#math-and-meta

1 messages · Page 602 of 1

minor hawk
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I think there's a mod for that but it would be cool in vanilla

wind spade
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you can just build more splitters 🤷‍♂️

minor hawk
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You can't evenly split into 7

wind spade
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you don't need to

minor hawk
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Or maybe you can with some sheaningas that I'm not aware of

wind spade
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and yeah you can

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split to 8, merge one to start

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or just

--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
vapid gorge
wind spade
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both are equally good, just manifold is a little bit gooder

vapid gorge
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@wheat delta - Greeny made a quick diagram of a manifold just above - the s are splitters and the x are the destination (machines usually)

snow dove
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That’s my preferred method

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As i’m fine with adding a few more machines

vapid gorge
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You mean as part of a load balance? Or do you just mean each machine on a manifold accepting the same number?

snow dove
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Like instead of 7 100% machines you have like 9 78% or so

snow dove
vapid gorge
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ah yeah that's fair, though I think as long as the input output equalize the only difference once it events out is visual.

timber flare
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Im one of those weirdoes who nerver underclock XD

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Only place i consider it is water extracors

vapid gorge
timber flare
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Well most of the time 5 100% water extracors is 600 so...

vapid gorge
timber flare
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I have way to many extractors going for that

vapid gorge
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Then I have to look at fewer of them

vapid gorge
timber flare
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Dont have the shards

vapid gorge
timber flare
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5 outputs then ?

vapid gorge
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yeah. Looking at it it's like .. .25% more power in terms of water unit? But I don't have fields of extractors so I'm happy

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more than happy to pay power to not have ugly fields of them

timber flare
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Ye.. my extactors cover as much as my power plants

vapid gorge
timber flare
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I did an oopsie. I ended up making twice the Rplates that i needed tyo for my giant project. For some reason

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255plates/m when i only needed 125

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No idea how i failed that hard but it happened and im not tearing it down now. It will just stall and that is fine

summer fox
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i`ve got 1200 polymer resin how do i divide it so i can get equal rubber and plastic ? as the ratio is different for both of them

wind spade
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why do you want to make them out of polymer resin? 🤔

summer fox
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its a by product from heavy oil for a fuel power factory

timber flare
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Rubber + fuel -> plastic

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And vice versa

summer fox
timber flare
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Ah fair

summer fox
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so i need to balance it on reciepe i think it equal out to making about 300 of each

timber flare
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If you are good with making some extra fuel for platsic production i would recomend that if not then its 4:6 ratio

summer fox
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as doing it 600/600 means i get 200 plastic and 400 rubber so if i want to balance it out i think it would be 300 of each

ebon crater
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oh haha you're probably using the 1800 crude oil from gold coast like i am. since the ratio is 60:40, its 100 for each set of 20 plastic and 20 rubber, so you can make 20*12, an 20*12(12*100 is 1200), so 720 for plastic, 480 for rubber

wispy hamlet
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uh this seems like a channel for smart people who know what 16 + 3 is

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I don't so I'll leave

wind spade
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I'd suggest keeping the polymer resin and making plastic+rubber on demand

timber flare
wind spade
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rather than making them in some ratio that most likely won't be the correct one

ebon crater
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you can balance it out to 240 of each... i explained the math... idk why yall still trying to explain that its not possible/ratio wont be correct

timber flare
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To get equal you need to use 720 for plastic and 480 for rubber

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Yes

ebon crater
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yes, i already said that....

timber flare
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ye imma be honest my mind tldr'd that

ebon crater
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oh

summer fox
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when you consider the reciepe usage as plastic is used more then rubber does that change anything like should i make more plastic?

timber flare
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Why

ebon crater
wind spade
ebon crater
timber flare
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Eiter that or make a recycle feedback loop. Main reason i love it

ebon crater
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why would you not make the plastic with the resin...?

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you only use fuel if you dont have enough resin

ebon crater
timber flare
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I dont make plastic with resin i only make rubber. Then i make plastic with fuel and rubber

wind spade
ebon crater
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right but if they said that they are making the plastics from the byproducts of a fuel plant, it seems intuitive that they arent realy using the plastics for further factories

wind spade
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if they weren't using it for anything, they would be sinking it and for that it's better to just convert all to rubber

cedar mica
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If you setup the recycle loop, so its both making and using both, you can just extract what you need from it. Instead of just making 1000 plastic, you can extract 300 rubber and 700 plastic or whatever you end up needing

ebon crater
cedar mica
ebon crater
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out of the 1200 polymer resin they making, we can assume they are making 4800 fuel, yeah.

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so yeah that makes sense, but its still fuel you loose, and so power gon

cedar mica
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Fun fact, you dont need to have an input for the recycle loop, other then fuel. Just need to seed it with a stack of plastic/rubber and it will sort it self out, with time

ebon crater
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yeah, its cool

ashen mantle
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Is a rubber loop more efficient than a traditional rubber factory with single duplication?

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Ie it's only recycled once

wind spade
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yeah you need to have the loop to reach peak efficiency

ashen mantle
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Even with diluted fuel recipes and recycling the residue from initial production?

wind spade
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best resource efficiency is oil -> alt HOR -> diluted fuel -> recycled rubber/plastic loop + byproduct polymer resin -> residual rubber

oblique hollow
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everything else is below that in efficiency

frosty owl
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You can't "recycle fuel again"

ashen mantle
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Well yes, but the actual rubber/plastic is being recycled

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Over and over

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Verus Oil > Plastic > Diluted fuel > Recycled Rubber

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Which I can see how it's less efficient than a loop

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But what about Oil > Rubber > Diluted fuel > 1.5 recycle phases, since you get 2 fuel for every rubber

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So 120 oil/min gets you 80 rubber/min and 160 fuel/min, so 200 rubber/min

wind spade
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120 oil can give you 360 rubber

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with the loop + residual rubber

ashen mantle
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Okay

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I think I got that

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I'm gonna try it out on my world then, since I was just about to build a petrochem plant

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I take it the output of the refineries is fed back into the other loop with an overflow splitter for the actual output?

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And you get two conveyors, one of rubber, one of plastic

wind spade
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yeah, priority split things into the loop, overflow to storage/other production lines

ebon crater
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does anyone have a list of the alternate recipes needed to make the 50.4 fuel rods/min? is it just infused uranium cell and uranium fuel unit? those are the only two that seem affected by the ammount of uranium

frosty owl
ebon crater
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usually HOR + water but ig thats implied

frosty owl
ebon crater
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alright cool

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i really wana make 50.4/min, but dreading the requirements. but for some reason it seems really easy to make uranium, hard to process it

wind spade
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any others just save other resources (which depends on whether or not do you want to do that)

frosty owl
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The meta for plutonium (least bauxite usage and plutonium produced per-waste) uses just standard recipes btw

ebon crater
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ahh ok

frosty owl
ebon crater
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its the stupid encased plutonium to plutonium rod for sinking that i hate

frosty owl
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Why?

ebon crater
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but it would be cool to see

frosty owl
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Uranium Rods manufacturing is more complex imo, since it wants oscillators

ebon crater
frosty owl
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That's if you use the alt. Higher bauxite usage and more plutonium than the standard recipe

frosty owl
ebon crater
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oh wait i forgot you said that haha

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yeah, will do. i need serious help wit the design side. the maths side, i think im ok at it, given enough time

ebon crater
# frosty owl Uranium Rods manufacturing is more complex imo, since it wants oscillators

oscillators are fine with the alternate recipe. considering heat sinks also need a bit of rubber for the better recipe, and a few other bits and bobs around(high speed connectors), i think itl be ok... im just baffled by the ammount of difrent items needed. uranium, bauxite, steel, oil, limestone, caterium, quartz, sulphur, copper, iron, water... it needs it all

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it uses everyhing but SAM and nitrogen

frosty owl
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Yep. Which makes it a great example if one were to, let's say, try out some crazy beltworks to prove they work as intended~ 😁

frosty owl
ebon crater
frosty owl
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Funfact: the byproduct water from Non-Fissile Uranium can theorically make a closed loop with input water for the Sulphuric Acid needed to make NFU

ebon crater
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oh cool

frosty owl
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Funfact 2: Uranium processing takes exactly as much silica as Plutonium processing

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I've spammed enough 😆

ebon crater
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those are usefull tips though, thx

timber flare
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I dont use the alt for controll rods so i spammed AI limiters instead of high speed connectors

ebon crater
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i hate high speed connectors

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plus its a worse alt overall. just uses less steel for the addition of oil

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plus it uses way more caterium

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unless you use silica CB or somthn

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and the silica alt for HSC

vapid gorge
ebon crater
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im doing bauxite as soon as i go from having 12GW to arround 70GW

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i think im going to build the bauxite factory for max belt speeds using smart splitter manifolds(i usually use these) so that when i get mk3 miners i never have to touch bauxite again

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although i might do what i've been doing all along and its make the bauxite on site for nuclear.

vapid gorge
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Careful with the closed loop Sulfur though, since there’s buffer loss in fluid on load it might cause issues. You’ll want to make a small amount more of acid and maybe make it a priority pipe

vapid gorge
oblique hollow
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closed loop sulfur?
ooooh somebody using instant scrap? 👀

vapid gorge
oblique hollow
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huehuehuehue

ebon crater
oblique hollow
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the power of instant scrap compels you

vapid gorge
oblique hollow
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ah that

stark bronze
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Is it just me or it is easier to make electronics faster than frames

vapid gorge
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But you tend to need more of them too

vapid gorge
stark bronze
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Even with encased frame it's still a hassle to make over 20
Steel demand just go off the charts

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I am replanning electronics but from last time it's pretty easy to balance 30 of each

vapid gorge
stark bronze
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Haven't gotten to supercomputers yet but 30 of everything else seem practical
Maybe frames are not that daunting either I just haven't gotten a good sense of quantity

vapid gorge
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Its pretty difficult if you don't have a final plan yeah :\

stark bronze
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Considering the amount you are making Im probably miles away from the resource limit anyway

vapid gorge
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I'm weird. Don't have me as an example for your standards XD

stark bronze
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Well I did try to match the ratio of each resources limit so if I want to go there one day I don't need to change recipes and do new math
Playing Satisfactory is just being weird in different ways

rotund needle
vapid gorge
rotund needle
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It’s the screws man… I set up my circuit boards right beside my HMF manufacturing and went “shit… what have I done”

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Gonna need to pipe in stuff from the ole’ reserves

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But I’m also the guy pumping coke into coal generators when I’ve got 8 refineries generating fuel 😅 what do I know

crimson pasture
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would be a nice recipe, but #maths 33.75 20.625 9.375 7.5 2.8125 hehe

vapid gorge
crimson pasture
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doubt it could get better, specially for ingredients

timber flare
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^me still working on the beacon automation

ebon crater
vapid gorge
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The insulated recipe is almost half the quartz and makes it a bit simpler to put a good spot down.

ebon crater
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i always do insulated

timber flare
vapid gorge
ebon crater
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oh lord

timber flare
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That right there is 2 full belts of quarts being sent into those XD

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Well to late now XD

vapid gorge
timber flare
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Maybe later

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Imma do the nukes first XD

vapid gorge
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ehhhhh, unless you're making your ur rod factory modular, like all the 2nd to last components and the nshipping them it's a bit annoying expanding it later

timber flare
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Im doing exactly that so im all good

vapid gorge
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Ah fair

timber flare
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a pic of my current setup

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All the components are being sent there.

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My current project is that times 6

timber flare
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All im missing now is sulphur sulphiric acid and nitric acid

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And heatsinks

vapid gorge
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go go go 😄

timber flare
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I already have the things for the sinks trained into my plant construction zone. However 1800 sulphur and 720 acid is no joke

timber flare
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My kinda sprawly build. Im planning on building the big plant in the SW

vapid gorge
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There’s enough n gas nearby to pump but I think only 1380 Sulfur in the swamp

There’s … no spot? That has 1800 Sulfur. I think. It’s one of the reasons I placed the rod factory on the central part of the map you posted. Had everything minus 1 node Sulfur and the UR. Both of which is getting droned

timber flare
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Im probably making a big train line to the dune dessert to get the sulphur. there are 3 pure nodes there

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Yes im counting the march one with that

vapid gorge
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Ah that’s def swamp Sulfur for me XD

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Funnily I don’t think my big plan includes those three Sulfur nodes

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Oh wait the swamp pure might be going to batteries

gleaming breach
vapid gorge
timber flare
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I have it bookmarked XD

gleaming breach
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ah cool

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But not gonna take a long look on this now

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dont wanna spoiler me the actual size etc 😄

vapid gorge
timber flare
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We all play differently that is what is so beautifull about this game

gleaming breach
timber flare
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24-30h

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Current one at 140+ ?

vapid gorge
gleaming breach
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hm okey

timber flare
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Its kind of a learning process

gleaming breach
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ye I started new and try to organize everything well now

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But probably at somepoint I will be pissed again and restart XD

vapid gorge
timber flare
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Ye try. and then restrart untill you get to a stage where you learn what kind of disorginization you are okay with

vapid gorge
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I think my most recent world I started building big enough manifolds to handle the eventual 780pm from miners from the very start when I was only pulling 120pm

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Then I just upgraded belts and miners as needed

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But other people don't like restarting? To each their own

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And 'hrs on map' start being meaningless after you unlocked everything. After that it's just ... building XD

gleaming breach
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Im 20-30hrs into the game so idk most of the terms yet xd

timber flare
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ye i getchu. Last 100 hours i have just been building nuclear power despite not needing it. I already had a fuel plant doing 40GW and even when almost done with that im not even draining that much

vapid gorge
# gleaming breach whatever this means XD

oh so the begining miners on nodes you can pull like 60-120 parts per minute right?

When you overclock mk3 miners on pure nodes you can pull 780 parts per minute. So from the start I build enough smelters and constructors on a node that could handle mining 780

timber flare
gleaming breach
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ah

vapid gorge
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So why build for 60 when I'll need 600 soon enough?

gleaming breach
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fuck so I started shit since im @ pure nodes in northen forest

vapid gorge
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north forest is great. What's wrong with that?

gleaming breach
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bcs of the strong pure nodes ;D

wind spade
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also you ideally want to have factories all over the map, not just in one place

gleaming breach
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pure node sounds lik endgame

vapid gorge
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Just makes it easier and use less power used. And they don't run out so it's fine

gleaming breach
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other nodes can run out :O?

vapid gorge
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Only SAM nodes and those are story elements not used yet

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All actual nodes are infinite

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it's technically not infinite resources but only because it's limited in parts per minute rather than 'you'll run out eventually'

oblique hollow
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finite nodes, infinite node items

vapid gorge
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Yeah, the game is more about planning and logistics rather than worrying about having 0 items eventually

hazy saffron
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Technically my second one but I don't consider the first one because it was about 5 minutes so I know what to expect when setting up multiplayer with then-gf

vapid gorge
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Not everyone likes restarts. I can how it doesn't apeal to redo the tiers

timber flare
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I dont mind redoing tiers

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I mind redoing harddrives

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If im ever starting a new game instead of modding it im just force unlocking all the alts

hazy saffron
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I did start a new save twice, one with other friends but stopped playing with them and one to do solo to see if restarting has appeal

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I determined that I much prefer tearing everything down and rebuilding it than starting over completely

carmine wigeon
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Hello! I have more questions about calculators if anyone has any advice. Currently using sftools and facing the issue that it will give % production values to factories that are not possible to achieve. As such I have manually calculated a slight over % production on each of my factory chains so that none will starve. This will work fine for all the setups with an overflow splitter to take care of the extra. However, my brain is melted trying to figure out the heavy oil > fuel > recycled plastic > recycled rubber > petroleum coke and how to make it balance without backing up, while using % production values in the factories that are actually realistic

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Currently, if I use the values provided on sftools it will either slightly under-produce between some factories and starve (causing production issues down the line), or it will have overflow of heavy oil, which affects the polymer resin production, which affects residual rubber, which also causes issues down the line

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I feel like there must be some way to forcibly over-produce and sink polymer resin to take care of occasional heavy oil backups but for the life of me my brain refuses to make it work

timber flare
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Simply make a smart splitter after you HOR plants that sinks ALL the overflow

carmine wigeon
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But HoR is going into fuel blenders, which go into recycled rubber/plastic loops

timber flare
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Yes but sink the poly

carmine wigeon
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But I need the poly for residual rubber as part of my setup, I don't want to waste it

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I don't mind sinking a buffer amount to make the rest work

timber flare
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you are wasting it if you are not allowing it to flow to make more HOR

carmine wigeon
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Poly isn't the issue, it will be used and/or overflow sinked

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The issue is HoR backing up and impacting the poly

timber flare
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Ah you could just make an oversized fuel plant a bit away

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So that any overflow fuel goes there

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And if HOR is backing up you need more blenders

carmine wigeon
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Well, I could, but it would really screw the design/neatness/layout of my factory

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It would only back up by tiny amounts, like 0.1 per minute, but that will eventually cause issues

timber flare
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no?

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If it doues it will just shut down for like 10s

carmine wigeon
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Yes, which means I'm getting less poly > less rubber > my factory starves (even if for seconds)

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I am hoping for a maths way to balance the production correctly so I just need to sink tiny amounts of poly/plastic/rubber to keep it all flowing

timber flare
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How much crude yo u pumping in ?

carmine wigeon
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up to 675 theoretically but my current plan shows 665.133 usage

timber flare
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why make coke ?

carmine wigeon
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I need it for alumina electrode scrap thingie

timber flare
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Is tis chart balanced for having 510 rubber output ?

carmine wigeon
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The production outputs are all what I'll need for the rest of my factory, yep

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I know how much plastic, rubber, coke and fuel I need, and how much crude I have available. So I popped all that in

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But if you look at the clock speeds the plan is proposing they're impossible

timber flare
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Id rather be overporducing when possible. How many pumps are you u connecting

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As in how much crude

carmine wigeon
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675 will come in via train

timber flare
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thats an odd number

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how come ?

carmine wigeon
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2 normal nodes and 1 impure well

timber flare
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Ah no OC

carmine wigeon
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at 3 shards each

timber flare
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Thats 750

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not 675

carmine wigeon
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Normal nodes are 300 @ 250%

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Impure wells are 75 @ 250%

timber flare
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no 150

carmine wigeon
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From the wiki

timber flare
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750 crude will give you 1k HOR and 500 poly id conunt from that

carmine wigeon
timber flare
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I think that says 150 XD

carmine wigeon
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Yeah that's an impure node

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I said normal node, and impure well

timber flare
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Well huh never worked with those

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Forgot they were a thing

carmine wigeon
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I have 675 available, which should be enough to over-produce stuff slightly to sink and not back-up HOR. I just don't know what to set my factories to in order to balance the plastic/rubber output

timber flare
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675*(4/3)=HOR

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900 HOR

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Oh thats wrong

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675*(2/3) =poly

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450 poly

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Count based on that

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then send 600 to fuel and 300 to petroleum

carmine wigeon
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Yep, 450 Poly, 900 HOR. I need 268.399 HOR for coke, so that leaves 631.001 HOR for getting 225 fuel, 736.6 plastic, and 510 rubber. I know it's enough. But again I don't know how to set factories to prevent backups

timber flare
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I guess you would set it so the HOR prioritized your petroleum coke refs then have the rest sent to a larger than strictly necessary blender setup to be fuel. Said fuel would then be set to your things that need the actuall fuel with the overflow sent to recylced refineries. and the overflow above that to fuel powerplants or bottled and sent somewhere else.

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My point is. To prevent a HOR backup risk a fuel backup

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But fuel backup is easier to deal with

carmine wigeon
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Yeah, overflowing the fuel is possible I suppose, I'll just need to see how to do it neatly

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It's part of a large factory with a lot of stuff pre-planned but I'll see what I can figure out

timber flare
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Add like 15 blenders fully saturated with water

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And you will be fine

carmine wigeon
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Thanks for looking at it! 🙂

timber flare
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Hey @vapid gorge you know drones. How many would i have to run to Drone in all the sulphur and uranium to the west coast of the map. And how much battery production would that need?

wind spade
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depends how far are you transferring and how much

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easiest is to build the drone ports and check how much you need

ebon crater
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is instant scrap worth it?

timber flare
wind spade
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yeah that doesn't really help 😄

timber flare
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Across the entire map and aiming for 2340s/m

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As in ALL of it

ebon crater
hazy saffron
ebon crater
hazy saffron
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the water output and the sulfuric acid production are perfectly in-tune

ebon crater
hazy saffron
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and vs the regular recipe it's got a better output

ebon crater
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you produce 800 ingots from 600 bauxite using the default scrap--> alluminum recipe

hazy saffron
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i think you're missing something here

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ingots can be ignored as all aluminum refinement paths go through scrap

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the default recipe turns 100 bauxite into 150 scrap
instant scrap turns 100 bauxite into 200 scrap

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normal alumina + Electrode turns 100 bauxite into 167 scrap

oblique hollow
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sloppy + electrode are needed to match instant's power

hazy saffron
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^

oblique hollow
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proof that instant is superior

oblique hollow
ebon crater
oblique hollow
ebon crater
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yeah the default scrap i messed up the maths

oblique hollow
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120 ingots from 90 bauxite is the best you can get

hazy saffron
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the blender water -> sulfuric acid refinery thing does have a slight issue though; the liquid disappearing bug

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but that can be solved with a single water extractor and one of them fancy priority things

oblique hollow
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i mean, its a slight upside. no possibility of clogging

fierce ruin
wind spade
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if a design has 5.01 machines or 5.99 machines, that's a big difference

oblique hollow
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i didnt care at all about that part

wind spade
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which is fair, number of machines is very much secondary to resource consumption 😄

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just nitpicking some stuff

sleek dirge
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okay I have a dumb question

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can you change settings in the console aswell as bind keys in the developer console like its source engine?

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specifically I wanna set up hot keys for changing FOV because it makes building dramatically easier

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the game lets you scale it down to like 20 FOV which is insanely unplayable but its really useful for building, the problem is that you need to open the menu and then change it back

oblique hollow
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dont think so

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and if so we dont know

timber flare
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How many drones would i need if i would transfer 2000+ sulphur /min from dune desert to gold coast

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6 enough ?

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or you thinking 3 per node ?

vapid gorge
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They have significant land take off times

timber flare
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Ok so 2 drones in the desert going to one on my buildsite and the destination drone also fetching

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Total 9 ?

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Ill try that

vapid gorge
timber flare
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Alrighty. thanks ill do 9 just in case

vapid gorge
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nw!

timber flare
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Overdoing it wont hurt XD

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Hopefully my battery production can keep up

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currently doing 240b/min

vapid gorge
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yeah thta should be easy

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really rough guess considering I have no idea bout your distances but I'd be surprised if they took more than 70pm.

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that's with some leeway

vapid gorge
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Anyone have any experience with using those jump pads? How much control do you have of yoru final destination with WASD manipulation during the move?

timber flare
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Not really (any controll) its basicly a setup and tweak untill you dont die thing

vapid gorge
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ok so the hologram arrows are pretty set then?

timber flare
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?

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Oh those

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If you are lucky they are accurate

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Also i did the thing

cedar mica
vapid gorge
ripe quarry
#

is it a really bad idea to aim for one factory taking in raw resources and producing a full normal uranium node worth of fuel rods?

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I think I've got a good setup... using 13 alternates

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but man, is the URL a PITA

vapid gorge
ripe quarry
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just the sheer complexity of making a single factory for that rather than like shipping control rods or something across the map

timber flare
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I have literally done that.

#

And im right now doing that with ALL of it

timber flare
ripe quarry
#

oh my

timber flare
#

Thats the poor node

#

300u

ripe quarry
#

I scaled mine to 600 for the northern node

#

wait the western one mb

vapid gorge
ripe quarry
#

yeah that's true

timber flare
#

So basicly double mine. That is from north

ripe quarry
#

I'm on the fence about keeping a lot of my early inefficient farms. I have a basic fuel plant 😂 right next to my dilute fuel plant on the western oil islands

timber flare
#

Oh ye if its inefficient screw it

vapid gorge
#

Just make sure you have enough power storage to jump start all the nuclear infrastucture

timber flare
#

Im keeping mine right now

ripe quarry
#

yeah that's my plan is to restart once I finish all the T8 research and just do the phase 4. I want to play through in the northern forest knowing how to play now

ripe quarry
#

and build a real train or/and truck network

vapid gorge
timber flare
#

Older screenshot. you can see in the nuclear setup one its to the east of it

ripe quarry
#

I have a 600 bauxite factory

vapid gorge
#

When I was at that point after doing everythign but the nuclear thigns and final phase elevator I restarted and started doing thigns more cleanly. Now I'm doing a serious nuclear project

ripe quarry
#

yeah that's probably what I'm gonna do; maybe just rush the final T8 milestone and ignore the phase 4 until my next map. I'm finishing up the HD hunt so that I can say I did it

#

24 ish left

#

mostly in the swamp, titan forest, and red forest 🥳

#

then maybe if i have any motivation, play a mod through with like smart mod and energy and all that

vapid gorge
ripe quarry
#

yeah I'm gonna do a pure vanilla all the way to the end before going modded. I wish someone would just make a simple asset mod to do a 2-way train track part so you don't have to constantly focus on keeping your tracks separated

vapid gorge
#

Do you not just put 2 foundations next to each other?

ripe quarry
#

I haven't done trains yet but yeah I will. doing two pipes or two belts at once is just the worst feeling cuz you move so slowly

vapid gorge
ripe quarry
#

so if you could just worry about placing it as if it was a single belt, I feel like that'd be way better

#

no like belting or piping for distance

vapid gorge
#

ah yeah thta's just time yeah XD

ripe quarry
#

I ran the rough numbers earlier and a global loop is something like 50 stacks of concrete, and 32 stacks each of steel pipes and beams

#

for 2-way

vapid gorge
#

Tracks are... a little finicky to laydown if you want to do them very neatly. But you can put them in 12 foundation lengths at a time so it's pretty fast

ripe quarry
#

yeah hopefully

#

just a few days of work to get it done

ripe quarry
#

ok i gotta stop procrastinating and just push through the swamp

#

that seems a bit wider than i'm gonna do; i plan on cutting through biomes to allow branches to move in or out as needed

vapid gorge
ripe quarry
#

as long as I maintain a bit of height planning, it should be faster

vapid gorge
vapid gorge
ripe quarry
#

true. It'll probably be fine.

vapid gorge
#

These are all obsolete btw, I've demolished most of it XD

ripe quarry
#

nah i'm gonna do it the old fashioned way. one big 2-wide walkway with rails on it

#

maybe in my modded playthrough i will

vapid gorge
#

My new train platforms are even more fiddly so 100% using area actions for them XD

ripe quarry
#

oh yeah totally fine. i'm not throwing shade. i just know that if i use one mod, i'll use 10

#

no self control 🙂

vapid gorge
#

I've managed to mostly use mods that don't change the recipes or actual assets. The only ones that do are the refined power , because its more fun and flexible than hundreds of fuel gens- and Big Water Extractors. Because I hate water extractors

ripe quarry
#

right, right

#

i've only had to build a dozen so we'll see how long it takes for me to hate them too xd

vapid gorge
#

Even if you overclock them completely you just need SO many for nuclear and a bunch of refining stuff. SO MANY

ripe quarry
#

yeah i saw the 5:2 modular nuclear reactors on the wiki

#

blech

vapid gorge
#

Big Extractors is essentiall the same model but 5 pipe outputs and can put out 3000 pm. It costs 2.5GW of power so overall more power than 10 regular ones over clocked - but I don't have fields of water extractors. Fair trade

ripe quarry
#

i like mods that actually take effort to balance cost

vapid gorge
# ripe quarry i like mods that actually take effort to balance cost

Refined Power is the only other one that fiddles with that and .. it's not done? The coal and fuel power I think are pretty good because the cost is the extra effort to make the set up. Much more complicated. You get more power for the fuel.

Which is fine? Fuel isn't a bottle neck in the game if you're willing to max nuclear

copper shell
#

i'm trying out that coal plant build again with the 24 gens and 3 pure coal nodes, what would be the best setup with the placement of both the generators and the conveyors to ensure they all get at least somewhat equal coal? i'd really like for it to fit in this shape if possible

random quiver
copper shell
#

thanks

#

miners are mk1 though since we're not far enough into the game for that yet

random quiver
#

i know. just scale down

copper shell
#

i'm using mk 1 pipes too, we have it done with 3 pumps leading to 2 pipes that forms a loop per 8 coal generators

#

if that makes sense

#

it worked pretty good in the old design just... not the coal aspect

vapid gorge
random quiver
#

notice i didnt finish. aint played in a bit but the idea is setup for it

copper shell
#

that's what we've been doing but it still ended up with a few barely getting any coal and constantly stopping and starting

vapid gorge
copper shell
#

yeah that's what i'm saying, i'm not sure what to do that will work better honestly

vapid gorge
#

So you were wanting 3 nodes feeding 24. So that's 8x15 pm so 120 coal per minute per node. You have the miners clocked to 120 and have mk2 belts?

#

making sure there' isn't a hidden mk1 belt segment messing you up

random quiver
#

this is what i had going on with that area

#

least what i have. somewhat remember the direction i was going

copper shell
#

so it just went from one end down with splitters intermittently?

#

weird, that's what we tried

#

i say intermittently i mean in front of each coal gen

vapid gorge
copper shell
#

they're all full of water

random quiver
#

basically. each coal gen fills from first to last, and i think water was piped from below

copper shell
#

some will get a ton of coal, others will get 1-2 and occasionally cut out for a second before getting another piece back

vapid gorge
vapid gorge
random quiver
vapid gorge
#

like let it run for 10 min

copper shell
#

ooooh okay

#

it was on another world either way, i'll send one here when we get it all put together

vapid gorge
#

they eventually do that

random quiver
vapid gorge
#

Manifolds just take time to self balance

#

The bigger and more complex the manifold the longer it takes to balance itself

random quiver
#

least for that setup i showed

vapid gorge
#

yeah completely depends on build. My Turbo Fuel plant with multiple manifolds took like 1.5 hours XD

random quiver
ripe quarry
#

Only once you finish building the next section do you connect its inputs

#

The only exception is something like aluminum where you backfeed liquids and can't let it stop running or it dies

vapid gorge
#

Filling buffers and making sure you're manifolds are looped are probably the 2 first pipe tricks that make the biggest dif 🙂

ripe quarry
#

what do you mean by manifolds looped?

#

i manifold such that my last machine is set to consume whatever is left

#

or do you mean pipe manifolds

#

i've never understood that idea, but i assume it's related to sloshing and fluid "physics" (good thing the pipes are closed so we don't have to see the spaghetti code 😉 )

vapid gorge
#

Pipe manifolds yeah. So in the pic the fluid would be coming from the left and the end is looped back to the start so the fluid is coming from both directions. It fixes most sloshing issues

ripe quarry
#

gotcha yeah. does it matter if you loop it below or can it be on the same height

#

i'll have to go do that to my dilute fuel plant

vapid gorge
#

side or below I think is better?

#

I've never done the loop from the top. I might be ok but a lot of piping involves looking at your whole set up

ripe quarry
#

i mean

vapid gorge
#

Like it's often very hard to help people trouble shoot more than the more simple pipe set ups w/o looking directly at it

ripe quarry
vapid gorge
#

oh you only really need the loop where the machines start consuming the fluid. In general

ripe quarry
#

gotcha. so that's actually 2 pipes on top of each other and the second drops down when the first one is empty

#

so add the loop at that transition?

vapid gorge
ripe quarry
#

no worries. i'm waiting on a radar tower in the far east so i'll see if i can hop over there rq

vapid gorge
#

I'm puttering at my desk today, just ping me whenever

ripe quarry
vapid gorge
#

ok so it's 2 seperate manifolds you just have them starting one after the other

ripe quarry
#

yeah exactly

vapid gorge
#

None of the generators at the end of the manifolds stutter or seem starved? The fuel producers don't get clogged with fuel?

ripe quarry
#

nope and not that i've seen

#

it's balanced exactly though

#

i left the two underclocked units (one on each pipe) disconnected for an hour or two to let it fill up

vapid gorge
#

Cool then it seems the manifold is simple and direct enough in lay out you don't need to loop it

ripe quarry
#

good enough for me lol

vapid gorge
#

It also partially depends on how fast the machines suck out the liquid from the manifold whether you get stutters. Pipes are finicky

ripe quarry
#

oop i do see a couple stuttering but on the first manifold, not the second

#

i'll try a valve at the front and see if that helps

vapid gorge
#

noooooo

ripe quarry
#

honestly i could just underclock the two units a bit more and let fuel go excess, then set a variable pipe on the end to pick up the extra for packaged fuel

#

since i don't have any packaged fuel running

vapid gorge
#

valves in general are trouble unless you know precisely what the go is

ripe quarry
#

fair. the only place i'm using them is bauxite

vapid gorge
#

Like in the pic you shared you could probably loop the left one back on itself overhead

ripe quarry
#

gotcha

vapid gorge
#

It also depends how much you care

ripe quarry
#

true

#

i kind of like the packaged fuel idea a bit more though

vapid gorge
#

like... if you're running at 98% max power efficiency....?

#

what would the packaged fuel be for?

ripe quarry
#

yeah i think there's like 33.3 units on each manifold so like.... it's fine

#

jet pack

vapid gorge
#

Oh yeah. Underclock something a big and gather some

ripe quarry
#

only need like 1 or 2 more stacks though so probably not worth. i have it in storage anyway

#

probably just so i have it if i want it, idk

vapid gorge
#

You probably want a source constnatly producing SOME packaged fuel for your pack. What I've done though is just set a very small self contained refinery system for it so it didn't interfere with power prod

#

If you do link your packaged fuel to this set up though have a sink for overflow packaged fuel so it doesn't clog

ripe quarry
#

yeah i have the impure node out here to play with too. i was gonna do a normal and pure turbo but i could save the normal for recycled plastic/rubber

#

yeah sink the overflow as always

#

this is actually a perfect excuse to actually convert to HOR alternate now that i have it

vapid gorge
#

You get 3 plastic/rubber to 1 crude with it so when I was converting 3000 oil it was just a few pipes

ripe quarry
#

eh, i'm not gonna be doing a whole lot. I've already got a belt set up back to the main base so i can do the p4 stuff if i feel like it. like i said earlier, gonna restart at some point soonish and do it right

stark bronze
#

Why are electronics so hard to plan out
Maybe fully investing in crystal computer isn't a good idea
But it seemed like the best idea ever

vapid gorge
stark bronze
#

I don't know whether to go to town on caterium or quartz
Copper has already surpassed iron which doesn't sound like a good thing

vapid gorge
stark bronze
#

Everything after computer is essentially upgraded computers
Or upgraded circuit board depending on the recipe
I just can't decide whether to tape quickwire or crystals on them

vapid gorge
#

I tend to prefer to use caterium comps myself. I use a lot of quartz for other things

stark bronze
#

This got me the most, they keep saying quartz is a bottleneck but I'm not feeling it yet

#

And if I just go and use crystals in everything it might get to me

vapid gorge
#

For example my quartz is going to cheap silica for Silicon Circuit boards and silicon high speed connectors

#

Silicon CB because it uses a bit less copper than Caterium CB and Silicon HSC because it also uses less copper

stark bronze
#

And the amount you are making is enough for that to encroach on other quartz demands?

#

Maybe I'm just worrying too much about a mk1 belt of everything

vapid gorge
#

Yup! I'm sloowly grinding away at a giant infrastructure.

Yeah look if you aren't doing a massive thing? No real bottle necks.

Mostly you just have to consider location of factories and how easy tranport of material is.

You could just base your recipe use on what is close by and useful so you don't have to import anything or import less things

stark bronze
#

Maybe machine count would be a good place to start
Forgot if satisfactory tool makes it easy to keep track of

vapid gorge
#

Machine count is more about space? And if you're willing to overclock there's a lot of wiggle room.

stark bronze
#

Yeah I wasn't going to worry about space, but since now I know there isnt a need to worry about raw resource bottlenecks may as well find another thing to optimize

vapid gorge
#

Everyone has their goal 😄 I spent like 2 weeks just planning out hub locations to minimize traffic 😄

stark bronze
#

Almost forgot about that ugh
I guess it doesn't matter, just let the end products drone pool back home

oblique hollow
#

mix and match recipes depending on whats nearby

frosty owl
#

Mix and match belts depending on what recipes are processed nearby

summer fox
#

is it possible to get 1:1 output from a node to train station or will the distance and the animation mean will always be less?

wind spade
#

it's possible with ISC buffer

summer fox
#

what is a isc?

wind spade
#

industrial storage container

#

side view

              =| ISC |= ->- =| platform |
--> input --> =|     |= ->- =|          |
#

one belt goes to storage container, two belts connect container to platform

#

you have to do the same for unloading as well (just in reverse)

summer fox
#

and does that change if you have multiple trains running on the same line?

wind spade
#

no, number of trains doesn't do anything to it

summer fox
#

what about the number of nodes i think i have 3 nodes ( different purity) so would i need to set up more isc to deal with that?

wind spade
#

the setup I've shown is for one full belt

#

each belt goes to one platform

#

so if you have 3 nodes, you can build 3 platforms

#

(or if you can and want to merge belts, you can build less, if belt speed allows that)

summer fox
#

ok thanks i`l give it a go

rare surge
#

so ugggh, how much rubber|plastic is really needed end-game >.>

#

using just the oil nodes from south-east corner of map one could produce over 9k rubber/minute. which seems a bit extreme

wind spade
#

depends which recipes you use, what is your end goal, etc.

#

hard to tell really

#

using whole map, you can produce 35100 rubber/plastic 🤷‍♂️

rare surge
#

unless I made a mistake in my maths:

wind spade
#

with best recipes you can triple your oil

#

though the first object seems weird, you produce 60/min rubber or plastic out of 30 rubber of plastic + 30 fuel

#

idk where the 90 and 120 come from

rare surge
#

30rubber + 30fuel = 60 plastic

(2 refinieries to do) 60 plastic + 60 fuel = 120 rubber

30 fuel(r->p) + 60fuel(p->r) = 90 fuel

wind spade
#

ah, what's the reason to count 3 refineries at once?

rare surge
#

yea

wind spade
#

(your math checks out tho, it triples the oil. But I could tell you that without a node script 😛 )

rare surge
#

little less than tripling, but close >.>

oblique hollow
#

need resin too

#

else its just 2.666666x

wind spade
#

yeah it's tripling with resin -> residual rubber

rare surge
#

ah, yea

wind spade
#

(I'm not sure what all the properties are, I just looked at input.baseItem vs outputAfterLoop which was x3)

rare surge
#

The above is based on just fuel as an input. It assumes the baseitem is present and doesn't factor in producing it

wind spade
#

you could also just use satisfactorytools

rare surge
#

I could, but I like tinkerings

#

(unrelated) is Docs.json outdated? I couldn't seem to find nitrogren gas in it :/

wind spade
#

shouldn't be 🤔

#

it's Desc_NitrogenGas_C

rare surge
#

Under ItemDescriptors?

wind spade
#

under Class'/Script/FactoryGame.FGResourceDescriptor'

timber flare
#

I head you guys like numbers. 5400 wire/m right there

rare surge
#

still got room on those belts for another 360/min

#

wait, are those mk5s?

#

only need ~7belts if so

timber flare
#

Yes but they are all exactly 450 each and i like that number

#

one line doues exacly half a line of manufacturers of uranium cells

#

Dragging it over here. (Under construction)

#

72 manufacturers in the end

#

Will be enough for 1800 uranium

#

All the curently unused in my world

timber flare
#

Logistics go BRRRRR

#

Bout 3hours of work appearently. pog

#

Front side has 72 open belts ready to accept load balanced uranium

vapid gorge
#

That's a lot of stuff!

timber flare
#

The occilator, beacon and controll rod belts are also ready. Tomorrow ill build the part behind that actually makes the cells. Then ill go get the liquids for the reprocessing

#

Then its just to place a stupid amount of plants and water extractors

#

216 plants and 540 extractors

#

Last is probably to set up the last of the drone network to get the uranuim in

vapid gorge
#

Nice 😄 I'm just working the kinks out of the copper sheet and steel pipe section for mine

charred gazelle
#

So, is it better to overclock power plants (eg. for turbofuel), or should they only run at 100%?

wind spade
rare surge
#

better to use slugs for resource extraction first and foremost

left zenith
#

what's better, fertile uranium or the standard non-fissile recipie?

#

also, instant plutonium cell or standard?

timber flare
timber flare
left zenith
#

so which ones are better for making maxmizing plutonium and which ones are better for waste disposal?

timber flare
#

Lemme look at my own for a sec

#

I believe standard is best for disposal

wintry aurora
#

I kinda prioritized more to reduce the number of particle accelerators, and yea, as kalle said, generally default is best, but you may want to use alts for one reason or another.

timber flare
#

If you want to make uranium rods though i would recomend the alts for uranium cell and rod

#

Infused cell and Uranium fuel unit

wintry aurora
#

You need to make them anyway for plutonium?

timber flare
#

ye

carmine wigeon
#

So I just realised that you can type in the % clock speed (or output) of a building down .0000 factor

#

You don't just have to use the slider

#

Which means the hours and hours I've spent calculating to what factor of 1% I need to set all my buildings to in my huge base to prevent starvation have been wasted

#

This need to be more obvious...

#

So others don't waste hours of their life like I did

still trout
#

youre not gonna believe this but you can also type in how many/min you need of the output and itll convert the clock speed to that

carmine wigeon
#

Yeah I tried that next

#

Those boxes need to be made more obviously edit-able

summer fox
#

if a pipeline`s flow rate is maxed but not full does that mean the pipeline is working at max efficient? i am sorting out fuel generators and the 133 fuel generators + amounts in pipeline makes it hard to arcuately predict

timber flare
#

Yes

vapid gorge
summer fox
vapid gorge
#

Nope XD

vapid gorge
#

Might be less work than turning on and off all the generators?

#

Other things you could do though is like... only hook up the end ones and flood them and then hook up more and more as they fill up. Lots of ways to do it

#

Basically think of a way to flood the system with more fuel than needed and go for it?

#

Probably dozens of ways

summer fox
#

yeah the buffer idea sounds good, let the production of turbo fuel builds up as it seems the amount in the pipeline muddles up the calculations and isn`t as simple 600/4.5

vapid gorge
# summer fox yeah the buffer idea sounds good, let the production of turbo fuel builds up as ...

The big problem that flooding a fluid system does is often to get around the sloshing and back flow that might reverse direction of the fluid and stutter the fluid producers, meaning you never get much output.

TF, because they use so little fluid per minute have LESS of this problem. So you might not need to. But I've had to deal with so many pipe issues I now always do preemptive fixs

summer fox
#

it seems due to the trickiness of fluid i dont think that this power factory would be 100% efficient but because i am producing so much and have so many generators it would just be brute forcing the problems

vapid gorge
summer fox
#

sort of because 600m3 turbo fuel (a full mk 2 pipe) is enough for 133 fuel generators but because of the pipe`s length some it would be sorted in that so in actuality it make only be 120 fuel generators, as for the fluid loss bug because i am producing it it isnt going cripple my power just dip my power production

wind spade
tardy folio
#

Heyy

timber flare
#

hi

vapid gorge
#

yoooo?

solar kite
#

What's the ratio for screws if i have 4 constructors of rods from a normal iron node

vapid gorge
solar kite
vapid gorge
timid zealot
#

whats the max possible power production solely from nuclear if you recycle into plutonium and then burn plutonium

wispy elk
#

Probably more then 5

wind spade
#

it's like 1.1 TW or smth

timid zealot
#

i wonder what the max power generation(without bio burners of course) is because material usage would bring fuel/turbofuel or coal production down

wind spade
#

well if you burn all oil and coal and sulfur to turbofuel+fuel+compaced coal+coal, then material usage is irrelevant 😛

timid zealot
timid zealot
wind spade
#

definitely not

digital cedar
#

Stupid question - the wiki says that the points required per ticket increases based on the number taken...... is that correct? As in, is it fewer points/ticket if I let them sit there and don't take them out of the sink?

wind spade
#

no

#

it increases per ticket produced

#

not per ticket taken out of shop

timid zealot
digital cedar
#

that was why I was confused by the article

timid zealot
#

bcs you could be producing 30 mil points pm and have a ticket cost like 100 points

digital cedar
timid zealot
#

300k tickets a min lmao

#

if that was how it worked

digital cedar
#

What's the path towards the final 250/1,000 ticket statues? I have everything else but now it's just ridiculous.

timid zealot
#

pull all production towards tickets

digital cedar
#

Also beat phase 4 w/o nuclear so I'm proud of myself for that..... looking for something else to do now.

#

turbofuel FTW

timid zealot
#

or ust make a factory that uses every node

wind spade
#

*factories

timid zealot
digital cedar
#

I would do things very differently if I started over. So I'm tempted to do it again but a JIT (just in time) to only produce as much as I consume for all parts.

timid zealot
#

nuclear>turbo
bcs points for plutonium

digital cedar
#

what's the highest value nuclear waste you can still sink?

timid zealot
#

wdym

digital cedar
#

I've avoided nuclear because I can't find the stupid plastic fabric stuff so I can't automate filters yet. Got tired of mining mycillia each time I rana out.

timid zealot
#

you mean poly fabric?

#

you should be producing loads of poly resin, ur using diluted fuel to make turbo righht

#

its an alt to make fabric out of poly resin and some other stuff

#

then auto gas filters

#

then io filters

frosty owl
river chasm
#

hey, I need to make a load balancer that splits 60 items/min to 3 lines of 4, 20, and 36

frosty owl
#

That's quite the hellish split to make. You sure you can't manifold it?

river chasm
#

yeah, I have the checks notes 20 for adaptive control units, 36 for super computers, and 4 for personal use

frosty owl
#

You'd need to split in 15ths (4/min) and merge to get your outputs. Then you might be able to optimize and take away some mergers/splitters, but it's still quite the big contraption

river chasm
#

I love spaghetti

timber flare
#

Na you start with a 3way splitter so you have 20 20 20

frosty owl
#

Then you're gonna have quite some fun jacelul

timber flare
#

From there you just split one of those to 1/5th and merge

#

ez

frosty owl
#

One could get there by optimizing, but yeah, that's an optimal solution

river chasm
#

it doesn't seem that bad

#

the most complicated thing would be a 1:5 spliter

frosty owl
#

Yeah, balancing gets annoying when you have to back merge imo

timber flare
frosty owl
#

Though...
MK1 balancer with high tier items...
That gotta look pretty noice in function harmonious_hannah

river chasm
timber flare
#

Input from south merger input would be spread evenly

frosty owl
timber flare
#

Into top 5 boxes

#

That is a 1:5 splitter setup

#

You would spilt your 60 into 20 20 20 then do this to one of the 20s

river chasm
#

nvm, it just didn't look equal to me

timber flare
#

If you instead limit what your machines reqire instead of loadbalanching you could save youself the headache

#

That is why people like manifolds

river chasm
#

it's all for different factories

#

that's why I have to do it like this

frosty owl
#

Or change the output of the production machines so you can merge numbers "more convenient to split"...
Worlds of possibilities, really~

timber flare
#

Do the seperate factories have more reqirements than you planned input? @river chasm

#

If not you dont need to

timber flare
#

pog

river chasm
#

I can't change the ratio of adaptive control units and super computers because I'll be using those for Assembly Director Systems

fluid spoke
#

idk if anyone knows this or not

hazy saffron
#

Interesting

timber flare
#

pog

vapid gorge
ripe quarry
fierce ruin
#

Hello. I need help for a load balancing. I've three Manufacturer producing each one 1/min, and I need to balance that to 3 output which are (1.2, 1.2, 0.6)

noble agate
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Combine them so that you have 3/min on one belt. Split that to 6 (splitter for two, then each to three). Send one of the six back to the beginning. At that point you have 5 belts of 0.6/min. Combine two of them twice and you have 1.2, 1.2 and 0.6.

wind spade
fierce ruin
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Splitter doesn't self balance

wind spade
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or clock the manufacturers to the proper speeds

fierce ruin
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Can't

wind spade
fierce ruin
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I'm already maxup

wind spade
fierce ruin
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It's to divide properly my fuel rod into reactors

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Yep, but I want to balance in order to avoid big stack of fuel rod into the same place

wind spade
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build 5 manufacturers, each producing 0.6, merge two of them for each 1.2

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or look for 3 to 5 balancer 🤷‍♂️

noble agate
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I just described one above 🙂

wind spade
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rather offtopic

fierce ruin
fierce ruin
noble agate
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Not the best drawing, but don’t have time to make it better 😄

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But yeah, send back to the 3.0 belt

fierce ruin
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Thank you !

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It's good enough to be readable

wind spade
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I'd just do this tbh

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and build 5 manufacturers

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will even be more power efficient

frosty owl
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@fierce ruin Tbf, nuclear recipes ARE made to have simple ratios between the machines (thus is true for all uranium processing), so clocking the manufacturers so they output 1/min (enough for 5 nuclear power plants) rather then 0.4 or 0.6/min (enough for 2 and 3 NPPs respectively) is ought to make the Rods management more complex, straying from trivial splitting

river chasm
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I need to make 100 modular frames (to make 20 HMF using the flexible frame alternate), using the bolted frame recipe. For this, I need 150 Reinforced Iron Plates which use 500 iron plates and 1000 wire with the stitched plates alt. are these numbers right?

frosty owl
river chasm
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I thought bolted was better, I found more coal so Im now using the steeled frame recipe because I get to make less RIPs

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I don’t like dealing with numbers over 1000 when planning a factory

frosty owl
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"Better" depends on a lot of factors, many of which are personal preferences ^^
All bolted recipes basically trade resource efficiency for machine count: they require more iron/coal but less machines for the same output

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Stitched is a bit of an oddball in comparison (at least for RIPs) as it's a straight up improvement compared to standard: less resources AND less machines than standard, but still requiresa bit more machines than bolted

zenith willow
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Question. The bits in orange, is that the speed they need to produce at to make the out time up with the end product? Is that how i'm supposed to read it?

wicked tinsel
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its amount of buildings you need

zenith willow
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Ah. so if i put it to 10, it says, 2.667/x melter, it's 2 melters at 100% and one at 66%

wicked tinsel
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yeah

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or three smelters at 0.889, as you prefer

zenith willow
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You calculated that fast lol

oblique hollow
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calculators exist

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its just not-whole number divided by whole number

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so 2.66666 / 3

wind spade
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future version of the tool will be able to do this for you 😉

zenith willow
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That's awesome, but I meant that Amelek calculated that 0.889 fast lol

wind spade
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yeah as McGalleon said, it's just 2.666666/3

wind spade
wicked tinsel
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to be fair, with how imprecise the game is, 889 or even 89 might be better

wind spade
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well I mean that you said "at 0.88" rather than "at 88.8%"

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if someone took your message literally and underclocked it to 0.8%, they would be surprised 😄

wicked tinsel
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well

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fair

wind spade
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you can't even do it anyway

oblique hollow
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better idea: just let the game do the math

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(2.6666/3)*100

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and boom, clocking done

wind spade
oblique hollow
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its ok if you enter it in the clocking window

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and not the parts/min window

wind spade
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tho as was said, game's precision may not be up to this levels anyway

frosty owl
wind spade
frosty owl
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Makes me remember of when I got downvoted for explaining the belt-belt issues (you chimed in to help luckily jacelul)

wind spade
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e.g. a person sent me this claiming they can have 20 per minute output from concrete constructor

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not only is the number per minute shown rounded, the clock speed doesn't match 20 exactly anyway

wind spade
wicked tinsel
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i guess its also poorly tied to fps like everything else in game

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so you probably get different real precision depending on how well your game runs

frosty owl
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No
I am certain of this
FPS don't affect machines' output or their precision

wind spade
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but basically people not knowing about stuff (only from videos of popular content creators that also don't know about said stuff) downvoting and angrily saying "you're wrong" about some topics - classic reddit

frosty owl
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Oh, BTW @wicked tinsel, would you be interested in touring the Sushi Fuel Rods factory and give your 2 cents on the logistics? ^^

Who knows, you might even find a couple contraptions that might interest you or you thought impossible 😉

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I would extend an invitation to greeny too, but I doubt he would be interested jace_happy

wicked tinsel
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hmm

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i guess i could, but not quite sure when

oblique hollow
frosty owl
wicked tinsel
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i need to kill illdian today :x, maybe tomorrow after 20 euro time?

oblique hollow
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killdian simon_smile

frosty owl
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Yeah, no worries. I can just send you the save so you can check at leisure, if you prefer ^^

wicked tinsel
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i guess that could work too

frosty owl
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There's tons of signs (even if WIP) after all, so I'm quite confident you can wrap your head around it on your own if you were to load it on your own

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||Sir Galleon would be welcome to tour too! 😉
End of self-promo or whatnot||

sleek dirge
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is it just me or "Freight Wagon is fully loaded/unloaded" option is really fucking buggy

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I've been using it so that the the train would stay docked in the station until it's fully unloaded and only once it's empty it can go out and pick up more materials from another station

oblique hollow
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it needs the "and" setting too

sleek dirge
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yep

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it works exactly as I want it if the train only has one freight wagon

oblique hollow
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yea ive heard it doesnt like multiple ones

sleek dirge
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but if I am trying to have 2 wagons and those settings it unloads one wagon at some point and then the second one just never gets unloaded so its stuck

oblique hollow
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welp... cant use it then

sleek dirge
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so you have to use the OR option and eyeball the amount of time

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yeah I get it now but it was a bit of a pain to figure it out

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other than this the trains in this game are really good I think

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if things get stuck or crash its probably your fault

oblique hollow
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that setting was added rather "recently"

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update 5. and very little has been touched on there since then

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also a reason why the menu looks so unpolished right now

sleek dirge
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they're probably aware and it's probably some kinda complicated piece of spaghetti code that breaks it so they cant fix it

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hopefully something is in the works

wicked tinsel
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trains are still in pretty bad state

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hopefully they will get fixed before 1.0

sleek dirge
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nevermind it breaks even with a single wagon

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you have to set it to OR X seconds

neon crater
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What i hope will come is: Scanning for ores, it would be useful to see whether they are used or unused. And to make an Advanced Splitter like right only Iron roads are comming out and left only is sorting Iron Plates (all in one conveyor belt)

oblique hollow
neon crater
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but when i have 10 items in one belt, that 10 items get Splittet seperate.

oblique hollow
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oh, number of item settings

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unlikely, dont think we will get that

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its part of the challenge

neon crater
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yeah me to

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just explaned it my open mind xd

opal coral
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So, I did some math that I'd like an opinion. A normal iron deposit with a mk1 mine can serve two smelters and could serve an assembler?

wind spade
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depends which recipes you use, what clock speed... etc

opal coral
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For example it'd be 100% clock on everything, making ingots into say plates on mk1 belts

timber flare
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Yes

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60 ore -> 60 ingots -> 40 plates

timber flare
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I just realized an issue with my nuclear setup. Im out of space...

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That is not even half placed. and if i place all i will be low on space for extractors XD

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How annoying would it be to place the extactors stupidly close together and have a pump move the liquid to a junction above them ?

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Or maybe like this...

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Beeg extractor farm

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Hopefully enough space

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I should have made my big one up north...

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North base is currently experiencing some minor radiation issues

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My aluminum plant stalled from lack of silica of all things

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swapped to pure to fix and throttled the plant to half uranium input so it will probably fix itself

left zenith
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also, you could overclock the extractors if they're not already or, if you're desperate, use fluid trains to import water

timber flare
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Full process from uranium to sinked pultonium rod

left zenith
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but fluid trains are last resort

timber flare
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Ye no im probably just filling the ocean. not overclocking its annoying getting slugs

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Reason its radioactive is starved rods and heatsinks

left zenith
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mm that's not good

timber flare
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so the plants have alot of waste RN

left zenith
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can't wait for nuclear power to start stalling

timber flare
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Oh they did

left zenith
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hope you have enough power storage!

timber flare
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Not needed

wicked tinsel
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you will need pipe or more spacing between rows

timber flare
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pumps have hard clearance ?

wicked tinsel
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yes

timber flare
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ouch

wicked tinsel
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pipe junctions do too

timber flare
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I guess ill do same setup as small plant there and hope i have enough space

timber flare
left zenith
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heavy oil -> diluted fuel -> turbo?

timber flare
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no turbo

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all diluted

left zenith
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I still don't have heavy oil alt yet

timber flare
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I would not do turbo. takes to much sulph

left zenith
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but I have both recycled recipies and diluted fuel

timber flare
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atleast at the same time as doing the mass nuke project

left zenith
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yeah, i've been planning out battery and nuclear production and my main takeaway is "wow, sulfur is a pain in the ass to get"

timber flare
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you see the top right of this factory ? thats droneports droning in a shitton of sulphur

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all 3 pure nodes close to desert

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2 desert + swamp

left zenith
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I think i'll just drone or train the sulfur

river chasm
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chuckles I’m in danger

hazy saffron
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that is gonna be fun

vapid gorge
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better off in terms of 'destroying your quartz supply'

river chasm
vapid gorge
# river chasm I just want to get the most out of the bauxite, but you have a point, I probably...

I get where you're coming from with it, it might be fun XD

But just as an example I'm dong hte 9780 ingot set up and the planned world will take 400GW to consume all that bauxite w/o overclocking.

You'll need nuclear for that which will consume a a big chunnk of hte leftover quartz but then that cut out basically any recipe that uses quartz - restricts oscilator use...

If you just want to make the project of full max bauxite then cool - but if that's not the goal... it sounds like it'll cut into everythign else

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Also - who knows what it'll be like with future up dates XD maybe go wild

river chasm
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I could cut back though, I don't want to use all the quartz, I also wanna do something big though and I don't really care about the oscillators, just enough for nuclear and a few for personal use is good enough for me

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13000 ingots is a lot though

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using the standard recipe sounds more appealing now

vapid gorge
river chasm
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yeah

vapid gorge
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9780 ingots is pretty darn big too. Especially if you connect up the side factories to directly consume the Al Ingots

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The plan for alsmost all my ingots is that they get consumed right next door

river chasm
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yeah, I plan to do that after I plan everything that will use aluminum

timber flare
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Fun fact. If you want to use uranium efficiently you need bout 60 crystal occilators /m

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Pain

frosty owl
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Eh, NoT eVeN 30 manufacturers' worth~ hehe

timber flare
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OH right you guys use the alt ...

oblique hollow
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yep easier to make than reinforced plate. though adheres plate could make the default ones very easy

timber flare
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Im doing the standard with bolted right now for my max nuclear. Its alot of quartz

oblique hollow
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bolted iron plates? why

wind spade
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yeah extra cost for no real gain

timber flare
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Didnt feel like building the extra machines

warm wren
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Any reason this shouldn't work? The left pipe is the byproduct from aluminium scrap, at 420 min, the bottom one is from the pump at 180 min 🤔

oblique hollow
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valve after the pump is not limited to 180

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thus the water extractor is free to back up and empty itself out, possibly clogging the system

dense warren
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hello guys, how are you?
does anyone have an idea about what the best recipe for heavy modular frames is and why?

timber flare
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Im going to give you the best answer.

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It depends.

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XD

oblique hollow
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Encased imo because no screws

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its also quite efficient

dense warren
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depends on what?

dense warren
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but i'm considering it

timber flare
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Flexible Imo cause rubber is ez and steel screws are a thing

dense warren
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just out of curiosity

timber flare
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I tend to belt steel ingots in my larger factories

frosty owl
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Encased for efficiency, flexible for fast setup if you got steel and rubber to spare, standard if you hate yourself hehe

dense warren
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the thing about flexible, is that it is 5 modular frames per each heavy one

wind spade
dense warren
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i'd like it to be efficient

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but i'm not sure yet what i still have to take in consideration

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once i built a 24 hmf/min factory

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but it turned out very big, and consumed several nodes

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i'm nto sure if i want to do that again

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i'd like to make 5/min for now

wind spade
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efficient how? power? resources? space? complexity?

dense warren
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a bit of all i guess xD

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i want 100% matching ratios, power i don't really care

wind spade
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matching ratios is easy with underclocking

dense warren
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for resources, i got mostly iron, but if i can use a bit of somehting else, say rubber for reinforced plates, i'd do it

wind spade
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(and some items are impossible to produce with matching ratios without underclocking)

dense warren
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the problem with underclocking is that sometimes u end up requiering a wierd amount of iron

wind spade
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well the best you can do is to check what each recipe does and decide based on that 🤷‍♂️ there's not really a "best" or "worst" recipe

dense warren
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like 132 or something like that

wind spade
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it's not a problem tho 🤷‍♂️ use rest for something else or underclock miner

dense warren
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what would you do for example? and why?

wind spade
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I generally like resource efficient recipes as resources are the only truly limited resource

dense warren
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i agree

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i don't mid power at all, and thus i don't mind complexity as wel i guess

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so, that would be which recipe?

wind spade
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for which item? 🙂