#math-and-meta

1 messages Β· Page 600 of 1

frosty owl
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To clarify: mk4 -> normal splitter -> mk1/mk4
Right?

hazy saffron
#

yep

frosty owl
#

So what are the numbers for the containers?

hazy saffron
#

10500 left and 1500 right

frosty owl
#

And that's in your save, so no "perfect FPS" or anything, right? xD

hazy saffron
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yeah

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right in the middle of my main factory because I couldn't be bothered to go elsewhere or set up a new save

frosty owl
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I totally don't do that with railways too...

hazy saffron
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?

frosty owl
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Ah, you know, just clipping a few stations and railways in the middle of your production to do some quick testing
Because "going outside" to make a foundation for it is too much work

hazy saffron
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it's not clipping

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it's blank spot that 's just kinda in the middle of my factory

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I haven't found anything else to use that spot for

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so it's just kinda been "i need quick production of like fourteen items" area

cerulean bobcat
#

so maybe im bad at math but im having issues with heavy oil residue on an OC'd pump

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that pump is feeding into 20 HOR refineries and i keep having flow problems

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and then going from HOR to Coke

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some of the coke refineries keep running out of HORim losing like 6 refineries

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OC pump to 20 HOR to 20 Coke.

timber flare
#

I take it you are dumping your poly?

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Just checking so clogging that isnt the problem

cerulean bobcat
#

not backed up on either of the byproducts

timber flare
#

If you check the flow rate on the rig output its 600 ?

cerulean bobcat
#

mhmm ive checked a couple times

timber flare
#

Same with HOD aray ?

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HOR

cerulean bobcat
#

give me a sec ill check again

timber flare
#

Are you manifolding them or 1:1 ing

cerulean bobcat
#

dont know the lingo in that what do you mean

timber flare
#

Well not that that matters

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Are you combinging the pipes from your HOR or are you sending the output to the next refinery

cerulean bobcat
#

combining

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ive even let the system back up and make all the imput and outputs are filled

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and also tried emptying and letting it fillup naturally

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some of the HOR outputs are clogged

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tried repiping

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and theyre just filling from flow in the pipe not empying out

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and im using mk2 pipes

timber flare
#

HOR pipe output having to much is not a problem in the setup you are on about

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Should look like this

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Im also doing HOR x20

cerulean bobcat
#

yep

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im gonna plonk down some big storage tanks

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see if its just an issue of overflow

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just for giggles

timber flare
#

Im doing fuel packages and last part of the maniforld looks like this

cerulean bobcat
#

that looks like mine but the very very end is like 6 from the end

timber flare
#

Going from high teens to low 40s

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Leaky pipe ?

cerulean bobcat
#

i have them shaing 1 main pipe and splitting off to both sides

timber flare
#

I unno

cerulean bobcat
#

gimmie a sec ill give pictures

cerulean bobcat
#

sorry was trying to get my buffers

frosty owl
#

False
I wish it was true :/
It just seems unbalanced atm as you only save on some resources, but no "that much"
(In a "Max sink points" factory plan, introducing the use of plutonium power and fertile uranium over only uranium power gives <3% more points)

#

Iirc... It's surely less than 5%

near lion
#

How much nuts should I go to AI limiters? Should I use all those Refinery recipes for pure copper ingots, copper sheet and pure caterium? Or is standard enough? I will be using both pure nodes.

oblique hollow
#

Uhhh limiters are mostly used for either base supercomputers, control rods or smart splitters or

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Soooo unless you go nuts on default supercomp and control rods, meh

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Oh and for that one crystal oscillator alt

analog loom
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Currently producing 381.92 screws, need a way to put them into 6 assemblers. Being produced using 10 constructors (underclocked). 3 assemblers require 86.033 screws each, 3 require 41.3 each. Have mk2 belts.

wind spade
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manifold is your friend

analog loom
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Mk2 belts.

wind spade
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then direct input

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clock screw constructors exactly as the next machine needs

analog loom
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Constructors are clocked to what they currently need to be

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All at 95.48%. I don’t have the slugs to overclock them for direct input

wind spade
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if it's over 100%, you make two of them and underclock them πŸ€·β€β™‚οΈ

analog loom
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Might work, I dont know if i have the space

wind spade
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you have whole map in your disposal, there's no way you'll run out of space πŸ˜›

analog loom
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Yes but i must make look nice

wind spade
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I'd postpone that after you make it work πŸ™‚

hazy saffron
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function > form

wind spade
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so that you know the space it takes and you won't run into issues πŸ™‚

timber flare
analog loom
wind spade
analog loom
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yea i know was just playin.

frosty owl
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@ mod for a new channel "Math and Architecture"

analog loom
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Lol

frosty owl
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I finally have some nice screens for radiation (balanced radioactive inputs, so minimum possible for meta recipes)

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Uranium Fuel Rods manufacturers (left) and Uranium Cells Manufacturers (right)
Barely any radiation. Can't feel it unless you try enough.

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Non-Fissile Uranium blenders (right), radiation similar to the Uranium processing.
Plutonium Pellets accellerators are quite radioactive. Still, the radiation bubble is less than their own footprint.
Plutonium Cells assemblers are nearly as radioactive, but still quite manageable.
The blob on the left is due to a drone bringing in Uranium.

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Close up of the radiation for the first 3 plutonium steps

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And finally: Plutonium Rods manufacturers... Radiation level: disappointed_snutt

analog loom
#

number of coal plants that can be powered by 1 pure node?

wicked tinsel
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this depends what belts and miners you have i guess

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one plant eats 15 coal

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for example, assuming mk2 miner and mk3 belt -> 240 coal, 16 generators

analog loom
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so mk1 miner and mk2 belts gives me 120 coal and 8 gens, which will require 3 water extractors, correct?

hazy saffron
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yes

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ratio of water extractors to coal generators is 3:8

near lion
wind spade
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or my favourite:

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
near lion
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whats E?

wind spade
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extractor

hazy saffron
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extractor

near lion
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oh yeah πŸ˜„

wind spade
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first πŸ˜›

hazy saffron
near lion
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I see his message as first

wind spade
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refresh discord πŸ˜›

hazy saffron
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nope, what I see is the only thing that matters

hazy saffron
#

greeny beat me by 0.013 seconds

oblique hollow
timber flare
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I just took a seriuos look at the recyled plastic and rubber recipies.

thorny iron
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Greeny first

timber flare
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Cant you just do the diluted fuel HOR thing to get stupid amount of fuel and then get a stupid amout fo petrochemicals by looping that

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Im thinking of just puoring all my residual polymer into rubber and then pulling that into plastic with fuel

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And then pouring half of that plastic into another array of recycled rubber and returning half of that

oblique hollow
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the loop's limit is the amount of fuel you make

timber flare
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Ye sems cool

oblique hollow
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but in general: if you use both recycled recipes with each other, its 1 to 1 fuel to rubber/plastic

near lion
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I turn oil into plastic and HOR and rubber and HOR. Then I turn HOR into fuel and take part of plastic and rubber to recycled plastic/rubber recipes.

oblique hollow
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or just feed the recycled plastic/rubber recipes into each other, the outcome is the same

near lion
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I have around 300 plastic and rubber / min without any byproducts

timber flare
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Isnt the HOR alt way better when it comes to crude oil processing compaired to the other options ?

oblique hollow
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yep

timber flare
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pog

oblique hollow
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HOR alt + diluted fuel + recycled is meta and broken af

near lion
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I wish it would work like that IRL. Doubling the amount of fuel just by adding water lol

hazy saffron
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it does work that way

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source: am engineer

noble timber
oblique hollow
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Irl you mean?

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Anyway, diluted fuel is just either steam or hydrocracking of basically vacuum gas oil

noble timber
vapid gorge
cloud swan
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is this a good way to convert 3 inputs into 2 outputs?

snow dove
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Smaller footprint, accomplishes the same goal.

frosty owl
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Halves the throughput

snow dove
frosty owl
snow dove
snow dove
frosty owl
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If A and C are consistent, the "crossover overflow" would be superfluous

snow dove
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Oh wait nvm

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I read your msg wrong

snow dove
cloud swan
snow dove
cloud swan
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my organized mess

snow dove
frosty owl
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||"Just" use one belt per assembler to clean up the beltwork why_so_snutt||

cloud swan
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how?

frosty owl
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If you merge the items in the right ratio (eg: merging machines with the right clocks), you can feed the resulting belt directly to the assembler (or split it to multiple assblers if throughout allows it)

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Pros: more compact beltwork, load-balanced behaviour
Cons: more complex design, needs reliable inputs (and output must be sinked/consumed to prevent clogs)

hazy saffron
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This screenshot straight up looks like something from promotional material

vapid gorge
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I assume Ven hates himself. Sushi balancing is his penance

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For whatever his crimes are

hazy saffron
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Sushi manifolds are already nearly perfect

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I couldn't imagine trying to ruin them by making them more complex

analog loom
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sushi manifolds?

hazy saffron
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Using smart splitters to split items off a single conveyor into the inputs of machines

vapid gorge
hazy saffron
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It's not a nightmare

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It's glorious

vapid gorge
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Sushi balancing is diff to sushi manifolds XD

hazy saffron
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I want sushi now

analog loom
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i dont understand

vapid gorge
frosty owl
hazy saffron
#

Single belt with four items going down it; smart splitters sorting items off belt into the four inputs of a manufacturer

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Each splitter handles a different item type

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Has the result of making everything neater and more compact at the expensive of being really easy to break if you set it up wrong

vapid gorge
# analog loom i dont understand

There's 2 main ways of feeding machines

  1. manifold, where everythign will balance itself out over time

  2. load balancing - where you set up a complex belt spliter system to bring the precise number of items a machine per minute

SUSHI prefix- if your belt is suhi that means it's a belt of mixed items.

Sushi fold (manifold) carries multiple items on a belt with smart spliters feeding to each input and sending the over flow

Sushi BALANCE means that a precise number of each product at the right timing enters 1 input on a machine.

For example feeding a manufacturer 4 different inputs on one belt w/o it getting clogged

analog loom
#

how do you do the balance then

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sushi balance i mean

frosty owl
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BuT sPlItTiNg ThE iTeMs AgAiN is A wAsTe Of SpLiTtErS aNd BeLtS jace_happy

hazy saffron
#

Conveyor trickery

vapid gorge
hazy saffron
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Resources are infinite; time and space are not

vapid gorge
analog loom
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i mean time is nearly infinite

hazy saffron
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Not in the context of a person's lifespan and the area available in game

frosty owl
vapid gorge
hazy saffron
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I'm talking sushi manifolds vs normal manifolds

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Sushi manifolds condense all inputs into one set of conveyors instead of 2-4

vapid gorge
hazy saffron
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I have some load balancing going on but not enough to matter

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2:2 and another spot using a mk3 conveyor as a rate limiter

frosty owl
# analog loom sushi balance i mean

Programmable splitters allow to split a mixed belt into more belts with the same ratio of items on them. Eg: mix rods and reinforced plates in the right amount, then split the belt to different assemblers

analog loom
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ah i see. i don't think i've made it to programmable ones just yet

hazy saffron
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I have like 300 smart splitters that need replaced with programmable ones and no motivation to do it

frosty owl
hazy saffron
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Yeah, and I commented on how splitters are theoretically infinite

analog loom
hazy saffron
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Exaggeration

frosty owl
hazy saffron
#

But a sorting system I can occasionally dump my inventory into

analog loom
#

how many items can a programmable splitter work with?

hazy saffron
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Right = item + center = overflow makes for a lot of stuck product in

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64 to each output

analog loom
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so 192?

hazy saffron
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Yeah

frosty owl
hazy saffron
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At a max rate of 780/min

analog loom
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total or per output

frosty owl
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Note: sushi-load-balancing is sadly limited to 480/min inputs 😭

vapid gorge
analog loom
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ah yea

hazy saffron
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Programmable splitter only has one input lmao

analog loom
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780 is max belt speed then? i wouldnt know, never made it that far

hazy saffron
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You can define up to 64 rules per output

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Vs smart splitter allowing one rule per output

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My need for them is because overflow on smart splitter does not qualify "any undefined" with it

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Which I find stupid

analog loom
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so why would you use programmable splitter for a sorting system?

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oh

hazy saffron
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You can set it to filter out a list of items to an output rather than just a single items

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For example; dump slugs into sorting system -> they get sorted out and set to a factory that processes them into shards then returned to the sorting system

frosty owl
hazy saffron
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I can do that with three smart splitters or one programmable splitter

analog loom
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if it can't have the collection automated, i tend not to create a factory for them. with the exception of a small constructor setup to dump foliage into early game

hazy saffron
analog loom
#

do you not have a sink at the end of your sorter?

hazy saffron
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Hardly complex and unworthy of automating at any point

frosty owl
hazy saffron
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Any undefined if it works the way I think it does would break my sorting system

analog loom
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so if a storage fills up, will the items become stuck if any undefined is used instead or overflow?

hazy saffron
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^

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Unless that's not how it works

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But that's how I think it works; I've never tested it

analog loom
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yucky

hazy saffron
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I'm just fairly certain stacking any undefined and overflow for the applicable output on a programmable splitter will do what I need it to do

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Rip your link lmao

frosty owl
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Reddit is bad apparently

hazy saffron
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Reddit is bad

analog loom
#

i mean some reddit can be lol

hazy saffron
#

Did you not know this?

frosty owl
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I'm more annoyed by having lost 3 lines of text, honestly

hazy saffron
#

Literally the mos eisley of the internet

analog loom
#

cesspool

frosty owl
hazy saffron
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Sad

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They should overlap

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I wonder if I set the left output to none of that'll change anything

analog loom
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programmable you said does stack them if you want to?

hazy saffron
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Yeah, but this is the context of smart spliffers

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Your options are overflow and any undefined

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What I want is overflow to imply any undefined

frosty owl
hazy saffron
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For example center is overflow, right is concrete

Anything that is concrete should go right and anything that isn't concrete should go center

analog loom
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will any undefined not act that way though? isn't it the overflow of all items except those you want going another direction?

hazy saffron
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Any undefined will back up the entire sorting system if one of the output containers becomes full

analog loom
#

i see

hazy saffron
#

Overflow allows excess material to be pushed down to the end

analog loom
#

does it matter the order you place items in an output for a programmable spliffer?

hazy saffron
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Nope

analog loom
#

so there is a way to do what you want, you just have to wait for more end game materials

hazy saffron
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Nah, I have to wait for motivation

frosty owl
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And no, adding an item multiple times per output does not change the ratio at which its split hehe

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Of only it was that simple...

analog loom
#

i was thinking more in terms of stacking overflow with undefined in the programmable, if the overflow would override the undefined or vice versa

frosty owl
#

They can't overlap

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If you send both on one output, you're effectively sending everything on that output (assuming the other outputs are backing up)

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"Any undefined" contains literally everything that isn't defined by another rule, excluding overflow (overflow is not an "item")

hazy saffron
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Does it? I feel like it should back up if the output container is full as the item is defined buy just cannot be output

analog loom
#

so when you stack them, it essentially first applies the undefined then the overflow once the container fills?

hazy saffron
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Ah, an edit lmao

#

Discord messages make the best canvas

frosty owl
# analog loom so when you stack them, it essentially first applies the undefined then the over...

Let me give an example to clarify this.

I have a MK5 belt carrying multiple items, but need it to output 60 X/min.
I put a smart splitter on the belt, set for X on the right and center for overflow, output on the right with a MK1 belt. Result: the splitter tries to fill up the belt, fills up on items and keeps overflowing the items in the order in which they come to the center. If X may lack on the belt for a while, the splitter may not have any stockpile of X to give to the MK1 belt since it'll hog any item in its overflow buffer

Of you replace the smart splitter with a programmable one and add "any undefined" to the center, the splitter will only store item X, providing a more stable output

frosty owl
hazy saffron
#

If C is set to concrete, B is set to overflow Non-concrete Items get held in buffer until more concrete comes to push them out.

B is set to any undefined, items that aren't concrete exit out side B, concrete exits out side A still. if A has no room for exist, backups happen and the rest of the sorting system ceases function

If the splitter is programmable rather than smart; B can be set to overflow and any undefined anything that isn't concrete gets out out side B while concrete gets routed to side A until side A can no longer accept output then it's routed to side B

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Pretend all those side As are side Cs

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I can't be bothered to edit the message

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I would also like to point out that my phone makes the annoying drawing sounds even when muted

vapid gorge
analog loom
#

Yea, i usually just store items in their respective factories, but once I get further in game, i usually create a storage facility around my HUB and run a train through it to sort and store items from all the factories

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im not much of an explorer though unfortunately, im lazy like that

bold fox
#

if you have a pump going down a vertical pipe at the top, it will be able to pump stuff all the way back up another pipe
thereby allowing you to use a mk1 pipe to pump liquid as high as you want without needing more power

vapid gorge
bold fox
#

I have the line it's moving providing the fluid

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the patent:

vapid gorge
#

I guess if you have some fluid in there in the first place? Seeing any potential backflows would be interesting as well as what it does to max throughput

bold fox
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in theory you could use a valve to limit direction

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at which point it should halve the max throughput

vapid gorge
#

'in theory' with pipes is dangerous XD I don't think you'd be able to do a max through put 600 though

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or 300 with mk1

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See if yo ucan set up a packager and sink with the fluid and what you can get a flow rate per min rated by a sink?

vapid gorge
bold fox
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well where would the backflow go?

vapid gorge
#

Try it out. This might be a thing the devs missed out on in their pipe design

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AND... if the zero flow rate valve doesn't halt headlift that should give you max flow rate

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Just give me an accreditation for the design edit if it works XD

bold fox
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well I only have a single oil pump and tier 2 pipes so I can't even reach half flow rate

vapid gorge
#

You'd have to set up a packager sink system to really do a hard test on flow though I think

oblique hollow
#

Just do a single mk 2

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They do 600 fine as long as there are no junctions

vapid gorge
oblique hollow
#

What exactly is that supposed to do

vapid gorge
oblique hollow
#

You can do one better and simply use a water tower for 0 pumps

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Full tower at the top, valve set to 0 (safer is 1) at the bottom

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Then it moves all that up and you just merge the freshly moved water into the buffer to refill

vapid gorge
#

Ah well there you go, the zero valve trick does work

oblique hollow
#

Yeah, if it doesnt want to, set the flow to 1 and just refill the buffer

stark bronze
#

It's the biomass burner all over again

vapid gorge
bold fox
rugged fjord
#

Random question for the MK2 Pipe bug. We know that junctions make them lose capacity so they can't do 600 a minute, but has anyone experimented if there would be a difference in the loss of throughput of placing the junctions on an already existing pipe vs placing the junctions first and then connecting them? I was gunna mess with it tonight out of curiosity, but was wondering if someone had done it before already. Pipes always seem to be buggier if you don't preplace the junctions

frosty owl
oblique hollow
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Water towers are built with buffers

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Dont even need a valve for a basic water tower

bold fox
#

what's a water tower?

versed violet
#

a cheat to have headlift without using pumps

bold fox
#

ah

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so this isn't useful

versed violet
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it is, if you want to save power for pumps

bold fox
#

but wouldn't water towers save more power?

frosty owl
#

It's just an "evolution" of what you were trying to do, in a way ^^

bold fox
#

sounds neat, albeit expensive

hazy saffron
#

Not really a cheat and it still requires pumps

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A water tower is just using physics to get rid of some pumps

bold fox
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ah

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so for intermediate distances, water tower is better

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for larger distances, the second pipe might be better

hazy saffron
#

More for factory use, put a water tower on the roof and you never have to worry about headlift again

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Plus you get a dank water tower on the roof

bold fox
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ahh

hazy saffron
#

It doesn't increase flowrate

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It just makes headlift less of a concern

bold fox
#

mk

ebon crater
#

basically you only worry about pipes to get water to the tower, then when you build factory you just let the water drop back down

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therefore you eliminate the need of pumps inside your factyory

bold fox
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ohhh

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that makes a lot of sense

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so basically, a water tower just consolidates your pumping so that you can get everything from below and not worry abt headlift?

hazy saffron
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Yes

bold fox
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mk

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so then a combination of the two would be the optimal solution

hazy saffron
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You don't really even need a fluid buffer on top of the water tower; it just looks better with one

bold fox
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one pump and you don't need to worry abt headlift for the entire factory

hazy saffron
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It'll also help fill new pipe additions in the factory

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But that's minor

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One or two pumps yes

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Depends on how high you put the water tower

bold fox
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I mean using my system in combination with a water tower

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then you can get oil or whatever from low down all around your factory via a single pump

bold fox
hazy saffron
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Pipe additions lmao

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Typos and autocorrect do not go well together

bold fox
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ah

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that makes significantly more sense

hazy saffron
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Yeah

noble timber
#

You only need 1 set of pumps for effectively unlimited pipes

hazy saffron
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It's an actual game mechanic based off how physics actually works IRL

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It's not a cheat

noble timber
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Surely in real life, you can't provide a head lift to however many pipes you want just off of one set?

hazy saffron
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You can

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And it's done all the time

ebon crater
noble timber
#

Can't say I have

ebon crater
#

damn thats really suprising

noble timber
#

We don't really have water towers here

ebon crater
#

the whole point is using one mega pump to supply water to everyone(and partially water storage, AFAIK)

ebon crater
hazy saffron
noble timber
hazy saffron
#

The entire towns water pressure is based off that one structure

noble timber
#

I know how they work, using one/multiple massive pumps but the physics doesn't make sense to me how you can lift basically the entire worlds amount of water off of a few pumps in the game

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Surely it would just run out of enough energy to push it all up if you have too much

hazy saffron
#

not really

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the water tower doesn't provide headlift above the tower itself

ebon crater
ebon crater
noble timber
#

Obviously it works, I just can't get my head around how one pump has seemingly unlimited energy

hazy saffron
#

the pump doesn't have unlimited energy

noble timber
#

You could hook up every single bit of water on the map to one water tower and it would work fine

hazy saffron
#

you can't

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because the pipe only puts out 600 m3/m

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the pipe flowrate limitation is still in effect

noble timber
#

You can just keep adding pipes though?

hazy saffron
#

that doesn't work

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that's literally not how this game works at all

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your fluid buffer has one input and one output

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the most you can get out of it is 600 m3/m continuous or 1200 m3/m burst (bad method for factory management)

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if you have consumption of more than that you need a second water tower

ebon crater
noble timber
#

Interesting... I saw a guys setup not too long ago and he had about 20 pipes connected to one water tower and it was all working perfectly

hazy saffron
noble timber
#

Each pipe was connected to one water extractor running at 100%

hazy saffron
#

you can feed 20 pipes off one water tower if the flowrate through the 20 pipes is 30 m3/minute each

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I'm willing to bet there was more than one fluid buffer in the water tower in that case

noble timber
#

Each pipe was full at 300 but since he had one pipe branching off connecting to the water tower and the whole system was all connected it seems the headlift just worked for all of them

noble timber
#

Just a simple pipe going up and back down in a loop with 2 pumps to get it to the level he needed it

#

Then he connected that to a junction which connected both ends of the network to the "tower"

hazy saffron
#

πŸ€”

ebon crater
#

huh?

#

sounds like a funky mess

noble timber
#

I found a video of a smaller scale version

hazy saffron
#

yes, that is how a water tower works

noble timber
#

So this design has essentially unlimited scalability

hazy saffron
#

it's not providing endless energy

noble timber
#

I still don't understand how not though πŸ˜‚

hazy saffron
#

because if the water hits the point where the pump is unable to provide more headlift the pump will turn off

noble timber
#

One pump is made to push one pipe of fluid upwards, yet that same pump can also send 100 pipes worth of fluid upwards

hazy saffron
#

because physics

ebon crater
hazy saffron
#

I think you're expecting it to do something it physically cannot do

noble timber
ebon crater
noble timber
#

From what I understand of what you said earlier, Amber, the tower can only provide a head lift up to the limitation of the flow rate of the pipe?

noble timber
hazy saffron
#

flowrate doesn't matter for headlift

noble timber
ebon crater
#

300 water gets pushed up by a pump. that pipe is split after the water tower, into multiple pipes, of a fraction of 300, still using one pump

hazy saffron
#

I'm drawing a diagram, hold on

noble timber
#

That pump's head lift is being applied to x4 more water though?

ebon crater
#

20*30 is still 600

#

not x4

noble timber
#

Yes, but from that it makes it seem like one water tower can only lift up liquid up to the limit of a mk2 pipe

#

Which that video clearly shows otherwise

hazy saffron
#

I'm getting there

ebon crater
#

i cant watch the vid rn so i cant actually ssay its wrong

hazy saffron
#

hold on

ebon crater
#

but the maths dont check out

noble timber
# ebon crater i cant watch the vid rn so i cant actually ssay its wrong

Basically, he has one tower with 2 mk2 pumps and a mk1 pipe going in a loop. He has 4 water extractors all overclocked to 250% to give 300 water per minute 1 mk1 pipe each for his wet concrete setup. That water tower is connected to the network of each of those 4 pipes of 300 water per minute each and it is able to push all of the water up.

ebon crater
#

is it using 2 pumps?

noble timber
#

Two pumps on the tower to get the water up to the height he needs it

ebon crater
#

xactly

#

4 pipe of 300 is 1200

#

wch is a multiple of 600

#

so hes got 2 pimps for 2 mk2 pipes

noble timber
#

But that one tower is pushing up 1200 liquid per minute despite the tower itself only pumping 300 water the minute

ebon crater
#

still limited to the 600/min per pump

noble timber
#

He is using 4 mk1 pipes

ebon crater
#

alright i need to watch this when i get home

noble timber
#

All connected to one tower

ebon crater
#

or amber can help us out

ebon crater
hazy saffron
#

this is your basic water tower design; this supports a flow rate of 300 m3/m because of how it's designed.

pretend that top part of the arch extends up 50 or so meters and the vertical bit on the right side goes further;

the water pumped through will equalize out to the height provided by the water tower, no higher.

Anything lower will get increased water pressure and try to force the water higher at any ends it has; ideally these would terminate at machines rather than just be vertical pipes

#

now, for what the guy in that video is doing; he's doing a different design that does not care about flow rate; it only cares about water pressure

noble timber
hazy saffron
#

pressure and flowrate are somewhat independent of each other

ebon crater
#

because of the nature of a fluid buffer it has 1 input meaning max it can output is 600

noble timber
#

I just don't understand how you can have 100+ pipes running off of one tower using his method

hazy saffron
#

water pressure is independent of flowrate

noble timber
#

Would you not begin to run out of pressure though as you add in more water to push upwards?

hazy saffron
#

nope; it's the elevation of the water tower that give the pressure. not the pump

#

the pump simply keeps the water tower full

noble timber
#

So despite the volume of water the pressure remains the same throughout the system

hazy saffron
#

yes

#

30 meters of elevation increases water pressure by ~44 PSI

noble timber
#

Right.

hazy saffron
#

anything below that should be ~44 PSI

noble timber
#

You can tell I did a chemistry degree and not a physics one πŸ˜‚

hazy saffron
#

he's achieving keeping the system pressurized with the tanks; not increasing flowrate

#

this doesn't have a practical benefit in-game once the pipes are full

ebon crater
#

so thre is not truly 1200 water/min

noble timber
hazy saffron
#

however; where he does have as a benefit is no need to worry about headlift; water in a U shaped pipe will equalize with surface elevation

#

no, the pipes remain full

ebon crater
#

but why is pressure usefull?

#

it has no ingame use AFAIK

hazy saffron
#

it's not; the headlift is

ebon crater
#

so the entire system this video shows is pointless

noble timber
#

Ok, I am just going to accept it works and move on with my life

ebon crater
#

but does it?

noble timber
ebon crater
#

it supplies 1200 water/min using one pump?

hazy saffron
#

it doesn't supply 1200 water/min

noble timber
#

It is all one network so the pressure it distributed to each pipe

hazy saffron
#

it just keeps the system pressurized and allows you to build new consumers at higher elevations without needing to add additional pumps

noble timber
#

And each pipe gets the head lift benefit from the one pump

hazy saffron
#

the water works to equalize all elevation of its surface

ebon crater
noble timber
#

No I don't

hazy saffron
#

yes

#

it's not providing any game breaking benefits; it's just keeping the pipes full

ebon crater
#

i say "it doesent supply 1200 water per min"
i then say "so its pointless"
you respon by saying it does

hazy saffron
#

I didn't say it does; I said it doesn't

#

it provides headlift and water pressure

ebon crater
hazy saffron
#

ah

noble timber
#

You said it was pointless because Amber told you pressure doesn't have a use

ebon crater
ebon crater
#

and if pressure has no use, its another reason its pointless

hazy saffron
#

if you dump water into the left pipe up to the purple line then open the valve the water will equalize in the pipes to roughly the red line area (probably lower actually)

noble timber
#

I don't think you are understanding how it works

hazy saffron
#

if you keep dumping water into the left side up to the purple line; the right side will eventually reach that height but go no higher

#

the pressure at the bottom of the U will increase as a result

noble timber
#

He is still getting that 1,200 water pumped to the elevation he needs it to be at because the head lift and pressure from the pipe are equalizing the whole system.

ebon crater
ebon crater
hazy saffron
#

yes, water pressure can move between two pipes without flow of a substance

noble timber
ebon crater
#

4 mk1 pipes 2 mk2 pipes same thing

hazy saffron
#

the fact that he's using mk 1 is weird to me

ebon crater
#

yes cuz you could use 2 mk2 pipes and then only need 2 pumps

noble timber
#

They are all connected into the same network so the pressure is equal in all the pipes

noble timber
hazy saffron
#

explaining hydrodynamics is a lot harder than I thought it would be lmao

hazy saffron
#

both

noble timber
#

Simple just adding pumps to separate pipes

ebon crater
#

bc irl pressure is depicted by the quantity of something within a volume so you would need more water compressed into one area for higher pressure

#

thats how pumping air into a tire makes it harder

#

there is a flow of air through the tire to increase pressure

#

same as adding water to a pipe

#

some of it gets compressed, leaving space for more

noble timber
ebon crater
ebon crater
noble timber
#

Air pressure is the individual air particles hitting off of their container

hazy saffron
#

yes, adding more substance to a container increases the pressure

#

but that's not the only way to increase pressure in a container

noble timber
#

Air pressure isn't created by a flow of air

ebon crater
#

more force uppon an object will also compress it

ebon crater
noble timber
ebon crater
#

to add air, you need to flow it through something for it to reach somewhere, especially under pressure

hazy saffron
noble timber
#

Well that gives the particles more energy

#

This means they are bouncing off the container more often and with more force, increasing pressure

ebon crater
#

more kinetic energy yea

noble timber
#

Like in a chemical reaction you can increase the concentration of reactants to give a higher chance of collisions or you can increase the temperature to give the particles more kinetic energy and get them over the activation energy barrier to increase the chance of successful collisions

#

But the flow of air doesn't directly create pressure. If you have a wheel full of air it isn't exactly flowing anywhere

ebon crater
#

Not inside the tire, inside the tube going to the tire

#

Aniways this so off topic so ima go home, watch this video, then continue with my understanding of reality

hazy saffron
#

water go brrrrr

noble timber
#

I now want to play a game with completely realistic water dynamics

#

I don't think such a thing exists though.

hazy saffron
#

Satisfactory is fairly realistic if a bit buggy

#

also, with the tire analogy; you're changing the density of the air in the tire; not the volume

#

(usually, if the tire is completely flat you're also changing the volume but that's kind of an edge case)

#

pressure is a function of density but I don't think the game takes that into account

#

I suppose I can't use this area of foundation for anything; I've used it for like five different demos today

ebon crater
#

so yes irl, no ingame

hazy saffron
#

the game does take into account pressure

#

there's a video available with an explanation of how water flow in the game works

ebon crater
hazy saffron
#

given viscosity is taken into account; density probably is too

ebon crater
#

i doubt the game makes it so you can shove more quantity of water into one area

hazy saffron
#

i don't think there's an easy way to determine that

#

because in the 40 PSI 1m3 water is still the same volume as 20 PSI 1m3 water

ebon crater
#

yes, but it seems doubtful that that would be considered into the games programming

ebon crater
#

so if you pump 120 water at normal psi, then drop it down the tube, the volume might be less than 120 due to the fact of the water pressing onto the water below it, pressure wil be higher at bottom, therefore more dense at the bottom

timber flare
#

Petrochemicals are pog

hazy saffron
#

yes

timber flare
#

60 refs doing HOR 30 doing rubber from the poly 80 doing diluted fuel and 40 doing recycled plastic and rubber edit:fixed my numbers

#

All 100% OC

vapid gorge
#

as in they are running at 200%?

timber flare
#

Na unclocked

vapid gorge
# timber flare Na unclocked

Ah right. I built a 400+ refinery oil system. Then realised that I will overclock all refineries at a min of 225% or more now. TOO BIG

frank mesa
ebon crater
frank mesa
#

Pretty sure they have foregone compressibility ingame

vapid gorge
#

Eh, they're nerds. They probably thought about it and tossed it out as tons of effort for not real use.

#

This isn't a fluid dynamics simulator

frank mesa
#

Adds a lot of complexity, not worth the CPU cycles

shut solar
#

hi

frank mesa
#

Even simple fluid dynamics are very complex (trust me I'm an engineer)

vapid gorge
#

probably only 2nd to thermodynamics?

frank mesa
#

Also pretty sure viscosity is not modelled, and neither laminar and turbulent flow

frank mesa
#

Can't get any more meta than this πŸ€ͺ

vapid gorge
#

Hmmm so is fluid dynamics a subset of Thermo or the other way around? Since with thermo you need to take into account various matter states?

#

I mostly remember hating even touching on dealing with stellar internal mechanics

frank mesa
#

That's the funny paradox, the reverse statement is also true πŸ˜‰

frank mesa
vapid gorge
#

How much do you deal with say... the pipe structure and it's attributes other than 'is it tough enough' ?

frank mesa
#

In most practical applications?

vapid gorge
#

yeah like standard practice? And would you say ... if you're doing a dam that considering the foundational structure and the pressures of the fluids being seperate components?

#

When you say fluid dynamics I mostly just think of 'the way it moves' rather than the surrounding structure

#

Philosophy + engineering. Perfect.

frank mesa
#

You check only the expected extremes, highest pressure at min and max temp.
Is the pipe strong enough to hold at max temp max pressure, and is the pipe not too brittle at min temp. And expansion and contraction at min and max, to make sure the pipe doesn't buckle or rips apart

#

You need to add a U bend every X length of pipe to accommodate for expansion and contraction

vapid gorge
#

ok so piping and structure seem very secondary

ebon crater
frank mesa
#

How big this U bend needs to be depends on material, diameter, pressure, and βˆ†t

vapid gorge
#

That still sounds pretty secondary. Though it doesn't realy clarify if fluid is a subset of thermo or reverse XD

#

Maybe, in a general sense, fluid is the subset of thermo since thermo is ever present. And just the situational priority changes the perspective of importantce

frank mesa
vapid gorge
#

Yeah exactly. Matter as a spectrum overwhich thermo is a blanket covering it all

#

And we as people probably want to make sure we are dealing with as few matter states at any one point because our brains would explode

frank mesa
#

Water is a good example for this.
Water has 7 known Triple points, and probably more to be discovered.

#

Most other substances have only one triple point.

vapid gorge
#

Screw you h2o

frank mesa
#

πŸ˜‚

ebon crater
#

water kinda cool

vapid gorge
ebon crater
velvet urchin
#

Is there a primer or a recent video explaining the recycled rubber/plastic loop. I am having difficulties wrapping my head around it.

vapid gorge
velvet urchin
#

The flow of the thing yeah lol.

vapid gorge
velvet urchin
#

All the time, but when I load up the alts it doesn't use them in a loop. Or not a full loop. I see people talking about using HOR, then diluted then looping first.

#

And using overflows for output after the loop is started or something.

vapid gorge
#

ok well I can give yo ua brief break down. First I assume you have the alt recipes HOR, Blended Diluted Fuel and Recycled Rubber/Plastic?

velvet urchin
#

Yes.

vapid gorge
#

Ok so the way I approached it - going to skip over the basic steps since you seem with the general idea

there's a LOT of dependencies in the system and the tool doesn't deal with the best way to appraoch it becaues it's complicated

What you probably want to do is do the general HOR to Dilute F

What you probably want to do is turn the waste Polymer to Residual Rubber with a sink for the excess.
Use the Res Ruber as the 'seed' material to start the first Recycled Plastic with fuel.

#

Then you rinse repeat using the Recycled Plastic from the first itteration with more D fuel

#

The bits I've found more complicated is the logic logistics set up to produce the right number of plastic and rubber I need.

#

Spread sheets with numbers and creating a crude floor plan helps with that

velvet urchin
#

So output comes down to just how much fuel I shove into it since it is self sustaining.

vapid gorge
#

Well it's not self sustaining, your limiting factor is fuel to the end product. But basically you turn ALL the oil to HOR then D Fuel and then deal with the seed Res Rubber

#

You'll also want to do a lot of preplanning to how much flow you want from each pipe. Like you might want to make the recycled chunks be using 400 fuel pm to avoid throuput problems? I like going for 600 even though it's hard with pipes XD

But building a recyc plastic/rubber plant is a crash course in pipe mechanics. You learn a lot.

velvet urchin
#

I just finished 200 refineries for pure copper and steamed sheets.. rofl pipes are easy right now <@&673829841413603379>@ And I need to start planning the next diluted fuel gen array. Looks like I just need to stop thinking about it and plow into it.

#

Oh someone is actually an @ and _ ..

#

Ok thanks for information.

vapid gorge
# velvet urchin Ok thanks for information.

No problem! But ... steamed sheets aren't as big a problem.

The issues with the recy system is that there's a bunch of dependencies you dont have with the copper. Water is easy and the sheets are just made as long as the pure copper is pumped

With recyc system you need to keep the fuel production going to feed the seed residual rubber, but if the seed residual gets clogged it stops the fuel.
If you don't produce enough seed rubber it doesn't consume the fuel, making LESS polymer to consume the fuel creating hiccups.

it's a problem

That's why you want a sink for excess residual rubber, then a buffer to store thousands of it pre starting it up, and THEN with the output plastic/rubber at the final part another sink on each line so that your plant never stutters. This is not a system you want turning on and off again if you ever want a reliable flow of product

#

There's also managing HOR to Fuel since the HOR outputs don't really mesh easily in numbers so merging and splitting THOSE pipes... .it's a lot

round forum
#

Things like this are why I have my nickname here.

wind spade
velvet urchin
#

I was also tired and forgot to put water into the inputs, so after I fixed that this morning it makes more sense.

wind spade
#

To see the most optimal result, you need to switch to items/min

velvet urchin
#

What sort of ratio of oil:plastic/rubber?

#

It is using the loop for 675 plastic/rubber using 450 oil now.

wind spade
#

Best you can do is 1:3

velvet urchin
#

Ok thanks!

timber flare
#

Ye you do HOR alt then use all poly for rubber and rest to fuel for recyled recipies

untold niche
#

Math for enough nuke rods to run 50 nuke plants

ornate shoal
#

why did you choose 50?

timber flare
#

How many is max if you do mk3 miners at max overclock that doues something

#

(aka max possible belt speed)

noble timber
timber flare
#

I mean how many nukelar plants can you get based on the maximum amout of uranium from all uranium nodes on the map

noble timber
#

Using just Uranium fuel rods I believe it is roughly 250 reactors

timber flare
#

neat

#

Lets goo

#

Can a single drone station handle 780 units of uranium a min ?

noble timber
#

Sorry I was talking rubish

#

600 Uranium/min can run 30 reactors. Using all the uranium in the map you can make 105 reactors

noble timber
timber flare
#

Overclocked mediums do the same job

#

3mediums and 1 unpure right ?

noble timber
#

Yes

timber flare
#

So 780 * 3 + 750 * 1

noble timber
#

Max OC with a Mk3 miner on a normal nodes extracts 600 per minute

#

And 300 on an impure

timber flare
#

ah

#

600 * 3 + 300

#

2100

noble timber
#

Correct

timber flare
#

pog

noble timber
#

If you use alts you can get 50.4 uranium fuel rods per minute which powers 252 reactors

#

You can then turn your waste into plutonium fuel rods to make even more power or sink them

timber flare
#

Ye sinking

ornate shoal
worldly sparrow
#

@wind spade @hazy saffron

hazy saffron
#

#screenshots would have been better but start by moving everything onto the top of foundations

#

it makes management of production lines so much easier

worldly sparrow
#

Oh my b and got ya

wind spade
#

Tho there's nothing wong in building off foundations

worldly sparrow
#

@wind spade @hazy saffron What do I do say if I want plates and also heavy plates? Do I just split the line 1 goes to storage 1 goes to another machine?

wind spade
#

I'd make one factory for plates, one for heavy

worldly sparrow
#

@wind spade coming from different iron veins?

wind spade
#

That depends how much you need and how much you produce lol

torpid robin
#

i need hmf's factory that produces like 400 in 30 minutes

hazy saffron
torpid robin
#

okay

snow dove
untold niche
untold niche
ornate shoal
frosty owl
frosty owl
# timber flare I mean how many nukelar plants can you get based on the maximum amout of uranium...

If you don't plan to overclock a lot and are interested in saving both resources and FPS, I suggest looking into the Fertile Uranium route for plutonium processing. It leaves you with less Uranium Rods and more plutonium rods, but requires less machines and resources (for the same amount of uranium processed)

Note: 610 GW of uranium power are enough for any maximized production including a good portion of overclock ed machines

ornate shoal
#

drone throughput is most dependant on your item stack size. with 500 stack size, drones can do 600+ p/min, but with small stacks like 200 their throughput is much smaller. about 300 seems right

#

this is when using 1 drone

frosty owl
#

1 drone was not enough for my 300 uranium node (from the north-west node to the oil area in the sea further South)

ornate shoal
#

it's possible, uranium only has stack size of 100

hazy saffron
#

for a single drone that would need to be a trip slightly over a minute in total length

#

so yeah, not really possible

#

item capacity / round trip time = throughput
900 / X = 780
X comes out to ~1.15 minutes

landing and takeoff animations take 51 seconds each; totaling 1.7 minutes on their own

#

so ~0.65 minutes negative for that

timber flare
#

My frist "big" project was processing all the oil on the north coast. I did that so next big is nuklear

#

Untill then i have some infrastructure to build. Supercomuters and heatsinks and the like

frosty owl
# timber flare I tend to do without overclocks on anything that isnt a harvested. Just kinda lo...

I haven't said anything about not using all uranium efficiently πŸ˜‰
If you don't plan for extensive overclock, the "fertile uranium" recipe just makes (arguably) more sense than other plutonium recipes: you won't need all the uranium power anyway and you'd save on both resources and machine count

Note: Fertile uranium route produces less uranium rods, more plutonium rods, consumes less resources and requires less buildings

fierce cypress
#

can someone double check this for me hehe im really tired, let me know if you need any other info (blue = conveyer direction | red = input/output amounts)

frosty owl
#

That works πŸ‘

fierce cypress
#

great thanks

edgy nova
#

Oily Computers

A while ago I saw a number of recipes that used oil based products, which could be used to make computers. So I thought β€œWhy not see how much I can make just by using oil”. Here is a comparison of the basic recipes, vs using alt recipes to only use liquid gold and alien gold.

Basic recipes

Base resources per minute:

β€’ ⁠490 Copper
β€’ ⁠870 Crude Oil
β€’ ⁠130 Iron Ore

Production per minute:

β€’ ⁠10 Computers
β€’ ⁠193.33 Fuel (byproduct)

Power: 1713.466 MW

Oily Computers

Base resources per minute:

β€’ ⁠112 Caterium Ore
β€’ ⁠320 Crude Oil
β€’ ⁠758.66 Water

Production per minute:

β€’ ⁠10 Computers

Power: 1865.499 MW

Alt Recipes:

β€’ ⁠Caterium Computer
β€’ ⁠Diluted Fuel
β€’ ⁠Electrode Circuit Board
β€’ ⁠Heavy Oil Residue
β€’ ⁠Pure Caterium Ingot
β€’ ⁠Recycled Plastic
β€’ ⁠Recycled Rubber

If you consider water β€˜free’, you are reducing oil consumption by 550/min, and converting 490 copper and 130 iron into 112 Caterium. I think this is a worth while trade off, and with the fused quick wire recipe it is possible to reduce the Caterium requirement at the cost of adding copper. Part of the idea was simplifying the resources needed, which is why I have not done that in the base plan.

I think the 150 MW increase in power consumption is a fair trade off as well, as the oil you are saving could go into a diluted fuel power plant if you are that worried. Saying that, the original plan did have 193 fuel spare, which I have not factored in.

I largely see this as an experiment in simplifying resources required for construction, with the biggest downside being it needs to be near a reasonable large water source. I've also not really looked at adding alt recipes within the base plan, like pure iron/copper, or the various oil alts, which could substitute water for resources as well, without changing the over-all complexity of recipes.

#

Yes or no?

vapid gorge
#

Seems to work fine? I have an entirely rational hatred towards electrode circuit boards though XD

timber flare
#

I havent mathed it out but im doing caterium computer and caterium circuits using the alts for pure copper and caterium and then making alot of copper caterium alloy wire

rare surge
#

Q: Assuming I have the use for it, is Liquid biofuel worth the effort over solid bio fuel?

vapid gorge
rare surge
#

Basically I have a truck network that delivers building items to central locations around the map. The trucks aren't 'important' in production lines, so I'm currently running them on solid biofuel. (Has the benefit of me not having to trash stuff from invo).

Wondering roughly how much more LBF would extend the time between raw-material restocking

rare surge
vapid gorge
#

Well generally when you purify fuel further you get longer running time... but are you going around collecting stuff to make more liquid biofuel? Because that seems like a pain

edgy nova
#

So glad this is the game I’m addicted to

quiet wraith
edgy nova
#

I made a massive rotor factory, had one input wrong and it took 4 long hours to find the issue and fix it

vapid gorge
quiet wraith
#

spent 2 days fixing my power and all i had to do it disconnect it from my grid and let it build up a little bit

quiet wraith
edgy nova
#

I wish I could go back to when I started, when I didn’t care about ever factory being 100% efficient.

quiet wraith
#

im at that stage\

#

but i have efficient factories for maximum carnage

edgy nova
#

Alternate pure caterium recipe factory. 600 caterium ore/min needs 25 refineries to produce 300 caterium ingot instead of the default 200 caterium ingot/min. The downside, though, is you need so much more space and so much more power to build.

#

Any thoughts to improve or optimise

vapid gorge
#

To save space you could have had the centre be a manifold for both pipe and belt.

edgy nova
#

Cheers

vapid gorge
# edgy nova Cheers

You could ALSO stack them! If you build the top layer first you can clip the bottom chimneys into the top floor refineries. Just needs to be 4 walls high I think?

rare surge
#

A very slight improvement - when injecting fluids into a manifold its better to inject from the top instead of the side. When injecting from the side if the 'feed' pipe isn't full fluids will attempt to flow into the feed pipe from the manifold.

Since fluids are affected by gravity, pipes fill from the lowest point upwards. Which means when injecting from the top back-feeding doesn't occur unless the manifold is full

edgy nova
#

That's very helpful thank you

wind spade
#

That's in pipe manual as well imo

frosty owl
oblique hollow
#

Loop the manifold and you can do it all a bit faster too

edgy nova
#

All that for 20 fuel rods

#

Not bad

frosty owl
#

Can be better with alts

edgy nova
frosty owl
#

The meta for uranium processing is quite simple: don't use standard recipes for any of the radioactive processes (uranium blending and cells manufacturing)

#

The alts will give you more rods per uranium and require less machines per rod

edgy nova
#

Is there a mod or a map of where all the pods are? May as well grab as many as I can

frosty owl
#

Sure. checkpins

#

Second link is the most used map

edgy nova
#

Oh wow I see, that’s awesome

#

Cheers man

edgy nova
#

I need to make a coal factor that produces 24,889.05 MW. of power; If I overclock 164 generators I can make that happen but it would take 4,977.892 coal/min and 14,924m^3/min of water. I would need 17 Normal coal nodes and mk.II miners

#

Wait if I use compacted coal it cuts the cost of coal in half

stark bronze
#

with the price of an even rarer material

timber flare
#

If not fuel gens atleast petroleum coke

#

And burn that

rare surge
#

^

#

With the 2850 oil/minute on the northern coast*, you can produce ~84,000MW of excess power via fuel gens

*: oil extractors overclocked to 250%; does not include 3 nodes to the north-west that are on a hill

timber flare
#

This is what 45 GW looks like with fuel power

#

Doing about half of that rn

timber flare
thorn bane
# edgy nova Wait if I use compacted coal it cuts the cost of coal in half

compacted coal is bad
"In contradiction to its description Compacted Coal is not actually a more efficient fuel source for Coal Generators when considering net power. Since at 100% clock speed it takes 180MJ for an Assembler to make 5 compacted coal the net energy of one compacted coal is actually 594MJ. Compared to using 2 Coal, which are worth a total of 600MJ, using 1 Coal + 1 Sulfur actually results in less net power."

timber flare
#

Save the compacted coal for turbofuel later. Or just dont use it imo

rare surge
#

Honestly, turbo fuel isn't really worth it. We have better power sources(nuclear), and the sulfur is needed elsewhere(nuclear, aluminum, batteries)

thorn bane
#

dont need sulfur for nuclear if youre not at nuclear yet
just dont use sulfur for aluminum?
you dont need that many batteries (if id had to guess id say roughly about 10% of sulfur relative to your other materials, ofc slightly more if you heavily use drones but even then)

#

turboblend fuel is pretty awesome and i definitely recommend it if you feel overwhelmed by the complexity of nuclear

#

just dont do default turbofuel or turbo heavy fuel

timber flare
#

I really enjoy the brutal aestetic of efficiency. 600 water + 900 copper ore -> 2250 ingots

#

Just compactly shoved in a tower of refineries

noble timber
timber flare
#

floor holes

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Well both

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Connecting from the intersection up is just clipping

#

Otherwhise floor hole

noble timber
#

Floor holes have a weird bug where they seem to kill head lift so I would suggest placing pumps after each floor hole to be safe

timber flare
#

ye ran into that before

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Was weird

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Strangled my petrochemical setup

edgy nova
#

This is the literally the best game community ever.

#

Thanks all

timber flare
#

πŸ™‚

versed leaf
#

any better way to split excess rods than doing this?

hazy saffron
vapid gorge
versed leaf
hazy saffron
#

output the rods to mergers that merge them onto a single line then do splitters to slip them into whatever you need to put them into

versed leaf
#

tyty
I'll try this with the next node haha

vapid gorge
# versed leaf ohh

This is a pretty good tutorial on them. Most people fall into doing manifolds even if they don't realise it but it's good to get the reasons why and how they work specifically so you can make custom jobs of them that you can make into different shapes. https://www.youtube.com/watch?v=HwguwhizdlE

Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.

In this video we cover wha...

β–Ά Play video
edgy nova
vapid gorge
edgy nova
vapid gorge
# edgy nova Certainly, kind sir. Kind Regards, Jules

You can get by pretty easily with 5GW coal to power you through to fuel tech as long as you aren't constantly sinking extra items. Most of your factory will be shut down when you fill up containers.

And it's a lot easier making high fuel GW than coal

edgy nova
#

I’m actually up to Particle accelerators but I’m consistently trying to learn more

#

One of the greatest games I’ve played in a while, want to learn everything

vapid gorge
#

It is πŸ˜„ yeah just hunt down a few alt recipes, Heavy Oil Residue and Blended Diluted fuel. Simple set up and high power per resource output

#

You could go blended turbo fuel, it gives you about 25% more power for the crude by just adding sulfur but it does increase complexity so it's give and take

edgy nova
#

I’ll give it a go

versed leaf
#

how is this good if u lose 1 iron?

hazy saffron
#

the normal recipe is 1 ore into 1 ingot

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that's 1 ore into 1 and 6/7s of an ingot

edgy nova
#

if you need to make ingots faster it's good

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or more of

ebon crater
#

there are no downsides to pure iron in my mind

#

space maybe, power maybe

#

idk i use alloy more often than pure

hazy saffron
#

Only downside is it needs water

ebon crater
#

refineries suck sometimes

#

i think in my steel setup i use default iron and copper alloy

hazy saffron
#

Only when all the alt recipes you're using are refinery-based

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Most of the good alt recipes use the refinery. I'm tired of building refineries lmao

ebon crater
#

yea fr

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although

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one sec actually

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if i take a look at my steel plant

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most alt recipes i used are in assembler

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compacted coal, amazing

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encased pipes, amazng

hazy saffron
#

Pure ingots, processing oil byproducts

ebon crater
#

fine black powder, amazing

hazy saffron
#

I can't remember anything else of note tbh

ebon crater
hazy saffron
#

Yeah

#

Normal recipes also use the refinery wuite a bit too

#

Sulfuric acid, fuel, plastic, rubber

#

Pretty much everything is refinery-based

ebon crater
#

yeh a factory withut refneries is not a factory at this point haha

versed leaf
edgy nova
#

Nah you’re not, just satisfactory brain getting to you

#

Just a few points

snow dove
stark bronze
#

iron wire and stitched plate is the meta for RIPs without oil products but its having a superficially copper product infiltrating the iron kingdom which might just be as bad as an oil product

edgy nova
#

Is that 60 million

#

For someone who plays satisfactory I’m not good with numbers

oblique hollow
#

Yes its almost 60 mil

timber flare
#

what are trains XD

ebon crater
#

wat is better:
HOR to petroleum coke, or HOR to diluted fuel
in terms of power made to HOR used

timber flare
#

Fuel

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HOR to PC is 1:2 same with HOR to diluted

#

But fuel gets you more power

ebon crater
#

double

#

alright thx

oblique hollow
#

In terms of production ratio

#

Power wise its not really.....

snow dove
hazy saffron
faint bridge
#

New player here, thanks for that link 😍

faint bridge
#

any other essential resources?

wind spade
full dawn
#

that website is amazing, holy moly

hazy saffron
#

3000 aluminum ingot/minute that I need to figure out how to split up

#

are fluid tanks necessary for anything or should I just ignore them?

rapid pilot
#

They're nice buffers if anything starts acting up tbh

vapid gorge
hazy saffron
#

Gas can be moved with normal pipes and fluid cars so that's not really a concern

rapid pilot
#

If you've calculated the pipes, and it works, you don't need them

#

If you're troubleshooting a system. Feel free to add them

vapid gorge
hazy saffron
#

seems to work fine in my experience

hazy saffron
vapid gorge
hazy saffron
#

still have yet to observe any issues with my gas movement

#

however it's been idle for days now because I haven't been consuming said gas

#

#notenoughcasingslmao

vapid gorge
rapid pilot
vapid gorge
#

Also you can move more gas in a package as it’s 4x to one container

#

Oh and if you need to move n acid

hazy saffron
#

it's so far only used for fused modular frames which I'm making at a rate of 0/minute right now due to not having aluminum feed lmao

vapid gorge
#

Need containers

hazy saffron
#

Nitric acid requires fluid tanks?

vapid gorge
#

Since you often don’t need much of it drones are a good option

hazy saffron
#

ah, I'm fine with either of them with distance-based criteria

#

sub-1km I'll probably use pipes but over 1 km it's much easier to use trains as the same rails can move multiple object types

vapid gorge
hazy saffron
#

yeah I saw that

vapid gorge
#

Big save on alum and just spends more gas

hazy saffron
#

I don't have much need for turbo motors atm that my small temp "factory" couldn't handle

vapid gorge
#

Fair

#

I think it’s one of the main alts you want if you’re squeezing your bauxite

#

Also it’s fast

hazy saffron
#

3000 aluminum ingots/minute should last me quite a while

vapid gorge
#

Like 2x speed base

hazy saffron
#

I'm already consuming just under 1/3 of the maps aluminum capacity lmao

vapid gorge
#

Pump those numbers up! πŸ˜„

hazy saffron
#

brb replacing smelters with foundries for +33% ingot production

vapid gorge
#

Exploit that planet before it evolves communists

hazy saffron
#

yeah, switching the 104 smelters for foundries to go for the more "complex" regular ingot recipe

#

I prefer pure because I don't have to bring in silica

vapid gorge
#

Ooof so much silica

hazy saffron
#

instant scrap + normal ingot = 3 bauxite -> 4 ingots

#

instant scrap + pure ingot = 3 bauxite -> 3 ingots

#

I'd say that's worth not having to deal with silica lmao

timber flare
#

Is there anything major you need LOADS of quartz for?

rapid pilot
#

Everything

#

PLUS it looks nice, decorate your base with quartz today

hazy saffron
#

it's the main source of silica

#

if you like windows; quartz is your friend

timber flare
#

Well i meant other than silica

hazy saffron
#

uh, quartz crystals are used for crystal oscillators

#

which are used a fair bit

vapid gorge
hazy saffron
#

yeah

#

normal gives 33% more ingot than pure at the expense of silica

#

I would need to bring in 5000 silica/minute lmao

timber flare
#

And even with cheap silica that sounds like a headache

hazy saffron
#

only 134 constructors with the normal recipe

#

or 191 assemblers with cheap silica

timber flare
#

Ye beeg factory lets gooo

hazy saffron
#

replaces 104 smelters with ~67 foundries and ~200 assemblers just for 1 more aluminum ingot per bauxite

vapid gorge
#

I’m sorry I’m reading that you were doing the opposite because you said you were replacing smelters with foundries indicating you were adding silica… not simplifying it…..

hazy saffron
#

I'm not replacing the smelters lmao

#

i don't hate myself that much

#

would require ~2450 raw quartz/minute and 3600 limestone/minute

#

πŸ€”

#

cheap silica doesn't really make it cheaper

snow dove
hazy saffron
#

the aluminum is limited

#

so it makes sense

#

up to 13040/minute available on the map for ingots, i"m making 3000/minute

#

little under 1/4 of the total capacity

timber flare
#

Its kinda the same for me but with the fertile uranium recipie

#

I look at that and i run away screaming. Do not want plutonium and its eating my uranium. NOPE

hazy saffron
#

all of what I'm doing is because I had about 20 less casings/minute than I needed

timber flare
#

I feel you i was slightly low on rubber at an early stage and instead of getting phase 3 done i just went and built a giant petrochemial setup XD

hazy saffron
#

gonna need to do that here soon

#

what I have is technically good enough but it could be better

timber flare
#

Diluted fuel loop + recycle πŸ™‚

#

Love it

hazy saffron
#

I probably won't be using that chain

#

I just have to separate refineries on the map and I much prefer having production lines of things consolidated to single locations

timber flare
#

Looks like this rn

#

Well you could have a system like this only output one of the two and it would be more effective than most other solutions

hazy saffron
#

I have 75 total refineries; 30 are doing crude oil -> fuel, 30 are doing crude oil -> plastic and 15 are doing crude oil -> rubber

#

so far they've been adequate

timber flare
#

Ye that will last you for quite a while

hazy saffron
#

for example; all of my rubber usage recently has been construction projects and not crafting

timber flare
#

Im going heavy into petro alts because i have so much

hazy saffron
#

the crude oil -> fuel actually is not enough now

#

I regularly hit above 15000 MW

rapid pilot
#

That's a U5 build if I've ever seen one

timber flare
#

My setup right now has
60 refs doing HOR
30 refs doing poly to rubber
80 refs doing diluted fuel and 20/20 doing recylce

hazy saffron
#

capacity: ~30k MW
max consumption: ~46k MW

#

there's some problems here

timber flare
#

Ouch

hazy saffron
#

a very large majority of that is idle factory

timber flare
#

you need that in your life XD

hazy saffron
#

nah

#

I have unstable nuclear powerℒ️

timber flare
#

XD Well you see why i like diluted

hazy saffron
#

it keeps fluctuating in output randomly and I have no idea why nor do I care enough to investigate

timber flare
#

Oh god

hazy saffron
#

i think some of my water extractors aren't OC'd or something

timber flare
#

You could make a big battery farm

#

Like even a modest 10x10 would do great

hazy saffron
#

there's 10400 MWh in a battery farm somewhere else

pulsar idol
hazy saffron
#

but they rarely get power drawn from them due to like 90% of my stuff being idle most of the time

pulsar idol
#

where most of the power comes from?

timber flare
#

His: Unstable nukes
Mine: Loadsa fuel

hazy saffron
#

*hers

pulsar idol
#

;-;

hazy saffron
#

and around 10k of that is unfinished fuel generators and the rest is the nuclear stuff

pulsar idol
#

ayyyy i finally can make some oil products

hazy saffron
#

theoretically 25000 MW from the nukes if they actually functioned right lmao

rapid pilot
timber flare
#

?

hazy saffron
#

unstable nukes

timber flare
#

Reason im not rushin into nukes is that i have 45GW just going strong

#

Diluted fuel goes brrr

hazy saffron
#

I did nuclear just to say I did nuclear

timber flare
#

pog

hazy saffron
#

It'll get torn down at some point and replaced with fuel generation because I prefer that

#

but it can wait a while

#

more important things right now; like aluminum

rapid pilot
timber flare
#

That just sounds like pain

rapid pilot
#

It is, god it is

pulsar idol
#

i wonder if packaged oil and transport it to areas are good

#

via trucks

rapid pilot
#

TRUCKS YOU SAY?

#

Oooo I love trucks, trucks go brr, trucks drive fast, mmmm truck

#

Jesus I need my meds

ebon crater
rapid pilot
#

Fuck trains bro I dont understand signaling

ebon crater
#

my solution to that is just run one train per track

rapid pilot
#

See that's inefficient

#

Why run train when can run truck

ebon crater
#

bruh not me getting juked by the "several people" typing

#

thats a funny name