#math-and-meta
1 messages · Page 580 of 1
@wind spade yes I know and sorry for that, and thanks for advice 🙂
Looking for some help with a bit of a complex math question regard overflow factories
I am making an iron overflow factory. I want it to make plates, rods, screws, reinforced iron plate, rotors, modular frames. I want to take the plates and send it to my reinforced iron plates, instead of making more iron plates for no purpose but for that. I am using no alternate recipes or anything like that. Is there a good way of doing this with the massive amount of plates I have going, how should be thinking to math this out... sorry kind of broad but I am a little stumped.
not sure where's the "overflow" part in that, but usually people just put numbers in some of the online tools and build the result
@wind spade won't work. I am sending all the parts to storage and then they will overflow to the asseblers to make more complex parts.
so if you empty the storages, you won't have any production? that sounds weird
I'd rather make some plates for storage and some plates for reinforced plates
I am also imputting 1870 iron ore into this factory.
if you're planning use smart splitter manifolds to send as many iron plates as possible into r.plate assemblers and only keep the overflow, then just make sure the amount of iron plates produced >= amount consumed and send em through.
but im not fully clear on the question
I guess what I am afraid of is that with the way I build overflow is it will build plates then rods then screws. It will fill up the assemblers for reinforced with plates first and then it will get to screws.
it's just much easier to build everything in ratio
if a machine needs screws, build enough screws for it
if a machine needs plates, build enough plates for it
etc etc
Greeny I understand what you are saying and to a point I agree with you and thank you for your advice. But I want to try to bungie jump and you are telling me how dangerous it is. I am just wondering how it could be done.
with smart splitters 🤷♂️ but it would mean that any loss of material (e.g. you picking up plates for building) would result in shortage of other materials (e.g. reinforced plates)
I don't know that you can set it up in a conditional way to go like, "if some iron plates overflow into the r.plate constructors, start making enough rods for the required screws"
other than sending the ingots to rods & screws from the start
Ya at this rate I think what I will do is under feed them by about 1/5 to 1/4 of the total amount of the belt. So if my belt holds 270 that would let 4.5 assemblers use them. So instead of that just putting down three.
that way when it tries to play catch up there is not as much to catch up to.
How long can I get away with having my max consumption being higher than production?
because max consumption ≠ consumption
I'm still only at ~5GW and am getting ready to turn on turbo motor production.
oh wait misread ur msg srry 
i mean you can probably get away with it up until nuclear, but i wouldnt reccomend it
Maybe I can get my batteries up to a TWh
Make some batteries
batteries will only delay the inevitable 
I'm running solely off of Geothermal atm
Ha nice. I've yet go build a geothermal generator
later game stuff
Bootstrapping supercomputer production off of 1GW of coal was... "interesting".
But the geothermal plants were a breeze after that.
And I only have to do refinery stuff for rubber/plastic
Trying to decide if I'll expand my diluted fuel generators or just go nuclear. Oh who am I kidding I'll go nuclear.
what program is this? ive been looking for one for a bit now
It's actually a site I made that I released yesterday :D
https://www.satisfactory-planner.net
A tool for planning factories in Satisfactory
Tysm!
@wispy elk a bus can do that 🙂
the first splitter on the right in that picture decides how much goes to storage and how much is used for other stuff and just like a manifold once its full it will overflow and be used for other production
if you use a normal splitter its 50% to storage 50% to other factories but you could balance that
could also use a smart splitter for 100% storage 0% other factories until full but i dont like that
the overflow iron plates then go on to the bus to be send to other factories
also works with >780 items by just adding multiple lines to the bus like your 1870 iron
for example this is 4500 quickwire being stored before going to other factories
i used https://docs.google.com/document/d/1_rXrJ8CWyjNExcayArby3HjRpDUXV5sd8QvFrdNZxBc/edit#heading=h.i4mh5jaa6ir1 to handle the different factories
High throughput belting using Belt Compressor Units or as i like to say manifolds of manifolds (insert real introduction here that wasn't written in 5min) 1 What is a Belt Compressing Unit A Belt Compressing Unit (BCU) is made up of multiple Belt Compressors. (see also https://satisfactory.fandom...
if your iron plate factory is far away you can also use trains to bring it to the bus (in the above screenshot you can see me doing that with 2000 copper sheets/min)
what happens if the overflow belt of the compressor overflows?
imagine having 4 belts to compress, but the 2 lower ones are empty and the two higher ones are full... in this case the compressor would populate belt 1 and 3 I think... not 1 and 2
then the factory stops
so more iron ingots are available for other factories and you save power
thats only the case if RIPs and everything else is full though
it would go from 4 and 3 to 3 and 2
you then need another to get it to 1 and 2
yeah
but thats never the case since you either only take out the lowest row or readjust the output to go to a lower lane to adjust for that
so unless you made a mistake you never need to transfer 2 lines far
I must admit I mostly use trains for "high capacity" transport of items...
im guessing that running a single bus, to gather and then feed every machine, down a large assembly line. Is a horrible idea, right?
well i did that and imo its the best way to build a factory
its just not that good early game with belt limits of 60 etc
once you have 480 or 780 its fine
#math-and-meta message
just talked about my bus 🙂
Tier 4 belt material is awful to make (Encased Industrial Beams)
ye i actually skip mk2 and mk4 and go straight from steel beams to alu
those also dont stack to 200...
this is what i tryed to build, with one dedicated bus for the ingots and another bus for the rest. To feed and gather off the same conveyer. But i cant seem to get it to run right. Using tier 3 belts.
amelie of the sea has a great video about how to build a bus like that
https://youtu.be/I4oysebwPz4?t=9456
0:00 The Discord Server has a list of topics for tutorials
0:55 Description of the Tutorial Save File
1:42 Oil Tripling Builds
45:12 Introduction to Bauxite Refinement
54:12 Water Extractor Placement Techniques
55:06 Alumina Solution and Aluminum Scrap Refinery Placement/Clockspeeds
57:59 The Most Common Mistake in Pipe Logistics
01:07:29 Petrol...
cheers
so I'm new to this game and I've run into a bit of a problem: i've been trying to make a main bus but when I try to use splitters to split off into production lines it just reduces the amount of resources on the bus, and the more splitters I use the more it decreases, splitter after splitter. How can I solve this?
which tier are you at?
have you unlocked the smart splitter already?
I'm currently in the process of doing that now
i'm not using buses but i would recommend setting up smart splitters with overflowing
have you guys noticed the tetris-like game in the HUB?
What’s the logic behind the overflow setting I’ve only started using it?
if other outputs are set, it will only flow out an overflow if the other outputs cannot handle the input to the splitter
wait isnt that how its supposed to be?
you split the resources from the bus to the factory
if you bus is empty at the end of the line that then means that youre not producing enough of that resource
i use normal splitters in my bus (atleast the <780 lines)
Oh ok
just think of it as a manifold
if your first machine isnt full (in this case your factory) it wont overflow so you need to provide more resources to match the demand
Any item that can't go to a splitter's output will be kept in inventory as "overflow" and one item is out putted in the "overflow output) whenever a fourth" unsortable" item comes in
well, i suppose so, but the throughput limit of mark 4 belts limit how much resources I can put through my bus
That's basic belt throughput math: of you start with 100 X/min on a belt, after splitting you'll have 50 on one belt, 50 on another, then 25/25 and so on... (Until the belts back up)
right, so how can I balance the demand for all belts in a manufacturing array so all machines are producing at max efficiency?
Either via load balancing or just keeping track of how much each of your manifolds needs and make sure you're providing enough
what is load balancing?
but how does that work if they just split 50/50
When you make sure each machine gets the correct amount of items. Lots of ways to do so
Opposed to manifolding, where each machine uses what overflows from the previous machine
Wdym they split 50/50 or 33/33/33
Also called the overflow method
If you have 60/min and need 30/min you split in half; if you need 20 you split in 3 instead, and so on for more complicated numbers
Sounds like you were having issues with belt mixing? 
i see
It can take up a lot of space and is harder to edit because it’s so specific which is why people use manifold
Sure, but also makes it so any factory can start producing at 100% almost immediatly rather than having to wait for hundreds or thousands of items to pile up in the machines first
Which is why I personally like it
You also reminded me that I accidentally had my coal generator factory on manifold I need to fix that before I power it up haha
Which isn't a good name 🤷 since overflow is a setting on smart splitters
so what would be a better name?
Manifold
People call it both I only call it manifold because of that reason
no i mean "the splitter overflows to the next machine"
curious if there would be a better word than overflow since i dont want to imply its an overflow splitter
People also call long conveyors bus, doesn't make them right 🤷♂️
And yet I usually know what they mean :P
No idea
Yeah, but it's never too late to educate them
Nor is it too late to stop being too rigid over nomenclature 😉
Everyone has a hobby 🤷
🚌
I have some 4+km beltways that are 6-12 belts across and I don't consider it a bus, just a consolidation of resources 🙂
That is a lot of back and forth... wow
alright, due to.... reasons, I'm going from packaged heavy oil residue to packaged fuel. I can do one of the following:
Unpackage Heavy Oil Residue [Packager x30] + Package Water [Packager x20] -> Diluted Packaged Fuel [Refinery x20]
-or-
Unpackage Heavy Oil Residue [Packager x30] -> Diluted Fuel [Blender x12] -> Package Fuel [Packager x30]
I'm leaning towards the first option, as I can set up a packaged water factory off-site for easier organization, but was curious what you all thought anyways
I'll need roughly 19 duplicates of the little module I've proposed anyways
Not sure of numbers but 2nd option avoids refineries which is nice. might be cheaper on power too.
while I'm all for avoiding refineries, I'm not sure that blenders are all that much better 😉
i quite like blenders, much easier to vertically build as well
at less than half the height. but if you go horizontal, then yeah refineries are probably easier
Certainly simplifies the diluted fuel process.
also depends if you have water nearby or if you need to move it...
this process also needs a lot of water, so I'll probably be reasonably horizontal regardless
1 blender is roughly 1 extractor and they are roughly the same size
hm ye i think id do the refineries
nicer ratio, less buildings and no pipes
i think I agree. it's the same input and result either way. what's all the packaged fuel for?
~45% for recycled plastic, 53% for recycled rubber, and <2% for fused modular frames
why package it though
because I'm using the Storage Teleporter mod, which means I don't need to belt/pipe stuff anywhere, but it doesn't currently work with liquids
ah
ah.
I can feel the judgement 😄
i'm confused about using it to make recycled plastic/rubber - doesn't that just eat rubber/plastic? presumably, the diluted fuel gives a net gain?
(I haven't got all the unlocks so i'm not familiar with these alts)
the recycled plastic/rubber alts are interesting in that they definitely do increase your net gain
it never does
recycled recipes are always strictly better than the basic ones, even without diluted fuel
basic recipe is plastic/rubber+HOR, recycled allows you to turn all that HOR into more plastic/rubber
even better if you just make HOR directly
for example, if I'm using 1000 oil to make plastic, I can make it [directly] into 667 plastic + 333 Heavy Oil Residue
thanks, was about to ask
if I first convert that 1000 oil to HOR, then use the various alt recipes [like Residual Rubber, Recycled Plastic, and Recycled Rubber], I can convert that 1000 oil into 3000 plastic [and no other byproducts]
oh wow if you dont have diluted fuel its actually most efficient to use the polymer resin alt + residual fuel/residual rubber
never expected that recipe to be used
for my current game, all of my oil is being converted to HOR 🙂
that's interesting! in my current map I don't have these recipes at the minute (plus i'm burning my residuals fuel for power)
i see more expansion on the horizon
well, all of my oil eventually, currently some of it is being used to power some fuel plants because I haven't bothered to set up nuclear yet
really? How? The tools don't give me that.
i just unselected diluted fuel on got this https://www.satisfactorytools.com/production?share=x2NXpnePANaRtuJuCSoG
still needs all the other alts though
oh interesting
also I tuned off water 😆
I've thought about setting up some massive packaged water farm somewhere, so that the rest of my factories don't need their own water supplies
my planner says that I'd need around 1086 water extractors, and that'd need something like 2172 packagers too
that seems a bit excessive 😛
water is available most places, so shipping it is usually pretty pointless, unless you really want to 😄
I keep running into an issue on the west side of the map where you're in water, but can't place extractors because there's no 'ground' underneath the water
Not worth it imo (not for effort nor for game performance) 
At that point it would probably take less and be more efficient "just" piping the water normally from local sources even if not too close
It might be nice for fluids you have smaller amounts of, but packaging water to me is the equivalent of sending screws via drone for pipes 😅
I send all my screws via trucks, thank you
And I bet you also power those trucks with batteries or higher tier fuels 
plutonium fuel rods, why?
Nuclear pasta, why?
because it's needed for T4 space elevator
Quick question, when you calculate input for ANYTHING. And you get a number like 22.5. Does it mean that you need 22 that runs on say 100% speed then a 23rd one that runs on 50% or is it the 22nd that runs on 50%?
22 whole and one extra at less
else it would be 21.5
to get the machine count, round up
the former
just think of it as you want 2250% efficiency in total
Oh I see, thanks for the help
good way of looking at it.
If you want to minimize power supply, distribute that 2250 as evenly as possible, too.
2250 machines at 1%
Would minimize the power the most, yes.
this is the kind of stuff you could use to explain the difference between CPU cores and CPU frequency
9 machines at 250 if you want to spend the most possible energy. 😂
you could spent 4 MW with one machine doing all the work but why be inefiicient when you got 3 other perfectly good machines next to it.
spreading the load
though unfortunately theres a point where there is no real benefit to spreading the load
For various definitions of "real".
is it true that some machines have a non-linear power usage increase at 250%
All of them and always, not just at 250%
so there could be a sweetspot where instead of overclocking X machines, you can add a new machine and save power (whilest having same throughpout)
a blind example, 3 machines at 200% uses more power than 4 machines at 150%, but they produce the same item throughput? is that the kind of thing talking about?
hmm
The two examples greeny and I gave are the absolute extremes, but every extra machine reduces power consumption by some amount.
It's just that often times it's like 0.05MW.
ohhh
So you have to decide for yourself how to handle it.
isn't there a way to calculate the power per item/machine amount ratio sweetspot
I'm not sure there is a sweet spot. 😂
It's fundamentally a trade between space and power.
this sounds like the premise for star citizen
theres no sweetspot
100 machines at 10% takes 25% power
10 machines at 100% takes 100% power
4 machiness at 250% takes 173% power
(thats the image i linked)
You can also be like me and just give absolutely zero shits about it. 😂😂😂
I round up and just leave them all at 100% like a monster.
That’s a heck of a lot of shards, and power usage.
yeah 😐
That's a like 4x increase in power for not much gain..
o
well the gain is you make 2.5x as much stuff
i think thats a pretty good gain
ya
if i had the shards i would too 🤷
Man. That's worse than me.
surely there's a sweet spot where there's the best power to item/m ratio
That would be everything at 1%
o
It's basically continuous from one end to the other.
is initial power usage dependent on the recipe and building?
initial power usage is the building power consum at 100%
e.g. 4MW for a constructor
i see
so i did the math
@wind spade wasn't kidding when he said 1% is the most efficient
blue line, higher is better
damn almost looks like
an exponential
mind=blown
the question is, what is the fastest speed you can use before it is no longer efficient
maybe 3%
4% is the first value where the coefficient is under 1
why would over 1 not be efficient
you start using more power per item per items per minute
i dont even know what that is , ima just call it the efficiency coefficient
Exponent equations drawing exponential lines? 🤯
stahp it 🤣
So, underclocked to 1% is EXTREMELY efficient? I don’t buy that.
yeah, even 3% is better
Efficiency seems to be a function of time, not actual efficiency there.
essentially i dont understand what i did, but it seems like what i did was compare the power per item to the items per minute
the higher the value the better, because it means you're using less power per item per minute
As long as we are all agreed this whole chart assumes one cares about power-per-item and isn't just building a nuke plant so they never have to consider power... 🤷♂️
i just like making charts 😐
you are reinventing a wheel
🥺
Enjoy making charts! I would never take that away from you.
But I haven't factored power as a thing since U1 tbh. 🤷♂️
me neither 😐
yeah make what you want, just saying that there's pretty much no new conclusion you can make
is it not relevant that 3% has a coefficient above 1?
it doesn't
Numbers being clean is my number 1, then resource efficiency.
doesn't it mean coefficients below 1 are less efficient than the baseline
the coefficient decreases steadily from 1% to 250%
what kind of efficiency are we talking about?
power? yes, more buildings = more power efficient
but this is on a linear scale, you can still see that it's not linear
it's not linear, but it increases / decreases over time (depending on which line are we talking about)
there's no spot where it stops decreasing and starts increasing (or vice versa)
so depending on what you're looking for, either 1% or 250% will always be best
yeah and how is 3% better than 1% here?
nonon i said that 3% is still a coefficient which has a gain over loss
1% is still much better than 3%
the coefficient being larger than 1 doesn't mean anything specific
hmm
it doesn't mean you're saving power?
because i'd imagine if it were below 1 then that means you're losing power
yes, you're saving power. But you're saving more power with less clock speed.
no, you're not losing power with 3% clock speed
4%
99% clock speed is still saved power over 100% clock speed
yeah
less clock speed = more power save
but there's no magic sweet 4% spot or anything like that
doesnt your coefficeint depend on the initial power?
but im talking about saving power per item
ye
so with an assembler its 4 instead of 1?
i dont know, what's the initial power of that
depends on the recipe?
that doesn't matter really. You can always just multiply everything by that number, ratios won't change
yeah
unless they messed up a recipe somewhere
could run every recipe through my spreadsheet to see if there's a ratio change 😄
how would it be possible to mess up a recipe
dude, i feel the beginning of this sentence in my soul. "I have no idea what this is doing, but it's certainly doing SOMETHING" this speaks to me
xD
any ratio you can come up with goes either down or up with clock speed.
well i mean, it just looks like it generally makes sense and corroborates what greeny said, so i guess it's right 
but like... that's just a curve of power per minute power*minutes/items^2 (im bad at math =()?
i'm confused as to the original goal
as I said, you can make the graphs as you want, but there's no real new sweet spot that you can find, it's either 1% or 250%
Because that's the most you can do..
if you're looking at lowest space/amount of machines
ohhh
and least building time
nothing new
don't drink and graph?
agreed
You've been drunk this whole time?
The last hour anyway.
Or maybe that wasn't literal.
why does it require 16MJ for one iron rod, but only 4MW at 100%?
what is the 4MW value?
are joules and watts interchangeable
is the total power a building uses 4+16?
no
not sure what are those letters really
you can't just use unit names and combine it with SI names
.-. that how i learn in school
P = E / t
for your thing it would be P = V * I, but we don't have that ingame
V = voltage, I = electric current
P = W/t
what's W
P = U * I
P = deltaE / t if you wanna be fancy about it
P = I^2 * R
but still, we digress
P = U^2/R
P = power
E = energy
t = time
V = voltage
I = electircal current
use proper letters, otherwise it makes no sense
U is volts
V is voltage
The I in current being silent and all. 😁
P is watts
P is power
Currient?
watt is unit of power
who the hell is teaching you basic physics dude, we're going to need to have a chat with them about nomenclature
but P is not watts
Are... Are you Greek?
the one on the left is the letter that's used to define what we are talking about. The one on the right is the unit of said thing. You can't mix the two letters
so i guess smh at this then
Looks Greek to me. 😂
hmm yes 
in satisfactory (also IRL):
P (power) = E (energy) / t (time)
in units:
1 W (Watt) = 1 J (Joule) / 1 s (second)
no other combination is "correct"
so you can't do W = E/t
or anything like that
because then you're mixing units with non-units
this is the problem with having learned electrical in greek, all my equations knowledges are messed up 😐
Weight = Energy / time. 😁
is W even weight?
weight is kg
i just found this, the {W} is work
according to wikipedia, symbol for mass is m
that's unit, not it's symbol
And the symbol for weight is W....
I thought you were talking about mass, mb
i think weight is measured in newtons
I said weight though. 😂😂
if you want to lose weight, go to the moon
isnt that force_
Weight is force..
your weight is the force dragging you to earth by gravity
a lot of people talk about "weight" and mean "mass" 🤷♂️
Wouldn't've been a very good joke then.
websites that do this need to grow up
fair. Just saying that a lot of people say "weight" and they mean "that thing that's measured in kg" 🤷♂️
ye, imagine measuring if you lost mass by actually sitting in a tub and measuring the volume displacement
Conveniently, I measure it in pounds. 😁
for example... satisfactory wiki
Are tonnes a unit of mass?
ye
I assume those are metric tonnes, so 1t = 1000kg
never heard of dalton 😐
it's useful if you don't want to calculate with 10^-27 🤷♂️
huh, TIL the AMU has an actual name
arithmetic multiplier unit
what is the name
the dalton
is this used in carbon dating or such
the atomic mass unit is what i know of as the "one twelth of a carbon atom"
more a cheap measure of proton mass for calculations
please stop spam
also this channel
my graphs was doing that already
they were at least vaguely on topic, not like 5 emojis
the 5 emojis were essential to the normal functioning of this math and meta member
*emoji *
what do you mean vaguely 🤨
👋
Mathematical analysis of alternate recipes
how much do you guys prioritise efficiency in your factories?
do you guys try and make sure you only put in as much as you're using or do you just cram it full until it works?
depends which kind of efficiency
i mean, making sure that there is no excess
everything you put in is used to make the products with no remaining raw resources
i mean, i prioritised making things efficient in the factory i designed to automate smart plates for phase 1
but it was a bit tiring and took a while
working backwards that is
and the moment you add more resources to it, you begin to overflow with the raw resources
do you guys just let that happen or do you rebuild to accommodate for the new resources?
or just add a new section to the factory?
I usually have a factory that produces final product. I don't chain factories, always start from raw resources and end with a product that goes to a storage
I, personally, don't find this valuable.
what was the ratio of coal gens to water?
3:8
legend, cheers
I also build satellite factories, whenever I plan one, I balance between the output I want and the resources available, so that I will use resources efficiently, but that doesn't mean its always all used up perfectly, because if you build something complex that needs a lot of different resources, its impossible to use all of them 100% in such a setup (often will have iron left over for example because another more precious resources is the limiting factor). And once such a factory is done, its done. If I happen to need more of any of those products, I just make a new factory somewhere else
Or 2:13 if you're like me.
i keep my factories largely modular
so, as the simplest example, making mats for myself, i have a setup for iron plates (a single constructor), and a setup for reinforced iron plates next to it (assembler and multiple constructors). the first setup doesn't feed the second, they're just separate and have their own power switches
so setting up new manufacturing for new items is a matter of building more, not often altering the existing ones
I prefer smaller factories and lots of transport (more fun for me setting up transport than making yet another system of constructors and belts). Otherwise, lots of relatively small factories, typically getting inputs from a few very scalable bigger ones (like steel, aluminium, or oscillators late-game)
#TeamMainBus
it's trickier to get modular with more advanced parts, though. building an entire computer factory, and then also building ANOTHER computer factory to be part of your supercomputer factory... that's a bit ugh, so I'll bundle them together as one facility that makes both (and/or more)
smaller factories approach also had me use nearly every alt recipe once in a while
as some rare ones do really well in a particular local setup
these high-end composite parts like supercomputer, i'll usually just make at my central storage area, where all the computers etc arrive, and I just need a manufacturer to put it all together
especially for super computer, you dont need that many of them, that one manufacturer is typically enough even
depends on how exactly you're doing that - I mean, stuff like crystal computers is dead easy to make, so if you have a big oscillators factory already built, computers stop being complex to make
sure, but even then, that's tying in the computer factory with the oscillator factory, so one is dependent on the other.
which works! but it's different from a fully modular setup where you could, ie, switch off the production for one part without affecting the others
fully modular either means you build everything in triplicate, or you dont really build anything big until you have progressed through all the tiers already though
or you try to plan way ahead for things you cant build for a long time to come, which in my experience just never works out 😄
also it means there's still a lot of transportation going on, but on the raw resources rather than intermediary products
modular things such as switch from iron rods to steel rods is very easy using stuff like a bus of trains
you simply switch the inputs
Train busses? Now that's innovation
Apart from the fact that stations take up 1% of the entire fucking map
Just spent like over a week building a setup for 30 nuclear plants from start to finish, just to watch the 5 splitters not work 😭
1%, what? I get that they're big, but not that big. Unless you mean sheer number or something.
Ok, I lied the 5 splitters work, just hard to tell with something you're only making 6 of per min. I had a blender not dumping sulfuric acid and it ruined the perfection
so correct me if im wrong, but through trial and error i understood that i cant just supply my 64 coal generators with 24 water extractors because its 1 to 1 ration and now i need to adjust to the fact that each generator need 50 water per minute to actually saturate the line so i will expand it to 72 gens to 30 water extractors. Please tell me im right im about to expand it tomorrow
Each generator needs 45 per minute.
So that is "correcting you".
Yea thats how i calculated it right now, but it doesnt keep my generators running smoothly, and i think it's because i have mk2 pipes feeding 13 generators and giving excess 15(in theory) to the 14th gen and thats how i got them set up, but maybe fluid system in this game doesnt like it
Pipes don't work like conveyors so you will never precisely have any amount going where you want it.
You have to regard the system as a whole.
Fluid systems don't like to be max flow rate unfortunately. best way is to do 8 coal gens to 3 water extractors with a mk2 pipe and you'll never have to worry about not having enough pipe capacity, and the water will cleanly run the generators
And yet the valves only work properly on full pipes.
of course
Unsure what you mean?
I always slightly over produce because full pipes are happy pipes.
I've always been told to not to expect 600/min out of a mk2 pipe, it only reliably outputs more like 570
Flow rate and pipe fullness are different entities for one.
Also yes, mk2s don't behave at max flow rate.
Yeah, I guess, I didn't mean fullness, but flow
Which is why if I need 600 I just use 2 mk1s.
But you said "full" 😭
usually the amount of fluid in a pipe doesn't mean as much to me as the flow rate so I don't even think about that, sorry
Amount in pipe affects things like valves. So it is a good thing to consider. 🤷♂️
I'm still waffling on my 12x Blender + 60x Packager vs. 20x Refinery + 50x Packager for making packaged fuel
the second is a fair bit less power, and won't require any pumps either, but refineries are bloody huge
Ok got a lot of things to think throu for tomorrow, since i clearly dont understand everything about fluids, awesome
Thanks for help everyone
I have a m2 miner on a pure coal node, it makes 240 p/m and I need 75 p/m. I would like to split it and keep the unused coal for something else. How would I do it?
put a splitter on it?
yea but it would split it evenly
and your 75/min line will eventually saturate and everything will go into the other line
example?
So you send 120 to the left and 120 to the right
and the 75 side fills up because you're overflowing it
once it's full, any excess will go through the other side of the splitter so you'll get 75 from the left and the rest to the other one
ok
so rn I need the 75 p/m coal for steel
so once the floundry fill up
it would just fill the unused line up?
unless you're limiting yourself to 120/min belts, in which case your miner will start being idle because it's blocked by the belts
I can make 270 belts
would i have to use 240 belts through out the whole build tho?
Get your coal going and make mk3 belts
I have another set up for beams
you'll need mk3 on everything but the line going to your steel
since that will never have more than 120/min
aight
so I can just use 120 belts for the 75 p/m line
Could I just sink the unused line until I need to produce something else later?
I mean sure, you can always do that
cool thanks
I'd make more coal gens or bump up steel production though
I dont need any more coal gens at the moment
Im probs gonna have to make another 600 mw coal set up cause I may run out of power by the time to getting fuel power plant
If you're gonna do that, I'd suggest getting smart splitters and using one.
yeah smart splitter sinks are great. Playing on a persistent world, (not dedicated server, just always up) we've got smart splitter sinks for almost everything we make. Fill up a couple industrial storages so you always have a stash to grab, and once they're full, it'll send the rest to the sink.
Just need to set one leg to "overflow" and it'll do that
@wind spade With your helpful tools, I managed to set up a big factory for reinforced iron plate. It have been very interesting lesson along with setting up both mainfold and balancer. I spend most of time designing the balancer carefully. You can see how complicated it start to get. As shown in the screenshot, that was only the beginning, it get more complicated as I reach toward the final steps.
By the way, I have an idea for your SFTools project, after seeing how many mods are out there. So here is an idea, what if you add a feature where you can upload a txt files that read add-on machines and take account of that. For example, for vanilla SF, I use SFtoosl regularly. However, for modded version, I would upload the notepad files containing of each factories created by mods, then SFtool takes it into the calculation.
That way the community can create .txt files to be used with SFTool.
For the far future, I plan to have mod support and work together with mod community to make a way for them to add their mods to my tools
That is noted. 🙂
So, something I noticed almost completely on accident building up nuclear power.
- My plan for nuclear power involves a steel/iron wire foundry at the Blue Crater.
- While it uses a lot of steel pipes... it only needs them for stators (https://www.satisfactorytools.com/production?share=Dufprw5SWkdfriegS4py)
- Ergo, I can cut down heavily on the number of train cars needed to haul the output to the main plant in the swamp by making stators at the Blue Crater. 1100 steel pipes and 2928 wire becomes a much more easily transported 366 stators, saving at least two freight cars.
I find it notable courtesy of how I usually wouldn't think of transporting a part as advanced as stators via train car; I'd be much more likely to transport the steel pipes and wire if I hadn't noticed "huh, that's funny, I literally only use pipes for stators here".
thats something one should always consider before shipping something high volume like wire, or any product .. what do i need it for, and can i make it less volume in an easy step?
i tend to not ship anything below like tier 4 or such
that's why I typically don't haul pipes, ore, or ingots (aluminium/copper being the exception as it typically needs to be hauled closer to each other anyway)
it's usually simpler to haul stators (and control rods too, by the way, easier to have it separate from nukes, as they have other notable uses)
@wind spade is this just a weird fluke of the linear programming that it would find a path which creates a byproduct which has no use in the overall scheme, because it doesn't want to make less steel beams?
You probably should link the plan so Greeny can look at the whole thing.
i'm thinking the number of inputs/outputs i'm putting on the thing are causing the hiccup
but like... whytho
It shouldnt make those at all but i guess you maximized something?
Maximize is very odd in that it doesnt care at all how it gets to an end result
#satisfactory-experimental message
Max Uranium (that I can be bothered to get)
When building nuclear power plants, you'll realise there's a very limited amount of uranium:
• 3 normal nodes
• 1 impure node (in space more or less)
because for a uranium fuel rod factory, it takes 50/min for 1 manufacturer to work at 100% efficiency
and so if 1 manufacturer can power 2
1800 ÷ 50 x 2 = 90
Water
This one's only a few sentences long. But to put it basic, each power plant requires 300units of water/min and since I have 90 nuclear power plants
300 x 90 = 27000units of water/min total
and since each water extractor at 100% extracts at a rate of 120units of water/min
27000 ÷ 120 = 225
alternatively, you could find out that nuclear power plant : water extractor ratio is 2:5, then you could do
5 x 45 = 225
Also I'm dumb so I didn't use satisfactory tools for that, just a caculator
mafs
no maximize used, numbers are tooled for using one normal uranium node and a pure/normal sulfur node, and some inputs from other factories
almost forgot
since a pipe MK.II can only transport 600units/min max, I have to have 5 water extractors per pipe, hence the insane amts of pipes instead of merging them
It probably has no idea what to do with those other inputs
If it only needs like 5 out of 6 thingies it will do whatever it feels like with the rest
yea, the problem is without the other inputs specified, i have to do a hell of a lot more work sussing out which specific things are needed in the main factory
I like how u 2 are chatting then I just drop an entire goddamn page about water extraction for an immense nuclear power station
How is the impure node in space?
you could also overclock your nuc's to 250%, have them use 600/plant, and then oc your water extractors to 250%, and have 2 oc'd extractors to each plant, and cut your total plant numbers down to 45
eh, I'm trying to keep power shards at an all time low
if youre determined to set this up sure but max uranium is like max copper or max iron in my opinion
its fine to go for less 🙂
yea, there's also the "what are you going to use 585 GW of power for" problem
hypertube cannons
a lot of hypertube cannons
and other projects in the future
thats like 60,000 hyper tube entrances
you can fly to the moon with that 🙂
also I just did the math, 225 GW of energy when it starts going
of course water is only the tutorial battle
the real battle is nuclear fuel rods
remember ficsit does not (make) waste
sink your rods
sinking perfectly good power capacity is the biggest waste though!
but it comes at the price of having "renewable" energy, if you can call it that
I'm making my design a lot like I'mKibits'
but not copying it, just taking inspiration
gimme a few mins and I'll run over and take a screenie (I'm in the middle of the cherry forest and it's at the west ocean)
i went with 40 nukes since that was way more power than i needed
I mean go big or go home for me
nah fuck that id rather have fps
i hated playing at the end with 20 fps
nothing
its what you do with the power xD
pretty sure its least machines/power
atleast if you include the generators aswell
Heh, which is why you should AFK in a safe place.
ffs I died, gimme a min to restart bc my game crashes when I try to load a save while in 1
I've gotten killed a few times when I thought I was in a safe spot though.
I mean I ran into 3 alphas, had no jetpack fuel, and accidentally bhopped off 2 cliffs
I ran a damn gauntlet
Ouch.
it's probably because input is considered weightless, so it just tries to make use of it as much as possible
I'll think about how to solve this
maybe giving input a weight of something like 1e-10
okiedokes, figured it was a odd blip 🙂
it's so hard to get a spot where u can see the whole thing but the water extractors aren't despawned
that's how large it is
if i manually disable versatile frameworks it does go back to spitting out the path i was expecting
finally got a decent angle, this is as good as it gets
so the way I've set it up is there's a space infront of each 2 rows of nuclear power plant, this is where the uranium fuel rod factories will go
and the factory "sectors" are divided by the pipelines leading into the rows of nuclear power plants
so basically imma make a basic design of a uranium fuel rod factory and copy it 45 times
"and copy it 45 times"... want to break ImKibitz 1 million Waste problem? 😉
So yeah... 50 fuel generators to consume all the residue from 20 rubber and 20 plastic refineries??
just made a 640 p/min wet concrete set up
moist
makes me wonder how it is you arrived at the plan to have the nukes near the water but not surrounding the water extractors
nuke, extractor extractor, nuke, extractor extractor, nuke etc
yea I'm aware
https://satisfactory.fandom.com/wiki/FICSMAS#Crafting Hm, why is the power consumption in MJ/item?
well i dont think anything is dumb if it works
you could have built it any way you like, i was just wondering your thought process
I mean the design isn't dumb it's me as a person
🥺 don say that
also just wondering, how the hell am I gonna do a decent train, I've already got a great start for a uranium one
1 sec
you might wanna begin by determining how many resources you will need per roundtrip
yea I'm just uploading my save to SCIM, will show a screenie in a sec
a screenie :3
screenshot whatever u wanna call it
this is the railway so far, only goes to 1 uranium node of 3
oh also the railways don't intersect, they're at very different y levels
(please ignore my cancerous plastic factory in the middle top)
I built my nukes further south of there 😄 very much a work in progress because I still lack stators & AI limiters.
holy shit
yea I'm not the best at this game, it's quite easy to tell that
omfg I need to up my game
good christ
This is my control rod building
mhmmm
pretty architecture
very neat
well the thing is
everyone will start over at some point
just play small and building up to larger projects later
Definitely, and each time carrying over lessons from earlier playthroughs.
I don't move uranium by train though, the concentrations of uranium at the stations and the train itself create massive hotspots, It's less dangerous just belting it, you can be within 8-16 feet of the belts and barley get a chest x-ray.
I mean, how bad is it?
I did give a train station a go and this was the result
that isn't too bad
The picture in picture at the bottom right is the way lesser radiation at the mine.
I mean, if the radiation is coming from the train station, then why isn't it centred around it?
This room processes all the worlds uranium, and even this isn't even 1/5th as radioactive as the train station managed to get.
Moving radioactive things via train imho isn't a good idea because the storage bins fill up creating giant hot spots between train journeys.
also all of it? even the impure node?
Even the impure node.
dayum
2100 uranium,
nice
Heres the impure nodes mine 😄
How would you balance something 3/4? I'm asking because I'm prepping for the iron and copper ornaments, of which I'm doing 6 foundries each, which comes out to 12 smelters for red and 9 for blue (which LCD to 3/4, well, 4/3 in the order I'm writing this), but I'm not sure how to balance them because while the usage of iron and copper ornaments is equal, the production line certainly isn't.
I'm not great with balancing since I manifold everything.
Thanks.
Actually, I meant belt balnce, not 3 in, 4 out.
This is the plan of that room for uranium processing, it's pretty vertical, the refineries are above it and water extractors are above those, only the concrete to the left is in isolation.
Maybe I shoulda said load balancer.
I haven't even tried to load balance since my first save, those constructs always took up a ton of space when I found inline split/merge much simpler.
I guess then.
How did you get this kind of map ?
When it doesn't freeze or outright error on loading, the satisfactory calculator interactive map (Scim) https://satisfactory-calculator.com/en/interactive-map
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.
It's a handy tool to see the lay of the land, I find it damned slow to load my save though.
Maybe it's your connection, I don't know XD
Very specific fault since everything else including 4k streaming seems to work v0v.
😂
that's cool as heck
do you do architecture as a major or something lol
Nope 🙂
you could 🤣
how do you get your inspiration
how do you plan things to such level of detail
how do you *
Probably the Metropolis film. 😏
Good question, I don't have much of an answer though because I honestly don't know.
you have
the touch ✨
I often find myself spotting even the small details that don't look right to me, such as the conveyor lifts looking unsupported when reaching up to a land bridge.
you would hate my factory of flying manifolds 😐
There are some who hate that I build beltways under the world, we each do things our own way 🙂
with the new conveyor holes etc i now do a lot of 'ceiling' or underground work. did a bit before, but it wasn't very clean
Work in progress limestone shaft for the nuclear industry, I still need to add quite a lot to consider it done but my mine shafts are usually pretty clean, even with the whole going under the world through the ground thing.
oh i see
Four limestone, two iron and a pure coal being sent below the world.
how do you spend time on aesthetics and structure before you know what your factory plan should include, or do you use external tools to plan the factory first before that, or do you just building as you go along and change everything if it becomes necessary to?
The aesthetics get added on last because I have a bad habit of expanding on my intitial profile which changes the floorplan a lot.
Profile as in the initial design of the factory input and output , problem with it is sometimes mission creep, when I decide that structure needs to do more like outputs to an extra facility.
😮
More recently my concrete plant for the nuclear setup expanded by 200% because I decided to use one place for uranium fuel AND plutonium processing, because I was far along with the job it meant a fairly big demolition.
owh
These things happen, one building for the job is cleaner than several all doing the same thing.
i see
The mess happened because I didn't look far enough down the production chain beforehand and see the extra concrete usage, same with control rods.
yeahhhh
i also didn't know what i needed aluminum for until i got into nuclear
i tried to hold out as far as i could without using aluminum or oil but then i needed them
Oil can be quite the rabbit hole , 1800 oil? doesn't seem much, just two pure & two normal , makes 4000 turbo fuel, yeaaaaahhh , that feeds 888 power generators and the infrastructure for it all is gigantic.
The inside of one of this games largest turbo fuel plants because I let that 1800 oil get away from me.
The numbers seem harmless on paper, then you spend three weeks real time building it out, the scale starts to sink in then.
🤣 my god
Tried it in one of the planners?
That one I built on the fly, the project really got out of hand quickly.
Thats the map of the facility.
pretty sure you should be working in the factory architecture industry xD
Must be mulltilevel as that looks compact for 888.
Question, is it better to haul iron ore to a central location to smelt it and then ship it out to other satellite warehouses for use, or should I smelt on site and ship out to satellite warehouses?
It is on three levels overall, oil & water at the water level , refineries & gens are on the top two floors.
I was kinda thinking of trying to have single-purpose hubs
you know, smelt ore here, make screws here, etc..
Smelting on site might be better due to the ore to ingot ratios.
It definitely doesn't look very compact when trying to tour the place though, the draw distance ends before the plant does..
ok, what about smelting on site and then shipping ingots to a central location for distrobution?
noice...ok cool
That's basically the implication?
there's some exception to the rule
steel needs raw ores from separate nodes, i.e. coal+iron
which means you can't make them at the site of any one node
Coal, not copper. nudge
ehhem , fixed
true
i opted for the less efficient route and shipped all my raw resources to a central location
I guess I'll have to ship iron ore and coal to a central location for steel
There's some spots where that's possible though, like the western area of Northern Forest and there's so much iron that there's usually some iron close by to wherever coal is. But yea, it may not always be possible.
Leave room for regular iron smelters in case you unlock solid steel, you quite literally get 50% more steel ingots for the same resources in for the added step of smelting iron ingots then foundry.
it looks awesome tho
greeny might be able to help with that
🙃
I'm thinking the iron alloy
Pure caterium is useful I guess. Haven't used pure quartz yet.
Mainly just haven't needed to yet.
i never really paid much attention to the efficiency of recipes until recently, and even then it's relative to what you doing
yeah, i think the caterium is probably more useful
decide which one will be most useful to you 😉
Pure quartz can help also if you're going mad on crystal oscillators for any reason.
see i knew you could help, greeny 👍
first increases crystal yield, second increases caterium yield, third increases iron yield at the cost of extra copper
can never have enough oscillators
I find the increase in iron less useful than the other two, it's just so abundant.
it's not about iron being abundant on the map, but locally
if you used all iron nodes near your factory and have 3 copper nodes unused, you can use them to boost iron, instead of transporting extra iron from other locations
it is indeed quite difficult to physically travel to every node and collect all the resources on the map
True, I have a habit of running epic beltways either via tunnel or land bridge so "anywhere on the map" to me IS local.
what is a tunnel
A passage underground.
how do you ..
wow that is fancy
you absolutely sure you never were an architect? my goodness 😅
give this man a medal
The chief method of going under the ground
so you see the ground clipping for a moment as you pass through it ?
You do need to take any terrain with you though because there is nothing but the void down there 😛
You can clip a ramp in to the ground, then hyper tube on to it. as long as you have a power point and tube ring accessible from both sides you're golden.
Some do
in my opinion i see no harm in building the entire factory under the map
it would just be an underground bunker
Some who do use a save editor v0v , I consider THAT to be cheating, bashing through the ground is just done in-game even if it isn't entirely what the game has in mind, it isn't blocked.
There is very much real harm if one goes too far down
we can call those the radiation decks
and send all the nuclear waste down where the pioneer can't get to anyway
My uranium belt tunnels are on the Z axis baseline, just 1m above the damage zone.
the water extractors don't grid snap properly and it's driving me mad
does it not let you build lower than the damage zone?
Don't do that, better to reprocess and sink than store nuclear waste.
hold down Ctrl before placing
The first water processor doesn't snap, only subsequent ones do, and they snap to the first.
it doesn't snap to the foundations and so I have to spend 10 mins making sure the water extractors fit on a perfect scale
yeah i'm sinking plutonium fuel rods, but i was just responding to the message about the damage zone not being explainable if you build too far down, so i said as a joke you can explain the damage zone by making it the radiation zone
"oh you can't go down there,you'll die"
it adds an element of realism to building under the map, you see
My uranium processing to produce encased cells is under the map, in fact it's under the central uranium mine with all the others belted to that spot.
ah
well yeah, i would perhaps avoid the waste in the game by sinking plutonium fuel rods either way because it just bloats the save
I had an idea and idk why my smol brain didn't think of it before, just build out with water extractors and dismantle the ones leftover
I know what you mean, I demolished a huge nuclear tomb before it was even used because I decided to go with waste processing instead, that place took me hours to take down.
im sorry to hear that
relatable, I'm in the process rn
don't be, at least I didn't have several million nuclear waste reminding me that I had an unsustainable power gen 😄
would've been simple to do in SCIM 🥺
you adjust the altitude slider and then mass delete everything
That comes back to the whole save editing thing that I avoid though.
mhmm
i would argue its alright to undo mistakes in the same way as you could have just loaded an older save
it's giving yourself an advantage in the gameplay progression which is intrinsically cheating
the game wouldn't have given you the option to load older saves if it didn't want you to have an easy way to undo mistakes
I've only used SCIM save editing once and it was bc I needed like 70k cable and all my cable storages were empty, but it was for a project I never did so I binned it all so technically I never cheated, well, never took advantage of it anyway
The pile of materials from 10,000 industrial cans & the connecting belts, walls and frames went in to a sink.
are you telling me you made the entire factory from the tutorial onwards without mods or help
you're actually making concrete to build foundations?
This isn't my first play through, and this one has been my active save since update 3.
Making concrete isn't exactly difficult, by the time I use what I have on me, the industrial can nearby is refilled.
all in favor of making it so at least the EA version only gets updates at most once a week, Please react to a checkmark to this post: ✅
Wait.... Am I playing the game wrong? 😂 😂
i made everything free because i play creative mode 😅 and i still suck at architecture despite that
what, you don't wait until plastic to make foundations? xD
Huh? this game doesn't have a creative mode, a mod I guess?
u guys make foundations?
watch some build guides by ImKibitz and TotalXclipse. I have done it and it worked wonders (I also learned Redstone and building in minecrift from Grian and MumboJumbo)
no save editing lets you disable costs from within the save file itself, it's one of the debug values baked into the save file which can be toggled
Yep. Pak Utility is the most popular one
Too much risk of bricking a save for me for something so trivial as build materials that are already infinite imho.
i always back up the save and then edit it, download and load it
if the loaded save works, i continue playing, if it doesn't, load the backup
you can do all that from within the game since it gives you the option to select what save you want to load
The only caveat with my build approach is there is a belt snaking from my plants to a can that I keep moving so I always have resources 😄
save editing saved me hundreds of hours of grinding
im a creative player, not interested in grinding
Meanwhile I play on a dedicated server, and it doesnt really support mods yet 😄
im sure that would make for a cool timelapse
Watching a can get taken down and moved as I shift my construction site huh 😛
yeah cuz it looks authentic
it must be a big problem if it's splitting your belt
8/8
i need to split one belt into 11 belts evenly
well, a splitter has 3 outputs and one input
I think you might be better off doing a manifold.....
they asked for even splitting
would the manifold be balanced tho? i need it to be even for a production line
I know, but it'll be complicated for sure.
complicated is no issue
It doesn't take much to keep advancing the can & belt, ripping it all out when I'm done building is the only real downside.
As long as the input matches the demand, you don't neccesarily need a balancer.
well im trying to set up 22 constructors at 100% clock speed all making concrete
Shouldn't be an issue.
i just dont know how to split one belt into 11 belts evenly
11 is one of those numbers
I just set one up thats got four rows of sixteen, the input for the place is just short of 708 per row.
if it were 20 constructors id be fine but 11 is an odd number
You could like, do it branching style, probably not the most efficient, but....
EFFICENCY AT ALL COSTS
sorry didnt mean to shout
i dont really wanna do branching if i can avoid it
i wanna make sure all the hungry hungry constructors get enough to eat
Really though, doing it branching type and then routing the extra belt back should be efficient.
Do you have mk5 belts?
ye
I'd probably go with wet concrete if you have a nearby source of water rather than constructors.
Why not manifold it, two rows of 11, those belts will do the 495 easily enough.
495 each belt that is.
if i go manifold wont there be some constructors that get less than other? (im kinda new to manifolds and splitter arrays)
is this the simplest way to divide by 11 evenly
Credit to : @wintry aurora for the suggestion
Unless doing max clocked, you're still look at merging some miners to get each feed belt to the 495 though,
I don't know if it's the simplest or best, but that was my suggestion.
yep
i have two MK2 miners both on pure nodes
That'll be more than enough.
Should be 600 per miner if you have three power shards, you can adjust accordingly to the needs of the concrete plant.
@wintry aurora how can i be certain that the extra output on the right side of the array will route evenly?
i not really well versed on how mergers work
It'll fill up then the whole thing will output at full whack np, I exclusively manifold and haven't had any issues with ramp up and production yet.
this is a manifold?
Thats pretty much it, some get more dense with parallel lines just like that but its generally the same.
the opposite of manifold is?
I really hate bottlenecks so i like to avoid manifolds when splitting where i can
The opposite is a load balancer.
i like load balancers despite being more work
ill try out the drawing that james posted and report back
who is james 
I've always fallen flat with the load balancers, and the extra space always bothers me.
jtheweak is the one that posted the drawing.
ohh i was reading smjjames name wrong.. i thought smjj was an acronym
james the weak 
but it was based on your suggestion
I was actually going down to splitters with two belts going out, but that's probably an uneccesary step
I know and that's fine.
The whole thing is a combination of my name.
hi james nice to meet ya howyadoin 😁
Sure, hi. lol.
64 constructor concrete manifold, each in belt is just short of 709 limestone (four of them)
I present to you, the PolySplitter, adjustable value of outputs from a single input, perfectly balanced on all outgoing ports
I think of load balancers, then think of this fuel rod facility! , 54 manufacturers, I am NOT going to try load balancing THAT , it's big enough with a manifold! 😛
Plants that big are just the cost of aiming to run 105 nuclear stations.
I present to you, the PolySplitter version 2! (the first version was a terrible design 😅 )
Nuclear alley, still wip
im gonna be your biggest fan 🤣
Even this incomplete campus shows just how much you need to build to support the nukes.
anyone knows what is the minimum separation between tracks to keep them separate blocks (aka train no crash)?
Sorry bud I don't know, I didn't get far in to trains in spite of my initial plans 😦
1 rail/foundation works fine for me
How you have nukes without railways xd?
trucks
There's a mkl5 belt for that 😄
wtf is mkl?
I don't use drones, just belts.
makerel
typo 😛 , Mk5 !
there's a sorta hitbox which would equate the width of two trains if they were on both tracks next to each other
you have to imagine the separation of two rails needs to be wide enough for two trains to pass each other without colliding
although im not sure if trains collide if they pass each other on two rails close enough together from opposite directions, they probably do hence the rail grouping mechanism
I wonder when Let's game it out will have an area filled with crashed trains, and how many train wrecks it would take 🙂
crashing drones when
Holy being of your approriate religion. This is way uncomfortably TOO CLOSE, but they pass 🤣
[the rail 'railings' are actually clipping each oither]
That so looks like it should be a wreck 🙂
Are they separate blocks though?
Nope, but the little rail actualy gets power from... somewhere???
Probably the rail it's touching. 😂
do they crash?
oh they pass and clip?
Scrape past with a shower of sparks (and then derail)?
well that's what i'd have been half expecting
Trains go through fine without derailing, but rails are considered single block. Keeping them 1 build step away from each other is needed for separate blocks
[incidentally being the distance where train brakes no longer clip each other
as i suspected
but they should derail if they are close like that
i guess they let the hit boxes a little loose
tribute to @cinder silo
Any idea when/if they are going to fix the 2m/1m corners being rotated wrong?
I just demolished and rebuilt all mine, same with half the side-doors I have flipping around.
Urgh the side doors, half of mine were flipped, I discovered that to my cost after several damaging falls, the ladders were on the other side!
yo, is there anyone who has played with particle accelerators and knows how their power consumption behaves in relation to clock speed?
I'm looking for answers to these questions:
- does the min/max consumption increase the same way as normal consumption based on clock speed?
- does the cycle time scale with clock speed? (e.g. cycle time is halved for 200% OC)
- is the cycle linear (iirc it is, goes min->max linearly and repeats forever)
OSHA would like a word why the other side of the door opens into void
the USCSB narrator: It was a cool September morning when a FICSIT employee drove in to begin his shift at the Exoplanetary Mining Facility, which unknown to him, had recently been subjected to a disastrous geological event that left many of the facility's underground entrances hanging over what used to be solid ground, but now only a void into the abyss. The employee started on his way down into one of the facility's underground levels, and not having been made aware of the recent geological activity, swiftly swung one the entrance doors wide open, took a step forward without looking down, and plunged to his untimely death.
Train trivia: What happens when train arrives from direction you are looking from? The blue loco is personal transport/manual.
I'd say it waits because it goes by shortest route
fortunatelly not, it goes by right path that is empty
I see a blue wall of fog, not a blue locomotive. Edit: nvm
isn't that the complex block thing
it's the same block but it allows paths to be taken if they are clear or such
i watched the youtube video explaining it but i forget the terminologies 😐
what i would like to notice here, is that path signal allows the other train to enter the block before previous train cleared it. it is suffieicent the previous train has left the junction (with some clearance), so if there are two colliding paths, it doesn't wait for the colliding path to be fully traversed, just that it own path is clear
Math question. Does anyone know at what rate does belts pick up resources. Not the speed or the amount they can carry but the tickrate speed they pick up. Is it the same as the amount they carry or is it something else?
most likely fps related
I'm assuming g at the 30 tickrate server and a belt 1 can carry 60 per minute that is 2 per tickrate or one every 0.5?
So since it can't go in smaller amounts than 1, I'm assuming they go 2 per tickrate or 10 or whatever the number might be?
iirc it's tied with fps, so if you have 60 fps, then it's 60 times in a second, or 3600/min 🤷♂️
"How low fps must be for mk5 belt to start loosing item throughput due to insufficient ticks, is left as exercise for the inquirer"
that assumes it can lose throughput due to insufficient ticks
since you can just calculate more items in one tick 🤷♂️
Does the game do that though? I heard people talking mk5 looses throughput at lower fps.
mk5 doesn't need low fps to lose max throughput
and it's caused by decimal imprecision
do you think its acceptable to build 10 modular frames a minute for a starter?
next time someone tells me that players should read descriptions 
Well, not enough people, at least. I can think of a Discord server for an upcoming game that finally changed its FAQ to say coming in 2022, because apparently enough people do read that stuff that they got tired of people confused about the lack of a release date. 😛
Fixmass only needs copper and iron, or something more?
hmm i'll only see it if i believe it
or wait.. 😐
it's too early in the morning to say words
goodnight all 🥺
🛌 💤
It can get much worse (thus more noticeable) with decreasing FPS
anyone has answers? 👀
i'm going to be starting my nuc build within a day or so, are those the things you'd like me to check?
anything else?
Going nuclear? be prepare for a very long haul 😄
I broke my plan down in to much smaller chunks, though I have 138 control rods setup.
Control rod bit.
Repro bit 😄
I need to belt in another coal mine so all the steel is dealt with.
does this look good or not? Coming soon to tools near you
visual isolation of the Total Cost bar on the bottom to seperate it a bit more from just being another row imo
how about this? 🤔
better, i'd also right align Total Cost with the edge of the building name column
oh yeah, I wanted to do that and forgot lol
I'm not really fan of the "capitalize everything" gang
isn't it more grammatically correct to not have it capitalised? 🤔
also, if you have a open building subrow, and you scroll, does the "Building/Building Cost (see what i did there)" header slide down with it, or is it a static row at the top of the table
i'm honestly not sure if you need to go to sleep or stop waking up so early
header scrolls with text, no magic there
doesn't make sense for it to stick to the top of screen anyway
as it's part of the production tool
idk I started coding in the evening and suddenly it's 5 am 🤷♂️
understandable
You might want to include the icon of the recipe being created in the building next to the name as well in the subrow
recipes don't have icons 🤔
aluminum casing icon next to aluminum casing
recipes can have multiple outputs
also this view isn't really for browsing recipes, this is mostly "shopping list" for people to start building things
there's the "items" view that I'm working on as well, which will include more info about recipes and items and where do they go
i'm thinking more if you have a row that's like, Caterium Wire (28x [Constructor Icon]), it would be a good visual clue for those not familiar with the alt recipe names to put the [Wire] icon next to Caterium Wire
put all the output icons?
I mean... possible I guess... just not sure how well would it look 🤔
also if this is a build guide, having an indication of outputs being solid or liquid would inform the need for belts vs pipes
that's usually obvious from the building type 🤔