#math-and-meta

1 messages · Page 601 of 1

rapid pilot
#

Thankthabkyou

#

Thought of it on the spot like 20 minutes ago

ebon crater
#

run a lil bit more fuel gens for trains or package it for trucks... i pick the easy way. will say that train tracks are painfull though

rapid pilot
#

Exactly! So truck.

ebon crater
#

nah

#

trucks look funky. i like pretending im in a western shoutout scene on my train

#

its fun

rapid pilot
#

Based and redpilled, I agree

pulsar idol
#

i havent unlocked them yet

ebon crater
#

ohh ok understandable

ebon crater
#

i think "based" is just having a difrent opinion? idk

rapid pilot
#

You are a factual individual who chooses the truth over lies

#

Based is shorthand for "based on facts" and redpilled is a reference to when Neo takes the red pill in the matrix and frees his mind

ebon crater
#

yea

#

i know that scene(kinda) but fail to see how that relates to pretending im taking over a train to aquire some heavy modular frames

rapid pilot
#

It's a reference to how 4channers say anyone who does anything they enjoy is outside of the "normie lifestyle"

ebon crater
#

i see

#

redpill is similar to how "freedom isnt real without truth" i guess?

dense hedge
#

can anybody give me the calculations for building a nuclear plant that can effectively max out every uranium ore on the map?

timber flare
#

Ask me in about a month XD

#

Cause that is actually my future goal XD

#

I X D alot when im tired

#

XD

dense hedge
dense hedge
pulsar idol
#

whats the rate for 12 coal gens?

ebon crater
#

Well one generator is 75

#

So 75*12

vapid gorge
#

Like the max rods is 50.4 rods per min but requires lots of sub parts

dense hedge
#

from 2100 uranium ore

vapid gorge
dense hedge
vapid gorge
#

Ok two things- open up the wiki and look at the uranium steps for the max efficiency recipes. You can get a good idea based on the inputs and outputs

Then go to satisfactory tools dot com , under recipes click off the basic recipes and tick the alts you want, the choose to ‘max output’ on rods

dense hedge
#

on a side note, there is some things stuck inside my drone port. the nuclear pasta isnt loading on the drone, and neither can i see it when i open the inventory

#

do i have to delete and replace it?

#

ok what i think its glitched. i cant see it through the delete menu either

vapid gorge
#

When in doubt dismantle and rebuild

rapid pilot
#

About how many coal miners would equal 20 biomass burners?

oblique hollow
#

Miners or generators

#

Theres a big difference

rapid pilot
#

Generators

#

I'm an idiot

oblique hollow
#

8

#

1 does 75 MW, so 8 for 600

rapid pilot
#

HOT DAMN

#

Alrighty

snow dove
fervent fossil
dense hedge
fervent fossil
dense hedge
fervent fossil
snow dove
dense hedge
fervent fossil
snow dove
rare surge
#

for shame. I think at one point I got up to like 40(60?) biomass burners before getting to coal. I used a leaves/wood/caprice -> solid bio fuel to produce fuel, and just every so often spammed the biogens.

ebon crater
#

i dont think i passed 7 biomass generators on my first playthrough

snow dove
#

I had sooooo many issues with coal power when i was a fresh player

fervent fossil
#

I rush coal so I can AFK for resources!!

snow dove
#

I think i reworked my goal gens entirely 4 times.

ebon crater
#

im still going strong on my first coal plant

rare surge
#

I 'member when pipes were first introduced and everyone had issues with coal power because pipes were borked for like 3 days

ebon crater
#

haha

snow dove
#

Fuel is wayyyy easier.

fervent fossil
dense hedge
ebon crater
snow dove
#

Fair.

ebon crater
#

expanding to 128 coal gens for fun

snow dove
#

I still have my coal power plant for the looks.

#

I have 70 Fuel gens.

fervent fossil
ebon crater
#

its looking impressive

#

i only have 20, running off my computer factory byproducts

#

saving all the extra oil for a future project

snow dove
#

I have a 20 fuel gen set up.

rare surge
#

cries in 600+ fuel gens

dense hedge
#

XDD

snow dove
#

Which i have no clue the stats.

rare surge
#

was such a pain to place+pipe

snow dove
#

and a 50 fuel gen set up using oil to fuel and polymer resin.

snow dove
rare surge
#

I use it for rubber & plastic side products :/

snow dove
#

I prefer that recipe

#

Least amount of refinery’s

rare surge
#

32 coal gens, the rest is fuel gen power >.>

snow dove
#

There’s some crazy recipe with a whole bunch of refinery’s that basically turns water to fuel.

snow dove
rare surge
#

Over produce inputs

snow dove
#

Wait i have 24

snow dove
rare surge
#

95,000MW of that is fuel gens.

dense hedge
snow dove
#

On my fuel set up i have….

rare surge
snow dove
rare surge
#

Its 2850 oil/minute (oil extractors @ 250% overclock)

snow dove
#

I turn 900 oil into 600 fuel for 50 fuel gens

#

Makes 8500 MW

#

Biggest power set up i have made.

rare surge
snow dove
#

I think i only use 4k MW anyways

snow dove
rare surge
#

I make ~200 plastic, ~200 rubber

snow dove
#

Oh nice

#

I’m working on building a base in the top left of the map.

#

I have a train station building that is connected to my World wide line.

dense hedge
timber flare
# rare surge

I take it this is numbers from the north coast project

#

Im doing 3/5 of that. and 4/5 of what im doing going into power. Last 5th into petrochemicals

#

All fuel power

rare surge
#

That spread sheet takes crude oil input(the green box) and spits out machines needed. Its part of a bigger spread sheet that compares Packed Diluted Fuel method against Blender's Diluted fuel method

#

(Fun fact: blender recipe is less than 1% more efficient than packagers+refineries in terms of excess power creation)

summer fox
#

i have 5 pumps going into 6 blenders am i going need mk 2 pipes? even though the input require means the pipes shouldnt get that full as it balance perfect 600 water pm produce and needed

rugged fjord
#

Well, that would enable you to run just one pipe manifold, but the issue is that MK2 pipes don't reliably carry 600 ppm, so its better to use either four overclocked extractor with two different MK1 pipes (two per pipe) or six underclocked extractors into two different MK1 pipes (three per pipe)

#

or are you trying to distribute the extractors so that no particular segment of a single mk1 pipe has over 300 flow?

oblique hollow
#

otherwise, if you cleverly use junctions, then no

timid zealot
#

im making a steel factory with 28 foundries 1080 bars p min im struggling to make a load balancer that doesnt take up an entire layer can someone help me.

oblique hollow
#

dont do load balancers then. manifold it

timid zealot
#

i cant i only have mk 3 belts

wind spade
#

multiple manifolds or direct feed then

timid zealot
#

4 270 lines of ingots

oblique hollow
#

uh yep

summer fox
oblique hollow
#

feed one line to however many foundries you need to consume 270

#

then feed the next ingot line to the net set of foundries

oblique hollow
wind spade
oblique hollow
#

just like a long conveyor is made up of many small segments

#

the only important thing: junctions have no flow rate limit.
so you can put 2 mk 1 pipes in and have 2 mk 1 pipes come out and all still flows correctly

frosty owl
timid zealot
#

solid steel

frosty owl
rapid pilot
#

The extra three aren't attached to anything right now though, they're just there so I can set up a different grid

dense cave
#

My nuclear power plant. Processing 600UR/min on primary processing. Not pretty yet, but designed around expansion. I can grow the area for each processing.
1st level is pumps and all the pipes/belts driven underneath.
2nd level has primary and secondary processing.
3rd level has the inbound drones with uranium and various materials needed plus part of secondary reprocessing.

timber flare
#

How many drones/droneports do you need to fully utilise a full miner worth of uranium

noble timber
#

It really pains me that it is at an angle on the map

noble timber
wind spade
#

and what purity and miner it is

#

and what clock speed

timber flare
#

Well medium MK3 at 250

#

So 600/m

noble timber
#

That was wrong, I am too lazy to do maths tonight, best bet is to set up one drone and do some throughput testing.

timber flare
#

Seeing as doneports dont have the best of throughput im thinking im just going to belt the uranum (exept that one poor node) to a single processing plant around the middle of the map and then drone out rods

dense cave
noble timber
#

lol

dense cave
timber flare
#

Yuck

dense cave
#

The nearby poor node I use for secondary processing since it takes uranium for the alternate recipee

noble timber
#

Ew, truck.

dense cave
#

I just didnt want a belt full of radioactive stuff running all over the map

dense cave
noble timber
#

You could build the belt at height limit

#

Then you don't need to worry about radiation

dense cave
#

oh hell no

#

that would look ugly as sin

#

my only issue, I couldnt get it to run multiple drones into a single port

#

I had to make individual delivery ports

vapid gorge
dense cave
vapid gorge
# dense cave Nope, plenty of space underneath for extractors. Instead I overclocked the gener...

Ah if you want to expand it in the future you might want to consider building Up. That way you reduce massive sprawl.

If you do that you might want to consider over clocking the pumps more since endless fields of extractors are ugly.

I've avoided that issue with a small mod that has a more expensive to make and run water extractor that pulls tons of water out. I cannot express my loathing for them enough. They need a mk3 extractor.

dense cave
#

So I arranged my primery and secondary processing so they can be expanded in the same direction as they are. At least to double capacity

#

The issue at this point is the radiation

#

taking it apart now would be suicide lol

vapid gorge
#

Gotta carry enough filters like your life depends on them

stark bronze
#

satisfactory is so cool until x/16 appeared

stark bronze
#

suddenly realizing how rarely used oil products are

vapid gorge
#

plastic and rubber are amazing in the game

#

adding a bit of plastic to iron plates just pumps steroids into that factory.

Rubber for cabe saves you SO much effort

stark bronze
#

maybe im referencing the wrong alt tier list because they only appeared twice all the way down here

#

or im not taking map limits into account and all of this will be for nothing
which will prove the fact that its almost impossible to plan in advance before unlocking every tier

vapid gorge
#

Ah ok, yeah you can play the game avoiding a lot of oil products, they they significantly improve a lot of production with alt recipes

stark bronze
#

yeah going through the reference list again they work more like enhancers

vapid gorge
#

Yeah not many absolute bottle necks with them.

#

They more change how other resource bottle necks work.

Like the pic you shared a touch of rubber almost halves the crystal use of oscilators

#

And this is just crazy good

stark bronze
#

With how i planned this out up to this point i might have accidentally eliminated most cable usage
what bothers me most is the ridiculous demand for steel

vapid gorge
stark bronze
#

yeah

vapid gorge
#

Yeah fair I've got to make 21k~ steel ingots pm. It is annoying. Any big steel plans I'd recomend the dune desert tbh

stark bronze
#

id worry about coal, but it doesnt look like a bottleneck now

vapid gorge
#

Dune desert is probbably the place for coal yeah

hazy saffron
#

fun fact; 19 is an odd number

vapid gorge
#

It behaves strangely in social situations, we know

stark bronze
#

i dont even know why im making this list
i could always just tap more nodes if i run out
ill have no idea if im trying to use more stuff than the map can offer anyway

vapid gorge
stark bronze
#

i tried putting everything in one tab but it just gets too cluttered to be meaningful
havent tried using the maximize option on processed raw resources but thats for future me to worry about

hazy saffron
#

good news

#

i made 25 a functional number

#

kinda

#

there's still a bug to work out but that's a future-me problem

oblique hollow
#

12 recipes or so for rubber usage

stark bronze
#

Only 1200 each might be enough get me to the end of time
time for fuel power empire

trim remnant
#

is it already well known to place industrial storage bins before and after a train station to increase the throughput of the line?

hazy saffron
#

Yes

#

And the benefit you get from it isn't all that much

trim remnant
#

okay, didnt know if i just discovered something or if it was already a known thing.

#

on a 780 line I seems to have increased it by like 50~ ipm up from 730

hazy saffron
#

So, what you're observing isn't any weird bugs or anything.

The station physically does not accept input or provide output while a train is docking

#

Using an industrial storage container allows you to get some of that lost throughput back

trim remnant
#

it seems to be 100% of the lost throughput no?

#

like the bin fills on one line, and then empty's on 2

hazy saffron
#

Up to a point yes

trim remnant
#

so nothing is lost and the miner can keep going

hazy saffron
#

If you're pumping two saturated conveyors into there you're not going to see any benefit

#

But for anything less yeah there's a benefit

frosty owl
stark bronze
#

i was originally going to say "water from automation empire"
so many options

hazy saffron
#

It's not going to get you the ~66 items/minute lost to the load block though

#

(2x mk5 belts)

frosty owl
#

Oil is very versatile :)

hazy saffron
#

Oil is great

#

Source: am American

hazy saffron
#

maximum throughput of a train' each line denotes a different stack size: red is 500, blue is 200, green is 100 and purple is 50

vapid gorge
ornate shoal
#

that graph doesn' look right to me

wind spade
#

yeah it looks left

ornate shoal
#

i'm assuming the x axis is time in minutes, then all stack sizes should start at the same maximum throughput cap

wind spade
#

not necessarily

#

it's not "max throughput of a belt", it's "max average throughput of the setup"

ornate shoal
#

what kind og quantity is max average?

wind spade
#

max average = maximum from averages at each moment in time

ornate shoal
#

the reason why stack size impacts the throughput in the first place is stacks bottleneck inside the freight car. the entire point of the graph is to illustrate that. but there is a condition this bottleneck doesn't have effect, very short runs, so the belt bottleneck applies instead. but belt bottleneck is always the same. unless i'm stupid

wind spade
#

the main point is that bigger stack size = less trains/min needed to fulfil a given ipm requirement

ornate shoal
#

your concepts are too abstract for me.

#

yeah that for sure

wind spade
#

the more trains/min, the less throughput is possible to get, since they block input/output

ornate shoal
#

but if you have a 2 minute train loop, then your throughput is same regardless of stack size.

wind spade
#

not really

ornate shoal
#

yes, because it's a belt limitation, not stack limitation

oblique hollow
#

2 minute train loop including or excluding the time it takes to load/unload?

ornate shoal
#

doesn't matter, comparison is the same

#

i guess it does matter for the stack size of 50, because at 2 minutes it's already running into stack bottleneck

timber flare
#

Can you guys doublecheck my ratios.

#

Maximizing my 300 uranium output from the unpure uranium

dense cave
#

Hmm, for mine when I did my plant for 600U/min.
Primary: I had 12 blenders, 15 manufacturers, 30 nuclear power plants
Secondary (reprocessing waste, using fertile uranium): 6 blenders, 6 particle accelerators, 18 assembler, 12 manufactuers

#

keep in mind, the uranium waste reprocessing takes an additional uranium (with fertile uranium)

#

So I actually consume 750 uranium/min in total

#

if you want to run everything off 600U/min, then multiply all the numbers by 0.8 and round up

timber flare
#

Not doing fertile and foing 300U/min

#

Im setting up my processing stuff rn

#

My goal is to get the maxium amount of rods out of 300U and to dump the plutonium rods

crimson pasture
#

I got confused with that 900 with the ore picture 😆 the rates at least seems good 🤔

timber flare
#

Processing time

#

Asuming 400 uranium waste despite knowing ill only do 360 for safety sake

#

All other things can overflow no problem

crimson pasture
#

but the 36 nuclear reactor output isn't 180 p/m?

timber flare
#

I beliee its 360/m

dense cave
#

if you are doing 300 U, it shoudl be 15 nuclear plants

crimson pasture
#

36 are fine with alternatives

timber flare
#

I have 7.2 uranium rods/min

dense cave
#

they consume 3 fuel rods per minute for 15 plants

timber flare
#

Im not overclocking

dense cave
#

oh hmm what alternative are you using?

timber flare
#

And they consume one every 5min

#

Infused then fuel unit

crimson pasture
timber flare
#

Thank you for checking.

crimson pasture
#

but then, the rates are a bit odd in the end, laking of 40 waste

timber flare
#

I could underclock some machines if i wanted to but id rather overflow them

#

Like -10% on all of them (underclock)

crimson pasture
#

I didn't worked out with radioactive materials yet, hard to tell how to handle it hehe but I like the look of what u did there

#

did u saw instant plutonium cell recipe tho?

#

could get a bit more of plutonium rods in exchange with aluminum

timber flare
#

Ill check

frosty owl
frosty owl
dense cave
frosty owl
frosty owl
# dense cave You get substantially more non-fissile uranium

Most people do plutonium to sink the rods, so that's a downside in most scenarios 😅

Btw, and I'm not trying to be a party pooper, just trying to avoid you a possible headache: producing more plutonium through the fertile recipe (assuming the same amount of uranium ore used) saves a little bit of resources, but produces less power than using standard plutonium recipes (assuming one uses the plutonium rods).
The recipe is unbalanced imo, too little gain

dense cave
#

its ok, power is plentiful so I chose that route

#

in the end I cant change it now, too much radioactivity to rebuild it

frosty owl
#

And that's why it's worth load-balancing nuclear (at at the very least the radioactive inputs) :P

frosty owl
dense cave
#

I mean I can diisable primary processing and let it clear the radioactivity, but its not worth it

#

I have a nice setup right now, dont need the power

#

I have no plans to build the entire map, honestly trying to figure out what to do now

#

since Ive done most things

frosty owl
#

There is literally no reason to change from one recipe to the other imo jacelul
The differences are just so small outside of maximized scenarios... and even in those scenarios, it's not all that much of a difference (eg: allowing for plutonium power and fertile recipe in a maximized plan for sink points increases the points by less than 3% compared to a normal uranium power plan)

timber flare
#

MMmmmm delicious sushi. XD

rare surge
#

Thats not sushi. that just a bunch of belts 😛

timber flare
#

Took the whole day but here it is. A stack of conveyors with the right throuputs to put up a full 36 nuclear plants based on 300u/min and plutonium rod all the waste

vapid gorge
#

Ok Need to walk a thing through with outside brains.

I've got 14 machines that collectively make 778.5 wire pm with mk1 lifts feeding into the mk5 manifold

I have no belt to belt connection leading to throttling - everything is belt to merger or the belts have been welded.

The belt however doesn't have clean flow being dumped into a sink and the machines AREN'T
backing up.

It seems like an odd mix to me? If the machines aren't backing up it suggests I'm getting full througput right?

Edit: The set up has been running for hours

oblique hollow
#

Belt being belt. Pretend its purely visual

pliant barn
#

is there a way to set the satisfactory calculator to create a production line with maximum efficiency based off one of the inputs?
Im making 400 steel pipes per minute and want to know how many assemblers for stators and rotors are needed, as well as how many for motors.

wind spade
pliant barn
#

IK i have gone a little bit in reverse here. Normally you go for output first

wind spade
pliant barn
#

Awesome, i had just gotten onto it

#

Thanks heaps

wide linden
#

So I'm trying to maximize EIBs and steel beams out of 240 coal, iron, and limestone

#

with the solid steel recipe (no pure iron yet)

#

isn't it always most optimal to put it into iron ingots first then into steel with the recipe

#

but the tool returns me this

#

kinda confused

vapid gorge
wide linden
#

yeah but not all of them

#

some of it goes directly without the recipe

vapid gorge
#

I think?

wide linden
#

but theoretically all of them should go into the recipe

#

I think its a quirk on the site

vapid gorge
#

does it say update 5 in the corner?

wide linden
#

yeah

vapid gorge
#

It might be a thing about you trying to maximise BOTH the things

#

It can send things a bit wonky

wide linden
#

yeah true

#

i messed around a bit by sending in only 210 coal, it reduced the limestone as well, and both outputs are 15.75

#

so for some reason the maximal value of both outputs had to be the same

#

even though in theory steel beams should be more

vapid gorge
#

Yeah I think set 1 to maximum for any particular plan

wide linden
#

alright

vapid gorge
# wide linden alright

there might be a way to properly juggle multiple 'maximise' in the tool but fuck if I know how to do it

wide linden
#

yeah hahaha im trying to mess around with it and not getting much

#

because it doesnt have a 'priority' system yet

#

my train of thought was to maximize EIB, then turn the remaining steel ingots into steel beams

#

but it tries to weigh both equally

vapid gorge
wide linden
#

yeah i'd imagine the coding is brutal

#

and only used in niche cases

vapid gorge
#

I think Greeny coded it just fine, but just trying to use it as a human and control the numbers in a useful way was a fucking pain.

Better to have an idea of what you want to make tbh

#

set the output you want and play around until the resources needed fit whta you have

wide linden
#

yeah i messed around and landed at 16 eibs and 26 steel beams

vapid gorge
#

Try to get the Encased Pipe alt btw. Save some steel

#

You can almost cut Steel Beams out of your game

wide linden
#

ah ok thanks

#

only have like 4 recipes so far

vapid gorge
# wide linden ah ok thanks

you save something like 1/3 of the steel from the basic encased recipe and you can funnel almost all your steel into pipes

wide linden
#

so beams just for mk3 and screws?

vapid gorge
wide linden
#

ah i havent experimented that far yet lol

#

we'll see

vapid gorge
#

oh yeah, cutting screws from your life is a project. Gear up and hunt down tons of hard drives.

Benefit is.. lots of nice alt recipes and never having to make screws again

wide linden
#

nice

wintry swift
#

say less ill be back in a few days.

vapid gorge
#

I mean I guess its possible they may introduce new items in future updates that might need screws and have no screwless alts? But right now yo ucan never make screws again

wintry swift
#

Well yeah... until that happens... they can go to hell. Time to find those drives...

Also my friend keeps coming all the way back to drop hard drives in mam....

Should I tell him to just build one or let him suffer? 🙃🙃🙃

vapid gorge
#

and how much he's annoyed you lately

wide linden
#

ignorance is bliss

wintry swift
#

I mean he made me walk across the entire map only to find out he's been dying because he keeps picking up uranium

vapid gorge
#

if you hate him don't tell him you can eyedrop buildings with the middle mouse button to select them to build

wintry swift
#

So maybe I let him suffer

oblique hollow
#

Next time you "accidentally drive him over with a truck and cause him to roll off a cliff"

wind spade
# wide linden but the tool returns me this

basically:

  • all maximises output the same amount of things. If you have two maximises, they have to produce the same amount.
  • when using maximise, the tool doesn't optimise for raw resources. You should use items/min to get the most optimal setup

both of these will be "resolved" in next big update (although they are technically not bugs).

wide linden
#

thanks for the awesome tool 👍

ebon crater
timber flare
#

But Bolted plate.

#

But steel screw

#

Funnily enough i have mostly cut out copper plates out my production lines XD

#

Only thing that use them are AI limiters

crimson pasture
wind spade
#

Bolted plates are crap

crimson pasture
#

it's worth tho?

wind spade
#

When you need speed, you build more buildings

vapid gorge
crimson pasture
#

but from 3/5 p/m to 15 is a big jump

timber flare
#

Bolted plates allows for a small Rplate factory if you dont wanna build a big stitched one

vapid gorge
crimson pasture
#

nobody prefers the adhered tho?

vapid gorge
vapid gorge
vapid gorge
crimson pasture
#

it's an intense amount of iron to process that way

vapid gorge
#

It's so abundant I generally don't do the Pure Ingot recipe and I'm building big

wind spade
crimson pasture
#

also I'm using plastic for iron plates and other things in my case so just went into the adhered approach but probably stitched is better... if not because I still need to figure out the wire intake of my factory

vapid gorge
crimson pasture
#

wire being really tempting to produce out of pure caterium or maybe pure copper... also have the copper + caterium way is really hard to choose

vapid gorge
crimson pasture
#

and as wires are high consumption probably gonna need to put the factory inside the main factory using them

crimson pasture
wind spade
#

Yeah always produce screws, wire and quickwire 1:1

vapid gorge
#

all of my wire is iron these days though

#

Need the copper for other things

crimson pasture
#

what are u using the copper for?

wide linden
#

I know u can underclock but still

#

Why is it 35

crimson pasture
#

probably the main reason I don't like cat+cop is they use big assemblers so even if I bring copper and caterium for main factory wire would be hard to fit them in a layout on some cases.

ashen mantle
#

The nice thing about the pure ingot recipe is that you can evenly fill a mk5 conveyor belt with 12 refineries

vapid gorge
vapid gorge
#

2 things that cannot be made with anything else and 1 thing where caterium is in short supply

crimson pasture
#

using normal wire or fused wire?

vapid gorge
crimson pasture
#

normal wire I mean

vapid gorge
#

it's a pricey exchange but there just isn't enough cat on the map

crimson pasture
#

for stators or things u can't replace it

vapid gorge
#

Iron Wire

crimson pasture
#

oh right

#

kinda forgot that one even when u told me before haha

vapid gorge
#

All my reg wire is iron wire XD Eh it happens, not going to force you to remember everything about what I say

#

I save that for my class rooms

frosty owl
crimson pasture
#

My mind was like: "Eh, I'm not using that recipe, forget it"

vapid gorge
#

all the plates, rods, wire and cable

crimson pasture
#

I'm doing kinda the same but with steel. rods, screws, pipes, beams, plates... can't really blame you

vapid gorge
#

for huge amounts of iron plates I'll use coated steel mind you XD

ebon crater
#

iron wire is meh tbh

#

instead, do copper alloy to regular wire

#

thats what i do if im running a lil short on copper

#

works wonders

#

not sure if its trully better though

#

i just think it is

crimson pasture
#

right now, I'm literally not using copper at all so hard to say I'm running short lol

ebon crater
vapid gorge
#

Well specifically insulated there is but for not much more

ebon crater
#

and yes you are probably right

vapid gorge
#

allll of the assembler directories. Main plan right now is to do 30 30 120 120 pm of hte final space parts

crimson pasture
#

so... coated cable is not an option?

vapid gorge
#

Coated cables is an AMAZING option.

vapid gorge
ebon crater
#

ohh

#

i feel like when i remake my oil setup ima use coated cable

#

its so much better than i thought, but then again idk what to do with cable atm, so probably wont touch it alot

crimson pasture
#

actually insulted is kinda the same with the right rubber setup... even better on copper consume, didn't knew it

#

and with the right rubber setup I mean recycled

vapid gorge
#

Unsulated cable is much much better

timber flare
#

I have completed the project where i asked about numbers the other day.

#

300U into 36 plants into dump plutonium

#

Imma turn it on now and hope it works

#

Everything is connected exept uranium. (I dont have anti radiation gear XD)

timber flare
#

Shit sems to be working. Was missing 3 belts on the particle accelerators outputs otherwhies all good

faint bridge
#

Newish player here, about to start on tier4. Because of lack of experience, when building my factories I don't know how big to go. What kind of item per minute figures should I be shooting for for mid game?

#

my current 'end game' is to get to trucks and trains and have fun with logistics

crimson pasture
#

it depends on the material and what u are comfortable with factory size mostly, u could get to t8 by just doing enough to feed essentials, if I have to say some number I would try for example with 60 p/m on middle tier resources (aka steel pipe, steel beams, rotor, stators, etc) I find that number to be a good starter for "small factories"

#

But there is no correct answer at all. taste thing, could just aim to get at least 1 complete production of each new resource u start to need. (for example try to get 1 computer that is 25 circuits, 22.5 cables, 45 plastic, 130 screws per minute)

vapid gorge
# faint bridge Newish player here, about to start on tier4. Because of lack of experience, when...

Pretty much what Cold said. I try to do 1 node at max out put for each basic part when starting a new world. I tend to avoid making permanent production lines and just branch new feeds when I get new parts to create. This works well in the long run because eventually the feeds will have full containers that I can work with even if they aren't all working at max speed there and then.

While they fill up I go explore for hard drives or build new structures and come back for parts. It has the added bonus that not all my machines will ever be running at the same time so I can have a much larger factory than my power station could generally provide for.

As to 'how to build' build up. Create sections that do a thing with at least 1 foundation width between. Try to leave one side open that you could build out for when you get higher mk miners and belts.

Build up 🙂 and try to have sections of the factory dedicated for logistics like belts and pipes going up and down. Not critical but it can help you keep track of things.

faint bridge
#

Great advice thanks to both of you guys

vapid gorge
# faint bridge Great advice thanks to both of you guys

Also this game greatly benefits from being able to look back on what you've built with all the new skills you've made and go 'this is utter garbarge and having to deal with it is causing me endless problems dismantles everything' And then building with all your brand new skills

crimson pasture
#

agh... I really know about that (god save mass dismantle)
still on process of dismantle all my old infrastructure but need to finish the new one first

crimson pasture
#

No, I didn't needed that amount of mass dismantle yet lol, 50 selects are enough for now

vapid gorge
#

So you SAY

crimson pasture
#

I said yet, I'm probably gonna have to dismantle all my ore-ingot production and move it somewhere else (for double it or just for remove it of the main factory) 😅

vapid gorge
#

I take it you're working through the tiers on this map right?

crimson pasture
#

Yeah but if for some reason I would want to use the pure ingot recipes would be a pain to move

#

so instead make a big ingot production close to the water was a partial idea I had

#

the same with steel as I'm gonna need a big amount of them so I could just make it close to that pure iron factory (in the case I actually use that recipe)

vapid gorge
#

Ah yeah then you're talking about redoing the recipe/building line. Can't do much apart from demolish at that point yeah :\

crimson pasture
#

yeah, pure ingot sounds really tempting if manage to reach somehow the end-game resource consumption 😅

#

but imagine remaking all the factory at that point, lol

vapid gorge
#

You don't need world consuming production to use pure recipes either.

A lot of times use pure recipes so you don't have to import raw materials to an area and make your life simpler

crimson pasture
#

but u weren't on the point of have tapped even half of the resource nodes... were you?
pure recipes are more like when u literally consumed every node or preparing for that so... if u reach that point remake every smelter facility would be a hell 😆

#

well, u may be right there... i thought only a out-of-nodes would use it

vapid gorge
crimson pasture
#

I find it's actually less work just put a train station in a node than actually make a pure ingot facility hehe

vapid gorge
#

XD

crimson pasture
#

That is a good way... I did totally the opposite

vapid gorge
#

And if that's how you want it... why not right?

crimson pasture
#

moved what I needed to the starter zone (and know I feel like I'm far from everything)

#

the first starter zone is literally in the most south part and far from a lot of things after all hehe

vapid gorge
crimson pasture
#

well, I'm working there but I'm too lazy to move at this point haha

#

gonna move if someday decide to restart the game (on update 6 likely)

vapid gorge
#

Not a bad plan. I always liked the northern forest for it's proximity to everything you need. And it forces you to build tall which is a good skill

crimson pasture
#

It's a really good place... but only have 2 things I dont like

#

on ground level it have some weird bushes u can't actually cut (I didn't tried to nobelisk them) and it's really dangerous! on amount of hostiles at least

vapid gorge
#

You don't mean the red forest do you?

crimson pasture
#

wait, we wasn't even talking about the same forest

#

which one is the northern?

vapid gorge
#

Green with lots of cliffs and to the north is a desert canyon

#

the Red forest is... well very red on a high plateau in the centre of the map

#

Stetches to the west coast clifs

crimson pasture
#

the one with weird rocks-liketrees with more weird trees on the top? (that also have some weird collision boxes)

vapid gorge
#

I don't think so

#

red forest in red

crimson pasture
#

it's curious, I can't really recall that forest even when I passed by while collecting drop pods

vapid gorge
#

It's not very thick in trees, has lots of rock and cliff faces. But it's called the Northern Forest. The starting drop location is more the right side of the blue bubble

crimson pasture
#

it sounds like a nice place, it also have that big lake close by, oil upside and also a oil node with sulfur close to make turbofuel (I just know because I used those 2 and the lake at the side for my setup)

#

gonna take note for another run 😆

vapid gorge
#

My fav spot is the left most part of the blue bubble.

crimson pasture
#

I have no idea of how gas works yet so hard to tell... but a nice place to make a world wide train station too jace_smile

#

still not a big fan of mass piping-belt busses building (Although they are really tempting with the best output/transport of the game) tired_jace

faint bridge
#

hmm you guys are making me want to move out of the plains haha

#

I'm not that far in but not that great at building up yet

crimson pasture
#

ehm, it's not impossible to make a great base on the plains and to be honest I'm gonna stay there... but yeah, some spots are just better

#

my recommendation is just, don't thought too much about it haha

vapid gorge
vapid gorge
crimson pasture
#

<- a lazy person: or trains

vapid gorge
#

*gas

crimson pasture
#

they don't actually go up from the pipes, right? lol

crimson pasture
#

I mean, gas usually goes up instead of down as water... well, I doubt CSS would actually do something that annoying

vapid gorge
#

Ah gas is about pressure which in real life can be considered boyancy ect ect.

In game gas ignores all headlift and moves towards the buffer with less gas in it.

#

Doesn't matter if it's down up angle whatever.

crimson pasture
#

oh, they did something similar annoying in the end

#

still, a 2 buffer connected to both fluid station input wouldn't make the trick for train stations? of course if the train travel and consume is too high the problem would start anyway

#

tired_jace god fluids are a head pain in this game

vapid gorge
#

if you have a 1200 gas node and go 'well I need all 1200 of that' you either want to pipe it or package it over to you

#

Packaging is only kinda annoying anyway. Not a huge deal

crimson pasture
#

I was thinking on something like this: But that would be useless if they use a different logic than the whole thing would be useless

vapid gorge
#

Don't think that would work no

vapid gorge
# dense cave where?

Northern Forests. Lots of sulfur caterium copper iron. Just need to bring in Uranium and a touch more sulfur

#

Oh and I droned in 'waste' rubber. But considering it's a waste product from my TF power station I don't really count it. Also there's oil close enough that I could have made it on the spot

dense cave
#

oh, thats where I have my main base

ebon crater
dense cave
#

I put my nuclear plant in the NW of the map

#

then I just drone everything in

#

its not that far from my base (for most of the adv materials), there is local concrete, and its out of the way so I dont deal with radiation

crimson pasture
#

oh your base is like mine, a big skyblock but still look nicer than mine 😆

dense cave
#

then I belt everything into a giant bus (3 different towers of belts)

#

which I syphon off to make stuff, then I load them back in to the buss

#

I made everything in a line, so if I need to expand any one resource (ie I need more rotors) then I just add more machines to the right of the picture

#

its not pretty right now, but its efficient

crimson pasture
#

well, never mind, yours is a lot better... also because not using the lazy trains and doing a proper bus instead

dense cave
#

easy to build up

#

Its because I have never done endgame stuff, so I was like "I have no idea what I will need or how much". So I just built a bus with everything

#

I figured out later some stuff is needed later, others are not

crimson pasture
#

and it's perfect, I'm using trains just because I can't even imagine to take the effort in a world-wide or at least big buss belt

dense cave
#

I grew it out over time

#

I just made sure to leave enough space

crimson pasture
#

sounds like a hell to make, but the output is still tempting

dense cave
#

to use the splitters and joiners

#

I cant even imagine using trains to do this. 80% of the stuff is made right there

#

only thing I belt in is the aluminum stuff, the plastic/rubber and caterium wire

#

everything else is from local nodes underneath and the processing off the bus

crimson pasture
#

I practically plan to import everything I'm missing on trains

dense cave
#

what could you be missing? In the norther forest where I am at there is a ton of iron, copper, etc

crimson pasture
#

exactly, I'm on plains

dense cave
#

uff

crimson pasture
#

imagine making a bus from everything I'm gonna need from the node to the plain (also 1 node won't be enough anyway)

#

no thanks, lol

dense cave
crimson pasture
#

Still I'm praying for the devs to actually remove the train pause

dense cave
#

This is primary processing which is on the floor below, in this case iron rods. Half of the machines are idle, because I have a line just like it making plates. The idea is if I don't need as many plates, the overflows goes into the rods line and vice versa. Both lines can use the full production of the miner/smelters

vapid gorge
#

Pause?

dense cave
#

The line returns it back to the start and then up to the bus system. That way when I expanded this line I was able to add more machines easily on the end wihtout chainging anything (other than upgrading the main belts for mk5)

carmine wigeon
#

I've got a quick question about satisfactory-calculator website. I've been using it for ages now doing "normal" amounts of production and not a lot, if any, alternate recipes

#

But I'm now trying to get numbers for a seriously large base build and it just keeps giving me really strange numbers

wind spade
#

you may try satisfactory tools (side note: I made it so I may be biased 😄 )

carmine wigeon
#

Well, that's the thing, that website does work it seems

#

But satisfactory-calculator is telling me I need 114k oil per mminute just for the ADS

#

They both have all alts selected

wind spade
#

satisfactory tools optimises your build towards lowest resource consumption

carmine wigeon
#

It's also doing this which makes no sense:

wind spade
#

I don't think sfcalc does that

#

in SFTools, the website will pick recipes out of those you selected. It will only pick those that lead to least resources used.

SF calculator just uses whatever recipes you selected without thinking

carmine wigeon
#

Hmmm, ok I guess it may be time to switch then

#

But sfcalc does hvae some weird issue with plutonium rods

#

sftools rather*

#

If I want to make say, 5 of them, it just says can't calculate

wind spade
#

if you mean the "can't calculate", that's because you need to add uranium waste as input

#

since you can't make uranium waste in any way (it doesn't know about generators yet)

carmine wigeon
#

But then I'm skipping a bunch of the production - I can't just make uranium waste

wind spade
#

you're just "skipping" the nuclear reactor part. You can add uranium fuel rods as a production goal

carmine wigeon
#

True. Though I'd need to figure out how many of those I need

#

Is there some easy ratio that's knowwn?

wind spade
#

I agree that this isn't ideal, I'm working on adding support for generators to SF tools. However it'll be some time before it's added

#

I think SF wiki has some ratios displayed

oblique hollow
#

Recipe: water + fuel rod = waste
Cost of power: - 2500 Mw jace_smile

carmine wigeon
#

According to sfcalc I'd need to be feeding power plants with 50.4 uranium rods to get enough waste (with the right alts) to make 22.4 plutonium rods

oblique hollow
#

Seems right

#

Plutonium rods are rare af after all

#

So is all of uranium

carmine wigeon
#

But I need teh powah

oblique hollow
#

Ye. So go do it. Have fun with 252 reactors jace_smile_2

#

630,000 MW

carmine wigeon
#

Oh I shall!

#

Thanks very much for your help and awesome website btw @wind spade

#

Much better! Though I'm not sure how to use more limestone for high level items. Already using cheap silica

crimson pasture
#

besides concrete for encased beams or silica on circuit boards/high speed connectors not sure limestone have many more uses thinking_helmet

carmine wigeon
#

Does sftools take into account the building limit?

wind spade
#

wdym by building limit?

oblique hollow
#

Nope it doesnt

#

The Object limit is too mysterious

#

And the site cant possibly keep track of it

carmine wigeon
#

Ok, no worries I guess it really depends on what you also add in terms of power cables/grid and transport

#

One more question though! 😄 And thanks again for all of the help so far

#

I've come up with my final output, but I want to build the power part of it first for obvious reasons. Is there a way to split out the uranium/plutonium rods part of the build without it re-calculating and using different alts?

#

And I just thought of one more question - if I tell it I have say, 200 power shards, will it tell me which buildings to put it into to minimise buildings required?

vapid gorge
wind spade
#

you can't set overclocking yet (though it's a feature that will be in soon). Also pretty much anywhere you put your shards, it saves same amount of buildings. Though it costs more power, so be careful 😉

oblique hollow
#

You overclock building, you save building, i dont think there is a "best building to overclock"

wind spade
#

I mean, if you have to build 1.3 constructors, then putting 3 shards in a constructor saves less than putting it somewhere else, but other than that it really doesn't save much

dense mulch
#

@oblique hollow there u go building over clock

timber flare
#

This looks like im playing factorio XD

#

This is a belt of 780 + 600 going into 5 different floors for the factory above. All is going to be turned to cheap silica

#

120 assemblers lets goo

#

Its just enough for 122 but eh

wind spade
#

yeah manifolds ftw 🙂

#

also that clipping 🤢

timber flare
#

Under construction. 🙂

crimson pasture
#

some credit, he managed to make the clipping looks awesome... still... 🤢

oblique hollow
#

No lifts to avoid clipping, 0/5 😂

timber flare
#

Huh. Ok this is pretty 🤢

#

3->5

ashen aurora
#

Maybe if it was symmetrical

timber flare
#

Well that is the issue

#

Cant really do that

ashen aurora
#

oof

timber flare
#

Well atleast it makes a weird fractal pattern. If you like fractal patterns

frosty owl
timber flare
#

@frosty owl That is a funfact I might consider that for something later. Kinda soon done here though

frosty owl
#

But it clips jace_happy

snow dove
timber flare
#

I dont start it untill its saturated so its all good

oblique hollow
#

Dont care about how long it takes to kickstart, dont wanna waste 5 years building a balancer tbh

vapid gorge
ebon crater
#

what

#

that was out of pocket

timber flare
#

Makes sence to me

wind spade
frosty owl
#

VeRy CoMpLeX bAlAnCiNg

vapid gorge
frosty owl
vapid gorge
wind spade
#

Manifold without clip

frosty owl
vapid gorge
frosty owl
#

Unironically, there's a mod for "that" (no manifolds)
Teleports inputs into a "mega storage" of sorts from which you can pull with any other Teleports output.
#howtomakelogisticsirrelevant 😆

crimson pasture
#

if want to mention a manifold destroyer mod that would be "inserters" but that practically would be factorio, lol

oblique hollow
#

Ah yeah, Nogs Inserters

crimson pasture
#

of course, in satisfactory could just ignore the extra energy consumption, u couldn't on factorio as they don't have direct input (and only reason manifold didn't existed there)

wind spade
#

Factorio has manifolds tho

#

Belt with inserters is essentially a manifold

hazy saffron
#

Yeah

crimson pasture
#

thinking_helmet ugh I don't like to call a item as what they do, I mean there was no need for one crafted by belt...
I have no idea what I'm saying now 😆 I feel like it's not the same but it's the same

hazy saffron
#

It's different to an extent

#

The Factorio standard is sushi manifold with inserters

#

The satisfactory standard is several belts with splitters

#

Inserters and splitters perform the same function: remove item from belt and insert into machine

oblique hollow
#

same thing for the.... er.... pulleys (idk their name) in DSP

hazy saffron
#

I have never played DSP so I can't really comment

stark bronze
#

worse, in dsp they are called sorters

#

factory game properly naming robotic arms challenge

wind spade
#

Factorio standard definitely isn't sushi

#

Bcs that requires some circuit network knowledge

crimson pasture
#

well, they have that feature of be like 2 belts in 1 and smart enough inserter to use them, close enough

opal fulcrum
#

Hey guys, if im feeding water to 24 generators should i stick with 9 pumps or use a few extra to make sure it works?

fierce ruin
#

if you have enough ressources you can always build more.

#

Also then you have enough if you decide to build more generators

opal fulcrum
#

Im actually doing 120 generators but in chunks of 24. Just want to make sure its most efficient when i connect everything up

timber flare
#

As seen here im doing 10:2 and having no problems. Just a different type of generator

opal fulcrum
#

Now should i struggle making them look pretty or just whack them under the nice factory 🤔

timber flare
#

Just make sure you never have more than your pipe capacity in a pipe at a time. Just saying cause its a common mistake

opal fulcrum
#

Each section needs 1080 m^3 so if i feed the water in in 3 places the pipes should balance out fine

timber flare
vapid gorge
#

Largely because I hate the look of fields of water extractors.

opal fulcrum
opal fulcrum
vapid gorge
opal fulcrum
vapid gorge
#

Ah yeah, that’s a tough one. The only thing I can think of is make the circle big enough to cover all the extractors? Placing the actual extractors in a circles wastes too much realestate to pull water from

crimson pasture
#

somebody alredy did it, so it's possible at least.

sharp nymph
#

Math question for all those math whizzes out there... If I have 200 caterium ingots, and I have access to the caterium wire alt, and I need to use the ingots and turn them into wire and then cable, and also caterium wire for some high speed connectors, how many constructors of each recipe do I need? The quickwire scales at 210 per minute, and the cable scales at 37.5

#

If nobody has an answer, that's fine, I'll do it myself, but I'm not very good at this sort of thing.

oblique hollow
#

Cable recipe is 60 wire to 30 cable (aka x 0.5). So a demand of 37.5 cable = 75 wire (37.5/30 *60).

The Caterium Wire alt turns 1 ingot to 8 wire. So 75 wire / 8 = 9.375 ingots/min

#

Thats one constructor for caterium wire at 62.5% and a cable constructor at 125% (or 2 at 62.5%, up to you how you handle that)

#

The quickwire part should be easy enough

#

210 needed, one constructor makes 60/min. 210/60 = 3.5 quickwire constructors, which need 3.5 x 12 = 42 ingots/min

#

For a grand total of 51.375 ingots/min

sharp nymph
#

Thanks! I didn't really expect anyone to do it

placid nymph
#

so uhhh

#

I just realized I did math wrong

#

rigor motors are way better than I thought

#

Twice as good to be specific

#

I was thinking 6 stators + 6 rotors + 1 oscillator = 6 motors

#

it's 3 + 3 + 1 = 6

#

I feel dumb for not using this earlier

#

(this is versus 2s + 2r = 1m)

vapid gorge
cedar mica
#

Need to send the pipes straight up, to imminence space per extractor

#

About 2.5x2.5 foundation needed per extractor

dense hedge
timber flare
#

Thank you.

hazy saffron
wind spade
#

sushi belt = belt of mixed items

#

if you consider factorio's belt lanes as two separate conveyors (which they basically are), then factorio's standard isn't sushi belts (mixed items), but one item type per "belt" (or rather belt lane)

hazy saffron
#

It's two items per conveyor, the seperate lanes make no practical difference

wind spade
#

practical difference is that they aren't mixed unless you intentionally mix them

#

one lane can move independently to the other, you can put stuff just on one lane, if one lane backs up, the other can move, it works basically as two belts

#

only "difference" being that inserters can pick up from both sides

hazy saffron
#

As for the circuit requirement; blatantly false. An easy Google search can find plenty of people talking about designs using zero circuits

wind spade
#

zero circuit designs can deadlock afaik

hazy saffron
#

This guy reports a design going for over 24 hours without issue at time of posting

oblique hollow
#

Belt lanes are basically 2 belts for the price of 1

hazy saffron
#

And half the designs here are using splitters to create rate limiters

crimson pasture
#

it's a lot easier to do a sushi there than here in the end, and doesn't actually need the belt input to be full all the time 😅

wind spade
#

uh... I don't think one guy claiming that it works for him in limited amount of time can prove 100% working in any conditions

oblique hollow
#

The better rate limiter is simply not merging all machine outputs

hazy saffron
#

Just about all of these are in the context of science packs

wind spade
#

but sure, it usually requires circuit network knowledge

hazy saffron
#

Only one example has been something else

wind spade
#

but my point is still that sushi is not factorio's standard

oblique hollow
#

Play factorio without ever having mutliple resource types on one belt

#

Ez pz

wind spade
oblique hollow
#

I never even finished playing it

wind spade
#

I haven't either (vanilla)

crimson pasture
oblique hollow
#

I got to oil and then realized i hated the factorio research tree

wind spade
#

I finished a few modded playthroughs, but I haven't finished a single vanilla one in my 2k hours 😄

oblique hollow
#

At least thats more than you played satis. At all simon_smile

wind spade
oblique hollow
#

Uh sure

wind spade
hazy saffron
#

My general complaint about Factorio is not liking working in 2D space (same reason I prefer Minecraft over Terraria and Starbound despite them being very similar)

crimson pasture
#

let's move to off topic, gonna search for another hell mode

oblique hollow
#

uh fun fact of the day i guess?
the cyberwagon has its own vehicle map symbol now

hazy saffron
#

that's obviously the most important change

wary tulip
fierce ruin
#

Spengineers 🙂

#

Starbase is supposed to have some logistics gameplay in the future, but the game seems a bit dead rn

timber flare
#

I sent a while making a foundry setup to make 1800 copper ore into 3600 ingots with the help of some iron laying about.

#

Only to realize 3600 isnt from enough so i have to bypass that entire project to make 120 refineries to make 4500 using the pure recipie instead. XD

#

Pain

timber flare
#

Atleast i have had some practice making giant refinery towers at this point

#

Just a sence of scale right here.

#

Refineries take a LOT of space.

#

Both those porcess the SAME amount.

#

Well atleast they will make the next steps math easier. 37.5 copper per refinery into assemblers requiering 37.5 copper each

#

Caterium wire lets GOOOO

#

9000 wire/m is the goal of this operation.

#

20 lines of 450

wind spade
#

wire is better to produce onsite 🤔

timber flare
#

This is the site

wind spade
#

in 1:1 ratio

#

or 1:x depending on what the recipe is

timber flare
#

12 lines are getting shipped off to my eventual nuclear setup

#

other 8 are for other things reqired for said setup

#

Control rods and whatnot

#

My goal is to repeat this X6

opal fulcrum
faint bridge
#

Is there anyway to fine tune how many items a minute a tractor/truck move?

vapid gorge
#

If you're wanting to have multiple drop offs you'll want big enough filled buffers at them so the delivery evens out

timber flare
#

And now i realised that even 9000 wire is not enough...

#

Pain

#

The construction of AI limiters for the controll rods will reqire 4400 wire/m that is more than my 8 line quota i had hoped would be enough...

frosty owl
frosty owl
wind spade
#

Indeed

hazy saffron
#

If transporting the item takes >2x the space the raw material takes to transport it's generally better to to move the raw material

Opposite also applies

oblique hollow
#

Unless its more handy to do it the other way around for some reason

#

Ore to ingots, meh if im too lazy to process it near my factory ill just do it near the mines again

Ingots to plates would be worth it again to transport

topaz hedge
#

The only time it could work against you is if you decide to change what you're doing, and you need more rods than plates for example. transporting ingots gives you the most flexibility.

wind spade
#

just do everything near mines rolljace

topaz hedge
#

never.

wind spade
#

I mean why not 🤷‍♂️ leads to nice separate factories as well

frosty owl
#

"Moving the mines" (moving ores before processing) can bring the exact same result. Plus more choice in resources aviable per-factory

wind spade
#

but results in more transport 🤷‍♂️ and there's usually tons of space around nodes anyway

oblique hollow
#

Yep. Wasted space otherwise imo

#

I dont care if it inflates my belts

#

I got space there, i will use it. Keeps the other factories more tidy

frosty owl
#

Wether it results in more transport or not is quite doubtful and depends far too much on your very own building preference to be generalized imo

Simple example: turning iron ore into HMFs near-miner can mean better logistics if you need to simply output them to another factory (or overflow them to multiple ones) . But in any case where you may want to output just a portion of the items, or not high-level enough items (eg: plates or RIPs Vs HMFs), the logistics can become more complex than if one just split the ore for transport instead.

oblique hollow
#

Oh thats easy: group your ore smelters / foundries / refineries in a way that you can merger their outputs for the destination factory

hazy saffron
#

I would say there's an exception with one of my steel production areas but actually the iron node that's feeding it is right under the factory

#

Actually, aluminum is the exception

#

It's easier to build one factory than than three

frosty owl
#

Just build one and copy it three times rolljace

frosty owl
hazy saffron
#

Doesn't quite work that way when each location is putting out wildly different amounts of ore

timber flare
oblique hollow
#

I sushi coke and rubber into my electrode board assemblers

#

But i use overflow there so no perfect sushi xd

frosty owl
timber flare
#

Ye wahat im trying to do is make a site slightly off from the radioactive stuff and make a belt line to it

#

So produce everything before the uranium comes in

frosty owl
frosty owl
oblique hollow
frosty owl
#

... What? thinking_helmet

topaz hedge
#

I irradiated half a biome.. there's something not right about a nuclear setup that doesn't a km away.

oblique hollow
#

Its still sushi if sushi goes in and sushi goes out

frosty owl
#

Oh, right, I remember you talking about it xD

#

Tbh, not making use of mixed belts in nuclear is just a waste of belts, considering the throughputs involved ahahah (yeas, even at max uranium)

topaz hedge
#

Spicy tuna sushi?

oblique hollow
#

Spicy Wasabi sushi

topaz hedge
#

ooh.

timber flare
topaz hedge
#

that's one.. and here's the other. just enough to give that nice skin on fire sensation.

frosty owl
#

#teambalance

topaz hedge
#

The pain doesn't stop me from hovering when I please.

oblique hollow
#

I dont have enough wasabi there to force me to not use thr hover pack

frosty owl
#

||Also, reminder that plutonium cells are still too radioactive disappointed_snutt||

oblique hollow
#

#Team1NukeOnly

timber flare
topaz hedge
#

just bring lots of water to.. inhale while visiting wolf's nuclear plant if you want to hover.

#

and stay out of the plutonium fuel rod mfg room.. that's max pain.

frosty owl
#

I'm assuming you manifolded everything but the items you could feed 1:1 between the machines

timber flare
#

Ye also blanced radioactive stuff

frosty owl
#

That seems doubtful thinking_helmet
Why is there a blob of radiation around parts of the uranium processing if the uranium input is balanced?

timber flare
#

No idea havent been there in a while

frosty owl
#

I'm fairly certain your machines are piling up radioactive items, judging by the radiation levels ^^

wind spade
#

@dense hedge alt wiring isn't useless even with game "completed", it can still bring tons of sink points. Other two alts are also good in some situations

foggy isle
#

Made this back when plutonium was added, was trying to make a max power world, I have no idea if the math is right but I gave up after awhile

wind spade
#

you can check against some of the online tools

foggy isle
#

I could, but I gave up on that project long ago

#

Also I was too frustrated to realize that at the time

wind spade
#

but yeah 50.4 uranium rods is max we can make

foggy isle
#

Ya when I did the math the only limiting factor was uranium

wind spade
#

it still is

foggy isle
#

Ya, that's why I started the production line with how many uranium cells I could make

vapid gorge
foggy isle
#

I might try to work on it again

#

Idk

snow dove
wind spade
frosty owl
wind spade
frosty owl
#

Yeah, but I still wanted to make the joke jace_happy

snow dove
carmine wigeon
#

Quick question for anyone familiar with sftools

#

I made a production for 132 ADS, 132 MFG, 33 pasta and 33 Rockets, along with 50.4 uranium rods and plutonium rods

#

It uses most of the resources on the map. I could probably tweak it more to get closer to 100% but I think I will regret that later when I'm trying to split a 100th of an aluminum ingot per minute so I left a bit of leeway on the available resources

#

I want to build the nuclear power first for obvious reasons, but I'm finding it hard to calculate the resources required for that separately. I copied all of the factories required for it and their inputs/outputs to a spreadsheet, all the way down to the ores/fluids. I then went back to sftools, used those values (with a buffer of 10/min on each) as input limits, and tried to solve for 50.4 uranium and 22.4 plutonium again (with the manual 2520 waste input). And it refuses to calculate

#

I can't just do a straight calc for it without resource limits since it'll use different recipes

#

So my question is - how can I most easily split out the base resources required from an sftools build for part of the build

wintry aurora
#

You can just disable recipes to force it to use the ones you want.

carmine wigeon
#

sftools won't show me which basic recipes are used though, just the alts

#

I could manually go through the visualisation I suppose but it's quite tedious

#

I don't suppose there's a feature I'm missing to "lock" the currently used recipes and use them for a different build? That would make my life a lot easier

#

And even if I do that, I know it's mixing default screws and cast screws to achieve my output, so I'm not sure it will use the same split if I make a separate build

wintry aurora
#

Disable all the alts? and look in the overview tab, it lists the alts, you can just look in the items tab for the default recipes.

wintry aurora
wintry aurora
carmine wigeon
#

Well no, it needs to 🙂

#

But it probably won' use the same split of default vs cast in my new build

#

But I'll try. Maybe I can just limit down the iron input to force it

wintry aurora
#

Oh you're trying to make it have both? There's no way of telling it to use both. I've seen it do what you're describing in some circumstances, but not in a controllable way.

carmine wigeon
#

Working on listing the recipes for now to retry on just 50.4 uranium and 22.4 plutonium, will report back 🙂

wind spade
#

items/min works better indeed, so that's fine

#

you're like 4th person in recent days that asked for basic recipe list, so I think I'll have to add that lol

vapid saffron
#

I am not worthy enough to be in this part of the discord forums yet O.O

carmine wigeon
#

\o/

#

It worked! Though the heavy oil/fuel/plastic and screw/cast screw balances are not quite the same

#

But it's close enough 🙂

timber flare
#

Good thing i WAY overproduce power

#

My copper plate refineries were strangled resulting in controll rods not getting there

timber flare
timber flare
#

I have now turned it all off

wind mirage
#

So I'm new to this so it's probably gonna sound dumb but please bear with me.

So right now I'm at tier 2 with 3 milestones down (1,2, &4). I have 6 iron mines and I'm trying to find the most efficient way to get all the stuff I need to be constantly constructed without having to fully sacrifice stuff. An example being having my screw production come directly out of my rod production. While I understand that I have to make rods for screws how to I get it all to flow together cause some lines are going to need more than one constructor and on top of that I'm now trying to add assemblers in the mix.

timber flare
#

The basic screw line is a straight up thing

#

Have a number of smelters dedicated to screw

#

Then split to 2 then split to 3

#

So a single smelter doues 3 full constructors of screws

wind mirage
#

Oh that makes sense

timber flare
#

@wind mirage Have my crude drawing XD

wind mirage
#

So not this?

frosty owl
#

This would require changing clock speeds (assuming you expect machines to run at full efficiency)

wind mirage
#

Clock speed?

frosty owl
#

If you don't know about it, you probably have yet to unlock overclocking in the MAM

wind mirage
#

Yea I haven't gotten that yet

frosty owl
#

1 smelter can feed 2 constructors for rods. 3 are too much unless you downclock them or expect them to run at 66% efficiency

wind mirage
#

Oh wait I think I just understood his drawing

timber flare
timber flare
ebon crater
#

im in a dillema. I have a oil setup that will theoretically create 4730 m^3 of fuel...
I would like to use this to create power, and doing a direct conversion leads to 59125MW of power...
problem is, I would like to overproduce, becuz pipe glitch, but i also dont want to backfill the fuel blenders, as this will stop the flow of HOR, stopping the entire factory. is tere a way to create a small overflow into a packager, that i can use my remaining 20 empty canisters/min to create some sort of packaged fuel overflow, to prevent backing up the HOR?

wind mirage
wind mirage
frosty owl
wind mirage
timber flare
#

@wind mirage depends on your source

frosty owl
#

Best to talk in ore/min 😉

timber flare
#

If you only have MK1 belts and a normal or rich node it would be 60ore/m

#

Enough for 2 smelters

#

If its inpure that would be 30 ore so 1 smelter

wind mirage
#

Awesome, thank you

ebon crater
wind mirage
vapid gorge
ebon crater
#

im under the impression that a smart maifold is better than a normal, because when starting up, or if some issue in the factory, it will be one that is very starved, compared to many which are all a llil bit starved... is this true, an if so, is smart truly better?

timber flare
#

If its properly fed it wont matter

stark bronze
#

The impression is true, but saying the whole idea being better also needs to consider the time and resource required

wind spade
#

idk what do you mean tbh

frosty owl
#

I second greeny. I'd appreciate it if you could explain your question so e more, @ebon crater ^^

As kalle and Ooferine have pointed out, there are multiple factors at play in what makes one better than the other (circumstances are important too)

ebon crater
#

i don even know what my question realy was animore

frosty owl
#

Something about the advantages/disadvantages of using smart splitters for manifolds rather than normal splitters?

abstract thorn
#

So I'm stuck on the maths for my iron alloy ingot line.

I have 1890 of each, requiring 38 machines if all are at 100%. However using mk 4 belts, this means that instead of 38 machines I need like 10 each for the first few pairs of belts with one foundry underclocked to 60% to have it outputting full lines of belts. This, then, makes the input belts really weird

#

Does anyone have any easy solutions to this?

wind spade
#

usually any issues with "I have weird numbers of machines/belts/items" are solved by either doing 1:1/1:n/n:1 ratios of buildings or building manifold(s)

abstract thorn
#

is there a video/doc that goes into what exactly you mean?

wind spade
#

no, it's very easy anyway

#

doing buildings in ratio:

  • f.e. if building A produces 20/min and building B requires 15/min, you build same amount of buildings A and B, underclock As to 75% so that they produce 15/min only and connect them directly (one A to one B), repeating the setup as many times as you need.

Or if machine A produces 30/min and B requires 15/min, for each building A you build two buildings B and just split the items from each A to two Bs.

manifolds:

>--S--S--S--S--S
   |  |  |  |  |
   X  X  X  X  X
   |  |  |  |  |
<--M--M--M--M--M

S = splitter
M = merger
X = any building (they can even have different clock speeds)

you can even combine these approaches, e.g.:

>--S--S--S--S--S
   |  |  |  |  |
   X  X  X  X  X
   |  |  |  |  |
   Y  Y  Y  Y  Y
   |  |  |  |  |
<--M--M--M--M--M
#

@abstract thorn ^ let me know if you have questions about that 🙂

abstract thorn
#

Are you just explaining manifold to me?

wind spade
#

yeah

abstract thorn
#

Oh okay yeah so I'm using manifolds!

wind spade
#

so yeah, they can deal with any clock speeds and stuffs, so you should be ok as long as you don't go over max belt speed 😉

abstract thorn
#

Well, what I mean is, what's the easy way to balance the outputs here

wind spade
#

what do you mean by that?

abstract thorn
#

well, firstly is it better to underclock for input or output?

wind spade
#

not sure what do you mean. If you underclock a machine, both its input and output get reduced

abstract thorn
#

Right, but you underclock to match belt speed right?

#

so if I have two mk4 lines of copper/iron coming through for my iron alloy ingot recipe which requires a 1:1 ratio of copper to iron I can underclock to be 100% efficient with my input belts so they don't have to send any overflow into the next line, or I can underclock for output belts so that I don't have to balance output belt lines

#

but I can't solve for both can I? So I either have to balance one or the other. But whenever I do that it gets really messy

wind spade
#

you underclock based on what do you need 🤷‍♂️ for your example, you're making iron ingots, those most likely have somewhere to go, right? for example if there's a plate production that needs 500 ingots/min, you want to make a set of machines that produces 500/min

#

and separate output from that set of machines from rest of output

abstract thorn
#

gotcha

#

thanks

rare surge
#

using recycled rubber & plastic recipes, if I want even outputs of rubber & plastic, rubber should be split 2 rubber as output, 1 to get fuel mixed for plastic.

Correct?

#

nvm. brain farting

wind spade
#

depends where you are putting residual rubber

rare surge
#

General idea:

First 'input': Resin to rubber, Rubber + fuel for plastic

Convert enough plastic to rubber to supplement resin rubber. If that makes sense

#

so the hard numbers are:

6800 fuel/minute
1700 resin converted to 850 rubber/minute

Now, I want to have an even split of rubber & plastic for the outputs

#

consuming all/most of the fuel

ebon crater
frosty owl
#

There might consequences on FPS if you only use smart splitters

rare surge
#

@wind spade could you get me a link to your tools github; the one that contains the .json for recipes and the like?

wind spade
rare surge
#

which website? 😛

wind spade
#

on the tools website 🤷‍♂️

#

also in footer

rare surge
#

I always get confused between SCIM and sattools; I found it. Thanks man

timber flare
#

In order to maintain maximum troughput on my trainline would I need to place a transfer station to double the trains working the line

#

Or well at what point would i need such a station

timber flare
#

10 cars that i want to have max belt speed

#

Loading and unloading can be done with 2xmk5 belt. Im aiming for 1mk5 belt output from the final station

wind spade
#

there's no clock speed to set it exactly to 30

#

if you want slightly under, then 246.23% is a good bet (or 246.2% or 246%). The exact number is between 246.2288% and 246.2289%

ebon crater
#

246.2288%

wind spade
#

see above

ebon crater
#

oh sorry, didnt see you said it

#

i realise. i've got terrible internet so every message is sent/recived 5s late

wind spade
#

it's fine, I'm just pointing out that 246.2288% isn't exactly 30/min 😉

ebon crater
#

yea, unfortunatley its not possible to gt it exactly right

#

but its close enough that you probably wont often have problems

#

and your power graph will show exactly 75MW per generator

#

So if you’re like me you won’t get bothered by funky numbers

vapid gorge
#

Water is more easily clocked to generators. Just do the math for how much your over clocked water extractors are pulling up and how much your gens are using. I'd avoid jusing oc extractors early on though because they really suck up the power

minor hawk
#

Any resources for load balancing setups? Stuff like 1 to 7 or 3 to 8 aren't easy to pull off, so much that I either do something approximate or daisy chain it.

timber flare
#

Fun fact if you want to save power. If you underclock 4 pumps that makes enough water to 2:1 with coal generators and save you power

#

4pumps:8gens

fair violet
#

facebook = meta

wind spade
vapid gorge
minor hawk
#

If only there was an extendable splitter