#math-and-meta
1 messages Β· Page 600 of 1
yep
So what are the numbers for the containers?
10500 left and 1500 right
And that's in your save, so no "perfect FPS" or anything, right? xD
yeah
right in the middle of my main factory because I couldn't be bothered to go elsewhere or set up a new save
I totally don't do that with railways too...
?
Ah, you know, just clipping a few stations and railways in the middle of your production to do some quick testing
Because "going outside" to make a foundation for it is too much work
it's not clipping
it's blank spot that 's just kinda in the middle of my factory
I haven't found anything else to use that spot for
so it's just kinda been "i need quick production of like fourteen items" area
so maybe im bad at math but im having issues with heavy oil residue on an OC'd pump
that pump is feeding into 20 HOR refineries and i keep having flow problems
and then going from HOR to Coke
some of the coke refineries keep running out of HORim losing like 6 refineries
OC pump to 20 HOR to 20 Coke.
I take it you are dumping your poly?
Just checking so clogging that isnt the problem
not backed up on either of the byproducts
If you check the flow rate on the rig output its 600 ?
mhmm ive checked a couple times
give me a sec ill check again
Are you manifolding them or 1:1 ing
dont know the lingo in that what do you mean
Well not that that matters
Are you combinging the pipes from your HOR or are you sending the output to the next refinery
combining
ive even let the system back up and make all the imput and outputs are filled
and also tried emptying and letting it fillup naturally
some of the HOR outputs are clogged
tried repiping
and theyre just filling from flow in the pipe not empying out
and im using mk2 pipes
HOR pipe output having to much is not a problem in the setup you are on about
Should look like this
Im also doing HOR x20
yep
im gonna plonk down some big storage tanks
see if its just an issue of overflow
just for giggles
Im doing fuel packages and last part of the maniforld looks like this
that looks like mine but the very very end is like 6 from the end
i have them shaing 1 main pipe and splitting off to both sides
I unno
gimmie a sec ill give pictures
False
I wish it was true :/
It just seems unbalanced atm as you only save on some resources, but no "that much"
(In a "Max sink points" factory plan, introducing the use of plutonium power and fertile uranium over only uranium power gives <3% more points)
Iirc... It's surely less than 5%
How much nuts should I go to AI limiters? Should I use all those Refinery recipes for pure copper ingots, copper sheet and pure caterium? Or is standard enough? I will be using both pure nodes.
Uhhh limiters are mostly used for either base supercomputers, control rods or smart splitters or
Soooo unless you go nuts on default supercomp and control rods, meh
Oh and for that one crystal oscillator alt
Currently producing 381.92 screws, need a way to put them into 6 assemblers. Being produced using 10 constructors (underclocked). 3 assemblers require 86.033 screws each, 3 require 41.3 each. Have mk2 belts.
manifold is your friend
Mk2 belts.
Constructors are clocked to what they currently need to be
All at 95.48%. I donβt have the slugs to overclock them for direct input
if it's over 100%, you make two of them and underclock them π€·ββοΈ
Might work, I dont know if i have the space
you have whole map in your disposal, there's no way you'll run out of space π
Yes but i must make look nice
I'd postpone that after you make it work π
function > form
so that you know the space it takes and you won't run into issues π
This is MATH AND META "kicks down cliff" XD
10110101 better?
I think the point is that here we don't care about looks but about functionality π
yea i know was just playin.
@ mod for a new channel "Math and Architecture"
Lol
I finally have some nice screens for radiation (balanced radioactive inputs, so minimum possible for meta recipes)
Uranium Fuel Rods manufacturers (left) and Uranium Cells Manufacturers (right)
Barely any radiation. Can't feel it unless you try enough.
Non-Fissile Uranium blenders (right), radiation similar to the Uranium processing.
Plutonium Pellets accellerators are quite radioactive. Still, the radiation bubble is less than their own footprint.
Plutonium Cells assemblers are nearly as radioactive, but still quite manageable.
The blob on the left is due to a drone bringing in Uranium.
Close up of the radiation for the first 3 plutonium steps
And finally: Plutonium Rods manufacturers... Radiation level: 
number of coal plants that can be powered by 1 pure node?
this depends what belts and miners you have i guess
one plant eats 15 coal
for example, assuming mk2 miner and mk3 belt -> 240 coal, 16 generators
so mk1 miner and mk2 belts gives me 120 coal and 8 gens, which will require 3 water extractors, correct?
or my favourite:
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
whats E?
extractor
extractor
oh yeah π
first π
I see his message as first
refresh discord π
nope, what I see is the only thing that matters
greeny beat me by 0.013 seconds

I just took a seriuos look at the recyled plastic and rubber recipies.
Greeny first
Cant you just do the diluted fuel HOR thing to get stupid amount of fuel and then get a stupid amout fo petrochemicals by looping that
Im thinking of just puoring all my residual polymer into rubber and then pulling that into plastic with fuel
And then pouring half of that plastic into another array of recycled rubber and returning half of that
the loop's limit is the amount of fuel you make
Ye sems cool
but in general: if you use both recycled recipes with each other, its 1 to 1 fuel to rubber/plastic
I turn oil into plastic and HOR and rubber and HOR. Then I turn HOR into fuel and take part of plastic and rubber to recycled plastic/rubber recipes.
or just feed the recycled plastic/rubber recipes into each other, the outcome is the same
I have around 300 plastic and rubber / min without any byproducts
Isnt the HOR alt way better when it comes to crude oil processing compaired to the other options ?
yep
pog
HOR alt + diluted fuel + recycled is meta and broken af
I wish it would work like that IRL. Doubling the amount of fuel just by adding water lol
You can turn residue into synthetic fuel but i'm not sure if it doubles π¦
Irl you mean?
Anyway, diluted fuel is just either steam or hydrocracking of basically vacuum gas oil
yes
Yes the super efficient loops means you get 3 plastic/rubber per 1 crude.
is this a good way to convert 3 inputs into 2 outputs?
You just do, a merger and a splitter, merger merges 3 into one, that goes into splitter that splits it into 2.
Smaller footprint, accomplishes the same goal.
Halves the throughput
True, only works if you need 780 or less of something.
It can be good enough depending on what you need it for.
The most ideal solution would add overflow connections between both the left and right belts (after the mergers) to allow for all the inputs to be spread between the 2 outputs
Assuming inputs A and C are consistent and equal, you wouldn't have to worry about the variability on input B
Not disagreeing with you just adding on
If A and C are consistent, the "crossover overflow" would be superfluous
Assuming A and C are max lines
Oh wait nvm
I read your msg wrong
Us this if you need >780 , use mine if you need less than 780
the input is at 1500/min so 1 belt wouldnt be enough
Yeah yours work work great for that
my organized mess
This is me, but with pipes
||"Just" use one belt per assembler to clean up the beltwork
||
how?
If you merge the items in the right ratio (eg: merging machines with the right clocks), you can feed the resulting belt directly to the assembler (or split it to multiple assblers if throughout allows it)
Pros: more compact beltwork, load-balanced behaviour
Cons: more complex design, needs reliable inputs (and output must be sinked/consumed to prevent clogs)
Example with HMFs (manufacturer at 100%, inputs provided by machines clocked accordingly) https://media.discordapp.net/attachments/553550313533997057/882159021841342534/Screenshot20210831-07330200000.png
This screenshot straight up looks like something from promotional material
Sushi balancing looks very pretty. But is a self made hell π
I assume Ven hates himself. Sushi balancing is his penance
For whatever his crimes are
Sushi manifolds are already nearly perfect
I couldn't imagine trying to ruin them by making them more complex
sushi manifolds?
Using smart splitters to split items off a single conveyor into the inputs of machines
Don't. Don't get yourself drawn into this nightmare
Sushi balancing is diff to sushi manifolds XD
I want sushi now
i dont understand
OK quick summary
I did use it as some kind of "single belt feed promo" 
Single belt with four items going down it; smart splitters sorting items off belt into the four inputs of a manufacturer
Each splitter handles a different item type
Has the result of making everything neater and more compact at the expensive of being really easy to break if you set it up wrong
There's 2 main ways of feeding machines
-
manifold, where everythign will balance itself out over time
-
load balancing - where you set up a complex belt spliter system to bring the precise number of items a machine per minute
SUSHI prefix- if your belt is suhi that means it's a belt of mixed items.
Sushi fold (manifold) carries multiple items on a belt with smart spliters feeding to each input and sending the over flow
Sushi BALANCE means that a precise number of each product at the right timing enters 1 input on a machine.
For example feeding a manufacturer 4 different inputs on one belt w/o it getting clogged
BuT sPlItTiNg ThE iTeMs AgAiN is A wAsTe Of SpLiTtErS aNd BeLtS 
Conveyor trickery
A lot of complex planning and production control
If anything it's a waste of space and time
Resources are infinite; time and space are not
Technically there is infinite space and time as well XD
i mean time is nearly infinite
Not in the context of a person's lifespan and the area available in game
I'm not following 
Sushifolds are easier and faster to make than load-balanced sushi. But the latter takes less space
Just show this poor person a pic of one of your 4 input manufacturers being fed by 1 belt already XD
I'm talking sushi manifolds vs normal manifolds
Sushi manifolds condense all inputs into one set of conveyors instead of 2-4
I'm kinda ok with sushi manifolds. I won't touch load balancing
I have some load balancing going on but not enough to matter
2:2 and another spot using a mk3 conveyor as a rate limiter
Programmable splitters allow to split a mixed belt into more belts with the same ratio of items on them. Eg: mix rods and reinforced plates in the right amount, then split the belt to different assemblers
ah i see. i don't think i've made it to programmable ones just yet
I have like 300 smart splitters that need replaced with programmable ones and no motivation to do it
Ah, gotcha. My previous comment was about how smart- splitting the items after you merged then in the right ratio is "a waste of splitters" π
Yeah, and I commented on how splitters are theoretically infinite
what did you use 300 splitters on
Exaggeration
Just don't build smart splitters 
But a sorting system I can occasionally dump my inventory into
how many items can a programmable splitter work with?
Right = item + center = overflow makes for a lot of stuck product in
64 to each output
so 192?
Yeah
... One factory? 
#screenshots message
At a max rate of 780/min
total or per output
Note: sushi-load-balancing is sadly limited to 480/min inputs π
total since there's only 1 input
ah yea
Programmable splitter only has one input lmao
780 is max belt speed then? i wouldnt know, never made it that far
You can define up to 64 rules per output
Vs smart splitter allowing one rule per output
My need for them is because overflow on smart splitter does not qualify "any undefined" with it
Which I find stupid
You can set it to filter out a list of items to an output rather than just a single items
For example; dump slugs into sorting system -> they get sorted out and set to a factory that processes them into shards then returned to the sorting system
Don't get me started on that....
I wish they upped the overflow buffer to 9 items 
I thought using "any undefined+overflow" would have been enough to assure an output of "MK/min" from a belt, but 3 items in the buffer can easily be too few to sustain the output properly :/
I can do that with three smart splitters or one programmable splitter
if it can't have the collection automated, i tend not to create a factory for them. with the exception of a small constructor setup to dump foliage into early game
I'm just tired of dumping tools into my sorting system and having to find what splitter they got stuck jn
do you not have a sink at the end of your sorter?
It's three constructors, three smart splitters and three mergers
Hardly complex and unworthy of automating at any point
I know the feeling.
I always make use of any undefined π
π
Any undefined if it works the way I think it does would break my sorting system
so if a storage fills up, will the items become stuck if any undefined is used instead or overflow?
^
Unless that's not how it works
But that's how I think it works; I've never tested it
yucky
I'm just fairly certain stacking any undefined and overflow for the applicable output on a programmable splitter will do what I need it to do
Rip your link lmao
Reddit is bad apparently
Reddit is bad
i mean some reddit can be lol
Did you not know this?
I'm more annoyed by having lost 3 lines of text, honestly
Literally the mos eisley of the internet
cesspool
That's how it works. "Any undefined" and "overflow" do not overlap
Sad
They should overlap
I wonder if I set the left output to none of that'll change anything
programmable you said does stack them if you want to?
Yeah, but this is the context of smart spliffers
Your options are overflow and any undefined
What I want is overflow to imply any undefined
Maybe not the best screenshot to show it, but that the best I have atm π
This sort of "clean" beltwork is why I like sushi-balancing so much (also, low number of belts AND extremely low number of belts compared to traditional balancing)
(Only machine-level beltwork in picture)
For example center is overflow, right is concrete
Anything that is concrete should go right and anything that isn't concrete should go center
will any undefined not act that way though? isn't it the overflow of all items except those you want going another direction?
Any undefined will back up the entire sorting system if one of the output containers becomes full
i see
Overflow allows excess material to be pushed down to the end
does it matter the order you place items in an output for a programmable spliffer?
Nope
so there is a way to do what you want, you just have to wait for more end game materials
Nah, I have to wait for motivation
And no, adding an item multiple times per output does not change the ratio at which its split 
Of only it was that simple...
i was thinking more in terms of stacking overflow with undefined in the programmable, if the overflow would override the undefined or vice versa
They can't overlap
If you send both on one output, you're effectively sending everything on that output (assuming the other outputs are backing up)
"Any undefined" contains literally everything that isn't defined by another rule, excluding overflow (overflow is not an "item")
Does it? I feel like it should back up if the output container is full as the item is defined buy just cannot be output
so when you stack them, it essentially first applies the undefined then the overflow once the container fills?
Let me give an example to clarify this.
I have a MK5 belt carrying multiple items, but need it to output 60 X/min.
I put a smart splitter on the belt, set for X on the right and center for overflow, output on the right with a MK1 belt. Result: the splitter tries to fill up the belt, fills up on items and keeps overflowing the items in the order in which they come to the center. If X may lack on the belt for a while, the splitter may not have any stockpile of X to give to the MK1 belt since it'll hog any item in its overflow buffer
Of you replace the smart splitter with a programmable one and add "any undefined" to the center, the splitter will only store item X, providing a more stable output
Is this you waiting for messages to drop? 
If C is set to concrete, B is set to overflow Non-concrete Items get held in buffer until more concrete comes to push them out.
B is set to any undefined, items that aren't concrete exit out side B, concrete exits out side A still. if A has no room for exist, backups happen and the rest of the sorting system ceases function
If the splitter is programmable rather than smart; B can be set to overflow and any undefined anything that isn't concrete gets out out side B while concrete gets routed to side A until side A can no longer accept output then it's routed to side B
Pretend all those side As are side Cs
I can't be bothered to edit the message
I would also like to point out that my phone makes the annoying drawing sounds even when muted
I mean if you set up some automate dcrafting into containers while you go out and build/explore you'll have more stuff to work with when you get back?
Yea, i usually just store items in their respective factories, but once I get further in game, i usually create a storage facility around my HUB and run a train through it to sort and store items from all the factories
im not much of an explorer though unfortunately, im lazy like that
if you have a pump going down a vertical pipe at the top, it will be able to pump stuff all the way back up another pipe
thereby allowing you to use a mk1 pipe to pump liquid as high as you want without needing more power
That's not quite accurate. If you have fluid reaching a certain elevation and flowing out, along that manifold you'll have at least that height of 'lift'
But you have to get the fuild there first. So either the source is at a high point or you'll have to probably have multiple pumps getting it there in the first place
I guess if you have some fluid in there in the first place? Seeing any potential backflows would be interesting as well as what it does to max throughput
in theory you could use a valve to limit direction
at which point it should halve the max throughput
'in theory' with pipes is dangerous XD I don't think you'd be able to do a max through put 600 though
or 300 with mk1
See if yo ucan set up a packager and sink with the fluid and what you can get a flow rate per min rated by a sink?
Ok it's possible valves don't interupt headlift, so you MIGHT be able to put a valve at the bottom from where the pump is merging back in and set the flowrate to 0.
It could trick the system
well where would the backflow go?
There wouldn't be. The mk1 pump at the top would stil produce headlift with 0 flow rate and it would just all go down the main pipe away
Try it out. This might be a thing the devs missed out on in their pipe design
AND... if the zero flow rate valve doesn't halt headlift that should give you max flow rate
Just give me an accreditation for the design edit if it works XD
well I only have a single oil pump and tier 2 pipes so I can't even reach half flow rate
Pure node hits 600 overcocked, but you could still test it with a mk1 pipe first at 300 with a normal node
You'd have to set up a packager sink system to really do a hard test on flow though I think
We were spitballing how to make a sketch above work
What exactly is that supposed to do
He wants to see if he can set up the pump to move fluid down and give headlift all the way back up using only 1 pump
You can do one better and simply use a water tower for 0 pumps
Full tower at the top, valve set to 0 (safer is 1) at the bottom
Then it moves all that up and you just merge the freshly moved water into the buffer to refill
Ah well there you go, the zero valve trick does work
Yeah, if it doesnt want to, set the flow to 1 and just refill the buffer
It's the biomass burner all over again
'you kids get off of ma biomass!'
I don't have that unlocked
and it does work
Random question for the MK2 Pipe bug. We know that junctions make them lose capacity so they can't do 600 a minute, but has anyone experimented if there would be a difference in the loss of throughput of placing the junctions on an already existing pipe vs placing the junctions first and then connecting them? I was gunna mess with it tonight out of curiosity, but was wondering if someone had done it before already. Pipes always seem to be buggier if you don't preplace the junctions
It doesn't make a difference, both imo and afaik ^^
What do you mean you dont have that unlocked. You have a buffer
Water towers are built with buffers
Dont even need a valve for a basic water tower
what's a water tower?
a cheat to have headlift without using pumps
it is, if you want to save power for pumps
but wouldn't water towers save more power?
It's just an "evolution" of what you were trying to do, in a way ^^
sounds neat, albeit expensive
Not really a cheat and it still requires pumps
A water tower is just using physics to get rid of some pumps
ah
so for intermediate distances, water tower is better
for larger distances, the second pipe might be better
More for factory use, put a water tower on the roof and you never have to worry about headlift again
Plus you get a dank water tower on the roof
ahh
mk
basically you only worry about pipes to get water to the tower, then when you build factory you just let the water drop back down
therefore you eliminate the need of pumps inside your factyory
ohhh
that makes a lot of sense
so basically, a water tower just consolidates your pumping so that you can get everything from below and not worry abt headlift?
Yes
You don't really even need a fluid buffer on top of the water tower; it just looks better with one
one pump and you don't need to worry abt headlift for the entire factory
It'll also help fill new pipe additions in the factory
But that's minor
One or two pumps yes
Depends on how high you put the water tower
I mean using my system in combination with a water tower
then you can get oil or whatever from low down all around your factory via a single pump
help fill new people additions?
Yeah
Nah it's absolutely a cheat
You only need 1 set of pumps for effectively unlimited pipes
It's an actual game mechanic based off how physics actually works IRL
It's not a cheat
Surely in real life, you can't provide a head lift to however many pipes you want just off of one set?
have you ever seen a water tower IRL?
Can't say I have
damn thats really suprising
We don't really have water towers here
the whole point is using one mega pump to supply water to everyone(and partially water storage, AFAIK)
intresting
I live in the highlands, my water comes directly from a loch
The entire towns water pressure is based off that one structure
ah, ok
I know how they work, using one/multiple massive pumps but the physics doesn't make sense to me how you can lift basically the entire worlds amount of water off of a few pumps in the game
Surely it would just run out of enough energy to push it all up if you have too much
it does because its one pump pumping 600/min vs 60 pumps pumping 10/min. it woulnt be 60 pipes of 600/min
yes, but suposeby mk2 pipe are powerfull enuogh
Obviously it works, I just can't get my head around how one pump has seemingly unlimited energy
the pump doesn't have unlimited energy
You could hook up every single bit of water on the map to one water tower and it would work fine
you can't
because the pipe only puts out 600 m3/m
the pipe flowrate limitation is still in effect
You can just keep adding pipes though?
that doesn't work
that's literally not how this game works at all
your fluid buffer has one input and one output
the most you can get out of it is 600 m3/m continuous or 1200 m3/m burst (bad method for factory management)
if you have consumption of more than that you need a second water tower
no, it has arround (1000kg*volume of 50m of pipes)*9.81 newtons of force. not infinie
Interesting... I saw a guys setup not too long ago and he had about 20 pipes connected to one water tower and it was all working perfectly
how much water were the machines connected to the pipes consuming?
Each pipe was connected to one water extractor running at 100%
you can feed 20 pipes off one water tower if the flowrate through the 20 pipes is 30 m3/minute each
I'm willing to bet there was more than one fluid buffer in the water tower in that case
Each pipe was full at 300 but since he had one pipe branching off connecting to the water tower and the whole system was all connected it seems the headlift just worked for all of them
There wasn't one at all
Just a simple pipe going up and back down in a loop with 2 pumps to get it to the level he needed it
Then he connected that to a junction which connected both ends of the network to the "tower"
π€
I found a video of a smaller scale version
Quick walkthrough on how to make a water tower in Satisfactory. And a little thing about pump indicators to watch out for and how to fix those pipes.
=========
Chapters:
0:00 Intro
0:11 What is a Water Tower
0:38 Factory Breakdown
1:11 Build the Tower
1:45 The Gotcha!
2:19 Subscribe If You Enjoyed The Video
=========
More quick tips: https...
yes, that is how a water tower works
So this design has essentially unlimited scalability
it's not providing endless energy
I still don't understand how not though π
because if the water hits the point where the pump is unable to provide more headlift the pump will turn off
One pump is made to push one pipe of fluid upwards, yet that same pump can also send 100 pipes worth of fluid upwards
because physics
its still pushing the same ammount of water, just splits
I think you're expecting it to do something it physically cannot do
One pipe of 300/min is less than 100 pipes of 300/min
you phisicaly cannot push 3000 water thrugh one pipe
From what I understand of what you said earlier, Amber, the tower can only provide a head lift up to the limitation of the flow rate of the pipe?
This guy just pushed 1200 water through one tower
flowrate doesn't matter for headlift
What were you meaning by this then?
300 water gets pushed up by a pump. that pipe is split after the water tower, into multiple pipes, of a fraction of 300, still using one pump
I'm drawing a diagram, hold on
That pump's head lift is being applied to x4 more water though?
that a mk2 pipe with 600 water going into a water tower will feed 20 pipes of 30 water/min
20*30 is still 600
not x4
Yes, but from that it makes it seem like one water tower can only lift up liquid up to the limit of a mk2 pipe
Which that video clearly shows otherwise
I'm getting there
i cant watch the vid rn so i cant actually ssay its wrong
hold on
but the maths dont check out
Basically, he has one tower with 2 mk2 pumps and a mk1 pipe going in a loop. He has 4 water extractors all overclocked to 250% to give 300 water per minute 1 mk1 pipe each for his wet concrete setup. That water tower is connected to the network of each of those 4 pipes of 300 water per minute each and it is able to push all of the water up.
is it using 2 pumps?
Two pumps on the tower to get the water up to the height he needs it
xactly
4 pipe of 300 is 1200
wch is a multiple of 600
so hes got 2 pimps for 2 mk2 pipes
But that one tower is pushing up 1200 liquid per minute despite the tower itself only pumping 300 water the minute
still limited to the 600/min per pump
He isn't using mk2 pipes
He is using 4 mk1 pipes
alright i need to watch this when i get home
All connected to one tower
or amber can help us out
whats the input flowrate?
this is your basic water tower design; this supports a flow rate of 300 m3/m because of how it's designed.
pretend that top part of the arch extends up 50 or so meters and the vertical bit on the right side goes further;
the water pumped through will equalize out to the height provided by the water tower, no higher.
Anything lower will get increased water pressure and try to force the water higher at any ends it has; ideally these would terminate at machines rather than just be vertical pipes
now, for what the guy in that video is doing; he's doing a different design that does not care about flow rate; it only cares about water pressure
Technically 1200 since the network is all connected but mk1 pipes can only take 300
pressure and flowrate are somewhat independent of each other
I understand how this works
because of the nature of a fluid buffer it has 1 input meaning max it can output is 600
I just don't understand how you can have 100+ pipes running off of one tower using his method
No fluid buffer involved
water pressure is independent of flowrate
Would you not begin to run out of pressure though as you add in more water to push upwards?
nope; it's the elevation of the water tower that give the pressure. not the pump
the pump simply keeps the water tower full
So despite the volume of water the pressure remains the same throughout the system
Right.
anything below that should be ~44 PSI
You can tell I did a chemistry degree and not a physics one π
he's achieving keeping the system pressurized with the tanks; not increasing flowrate
this doesn't have a practical benefit in-game once the pipes are full
so thre is not truly 1200 water/min
So his design would break if you allow the pipes to fill up then?
however; where he does have as a benefit is no need to worry about headlift; water in a U shaped pipe will equalize with surface elevation
no, the pipes remain full
it's not; the headlift is
so the entire system this video shows is pointless
Ok, I am just going to accept it works and move on with my life
but does it?
No because it still works
it supplies 1200 water/min using one pump?
it doesn't supply 1200 water/min
It is all one network so the pressure it distributed to each pipe
it just keeps the system pressurized and allows you to build new consumers at higher elevations without needing to add additional pumps
And each pipe gets the head lift benefit from the one pump
the water works to equalize all elevation of its surface
finlzz seems to think so
No I don't
so its just a water tower
yes
it's not providing any game breaking benefits; it's just keeping the pipes full
i say "it doesent supply 1200 water per min"
i then say "so its pointless"
you respon by saying it does
what i said is for finlzz
ah
You said it was pointless because Amber told you pressure doesn't have a use
the way it was explained made it sound so complicated haha
yes, because if hes trying to get 1200 water/min and he doesent, then its pointless
and if pressure has no use, its another reason its pointless
if you dump water into the left pipe up to the purple line then open the valve the water will equalize in the pipes to roughly the red line area (probably lower actually)
I don't think you are understanding how it works
if you keep dumping water into the left side up to the purple line; the right side will eventually reach that height but go no higher
the pressure at the bottom of the U will increase as a result
He is still getting that 1,200 water pumped to the elevation he needs it to be at because the head lift and pressure from the pipe are equalizing the whole system.
π
only if you use more than one mk2 pipe, using more than one pump
yes, water pressure can move between two pipes without flow of a substance
He is using mk1
4 mk1 pipes 2 mk2 pipes same thing
the fact that he's using mk 1 is weird to me
yes cuz you could use 2 mk2 pipes and then only need 2 pumps
They are all connected into the same network so the pressure is equal in all the pipes
I use mk1 all the time just because I don't want to take the risk with mk2's
explaining hydrodynamics is a lot harder than I thought it would be lmao
irl or ingame?
both
That wouldn't be a water tower in that case then
Simple just adding pumps to separate pipes
bc irl pressure is depicted by the quantity of something within a volume so you would need more water compressed into one area for higher pressure
thats how pumping air into a tire makes it harder
there is a flow of air through the tire to increase pressure
same as adding water to a pipe
some of it gets compressed, leaving space for more
Don't think that's entirely correct?
im srsly not understanding you at all
*into, not through
Air pressure is the individual air particles hitting off of their container
yes, adding more substance to a container increases the pressure
but that's not the only way to increase pressure in a container
Air pressure isn't created by a flow of air
more force uppon an object will also compress it
its created by the addition of air into a given volume, the change of that given volume, or an increase in pressure
Because there are more particles to hit off of the inside of the container
to add air, you need to flow it through something for it to reach somewhere, especially under pressure
consider heating up the tire instead
Well that gives the particles more energy
This means they are bouncing off the container more often and with more force, increasing pressure
more kinetic energy yea
Like in a chemical reaction you can increase the concentration of reactants to give a higher chance of collisions or you can increase the temperature to give the particles more kinetic energy and get them over the activation energy barrier to increase the chance of successful collisions
But the flow of air doesn't directly create pressure. If you have a wheel full of air it isn't exactly flowing anywhere
Not inside the tire, inside the tube going to the tire
Aniways this so off topic so ima go home, watch this video, then continue with my understanding of reality
water go brrrrr
I now want to play a game with completely realistic water dynamics
I don't think such a thing exists though.
Satisfactory is fairly realistic if a bit buggy
also, with the tire analogy; you're changing the density of the air in the tire; not the volume
(usually, if the tire is completely flat you're also changing the volume but that's kind of an edge case)
pressure is a function of density but I don't think the game takes that into account
I suppose I can't use this area of foundation for anything; I've used it for like five different demos today
i said that, pressure
right, but since you said both, when i asked if the flow of water is not needed for increase of pressure, i thought that was wrong
so yes irl, no ingame
the game does take into account pressure
there's a video available with an explanation of how water flow in the game works
no, im taking about density, like you said
given viscosity is taken into account; density probably is too
i doubt the game makes it so you can shove more quantity of water into one area
i don't think there's an easy way to determine that
because in the 40 PSI 1m3 water is still the same volume as 20 PSI 1m3 water
yes, but it seems doubtful that that would be considered into the games programming
yes, but 1m3 of water at 20psi is not the same at 40 psi
so if you pump 120 water at normal psi, then drop it down the tube, the volume might be less than 120 due to the fact of the water pressing onto the water below it, pressure wil be higher at bottom, therefore more dense at the bottom
Petrochemicals are pog
yes
60 refs doing HOR 30 doing rubber from the poly 80 doing diluted fuel and 40 doing recycled plastic and rubber edit:fixed my numbers
All 100% OC
as in they are running at 200%?
Na unclocked
Ah right. I built a 400+ refinery oil system. Then realised that I will overclock all refineries at a min of 225% or more now. TOO BIG
It's trivial at best....
Water at the bottom of a column 4km tall wil only compress 1.8% in volume for the same mass.
exactly, wich is why im saying that i doubht they implemented it in the game
Pretty sure they have foregone compressibility ingame
Eh, they're nerds. They probably thought about it and tossed it out as tons of effort for not real use.
This isn't a fluid dynamics simulator
Adds a lot of complexity, not worth the CPU cycles
hi
Even simple fluid dynamics are very complex (trust me I'm an engineer)
probably only 2nd to thermodynamics?
Also pretty sure viscosity is not modelled, and neither laminar and turbulent flow
Pretty sure fluid dynamics is more complex than thermodynamics.
As fluid dynamics need thermodynamics to be included in determining the dynamics of fluids.
Can't get any more meta than this π€ͺ
Hmmm so is fluid dynamics a subset of Thermo or the other way around? Since with thermo you need to take into account various matter states?
I mostly remember hating even touching on dealing with stellar internal mechanics
That's the funny paradox, the reverse statement is also true π
You can't do either without the other
I'd argue most fluid situations you mostly care about the fluid matter state plus thermo parts?
How much do you deal with say... the pipe structure and it's attributes other than 'is it tough enough' ?
In most practical applications?
yeah like standard practice? And would you say ... if you're doing a dam that considering the foundational structure and the pressures of the fluids being seperate components?
When you say fluid dynamics I mostly just think of 'the way it moves' rather than the surrounding structure
Philosophy + engineering. Perfect.
You check only the expected extremes, highest pressure at min and max temp.
Is the pipe strong enough to hold at max temp max pressure, and is the pipe not too brittle at min temp. And expansion and contraction at min and max, to make sure the pipe doesn't buckle or rips apart
You need to add a U bend every X length of pipe to accommodate for expansion and contraction
ok so piping and structure seem very secondary
yeah isnt it one of the million dollar math questions?
How big this U bend needs to be depends on material, diameter, pressure, and βt
That still sounds pretty secondary. Though it doesn't realy clarify if fluid is a subset of thermo or reverse XD
Maybe, in a general sense, fluid is the subset of thermo since thermo is ever present. And just the situational priority changes the perspective of importantce
That's the paradox, each is a subset of the other depending on where you started your calculations
Yeah exactly. Matter as a spectrum overwhich thermo is a blanket covering it all
And we as people probably want to make sure we are dealing with as few matter states at any one point because our brains would explode
Water is a good example for this.
Water has 7 known Triple points, and probably more to be discovered.
Most other substances have only one triple point.
Stop talking about god damned water and it's indescisive nature XD
Screw you h2o
π
water kinda cool
Not saying it's not cool. Just very annoying XD
yeah fr
Is there a primer or a recent video explaining the recycled rubber/plastic loop. I am having difficulties wrapping my head around it.
Not that I've seen. Are you just having issues figuring out how to start it?
The flow of the thing yeah lol.
Have you uesd this tool before ?https://www.satisfactorytools.com/production
All the time, but when I load up the alts it doesn't use them in a loop. Or not a full loop. I see people talking about using HOR, then diluted then looping first.
And using overflows for output after the loop is started or something.
ok well I can give yo ua brief break down. First I assume you have the alt recipes HOR, Blended Diluted Fuel and Recycled Rubber/Plastic?
Yes.
Ok so the way I approached it - going to skip over the basic steps since you seem with the general idea
there's a LOT of dependencies in the system and the tool doesn't deal with the best way to appraoch it becaues it's complicated
What you probably want to do is do the general HOR to Dilute F
What you probably want to do is turn the waste Polymer to Residual Rubber with a sink for the excess.
Use the Res Ruber as the 'seed' material to start the first Recycled Plastic with fuel.
Then you rinse repeat using the Recycled Plastic from the first itteration with more D fuel
The bits I've found more complicated is the logic logistics set up to produce the right number of plastic and rubber I need.
Spread sheets with numbers and creating a crude floor plan helps with that
So output comes down to just how much fuel I shove into it since it is self sustaining.
Well it's not self sustaining, your limiting factor is fuel to the end product. But basically you turn ALL the oil to HOR then D Fuel and then deal with the seed Res Rubber
You'll also want to do a lot of preplanning to how much flow you want from each pipe. Like you might want to make the recycled chunks be using 400 fuel pm to avoid throuput problems? I like going for 600 even though it's hard with pipes XD
But building a recyc plastic/rubber plant is a crash course in pipe mechanics. You learn a lot.
I just finished 200 refineries for pure copper and steamed sheets.. rofl pipes are easy right now <@&673829841413603379>@ And I need to start planning the next diluted fuel gen array. Looks like I just need to stop thinking about it and plow into it.
Oh someone is actually an @ and _ ..
Ok thanks for information.
No problem! But ... steamed sheets aren't as big a problem.
The issues with the recy system is that there's a bunch of dependencies you dont have with the copper. Water is easy and the sheets are just made as long as the pure copper is pumped
With recyc system you need to keep the fuel production going to feed the seed residual rubber, but if the seed residual gets clogged it stops the fuel.
If you don't produce enough seed rubber it doesn't consume the fuel, making LESS polymer to consume the fuel creating hiccups.
it's a problem
That's why you want a sink for excess residual rubber, then a buffer to store thousands of it pre starting it up, and THEN with the output plastic/rubber at the final part another sink on each line so that your plant never stutters. This is not a system you want turning on and off again if you ever want a reliable flow of product
There's also managing HOR to Fuel since the HOR outputs don't really mesh easily in numbers so merging and splitting THOSE pipes... .it's a lot
Things like this are why I have my nickname here.
Have you used items per minute mode?
I was using maximize.
I was also tired and forgot to put water into the inputs, so after I fixed that this morning it makes more sense.
Maximise doesn't yet optimise for raw resources
To see the most optimal result, you need to switch to items/min
What sort of ratio of oil:plastic/rubber?
It is using the loop for 675 plastic/rubber using 450 oil now.
Best you can do is 1:3
Ok thanks!
Ye you do HOR alt then use all poly for rubber and rest to fuel for recyled recipies
Math for enough nuke rods to run 50 nuke plants
why did you choose 50?
How many is max if you do mk3 miners at max overclock that doues something
(aka max possible belt speed)
780/min
I mean how many nukelar plants can you get based on the maximum amout of uranium from all uranium nodes on the map
Using just Uranium fuel rods I believe it is roughly 250 reactors
Sorry I was talking rubish
600 Uranium/min can run 30 reactors. Using all the uranium in the map you can make 105 reactors
There are no pure uranium nodes
Yes
So 780 * 3 + 750 * 1
Max OC with a Mk3 miner on a normal nodes extracts 600 per minute
And 300 on an impure
Correct
pog
This is without using alts
If you use alts you can get 50.4 uranium fuel rods per minute which powers 252 reactors
You can then turn your waste into plutonium fuel rods to make even more power or sink them
Ye sinking
no, normally a drone station can do about 1.5 stacks/min
@wind spade @hazy saffron
#screenshots would have been better but start by moving everything onto the top of foundations
it makes management of production lines so much easier
Oh my b and got ya
Tho there's nothing wong in building off foundations
@wind spade @hazy saffron What do I do say if I want plates and also heavy plates? Do I just split the line 1 goes to storage 1 goes to another machine?
I'd make one factory for plates, one for heavy
@wind spade coming from different iron veins?
That depends how much you need and how much you produce lol
i need hmf's factory that produces like 400 in 30 minutes
satisfactorytools.com can tell you what you need
okay
Please put this in a spreadsheet.
so i still have around half of the maps uranium left so if a update starts asking for it i have some left and its a nice round number
not sure how all my notes are on paper
i like greeny's tool more than spreadsheet. i have something like that currently for up to 90 reactors https://www.satisfactorytools.com/production?share=qJeVFVp8OT1KV4zWBBxB
I don't have much experience with drones, but I stuck to 300/min per port (2 drones)
If you don't plan to overclock a lot and are interested in saving both resources and FPS, I suggest looking into the Fertile Uranium route for plutonium processing. It leaves you with less Uranium Rods and more plutonium rods, but requires less machines and resources (for the same amount of uranium processed)
Note: 610 GW of uranium power are enough for any maximized production including a good portion of overclock ed machines
drone throughput is most dependant on your item stack size. with 500 stack size, drones can do 600+ p/min, but with small stacks like 200 their throughput is much smaller. about 300 seems right
this is when using 1 drone
1 drone was not enough for my 300 uranium node (from the north-west node to the oil area in the sea further South)
it's possible, uranium only has stack size of 100
for a single drone that would need to be a trip slightly over a minute in total length
so yeah, not really possible
item capacity / round trip time = throughput
900 / X = 780
X comes out to ~1.15 minutes
landing and takeoff animations take 51 seconds each; totaling 1.7 minutes on their own
so ~0.65 minutes negative for that
I tend to do without overclocks on anything that isnt a harvested. Just kinda looking for a big goal to work towards. And uing all the uranium in the map eficciently sems like a nice one
My frist "big" project was processing all the oil on the north coast. I did that so next big is nuklear
Untill then i have some infrastructure to build. Supercomuters and heatsinks and the like
I haven't said anything about not using all uranium efficiently π
If you don't plan for extensive overclock, the "fertile uranium" recipe just makes (arguably) more sense than other plutonium recipes: you won't need all the uranium power anyway and you'd save on both resources and machine count
Note: Fertile uranium route produces less uranium rods, more plutonium rods, consumes less resources and requires less buildings
can someone double check this for me
im really tired, let me know if you need any other info (blue = conveyer direction | red = input/output amounts)
That works π
great thanks
Oily Computers
A while ago I saw a number of recipes that used oil based products, which could be used to make computers. So I thought βWhy not see how much I can make just by using oilβ. Here is a comparison of the basic recipes, vs using alt recipes to only use liquid gold and alien gold.
Basic recipes
Base resources per minute:
β’ β 490 Copper
β’ β 870 Crude Oil
β’ β 130 Iron Ore
Production per minute:
β’ β 10 Computers
β’ β 193.33 Fuel (byproduct)
Power: 1713.466 MW
Oily Computers
Base resources per minute:
β’ β 112 Caterium Ore
β’ β 320 Crude Oil
β’ β 758.66 Water
Production per minute:
β’ β 10 Computers
Power: 1865.499 MW
Alt Recipes:
β’ β Caterium Computer
β’ β Diluted Fuel
β’ β Electrode Circuit Board
β’ β Heavy Oil Residue
β’ β Pure Caterium Ingot
β’ β Recycled Plastic
β’ β Recycled Rubber
If you consider water βfreeβ, you are reducing oil consumption by 550/min, and converting 490 copper and 130 iron into 112 Caterium. I think this is a worth while trade off, and with the fused quick wire recipe it is possible to reduce the Caterium requirement at the cost of adding copper. Part of the idea was simplifying the resources needed, which is why I have not done that in the base plan.
I think the 150 MW increase in power consumption is a fair trade off as well, as the oil you are saving could go into a diluted fuel power plant if you are that worried. Saying that, the original plan did have 193 fuel spare, which I have not factored in.
I largely see this as an experiment in simplifying resources required for construction, with the biggest downside being it needs to be near a reasonable large water source. I've also not really looked at adding alt recipes within the base plan, like pure iron/copper, or the various oil alts, which could substitute water for resources as well, without changing the over-all complexity of recipes.
Yes or no?
Seems to work fine? I have an entirely rational hatred towards electrode circuit boards though XD
I havent mathed it out but im doing caterium computer and caterium circuits using the alts for pure copper and caterium and then making alot of copper caterium alloy wire
Q: Assuming I have the use for it, is Liquid biofuel worth the effort over solid bio fuel?
By the time you can make it easily I just used fuel?
Basically I have a truck network that delivers building items to central locations around the map. The trucks aren't 'important' in production lines, so I'm currently running them on solid biofuel. (Has the benefit of me not having to trash stuff from invo).
Wondering roughly how much more LBF would extend the time between raw-material restocking
Q: Have you looked into the circuit+oscillator recipe?
For the circuits you can use oil products
For the oscilators, both cable and reinforced iron plates have oil-based recipes
Well generally when you purify fuel further you get longer running time... but are you going around collecting stuff to make more liquid biofuel? Because that seems like a pain
So glad this is the game Iβm addicted to
same but im not good at it
I made a massive rotor factory, had one input wrong and it took 4 long hours to find the issue and fix it
You get there
i feel the pain
spent 2 days fixing my power and all i had to do it disconnect it from my grid and let it build up a little bit
eventually
I wish I could go back to when I started, when I didnβt care about ever factory being 100% efficient.
Alternate pure caterium recipe factory. 600 caterium ore/min needs 25 refineries to produce 300 caterium ingot instead of the default 200 caterium ingot/min. The downside, though, is you need so much more space and so much more power to build.
Any thoughts to improve or optimise
To save space you could have had the centre be a manifold for both pipe and belt.
Cheers
You could ALSO stack them! If you build the top layer first you can clip the bottom chimneys into the top floor refineries. Just needs to be 4 walls high I think?
A very slight improvement - when injecting fluids into a manifold its better to inject from the top instead of the side. When injecting from the side if the 'feed' pipe isn't full fluids will attempt to flow into the feed pipe from the manifold.
Since fluids are affected by gravity, pipes fill from the lowest point upwards. Which means when injecting from the top back-feeding doesn't occur unless the manifold is full
That's very helpful thank you
That's in pipe manual as well imo
Funfact: that's why "vertical" pipe balancers actually work much like belts 
Loop the manifold and you can do it all a bit faster too
Can be better with alts
Still fairly new to the game, what would help?
The meta for uranium processing is quite simple: don't use standard recipes for any of the radioactive processes (uranium blending and cells manufacturing)
The alts will give you more rods per uranium and require less machines per rod
Is there a mod or a map of where all the pods are? May as well grab as many as I can
I need to make a coal factor that produces 24,889.05 MW. of power; If I overclock 164 generators I can make that happen but it would take 4,977.892 coal/min and 14,924m^3/min of water. I would need 17 Normal coal nodes and mk.II miners
Wait if I use compacted coal it cuts the cost of coal in half
with the price of an even rarer material
You are probably better off tiering up and grabbing fuelgens.
If not fuel gens atleast petroleum coke
And burn that
^
With the 2850 oil/minute on the northern coast*, you can produce ~84,000MW of excess power via fuel gens
*: oil extractors overclocked to 250%; does not include 3 nodes to the north-west that are on a hill
300 ish unoverclocked fuel gens
compacted coal is bad
"In contradiction to its description Compacted Coal is not actually a more efficient fuel source for Coal Generators when considering net power. Since at 100% clock speed it takes 180MJ for an Assembler to make 5 compacted coal the net energy of one compacted coal is actually 594MJ. Compared to using 2 Coal, which are worth a total of 600MJ, using 1 Coal + 1 Sulfur actually results in less net power."
Save the compacted coal for turbofuel later. Or just dont use it imo
Honestly, turbo fuel isn't really worth it. We have better power sources(nuclear), and the sulfur is needed elsewhere(nuclear, aluminum, batteries)
dont need sulfur for nuclear if youre not at nuclear yet
just dont use sulfur for aluminum?
you dont need that many batteries (if id had to guess id say roughly about 10% of sulfur relative to your other materials, ofc slightly more if you heavily use drones but even then)
turboblend fuel is pretty awesome and i definitely recommend it if you feel overwhelmed by the complexity of nuclear
just dont do default turbofuel or turbo heavy fuel
I really enjoy the brutal aestetic of efficiency. 600 water + 900 copper ore -> 2250 ingots
Just compactly shoved in a tower of refineries
Are you using pipe floor holes here or just clipping them through the foundations?
floor holes
Well both
Connecting from the intersection up is just clipping
Otherwhise floor hole
Floor holes have a weird bug where they seem to kill head lift so I would suggest placing pumps after each floor hole to be safe
π
any better way to split excess rods than doing this?
two manifolds
Is there a reason you want so much coal and don't want to jump to fuel?
manifolds?
output the rods to mergers that merge them onto a single line then do splitters to slip them into whatever you need to put them into
ohh
tyty
I'll try this with the next node haha
This is a pretty good tutorial on them. Most people fall into doing manifolds even if they don't realise it but it's good to get the reasons why and how they work specifically so you can make custom jobs of them that you can make into different shapes. https://www.youtube.com/watch?v=HwguwhizdlE
Hey guys and welcome back to another guide and this time we're going back to the basics in this manifold guide, the reason for this is that with the new layout series, I feel this will be a good edition so that new players can come to here to see how manifolds are built rather than having to explain it in every video.
In this video we cover wha...
Yeah, Iβm limited by the technology of my time
Ah, mind if I make a suggestion?
Certainly, kind sir.
Kind Regards, Jules
You can get by pretty easily with 5GW coal to power you through to fuel tech as long as you aren't constantly sinking extra items. Most of your factory will be shut down when you fill up containers.
And it's a lot easier making high fuel GW than coal
Iβm actually up to Particle accelerators but Iβm consistently trying to learn more
One of the greatest games Iβve played in a while, want to learn everything
It is π yeah just hunt down a few alt recipes, Heavy Oil Residue and Blended Diluted fuel. Simple set up and high power per resource output
You could go blended turbo fuel, it gives you about 25% more power for the crude by just adding sulfur but it does increase complexity so it's give and take
Iβll give it a go
how is this good if u lose 1 iron?
you don't lose one iron
the normal recipe is 1 ore into 1 ingot
that's 1 ore into 1 and 6/7s of an ingot
there are no downsides to pure iron in my mind
space maybe, power maybe
idk i use alloy more often than pure
Only downside is it needs water
refineries suck sometimes
i think in my steel setup i use default iron and copper alloy
Only when all the alt recipes you're using are refinery-based
Most of the good alt recipes use the refinery. I'm tired of building refineries lmao
yea fr
although
one sec actually
if i take a look at my steel plant
most alt recipes i used are in assembler
compacted coal, amazing
encased pipes, amazng
Pure ingots, processing oil byproducts
fine black powder, amazing
I can't remember anything else of note tbh
yeah oil is like 60% of alt recipes it seems
Yeah
Normal recipes also use the refinery wuite a bit too
Sulfuric acid, fuel, plastic, rubber
Pretty much everything is refinery-based
yeh a factory withut refneries is not a factory at this point haha
im so stupid
Me when i sink my extra heavy modular frames and computers:
iron wire and stitched plate is the meta for RIPs without oil products but its having a superficially copper product infiltrating the iron kingdom which might just be as bad as an oil product
Yes its almost 60 mil
what are trains XD
wat is better:
HOR to petroleum coke, or HOR to diluted fuel
in terms of power made to HOR used
Hor to PC is 1 to 3
In terms of production ratio
Power wise its not really.....
what website is this?
New player here, thanks for that link π
any other essential resources?
that website is amazing, holy moly
3000 aluminum ingot/minute that I need to figure out how to split up
are fluid tanks necessary for anything or should I just ignore them?
They're nice buffers if anything starts acting up tbh
If you need to move n gas? And pressure turbo motors are amazing
Gas can be moved with normal pipes and fluid cars so that's not really a concern
If you've calculated the pipes, and it works, you don't need them
If you're troubleshooting a system. Feel free to add them
Donβt use cars gas buffers fuck things up
seems to work fine in my experience
I'm talking about these guys
You do t get full throughput because gas flow is based off pressure . So when platform tanks get lower the speed of the gas decreases
still have yet to observe any issues with my gas movement
however it's been idle for days now because I haven't been consuming said gas
#notenoughcasingslmao
If using max throughput isnβt an issue you might be ok?
No clue, never seen em
Also you can move more gas in a package as itβs 4x to one container
Oh and if you need to move n acid
it's so far only used for fused modular frames which I'm making at a rate of 0/minute right now due to not having aluminum feed lmao
Need containers
Nitric acid requires fluid tanks?
If you donβt want pipes or trains.
Since you often donβt need much of it drones are a good option
ah, I'm fine with either of them with distance-based criteria
sub-1km I'll probably use pipes but over 1 km it's much easier to use trains as the same rails can move multiple object types
Oh but yeah this recipe. Itβs great
yeah I saw that
Big save on alum and just spends more gas
I don't have much need for turbo motors atm that my small temp "factory" couldn't handle
Fair
I think itβs one of the main alts you want if youβre squeezing your bauxite
Also itβs fast
3000 aluminum ingots/minute should last me quite a while
Like 2x speed base
I'm already consuming just under 1/3 of the maps aluminum capacity lmao
Pump those numbers up! π
brb replacing smelters with foundries for +33% ingot production
Exploit that planet before it evolves communists
Regular alum?
yeah, switching the 104 smelters for foundries to go for the more "complex" regular ingot recipe
I prefer pure because I don't have to bring in silica
Ooof so much silica
instant scrap + normal ingot = 3 bauxite -> 4 ingots
instant scrap + pure ingot = 3 bauxite -> 3 ingots
I'd say that's worth not having to deal with silica lmao
Is there anything major you need LOADS of quartz for?
Well i meant other than silica
You said increasing ingot though? Thatβs adding silica right?
yeah
normal gives 33% more ingot than pure at the expense of silica
I would need to bring in 5000 silica/minute lmao
And even with cheap silica that sounds like a headache
Ye beeg factory lets gooo
replaces 104 smelters with ~67 foundries and ~200 assemblers just for 1 more aluminum ingot per bauxite
Iβm sorry Iβm reading that you were doing the opposite because you said you were replacing smelters with foundries indicating you were adding silicaβ¦ not simplifying itβ¦..
I'm not replacing the smelters lmao
i don't hate myself that much
would require ~2450 raw quartz/minute and 3600 limestone/minute
π€
cheap silica doesn't really make it cheaper
People are really determined to max out the aluminum
the aluminum is limited
so it makes sense
up to 13040/minute available on the map for ingots, i"m making 3000/minute
little under 1/4 of the total capacity
Its kinda the same for me but with the fertile uranium recipie
I look at that and i run away screaming. Do not want plutonium and its eating my uranium. NOPE
all of what I'm doing is because I had about 20 less casings/minute than I needed
I feel you i was slightly low on rubber at an early stage and instead of getting phase 3 done i just went and built a giant petrochemial setup XD
gonna need to do that here soon
what I have is technically good enough but it could be better
I probably won't be using that chain
I just have to separate refineries on the map and I much prefer having production lines of things consolidated to single locations
Looks like this rn
Well you could have a system like this only output one of the two and it would be more effective than most other solutions
I have 75 total refineries; 30 are doing crude oil -> fuel, 30 are doing crude oil -> plastic and 15 are doing crude oil -> rubber
so far they've been adequate
Ye that will last you for quite a while
for example; all of my rubber usage recently has been construction projects and not crafting
Im going heavy into petro alts because i have so much
My setup right now has
60 refs doing HOR
30 refs doing poly to rubber
80 refs doing diluted fuel and 20/20 doing recylce
a very large majority of that is idle factory
you need that in your life XD
XD Well you see why i like diluted
it keeps fluctuating in output randomly and I have no idea why nor do I care enough to investigate
Oh god
there's 10400 MWh in a battery farm somewhere else
wow.,..
but they rarely get power drawn from them due to like 90% of my stuff being idle most of the time
where most of the power comes from?
His: Unstable nukes
Mine: Loadsa fuel
*hers
;-;
and around 10k of that is unfinished fuel generators and the rest is the nuclear stuff
ayyyy i finally can make some oil products
theoretically 25000 MW from the nukes if they actually functioned right lmao
Nuclear power plant momenr
?
unstable nukes
Reason im not rushin into nukes is that i have 45GW just going strong
Diluted fuel goes brrr
I did nuclear just to say I did nuclear
pog
It'll get torn down at some point and replaced with fuel generation because I prefer that
but it can wait a while
more important things right now; like aluminum
I have 10000 all on biofuel try me.
That just sounds like pain
It is, god it is
TRUCKS YOU SAY?
Oooo I love trucks, trucks go brr, trucks drive fast, mmmm truck
Jesus I need my meds
omg same i've forgotten mine like once this week and w'ere already one day in
Fuck trains bro I dont understand signaling
my solution to that is just run one train per track
