#math-and-meta

1 messages · Page 616 of 1

oblique hollow
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and every line gets a fraction of flow

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this is all just to fill them faster

thorn bane
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well no since they are viscous
its roughly 3 gens in a double sided manifold between full and empty

remote ice
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YOU WILL SHARE MY PAIN

median heath
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🇵 🇦 🇮 🇳

stark bronze
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now im not sure what happened to headlift'

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is this even the place for that

median heath
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Something happened to headlift?

oblique hollow
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U.N. Owen was Headlift? simon_smile

stark bronze
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nvm its the buffers i forgot to take out

lunar robin
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am I right to assume that a train that takes 4m13s to perform a roundtrip with both loading and unloading of a liquid is rated 379.45 m3 / minute on 1 cart?

lunar robin
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I see, thanks

all this time I'm counting the stuffs coming from train based on their source miners

vapid gorge
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Plutonium rods take like 2x as long to burn I think, so you could power 2x the number of nuclear reactors. So it's kinda like they do give 5k

vapid gorge
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Couldn't recall the exact amount extra they give, ta!

wind spade
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And uranium ones give 750 GJ (half)

thorn bane
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yes thats kinda my point you still need to build the same amount of reactors which takes a long time

lunar robin
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what does the item/min in the freight platforms signify?

its saying like 336 items / min on a train that takes 5.47m roundtrip bringing coke on 1 cart

boreal cypress
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its the throughput

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on average you get 336 items per minute

lunar robin
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is 1 item = 1 stack?

median heath
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no

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that's why "item" and "stack" are different words.

lunar robin
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so like, only whats being taken into/from that platform?

median heath
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Yes. Belts are your rate-limit regardless of what method you choose for transport.

lunar robin
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I see, so in a sense I can treat it as consumption/min of that storage huh

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thanks

median heath
topaz hedge
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*2 max mk5's a single max belt is fine since you have 2 outputs/inputs on the platform and the ISC

tropic hawk
topaz hedge
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2max mk4 can move it.. but you have to use mk5 between platform and buffer

median heath
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I feel like I'm getting a masterclass in "you both know exactly what I mean but are pointing at what I do not"

topaz hedge
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Maybe.

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I do at least. but it can't be helped sometimes

burnt wraith
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if you have mk5 unlocked, I wouldn't consider mk4 the max belt anymore

waxen moss
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pipe question

glad vigil
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Is there any actual good use of aluminium sheets not counting buildings and battery alt?

burnt wraith
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I don't think so, similar to steel beam

waxen moss
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AC are inputs. BD are outputs.

Pipe A is 560, Pipe C is 383.3 repeating. Total of 943.3 repeating input

B needs 600, D needs 343.3 repeating. Should this balance even though the total amount of fluids is greater than the capacity of a Mk. 2 pipe?

glad vigil
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Can I just leave 1 assembler making sheets and throw all aluminium into casings using assembler alt

burnt wraith
oblique hollow
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junctions have no limit

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so you could, at max, have 1200 in and 1200 out of a junction

lapis bronze
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Is there a way to cleanly split 45 into 25 and 20?

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I'm not convinced that manifolds will work in this setup

oblique hollow
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simply split the machine that produces the 45

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prevent having to split belts by starting at the root

lapis bronze
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I'm merging 3 sources of 15 into a 45

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And trying to split the 45 into 25 and 20

oblique hollow
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adjust their clocks to be 20/min, 12.5/min and 12.5/min

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then you dont have this problem

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there is no clean way to split this belt

lapis bronze
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But if I adjust the clocks that just moves the problem to the input side

oblique hollow
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yep. which might be easier to split

lapis bronze
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Well I guess a manifold could work there

oblique hollow
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your ratio is 0.555555/0.444444
thats a shitty ratio

lapis bronze
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Well 20 can be comprised of a 15 and a third of a 15 right

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I'm having trouble visualizing that though

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MSPaint time

oblique hollow
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machine 1: no split

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machine 2: split output in 3

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machine 3: no split

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merge 1/3 of machine 2 with m 1 and 2/3 of machine 2 with m 3

median heath
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Why would a manifold not work in this setup?

soft scarab
oblique hollow
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thats what i just said

lapis bronze
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ok just making sure

oblique hollow
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no need to combine the 15 into 45

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just.... split them directly after the machines

lapis bronze
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this will look ugly :)

oblique hollow
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yea, better get used to it xd

lapis bronze
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especially because half the floor plan is gonna be taken up by this ungodly splitter

oblique hollow
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try manifolding next time

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manifold should work with any split

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just takes time to "warm up"

median heath
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Prefeed to eliminate warmup time 🙃

proven prawn
# thorn bane yes thats kinda my point you still need to build the same amount of reactors whi...

true, guess the train of thought is, because once you get to a certain size in nuclear plants you'll be making plutonium rods for sinking anyways so while you don't save any time in having to build reactors, due to fact the amount you have to build for the extra does not change, only the burn time as plutonium fuel rods burn at 0.1/min as opposed 0.2/min, so you save time having to build more uranium processing for more uranium fuel rods as the trade off of having extra power now and plutonium waste you now cannot ever get rid of basically as power of that trade off in immediate power at the moment. So I see it as more of a niche use case, as its now only in a scenario where you need the extra power now right this moment for whatever reason and you don't want to make more uranium processing. Though the u6 effectively gets rid of the actual need for plutonium, because all power can easily supplied for manufacturing by uranium, and I don't see that scenario changing as long as linear overclocking remains in place.

vocal mason
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What is a manifold? 🤔

thorn bane
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!wikisearch manifold

shadow prairieBOT
vocal mason
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Ty ❤️

fresh mesa
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Can 4 extracts feed 10 gens?

soft scarab
frosty owl
tropic hawk
frosty owl
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Imo it's as complex or a bit less than Uranium Processing (which is the most complex production in the game atm)

||Still not complex enough to discourage me from sushing them||

lunar robin
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hello, train supply/demand question

say I have a train that performs a roundtrip in 5.42minutes
and it is delivering coke via 1 cart, source of that coke is producing 480/min
it is being loaded via single mk5 belt, and also being unloaded via single mk5 belt

anyone can give me a reference or formula on what I can use to identify maximum demand/min I can support per single storage being fed by train?

median heath
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  1. Double-belt all your platforms.
  2. Finding the formula.
lunar robin
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since the coke being produced at around 2601 while train was on the trip, would it matter if its single/double belt?

wind spade
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honestly, most of the time you don't really need to know how much capacity certain line has. You only care if what you put in goes out at the other end. Which is just a matter of "send one train and if it isn't enough send another"

lunar robin
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i want my meths and im failing horribly

median heath
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TimeToFill = (StackSize x 32) / 1560

If TTF >= RoundTripTime
MaxThrough = {[RTT - (27.08/60)] / RTT} x 1560

If TTF < RTT
MaxThrough = (TTF / RTT) x 1560

lunar robin
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27.08 is... un/load time?

whats 36 and 1560?

median heath
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36 is car capacity? Fixed

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1560 = x2 mk5 belts

lunar robin
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wait is it not 32?

median heath
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I can fix that, lol.
I just have it written as "Car Capacity"

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The above gets you max theoretical throughput.
As long as you're double-belted from your buffers to the station and your target throughput is less than the max, you will get what you're expecting.

lunar robin
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TTF = 4.1025
RTT = 5.42min

soooooooooooo (4.1025/5.42)*1560 = 1180?

median heath
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Yup.

lunar robin
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is production/min not a variable? since its the thing that is filling the storage/cart

median heath
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Not when determining MAX throughput.

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Because maximum theoretical would be 1560 production.

lunar robin
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mhmmmm

median heath
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So if you had fully saturated mk5's on that route the most you could pull is 1180/min per car

lunar robin
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oh, so this is per min?

median heath
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per min per car, yes.

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The reason it drops to 1180 is because the station has enough to fill the entire car before the car even returns.
So anything after that point (for an entire minute+ it seems) is just dead space where you're technically moving 0/min

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All of that pushes the average down.

lunar robin
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mhmmmm,
with max throughput defined as something like my ceiling

how do I define my actual supply/min with production/min as variable

median heath
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If less than max throughput, what you're putting in is what you get out.
Provided you have buffers double-belted to your platforms on both ends.

lunar robin
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oh, so its still 480/min in my case?

wind spade
lunar robin
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dw, I do respect that everyone want to play the way they want,
so I hope you also do SnuttsGood

median heath
lunar robin
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alright, thanks a lot

proven prawn
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a little design problem hmmmm

frosty pawn
proven prawn
# frosty pawn

That would work because I can do overflow only for a first splitter, forcing items to always into that, essentially offering a solution as well, good idea I didn't think about that one🤔

frank mesa
small kayak
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Why is my brain not able to read this channel name correctly after all those meth and meta memes? 🧠

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What a way to start a question 😁
Just to get it right from the start...

Given I use satisfactory tools and I want to know how much stuff I can make with given resources/nodes do I just limit the raw resources to whatever I plan on using for the given plan and set the outputs to maximize?

versed violet
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basically yes. you may want to tune the recipes too, otherwise calc will insist on using refineries for everything.

small kayak
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Thanks for the tip! I already figured out that unchecking some alts is required sometimes

versed violet
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unless youre looking for max you can do from given mats, calc is good for that

oak gull
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is the reinforced iron plate alternative recipe better than the original one? it seems to use more materials than the normal one

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the bolted one

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is it mainly to just use less power?

cedar mica
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All alt recipes, have something they do different. In case of the Bolted Iron Plate, its pure amount per minutes.

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Steel Screw + Coated Iron Plate + Bolted Iron Plate + a little clock tinkering and you cut down a lot of size, on the Reinforced Iron Plate factory.

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Iron + Coal + a little Oil, is more expensive then pure Iron, but some times its not about cost.

proven prawn
# oak gull is the reinforced iron plate alternative recipe better than the original one? it...

depends what alts you use, you can for example do coal or oil trade offs with that alt, i wouldn't recommend it though as oil I consider a more valuable resource than, you can also trade coal for more iron ore savings with that alt by using steel rods with it, essentially trading coal for iron. I consider by and large stitched iron plates a better alt, as you save in iron ore compared to default and you use less power, so its a overall better recipe in most situations.

cedar mica
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Oil might be more valuable, but if you do Oil power, you do end up some run off that can be turned into a small amount of Plastic or Rubber. Not enough for a big production, but enough to increase other areas.

proven prawn
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true, trade off can be considered in certain situations but if your looking for a overall better recipe its always best to look at the stitched iron plate, because it saves on everything while making the same amount of reinforced iron plates.

topaz hedge
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Only consider adhered if you have a recycled rubber setup and late game

frosty pawn
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mmmmm recycled rubber 😋

brittle saffron
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need help with some math

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https://www.satisfactorytools.com/codex/buildings/coal-generator only shows water consumption for integer clock speeds, i can use decimal to lock in the water usage to as close to exactly 15 as possible but i dont know the formula to determine water usage

crude coyote
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coal generators take 45/min water at 100%, are you asking about overclocking/underclocking?

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what do you mean by "formula to determine water usage"?

brittle saffron
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underclocking. 25% clock speed != 25% water used

crude coyote
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The formula for fuel burn time is:

{\displaystyle fuel\ burn\ time=initial\ fuel\ burn\ time\times {\sqrt[{1.3}]{\frac {100}{clock\ speed}}}}

where {\displaystyle clock\ speed} is a number with up to 4 decimals between 1 and 250, and
both {\displaystyle fuel\ burn\ time} and {\displaystyle initial\ fuel\ burn\ time} are measured in seconds.

proven siren
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Just me or is the jetpack kinda weak?

brittle saffron
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so water and fuel scale at the same rat e

crude coyote
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yes I think so

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but I have not tested it myself directly, though, but there should be no reason why they don't scale the same for under/overclocking

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because each cycle consumes coal and water at a specific ratio

brittle saffron
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looks like 23.9741031077 is my answer

crude coyote
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welp!

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runs away from the scary non-integer

brittle saffron
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seems to check out as 23 is .5 below and 24 is .01 over

brittle saffron
proven siren
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I thought hypertube cannons were patched

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I tried to make one and it did barely anything

brittle saffron
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maybe you did it wrong. or maybe i missed out on something. im just coming back after a long break

proven siren
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I probably did it wrong

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I have less than 100 hrs

brittle saffron
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its not much but ive spent many hours messing with piping trying to get these stable lines

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i have 403 hours but most of that was around u4. i peeked in for a second after u5 but didnt stick around

proven siren
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I bought the game in u2 but got confused and stopped playing. I convinced a friend to buy recently since I have a better gpu now and it's been a blast

brittle saffron
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kind sorta severely burned myself out

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disassembled my starter iron plant to implement pure ingots and got overwhelmed and stopped playing

fierce ruin
median heath
fierce ruin
crude coyote
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so I tore down all my turbofuel plants because of the saveload loss... and then barely weeks later they fixed it

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so now I have to recalc everything

topaz hedge
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You could've just standby'd a gen or two and not had issues..

crude coyote
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I've moved on, because I replaced the turbofuel aray with a 100GW diluted fuel arrya

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the other turbofuel stuff won't be replaced until after U6 is out glares at CSS "It's already 5th of June!"

brittle saffron
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oops wrong channel\

bitter cedar
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Hi Guys is there a possibility to get all resources of a fully overclocked pure MK3 Miner ? all 1200 ores?

vapid kernel
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Nah. MK5 belt limit. Maybe in the future we will get miners with 2 outputs. Hopefully

bitter cedar
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aww shi...

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maybe modded mk6 belt XD

median heath
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Mods 🤢

wary tulip
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Didn’t the devs say something about an issue with faster belts causing an issue? They should just add double outputs to mk3 miners.

oblique hollow
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that also has some issues according to the devs

wind spade
wary tulip
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I would think priority issues would be much easier to fix then belt connections.

wind spade
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they don't want to do 1200/min anyway since one possible fix for mk5 belt is scaling everything down

worldly vector
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Hello there.
So after 41 hours in game, I´m now at the point where I´ll need oil. I found that Spot around the large lake with 6 Oil nodes.
want to make a big Factory for plastic, rubber and fuel for generators and vehicles. Which recipe should i use now?

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My plan so far was to use the ones where It has Heavy oil residue as a byproduct and use that for fuel. Is there a better way?

wind spade
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depends how you define better

worldly vector
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the oil input would be 2250/m, I dont have mk 2 pipes yet

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oh hello greeny

wind spade
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if you mean better = most fuel/rubber/plastic per oil, then best path is "alternate HOR -> diluted (packaged) fuel (-> recycled rubber/plastic)" with byproduct polymer resin processed by residual rubber recipe

worldly vector
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diluted fuel recipe is unlocked by a crashed pod right

wind spade
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all of those 4 recipes are

worldly vector
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oh no
I have none of them yet

wind spade
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  • alternate HOR
  • diluted (packaged) fuel
  • recycled plastic
  • recycled rubber
remote flame
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I just made a starter factory to get about 200 rubber and plastic a minute and 80 packaged fuel a minute, then unlocked the jetpack to do a large hard drive run to get the 4 above recipes

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the jetpack makes doing hard drive runs substantially easier

worldly vector
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I also need a ton of power, so I was thinking about using the 4 normal coal nodes for coal power

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also steel is a big problem

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imma boot up the game

remote flame
tropic hawk
worldly vector
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I also need quarz for the map because i have no idea where that lake is on the map. but i think its the bottom right

worldly vector
worldly vector
worldly vector
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that should be it

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oh god the map is so big

tropic hawk
worldly vector
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I will have to rework all my current factories at some point

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bit, other than some people, i tried to not make spaghetti

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Also, I looked through some stuff and if i use the recipes with residue, I have enough oil for exactly 75 refineries

worldly vector
tropic hawk
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Bold of you to use the default foundation instead of concrete foundations.

worldly vector
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dont have that yet

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I make coupons really slow

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oh and another question: can I just feed the resources from the previous phases into a sink?

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you dont need them after phase 2 do you

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because thats a ton of coupons

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does dyno really react every time you say

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coupons

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so the temporary solution for the power that i have in mind is to use the coal that is here for coal power. I only use 2 of the 4 nodes, not overclocked. that should be enough for 16 coal plants. Would you say that this is enough? will switch to fuel after that, and connect it to my main grid (2.2 KM away...) later

remote flame
worldly vector
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yeah sadly sam ore neither

tropic hawk
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Yes on both counts

worldly vector
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so for now I think I´ll use the standard recipes for the oil, the ones with oil residue

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i dont have the other recipes sooo

remote flame
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Yeah make a basic oil facility, my first one had 900m^3 oil running into it making about 200 plastic, 160 rubber and 80 fuel canisters a minute. I overclocked all my oil wells to save some nodes (used 2 normal, 2 impures at 250%).. once I used it to get the jet pack and researched my way to the buggy, big hard drive run is what I recommend (:

worldly vector
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mine will have 2250 oil/m 0_0

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I need to get a ton of resources here now

remote flame
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If you're using the standard recipes (no alternates), I definitely recommend just making a smaller factory first, less ripping apart later on

worldly vector
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yeah would be smarter

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I mean i have enough oil for 75 refineries

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overkill

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should probably make like 15 for rubber and plastic, and a lot of fuel

eager cradle
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Do you have pipes MK2? I recommend getting it before engaging in mega factories/power plants

worldly vector
timber flare
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Just hook up a single mk1 pipe to a pile of refs doing regular plastic and rubber recipies bout 50/50 and that will get you more than enough. You can tear it down when you have your big setup later

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@worldly vector

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And just sink the residue

worldly vector
timber flare
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Make coke

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And sink that

tropic hawk
worldly vector
timber flare
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ye

worldly vector
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oh so the petroleum coke works for coal plants?

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but less efficient right

timber flare
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Id still sink it

wind spade
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coal, coke and compacted coal are all possible to put in coal gens

worldly vector
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i mean i need power so its actually useful in plants

timber flare
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You are not going to be use them for long

wind spade
timber flare
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If you do go ahead

worldly vector
#

there is coal near the oil anyway tho

wind spade
worldly vector
#

better: put into coal plant, overflow goes into a sink

timber flare
#

Ye just set up a line of smart splitters force manifolding it

worldly vector
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gonna work on the milestone industrial manufacturing now

wind spade
worldly vector
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will go with that for now.

worldly vector
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its looking good. did the math, this should work out well. 100 plastic and 100 rubber, producing 140 residue which is made into petroleum coke (one of the 4 is set to 75% for 100% efficiency) and the coke will power some coal plants. excess coal is put in a sink. thanks for helping

proven prawn
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Anybody try designing something with a blocking mechanism before, like I want to only go past the splitter if if the items have nowhere else to go. I feel like what I'm looking at is probably like a priority splitter that the game doesn't actually have.

wind spade
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if you just swap the two splitters, it'll work 🤔

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or rather, swap the two containers

tepid basin
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first smart splitter top any or the item, right overflow, right smart splitter top any or the item and right any undifined?

proven prawn
#

that i didn't actually correctly show the real scope of the problem

tidal stirrup
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i need a second opinion because my friends are annoying. im making a concrete storage. is it enough for me to have 32 stacks of 42 storage containers for a total of 1344 storage slots, or 672000 concrete (math may be a little off idk)

proven prawn
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im thinking this is a priority splitter problem that the game basically doesn't have and such a problem doesn't have a solution hmmm

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will priority is a bad word, as want even splitters on all of the rows of splitters, but they are basically priority in that i want items to only go down them first and never to overflow unless no other route exists

tropic hawk
tepid basin
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oh so you have the downside problem of an manifold, that the first one takes all and takes to long for the others to fill?

tidal stirrup
wind spade
tropic hawk
wind spade
tropic hawk
median heath
tepid basin
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my opinion on any storage of item, you should put overflow to sinks for every item, and produce more then u take from storage,

proven prawn
proven prawn
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because i can only tell the prog, to either block each splitter, which i dont, or its just a normal splitter, aka some items go one way and some go another way, which i also dont actually want

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so no good solution, besides items are going to be wasted i guess, i dont see any other behavior i can get out of it...

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no priority splitter i guess is a mechanic limitation

tidal stirrup
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i should say that what i currently have is a massive storage complex that has currently 2 sorting systems for 32 different items running in parallel, that feed what effectively constitute 32 stacks of 42 storage containers, giving each item a ton of storage, with an overflow system going into sinks

wind spade
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priority splitter is a thing 🤷‍♂️ I just think you mean something else than priority splitter

proven prawn
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meaning i want it to operate almost like a manifold and partly like a splitter if that makes any sense

wind spade
tepid basin
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i personaly always prefer the produce from ore methot, and dont over produce to many items, all items go into central storage, if all containers for a spesific item is full, all overflow goes into sinks, so factories dont stop when storage is full, so when u take from storage, the sinks just stop taking for a wile

proven prawn
#

so its like partly manifold and balanced system sort of

tropic hawk
tidal stirrup
proven prawn
tropic hawk
proven prawn
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and there isnt a way to tell the last prog to operate like a blocker until the items have nowhere else to go basically

proven prawn
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full saturation would be then no items have any place to go and should then pass the sink

tepid basin
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mm, no the way the smart spitter works is function ANY, lets out any item, ANY UNDIFINED, lets out all items that is not selected, OVERFLOW, only sets out items when all other outputs are blocked

proven prawn
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i tested it, if the last line is blocked for instance and the ones before have someplace to go, it'll let items pass if even one of them is blocked, which is also the issue

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i thought it would to, but i tested it, nope it doesnt

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overflow only cares about the ouputs from itself, and not the belts that are connected as the input, which is interesting

tropic hawk
tepid basin
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in my storage system, i have 4 difrent items on the same belt, right side is storage, so right side is selected on the item, middle is any undifined, meaning any item that is not the item in storage passes, left is overflow, it only sends out the overflow if the right side item is full,

proven prawn
tropic hawk
proven prawn
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yeah if only overflow cared about the inputs for the belts that would definitely solve the issue, but they dont so...back to the drawing board

tepid basin
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yea, its best to design with what the game can do,

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thats why i often use manifold imputs instead of splitting it out evenly, if ur imput math is correct, it all balances out within 30 minutes

ashen mantle
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I was worried that I would have to put in a lot of work to get color cartridges, since they're made from non automated resources, but uh, don't think that'll be an issue

proven prawn
#

here is a solution to one of the problems, adding a extra prog splitter to the end, because it only cares about its outputs we can take advantage of that fact and loop it back into the system, so as long as items can be used in the system, the overflow line well remain clear, problem solved👍

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it was actually a fairly easy and simple solution to making a blocker splitter now that I think about it🤔

frosty owl
#

Tbh, I don't understand why you can't just have a row of SS or PS EACH sending overflow forward to do the job... The first machine fills up, then the second and so on until there's nowehere else to go and the items finally overflow out of the system

Creating a loop-back for the overflow, you're effectively waiting for item-duplication to fill up that belt with items (assuming consumption = production) that would then have no way ti get out of the system

proven prawn
# frosty owl Tbh, I don't understand why you can't just have a row of SS or PS EACH sending o...

well the duplicated items wouldn't be trapped and have noway out of the system, because once it reaches basically the maximum amount of items that can be held on the belts, any more items has no chose but to go to overflow to the right, and also because of item dupping, every once and a while more items would be on the belt than what would be. But there is some other potential downsides and issues why this design might be a bad idea, one you can't predict what items are going to be duplicated, so say you have a line of copper and caterium ingots, you could end up getting a imbalance of copper or caterium ingots on the belt, that would then be essentially starving the machines for resources, and if the belts remained at maximum saturation you would essentially be waiting for the machines to clear up. Would require more testing to see how much of a issue if any any of that is, but in any case I probably won't implement a backflow loop until more testing is done on these aspects to see how much of a issue exists with them, for now having and keeping the belt clean of old items and refreshing them constantly with new items would be the safer approach. I can at least guarantee with my setups that item dupping is basically a none issue.

uneven dagger
#

this is a scheme of a loop that turns 1 oil to 3 plastic or rubber

#

plastic

wind spade
#

"fuel split"? pipes self-balance

frosty owl
proven prawn
limber cradle
#

I've got 3 437,5 lines of silica coming in

#

and i need to distribute them over 17,5 foundries

#

what would be the best way to do it

wind spade
#

manifold

#

or to be more precise - three manifolds

proven prawn
limber cradle
#

whats an injected manifold?

median heath
frosty owl
limber cradle
#

cuz two lines combined is 875

#

which doesn't divide by 75

frosty owl
#

That's why he's combining the lines after some items are consumed

median heath
limber cradle
#

i think I would need to do this but then add the remaining 50 to the third line

median heath
#

Technically you don't even need to go half/half.
You can just run line 2 on top of line 1 until enough machines have chewed input to then add the entirety of line 2.

proven prawn
# limber cradle whats an injected manifold?

because its mostly like a normal manifold, but extended and you combine parts, such as remainders at the end of one line with the sums of the next line, its typically used in situations where the entire manifold is has different characteristics, like being a odd number of machines and the input are odd numbers also and are hard to balance normally, so you basically dont try to do that and just seek to have the manifold use the entire amount that needs to into it, it would work fine in this case

remote flame
#

Hey just a question to the pipe savvy folk on here;
Just when I thought I had my head wrapped around fluid mechanics, I still mess it up lol.
I have a single MK2 pipe set up like a manifold coming off of a bunch of refineries, should add up to 600m^3 flowrate. I made sure to make a full loop to the other end of the pipe above the other one they all inject in to and it remerges right before the MK 2 pump to give it headlift to the next floor.. Problem is I find the flow rate is 'bouncing' around and is not a stable 600m^3 whereas the system right next door, identical in every way, doesn't

#

just wondering if anyone might have other ideas on what the cause is

wind spade
limber cradle
frosty owl
wind spade
#

*foundries

downlock by 50/3, so 83.3334%

limber cradle
#

I'll do 84% then just to be safe

remote flame
#

yep, the only thing that differs is the pipe length to the pump (no change in elevation), which shouldn't make any difference

frosty owl
limber cradle
#

thanks a lot

wind spade
frosty owl
frosty owl
proven prawn
frosty owl
#

I have no idea what your issue is then...
First you seemed to complain about needing to overflow to a sink and searching for a way to make sure that overflow comes back to the input instead of being sinked... Now your telling me the overflow actually goes out of the system...
I'm lost

earnest glen
remote flame
#

multiplayer server, not mine sadly. But from what I've currently experimented with it's like some of the pipe intersections have 'welded' together instead of properly connected now after the restart perhaps, so I'll rip the whole pipe up and see if that does indeed fix the problem

median heath
#

Multiplayer Broken. Plz Fix.

proven prawn
frosty owl
#

I'm all down for overflow management, I just don't see any unavoidable reason to feed the overflow back to the input line

Moreover the comments about priority splitting seems irrelevant now: as long as you overflow properly on each step of your logistics, all items will reach their destination in appropriate amounts (assuming inputs are primed already) and overflow to where you dictate

earnest glen
remote flame
#

bwahaha I found the problem, kinda dumb.. All I did was change the refinery pipes that inject the MK2 pipes to MK1 pipes, it now works exactly as intended

#

what

frosty owl
#

I once had a pipe between a pipe floor hole and a buffer that caused the whole game to crash when dismantled jace_smile (reproduceable bug)

frosty owl
# remote flame _what_

Keep an eye on it and don't assume anything before making sure everything is working as expected 👍

remote flame
#

I am afk watching it lol, still 600m^3

frosty owl
#

That sounds like you're monitoring one part of the system and assuming how everything else is running 😅

#

I'm not saying assuming is always bad, but... Just beware, alright? ^^

proven prawn
frosty owl
#

Nope that was EA hehe

remote flame
#

ah I'm right on the output pipe, no refinery is backed up with any fuel anymore, flow rate in each segment is scaling down as I walk down the pipe as expected

#

honestly don't know how that makes a difference but, it works now

proven prawn
frosty owl
#

No, it's that one bug, I might just be missremembering

noble agate
wind spade
#

ah I see. Then I'd recommend "refinery split" or "refinery ratio"

noble agate
#

Yeah, would probably be a better term 🙂

remote flame
#

There was another pipe that gave me grief so I literally turned the factory off and on again from the fuse switch and it fixed it.. I am straying further from understanding any logic in pipes lol

limber cradle
#

idk should i ask here, in design or in questiosn, but do you guys have any simple 10/20 coal power plant designs? I don't want to go lets game it out but meticulous planning is not an option as well

wind spade
#

not 10/20, but 3 water extractors to 8 generators

#
  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G

pipes like this

#

needs 120 coal

#

repeat as many times as you need

limber cradle
#

thank you

limber cradle
#

ended up making this, 3 pumps at 100% and the 4th one at 75%, perfect for 10 generators

#

hardly the nicest design but quick to put together and doesn't look half bad imo

crude coyote
#

This is Satisfactory

analog valve
#

Wouldn’t that be too much flow for that one pipe bringing it across?

limber cradle
#

I used mk2 pipes where they were needed

analog valve
#

Ah got ya

worldly vector
vapid gorge
crude coyote
#

However, that said, the downward pipe will take water in and it will not backflow until the generator and that pipe are full. So that does help

worldly vector
#

My guess that it still has slight priority, just not as much as when the junction would be horizontal. Might be completely wrong here tho

#

Im not really experienced with that, I’m playing since like 9 days

worldly vector
limber cradle
#

so they don't interfere with conveyor belts

oblique hollow
# remote flame bwahaha I found the problem, kinda dumb.. All I did was change the refinery pipe...

you can imagine it like this:
a smaller pipe flow means a smaller internal volume
if we take the ratio of a mk 1 pipe vs a mk 2 in and out (so a T junction configuration) then flow is
Input * Output / (Sum of all Output Speeds)

In this case: 600 * 300 (one output) / 900 (=600 + 300)
in effect, the mk 1 pipe now has one third the influence and gets one third the flow
this should prevent sloshing between pipes

#

mk 2 pipes in manifolds are REALLY sensitive to backflow

#

and mk 1 pipes, as far as i could tell, do not cause as many issues because they are less "dynamic"

remote flame
#

Yeah it baffles me since the setup next door works perfectly, but has the exact same layout

snow dove
#

Never max mk2 pipes

#

Because they don’t actually get 600m^3/m

oblique hollow
remote flame
#

All pipework is indeed, in every way, identical including the loop system, head lift to next story of the facility, it just behaves differently

#

It is on multiplayer so I have no idea if that is influencing it

oblique hollow
#

when in doubt i always place a buffer in the pipe that loops around the outside

#

oh and yea, MP is wonky as hell

remote flame
#

I did find however sections of the pipe 'welded' to joins and then others just ran through it (could demo gun the whole length through intersections)

#

So I'm currently blaming that as the primary difference.. since the other does not have any issues with that

median heath
#

Multiplayer Broken. Plz Fix.

oblique hollow
remote flame
oblique hollow
#

since i know no machine ever needs 600 flow

#

i dont need mk 2 pipes into them

#

so they all get that 1/3 priority vs the main pipe

#

prevents sudden flow changes

#

and the buffer here acts as an Equalizer circuit

#

which dampens fluctuations

remote flame
#

Actually I haven't utilised valves at all now that I'm looking at it

oblique hollow
#

a few valves here and there, used correctly, can work nicely

#

but if a valve doesnt work, a pump will

#

since pumps reset the pressure and make the pipe system after it not depend on the pipe before it

#

since usually, a pipe only gets pressure if the one before it is full

#

pumps decouple this

#

which is a property thats hard to describe on WHEN its best used

#

but if you feel like you dont get enough "consistency", use a pump instead of a valve

median heath
#

Pump between every machine in the manifold hehe

remote flame
#

Yeah I will admit I find myself making more resilient systems in multiplayer lol, so it can't behave unexpectedly

#

But I'll just have a play around with the secondary pipe and see what I can come up with, cheers!

wind spade
glad vigil
#

How did this user end up setting up a 10 gen coal power while also having plastic and mk2 pipes unlocked

limber cradle
#

I had them set up with mk1 miners at the very start of my playthrough

#

now I made my aluminum processing plant so I needed some extra juice

#

but I really didn't want to play with oil

#

so I just upgraded those two nodes to fully overclocked mark 2s

#

Made this quick 10 generator design and just copy pasted it once more using area actions

#

because building shit like this really burns me out

oblique hollow
#

why the avoidance of oil

limber cradle
#

because I'm sure if I touch oil I will have another 2 year break

#

I have a love/hate relationship with satisfactory

oblique hollow
#

well.... overdoing things can burn you out yeah

#

its why i avoid doing large projects

#

but i love all the production, so i do start some anyway.
just trying to keep it small

#

big projects with the goal far away burn you out a lot faster

#

hence i do smaller ones, but more of them

limber cradle
#

but oil is annoying because you have to use every last drop or it all clogs up

oblique hollow
#

if you try to replicate kibz stuff you are on a suicide mission xd

oblique hollow
#

just in case of emergency, you have the sink there

limber cradle
oblique hollow
#

the liquid sinks are the fuel gens

#

oil power cant really clog tho

#

unless you dont clear the solids

#

choice one: base fuel recipe (oil to fuel) - if you dont use all fuel the refineries stop. not too bad, since it wont starve the generators
choice two: heavy oil to fuel - same deal

#

so the clogging REALLY isnt an issue unless you are a perfectionist

#

it will run, no matter if you use all the fuel or not

limber cradle
#

my current solution is turning the excess into coke

#

and sinking that

oblique hollow
#

alternatively: do nothing with excess heavy oil.
unless you need the resin

#

since if the heavy oil backs up, its just the Heavy oil refineries that stop

#

the fuel blenders / refineries will not be affected in any way

#

though you could also simply turn off some heavy oil refineries

#

for relevancy, heres a project of mine thats a bit ambitious, but not too large as to burn me out:
15 computers / min
#screenshots message

limber cradle
#

quite nice indeed

oblique hollow
#

i think the total was around.... 30 refineries for just rubber / plastic and quickwire stuff, and another 9 for fuel power

#

with 25 fuel generators

earnest glen
#

Going big is stressful, yet completing a big project is very satisfiying. To reduce the stress anyway i always have some smaller project here and there

uneven dagger
#

hey people quick question, how do i make all the iron ingots i possibly can with 10800 iron ore using the alternate recipe pure iron ingots (i have infinite power shards) hehe hehe hehe

uneven dagger
#

because i'm smol

wind spade
uneven dagger
#

yea, sorry i'm terrible at maths

wind spade
#

I mean... what else do you want to know?

uneven dagger
#

how to make 600 line in to 60, i'm tired of waiting to each machine full up for the hole factory to run at 100%

wind spade
#

manifold and pre-fill 🤷‍♂️ or balance

uneven dagger
#

balance, for me it looks nicer

wind spade
#

then do that if you like it 🤷‍♂️

uneven dagger
#

i'm 700 hours in this game and i don't know how to balance properly, i look ridiculous jace_smile

wind spade
#

it's not necessary in this game

uneven dagger
#

i know, but it's more complicated, and i like complicating my live rolljace

#

well, i will find out some way or other, thanx man

wind spade
#

or make a 1:10 balancer 🤷‍♂️

#

which is 1:12 with two loopbacks

burnt wraith
#

or split in 2 and use two 1:5 splitters

sand epoch
#

Or just mk1s off of 4 splitters.. lol

wind spade
#

or mk5

brittle vessel
wind spade
#

should™️ still work

median heath
#

Mk2s have issues for some people.

magic egret
#

yeah i used the vip in an aluminium factory not too long ago and it worked

sharp haven
#

From a mathematical standpoint ... what would yall define as 'early'?
Do we think its evenly split into thirds? Like early-mid-late 33% each?
Or is it more like the first quater is early and the last quater late?

wind spade
#

it's very opinional imo

#

some people don't consider the game to start before mk5s

#

some consider that lategame 🤷‍♂️

sharp haven
#

Oh ... yeah ... game ... I definitely wasn't talking about a hypothetical event that's going to happen in 'early' June :D

wind spade
#

oh

sharp haven
#

Although that does raise some interesting questions about where we draw the line for early/mid/late game

wind spade
#

well they said "we are aiming for early june" which means no guarantees anyway

#

they never said "the update will 100% be ready for early june"

versed violet
#

June is one of those "J" months after July, yes?

proven prawn
brittle vessel
ashen mantle
#

mk2 pipes have some weird issues with reaching max flow that I found makes VIPs not work as expected

loud iris
#

i need an expert to help my friends and i set up a power plant with 6000m3/s oil -> 10272m3/s turbofuel

boreal cypress
#

what alternates do you have?

loud iris
#

all

#

we are on hour 200

#

tier 8

boreal cypress
loud iris
boreal cypress
#

you know, that this is the max ammount of sulfur on the map?

loud iris
#

wont be an issue

boreal cypress
#

you can have more than that?

loud iris
#

0 issue

boreal cypress
#

have fun with almost 3k fuel gens

loud iris
#

yup!

#

we are gonna pull it off

boreal cypress
#

I would recommend to OC everything to like 250%

loud iris
#

nah we are underclocking

#

50-100% only

#

server can handle it

#

GO BIG OR GO HOME

boreal cypress
#

when you say so ^^

loud iris
#

the gens will prolly not be overclocked or under

#

for the sake of my sanity

#

i also plan on having an overflow of turbofuel for trucks

#

lots of trucks

median heath
#

I hate like.. every part of this plan. But do enjoy building it, and post in #screenshots when done!

loud iris
#

lol

#

im glad you are honest

median heath
#

I always am 🙃

loud iris
#

i am puting it on and around the top oil region

#

made 3 roads to help truck in the coal / sulfer / packaged oil

upper cave
#

Max sulfur for Turbofuel means you are not making any nuclear or any batteries for drones. Also this looks like you are tapping the oil from the spire coast nodes which are going to move along with a complete update of the spire coast in update 6.

boreal cypress
remote flame
boreal cypress
#

you can disable the ping you know?

vapid gorge
# loud iris 0 issue

Is your world goal to just generate a bunch of power w/o any other tiered item?

vapid gorge
vapid gorge
crude coyote
#

I like how your background changes over those 2 pics

#

although it feels like it's the same place

#

it's like time travel

boreal cypress
#

because 2nd pic is far more lfet than right but you are kinda right ^^

vapid gorge
#

Ah yeah It's a little higher POV in the 2nd one as well to take in the buffer work

#

and further back

crude coyote
#

to be fair I'm 1500h in and still learning so much about piping

vapid gorge
small kayak
#

I think that pressure could be a better form to measure pipes than flow. With enough pressure the flow into the machine should be a given

shadow prairieBOT
small kayak
#

True

mint sedge
#

(scroll to the top of the thread)

oblique hollow
#

it definitely does

#

Pipe Volume and Flowrate amd Headlift are all in a relationship

#

for flat pipes, you can only get max Flow with full pipes

#

full pipes have a headd lift of 1.5 M

#

Buffers also need 1.5 m Head lift

#

which suggests that head lift is more than just "fluid can rise to this height"

#

a headlift of less than 1.5 m results in less flow

#

aka a pipe volume of less than 100%

wind spade
# oblique hollow it does

iirc ben or someone said it's just trying to simulate pressure but doesn't actually calculate one. But I may misremember

oblique hollow
#

angled pipes complicate this

oblique hollow
#

in any case, volume and HL are connected

#

and in that case, HL / Volume and Flow are connected

#

if you have a 10 m pipe going down, if you want max flow, it will need a minimum of (1.5 / 10 * max Volume of pipe) m3

oblique hollow
#

aka pipes determine the pressure between each other and then the flow between them

wind spade
#

yeah no idea I'm just trying to remember what I've been told a few years back xD

small kayak
#

I just build my pipes the way according to suggestions from ppl that say this will give the least ammount of trouble.
But I should take more time to play with pipes and to set up a few tests for experimentation.

remote flame
#

I used to have severe MK2 surging problems like the rant last night trying to fix it, it was just multiplayer being a bit touchy with pipe placement being not correct and 'welding pipes' together, not a proper 'snap join'. Singleplayer I've got it reliably working though

limber cradle
#

It appears that I accidentally designed a fuel plant for 178 fuel generators

#

what would be the best way of connecting them to the fuel line?

oblique hollow
#

split them into groups

#

if you make groups of 8, its 267 fuel per group

#

groups of 4 could work too, if you feed fuel from both ends

limber cradle
#

I'm using turbofuel

oblique hollow
#

you have mk 2 pipes?

limber cradle
#

yup

oblique hollow
#

then just connect them all to one manifold and feed from both ends

#

its just 801 fuel

limber cradle
#

okay

#

thanks

vapid estuary
#

pair 2 x 180 into a 270. repeat 3x. send the extra to a merger, the final 270

fierce ruin
#

i SERIOUSLY hope that the liquid isnt measures in cubic METERS

#

but in actually, what unit is liquid measured in?
i want to calculate the amount of gallons of fuel im storing

median heath
#

It's in cubic meters.

fierce ruin
#

that makes me think

#

trucks are gas guzzlers

#

a single canister holds ~264 gallons of fuel

#

and the truck uses 1 fuel canister every 5-6 seconds you are holding w

wind spade
burnt wraith
#

yeah I think someone said it's liters/1000

wind spade
#

no it's m3*1000 = liters

median heath
fierce ruin
#

assuming its in cubic meters, the truck uses 3168 gallons of fuel every minute

median heath
#

Which is fine given how much they can move. 🤷‍♂️

burnt wraith
wind spade
#

yeah which is what I wrote

burnt wraith
#

me too

wind spade
#

or rather

#

nvm I'm retarded

#

I misstyped

fierce ruin
#

now ima calculate how much it would cost irl to get fuel for this

#

lets assume its diesel

burnt wraith
#

the real question is how much money can we make from the oil nodes

fierce ruin
#

and ima use the us standard deisel prices

median heath
#

The US inflated AF due to price-gouging prices?

burnt wraith
#

yes those

fierce ruin
#

so ~5.50 per gallon

median heath
#

Bear in mind the truck can haul hundreds of millions of pounds without even slowing down.

fierce ruin
#

so it would cost $17,424 per minute to drive that truck

wind spade
#

that's assuming game fuel is same as our fuel

fierce ruin
#

yes

#

i said thtat

fierce ruin
wind spade
#

idk how much energy can diesel provide

#

but it's definitely not as much as ingame fuel 🙂

fierce ruin
#

this is also a game where you can power your truck off of leaves

#

AND flower petals

wind spade
#

it has steam engine hidden inside 🤷‍♂️

#

also the leaves may be oil-y

fierce ruin
#

but why does the engine sound like a combustion engine

#

not a steam engine

median heath
#

Turbo would be more deisel given the need of sulfur content tbh.

boreal cypress
#

because it is?

wind spade
#

is this all just for fun or serious? since the answer is "game logic" and "different universe"

fierce ruin
#

speaking of turbo its obvious the truck has a turbo booster

#

assuming thats the loud whistling

#

also this just happened

#

my day is good now

median heath
#

Kill it

remote ice
#

do not

#

also power values are crazy

#

trains can consume 110 megawatts

median heath
#

Yes.

remote ice
#

that's 147,512 horsepower. The chonkiest locomotive ever built had about a eight of that

#

so its pretty much like that with all vehicle figures, not just trucks

#

power plants produce crazy amounts of power, etc

#

also fuel technically has like 2% of the energy density it should compared to real hydrocarbons. Stuff like that

#

basically if you see a figure related to energy assume it's wrong

median heath
#

I have never and will never think about the game that realistically.

remote ice
#

also if you have a degree in astronomy

#

Do Not Look Up

wind spade
#

This is all assuming the game is set in our universe tho

small kayak
#

Realistically speaking it's all about balancing 😁

median heath
#

It's all about hunting lizard doggos to extinction.

remote ice
#

no its all about hunting peacefully gathering all lizard doggos for your factory farm happy joy pens of power shard production

small kayak
#

the real question is: how to automate doggo farming?

remote ice
#

it's... debatably possible in unmodded vanilla

#

depends on if you consider input scripting to be 'vanilla'.

#

If you don't it's literally impossible in vanilla without player input

#

Give me the power slugs.

Uses 126 Lizard Doggos (out of 129 obtainable in Update 5). As you can tell, this has done wonders for the FPS.

Effectively fully automated - it won't refill your inhalers, but I could modify things a bit and have it auto pick up some of the beryl nuts you collect for complete autonomy. Even without that, it'll go ho...

▶ Play video
#

oops wrong vid, that's the one with the messed up video

#

there we go

#

i've improved the farm and the script since then to make it reliable and now i have about 5k shards stockpiled

#

essentially, all the doggos are contained in small pens to prevent them from moving. Along the same line are ISCs placed for depositing items. A conveyor belt runs underneath, with obstacles placed over it at head height to stop the player from continuing along the belt unless they crouch.

This whole combination allows for serial access of lizard doggos, with storage containers at fixed indexes

#

and then you take a input script, i use autohotkey. You grab from the lizard doggo's inventory with keyboard and mouse movement/clicks, same for depositing, and you move along the track predictably by briefly crouching

#

in order to make it reliable in the face of lag and autosaves, i found that i also had to use pixel checking to see if the appropriate inventory screens are open. Without this, the mouse movement necessary for grabbing items from doggos will mess up your aim on a unpredictable basis

#

finally, the occasional radioactive waste is addressed in two ways. First, the ISCs take it away, and the relative frequency of their placement (iirc, i had 1 per 7 doggos) means that you aren't holding it for long. Second, i equip every slot with medicinal inhalers, and have the script use one and then switch to the next weapon slot during the intermediate period where the conveyor belt is taking it back to the start.

#

all combined, it allows for unattended lizard doggo farming at about 2/min for up to ~12 hours. I could double that with some more optimization, but i don't usually leave it running that long

#

i could also get it to work indefinitely if i did a little more scripting to automatically grab some of the nuts or berries that doggos make and used those instead of inhalers

proven prawn
#

you could always duplicate the slugs/power shards via the belt method also removing the need for a doggo farm all together🤔

remote ice
#

yeah but thats cheating

proven prawn
#

the game does it anyways because its a "feature of the belts" and as far as I know there isn't anyway around it

remote ice
#

fair, but i also don't belt shards in a way that leaves them likely to be duplicated so technically it doesn't happen on my world

#

plus this farming method doesn't use anything that is considered a bug, i think

random seal
#

All this talk of duplication brings me back to the Godly Plate of Whale era...

vapid gorge
small kayak
#

Buggy, your scripting solution is really cool! I can see that duplication with the mentioned belt method can be considered cheating.
'd rather say it is an exploit of game internal mechanics.
But when someone is at this point... why not just use SCIM and save some time?

subtle niche
#

ok so... there's 11700 crude oil in the world if you fully overclock with wells,
divided by 30 for refineries that's 390
390/2.5 for overclocking's that's 156 refineries to fully utilize the worlds oil

mystic moon
#

Depending on the recipies

remote ice
remote ice
small kayak
#

Oh, I just meant to use SCIM as an alternative for farming doggos for slugs. As in just spawn a bunch of power shards into a container and save the time needed for scripting / duplicating

remote ice
small kayak
#

After long hesitation I used SCIM for the worldwide train network blueprint and never looked back.

#

the rest is all hand built

remote ice
#

yeah i'm still not quite sure how to handle the train network

#

i'm thinking using a bunch of shorter tracks with few trains on them, rather than trying to connect everything with a single group of tracks with branching

mystic moon
#

I've done that. If you really need to, you can transfer items between pretty easily

remote ice
#

it's more a congestion thing really

#

what i'm reading about Satisfactory trains is, they're not good at pathing like Factorio. Stop and go is a lot more likely.

#

And on top of that Satisfactory is 3d so you specifically don't need to do a large network, since you can always cross two rails without combining them (unlike a 2d world)

small kayak
#

I heard about that, but yet have to experience it firsthand as I have just 2 trains going atm because I waste more time with exploring / sightseeing than building bigger factories 😄

#

190h in and climbing a mointain, building a high tower on top and just look down at my world is still a really cool thing for me to do

wicked musk
#

what is the best over/underpass for a 4-way on a 2 lane monorail

#

nvm i found

small kayak
#

Those things are huge!

wicked musk
#

i have to build two of these

#

the good thing is that there is little to no chance for collision with the design

small kayak
#

Yeah, no collision or rather reduction of speed. Have fun! Maybe I'll come to a point that this will make sense, but that is... I guess 1000h from now?

wicked musk
small kayak
#

when using signs the game should calculate the time/distance it takes for the train to stop to avoid a collision?

wicked musk
#

sounds good tho honestly

remote ice
#

from what i understand, trains don't repath to avoid obstacles. So if they have to stop along their path because a signal is indicating there's another train there, they won't just take a fork instead

#

but i'm not sure how exactly path signals play in to this, it sounds like they can avoid this problem but also create the risk of collisions

small kayak
#

Trains always take the shortest route. If this route is blocked the train comes to a halt, even if the destination could be reached by another, longer route

wicked musk
#

i wish i could put limits on how close a train can be

small kayak
#

I use block signs on practically every segment

#

but only because I have not figured out the path signal yet

wicked musk
#

im going to let it run and hope that it works and if it doesn't then i'll fix it somehow

small kayak
#

trains just stop in front of the block sign if the segment after it is not free

#

I make stuff that way, but this is most certainly not optimal

wicked musk
#

this is what im doing

#

this is a pic from a save editor

#

i separated the map into 6 pieces and im going to gather the resources and ship them to the base at bottom left

small kayak
#

Wow, what a giant project

wicked musk
#

yep but mostly done pink is track and black is foundation for track

remote ice
#

wouldn't it be easier to ship the resources to a central location, maybe in the red forest ish, and then have lines running to wherever your factory is? That's my plan.

The resource-gathering lines are going to be haphazard and slow to build, so they should be as short as possible. But a dozen lines running in parallel would be fast to build.

#

also, the pure recipes take a lot of space and work best with closeby water, so they're ideal on the big ocean to the north

remote ice
#

the southwest ocean might work too, it just has less space

wicked musk
remote ice
#

pure recipes are kinda daunting, as well. Processing all iron ore on the map with pure recipes would require 805 refineries

#

if you overclock all of them.

wicked musk
#

im not going to use it but i will have it

small kayak
#

to max out everything is a real challange that would be cool, but I dont have time for that...

#

but having a giga factory sounds way to cool to not try to use at least all the pure nodes

wicked musk
small kayak
#

I you don't mind, yes please! I would have a look

proven prawn
# remote ice but i'm not sure how exactly path signals play in to this, it sounds like they c...

path signals are basically purely to reserve a single path of crossing within a particular block, aka ensuring that two trains cannot collide, also repathing isn't really a problem, well it is if you try to do bidirectional tracks but its wise to not design those as trains aren't smart enough to find multiple paths to the same designation. I design all of my tracks as single direction on, aka I use the left and right hand rules for my tracks and there is basically zero issues.

wicked musk
#

twice the work but half the problems

proven prawn
wicked musk
proven prawn
small kayak
#

Ok, as a non native speaker I'm a bit lost atm. Just for clarification:
'2 directional tracks' vs 'bi-directional'

  1. would be 2 parallel tracks where trains only move in on direction
  2. would be a single track where trains move in both directions
#

did i get that right?

wicked musk
#

yes i think

small kayak
#

👍

wicked musk
#

im using 2 parallel tracks where trains only move in opposite directions

proven prawn
small kayak
#

yeah. Bi directional is ok for a single train between two stations, but nothing more.

proven prawn
wicked musk
small kayak
#

You can always just slap a basic U-turn wherever you need one.

wicked musk
#

idk man these noodle tracks have a mind of their own

small kayak
wicked musk
#

what black magic did you use

small kayak
#

it's crossing both lines in my case, but it's compact

#

it could be built bigger to go over/under the main tracks

#

no black magic 😁

#

3x3 foundations = 90° turn

#

build the U turn first, then let it snap to the rest

wicked musk
#

3x3 foundations = 90° turn ive been useing 2x3 woops

small kayak
#

tracks are a bit science, but watching some videos helps

wicked musk
small kayak
#

nice, saves some space
I somehow started to use 3x3 for 90° and stuck to it

wicked musk
#

slight conveyer clipping

small kayak
#

how do you plan to load/unload the freight stations? clipping?

wicked musk
#

yes'

#

conveyor lift through the floor

small kayak
#

so far I built most stations on an elevated platform and left some space for elevators down to industrial containers as buffers

wicked musk
remote ice
#

conveyor lift through floor is fine, that's technically allowed by the game except for the fact that you can't place floor holes wherever you want so they hardly ever connect directly to machines

wicked musk
#

who uses floor holes

small kayak
worthy island
# wicked musk

I use a similar design! Looks good mate. If you can spare one extra foundation (i.e. each station is 5 wide) you can fit the belts and storage container. But I can totally appreciate why you would want to make it as small as possible.

wicked musk
#

nice to both of you

small kayak
#

need to get some sleep, gn8

wicked musk
wicked musk
proven prawn
#

clippingjace_smile

wicked musk
#

yes

proven prawn
wicked musk
#

ima head out good night

zinc eagle
#

how to split 10 ways equally with conveyors?

stark bronze
#

what are you splitting them into
single machines or giant arrays with undetermined consumption

zinc eagle
#

800 pieces of screws

#

i should go 2x400

#

maybe? cuz of conveyor cap?

stark bronze
#

and where is the part where you need to split them into 10?

zinc eagle
#

should i just produce more and dump the no-need to the baro?

stark bronze
#

if you need exactly 800 theres an easier way

zinc eagle
#

10 assembler

stark bronze
#

great
so split the output into two 400 belts and do this in reverse (with splitters)

zinc eagle
#

that wont work right cuz it always splits into half

#

and the 1st machine will get 200 second 100 3rd 50 etc

#

wait something is not right

#

omg i need to split 8 ways nvmmmm

stark bronze
#

considering the item is screws you need to fill the inputs up first for it to work

zinc eagle
#

im stupid looked over my spreadsheet ^^"

noble agate
#

If you need to split to 10, split to 12 first (2x2x3 splitters), then combine two of the outputs and send back before the first splitter. Provided that your belt will have space for these extra items, this will split evenly in 10.

wind spade
#

or just manifold

noble agate
#

That’s usually the answer, yes 🙂

#

I do want to try to set up load balancers for radioactive materials for my maxed nuclear plant, though. The problem is that I’ll most likely mess something up and then the load balancer will not work anyway (the point being that it would minimise radiation)… 😄

wind spade
#

there's a few things to point out:

  • nuclear is nice 1:2 or 1:3 ratio of uranium fuel rods : nuclear plant (depending on recipe), so it may be worth doing it at the same place
  • splitters can duplicate items (known bug), so every balancer setup will eventually fill up (though it may take a long time)
noble agate
#

The plan is to use the alt recipe for fuel rods (although I’m a bit scared for what happens to it in the future as it uses beacons). It produces 0.6/min and nuclear plants use 0.2/min so a three way splitter works perfectly. That duplication bug is nasty though…

wind spade
#

the recipe is unchanged in U6

noble agate
#

Yeah I know. But believe they said they will change it in the future.

vapid gorge
#

Honestly though it would be really hard

fierce cypress
#

theres always a chance they just remove beacons from the recipe and leave the rest untouched, or alter it in some other way that doesnt break factories

glad vigil
#

I’m going full defaults in my nuclear setup just because they are less likely to be impacted hehe

vapid gorge
glad vigil
#

Perhaps they can kinda balance it with more crystal oscillators required to run the recipe. Both beacons and oscillators need almost same components to be made

fierce cypress
#

would still break factories though

vapid gorge
#

The first section of my Urod factory I built was the beacon one. It's all on curves and clocked with precise timing. Unless the change fits within a very narrow window of 'what resources it uses, parts per minute from machine' , it's going to have to be torn down

#

there is NO room for change XD

glad vigil
#

I plan to feed the nuke slightly more resources than it requires and then collect the things it didn’t use with overflow splitters into one train that delivers them back to production

vapid gorge
#

Ah nah for me I'm doing a 100% efficient set up start to finish

#

I've got mixed belts feeding manufacturers that never overflow and it's beautiful

glad vigil
#

The 100% setup fans when some conveyor bug ruins the entire setup

vapid gorge
#

Either welded or to machine/splitter/merger

#

At least for the parts where it's running close to 780, there's enough of a give in the others

#

still basically no b2b connections though

noble agate
#

The problem with changing the fuel rod recipe is that it won’t just stop one factory, it stops your whole world as most likely that power plant provides energy for everything. Which I’m sure CSS knows and needs to think about how to solve.

limber cradle
median heath
#

Right in the U6 killzone

limber cradle
#

i don't care, because it works

median heath
#

Fair.

boreal cypress
limber cradle
#

3 industrial storage containers

boreal cypress
#

best imposter

limber cradle
#

for some reason they start looking like modern art sculptures when you get far away

boreal cypress
#

@limber cradle btw this will get burried in my World ^^'

limber cradle
#

oof

#

at least part of it is tall enough to peek out xD

fierce ruin
#

messy refinery setup much?

wind spade
#

yeah, why not one splitter and one pipe junction in front of each refinery? 😛

fierce ruin
#

damn

#

that wouldve been smarter

#

and WAY neater

magic egret
#

lol

tropic hawk
#

Or maybe instead of beelining each belt, using 90 degree angles

fierce ruin
#

i sacrifice neatness for functionality

#

except my skyway

#

the conveyer belts are ran neatly

#

so are the powerlines

magic egret
#

different definition of neatly

oak gull
#

Unless im missing something, The only annoying this I found about pipe splitters is they just float, I wish they would add support or have a way for it to be able to connect to supports instead of just floating...

fierce ruin
#

this is full and backed up my conveyer line

glad vigil
#

Why don’t you use foundations

tropic hawk
wind spade
fierce ruin
#

im already running a factory from hell, why make it nice?

glad vigil
#

Make a conveyor belt tornado

tropic hawk
fierce ruin
fierce ruin
wind spade
#

I like builds without foundations 🤔

fierce ruin
#

should i drop my save

wind spade
#

that's a question only you can answer

#

we're not your mum to tell you what to do 😛

fierce ruin
#

im sure not many people want it

tropic hawk
# fierce ruin should i drop my save

I will give you @median heath's new player advice. Drop this discord entirely for now. Go play until T7 figuring everything out for yourself. The come back here and compare your experience with others

fierce ruin
fierce ruin
#

there

#

adequately named as well

tropic hawk
#

I was joking earlier when I called you Josh... But are you actually LGIO?

boreal cypress
fierce ruin
boreal cypress
#

np :)

fierce ruin
#

this is turning into a spiral not a tornado

oblique hollow
#

tower of spaghetti

fierce ruin
#

i would pose the question of "is there a limit?", but josh already answered that

#

ik what im doing with this mess

#

storage

#

at the top there will be a foundation leading to more storage units than in your dreams

magic egret
#

who needs storage containers when you can use belt storage

fierce ruin
magic egret
#

lol

boreal cypress
fierce ruin
#

the ramp to the skyway

#

i think i know why my building in this game is so chaotic

#

the only reason i know about this game is because of LGIO

#

the only building ive mostly seen is LGIO's

remote ice
#

they're changing the spire coast but they're probably not going to do much to the terrain near the border

fierce ruin
#

where is the spire coast????

median heath
remote ice
#

are they changing the water level? moving the border?

median heath
#

🤷‍♂️

fierce ruin
#

i think my setup is fucked

#

i have a lot going on wherever the 4 crude oil nodes are

remote ice
#

wait you don't know what they're doing? Have they just said "the ocean isn't safe either" or something?

wind spade
#

I don't see Sev saying that anywhere 🤔

remote ice
#

Sev said that the ocean up against the world border isn't safe from U6 changes, and then shrugged when i asked what they're doing

wind spade
#

how far do I have to scroll to find the message you're talking about?

remote ice
#

and then the followup messages are right above

#

so i'm confused; they're almost certainly not going to make significant terrain changes there. It's barely a intended place for players to go at all; most ocean biomes do not have interesting features right against the border

wind spade
#

I mean the map shows this 🤷‍♂️

remote ice
#

that's south of the border

#

a bit closer than i thought, but still south

wind spade
#

I don't know where the place is 🤷‍♂️ I'm just saying that anything in the white is most likely gonna be changed. They may also change other stuffs, who knows

remote ice
#

fair enough

#

looking at both maps, i think this is about the planned area for changes compared to the border

#

so most of the edge still looks safe, unless they just didn't mark it on the map because it wouldn't fit or they didn't think they needed to

daring night
#

can yall help me with this math ive been stuck for 3hr on it

oblique hollow
#

sure

#

gib meth

daring night
#

im trying to load balance rotor with 270 pipes pre min

oblique hollow
#

oh boi

#

steel rotor alt?

daring night
#

can you help

wind spade
#

do you have a minute to talk about our lord and savior manifold?

oblique hollow
#

if you have the steel rotor alt, you just need to split the belt into 27

wind spade
#

also if you have steel rotor alt you're wasting resources 🤔

daring night
#

can spell

oblique hollow
#

but normal recipe doesnt use pipe

daring night
#

yes

wind spade
#

confusion 1000

oblique hollow
#

normal recipe does not use pipe. it uses rod

daring night
#

oh

#

i call it pipes

oblique hollow
#

pipe is hollow,
rod is not hollow

daring night
boreal cypress
#

rods are anti-pipes

oblique hollow
wind spade
daring night
#

bet about to break the sevrer rn with how many times im going to use it

oblique hollow
#

good luck xd

#

Pipe: Hollow

#

Rod: not hollow

boreal cypress
daring night
wind spade
oblique hollow
boreal cypress
#

thats how I call my hopes too

daring night
#

ive been staying up 8hr+

oblique hollow
#

thank you greeny xd

daring night
#

playing this game

boreal cypress
oblique hollow
wind spade
median heath
oblique hollow
#

that means 950 more messages until i achieve memehood

wind spade
median heath
#

Exactly.

boreal cypress
oblique hollow
#

68 051 + 949 = 69 000 eks dee

wind spade
#

69420 tho

median heath
#

My numbers... ruined by hacked account..

oblique hollow
#

i have a perfect record simon_smile

#

i dont click funny links

glad vigil
wind spade
glad vigil
#

I played Space engineers a lot and I got a weird habit of calling iron plates “steel plates” and iron rod “small steel tubes/pipes”

glad vigil
#

This game has a lot of pipes tbh

wind spade
#

yeah, 3 of them actually

oblique hollow
#

if you go gigabrain and warp space in your mind, everything is a pipe

glad vigil
#

I also sometimes call constructors “basic assemblers”

oblique hollow
#

how dare you disrespect our lord like that

#

The Constructor maketh and the Constructor taketh

wind spade
#

*construct'r

glad vigil
#

I call blender “mixer” sometimes too

#

And quickwire is “caterium wire”

wind spade
#

only if it's made out of caterium 🤔

oblique hollow
#

heres me, thinking you got a nice game of minesweeper in your profile, but no, its a feckin Amogi

glad vigil
#

🗿

sacred orbit
#

Ok, math nerds here. What is the smallest ratio of buildings needed for optimal Reinforced plate making?

vapid estuary
#

major poison, can you say more about what you mean?