
#

i prefer when items arrive exactly on time

#

makes the math more even and easy on paper

median heath
#

When you build storage, you're going to have it fill. Then you need the overflow to go elsewhere.

#

The only way to not deal with overflow is if you intentionally have yellow lights and machines stalling out.

#

In which case, professionally, I hate you.

zinc remnant
#

well i mean my current iron factory has all items reach their destination the second its needed so theres 0 yellow lights

#

and 0 overflow

median heath
#

All of that goes to something though.
Which is then stored.

#

When that storage fills you will have overflow.

zinc remnant
#

i don't produce enough to fill up my storage

median heath
#

*YET

zinc remnant
#

i have 50 personal storage sized boxes for each item

#

and i have overflow on the backs of each of them to control the circuit, but thats not my concern

#

im trying to branch off for a small amount of encased beams off my steel production

#

im producing 45 and i want to underclock it to exactly meet the production of a pure concrete node with a level 1 miner on it and send the rest of the steel straight to storage

median heath
#

Personal storage boxes don't have belt inputs.

zinc remnant
#

well, the full sized ones, i don't use industrial and was unsure of the name

#

honestly havent played a large amount since update 3

median heath
#

You're using 50 normal containers per item instead of 25 ISCs because... you just enjoy inflating your game's item count?

zinc remnant
#

yeah i enjoy the framerate dropping through the floor

#

but no, it was because i built my array before i had access to isc

#

and its significantly more work than im willing to do to swap them out

median heath
#

Oh you're going to have fun later...

zinc remnant
#

sure, i play on lows anyway

#

i can handle it, the dedi server im running it on can handle it

median heath
#

No like, deletion and rebuilding better is another core game mechanic.

zinc remnant
#

my dedi has dual 2699v3's

#

uh, yeah but im not spending like 6 hours to take down something that functions

#

and doesn't cause me any issues, when im still in need to build more resource creation

median heath
#

6 hours in the scope of a couple thousand is.. eh 🤷‍♂️

zinc remnant
#

i don't have the time to get addicted to another game, i already have more than 3 years active hours in fortnite stw, another pve game

#

6 hours in a 25 hour save is not worth my time

#

thats a game i was really addicted to, still am i guess

still trout
#

18k hours

#

how the hell do you manage that

#

as it says thats two and some years of nonstop having that open

vapid gorge
# zinc remnant i prefer when items arrive exactly on time

A lot of people somehow get locked on to having to manually split belts to numbers rather than doing the overflow method. Not sure why.
If you don't like the spin up time you can just hand fill the machines before starting it up so your system is flooded right at the start?
I don't recommend load balancing at the start

zinc remnant
#

@still trout its more near 22 thousand now, that pic was a year ago

#

@vapid gorge i just like the pretty even belts, but i need to start using overflow

vapid gorge
topaz hedge
#

max belts never stop. 🙂

ripe quarry
vapid gorge
#

you can also fix the belt thign by not having belt to belt connections

#

Mcgal was doing some pipe testing a bit ago

ripe quarry
#

honestly imo for the pipes they should just have a check to disable sloshing if the input matches the output and the pipes are full

#

that would go a huge way to help

vapid gorge
#

But full flow on 'old' mk2 pipes still wasn't a huge issue as long as you did careful pipework

wind spade
#

just loop the pipe, easy fix

ripe quarry
vapid gorge
wind spade
vapid gorge
ripe quarry
#

yep. I stack my solids above and run buswork beneath

#

i'd have to go real far down but then i have head issues

wind spade
#

always feed fluids from above

ripe quarry
#

i run them in-line

wind spade
#

that's good too

ripe quarry
#

so my liquids are always at ground level rather than doing multiple levels down

vapid gorge
wind spade
#

running pipes from below brings more issues that you have to deal with 🤷‍♂️

vapid gorge
#

true but it's prettier.

#

and solvable 😛

ripe quarry
wind spade
#

I don't like the look of pipes feeding from below

#

hides all the pipework underground

#

it's a factory, it should look like a factory

ripe quarry
#

i'm on the fence about it. i don't like the pipes coming from below but it looks better than the solids hanging out above

vapid gorge
#

Most of it underground yes.
I like having featured sections with pipes and belts

ripe quarry
#

so if liquids come from below, solids can come from ground level

#

i tend to do vice versa of that

vapid gorge
#

Both from below! 😄

ripe quarry
#

or that xD

wind spade
#

nothing from below!

vapid gorge
wind spade
#

ew circles

vapid gorge
#

See? TONS of pretty visible pipework 😛

wind spade
vapid gorge
#

I have 5 machines being fed from below

wind spade
#

here we just do factories that are efficient and we don't care about looks 😛

vapid gorge
#

5 is maths

#

I would know. I have a piece of paper that says I know Maths.

wind spade
#

I don't 🤷‍♂️

vapid gorge
#

See? It's illegal for you to use maths w/o it

wind spade
#

oh sorry

#

deletes sftools

vapid gorge
#

I won't call the fuzz, dw

median heath
#

Mathsen

oblique hollow
ripe quarry
#

sloshing IS an intentional feature of liquids passing between sections of pipe. But in the real world, if there is no air, i.e. the pipe is full, then by definition you can have no sloshing. you can have hammer, but that's a different issue that satisfactory couldn't have

ripe quarry
#

but in satisfactory, air can come out of nowhere in the middle of your network