#math-and-meta

1 messages · Page 617 of 1

vapid estuary
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smallest ratio meaning what? and what alts?

sacred orbit
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One Normal iron node can fully supply four iron rod constructors.

vapid estuary
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for instance if you can get Bolted Iron Plate this is 18 plates + 50 screws = 3 plates, 15 a minute

sacred orbit
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That covers six screw constructors

vapid estuary
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and screws from steel screw come out 240/min from one machien

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er, 260

sacred orbit
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The default recipe for reinforced plates has an input of screws at 60/minute.

vapid estuary
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the bolted plate recipe is 3x faster in terms of number of plates

wind spade
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but uses more iron

remote ice
#

are you talking about the smallest number of producers where every production need is exactly met?

For instance, with the default recipe, the smallest number of assembers making reinforced plates, constructors making screws, etc so that the assembler screw requirements are exactly the same as the constructor screw production?

wind spade
#

basically there's no "optimal" production, you choose recipes based on their advantages and disadvantages 🙂

remote ice
# sacred orbit YES

alright so, this is fairly easy to calculate but alt recipes make it more complicated. There's different ways to make reinforced plates, and different ways to make screws for those reinforced plates, and different ways to make iron rods for those screws (if you even use iron rods for screws)...

magic egret
#

with 120 iron you meet exactly what you need for 10 reinforced plates per minute with 4 smelters, 8 constructors and 2 assemblers

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without overclocking

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and a mine

sacred orbit
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I THINK I GOT IT. Three screw constructors output 120/min, which can feed two assemblers.

remote ice
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are you using all default recipes?

sacred orbit
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Yes

remote ice
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alright then what HB said is probably right, though i haven't double checked

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actually wait no, he's balancing for a specific iron production

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lemme see then

magic egret
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one pure node at mk1

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you can multiply it

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with 240 iron you just double everything

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etc

sacred orbit
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Right. This has been helpful.

wind spade
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you can also use online tools to calculate stuff for you

vapid estuary
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i like the 3x assembler because construction is easy

sacred orbit
#

Ok, but how do you divide the ingot output unevenly?

wind spade
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you can just do manifold

sacred orbit
#

Huh?

wind spade
#
--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X

S = splitter
X = any machine

vapid estuary
#

with a smart splitter, you can send the extra iron ore elsewhere

wind spade
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with any splitter*

vapid estuary
#

ye

sacred orbit
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Ok, but the manifold still divides the iron evenly, right?

wind spade
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it divides it as machines need

sacred orbit
#

It just seems inaccurate

oblique hollow
#

it relies on overflow. and it divides it even or unevenly or whatever

vapid estuary
#

i didn't notice what your mining rigs were

oblique hollow
#

we wouldnt recommend it if we didnt use it for 500 hours already

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well.... everyone but greeny xd

wind spade
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I've been recommending it for 3 years already 😛

sacred orbit
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Yeah, I mean, I understand using it for overflow scenarios.

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I think I have an idea, though.

oblique hollow
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its not overflow scenarios

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you just shove material in, the machine gets full, the rest moves on

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these are normal splitters

sacred orbit
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We all know that pit of like, eight impure iron nodes in the grass plains, yeah?

wind spade
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it'll work after some time. usually a few minutes

oblique hollow
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basically all of grass plains

remote ice
#
60/min screws
30/min iron plates


1.5 constructors making screws
15/min iron rods

1 constructors making iron rods
15/min iron ingot

0.5 smelters making iron ingots
15/min iron ore



1.5 constructors making iron plates
45/min iron ingot

1.5 smelters making iron ingots
45/min iron ore


total:
1 assembler
1.5 constructors (screws)
1 constructors (iron rods)
1.5 constructors (iron plates)
0.5 + 1.5 = 2 smelters making iron ingots
60/min iron ore

smallest multiple to create whole numbers of each: 2

2 assembler
3 constructors (screws)
2 constructors (iron rods)
3 constructors (iron plates)
4 smelters making iron ingots
120/min iron ore
vapid estuary
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i don't get the issue really. personally i smelt everything i can as fast as i can and jam all the ingots into a container. this provides a buffer to dump lots of material into big projects

sacred orbit
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I’m trying to be maximum efficient.

wind spade
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what kind of efficiency though?

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machine efficiency? space? power? resources?

remote ice
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ah fuck, i messed up my math

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hold on a second i'll fix it

vapid estuary
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with respect to what, is the eternal question that I still don't get

oblique hollow
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that being?

wind spade
sacred orbit
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Idk either… I don’t know how to word what I’m thinking

oblique hollow
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you wanna see the funny items move continuously

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thats it, isnt it?

vapid estuary
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personally i don't like laying down mountains of buildings, i find belt work makes me want to die and I won't use the build style that Smart uses. so i minimize how much time i have to spend building

sacred orbit
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Basically

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I don’t like machines idling

oblique hollow
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manifolds dont cause idle machines

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shitty input rates cause idle machines

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manifold, like balancers, are 100% efficient with dividing up input

vapid estuary
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so in the picture i drew, the only machine that will idle sometimes is the miner

remote ice
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okay i fixed the math, check again

vapid estuary
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until you find something to do with the iron

remote ice
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its actually a much smaller ratio

sacred orbit
oblique hollow
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and you think flooding a balancer wouldnt cause that?

wary tulip
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Not if you put an overflow on the main input 😉

sacred orbit
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Balancer?

magic egret
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you can put an overflow splitter on a manifold too

oblique hollow
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theres 2 things: manifold (series of splitters)
or perfect division splitter arangements

vapid estuary
#

not enough materials or excessive demand causes idle producers

oblique hollow
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aka balancer

wind spade
sacred orbit
vapid estuary
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or not enough buffers 😉

oblique hollow
#

you dont NEED smart splitters

vapid estuary
#

you will in really not all that long

wind spade
vapid estuary
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time to fix the problem imo

magic egret
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just fill the whole map with storage

wary tulip
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Well, then you need to mess with underclocking some producers to achieve the balance you want.

wind spade
sacred orbit
oblique hollow
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if your belts are too slow, then that causes it to back up

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naturally

remote ice
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manifolds only have even distribution after the machine inputs have saturated enough. In some situations this can take a extremely long time

sacred orbit
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Belts are proper speed

remote ice
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so i can understand why you'd want to avoid them

oblique hollow
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right, then there should be no issues if the math is right

wind spade
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manifold is in no way different to any other beltwork system, except for:

  • manifold needs some time to start up
oblique hollow
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eg: 8 gens need 120 coal, thats a mk 2 belt input

sacred orbit
remote ice
oblique hollow
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example: my coal gens

sacred orbit
magic egret
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yeah its a bit annoying with early coal, i think its better to divide it into smaller manifolds

wind spade
oblique hollow
vapid estuary
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you can really speed up the start of a manifold by turning off the front half

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then turning it on after the back half has started

wind spade
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usually if you let the manifold fill while you're building next part of the factory it'll be full before you finish building the next part

sacred orbit
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East…? Only oil location I know of is west, along the beaches…

oblique hollow
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theres another east

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its a giant blue colored lake area

sacred orbit
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How Far East?

oblique hollow
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hence blue crater

oblique hollow
sacred orbit
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Oh god

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And grass plains is more west…

oblique hollow
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its roughly equidistant from middle of grass hills to west coast tho

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2 km vs 2km or so

wary tulip
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There’s also oil north.

sacred orbit
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Id probably use Railgun Transport to get there.

oblique hollow
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yep. 2.5 km vs 2.5 km

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so west coast and east crater are roughly the same distance from grass

wary tulip
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Yup. There are far less baddies to the west though….

oblique hollow
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eh, preference

vapid estuary
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to get to the west coast, it's easy to build a road on the water

oblique hollow
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the west has just about as many nasties

vapid estuary
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and skip all dat

oblique hollow
#

gas flowers, alpha spitters

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FLYING CRABS

sacred orbit
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What do you guys typically do with salvage from wrecked pods? Do you scrap it for points early game or do you save it for MAM research and further pod keys?

magic egret
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yeah in my last game i just built a highway over the hole west of the grassy plains and the waterfalls up to the islands

oblique hollow
sacred orbit
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Same

oblique hollow
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very useful once you go on a hunt

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since you can chain most of them or simply craft the needed components from the loot

magic egret
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i sink them usually but its probably better to keep them until you can make them

sacred orbit
#

The one guy I was watching, BrettUltimus, says he sinks them early game

wind spade
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which is a completely fine and subjective solution 🤷‍♂️

magic egret
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i just wanna unlock all the cool architecture faster lol

wicked musk
#

how the hell do the rail signs work?

soft scarab
remote ice
# wind spade yeah, you can pre-fill the manifold to get rid of that. But most manifolds fill ...

it's a matter of exponentials; the fuel gens have to fill their buffers first before flow moves on to other ones properly. But they don't necessarily fill in order; in the absolute worst case, all of them except one get enough fuel to run but not to fill their buffers any, and so the remaining excess fuel production must fill every buffer before the last generator will get consistent flow.

This would take, with 94 overclocked fuel gens (89 at 250% and 5 at 200%) and a capacity for 93.355 at 250%... excess flow is about 8.6 cubic meters per minute, with a total to fill of 94*100 m^3, that's over 18 hours.

That's a worst case, the first ones were generally filled first, but i still had to change around the setup to increase the excess because they just were not filling.

wind spade
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oh, pipe manifolds are something else. Because weird fluid mechanics

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we were talking about belt manifolds

remote ice
#

fair

wind spade
#

pipe manifolds are decent though from what I've heard if you don't feed from below and loop the pipe

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(also pipes had fluid load loss bug which was fixed recently)

oblique hollow
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praise G2

remote ice
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i wanted to balance the fluid coming in, but i couldn't really get it working properly and apparently those have issues, so i sorta just went with

wind spade
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oh yeah this just screams "issues"

remote ice
#

the pipes are also connected at the far end. Even distribution with such a odd number of fuel gens is a tricky thing

oblique hollow
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balancing fluids lmao

remote ice
#

oh the pipes coming in are balanced. The consumers are not

oblique hollow
#

pressure equalizes in the pipes anyway

wind spade
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pipes work best if they are simple

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the more junctions and weird balancing you do the worse for you

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just hook each pipe to X consumers (with a loop), feed from above and 99% of time you won't have any issues

wicked musk
remote ice
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eventually i settled for 94 and underclocking some of them slightly

wind spade
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23.25 fuel gens - 23+1 underclocked per pipe

remote ice
#

no they're all overclocked

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for me "underclocking" means putting less than 3 shards in

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so i hit the max on a pipe pretty quickly, i can't just stick them all on one pipe

wind spade
#

no, you stick 1/4th of them on one pipe

wicked musk
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i figured it out i cant use signs because everything is a giant loop so im going to have to put signs on all of the turns and straight sections

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this will be pain

remote ice
# wind spade no, you stick 1/4th of them on one pipe

it's a complicated thing - i have 4 pipes of 566.6_ m^3/min. I'm divvying that up to consumers taking 24.28 each, and due to space constraints (since the world border is so close), symmetry, entity count, etc i want each pipe to be on a row of 2.

So i can get 11 rows of 2 on each side, leaving 1.3388 to stick somewhere. I can't just stick a final one on the end, that leaves a third of a plant excess. Running pipes to merge the last few drops and stick a generator somewhere else would be ugly and very hard to get neat and symmetrical. I settled on re-merging the pipes and putting generators on the end, facing out, but i still have 5.3553 gens excess - i can't symmetrically fit 5 generators onto rows of six. I could do four, i could do eight, or four, but not 5.

So i ended up doing this:

#

5 of the generators on the end are overclocked to 200%, and one is at 250%. That's pretty much the best i could figure out.

wind spade
remote ice
#

i guess since i have a better understanding of the space constraints and i know i have a bit of room to spare, i could move things around, make a separate row on the end that doesn't align with the rest but is still symmetrical. But i guess this works

remote ice
sacred orbit
sacred orbit
sacred orbit
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Yeah

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Is there an image of the map pinned in any channel?

wicked musk
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idk

small kayak
#
Satisfactory Wiki
Map

The Map, once researched, allows pioneers to view areas of the world that they either have explored or scanned using Radar Towers. In a multiplayer game, the map is shared amongst all players...

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Idk if a link to the wiki needs to be pinned, but probably will not hurt either

sacred orbit
#

Pinning the link is probably better.

frosty pawn
#

if you have a few fuel generators using up that little rounding error of fuel remaining at the end of your power station, you can put some 1m foundations under them to raise them a little higher than the rest of the manifold to make sure they dont steal fuel from the others

vapid gorge
vapid gorge
remote ice
#

not quite sure how to do that. I'm half tempted to put the reactors underwater though, just because it'd be funny

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i think i might need to wait for update 6 and make sure the spire coast changes don't eat in to the ocean real-estate i'm using, though

crude coyote
#

if you build the nuclear plants deep underwater (I've done this with fuel gens before) you don't have to worry about headlift from your water extractors 😄

remote ice
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that's the best part about the ocean. A huge, flat plain where i can put refineries without having to place a single pump

crude coyote
#

no doubt that comment's going to get it nerfed 😛

frosty owl
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(Leftmost, Rods manuf; to the right, Cells manuf)

crude coyote
#

If Vencam says that then I think I am slightly less nervous about splitter duplication heh

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I threw away my balanced design and started on a full manifold design after reading your Reddit post

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😅

remote ice
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still good point, i never thought about how item duplication could get really problematic for such a finely balanced production chain

frosty owl
frosty owl
remote ice
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err, how dangerous? I was just going to stick them in 50 ISCs and then come by and compact them into a deconstruction box every few days. Will a bunch of item stacks like that severely impact load times? It shouldn't, not if they have a sane data structure

frosty owl
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Oh no, the waste was the only one that wouldn't be an issue ahahah (well, not one you haven't thought of already)
What I'm referring to is having more Plu. Pellets/cells than you accounted for, slowly piling up until the fill machines' inventory and jam conveyors up to machines' output inventories
Dangerous items: Uranium Waste, Non-fissile Uranium, Plutonium pellets, Plutonium Cells.
Plut. Waste you can just store everything and forget about it jace_smile

glad vigil
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Me after 100000 save reloads coming back to see my industrial cargo container half-full with duped unsinkable items

remote ice
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well, normally my design isn't perfect ratio, it's convenience. I haven't laid out the final production yet, i'm not sure if i want to have the entire chain self-contained and get ore via belt rather than piggybacking off of the (potentially fallable) train network. But whatever i do, there's decent odds that production ratios end up imperfect, so there's a slight deficit or excess. Since it's all radioactive, might go for deficit.

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also splitters/mergers with unused outputs/inputs annoy me so that helps with duping

frosty owl
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Good thinking. Just make sure the non-radioactive items aren't lacking either

proven prawn
frosty owl
# glad vigil Me after 100000 save reloads coming back to see my industrial cargo container ha...

(Nerdy funfact)
I was once trying to make a relatively big similar system, based on the fluid load loss...
Eg: in my nuclear factory all production-fluids (eg: HOR, acids..., NOT water or oil...) are overproduce (to refill losses), packaged and sent to a drone. Ideally I wanted this drone to collect overflow from ALL factories and send it to a final production line. That one production line should have gone offline shortly after loading the game due to the fluid loss causing all overflows to stop for a moment...

vapid gorge
frosty owl
#

I'm not against making all nuclear in one place/factory...
Can make for cool layouts thinking_helmet

remote ice
vapid gorge
# remote ice honestly they might, i haven't checked recently to see if it finally stabilized ...

It just looks like on the left that you’ve got multiple junctions of fuel merging and heading out, then all connected again at the right.

Fuel generators being what they are it’s less of an issue if you’ve got some stuttering because all that means is you’ll not get max mw out of it.

In general though with other pipping you want want to absolutely avoid doing mergers like this

remote ice
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and then at the far end, they're all connected to feed the last few generators. Probably not ideal yeah, the nuances of fluid flow are tricky

vapid gorge
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Because pipes are bi directional unless you’re doing very tiny manifolds or building absolute madness you’ll never really get it balanced.

Optimally? You make a line of machines producing X volume of liquid, keep it in one pipe, then make a single looped pipe manifold to the machines that use it.

Now I am saying this with the idea that you care about having efficiency. If you don’t care about stuttering machines dw bout it

remote ice
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stuttering machines isn't a huge deal, but it is a little annoying with power setups

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makes the graph look even funkier than the geothermal makes it

wind spade
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flat graph is pointless to pursue anyway

vapid gorge
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Ok well not a huge deal then.
As for power, practicality, as long as your lower power efficiency isn’t huge or threaten a brown out it’s not a huge issue?

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For me, as an example, I’m trying to have zero stuttering machines (outside power). Which can be tricky

remote ice
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oh yeah blow out isn't going to happen, that block to the east is 200 power storages

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i paired my first coal power plant with a hundred, so blowouts aren't likely until i get into proper megafactories and i can't reasonably build power storage arrays that could support the overall demand for long

vapid gorge
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Yeah like I’ve accepted that my power station is 5% below max output because of a small link that sometimes does a stutter.
It’s pretty though and I’m not pulling it apart

frosty owl
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There's also plenty of reasons why having a flat graph can be convenient. All completely objectively good reason, ofc

crude coyote
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I built my power to have super stable power at all times (my geothermals are my core layer, feeding a diluted fuel production layer which in turn feeds the next diluted fuel production layer which then feeds nuclear)

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So my production line is a flat line, very nice

frosty owl
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I try to build my factories so their power draw is flat (if not, they go on the geo-grid). This way anytime I see a fluctuation I know I can go hunt for inefficiencies

crude coyote
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I'm still in the process of dismantling some of my early factories so my actual consumption still fluctuates a lot

brittle flint
vapid gorge
brittle flint
vapid gorge
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fuel? Big flow issues

brittle flint
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my factory is doing magic right now

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im a whole 7 thousand watts under the max consumption at the high point 😎

wind spade
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that's... super super close

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heavily recommended to expand power immediately

boreal cypress
#

how is it possible to be under 7kW under max consumption? Game only have MW+

wind spade
#

game actually counts with decimals though

boreal cypress
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oh I forgot

remote ice
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iirc buildings take, what was it, 10kW while idle?

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ah no, it's 100kW my bad

boreal cypress
#

since when do they consume power when idle o.0

wind spade
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always

crude coyote
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^

remote ice
#

this means if you're running a extremely underclocked base, machines actually use less power while running

glad vigil
#

Linear overclocking would fix that

wicked musk
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ngl they should make an end of block signal

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or end of signal signal

fierce ruin
#

CAN SOMUNE HOP IN MY CALL AND HELP MY MY FACTORY IS COMPLETLY FUCKED UP

oblique hollow
ornate rapids
#

math and metaverse

midnight hemlock
fierce ruin
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i finally managed to create a decent assembly line

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and its not spaghetti

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this is how it works (not accurate to layout, and miner should be smelter)

vapid gorge
fierce ruin
vapid gorge
#

XD short version XD

fierce ruin
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my old factory was an abomination, so i started a new save, and skipping tiers 1-3, so im working on 4

vapid gorge
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and you're skipping tiers by using unlocks from a save editor?

fierce ruin
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yes

vapid gorge
#

have you looked up any tutorials about manifolds?

fierce ruin
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also this is the second floor configuration

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ill send screenshots of the actual setup

vapid gorge
#

Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.

In this video we cover wha...

▶ Play video
vapid gorge
# fierce ruin no lmao

and just as a thing if you do restarts because you feel the need for a fresh map, starting from tier 1 again is really helpful in mastering the basics

fierce ruin
#

this is the smelter to constructor setup

vapid gorge
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Depending on what you're doing you might find it easier to manage using a single node for one part, that way you have more straight forward manifolds

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at least early on

fierce ruin
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i produce iron plates 2x as much because of what the second floor does

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this is the constructor to storage, i will explain the lifts, they're terribly placed due to space limitation and partially laziness

vapid gorge
fierce ruin
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i tried to make it so the conveyers be neater and wont overlap, but the conveyers wouldnt comply due to steepness limitations so it turned into this

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at least the output is somewhat nice (thanks conveniently placed smelters)

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ill add a door when i unlock it in the awesome shop

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the game also broke and now i have hub parts when i shouldnt

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i just threw it in the resource sink

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it wont let me

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i thought this building was not going to be so big

fierce ruin
oblique hollow
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alright so slight pipe meta time

the reason mk 2 pipes are so finnicky is because they have the same volume as mk 1 pipes

pipe pressure (and thus flow) depends on volume

so a change in volume affects flow in mk 2 pipes twice as much amd as fast as a mk 1 pipe

remote ice
#

so that should mean it only causes issues when you connect MK1 and MK2 pipes, right?

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or is it something to do with the relative tick rate of the fluid simulation, and MK2 is fast enough to run into issues but MK1 isn't?

oblique hollow
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a mk 2 pipe can be at 300 flow if it is half full

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thats double the flow rate change per volume

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mk 1 pipe can only be at 300 if at full pressure

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so a slight change in volume there doesnt decrease flow as hard

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in general, this is why mk 2 pipes fluctuate a lot easier than mk 1

wind spade
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do you think that doubling mk2 pipe's voulme would resolve a lot of their issues?

oblique hollow
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it would possibly make them less prone to jump up and down

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but it also means they take twice as long to fill

remote ice
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that's not so bad since the flow rate matches. I guess it might be a issue when you use them for low-flow situations

oblique hollow
#

low flow would be really bad with mk 2

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but that also means you shouldnt use them for low flow

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honestly, intermediate pipe tiers would be interesting

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so you need to pick whatever mk is best for a given flow rate

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i think a small though experiment might be suitable.

imagine a pipe that has a flow limit of 1200m3/min

lets imagine this pipe has a volume of not 1.327 m3/m, but 0.6635 m3/m

a 20 m long "Mk 3" pipe like this would have a volume of 13.27 m3

that means that for each cubic meter of volume, you get around 90.43 m3/min flow change.

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For a 20 m long normal mk 2, this flow/volume is 22.6, for a mk 1 its 11.30

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so if you disrupt a hypthetical 20 m long mk 3 and its input flow drops, it would empty itself in around 0.66 seconds (probably longer due to the relation of volume to flow)

vapid gorge
oblique hollow
#

im tempted to try and mod the mk 2 pipe and see if that fixes something

wind spade
#

inb4 Sev's "Mods 🤢"

oblique hollow
#

If Sev was here thered be one of 2 outcomes

  1. mods 🤢
  2. im trying to fix a bug and he said that kind of modding is ok with him
magic egret
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i think the problem is that both kind of pipes are the same size and have the same volume and flow capacity but mk2 somehow has to fit twice as much

oblique hollow
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its what i just said above

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mk 2 has to move twice as much for the same volume

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meaning pressure changes twice as fast in relation to a fill volume change

magic egret
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i think you cant really solve that with anything resembling real physics

oblique hollow
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i tried and tested a lot

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after like 900 hours, this is a deduction from my side

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mk 2 is too small for its own good

magic egret
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yeah

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but if you make it bigger it wont fit on the connectors anymore

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so its tricky

oblique hollow
#

i mean changing a variable

magic egret
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maybe the best solution is to either remove mk2 and make mk1 carry 600, or make mk1 like a mk2 but with a limit

oblique hollow
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not actually making it bigger lol

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just change the volume variable to be twice as big

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it will still be the same on the outside

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just "bigger on the inside"

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we dont have to adhere to physics here

magic egret
#

yeah

wind spade
#

lol

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"chonky mk2 pipes" - new mod by McGalleon coming soon

oblique hollow
#

"Mk 2: Electric Boogaloo"

wind spade
#

extra bonus - pipe models are now twice as big so they look funny

oblique hollow
#

twice as big but still connects to everything xd

wind spade
#

yeah

magic egret
#

have an adapter for the small connections at the end

oblique hollow
#

oh yea fun fact, you wouldnt have to make the pipe that much bigger from the outside

#

since volume of pipe scalesnwith the square of the radius

wind spade
#

I don't care, make the radius twice as big for extra memes 😛

oblique hollow
#

only needs to be 41. 5% bigger

magic egret
#

maybe they should add more real world problems to the pipes so we can be busy dealing with that lol

oblique hollow
#

ugh, imagine friction

magic egret
#

or pressure drops from bends

oblique hollow
#

bleh

magic egret
#

pipes suddenly exploding when you close the wrong valve lol

wind spade
#

just remove pipes, we were fine without them

oblique hollow
wind spade
#

good old oil extractor mining full barrels of oil

magic egret
#

i want to be able to have open pipes to build waterfalls

remote ice
magic egret
#

or the machine

remote ice
#

also fun fact, pumping shit is actually really annoying and complicated

magic egret
#

yeah it is

remote ice
#

pumps have whole fucking charts for how much pressure and flow you get in different situations

#

you need different types of pumps for different fluids or stuff like slurries

#

different types of pumps have all sorts of limitations - you can't run some dry, you can't run positive displacement pumps without a pressure release or something fucking explodes, some don't even run on electricity...

#

thank fuck we just have magic always work pump

#

imagine if there was a entire unique type of pump, and piping, just for moving Nitric Acid. That's basically how it is irl

wind spade
#

nah you're lying copper sheet pipes are great for everything even moving molten metal wdym

magic egret
#

oh yeah pipe corrosion

#

and clogging

remote ice
#

ok our pipes would probably never clog realistically speaking. Not unless we're pumping something that solidifies inside it

#

they're fucking gigantic

#

honestly they might even be excessively large for a flowrate measured in cubic meters per second

magic egret
#

eh even with the water deposits might form over time

#

limescale and such

remote ice
#

yeah water is funny

#

those floating intakes should probably clog, or something

#

there's no way they're filtering all the water enough for most industrial processes

magic egret
#

yeah lol

#

we should probably have a distiller machine or something

#

produces distilled water and limestone

remote ice
#

though, interestingly, the pump on the water extractor is pretty realistic

#

... possibly comically large, i admit i've never even seen a centrifugal pump that can handle 5,000 liters per second

magic egret
#

it looks like a kind of centrifugal or turbine pump yeah

remote ice
#

but they're well done except for the fact that the inlet pipe goes in the center, not the back

#

also that thing should totally have more than 10 meters of head lift

#

10 meters of head lift is so short it barely reaches above the top of the pump

#

instead it should have the...

vapid gorge
remote ice
#

pain chart

glad vigil
#

Imagine all machines breaking or malfunctioning over time

magic egret
#

delete and rebuild your factories periodically due to material degradation

glad vigil
#

Resource nodes depleting over time

#

Foundations and factories having physics and breaking

magic egret
#

realistic hand crafting

glad vigil
#

Byproducts of all resource refining processes

magic egret
#

pollution

glad vigil
#

The need to reject broken parts that may appear at any stage of production

glad vigil
crude coyote
#

manta moth poops on your factory and the giant tick whale thing kicks everything over

magic egret
#

hog bites you you bleed to death and save is deleted

#

you pet the lizard doggo and it gives you a deadly alien disease

timber flare
#

Subnautica style

glad vigil
#

Radiation not killing you, but it will cause cancer after few years of real time played that can’t be dealt with

#

Lizard doggo rabies

magic egret
#

take off helmet to drink coffee and die from poisononous atmosphere

glad vigil
#

Exposure to alien artifacts causes schizophrenia and hallucinations

magic egret
#

comply

#

i wonder whats actually at the bottom of those void holes

fierce cypress
magic egret
#

so youd think

#

but no you just die

wide roost
#

I'm a bit lost on this. I'm trying to engineer 300/min throughput (to manage train usage for a factory). Two 480 belts are coming out of the container, passes into the merger (which does not back up on the slow side), goes into a splitter with a 120 and 60 out, the 60 is split and half goes "forward" and half goes back to the start. My math says this should be 150 on the output after the merger and with being two of these that should total 300, but the efficiency checker mod says 180 (360 total), am i right?

wind spade
#

balancing 🤢

wide roost
#

it's all gonna be ripped out when the factory is finished, simply testing for train throughput to see if one train is enough

wind spade
#

for that it's just enough to see if the count in platform goes up or down as train arrives 🤔

magic egret
#

if you loop the 30 back to the start doesnt the input just become 990 instead of 960

#

as far as the splitters are concerned

frosty owl
magic egret
#

theres a throughput counter, you could try that

frosty owl
#

Also, there's no long answer, that was it

frosty owl
wide roost
#

cheers guys

mortal shadow
zinc eagle
#

how much uranium fuel does an atom generator uses/minute?

oblique hollow
#

0.2

worldly vector
#

should I use the excess oil residue for fuel? sounds the best to me.

oblique hollow
worldly vector
#

i am.

oblique hollow
#

more xd

worldly vector
oblique hollow
#

more

worldly vector
#

i could use some fuel tho

oblique hollow
#

well if you have fuel gens you can replace all those with them

worldly vector
#

thats what I´m planning to do

#

I´m currently working on unlocking them, only need some computers. I´m crafting these by hand/semi manually with assemblers, because I will use MK4 belts for new factories after that. I will also need to upgrade my steel and Iron factories, so I can get more

#

more of everything that is.

#

I just realised that optimising production will mean that I will have to tear most my factories down to rebuild them

uncut sigil
#

And the factories you tear down get bigger and bigger....

glass mulch
#

Help: I wanted to build a bus system (like you would do in factorio), but I just don't find a viable way to fill the lines again.
In factorio you would just build a chain of prioritized splitters, but that doesn't work here because splitters and mergers are different things here.

Has somebody done this before and could give me an idea?

worldly vector
#

there will always be space, you just gotta find it

uncut sigil
worldly vector
glass mulch
#

I build many modular bases by now, but I found the idea of a mega bus base interesting.

Yeah a bunch of belts and I want to take from the lowest one and then feed the upper ones into the lower ones.
But with a overflow system, so only as much feeds into the lowers once as needed

worldly vector
#

interesting

glass mulch
#

Problem is mergers and splitters arent able to connect to each other directly, so you need a belt in between, but when filling mats from one belt to the other you would shortly have more materials, which in case don't fit on the belt

worldly vector
#

I´m also making modular factories, and i havent solved that "Main Base" problem. My solution would be to use trains (once i have them) and get the into a base. Belts seem like a lot of work

worldly vector
#

extend a belt, place a splitter or merger on that and you have them really close with clipping

#

basically direct isnt it

#

lemme test if it even works

glass mulch
worldly vector
#

well it doesnt work anyway.

#

its too close for the game to like it

glass mulch
#

yeah, sadly 😄

oblique hollow
#

two splitters too close will not function as a balancer either

#

it will just merge one side to the other output and block another output

worldly vector
#

for me it didnt even convey anything

glass mulch
#

btw, how big is the inventory of splitters and mergers?

worldly vector
#

they dont have an inventory

#

they just send stuff right through

#

thats what you mean right?

oblique hollow
#

usually they try not to store things

worldly vector
#

they can store things? like just a wee bit

oblique hollow
#

ye

glass mulch
#

yea and I think it's kind of annoying 😄
But maybe just a thing to get used to

worldly vector
#

finally finished the fuel power and mk4 belt milestone

thorny marsh
worldly vector
oblique hollow
#

residual fuel is an ok choice to make

#

less space needed that coal gens

worldly vector
#

i need more power anyways

#

note that I´m only using one of six oil nodes at my oil place

#

i dont want to go super size yet tho

glass mulch
#

Are there any compact Belt compressor designs for 3 or more vertical stacked belts?
(The one for 2 belts on the wiki would get way to big if extended for more belts)

worldly vector
#

how much fuel do fuel generators burn?

#

like how much a minute

glass mulch
worldly vector
#

hm nice thanks

#

so. would have enough oil for 100m² fuel a minute.

#

enough for 8.33 generators

#

i could also easily expand the oil, I still have 5 unused oil nodes

#

thats a lotta oil.

maiden edge
#

So whenever im building powerlines and place a power pole with it, it always places a mk. 1 power poll. Is there a way to make it place a mk.2 power poll instead without manually placing the power poll and connecting them

worldly vector
#

like place mk2, connect, repeat

glass mulch
#

Hold the quick switch button

#

Oh, nvm. It switches to the power pole completely

glad vigil
#

You can place mk1 powerpole first, then upgrade it to mk2

worldly vector
#

i guess

#

so, the oil residue now will go into these refineries, then into 3 generators. the fuel i make could supply 8 fuel gens

#

excess fuel would be pumped upwards in some silos, that i will build later

#

will use one of these for that. will only go upwards if all bottom pipes are filled

yes i am actually learning things

worldly vector
#

why is it not cantered. why.

#

is there a way to get this straight? i´m having trouble with this

glass mulch
#

Shouldn't you just be able to scroll to rotate it straight?

wicked tinsel
#

vertical pipes often fail like this

wicked tinsel
#

especially if you connect two vertical connectors

worldly vector
#

apparently they allign to north east etc

wicked tinsel
#

make the horizontal pipe, put connector on it, connect vertical pipes, scrap horizontal parts

vapid gorge
worldly vector
#

thats kinda the plan

#

the current setup wont be final

#

i will take the better recipes later

vapid gorge
worldly vector
#

will do that

unkempt acorn
#

So quick question here... but im nearly done with my fuel set up. Each floor has 136 Fuel Gens. The original Idea was to allocate one pipe of 400 to each set of 34 fuel gens. but im wondering if this new idea is any good? merge 2 pipes of 400 at opposite ends that feeds 68?

worldly vector
#

this is how my stuff turned out

versed violet
#

Finally, after hours and hours of playing, my cleanup facility managed to process over quarter of my Uranium Waste backlog.
Started with 4M+, and here is today state:

#

The nuclear exclusion zone still looks like this 😊

remote ice
#

ah, yes.

#

Chernobyl.

dense cave
#

IEA is going to come for your ass for improper storage of nuclear material

ivory bison
frosty owl
#

@brittle saffron Sorry for late, a night has passed 😅
I counted between 1 and 2 belt segments per belt. 1 segment is a straight belt (maybe starting/ending) with a turn), 2 segments are needed to make a proper 90 degree belt.
In other words, I'm counting 1 object per item the dismantle tool could detect

I realize it's still hard to make clear comparisons with the example I gave, so I'll try to give a different example that, while more "extreme" in its numbers, should be closer to your design choices thinking_helmet (having the inputs for the manufacturers being made in a different building/location)

The setting: you're making a facility to process all Uranium (2100/min) into Uranium Fuel Rods (50.4/min). This requires 84 manufacturers to process the Uranium into the 2100 Uranium Cells/min needed. The cells are then fed 1:1 to just as many manufacturers making the Uranium Fuel Rods. I'd like to focus on the remaining 3 input items needed by the manufacturers making UFRs, which are:
Electromagnetic Control Rods 168/min Beacons 100.8/min
Crystal Oscillators 50.4/min

Now, I see 3 ways to use as little belts as possible to feed the manufacturers in this scenario. In order of belts/splitters needed:

  1. one manifold per input item (3 splitters per machine + 3 belts, ||assuming manifold feeding to only 1 side since the Cells' manufacturers would be on the other side|| totaling 83x3 splitters + their 3 connecting belts)
  2. one sushifold for all the items (1 splitter per machine, totaling 83 smart splitters and one connecting belt)
  3. one sushi balancer for all the items (Splitting one input in 84 parts requires a 1:7 split followed by a 1:12, for a total of 53 programmable splitters and connecting belts. The final splitters each need only one belt to feed the manufacturers connected to it)
mystic flower
#

Ok is this bug, or I understand this in a wrong way? I have four rafineries for bauxite, which each consumes 180m cubic of water.... which is in total 720 cubic meters of water....

Then I have connected these 4 rafineries to two another rafineries, which process the alluminum scrap, which produces each 120 cubic meters of water.... (240 in total)

So I have 4 water pumps (4x120 = 480)

So in the pipes system should be enough water....

But problem is that these rafineries stops, becuase water system has too much water.... but why?

fierce ruin
#

are mergers more efficient in a 2 to 1 setup or no difference?

maiden edge
mystic flower
#

I do not use liquid buffers - as each input and ouput has its own right?

magic egret
#

its because the way you built your pipes, the water from the extractors blocks the backflow from the refineries so they get stuck

#

at least thats what usually happens

#

you need a variable priority junction as explained in the pipeline manual on page 14

#

that way you can safely feed the water byproduct back into the refineries

oblique hollow
#

make all the pipes into a loop, a big circle

#

so it can flow both ways

woeful moth
#

Hi, I have a problem I am new to satisfactory and I want everything to be perfect but I don't understand how to do all math and percentages. Can somebody help me with it?

prime night
#

they pinned a calculator, but i too would like to know the math formula's so i can get some practice in

#

though i'm not playing atm, but was hoping they'd pin a cheatsheet

versed violet
woeful moth
#

Thanks

limber cradle
#

I'm planning to make a supercomputer factory, are any more alternate recipes advised?

remote plover
#

quartz recipes are good

#

silicon circuit boards and crystal computers

limber cradle
#

I'm sick of oscillators tbh

#

but thanks, the rest seems really good

wind spade
#

fused quickwire

#

steamed copper sheets, steel screws

#

wire or cable alts as well based on your preferences

limber cradle
#

thanks

livid raptor
#

cable alt with rubber.. you already have rubber in the mix so if you can put up with assemblers instead of constructors, the throughput of cable is pretty good

river chasm
#

how would one balance 6 full mk5 belts into 4? if it's possible

wind spade
#

if they are full, how can you make less belts out of more?

#

also, why do you need to balance them?

cinder silo
#

Maybe he just wants 4 belts of 1170

river chasm
#

*she

#

I guess I could work with a 6 to 8 balancer

river chasm
wind spade
#

huh

livid raptor
#

I use it for my modular factories.. so each floor is balanced but the building's floors are filled with a smart manifold

#

this way only the first floor is running until the input products start to backup, then they overflow and kickstart the second floor.. and so on

remote ice
#

question

#

am i the only one who builds balancers out of industrial storage containers

#

since they have 2 belts in and 2 belts out, and output evenly so long as input is greater than o utput

ashen furnace
#

192 on 1xMk2 miner overclocking.
Spread for splitters to calculate correct volumes of ingots to each crafter.

This is all for 1x assembler of modular frames. Reinforced plates and rotors.

Including some for the tickets

limber cradle
#

gonna test it out

livid raptor
vapid gorge
livid raptor
vapid gorge
#

Well this makes the input less rather than merging them so should be fine?

river chasm
#

all my machines are fully overclocked, always

vapid gorge
#

Why do you enjoy pain. XD

river chasm
#

im a masochist /hj

livid raptor
#

i do it for higher tier factories

river chasm
#

also, I'm being conscious of the object limit

#

and hooking up machines is less painful

vapid gorge
#

You’re also making the whole thing have multiple dependencies with the other merged belt. Much harder to trouble shoot, messier to set up

river chasm
#

I found a better way to divide the belts

vapid gorge
river chasm
limber cradle
#

but generally that would require you to waste some resources to make sure you are making more than you are outputting

#

just so it balances

remote ice
#

though i don't do that since i mainly used it as a imperfect balancer to even out resource input from multiple nodes that i didn't keep track of the purities of

#

far from perfect, but a 4x4 ISC balancer is a lot simpler than doing it with belts

#

and also has no clipping

limber cradle
#

is it still satisfactory

#

without any clipping

cursive garnet
#

Curious for your guy's opinion on this: I have a factory making 1080 steel/min and I'm wondering how I should divide that up between steel beams and steel pipes?

livid raptor
#

probably more pipe than beam.. alt recipe for rotors out of pipes and wire.. so motors purely from pipes and wire..

burnt wraith
#

the only thing I have that uses beams is versatile framework

livid raptor
#

heavy frames?

burnt wraith
#

pipe

livid raptor
#

and encased beams.. which need beams

cursive garnet
#

I have the alt recipe for steel screws but that doesn't require much in terms of steel beams

burnt wraith
#

encased beam: pipe

livid raptor
cursive garnet
#

The alt for encased beams is a 2/min slower though (albeit much more efficient)

#

Okay I'm just gonna go with 480/min pipes and 90/min beams considering I already have infrastructure in place to support exactly that amount of pipe throughput

livid raptor
#

this makes me rethink my steel train station now.. I have producing encased beams and stators.. steel split in half and using the copper and concrete that was next to it.. would it be better to convert it all to pipe? I have beams coming from a different factory, this was dedicated to encased beams

crude coyote
#

I make a small amount of steel beams but most of my steel goes to pipes (encased industrial pipe, heavy encased frame etc)

cursive garnet
#

I realized like an hour after I set everything up I could have done 540 pipes and 60 beams but oh well

#

not going back and redoing it for the 3rd time

crude coyote
#

doesn't really matter tbh, just put up a new steel factory

remote plover
#

I think it kind of balances out over time

remote ice
#

no, that is correct. It's impossible for a train station to output 2 full belts

maiden edge
#

why does flow rate in pipes fluxuate so much

#

like i should have a constant flow of around 500 but it dips down to nothing at times

remote ice
#

the output of machines isn't constant, it fluctuates. So flow all along the pipe will fluctuate too

#

you can reduce or eliminate this with buffering, but it's not strictly necessary

still trout
#

since you should be getting 500, it's completly fine

limber cradle
#

do I need to add a pump on every split

#

or is one before it splits enough?

crude coyote
#

welcome to "let's trigger all the perfectionist/anal-retentive people with an innocuous screenshot" TV show

#

one before it splits is enough, assuming all else is adequate (e.g. flow, etc)

limber cradle
#

thanks

#

It looked obvious at first but then I realised I've never split a pipe before getting it to adequate height

crude coyote
#

headlift from a pump will apply downstream to all splits, unless it gets reset by something e.g. an unpowered pump

oblique hollow
#

while normal pipe mechanics should make this work, its not reliable actually

#

so pumps are needed

limber cradle
oblique hollow
#

your piping here is unfortunately the worst way possible

limber cradle
#

now it is even more uneven

median heath
#

Oh you don't need pumps, you need valves for that system.

#

1 pump at the start will headlift the entire line, but valves are key for vertical pipe manifolds.

oblique hollow
#

why would valves help

median heath
#

Flow limit.

median heath
#

Valves keep the amount needed in each section so the fluid actually goes up reliably.
*ofc requires full pipes for consistency.

#

You valve the horizontal sections of the pipes.

glad vigil
#

Pumps are like valves, but they can also be turned off

median heath
#

Pumps are not like valves because they don't have a flow limit setting and they also don't allow backpressure.

supple belfry
#

Question in this vein: do valves actually work? I recall trying to use them on my first aluminum setup and feeling like they were totally ineffective, and seem to remember hearing several people on the subreddit affirm as much.

median heath
#

If you set one to say 250, you'll be getting like 240-260 through depending. It's not a hard-stop at 250.

#

Idk if anyone has tested exactly how imprecise valves are, but I could try some things in my fluid dynamics room 🤷‍♂️

oblique hollow
#

it does not allow 260 at limit 250

#

thats nonsense

#

at best its something like 251.2 or whatever

median heath
#

I apologize for exaggerating.
Like I said idk if anyone has testing how imprecise they are so my ability to give an accurate range is lacking. 🤷‍♂️

oblique hollow
#

ive used them often enough and the inaccuracy seems more like a display issue

#

and mk 2 pipe perfomance seems consistent too

median heath
#

Less than a percent of bleed is completely acceptable tbh.

#

If error and there is no bleed, great, but if accurate and it's that low, perfectly fine.

oblique hollow
#

in most cases the inaccuracy is negligible. it does it accurate enough for the machines

#

and it always seems to be less than 1%

#

in my case, its a refinery set to 600m³/min alumina solution, split into 5 refineries

#

and i have a valve set to 480/min

#

it shows as 482 (481.9 in the valve)
but the first refinery still isnt starving

#

i could probably let this run at mach 30 for hours before anything shows up

#

if even

crude coyote
#

main issue with valves is the need for full pipes before the valve to actually get the valve throughput

#

but that is easily solvable and even more so now that saveload loss is no longer a thing

oblique hollow
#

yep

#

it seems to me though that water extractors have a bigger inaccuracy

cursive garnet
#

I have a factory making 1920 iron ore/min and idk how to divide it up between the various parts that need to be automated

oblique hollow
median heath
#

^

oblique hollow
#

pick a random amount of output if you dont know how much you want to make

#

thats the best way to go about it

median heath
#

People keep trying to solve forwarda and I don't understand it. 🤷‍♂️

cursive garnet
#

Currently what I'm doing, but I'm trying to plan for end game as well (currently working on tier 5 and 6) and trying to plan to have enough output

median heath
#

You can't plan for endgame until you know what you want to do for endgame.

oblique hollow
#

there is no "best amount needed" for the endgame

cursive garnet
#

I have a general idea, and I know it involves lots of stuff I currently need to automate

oblique hollow
#

it all comes dont to much much you are willing to build

median heath
#

This is why I am not memeing with how I label tiers.
Game does not start until you unlock mk5's.

T0-2 = Onboarding
T3-4 = Prologue
T5-6 = Tutorial
T7-8 = Game Starts

oblique hollow
#

you cannot preplan best dedication of inputs without knowing outputs

#

so now you just pick at random

#

and if its not enough anymore in the future (which it WILL at some point), you build more

#

thats the game loop

#

dont try to solve it all from the start

#

you solve it as you go along

frosty owl
remote flame
# cursive garnet I have a factory making 1920 iron ore/min and idk how to divide it up between th...

The way I always playthrough satisfactory is minimalistic. Until I have sufficient aluminium production and the materials to make MK3 miners, I don't look at 'what are my inputs', I look at 'if I build non stop a major facility, how much of each resource am I expecting to use per minute so supply meets demand'. Sevrahns way of looking at it is completely right, the game truly starts right there at tier 7-8 because you can build anything you want from that moment forward, knowing it can not be pushed further beyond the Mk3 miner extraction rates and MK5 belt limitations. And with alt recipes.. no need to look at inputs anymore lol

But anyway to roughly answer the question...
Iron rods and plates, I on average burn 60 rods a minute, 80 plates a minute over a whole factory build. So you could try those numbers.
I burn 30ish rein. Plate and 20 modular frames a minute similarly.
Screws.. you don't need it late game, 40 a minute is overkill. Rotors.. 30 a minute.
I guess I'd design the factory (if I was you) to be a supply hub, it serves no purpose other than fuelling the future projects

cinder silo
#

My aluminium production went to crap after I demolished the plates/casing plant that I was unhappy with so now there are just 144 smelters sending ingots in to a sink again 😡

median heath
#

Don't let it go to crap, let it go to SCRAP!

cinder silo
#

🤣

tawny chasm
#

also, the game starts when it starts

#

you're just talking about when you can start building endgame, with max logistics possible, etc

#

like without any planning for 'i can expand this way when i get faster belts' or whatever

wind spade
cursive garnet
median heath
#

QW Stator using Fused QW
2 Stators = 1.25 Ct Ingot, 6.25 Cu Ingot

Base Stator using Fused Wire
2 Stators = 0.5333 Ct Ingot, 2.1333 Cu Ingot

Base Stator using Iron Wire
2 Stators = 8.888 Fe Ingot

@tropic hawk not entirely sure why my brain chose this comparison... but it started to change my mind on Fused Wire until I just changed it to Iron Wire... and this is why I don't used Fused 🤷‍♂️

#

(Also has me questioning what the purpose of the QW Stator alt is? Would it just be saving space at the cost of higher resource requirement?)

mint sedge
#

It does seem poorly balanced when compared to using fused wire

winter obsidian
#

Not only should you look at the input, but the QW version does 8/min where just using wire is 5/min. If you are also have power concerns, QW is is 112.5MJ per item where Wire is 180MJ per item.

median heath
#

Um...
The x/min value will be whatever I set it to. So that's not really an accurate comparison. (per minute per machine matters as that tells you what the space factor is)

Game doesn't do anything in MJ except vehicle fuels.

wind spade
#

And generator fuels 🤷

median heath
# wind spade And generator fuels 🤷

Generators do things in static MW.

Best example of this is Compacted Coal.
If you look at it in terms of MJ, you should never burn it because it is a net MJ loss considering the production chain.
But because the game doesn't do power in terms of MJ, and cares only about static MW - burning it is a gain by the game's standards compared to just regular Coal.

wind spade
#

Game calculates stuff from fuel MJ 🤷

median heath
#

Can you say that with more words?

#

Because I am unclear on your meaning.

Game does things in MW. Something either is on or off.
If on, requires MW.

wind spade
#

I'm still talking about generators

median heath
#

I'm still unclear to your meaning.

wind spade
#

game knows

  • generator output in MW
  • fuel's MJ

everything else is a calculated value displayed to user

when gen is burning fuel, the game is reducing item's MJ to produce MW, hence calculating with MJ

median heath
wind spade
#

I'm pretty sure it is that way

median heath
#

"Pretty sure" unfortunately doesn't cut it for me on this particular thing.

Because if you're right... I'm confused because why make the game constantly convert one value into another when you could just have it using the other value with no conversion runtime required?

wind spade
#

Caculations are then just every tick: current fuel mj -= gen mw * delta

median heath
#

I don't think they did anything that special with generators, but I could be wrong.
My perception of how they operate is nearly identical framework to every other machine in the game. Input and Cycle Time. Just they have no output.

oblique hollow
#

its not energy negative

#

sulfur has no inherent power value

#

so best you can assume is all the miner power and assembler power

median heath
#

Yes...

#

That is what the whole MJ thing was...

wind spade
#

(and some of them still do)

median heath
#

MJ spent running all Miners and Assemblers over time, converted in to MJ...
@oblique hollow I know you were around when that was all presented...

median heath
oblique hollow
#

Uh yeah but again, assigning items that dont have a power value power is meaningless

#

in the game code, fuel items store their energy as a number

#

and yes, it technically is the MJ value

#

but MJ is useless for all other items

#

because we dont care about the power spent on a single item

median heath
wind spade
median heath
#

Which means MJ matters for... Bioburners 😂
And everything else can just be simplified to burn time.

wind spade
#

can be but isn't

oblique hollow
#

even with assemblers MJ math for comp. should not be negative

#

i dont get where the hell that came from

wind spade
#

burn time is a thing that changes based on clock speed, MJ stays fixed no matter what

oblique hollow
#

5 coal + 5 Sulfur = 5 compacted.

15 MW assembler + some MW from miners and then water extractors

median heath
wind spade
# median heath So it's carryover from the old system. 👍

looking at it from developer's point of view:

  • the less calculations with decimals you make, the more accurate will the calculations be

so, for your's burn time approach:

  • calculate burn time
  • calculate production
    -> results in two calculations

while when using MJ:

  • calcualte production
    -> only one calculation, imo better
oblique hollow
#

2 assemblers take 30 MW and make 525 MW of power in the end

median heath
#

Using miner mk1's:

Coal costs 5MJ to make and gives you 300, so it is a net 295 MJ per unit.

Compacted costs 5 MJ per both Coal and Sulfur, and an additional 36 MJ per unit from running the Assembler (15*12/5). Gives you 630 so that is a net of 584.

The BAD argument was that 2 Coal nets you 590 MJ where 1 Coal + 1 Sulfur nets you 584.
Which is stupidity because the way power works now is just static MW.
Where it takes 15 static MW to run the Assembler, but Compacted can run 2.1 generators compared to Coal's 1. Which is 157.5 MW vs just 75 MW.
Take out the 75 and the 15 and it is still a net gain of 67.5 MW to your power grid per item.

#

@oblique hollow

wind spade
#

The BAD argument was that 2 Coal nets you 590 MJ where 1 Coal + 1 Sulfur nets you 584.
that's actually correct argument, but it implies we're comparing 2 coal vs 1 coal + 1 sulfur. Which in most people heads we don't, because when they are comparing coal vs compacted, they compare 1 coal vs 1 compacted.

for math people, the way you shared is a legit way to compare them, expect it implies 1 coal has same weight as 1 sulfur, which it rarely does.

#

number of generators it can run is only relevant for calculating water intake (which also reduces the total MJ/MW)

median heath
wind spade
#

that isn't relevant at all, unless I don't understand what you mean

#

net MJ can be easily converted to net MW 🤷‍♂️

median heath
#

Put equal weight on sulfur.
The fact it is 6 MJ less by comparison isn't relevant because the way your power grid works is static amount of MW all the time and the static MW output is a net positive even if the MJ is a net negative.

#

(MW net is +45.5 per unit if you account for the extra Water Extractor)

wind spade
#

the problem isn't MJ or static MW. It's that you're calculating with items, not items/min

median heath
#

Multiply every number above by 60 and boom, items per minute...

wind spade
#

which will get you MJ/min -> convert to MW 🤷‍♂️

median heath
#

...

oblique hollow
#

If i run the math:

3.75 MJ per coal
3.75 MJ per sulfur
36 MJ for assembling
630 - (7.5 + 36) = 586.25 MJ net

1 Coal = 300 - 3.75 = 296.25MJ

im ignoring water extractors since those are a static thing for coal power

median heath
#

3.75 MJ per Coal is gotten.. how?
When a mk1 miner costs 5 MW to run?

oblique hollow
#

i assumed mk 3 lol

#

480/min, 30 MW

median heath
remote ice
#

is it even the right idea to compare just the power output? That's hardly the sole factor for how good it is in practice; complexity, time to set up, etc are also important

oblique hollow
#

and?
if you double coal, you also need to double compacted

wind spade
#

ignoring the extractors (they are almost equal) and miners (they are equal assuming equal purity):

  • 50/min coal produces 250 MW
  • 25/min coal + 25/min sulfur with one assembler produces 262.5 MW - 15 MW for assembler = 247.5 MW (and needs slightly more water)

I calculated with MW and still got result that coal is better, your math must have some issue in it

oblique hollow
#

saying "i just need to double coal" is not a valid comparison

median heath
oblique hollow
#

its not an equivalent transform

median heath
#

The premise is that this was bad...

oblique hollow
#

i thought the premise was we tried to disprove the old argument of "compacted is power negative"

wind spade
#

but coal is still better 😛 the argument isn't bad (or rather it may be bad, but it gives correct results)

oblique hollow
#

via MJ in this case

wind spade
#

compacted coal is worse, no matter if you calculate with MJ or MW (worse = comparing X coal vs X/2 coal + sulfur)

oblique hollow
#

because at this point im confused

wind spade
oblique hollow
#

why the hell would you half the compacted when comparing it to coal power

#

sulfur has no burn value

remote ice
#

wait, is this on the metric of adjusted resource value?

#

because if so then yes, i think compacted comes out behind

wind spade
#
  • yes, adding extra sulfur to existing coal means you get more power
  • no, replacing half coal with sulfur doesn't result in more power
remote ice
#

if we're mixing up the MJ value with the WP value this makes sense

oblique hollow
#

who cares bout WP

remote ice
#

because sulfur is roughly 5 times less abundant than coal

wind spade
#

WP is irrelevant here

remote ice
#

but i'm saying if someone is confusing MJ with WP, it makes sense

#

so maybe that's whats happening

wind spade
#

we're just talking about if compacted is better than coal and in which conditions.

#

result is

  • yes, adding extra sulfur to existing coal means you get more power
  • no, replacing half coal with sulfur doesn't result in more power
median heath
oblique hollow
#

exchanging sulfur for coal in compacted is a non-uniform exchange.
before, it was 300 MJ + some MJ for extracting = 630 MJ

with double coal its 300 + 300 + some for extracting = 600

wind spade
oblique hollow
#

why would we compare 2 coal

wind spade
#

The BAD argument was that 2 Coal nets you 590 MJ where 1 Coal + 1 Sulfur nets you 584.

  • from Sev's MJ example
median heath
#

Ok so fuck...

#

Now I am back to "why would you ever burn Compacted...?" And why the hell would they make it worse?

oblique hollow
#

its not worse because comparing 2 coal to 1 compacted is not the same.
if i compare 10 generators vs 5, guess which power plant comes out on top?

median heath
#

6.666 is beating 7 though.

oblique hollow
#

120 coal makes 8 gens
50 compacted makes 7

#

assume 8 gens for both and then calculate MJ

median heath
#

100 makes 6.666

#

Less than 7 shouldn't beat 7.

oblique hollow
#

feed 8 gens with compacted and tell me the MJ you need.

median heath
#

You're forcing it to your comparison.

wind spade
#

calculating based on gens needed is weird tbh. you can always build more.

remote ice
#

okay but here's a question: when would you ever have the choice between 2 coal or 1 coal+1 sulfur

oblique hollow
#

of course you can always build more. and of course you can always just double the amount of coal to feed into your power plant so what is the damn point

wind spade
#

point is, you need to decide what you want to compare:

  • fixed amount of resources coming in
    or
  • add sulfur vs not add sulfur
median heath
wind spade
#

you can't always double amount of coal, there's resource limits, either local or global

remote ice
#

yes but the entire premise is that you can double the amount of coal, because the entire choice we're talking about is "do i pick 2 coal, or 1 coal and 1 sulfur"

#

if you can only pick 1 coal and 1 sulfur, then you go with that and it's unambiguously a upgrade over just 1 coal

#

even if 1 coal 1 sulfur was a slight downgrade compared to 2 coal, there should be virtually no situation where it matters because no one will be presented with that choice

median heath
#

I know in the grand scheme it doesn't matter because you always switch to nuclear or turbo...
But like.. this shouldn't even be a debate. Compacted should blow normal Coal out of the fucking water and I don't understand why it doesn't...

remote ice
#

it does, kinda

#

incorporating sulfur into the chain effectively turns it into coal

#

so long as you have enough coal in the first place, which you should, because there's way more coal around

oblique hollow
#

assume compacted wasnt made with sulfur but water

remote ice
#

1 coal gets you about 300mj, 1 coal + 1 sulfur gets you about 600mj. So in practice, incorporating sulfur into the process basically lets you convert 1 sulfur into 1 coal.

#

granted if you ask me, this still kinda sucks because sulfur is five times less common than coal, but sulfur is also kinda useless till tier 7-8 and coal is useful for steel so...

median heath
#

1 unit gets 300, 2 units gets 600
or
2 units gets 630, but subtract everything needed to combine those 2 units.

remote ice
#

yes, so basically you're supplementing your coal production with sulfur

median heath
#

Increase burn time to 9s and you're solid. But right now I am back to the position it should never be burned.

oblique hollow
#

ok, other argument.

assume it was made with 1 coal and one coke. both have a MJ value, so you wouldnt swap out the coke with coal due to MJ conversion

remote ice
#

why? sulfur is virtually useless before you get to batteries and stuff. Might as well burn it

#

unless you have more coal than you need, it's useful

median heath
remote ice
#

granted i didn't have much of any sulfur either so it didn't help, but still

median heath
oblique hollow
#

compacted is effectively diluted coal

remote ice
median heath
remote ice
#

that's not massive

#

its a middling factory

median heath
#

Why are you building 300 machines during the prologue/tutorial?

remote ice
#

it was hardly the tutorial, it was tier 4

median heath
#

That's prologue.

#

Not even tutorial yet.

remote ice
#

and because i wanted to get a good factory layout that would last me for a while, reorganization is always more of a pain than just planning big from the start

median heath
#

I truly don't understand how your mind works 🤷‍♂️

remote ice
#

well i could just take that amble production and feed it in to supercomputers and cooling units and stuff

median heath
#

You have neither of those at T4

remote ice
#

yeah but i was going to make them, so why wouldn't i put down the foundations for that

wind spade
#

why wouldn't you build a factory for an item tho 🤔

median heath
#

If you know exactly where you're putting them and how many you're going to make... sure?
But that doesn't mean connect the lines to suck resources.

remote ice
#

honestly i was just glad to get away from biomass burners there, running two dozen biomass burners takes aaages

median heath
#

How did you need 24 bioburners???

remote ice
#

well i started this before i got to coal power

median heath
#

Ok but... how did you need 24 bioburners???

remote ice
#

to stop the fuses from breaking

median heath
#

Why are you building that big before you even get to the prologue?

remote ice
#

why wouldn't it? It's not like building gets easier, later on. This isn't factorio; placing buildings by hand is basically the same whether your in tier 2 or 8

#

the only thing you ever get to help with that is the hoverpack

#

so if i'm going to place the buildings, might as well start then. And i could use them anyway

median heath
#

Ok there is building... and then there is CONNECTING THE BUILDINGS.

#

Reroute back to "I truly don't understand how your mind works. 🤷‍♂️"

remote ice
#

well of course i didn't connect them until i finished the module

wind spade
#

I still don't understand the "don't build stuff until P5" or whatever Sev is saying. Like I need to automate stuff, it's a game about automation, so why wouldn't I automate stuff 🤔

remote ice
#

trying to work with smelters would suck if i realized i had to tear up half the belts that now have ore on them

#

but why wouldn't i plug in the buildings

median heath
remote ice
#

i mean, i have to feed the space elevator and stuff

wind spade
#

what do you define as a large build?

median heath
#

More than 12 of something prior to unlocking mk5s is insanity to me.

oblique hollow
wind spade
#

essentially all you're producing goes either to sink or to storage with overflow to sink.
I'd build everything I need in storage in amounts enough so that I won't run out if I'm building new stuff, if I wanted points, I'd build something for sinking 🤷‍♂️ but I wouldn't limit it to X per minute just because reasons

median heath
oblique hollow
#

aight get some sleep

remote ice
#

see here's the thing. What i do is build it all, and then plug it in

#

so if i plug in 2 buildings to make the whatever part for the elevator, do you know what i do then?

#

i sit on my ass and wait for 5 hours, which sucks.

median heath
remote ice
#

so instead i build for 5 hours, and then wait for 5 minutes. Much nicer.

median heath
remote ice
#

that was a step for building the buildings, since i ran out of slugs for overclocking early on

median heath
remote ice
#

yes

#

t5 is gas mask and stuff right? i kinda forgot

#

if so, yes

#

i was going to do it earlier but sprint speed without the legs sucks

median heath
#

Sounds like we do time management different. 🤷‍♂️
Because I've never sat around waiting for hours.

remote ice
#

neither did i, but that's because i built big first

median heath
#

But I also never automate Project Parts.

remote ice
#

i mean sure everything was idling during the time i searched for slugs, but it was also idling during normal construction and finding the slugs was a mandatory part of the construction process

median heath
# wind spade deletion?

T0-T6 is all done on like a 10x10 grid that makes what is needed for that phase and excess storage in prep for future ones.
After that it gets wiped and remade to meet the needs of the new phase.
I do not make my first permanent outpost until the game actually starts.

median heath
remote ice
#

lemme try and find what i had build back when i was on biomass

wind spade
median heath
median heath
wind spade
#

they do not. You can just build new factory that uses those most efficient recipes 🤷‍♂️

remote ice
#

ah here it is

wind spade
#

unless your reason is "just because"

remote ice
median heath
median heath
# remote ice

Reroute back to "I truly don't understand how your mind works. man_shrugging"

remote ice
#

and this is from right before i completed t4, right after i finished nabbing the slugs and all obtainable harddrives (about 80 hours later iirc)

wind spade
median heath
magic egret
#

meanwhile i built a factory for 10 versatile frames per minute in tier 4

median heath
#

Imagine automating Project Parts...

magic egret
#

i will need thousands of them, better to start early

remote ice
median heath
#

As it stands now the total amount of the base Project Assembly parts you need to complete the game are:

Smart Plating: 6,550
Versatile Framework: 13,000
Automated Wiring: 60,850

median heath
magic egret
median heath
magic egret
#

well the 33 items worth storing at least

median heath
#

Good man/woman 👍

oblique hollow
#

aight so i did the math if compacted took coal and coke instead of sulfur

#

youd get like 412 MW from it

#

for 50 coal and 12.5 crude oil

#

if you took 2 coal instead, youd get around 445 MW again

#

just coke, youd get roughly 246 MW

#

if you consider coke alone, it would be like upgrading coke

#

but for some reason compacted with sulfur gets a different treatment

#

Compacted to Coal is like Apple Juice to Multifruit juice.

I take 5 oranges and 5 apples and make a juice, that sells quite well for what i invested into it.

"But ooooh if you instead took 10 apples and made apple juice you'd get more money"

Its literally apples and oranges jace_smile_2

median heath
#

It's not even 6 yet and I can assure you my reply is going far more in depth than that because in my head it leads to me solving other things that will be interesting but irrelevant.

oblique hollow
#

Honestly, the apple and orange juice analogy works well

#

considering the oranges cannot be sold on their own

vapid gorge
remote flame
median heath
#

Still doing MJ stuff but here are some interesting lines:

Coal is 300 MJ Base - 3.75 (Miner) - 30 (Water) = 266.25 MJ Net
Compacted is 630 MJ Base - 3.75 - 3.75 (Miners) - 36 (Assembler) - 63 (Water) = 523.5 MJ Net

Coke is 180 MJ Base - 5 (Oil) - 15 (HOR Ref) - 15 (Coke Ref) = 145 MJ Net
Note: HOR valued at 400 MJ (325 Net), but makes 435 by being changed to Coke.

(Diluted) Fuel is 750 MJ Base - 15 (Oil) - 22.5 (HOR) - 45 (Blender) - 10 (Water) = 657.5 MJ Net
Turbo (Blend) is 2000 MJ Base - 100 (Blender) - 219.17* (Fuel) - 72.5 (Coke) - 1.875 (Miner) - 30 (HOR) = 1576.455* MJ Net

#

Fun Fact: When you use Coke in Coal gens, the most accurate comparison is 1 Coal = 266.25 MJ Net, 1 Compacted = 532.5 MJ Net, and 1 Oil = 580 MJ Net.

oblique hollow
#

sulfur cannot be burned on its own

#

i thinks thats the crucial point

#

exchanging something useless for something useful isnt the same

#

2 coal vs 1 coal and 1 sulfur ignores the exchange of "i cant burn sulfur" to "i can burn coal"

#

if you ignore the 1 coal on both sides, what do you get?
1 coal for 300 MJ vs 1 sulfur for 0 MJ

wind spade
#

sulfur can be used in other ways tho

still cedar
#

with 240 copper / minute how many constructors would i need to get the most out of the copper (without any boosters) to make wire

magic egret
#

to make what

still cedar
#

sorry forgot to add what

#

Wire

magic egret
#

16 constructors

still cedar
#

oh yeah, im just dumb, my apologies, have a good one o/

magic egret
#

np

limber cradle
#

can all this fit in a civilized manner in the pink rectangle

#

or should I find a place somewhere else to put it?

empty glade
limber cradle
#

alright

#

I'll make concrete, steel and iron outside of it

wind spade
#

Or just use verticality 😉

empty glade
#

Is that civilized?

limber cradle
median heath
#

2D designs in a 3D game.
Devs have so much of their effort wasted on so many players... 😭

obtuse elm
limber cradle
#

I am terrible at designing, making stuff 2D is the only way for it not to look like shit and actually align

#
  • whats the point of making nice factories if you end up putting them in a box
oblique hollow
#

personal satisfaction in your satisfactory

median heath
obtuse elm
median heath
uncut sigil
#

For the most part you're just stacking 2D planes anyway.

magic egret
#

they should let us build machines on walls

uncut sigil
#

U7: the Escher update

static drift
#

Honestly I just want to put conveyor holes in the wall where I want and I'd be happy.

gentle berry
#

Yeah, it’d be cool to see a conveyor running into pitch black darkness

vapid gorge
#

ooooh this is VERY convenient but you have to find the right spot for it

#

In fact I built it for convenience

#

That's fair 🙂
I made this production line in regards to the spot between the dune desert and the swamp. All the components are very close at hand for the most part even in those quantities.

I don't think it would be convenient to do this line anywhere else though

dim comet
#

@vapid gorge So I'm still fairly new. Wait, you're going to build 1626 refineries? 😮

#

I thought my 10 was a lot 😄

vapid gorge
glad vigil
#

I am scared of your pc

#

If it has ability to run that with reliable frame rate, it will probably develop self-consciousness soon

stable carbon
#

who says it hasnt already?

thorn bane
wind spade
#

batteries 🤷‍♂️

thorn bane
#

but you dont need much sulfur to get all the batteries you could want

#

batteries are way more capped by other resources

#

and all the other uses of sulfur are power

wind spade
#

except batteries are literally capped by sulfur

thorn bane
#

well you need bauxite for other things so youre capped by bauxite

#

unless youre doing only batteries without any anything else

wind spade
#

there's also this thing called local resource limits 🤷‍♂️

thorn bane
#

sure but by that logic if you have sulfur next your oil theres no reason not to use it for turbofuel

#

my point is that if you use normal recipes doing normal game progression sulfur is rarely used and free to use for power

#

which most people do use for power btw once they do nuclear

wind spade
#

I'm just saying that everyone weights resources differently 🤷‍♂️

thorn bane
#

well i have yet to see a single person that uses no sulfur for power and doesnt weight sulfur as abundant

oblique hollow
thorn bane
#

tbf some people do just use drones for everything
like delivering ore from miner to smelter jace_scared

vapid estuary
#

@wind spade I want you to know how much the work you do on your site is appreciated. Is u6 going to be a big lift for you? And did you get access early 😉

wind spade
#

no and no

#

well, we'll see 🙂

#

I have a script that updates everything I need automatically

#

however if U6 introduces some big changes in the data files, it may take me a few hours to make the update work

vapid estuary
#

Spiffy

magic egret
#

i just found the manifold tool

#

neato

median heath
vapid gorge
magic egret
#

on greenys old site

#

pretty handy

median heath
#

Radar Towers now immediately reveal a set radius around them.
Thank you ADA 🙇‍♂️