#math-and-meta

1 messages · Page 599 of 1

rare surge
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You aren't avoiding the 25s downtime with a second platform, you are mitigating the downtime by having 4 belts instead of 2.

hazy saffron
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yeah, adding a second platform just doubles throughput

rare surge
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Its one of the main reasons that for high-throughput items (such as screws & concrete) you'll see maxed saves utilize trucks, as the truck platforms don't have the port-locking mechanism

sharp haven
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You can get around port stall by adding buffers on both stations, making sure the belt that is connected from the output end of the buffer to the station is a mark 5 (on the loading end). The only time this doesn't work is if you've got 2 fully saturated mark 5 belts, the rates of entering and leaving the buffer would be the same and the 25 sec delay would still be an issue. But you can do it all the way up to rates of 1400 per minute which I've done in my world. But having 1560 items per minute on one train platform I don't think is possible you'll always lose some throughput due to the loading and unloading delay.

versed flint
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anyone know a good smart plating plan?

stark bronze
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Any with 100% efficiency is good

river coral
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Uh what would I do with 8 train stations? My friend now build 8 and I DON'T KNOW WHAT TO DO WITH IT!

vapid gorge
vapid gorge
vapid gorge
# versed flint anyone know a good smart plating plan?

If you're early on like it sounds like I generally just fill a few industrial containers with the basic parts then make a short run production of the mfed by the containers.

Almost everythign you build early on is easiest to treat as temporary

vapid gorge
frosty owl
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I like the 270 instead of 240.
For balancing reasons :)

wind spade
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good old times when mk4 was 450

cedar mica
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780/3 is 260. So 270 makes sense, in that regard

wind spade
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270 is also 6*45

noble timber
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270 and 480 are really nice numbers to work with

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480 especially when you are doing oil stuff

grave lynx
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anyone? i dont even know how to start

potent rampart
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You’ve got an equation on the left (8tan(2x)-5=3), and the bit in brackets on the right defines the range in which the answer can be in. Solve your equation on the left with algebra as normal, then make sure that your answer falls within the []s. Also, perhaps find a different discord. Not much trig in this game.

grave lynx
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where do i see game math then

ebon crater
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huh?

grave lynx
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like a calculator or something

ebon crater
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calculator for what?

grave lynx
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for the game

ebon crater
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for normal maths? graphs? satisfactory?

ebon crater
grave lynx
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thanks 🙂

ebon crater
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yeah no worries, have fun

river coral
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Hi so I am starting with trains and would like an simple (if possible) explanation on how to calculate the locomotive to train ratio!

vapid gorge
river coral
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Does it multiply? Like 2 loco for 8 or na?

vapid gorge
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If it’s completely flat you can technically have infinite. But acceleration becomes a problem

vapid gorge
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But if you need to bring in 8 cars consider doing some of the fabrication on site and ship the products. Saves a lot on logistics and the more objects you have in one spot the more your comp lags

river coral
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True! I just have a really cool large design and wan't to use it lol XD

vapid gorge
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If you have big elevation changes you could consider doing a station at the top of the cliff transferring to another at the bottom

river coral
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Ah alright! Thank you so much!

wind spade
rare surge
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greeny over here being too humble

frosty owl
oblique hollow
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!wikisearch freigh car

shadow prairieBOT
oblique hollow
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Aw damn it typo xd

candid bane
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What is a good ratio for train rail turning for spirals?
Like 3x3 snap steps for perfect curve, but when it’s also going down vertically, anyone know of a good ratio to use as standard to get a clean spiral?

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Can’t test it myself until tonight but keep thinking about it :p

oblique hollow
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5 x 5 seems good, also not as steep

candid bane
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thank you

rugged moon
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fasz

wind spade
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No spirals best spirals

latent glacier
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Hey guys, I'm trying to plan my steel factory using satisfactorytools. Is there a way to get rid of a recommended production path? I don't want to be producing more rotors, just use what input I already have.

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I thought of a solution the second I asked, of course. I disabled the recipe for rotors and that worked

frosty owl
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That da way

ebon crater
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actually nvm, you'l probably have enough, just not emediatley

latent glacier
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You're probably right. This is also a rebuild of my steel factory, I already have a few industrial storage containers stockpiled. Any idea how many you think I should aim for?

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@ebon crater (forgot to tag)

hazy saffron
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as much as you think you'll need

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I'm doing 50/min of both beams and pipes

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but that's because I'm using a lot of rails

latent glacier
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I tried programming in "as many as I think I'll need" and it didn't work

hazy saffron
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sad

cedar mica
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How does pipes, handle over stuffing? Like 5 liquid wagons, filling the same pipe

ebon crater
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thats one constructor

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30 steel in, 20 pipes out

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ignore the middle row, but thts the outputs of my steel setup

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there are more outputs but those are less important

latent glacier
ebon crater
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perfect

latent glacier
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Thanks for the advice!

ebon crater
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yeah no worries, hope it works out for you

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also if you're not struggling on power, you can sink the stuff after your storage is full(smart splitter on overflow), and you can make some points

vapid gorge
hazy saffron
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I use that a lot myself

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not for that purpose; just to remove already constructed factory sections from the list

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sometimes it works

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sometimes there's rounding errors

latent glacier
vapid gorge
versed violet
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How do I limit belt throughput to fraction of mk1? In relatively compact way?
So far I've built this merger->splitter thing and merge 2 belts back to get 1/3rd of mk1 at the output. Does changing belt marks will change the ratio?

vapid gorge
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I think. I don't generally do any of th load balancing stuff.

mystic verge
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is there a reason to overclock a mk3 miner on a pure node to 250%? like i know the mk5 belts cap out at 780 items/min but is there something I can do with splitters to use the full potential of a pure node or is it just gonna be bottlenecked?

mystic verge
wind spade
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It's not lile you're gonna run out of ores anyway

bitter tree
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@mystic vergeYou can go in the Miner, and edit the number/min to get it to 780/min. You don't have to fiddle with the % to try to get it to the right spot to make 780/min

wind spade
bitter tree
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@wind spade I understand. But some people don't know you can edit just the ppm. There are a also people that don't know you can just edit the number for %, rather they try to just use the slider.
Was trying to give some side information, as it seems the answer to their question was already given

wind spade
frosty owl
frosty owl
fierce ruin
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asd

timber flare
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Im making a full 30 refinery Iron refinery. pain

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A full 4 pure nodes at mk 2 miners lets GOOOO

still blade
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If I want to make a production line of encased beams, only one assembler, using 60 PPM of coal, iron, and limestone, how many non assembler machines will I need, and what clocking speeds?

oblique hollow
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makes a grant total of 3.66666 Non-Assemblers.
As for clocking: 1.3333 constructors could be 1 at 100% and 1 at 33.33333%. or one at 133.33333%. up to you

wind spade
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ideally .3334

versed violet
summer fox
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is it possible to get max throughput of a node (uranium) by using drones? i`m not sure by using multiple drones cab counter act the landing/lift off animation

wind spade
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you can just build more drone ports 🤷‍♂️

versed violet
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you can also double the troughput by using a drone on each end methinks

vapid gorge
short holly
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wouldn't the belt back up if that was right?

versed violet
short holly
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yeah, so the mk2 would get twice as much as the mk1..

versed violet
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merger in turn, will attempt to pick one item from each input, in turn, provided the input belts can provide in time. if input belt is empty, it skips turn.

short holly
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ah nvm, only if at max. i see what you're saying.

versed violet
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well, my trick relies on merger forcing all inputs into one output. if you split into 3 and backmerge into input, the 2/3rds will be forced into mk1 belt, leaving only 20 real throughput on mid belt.

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increasing any of the backmerge belts does nothing, as they can only receive 1/3rd of input. [extra speed is unused]

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middle belt cannot be upgraded, because its the limiter.

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upgrading input also does nothing, as does the output.

short holly
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i may have missed this but if you've got 80 to start with, why not use an mk1 and overflow for the other 20

versed violet
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cleaner schematics
input on left, output on right, merger then splitter

short holly
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yeah sorry i've lost what you are trying to achieve

versed violet
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I'm trying to limit the belt to below 60/min. It feeds fuel into drone port, and 60/min clogs the outputs. I have to either sink it, or resend back, but resending clogs.

short holly
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why not use an overflow?

versed violet
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Truck stations say I need 6 fuel/min for my trucks 😕

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Its a bidirectional drone - hauls the fuel to HM base, brings back HMF. 60 fuel is too much to send back, and whole thing locks. drone will not unload when port is full

short holly
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you only need batteries in one of the ports, unless you are forwarding the batteries onto another location

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which you are, i see

versed violet
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using trucks in remote base, too lazy to break up a mini refinery to make total of 6 fuel/min

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[and the nearest burnables are 2km away anyway, so need to ship in]

short holly
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alright. you could split the input a couple of times to get to the desired number, and sink the rest, or if you aren't using them just clock down the battery factory

versed violet
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sorry, fuel is bulk shipped from refinery, and I have full box, so you get mk1 belt all the time at minimum. Sinking fuel is what I want to avoid, hence the backmerge

short holly
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i'm surprised it works, it looks like with your backmerge you'll still get 60/min when saturated

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cos the side belts will back up

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or no. hm

versed violet
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try it 😉

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the merger will enforce that all inputs get a turn

short holly
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interesting

versed violet
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I need to check if these can be stacked for another reduction. It might be middle belt dependent

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base version when started, you can see the output is 1/3rd by the gaps

short holly
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yeah, so the belt is rate limiting. you might be able to reduce further by splitter the output again and merging it with the return lanes?

versed violet
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it works when backed up too, here I clogged it for a standstil before unblocking

short holly
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Nice

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that means you can reduce further i guess

versed violet
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It looks they don't stack. can't be chained, output is still 1/3rd

short holly
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yeah that wont work cos of the middle belt, but try what i suggested - merge the output into the previous return lanes

versed violet
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what if we use recurrency? It seems to work. the gap is around 9 bags now!

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question of why am I building conveyors in middle of nowhere, instead of exploring, is left as exercise to the reader

vapid gorge
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@versed violet see I would have expected the belts to work on ticks, so a mk2 belt would tick at 2x the rate of a mk1.

I pointedly ignore all belt balancing mind you XD

frosty owl
frosty owl
vapid gorge
left zenith
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manifolds forever!

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and by forever i'm talking about how long it takes for them to get to full efficiency

frosty owl
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Nuclear oscillators go brr

broken tulip
bitter tree
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I want to make things go brr! .. 😭

broken tulip
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Redone calculations about an Oil Refinery running on 600 m3/min crude oil factoring in the fluid bug. HOR feed prioritizes Diluted Fuel and overflows to Petroleum Coke; Fuel feed prioritizes the rubber/plastic loop and the generators and overflows to Packaged Fuel in the end.

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a shipping slip on the right for the construction materials, ofc plus a bunch of concrete for foundations

still blade
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lets say i have 120 iron, 60 copper, 60 coal, and one motor assembler. how many other machines will i need to optimize motor production?

oblique hollow
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Bunch of constructors and assemblers for rotors and stators

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I suggest you try it the other way first: how much ore and machines do you need for 5 motors / min?

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Then you can make an easy guess for your 120 iron, 60 copper and coal

crimson valve
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you will need more

versed violet
tepid trout
short holly
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depends what you're trying to do. looks pretty resource efficient, but it's complicated.

tepid trout
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Just trying to get the most amount of fuel rods out of one node

wind spade
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also depends if you want to do just uranium, uranium with processing or uranium + plutonium

short holly
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indeed. pretty hefty on the quickwire too.

tepid trout
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Yeah I was going to do plutonium as well just to sink so there is no waste guess I should look at that as well

vapid gorge
vapid gorge
tepid trout
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i am sure i will be close to there

vapid gorge
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Right fair enough, coal is annoying to get there and you'll need to make rubber for the heat sinks in the plutonium recipes anyway

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oih and the oscilators too

vapid gorge
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I'm not sure there's much overlap between the two recipe plans other than the rubber but I haven't looked at them recently on mine

radiant yoke
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what's the best spot to set up a quick rifle ammo factory

versed violet
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I'd say coal lake, if you can get rubber shipped from elsewhere

radiant yoke
versed violet
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the grasslands one. Or wherever you have sulfur and coal near

radiant yoke
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k

manic solstice
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so, does anyone know if it's feasible to use purely uranium fuel rods and turn the waste into something that can be sinked?

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or is it just always better to go plutonium fuel rods

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obviously they hold twice the power, but I'm just annoyed at the prospect of waste accruing

hazy saffron
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uh, you're like halfway to your answer there

manic solstice
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so it's just a choice then

hazy saffron
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plutonium fuel rods are obtained from uranium waste processing

manic solstice
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yea ik

hazy saffron
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you can sink the plutonium fuel rods

manic solstice
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yup

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I guess it's just a trade-off then

hazy saffron
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uranium ore -> uranium fuel rods -> power generation -> uranium waste -> plutonium fuel rods -> sink

manic solstice
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waste some of the maps resources on refining the waste into sinkable fuel rods and take a hit to how much power you can produce, or just deal with stacking up fuel rods

hazy saffron
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you can already get quite a lot of power from nuclear w/ sinking the plutonium rods

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i don't think many people go further than that

manic solstice
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satisfactory answer, thank you 👌

vapid gorge
lament bluff
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I'm debating between using coal to power my vehicles or setting up fuel refinement. I have access to plenty of coal and oil, but I kind of think the oil is more valuable to be made into plastic and rubber, I'm tempted to stick with coal for now. Is there some advantage to packaged fuel over coal that Im missing?

frosty owl
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It burns for longer (per-unit), but is harder to make

frank mesa
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Depending on having the Alt. Recipe "Diluted Fuel", and the availability of the Alt recipes for making recycled plastic and rubber. A mildly complicated setup would be needed, but feasible to go that way

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Have not yet tapped in to the use of polymer residue, but that would yield some extra rubber and plastic

vapid gorge
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If you're wanting trucks to be a mainstay tool you use fuel is a pretty good idea I think

lament bluff
vapid gorge
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Not worth the time setting it up for fuel since you'll probably tear it down soon enough

vapid gorge
lament bluff
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Not yet. I will definitely have a fuel setup for jetpack at least, the question is more about if I want to retool my fuel distribution :p

vapid gorge
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Look - get to like tier 6-7 and decide? Unless you have a sprawling trucks going HUUUUGE distances you probably don't need the extra energy fuel give syou

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I love the idea of having trucks travelling all over my complexes but they require a lot of room. Like, I wouldn't even have them carrying anything. Just have them there for traffic XD and moving parts to make a factory that looks alive XD

vapid gorge
# lament bluff Not yet. I will definitely have *a* fuel setup for jetpack at least, the questio...

Oh also it sounds like you're just at the start of the game but if you like trucks - later in game you get nuclear power that you can recycle the waste (something you can't sink) into plutonium rods. Most people sink these since you can't get rid of the radioactive waste.

Something you CAN do though is fill up your truck stations with Plutonium rods for them to use as a power source. Each rod powers a truck for 5+hrs, you could easily power an entire truck fleet on plutonium 😛

broken tulip
# lament bluff I'm debating between using coal to power my vehicles or setting up fuel refineme...

The production of plastic rubber produce HOR, unless you use the recycled recipes which uses fuel to produce the two and doesn’t produce HOR. HOR can be made into fuel. Thus using fuel wouldn’t affect your rubber and plastic production much; it’s more about your petroleum coke production since otherwise those HOR goes to coke.

My new petrochemical setup gives 60 (minus fluid bug losses of the system since it’s at the end of the line) out of 900 of the fuel production to packagers. Majorly for sinking and fluid bug balancing purposes since I barely use any fuel as I don’t really drive around.

lament bluff
vapid gorge
minor hawk
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Sounds like quite an inconvenience

vapid gorge
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But who cares about a little thing like cancer when you can have infinite trucks running around!

celest badge
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Just need a fast answer so came here, I got 6 pure coal nods how many coal generators can use with that

hazy saffron
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a lot

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up to 312

celest badge
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Your joking right 😐

hazy saffron
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if you OC the miners you can get up to 780/minute each node

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a single generator takes 15/minute

celest badge
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da_best let’s go

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Thx

hazy saffron
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that's 52 generators per node

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or 3900 MW per node

celest badge
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Wait mk 1 miner or 2

hazy saffron
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Mk 3

celest badge
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Oh I don’t have mk 3 yet

hazy saffron
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Mk 1 miner will get you 20 generators per node

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Mk 2 will get you 40 per node

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Mk 3 will get you 52 per node because conveyor bottlenecks

celest badge
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that is still enough to jump star my fuel plant thx

hazy saffron
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1500, 3000 and 3900 MW respectively

timid zealot
hazy saffron
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900, 1800, 2340

timid zealot
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How many extractors is that?

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If i dont OC them

hazy saffron
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7.5, 15, 19.5

frosty owl
west bone
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I hope they will not change that and add a waste slot

sick ivy
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@oblique hollow It got a bit lost in #old-questions-and-help - you see here two normal Oil Nodes and one pure Oil Node on the right. They will feed four Fluid Train Stations. Is there anything wrong with taking all Mk.2? Or could these all be Mk.1 pipelines in this setup (except the output pipe from the pure Node).

oblique hollow
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all mk 2 is ok, and in fact a bit safer since those can deal with fluctuations a bit better in this case

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due to the higher flow capacity

sick ivy
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and I will leave these on 600 each?

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Or the desired 300 m3 / min?

vapid gorge
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I’ve had bad experiences with valves. I don’t use them unless absolutely needed and I’ll put pumps on instead if I want flow directionality

Valves pause flow until the pipe section behind it is full to a certain degree

oblique hollow
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let it choose its path

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If it does nothing, why do it

sick ivy
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Is backflow possible? If one pipe gets emptied more quickly, maybe because one Station is already full

oblique hollow
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wouldnt matter

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backflow wouldnt interrupt anything here

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you have 600 flow and a total capacity of 1200

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NOTHING will cause these to stall

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but generally: if one pipe gets blocked, yes, pressure builds up and the fluid would try to go the other way

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but that shouldnt matter

sick ivy
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At the station, backflow shouldn't be the problem:

oblique hollow
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except during loading

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that blocks the station for 27 seconds

sick ivy
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That is no problem, I can say "Wait till fully loaded" or "Wait 30 seconds"

vapid gorge
sick ivy
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Worst case (due to train traffic), both trains arrive at the same time.

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Then the internal buffer is too low, ca. 300 m3 cap. per pipeline

vapid gorge
sick ivy
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I would leave the setup as is, put in front of each station one big buffer. (?) I want 4 cargo trains to be filled

left zenith
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ugh why does heavy encased frame have to have such random numbers

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it could just make 3/min and be so much easier to set up

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and if you want to overclock it to 3/min, you have to overclock to 106.6667%, so then you round up to 107%

wind spade
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because recipes don't work with per minute numbers

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recipes work with absolute numbers

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per minute numbers are just there for players to simplify things a bit

left zenith
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yeah yeah I know

severe slate
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What's a good target for Heavy Modular Frames / min? I just entered phase 4 of the space elevator.

hazy saffron
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whatever you're capable of producing

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you'll almost always need more of them

severe slate
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I've got the stage set for 30/min, but wondering if that's overkill to do the end game and I should focus my resources elsewhere.

hazy saffron
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I think that might be a bit overboard

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but my target for this factory was 11.25/minute

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i am also fairly late-game and I'm mostly using them for building other structures

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also the factory is technically producing 0/minute right now

fiery lagoon
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What is the ratio of water extractors to coal miners?

hazy saffron
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3:8 for water extractors to generators

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ratio for miners depends on the node and miner

summer fox
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with the recycled rubber/plastic couldnt you just keep recycling making more and more long as you have fuel?

stark bronze
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Who told you otherwise?

summer fox
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i just looked at the recipe and it seems really strong like you could make near unlimited amounts

stark bronze
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Only if you have other op fuel recipes

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Its the only bridge between light and heavy oil products

empty blade
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should it try to make oil plants and transport it to my base with tractors or wait until i get the monorail

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sorry wrong channel

vapid gorge
timber flare
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Especially the diluted fuel recipe is kinda broke. 30/m heavy reisdue + 60/m canned water = 60/m canned fuel

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The normal heavy residue -> fuel recipie is less than 1:1 while the alt is doubling the output

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Just add water

oblique hollow
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Oil refining be like that

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"Just add water"

vapid gorge
timber flare
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I usually forget power because i tend to overbuild it

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"Oh i need to setup coal power? Ok lets make 32 generators."

vapid gorge
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Ah a modest coal plant XD

timber flare
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yes

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Now im working on this

vapid gorge
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Noice

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Blended diluted fuel?

timber flare
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60 refineries making residue so first step ye

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Oh no blended

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dont have the tech

vapid gorge
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Ah. Surprised you're not just waiting until you do. It's such a boost

timber flare
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Going to use the diluted packaged

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Is there a huge difference ?

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Is blended diluted an alt @vapid gorge ?

vapid gorge
# timber flare Going to use the diluted packaged

Its an 'alt' becaues packaged fuel was introduced before the Blender building was introduced.

Blended fuel is simpler since you can ignore the packaging and unpackaging and creating containers over and over

The base speed is faster as well

timber flare
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So less factories got it

vapid gorge
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I tend to overclock the blenders to 200% and get 200 fuel per min out of them

timber flare
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Looking up recipie

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Alright thanks ill finish up the current setup and let it sit. As it is its making 4 full mk2 pipes of residue

vapid gorge
timber flare
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I need to get on that tiering up thing XD

timber flare
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Oh shit imma need loadsa water 8? full pipes

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YAY WORK

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Actually thinking about it. I might still do the containers so my production wont get clogged. Easy to sink if i dont need them

timber flare
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I actually restrained myself only doing 60 refineries. I had brought enough pipes over there to do 100

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Entire north coast of the map right there overclocked to 250

timber flare
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ikr

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Im thinking i might have a better idea what to do with the remaining 2 pipes later

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Same with one of the residual pipes

frosty owl
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Yes

wicked tinsel
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went with priority water junction, but then i realized that it doesnt actually achieve anything if factory might get paused -.-

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need to redesign the alu loop somehow

frosty owl
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Working factory > idle factory

wicked tinsel
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for now sinking the excess alu seem like feasible solution

frosty owl
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I prefer to always do that. There's little reasons not to imo ^^ (assuming one can "afford" a sink)

wicked tinsel
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one big reason is that sink building is super ugly and massive for no reason

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so it doesnt really fit anything

frosty owl
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Arguable, but most sinks are kind of temporary anyway
Ideally, wouldn't you want to have a nice-looking sinking-station somewhere?

wicked tinsel
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no point really

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im making some batteries as part of plutonium processing

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but by design, batteries need to be made in larger quantity then necessary

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so this produces excess products -> those clog alu foundry

frosty owl
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So... Why is there no point in having a sink somewhere to deal with (all) excess items? thinking_helmet

wicked tinsel
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there is no particular reason to sink anything else in that whole factory tho

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and exporting it is pain due to train station size/throughput

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no good solutions really

frosty owl
wicked tinsel
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i hoped the prio junction will help in general

frosty owl
# wicked tinsel no good solutions really

If you want to keep those constrains, sure, no easy solutions 😅
If you were to somehow be able to fit a sink (or a connection to one) nicely, you'd have much less headaches 😉

wicked tinsel
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but now i realize that its strictly live-only solution

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i will probably put few sinks somewhere to get rid of excess resources

frosty owl
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Honestly, just starting a factory plan with "I'll leave 1 output belt (or even just half) for overflow management" takes away tons of headaches

tardy silo
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p:?oLKJ,MH UI ;9'P0]

vapid gorge
wicked tinsel
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honestly speaking, the root problem is that whole feedback system is poorly designed

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i dont think its possible to "get this right" with current recipes and bugs present

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one solution i was thinking about was to provide input water with head lift less than half of pipe height

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but im not quite sure if it will work fine

#

basically, somehow, the system always need to maintain enough air in pipes that during shutdown, refineries wont have any water and only scrap alu

#

but whenever its possible or not, dunno

#

maybe few strategically placed tanks would work

gaunt geyser
wicked tinsel
#

well, the easier way is to never let the scrap refineries shut down

#

but that isnt a good solution

gaunt geyser
weak saddle
#

do you recon this is overkill?

hazy saffron
#

nah

#

as long as you have the refineries to keep up with it

#

you can scrunch them down into a smaller space though

#

that will be annoying to deal with however

#

w/o alt recipes it requires an input of 2160 m3/minute crude oil

weak saddle
#

all of them are overclocked too

hazy saffron
#

the location you're at can support up to 1800 without bringing in oil from other sources

weak saddle
#

nah im using turbo fuel blend

#

thanks

hazy saffron
#

consider moving it to the northwest corner of the map

#

Spire Coast has the best oil availability

weak saddle
#

bit late now

#

its fine here for now, thanks though

hazy saffron
#

then a second one there if you somehow run low on power

#

Spire Coast has 2850 m3/m availability, Islands has 1800 m3/m

#

the only downside is just about everything within the red circle will be changed in a later update
Blue circles aren't counted for the 2850 m3/minute ****

#

the nodes should stay where they are though iirc

weak saddle
#

thanks

hazy saffron
#

including blue circles you get 4350 m3/m

weak saddle
#

how come its so unstable? all of them are getting fue

weak saddle
hazy saffron
#

did you just now turn it on?

weak saddle
#

yeah

hazy saffron
#

wait for it to equalize

#

make sure you're not trying to pump more than 600 m3/m through any pipelines too

#

actually wait

#

do you have biofuel generators somewhere?

weak saddle
#

nope

hazy saffron
#

it shouldn't be changing with consumption

weak saddle
#

so consumption should be a straight line?

hazy saffron
#

consumption is fine

#

capacity and production should be a straight line

#

but the fact that the two lines match is weird

#

mods or previous version of the game maybe?

weak saddle
#

im using mods but none that should affect power

#

im using smart mod

hazy saffron
#

interesting

weak saddle
#

they still havnt stabilized

hazy saffron
#

I have no idea

weak saddle
#

well thanks anyway

hazy saffron
#

someone else might be able to chime in with an answer

#

I'd give it like 30 minutes or so to see if it stabilizes then try restarting the game

dire condor
#

is it an isolated power grid or is it connected to a larger power system?

weak saddle
#

isolated

#

its fixed thanks, no idea what happened

dire condor
#

with it being isolated the initial set up will have some slight lag on the start up until it reaches equilibrium.

weak saddle
#

its beautiful.

stark bronze
#

Before I do the math from scratch is there already a known return rate for diluted packaged fuel?

#

It shows about 200% on my graph but I'm also running recycled reactors so it's not accurate

snow slate
#

for each normal code how many coal gens can i power? and how many water generators thingys

stark kraken
#

Just wanted to share, if it's useful for someone. I started creating schemas like this using FigJam. I feel like this is so useful to wrap my head around complex setup. FigJam allows for easy edit and change. Probably works with Miro or other similar online whiteboarding tools. This is the first floor of a Modular Frame satellite.

dire condor
hazy saffron
#

it's geared towards making flowcharts

#

it's also free and has google drive integration to save your charts

stark kraken
timber flare
#

Diluted fuel LETS GOOOO

timber flare
#

And based on that screenshot you can see my mistake XD

#

Im producing twice the fuel those 3 pipes can handle

weak saddle
#

where would be the best location to start a steel factory?

#

im looking at somewhere near here

#

might go here actually

vapid gorge
#

Well the grouping of 4 iron nodes on the 2nd pic is speedrunner cliff

weak saddle
#

whats speedrunner cliff?

#

where do you recommend i set up a steel factory

vapid gorge
#

It's just a spot that has basically everything but bauxite very close by

weak saddle
#

oh

vapid gorge
#

Near the 4 iron is very good for a megabase that make as bit of everything. So there is fine

weak saddle
#

alright cool

#

any other good locations?

vapid gorge
#

HEAPS of spaces where there's both iron and coal. Better to ask for more complex parts you want to make

#

Speedrunner cliff is just great cause it has everything else you need to build stuff with your steel

weak saddle
#

i might do it there

#

im just thinking in the future if i need to use iron or coal near there

vapid gorge
#

But if you get the good steel recipes the pure iron and pure coal on that cliff will last you

weak saddle
#

i have both

#

im just gonna do it there

#

thanks

vapid gorge
#

It's a good cliff to do just about anything in general except mass bauxite stuff

weak saddle
#

whats bauxite used for?

vapid gorge
#

tier 7 ish?

weak saddle
#

gotchya

vapid gorge
#

But you can train some in if you really want

#

Oh and building there you want to expand factories UP. Flat spaces are at a premium in the area. That's the trade off

near lion
#

Finally, the turbofuel power plant

#

Now I need it to just normalize because half of the gens are not getting fuel

vapid gorge
near lion
vapid gorge
#

It's not a bad idea getting them to all fill up because there's a bug that will delete some fluid out of every buffered machine when you load your game

near lion
#

I can also turn them off and let them fill

#

Too bad its really hard to move around them

vapid gorge
oblique hollow
#

generators fill when turned off

vapid gorge
#

oh nice

oblique hollow
#

but not normal machines

vapid gorge
frosty owl
#

Make pipes below the floor rolljace

vapid gorge
young whale
#

why 😢

vapid kernel
#

I'd try temporary connecting the 2 pumps directly, clipping through the floor

stark bronze
#

try without floor holes first

#

i heard they hate headlift

young whale
#

yea got it now somehow but i have no clue why

oblique hollow
#

floor hole bad

#

they kill head lift

#

dont use

young whale
#

idk, works with the pump right next to it

oblique hollow
#

ive seen em kill it too often to trust them

broken tulip
#

thoughts on my current Hypertube network?
they don't necessarily go straight to follow terrain etc

placid glacier
#

Ok so I ran a couple numbers, and it is theoretically possible to make 1000 cooling units per minute

#

Should that be my factory goal?

broken tulip
#

well
sounds cool

placid glacier
#

The only thing about the cooling units is that it would literally use all of the materials in the world

#

So it would be hard to power the entire setup

#

Or I could go with a modest 780 cooling units per minute

#

But for now I’m still pre-aluminum and I want to get a motor/stator setup to top off my their 5-6 experience

broken tulip
#

my larger hypertube transfer stations are made with foundations, modern fences and walkways clipped into the foundations, creating fences to avoid being sucked into the wrong one or getting sucked into when walking by

smaller ones is just a 3x3 grid of walkway T-crossings and crossings providing fences right in front of each hypertube entrance

broken tulip
placid glacier
#

True, but I would need literal thousands of refineries to make the setup work even for 780 per minute

#

Or at least close to a thousand

#

But for now, I have to finish my quick wire setup, automate ai limiters, and finally automate heavy modular frames, motors and stators (motors and stators preferably in the same setup)

placid glacier
broken tulip
#

ai limiters might not be that hard to automate depending on location

placid glacier
#

True

#

I started in the place we all started, northern forest

broken tulip
#

I just flew a copper sheet conveyor belt to the quickwire factory and called it a day, but well that's where things stopped
I started in rocky desert

placid glacier
#

I think I’m going to make my motor setup in rocky desert

broken tulip
#

for supercomputers I just hand carried like 1k ai limiters and dumped them to a manufacturer that's fed with plastic and HSCs

placid glacier
#

Mainly because there is already a train semi-nearby delivering computers and circuit boards ima main base

placid glacier
broken tulip
#

and whenever I need some supercomputers I just hand feed it computers from the container across the factory by the number since I don't need it automated lmao

#

are you considering the cluster of pure iron nodes on the edge of northern forest

placid glacier
#

I’m not 100 percent sure

#

I’m using a lot of iron nodes for modular frames

#

So about 4

broken tulip
#

you can just make a big factory across the canyon or stuffs

placid glacier
#

True

broken tulip
#

regarding power, if you don't use up all the fuel when making rubber for cooling systems you can have a LOT of fuel left for generators

placid glacier
#

True

#

I could get some turbo fuel to power it all

broken tulip
#

my 600m3/min crude oil consumption refinery setup produces 3000 power and consumes about 3500MW so
turbofuel costs sulfur and coal tho

placid glacier
#

Yeah I would need to check the numbers again for that

#

Also right now, I have a 600 oil node powering 44.4 fuel generators

#

And it makes 6600 me

#

MW

#

But again I’m in teirs 5-6

#

So I just use heavy oil residue alt and turn that into fuel, while the polymer resin can be sunk or used for manufacturing

#

So it turns 600 oil into 6600 power plus about a 480 belt of resin

#

So if I was going for the 780 cooling units, I could use the leftover resin for plastic that gets turned into rubber

broken tulip
#

this can be a setup to make 1260/min rubber with only about 500mw of power input

placid glacier
#

I know how to make top oil numbers out of nodes

#

I turned 300 oil into about 342ish for my computer setup

broken tulip
#

you can make 17700MW of power (excluding transport and resource extraction, including refining) with 600/min oil

placid glacier
#

Yeah but I don’t have blenders yet

#

Still pre teir 7

#

But for now I have to finish the last components of my factory that isn’t automated

#

Excluding super computers

broken tulip
#

only a slight difference with packagers

placid glacier
#

And maybe crystal ocilators

broken tulip
#

HMF isn't automated for me but I need to have it automated soon I think

#

I do have everything for that at FITS

placid glacier
#

Yeah I’ll probably go for a hard drive hunt pretty soon

broken tulip
#

I need to get this nitrogen thing running to get one more and well go out hunting too

placid glacier
#

But for now I’ll just need to finish HSC, HMF, CO, and ai limiters

broken tulip
#

scaffolding with walkways isn't exactly productive but well it's safe

placid glacier
#

Howd you get that map?

placid glacier
broken tulip
placid glacier
#

Head first, no regard for safety

broken tulip
#

well I just leave the walkways there usually lmao

placid glacier
#

Yeah I use ladders to get to some

#

But sometimes I miss a few ladders

broken tulip
#

well if you just fly a walkway over the terrain

placid glacier
#

So there are random posting ladders in my world

#

Floating

broken tulip
#

ofc it's not very effective but hey

placid glacier
#

Exactly

#

Who says that you need to be productive, my first play through says otherwise

#

That world is a mess

broken tulip
#

I'm prob going for these 3 next since I might want those aluminum which I do not need atm
should prob focus on redoing my main factory tbh, it's pretty much at a standstill since nothing is sunk and it's very ineffective too

placid glacier
#

Same

broken tulip
#

that yellow one is because I can't make turbo motors yet lmao

placid glacier
#

I also found that crash ship, didn’t have any either

#

I don’t know how or why, but I’m just a natural at running in, dodging and weaving, and getting out

woven elbow
broken tulip
#

that's tier 8 and requires fused modular frames or whatever it's called to unlock, which is my next step actually since that's what I'm making the nitrogen line for

placid glacier
broken tulip
placid glacier
#

Yeah but nitrogen and aluminum is where my last world went off the rails

placid glacier
#

And nuclear

broken tulip
#

I still don't have nuclear yet lmao

#

I decide to squeeze every bit of coal power out first

placid glacier
#

My nuclear setup was so bad, one blender from a 120 node, so in efficient

broken tulip
#

I currently have 2 nodes powering 36 generators or something, and with Miner Mk III that can be one node powering 40

woven elbow
#

im just started nuclear stuff

placid glacier
#

Ok fwgunner, make a huge stockpile for waste

broken tulip
#

and I'll prob work on alt recipes first before making a nuclear setup to save uranium since I only have access to one node atm
not that I can't try to get more but

placid glacier
#

Trust me

woven elbow
#

it frightened me

placid glacier
#

And the ocilator alt

woven elbow
#

isnt there a way to get rid of waste

placid glacier
#

If not then the setup is not efficient

placid glacier
#

You can sink plutonium fuel rods

#

It gets rid of waste, and gives you tickets

woven elbow
broken tulip
#

Keep a stockpile of plutonium rods as you can also burn them in vehicles without making waste iirc

placid glacier
broken tulip
placid glacier
#

Well I learned something today

#

Well it would probably irradiate the vehicle tho

broken tulip
#

Also according to wiki you don’t take radiation damage in car so

placid glacier
#

And it would be hard to constantly be burning the fuel rods

#

Oh

#

Well that still poses the problem of burning the plutonium

#

You would have to have hundreds of trucks going around burning the rods

woven elbow
#

peace was never an option

#

we need an army of doggo

placid glacier
#

If they don’t give me the purple power slug, they get sent to the void

#

No survivors

#

We need a doggo unloader that automatically unloads the doggos inventory

#

For power slug factories

woven elbow
#

whats the relation between doggo and slug?

placid glacier
#

Doggos gave a chance to have power slugs in their inventory

broken tulip
#

I have so much iron potential unused
Like I literally have iron ore not processed with pure iron ingot recipe despite having already unlocked that, and FITS that actually uses pure iron ingot doesn’t use a lot of iron since I made it way too small lmao

broken tulip
placid glacier
#

Exactly

#

Infinite power shard farm

placid glacier
#

Turns 40 iron bars and 40 coal into 60 steel per minute

#

Great alt, highly reccomend

broken tulip
#

I’m using that

#

But I’m not using steel screws and steel rods etc alts

placid glacier
#

Also what are even the point for alt alloy iron and copper recipies if we have pure iron and copper

broken tulip
placid glacier
placid glacier
broken tulip
#

One thing about solid steel ingots vs coke steel ingots is that coke is practically free

#

I got cast screws really early which tbh made things much easier

placid glacier
#

I didn’t for some reason

broken tulip
#

Great way to sink iron too

broken tulip
# placid glacier I didn’t for some reason

I got it on my first drive which is like 300m from my HUB

I was wondering what that flaming thing in the distance is and went to check it out, glad that the modular frames it needs is already available on the site

placid glacier
#

Yeah but for my motor factory I’m using the recipe of copper sheets and wire for rotors, and the standard static recipe

broken tulip
#

Is that more feasible than the iron setup though

placid glacier
#

Makes it so that I just need to turn iron to steel instead of load balancing

#

And makes it so that the motor setup only takes steel and copper

broken tulip
#

You can make a spreadsheet and put in formulae for the recipes like I did planning out my refinery

placid glacier
#

Yeah I do that (sometimes)

broken tulip
#

I’ll prob do that planning out factory reworks or new factories so I can localize numbers more easily

#

Fluid bug means that I need to turn a sector or two down at my refinery to refill the pipes and prevent reduced flow rates, since the last thing I want is the fuel generators at the end of the pipelines network to be underfed and tripping on and off and messing up my power readings

placid glacier
#

That is exactly what my fuel plant does

#

You can just split the fuel line into 2, and make it go through the front and back of the fuel plant

#

So one goes in and the back, one goes in at the front

broken tulip
#

I can’t turn out fuel generators in batch but I can turn off refineries in my rubber-plastic loop with power switches to bring down 300/min fuel consumption in one action

#

Currently I do have a pipeline that bypasses all the junctions and connects to the distribution part on the other side, but since upstream there’s Mk II pipe supposed to be operating at 600m3/min throttling flow I can’t allow unfilled pipes - I need this headlift

hybrid dune
#

miner production over 780 is useless right?

soft scarab
vapid gorge
placid glacier
#

Yeah I know

#

I’m not THAT dumb

#

Somebody just said that plutonium fuel rods could be used as vehicle fuel

vapid gorge
#

They can! Irradiate the landscape with death cars!

versed violet
#

They arent so bad since they introduced a loop-count refueling. Only pick as many rods as they need for trip (1 or less)

vapid gorge
versed violet
vapid gorge
#

I'd be curious

frosty owl
# versed violet They arent so bad since they introduced a loop-count refueling. Only pick as ma...

I wonder about that... My attempts (with packaged fuel) didn't go too well :/

I don't think the vehicles use a whole number of fuel to complete a lap.
Eg: station says 4 fuel per lap. You put 4 fuel, truck makes 1 lap. You put other 4 fuel in the station and let the truck keep refilling.
Eventually, the truck either runs out of fuel right before the station, or it piles up fuel (finishes a loop with an entire leftover fuel tank, starting the next lap with 4+1 canisters)

Little testing done, but this is what I got to :(

paper yacht
#

anyone know offhand what the angle of a 2m ramp is ?

stark bronze
#

arctan(0.5)

paper yacht
#

Thanks , was looking for a on screen protractor then started tearing apart my wood shop .

stark bronze
#

well maybe not a protractor but you definitely need a scientific calculator for that

#

unless the in game one can do trig now

vapid gorge
#

well 4m is a 45 degree right? So 2m is just 22.5?

#

no wait. Half that

#

I am very tired

paper yacht
#

now feel silly I could not figure that out oopf!

stark bronze
#

Figure what out?

#

I just realized me and cobalt both gave wrong answers

#

Sorry for that

#

It's arctan(0.25)

hazy saffron
#

14.036

short holly
#

indeed, arctan (2/8) which is about 14 degrees.

hazy saffron
#

@paper yacht

short holly
#

not sure why you need it but a good use for secondary/high school math.

hazy saffron
#

Not even high school math

#

That's stuff I learned in middle school lmao

#

Also just Google "side angle side" calc

#

We know two side lengths and that one angle is 90 degrees

short holly
#

trig is secondary here in UK

#

(i guessed at high)

hazy saffron
#

A calculator can give you the rest

#

I learned that in Geometry

paper yacht
#

working with a old mod and needed to zero in to no higher than 2 meter ramp working with elevation/trains

short holly
#

SOH-CAH-TOA is what i learned, before the days of google.

hazy saffron
#

1m ramp is 7.125 and 4m is 26.565

paper yacht
#

i could not find my cheapo dollar store protractor

hazy saffron
#

Also if you want grade percentage too; that one's really easy math.

#

Rise / run

oblique hollow
#

That lists possible allowed train length

hazy saffron
#

Irl: 4% slope for trains bad
Game: lmao 25% let's go

oblique hollow
#

Monorail go brrrrrr

#

If i remember right they go up to around.... 33% actually

subtle eagle
#

does the perfect (comma/dot-less-)distribution setup exist?

hazy saffron
#

yeah, but with available foundations your options are 25 and 50% (I'm excluding corner foundations as they're a meme to work with)

oblique hollow
#

Foundations dont equal distribution tho

#

Ooooh that was in regards to the trains still

subtle eagle
hazy saffron
#

depends on what you mean by "perfect"

oblique hollow
#

There is no real..... Commaless way that is publically known, if those even exist

#

I suppose that is why over and underclocking exist

ebon crater
#

i mean

#

i made a factory without underclocking/overclocking

#

it just has overflows

frosty owl
subtle eagle
frosty owl
#

Generally speaking, it's not too hard to have setups all at 100% clock as long as you're ok with:
-clocking the miners/extractors differently from 100%
-Scaling the factory so that all the ratios coincide (eg: make more frames/HMF than you would need just to keep the ratios perfect all along the production chain

#

If you just sink any excess, everything becomes much easier though 😉

rotund tapir
#

Stupid question, didn't SCIM have an option to plan with lower Mk buildings? I can't find it anymore.

#

Ah, in the "Realistic" view

vapid gorge
edgy marsh
#

i haven't used drones yet, but am doing a bit of planning. What's the minimum/maximum items/min throughput at which they make sense?

cedar mica
#

Last I tested, cross map travel, was about 170/m throughput, with 1 drone. So its more about how many batterys you are willing to spend

#

But in general, anything too small to warrant a train, is drone worthy. Note, that is talking about building the train route, not one you already have in place.

vapid gorge
#

and if you need more you'll want to split it across multiple drone ports at both send and receiving

vapid gorge
novel carbon
#

Does some one knows how can i put my signals so that they can be 2 trains at the same time in this train station ?

frosty owl
#

Make the rail into 2 (or more) blocks

wicked tinsel
#

you need block signals where your green arrows end

#

and it should kinda work

edgy marsh
versed violet
versed violet
#

oc supercomputer alt uses batteries as ingredient, so you have power supply for drones at hand already i using it

vapid gorge
#

you mean superstate comp right?

rotund tapir
#

@last valve sorry for the ping, but I've seen your newest manifold video and still don't see the "smartest" way to do the standard splitter manifold early on... the most efficient principle is getting to make them all work as soon as possible, and that means limiting the numbers of items that go into early splitters - thus: use Mk1 belts only for connecting splitter -> smelter, this way, from the 240 initially, 120 would go to the first smelter, but can't since it's only a Mk1 belt, so only 60 go to the first smelter and 180 go to the second splitter, which means 60 go to the second smelter and 120 go to the third splitter, which means you bring the first 4, maybe even 5 smelters to 100% efficiency immediately.

wind spade
#

yes, you'll have more machines working early, but the whole manifold will start working at 100% later than if you'd use mk5 belts

#

this is roughly how it works, but the real graph may look different based on the manifold. Horizontal axis is time, vertical axis is production per minute (of the whole manifold)

#

blue line is if you use mk1 side belts, red line is when you use mk5 side belts

rotund tapir
#

That's curious, I guess we'll need a video on that jacelul

wind spade
#

if you just care about more machines starting early and don't care about the whole manifold working at 100% faster, then sure, mk1 belts will help. But if you want your whole factory to start at 100% as fast as possible, then mk5 (or the highest belt you have) everywhere is the way to go

vapid gorge
oblique hollow
#

Thats funny it seems to be a curve of the shape 1-e^(-t/5)

#

Well.... Almost

#

But thats probably the ideal curve with infinite belt speed

vapid gorge
#

Splitting question - I'm splitting 50.4 and I need it in 3 even belts. Because I need exact numbers I can't rely on having them start on one belt and then just using 1 splitter right?

wind spade
#

why not?

oblique hollow
#

50.4 does not mean "50 and 2/5 of an item"

#

It means "1 item ever 1.2 seconds and 1 every 150 seconds"

#

Splitting that in 3 means:
Each side gets 1 item every 3.6 seconds and one every 450 seconds

#

Which, tadah, is 16.8 items / min on every output

#

Aka 50.4/3

vapid gorge
# wind spade why not?

@oblique hollow I haven't tried dividing something that absolutely needs to be evenly split before into a mixed belt.

wind spade
#

splitter divides equally if no belt is backed up

oblique hollow
#

Splitters can still do equal splitting, dunno what your concern is

vapid gorge
oblique hollow
#

Well..... Thats a risk for everything in this game

#

Accept and move on

vapid gorge
#

all you have to worry about is x being produced

oblique hollow
#

Ask the sushi gods on how to make safe sushi then

vapid gorge
#

I'm already cursing Ven. I can't actually have him know I'm sushiing

#

I have my pride.

oblique hollow
#

I was JUST about to ping him jace_smile

vapid gorge
#

I've hexxed him. Cursed his name thrice by thrice

stark bronze
#

It's not equal per se
It's called round robin
Which will work with hiccups but not pauses

oblique hollow
#

In any case, short answer: overflow splitters for safety

#

If you dont trust sushi belt

#

But the shushi masters seem to trust it enough

vapid gorge
oblique hollow
#

Either you do some leap of faith and just do it without overflow or you play "anxiety ridden factory monk" and slap saftey measures on everything

#

Depends on how little you trust splitters to do their job

vapid gorge
#

Actually no. I'll 'trust' them. Either they work and it's fine or I get to berate Ven for his terrible lifestyle choices.

Win win.

oblique hollow
#

Good Choice.

vapid gorge
#

When you can, choose pettyness. It's always the correct choice.

#

Or spite.

oblique hollow
#

I played the game of trust when i published my pipe manual since if something in there doesnt work, people get to blame me.

But since nobody ever understands pipes they just blame themself and the game simon_smile

#

So i win why_so_snutt

vapid gorge
#

At least when I wasn't prepared anyway XD

#

Now to rebuild this factory for the 4th time over

thorny iron
#

Good nuclear power plant location?

hazy saffron
#

I put my rod factory in the grass field and the reactors over where the smaller X is

thorny iron
#

I calculated that the max amount of nuclear power plants is 252 producing 630.000 MW

hazy saffron
#

you're forgetting something there

thorny iron
#

What

hazy saffron
#

alt recipes

#

also the fact that producton of plutonium is dependent on use of uranium fuel rods

thorny iron
#

I already did with alt receipes and without use of plutonium (as a nuclear power plant fuel)

wind spade
#

that then isn't "max amount of nuclear power plants" 😛

thorny iron
#

*without waste

wind spade
#

yeah but waste ins't a big deal anyway

hazy saffron
#

if you don't want waste then you don't get plutonium

thorny iron
wind spade
#

store it?

thorny iron
#

This is psychological uncomfortable xD

wind spade
#

why so

hazy saffron
#

22.9 uranium fuel rods/minute + 30.54 plutonium rods/minute gives 421 reactors

#

or 1,050,000-ish MW

thorny iron
#

I got (theoretically) 50,4 uranium fuel rods

hazy saffron
#

it depends on recipes

#

one of the alt recipes for plutonium sacrifices some uranium fuel rod production for plutonium fuel rod production

#

but gets you more power in the end

thorny iron
#

But it doesn't have to?

hazy saffron
#

you can do just normal plutonium rods form uranium waste

#

but I think the yield there is quite a bit lower

edgy marsh
#

how wide are foundations in meters?

last valve
rotund tapir
#

actually... is it really? No, disregard that

#

8x8 is the correct answer

oblique hollow
#

full success on the mk 2 mega pipe

rotund tapir
#

Cast Screw is such a big difference... phew

#

Are there more recipes which reduce a whole step in production without changing the input material?

wind spade
#

cast screw is pretty small difference compared to pretty much any other alternate recipe

#

a lot of alternates save you both power and resources, cast screws only save power

near lion
#

Why are my last generators running out of fuel? I shut them down, let them fill but once I get them back on after a while they run out of fuel.
Im using 270 oil, turning it by 9 refineries into 360 of HOR, then into 12 Refineries to make Diluted Packaged fuel which give me 720 fuel. Then with 480 compacted coal and 720 fuel into 600 of turbofuel, which should be able to supply 133 fuel generators.

wind spade
#

do you overproduce fuel?

near lion
#

Here is the conversion setup

#

I did the math again right now and it checks...

wind spade
#

also, do you loop pipes?

#

you need to slightly overproduce every fluid

#

since there is fluid load loss bug - on each game load, you lose 5m3 of fluid for every building connected

near lion
#

In fact I should be able to power 133,33 gens, I have 133.
I dont have looped pipes but I let them filled to 100%.

#

Do you think the fluid container would help?

wind spade
#

no

#

and filling pipes to 100% is nice, but you still need to be able to carry all the fuel

#

and mk2 pipes can't do 600m3

near lion
#

I have 30 generators connected to one pipe, which is 135m3

wind spade
#

are all of them running at 100%?

near lion
#

Yes

wind spade
#

loop the pipes anyway, can't hurt and may help

#

and I'd suggest overproducing

near lion
#

But those turbfuel refineries are connected with single mk.2 pipe so that can be also the issue

#

What is the real limit of mk.2 pipes then?

wind spade
#

decreases with pipe length

#

if you loop it, it shouldn't be an issue

#

since that essentially makes it into two pipes

near lion
#

Ok I will try to split it then

#

and loop it

#

Thank you

oblique hollow
#

thats a lot of fuel lost upon loading the game

wind spade
#

nuclear ftw I guess

oblique hollow
#

thats the longest noodly ass pipe i made and it does 600 PERFECTLY

#

the real issue is manifolds

versed violet
oblique hollow
#

a pipe shaped pipe hmmmm

#

because lasagna funny

versed violet
#

lasagna is a lie, only ogres have layers!

timber flare
#

Pipe manifolds you say...

#

yabe

vapid gorge
orchid birch
#

How would one engineer a 1-5 even split? One source to 5 other points with equal distribution?

timber flare
#

Rather complex but doable

#

Do a 1-6 even split but merge the 6th back at the start

#

So 5050 and then 1:3 with a merger at start for the sixth

#

Imma draw it XD

#

@orchid birch

orchid birch
#

yep

#

thanks

summer fox
#

wanting some to double check my maths/logic here. heavy oil into fuel using diluted fuel into turbo fuel produce more and thus more power vs heavy oil straight into turbo fuel using turbo heavy fuel

vapid gorge
#

I've only looked at basic TF vs Blended TF and B TF is about 25% more power (though you do spend a bit more in support machinery)

oblique hollow
#

They dont. It all comes down to merging flow rates interrupting the mk 2

#

You know how when you use a merger to merge a full mk 5 belt and a, idk, mk 1 belt onto a mk 5, then the full input mk5 will start stuttering

#

Because of equal merging priority

vapid gorge
#

But good to know I should be able to get very close to 600 using simple pipe manifolds

oblique hollow
#

You can do exactly 600 if you loop it

#

Since then the backflow makes the input diverge

#

Its like putting an overflow splitter onto this full mk 5 belt line i talked about

gaunt kestrel
#

Hello

#

I want to know how to split items perfectly

wind spade
#

either you do balancers to split perfectly or you just use manifolds like this:

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X

and let it balance itself. Apart from some starting delay, both setups will work the same, so unless you have a really good reason to deal with balancers, it's just not worth doing imo and manifold is easier

rotund tapir
#

or go rogue extra hard and never use splitters jacelul

thorny iron
#

Is there a maximum amount of 1409 power shards and a maximum demand of 1260 shards for resource extraction? (all miners / pressurizer / extractors @250%) without water

wind spade
#

you can get slugs from doggos so technically shards are infinite

#

also mk3 miner on pure node is only relevant up to 162.5%, which saves a shard

thorny iron
wind spade
#

even mk5 belts have already issues with full throughput, they'd have to figure out what's wrong with that first

thorny iron
wind spade
#

also, you most likely won't run out of resources anyway, so mk6 belts wouldn't help much either

thorny iron
#

I also hope they fix fluids/pipes i always have issues with that

wind spade
#

loop pipes and don't run full mk5 belts and you're fine 🙂

thorny iron
#

Wait do mk5 belts have issues? I used them for my caterium wire and wondered why the last assembler is not emptied fast enough

wind spade
#

they have some max throughput loss at each segment

#

so 1 segment belt is fine, but more segments usually do less than 780

#

for longer belts safe amount is ~750

frosty owl
frosty owl
wind spade
frosty owl
#

I never heard of belts providing more than their max. Nor does it seems likely to me... thinking_helmet
More details?

wind spade
#

iirc there was someone testing this, e.g. putting 480 items into a container that goes via mk4 belt to splitter into mk4 and mk1, each going into another container. You'd expect the mk1 container to have 60 items, but it had more/less

#

I can't remember the exact setup or the person or whether or not this was fixed, but I'm pretty sure it wasn't always 60

frosty owl
#

Less could be expected. I have zero reasons to believe more items came in though. Not without seeing the setup

wind spade
#

yeah idk, but I think they even talked about results being 63 or smth like that

#

I guess testing it again would be enough to see if the "bug" is consistent

frosty owl
#

You know that I don't know technical stuff, but I got some in depth experience with the mechanics: nothing leads me to believe this is possible in any (modded or not) scenario I can think of 🤷‍♂️

frosty owl
wind spade
#

yeah I'm not claiming it's a thing, I just know there was a person who spent a lot of time testing it (but it was around like U2, so may be different now)

frosty owl
frosty owl
# wind spade this setup isn't enough?

I also need to know:

  • Number of belt segments between splitter and containers (MK1 and MK4 both)
    -How are the items/min going in the MK1 containers "counted"?
    With this I could get a much better idea
wind spade
#

you count exact amount of items, because you put in exact amount of items by hand

#

segments idk, but I remember screenshots where they were pretty close, so I guess 1-2

frosty owl
wind spade
frosty owl
#

After... "exactly a minute"...?

fierce cypress
#

basically

#

do it a few times and get a rough estimate

wind spade
#

no. you put in 1 minute worth of items in first container

fierce cypress
#

but how do you work out 1 min worth of items?

wind spade
#

mk4 belt = 480

fierce cypress
#

but in the context of the items =/= belt speed

vapid gorge
fierce cypress
#

that wouldnt work

frosty owl
#

So, 540 items in container 1, expected 60 in container MK1 and 480 in container MK4, right?

wind spade
#

for example

frosty owl
#

All this tests for is how items are split. There is NO WAY from the data to make sure that (even if 63 items made it to container MK1) the MK1 belt ever transported more than 60/min
Ot could just be the MK4 lagging behind

vapid gorge
frosty owl
wind spade
thorny iron
#

I already fixed my problem by balancing the load better on 3x Mk 5 belts (max 630 per belt)

vapid gorge
#

That was more about issues running any mk belt at max speed

oblique hollow
#

I think the max speed issue is why sometimes smart splitters set to overflow "by mistake" send items on the overflow line

#

If the belt is full

hazy saffron
frosty owl
oblique hollow
#

Yes

#

That

hazy saffron
#

I've seen that happen with my sorting system

oblique hollow
#

Well now you know why

hazy saffron
#

it's usually one one out of like 10k items but it happens occasionally

oblique hollow
#

Pipes seem surprisingly stable over distance, concerning flow cap

#

Only issue, like always, is junctions

frosty owl
# oblique hollow That

That's quite literally how we tested for the bug initially 😆
Source-belt-smort(with omcontainer for overflow)-belt with many segments-sink

#

Btw, did you catch that one video about the "hidden issues" with back merging (like to reduce 270 to 150) @oblique hollow ?

oblique hollow
#

Hmmm nope

frosty owl
#

It's the kind of thing where I went "how did I never notice disappointed_snutt"
https://youtu.be/v4j8pw7L5b8

This video shows the differences in using different belt speeds for merging when balancing.
The left side input is a MK3 belt. The smart splitter splits towards the merger first (MK2 belt) and sends overflow towards the right. The overflow is balanced to only send 150 through, the smart splitter there sends any overflow in the container.

The ba...

▶ Play video
frosty owl
wind spade
#

no, because the input belt is mk4 as well

hazy saffron
#

ran that test

wind spade
#

it's basically to test a setup "mk4/5 main belt and splitting 60/min with mk1s"

hazy saffron
#

left crate ended with 417 items and right with 63 items

frosty owl
#

With a normal splitter (both @wind spade and @hazy saffron ), right?

hazy saffron
#

ideally left should have 420 and right should have 60

#

lmao pinging the wrong person there

wind spade
#

yeah

frosty owl
#

But still, it can be an issue with the ratio of the split 🤷‍♂️ (that's where my money go)
It doesn't prove MORE than 60/min go through the MK1, it only shows how many items go in each direction (missing the time)

hazy saffron
#

that test was with smart splitter set to output items to right with overflow to center (or left in the case of looking at output containers)

frosty owl
#

Btw, it's already known that splitters that don't output on belts ALL with the same MK won't split evenly

hazy saffron
#

testing with a normal splitter right now

hazy saffron
#

right is mk 1

#

left is mk 4? whichever is 480/min

#

and I'm putting exactly 480 concrete in the input

frosty owl
#

Then 63 items make sense. The splitter filled the MK1 belt, hogged 3 items, sent the overflow down the MK4 and finally sent the 3 items down the MK1 when the input was dry

hazy saffron
#

i forgot how ungodly slow mk 1 belts are

#

normal splitter is resulting in 420/60

wind spade
#

this is the setup just to be clear

hazy saffron
#

yes, that's what I have

#

although I have a curve in my output belt

wind spade
#

(bottom belt is mk1)

frosty owl
wind spade
#

yeah just wanted to be sure that we're all on same page

#

actually I wonder if smart splitter with overflow would change anything

frosty owl
#

Should we assume all output belts are 1 segment long or not?

hazy saffron
#

got 417/63 over three runs with a smart splitter and 420/60 over three runs with a normal splitter

wind spade
#

yeah 1 segment so that throughput loss is not a thing

hazy saffron
#

one segment being no conveyor poles, right?

frosty owl
frosty owl
hazy saffron
#

yeah that's what I have here

frosty owl
hazy saffron
#

i don't think it even gets close to proving that

#

it proves they can handle ~60/minute at most

#

I just filled the input crate completely, in the end there should be 1500 items in the right crate

#

the test will take 25 minutes to complete

#

(using concrete because that was the first stack of 500 that came to mind)

frosty owl
#

This makes me remember how hard it is to even smart-split 60/min reliably on a MK1 belt from a mk4 or higher...
The overflow buffer (3 items) is too small jace_happy

hazy saffron
#

reject conveyors

#

just move things manually; no need to worry about throughput loss when barely have throughput to begin with

frosty owl
#

Practical example: sushifold feeding a row of 6 refineries. 3 pure iron, 2 pure copper, 1 pure caterium.
Iron refineries get MK2 belts (they need <110 each) and work fine
Copper refineries get MK1 belts (they need <30 each)and work fine
Caterium refinery gets a MK1 belt (needs 60/min) and starves disappointed_snutt
Provided on the sushi belt: Iron 360, Copper 180, Caterium 180

wind spade
#

what's the reason behind using low level belts anyway?

frosty owl
#

Just aesthetic
But in the case of the 60/min output, it can be nice to be able to output a set amount

Nerdy details: ||I wanted all the refineries to start as soon as possible at startup (convenient to kickstart delicate sushi productions), so using low MK belts allow for that.||

hazy saffron
#

dunno about that situation but my HMF factory needs exactly 270 concrete/minute

wind spade
#

yeah, just sounds like another "I'm using lower level belts for no practical reason at all and I'm having issues with them" issue that's easily solved by upgrading belts 😄

hazy saffron
#

and I'm using a sushi manifold for it; mk 3 belt works as an excellent rate limiter from the train station

#

although it looks really weird compared to the rest being Mk 5 belts

frosty owl
wind spade
#

99% of "I want exactly X" is "machine behind wants exactly X, but if you provide more, manifold mechanics will take care of it" 🤷‍♂️

frosty owl
#

If all nuclear processes fall into that 1%, I don't think I can come up with anything that can raise that percentage at the top of my head (not any reasons that "everyone" could appreciate at least)

wind spade
#

well I was talking more about people in discord requesting "exactly X balancer"

#

and not everybody balances nuclear anyway

#

so I think 1% is a pretty good guess

frosty owl
#

At the very least, whenever one attempts mixed belts together with load-balancing these mechanics become relevant imo

wind spade
#

which isn't large amount of people 😄

hazy saffron
#

using seperate manifolds for concrete in my HMF factory would just make it more annoying to set up

#

not using the mk 3 belt as a rate limiter would flood the sushi manifolds with concrete; backing up delivery of other things

#

it works incredibly well

frosty owl
# wind spade which isn't large amount of people 😄

If you're interested in a very practical example (I got some screens and such), you could try calculating the time needed to go from 0 to 100 for the following manifold 😁:

MK5 main belt with 429 Iron Ingots/min feeds (in order)
-4 Iron Wire Constructors. Input 30x4 = 120/min.
-2 Soild Ingot Foundries. Input 2x62.1 = 124.2/min.
-1 Iron Wire Constructor. Input 16/min.
-2 Iron Wire Constructors. Input 2x30 = 60/min
-1 Iron Rod Constructor. Input 7.2/min.
-1 Iron Plates Constructor. Input 32.4/min
Sidebelts may be the highest MK ||I'll allow that much jace_happy ||

hazy saffron
#

the expected number of items ended up in each container

#

also i did math wrong somewhere; right container should have ended up with 1500

#

dunno where I got 1200