#math-and-meta

1 messages · Page 618 of 1

tropic hawk
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Yep. Kinda wish the radiation calculator had the plutonium products listed

wind spade
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plan is to bring both tools to new site eventually

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but these CSS developers keep releasing new updates

frosty owl
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The competition grows fiercer

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Who will be able to update their stuff first?!
Taking all bets coupon

limber cradle
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what the hell are those crackhead ratios

still edge
limber cradle
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what is the point of designing a recipe that gives you a stroke at 100% speed

still edge
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as long as it's satisfactory

limber cradle
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ooh and if anyone is curious (not a single soul is) I did manage to fit it all nicely after removing the foundries and refineries from the rectangle

vapid estuary
limber cradle
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you can check it on the wiki

magic egret
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its because the recipe takes 64 seconds, not 60

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though it could still be more convenient i suppose but then itd be too easy

limber cradle
median heath
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HEALTH REGEN INFO:

  • Still impossible to die from a fall when at max hp.
  • Takes a combined 20s to regen all 3 of the critical health boxes.
  • Takes 40s each to regen any health box above critical.
wind spade
median heath
limber cradle
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i care because it makes every other ratio shit itself

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and I end up with silly numbers like 290.91 iron per minute

median heath
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Why are you doing ratios instead of just amounts?

limber cradle
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I am doing amounts but because of the ratio i end up wasting resources

median heath
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It's nigh impossible to do everything perfect because of the way the game is setup. So I would pick your threshold of where you care and where you don't.
For me it is primarily ore. If I have like +1-3 extra ore per minute from a miner I can live with that.
Secondary threshold for when I have to cross oil products with ore products because of how the 45-81 rule works.

vapid estuary
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If you overclocking it 3/2.2813 = ~ 107% things get a little closer to normal

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./

wind spade
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why do you need that tho

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just build X machines and underclock the last to whatever your required amount is

median heath
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It is 2.8125 though...

vapid estuary
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I don’t

wind spade
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you don't care about per machine output

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it's irrelevant

vapid estuary
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Ya, I meant 3/2.8125 = 106.666%

glad vigil
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By shortening belts feeding assemblers, constructors and so on

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And using conveyor lifts for second input instead of regular conveyor

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I find it also very useful to build buildings on different floors to save horizontal space

frank mesa
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Just did a 32/min Heavy modular frame factory using separate logistics floors, that does work out really nice actually.

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Also took the pipes up 2m, or even 4m on a revised doctrine, for the refineries, using downpipes to feed from a ring manifold

limber cradle
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also it's fucking awful because someone bragged how a single conveyor and smart splitters is good so I gave it a go

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and this shit just keeps on clogging

wary tulip
median heath
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(Person who bragged was me. Because sushi manifolds are amazing and are incapable of clogging or failure. Which means you did something incorrectly if it is clogging.)

oblique hollow
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most things yield nice machine numbers if you produce 45 or 81 per minute of somethinf

tawny chasm
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lol wut

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is that deliberate

oblique hollow
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maybe

median heath
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45 for non-oil
81 for Plastic/Rubber when using Recycled.

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And those are just the whole numbers.
Doing non-oil in terms of 45, 22.5, 10.25, 5.125
10.25 is the safest low number, some things work fine with 5.125's.

Oil in terms of 81, 40.5, 20.25, 10.125
Again, 10.125 is fine, so if you wanted say 100 of Plastic, I would instead do 101.25 (81+20.25) because it automatically eliminates any repeating decimals from all machines in the production chain by staying within the 45-81 rule.

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It makes machines cleaner, but you'll end up with +1-3 extra product when crossing oil with non-oil in later recipes. So either bleed to storage or sink excess /shrug

tawny chasm
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have y ou got an example diagram/setup?

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super curious now

median heath
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Um...
Go to Tools.
Enable all alts, do Rubber in any amount you like and look at the weird numbers.
Then do it in a multiple of 81 and see for yourself.

tawny chasm
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just thought you might have a tab in tools already that you could share

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i'll fiddle about with it 😄 thx

median heath
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I'm busy with U6 and fielding multiple conversations atm, sorry 😭

cursive garnet
median heath
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Except those aren't the actual numbers.

cursive garnet
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Considering I'm feeding in exactly 80 rubber/min and it has 0 downtime, I do believe those are the actual numbers :)

cursive garnet
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For multiple hours at this point

median heath
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Yeah it's going to take longer but it will stop eventually.

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Because it doesn't need 80 Rubber/min

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It needs 80.000025 Rubber/min.
Eventually that lack of 0.000025 will cause it to skip.

cursive garnet
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Considering it'll be off by .25 (what's actually been fed in vs what it technically needs) after almost 7 days of continous running

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I think I can live with it :)

burnt wraith
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I think other things that happen due to lag or save/loading or whatever else is going on cause more of a problem than being off by 0.000025/min

cursive garnet
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^^

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If I cared enough, I'd be much more worried about the mod I'm using to limit throughput on belts instead of that .000025/min deficit

tropic hawk
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Is the recipe for the new ammo on any sites yet?

sacred orbit
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okay. so i'm going for the "3 assemblers making reinforced plates at default recipe" setup that splits 135 ingots into plate production and 45 ingots into screw production. i know the default iron plate recipe is 30/m input, so would i need 5 constructors with one underclocked?

burnt wraith
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you need 450%, and 5 constructors with one underclocked is one way to do it

sacred orbit
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good. and screws take 10/min input on default recipe. how should i handle inputting 45 rods/min?

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another 5 with one halved?

burnt wraith
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it's just 3 constructors

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are you talking about the rod constructors or the screw constructors

sacred orbit
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screw constructors

burnt wraith
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it's the same as the plate constructors

sacred orbit
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and then pile their outputs into manifolds(accounting for belt limitations)

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and then divide them up amongst the assemblers

burnt wraith
sacred orbit
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said image doesn't tell you what's producing what...

burnt wraith
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just scroll down

sacred orbit
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though that DOES give me the idea to rework what i'm doing to have four assemblers. since the area i'm working in has eight impure nodes

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and the system inputs 120 ingots?

burnt wraith
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yeah

sacred orbit
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how many plates/min and rods/min does the basic Modular frame recipe use?

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i don't have the rotors to check

burnt wraith
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3/12
you can also check the wiki

sand epoch
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Or just chart in on tools..

sacred orbit
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is there a splitter that can divide up an input of items in a gives ratio?

burnt wraith
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it takes some trial and error to figure out the recipe on satisfactory tools but you can do it there too

burnt wraith
sacred orbit
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the programable one doesn't?

sand epoch
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None dp

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Do*

sacred orbit
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fuck man. that'd be so useful

sand epoch
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That why we have math... to create out own balancers..

vapid gorge
sacred orbit
vapid gorge
sacred orbit
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it's two of them, and that would require re-balancing the whole setup so it doesn't get backed up and cause idling.

vapid gorge
sacred orbit
vapid gorge
burnt wraith
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you're better off just making a certain amount then moving on instead of rebalancing your entire setup every time you want to make another part

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just let it make extra and store some of the extra and let it go idle

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or sink the extra

vapid gorge
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Yeah, balancing looks pretty but unless you're doing it with a final product in mind where your belts and needs won't change you'll spend 95% of your time deleting and rebuilding belt systems

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if your idea of fun is completely redesigning things on minute scale with every tech upgrade then go for it. But that sounds like actual hell to me

sacred orbit
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i had the idea that, since this setup area could make 20/minute, i could split one of the outputs and divert it to the other one to make a stream of 15/min and 5/min.

vapid gorge
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Yeah but it sounds like you're designing the balancer at each step rather than looking at the whole thing and planning it out that way

sacred orbit
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then split the 15 and... oh my god it's brilliant. since that'd make the ratio 15/60. and rods are made 15/minute, i could bring over a line of iron rods from somewhere else that perfectly works!

sacred orbit
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this area is going to be dedicated to these products, though.

vapid gorge
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I mean if you want to balance a multistep factory you'll almost certainly have to tweak all the clock rates for ease of splitting

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I kinda get why people might want to do load balancing at the end game point, but it baffles me why people do it at the start

zinc eagle
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guys 9*40=360

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360/12=30

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360 is less than 600

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so why my oil generators are not getting enough fuels?

vapid gorge
zinc eagle
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ive jet remade all the pipes 😭

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maybe they need time

vapid gorge
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Did you loop your manifold ? Did you flood the system with fuel before turning them all on?

zinc eagle
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yeah

vapid gorge
# zinc eagle yeah

Like, put the generators on standby, let all their storages fill completely, then turned it all on?

zinc eagle
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welll

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placed a few pumps to the right places

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i guess the issue fixed

vapid gorge
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You should only maybe need a pump right before you start splitting things in the manifold

sacred orbit
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@burnt wraithit looks like, from the rods to the screws, the middle constructor is getting 15/min to start, then the whole thing eventually balances out. is that accurate?

vapid gorge
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if it's flow not headlift

zinc eagle
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no it got worse whatever i need to go work

placid nymph
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So uh

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I built a pretty big battery bank

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2 GWh

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But I did the math on that and it can (assuming the numbers correspond to IRL watts) power NYC for about 4 hours

vapid gorge
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Not too surprising. Industrial power needs are greater than residential by a long shot

placid nymph
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No that's the entire city

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Or it could power almost half of Dubai for an hour

vapid gorge
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There aren't really many metal smelters in nyc 😛

placid nymph
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Dubai used 5.754 gigawatts constantly across 2021

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Well, it used 50401 gigawatt hours in 2021

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divided by one year gets 5.754 gigawatts on average

vapid gorge
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divide that by number of hours in year

placid nymph
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Wolfram Alpha to the rescue lol

placid nymph
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Oh my god

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When the battery bank is fully charged I will be able to power North Korea for abour 1 hour and 23 minutes

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Or I could power Cuba for 1 hour, 4 minutes, and 20 seconds

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Or Chad for almost 3.5 days

zinc eagle
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found my probem its the raw oil input

oblique hollow
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there you have it lol

zinc eagle
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hate when im middle of a problem and have to go work :notlikethis

oblique hollow
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main tip for pipe troubleshooting: literally check everything but the pipe flow first

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check for shitty connections, check for pumps, check for machine numbers, etc

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flow is the LAST thing you wanna check

zinc eagle
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i made excel for machine numbahs

oblique hollow
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oh and of course check machine inputs and outputs

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those are more valuable than pipes flowing

zinc eagle
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i have to go around the check the liter of raw input

oblique hollow
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all machine inputs should be full (50 m3)

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if not, make them

zinc eagle
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im on that coast where there is a lot of oil but all just all over the place

oblique hollow
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again, you only need to check the refineries first

zinc eagle
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how much item getting consumed in a 100% atomic generator?

oblique hollow
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0.2 rods / min

zinc eagle
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items/min

oblique hollow
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and 300 water / min

zinc eagle
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ohhhhh

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thanks now i calculate stuff

glad vigil
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How did you get to nuclear power without calculating these

limber cradle
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it is clogging because it takes a while for others parts to get made

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so essentially I would need to use balancers instead of manifolders everywhere else

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or wait hours until both manufacturers fill up

frosty owl
frosty owl
limber cradle
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steel pipes fill the machines and the belt

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blocking the access for the rest

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I've made an overflow for those, but now other parts can clog

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and that I cannot overflow

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because last time I tried, it overflowed other items

frosty owl
limber cradle
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pretty much

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I told it to lets say put frames on the right, unassigned to the center, and overflow to the left

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and it went and overflowed stuff that should go to the center

zinc eagle
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need weeks in this game to progress to atomic power if you cant play 12h a day

limber cradle
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no

frosty owl
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Then you found yourself a nice bug to report 🥳
For the sake of clarity: if you're sending "item X" to the left, "any undefined" through the middle and "overflow" to the right, if items that aren't "item X" make it to the overflow while the splitter hasn't backed up on any "any undefined" item, that is indeed a bug to be looked into (one that I never encountered in thousands of hours of testing though, so I'd be curious to see that in action as well)

median heath
# limber cradle I told it to lets say put frames on the right, unassigned to the center, and ove...

This isn't how sushi manifolds work.
If you need Frames right, other items center, then the settings should be Frames right, OVERFLOW center.
The operate by taking the correct item off the line and sending everything else forward to the next splitter. Which in turn will take its item off the line and send everything to the next splitter.
And so on all the way to the last one in the line which will take what it needs off and send everything else onward to wherever you want the collective total overflow to be sent.

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The only 2 settings on any sushi manifold splitter should be Overflow and <Insert Specific Item Here>.

limber cradle
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but then all the other manufacturers will be dry until the first one fills up

median heath
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That's how even normal manifolds work...
By each machine progressively filling...

limber cradle
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only half of them

median heath
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If you use a smart in a normal manifold it will suck all items per machine and it has the exact same fill time as if you used normal splitters.

limber cradle
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why would I use smart in a normal manifold

median heath
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So the spooling process is different, but the end result is the same.

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I'm using it as an example of don't worry about how the first machine is sucking all items during spooling.
Because the final result is identical.

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Yes, everything else is dry until they sequentially fill, but what you care about is what is happening after they are all done filling, no?

limber cradle
median heath
frosty owl
frosty owl
limber cradle
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idk is that even a bug, it just seems counterintuitive that it prefers overflow over all unassigned

limber cradle
frosty owl
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Was my explanation not clear?
If "any undefined" is not backing up with items, NONE of the "any undefined" items can go to overflow (assuming belts of the same MK of course). If they do, that's an important bug to report

median heath
frosty owl
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Waiting for you to check out such plans...

median heath
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Fair.

limber cradle
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I don't get this, the steel pipes are clocked perfectly so there is no extra

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yet they keep overflowing

median heath
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During spooling you will have overflow until every machine is full.

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Because things come in at different rates.

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So if pipes fill faster than something else, you'll have excess pipes until the other things catch up

frosty owl
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Possibilities:

  1. Something that isn't pipes is lacking, causing less pipes than expected to be consumed
  2. Pipes have already filled up all buffers, so every now and then an excess one still "trickles through" the system
median heath
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If it is 2) -- this is part of why the failsafe Sink is there. To catch game fuckups. Because you did the math right but sometimes the game just says "nope"

limber cradle
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yeah I have sinks practically everywhere

median heath
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In a perfect world the failsafe never activates.
In reality it catches like 2-5 items per hour that blip the system so you can have entire outposts all running to the same failsafe because the "mistakes" won't be higher than a mk5.

frosty owl
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In a perfect world you never load your game

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In other words: things can work "perfectly" as long as saving/loading isn't involved

median heath
magic egret
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wasnt there an already known bug with the splitters where they overflow incorrectly if any output is backed up

median heath
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If smarts overflowed incorrectly when an output backed up literally nothing I build would function.

frosty owl
sacred orbit
# burnt wraith right

so i'm deciding to use the over/underclocking mechanic to make the 10/minute rate work out for making modular frames.

magic egret
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i thought i remembered someone mentioning something like that where it doesnt check for every possibility

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but i cant remember the details rn

median heath
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@limber cradle example of when I would use smart splitters in a normal manifold:
I needed a 25/5 split from a Smelter outputting 30. But due to how rounding works the machine that is supposed to get 5 will actually burn like 5.01
Smart allows me to send everything to the 25 first meaning only the remaining 5 will get sent to the other one. So the 5.01 burn wouldn't eventually fuck things up because it receives only 5.

limber cradle
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makes sense

median heath
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I also just end up having smarts hotbarred from the amount of mixed manifolds I do that I end up building dozens without thinking about it in normal manifolds and I'm too lazy to delete and remake them all at that point 😂

glad vigil
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I have splitter oh hotbar and cycle through all versions of splitters and merger using R

median heath
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I do to (slot 5), but like I said I eventually just change it to smarts being default because it's faster for the way I build.
And sometimes I forget I'm using smarts when building a single-item line.

frosty owl
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Btw, didn't copy-paste for machines' recipes got improved...?

median heath
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Yes.

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Sadly no copy/paste for smarts yet 😭

oblique hollow
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press ctrl v on another highlighted machine

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boom copied

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only thing that sucks is you need to be in range

median heath
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Hoverpack range extender means I may actually use Hoverpack now... hmmm...

oblique hollow
#

huh range extender?

median heath
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You know how you can build further and interact further while wearing the hoverpack compared to when not wearing it?

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Range Extender

frosty owl
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So you want to become a ranger?

oblique hollow
median heath
oblique hollow
#

never noticed never cared

remote ice
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its pretty nice

oblique hollow
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Airbuoy go brrrrrrr

remote ice
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only works when you're actually flying though

vapid gorge
honest tiger
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Maybe im dumb or something but i cant figure out the math for how many constructors i need for a certain build. I have 270 Iron on Mk. 3 and want maximum efficiency for refined plates. Can someone explain to me how they figure out exactly how many constructors they need? I've tried using the satisfactory calculator but dont really understand it

wind spade
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what kind of efficiency?

magic egret
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what do you not understand?

oblique hollow
honest tiger
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i dont know how many i would need at the end i just know how many resources i have and also it shows it to me using Mk 3 miner im using a 2

oblique hollow
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dont try to figure out how much you can make from 270

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figure out how much you NEED for X reinforced plates /min

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then you can adjust that for 270

magic egret
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what i do is set the iron input and then choose maximize to see how many i can make

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without alt recipes its 22.5 per min from 270 iron

oblique hollow
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my favourite is steel coated plate amd adhered

honest tiger
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should i do this using the planner on satisfactory calculator

magic egret
#

greenys

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its easier

honest tiger
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whats that

oblique hollow
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5 plastic + 15 rubber + 7,5 Steel = 15 reinforced iron plates / min

magic egret
oblique hollow
#

its the better and less cluttered production calculator

honest tiger
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let me check it out

magic egret
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go to input, set iron to 270, and in production choose reinforced plates and maximize

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if you check alt recipes in the recipes tab itll choose the most efficient one for your input

honest tiger
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OMG

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wow this is so much easier...

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thank you

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when it says 4.5 or 6.75 im guessing you run one of them at 50% or 75%?

magic egret
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4.5 means 4 with one overclocked to 150% or 5 with one underclocked to 50%

honest tiger
#

better to underclock for energy consumption right or doesnt matter?

magic egret
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yep

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underclocking usually better if you have mats to build

honest tiger
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but also symmetry lol

magic egret
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well for a constructor its not a big difference either way

honest tiger
#

thank you so much this website really is much better

magic egret
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i love it

vapid gorge
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Or 5 at 0.9

honest tiger
vapid gorge
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That’s a decent chunk at the start , get it to 4000-6000 soonish though. Refineries will suck you dry

wind spade
limber cradle
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does it make sense? Or should I change anything?

wind spade
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if you have pure copper and steamed sheets, copper rotor is a no-brainer

limber cradle
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I feel like every copper node I need is way too far away

median heath
#

The union rep for Drones wants to extend an invitation that his people will handle that issue for you.

vapid gorge
limber cradle
thorn bane
median heath
#

Didn't even catch that.
Turbo Pressure ftw.

thorn bane
#

ye

median heath
#

Not like we have other uses for Nitrogen 🤷‍♂️

thorn bane
#

i guess this is another example of weighted resources being a not perfect metric

limber cradle
oblique hollow
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cooling systems arent that bad

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especially if you use the alt

limber cradle
#

okay, ended up with this

plucky linden
median heath
plucky linden
#

Thanks

vagrant kindle
glad vigil
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The only reason why I don’t use turbo pressure motors is that it requires fused frames that are basically the successors of heavy modular frames and I’m allergic to cubes

magic egret
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good old complex squares

sinful rover
waxen moss
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hey so like: i am confusion

median heath
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👀

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Hi confusion, I'm Sevrahn.

waxen moss
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I have a train going back and forth from two stations. Now, Station 1 is inputting 598, split between two carriages (300 and 298 respectively). Station 2 then unloads them to two lines that require 300 and 298 respectively. Why are my machines running out of resources if everything's a 1:1?

median heath
waxen moss
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yes

median heath
#

Picture of setup?

waxen moss
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hm

median heath
#

Or just.. are all belts mk5?

waxen moss
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It's a bit large. I don't think I can fit it into single pic

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All belts are mk4. Don't have mk 5

median heath
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Take a picture of the dropoff station where things unload.

waxen moss
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I will once the train comes back around

vagrant kindle
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Do the destination platforms show in their info page their throughput as 300 and 298 respectively?

median heath
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That would matter if that info page was accurate..

waxen moss
#

this is input

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output is a mirror

median heath
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How long is the route?

waxen moss
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7.25 minutes

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I did the math, its well below the total throughput of two carriages

median heath
#

What item are you moving?

waxen moss
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It comes out to 1.36 carriages

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Caterium ingots

median heath
#

None of the math I wrote for throughput has an answer done in terms of carriages 😂

vagrant kindle
#

Do your trains not use carriages?

median heath
#

?

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The math is for calculating throughput of a carriage. So the answers are in terms of items/min.

waxen moss
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also

median heath
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@waxen moss are you not getting anywhere close to 300 at dropoff or is it just barely not staying at 100% eff?

waxen moss
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Anyone mind explaining to me why the 298 pm platform is filling up quicker than the 300 pm platform

median heath
#

But if you can guarantee it is 298 then the other one isn't actually getting 300 because that's the only way it would fill slower.
So check the production machines because it may not be a train issue.

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But rather a production one.

vagrant kindle
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Easy way to check - split the input belt into three - 1x Mk 1 and 2x Mk 2 (and then merge them) - those belts should be always completely full

waxen moss
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ah

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I see, I think. I think I may have forgotten a splitter

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does this make sense?

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(this is after adding the missing splitter)

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As for my production. It is at 100%

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Now the platforms are filling up at the correct rate (300 was filling at 295, and 298 was filling at 303). Let's see if that fixed it

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Looking like that didn't fix it

waxen moss
median heath
#

Quite possible.

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If you're sending exact amounts you need to prefeed them a bit so you're not filling, but instead refilling

waxen moss
#

get to the breaker!

vapid gorge
#

It is interesting seeing people actively participating in their torture with load balancing

fierce ruin
# median heath If you're sending *exact* amounts you need to prefeed them a bit so you're not *...

I joined the server to ask almost this exact question, since I've not touched trains yet. I was planning to produce compacted coal at two remote sites, then deposit it at a third. The combined output of those two sites is 360, but is getting 360 to always be available via rail just a matter of pre-loading enough to start or do I need to make more than that to compensate for travel time somehow?

median heath
vapid gorge
#

Just have a container full of resources before you start whatever is using it, you should be fine

fierce ruin
#

It might be... but I also hadn't touched trucks yet so I had the same question there too hahaha

median heath
#

Travel time doesn't matter because after 2 trips it becomes consistent throughput.

vapid gorge
#

Trucks are the devil. Don't listen to Sev and his lies.

median heath
#

Cobalt stop trolling 😭

vapid gorge
#

You can 10000% never touch trucks. Don't do it

median heath
#

This isn't U2 anymore trucks work fine.

vapid gorge
#

They are clunky and can still collide and interfere in paaaathing.

median heath
#

By trucks I do mean Explorers btw.

vapid gorge
#

and take up huge turning spaces. Bleh. Death to trucks

fierce ruin
#

So now I'm doing that

fierce ruin
#

Also, trains look cool

vapid gorge
#

patch jobs to kinda keep up with new tech just makes it messier and messier

median heath
vapid gorge
#

That are pretty.

median heath
#

I saw it happen and was like WAAAAAAA. They are smart enough to do that?

median heath
# fierce ruin Also, trains look cool

If aesthetics is all that matters then you do you.
Optimal logistics is using trucks, trains, and drones in concert and that is intended design 🤷‍♂️

vapid gorge
#

Lies! Just run belt buses under your train lines and forget the trucks

#

God I hate trucks

fierce ruin
#

I was hoping to make a train work mostly because I could then use the same train to also load up ores and such to take to a main production factory further down the line

median heath
#

Certain things trains shine at, others they suck at.
Certain things trucks are king at.
Certain things drones are uncontested for.

fierce ruin
#

Having a truck handle bringing the compacted coal from the more remote site and then deposit it where the first is, but then use the train to pick it up there and carry on?

#

This feels like so many moving parts

vapid gorge
#

I also dislike compacted coal recipes XD

vapid gorge
fierce ruin
#

I haven't even played that far yet. Same first save mostly blind until I realized just how lost I was.

#

And here we are

vapid gorge
#

Ahhh ok are you doing packaged diluted fuel?

fierce ruin
#

I was going to use turbo heavy fuel

#

I don't even have the packager yet, come to think of it

vapid gorge
#

ok, so between Compacted Coal and Trucks, Turbo Heavy fuel is the real devil.

#

If you don't want to wait until blenders for fuel power I very much recommend getting to packagers and finding the packaged dilute fuel recipe. Much simpler.

#

Heavy fuel is the worst of the 3 TF recipes.

fierce ruin
#

I kind of figured. Does making dilute packaged fuel then unpackaging lead to more fuel than just making it straight into fuel?

vapid gorge
#

Especially if you first get the HOR alt

fierce ruin
#

Just looked it up and good lord I see what you mean

vapid gorge
#

So oil -> HOR -> D fuel

fierce ruin
#

Yes, was planning on using that (originally I guess) to make petroleum coke for the alt for steel and just making the rest straight into tfuel

vapid gorge
#

Depending on your location coke steel might be convenient? I've never found a time where it wasn't simpler to just find a place with iron and coal and make it there

#

My preferred steel recipe

fierce ruin
#

Oh it would definitely be simpler. Can't argue that

vapid gorge
#

I've never actually done the Packaged Dilute fuel myself mind you, in my games I've usually just made about 6,000mw of coal power and waiting until blenders came into play for fuel

fierce ruin
#

My current disaster of a setup is at ~1,300mw on coal

vapid gorge
#

You could just find yourself 4 nodes of coal near water and make a monster power station? I really don't like having to worry about going over my power production so I like making a big station and then forget about it for ages

waxen moss
vapid gorge
fierce ruin
#

The blenders for turbofuel are that effective?

vapid gorge
#

But if you just want to do diluted fuel packaged diluted fuel is pretty solid. I think it's only a bit less power efficient

waxen moss
#

So, it looks like my throughput issue is not fixed

vapid gorge
waxen moss
#

However, I am observing a diminishing delta with each trip

vapid gorge
waxen moss
#

So maybe, it will balance out

waxen moss
vapid gorge
waxen moss
#

Everything is in a 1:1 ratio at the moment

#

300 and 298 in, 300 and 298 out

vapid gorge
#

Might want to wait for some of the balancing wizards to be around :\ The closest I do is mixed belts.

fierce ruin
#

How dumb would it be to make just steel ingots, then everythig iron can do from the alts?

#

I won't even lie, that's how the whole rabbit hole started

#

Is it more efficient ultimately to skip the step of making iron, does it end up taking more? I guess I have more research to do.

vapid gorge
#

You're on your first play through right?

fierce ruin
#

That was the start of it. Use petroleum coke to make a mountain of steel as quick as possible, then bypass making iron entirely. Since you'd have to make a lot of heavy oil, turn the rest into turbofuel for power from the same resource.

fierce ruin
vapid gorge
#

They don't have to be a 'I want to do them right now' but in the future is fine too

fierce ruin
#

Equally the first and last, as an actual answer

vapid gorge
fierce ruin
#

Being able to self pace the challenges in this game is I think what's sucked me in the most so far

vapid gorge
#

as long as the recipes exist it might just involve more convoluted logistics to do it

#

But like you said you don't care if its not he most efficient

fierce ruin
#

I want to try to do the unorthodox, but still as efficiently as possible. Signing myself up for my own headaches, I'm sure, but I enjoy it.

vapid gorge
fierce ruin
#

By all means

vapid gorge
#

So this is my experience and I think it's helped me do things similar to what you may want

#

Do a few run through of the tiers up to 7 and restart maps.

I've found starting from scratch really helps you get techniques on space and logistics down pat

#

There are concepts and methods of building and moving that are.. .hard to explain the fine points and most easily acquired through trial and error. Looking back on an old base for example and going 'my god what I built is trash, I can do this better now that I know my mistakes'

#

Spacing out areas for belting and piping is really only learned by hands on experience

fierce ruin
#

"Wow, what was I thinking" in spades lol

vapid gorge
#

From the sounds of it you've only just stepped onto the nightmare of pipes XD

fierce ruin
#

A bit, other than piping water over to coal gens that's about it

vapid gorge
fierce ruin
#

Can't wait to see the absolute horror of what I've made for fuel when I actually understand it later

vapid gorge
#

And you don't HAVE to start with a clean save but I've found having to tech up really reinforces stuff

fierce ruin
#

The thing that really took the longest to sink in for me so far is the scale you'd be expected to work in, and how it's always juuuust a bit larger than whatever you'd just made. If I did it again, I think I'd put a lot more into making whatever I'd laid out easier to expand on

vapid gorge
#

Would building things vertically be an interesting challenge to you do you think?

fierce ruin
#

I'm not sure how much I'd do it. Currently I have a few things built with two floors maximum. Actually, a production line that has resources start at the top and fall down gradually would probably look really cool.

#

split things off and use a floor for making just that, then that gets added on and continues down

#

Something like that

vapid gorge
#

In fact you could have every resource you need within 500m until like tier 6 or 7

#

The challenge is you've got cliff faces and very little flat space, so towers are your friends

#

I find that that start is very good for learning how to properly belt and pipe your factories and not have to worry about long logistics

#

The grassy fields is excellent for the basics as it's moderately flat, it's fairly calm and you can just spread and do things and learn.

fierce ruin
vapid gorge
#

It's a good basics spot 😄

#

But yeah - what I recommended is just based on my experience, everyone learns differently. I think it's just a good idea to really master the basics before setting up for convoluted challenges. For example I made a giant factory that made something like 20k plastic/rubber/alum ingots per minute.

And it was hideous. Spacing for logistics just made it a nightmare. It was a mess.

#

tore it down

#

Learned a lot though.

#

I do really like your idea about making it all steel though. Sounds fun 🙂
At some point in the distant future I kinda want to make a giant production line but basically only use drones to move things. So hyper localised.

fierce ruin
#

I can't even really wrap my head around the trains thing, couldn't imagine doing it with just drones.

#

It sounds really cool though and I'd love to see it

vapid gorge
#

and require alluminium infrastructure to exist

fierce ruin
#

Ah, I guess it would be just "Go here, go back"

vapid gorge
fierce ruin
#

What would you make, then? A floating fortress that flies all the supplies in from across the world?

vapid gorge
#

Probably just pick a LARGE amount of 1 or 2 high tier end products and make hubs that make things on location as high up as possible based on nearby resources

#

then fly drones back and forth between them

#

What I'm currently doing for example includes a plan to make 300 heavy modular frames and I have to import very little coal into the dune desert for it

#

I'm already doing a very localised build but I'm including trains

fierce ruin
#

I was thinking of what a hassle a new save would be but then I remembered I played through most of my time forgetting entirely to use the MAM

#

So I never had anything to make getting around faster

#

No wonder I huddled myself in the corner

fierce ruin
vapid gorge
fierce ruin
#

Sure! By all means

median heath
fierce ruin
#

I'm making 0/min at the moment

median heath
#

On my current run for U6 same, because Hub0 reset.
But previous runs I make between 118-135. We shall see what it is this time when I get to them.

fierce ruin
#

Oh that's true, update 6 is soon

vapid gorge
fierce ruin
#

Would be a great time to make a fresh start!

remote ice
#

so radar towers no longer need to be really high up to reveal their max radius, right? It's a fixed area now?

#

i just want to make sure this change is intended before i go peppering the map with them

#

would suck if i had to go back and put all of them on a skybox pillar

fierce cypress
#

wiki hasn't been updated yet, but i think it is just a set radius now

limber cradle
#

would you guys overclock one of them to 102% or build a third one

#

I hate overclocking regular machines

#

but its so stupid to have one running at 2%

magic egret
#

for such a small percentage i usually overclock

median heath
median heath
remote ice
limber cradle
#

thats a new one

thorn bane
#

overclock to 250%
yellow light gang

mint cliff
#

^ eyo

limber cradle
#

I don't think I have a single overclocked machine in my world that isn't a miner/oil pump/fracking thingy

stray pagoda
#

What is your guys avg input/min using trucks? Ik it's dependent on distance, but on a short/med distance avg?

remote ice
#

for short/medium distance you probably cap out the truck stop's one input/output

#

so its equal to whatever belt you're using

oblique hollow
#

a truck can easily transport any belt for up to 750 m

#

maybe even more

glad vigil
#

It also depends on stack size

median heath
sterile shard
# waxen moss

what about you make a full mk3 belt, and you add a half mk1 belt, so 270+30=300

#

idk like this ?

flat vortex
waxen moss
wind spade
#

or you just build two manifolds 🤷‍♂️

waxen moss
waxen moss
wind spade
waxen moss
wind spade
#

(also manifold will work in any condition, same as balancer)

wind spade
wind spade
#

yeah

waxen moss
#

I believe I originally had that, actually

wind spade
#

basically there's never need to adjust amount on a belt to "nice" number, since you can always build with the original number in mind

#

(ofc you can do whatever you want, I'm just offering an easier alternative)

waxen moss
#

Oh, right, I remember what was going on. For some reason, the manifold was backing up the production line.

wind spade
#

that means you have more production than consumption

waxen moss
#

To an empty container?

wind spade
#

no I mean... if a manifold is backed up completely, then the production in the manifold is not enough

#

if the red belt is backed up, then the blue machines are not fast enough to consume all from the red belt

waxen moss
#

That's impossible.

  1. Producing 598, consuming 598.
  2. The manifold in question was for input. It was feeding into a container buffer, but it was clogging the output on the refineries behind it
wind spade
#

well it may be possible because of a wrong mk of belt or something 🤷‍♂️

#

also idk what you mean by "manifold for input" 🤔

waxen moss
#

Guess "load balancer" would be more appropriate.

Essentially it combined the the two belts to fill a mk4 then overflow was sent to a mk3

fringe pawn
#

Switching from a manifold to balancer or vice versa is never going to alleviate an underlying production problem.

#

Assuming both are built correctly

waxen moss
#

The production is fine tho

#

I've quadruple checked

soft scarab
#

The manifold was taking all of the output of a set of refineries and feeding into a container and the refineries were getting backed up?

sterile shard
waxen moss
#

this was the original arrangement

#

the 384 belt was backing up

sterile shard
#

what about a classical 1:1 ratio balencer ?

waxen moss
#

That was my solution

waxen moss
sterile shard
#

no the 114 is the overflow

waxen moss
#

That brings it to 299 per belt

#

Could work

sterile shard
#

yep and there is a probleme ?

waxen moss
#

No, not at all

#

Im just like why the hell didn't I think of this

sterile shard
waxen moss
wind spade
#

and from that it's just one step to not using balancers at all 😛

waxen moss
#

I typically am a manifold type of pioneer. Everything is manifolds. My dog is a manifold

wind spade
#

then why bothering with balancers 😛

waxen moss
#

Specialized problem and decided to mix it up a bit

sterile shard
#

i'm myself a manifold engeneer but i trie to use more and more balancer, it's less messy in my sandwich layer

waxen moss
sterile shard
#

kinda

#

(just wait 2h the time that my laptop start the game and I will show you)

#

i think we need to rename this so the pionner that want help about alternated recipe come here and not in #screenshots

vapid gorge
# waxen moss The production is fine tho

if you're sure all your numbers are fine, and you hvaen't forgotten a belt, and there isn't a lower tier belt hidden somewhere, AND that the items after being consumed aren't backing up I don't know whta to tell you

sterile shard
#

and if i need more space, i just do more layer

waxen moss
#

this was the goal with the Load balancer

vapid gorge
#

Why not make lines of refineries and clock it so you have a section making 298 and another 300?

waxen moss
#

Well well well. If it isn't the consequences of my own actions

vapid gorge
#

changing clocks now is pretty straight forward and if you want to load balance things you have to plan very far ahead

#

You choose load balancing when you feel like you deserve pain

waxen moss
#

hang on

#

WHAT IS THAT

vapid gorge
#

It's also not reasonable to load balance pre train. You want a buffer because unless it's the ONLY train on the line train deliveries won't be exactly the same

forest blade
#

load balancing isnt ideal for scalability or human error

vapid gorge
#

other than setting fire to yourself

forest blade
vapid gorge
#

And why can't you just have one line of 598 ingots?

vapid gorge
#

I wonder how many burn out because of it

forest blade
#

if that's the way they wanna play and they find enjoyment, not my place to tell them not to

#

but yes i can see that happening

vapid gorge
#

I mean sure, but the number of people I see deeply unhappy about what they are doing to themselves

forest blade
#

"load balancing burnout"

#

they have to come to terms with 1. deleting what they built or 2. seeing their project through 🙂

waxen moss
#

Oh, please do not misunderstand me. I am a masochist having a blast

vapid gorge
#

Or exploding.

forest blade
#

imagine if they had your circular builds AND doing load balancing @vapid gorge

#

i shudder at the thought

glad vigil
glad vigil
forest blade
#

that is a storage container solution

wind spade
#

why would you need to use load balancing for trains? just put X/min into the platform and get X/min on the other side when you unload. It's no different than a belt

glad vigil
#

You balance the input into station in a way that all carts receive equal amount of same item per minute, then set the train to leave the station as soon as one of the carts is full. This makes train leave with all carts full and not carry half-empty carts all the way to destination

#

Plus it will ride less frequently which is good for your railway network and power consumption

wind spade
#

or you just let the train run without waiting and you have pretty much guaranteed X/min and don't have to balance

forest blade
#

or put storage containers near each freight to collect and satisfy those conditions

wind spade
#

and I'm gonna quote Sev here - if power is a factor in your decision making, you're doing power wrong

glad vigil
wind spade
#

you're putting one belt into each platform

#

and getting the same X/min on the other end

glad vigil
wind spade
#

which it should, in most cases

forest blade
#

wait are you using 1 mine to fill out 3 freight?

wind spade
#

(and you can always get more trains if it doesn't)

glad vigil
forest blade
#

or i guess you are doing this to have 1 mine have 3 freight to empty at different places

wind spade
#

unless you mean power efficiency, then yes, but that's coming back to Sev quote

#

also thinking about it now - I'm not actually sure about what you said... extra platforms eat extra power and longer train needs more engines

vapid gorge
#

But yes, I have never come across any mechanical condition that requires load balancing. Only self imposed restrictions

glad vigil
#

Unless your entire factory runs on geothermal generators

vapid gorge
waxen moss
#

This stupid?

vapid gorge
#

Thanks, I hate it.

wind spade
#

with nuclear you use like very minimal amount of resources to generate more power than you realistically can use

quartz violet
#

I did the math and you can make 46920 iron plates a minute if you use every single iron node and the default recipe

quartz violet
#

so close yet so far

wind spade
glad vigil
wind spade
quartz violet
#

oh i manually did the math

vapid gorge
forest blade
glad vigil
wind spade
glad vigil
vapid gorge
#

I'm not arguing for it. You're the one going 'but it uses more power!'. When that doesn't really matter

glad vigil
#

But you could have used less

forest blade
# glad vigil Why won’t it be going at 100%?

depends on how long it takes train to travel, load, return, and unload. if train travels too long or has to wait too long, your factories will consume the resources needed before it returns

wind spade
vapid gorge
#

So why are YOU caring about efficiency XD

glad vigil
vapid gorge
#

But it isn't a bottle neck.

wind spade
#

nuclear uses like 0 resources you need for most productions

#

that's max nuclear (without waste processing)

vapid gorge
#

pretty freakoing cheap

wind spade
#

since I'm not realistically able to use these resources in other productions because I'll run out of fps by that point, I don't care if they are being used

glad vigil
#

16% of all caterium on the map

wind spade
#

recipes can be changed 🤷‍♂️

glad vigil
#

11% of all raw quartz limit

vapid gorge
glad vigil
#

1/3 of all sulfur

vapid gorge
#

sulfur is pretty garbage

#

and not a bottle neck

forest blade
#

well that depends on what power source you are relying on

vapid gorge
#

If you're going for huge power doing full TF isn't the way though

#

huge power + most resources on map anyway

forest blade
#

heh 1.7k hrs and havent done nuclear 🙂

waxen moss
#

Is there a better way to do this?

wind spade
#

you're not able to use the extra resources anyway

vapid gorge
glad vigil
thorn bane
waxen moss
#

These are resource belts into rows of refineries

glad vigil
#

Bruh, It doesn’t really matter how you split resources going to refineries, they’ll eventually fill up and work 100% efficiently

forest blade
#

only limited by belt throughput

glad vigil
#

Yes

thorn bane
forest blade
#

double decker storage output each moves 780

wind spade
waxen moss
#

I know, i was just wondering if there was a less messy way of doing this

glad vigil
thorn bane
#

balancers yikes

wind spade
glad vigil
#

2:2 is just 2 splitters and 2 mergers

#

It isn’t that scary

forest blade
#

overflow will be your friend

thorn bane
#

problem with balancers is that they dont scale (its n²)
where the belt compressor setup scales with n
and since wee do havee smart splitters there is no reason not to use them

thorn bane
waxen moss
#

480

forest blade
#

you are moving 1346 mats if i read your numbers right correct?

waxen moss
#

1196

forest blade
#

oof read that 3 as a 5

wind spade
#

just do this 🤷‍♂️ and build enough machines in each manifold to handle the amount you have on a belt

thorn bane
waxen moss
#

Thank you! I ended up doing it the ugly way because it wasn't that bad actually. However, I will implement the BCUs in my larger designs

thorn bane
#

if youve played factorio, its just a splitter with output priority

waxen moss
#

I've not played factorio--or rather I only have like 20 hours in factorio

wind spade
#

I'd still consider building separate belts 🤷‍♂️

waxen moss
#

I mean, I have them. The issue was just allocating the correct amount of resources to each manifold while limited by belt throughput

wind spade
#

so if you have e.g. 116/min belt, you build enough buildings to consume 116/min

waxen moss
#

That's how I've been planning my newer factories. However, this one was already up and I did not want to rerun pipe

wind spade
#

yeah that's fair

waxen moss
glad vigil
#

Misplaced floor hole almost ruined my nuke

waxen moss
#

My save has 2,000 floor holes atm

versed violet
#

Do we have any gossip if U6 (spire coast) adds any new bauxite nodes? Currently expanding my alu factory and would love to know that.

soft scarab
versed violet
#

but no word on what kind of nodes?

waxen moss
# thorn bane

Heyo, for these BCUs, do they just all use your highest mk belt

thorn bane
#

yep

lime gulch
#

I'm planning to make a computer factory and I'm curious what alternate recipes everyone uses in theirs

thorn bane
#

silicon circuit + caterium computer

versed violet
#

I'm starting to wonder if cyan belt highway should have been a train instead.
6 belts now, maybe 7th later. There is quite a height difference (red forest plateau)

waxen moss
versed violet
#

Patch notes from half hour ago say "Recalculated sink values". Does that apply only to the new parts, or something could have changed in old parts as well?

oblique hollow
#

unknown

waxen moss
#

I finished the calculations for my next factory, it will be 690,956.94 square feet

#

That's 900 foundations!!

soft scarab
#

That’s it? Only 30x30?

#

Not that that isn’t a big factory, I just never thought to convert to square feet

waxen moss
#

Well its actually...not a cube

#

It's 43 long in one place, 35 in another, 50 meters tall on one end, 29 on the other

worldly vector
#

I´m now rebuilding my steel factory, so that it (hopefully) makes about 9 Heavy frames a minute. Its not much but its something

#

ahh this might not even work

#

well actually it will
i thankfully have a lot of limestone nearby

#

great, I cant support that much steel production, I´m like 210 Steel/m short

worldly vector
#

so i think about the max i can supply is 4.5 heavy frames a minute. I need some overflow on the beams, pipes and encased beams for builing etc, so this should work

#

time for more calculations....

wind spade
worldly vector
#

i could push it up to like 5.1 frames a minute but that would use like all my steel, 479.4 and i have 480 available

#

so 4.5 a minute it is, with all the overflow i need

#

so how do y´all even manage large factories then?
would you (for example) just deliver more coal by train to a central steel place?

#

I could do that here too, but that would take way too long because the only rail network i have is a dumb little rollercoaster at my hub lmao

worldly vector
#

and I still have 30 steel to spare, gonna use that for beams

waxen moss
#

and american

#

I did all math in meters, just converted at the end

still trout
#

but, you posted your findings in a server filled with people who play the video game

pulsar stratus
oblique hollow
#

modular frames got their points adjusted?

pulsar stratus
#

radio control unit

#

my bad 😄 internal names 😄

oblique hollow
#

aha.... from - to?

pulsar stratus
#

32908 ==> 19600

oblique hollow
#

wow theyve been weakened

static relic
#

Hey all, I've typed out a colloasus of an Essay to give to CSS about the state of the pwoer formula they're using. TYhis is the bottom line. How dfo you folks feel aboutt his?:

Underclocking and overclocking would look like this for a constructor:
25% = 1MW (as opposed to current .44MW)
50% = 2MW (as opposed to current 1.32MW)
75% = 3MW (as opposed to current 2.52MW)
100% = 4MW

150% = 7.5MW (as opposed to current 7.65MW)
200% = 12.64MW (as opposed to current 12.13MW)
250% = 20.8MW (as opposed to current 17.33 MW)* In addition to the Side note being applied.

In the late game, on a Manufacturer, this is represented like this:

25% = 13.75MW (as opposed to current 5.99W)
50% = 27.5MW (as opposed to current 18.14MW)
75% = 41.25MW (as opposed to current 34.71MW)
100% = 55MW

150% = 103.125MW (as opposed to current 105.22MW)
200% = 173.8MW (as opposed to current 166.73MW)
250% = 286MW (as opposed to current 238.27MW)* In addition to the Side note being applied.

pulsar stratus
#

?

soft scarab
#

Are you just saying you want linear power scaling for underclocking and even more aggressive exponential growth for overclocking?

hazy saffron
#

They are also considering rebalancing overclocking to be linear for all production machines

static relic
static relic
hazy saffron
#

🤔

#

So you want to make it pointlessly difficult for new players to understand

#

The reason they're looking to change it right now is because not having a linear scale is to make it easier for new players to figure out and for experienced players to have an easier time using it.

Any change in formula based off oc level is counterproductive to any idea of "good user experience"

remote ice
#

why are we expecting new players to understand the overclocking formula

#

We have a HUD. You drag the bar to a location, and it tells you outright how much power it uses.

hazy saffron
#

Because it's a game about doing math

remote ice
#

The hud is pretty much enough, even if you had to do 6-dimensional matrix multiplication to calculate the power consumption without the HUD.

Anyone doing it ingame will look at the hud. Anyone putting it in a calc just has to write the formula down once.

hazy saffron
#

At first glance you're going to expect 150% increase in production to lead to a 150% increase in power requirement. The actual formula doesn't do that. You have extra considerations when determining if your power production can meet demand of the factory you're building.

remote ice
#

i sure don't think "alright i need to overclock this machine to 175%. Lemme just solve for c"

hazy saffron
#

The proposal above is linear below 100% and exponential above 100%

remote ice
#

i use a calculator, because even if i understand the formula just fine i can't be assed to work with anything that uses 2^-13/3

hazy saffron
#

Congrats on using a calculator

brittle flint
#

bigger number equals more power 😎

remote ice
hazy saffron
#

"it encourages wasting your time for minimal gain" is a garbage argument

remote ice
hazy saffron
#

Something completely optional is not a negative gameplay aspect in the grand scheme of things; you're not required to optimize for power efficiency. Doing so is entirely your own choice.

The problem with the proposal is it takes something that's reasonable enough to figure out and adds an extra, pointless layer of complexity on top of it that has realistically zero benefit.

stark bronze
#

I wish people actually think this way about gain and time investment and don't actually just overclock everything just to build less stuff because boo hoo computer can't handle things that doesn't actually effect performance that much when they finally decided to linear power without moving infinite slug generation

remote ice
# hazy saffron Something completely optional is not a negative gameplay aspect in the grand sch...

you can't dismiss it as completely optional - after the last elevator milestone, the game has no set objectives. The objective of "maximize awesome sink points" is as valid as any other goal, and it (and other goals) are substantially hurt by the fact that doing so requires you to push a factory to absurd scales that no computer can handle.

And the devs see some merit in overclocking taking exponentially more power, since that's the current state and they are debating a change to it (as opposed to "immediately changing it because they think it's obviously better"). Keeping the exponential scaling but removing the harmful underclocking gameplay incentives is, by some viewpoints, the best of both worlds.

hazy saffron
#

Maximizing awesome sink points is an optional objective; not something the player is required to do. Your argument there just added on another layer of optionality.

remote ice
#

playing the game is a optional objective

#

and arguably, every goal in the game is optional. There's a order of progression in the game, but nothing says you can't just run off and explore instead of ever building a factory

hazy saffron
#

congratulations; you just figured out the concept of a sandbox

bleak pulsar
#

I like to go around shooting cause i cant understand math lol

hazy saffron
#

Update 6 must have you hyped then

remote ice
#

great, glad we've clarified that the game is a sandbox game. Now please stop justifying a highly negative gameplay incentive on the basis of "it's a sandbox game so you don't have to use it"

Or, if you want to look at it another way: It's not enough for a aspect of gameplay to merely exist. Any part of the game must justify it's existence. It must positively contribute to the game. If it doesn't, it's, at best, meaningless bloat.

hazy saffron
#

It does positively contribute to the game; it allows the player the option to go and optimize for power efficiency if that's what they desire

#

it gives ✨ options ✨

remote ice
#

no. That comes at a cost of tedium, extreme tedium. If a player seriously attempts that, it's only because they didn't realize the consequences of building so many more buildings

#

the lack of blueprint, area copy-paste, etc is this games biggest flaw, and it's only barely justified by the relatively limited scope, and the satisfaction (pun) of the effort required to place so many machines by hand

hazy saffron
#

god forbid the player optimizing for power efficiency enjoys building a factory in a factory-building game

#

Sure, you might find it a tedious annoying mess to optimize for power efficiency just as I find it a tedious annoying mess grinding literally anything in Runescape but my roommate loves that shit

remote ice
#

there is a vast difference between building a factory and hand-placing 3,000 belts. Design is the interesting part. Monotonous repetition is what you get when you scale up so much.

hazy saffron
#

making it just linear under 100% or linear entirely removes the option to optimize for power efficiency

#

your argument boils down to "i don't like this therefore it shouldn't exist"

remote ice
#

if players really want to do so, then they're free to just make a larger factory (since the limit set by resource availability is quite large and probably approaches the limit of what most pcs can comfortably handle)

But the game should not encourage it. At all. Not discouraging it, fine. But there should be exactly zero incentive to literally build 100x more machines than the game is balanced around.

hazy saffron
#

if you're building 100x more constructors than you'd typically need for anything may god have mercy on your soul

#

actually, manufacturers would be worse lmao

remote ice
hazy saffron
#

and you don't need to go to that extreme

remote ice
#

well that's what the game is telling me to do

remote ice
#

because that's the best power savings right there.

hazy saffron
#

the further down you go the less return you get in power savings

thorn bane
#

huh?

#

no its the opposite

remote ice
#

yeah the curve gets way steeper the lower you go

hazy saffron
#

yeah, my brain went full dumb there

#

it's 6 AM lmao

#

meant power savings:space taken

remote ice
#

the game is pretty ample with space, though. You're unlikely to be able to run out if you're building 3 dimensionally

hazy saffron
#

but, as I said you're not required to do that.

bleak pulsar
tender kernel
#

It's also power saving vs effort put in.

remote ice
#

it's a sandbox game. The entire premise of what you do in a sandbox game is not requirements, it's incentives. Areas of the game that are meant to be explored, encourage the user to explore them by rewarding the player.

#

encouragement exists for underclocking, so players are meant to explore it. Maximum encouragement occurs at the point where underclocking is massively unfun and detrimental to game performance

tender kernel
#

Who here is for linear power and who here is against linear power? xD can't tell
@remote ice @hazy saffron

hazy saffron
#

you don't have to go full 100x as many machines; if you think the game is telling you to do so then you're misreading something somewhere.

You're not required to maintain speed at 800 RPM going down the highway to save fuel, if you really want to you can sit there at 4000 RPM wasting as much gas as possible. You simply have the option to reduce fuel burn.

thorn bane
hazy saffron
vapid gorge
remote ice
hazy saffron
#

it removes an optional gameplay element and adds additional complexity to a system that new players might find confusing to begin with

vapid gorge
remote ice
#

i'm also against people dismissing suggestions because its "too complicated" when the current formula is already so complicated that players are obligated to use a calculator. It changes nothing if the formula still requires a calculator afterwards.

thorn bane
#

i dont think its additional complexity btw
i feeel like its eeasier to understand

vapid gorge
#

if you're doing massive set ups you want to overclock everything anyway

remote ice
#

find me one person who actually tries to multiply something to the power of 1.6 in their head.

tender kernel
#

What if going below 100% does not reduce speed? But increase resources spent?

bleak pulsar
#

Ok this subject is too complex for me newbie,im just on phase 3

vapid gorge
hazy saffron
thorn bane
remote ice
#

you jest, but using the UI to find power consumption like that? That's exactly how you're intended to do it. Newbies don't need to know the formula, they just gotta look at the numbers the game calculates for thme.

thorn bane
#

also why would you ever have the challenge of requiring a machine to use an exact amount of power
like hm i only have 7 MW that means i can overclock my constructor to 141%
thats not how the game is played

vapid gorge
#

I think the argument for 'linear below 100%' is pretty silly, it's not going to be some battle between 'biggest computer to spam a billion machines at 0.00000001%'

hazy saffron
vapid gorge
#

And that CAN be a useful thing to do, give some benefit of spreading it among more machines

thorn bane
#

also some people might feel forced into doing something they dont like because its better

vapid gorge
#

Not optimal in what way? You mean in this case 'better because it saves power' ?

thorn bane
#

yes

#

and power is resources

remote ice
# vapid gorge I think the argument for 'linear below 100%' is pretty silly, it's not going to ...

from the wiki: The theoretical maximum if additionally allowing for underclocking of unlimited buildings (Water Extractors and all processing buildings) down to 1% clock speed is 189,873,115.77 points per minute. In this configuration, fewer Plutonium Fuel Rods are sunk, instead some Concrete and raw Uranium are sunk as well. Even under these generous power conditions, the map's Limestone and Nitrogen Gas resources aren't fully utilized in the optimal configuration. Note this configuration is practically infeasible since it requires building around 3,274,000 buildings.

#

i am not the first person to consider it

hazy saffron
#

of course

remote ice
#

3 million. Two hundred. And seventy four. thousand. buildings.

vapid gorge
#

You've forced me to do it. You utter bastard.

'if you're building to power you're doing power wrong'

#

How dare you make me quote @median heath

remote ice
#

it is absurd that i even have to consider that in the process of trying to make a on-par factory

thorn bane
#

i feel like you just shouldnt have the option because of "Given the opportunity, players will optimize the fun out of a game."

hazy saffron
#

I feel like that statement was sarcasm

median heath
thorn bane
#

its not though

vapid gorge
hazy saffron
#

If players want to optimize the fun out of the game that's solely their choice

median heath
#

Optimizing the fun out of a game based on optimization though..

vapid gorge
#

Yeah let people spam a billion machines and burn their computers out.

thorn bane
vapid gorge
#

If thats what turns your crank shrug

hazy saffron
#

removing an element that others enjoy because you don't like it is unfair to those that enjoy optimizing the hell out of everything

thorn bane
#

problem is the people that enjoy it are 0.1% of the playerbase

remote ice
#

except i'm not saying remove it because i dislike it, i'm saying remove it because it directly encourages negative gameplay aspects, and anyone who enjoys repetitive tasks still has things to do in the form of making a normal-clock factory which is large.

hazy saffron
#

you don't need to use that element, you can straight up just ignore it if you want to.
I do agree the formula needs re-worked; there's should be diminishing returns on both ends of the scale

thorn bane
#
  • its actually bad for fps
vapid gorge
hazy saffron
#

Playing satisfactory in general is bad for your FPS

remote ice
#

it's pretty much saying "hey, you want to optimize this thing? Alright, if you want to do it best, you have to break you computer and completely violate the careful balance of gameplay we've made."

thorn bane
#

well that was their reasoning against blueprints

jagged warren
#

Satis is a difficult game fps wise on its own, why complain about it

vapid gorge
jagged warren
#

No one forces u to OC stuff or whatever, its a sandbox, you do you

hazy saffron
#

alt recipes encourage optimizing your factory

#

they must be removed

jagged warren
#

True

thorn bane
#

have you guys every played any arpg or mmo or any other game?
people chose optimal characters/strategies over fun ones
thats just how games work in 2022

jagged warren
#

Im only at T4 rn but man my 5.625 reinforced plates are funny

hazy saffron
#

the meta is op

earnest glen
jagged warren
#

Altho i wish you could use splitters to split in fractions

remote ice
#

gameplay incentives in sandbox games exist to encourage players to do things even if they're not immediately inclined to. A gameplay incentive should not exist that deliberately points players towards self-destructive paths.

vapid gorge
hazy saffron
remote ice
vapid gorge
remote ice
#

it's literally drugs.

hazy saffron
#

glad we agree on something lmao

remote ice
#

I'm not even exaggerating for emphasis at all, game designers go in to it thinking "how do we hook players as much as possible and make them spend fucktons of money" and they've had years to optimize on that. Literally. Drugs.

hazy saffron
#

awesome sink encourages players to dump excess material that could be used for further production of space elevator parts for pretty decorations

#

i'd say that's fairly self-destructive

#

but muh statues

remote ice
#

the psychological hooks they've invented for mobile games are astonishing

remote ice
jagged warren
remote ice
#

only the last stage is even slightly a challenge

jagged warren
#

Or even better, smth like 7/13

thorn bane
hazy saffron
remote ice
thorn bane
#

what kinds of factories do you build o.O

vapid gorge
bleak pulsar
thorn bane
#

not even last one
2500 frameworks in 15min?
dayum

remote ice
oblique hollow
#

whats the discussion about again?

remote ice
jagged warren
vapid gorge
thorn bane
#

idk i feel like that depends alot on the player
imo it takees alot of time to finish the last SE phases
but maybe im just faster at building

jagged warren
#

I think this game is good like it is :)

remote ice
oblique hollow
#

i have yet to automate any of the tier 8 and 7 parts mostly.

i have made cooling systems and turbo motors, but thats it

#

colling systems are really ez pz

oblique hollow
#

thats nice

#

how many

hazy saffron
#

Factorio also requires a lot more factory expansion

jagged warren
#

Like not too fast but i left it on overnight and now i have "too many"

hazy saffron
#

I haven't automated any of the last tier parts myself; I kinda just got burnt out on games tho

thorn bane
#

currently at 438/500 modular engines to unlock tier 7 in my 21h U6 playthrough

oblique hollow
#

happens

remote ice
#

Satisfactory is in a decent spot where it generally requires much smaller factory, don't get me wrong. I'm not necessarily saying make all the space elevator stages harder...

But the awesome sink basically must exist as-is. If you build a substantial factory, you won't be able to run it otherwise. You'd breeze through every resource requirement in the game before you finished.

jagged warren
#

I destroyed all my automation and did a lot of calculations to automate every T4 thing

#

A lot i mean 3 minutes worth

thorn bane
oblique hollow
#

the sink is needed insofar as we care only about items/min, not actual items unlike factorio

#

and keeping item / min alive means some form of item disposal

remote ice
#

i do wish the awesome sink was replaced by the space elevator. It's kinda lame how we have this awesome gigantic building specifically for shipping stuff out, and instead we mostly use "lol just toss it in the macerator"

jagged warren
#

True, gotta get rid of junk

thorn bane
#

i mean milestones get rid of items

remote ice
#

you'll breeze through them though

vapid gorge
oblique hollow
#

what i can see beeing a possibility is restricting what items can be sunk

vapid gorge
#

Damn realistic

thorn bane
#

maybe they should just increaser their cost by alot thinking_helmet

jagged warren
oblique hollow
#

so like... "uh uh buddy no ores allowed"

vapid gorge
jagged warren
oblique hollow
earnest glen
jagged warren
#

Ok fair

vapid gorge
#

live with the sin of someone who stores coal?

thorn bane
#

idk imo the exponential increase is enoughjjustification

jagged warren
thorn bane
#

like 1 supercomputer is 50000 iron ores

bleak pulsar
#

As a newbie i stored a lot of coal

oblique hollow
remote ice
# oblique hollow the sink is needed insofar as we care only about items/min, not actual items unl...

items/min (or sometimes, /second since factorio has different item rate balancing) is important in factorio. A late game factory tends to measure effectiveness in science/minute (getting up to the thousands).

And one thing it gets very right: those resources have uses. Improving logistics capacity, reducing how often you have to set up new resource nodes, increasing the effectiveness of the tower defense aspect of the game... infinite research really breathes a lot of life into late-game

vapid gorge
#

It's SO pointless hoarding raw materials XD

jagged warren
bleak pulsar
#

I just got through phase 2 and haven set up a factory for any of the resource nor do im smart enough

jagged warren
#

Theres one super important reason, do you have like 50000 iron ore? No? Sad...

remote ice
#

there is exactly 1 resource worth hording: plutonium waste

#

... also collectibles i guess

oblique hollow
#

the fact that you cant sink fluids is a big benefit right now

#

if you like forced complexity

#

fluids HAVE to be dealt with

earnest glen
#

they could resolve this with some modifiers at the start of the game. Some sort of "difficulty" slider

vapid gorge
#

yeah but you can't do crazy balance things with fluids

oblique hollow
#

yea dealing with fluids is always a local issue

earnest glen
#

so casuals gonna have their game same as hardcore

fringe pawn
#

The biggest change I would make is probably moving coal power to tier 2.

oblique hollow
#

eh tier 2 is survivable with biomass

vapid gorge
#

And I think everything to coal power is a great tutorial

earnest glen
#

mostly if you get biomass from aliens

thorn bane
vapid gorge
#

Like, it's probably one of the best 'learn the basics' tutorials I've seen and elegantly merged into gameplay

oblique hollow
#

the worst game tutorial move irk i have is the fact that as soon as you get oil processing, you have access to the useless fuel recipe

bleak pulsar
#

Coal gen is a god send to me

#

I dont have to refill biomass manually anymore

oblique hollow
#

fuel shouldnt be unlocked with basic oil

earnest glen
#

i think i've stored something like 4 industrial container of solid biomass before coal, just out of aliens 😄