#math-and-meta

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knotty frigate
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I believe people just mean "folding" a large flat factory up ontop of itself

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So instead of having a linear expanse of machine lines feeding into eachother, you move sections onto different floors

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The term is most useful when talking about production diagrams that assume a single large floor, where you as the builder need to figure out how to 'fold' it

vapid gorge
glad radish
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how worth it is turbofuel? according to the MJ cost of making the coke, fuel and heavy oil, there seems to be a net gain of -12% ?

vast jungle
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if you have too much oil anyways, you can easily build a (diluted) fuel powerplant instead...

glad radish
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aah. I found my mistake. I was calculating the forumula based on one unit of turbofuel being produced. the actual value is six

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~75% gain seems more correct

hard solstice
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If the machines on one side were to be moved to another floor instead of just spreading out then the final product could be collected at a single location for transport.

vast jungle
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just remember with the same amount of oil you need a lot more infrastructure for the powerplant... especially more Fuel Generators ๐Ÿ˜‰

glad radish
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I usually do:
F1: belts
F2: production
F3: belts
F4: production
etc

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belt floors being usually 3-4 meters high

hard solstice
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That makes sense for more complex setups, but in this case the factory was very linear.

fierce ruin
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Hiding all belts removes a massive appeal of the visuals to me.
I like seeing the items flow.

hard solstice
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(Producing RIPs from iron ore.)

vast jungle
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yes, I like "floor belts" (I call them crawling spaces) too... but they are not really necessary for a powerplant... its just "take machine line X, repeat 20 times" ๐Ÿ˜‰

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I only put some belts into the crawling space... the one that go a long way across the factory and would cut several lines of machines

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also, glass foundations are a thing

glad radish
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re-did my math based on "what if all ingredients were turned into fuel or burned as fuel instead" and compared the turbofuel energy yield to that number. here's my results:

+47% Energy (blended)
+44% Energy (turbofuel)
-18% Energy (heavy turbofuel)

gloomy gyro
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Ugh I just realized that since I overclocked manufacturers to do 12 blenders into 12 manufacturers, that means I still have to do an awkward balance into the 30 nuke plants ๐Ÿ˜ญ

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I thought I could just do a 5 splitter but that doesn't work because I don't have extra fuel rods coming in for the 5 splitter

hard solstice
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Why do you need extra?

gloomy gyro
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5 splitter has 120% of what you're using coming in doesn't it?

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because it's constantly feedback looping

hard solstice
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That's why you feed back the remainder.

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A splitter only ever has 100%. The feedback is to complete the math.

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If you have 20/min and you need to split it to 4/min then the feedback doesn't make it 24/min.

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It can only still ever be 20/min.

fierce ruin
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Yes.

hard solstice
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If you make the splitter a black box then you can see that you;re putting in 20/min and getting out 5*4/min, for a difference of 0.

frosty owl
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I don't see an issue with that harmonious_hannah

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How dare you?! evildoggo
(What do you mean?)

thorn bane
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i did the same with my 40 plants

frosty owl
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I've OCed many machines to 125% just to avoid having 5 of them jace_smile

thorn bane
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but the perfect ๐Ÿ’ฏ clock speed waste management JaceGasm

frosty owl
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Urgh...
Mine's at 120% jace_happy

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Waste outputs of 100s clean are hard to get if one doesn't balance the rods to the NPP weirdly

fierce ruin
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it's the era of manifolds & rate limiting anyway
who needs balancing

frosty owl
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Whoever doesn't like to see belts clogged with unmoving items, dislikes spooling times or doesn't want radiation in nuclear setups (or any of the three)

fierce ruin
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rods aren't radioactive, tho

frosty owl
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Uranium fuel rods are little less radioactive than waste thinking_helmet

fierce ruin
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ah, I didn't read the premise
30 nuke plants is not a terribly good idea in this case, indeed

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should've gone 40 or 20

thorn bane
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30 is a nice number for uranium rod manufacturers though

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40 is 13.333 manufacturers

fierce ruin
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then again, an NPP filled with uranium rods doesn't make a terribly large rad zone, actually (the plutonium ones are far worse)

thorn bane
gloomy gyro
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30 is 15 manufacturers the way I was doing it, but then I went power shard happy and tweaked my manufacturers to only need 12 so I could straight feed them from the blenders (no infused uranium)

frosty owl
frosty owl
thorn bane
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anyone have a screenshot of a manifold NPP? afaik they are quite radioactive

fierce ruin
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well, the plutonium ones are, the uranium ones aren't

thorn bane
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its more for the uranium
333 into 13.33 manufacturers

frosty owl
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Infused uranium cells FTW

fierce ruin
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2+2 guys i need help what is it

frosty owl
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The bigger "blob" of radiation is the uranium station ๐Ÿคฎ

thorn bane
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thats why i bring in my uranium a bit away ๐Ÿ™‚

frosty owl
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I opted for drones instead
Its actually quite great (didn't want uranium belts sneaking around outside the nuclear factory), the radiation keeps in a 5 foundations radius max

thorn bane
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dude this freaking uranium drone has bumped into me so many times fuck them

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its going from red forest to the north uranium node
so both places pretty high
but ofcoruse the stupid drone decides to go as low as possible and flies right over my head hrmpf

frosty owl
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Yeah, the bugged altimeter thigh, right?

fierce ruin
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yeah, in U5 I heard drones have decided to go through terrain quite often

gloomy gyro
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almost done with my nuclear + sinking the plutonium build, but man I didn't realize how much space each damn nuclear plant takes up

thorn bane
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ye its pretty big
the water aswell

gloomy gyro
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the water is whatever because I'm building at the waterfall uranium and I can get 75 gens in that lake up there

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but trying to line up 2 manufacturers to 5 nuclear plants is awkward af

thorn bane
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1 to 5 splitter at the bottom
and then 1 to 8 splitters in line for 1->40

frosty owl
ashen girder
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How's my 2-4 Coal gen setup look to you guys?

still trout
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why is it built like that? wouldn't it be easier to make a platform?

ashen girder
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I.. don't think you get much easier than that. ๐Ÿ˜‚

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Plop down a generator, add a pipe to it.

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Plop down another generator, put a junction on the pipe, add a pipe to the next generator.

still trout
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looks like shit, you can't expand it, takes up a lot of space

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enough reasons?

ashen girder
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You can expand it just fine!

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Just plop down more generators.

still trout
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again, looks like shit and takes up more space than is necessary

ashen girder
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Kinda rude that you keep saying it looks like shit, tbh.

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And it's grasslands, who cares about space?

still trout
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you literally asked about how it looks to us...

ashen girder
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I did, once. ๐Ÿ˜‚

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More to the point, though, I was joking and you're just kinda being a dick.

still trout
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sarcasm was hard to sense in that message, also i apologize if i'm being rude not feeling the best rn

ashen girder
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Yeah, that's fair. I thought it was self-evidently bad. ๐Ÿ˜‰

wintry aurora
ashen girder
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I haven't bothered rebuilding it because it's out of the way. It was literally my very first coal plant on this save.

ashen girder
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It's certainly better than my fuel plant. ๐Ÿ˜‚

still trout
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man, i'm still gonna complain about you not using foundations to place factories on

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i'm assuming this is an older factory, but still

ashen girder
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Better? ๐Ÿ˜›

still trout
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glorious, even foundations on miners

ashen girder
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Yup.

still trout
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that's even more foundations than what i use

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i mostly use foundations to exclusively place factories on, and minimal foundations with nothing on top

ashen girder
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It's the grasslands. I don't like grass.

still trout
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aha, dope

south mango
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anyone have turbo motor blueprint? ๐Ÿ˜ฆ

vast jungle
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SatisfactoryTools?

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Wiki?

south mango
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i mean blueprint to download and save

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on calculator site i didnt understand a bit

vast jungle
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maybe you should ask in the Mod Discord?

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Vanilla Satisfactory has no supports for loadable blueprints

south mango
vast jungle
south mango
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i mean blueprints which is downlaodable from satisfactory calculator site

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thats same?

vast jungle
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what was your problem with the output of the calculator?

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(and which calculator did you try to use?)

oblique hollow
oblique hollow
thorn bane
topaz hedge
quaint sage
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Trying to spatially plan a recycled plastic chain

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purple: HOR
orange: diluted packaged fuel
grey P: packagers (not to scale)
blue: plastic/recycled plastic
grey: recycled rubber

thorn bane
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bro get a blender

quaint sage
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I think that's the best space layout I can manage, no wasting

quaint sage
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get an assload from 270 oil

thorn bane
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isnt that 12 packagers?
theres no way that fits

quaint sage
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have to build an assload, rather

quaint sage
thorn bane
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ah

quaint sage
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-nators for life

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the cells are 10x20 so I couldn't draw the packagers to scale

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no allowance for belts and pipes either obv

tropic hawk
quaint sage
ashen girder
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Y'all should try diagramming software ๐Ÿ˜‚

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It's.. a lot easier than that.

tropic hawk
quaint sage
thorn bane
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i use draw .io for stuff like that

tropic hawk
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every time you see the thickness of the lines above change is it goes through another 26 letters

quaint sage
tropic hawk
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its just merging cells... its not hard, just a little bit tedious at times.

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I have a massive section off to one side for premerged cells that I use a lot of

ashen girder
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Meanwhile I'm over here like "flowchart go brrr" ๐Ÿ˜‚

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Don't gotta merge nothin'.. copy/paste works great.. conveyors stay connected when I shuffle stuff around..

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I can shuffle stuff around..

quaint sage
ashen girder
quaint sage
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good for numbers and belt topology for sure

ashen girder
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It wouldn't be hard to make it accurate. I just didn't feel like being that fiddly with it.

tropic hawk
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I use a bound Graph composition note book, but my 150 page pad of Ledger (11"x17") Graph paper should be here next tuesday

ashen girder
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Harder to copy-paste, harder to move around. ๐Ÿ˜‚

quaint sage
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for most machines other than refineries I do clusters of 8 stacked 2 high that are 24x24m or 24x40m + elevator overhang, that's nice and easy to standardise and visualise

ashen girder
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I stack processing on different floors, so I just have a few lines moving between them.

fierce ruin
quaint sage
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I keep thinking about a Borg Cube build

fierce ruin
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although DPF is good enough

ashen girder
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DPF and DF have the exact same material ratios tho. ๐Ÿ˜‚

quaint sage
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it'd be hard af to achieve

fierce ruin
ashen girder
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True. ๐Ÿ˜„

quaint sage
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why have complexity in the game to make the game engaging and then bypass it

ashen girder
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Turbo Pressure Motors are probably up your alley then. ๐Ÿ˜‚

fierce ruin
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oh, it's not like you can avoid complexity

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turbo motors, nukes, space phase 4 has all the complexity there

quaint sage
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My feeling was that they put the diluted fuel in as a packaged recipe to make you pay the complexity cost for the extra output...and then add another alt that makes that pointless, feels like a cop-out

ashen girder
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DPF existed before blenders did.

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They pretty much just added DF for parity.

fierce ruin
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yep, it's just nobody cared much because turbofuel

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but then we got a lot more uses for sulphur, and suddenly turbofuel lost a good deal of shine

quaint sage
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Anyway, We Are Borg.

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All processing in a floating cube ~100m above the map, everything shipped in by drone. Difficult as hell to put together

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Unless you physically can't do that because of battery limits, I think it'd be rad to try

fierce ruin
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probably going to cut into your FPS after a certain point
but nice idea

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nah, you can make lots of batteries

quaint sage
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and try to make the internal structures extremely uniform, like the aesthetics of the show

fierce ruin
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I'm not exactly sure you can transport whole world worth of resources with drones, but surely you can get most of it

quaint sage
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I've never used drones; how good is their pathfinding, can they get in through a portal/doorway to land?

fierce ruin
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I never did anything extreme with them in U4, so not sure. They were able to get out of your factories and terrain quite well. In U5 they're currently kinda buggy and tend to fly through terrain.

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oh, and gates don't react to them at the moment, so they'll just clip through

topaz hedge
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in u4 they were great. i think there was a few spots where the clipped terrain, but overall not really.. in u5 they fly straight through mountains. lol

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pathfiding they work good. they still actively avoid things you build it seems.

magic island
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drones don't actually collide with stuff or need to worry about avoiding obstacles.

in U4 they did at least PRETEND to avoid terrain but uh, something broke in U5 so they come off a bit silly, flying low and zipping through mountains

but the general premise of drones is, they can get between any two locations no matter what, and you never have to worry about how

quaint sage
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better than trucks

wintry aurora
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Oh heh, this reply is so late.

topaz hedge
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just a little. they were supposed to avoid your structures tho

summer fox
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i`m using iron ally ingot (50pm) into solid steel needing 40 iron pm with 4 iron foundries going into 5 steel foundries if i use normal spilters will it balance out so it only takes 10 from each belt? or would it spilt it 25/25?

fierce ruin
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It'll balance itself out eventually but it's worth it to at least supply in the middle go left and right to 2 foundries each.

If you set up splitters in a row it'll always half itself after each splitter. It'll probably balance itself out eventually too, but the last machine in the row will always receive the least and if it does still balance out at that point then you have a pretty bad bottleneck in the consumption.

warm tiger
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What's a good early game factory setup

ashen girder
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The one that works.

warm tiger
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I dont know how to make anything functional

ashen girder
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What part are you struggling with?

warm tiger
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Getting the stuff i need to expand

glacial stag
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Just keep building more production lines to get the things you need. Don't rebuild old stuff, just add new stuff on to it. You can start to clean up your production lines once you get into mid and late game.

heavy barn
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IMO, the time to start tearing up and re-laying out the production lines are when you're looking to account for hard drive recipes (:

wind spade
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IMO it's best to first look for alternate recipes before you start putting down production lines

vapid gorge
muted storm
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So I was checking out the Satisfactory-Calculator's production planner. I feel I'm doing something wrong. If I want to see what the build steps would be to convert the output of a power plant (50 uranium waste) into something sinkable (1 plutonium fuel rod), it takes several minutes to calculate, and the thing is so big it won't even render in my browser haha.

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Like, I don't need it to display how to mine limestone into concrete.

sullen cloud
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better use satisfactorytools

lyric smelt
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"simple" viewmode helps a lot in this case

muted storm
muted storm
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Doesn't try to make every machine be a perfect 1x output?

lyric smelt
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it doesn't split up "10.7 refineries" into 11 separate items

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it just displays the totals of each step and let's you figure out routing and over/underclocking yourself

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(underclocking obviously only applies if you care about smoothing out your powerconsumption and/or power efficiency)

potent nest
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i find that i prefer the calculator on satisfactorytools

muted storm
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Any tips on making it be somewhat smarter? Like, from reading the wiki and mathing out the Blender etc, I know it's cleaner to provide 100 Uranium Waste as the input rather than 10. But the calculator doesn't really say "hey stupid, don't give me 40 Uranium Waste"

lyric smelt
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it's not smart. it just maths out the way to get you to your desired output(s).
you can apply alternate recipes you have and it'll make use of them if it's more material and/or power efficient to do so

potent nest
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i mean, it's really useful but it's mostly about not having to fuss around with a spreadsheet and getting confused about what number goes where. you still have to make decisions yourself.

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and it totally will not tell you how to build your factory

mental needle
muted storm
muted storm
mental needle
vast jungle
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the unmodified Aluminium chain is really awful ^^
Quartz, Bauxit, Water, Coal and Copper???

potent nest
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what, you expected it to be easy?

mental needle
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I think the hardest part there is the handling of the side products (water, silica) as they could shutdown the complete line when they are not perfectly balanced and back up...

potent nest
fierce ruin
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also, why the hell there's copper in that list?

glacial stag
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To make the alclad sheets

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You can also unlock alclad casings too. It'll take a decent amount of copper ingots.

fierce ruin
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well certainly, but it's only required for sheets, and those aren't the only thing you'd want.

vast jungle
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at the moment I am building a "minimal" Aluminium production... so that I can use the Blender for Diluted Fuel (and then Rubber/Plastic)...
and maybe some MK5 belts ^^

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I don't want to go on another HD hunt right now ^^

fierce ruin
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it's pretty close to requiring twice as less buildings

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by volume, not count

vast jungle
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I know I know... but I have no Alt for Tier 7/8 at the moment, so it will take quite a few HDs to get the necessary ones

vast jungle
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this "quick and dirty" Aluminium business becomes a quite complex thing ๐Ÿ˜‰

frosty owl
edgy bloom
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hi guys im running into return water issues on my alumina setup

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its not temptying the pipes properly

wintry aurora
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That looks complicated.

fierce ruin
edgy bloom
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the return water should be prioritised over the input pukp system

fierce ruin
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well, we don't know how it relates to your picture. Where's the return water? Where's "other" water?

frosty owl
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@turbid otter Could you share the factory plans you're comparing?

tropic hawk
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I have been doing this too, at least the bolted frame. They thought me a madman for using bolted frame for my nuclear setup... But I just need 6k screws a min

edgy bloom
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@fierce ruin fixed it

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used valves to limit the inflow pump

tropic hawk
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or using petroleum coke ingots

fierce ruin
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yeah, unless you're busy building world-spanning steel factories or fuel burners, the only resources you should really think hard about, are - sulphur, quartz, bauxite, in that order

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rest is much less likely to be used up completely

frosty owl
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But you can push 780 beams/min on one belt, that's 52 full belts of screws once processed (usually 1:1 with the machine using screws, which is the convenience)

The excessive use of steel for the frames is why I personally prefer using the normal frames, as I find they strike the best balance between coal usage and machine reduction (will add details comparing the plans in a min, takes a while from mobile)

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(Normal frames with bolted plates I mean)

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Oof, I see a big misunderstanding there
The HMF standard recipe is not the one I would go for as it loses too much compared to the encased version ahahah

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Just even the savings encased beams using the HMF alt counter any advantage in using bolted with the standard HMF alt

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But it's still the least steel consuming recipe, unless one includes the flexible alt ahah

thorn bane
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isnt heavy encased frames the most op recipe ever created?
it just makes everything better?

frosty owl
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Yeah... Even flexible can't win in much over it :/

thorn bane
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if you wanna compare steel pipes vs screws look at rotors
i actually dont like steel rotor because im sick of makign steel pipes

frosty owl
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Just switch the recipes for HMF so both plans use the same and you should see the savings on machines I was referring to

fierce ruin
#

flexible eats too much iron parts
so it's about as bad as default, but now with rubber!

thorn bane
# tropic hawk and not screws?

honestly after building 4500 quickwire on my bus i think i dont even mind screws anymore if you have smart splitters and mk5 belts xD

tropic hawk
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one of these days, I will run an investigation into what recipe to use to maximize points per ore input

frosty owl
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It has very nice ratios once you combine it with oil-related alts
It's also the fastest in making the frames
So if one just has a ton of rubber/plastic lying around, I guess it can be a convenient way to make some HMFs quickly (least machines needed to set it up)

fierce ruin
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I'd actually like flexible HMF much more if it would replace any other ingredient (even screws) for rubber, not steel pipes

frosty owl
thorn bane
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how do you have rubber/plastic just "lying around" o.O

frosty owl
fierce ruin
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How to make even division of 1 input into 4 outputs?

frosty owl
frosty owl
fierce ruin
fierce ruin
thorn bane
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meanwhile encased needs 20.625 concrete ๐Ÿ™‚

frosty owl
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I'll have to create a couple factory plans...
Just not on mobile, it's too hard on mobile ๐Ÿ˜… tired_jace

fierce ruin
frosty owl
thorn bane
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HMFs actually use so much concrete its insane

fierce ruin
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well, that's one of only two uses for it anyway

frosty owl
fierce ruin
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I'm fairly sure all MFs are made with nonfractional rates, like 5/m or 3/m

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yeah
2/m, 5/m, and 3/m

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gettng to 18.75 from it doesn't seem too nice

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well, you can get to 75/m, I guess

thorn bane
#

with HMF recipes just underclock so its 3 HMF per min then the numbers get nice

fierce ruin
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if you're using bolted recipe, and underclocking it - that seems doubly backwards, as the only good thing about bolted is their production speed

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ah, you mean HMFs

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never liked the idea of underclocking manufacturers, they're already taking tons of space

thorn bane
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well everything you build out of it needs whole numbers anyway instead of stupid 2.8125
can also just underclock the last machine in the manifold if you want

fierce ruin
frosty owl
fierce ruin
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but tbh, I finish my decent HMF factory (outputting some stupid 2.8125x2 or something) long before I need HMFs for more automation

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because first you'd need a lot of them on building/unlocking, and only then on automation

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space phase 3 requires only 100, and those are rookie numbers, those you can simply loot

thorny plover
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Is this the right place to ask for how many pumps to gens or something else?

vast jungle
#

pumps are to increase headlift... you need one pump per pipe per 20/50m headlift

frosty owl
#

Once you use the same recipe for HMFs, they actually get pretty similar ^^
Left Bolted + Bolted + Steel Screws, right Stitched + Steeled + Iron Wire
Bolted plan: https://u4.satisfactorytools.com/production?share=a9anxyVYNzijdzx7Nhni
Steeled plan: https://u4.satisfactorytools.com/production?share=FiIKgouexhOiHNa633lN
Bolted seem to use ~15 more coal and ~10 less iron, breadcrumbs

thorn bane
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both are steeled frame for me

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also who dafuq uses bolted??? use default one

steel mason
frosty owl
frosty owl
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Which I totally don't mind, honestly
Iron is abundant ^^

prime breach
#

Can you guys please explain what is wrong:

I have Copper Miner MK1, which make 120 ore per minute
I use 4 Smelters which work at 30 per minute

In theory they are match (120 to 120), but why I have stacks piling up on every Smelter? They should work 1 to 1

ashen girder
river night
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usually because the output is not being consumed from the smelter

prime breach
river night
#

well your smelters are yellow, so they likely cant output enough

prime breach
#

hm

river night
#

check if the output is also full, and if the output line is moving as expected

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somewhere something is piling up, you have to find the spot where its missing and backtrace

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might be a wrong belt somewhere, or something like that, or a miscalculation somewhere

maiden berry
#

Hey everyone, I entered the wiki and found about the Weighted Point (WP). But I don't think that I understand it correctly. The lower the better because I can do more with fewer prior parts?

thorn bane
#

yes
the weighted comes form the fact that the resources come in different amounts
100 uranium is not 100 limestone
so by weighting the resouces it balances it to be a percent base of the available resources
but yes lower means less resources are used
just keep in mind that that doesnt necessarily mean that the recipe is a must use, just that its resource efficient.

maiden berry
#

Thank you!

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I'm trying to figure how much Iron Ingots I should use on Iron plates and how much I should use to Iron rods to be efficient on Reinforced Iron Plates production

silver tundra
topaz hedge
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either or x:

gloomy gyro
surreal dune
#

If i have 252 Reactors, I need to be producing 50.4 Fuel Rods/min right?

near zenith
#

0.2 rods/min/reactor, 0.4 rods/min/reactor if overclocked to 250%

surreal dune
#

is it worth it to overclock the reactors?

near zenith
#

only have to build half as many, so... maybe?

surreal dune
#

i already built 252 lol

near zenith
#

rofl

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you should apologize to your future carpal tunnel syndrome

surreal dune
#

If I OC i'll end up tearing it all down, cuz i don't need the 1836 water extractors that i built either lol

near zenith
#

this game scares me because i know that number isn't a typo

surreal dune
near zenith
#

you got dis

surreal dune
#

unfortunately it's not a type, the extractors go all the way to the shore

near zenith
#

have fun storing the 2520 waste per minute since you're going to use all the uranium for rods and leave none left over for plutonium rods as waste removers

surreal dune
#

already ran power lines to all of it, & all the extractors are to the reactors underneath them lol.
Hopefully SCIM doesn't crash this time and i can actually get some numbers so this doesn't happen again lol

#

you need uranium to get rid of the waste?

near zenith
#

yep, for nonfissile uranium

#

wait, no, i'm an idiot

#

alt recipe

surreal dune
near zenith
#

ignore me for now, i'm like, half remembering a conversation

surreal dune
#

lol

#

i just need the standard recipe

near zenith
#

correcto

sand epoch
#

The water routing will be a nightmare for that.. doesnt look like there is room for pumps below :(

surreal dune
#

don't even need pumps, the height is just low enough that there's enough head lift from the extractors themsleves ***unless i have to angle a pipe, then it needs headlift. but there's plenty of room. There's so many extractors there's always 1 right below an inlet for each reactor

near zenith
#

do you have plans for your 585 GW of power?

surreal dune
#

nope

near zenith
#

nice

surreal dune
#

other than to release it as a blueprint when i get it finally figured out

#

but since I'll likely be redoing it all for overclock that'll take a little longer than i wanted lol

near zenith
#

๐Ÿ™‚ i'm simply an agent of chaos, sowing knowledge and disorder whereever i go

surreal dune
#

does anything besides SCIM help with build planning? it doesn't want to load 50.4 fuel rods/min lol with almost 20 alt recipes

near zenith
sand epoch
#

Scim planner .... um.. sux

near zenith
#

only 10.5k quickwire per minute, positively simple

surreal dune
#

thank you

#

mine only says 4368 quickwire

#

i didn't select every alt recipe though, i only selected the ones I plan on using

#

can we change how it displays the chart?

near zenith
#

ah, yea, that'd be a diff version then, but, still, organizing those graph nodes is your new favorite activity

surreal dune
surreal dune
#

i just found the 2nd quickwire spot

near zenith
#

๐Ÿ™‚

#

also, you have to share the specific tab, not the main site

surreal dune
#

How to waiste 80 hours - ask for a calculator that actually works & realize you did everything wrong

surreal dune
#

@near zenithdoes this calc include Overclocking?

fierce cypress
surreal dune
#

so just divide every number for machines by 2.5?

fierce cypress
#

e.g 6.25x assembler = 5 assemblers at 100% and one assembler at 125%

fierce cypress
surreal dune
#

6.25 would be 2.5 @ 250%

fierce cypress
#

yup

ashen girder
#

That's a lot of power. ๐Ÿ˜

surreal dune
#

or 2 at 250% and 1 at 150%?

ashen girder
surreal dune
#

mmm no cuz i divided by 2.5

surreal dune
fierce cypress
#

for a total of 6.5

ashen girder
#

x*100, divide however many ways you want. ๐Ÿ˜‚

#

650 = 150 + 125*4

#

Or 210+210+205, or whatever. ๐Ÿคทโ€โ™‚๏ธ

#

But still.. plz don't do that to yourself. ๐Ÿ˜ญ

fierce cypress
#

10*0.625 = free power jacelul

ashen girder
#

47% power at 62.5% clock.

surreal dune
#

free power challenge

ashen girder
#

Nothing runs for free. ๐Ÿ˜‚

stone bane
#

You guys think 320 concrete/h is enough forever? And i am not a good "builder" so i don't build big factories. I only make like big floors and multiple layers

surreal dune
#

5.3/min? probably not unless you afk a lot

#

you sure it's not 320/min?

stone bane
#

Ohh. yes 320/min xD

#

lmao. I actually did all of my "planning" for that in items/hour

stone bane
#

No... xD

ashen girder
#

Sorry, just caught up while typing that.

#

Had to express my astonishment. ๐Ÿ˜‚

#

320/min.. also no though.

stone bane
#

Yeah. Got kind of surprised myself

ashen girder
#

Oh, maybe. My Phase 4 factory uses 300/min.

surreal dune
#

for what? Oo

ashen girder
surreal dune
#

I unlocked all tiers with only 1 limestone node (my goal was to just unlock the tiers not bulk part production)

ashen girder
#

Well, yeah. I've already unlocked everything.

surreal dune
#

ppm - parts per million? you packaging Phosphine Gas? lol

ashen girder
#

I only have one tapped for my normal HMF factory.

ashen girder
surreal dune
#

figured after i thought about it for a second, parts per million is what i use in my job lol. for phosphine gas - among others

topaz hedge
surreal dune
#

but that would mean less powaaa

#

ig it depends how much power it saves

topaz hedge
#

no point in lots of power if you can't use it.

#

max ads uses like ~320GW anyway

#

the problem isn't really silica though.. it's copper and iron

near zenith
#

why use a flyswatter when you can tactically nuke that mosquito

topaz hedge
#

I suppose so.

ashen girder
#

Sounds like a manifold to me?

thorn bane
#

yup works

ashen girder
#

Manifold's basically just a way of saying "I don't care how they get there, I just throw the right amount in."

past granite
#

hey im trying to setup a 5 --> 2 and 3 split, how do i do this

ashen girder
#

I generally suggest people not to. I think the wiki has guides on how to construct balancers though.

past granite
#

why do you suggest that people dont?

ashen girder
#

There isn't ever really a good reason to in Satisfactory.

past granite
#

i dont understand why, if i need one conveyor with 3p/m and one conveyor with 2 p/m out of a convery of 5p/m what would you suggest

ashen girder
#

Why do you need that, though?

past granite
#

becasue smart plating is 2 iron plates per minute and modular frames and 3 per minute

ashen girder
#

So, machines will only take what they can from a line. Once they have, they backup the line. When one of a splitter's outputs is filled, it'll overflow the rest to the other outputs.

past granite
#

but i dont want an overflow

ashen girder
#

So if you just split it to the two machines, they'll only take however many they need as long as you're supplying the right amount.

#

You asked why I suggest that. ๐Ÿ˜‚ That's why. If you don't want to do that, then you'll need to figure out how to balance it.

past granite
#

i like to ask why because i like to know what other opinions are and such so i can see why they are suggesting a specific method

ashen girder
#

Fair enough. The reason why is because you don't need to, and balancers are extremely messy and complicated. ๐Ÿ˜‚

oblique bobcat
#

So I'm having a bit of an issue. I have everything built, but the water and other lines are a huge issue. Everything keeps stopping. Mostly at the water return from the Aluminum Scrap going back into the Alumina Solution inputs. Valves can't control decimal points of water, so those are out the window. I considered just packaging all of the Scrap outlet water and sending to a Sink, but checking the math on that would put me hours behind in perfecting flow rates into packagers. It's all horrible. Recommendations?
https://www.satisfactorytools.com/production?share=87XklsTk9xfvGjAR453R

#

Also, looking at it now I don't have the flowrates right for making plastic and rubber to send to sinks from the heavy residue either. Such a pain, alternate recipes are.

potent rampart
#

If you check out the pinned posts in this channel, thereโ€™s a link to a good guide to pipes by McGalleon, thereโ€™s a particular junction that prioritizes one input over the others, building that will make sure the wastewater is always used first.

oblique bobcat
topaz hedge
#

@oblique bobcat if you can't figure it out we'll be here

ashen girder
#

Hard drives and Alts and Inventory unlocks!

#

If anyone wants to rock some stats up in here, I'd appreciate it. ๐Ÿ‘†

frosty owl
frosty owl
past granite
#

ive figured something out

frosty owl
#

"Something"?

wind spade
#

You can also just do manifold instead of bothering yourself with balancing

paper yacht
#

Yep like he said ๐Ÿ‘† I sink and overflow often to hells with balances lol

frosty owl
paper yacht
#

@wind spade Ok I don't try to bug you but really just have one thing I do yet think its pointless as I never used to do but a couple OCD people met over ther years adjust the belt speeds working down the manifold from one end to the other speed of belt no faster than what the rest of the building take in . I used to just use the fastest belt for what ever speed matched the infeed's and used all the same speed belt.

frosty owl
#

Fastest side belts making the spooling time the shortest has been discussed so many times xDD
And the answer (iirc) is that yes mk5 sidebelts make for the shortest spooling time (outside special cases)

paper yacht
#

When I started I would always just use the fastest belts on all the lines until I noticed all the waste of resources

frosty owl
#

You're not limited in your bulding materials, so I don't feel like one is wasting anything unless they need the materials for other things jn that moment in time :thinking:

paper yacht
#

YET Mk5 belts still have the bug?? effecting FPS or was this fixed in U5

#

Always had 2 simple lil rules don't use excess mk 5 belts and limit super short belt segments

frosty owl
#

Yes, mk5 still tend to 'lag behind" when you connect 2 full mk5 belt segments together
Each single segment is fine, but every one more reduces your throughput below 780

#

Eg: pure node miner into ISC in 1 belt segment is fine, if it's more than 1 segment the miner will start piling up items

paper yacht
#

Well if that is the issue @frosty owlno worries I never OC over 720 heck I try to just use 480.s most the time

#

these lil things always miss on Reddit hehe

frosty owl
#

What do you mean? ^^

paper yacht
#

Just the discussions on some topics always have issue doing searches there Its just me i suppose I've never had good luck navigating forums

#

Ok someone moved all my text to this section lol I'm like how did I get here no worries

frosty owl
#

Mh... We've been chatting in #math-and-meta for a few minutes now... ๐Ÿค”

frosty owl
woeful estuary
#

am I stupid or is train fluid transport throughput lower than items?

fierce ruin
#

How to do it better? Combine 5 miners into 1 conveyor and split it to 5 smelters, or start a conveyor from each miner to smelter?

woeful estuary
#

if you combine 5 miners into 1 conveyor, you'll run into conveyor throughput issues

#

at least in more cases than not

frosty owl
#

Depends on your belt and your miners, it that's a possibility
@fierce ruin merging would require you to place less belts if the miners aren't right in front of the smelters already

frosty owl
woeful estuary
#

rip

inland roost
#

Amy I thinking to small?

summer fox
#

do you loose items per minute when using long belts?

feral valve
#

@summer fox normally no

summer fox
#

right, becaues i`m making a line and i am 2 items pm over what i need so i wondered if what i can do without mess up my line so far

feral valve
#

2 items over? as in 2 items more?

cedar mica
frosty owl
inland roost
frosty owl
# inland roost Thanks. Everytime I underestimated the amount of resources you need. Can't suppl...

Or just have the entire production chain in an outpost and bring in the final product so you don't clutter your base too much ^^
Eg: adding a 30/min iron plates factory for your use is one thing (1 ore belt, a few machines), but if you need stuff like heavy Modular Frames in "big" numbers (at least 3 ores belts, lots of machines) it might be worth putting it all in an output that might be closer to the nodes needed

inland roost
#

Yeah thats the way I always did. This time I wanted to try building a giant (edit: factory) without outposts. Just the resources coming in.

wintry aurora
#

Giant fabric? Meant fabricator?

inland roost
#

My bad.....mistranslation.
Factory. Giant Factory

wintry aurora
#

fabricator is a good synonym though.

inland roost
#

Nice to know, thanks

frosty owl
#

Just keep in mind your GPU can only handle so much factory in your direct proximity @inland roost ๐Ÿ˜…
If your FPS drop too much in that area, it'll probably mean that you should start expanding elsewhere (or bear with the loss of FPS)

inland roost
#

Yeah, Its kind of balancing between gpu and cpu.
We try and we hope. The question is, how many ingots from each I need at the end

frosty owl
#

Eh, that's not a really good question... ๐Ÿ˜…
How many of each final product would be better, but you can still get them in different ways depending on al recipes...

#

I'd say, just set yourself objectives for production and bring in the ores for that. If you can, plan ahead, but don't bother too much if you don't know what's ahead (haven't had a complete playthrough yet)

white knoll
#

takim varmi

inland roost
#

never said its a good question ๐Ÿ˜…
me neither. And we have to keep in mind, uranium and those production is completely on a different playe on the planet

white knoll
#

Why is my game constantly crashing?

frosty owl
#

Example of an objective (numbers are just to show the proportions): make 5 smart plating/min. Those need 5 RIPs and 5 rotors, so you make a factory for 8 RIPs and 8 rotors: 5 for the plantings, 3 for you. Same all the way down the line: 8 RIPs need 16 iron plates so you make 20...

inland roost
frosty owl
inland roost
#

yeah. You can do. but that needs time as f....

frosty owl
inland roost
#

yes thats it. Rebuild my factory like 30 times in 60h

frosty owl
#

I've been literally building/rebuilding the same factory over the past ~300h of gameplay, so lemme tell you: if you fix yourself in making it perfect, you'll never reach the endgame even once hehe
Focus totally on that after you know the game in full ^^

#

Part of the fun is also dealing with your past mistakes. Good way to see how you improved or rediscover old designs you made and forgot

inland roost
#

Yeah that's it, but I can't avoid doing that. I am a perfectionist .

#

We learn and we adapt

frosty owl
#

I feel you hehe

#

V1 of my nuclear took me ~120h to near completion
Now V3 is about half done at 200+h tired_jace jacelul

proven prawn
inland roost
frosty owl
#

Zoop made it so praisethesun

inland roost
#

YEEEES

ashen girder
wind spade
tropic hawk
#

Anyone find it disturbing that the suit the player model is fully enclosed, and yet we still need a gas mask to breath when the air gets toxic?

#

wouldn't that imply that the 'helmet' is actually the head of the player?

feral valve
#

OR, the helmet doesn't have filtering functions

#

acting more like a hard hat than gas mask

#

not to mention the HUD that displays inside the helmet

tropic hawk
#

I mean it does explain it, but I like my disturbing theory better

feral valve
#

i guessed as much

ashen girder
#

Except you can eat through it. ๐Ÿค”

tropic hawk
ashen girder
#

But when you try to drink coffee, it bonks on the glass... ๐Ÿค” ๐Ÿค” ๐Ÿค”

tropic hawk
#

I never used the coffee cup before

ashen girder
#

You should. It makes me giggle. ๐Ÿ˜‚

#

It actually only bonks sometimes. Othertimes she actually drinks from it.

little sierra
#

did they change this? I dont remember it needing coal

alpine flint
#

Ok so I had this orange route for a long time, and it is quite heavy with all the exits, making the trans who have to go to the green all the way in the back, stand in line too long.

So I figured I'd make an upper rail section so the trains that don't have to take the exits on the bottom floor, can just pass.

Howeverrr.. Now I built it, and they still take the orange route.

Is there any way to force trains to take the blue route, if they don't have to take an exit on the orange route?

alpine flint
alpine flint
iron prairie
#

Initially, the default recipe called for petroleum coke, with Electrode-Aluminum Scrap calling for coal.

alpine flint
#

aah yea coke!

iron prairie
#

With U4, the default now calls for coal, and Electrode-Aluminum Scrap calling for petrocoke.

wind spade
little sierra
#

ah alright I just didnt remember it

alpine flint
#

what a wasted opportunity with the trains there

cedar garnet
#

hi im bad at math how do i figure out the clock speed for if i want this to consume exactly 5 reinforced plates/m i always end up just guessing and sliding the bar around until i get it but theres got to be a better way

#

all the calculators ive found u have to put in the end result i just want to put in the inputs and see what that makes

iron prairie
#

That is incorrect.

alpine flint
#

oh wuuups

iron prairie
#

The base consumption is 3/min. The desired consumption is 5/min, so it's 5/3=1.666667 assemblers.

alpine flint
#

5/3 and divide by 2

cedar garnet
#

so i just divide desiredinput/currentinput*100?

alpine flint
#

no need to do *100 ๐Ÿ™‚

wind spade
#

*100 to get percent

iron prairie
#

Pretty much, with the 100 implied to be 100%. Weird way to do it: most players work backwards from desired outputs to required inputs.

cedar garnet
#

yeah i meant for the percent bc that makes more sense in my brain

alpine flint
#

5/3 = 1.6667 --> divide by 2 --> 0.83333 --> * 100 = 83.33333% (on 2 assemblers)

cedar garnet
#

right cool yeah i was just going to find the clock speed for one if i overclocked then just half it to underclock

#

thanks yall

alpine flint
#

that slurps more power!

#

power is exponential

#

output isn't

iron prairie
cedar garnet
#

wait 2 underclocked is less efficient than one overclocked?

wind spade
#

more power efficient

iron prairie
#

It's more power-efficient to underclock multiple assemblers. Wtrfreak appeared to have accidentally thought you'd be overclocking one.

thorn bane
#

29MW vs 2x 11.9MW = 23.7MW

#

so 5MW difference which is kinda what ever
if you have the shards use them

cedar garnet
alpine flint
#

constructor 100% = 4MW
constructor 50% = 1.3MW

cedar garnet
#

also just she/her please

iron prairie
#

Overall, power consumption or production is (clock rate/100%)^1.6.

This makes over/under-clocking power generation buildings a needless nightmare of taking logarithms.

thorn bane
cedar garnet
#

wait so now im confused which is more power efficient? underclocking 2 or overclocking one? i thought it was underclocking 2

iron prairie
#

Underclocking two.

wind spade
#

general rule of thumb:
from least to most power usage:

  • underclock all buildings to same amount
  • underclock one building and keep rest at 100
  • overclock
thorn bane
#

1 @1.66 is 29MW
2 @0.866 is 24MW

cedar garnet
#

right ok so im good then

thorn bane
#

also building 3 and underclocking to even lower safes power

gloomy palm
alpine flint
#

(sorry to be annoying)
underclocking 8 to 20.833% is even better ๐Ÿ™ƒ

wind spade
#

underclocking 167 to 1% is best ๐Ÿค”

alpine flint
#

๐Ÿ˜†

thorn bane
#

but since power generation is easier than building more machines its always worth to overclock all the shards you have imo

alpine flint
#

At that point the energy required to create the resources for the 167 assemblers negates your power savings perhaps

iron prairie
#

Over a long enough period of time, that just gets amortized out.

wind spade
alpine flint
#

haha for sure

cedar garnet
#

yeah im on a newish save so im trying to conserve power for now

wind spade
alpine flint
#

Then Joanne I'd suggest to aim for most machines on 50% or lower ๐Ÿ™‚

thorn bane
thorn bane
wind spade
wind spade
alpine flint
thorn bane
#

but using shards > not using the shards

wind spade
#

if you clock everything at 250%, you're using more than twice as much power as if you just kept everything at 100%

iron prairie
#

Everybody has their own tolerance for underclocking; I tend to be on team "underclock only when necessary to make the inputs/outputs balanced".

thorn bane
#

but you also need multiple machines
the power loss at 250% is 73% compared to multiple machines

thorn bane
#

you said more than twice
its 27.7MJ instead of 16MJ
thats not twice as much

gloomy palm
#

michael jacksons

iron prairie
#

Venra does actually have the math more correct here.
(2.5^1.6)/2.5 does actually come out to 1.73

#

... which, combined with the cost in power slugs, is still more than enough for me to just build 2.5 buildings.

wind spade
#

sorry, misscounted
5 constructors at 100% use 20 MW, 2 constructors at 250% use 34.7 MW

#

still is a lot of power

thorn bane
#

but a coal power plant is 75MW
compared to that its nothing

wind spade
#

you also need to subtract the power needed to produce fuel and water

feral valve
#

i think a refinery goes from 40 to 137MW at 250%

thorn bane
thorn bane
iron prairie
#

30 and 130 MW, actually.

More usefully, assuming water extractors at 100% clock speed, coal plants lose 10% of their power to water extraction and thus only produce 67.5 MW, before coal extraction losses.

feral valve
#

umm, i currently produce 75Gm for a cost of 6k all machines at 100%. if i used 250% it would cost 25k iirc

wind spade
thorn bane
#

pump

feral valve
#

that is not negligible fuel production cost

wind spade
thorn bane
#

oh forgot that

#

so - 5 * 15/60 thats 1.25 extra

wind spade
#

that's assuming mk1 on pure ๐Ÿคทโ€โ™‚๏ธ can have impure or mk2+

#

coal is 10MJ/piece on average

#

also the point is that yes, it's not that much power in these low numbers, but as soon as you get to setups that are more than just a few constructors, it suddenly means tapping two extra coal nodes just to have enough power to run everything at 250%. Instead of that you could use the coal to get more steel. Or use the power to build more setups

thorn bane
#

60 is normal

#

ok lets look at an example
youre building 70 constructors
you could build 70 at 100% or 47 at 150% and a coal power plant

still trout
#

i had to spend OCs on water extractors, because there was only a small lake and i needed more water than the pond provided at 100%

thorn bane
#

now you have to judge if its easier to build 23 constructors or 1 coal pwoer plant

#

in my opinion the coal is easier

still trout
#

but is it efficient?

thorn bane
#

and it gets even further if you use fuel or nuclear

still trout
#

that wasted power stacks up

#

and, wasting slugs

thorn bane
#

again
23 constructors
or 1 coal generator

wind spade
# thorn bane in my opinion the coal is easier

that's - finding extra node, connecting it with power, finding water, building whole coal plant, doing piping and pumps, making sure it works, etc.

it also wastes that node, you can't use it unless you find another source of power in the future

iron prairie
#

Worst-case scenario is Mk. III fully overclocked on impure, resulting in 130 MW power draw, or 26 MJ per coal extracted.

Overall, though, I would say two things.

  1. Overclocking/underclocking production buildings, assuming infinite shard availability, is still a matter of taste and tolerance for building more power vs. more production buildings.
  2. Shards are not infinite, and large factories can easily have well over a thousand buildings, which would require doggo farms to provide for.
thorn bane
#

sure but freaking 23!!!!

wind spade
thorn bane
#

im only talkign about the extra shards you ahve that you dont use for mining
not using those is a crime imo

still trout
#

i have 7 in my inv

iron prairie
wind spade
iron prairie
#

It's a big old crater, probably the best spot to build initial coal power for a grasslands start.

still trout
thorn bane
#

but its not "find a coal node" its add a coal generator to your manifold
just as 23 machines is not "go to a new location, build a new foundation, decorate some more"

iron prairie
wind spade
#

most people use the whole node

still trout
thorn bane
#

but you aslo dont have extra space for 23 machines

wind spade
#

space is infinite

#

relatively speaking

still trout
thorn bane
#

and again
if you comapre this with fuel / nuclear the power savings is completly minimal

#

then its like 1 nuclear vs 20000 constructors

still trout
thorn bane
#

cause 23 is not a few
and 15 coal is not much resources

still trout
still trout
thorn bane
#

youre comparign it to 1 coal generator....

still trout
#

i built 700 machines for my latest factory

thorn bane
#

by that point in the game your whole base is 23 machines

wind spade
feral valve
#

umm, on that matter, i recommend to find a video fo imkibitz where you can see that almost all the power he produces with his many power plants goes towards the fuel production using overclocked machines

thorn bane
wind spade
#

250% vs 100%

thorn bane
#

ah i was lookign at 150%

wind spade
#

150 is bullshit. If you really want to OC, then do 250% and go all the way

#

otherwise it's just faster to do 100%

feral valve
#

lol, go hard or go home

thorn bane
#

no? its not black and white
just as saving power is not build 100 at 1%

wind spade
#

also, have you accounted for the 50 times you have to open a machine and add a shard and change it's clock speed?

still trout
#

if it's not inconvinient, i never oc anything other than miners

thorn bane
#

there is a point at which the power becomes more valuable than the extra machines
if power was expensive youd underclock everything to 1%
if power was free youd overclcok everything to max
and imo power is so free that 250 is fine

wind spade
still trout
wind spade
#

and also, still has to FIND THE SHARDS

thorn bane
thorn bane
feral valve
#

umm, i'm not sure the settings copying inserts shards, and without shards you can't overclock

thorn bane
#

im jsut saying if you had infinite shards youd use them

feral valve
#

o.O

thorn bane
#

so its actually the same amount of clicks as you paste the recipe anyway

wind spade
#

what are you trying to save anyway?

  • power? don't OC/underclock
  • space? OC to 250%
  • resources? OC to 250%
  • build time? OC to 250%
  • resources/min? don't OC/underclock
thorn bane
#

time

wind spade
#

-> OC to 250%

thorn bane
#

cause building 23 constructors takes longer than 1 coal generator

#

but why would you not recommend being time efficeint?

#

i mean time in total including building the power plant

wind spade
#

because being time efficient usually means not being efficient in other parameters

still trout
#

yup

thorn bane
#

the only metric to give as advice is "this lets you progress faster" anything else doesnt make sense imo

wind spade
#

and apart from the time you can spend gaming, you're pretty much only limited by the map resources and your CPU

wind spade
still trout
#

^^

#

i like playing the game fast, but not inefficient

#

i placed down 156 refineries at 100% for copper refinement

thorn bane
#

ok lets look at this discussion
joanne asked a question and wtrfreeak responded with dont do that
he didnt give a reason but im guessing his reason is this is not time efficient since you will spend more time building power
but thats just wrong

still trout
#

the reason he responded that is (likely) because wasting power shards and power

wind spade
#

the reason is you'll use more power, which is cost over time, instead of using more resources to build it, which is instant cost

#

we have infinite resources, we don't have infinite resources/min

still trout
#

building materials are practically free anyway

thorn bane
wind spade
thorn bane
#

well he didnt say "dont waste a power shard for that"
he said "even if you have a shard i still wouldnt do it cuase they slurp power"

wind spade
#

which is what I'm saying as well

still trout
#

ocs slurp power very much

thorn bane
#

but the time you save from building is easly enough to make up for the power loss

still trout
#

mk3 miner ocs hurt to put in since power cons is like 4x 100%

wind spade
thorn bane
#

it just shifts your time from 70% building 30% power to 60% building 40% power
but the total is lower imo

still trout
thorn bane
still trout
#

slugs take lotsa time to find

wind spade
thorn bane
#

again
talking about the case where you have slugs

#

we are talking about a situation where you have coal power plants
you are not capped at that point

still trout
#

i thought we were talking about total time spent

thorn bane
#

and agian at that point you want to reduce fps so you overclock
but thats not the example i want to talk about

wind spade
#

it's never too late to optimise your factories

#

if you just OC everything now and then have to redo it later because you don't have enough coal, then it's way slower than building it at 100% the first time

thorn bane
#

im talking about a person that found some slugs, is on coal power and is unsure weather to use them in the factory
and in my opinion tha anwser to that is yes as it allows you do get to fuel/nuclear faster

wind spade
#

also if it's a new player, it's better to teach them "OCing uses more power" than "yeah just do it"

thorn bane
#

but all these setups you could overclock are all remporary anyway

thorn bane
#

imo its use slugs for miners
if you ahve extras use them for machines

wind spade
still trout
#

it's better to teach people the + and - for everything rather than a black-and-white answer

#

make your own conclusions

thorn bane
wind spade
#

I'm pretty much always answering this:

  • overclocking uses way more power than if you would just build the machines normally
  • for miners it's always good to overclock because map resources are limited (nothing else really is)

and then I let them make their own decision.

I definitely disagree with answering "sure just do it" without telling them what will that cost them. The amount of people asking why they don't have enough power (because they overclocked machines) is way bigger than number of people asking what to do with all their slugs

still trout
#

greeny with the perfect answers

thorn bane
#

well only listing the cons makes it seem like you dont want them to do it (im guessing you dont want people to overclock their buildings)

ashen girder
#

"It costs power" is the only thing truly relevant, though, because the rest of your pros and cons flow from that same thing.

wind spade
#

(if it's not, I mention it)

thorn bane
#

but the pro is bigger than the con imo
the amount of time you save is bigger than the amount of time you need for making power

wind spade
still trout
thorn bane
#

also just mentioning "it costs exponentially more power" is different than "the power save is so minimal compared to the build time"

wind spade
#

They definitely don't value "fast progress" as anything useful

still trout
#

if we stop talking about power save for 100% and start talking about power waste for OC

thorn bane
#

99/100 time when someone asks for advice they want the answer that is most time efficient

still trout
#

X

ashen girder
#

X

thorn bane
#

if i ask "should i use all mk1 belts or mk5 belts" im asking which is more time efficient

still trout
#

you don't need to ask that

wind spade
#

most people want "efficient" without knowing what kind of efficiency they are looking for. If they are given choices (time, resources, space, power), they mostly respond power, space or resources. I haven't got almost any people asking for time efficiency

still trout
#

time efficiency? you should be a speedrunner @thorn bane

wind spade
#

yeah, except speedrunners and other people that just want to finish the game (e.g. you've played 5 times already and just want to unlock everything)

thorn bane
#

idk i feel like thats always the intention of such questions
lemme find some examples

wind spade
#

well it's better to not assume the intention anyway

wind spade
#

so either answer "here's pros and cons", or ask "could you clarify what kind of efficiency do you want"

still trout
#

smart greeny

wind spade
#

but what you did ("yeah, just OC the machines") is no different from "don't do it because of power".

#

actually it's even worse because we at least provided a reason (power)

thorn bane
#

im not saying "just oc" im saying "the time you save building less machines is greater than the time you lose by building more power"

alpine flint
#

I so wished I knew about the overclocking = more power thing when I started out

#

how many times i walked back to my power plant... jeez I hated that

wind spade
#

which is only true in your specific setup (you have a manifold that has extra coal and water and you can just hook another gen to it). Most people use whole nodes and modular builds, so they don't have extra resources available and they would have to find another node (and maybe even water source)

thorn bane
#

i guess its just biased because time efficiency questions are just the ones i answer
stuff like should i build more than 250 generators or go to nuclear

still trout
alpine flint
#

Beginners never make those setups of 250 gens xD

thorn bane
#

begginers also dont go to nuclear

alpine flint
#

I think you are biased in your vast experience Venra!

still trout
#

i just rush nuclear

wind spade
#

beginners also don't have extra power

thorn bane
alpine flint
#

exactly

wind spade
#

they produce more for same power cost ๐Ÿคทโ€โ™‚๏ธ

alpine flint
#

beginners 100% make too many production facilities in relation to power generation facilities

#

so advising them to overclock doesn't help there

thorn bane
#

isnt manifold vs balancer a time efficeincy question?
"sure you could balance it but its faster to manfiold it"

still trout
#

no

thorn bane
#

ok then whats your reason for using manifolds instead of balancers

arctic rose
thorn bane
#

but "easier" in that sense i kinda implied as fast i think idk...

still trout
#

balancers take up more space than is necessary, manifolds are faster to build, take less space BUT resource consumption is the same

thorn bane
#

"manifolds are faster to build" thats time efficeincy

still trout
#

that's not the main point

thorn bane
#

eeeh it kinda is

fierce ruin
thorn bane
#
Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

still trout
alpine flint
#

Even after 500 hours I still use manifold xD

thorn bane
still trout
#

manifolds are superior

wind spade
arctic rose
#

Not really tho? It also depends on what you like doing in the game. I for one sure as heck hate making power stuff, qnd would rather build a hundred constructors at 1% to save power than a couple 250% ones and have to go make more power faster

thorn bane
alpine flint
#

I just love how a simple question from Joanna got us all started ๐Ÿคฃ

still trout
#

venranex just tilted thats all

wind spade
thorn bane
#

hm i feel like the faster to expand is more important than simple to expand but ye ofc you have both

#

also "simple" is also hard as you can just spend 10h figuring out the perfect setup

wind spade
#

Again, you're in minority with prioritising time efficiency. Doesn't make you wrong, but you're still a minority which means that most people probably won't think the same way

Hence why I just list pros and cons

thorn bane
#

im not against pros and cons
I was against the comment of "dont do this cause power"

wind spade
#

(yes, I also say "I wouldn't recommend it", but not without giving a reason)

wind spade
alpine flint
#

I still think 'dont do this cause power' is a valid advise. If the person in question doesn't give 2 shits about power, he/she can put this advise aside ๐Ÿ˜„

#

because I agree; if you have unlimited power, overclock away!!

thorn bane
#

idk i feel like most people dont really understand how small the power saving is

arctic rose
#

If we assume they are a beginner without a huge power setup at least

ashen girder
#

Because 3x the power cost isn't small..

thorn bane
#

im pretty sure she had 5MW extra

thorn bane
ashen girder
#

Why.. no math? ๐Ÿ˜‚

thorn bane
#

cause the math turns out to be 1 coal power plant (75MW)

ashen girder
#

Can I at least do, like, 70*4 and 47*6?

arctic rose
#

Math is kinda the way to get the answer tho...

ashen girder
#

Although I'm pretty sure it's more like 47*7..

thorn bane
#

well i spoiled xd
but ye pretty sure everyone would expect it to be far more since 280MW and 4x eponential power saving omg

ashen girder
#

So it's a 75MW difference on a 280MW installation?

thorn bane
#

yep

ashen girder
#

And you think that's a small difference?

thorn bane
#

yes

ashen girder
#

You think a 30% difference is small?

thorn bane
#

compared to 23 constructors vs 1 coal generator

#

thats kinda the point
the absolute save is low

ashen girder
#

I mean, are you comparing 135*2? ๐Ÿ˜‚

#

That isn't low though. That's a huge save dude.

thorn bane
#

1 coal generator vs 23 constructors?

fringe pawn
#

hides his 250% clocked blenders and refineries.

arctic rose
ashen girder
#

How are you going to just build 1 coal generator?

thorn bane
#

hides his 100000MW power graph

ashen girder
#

It's really 1 coal generator, plus coal, plus belts, plus water extractor, plus pipes.

#

And that's assuming coal.

arctic rose
#

We are assuming coal, right?

ashen girder
#

Fuel is even more complicated to "just add one more generator".

thorn bane
ashen girder
#

The difference is the 23 constructors are where they need to be. Assuming you already tap coal efficiently, you'd suggesting they go find a new coal node and set up.

#

Sure, if you only put 3 coal gens on a coal node, just.. add a coal gen.

thorn bane
#

well its 1 generator
1 node is way more than 1 generator

ashen girder
#

But you're making a massive assumption that you just happen to have enough extra coal just laying around.

thorn bane
#

a new power setup is way more than 23 constructors then

ashen girder
#

And water, for the love of god. ๐Ÿ˜‚

arctic rose
#

And what about when you need steel qnd all your coal goes to power?

thorn bane
#

ofcourse it depends but atelast imo getting more power when you already have a coal power plant is not that complicated

arctic rose
#

Is this why we have the biofuel to coal recipes?

fringe pawn
#

I've kept the beacon that I marked "ocean" when I was exploring the world for the first time, because up to that point I thought water was super rare.

ashen girder
thorn bane
#

well in percentage its build 50% more machines or get 27% more power

arctic rose
#

50% more machine everytime

ashen girder
#

Those.. aren't percentages you can compare in any sensical fashion. ๐Ÿ˜‚

arctic rose
#

Bigger factory means more not so justified time playing the game what youre meant to be doing: building a factory

thorn bane
#

generators are not factories? o.O
am i the only one that thinks making power is the same as building a factory?

arctic rose
#

Not imo lol

thorn bane
#

looking at my turbofuel factorio ive had quite alot of fun building it

warm carbon
#

Hi, short questen: How many Nuclear Power Plans can i run with 200 Uranium / min?

arctic rose
fringe pawn
warm carbon
thorn bane
#

if you dont have alts 10

warm carbon
#

thanks

tropic hawk
# thorn bane if you dont have alts 10

that is an error in math. Using default recipes, you can get 20 uranium rods/minute, and each plant takes up 0.2/min, so you can actually have 100 plants using 2000 uranium/minute.

thorn bane
#

yes? 10 nuclear power plants if you have 200 Uranium / min

fringe pawn
#

The 200 uranium/minute number intrigues me. That doesn't line up with MK2 or MK3 miners at 100% or 250% clocks.

tropic hawk
thorn bane
frosty owl
ashen girder
#

Filthy repeating decimals.

frosty owl
#

I feel like I missed a convo about balancing... Oh well

fringe pawn
tropic hawk
thorn bane
thorn bane
frosty owl
#

Ohh, sorry, I misunderstood the context @fringe pawn

thorn bane
frosty owl
arctic rose
thorn bane
#

nah my 333.33 uranium balancer is actually perfect since its not restricting by overclocking but by balancing
so it will actually never run out

thorn bane
arctic rose
ashen girder
thorn bane
#

im ZyRaNex
@frosty owl is Vencam
so now im VenRaNex
and hes ZyRaCam

thorn bane
frosty owl
arctic rose
tropic hawk
ashen girder
thorn bane
#

120+120+40+40+13.33333

tropic hawk
thorn bane
#

ye i figured out that that miner at most makes 300 xd

frosty owl
ashen girder
#

I'm confused.. that looks like it has 1 input and 1 output. ๐Ÿค”

thorn bane
#

yep
780 in
333.333 out

ashen girder
#

Oh, wtf.

thorn bane
#

using mk2 belts to limit the speed

ashen girder
#

You made a brake.

arctic rose
#

This looks like it was physically painful to figure out how to do... please explain it all

frosty owl
#

Btw, the machines processing the 333 uranium (or their clocks, rather) are set to non-repeating numbers, right @thorn bane

tropic hawk
frosty owl
#

Every complicated thing is made out of (arguibly) tedious parts jacelul

thorn bane
#

ok so we can limit by 60 120 and 270 using mk1/2/3 belts
270 is out of the question since 63.333 is just as bad
so we use mk2 belts
so we get 333.333-2 * 120 = 93.333
now we want to limit to 93.333 by re merging the rest 26.6666
(120 goes into the belt 26.666 gets merged back to the start)
but getting 26.666 out of 120 is actually pretty easy you just divide 120/3 -> 40 and then 40/3 = 13.3333
so we merge 40 + 40 +13.33 for the output and 13.33+13.33 for the backmerging (again 93.333+26.666 = 120)

thorn bane
frosty owl
#

So they're starving!!! evildoggo

tropic hawk
frosty owl
#

Y-you lied to me jace_happy

thorn bane
#

but they are not starving?
it would work if i just build 1000 machines in a big manifold

#

because all the uranium is getting processed

frosty owl
#

If they idle every now and then, I call that "starving" xD
It's not 100% all the time (oh no!)

tropic hawk
thorn bane
#

honestly i should have left it at 100%

tropic hawk
#

maybe.

frosty owl
#

Your FPS would agree xD

#

Why 33 rather than 50 or something? What was the need/intention?

tropic hawk
thorn bane
#

honestly last time i made 2 UFR/min so this time i just wanted a bit more so i planned for 8
i didnt even look at the numbers i just put them into the calculator
i knew wastes of 100 are good for processing though

#

i was so pissed when i realized that node only gives 300/min xD

tropic hawk
#

here I am thinking I am nuts for making a Nuclear plant that can have any item input and using power switches to remotely throttle everything...

final spoke
#

yo peeps

#

anyone done the math on fused quickwire vs quickwire?

#

I need both quickwire and wire and i'm trying to decide between fused both or just fused wire + quickwire

tropic hawk
final spoke
#

or caterium wire + quickwire

tropic hawk
#

now that... is a question...

#

give me desired numbers of both and I will run the numbers rn.

final spoke
#

for now I only need stuff like ~1.5k wire and ~2k qckwire

frosty owl
# thorn bane i was so pissed when i realized that node only gives 300/min xD

Processing waste in 100s is indeed convenient... So did you clock the rods to match that? XD

Myself, I found it more convenient to go for 300 uranium ->360 waste which means:
12 UFR manifacturers at 100 and 3.6 waste-processing setups (each takes 100 waste/min in)
Naturally this meant 3 accelerators at 120% for me, no way I'm making 4 hehe

thorn bane
#

i think caterium wire is pretty shit
always use fused quickwire
fused quickwire is a personal choice

final spoke
#

but i'll definitely need more for motors factory

#

fused quickwire consumes a lot of copper, thats why I am thinking about it

#

I am eyeing about 1200 caterium/minute with pure caterium ingot

thorn bane
tropic hawk
frosty owl
thorn bane
ashen girder
#

You need a lot of copper for powder and sheets tho..

#

Although you can use iron to extend that copper. ๐Ÿ˜‚

thorn bane
#

eh not really
sheets are pretty cheap with steamed
and copper powder is special since you only need it once

ashen girder
#

Once.. 200,000 times...

thorn bane
#

fuck iron wire though
1 fused wire assembler makes 90/min
1 iron wire constructor makes 22.5/min

final spoke
#

im not making nuclear power anytime soon tbf

thorn bane
#

so unless you wanna build 4x the machines dont use iron wire

final spoke
#

I've still got enough turbofuel for about 50 more fuel gens

thorn bane
#

fused wire is life fused wire is love
fuck iron wire
totally not my personal opinion

final spoke
#

and I'm not at the current limit

tropic hawk
final spoke
#

aha, thanks for the insight

thorn bane
#

btw its also nice that you can make fused wire and fused quickwire from the same material
and fused wire is a bit like steel screw in that you can send the ingridients in low throughput and then expand them on site
also have i mentioned that i hate iron wire

final spoke
#

so there's just under ~10k caterium on the map with mk5 belts

#

9660 to be precise

thorn bane
#

its 11040 afaik

final spoke
#

ah yes 8 / 8

#

i counted 7 / 7

thorn bane
#

but you dont need that much of it
i only used it for caterium computer ai limiters and infused uranium cells

#

also pure caterium is supper nice
way better than pure iron or pure copper

final spoke
#

im thinking caterium computer & caterium boards

#

and use the quartz for other stuff

tropic hawk
final spoke
#

or invest the quartz in computers and use silica boards and crystal computers

thorn bane
#

hm ye thats honestly the most preferential alt decision there is
i use silicon this playthrough but used caterium previously and honestly they are so similar

tropic hawk
#

I burn caterium in my computers...

thorn bane
final spoke
#

same for caterium

thorn bane
final spoke
#

so it boils down to crystal computers and rigour motors or caterium computers and electric motors

ashen girder
#

No Turbo Pressure?

#

Wait. That's turbomotor. Duh.

tropic hawk
final spoke
#

yea, next step

thorn bane
#

i dont think crystal computer is good
imo silicon circuit -> cat comput is wway better

#

i used rigour motor but it hoenstly doesnt need much quartz

tropic hawk
final spoke
#

silicon boards are amazing indeed, but I am not sure I want to mix in both quartz and caterium

#

so i am thinking caterium boards -> caterium computers

#

which later I use for supercomputers in solid-state supercomputer variant

thorn bane
#

btw caterium circuit boards are awesome if you dont like making copper sheets out of 80% water

tropic hawk
#

TL;DR of my caterium usage: Caterium is for computers.

thorn bane
#

well ai limiters

final spoke
#

yeah, looks like it

tropic hawk
final spoke
#

so I'm familiar with RefinerySimulator9000 for pure recipes ๐Ÿ˜„