#math-and-meta

1 messages Β· Page 603 of 1

dense warren
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hmf

wind spade
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that would be heavy encased frame

frosty owl
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Fyi, encased frames are horrible for clock-matching, unless one goes for big numbers (16/min +?)

wind spade
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but you can save a lot of resources for other items as well

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(for ingredients needed for HMF)

frosty owl
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Standard has the easiest numbers to match, flexible is second best imo.
Encased is doable as long as you scale it up enough

dense warren
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with 9 manufacturers

frosty owl
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The more flexible you can be with numbers, the easier time you'll have matching the inputs πŸ˜†

Still, an overflow here and there can take away many headaches too~ πŸ˜‰

pulsar idol
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Making the nuclear fuel rods seems to be not that hard, it's just the production on how many power plants it needs

timber flare
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Fuel rods are the easier part. The rest is more annoying.

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Also scaling the fuel rods to stupid quantities gets complex

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And if nothing else time consuming

cedar mica
pulsar idol
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Hm

timber flare
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Just make 84*2 manufacturers

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84 for cells and 84 for rods

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And that is all the uranium

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252 plants

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56 blenders for enriched

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28 accelerators

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84 assemblers to encase

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and finaly 54 manufacturers to make plutonium rods for sinking

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And have fun getting the mats for all those machines πŸ™‚

pulsar idol
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;-;

timber flare
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I believe those numbers are accurate i just took my setup from memory and scaled up by 7

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My current project is ^than *(6/7)

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Cause last 1/7th is already done in my first plant

jolly furnace
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is there a base (minimum) power draw for underclocked factories ? or can you make lot and lots of slow ones to get better power efficiency ?

vapid gorge
jolly furnace
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well I forgot to do that , just closed satisfactory and going to sleep soon

vapid gorge
jolly furnace
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yes , the investment in factory parts would become very significant too

vapid gorge
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In terms of practicallity even setting everything to 10% is ROUGH

jolly furnace
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mostly it'd be too taxing to the pc I suppose

vapid gorge
jolly furnace
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but this means that , given a superior enough gaming pc , there are ways to outperform other factories for a given access to power resources

vapid gorge
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Besides more people don't bother because power isn't a bottle neck in the game. You can make 600GW just with nuclear

jolly furnace
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I imagine a specific youtuber would be overjoyed to find out about that mechanic

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oh right

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isn't waste disposal an issue however ?

vapid gorge
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LGIO makes local spag - You need world wide nonsense to hit the object counts

vapid gorge
jolly furnace
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oh ok

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I thought it was still in the "tomorrow's problem" stage

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with no final way to automate it

vapid gorge
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almost a year ago now?

jolly furnace
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right

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that's update 5 then ?

vapid gorge
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Before U5

jolly furnace
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oh.

vapid gorge
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Can't remember if it was U4 or in between

jolly furnace
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my knowledge of satisfactory is patchy , mostly deliberately to avoid spoilers

cloud swan
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how high of a wall should there be for a train to go under it?
like
Foundation
Train[How big should this gap be?]
Foundation

vapid gorge
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Just.

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the model says 6m tall for the train loco but I think it sits a bit higher on the track?

cloud swan
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crap, it does it just barely fits

vapid gorge
frosty owl
frosty owl
warm wren
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As above I built aluminium processing with a feedback to use the water byproducts thinking_helmet But I kept having problems with not enough water getting back around to the solution production... I think its sorted now but it just seems like any little hiccup starts a cascade...

vapid gorge
oblique hollow
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since

  1. alumina solution refineries need water
  2. part of that comes from scrap refineries, which need alumina
  3. No alumima no water, no water no alumina. its a vicious cycle
warm wren
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Yeah I know πŸ€”

oblique hollow
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fill a buffer up with water and then connect that to your system

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that should get it started

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make sure the buffer is not on the main pipe though. it should be on a sideline

thorn bane
vapid gorge
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?

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name of the channel? Meta is often used to describe overall strategy or concepts within a thing

oblique hollow
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meta as in metagame, or game meta

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not meta, the company

vapid gorge
frosty owl
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What's the most iron-efficient way to make Heavy Modular Frames?
This and plenty of other questions are answered everyday!

Especially curious ones can even read the previous messages to get an idea of the kind of conversation that happen here daily πŸ˜‰

vapid gorge
frosty owl
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It's not an off topic nor irrelevant question either πŸ€·β€β™‚οΈ

vapid gorge
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my tolerance for people being butts is pretty low atm though

wind spade
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which recipes to pick, what resources to use, when it's better to balance and when just manifold, etc etc.

frosty owl
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Could find a link to the Reddit post if interested

thorn bane
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well ye burning plutonium is pretty good xD

frosty owl
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Eh, not so much imo πŸ˜…
Honestly, I'm quite disappointed by the (imo) small increase in sink points.
With fertile you're already saving on tons of resources and yet it just gives a measly ~3%
This loops back to my statement: Fertile recipe doesn't offer enough advantages yet

hazy heron
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I have 720 aluminum ingots / min and i dont know how to distrubute it among casings and alclad sheets and ingots

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how would u guys distrubute it?

timber flare
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Just ship ingots

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Whatever needs casing you can place constructor close to make them

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And not many things need alclad

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so same there make on spot

oblique hollow
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make a random amount since you have no idea how much you need for other products

hazy heron
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made 360 casings/min and the rest became alclad

cloud swan
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Station A makes Plastic and circuit boards
Station B Makes Nails and cable

is it more efficient to transport cable and nails to station B, or Plastic and circuit boards to Station A to produce computers?

wind spade
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or both to station C where computers are made πŸ€”

versed violet
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A computer algorithm would answer:
If you build a train station that is equal or longer than distance between A and B, the resources will be simultaneously at start and the end, thus transport is no longer necessary

long bridge
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question! what is the item per minute if you transfer items with a train, do you assume that the item/min is the same?

wind spade
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if you use buffers on each platform and limit it to one belt per platform, then yeah

vapid gorge
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But yeah generally save to assume 1 belt 1 car. If it's a LONG trip 1 mk5 split to two cars.

onyx sphinx
onyx sphinx
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Mk4

vapid gorge
onyx sphinx
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Thats how i was thinking of it, having 1 line of 480 and the other of the remaining 70 something

vapid gorge
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2 sets of 18 refineries , each clocked to take 533.34/2 cCoal pm

onyx sphinx
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Or i could do that yea

vapid gorge
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Symitry is often easier to design around and expand but it depends on your layout and what future things you want to do

onyx sphinx
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So 2 sets of 10 assemblers and 1 extra per( set to 66.5%) feeding into 2 sets of 17 turbo fuel with 1 extra per ( set to 78%)

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If im correct

vapid gorge
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And you could just divide the underclocking to each assembler and refinery just for symitry.

onyx sphinx
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Yea im planning on having 2 sets of 17 at 100% and then 2 extras at the end underclocked to 78% to make up the 1.56 id be missing, that works yea?

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its still feeding in the 276.67 per set which makes for 17.78 refineries, times that by 2 to give me the 35.56 which i need

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or have i fk'd up my math

vapid gorge
gentle berry
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Also how do you have a decimal number of coal

onyx sphinx
gentle berry
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I mean how did you end up with a decimal number of ccpm

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Or you mean splitting it into the refineries

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Do 14 in all refineries and 15 in one

onyx sphinx
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As in have all refineries underlocked to 14p/m and 1 at 15p/m?

gentle berry
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I guess. That’s what my calculations gave me

onyx sphinx
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Im confused, did you do 35 refineries at 14p/m and a 36th at 15?

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I mean that kinda works, id need 37 refineries mainly and then a 38th (i think)

vapid gorge
onyx sphinx
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Makes sense yea, symmetrical is much easier

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Ill figure it out tomorrow after some sleep

vapid gorge
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Like the split ratio is not mechanically important unless you have specific demands after πŸ™‚ night!

gentle berry
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So for my screw production I have 60 rods per minute coming in, and screws are 40 per minute. Should I be doing 2 constructers each doing 30 screws per minute or 1 contructor?

stuck anchor
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you should have 4 constructors since iron rod : screw is 1:4

vapid gorge
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6 constructors they take 10 rods pm

gentle berry
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It's 15 rods per minute

vapid gorge
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over clocking?

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do you mean the machines making the rods are 15 pm?

gentle berry
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Yeah

vapid gorge
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so you'll have ot have 6 constructors each taking 10 rods pm

gentle berry
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Wait. Do mats in and mats out for constructors have different values?

vapid gorge
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Another recipe that uses Item is not guaranteed to use X number per minute.

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In fact it rarely does unless you change clock speeds

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So if you want you can overclock your screw machines and have 1 rod constructor feed 1 screw constructor (at 150%) and make 60 screws pm

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OR you can UNDER clock your rod machine to make 10 rods pm and just feed 1 machine to the next

gentle berry
vapid gorge
gentle berry
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My brain hurts

vapid gorge
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XD learn to use a spread sheet πŸ™‚ it'll help and keep track of what you're doing

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and to help, go in game and increase the speed of the machine to 150% it'll tell you it's out put

gloomy palm
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what ever happened with the project that was bruteforcing all the possible recipes, did that ever get finished

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maybe it was greenie i can't remember now thinking_helmet

oblique hollow
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bruteforcing recipes?

snow dove
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probably including manual input

wind spade
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it didn't because we didn't get to a stage where the calculations won't take millennia to finish

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and in the end it was scraped due to that (although it might have been possible to reduce the time needed to a reasonable amount, e.g. a few days)

gloomy palm
brittle plank
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Bruteforcing recipes πŸ€”

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So the idea being that a calculator would go through all recipe combinations to make turbo motors for example?

wind spade
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the premise was to analyse production of every single item with every possible recipe path and from gathered data figure out kinda objective statistics about alt recipes which could maybe help with rating them

brittle plank
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Ooh

wind spade
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however I'm not in the mood to wait 10^12 years for the results, and there was no big breakthrough in reducing that to reasonable amount

brittle plank
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Could multithread it πŸ€” would it really take that long

wind spade
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yeah

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even doing like 1000 calculations per second, there's like 150 ish recipes in satisfactory. So that's (worst case) 2^150 combinations per item

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which is 10^34 years

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multithreading it wouldn't save a reasonable amount of time

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not to mention the terrabytes of storage needed for results

oblique hollow
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reason why rather than objective, ive implemented a subjective recipe analysis segment on some wiki pages

wintry aurora
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You don’t have a university rated supercomputer or computer network is the problem.

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Heh.

oblique hollow
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and i try to keep alt recipe cross-linking to a minimum

wind spade
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the problem is that "how good is this recipe" is just a bad question in general

oblique hollow
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"what does this recipe do differently" is a better one

wintry aurora
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But yea, with 80 something recipes, the combinations are enormous.

wind spade
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it's like asking "how good is this car"

wintry aurora
wind spade
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without knowing how big trunk space you need, how powerful engine, if you want electric or gas powered, if you want space for 7 people or if you're fine with 2 seats only, etc etc.

oblique hollow
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how good is this recipe
juice: "So good I'll Instant Crap my pants!"

wintry aurora
brittle plank
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Is there a spreadsheet somewhere with the list of all recipes?

wind spade
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I just use my tools πŸ˜„

brittle plank
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Where is this πŸ”πŸ‘€

wind spade
brittle plank
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Thanks!

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Oooh I see you've already got a calculator to find the most optimal production line for a group of resources

wind spade
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indeed

cursive widget
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Man I was running my coal generators on overtime and totally ignoring how easy it is to set up fuel generators

signal nimbus
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It is "easy" to set up fuel power. It is complicated and power-intensive to do so to maximum efficiency.

wind spade
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not really complicated

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just alt hor -> diluted fuel

hazy saffron
hazy saffron
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that 'how good is this recipe" is a generally bad question

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less answer and more response I guess

wind spade
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I mean if someone asks about a recipe (or what to pick out of three), I never say "that's a bad question". But they also won't get the response they probably want (e.g. "pick this one" or "this recipe is best"), but rather they'll get info about what the recipe(s) do, how can they be used and to what effect.

versed violet
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Unless its biocoal/charcoal, then they get a definitive 'pick the other one'

fierce ruin
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Heya, can someone point me to a guide on how to maximise aluminum production or give me tl;dr?

frank mesa
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Currently railing Oil From the Gold Coast to the Dune Desert in tanker cars. Having a little doubt whether transporting it packaged might be better?

fierce ruin
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Hm... gotta calculate that

ashen mantle
jolly furnace
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"biocoal" is basically extending the supply problem from biofuel burners , isn't it

frank mesa
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Yep

frank mesa
# ashen mantle Transporting it packaged is more efficient assuming you're not running anything ...

on the other hand, there's only 1800 oil/min to transport from the 2 pure and 2 normal nodes (clocked @ 250%). And I would require 4 stations (with 3 platforms each, as I decided to use 1 engine and 3 cars on the network), The 2 extra stations alone use an extra 400MW power, and of course pack/unpack machines on both ends, 60 packagers and 30 unpackagers on each end (at 100% clock) consuming another 900MW....

oblique hollow
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solution: process oil on-site

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why bother with the transport

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the end product is usually less anyway

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... unless of course you do the funny loop-de-loop setup for fuel to rubber and plastic

hazy heron
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I have problem. I have aluminium factory that needs 600m2 water/min and i am producing just that BUT it gets overfilled. Why?

wintry aurora
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What does your pipe network look like? Do you have it looped?

frank mesa
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And Cokes for steel and Aluminium

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also using polymer resin byproduct for plastic, rubber and fabric

hazy heron
oblique hollow
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put a valve on the extractors and limit it to 240

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they will fight back otherwise

wintry aurora
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Yea, I was gonna say put a valve, or use a VIP valve (see guide in wiki).

velvet jasper
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Anyone willing to share the spreadsheet they use for keeping track of production?

wind spade
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have you tried some of the online tools in #welcome or pins here?

vapid gorge
sudden mulch
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all this for a mere 240+240 plastic and rubber per minute?

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i feel like the recycled rubber and recycled plastic is just a pyramid scheme

vapid gorge
wind spade
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x4 ASS x2

vapid gorge
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to me this includes location of source items, number of machines,clock speed, items per min on belt, destination ect

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It's record and belt management with estimating space needed and an idea of the lay out of the seperate factories needed to work together in order to have items feed to the next parts right next door whenever possible

vapid gorge
# velvet jasper Records and layout plans

Similarly a section of a bauxite station with more complex parts being produced and shifted. These are basically just my translations and records to implement the numbers and processes after using an online tool for how I particularly want to lay things out. The language works for me same with my short hand and with the way I want to lay things out. You'll probably hav ea different way you'd prefer lay out and might develop a better method for you

vapid gorge
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ass#1

oblique hollow
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i know that layout. definitely not excel

pure lily
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can someone help me with coal and water power machine? i am new to game

oblique hollow
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just write your questions down here or attach screenshots if needed

thin cliff
wind spade
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btw you don't really need the splitter/merger things

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manifolds exist πŸ™‚

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but anyway, would be nice to have recipes on the buildings

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even more important than the building name

thin cliff
wind spade
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also purity of the iron nodes should be mentioned

thin cliff
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I only have up to Tier 4

wind spade
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relies on first machine getting full and items overflowing to the next one, etc etc

thin cliff
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Updated to show purity of Iron nodes

vapid gorge
vapid gorge
keen helm
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It’s scary

quaint quiver
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Hello guys.. So I already played satisfactory but now i’m coming back, any tips for build my stuffs correctly?

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like, on math

velvet jasper
quaint quiver
frosty owl
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That's vanilla content

frosty owl
thin cliff
quaint quiver
random quiver
keen helm
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Oh ok

amber jacinth
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This is what a manifold setup looks like in practice. Super easy to scale up/add more machines, and very compact.

magic island
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the higher the rate of items relative to stack size, the more quickly a manifold balances itself out

but you wouldn't want to use one for something slow/low-volume (the absolute nightmarish never-do-this example being fuel rods)

amber jacinth
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It’s great for base ores and their derivatives. More advanced production manifolds are only good once you start producing more in the first place to balance out the machines better.

vapid gorge
vapid gorge
sudden mulch
# quaint quiver are u sure?

Yeah thats Concrete foundations from the base game, they can be bought in the Awesome Shop with coupons. I dont plan to do mods till after 1.0

frosty owl
lament bluff
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I'm not sure my math is right here:
Given 100 Heavy Oil Residue/m, if I convert that into 300 Petroleum Coke/m and put all of that into a coal power plant, I get 900MW of power
if I convert the same 100 HOR to Fuel and pipe that into fuel generators, I get 66.67 fuel/m, which could feed about 5.55 fuel generators, producing 833.35 MW.
So by this math, fuel power generation is slightly less efficient than petroleum coke? I imagine factoring in water pumps and the refineries makes fuel come out slightly ahead in reality (plus simpler logistics), but I mainly wanted to check that my math is correct on this

wind spade
lament bluff
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(yeah, my water pumps for 300 coke/m to power use 16.9*5 = 84.5MW, so the net power before looking at refineries is 815.5MW, so fuel slightly wins there)

oblique hollow
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i remember doing the math, they are about equal when you consider the cost for water extractors

wind spade
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diluted fuel is 100 HOR -> 200 fuel

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so 3x as efficient as residual fuel

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(ignoring power costs of blenders and water extractors, but they won't have as big impact)

lament bluff
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Hmm if I underclock a fuel generator to 55% so I can have 5.55 generators going, the ui says it'll produce 94.7 MW, instead of the 82.5MW I'd expect (0.55*150=82.5), so underclocking to 55% produces 63.1% production. Does that mean it will consume fuel at 55% or 63.1%? I imagine the latter as the former would mean free power. (I don't have generators and stuff set up yet to test it)

wind spade
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underclocking isn't linear

frosty owl
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The ratio between fuel consumed and power produced is always the same

wind spade
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it follows a formula of (clock speed/100)^(1/1.3)

lament bluff
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Ah, so to use fuel at 55% rate, I need to underclock by <some lower number i'll calculate later>?

wind spade
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so 200% clock speed -> (200/100)^(1/1.3) = ~1.7, so roughly 1.7 times as fast

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(that's for generators only)

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to calculate 55% rate, you reverse the formula: 0.55^1.3 = ~0.4597 or 45.97% clock speed

lament bluff
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yup, i got the same number, thanks

hazy path
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Does anyone know how often a doggo's inventory resets (either an average, or min/max times for the random interval?)

fierce ruin
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Turbofuel or turbo heavy fuel?

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What has better energy per crude oil unit?

oblique hollow
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normal turbo

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turbo heavy isnt as great

wind spade
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no turbofuel best turbofuel

river chasm
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I have 24 (full) mk4 belts of bauxite and they need to go into 33 refineries using the default alumina solution recipe at 250%

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that or 81 refineries at 100%

vapid gorge
snow dove
ashen mantle
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Normal fuel is better than turbofuel, change my mind

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Getting all the resources to the manufacturing site is more expensive than you get from turbofuel

velvet jasper
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What are good numbers to shoot for when building factories that produce building materials?

lament bluff
lime salmon
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how can i divide the .5 part of 2.5 out so im only left with 2. I've been trying to get this for half an hour now but i cant figure it out when i can only divide by 2 or 3

magic island
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as in, take a conveyer and split it into 1/5th and 4/5ths?

split it into 6, then merge one of the 6 branches back into the source conveyor. each branch will end up with exactly 1/5

lime salmon
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Sorry could you explain that in a tad bit more detail? Not sure I quite understand it right.

magic island
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or actually, you don't technically need to fully split into six, just split part of it into sixTHs. like so:

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you can extend this to other awkward numbers too; just split into the next highest cleanly-divisible number, and merge the extra back in.

so to divide by 5, you can just divide by 6 and then merge the remainder back in. or divide by 7 via 9, and so forth.

lime salmon
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Alright, took me a second to figure out, but now i think i understand. Thanks alot!

pure lily
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does someone know how to make perfect setup for engine factory?

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i need to make everything from the start

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step 1

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step 2

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step 3

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and step 4

wintry aurora
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Have you used Satisfactorytools?

pure lily
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no

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what is this

wintry aurora
pure lily
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how to use it?

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oh like that

wintry aurora
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You select stuff you want to make and the amounts and you can select recipies on the other tab.

balmy bolt
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whats the iron plate per metre of belt

wintry aurora
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Per minute, not meter.

magic island
# pure lily does someone know how to make perfect setup for engine factory?

"perfect" is kinda subjective, especially with the alt recipes for motors (and the parts they're made from). motor factories especially can be really simple and tidy, or absurdly complex (but highly efficient)

if we're talking early game and nothing but default recipes, there's not much more to tell than what the planner is giving you.

BUT, I will say that for default-recipe motors, the clock speeds on your machines will work out real nicely if you aim for a multiple of 1.5 (so ie, 9 motors/min will be tidier than 10/min, for finicky ratio reasons in some of the steps)

vapid gorge
vapid gorge
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And by 'wait' I mean wait to make a 'perfect' factory. There are more interesting ways to make them

pure lily
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yeah i just need them to make other machines nothing more i just unlocked oil so i need a lot of that XD

wind spade
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generally:
start with some small number
expand if you find out you need more
there's no right answer

pure lily
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i dont need to make #/m just to make anything

vapid gorge
pure lily
zenith willow
#

On that satis calculator you have this

Do I have to see it like, left is what it's producing and right is what it being used?

oblique hollow
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left: whats being made
right: whats needed

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the darker spots is what you could have if some machines that are on stanbdby or whatever were running

zenith willow
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Thanks @oblique hollow

warm wren
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You can't have drones do alternate pick ups can you? πŸ€” Like one trip it picks up product A and then the next trip product B... and just alternates like that?

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Port 1 fills with A, empies at Port 2, then drone goes to port 3 and fills with B, empies at port 4 πŸ€”

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Then back to port 1

oblique hollow
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you can have many ports target one, but not have one target many

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its only back-and-forth trips

solar kite
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How do you split into 45/m?

magic island
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depends on what you're splitting from

but starting with a full Mk 1 belt, you'd split into 30/30, then 30/15/15, then merge to 45/15

knotty geyser
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wait, I need some help before I fuck it up. I have a 600 uranium per minute and produce Uranium Rods in 15 Manufactures, meaning I can power 30 Reactors. If I do the math correct I get 30*50 which equals 15*100. To get non fissile uranium you need 37.5 uranium waste, tho you need 100 non fissile, means that you need 75 Uranium Waste/min. Plus the production to the Pallets you need 25 more, meaning you need 100 Uranium Waste/min to produce 30 Plutonium Pallets. which can produce 15 Encased Plutonium Cells. Which then can be used to produce 0.5 Plutonium Fuel Rod through 2 Mactators, meaning it can power 5 Reactors. So it means per 100 Uranium Waste I get 5 Reactors in Plutonium Power? So it would be 5*15 since I have 1500 Uranium Waste/min.

just wanna make sure I dont build 75 Reactors cause they are a pain to build in a large scale lol

solar kite
magic island
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that's where you should merge, yeah

if you merged behind the first splitter, that just becomes a very wacky way of splitting 40/20

hazy heron
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my aluminim water line keeps on getting over flowed even tho it gets 600m2 water/min and produces the same??

knotty geyser
warm wren
oblique hollow
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nope, wont work out

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unlesss.....

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yeah, you could possibly chain em like that.

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just need to give each port one drone

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and then make one port target the next

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cant have one drone do all the jumps though

warm wren
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Hrm

wintry aurora
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I could see it being chained, yea.

warm wren
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Feels like that defeats the purpose tho, just build one A to B, and build another C to D and let em go back and forth πŸ€” Oh well, was worth a thought.

magic island
#

that way, full pipes will never deadlock anything

warm wren
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Or just run off of extractors and use the byproduct to make wet concrete which can be shredded

velvet jasper
#

whats a good number to go for on elevator parts?

hazy heron
magic island
#

nope, you never have to loop. just gotta fiddle with clock speeds to make it work

warm wren
#

You can use the byproduct water to cycle back in, and it will work, but just be aware that everything has to run 100%, perfectly, all the time. Any tiny hiccup and its a cascade, this means you always have to be producing and using all of the aluminum you make, even if you end up overflowing it to a shredder... hence why I avoid the problem by using extractors and using the byproduct water to make concrete.

hazy heron
warm wren
#

I've had this problem. You're using 1 water extractor right? Valve that and put it at 180 to make sure nothing can back flow into that pipe, also put a water tank between the byproduct water and the solution maker and a valve set to 420 between the tank and the solution maker to prevent any water going back into the tank or the extractor filling up those pipes... I had one running flawelessly after I keep tinkering and tinkering with it but as I say, even a tiny fraction of a second of anything in the whole process getting backed up, leads to a cascading failure.

#

That's why I use the KISS solution of wet concrete for byproduct water.

wintry aurora
#

What about a VIP valve?

magic island
#

i feel like using the byproduct for more alumina is simpler because it's right there

warm wren
# magic island i feel like using the byproduct for more alumina is simpler because it's right t...

I would 100% agree if we had some kind of overflow option for fluids. Like I say, I made it work, but fiddling with it endlessly, counting out exactly how much scrap I was using and making sure every bit of it was being coverted into ingots quickly enough and that those ingots were always being used at a 100% rate... Or I just make wet concrete, and I don't care if things get backed up anywhere, I've always got enough water for solution, I never get backed up at scrap production πŸ€·β€β™‚οΈ

hazy heron
warm wren
#

Oh, hrm, πŸ€” Your numbers may be different, but I recall mine distinctly becuase of how much I messed with it. 420 water from by product, 180 from extractor(s), I needed 600 water total so there I was.

hazy heron
magic island
warm wren
# hazy heron as said im using alternitive recipies eheh

Yeah, sloppy, alternate electrode, you may or may not be using pure ingots but that doesn't matter for this. You're probably just producing more than I was is all. I was translating it out to 600 ingots with pure ingots, so I needed 720 solution which needs 600 water.

warm wren
hazy heron
warm wren
#

The numbers may be different but the process still the same, and as I said, I feel you... I had endless problems making it work, it finally did work, but after much ado.

magic island
#

if you're getting 360 byproduct water, then set up some separate refineries tuned to consume exactly 360, and some refineries tuned to consume only the extracted water (240? you said 600 total, right? so 240). the groups will have different clock speeds but that's fine

#

im on the bus and dont remember the ratios for Sloppy haha

magic island
#

yeah so 3 refineries at 60% can consume that byproduct water

then you just need to tune the initial refineries

wind spade
#

most power efficient way to make reinforced plates πŸ˜„

vagrant edge
#

For modular design do many people supply items to factories from a central storage or directly from other factories?

wind spade
#

none of that. every factory is raw resources -> final product

#

at least for me

magic island
#

i kinda split between primary/secondary production

so i make all my ingots/concrete/plubber etc, then send it all around to various destinations. lets you change/upgrade the way you make those primary items without disrupting the final product factories, and vice versa

frank mesa
#

usually try to manufacture most on site, and only ferry the low volume stuff between sites

#

And always make sure to manufacture high volume products right next to the machine that needs it. (Like steel screws, the steel beams ride the belt up to the point where they are made into screws, and have a short as possible belt into the machine that needs them)

fallen meteor
#

yo

#

I'm new to this game, if I want to get the screw usage down to 120 what do I have to underclock to? How do I work this out

edgy arch
#

You can type the exact amount you want in the lower left where it says ### per minute

fallen meteor
#

Ooh

#

I don't need an exact output I just want to know how I calculate the underclock I need for it to only use a certain amount of screws

#

So I can load balance

#

If thats the correct term

magic island
#

if the recipe uses 140 and you only want to supply 120, just divide 120 by 140.

unfortunately this specific example gives a repeating decimal, 85.7142857143...%, so it won't be able to operate at perfect efficiency. but in principle that's how you figure it out

fallen meteor
#

Ah Ok cool ty

#

So how do I efficiently load balance assemblers then?

#

Giving me tricky numbers

edgy arch
#

Overclock the supply just a tad

#

Of course, you need faster belts to handle it.... but hey... no biggie.. LOL

fallen meteor
#

Cries in mk2

edgy arch
#

Welcome to the world of Satisfactory Addicts. LOL

fallen meteor
#

pretty crappy alternate recipe I got then If I want to load balance

edgy arch
#

At the MK2 level, load balancing won't come out exact.

#

Just set the assembler to 85.714 percent and call it a day

fallen meteor
#

Or I could not use that alternate recipe, because I can handle the default one

#

Just wanted to try that one because I have a surplus of screws

edgy arch
#

There ya go, problem solved, for now.

fallen meteor
#

Good lord I have so many screws

magic island
#

If you use a manifold, then as long as the manifold is being fed at least slightly more than is being consumed, it's fine. you can even use a smart splitter to collect the overflow for other uses

but early on, i would say you don't necessarily need to sweat those decimal points. a lot of the stuff you build early on will get fully replaced. just something you can put a pin in to think about

fallen meteor
#

mm yes but load balancing gives me happy chemicals

#

so I will do it anyway lol

edgy arch
#

I like manifolds myself... LOL

fallen meteor
#

I used one of those for mah coal factory

#

I think

#

Just fills up the coal plants and the excess gets sunk, is that a manifold?

edgy arch
#

yep, that is a manifold... first machine fills first, the rest wait in turn.

fallen meteor
#

Coolio

mortal ermine
#

HAvent unlocked the last two so idk

vapid gorge
vapid gorge
fallen meteor
vapid gorge
fallen meteor
#

reg

vapid gorge
#

Ok so because each splits you’re just kinda wasting coal and may actually have power generation issues in the long run.
Calculate how much your belt/miner can bring and just build that many coal gens
Less problems and you’ll absolutely need more power anyway

#

A manifold without smart spliters each set to overflow will waste a lot without filling the system

fallen meteor
#

It's temporary until I need more power, then the rest of that coal will go to use.

vapid gorge
#

Ah fair enough. I tend to just go ham and max them out as soon as I have the tech. Resetting your power after a brown out gets worse and worse the bigger you get unless you have the backup set

fallen meteor
#

About that upgrade

fallen meteor
#

I have plenty of resources

vapid gorge
# fallen meteor How does one "go ham"

Go nuts, max out how many gens you can put out. Best way to deal with faster miners and belts is to make sure you can just make the manifolds longer to upgrade

balmy bolt
#

heyo

#

do i care about the extra 50% iron rods that are produced while making screws or should i just do 1-1 rods->screws

#

please tag me

fallen meteor
#

Are you just starting out? New to the game? @balmy bolt

balmy bolt
#

Relatively

fallen meteor
# balmy bolt Relatively

https://youtu.be/BB1t-vy_yaM If you want a guide, this is great for your first factory layout. It makes all the basic parts and is 100% efficient (except for limestone)

The PERFECT Starter Factory? | Satisfactory Update 5
Satisfactory Update 5 The perfect beginner factory
--- Read More Below ---

Today we're starting over to show off the perfect factory for Satisfactory beginners and if you want to skip the building and download the map yourself, check out the save over on satisfactorytips.com

Get the save he...

β–Ά Play video
#

I found it very helpful.

balmy bolt
#

hey how do i split 2 lanes into 3 evenly

magic island
#

split each one into 3, then merge pairs

(this is assuming you don't have a belt that can handle merging-then-splitting)

fallen meteor
#

I have wayyy too many items and I need to put something in place of their containers, how can I get rid of them? (sink is waaaaay too slow)

#

oh my this is the wrong channel

#

mb

vapid gorge
hazy heron
#

anyone have a perfect uranium fuel rod production?

fallen meteor
oblique hollow
#

what is perfect production to you

gritty drift
#

ughhh whyyyyyy

zealous willow
wind spade
gritty drift
wind spade
#

that's fair, but steel is not really that rare

magic island
#

imo once your dedicated steel production is set up, the complexity of being made from two resources is kind of reduced out, and you can just start treating steel as its own resource to spend as you wish

at which point, a lot of steel recipes become very attractive over iron ones

ebon crater
#

hmmm... im debaiting making a combined oil + bauxite + steel factory. I could make all items in the game(excluding nuclear) with a setup like this...

#

it would be a megafactory but i think it would be cool

glossy wagon
#

what underclocking percentage is 100% efficiency for concrete at mk 1 converyor belts?

wind spade
#

100% efficiency is if you supply enough limestone to the production πŸ™‚

fervent osprey
#

the rest at 100

fervent osprey
#

i just afk for like 3/4 hours and never touch mk 2 again lmfao

ebon crater
#

wooo im now using a fuel recycling loop

#

and im lost haha

#

its hard because if i want less rubber then i need to make less plastic

#

and its like a loop of figuring out hte right numbers

versed violet
#

less rubber?
There is no 'less' in recycled loop, there is only adding more fuel 🀣

wind spade
#

you can get any combination of plastic and rubber from a recycled loop

#

they are interchangeable

wicked tinsel
#

hmm, dumb question

#

accelerator has no performance indicator light?

ebon crater
# versed violet *less* rubber? There is no 'less' in recycled loop, there is only adding *more* ...

I need a certain ammount of rubber for my production areas. I need... lets say 60 rubber. I make 60 rubber from the polymer resin from the HOR alt, but I also need 120 plastic. so I need to use 60 rubber to make 120 plastic, use 60 plastic to make 120 rubber, then use 30 rubber to get back my 60 plastic, for a total yield of 90 rubber and 120 plastic. but I dont wana "waste" fuel, since im using it for a power plant, so i need to make less rubber, so i need to make less plastic, and so on... if that makes sense

#

it just takes me a while to do the maths

#

what i ended up doing to get my required 440 rubber and 360 plastic was turn
880 resin --> 440 rubber --> 480 plastic + 200 extra rubber --> 240 rubber + 360 extra plastic for a total of 360 plastic + 440 rubber

vapid gorge
fallen meteor
#

Why is my production changing to meet consumption? I am using only coal and they aren't burning extra or anything

vagrant edge
#

Looks like you still have a few biomass burners on your grid somewhere?

fallen meteor
#

Yeah but they are all either disconnected, empty or on standby

vagrant edge
#

Are the ones on the hub on standby?

fallen meteor
#

These are off, I'll go check my hub

vagrant edge
#

Those would total to +40 MW

fallen meteor
#

bloody hell yeah it's these ones

#

stay on standby damnit

#

Guess I'm gonna have to unlock miner mk2 so I can expand my coal plant

#

yaaaay

fallen meteor
#

My water extractors are generating 300u/m each, why is it not enough for 10 coal plants?

ebon crater
fallen meteor
ebon crater
#

ideally you would make a multiple of 4
oh yea 45, but still same problem

fallen meteor
#

says 45 :(

ebon crater
#

10*45 =/= 300

fallen meteor
#

what is =/=?

ebon crater
#

not equal to

fallen meteor
#

Yeah it's 450

ebon crater
#

yea

#

but you said 300 water

fallen meteor
#

each

#

I have 2

ebon crater
#

wel...

fallen meteor
#

so I am generating 600

ebon crater
#

mk1 pipe is limited to 300/min

fallen meteor
#

ooooooh

ebon crater
#

yea

fallen meteor
#

I should just be able to separate the extractors into their own pipes then and I should be good?

ebon crater
#

also quick tip, use all the available coal. so if you're using mk1 miner on pure node, make 8 generators, 15 coal, times 8, makes 120 coal/min, which is what can be supplied by a mk1 miner on a pure node

ebon crater
fallen meteor
ebon crater
fallen meteor
#

modular? You are speaking big brain I do not understand lol

ebon crater
#

basically, you can add groups of eight infinitley, and you will not make too many recource

#

for example in that case you need 450 water, but are making 600

#

instead, if you build eight with three generators, you will use 120 coal, 360 water
1 mk1 miner(pure) + 3 water extractors(120 each)

#

credit to AndersPottemager on reddit

#

so with my 128 coal generators, i divide each of them into groups of eight and feed them seperatley with one pipe(mk2, so 600/min) and that pipe is connected to no more, no less than three water extractors

fallen meteor
#

Alright so basically just load balancing?

ebon crater
#

yea

#

10 is not an ideal number tbh

fallen meteor
#

Ye I can do that

#

Factory redesign time weeeee

ebon crater
#

8, 16, 32, 64, 128 are better numbers.
8 is a mk1 miner, 16 is a mk2 miner, 32 is a mk2 miner at 200%, and so on

#

weee

fallen meteor
#

I do have a question though

#

I'll try to illustrate it in paint real quick lol

ebon crater
#

cool πŸ‘

#

i will be here to proscrastinate chemistry

fallen meteor
#

epic

ebon crater
#

if you have mk2 miners, i would go for 32 generators

#

its a very solid number that will last you a good steel setup and get you moving on oil(i think)

fallen meteor
#

@ebon crater

#

Probably could have put this into words but oh well

ebon crater
#

i think it does

#

i dont see why not

fallen meteor
#

hmm ok

fallen meteor
#

Alright I'll give this redesign a go

ebon crater
#

for all your pipe needs, can also be found in the pins

fallen meteor
#

oh epic

#

thank you

ebon crater
#

no worries

ebon crater
fallen meteor
#

Yeah I love it a whole lot more than bio that's for sure. So glad to not have to do that anymore hehe

ebon crater
#

oh yeah its a blessing

#

the game flies by after coal and once you start steel

#

that being said though after steel i made oil then i redesigned steel and now im redesigning oil + doing bauxite... havent progressed very much in the past 50 hours, but i've certainly learned a lot!

fallen meteor
#

I started steel but realised I was running on my backup gennies so that's why I'm upgrading my power lol

#

I've been playing for 61 hours and I'm not even phase 2 lul

ebon crater
#

thats where i was at haha

#

though mine looked more organised that yours(no offence)

fallen meteor
#

Yeah I've never been good at aesthetics in any game

#

Part of the reason I keep redesigning my stuff

ebon crater
#

i spent so darn long making things look good

#

at one point i did trigonometry for my train tracks

fallen meteor
ebon crater
#

yes, 200% on a pure node

fallen meteor
#

cool

ebon crater
#

though

#

that requires mk4 belts

#

its just that 32 is such a nice number to work with

#

max belt speed at 780 is more anoying because its 52 coal gens... not a nice number to work with if you ask me

fallen meteor
#

I do not have mk4

ebon crater
#

and honestly if you have mk5 you should be on oil at least haha

fallen meteor
#

Why did I not get my stuff back from my miner D:

#

save load time

ebon crater
# fallen meteor I do not have mk4

easy to unlock, and you dont need many *of the encased beams as you can use a spitter to split into 3 mk2 belts or 2 mk3 belts... your choice

ebon crater
fallen meteor
#

No crate

fallen meteor
ebon crater
#

oh right

#

i forgot you said that, my bad

fallen meteor
#

ha

ebon crater
#

eh, you can always do 16, expanding to 32 is easy after that

fallen meteor
#

well damn, my last autosave was after I dismantled it lol

ebon crater
#

alternitivley you can find a second pure coal node and make 32 using two miners, than swap to one mk2 miner at 200%

ebon crater
fallen meteor
#

Yeah I mean the oldest autosave

ebon crater
#

depending on how far back it was

#

oh oof

fallen meteor
#

I dunno if I just deleted the stuff on autopilot but I guess I'm going back to base

fallen meteor
ebon crater
#

nice!

#

looks good

fallen meteor
#

Love this design, thank you.

#

Actually doesn't hurt to look at unlike all my other builds

ebon crater
#

haha

#

I find I spent a lot of time making neat setups and 90 degree angles, but not enough time building a support structure, walls, or a roof

fallen meteor
#

I will not lie the pipes are an absolute NIGHTMARE, but as long as they work I can seal them away forever lol

#

And because I did it through the floor it still looks nice topside

wind spade
#

it's recommended to feed generators from top, not from bottom

fallen meteor
#

Yes I have realised my blunder

#

using so much of my power on pumps and it still isn't working

#

god damnit

#

Time to relocate the factory to water level I guess

#

Professional Time Waster

wind spade
#

yeah it's also not recommended to move fluids

#

move solids to fluids

fallen meteor
#

It's water

wind spade
#

water is fluid

fallen meteor
#

You want me to freeze it or something

wind spade
#

no, move coal next to the water

#

instead of moving water to the coal

magic island
#

bringing the coal down is free and reliable. bringing the water up is tricky and costs pump power

fallen meteor
#

Yeah that's my next move

#

This coal thing is on a cliff that's only like 50-100m down to water

#

Thought it would be enough

#

Worst part is that stupid spit dog is down there

wind spade
#

if it's more than 10m, it's not worth

fallen meteor
#

Yes I know now, I think I could do it if I had better pipes though

#

and pump ofc

wind spade
#

better pipes don't help

#

they can just move more, not better

fallen meteor
#

So I don't have to place more pumps

wind spade
#

you'd still have to use pumps which isn't ideal πŸ€·β€β™‚οΈ

fallen meteor
#

Half though, but yeah def avoiding this

#

god damn it there's kittens below me too aaa

empty yoke
#

are you running 1 water extractor per coal factory?

#

or are you splitting them and running 4 tubes up with 4x the pumps? XD

magic island
#

if you bridge together the pipes just after a pump, that one pump can boost all of them for that stretch of height

but it's still a much bigger mess than just resigning to the power of gravity

fallen meteor
empty yoke
#

thats fine, but where are you splitting the pipes

fallen meteor
#

I think If you want a screenshot of the pipes I'm gonna have to give you a gore warning

empty yoke
#

i will take the risk

#

for humanity

fallen meteor
#

I was getting desperate ok

empty yoke
#

so as the other guy said, you could save a lot of pumps if you run 1 pipe up and split it on even ground

#

there are some cool layouts on the wiki, one sec

#

I basically just rebuild this and only needed around 2 pumps for 4 coal plants

fallen meteor
#

Yeah thats why I said I needed better pipes, so I can merge these ones and use less pumps

wind spade
#

you need 0 pupms if you do it at water levels

fallen meteor
#

But mk1 pipes are cringe

empty yoke
#

why

fallen meteor
empty yoke
#

mk1 can support enough water

fallen meteor
#

Only from 2 extractors

#

the third goes over the limit

empty yoke
#

2 1/2

#

you need to split the third one essentially

fallen meteor
#

Oh yeah I forgot about that

wind spade
#
  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
empty yoke
#

^^

fallen meteor
#

mhm

#

Well should I do that or just build on water level?

empty yoke
#

both perhaps

fallen meteor
#

😐

#

how the heck can I do both

#

oh

#

I think I get you

#

Yes I will make use of this

#

but damn it's gonna take a while to dismantle this

fallen meteor
#

Hey what it happened again

#

Twice in a row my MK2 miner hasn't given me the items back when I dismantle it

#

wait nvm it's here??

#

what on earth

vapid gorge
#

If your inventory is full you don’t get it back

#

It goes in a chest

fallen meteor
#

It was full but the drop box was in really weird spot

#

I still haven't found the drop from last time, unless that was it lol

#

What would be the cheapest way of moving 240 items per minute? I don't have mk3 production yet

#

Ooh nvm I had brain blast

oblique hollow
#

2 mk 2 jace_smile

clever cedar
fallen meteor
#

How are the belts on top of the pipes in this bp?

wind spade
#

they are... just higher up? πŸ€”

fallen meteor
#

How do I get them higher up

wind spade
#

you build them higher πŸ€·β€β™‚οΈ

fallen meteor
#

And how do I place splitters in mid-air

sick tulip
#

you don't
you place a splitter and then another on top

fallen meteor
#

I tried that

wind spade
#

or just put splitter on the belt

fallen meteor
#

cant do that

wind spade
#

you can

#

just aim at the belt

fallen meteor
#

Everytime I do that it doesn't work

wind spade
#

then you're doing it wrong πŸ€·β€β™‚οΈ hard to help you if the only info is "it doesn't work"

magic island
#

there's a few ways to build conveyors in midair

you can put temporary foundations up to where you want the belts. you can use conveyor poles (stackable works best). you can pile up mergers/splitters, then delete the lower ones, to get them into place

fallen meteor
#

But how am I supposed to build on a grid?

magic island
#

all of those methods work for grid building

wind spade
#

foundations. or don't, nobody's forcing you

fallen meteor
#

This blueprint is forcing me

wind spade
#

you don't have to build same as the blueprint

fallen meteor
#

Well technically I don't but if I want, y'know.. a functioning conveyor line I kind of do

clever cedar
#

Sometimes problem is you not itself.

fallen meteor
#

You lads are fun ay

wind spade
fallen meteor
#

Last time I tried to do it my own way I wasted 2 hours

wind spade
#

on wiki there are like 50 different setups that all work the same because it doesn't matter what shape your belts and pipes are, all that matters is that you can get water to the gens (build close to water level), have enough extractors (3 to 8 gens), have enough coal (120/min to 8 gens), have fast enough belt to carry that much (mk2+ or two mk1s) and no pipe section has more than 300m3 (so usually two pipes)

#

I already shared this

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
fallen meteor
#

I know

#

I'm doing it this way for a reason

wind spade
#

alright so.

  • build 3 extractors in the water
  • connect them all with the pipe
  • put 4 gens on one side of the pipe
  • put 4 gens on other side of the pipe
  • connect pipes to gens
  • connect belts to gens

nothing else really matters (e.g. how are they rotated, in what position, etc.)

fallen meteor
#

homie

#

relax

wind spade
#

I'm just trying to help πŸ€·β€β™‚οΈ

fallen meteor
#

By getting me to change my entire design?

#

I already figured it out but aight

wind spade
#

you spent last 20 minutes complaining how the design doesn't work πŸ€·β€β™‚οΈ

fallen meteor
#

Show me one of my messages where I said the design didn't work?

oblique hollow
#

greeny literally described the setup you shared

fallen meteor
#

I was just asking how to replicate the bp

wind spade
#

we gave you the answer, you said it doesn't work πŸ€·β€β™‚οΈ

oblique hollow
#

if you cant build splitters on belts you better find out how

fallen meteor
oblique hollow
#

supercar answered you. that not enough?

fallen meteor
#

And it didn't

#

But I wasn't saying the design didn't work

wind spade
#

then you're doing something wrong πŸ€·β€β™‚οΈ because building splitters on conveyors is normally possible by aiming at the belt

#

but because you weren't able to do that for some reason, I suggested that you don't have to follow the BP exactly and that the position of belts and pipes doesn't matter

#

I also suggested several other setups and said wiki has a lot of them as well

fallen meteor
#

And I said I didn't want to change my setup. What's the big deal guy. I never said any of them didn't work.

wind spade
#

I mean if you can't build it for some reason, then it doesn't work πŸ€·β€β™‚οΈ

fallen meteor
#

Not being able to place splitters on the end of conveyers = Design doesn't work?

#

what

oblique hollow
#

end?

#

no, middle

#

you snap them to the middle of belts

fallen meteor
#

Ooooooh

wind spade
#

there's your problem

fallen meteor
#

Jesus christ how did it take this long for someone to explain this

oblique hollow
#

you never said how you fail to make it work

wind spade
#

"aim at the belt to place splitter on it"

oblique hollow
#

i would have expected you tried anywhere on the belt, not just the ends

fallen meteor
#

Never though of that lol

oblique hollow
#

well now you know

fallen meteor
#

Yes

oblique hollow
#

and whaat about stacking splitters?

fallen meteor
#

And maybe we can stop arguing about an issue that was solved 10 minutes ago

oblique hollow
#

you said you cant find out how to do thaat either

fallen meteor
oblique hollow
#

if it works well for you, great

gleaming breach
#

So, if I wanna do a coal fabric

#

is 3 water 8 goal facory the correct math? Anyone has "a build plan"?

wind spade
#

3 to 8 is correct

#

and 3 to 8 is also a build plan πŸ˜›

vapid gorge
gleaming breach
#

Ah thanks πŸ™

velvet jasper
#

funny story, the calculator said i needed 13.(irational number) foundrys for my steel, so i went fuck it and cheated in 12 power shards to allow me the ability to look nice

wind spade
#

you could underclock and make it 14

velvet jasper
#

but then that would be an absolute nightmare to belt, as i have 3 inputs of 200 each, so its so much easier to belt 12 up

frosty owl
#

3 inputs of 200 each? Sounds like somethig one belt can handle simon_smile

velvet jasper
#

sadly im in tier 4 right now, dont have mk5 belts

#

only have the 270

craggy gate
#

Hi Guys

velvet jasper
#

hello

craggy gate
#

any thoughts about upcoming updates?

velvet jasper
#

i dont know honestly, not much more they can do with the game

#

maybe a story, but thats all i can think of

craggy gate
#

oh

#

thanks

wind spade
timber flare
wind spade
#

then do 15 machines and each belt to 5 πŸ€·β€β™‚οΈ

velvet jasper
#

problem solved

vagrant edge
#

are smart/programmable splitters Turing complete?

#

I’m not actually gonna try any funny business with them but I’m curious

#

Huh apparently even non programmable buildings are Turing complete

wind spade
#

satisfactory is turing complete

bold fox
#

On a related note, is there a faster way to unblock a belt line when items are flowing in along another? Basically a transistor

wind spade
#

I think there is

#

but it's super complex and hard

bold fox
#

faster than an assembler

#

since it has startup time

#

it's the limiting factor I'm running into

frosty owl
# bold fox faster than an assembler

You can do similar switches with belts, but it incurs in throughput limitations.
Example: belt with item A carries 480/min (mk4 belt). Merge that with a belt carrying B 2 times so you have 120/min of A and the rest is B. Smart-split with item A in one side (limited to mk2, going to be merged back with main input), item B on the other (free the belt from B) and overflow in the middle. Result: overflows with 360 item A/min only when B isn't present (or comes at less than 360/min)

There are more examples to be digged up in Reddit

bold fox
#

What I need is for the belt with A to halt when B is not present

wind spade
#

e.g. this is my not gate

bold fox
#

I'm working on backwards logic

wind spade
#

but what you're asking for is probably not possible or reasonable

bold fox
#

well it's possible via both being inputs into an assembler, but it's not reasonable at the moment

#

alternatively, belt A can't flow if belt B is flowing

wind spade
#

that's exactly what I have above - a not gate πŸ€·β€β™‚οΈ

bold fox
#

but a not gate for forwards stuff

wind spade
#

wdym forwards stuff?

bold fox
#

forwards:
1=items on belt
0=no items on belt
backwards:
1=items on belt are moving
0=items on belt aren't moving

#

forwards transfers signals in the same direction as the belt, whilst backwards transfers the other way

#

backwards makes an AND trivial, but my current backwards NOT design requires a forwards to backwards converter

wind spade
#

in my case items on the belt are always moving, so it's the same

bold fox
#

it's still different bc of signal direction and actual schematics

wind spade
#

and is trivial nevertheless, just an assembler

bold fox
#

that suffers from the same problem my B->F gate suffers from: assembler startup time

bold fox
cedar mica
#

Resources are only limited to per minute, so we dont really need special logic

bold fox
#

wdym special logic?

oblique hollow
#

logic in general

#

why do it. you dont have variance

#

your nodes never run dry

#

so the only shift is if you set up a production line thats unstable / dynamic to begin with

bold fox
#

for the sake of doing it

#

it's fun

oblique hollow
#

i did it too for the sake of doing it. personal conclusion right now: belt and pipe gates are slow and lame

bold fox
#

what happens when the output of a full belt opens up? Do all the items start consecutively, like cars, or concurrently?

oblique hollow
#

kinda all at once

#

theres no noticable delay from the other end of a belt

#

pipes.... not so much xd

bold fox
#

so in theory, backwards gates shouldn't be as slow as forward gates

#

but NOT foils me

oblique hollow
#

with not you need a normal and an inverted output

#

so its basically just a toggle

#

the inverted output needs to be dealt with somehow

bold fox
#

sink

oblique hollow
#

yep

#

overflow setting is like a NOT.... kinda

bold fox
#

that's what I'm using

#

the problem is, overflow takes a backwards input and gives me a forwards output

#

and converting from forwards to backwards is the slow part

velvet jasper
#

Quick question, what are the must-use alternates, I need a list of alternate recipients I should use for my tier 5-6 factory.

wind spade
#

that really depends what do you mean by must use. Some alts are good for resource saving, some for power saving, some for complexity saving, some for changing items needed to different set and some for getting rid of screws entirely πŸ€·β€β™‚οΈ

timber flare
#

Because screw screws

wind spade
#

not really, screws are cool

timber flare
#

... ye if they are steel and you have good belts

jolly furnace
#

it seems that a lot of choices are meaningful

#

a lot of recipes seem well balanced and may as well be picked based on personal preference / playstyle

#

there's the odd very poor (bio coal) or too good (iron ingot to steel) recipes but most seem to have balanced costs and benefits

#

for instance , pure iron is NOT trivial to setup

#

takes a lot of power gobbling refineries AND water intake as well

#

the yield in ingots is preposterous but the space required to build is staggering as well

#

oh and to make it fun , it makes everything off ratio :p

#

so , more suited to brute forcing a factory's iron supply rather than making everything just right

timber flare
#

As stated Alts are all about playstyle

vagrant edge
#

Woo I just built most of an early game factory and I've just discovered that modular frames take reinforced plates and not plates

glossy wagon
#

Can someone tell me how this makes sense? why is my efficiency not at 100%

magic island
#

judging by the machine's screw stack being nearly full, im guessing the output is backed up, so it keeps having to stop

glossy wagon
#

@magic island that was it thank you

#

Can't explain this either... or can't find it.. think i might have the same kind of issue...

fervent osprey
ebon crater
ebon crater
fervent osprey
#

considering we havent quite gotten coal power finished yet so this will be nice for the next few hours

#

im at about 10k leaves now lmfao

ebon crater
#

nice

#

all thats left to do is automate the rest

glossy wagon
#

any tips on finding my descrepancy? it appears all my machines are running at 100

ebon crater
#

hunt for the yellow

#

thats all i got

fervent osprey
ebon crater
#

nice

#

i never did automate biomas

static rock
#

Hi everyone!!!
Question re Power Storage
I have an excess of storage at around 144kMWh, all connected to a single power grid.
Ive been using some heavy duty factories recently that used like half.
While depleting the storage, I got the "One of your Power Storages is depleted" messasge a few different times, which seems unusual to me if they all charge / discharge equally
Am i missing something?

ebon crater
#

depleting or depleted?

static rock
#

Depleted, its just a notification like when MAM research finishes

balmy bolt
#

i used 2-1 water extracter->coal because it's easier

#

just use separate water systems for them aswell

stuck anchor
modest summit
#

Man. I played this game a year or two ago and apparently I never learned or forgot that power generators don't underclock linearly

#

I just spent like an hour trying to figure out why this stupid compacted coal plant wasn't running at 100%

wind spade
#

you may also want to know that fluid loss on load bug exists, so you should overproduce water a bit πŸ™‚

modest summit
#

I am overproducing a little, that's one of the first things I tried while troubleshooting. πŸ™‚

#

Now everything is running all the time but the total capacity still isn't what it should be, which makes me wonder if I miswired it somehow. >_<

#

I'm going to disconnect one generator at a time and check that my production drops in each case. That's what I've sunk to. >_>

gleaming breach
#

men...i build a perfect fabric for my first better metalplates (dont know the name atm xd) and I was wondering why it wasnt working perfect, checked everything twice, stopped playing and checked again....

#

and suddenly I find 1 "piece" of belt mk1 directly at the start of the miner -.-

#

only took me 2 days -.-

oblique hollow
#

reinforced iron plates is the name.

also thats a classic issue xd

frosty owl
frosty owl
# glossy wagon Can't explain this either... or can't find it.. think i might have the same kind...

A) Go somewhere you can see ALL machines' lights and check whichever turns yellow even for an instant. That's where you have issues

  1. If the grid is big, create subsections of it and power them individually to find what group of machines is giving issues

  2. (longest method) check the input-output inventories of all machines. Any that don't have a full input inventory and empty output might not be running at 100%

north perch
#

I have 12 constructors and one line of rods, how many splitters do I need and how would I set them up to go equally into those constructors

dusky tangle
#

7, I guess

#

put 4 splitters with 3 outputs closest to the constructors, then 2 splitters with 2 outputs each, then 1 last splitter

north perch
dusky tangle
#

if you had only 3 constructors, a single splitter does the job. Then if you need 6, then build twice the same thing, and add a splitter to choose between these two parts. Then if you need 12, then it's again 2x6, so build that twice and add a splitter

#

in the end it's a tree with 3 levels, the root becomes two branches, which become 2x2=4, which become 4x3=12

bold fox
dusky tangle
#

thank you πŸ™‚

north perch
#

tysm guys

bold fox
#

np

wind spade
dusky tangle
#

@bold fox while we're at it, I looked at what you were trying to do yesterday, a backward logic NOT. This simple version is not quite there but it takes a signal on A[out] where either 60/min or 0/min items A are consumed, and it responds by consuming on C either 30/min or 60/min (so 60->30 and 0->60):

#
                                  
                                   ^
                                   |
  B ------30---------.             |
                     |             |
                     V             B
                                   |
  A ------60------>  M  --120---> SS  ---60/0---> A[out]```
bold fox
#

the problem is turning a 30/60 signal into a 0/60 signal

dusky tangle
#

maybe we should change globally the meanings, and say that 30/min means "0" and 60/min means "1" and all signals should always be running at either 30 or 60/min

bold fox
#

hmm

#

I'll try that

#

tho that does make it harder to trigger stuff with it since it'll always be moving a little

dusky tangle
#

maybe we're OK if that is the harder part, and the logic circuitry itself can be easier

bold fox
#

yeah

dusky tangle
#
                  ^
                  | overflow 30/0
                  |
   A --- 60 --->  SS  --- 30/60 ---> A[out]```
#

this would turn a 30/60 backward signal into a 30/0 forward signal

bold fox
#

yeah

#

so that's B->F

dusky tangle
#

F->B is just a merger, if the conveyor speeds are well chosen

bold fox
#

Backwards OR is

                              src-\
                     /--- 30 ---> M --- 30/60 ---> X[in]
Z[in] --- 30/60 ---> S
                     \--- 30 ---> M --- 30/60 ---> Y[in]
                              src-/
frosty owl
#

Would a packagers-driven-signal be too slow? They can be decently reactive

bold fox
#

hmm?

dusky tangle
#

hum, they can but they only take a single non-liquid input

frosty owl
#

Packager-unpackager where the packaged input block a sushi belt that has priority-merged the important item on it

dusky tangle
#

@bold fox what is "src" in your diagram?

bold fox
#

some item source

frosty owl
bold fox
dusky tangle
#

@bold fox ah I see now, but there is a problem, if X=30 and Y=60 or vice-versa, it will run Z at 45

bold fox
#

true

#

hmm

frosty owl
#

Btw, you've accounted for the max-throughput bug with belt, right?

bold fox
#

the what?

frosty owl
#

Belt-belt connections "lag" at max throughput (items pile up at source)

bold fox
#

in that case we could use mk2 belts to transfer the signal

frosty owl
#

Using a single low tier segment can be enough to choke throughput at key points

bold fox
#

hmm

dusky tangle
#

...and what about duplicator logic, that turns one signal into two identical signals?

#
                            ^
                            | A only
  A ------->                |
             M ---fast--->  SS  ---30/60--->
  B ------->
dusky tangle
#

updated the NOT diagram to get 30/60 or 60/30 at both ends:

#
  Y --60/30--> \
               M ----- 90/60 --->   M ----120---> sink
   src --30--> /                    ^
                                    |
                                    | B, 30/60 forward
          src B -> \                |
                   M ---60/120-->  SS  ---X-30/60--> X
          src X -> /
bold fox
#

what's the difference?

#

ohhhh it's the two states

dusky tangle
#

I was just checking that it can really be done to get from an input X=30/60 to an output Y=60/30

bold fox
#

you could use F->B & B->F to make an OR

dusky tangle
#

ah, yes. the B->F produces a forward 0/30, so by merging them we get a forward 0/30/60, but we can apply F->B which takes 0/30 and if it was 60 then the extra forward stuff is overflowed to a sink

bold fox
#

so that's technically a full logic system

dusky tangle
#
   src 60 --->  SS  --- 30/60 ---> X
                |
                |                     src 60
  overflow 30/0 |                       |
                v                       v
                 
                M  --> SS ---max.30-->  M  --max.60--> Z
                       |
                ^      |overflow
  overflow 30/0 |      |
                |      sink
                |
   src 60 --->  SS  --- 30/60 ---> Y
#

yes

#

it seems we need conveyor belts at speeds "max 30", "max 60" or "unlimited", so maybe it would be easier to implement if we choose "60/120" instead of "30/60"

bold fox
#

I was about to say that

#

yeah 60/120 would be easier

dusky tangle
#

πŸ™‚

#

uh nonsense at the end of my last diagram

#
                |
                |             [Z]
  overflow 30/0 |              | 30/60
                v              |
                               v
                M  ----------> M --max.60--> sink

                ^
  overflow 30/0 |
                |
                |
   src 60 --->  SS  --- 30/60 ---> [Y]
#

we want Z to be a conveyor input, i.e. a logic output

#

on the central "---->" there could be 0/30/60 depending on the two inputs, but really it's limited to 30 by the merger at the right, which means in this case the two overflows at the left will only run at 15 each, but it's not a problem

#

for reference, a variant of that idea that only sinks 30/min instead of 60/min...

#
             |                  |
  src 30     |                  |
      |      |    overflow 30/0 |
      v      |                  v
             |
--->  M ---> S                  M  --max.30--> sink
             |
      ^      |                  ^
      |      |    overflow 30/0 |
  src 30     |                  |
             |                  |
             '---45/60/60--->  SS  --- 30/60 ---> [Y]
#

and finally (stopping now!) yet another simplification, with only 3 splitter/mergers:

fallen meteor
#

How do I split this?

dusky tangle
#
  [Z]---max.60
           |
           v
                                       /--- 30/60 ---> [X]
src 60 --> M -->  SS  ---60/90/120--> S
                   |                   \--- 30/60 ---> [Y]
                   |
                   | overflow max.30
                   v
                 sink
#

...which needs to be written like that actually:

#
  [Z]---max.60
           |
           v
                                       /--- 30/60 ---> [X]
src 30 --> M -->  SS  ---60/90/120--> S
                   |                   \--- 30/60 ---> [Y]
           ^       |
           |       | overflow max.30
      src 30       v
                 sink
wind spade
fallen meteor
#

is that the only way?

wind spade
#

it's the easiest way

fallen meteor
#

I want to load balance

wind spade
#

then do so πŸ€·β€β™‚οΈ

fallen meteor
#

I'm asking how...

dusky tangle
#

in this case it's only three steel pipe constructors, so yes, you can simply merge all and then use one splitter

fallen meteor
#

2 and a half

#

one is on 50%

dusky tangle
#

ah

#

maybe the easiest is to make them all on 66.6667%

#

(it's also easier for load-balancing, and it also consumes less electricity in total)

#

...sorry, 250/3 = 83.3333%

wind spade
#

if it's three buildings, it's literally just one splitter πŸ˜„

frosty owl
#

Best kind of balancers harmonious_hannah

bold fox
#

Ari one problem with the 30/60 is that it would have a ~2s buffer for the next signal that can be sent on that line

#

60/120 would have a ~1s delay, and 120/240 a ~.5s delay

hazy pumice
#

hmmmm this doesn't seem right

amber jacinth
#

Why not?

hazy pumice
#

wouldn't 33% clock speed be slower than 100%?

#

oh wait no this means in addition to

#

nvm

hazy wren
#

I need help with splitters πŸ˜…

What I have is a line of 10 items / s, and i want to use splitters to make 5 lines of 2/s, how would I do this? (a diagram would be amazing if possible and thank you so much in advance)

languid wing
#
Satisfactory Wiki

This tutorial is an essay from a personal perspective that serves as a guide to the creation of "prime splitter arrays"; collections of splitters and mergers that split resources by precise prime fractions. This is not possible for prime fractions above three using standard methods, but the application of some light mathematics can allow for pla...

hazy wren
#

ah thank you so much!

crimson pasture
#

what have more weight on that resource table people does, 24 oil vs 113 coal. Just trying to figure out the best "modular frame" recipe cost wise.

#

forgot to add my iron plate alternative to the recipe, I need to recalculate the numbers there πŸ€”

#

24 oil vs 113 coal, I wonder what would have more weight on the long run

#

or 1:~5

vapid gorge
magic island
#

10 items per minute isnt very high volume, and if it needs to go to 5 machines then it could take like half an hour for the lines to fill (if the stack size is 50, that is; much longer if it's bigger stacks). i personally wouldn't manifold that

wind spade
#

also even during the startup machines will work

vapid gorge
wind spade
limpid remnant
#

What is a good way to give smelters and constucters a good amount so it will 100% efficient, because sometimes it is not easy?

keen helm
limpid remnant
#

How because i am bad and new

#

That manifolds i know but balancers not

keen helm
#

balancers make your brain hurt

#
Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

limpid remnant
#

Thx

keen helm
#

np

vapid gorge
# limpid remnant Thx

Both manifolds and balancers are 100% efficient and if you're worried about brain hurt don't do balancers

ashen aurora
# keen helm balancers make your brain hurt

Only problem I have with them; They do not split well into 5's ands 7's. And the space. Otherwise they're amazing because it forces machines within the line to work ALL THE TIME when used at 100% efficiency, basically disabling power fluctuations.

You know how much power you need at the time instead of being worried about 'maximum consumption.' I usually just meet the current consumption when I have one or more lines offline (because the storage is full, I don't need it or it was temporary [plus I almost never have all lines running]), and build more power generators to meet max consumption but have them offline because I don't need them.

wind spade
#

Otherwise they're amazing because it forces machines within the line to work ALL THE TIME when used at 100% efficiency
that's also true for manifolds, after it's filled

#

I don't think there's a reason to have power generators disabled

#

resources are infinite, you're not wasting anything by having them running

#

and you can also keep all production lines running as well and sink overflow for some cool extra coupons

ashen aurora
ashen aurora