#math-and-meta
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So instead of having a linear expanse of machine lines feeding into eachother, you move sections onto different floors
The term is most useful when talking about production diagrams that assume a single large floor, where you as the builder need to figure out how to 'fold' it
Oh. I never considered a factory with multiple floors to have a name
how worth it is turbofuel? according to the MJ cost of making the coke, fuel and heavy oil, there seems to be a net gain of -12% ?
turbofuel makes a lot more power from the same amount of oil while costing "some" sulfur (and coal)
if you have too much oil anyways, you can easily build a (diluted) fuel powerplant instead...
aah. I found my mistake. I was calculating the forumula based on one unit of turbofuel being produced. the actual value is six
~75% gain seems more correct
It's not the name of the factory, it's the name of the operation done to the flow diagram, since in this case the raw materials were being sent to a central location and the machines radiated outward in both directions, producing identical products at each step.
If the machines on one side were to be moved to another floor instead of just spreading out then the final product could be collected at a single location for transport.
just remember with the same amount of oil you need a lot more infrastructure for the powerplant... especially more Fuel Generators ๐
I usually do:
F1: belts
F2: production
F3: belts
F4: production
etc
belt floors being usually 3-4 meters high
That makes sense for more complex setups, but in this case the factory was very linear.
Hiding all belts removes a massive appeal of the visuals to me.
I like seeing the items flow.
(Producing RIPs from iron ore.)
yes, I like "floor belts" (I call them crawling spaces) too... but they are not really necessary for a powerplant... its just "take machine line X, repeat 20 times" ๐
I only put some belts into the crawling space... the one that go a long way across the factory and would cut several lines of machines
also, glass foundations are a thing
re-did my math based on "what if all ingredients were turned into fuel or burned as fuel instead" and compared the turbofuel energy yield to that number. here's my results:
+47% Energy (blended)
+44% Energy (turbofuel)
-18% Energy (heavy turbofuel)
Ugh I just realized that since I overclocked manufacturers to do 12 blenders into 12 manufacturers, that means I still have to do an awkward balance into the 30 nuke plants ๐ญ
I thought I could just do a 5 splitter but that doesn't work because I don't have extra fuel rods coming in for the 5 splitter
Why do you need extra?
5 splitter has 120% of what you're using coming in doesn't it?
because it's constantly feedback looping
That's why you feed back the remainder.
A splitter only ever has 100%. The feedback is to complete the math.
If you have 20/min and you need to split it to 4/min then the feedback doesn't make it 24/min.
It can only still ever be 20/min.
Yes.
If you make the splitter a black box then you can see that you;re putting in 20/min and getting out 5*4/min, for a difference of 0.
5 way splitters just work dont worry
you send in 5 you will get 1 on each output
send in the next 5 you will get 1 on each output again in the same order
dont let the math scare you
i did the same with my 40 plants
I've OCed many machines to 125% just to avoid having 5 of them 
but the perfect ๐ฏ clock speed waste management 
Urgh...
Mine's at 120% 
Waste outputs of 100s clean are hard to get if one doesn't balance the rods to the NPP weirdly
it's the era of manifolds & rate limiting anyway
who needs balancing
Whoever doesn't like to see belts clogged with unmoving items, dislikes spooling times or doesn't want radiation in nuclear setups (or any of the three)
rods aren't radioactive, tho
Uranium fuel rods are little less radioactive than waste 
ah, I didn't read the premise
30 nuke plants is not a terribly good idea in this case, indeed
should've gone 40 or 20
then again, an NPP filled with uranium rods doesn't make a terribly large rad zone, actually (the plutonium ones are far worse)
eeeh if you stack them to 50 they are quite radioactive
30 is 15 manufacturers the way I was doing it, but then I went power shard happy and tweaked my manufacturers to only need 12 so I could straight feed them from the blenders (no infused uranium)
Personal preference ๐คทโโ๏ธ
Personally, I just love being able to use the hoverpack anywhere regardless of nuclear or not
OC the blenders instead? ๐
anyone have a screenshot of a manifold NPP? afaik they are quite radioactive
yeah, filling the manufacturer with cells is even less of a problem, cells aren't very rad
well, the plutonium ones are, the uranium ones aren't
its more for the uranium
333 into 13.33 manufacturers
Infused uranium cells FTW
I tend to make that directly onsite
hauling raw uranium is bleh
2+2 guys i need help what is it
For comparison: at the top, UFRs manufacturers, below the cells manif. Both balanced, but one can already see how uranium has a bigger impact but the difference is small given the stack sizes involved in processing (cells need 100 min for a cycle)
https://media.discordapp.net/attachments/824165021508304907/908421473436327946/unknown.png
The bigger "blob" of radiation is the uranium station ๐คฎ
thats why i bring in my uranium a bit away ๐
I opted for drones instead
Its actually quite great (didn't want uranium belts sneaking around outside the nuclear factory), the radiation keeps in a 5 foundations radius max
dude this freaking uranium drone has bumped into me so many times fuck them
its going from red forest to the north uranium node
so both places pretty high
but ofcoruse the stupid drone decides to go as low as possible and flies right over my head hrmpf
yeah, in U5 I heard drones have decided to go through terrain quite often
almost done with my nuclear + sinking the plutonium build, but man I didn't realize how much space each damn nuclear plant takes up
ye its pretty big
the water aswell
the water is whatever because I'm building at the waterfall uranium and I can get 75 gens in that lake up there
but trying to line up 2 manufacturers to 5 nuclear plants is awkward af
1 to 5 splitter at the bottom
and then 1 to 8 splitters in line for 1->40
I made 4 columns of generators in front of 6 well-spaced rods manifacturers
How's my 2-4 Coal gen setup look to you guys?
why is it built like that? wouldn't it be easier to make a platform?
I.. don't think you get much easier than that. ๐
Plop down a generator, add a pipe to it.
Plop down another generator, put a junction on the pipe, add a pipe to the next generator.
again, looks like shit and takes up more space than is necessary
Kinda rude that you keep saying it looks like shit, tbh.
And it's grasslands, who cares about space?
you literally asked about how it looks to us...
I did, once. ๐
More to the point, though, I was joking and you're just kinda being a dick.
sarcasm was hard to sense in that message, also i apologize if i'm being rude not feeling the best rn
Yeah, that's fair. I thought it was self-evidently bad. ๐
You got the noob look captured perfectly.
I haven't bothered rebuilding it because it's out of the way. It was literally my very first coal plant on this save.
Ah, that explains it.
It's certainly better than my fuel plant. ๐
man, i'm still gonna complain about you not using foundations to place factories on
i'm assuming this is an older factory, but still
Better? ๐
glorious, even foundations on miners
Yup.
that's even more foundations than what i use
i mostly use foundations to exclusively place factories on, and minimal foundations with nothing on top
It's the grasslands. I don't like grass.
aha, dope
anyone have turbo motor blueprint? ๐ฆ
maybe you should ask in the Mod Discord?
Vanilla Satisfactory has no supports for loadable blueprints
can u explain me this?
You need a mod to load a blueprint in Satisfactory... so asking it here is moot, because this discord is only about Vanilla Satisfactory
i mean blueprints which is downlaodable from satisfactory calculator site
thats same?
maybe? Don't know... I just play the vanilla game
what was your problem with the output of the calculator?
(and which calculator did you try to use?)
Wonderful, peak piping and belting. Beautiful design and amazing color choice 
There isnt really a site for sharing blueprints. The SCIM does allow you to export and import blueprints, but theres no sharing site for those
there is one its called https://satisfactory.fandom.com/wiki/Manifold 
yet...
for what it's worth importing/exporting pipes on scim tends to corrupt the network. or used to. I messaged anthor about it. and he said he'd look into it when he got the chance.
Trying to spatially plan a recycled plastic chain
purple: HOR
orange: diluted packaged fuel
grey P: packagers (not to scale)
blue: plastic/recycled plastic
grey: recycled rubber
bro get a blender
I think that's the best space layout I can manage, no wasting
isnt that 12 packagers?
theres no way that fits
have to build an assload, rather
stacking
ah
-nators for life
the cells are 10x20 so I couldn't draw the packagers to scale
no allowance for belts and pipes either obv
in my spreadsheet, I just make all the cells a square, label them 1m wide, then just zoom out a ton. works like a charm on my PC. It does light a weak computer on fire though.
I've tried various. For builds that fit exactly in foundations I have 24 pixel squares I think it is
I did 8px squares
Here is my simple spreadsheet... In progress
I've got Visio for work and I hate it
i use draw .io for stuff like that
every time you see the thickness of the lines above change is it goes through another 26 letters
This is a level of attention to detail that is beyond me at present ๐
its just merging cells... its not hard, just a little bit tedious at times.
I have a massive section off to one side for premerged cells that I use a lot of
Meanwhile I'm over here like "flowchart go brrr" ๐
Don't gotta merge nothin'.. copy/paste works great.. conveyors stay connected when I shuffle stuff around..
I can shuffle stuff around..
is that intended to be accurate dimensionally?
Not strictly, no. But the overall scale is helpful.
good for numbers and belt topology for sure
It wouldn't be hard to make it accurate. I just didn't feel like being that fiddly with it.
I use a bound Graph composition note book, but my 150 page pad of Ledger (11"x17") Graph paper should be here next tuesday
Harder to copy-paste, harder to move around. ๐
for most machines other than refineries I do clusters of 8 stacked 2 high that are 24x24m or 24x40m + elevator overhang, that's nice and easy to standardise and visualise
I stack processing on different floors, so I just have a few lines moving between them.
rebuilding large oil setups is always about as painful as it can ever get, so why not rush t7, aluminium, and proper diluted fuel recipe with a blender?
I keep thinking about a Borg Cube build
although DPF is good enough
DPF and DF have the exact same material ratios tho. ๐
it'd be hard af to achieve
yes, but DPF is way more annoying to build
True. ๐
I like the diluted packaged fuel recipe aesthetically, it's just fun to use the pack/unpack mechanic
why have complexity in the game to make the game engaging and then bypass it
Turbo Pressure Motors are probably up your alley then. ๐
oh, it's not like you can avoid complexity
turbo motors, nukes, space phase 4 has all the complexity there
My feeling was that they put the diluted fuel in as a packaged recipe to make you pay the complexity cost for the extra output...and then add another alt that makes that pointless, feels like a cop-out
yep, it's just nobody cared much because turbofuel
but then we got a lot more uses for sulphur, and suddenly turbofuel lost a good deal of shine
Anyway, We Are Borg.
All processing in a floating cube ~100m above the map, everything shipped in by drone. Difficult as hell to put together
Unless you physically can't do that because of battery limits, I think it'd be rad to try
probably going to cut into your FPS after a certain point
but nice idea
nah, you can make lots of batteries
and try to make the internal structures extremely uniform, like the aesthetics of the show
I'm not exactly sure you can transport whole world worth of resources with drones, but surely you can get most of it
I've never used drones; how good is their pathfinding, can they get in through a portal/doorway to land?
I never did anything extreme with them in U4, so not sure. They were able to get out of your factories and terrain quite well. In U5 they're currently kinda buggy and tend to fly through terrain.
oh, and gates don't react to them at the moment, so they'll just clip through
in u4 they were great. i think there was a few spots where the clipped terrain, but overall not really.. in u5 they fly straight through mountains. lol
pathfiding they work good. they still actively avoid things you build it seems.
drones don't actually collide with stuff or need to worry about avoiding obstacles.
in U4 they did at least PRETEND to avoid terrain but uh, something broke in U5 so they come off a bit silly, flying low and zipping through mountains
but the general premise of drones is, they can get between any two locations no matter what, and you never have to worry about how
better than trucks
They go right through rock and Iโve heard they go right through buildings. Thereโs probably no path finding other than straight from point A to B
Oh heh, this reply is so late.
just a little. they were supposed to avoid your structures tho
i`m using iron ally ingot (50pm) into solid steel needing 40 iron pm with 4 iron foundries going into 5 steel foundries if i use normal spilters will it balance out so it only takes 10 from each belt? or would it spilt it 25/25?
It'll balance itself out eventually but it's worth it to at least supply in the middle go left and right to 2 foundries each.
If you set up splitters in a row it'll always half itself after each splitter. It'll probably balance itself out eventually too, but the last machine in the row will always receive the least and if it does still balance out at that point then you have a pretty bad bottleneck in the consumption.
What's a good early game factory setup
The one that works.
I dont know how to make anything functional
What part are you struggling with?
Getting the stuff i need to expand
Just keep building more production lines to get the things you need. Don't rebuild old stuff, just add new stuff on to it. You can start to clean up your production lines once you get into mid and late game.
IMO, the time to start tearing up and re-laying out the production lines are when you're looking to account for hard drive recipes (:
IMO it's best to first look for alternate recipes before you start putting down production lines
They fly through everything
Early on itโs not unreasonable to make a few long belts across the ground to bring you things
So I was checking out the Satisfactory-Calculator's production planner. I feel I'm doing something wrong. If I want to see what the build steps would be to convert the output of a power plant (50 uranium waste) into something sinkable (1 plutonium fuel rod), it takes several minutes to calculate, and the thing is so big it won't even render in my browser haha.
Like, I don't need it to display how to mine limestone into concrete.
better use satisfactorytools
"simple" viewmode helps a lot in this case
Yeah was just trying that
Oh yeah Simple is way better.... what's the difference?
Doesn't try to make every machine be a perfect 1x output?
it doesn't split up "10.7 refineries" into 11 separate items
it just displays the totals of each step and let's you figure out routing and over/underclocking yourself
(underclocking obviously only applies if you care about smoothing out your powerconsumption and/or power efficiency)
i find that i prefer the calculator on satisfactorytools
Any tips on making it be somewhat smarter? Like, from reading the wiki and mathing out the Blender etc, I know it's cleaner to provide 100 Uranium Waste as the input rather than 10. But the calculator doesn't really say "hey stupid, don't give me 40 Uranium Waste"
it's not smart. it just maths out the way to get you to your desired output(s).
you can apply alternate recipes you have and it'll make use of them if it's more material and/or power efficient to do so
i mean, it's really useful but it's mostly about not having to fuss around with a spreadsheet and getting confused about what number goes where. you still have to make decisions yourself.
and it totally will not tell you how to build your factory
you may be interested in the calculator I brought up-to-date
you can simply click away inputs you have, so you can see only the things relevant for you
unfortunately this server won't let me send the link I will PM you
Oh yeah that's nice. I wish I could drag things around (they're kinda squished together), but I like the click-to-delete a lot.
His site is tadeaustria dot github dot io / satisfactory-calculator
yeah, unfortunately the arrangement is done by the d3-sankey-circular library. it got a little bit worse since I started using this, but I wanted the circular, as update 3 introduced such dependencies
the unmodified Aluminium chain is really awful ^^
Quartz, Bauxit, Water, Coal and Copper???
what, you expected it to be easy?
I think the hardest part there is the handling of the side products (water, silica) as they could shutdown the complete line when they are not perfectly balanced and back up...
that's totally standard in games like this, i'd be surprised if they didn't do something like that
you can always unlock alts to make it only bauxite, coke, and water
also, why the hell there's copper in that list?
To make the alclad sheets
You can also unlock alclad casings too. It'll take a decent amount of copper ingots.
well certainly, but it's only required for sheets, and those aren't the only thing you'd want.
at the moment I am building a "minimal" Aluminium production... so that I can use the Blender for Diluted Fuel (and then Rubber/Plastic)...
and maybe some MK5 belts ^^
I don't want to go on another HD hunt right now ^^
well, a "minimal" aluminium setup on alts is a lot more "minimal" than the default one
it's pretty close to requiring twice as less buildings
by volume, not count
I know I know... but I have no Alt for Tier 7/8 at the moment, so it will take quite a few HDs to get the necessary ones
this "quick and dirty" Aluminium business becomes a quite complex thing ๐
Alu sheets ^^
hi guys im running into return water issues on my alumina setup
its not temptying the pipes properly
That looks complicated.
what exactly should be happening here?
the return water should be prioritised over the input pukp system
well, we don't know how it relates to your picture. Where's the return water? Where's "other" water?
@turbid otter Could you share the factory plans you're comparing?
I have been doing this too, at least the bolted frame. They thought me a madman for using bolted frame for my nuclear setup... But I just need 6k screws a min
or using petroleum coke ingots
yeah, unless you're busy building world-spanning steel factories or fuel burners, the only resources you should really think hard about, are - sulphur, quartz, bauxite, in that order
rest is much less likely to be used up completely
But you can push 780 beams/min on one belt, that's 52 full belts of screws once processed (usually 1:1 with the machine using screws, which is the convenience)
The excessive use of steel for the frames is why I personally prefer using the normal frames, as I find they strike the best balance between coal usage and machine reduction (will add details comparing the plans in a min, takes a while from mobile)
(Normal frames with bolted plates I mean)
Oof, I see a big misunderstanding there
The HMF standard recipe is not the one I would go for as it loses too much compared to the encased version ahahah
Just even the savings encased beams using the HMF alt counter any advantage in using bolted with the standard HMF alt
But it's still the least steel consuming recipe, unless one includes the flexible alt ahah
isnt heavy encased frames the most op recipe ever created?
it just makes everything better?
Yeah... Even flexible can't win in much over it :/
if you wanna compare steel pipes vs screws look at rotors
i actually dont like steel rotor because im sick of makign steel pipes
Just switch the recipes for HMF so both plans use the same and you should see the savings on machines I was referring to
and not screws?
flexible eats too much iron parts
so it's about as bad as default, but now with rubber!
honestly after building 4500 quickwire on my bus i think i dont even mind screws anymore if you have smart splitters and mk5 belts xD
one of these days, I will run an investigation into what recipe to use to maximize points per ore input
yes pls
It has very nice ratios once you combine it with oil-related alts
It's also the fastest in making the frames
So if one just has a ton of rubber/plastic lying around, I guess it can be a convenient way to make some HMFs quickly (least machines needed to set it up)
I'd actually like flexible HMF much more if it would replace any other ingredient (even screws) for rubber, not steel pipes
If one is building in the "Speed runner start", that's not an unlikely scenario actually xD
how do you have rubber/plastic just "lying around" o.O
A flexible frames manifacturer take 1.5 steel screws constructors, that's just so nice compare to all the numbers for the encased frames 
How to make even division of 1 input into 4 outputs?
You overbuilt a plubber recycling loop 
Split 1 in 2, then do it again
you'd still need to provide it with 18.75 frames and 11.25 EIB, good luck with being nice on numbers
I did so, well, the output turns out to be uneven
meanwhile encased needs 20.625 concrete ๐
I'll have to create a couple factory plans...
Just not on mobile, it's too hard on mobile ๐

so you just throw enough concrete its way, and don't sweat over small stuff ๐
Unless any of the output belts are backing up (or you're using belts of different mark for the outputs) each output will have 1/4 of the input
HMFs actually use so much concrete its insane
well, that's one of only two uses for it anyway
The frames are actually very easy. It's a nice multiple of the bolted frame's output
I'm fairly sure all MFs are made with nonfractional rates, like 5/m or 3/m
yeah
2/m, 5/m, and 3/m
gettng to 18.75 from it doesn't seem too nice
well, you can get to 75/m, I guess
with HMF recipes just underclock so its 3 HMF per min then the numbers get nice
if you're using bolted recipe, and underclocking it - that seems doubly backwards, as the only good thing about bolted is their production speed
ah, you mean HMFs
never liked the idea of underclocking manufacturers, they're already taking tons of space
well everything you build out of it needs whole numbers anyway instead of stupid 2.8125
can also just underclock the last machine in the manifold if you want
sure, just do x16 scale for 45/m ๐
Ever thought of overcklocking them instead? 
but tbh, I finish my decent HMF factory (outputting some stupid 2.8125x2 or something) long before I need HMFs for more automation
because first you'd need a lot of them on building/unlocking, and only then on automation
space phase 3 requires only 100, and those are rookie numbers, those you can simply loot
Is this the right place to ask for how many pumps to gens or something else?
pumps are to increase headlift... you need one pump per pipe per 20/50m headlift
Once you use the same recipe for HMFs, they actually get pretty similar ^^
Left Bolted + Bolted + Steel Screws, right Stitched + Steeled + Iron Wire
Bolted plan: https://u4.satisfactorytools.com/production?share=a9anxyVYNzijdzx7Nhni
Steeled plan: https://u4.satisfactorytools.com/production?share=FiIKgouexhOiHNa633lN
Bolted seem to use ~15 more coal and ~10 less iron, breadcrumbs
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
They are used if you're short on space but have some extra resources. It costs a couple more screws but it produces at 3x(?) rate of normal recipe
I'm too tired, I'm hitting myself in confusion (having issues selecting the correct alts in the tool)
Which I totally don't mind, honestly
Iron is abundant ^^
Can you guys please explain what is wrong:
I have Copper Miner MK1, which make 120 ore per minute
I use 4 Smelters which work at 30 per minute
In theory they are match (120 to 120), but why I have stacks piling up on every Smelter? They should work 1 to 1
If you're using a manifold, the first smelter will always be full of ore, and the last smelter should barely have any.
usually because the output is not being consumed from the smelter
I split them like that
it consumed further and have buffer (container)
well your smelters are yellow, so they likely cant output enough
hm
check if the output is also full, and if the output line is moving as expected
somewhere something is piling up, you have to find the spot where its missing and backtrace
might be a wrong belt somewhere, or something like that, or a miscalculation somewhere
Hey everyone, I entered the wiki and found about the Weighted Point (WP). But I don't think that I understand it correctly. The lower the better because I can do more with fewer prior parts?
yes
the weighted comes form the fact that the resources come in different amounts
100 uranium is not 100 limestone
so by weighting the resouces it balances it to be a percent base of the available resources
but yes lower means less resources are used
just keep in mind that that doesnt necessarily mean that the recipe is a must use, just that its resource efficient.
Thank you!
I'm trying to figure how much Iron Ingots I should use on Iron plates and how much I should use to Iron rods to be efficient on Reinforced Iron Plates production
for U5 www.satisfactorytools.com
either or x:
If you use the satisfactory calculator, set it up to make however many reinforced plates you want, and it will balance out the other parts
If i have 252 Reactors, I need to be producing 50.4 Fuel Rods/min right?
0.2 rods/min/reactor, 0.4 rods/min/reactor if overclocked to 250%
is it worth it to overclock the reactors?
only have to build half as many, so... maybe?
i already built 252 lol
If I OC i'll end up tearing it all down, cuz i don't need the 1836 water extractors that i built either lol
this game scares me because i know that number isn't a typo
this is 50.4 though, so at least i know what i need to reach.
you got dis
have fun storing the 2520 waste per minute since you're going to use all the uranium for rods and leave none left over for plutonium rods as waste removers
already ran power lines to all of it, & all the extractors are to the reactors underneath them lol.
Hopefully SCIM doesn't crash this time and i can actually get some numbers so this doesn't happen again lol
you need uranium to get rid of the waste?
ignore me for now, i'm like, half remembering a conversation
correcto
The water routing will be a nightmare for that.. doesnt look like there is room for pumps below :(
don't even need pumps, the height is just low enough that there's enough head lift from the extractors themsleves ***unless i have to angle a pipe, then it needs headlift. but there's plenty of room. There's so many extractors there's always 1 right below an inlet for each reactor
do you have plans for your 585 GW of power?
nope
nice
other than to release it as a blueprint when i get it finally figured out
but since I'll likely be redoing it all for overclock that'll take a little longer than i wanted lol
๐ i'm simply an agent of chaos, sowing knowledge and disorder whereever i go
does anything besides SCIM help with build planning? it doesn't want to load 50.4 fuel rods/min lol with almost 20 alt recipes
Scim planner .... um.. sux
only 10.5k quickwire per minute, positively simple
thank you
mine only says 4368 quickwire
i didn't select every alt recipe though, i only selected the ones I plan on using
can we change how it displays the chart?
ah, yea, that'd be a diff version then, but, still, organizing those graph nodes is your new favorite activity
ah F
i just found the 2nd quickwire spot
How to waiste 80 hours - ask for a calculator that actually works & realize you did everything wrong
i mean, it's not like i didn't warn you ๐
@near zenithdoes this calc include Overclocking?
yes (well kinda) it tells you the amount of machines needed and you can oc if u want
so just divide every number for machines by 2.5?
e.g 6.25x assembler = 5 assemblers at 100% and one assembler at 125%
that should work
6.25 would be 2.5 @ 250%
yup
That's a lot of power. ๐
or 2 at 250% and 1 at 150%?
3 @ 209% tho.
mmm no cuz i divided by 2.5
yea
2 @ 250% = 5x assemblers
1 @ 150 = 1.5x assemblers
for a total of 6.5
x*100, divide however many ways you want. ๐
650 = 150 + 125*4
Or 210+210+205, or whatever. ๐คทโโ๏ธ
But still.. plz don't do that to yourself. ๐ญ
10*0.625 = free power 
47% power at 62.5% clock.
free power challenge
Nothing runs for free. ๐
You guys think 320 concrete/h is enough forever? And i am not a good "builder" so i don't build big factories. I only make like big floors and multiple layers
per hour? o_O
No... xD
Sorry, just caught up while typing that.
Had to express my astonishment. ๐
320/min.. also no though.
Yeah. Got kind of surprised myself
Oh, maybe. My Phase 4 factory uses 300/min.
for what? Oo
I unlocked all tiers with only 1 limestone node (my goal was to just unlock the tiers not bulk part production)
Well, yeah. I've already unlocked everything.
ppm - parts per million? you packaging Phosphine Gas? lol
I only have one tapped for my normal HMF factory.
minute. ๐
figured after i thought about it for a second, parts per million is what i use in my job lol. for phosphine gas - among others
the alt that uses uranium for non-fissal might actually be very useful for min/maxing.. since it doesn't require any silica o.o
no point in lots of power if you can't use it.
max ads uses like ~320GW anyway
the problem isn't really silica though.. it's copper and iron
there's no kill like overkill though
why use a flyswatter when you can tactically nuke that mosquito
I suppose so.
Sounds like a manifold to me?
yup works
Manifold's basically just a way of saying "I don't care how they get there, I just throw the right amount in."
hey im trying to setup a 5 --> 2 and 3 split, how do i do this
I generally suggest people not to. I think the wiki has guides on how to construct balancers though.
why do you suggest that people dont?
There isn't ever really a good reason to in Satisfactory.
i dont understand why, if i need one conveyor with 3p/m and one conveyor with 2 p/m out of a convery of 5p/m what would you suggest
Why do you need that, though?
becasue smart plating is 2 iron plates per minute and modular frames and 3 per minute
So, machines will only take what they can from a line. Once they have, they backup the line. When one of a splitter's outputs is filled, it'll overflow the rest to the other outputs.
but i dont want an overflow
So if you just split it to the two machines, they'll only take however many they need as long as you're supplying the right amount.
You asked why I suggest that. ๐ That's why. If you don't want to do that, then you'll need to figure out how to balance it.
i like to ask why because i like to know what other opinions are and such so i can see why they are suggesting a specific method
Fair enough. The reason why is because you don't need to, and balancers are extremely messy and complicated. ๐
So I'm having a bit of an issue. I have everything built, but the water and other lines are a huge issue. Everything keeps stopping. Mostly at the water return from the Aluminum Scrap going back into the Alumina Solution inputs. Valves can't control decimal points of water, so those are out the window. I considered just packaging all of the Scrap outlet water and sending to a Sink, but checking the math on that would put me hours behind in perfecting flow rates into packagers. It's all horrible. Recommendations?
https://www.satisfactorytools.com/production?share=87XklsTk9xfvGjAR453R
Also, looking at it now I don't have the flowrates right for making plastic and rubber to send to sinks from the heavy residue either. Such a pain, alternate recipes are.
If you check out the pinned posts in this channel, thereโs a link to a good guide to pipes by McGalleon, thereโs a particular junction that prioritizes one input over the others, building that will make sure the wastewater is always used first.
Awesome. Thank you so much. Haven't looked into the pinned posts yet.
@oblique bobcat if you can't figure it out we'll be here
Hard drives and Alts and Inventory unlocks!
If anyone wants to rock some stats up in here, I'd appreciate it. ๐
I guess you must enjoy running around in yellow pijamas in your factory just because a little uranium piled up :P
Meh, 5 to x splits are annoying... I'd use one of needed for a large setup rather then a couple machines but usually one gets such a split by:
Splitting in 5, then merging 2 and 3 outputs together. To split in 5 you split in 6 and merge 1 back to the input (explained in the wiki)
thanks for the suggestion
ive figured something out
"Something"?
You can also just do manifold instead of bothering yourself with balancing
Yep like he said ๐ I sink and overflow often to hells with balances lol
Wow, manifolding, who would have though about proposing such a solution ๐ค
@wind spade Ok I don't try to bug you but really just have one thing I do yet think its pointless as I never used to do but a couple OCD people met over ther years adjust the belt speeds working down the manifold from one end to the other speed of belt no faster than what the rest of the building take in . I used to just use the fastest belt for what ever speed matched the infeed's and used all the same speed belt.
Fastest side belts making the spooling time the shortest has been discussed so many times xDD
And the answer (iirc) is that yes mk5 sidebelts make for the shortest spooling time (outside special cases)
When I started I would always just use the fastest belts on all the lines until I noticed all the waste of resources
You're not limited in your bulding materials, so I don't feel like one is wasting anything unless they need the materials for other things jn that moment in time :thinking:
YET Mk5 belts still have the bug?? effecting FPS or was this fixed in U5
Always had 2 simple lil rules don't use excess mk 5 belts and limit super short belt segments
Yes, mk5 still tend to 'lag behind" when you connect 2 full mk5 belt segments together
Each single segment is fine, but every one more reduces your throughput below 780
Eg: pure node miner into ISC in 1 belt segment is fine, if it's more than 1 segment the miner will start piling up items
Well if that is the issue @frosty owlno worries I never OC over 720 heck I try to just use 480.s most the time
these lil things always miss on Reddit hehe
What do you mean? ^^
Just the discussions on some topics always have issue doing searches there Its just me i suppose I've never had good luck navigating forums
Ok someone moved all my text to this section lol I'm like how did I get here no worries
Mh... We've been chatting in #math-and-meta for a few minutes now... ๐ค
Can't really say much to that, I still quite dislike the forum format overall ๐
๐
And I barely use reddit ^^
am I stupid or is train fluid transport throughput lower than items?
How to do it better? Combine 5 miners into 1 conveyor and split it to 5 smelters, or start a conveyor from each miner to smelter?
if you combine 5 miners into 1 conveyor, you'll run into conveyor throughput issues
at least in more cases than not
Depends on your belt and your miners, it that's a possibility
@fierce ruin merging would require you to place less belts if the miners aren't right in front of the smelters already
Lower than if you packaged the fluid and transported it via solid freights platform?
Yes, totally ^^
rip
Amy I thinking to small?
do you loose items per minute when using long belts?
@summer fox normally no
right, becaues i`m making a line and i am 2 items pm over what i need so i wondered if what i can do without mess up my line so far
2 items over? as in 2 items more?
Big saves, can mess with the maximum you get, but usually more the mk5 belt
You might, but you have plenty of room to either add or move things around if you feel like it ^^
It looks like a promising start to me ๐
Thanks. Everytime I underestimated the amount of resources you need. Can't supply all machineries with the basic amount. Maybe with the next upgrade I can get around 500 iron ingots p/m Reffineries can do it
Or just have the entire production chain in an outpost and bring in the final product so you don't clutter your base too much ^^
Eg: adding a 30/min iron plates factory for your use is one thing (1 ore belt, a few machines), but if you need stuff like heavy Modular Frames in "big" numbers (at least 3 ores belts, lots of machines) it might be worth putting it all in an output that might be closer to the nodes needed
Yeah thats the way I always did. This time I wanted to try building a giant (edit: factory) without outposts. Just the resources coming in.
Giant fabric? Meant fabricator?
My bad.....mistranslation.
Factory. Giant Factory
fabricator is a good synonym though.
Nice to know, thanks
Just keep in mind your GPU can only handle so much factory in your direct proximity @inland roost ๐
If your FPS drop too much in that area, it'll probably mean that you should start expanding elsewhere (or bear with the loss of FPS)
Yeah, Its kind of balancing between gpu and cpu.
We try and we hope. The question is, how many ingots from each I need at the end
Eh, that's not a really good question... ๐
How many of each final product would be better, but you can still get them in different ways depending on al recipes...
I'd say, just set yourself objectives for production and bring in the ores for that. If you can, plan ahead, but don't bother too much if you don't know what's ahead (haven't had a complete playthrough yet)
takim varmi
never said its a good question ๐
me neither. And we have to keep in mind, uranium and those production is completely on a different playe on the planet
Why is my game constantly crashing?
Ask in #old-questions-and-help
Example of an objective (numbers are just to show the proportions): make 5 smart plating/min. Those need 5 RIPs and 5 rotors, so you make a factory for 8 RIPs and 8 rotors: 5 for the plantings, 3 for you. Same all the way down the line: 8 RIPs need 16 iron plates so you make 20...
Yeah that's the problem. You always need to make more resources than you need in further steps
You could finish the game with 1 pure node of every ore, if you don't mind small numbers on some things ๐คทโโ๏ธ ...
Make it 2 nodes for iron, coal, copper, caterium, limestone and that's a lot more leeway
yeah. You can do. but that needs time as f....
That's why I suggest to plan based on your space elevator'objectives. They include each and every item you could need to process, so ideally you can just upgrade whichever part of the production chain later when your needs change (how easy that can be depends on how you built things, but that's where experience kicks in)
yes thats it. Rebuild my factory like 30 times in 60h
I've been literally building/rebuilding the same factory over the past ~300h of gameplay, so lemme tell you: if you fix yourself in making it perfect, you'll never reach the endgame even once 
Focus totally on that after you know the game in full ^^
Part of the fun is also dealing with your past mistakes. Good way to see how you improved or rediscover old designs you made and forgot
Yeah that's it, but I can't avoid doing that. I am a perfectionist .
We learn and we adapt
I feel you 
V1 of my nuclear took me ~120h to near completion
Now V3 is about half done at 200+h

Going to be stuck rebuilding everything until 1.0 then have fun with that
Satisfactory as perfectionist is....hard
But ngl rebuilding is also kind of fun
Zoop made it so 
YEEEES
I don't keep uranium in my factory. ๐ I do like my yellow pajamas though.
Faster side belts = faster load time of a manifold
Anyone find it disturbing that the suit the player model is fully enclosed, and yet we still need a gas mask to breath when the air gets toxic?
wouldn't that imply that the 'helmet' is actually the head of the player?
OR, the helmet doesn't have filtering functions
acting more like a hard hat than gas mask
not to mention the HUD that displays inside the helmet
I mean it does explain it, but I like my disturbing theory better
i guessed as much
Except you can eat through it. ๐ค
more proof for my side
But when you try to drink coffee, it bonks on the glass... ๐ค ๐ค ๐ค
ยฏ_(ใ)_/ยฏ
I never used the coffee cup before
You should. It makes me giggle. ๐
It actually only bonks sometimes. Othertimes she actually drinks from it.
did they change this? I dont remember it needing coal
Ok so I had this orange route for a long time, and it is quite heavy with all the exits, making the trans who have to go to the green all the way in the back, stand in line too long.
So I figured I'd make an upper rail section so the trains that don't have to take the exits on the bottom floor, can just pass.
Howeverrr.. Now I built it, and they still take the orange route.
Is there any way to force trains to take the blue route, if they don't have to take an exit on the orange route?
I've played for at least 1 month with aluminum and I always needed it, also before update 5
Half a year ago it needed coal as well iirc. or at least something in the aluminum product line
There was a little switcheroo in U4.
Initially, the default recipe called for petroleum coke, with Electrode-Aluminum Scrap calling for coal.
aah yea coke!
With U4, the default now calls for coal, and Electrode-Aluminum Scrap calling for petrocoke.
most likely by making the blue track shorter than orange track
darnit
ah alright I just didnt remember it
what a wasted opportunity with the trains there
hi im bad at math how do i figure out the clock speed for if i want this to consume exactly 5 reinforced plates/m i always end up just guessing and sliding the bar around until i get it but theres got to be a better way
all the calculators ive found u have to put in the end result i just want to put in the inputs and see what that makes
5/3*100
That is incorrect.
oh wuuups
The base consumption is 3/min. The desired consumption is 5/min, so it's 5/3=1.666667 assemblers.
5/3 and divide by 2
so i just divide desiredinput/currentinput*100?
no need to do *100 ๐
*100 to get percent
Pretty much, with the 100 implied to be 100%. Weird way to do it: most players work backwards from desired outputs to required inputs.
yeah i meant for the percent bc that makes more sense in my brain
5/3 = 1.6667 --> divide by 2 --> 0.83333 --> * 100 = 83.33333% (on 2 assemblers)
right cool yeah i was just going to find the clock speed for one if i overclocked then just half it to underclock
thanks yall
Joanne mentioned "divide by two", so she/he is planning to underclock a pair.
wait 2 underclocked is less efficient than one overclocked?
more power efficient
they didn't? ๐ค
It's more power-efficient to underclock multiple assemblers. Wtrfreak appeared to have accidentally thought you'd be overclocking one.
29MW vs 2x 11.9MW = 23.7MW
so 5MW difference which is kinda what ever
if you have the shards use them
this is indeed what i meant. i only am hypothetically overclocking one in my head to then convert into 2 underclocked machines
constructor 100% = 4MW
constructor 50% = 1.3MW
also just she/her please
Overall, power consumption or production is (clock rate/100%)^1.6.
This makes over/under-clocking power generation buildings a needless nightmare of taking logarithms.
but you also need 2 so its 2.6MW
wait so now im confused which is more power efficient? underclocking 2 or overclocking one? i thought it was underclocking 2
Underclocking two.
general rule of thumb:
from least to most power usage:
- underclock all buildings to same amount
- underclock one building and keep rest at 100
- overclock
1 @1.66 is 29MW
2 @0.866 is 24MW
right ok so im good then
also building 3 and underclocking to even lower safes power
does this make sense?
#off-topic-media message
(sorry to be annoying)
underclocking 8 to 20.833% is even better ๐
underclocking 167 to 1% is best ๐ค
๐
but since power generation is easier than building more machines its always worth to overclock all the shards you have imo
At that point the energy required to create the resources for the 167 assemblers negates your power savings perhaps
Over a long enough period of time, that just gets amortized out.
it's best to keep it for miners usually
haha for sure
yeah im on a newish save so im trying to conserve power for now
it's instant cost vs cost over time ๐คทโโ๏ธ
Then Joanne I'd suggest to aim for most machines on 50% or lower ๐
ye i just meant all the extra ones you dont use for miners
no pls dont...
overclcok
the power save is minimal
idk I usually don't recommend that, since you can instead use the extra power to build new stuff
the power save can be A LOT
Finding all the slugs is a hassle for me so I'd like to save all my power shards for miners
but using shards > not using the shards
not really.
if you clock everything at 250%, you're using more than twice as much power as if you just kept everything at 100%
Everybody has their own tolerance for underclocking; I tend to be on team "underclock only when necessary to make the inputs/outputs balanced".
but you also need multiple machines
the power loss at 250% is 73% compared to multiple machines
that's already included
you said more than twice
its 27.7MJ instead of 16MJ
thats not twice as much
michael jacksons
Venra does actually have the math more correct here.
(2.5^1.6)/2.5 does actually come out to 1.73
... which, combined with the cost in power slugs, is still more than enough for me to just build 2.5 buildings.
sorry, misscounted
5 constructors at 100% use 20 MW, 2 constructors at 250% use 34.7 MW
still is a lot of power
but a coal power plant is 75MW
compared to that its nothing
you also need to subtract the power needed to produce fuel and water
i think a refinery goes from 40 to 137MW at 250%
again
but you also produce 2.5 as much
you cant comapre the power savings of making half as much
so 75 - 45/120 * 20 - 4
thats still 63.5 MW
30 and 130 MW, actually.
More usefully, assuming water extractors at 100% clock speed, coal plants lose 10% of their power to water extraction and thus only produce 67.5 MW, before coal extraction losses.
umm, i currently produce 75Gm for a cost of 6k all machines at 100%. if i used 250% it would cost 25k iirc
what's the -4?
pump
that is not negligible fuel production cost
and where's the miner?
that's assuming mk1 on pure ๐คทโโ๏ธ can have impure or mk2+
coal is 10MJ/piece on average
also the point is that yes, it's not that much power in these low numbers, but as soon as you get to setups that are more than just a few constructors, it suddenly means tapping two extra coal nodes just to have enough power to run everything at 250%. Instead of that you could use the coal to get more steel. Or use the power to build more setups
60 is normal
ok lets look at an example
youre building 70 constructors
you could build 70 at 100% or 47 at 150% and a coal power plant
i had to spend OCs on water extractors, because there was only a small lake and i needed more water than the pond provided at 100%
now you have to judge if its easier to build 23 constructors or 1 coal pwoer plant
in my opinion the coal is easier
but is it efficient?
and it gets even further if you use fuel or nuclear
again
23 constructors
or 1 coal generator
that's - finding extra node, connecting it with power, finding water, building whole coal plant, doing piping and pumps, making sure it works, etc.
it also wastes that node, you can't use it unless you find another source of power in the future
Worst-case scenario is Mk. III fully overclocked on impure, resulting in 130 MW power draw, or 26 MJ per coal extracted.
Overall, though, I would say two things.
- Overclocking/underclocking production buildings, assuming infinite shard availability, is still a matter of taste and tolerance for building more power vs. more production buildings.
- Shards are not infinite, and large factories can easily have well over a thousand buildings, which would require doggo farms to provide for.
sure but freaking 23!!!!
shards are technically infinite
im only talkign about the extra shards you ahve that you dont use for mining
not using those is a crime imo
i have 7 in my inv
You started in the grasslands? To the north of the grasslands, there's a quartet of normal coal nodes (one of which is blocked by a cracked boulder) and a big enough lake for the water.
I'm pretty sure that I can build 23 machines faster than find a coal node that I won't use and make a coal power plant
It's a big old crater, probably the best spot to build initial coal power for a grasslands start.
no, the water was used for my copper plant, at the titan forest with 3 pure cop
but its not "find a coal node" its add a coal generator to your manifold
just as 23 machines is not "go to a new location, build a new foundation, decorate some more"
... Belt/truck/train the copper to a more plentiful supply of water?
that is only true in case you have extra coal and water... which you usually don't
most people use the whole node
just place a few more machines, i'd much rather that than waste some coal
but you aslo dont have extra space for 23 machines
nah, i literally used max 9 ocs its fine
and again
if you comapre this with fuel / nuclear the power savings is completly minimal
then its like 1 nuclear vs 20000 constructors
why waste resources when you can build a few more machines
cause 23 is not a few
and 15 coal is not much resources
also i dont wanna pipe 3 mk5 belts and 1 mk5 caterium just for water
23 is a few
youre comparign it to 1 coal generator....
i built 700 machines for my latest factory
by that point in the game your whole base is 23 machines
actually, only 360 constructors vs 1 nuclear plant
umm, on that matter, i recommend to find a video fo imkibitz where you can see that almost all the power he produces with his many power plants goes towards the fuel production using overclocked machines
im getting 778
250% vs 100%
ah i was lookign at 150%
150 is bullshit. If you really want to OC, then do 250% and go all the way
otherwise it's just faster to do 100%
lol, go hard or go home
no? its not black and white
just as saving power is not build 100 at 1%
also, have you accounted for the 50 times you have to open a machine and add a shard and change it's clock speed?
if it's not inconvinient, i never oc anything other than miners
there is a point at which the power becomes more valuable than the extra machines
if power was expensive youd underclock everything to 1%
if power was free youd overclcok everything to max
and imo power is so free that 250 is fine
ctrl c ctrl v
still has to open machines
this is literally black and white
and also, still has to FIND THE SHARDS
you have to set the recipe anyway
well im explaining what black and white are
umm, i'm not sure the settings copying inserts shards, and without shards you can't overclock
im jsut saying if you had infinite shards youd use them
it does
o.O
so its actually the same amount of clicks as you paste the recipe anyway
what are you trying to save anyway?
- power? don't OC/underclock
- space? OC to 250%
- resources? OC to 250%
- build time? OC to 250%
- resources/min? don't OC/underclock
time
-> OC to 250%
cause building 23 constructors takes longer than 1 coal generator
but why would you not recommend being time efficeint?
i mean time in total including building the power plant
because being time efficient usually means not being efficient in other parameters
yup
the only metric to give as advice is "this lets you progress faster" anything else doesnt make sense imo
and apart from the time you can spend gaming, you're pretty much only limited by the map resources and your CPU
majority of players don't want to "finish the game", but "build what they set themselves as goal"
^^
i like playing the game fast, but not inefficient
i placed down 156 refineries at 100% for copper refinement
ok lets look at this discussion
joanne asked a question and wtrfreeak responded with dont do that
he didnt give a reason but im guessing his reason is this is not time efficient since you will spend more time building power
but thats just wrong
the reason he responded that is (likely) because wasting power shards and power
the reason is you'll use more power, which is cost over time, instead of using more resources to build it, which is instant cost
we have infinite resources, we don't have infinite resources/min
building materials are practically free anyway
you mean slugs as building cost?
because building materials are really w/e
cost of power = more coal/fuel needed = less coal/fuel available to produce materials
well he didnt say "dont waste a power shard for that"
he said "even if you have a shard i still wouldnt do it cuase they slurp power"
which is what I'm saying as well
ocs slurp power very much
but the time you save from building is easly enough to make up for the power loss
mk3 miner ocs hurt to put in since power cons is like 4x 100%
by overclocking a building, you save some building materials (which are essentially free and infinite), but you use more power (which means less materials over time)
it just shifts your time from 70% building 30% power to 60% building 40% power
but the total is lower imo
but you still have to find the slugs
but its all about the time
you could just spend time getting more resources over time
slugs take lotsa time to find
but you can't. There's a hard limit on how much of those you can get
again
talking about the case where you have slugs
we are talking about a situation where you have coal power plants
you are not capped at that point
i thought we were talking about total time spent
and agian at that point you want to reduce fps so you overclock
but thats not the example i want to talk about
it's never too late to optimise your factories
if you just OC everything now and then have to redo it later because you don't have enough coal, then it's way slower than building it at 100% the first time
im talking about a person that found some slugs, is on coal power and is unsure weather to use them in the factory
and in my opinion tha anwser to that is yes as it allows you do get to fuel/nuclear faster
also if it's a new player, it's better to teach them "OCing uses more power" than "yeah just do it"
but all these setups you could overclock are all remporary anyway
thats the point i disagree
imo its use slugs for miners
if you ahve extras use them for machines
you disagree that we have to teach them they use more power?
it's better to teach people the + and - for everything rather than a black-and-white answer
make your own conclusions
sure but this was about somone suggesting not to do it because of the power
thats not pointing out the pros and cons
thats just bad advice
I'm pretty much always answering this:
- overclocking uses way more power than if you would just build the machines normally
- for miners it's always good to overclock because map resources are limited (nothing else really is)
and then I let them make their own decision.
I definitely disagree with answering "sure just do it" without telling them what will that cost them. The amount of people asking why they don't have enough power (because they overclocked machines) is way bigger than number of people asking what to do with all their slugs
greeny with the perfect answers
well only listing the cons makes it seem like you dont want them to do it (im guessing you dont want people to overclock their buildings)
"It costs power" is the only thing truly relevant, though, because the rest of your pros and cons flow from that same thing.
I mean I could list the pros as well, but the obvious "machine runs faster" is always known ๐คทโโ๏ธ
(if it's not, I mention it)
but the pro is bigger than the con imo
the amount of time you save is bigger than the amount of time you need for making power
it's the same as you suggesting them to do it. No reason added, just subjective opinions, same as us.
you've said that like 10 times
also just mentioning "it costs exponentially more power" is different than "the power save is so minimal compared to the build time"
if we consider new person that's at coal power, time is what they have most of. They progress slowly, learn the game, redo their setups over and over again until they work like they want.
They definitely don't value "fast progress" as anything useful
if we stop talking about power save for 100% and start talking about power waste for OC
99/100 time when someone asks for advice they want the answer that is most time efficient
press X to doubt
X
X
if i ask "should i use all mk1 belts or mk5 belts" im asking which is more time efficient
you don't need to ask that
most people want "efficient" without knowing what kind of efficiency they are looking for. If they are given choices (time, resources, space, power), they mostly respond power, space or resources. I haven't got almost any people asking for time efficiency
time efficiency? you should be a speedrunner @thorn bane
yeah, except speedrunners and other people that just want to finish the game (e.g. you've played 5 times already and just want to unlock everything)
idk i feel like thats always the intention of such questions
lemme find some examples
well it's better to not assume the intention anyway
good luck with that
so either answer "here's pros and cons", or ask "could you clarify what kind of efficiency do you want"
smart greeny
but what you did ("yeah, just OC the machines") is no different from "don't do it because of power".
actually it's even worse because we at least provided a reason (power)
im not saying "just oc" im saying "the time you save building less machines is greater than the time you lose by building more power"
X
I so wished I knew about the overclocking = more power thing when I started out
how many times i walked back to my power plant... jeez I hated that
which is only true in your specific setup (you have a manifold that has extra coal and water and you can just hook another gen to it). Most people use whole nodes and modular builds, so they don't have extra resources available and they would have to find another node (and maybe even water source)
i guess its just biased because time efficiency questions are just the ones i answer
stuff like should i build more than 250 generators or go to nuclear
again, time saved is rare to value higher than resource efficiency
Beginners never make those setups of 250 gens xD
begginers also dont go to nuclear
I think you are biased in your vast experience Venra!
i just rush nuclear
beginners also don't have extra power
yes because they spend all their time building constructors isntead /s
exactly
they produce more for same power cost ๐คทโโ๏ธ
beginners 100% make too many production facilities in relation to power generation facilities
so advising them to overclock doesn't help there
isnt manifold vs balancer a time efficeincy question?
"sure you could balance it but its faster to manfiold it"
no
ok then whats your reason for using manifolds instead of balancers
That easier part you editted out is the reason
but "easier" in that sense i kinda implied as fast i think idk...
balancers take up more space than is necessary, manifolds are faster to build, take less space BUT resource consumption is the same
"manifolds are faster to build" thats time efficeincy
that's not the main point
eeeh it kinda is
can you give me a picture or example of a balancer?
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...
if you're this keen about time efficiency, uninstalling the game is the most time-efficient
Even after 500 hours I still use manifold xD
being time efficeint is the fun part about games for me
ofcourse many people are different
manifolds are superior
Expandability, simplicity, most of the time space savings, can support multiple clock speeds/recipes without hassle
even more reasons :o
Not really tho? It also depends on what you like doing in the game. I for one sure as heck hate making power stuff, qnd would rather build a hundred constructors at 1% to save power than a couple 250% ones and have to go make more power faster
"expandability"
both can be expanded it just takes longer (time efficiency)
I just love how a simple question from Joanna got us all started ๐คฃ
venranex just tilted thats all
i know
I love it xD
Fair, it's "simple expandability"
hm i feel like the faster to expand is more important than simple to expand but ye ofc you have both
also "simple" is also hard as you can just spend 10h figuring out the perfect setup
Again, you're in minority with prioritising time efficiency. Doesn't make you wrong, but you're still a minority which means that most people probably won't think the same way
Hence why I just list pros and cons
im not against pros and cons
I was against the comment of "dont do this cause power"
(yes, I also say "I wouldn't recommend it", but not without giving a reason)
Again, I've given my reasons why I don't recommend it.
I still think 'dont do this cause power' is a valid advise. If the person in question doesn't give 2 shits about power, he/she can put this advise aside ๐
because I agree; if you have unlimited power, overclock away!!
idk i feel like most people dont really understand how small the power saving is
Fair, but the people asking the question likely dont have the power to spare
If we assume they are a beginner without a huge power setup at least
How small what power saving is? ๐ค I must've missed an important detail.
Because 3x the power cost isn't small..
im pretty sure she had 5MW extra
alright
lets say you wann abuild 70 constructors
you have the option of building 70 at 100% or 47% at 150%
how big would you guess is the power save?
(no math just quick guessing, 1 consturctor is 4MW)
Why.. no math? ๐
cause the math turns out to be 1 coal power plant (75MW)
Can I at least do, like, 70*4 and 47*6?
Math is kinda the way to get the answer tho...
Although I'm pretty sure it's more like 47*7..
well i spoiled xd
but ye pretty sure everyone would expect it to be far more since 280MW and 4x eponential power saving omg
So it's a 75MW difference on a 280MW installation?
yep
And you think that's a small difference?
yes
You think a 30% difference is small?
compared to 23 constructors vs 1 coal generator
thats kinda the point
the absolute save is low
I mean, are you comparing 135*2? ๐
That isn't low though. That's a huge save dude.
1 coal generator vs 23 constructors?
hides his 250% clocked blenders and refineries.
We'll put you on blast later /s
How are you going to just build 1 coal generator?
hides his 100000MW power graph
It's really 1 coal generator, plus coal, plus belts, plus water extractor, plus pipes.
And that's assuming coal.
We are assuming coal, right?
Fuel is even more complicated to "just add one more generator".
i mean so are the 23 constructors
you need more space need to figure out the logistics
and most of the time you already have pipes setup for coal you just need to some stuff
The difference is the 23 constructors are where they need to be. Assuming you already tap coal efficiently, you'd suggesting they go find a new coal node and set up.
Sure, if you only put 3 coal gens on a coal node, just.. add a coal gen.
well its 1 generator
1 node is way more than 1 generator
But you're making a massive assumption that you just happen to have enough extra coal just laying around.
a new power setup is way more than 23 constructors then
And water, for the love of god. ๐
And what about when you need steel qnd all your coal goes to power?
ofcourse it depends but atelast imo getting more power when you already have a coal power plant is not that complicated
Is this why we have the biofuel to coal recipes?
I've kept the beacon that I marked "ocean" when I was exploring the world for the first time, because up to that point I thought water was super rare.
Then you're building your coal power plants wrong my guy.
well in percentage its build 50% more machines or get 27% more power
50% more machine everytime
Those.. aren't percentages you can compare in any sensical fashion. ๐
Bigger factory means more not so justified time playing the game what youre meant to be doing: building a factory
generators are not factories? o.O
am i the only one that thinks making power is the same as building a factory?
Not imo lol
looking at my turbofuel factorio ive had quite alot of fun building it
Hi, short questen: How many Nuclear Power Plans can i run with 200 Uranium / min?
alot
You do you my dood, this is where it comes down to personal preference
24 if you have alts
All alternate recipes available? With or without running plutonium powered reactors as well?
Depends on recipes
is a "fresh" save
if you dont have alts 10
thanks
that is an error in math. Using default recipes, you can get 20 uranium rods/minute, and each plant takes up 0.2/min, so you can actually have 100 plants using 2000 uranium/minute.
yes? 10 nuclear power plants if you have 200 Uranium / min
The 200 uranium/minute number intrigues me. That doesn't line up with MK2 or MK3 miners at 100% or 250% clocks.
my bad, I misread the numbers
meanwhile me having 333.333 uranium/min
That's 1/3 of a MK3 miner at 250%, clean math
Filthy repeating decimals.
I feel like I missed a convo about balancing... Oh well
Why would you be overclocking in that case?
13.7 reactors roughly
TIL im the only one that cares about how fast you get through the game
what a lonely word 
40 with alts
Why wouldn't I overclock miners? O.o
Ohh, sorry, I misunderstood the context @fringe pawn
well my uranium is bad so that my plutonium is awesome
4 loops -> 8 manfuacturers perfectly at ๐ฏ %
You are the minority! 
They will run out or overflow sooner or later (probably later) 
Sounds like a problem for future venranex
nah my 333.33 uranium balancer is actually perfect since its not restricting by overclocking but by balancing
so it will actually never run out
god its so weird when people call me venra
Your whole name was said tho.... do you prefer the v r and n to be capitalized everytime?
You reap what you sow. ๐
im ZyRaNex
@frosty owl is Vencam
so now im VenRaNex
and hes ZyRaCam
i didnt start this?
.... Don't tell me...
500*2/3 to get the exact amount? 
Ah okey. I am now confused
i was doing with defaults
Nobody else changed your name for you..
120+120+40+40+13.33333
ouch
ye i figured out that that miner at most makes 300 xd
I must retract my previous statement about your nuclear backing up or starving
I'm confused.. that looks like it has 1 input and 1 output. ๐ค
yep
780 in
333.333 out
Oh, wtf.
using mk2 belts to limit the speed
You made a brake.
This looks like it was physically painful to figure out how to do... please explain it all
Btw, the machines processing the 333 uranium (or their clocks, rather) are set to non-repeating numbers, right @thorn bane
its not complicated, just tedious. he used belt speeds and the 2 or 3 splits and mergers, after that it is just repetitive addition and division.
Thats the frazzling part lol
Every complicated thing is made out of (arguibly) tedious parts 
fair enough.
ok so we can limit by 60 120 and 270 using mk1/2/3 belts
270 is out of the question since 63.333 is just as bad
so we use mk2 belts
so we get 333.333-2 * 120 = 93.333
now we want to limit to 93.333 by re merging the rest 26.6666
(120 goes into the belt 26.666 gets merged back to the start)
but getting 26.666 out of 120 is actually pretty easy you just divide 120/3 -> 40 and then 40/3 = 13.3333
so we merge 40 + 40 +13.33 for the output and 13.33+13.33 for the backmerging (again 93.333+26.666 = 120)
actually its set to 33.3334 percent but since its only getting supply for 33.3333 it will just idle a bit every 100h
So they're starving!!! 
it idles, therefore it fails! (kidding, that is really efficient)
Y-you lied to me 
but they are not starving?
it would work if i just build 1000 machines in a big manifold
because all the uranium is getting processed
If they idle every now and then, I call that "starving" xD
It's not 100% all the time (oh no!)
they aren't. we are messing with your tiny flaw
honestly i should have left it at 100%
maybe.
Your FPS would agree xD
Why 33 rather than 50 or something? What was the need/intention?
just looking at #old-questions-and-help, it looks like it is exploding.
honestly last time i made 2 UFR/min so this time i just wanted a bit more so i planned for 8
i didnt even look at the numbers i just put them into the calculator
i knew wastes of 100 are good for processing though
i was so pissed when i realized that node only gives 300/min xD
here I am thinking I am nuts for making a Nuclear plant that can have any item input and using power switches to remotely throttle everything...
yo peeps
anyone done the math on fused quickwire vs quickwire?
I need both quickwire and wire and i'm trying to decide between fused both or just fused wire + quickwire
FQW is better if you have spare copper. if you are strapped for copper, technically QW is better
or caterium wire + quickwire
now that... is a question...
give me desired numbers of both and I will run the numbers rn.
for now I only need stuff like ~1.5k wire and ~2k qckwire
Processing waste in 100s is indeed convenient... So did you clock the rods to match that? XD
Myself, I found it more convenient to go for 300 uranium ->360 waste which means:
12 UFR manifacturers at 100 and 3.6 waste-processing setups (each takes 100 waste/min in)
Naturally this meant 3 accelerators at 120% for me, no way I'm making 4 
i think caterium wire is pretty shit
always use fused quickwire
fused quickwire is a personal choice
but i'll definitely need more for motors factory
fused quickwire consumes a lot of copper, thats why I am thinking about it
I am eyeing about 1200 caterium/minute with pure caterium ingot
but theres alot of copper around
not so much quickwire
1500 W and 2000 QW, please hold...
I say: if you're willing to use iron wire, you can use all the copper you want for fused quickwire and any leftover copper or caterium for either fused wire or normal wire
Any lack of wire can be filled with iron wire
in U4 i made 1.7027 uranium fuel rods and 0.4257 plutonium fuel rods 
because i limited myself to 1/29.6 of the resources so i only had 71 uranium
didnt balance back then though xd
You need a lot of copper for powder and sheets tho..
Although you can use iron to extend that copper. ๐
eh not really
sheets are pretty cheap with steamed
and copper powder is special since you only need it once
Once.. 200,000 times...
thats a good thought
fuck iron wire though
1 fused wire assembler makes 90/min
1 iron wire constructor makes 22.5/min
im not making nuclear power anytime soon tbf
so unless you wanna build 4x the machines dont use iron wire
I've still got enough turbofuel for about 50 more fuel gens
fused wire is life fused wire is love
fuck iron wire
totally not my personal opinion
and I'm not at the current limit
FOR OPTIMIZING:
Caterium: Pure Cat. Ingot, Fused QW and Wire/Iron Wire
Copper: Pure Cop. Ingot, QW, and Fused Wire
Both: Fused QW, Iron wire
aha, thanks for the insight
btw its also nice that you can make fused wire and fused quickwire from the same material
and fused wire is a bit like steel screw in that you can send the ingridients in low throughput and then expand them on site
also have i mentioned that i hate iron wire
its 11040 afaik
but you dont need that much of it
i only used it for caterium computer ai limiters and infused uranium cells
also pure caterium is supper nice
way better than pure iron or pure copper
do you mean neater numbers? because other than that, Pure copper/iron has the numbers to beat it easily
or invest the quartz in computers and use silica boards and crystal computers
hm ye thats honestly the most preferential alt decision there is
i use silicon this playthrough but used caterium previously and honestly they are so similar
I save quartz for crystal oscillators, but you do you.
I burn caterium in my computers...
no machine count
you need way less caterium refineries than you need copper refineries
just because caterium is used in low quantities
That depends on the pioneer.
yea but quartz can be used in motors too
same for caterium
so it boils down to crystal computers and rigour motors or caterium computers and electric motors
is that the rigor motor or electric motor? I haven't run numbers on those yet, and by and large, I still think Motor is the best recipe
yea, next step
i dont think crystal computer is good
imo silicon circuit -> cat comput is wway better
i used rigour motor but it hoenstly doesnt need much quartz
I do cat cir -> cat com, but when in rome...
silicon boards are amazing indeed, but I am not sure I want to mix in both quartz and caterium
so i am thinking caterium boards -> caterium computers
which later I use for supercomputers in solid-state supercomputer variant
btw caterium circuit boards are awesome if you dont like making copper sheets out of 80% water
TL;DR of my caterium usage: Caterium is for computers.
well ai limiters
yeah, looks like it
Making copper sheets is fine, and fun.
I once built 160 refineries just to make iron ingots
so I'm familiar with RefinerySimulator9000 for pure recipes ๐