#math-and-meta

1 messages Β· Page 594 of 1

charred crescent
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dammit

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time to load some extra screws onto my copper belt

wintry aurora
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Also, DSP just added in item stacking in there for belts. On paper, item stacking would be a great solution, only problem is that it works because all items in DSP are box shaped, I don't know how they'd be able to do it here.

charred crescent
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mmh

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make it taller

wintry aurora
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Some items are already tall.

charred crescent
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i said make it taller

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i know exactly what i meant

wintry aurora
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That'd be the solution if you don't care about making it look good.

charred crescent
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it can all just crunch together on an entrance point

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vecause fuck physics am i right

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time to hunt for more slugs because im out of shards

silver shale
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are u kidding me? u are my first doggo

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what should i do? i cant get rid of it.

sand epoch
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Kill it

silver shale
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u want me to kill a doggo?

wintry aurora
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Only way to unfortunately.

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Or maybe die and let it touch ground and despawn? More consulted and dunno if that would actually do anything with its inventory.

silver shale
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alright u are staying here forever

wanton vault
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I feel like putting it in a cage and feeding it berries is more morally correct

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like that

dense loom
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man making a logistics chain to automate computer production is no joke

silver shale
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ok i spended 20 tickets for this zoo

sand epoch
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20? For wht..

silver shale
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signs.

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GG what have i done..

sand epoch
wintry aurora
# silver shale GG what have i done..

Covered up a node only to later want to need it? Had that happen with the one by the quartz south of rocky desert. Less drastic of a rebuild needed though as I only had to a move a drone port over.

charred crescent
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i think i made my rotor factory a little toogood

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just a smidgeon.

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and its still going up- by 10 per minute

full thunder
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Someone asked for help signaling his train network, he made this plan of it (screen 1).
This is a single bi directional rail.

Here is the solution that came to mind for me. (screen 2). Any thoughts? πŸ™‚

wintry aurora
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How many trains are using it though?

charred crescent
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turn the intersection into a circle

full thunder
full thunder
wintry aurora
charred crescent
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make it dick-shaped for the shits and giggles

wintry aurora
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How about no and get bonked by the mods :p

fallow plover
full thunder
fallow plover
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well yes it would work but this will only create more problems when trains suddenly stop

fallow plover
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like from my exeperience in transport fever 2 this setup would work fine for a while but there is a chance that trains will come to a "stand-off" and stop, to never move again if action is not taken. And as far as I know I dont think you can force, say, the returning train to go on the other rail

full thunder
fallow plover
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oh well if you say so

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but what if they meet in the middle?

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you have to make sure the middle is always free

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that means that trains will have to stay still in the slipoff tracks for some time

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so the answer would be

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make the middle shorter, meaning adding more slip off tracks

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that kinda defeats the purpose of not building a double track setup

full thunder
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the middle is kind of a roundabout with path signals, adding more path signals inside the roundabout could be done too to free the reservation of the free sections of a train crossing it.

but yeah, 1 bi directional track is a pain to manage for multiple trains :p

fallow plover
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yeah kind of like that

wind spade
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Nvm just read rest of convo

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But don't do roundabouts

full thunder
vapid gorge
full thunder
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since i dont care about their design I find this minimal roundabout handy 😊

full thunder
vapid gorge
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With that though every train is interacting on the one path. If you have side merging lane that either go over or under only the two paths interact

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It matters less if you’ve only got a handful of trains mind you

full thunder
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hence why you build additional path signals inside the roundabout itself

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on this "test" roundabout I have 6 trains circulating and it's fluent πŸ™‚

vapid gorge
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Clearing the path signal prior to it isn’t the issue though, it’s increasing the number of trains that can be on a part of a loop that will force a train to stop

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But the whole thing depends on the number of trains using the intersection per minute. If it’s only a couple it won’t matter

wind spade
vapid gorge
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See? Strong feelings XD

full thunder
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πŸ˜‚

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could be interesting to see if there is any difference in an actual setup between a roundabout and two classical "fork" intersections

vapid gorge
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Forks aren’t much better, they interact with each line too

full thunder
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yeah but providing you have to make a connection between 4 ways in the same area, there aren't that many "simple" choices left

full thunder
vapid gorge
wind spade
wind spade
full thunder
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Fortunately my obsession for efficiency stops at my production lines and I can make some concessions for the railroad network 😁

vapid gorge
full thunder
wind spade
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Turbine

full thunder
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No such things as the "screw" lifts :p

wind spade
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Yeah I don't like those either

vapid gorge
full thunder
vapid gorge
full thunder
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Which is a problem since you don't exactly have the room, most of the time, to build really big stations

wind spade
vapid gorge
vapid gorge
wind spade
full thunder
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I do like the transfer stations, using one to transfer bauxite from a dedicated "aluminum" network to my main train network

vapid gorge
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Ah huge ramps have too big an imprint on the skyline for me. And transfers make at least two more big ugly stations XD

wind spade
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Another thing is - why do you even need to lift trains/items?

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Except some very specific cases, you don't really need that at all

vapid gorge
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I don’t need it much. Red forest baux is getting delivered at the edge of a cliff to the factory at the bottom and the bauxite in the swamp is close enough to the waterfall to have the station at top

But I’ll prob need to move some of the thousands of coal off the red forest though

wind spade
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Spirals for me look terrible and also - you usually want to move the train up and across (which ramp does well), but spirals only move it up (and train goes slowly through them, both adding to travel time)

vapid gorge
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Ah yeah I hate the aesthetics of a giant ramp. XD

Though my 1m rise spiral keeps pretty good momentum

wind spade
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If you build the ramp nicely into terrain, it's great

vapid gorge
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I suppose the compromise with jack knifing?

wind spade
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Wdym?

vapid gorge
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Oh I think I mean switch back, soz

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Zig zagging back and forth hugging a cliff with ramps

wind spade
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Yeah that has the same problem as spirals, takes you up but not across

vapid gorge
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And most elevation me in the game are too steep for it

wind spade
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You want train routes to be as fast as possible, which means shortest distance

vapid gorge
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I’m prepared for slightly longer trips without massive bridges I guess XD

wind spade
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blobshrug whatever works for you, it's just less efficient and not realistic

frosty owl
wind spade
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literally the message above πŸ˜›

frosty owl
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Oh, I though there was visual preference too πŸ˜…

wind spade
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gets you up but not across, train is slow in them, they are not very realistic and you don't usually need to move trains up anyway

frosty owl
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Dunno about the latter... I found nice using one to get from the western bauxite nodes to the oil islands below, connecting the railway on sea-level with a branc coming from the railway in the red forest
Trying ti go for ramps would probably require as much or longer travel times there due to the topography thinking_helmet

wind spade
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that's why I suggested transfer stations

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station on bottom, unload into conveyor lifts that take it up to upper station where different trains loads the cargo

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much more cool, realistic-ish and fast πŸ™‚

frosty owl
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Gotcha... Makes sense, though it's not a solution I like jace_happy

wind spade
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yeah, again as I said - I'm just stating my own opinion and explaining the reasoning behind it. Not forcing anyone to do it (although I'll complain how I don't like spirals πŸ˜› )

frosty owl
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Ofc, ofc. I got to understand it too, which I appreciate 😁
I used to underestimate transfer stations

edgy sand
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Why I cant open the map ?

vapid gorge
edgy sand
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oh no

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thx

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Wow quartz

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;c

vapid gorge
edgy sand
vapid gorge
# edgy sand Pourquoi ?

I'll yah beacoup the chose tres utiles πŸ™‚ Des connection avec plusieres line pour l'ectricite

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et je pense c'est caterium pour les bladerunner pour courrire plus vite

edgy sand
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google traduction x) Ou tu es francais ?

vapid gorge
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My famille vien de France et cetait my premiere langue mait ca fait ci longtemps que j'ecrit on Francais XD

edgy sand
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ok ok x)

vapid gorge
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Parler et lire - presque parfait mait pas ecrire XD

vapid gorge
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Ok Moving nitrogen gas over long distance: I'm 90 F!@#$ gas per minute short on my location and probably need to bring in the 90 by drone. How annoying is it just bringing straight gas by drone?

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wait.. do drone ports even have a fluid intake?

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Fuck. Neds to be i ntanks

oblique hollow
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tanks are super efficient

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way better than trains or piping

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the drone can take the packaged gas with it and empty tanks back again

upbeat tide
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I can atest to gas piping being annoying. My non fissle plant pulls from two nitrogen wells on the west side of the map and its fully piped. Dem are long $&@$ pipelines πŸ™‚

wicked tinsel
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its super easy to do a packaging loop with drones or trains tho

silver flint
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My game is crashing after I added some blueprints to look at. Isnt the game item count at like around 600k items or something?

median heath
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Game doesn't have blueprints though.

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So you added something the game doesn't have and you're surprised it crashed?

silver flint
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Its downloads from the scim

median heath
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Which is still adding things the game doesn't have. πŸ™ƒ

silver flint
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They are called blueprints but just use the interactive map to add the data since I was to look at things others have done for better designs.

supple belfry
median heath
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I'm slimuous 😭

wind spade
frosty owl
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@wintry aurora What do you want to get by balancing plutonium production? Just have little radiation or speed it up overall?

wintry aurora
# frosty owl <@509492851852181506> What do you want to get by balancing plutonium production?...

Having minimal radiation would be good, but I was thinking maybe a balancer would spread out the uranium rods more evenly among the 30 reactors I'm planning to build and I was advised that a balancer would be good for nuclear production and would also balance the uranium waste to the four particle accelerators and the seven blenders closest to me. https://www.satisfactorytools.com/production?share=ixb3d1rnUkhrz4pQAWry (yea, I just fought a pair of spitters by a slug up here, setting up the gravity fed VIP valve up on the plateu).

frosty owl
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Balancing definetly is key to low radiation, but the umber you're working with don't seem to make things easy... I'm looking at the 11 blenders πŸ˜… πŸ˜†

wintry aurora
frosty owl
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But yeah, overall I agree that it's worth balancing just the radioactive items if you want to reduce radiation. The rest of the items don't have very high stack sizes so manifolding shouldn't take too long (none if you prefeed ofc)

wintry aurora
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Interestingly, I've found that 87.5 goes into a whole bunch of stuff in this. Just an observation.

frosty owl
wintry aurora
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It's still 11 total, the particle accelerators.

wintry aurora
frosty owl
wintry aurora
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Just an interesting observation, nothing to do with the balancer question.

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How do you split 1/4 and 3/4?

frosty owl
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Split in 4, send 1 to the PAs, merge 3 to send to the blenders

wintry aurora
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Oh

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Ok, I'll try that then.

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What about balancing for the 30 reactors, or don't bother?

frosty owl
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I've had the pleasure of running a balanced plutonium facility, you can still find spots with no radiation between the machines (unless you cluster them) until you get to the actual rods production ^^

wintry aurora
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I wonder how Taromani did theirs, haven't seen them around in a bit

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Also, it's a waste recycling type.

wind spade
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I'd just build one manufacturer for each two (or three) nuclear plants, instead of balancing stuff πŸ€·β€β™‚οΈ

frosty owl
# wintry aurora What about balancing for the 30 reactors, or don't bother?

Eh... If you dislike balancing, that's a cumbersome one to make for 2 reasons: first it involves making two 1:5 splits and second balancing for generators involves very long belts
Still, I totally do it :P, but if you can't be bothered the rods stack in "just" 50s so if you have 1500 on hand you can prefeed all the gens ^^

wind spade
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uranium fuel rod is produced at 0.4 or 0.6 rate, which fits nicely into 0.2 consumption rate

wintry aurora
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I don't have 1500 on hand.

wind spade
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you also don't have to pre-feed if you don't need all the power from start

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it's very likely that you don't need it, so you're fine with it coming online over time

thorn bane
frosty owl
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If you just let it naturally fill up, it can allow for your plutonium manifolds to fill on non-radioactive items...
Anyway, if you balance the waste, you don't need to care much about how efficiently your generators run, your plutonium plant will still process waste evenly without piling any up

wintry aurora
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I can shut off some things if I need to, but I have room for some more active production:

thorn bane
frosty owl
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Yeah, right πŸ‘

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Btw, I decided: I'm moving the PFR manufacturers outside the main building to minimize radiation. And I'll be sushing the plutonium cells too jace_smile (previously they had dedicated lines)

wintry aurora
frosty owl
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Then wether to balance the generators or not just comes down to how much effort you're willing to put for radiation-reduction ^^

wind spade
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just put everything in top right left corner and radiation won't even reach you

frosty owl
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Top right corner of what? My factory?
The radiation reaches all the way to the bottom floor tired_jace

wind spade
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sorry, top left (of the map)

wintry aurora
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Whose map?

thorn bane
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well that image is a 1/5 splitter
after that you just 1/6 split into the reactors

wind spade
frosty owl
# wind spade sorry, top left (of the map)

Sure. Spend hours to make an efficient factory only to hide it away in a shamefully hot radioactive sauna jace_smile
No, I'll do it the hard way and make it both radiation-free (as much as possible) and pretty praisethesun

wintry aurora
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Anyway, the plutonium rod stuff is right here, and I'm thinking of putting the uranium stuff here-ish (second screenshot), or maybe I'll do a second floor.

thorn bane
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with how complex plutonium is you can probably expect to visit that factory many times
so unless youre 100% sure you wont make any mistakes its probably best not to put it in nirvana

wintry aurora
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me?

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or was that at Greeny?

thorn bane
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anyone

frosty owl
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Ok

wintry aurora
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Lol vencam

wind spade
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well hypertube transport there is a must anyway and filters exist for a reason πŸ€·β€β™‚οΈ

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also use online tools to not make mistakes

wintry aurora
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Where, my location?

thorn bane
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online tool didnt prevent me forgetting to hook up the concrete resulting in waste everywhere xD

wind spade
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bad tool then catbonk sfTools

wintry aurora
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Concretes hooked up.

frosty owl
thorn bane
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wait what?

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oh including previos steps?

frosty owl
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ALL the processing

thorn bane
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aah ok

wintry aurora
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It's also somewhat more spread out than my usually more compact sttuff.

frosty owl
thorn bane
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ye i have 4 rows for plutonium 2 rows for uranium
but thats without all the other stuff

wintry aurora
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@thorn bane I tried to organized chaos it by doing a sort of conduit area.

frosty owl
wintry aurora
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I did attempt to bundle them in the first place.

thorn bane
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i dont usually care about factory looks
but that thing?
It scares me

wintry aurora
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MOST of it is because I put things on the opposite sides of where I actually ended up neeiding them.

frosty owl
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I've had one factory described as "painfully clean" once jace_happy ||okay, I'll stop bragging||

upbeat tide
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Speaking of clean...

pulsar idol
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Cleannn

upbeat tide
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Those are all 600 a min belts too

median heath
upbeat tide
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They are but the process only makes 600 for each belt

sinful knoll
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What's optimal engine to cart ratio

stark bronze
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they said 1 to 4 but i say 1 to whatever you want

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or 2 if you want two way

marsh needle
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so I decided I want to try to build 4 manufacturers of HMF using the encased frame alternate recipe running at 100%

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I have a bunch of resources nodes available to me, and it's looking like they might not be enough lmao

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1380 screws a minute feels like a lot

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960 steel beams too

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ok I may have gotten my maths wrong, it's more like 150 beams, a manageable amount

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I am gonna do all the maths myself and then check using the calculator once I'm done

marsh needle
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oh ok alright, I just got the cast screw alt recipe, and now I have to redo my maths

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actually maybe I jsut leave it idk, I have so macy screws to make

upbeat tide
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@marsh needle find yourself the alt Stitched plate and steeled frame. Those combined elimate screws from the equation.

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Or if you wanna use screws still find the β€œbolted” alts for both frames and reinforced plates.

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And finally another alt for screws, steeled screws exists. Tbh thats the best mass screw production alt available.

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All what casted screw do is remove the iron rod step. It uses the same amount of iron as normal, just one less step.

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But one alt you really want no matter your choice for screws is the encased industrial beam alt that uses steel pipes instead of steel beams.

marsh needle
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ahh, yeah I don't have all those alts

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I'm using bolted frames

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I could probably use steeled screws, I have a lot of coal to spare in this build

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but I think it's complex enough to go as is

oblique notch
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Very very few people build with the idea of a smaller footprint or less machines, so its not a very useful alt. But if you are... then maybe. maybe.

wintry aurora
stuck iron
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I'm using bolted frames in my HMF factory :) for the exact reasons Lynkfox mention. (And I fully agree)

oblique notch
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bolted frames is another trap, though with Cast Screws its not as bad πŸ˜› -- but it is less than half the assemblers which, again, if its about space ...

But @stuck iron , we who go for aesthetically pleasing builds as well as efficiency are a weird breed.

stuck iron
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I'd never use it again πŸ˜‚ and I'm only producing 4 HMF/m and that still like 900 screws lulz

oblique notch
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(Regular frames takes 12 rods a minute, bolted ends up taking 30 rods/ min - with standard reciipes - but again, far smaller footprint and power)

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21 rods if you use steel

stuck iron
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Oh I'm using bolted plates, same issue though.

oblique notch
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lol. yah. same issue

twin shore
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Hello all

stuck iron
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It's also one of my oldest factories now

twin shore
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Question for the experienced players (new to the game). I've made it to oil refinery but the scan shows im about 2500 meters from an oil node. Is there a faster or easier way to travel that far? Am I missing something or is it just a long ass walk

stuck iron
wicked tinsel
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mostly long ass walk

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build rail line in future

twin shore
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f*** I just spent all my tickets on cosmetics and didn't even see those

oblique notch
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you'll get more πŸ˜‰ Just sink everything your not storing

stuck iron
twin shore
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I've been sinking excess stuff from my old and very inefficient factory for 8 hours... Totally miss read the wiki thank you

stuck iron
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Continue to sink for the tickets but also do the mam. You should be almost done the import bits by oil production

twin shore
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I only have a couple things left for stage 3, definitely neglected the MAM so I could rebuild my factory

cunning anchor
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Greetings, i got a question, don't know if that's a bug or i'm just missing something. i was expanding my coal generators, so i went in with overclocked mk II miner up to 270 units/sec, mk III conveyor belt all the way through from the source to the power station. i took splitters with mk I belts that go into the generator. now that 270 units/sec should be exactly enough for 18 generators, but now that i've got 16 the last three in the row run empty on coal. do the splitters slow down the mk III belt or something?

stuck iron
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And no splitters don't slow down a belt but they do obviously divide the input amongst all the outputs. That is why the front machines fill up faster

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It's also worth making sure you don't accidentally have a bit of mk1 belt on the main belt

cunning anchor
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it's been running for more than half an hour, and i double-checked that there are no slower belts in the main line

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also none of the generators is overclocked or something

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could it be that there's a rest of a mk II belt "inside" of a splitter which somehow stayed when i upgraded it to mk III?

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ah crap, it is! πŸ˜„ just deleted one of the splitters where somehow less coal was coming out and inside was still a part of mk II belt

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gotta check all those splitters now. thank you very much

pearl garden
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My oil setup seems to not be working.

oblique hollow
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What part of it

pearl garden
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I have 2 mk IIs on 2 pure crude oils, both with 250% overclock. That should be 600 x 2 crude oils. 20 refinery for each of them, 20 doing plastic 20 rubber.

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That should in theory produce 600 heavy oil, which should, using 10 more refineries, produce 400 fuel

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and that should take 34 fuel generators to process

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i got plastic done, 10 heavy oil to fuel refineries done, and i'm barely fueling 4 fuel generators

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half the part should be able to fuel 17 fuel generators

oblique hollow
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If nothing is starving or backing up, simply wait longer

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The heavy oil from plastic at best fuels 11 generators

pearl garden
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oh right, that one produces only 200 heavy oil

thorn bane
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make sure you have an overflow splitter to a sink for the plastic/rubber cause you wont make HOR if the refineries are full with plastic/rubber

pearl garden
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that was my issue at first and got it done, tyvm

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i'll wait

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i was worried because halfway through my fuse broke and i had to build 40 biomass thingies :p

oblique hollow
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Yea refineries chug power a lot

drowsy gulch
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first time on this channel but

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i wanna know how much iron and stuff i need for a computer?

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with alternate recipes for circuit board and computer

oblique hollow
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Best case? 0

drowsy gulch
thorn bane
drowsy gulch
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what

oblique hollow
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With alts

thorn bane
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for example making 60 computers/min using caterium circuit boards and caterium computer uses
440/min oil 580/min copper 580/min caterium

drowsy gulch
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im using the 3 crystall oscillators and 8 circuit boards

drowsy gulch
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like im not using plastic or rubber

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im using the recipes that dont use plastic or rubber

oblique hollow
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Silica Circuit Board

drowsy gulch
oblique hollow
thorn bane
oblique hollow
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Or use the better recipe that doesnt need iron for oscillators

drowsy gulch
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and Crystal Computer alternate

drowsy gulch
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but currently i am unlocking hard drives

oblique hollow
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Just use that website and it tells you

drowsy gulch
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so only 3 things

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and im making a nice sushi for the computer production

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@median heath

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ill show you it later sevrahn

median heath
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Sweet.

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Unless it's Caterium Computers...

drowsy gulch
median heath
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YES!!!

drowsy gulch
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but why unless?

median heath
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Because Crystal "better" πŸ˜‰

thorn bane
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*in his opinion

drowsy gulch
thorn bane
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caterium is cheaper πŸ™‚

median heath
drowsy gulch
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thats why am rather making crystal

drowsy gulch
median heath
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True. Mainly because I'll get to it when I get to it. Lol

median heath
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Sometimes EU people ping me at like 0200 my time. πŸ˜‚

thorn bane
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πŸ™‚

median heath
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So I'm not getting to that until like 5-6 hours later.

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Wait how is Caterium Comp cheap @thorn bane ?

thorn bane
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crystal computer costs 1354 weighted resources
caterium costs 1102

drowsy gulch
drowsy gulch
median heath
#

Oh. You're looking at total WP.
Bleh. Nvm.

oblique hollow
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Sometimes US people ping me at half past opposite of high noon

median heath
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Crystal is less oil, less copper, less caterium in trade for using quartz.
So meh.

drowsy gulch
thorn bane
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meanwhile me from EU still being up at 6am

drowsy gulch
median heath
#

How?

drowsy gulch
oblique hollow
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Lack of skill jace_smile

drowsy gulch
median heath
#

Pipeline or package and ship.
EZ.

drowsy gulch
oblique hollow
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Just do the oil stuff over at oil. Have to at some point

drowsy gulch
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before i made this map i would not transport fluid
but rather make plastic and rubber out of oil
and then transport it by belts

oblique hollow
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Good idea

drowsy gulch
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and i would transport coal to where water is

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so i dont have to transport water but rather coal
to make coal gens

median heath
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Β―\_(ツ)_/Β―

thorn bane
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@median heath what circuit board recipe do you use?

median heath
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Electrode in a pinch if I need like 10-20 more ppm and I don't have the Ct for it.

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But never Electrode for mass production.

thorn bane
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but silicon circuit boards are so good thinking_helmet

median heath
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Silicon is for HSCs (for me).

thorn bane
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i guess you dont have quartz left cause you do crystal computer jacelul

median heath
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And you're also missing that I use like 75% of the global quartz budget on Oscillators.

#

Indeed.

#

Remainder goes toward HSCs and Aluminium.

#

But it's fine because I am swimming in excess Ct.

wintry aurora
#

You use silica for aluminium?

median heath
#

So I have to squeeze as much out of it as I can.

#

@thorn bane remember I was looking for a spot to do like 600 Stators/min purely from QW Stator. Because I have that much excess Ct.

stuck iron
#

Do most people just use sloppy aluminum?

thorn bane
#

yes

median heath
#

Yes.

thorn bane
#

and pure

median heath
#

Aye.

wintry aurora
#

What aluminum recipe even uses quartz, I'm confused.

thorn bane
#

you trade 60 quartz for 28 bauxite
which is kinda meh but you gotta do what you gotta do

wintry aurora
#

Oh duh, I'd been using pure aluminum alt for so long.

thorn bane
#

yes most people do

#

i think im actually gonna do the opposite and use default alu solution for my next playthrough and use that silica for silicon circuit boards

#

50/min silica for free is pretty insane

median heath
stuck iron
#

My aluminum plant is using default. Battery factory is sloppy and pure

vapid gorge
drowsy gulch
vapid gorge
# thorn bane yes most people do

You. You seem to know things about fluids. I'm considering bringing in crude by train to reduce large long buses. Are there tricks at either end to make sure fluid flows properly and doesn't stutter?

#

:p

thorn bane
#

sorry havent really done fluid trains yet
i always make the rubber/plastic on site or use a pipeline early on

wintry aurora
#

Uhhhh, balancer the uranium input, y/n? Then again it's probably fast enough to not even need a balancer.

thorn bane
#

i didnt balance it since uranium is pretty non radioactive

wintry aurora
#

Ok

vapid gorge
burnt torrent
#

Hey guys I need help with some calculus

#

I can find the differentiable equations just fine, but the problem is that the differentiated equations I get never hit 0 at any point, giving me no solutions

#

and I feel like that's not the right answer

wintry aurora
#

This isn’t the math homework help channel…..

burnt torrent
#

It's math and it's meta

wintry aurora
#

I don’t see the meta here.

#

If it were a factory related sort of question, maybe…..

gray flower
#

How many refinerys if i want to use the resin to make plastic or rubber from 1900 per minute

wintry aurora
#

You can use Greenys SatusfactoryTools.

gray flower
#

math math math

wintry aurora
#

Just plug in the numbers….

gray flower
#

i just need the linkk

burnt torrent
#

it's in the pins

gray flower
#

time to make my brain fry

wintry aurora
#

It’s not that complicated?

gray flower
#

i have to add numbers and do math which is going to take days

wintry aurora
#

No it isnt? You do you then and whatever.

gray flower
#

i will do everything math and way

rare surge
#

Since resin can be converted to either rubber or plastic, its up to you to figure out how much of each you want.

If you want roughly an even amount of each:

19 refineries for rubber
19 refineries for plastic

38 Refineries for Rubber & Plastic

thorn bane
#

or just sink it cause residual recipes suuuuuck

gray flower
#

how do they suck

rare surge
#

Meh, I don't mind them TBH. may aswell use the byproduct

wintry aurora
#

Fine for getting an initial supply of rubber and plastic up though.

thorn bane
#

uses alot of buildings
needs water

rare surge
#

leo is working on northern coast so water isn't much of a problem.

wintry aurora
#

I really only needed what, one of each to get an ISC full of each.

gray flower
#

spire coast btw

#

mk2 pipes and allll and all alts and blender and such

thorn bane
#

i also think keeping power and rubber/plastic separate is way nice for logistics when you upgrade your factor/get alts

rare surge
#

leothelion, either/or. "spire" is the name, "northern" is relative position

wintry aurora
#

Wasn’t intended to be permanent, just get a supply up.

gray flower
#

my bad then

#

so that thing u sent me sreject is it correct

rare surge
#

It really depends on late game plans imho.

I tend to remove gens and run rubber+fuel -> plastic loop. with that in mind, its not too much of an ask to have 39-40 refineries converting resin into side products in the mean time

wind spade
rare surge
#

leo, to the best of my knowledge, yes

gray flower
#

ok

#

and i can set up a train for the plastic/rubber which i pick

rare surge
#

If you want half-and-half: 38 refiners(19 for plastic, 19 for rubber)

gray flower
#

i was thinking of doing that doing half and half and doing 4 freight cars for plastic 4 for rubber

#

but start doing materials later today i need to zzzz

vapid gorge
frosty owl
frosty owl
wintry aurora
supple belfry
#

What’s the word on the ideal power plant setup, pre-nuclear? I’ve settled on tying up one of my sulfur nodes. Currently making Turbofuel, which was the only alt I had at the time. What’s the ideal setup to transition to?

oblique notch
#

depends a lot on your needs elsewhere. Turbofuel can give you the most power per m3 pre nuclear, but it uses sulfur whoch yu msy need else where. but if you arent utilizing 100% of a resource... whateever floats your boat

oblique hollow
#

Also math n meta i guess

#

(and before anyone asks, yes 6 is more than 600 but thats to compensate the load bug)

oblique hollow
#

I am McPaintPro after all

wintry aurora
#

Where were ya when I asked about extractors, lol. Maybe I should redesign my pipe conduit…. I have room for maybe 10 more extractors, so, I’ll see what I can do.

drowsy gulch
#

πŸ”«

wintry aurora
#

I can use water from the plateu if neccesary though.

drowsy gulch
wintry aurora
#

Lol

drowsy gulch
#

Suck up the worlds water resource

wintry aurora
#

I already have 75 crammed into that lake, pretty sure it would get completely drained in seconds otherwise.

oblique hollow
frosty owl
wintry aurora
#

Well, I am doing the uranium cells direct input to the rod makers, so, yea it would make more sense.

frosty owl
#

1:1, best balancing ever jace_smile

wintry aurora
#

Would doing a balancer this way be fine or should I make it more symmetrical? Just not sure how critical being symmetrical is for balancers.

frosty owl
wintry aurora
#

Okay, symmetry isn't that critical then.

median heath
#

Blasphemy.

#

Symmetry is very, very critical.

supple belfry
frosty owl
#

A new joke enters the arena

broken cave
#

Anybody got a calculator to do the math of 1755 a min of iron ingots in 3 different belts to process them into modular frame and reinforced iron plate?

wicked tinsel
analog loom
#

so somebody check my math, 720 oil = 480 fuel/min and water + 360 poly/min = ~72 each plastic and rubber/min

fierce ruin
#

hey i need some help getting a 100p/m copper line divided into 5 lines of 20 each but i cant get it if someone could help me it would be very much appreciated

versed violet
wind spade
#

how to confuse the person asking in one easy step

wind spade
median heath
#

^

upper escarp
#

I need to split 300 into 180 and 120

median heath
upper escarp
#

???

median heath
#

Single. Splitter.

#

150 will go both ways until the 120 line is full, then you have your 180/120 from that point forward.

#

@upper escarp make sense?

upper escarp
#

Yep, I'll use that. Thanks

median heath
upper escarp
#

You know what I lied.

#

Still don't exactly understand

median heath
#

One side needs 120, you have 300, yes?

upper escarp
#

Ohhhhh. So we'd clog it until it worked

median heath
#

Yes. Welcome to manifolds.

upper escarp
#

Thanks!

median heath
#

Stop trying to priority everything and remember you have INFINITE RESOURCES.

primal bone
fierce ruin
oblique notch
#

Because some like the challenge

supple belfry
#

I hear one can beat the game with just one node of each resource, too.

oblique notch
#

Sure if you want to take that time. You very much can. It's a sandbox. And it's mp is small limited coop. People can play however they want, even if you don't get it

magic shadow
median heath
#

I did cover that...

#

Like in the message immediately before the one you tagged 😭

magic shadow
#

πŸ™ˆ

wintry aurora
#

Balancers ready, now time to turn this plant on.

#

May need to go grab some overclocks though.

#

edit: yea.

late pecan
#

In the calculators, am I missing an option to work backwards instead of forwards? Like, "okay, you have 1440 iron ore coming in and you want reinforced plates and modular frames, with these alt recipes available? Here's the list of stuff to build"

stuck iron
#

For the raw resources you need to tune the limits. It defaults to what is available in the world

late pecan
#

I suppose forwards makes more sense. πŸ˜› I will have to look for this maximize button!

#

Ah, I found it. Sneaky location.

#

This is exactly it, though. Thanks!

#

will any save editors tell me what alt recipies I have unlocked on a particular world?

stuck iron
late pecan
#

It dims the icons for the HDDs I have collected. I haven't seen a list of alts though.

wintry aurora
#

I dunno if this is a questions or help question or a maths and meta question, but, should a properly balanced uranium waste processing area be this hot?

#

It doesn't appear to be growing though, which is good.

#

UMMMMMMMMMMMMMM..... is this good?????

#

Actually, this could be why, the particle accelerators haven't filled up properly yet.

#

Did I do the balancers correctly? Went for the non botteneck version of the 1 to 7, not that it mattered here....

#

O-kay, getting concerned here.....

wind spade
#

seems like it won't matter too much anyway, as you don't have stuff around

wintry aurora
wind spade
#

where's your silica? πŸ€”

wintry aurora
#

facepalm I forgot to even hook up the silica.

stuck iron
#

Totally something I would do

vapid gorge
thorn bane
#

i actually only noticed it because of the power storage notification since all my generators shut down xD

wintry aurora
#

Yea, I was wondering why the particle accelerators weren't doing anything.

summer fox
#

i`m making aluminium scrap using the sloppy recipe using 8 refineries(need 200pm water each so 1600 total) if i recycle the water from the basic scrap which provides 120pm (960 in total) do i only need the difference (640pm) in pumps to close the cycle and not over produce water which would clog everything up?

sand epoch
#

No, it will eventuall stall out. Fluid bugs

#

Either try a vip, do a large 1-1 system.. or sink it

wind spade
sand epoch
wind spade
summer fox
#

because as it works the scrap water would start producing and thus get more water in system enough for it to work at 100%

wind spade
#

depends a lot on how you build and connect it

summer fox
#

i have the refineries connected 1:1 for scrap and then i would likely connect the scrap water back to the sloppy refineries

#

but the problem i have is there no way to start the production without pumps which would then over produce water, so i would need to start the production and then turn off pumps when i`m producing enough scrap water wouldnt it?

soft scarab
fierce ruin
# supple belfry But…why?

because i was afraid that a manifold wouldnt work (it didnt work) now i had to fully power shard my mk2 miner and upgrade the conveyor belts for it to work

frosty owl
# magic shadow it would help if you make the 120 line out of mk2 belts, then it can't go higher...

Alright, since it's the second time I see this I'll address it thinking_helmet (@median heath)
Pushing 300/min in a splitter and outputting on a mk2 and MK3 does NOT result in a 120-180 split from the start. It will eventually get there, but from the beginning it'll split for <120 and >180
Slight differences, but the point is that that's still a manifold, it's not magically a balancer thanks to that MK2 belt ^^ (unless you smart split)

frosty owl
# wintry aurora I dunno if this is a questions or help question or a maths and meta question, bu...

No, and answering your following questions in order... ^^
-No, it's not good, the waste belts should be running smoothly and NEVER back up (radioactive items are the only one that shouldn't back up given how you set things up)
-I'm... Not sure if you have done the balancer correctly. A picture with a couple notes could help πŸ˜…
And I'm glad you found the mistake easily :)
Now have fun "unwasting" your factory jace_smile jacelul

heady scarab
#

comes out to 5 lines output

fierce ruin
#

oooo

#

thx

heady scarab
#

altough it would be more convenient that the input belt isn't completly full so the rest can get back in the loop

#

but it'll also work with a full one just less perfect

#

@fierce ruin

fierce ruin
#

k

median heath
frosty owl
#

That's what I said at the end of the message, but there was no suggestion about smart splitters before (not that I've seen)

median heath
#

Only splitter I use anymore. πŸ˜‰

#

Normal splitters are for peasants.

frosty owl
#

That might cost you FPS when your base grows though thinking_helmet

median heath
#

I have a base?

stuck iron
median heath
#

Base is a singular term?

#

Outposting would mean I do not have a base, as everything is decentralized.

stuck iron
#

You have many bases but I am not getting into a semantics argument. #outposts-4-life.

supple belfry
wind spade
#

it’s going to take a very long time.
that depends a lot on the manifold setup. Some manifolds fill in a few minutes

wicked tinsel
wintry aurora
#

Edit: Arrow to merger in the first one is wrong direction, whoops.

#

Anyways, I did as you had said, do a 1:4. merge three to the blenders and send the rest to the accelerators.

frosty owl
#

It seems fine ^^

frosty owl
wintry aurora
#

Technicaly, yea.

frosty owl
#

@proven prawn @thorn bane My plans for plutonium. 6 manifacturers at 120% to process all my cells. The input comes with the fuel rods for the powerplant (split off at B)
A and B are sushi-balancers so that the items get distributed as shown. I'm overproducing Electromagnetic Control Rods, so they have their own input belts in the manufacturers for overflow management

wintry aurora
#

Also, the non fissile uranium was backing up in the blenders, not sure that's supposed to happen.

frosty owl
#

The layout when complete

frosty owl
wintry aurora
#

The outputs aren't backed up though.

frosty owl
#

So the accelerators have no waste?

wintry aurora
#

and I looked, I wasn't lackking in materials I don't think, though maybe I should observe longer.

#

The acceleratirs have waste, yes.

#

Though they're gonna run out soon I think.

frosty owl
#

The only way non-fissile can back up is if the accelerators lag behind for whatever reason

wintry aurora
#

Oh what, one of them is backed up?

#

Because I forgot to do outlet

frosty owl
#

There you have it ^^

wintry aurora
#

That very well could be it, yea.

frosty owl
#

Seems to me like you should be more through in your "bug hunting" πŸ˜†
Remember to check the in-out of EACH machine to see where the pile up happen. Don't stop halfway because you notice one error, continue until you find them all, THEN make sense of them and fix

thorn bane
#

underclocking evildoggo

wintry aurora
#

Anyways, should I move the plutonium stuff up or should it be just fine?

#

I asked in questions and help as well.

frosty owl
#

Why do you need to put it higher?

wintry aurora
#

Not sure how big the radiation zone would be when working normally.

frosty owl
#

6 rods manufacturers alone radiate in a radius of ~40m

#

Everything else radiates so much less you can pretty much ignore it in comparison.
Assuming everything is balanced right, ofc

wintry aurora
#

I'll get a better sense of where the rad zone is when it's working properly.

#

I need more ladders and shit around here, lol.

wintry aurora
#

Moved things up a floor and moved the plutonium rod stuff further up as that's the particularily nasty stuff, also made some additional balancers to mitigate the radiation further. Gonna turn this thing back on now.

frosty owl
#

I appreciate the improvements in cleanliness harmonious_hannah

stuck iron
#

I thought @wintry aurora didn't like straight lines :)

wintry aurora
#

lolwut at you boris.

hazy hare
#

whats a simple efficient layout for coal power plants

little aurora
fierce ruin
#

2 water extractors for 4 coal powerplants and 2 for the other four

#

it does cost more materials tho

full sparrow
#

WHat about 100prcnt

#

how much then

short holly
#

8/3 is easiest. just make sure to plug the water into each end

eternal portal
#

could someone verify if my math checks out?

fierce ruin
#

I think that should be right

oblique hollow
#

minor spelling mistake
Sev: P E R I S H

median heath
#

πŸ™ƒ

eternal portal
#

Thanks for the correction πŸ˜‹

vapid gorge
#

And now for the first time I have to break out of arithmatic and into algebra sort out resources based on mixed recipes XD

eager scroll
#

So I'm doing my first fuel power plant. I'm doing 2x pure at 250% for 1200 crude which will become 800 fuel.

800 fuel needs 66 power plants at 100% and one at 66.66666666%

Since I can't put an infinite "0.6666" will this result in my power system randomly failing at some point? Will it over or under produce?

#

Should I set it at 66.66665 and have a storage that I occasionally flush, or 66.66667 and add a couple of batteries?

Is this such a small fraction of production that it will never actually create a problem with flow?

wind spade
#

since it's power plant, 66.6666% doesn't mean 66.6666% effectivity, so you have to calculate that first

eager scroll
#

I thought the generators always output clock speed power regardless of consumption?

wind spade
#

no

eager scroll
#

What

wind spade
#

250% gen outputs 202% of power

eager scroll
#

The gens will be 100% except for one

wind spade
#

yeah just saying that clock speed isn't equal to % of power produced

eager scroll
#

But I think I get you.

8 fuel overflow

#

Thanks!

wind spade
#

last gen needs 59.0312% clock speed

eager scroll
#

Same problem though it looks like

wind spade
#

or just 59% and have it overflow a bit (which doesn't hurt at all and actually helps with solving the fluid load loss bug)

#

(heck even 50% is fine)

eager scroll
#

For 8 fuel consumption I need to be producing 99.999999999 MW from the underclocked generator

wind spade
#

which you do by setting it to 59.0312% clock speed πŸ™‚

vapid gorge
eager scroll
#

I'll try it thanks greeny. I'm unfamiliar with the fluid load loss bug, really I'm just trying to set it up so that I don't encounter a problem when I travel far across the map to build stuff using the new power plant

wind spade
#

fluid loss bug: every time you load the game, every machine with fluid input/output loses 5m3 of that fluid

#

so for fluids you always want to have slight overproduction to account for this

eager scroll
#

Oh ok. I guess the buffer would assist with that if I keep it at the same altitude as my fuel output

wind spade
#

buffer won't help much without overproduction

#

and won't make a difference with overproduction

#

so it's essentially useless (in most cases)

vapid gorge
eager scroll
vapid gorge
#

Same with the oil to hor to coke for it. So many steps with loss

eager scroll
vapid gorge
eager scroll
#

Sure

vapid gorge
# eager scroll Sure

If you just squeak by to unlock blenders with alum, then go hunting for the Heavy Oil Residue alt and the blended diluted fuel alt you can squeeze way more GW out of your crude supply which will last you a lot longer. And it’ll save you maybe from rebuilding it or making a second

eager scroll
#

Oh yeah I saw the blenders, haven't placed one yet though

#

Wow there's really a chain for residue that outperforms direct conversion?

vapid gorge
#

HOR to blended diluted fuel is great. If you’re trying to really squeeze all the oil for what it’s worth no matter what you’re making you end up turning all oil into HOR then diluted fuel XD

vapid gorge
eager scroll
#

Wow that sounds like another case of steel alt recipe. Too good to pass up

vapid gorge
eager scroll
#

I'll probably finish what I have started for 10,000MW, then look at that once I get the recipe unlocked. I was thinking that 10,000MW would hopefully grant me entry to nuclear

#

I also want to look at what the power cost difference would be. Right now I'm just planning to make fuel and pump the byproduct into a sink

vapid gorge
eager scroll
#

If I have to set up 2 more layers of production I feel like that would possibly cut into the gains

vapid gorge
eager scroll
#

I ended up skipping compacted coal because it seemed like the extra power demand of manufacturing the compacted coal cut into the end power output

vapid gorge
#

Compacted coal isn’t really great you’re right.
But if you want numbers. Straight oil to fuel is 6 to 4
Oil to hor to blended dilute is 6 to 16 fuel I think

vapid gorge
thorn bane
#

thats the reason nobody is complaining about the fluid loss bug with coal power

vapid gorge
thorn bane
#

yes for the first 4 seconds of loading your save after that not anymore

vapid gorge
thorn bane
#

well youre just at 80% efficiency after a load but it will always go up to 100% after time
the issue is just that with generators you might break your fuse during that

#

not 80% btw idk havent done the math

vapid gorge
vapid gorge
#

Do they keep parts involving fluid sectionals seperate, oversupply , then restrict flow from a part buffer?

thorn bane
#

@frosty owl
idk for my method (balance merging) you overflow all the items anyway so you have a buffers to catch that

vapid gorge
#

@frosty owl doesn’t like to overflow I think. He’s extra mad XD

river coral
#

Efficiency wise is Instant Scrap or Electrode Aluminum Scrap better?

vapid gorge
#

Electrode

wind spade
#

which efficiency? power? resources? space? complexity?

river coral
thorn bane
#

sloppy+electrode has the same bauxite to scrap ratio as instant but doesnt use sulfur

wind spade
#

then yeah, electrode (assuming weighted resources)

vapid gorge
# river coral Resources!

Not many times you’ll want instant.

Electrode is easier to logistical and turn to coke on site instead of thousands of coal and you can organise it so the 2 refinery steps are directly in front of each other instead of one blender

river coral
vapid gorge
#

Damn. HOR alt is such a linchpin recipe

eager scroll
#

I guess it might be a good idea to insulate factories with power switches going forward as well if I want a reasonable battery backup

thorn bane
#

just overproduce by 1% and you never have issues

frosty owl
vapid gorge
eager scroll
#

Well the 2400 MW coal factory got me to the last tier on elevator. I saturated that when I first built it and I've never had a problem or blip in the line

vapid gorge
eager scroll
#

It's operated on small isolated networks, 1 underclocked water pump to 2 coal burners

frosty owl
#

Eg: in my plutonium processing, I oversupply nitric acid, sulfuric acid, HOR, fuel and alumina sokution and manage that overflow so all machines' output buffers are empty
(oil and nitrogen overflow are managed "from source")

eager scroll
#

To be honest

#

I have a small backup already

#

I have 3 geothermal set up

vapid gorge
vapid gorge
# eager scroll To be honest

Geothermal is how I booted up my 150GW power station. Set up like a 16gw backup, let it slowlly charge while building everything, then kicked it into gear

eager scroll
#

1x pure, 1x normal, 1x impure.

4 batteries, 2 batteries, 1 battery

So I have 700MW backup?

vapid gorge
eager scroll
#

They are there to make sure I can always consider geothermal as max output under normal circumstances

vapid gorge
eager scroll
#

I know of 4 or 5 more spots I could build them and I do have like half a crate of supercomputers

vapid gorge
#

'free' power is free power shrug

thorn bane
#

time isnt free πŸ™‚

eager scroll
#

I think most are normal so it would be a good idea to go occupy them for my backup system

vapid gorge
eager scroll
#

Yeah I could just be sloppy with the power lines and road over to them later. I have them beaconed from prior exploration

vapid gorge
#

And keep youwer Power Providing Power Back up grid connected by one line to it yo ucan switch off XD

eager scroll
median heath
#

Or just have your main grid built right so you don't need a backup one πŸ˜‰

vapid gorge
median heath
thorn bane
#

yet

eager scroll
#

Geothermal will be backup for coal power plant. Coal power plant will be backup for fuel power plant

vapid gorge
#

How dare you not take electrical faults seriously.

median heath
vapid gorge
eager scroll
vapid gorge
median heath
eager scroll
#

Upgraded coal will be backup system for upgraded fuel

median heath
vapid gorge
#

No I mean if recipes or processes change. Probably not but never know.

But also. Power stations should have safety features

vapid gorge
#

A 750m train for 1400 pm probably pretty bad right?

median heath
#

Truck.

vapid gorge
#

I want to avoid belt buses for raw material but might need to on this one

median heath
#

Explorer.

#

Explorers love "not great" terrain.

wind spade
#

drone

vapid gorge
#

I do have excess local coal to fuel it. I'll give it a shot.

#

drone for 750m??

median heath
#

^

wind spade
#

belt, train, truck, drone, whatever you like. belts are superior for power and resource cost, everything else is a question of "do I mind setting this up" and "will it look cool"

vernal patio
#

the game does lack a good logistic system for distances of about 1km. like, it's too far for a belt, too close for a train, let alone drones. and trucks suck ass in general.

vapid gorge
#

I need a train rail in that general area ANYWAY... I could make it just slightly longer and hit it. But such a short train line feels odd

wind spade
#

it's not "too close" for anything πŸ€·β€β™‚οΈ

#

train for 200m is perfectly viable option

vapid gorge
median heath
#

Trucks are fine.
99% of truck issues are user error.

vernal patio
#

good lord.

vapid gorge
thorn bane
#

its a station for every item so for example the first is iron ore that then ships to the second which is iron plates

vapid gorge
#

And are they at least on dif levls so they aren't all intersecting lines?

thorn bane
#

but tbf that was before train collision

vernal patio
#

yeah, i was about to ask where are the signals.

vapid gorge
vapid gorge
#

Nah I just don't like building floaty things

#

Its interesting though. Was all processing for everything set up there?

thorn bane
#

yep every item has a dedicated train station

#

it actually made the logistics super easy

#

if you make a new item you just add a station for what items you want, connect it to a manifold and youre done

#

it kinda destroyed my fps though but not sure if U5 improved trains

oblique hollow
#

For 750 m its a definite "trucks"

balmy burrow
#

If I'm in a vehicle, do I still gain the effects of the gas filters?

oblique hollow
#

No

#

Neither from a Hazard Suit

#

Equipment doesnt work in vehicles, unfortunately

vapid gorge
still trout
#

i think i once dragged a mk5 conveyor 1500m

#

i dont like using resources on drones or trucks or even trains, for me it feels like a waste

#

at least for pernament designs, where i built a big factory i had set up a drone from main base so while im there i can fill the drone storage box with stuff and it gets sent over time to the build site

stuck iron
frosty owl
#

Yeah, unfortunately the yellow lights take a while to be taken out completely, unless one prefeeds some of the machines... ^^
Game irregularities and whatnot make it so that balanced machines take a while before they finally stop getting items just a moment too late (due to them taking a fraction of a second too long on a belt or whatnot)

frosty owl
#

Ok, it's official... plutonium cells' radiation levels are bullshit tired_jace disappointed_snutt jacelul
This is the radiation levels in a BALANCED setup (ignore the big radiation bubble in the bottom, just a temp. nuclear fuel storage/powerplant). You can't even see the radiation in most of the processing unless you really zoom in... until you get to the plutonium rods hehe (which stack up to 60 plutonium cells even if balanced)
@wintry aurora @thorn bane @vapid gorge

median heath
wicked tinsel
#

No

frosty owl
# median heath Isn't this good bullshit though?

Eh... I don't mind there being some radiation, but that amount for the rods manufacturing is just mindboggling. A single manufacturer radiates about as much (if not worse) than the drone bringing in uranium (which stacks up to ~600 uranium ore at once)

faint ember
#

Reprocessed nuclear fuel would be about as radioactive as spent fuel, I think. Although I know that realism isn't really the most compelling argument.

#

I was not ready for that either and did not arrange my fuel reprocessing facility accordingly.

frosty owl
#

The particle accelerators stack up to ~45 uranium waste, and yet you don't even see their radiation bubble πŸ€·β€β™‚οΈ

faint ember
#

Otherwise I would have routed the rod production very, very far away

frosty owl
#

The difference is just too big

wintry aurora
#

Stacks up to 60 actually at the end of the cycle, but even then, you don’t feel it when over an isolated accelerator.

stuck iron
#

@frosty owl how many nuclear power plants in your setup?

frosty owl
wintry aurora
#

Anyways, I thought the rods were being the really nasty stuff.

wicked tinsel
#

not really

#

you get 1 rod for 20 cells, but they have same radiation level

#

so rods are 20 times less radioactive in practice

frosty owl
wicked tinsel
#

imho, this is just a typo they still hadnt fixed

frosty owl
#

Bruh jacelul
I stand by my opinion: this part of the radiation balancing is bull. @ snutt REEEE

median heath
wicked tinsel
#

it would be okey-ish if cells followed rods ratio

#

but you need 20~30 more of them

#

imho, whole radiation mechanic is anti-fun bullshit, but if they absolutely want to keep it then at least balanced factories should be safe to walk around

frosty owl
#

I feel like it's ok how many are needed per rod, but I'd appreciate it if they were below 80 radiation

frosty owl
wicked tinsel
#

you would be rewarded for good design that way

wintry aurora
#

Anyways, same here, you can't really see the radiation until the final stage area. It's kind of blobbier due to the proximity of stuff and possibly the balancers up top. The blender with the low radiation just got caught at the end of it's production cycle, I checked.

#

I had actually thought of moving the plutonium rods production over onto the plateu a bit, but didn't for whatever reason.

wicked tinsel
frosty owl
#

Clearly, your argument only applies to the last stage of the entire process πŸ€·β€β™‚οΈ

proven prawn
wintry aurora
#

That's more of a plutonium waste feature I think.

proven prawn
#

It's a feature of the recipes because manufacturing won't start until a stack of 30 cells are inside the machine, meaning its impossible to reduce the radiation further lower than this point, and then you start to make rows of these machines all with at least 30 cells each inside it and it becomes pretty easy to see the radiation levels aren't exactly possible to keep in check.

frosty owl
median heath
#

ADA: FICSIT DOES NOT WASTE
Pioneer, holding up Plutonium Waste: THEN WHAT DO YOU CALL THIS STUFF BITCH?
ADA: H A R V E S T

frosty owl
wintry aurora
#

Trying to find a clearer graph......

frosty owl
#

And fuel rods dontyeven stack to 60 jacelul

wintry aurora
#

Dang transparency.

proven prawn
wintry aurora
#

Okay, it didn't see that one as an image link,

zinc basin
#

Will this design eventually balance out and send right amount of resources down each of 4 lanes ? (Red and blue both need 600 ore/min, orange needs 750/min and green needs 250/min)

wintry aurora
#

https:// metadata.berkeley .edu/nuclear-forensics/Pu239.svg (just remove the spaces)

#

Rather big image though,

zinc basin
wintry aurora
#

Isotope U-238 stabilizes at mercury instead of lead, interesting.

#

Or at least a byproduct of it is.

fallow plover
#

yo I wanna re-format my fuel-plastic production. Basically I have 2 pure oil nodes (the gold islands, west of the map) and I was wondering how much fuel/plastic/rubber I can squeeze out from 1200 oil per minute. If you have any schematic/yt video please help out a guy. Alternate recipes are not a problem. Ty in advance

wintry aurora
fallow plover
#

you can use alternates in that?

wintry aurora
#

Yes.

fallow plover
#

oooh ty ty

wintry aurora
#

Uhoh. I noticed it when I went to get more concrete.

#

Tracking down the problem now....

#

Oh wait, I was going to do something with the route and utterly forgot about it, I think. But yea. I got distratced from something. Fortunately the waste hadn't backed up yet.

latent frost
#

do cave walls block radiation?

median heath
#

No.

latent frost
#

bummer, was hoping there was a use for all those caves on the map

median heath
#

Building in caves is fun. Whatchu mean?

#

They have uses.

latent frost
#

something besides a cool place to build

median heath
#

Wow.

rotund brook
sand epoch
#

Radioactivity. Death

versed violet
opal lion
#

the 3rd recipe is more cost efficient then the 1st recipe i noticed i haven't seen anything on the 2nd recipe so i wanted to get ppls opinions on which one you guys might recommend/ which one u guys prefer?

vapid gorge
opal lion
#

i already did it takes more iron and coal everything else is more cheeper

#

its surprising it doesnt take more nitrogen lol

vapid gorge
opal lion
#

didnt even know that was a thing ill look into it thank you!

vapid gorge
vapid gorge
opal lion
#

well damn, thats actually sick i had no clue that was a thing im 100% gonna do that motors are low key annoying to produce rn

#

that and computers

vapid gorge
vapid gorge
opal lion
#

rip i dont got that one yet time to go get more hardrives lol thank you so much!

vapid gorge
opal lion
#

its so much tho im really debating it lol

vapid gorge
opal lion
#

im only going for like 7.5 turbomotors per minute tho

vapid gorge
#

Oh yeah you're good

median heath
#

Smol number.

#

Respectable.

#

Also @vapid gorge what if I do a huge build AND use Crystal Computer because it's the only recipe I will ever use?

#

(Rolling up further: agree you shouldn't use both it an Rigour Motor. Pick one.)

#

Rigour with Ct Comp or Electric with Crystal Comp.

opal lion
#

@vapid gorge father number man i need your wisdom and guidance o' plenty once again

median heath
#

I use base, but each has its uses.

opal lion
#

thats what im leaning towards rn aswell considering the 2nd one uses more aluminum and oil and the 3rd uses catirium

median heath
#

All 3 involve Caterium.

opal lion
#

huh? not the 1st one

#

at least i dont think so

median heath
#

Computers will most likely take Caterium unless you hate yourself.
Oscillators as well.

opal lion
#

im using the oscillator computer recipe

median heath
#

Which will still take Caterium unless you....

stuck iron
#

I'm using radio control system mostly because I had rubber, casings and cb readily available

opal lion
#

ohhh r u saying the caterium circuit board?

median heath
#

Yes.
Also the only Oscillator you should use takes AILs.. which take Caterium.

opal lion
#

ahhhhhhhhh i see i didnt know of that recipe until legit just now lol

median heath
#

It's the best.

#

Nearly doubles your production output.

opal lion
#

wow it really is crazy im looking at it right now and i see y my oscillator production sucks rn

median heath
#

Time to rebuild.

opal lion
#

lol yep but no complaints here my base is omega spaghetti rn

#

id assume the caterium circuit board is also a steal aswell?

stuck iron
#

I think I just ignorantly stumbled into most of the alts that require rubber because I found it easier to just output more of it. But this, my very first save has been a fairly organic experience :)

median heath
vapid gorge
frosty owl
wintry aurora
#

Discord has had that title slogan for how long now?

frosty owl
#

Discord is always new

wintry aurora
#

Just a random thought, I know it’s completely off topic.

frosty owl
#

Banworthy

wind spade
#

still better than the old one

wintry aurora
#

Wasn’t even a pun, wut, lol

frosty owl
#

Too off topic, didn't even bar the words, smh

runic turtle
#

Math is cool. Oh look at me, I can do math

green dust
#

Hi, does anyone know the short answer for: What' better; doing plastic from fuel waste or fuel from plastic waste?

fierce ruin
#

Plastic from fuel waste

green dust
#

Thank you!

oblique hollow
#

If you want more plastic in general, make it directly from oil

#

The Resin is bad at making a lot of plastic

wicked tinsel
#

resin is good to add some more plastic, but your main source should be recycled rubber/plastic loop

#

it directly converts fuel to resource you want

oblique hollow
#

Actually resin should only ever be made into rubber, tbh

wicked tinsel
#

yeah, its more efficient that way

#

and then that rubber can be converted to plastic

oblique hollow
#

On that note: that doesnt increase efficiency of conversion. The rubber / plastic loop already uses up all the fuel on its own. Running residual rubber into it, contrary to expection, doesnt increase yield

#

Cause that extra rubber needs fuel to be converted

#

If anything, skewer your recycling loops

#

I know its not what you directly meant. But i think its related enough

wicked tinsel
#

πŸ€”

#

guess thats true

green dust
#

ok that's too much for me

#

what should I be doing from the crude oil?

#

fuel or plastic? haha

median heath
#

Too much πŸ˜‚

foggy cobalt
#

Hey guys, I'm having an issue with my 50 fuel generators factory, can somebody help me out in voc and I show in stream how I did my thing and managed to not make it work? πŸ˜„

median heath
#

If you're still in the tutorial and the game is "too much"... buckle up, cuz the ride just gets better from there.

green dust
fierce ruin
median heath
#

What should you be doing from Crude Oil?
Fuel, Plastic, AND Rubber.

static venture
#

^Not just can, but must due to by-products

#

(Unless you sink all the sinkables I guess)

green dust
static venture
#

The Oil part of the game is designed to force you to think about the byproducts that any primary product generates and how to process them such that your primary product continues to be produced

green dust
#

oh ok, I will do the numbers myself then haha Thanks πŸ˜„

oblique hollow
#

just like you should make all the parts from iron you can, you should make all the parts from oil that you can

median heath
#

#QuickwireStator

oblique hollow
#

#fusedwire

median heath
#

#CateriumWire

#

(Which I actually use sometimes πŸ˜‚ )

oblique hollow
#

#QuickwireCable

median heath
#

Which I also use πŸ˜„

green dust
oblique hollow
#

you can make screws from iron ingots

#

and further along that: you can turn iron ore to screws

median heath
#

Screws that don't involve Steel 😬

oblique hollow
#

which is why its important to know the recipe efficiencies

static venture
#

Using screws in any production line 😬

median heath
#

Copper Rotor.

unreal jungle
#

Using all the uranium nodes in the game. What's the max number of nuclear reactors you can have?

median heath
#

Reactors? Not really, because you could underclock them to make a shit ton more for no reason.

#

Rods - yes.

raw shale
#

I can 't log into EGS , but I 'm playing with Steam . What to do?

unreal jungle
median heath
#

50.4 Ur rods burning at 0.2/min and 22.4 Plut rods bruning at 0.1/min

You do the math.

trail fjord
#

what are the recommended recipes for a massive production of rubber and plastic??

versed violet
#

Oil -> HOR -> Residual Fuel -> recycled plastic loop.
On the side, turn resin into rubber with some water (better ratio than plastic) and use said rubber to prime the plastic array.
Adjust ratios of rubber/plastic to your liking, you should be able to get 100% of either, or any split between.

hidden roost
#

Did some math for producing fuel

#

option 1

Fuel 60/m oil -> 40/min fuel + 30/min resin

        67% efficient for fuel
        50% loss rate to resin

180/m oil -> 120/m fuel + 90/m resin 117% max efficiency

option 2a        

Heavy Oil Residue 30/m oil -> 40/m heavy oil + 20/m resin
Residual Fuel 60/m Heavy oil -> 40/m fuel
133% efficient for fuel
67% loss rate to resin
180/m oil -> 240/m fuel + 120/m resin 200% max efficiency

option 2b        

Heavy Oil Residue 30/m oil -> 40/m heavy oil + 20/m resin
Diluted Fuel 50/m heavy oil + 100/m water -> 100/m fuel
333% efficient for fuel
67% loss rate to resin
180/m oil -> 600/m fuel + 120/m resin 400% max efficiency

#

Diluted fuel is overpowered.

wintry aurora
#

That's been known for ages.

hidden roost
#

True, but I decided to solve it myself to see how much better it is

wintry aurora
#

Ok.

hidden roost
#

I forgot the calculate the packaged diluted fuel, but it is the same ratio as normal diluted fuel correct?

wintry aurora
#

Diluted packaged is technically the normal diluted.

#

They're identical other than slight differences in power usage I beleve.

hidden roost
#

Ok thank you

green dust
green dust
hidden roost
#

ok

median heath
opaque quarry
#

probably a simple question to figure out but... if i want to produce packaged fuel, is it better to use diluted packaged fuel recipe or diluted fuel then package it

#

or maybe the only difference is in the power πŸ€”

median heath
#

If your sole purpose is making packaged fuel, and you won't be using it for anything else, use DPF.

opaque quarry
#

i will already be producing non packaged diluted fuel so im thinking it might make more sense to just have a packager?

#

looks like the only difference is the power, sorry for the silly question πŸ™‚

green dust
#

hey, good night, does anyone have an example of a 2 to 3 ingame balancer? I want to know how compact can it be

stuck iron
green dust
stuck iron
#

It could. How many per minute

green dust
#

it has to be at least 320 output from 480 input

#

this is working fine (apparently)

hidden roost
#

Looks neat too. No 🍝

river coral
#

I want to make a mega nuclear factory and I am not sure what's better. Uranium Fuel Unit or Uranium Fuel Rod?

fierce ruin
#

oh nvm

#

had a brain fart

oblique notch
#

480 on 2 belts, so 240 each belt. Each is split 3 times, so 80 per output on the splitter. The middle two get merged, for 160, the center and outer get merged on each side for 2x 160

oblique hollow
#

each belt receives 2/3 so it seems fine

zenith patrol
#

maybe not the best place to ask but how wide do the roads have to be for a truck a tractor to make a good turn?
Has anyone already done this?

oblique hollow
#

2 foundations most likely