#math-and-meta
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wow
long story short, iron supply had a small issue and steel was working at 20% eff for like 20h so its not even close
2/min for the ones that require 4000, and 0.5 for the rockets iirc
ah ye i did 20 ADS for points 2 TPR and 1 pasta
zamn
what was your overall playtime?
100h before u5, approaching 100 on this new save
damn
ye i was slacking with 150 xD
middle recipes and buildings, left is regualr recipes right side alts
i was speedrunning ig
this reminds me of the build i did in U4 xD
im making a plant for 360 control rods rn, and i did most the math for that by hand
ye fuck that
id rather have fps
my fps is 50 when playing
this game just isnt fun at <30fps idk...
youre trying to place a foundation and your game just freezes
mine was ~20 in the end
yes
wdym freezes? I can get a world that I think would make mine go down to 5 ish
i got like 10s autosaves rn too
mine was 15 i think
not "freeze" just framerate drops
NOOOO HOW
build more biomass
And expect a lot more of that
I need more biomass Fuel or More of biomass burner
generatoes
both
everything went so well
I think I usually buiild 6 Bio burners in addition to the hub ones. And keep them topped up.
i built only 4 in addition to hub
check the wiring, are the plate machines connected to the screw machines?
No
i think i made 7 before my first coal plant
They were First but I fixed it
why is there only 1 for plates and 2 for rods?
theres no downside to building lots of em since they still consume at the same rate
more gens just means less times you have to refuel so i just build as many as i have fuel
Fuck
And make sure to use solid biofuel once you have it.
it did work tho
how do i load balance 4 to 6?
get more biomass burners?
why do you need that?
to make my screws more efficient
so i have 4 constructing rods, thats 60 total rods a min, yet the screw constructors only do 10 in a minute the produce 40? so I have to add two but how do i load balance that
I am
you need 2 constructors making plates tho
oh wait, 1.5
... did you overclock it?
just merge all of them and then manifold
okie, one sec just trying to fix power again it goes on an off its annoying af
Lemme see if i fixed it
why 0.75
1.5/2 I imagine
dont think so
u only have 1 machine, you need 2 making plates
There we gi
I do
tho i did something wrong
Do i overclock the Assembler? @still trout
overclocking makes it use more power, you shouldn't ever do that unless you know what you're doing and have plenty of power
why at 0.25 @wind spade
because... you need that many to produce 5 plates/min?
then put in 20...
Thats what im going to do buddy
so why are you asking me that
I'm not
Thats not a problem
i have done some calculations on how many assemblers i need for a factory it is 17.7777... to work 100% and the constructors are full given that i should make 18 shouldnt i? as i would have back up if i only did 17
you can do 18 and underclock the last one to 77.7778%
would that mean that the out product would be product at a 0.something aswell?
not sure what do you mean? ๐ค
if you underclock machine to 75%, it produces stuff at 75% speed
i would be making rotors, so instead of 11.25 it would be something wacky like 9.37498724? because of the odd percentag?
well if 17.77777 machines is what you need, then you probably need to produce these weird numbers
ok thank you for the help/suggestion i`l see what happens becaue of it
imma do it
It'd have to be 2.5 or below. It depends on how far you're willing to overclock things and eat the power cost.
4 ASSAMBLERS
O-kay.....
@wind spade@wind spadeI need your advice
what exactly is your production chain that youre getting 17.7777?
Should i do this and replace my current 1 or should i build the new 1 somewhere else
You can decide for yourself really.
- that's up to you
- why would you ping me with this
to see your opionion
copper ingot 780 pm spilt so i`m making 400 sheets pm half is used for ai limiter over estimated what i need so i have 200 pm doing noting so i am making rotors+ control rods= motors
You might as well practice upgrading your factory. Do it where you are.
so its 200/22.5= 17.77777 asembers needed
my opinion is irrelevant in your gameplay. I haven't played the game for two years, you should be asking people here instead of me
it's also not a great idea to ping one person with all the questions you have
Two years? Seriously?
actually, even more. Last time I played was May 2019
and that was just a few hours anyway, I got to like modular frames
wait i thought you wanted to start in U5 or are you waiting for experimental?
I want to start with U5, but I'm waiting for EA to become stable (so probably won't start immediately after U5 hits stable tomorrow) and also want to finish some stuff for my tools
isnt 200/22.5 = 8.8888?
ah i see
sorry bad maths its 400 not 200
It's stable for the most part, but trucks keep having issues still.
That actually isn't that surprising to me. I'll probably continue fooling around in my completed playthrough versus doing a new one for quite a while. Everyone has different ways they'll interact with Satis that don't involve actually playing.
Yeah, I got U4 to HMFs and just left until U5.
Yea I know, I was just going like 'really?'
my 2 years started yesterday
not gonna touch the game for a while ๐
Decent odds 1.0 comes out within 2 years tho. ๐
I'd rather wait a few days ๐คทโโ๏ธ not that I'm in rush anyway. But I'm looking forward to my first real playthrough where I get further than just modular frames ๐
How do i get all of this to 1 miner?
I've built some small stuff for U5 and I think it was a fantastic update, but I'm not up for a whole playthrough. The only thing that would for sure get me to do a new playthrough is if they add artifacts to the scanner, and the map is done, so I can have an 'exploration complete' file.
Splitters/mergers are tier1 unlocks arent't they?
I agree that pluto is a bit less complex than TPRs. Though it doesn't fall behind by much 
Can't wait for 1.0. ๐ญ
The complexity of plutonium is deceptive even with default recipes, because you still do need advanced parts to build the particle accelerators.
its more that i has more steps i think (if you go uranium rod -> non-fissile uranium)
i guess TPR is wider Prods are longer as a chain
Well, if you include the uranium processing too, pluto is definetly more complex
Tier 1, Logistics milestone
ye thats what i mean uranium -> u cell -> u rod -> non-fissile -> Ppellet -> p cells -> p rods
Yea, looked myself at that guys question.
How does this work?
I got 8 Smelters
And i need 10 Constructors
Go look up manifolds on the wiki.
numbers wont always be nice and balanced, you will need to learn about balancing and manifolds
https://satisfactory.fandom.com/wiki/Balancer
https://satisfactory.fandom.com/wiki/Manifold
damn embeds lol
you can use <link> to not get an embed
Is this your first factory game?
there can be a lot of maths involved depending on your play style
you might even get some actual math if you look close
like continued fractions, generators of modulo groups
let me make a diagram
There is an intenal calculator, press n to open the search box, you can use that for some basic calculations.
Idk what to calculate but thanks
I accidentally stumbled upon circle packing and square packing trying to figure a generator layout. I got out of there in a hurry ๐
A DIAGRAM??? PEOPLE TOLD ME THIS GAME WAS RElAXING
haha awesome i love those moments xD
It is if you like logistics and engineering.
oh, a little sprinkling of architecture too. Skip the structural physics though
You can still do the structural physics. Just.. don't.. really know if it's right or not. ๐
The destructable physics work well though...
the fluid dynamics work sometimes xD
They work most of the way! Ish!
Destructible fluid dynamics when? 

@lunar pivot it would be smthn like this ||this probably didnt help
||
s + - + c + - + c +
s + + c + + c +
s + + c + + c +
s + | + c +
s + + c + + c + + + +
s + + c + | | |
+ c + a a a
+ c + | | |
+ c + - - - - + + +
cant do that with mk2 belts
I guess that'd be an incentive to clear out the wildlife. I get lazy and rely on hoverpacks and platforms.
oof, im not redesigning it, but its a general premise
imo if youre making RIPs (you know the thing for mk2 belts) id just balance instead of manifold
UHHHHH
the 's' is the smelters, the 'c' is the constructors, the 'a' is the assemblers, the '+' is mergers/spliters and the '-' and '|' is the belts
for the 4.5 constructors you just use 5 and underclock one of them to 50% (4+0.5=4.5)
Something like this: Left set is mergers and right set is splitters.
@lunar pivot if you dislike dealing with math... that is an overwhelming majority of the gameplay loop.
Diagrams, graphs, equations all come with the territory of this game.
I dont dislike dealing with math i dislike dealing with S+ and that type of stuffd
So you're fine with diagrams?
Just not S+ ones?
Idk what those are
Hmmmm...
You dont really need math. You can just watch the belts and pipes. If full, enough. If not, add more. Granted, wont run as efficient as it can, but it will run
Blasphemy.
a manifold is where you split a conveyer through a line of buildings, thats what you would need to use in this scenario @lunar pivot
Had a feeling it wasn't really your style after catching up on everything I missed.
are you an aussie? otherwise you might be out of luck trying to get a refund if you've bveen on for 2 or more hours ๐คทโโ๏ธ
the tileable manifold is missing from there...
You are not wrong. You are also not right, but you are not wrong
So what you're saying is he is left?
Its the basic. It works, but how well, is another thing. Most that plays, tends to pick up on the math from there.
fair enough. Everything is temporary until blenders. THEN you worry about logistics
i see a lot of people putting splitters and mergers in series
does it load balance evenly? or is it diminishing?
for example, input 120, split by 2 and you get two 60 outputs
and then further split the 60 by two and you get two 30 belts
what you're talking about is called a manifold and given enough time it balances normally
looks like this:
--S--S--S--S--S
| | | | |
X X X X X
basically it needs to fill all but last two machines with items
hmm so it only balances because the building will fill up?
which you can also do by hand
yeah, usually it's just a few minutes before it starts working at 100%
ahh thats interesting, thanks
halp, my foundry made for this type produces 45 but this intakes 60, but this produces 15 so underclock it? or overclock?
Make another foundry? You could also leave it as is if you're just going to have the one foundry and constructor.
was trying to setup 2->4 for founries to constructors
You'll want to overclock the foundries then I suppose? Pay attention to belt limits though depending on the scale.
Underclock it or just go drive hunting because the Solid Steel Ingot alternate outputs at 60/min.
whats the solid steel require?
dang it, i wish i could mod something similar in but mods stop tomorrow
Why would you need to mod?
to edit a few of the recipes
maybe true but some will help ok Imma keep setting up and just uc my foundry
If you really want the recipe, you could also load it in the satisfactory calculator editor and just edit the save. But thats up to you.
but later I will go hunting when Im full efficient steel
I also need to refficiency my main iron factory assmeblars
Ok so you can build small factories that aren't super efficient and you don't really need too complicated math.
Diagram is nice to help plan things out if you want it to look nice. You don't HAVE to have it look nice.
Or you can make mega factories and embrace spread sheets #screenshots
Tbh, I don't think they were kidding about refunding the game. ๐
โ๏ธ
hides his spreadsheets for games like Pharaoh and Stardew Valley
Oh I figured. Just wanted to make sure he didn't need to be one of those freaks that planning logistics with spread sheets WAS relaxing to play the game XD
Deeeefinitely helps tho.
Oh it does
this is my current steel factory, 1 foundry to 2 constructors input I thnk is 150 I do have to check iron miners tho, and half the steel crafted is used for pipes and other half for beams
There's a good alt recipe for steel pipes into encased beams that saves you a TON of steel
I know, but I havent explored yet to get a hardrive so I dont have it yet, but once I have use of trains and better power I will certainly try to get all alts
and in doing so switch to many alts
for my max build
I aspire to have a train network complicated enough that I need this:
https://www.youtube.com/watch?v=NFLb1IPlY_k
Featuring Hannah Fry discusses Train Graphs.
More links & stuff in full description below โโโ
Hannah's website, including links to her many and varied projects... and latest books: https://hannahfry.co.uk
Her latest book (with Adam Rutherford) is the Complete Guide to Absolutely Everything (Abridged): https://amzn.to/30Mr6UE
Hannah on Numberp...
Anyone else use https://www.satisfactorytools.com/production and have it come out with relatively suspicious numbers? Told it I had 960 Iron Ore /min and 480 Copper Ore/min and I wanted to "maximize" the production of Rods, Sheets, Screws, RIPs, Rotors and Mod Frames... It came back saying that at the end everything would be produced at 29.538 parts per minute. Each individual output was exactly the same some how. (Using Cast Screws and Stitched Plates as my only 2 alt recipes)
That's what happens when you try to "maximize" multiple outputs.
Buh. I wanted to come away with the most of each thing I could without having to do the math on my own
Figured maximize would do that
How's should it guess how much you prefer one output over the other?
My assumption would have been based on the order top to bottom in the production list
So, I guess given that my interpretation on how it works is different from reality.. What would be the easiest way for me to figure out what the max number of each of those thing can be without having to do a bunch of math on my own?
Do I drop the lesser-tier stuff and just "maximize" the big 3, and then any overflow goes to a bin?
Cause if I use the "Production Line" tabs there, I have to manually figure out how to split the Iron up between them, and I have no clue how it should be split
You could do the max calculation for each product, then see which resource is overused the most sense use it to reduce the calculated numbers involved
No real good way because opportunities for multiple variables always had lots of solutions
I'd almost be better off just picking arbitrary numbers, but then I'm likely wasting a bunch of resources
Like I said, there is no single "best"solution because your definition of best is underspecified
I guess what I had hoped for is a way to say "I have 960 Iron, 480 Copper. I want to make the most RIPs, Rotors and Mod Frames I can and overflow all lower-tier parts to a bin/sink" Doesn't seem like a terribly complicated ask, but none of the calculators work that way
Math doesn't work that way
You could get away by specifying a priority for each element
I suppose I could say "I have 32 Iron smelters. I'll split them into 4 groups of 8. Out of those 4 groups I'll have 1 make RIPs, 1 make Rotors, 1 make Mod Frames and 1 make "everything else for bins" - May not be pretty or the best solution, but would likely work I guess
Produce max x, then take the rest and produce max y, then ...
Or you could ask for sale amounts of a group of products...b and then start distributing the leftovers
think of it like solving an equation with multiple variables. like how if you want a single answer for y=2x+6, you gotta define what x is.
if there aren't enough constraints, you get a range of possible answers instead of just one. so out of the valid solutions to what you're asking for, the calculator is picking the one that gives equal amounts
hm
well perhaps a better calculator is needed! (I'm kidding. building a calculator to serve my narrow purpose makes 0 sense)
lol
Unless you can specify what you want in mathematical terms a better calculator cannot help you.
Whenever you maximize the calc doesnt go "how much can i make with this raw resource" but "how can i possibly make the maximum number of this thing that the user specified"
So it doesnt trash stuff since it ALL goes into making the parts you selected
The other way around has no real solution since its an open ended question
Yeah I get it now. It doesn't make sense for how my brain works, but I understand the explanation.
Your brain wants to maximize resource nodes
But thats pointless with no goals. The calc could just as well say "maximize by shoving all ore into the sink". Then you also maximized node usage
Well, yes and no
It is maximized usage. Just not very useful
I do understand Henning's point tho - without being able to "rank" what I want most of, how can it possibly know what I want it to do
No goal means no solution for the calc to work towards
It's always the same... The easiest questions (to formulate) have the most complicated answers
The way to maximize node usage is WAY too open-ended
So in my idealized world, understanding that premise, I'd be able to say I have X amount of Iron. I want to make, in this order, the max stuff I can make: RIPS > Rotors > Mod Frames. All "unused" materials that can't go into a "full number" get binned.
But I get that it's not realistic ๐
So integer values only?
Yeah. I don't care about making a half a frame a minute
Thats 1 frame every 2 minutes
Ok, bad example
but like I don't really care when it says "You can make 29.359 frames per minute!"
what am I going to do with .359 of a frame?
lol
Thats still "one frame every x minutes"
Just an odd number of minutes
Precisely: 2.789 minutes
So thats one frame every 2.7 something minutes
Sure. Pedantry aside tho - like I said I made an assumption on how I figured the calculator should/would work. I was obviously wrong on that
The calc prefers simply tuning machine speed so nothing is "wasted"
You could simply not change machine clock speed
Then you just need an overflow splitter inbetween EVERY production step
But all that stuff going into the sink could be used elsewhere
So the calc prefers using it elsewhere
I get it - ultimately I decided to split my iron evenly 4 ways, and I'll make that work
and whatever overflows, overflows
Whats easier however is to adjust the raw ore you currently have for, say, one node
Thats in the "ingredients" tab of the calc
It usually assumes the map limit for iron and other stuff
But if you reduce it, you can easily maximize at a small scale
Then you just round everything and boom
Yeah I had done that - Just down to the 4 nodes I'm using
but when you're telling it to build multiple things in 1 factory it still falls apart
Yeah thats the isuse. All 4 things compete for iron
or rather, a production line
You can adjust those sliders next to maximize to adjust the ratios, but its odd still
Maybe you can find a priority that way
I farted around with it for a bit, and ultimately got frustrated - figured it's just easier to give up on my brains "ideal scenario" (because it's not possible) and just split the iron into individual items. 240 > RIPs, 240 > Rotors, 240 > Frames, 240 > Whatever lower tier junk I can squeeze out of my floorspace
and everything else will just go into a bin
early game i feel like just dedicating 60 ore to a certain item like screws is best
for lategame items i just set an amount of stuff i want and then let the calculator tell me how much raw resources i need for that
for example you can set iron ore input to 60 in the input tab and then click maximize to see whats the most amount of items is you can get from that
and lategame for stuff like this i just go around picking up limestone nodes until my total is greater than what i need (in my case it was 4 * 600 + 2 * 780 > 3336)
@thorn bane Will send the"fixed" version after I get to the PC, but I have 2 suspicions on why the VIP version you made didn't work 
OH nice
- It might didn't like the lack of pump on the extracted water line, making the water flow from the buffer towards the extracted water pipe and back down, mixing the two flows
- The lack of a valve between the fresh and recycled waters' junctions makes the flow F up after the buffer gets too full
- Just the specific geometry you made
I just rised the poles for the extracted water by one and added a valve on the pipe between the 2 waters. The byproduct buffer completely empties itself out then (extracted water goes down to 5~15/min meanwhile)
Only difference with other VIPs I tried was that the extracted water didn't go to ZERO ๐ค
here? interesting
i have a pump after the water extractor i thought that would be enough but maybe its too far away from the junction
Yep yep, right there!
does anyone have this full scheme for me?
I think the fact that the pump is below the buffer could be making things weird...
But I didn't touch the pump xD
It's made using one of the pinned tools (Greeny's). Just select a certain production and certain recipes to get the production graph
but mkgalleon also doesnt have a valve
but i guess his pipe is still higher than mine
anyway thanks for testing it โค๏ธ
and good to know that it was my fault and that the VIP is working
Well, the version I made was working (modifying the one you made). I'll send it over for you to test, it'd be nice to figure out what was not making it work (because it certanely was failing before)
well the only thing that could make sense is the pump right?
Mhhh... Ideally, yeah ๐
oh btw i think i found a new way of making sushi using belt rate limiters (inpsired by my 333.333 uranium)
if you just limit screws to 200/min pipes to 30/min frames and EIBs to 10/min you always get the perfect ratio for HMFs
the setup is pretty big though so im not sure how usefull it is
Well, depending on how much one loves to sushi stuff, it can be useful xD
its basically the same as only producing 200 screws/min so this allows to overproduce stuff which might be nice if you get weird ratios that cant be overclocked
so maybe a mix of those two might be best
Eg: I could make use of something like that, if I were to balance sushi my silica for Uranium Fuel Cells, by limiting the silica for the merge to 90/min instead of ~100/min
Cheap silica comes in in batches of 210/min for me btw
So I guess you can see how a reducer is appealing here (90 silica for Uranium cells, 90 for Non-fissile uranium, rest for alu for plutonium)
ye 90/min is super easy its just 60 + 60/2
ive been thinking about this for a while
wouldnt this work if you just have a constructor at the end that converts the power supply back to the main resource? for example your base item is wire and in the not gate you supply copper ingots and have a wire constructor in the end
ofc this would make it not belts only anymore but its till better than the other guys 4 machines
also i think and and or gates are super simple in this system you just smart split with 1 of the going to a sink
if its the any you have an and gate if its the overflow you have an or gate
Just gonna leave this here~
https://www.reddit.com/r/SatisfactoryGame/comments/phb6er/crazy_machines_2_the_sushi_belt_not_gate/?utm_medium=android_app&utm_source=share
16 votes and 13 comments so far on Reddit
ye this is exactly that setup
and the issue is that it switches items
I totally never considered making use of a similar switch to make a balanced sushi thing that can accommodate for variable inputs (by "disabling" all the belts if the items coming in aren't in the right ratio), but that sounds like a work for @thorn bane ๐ค 
Didn't hear of that. What are you referring to?
the post i replied to #math-and-meta message
we had a discussion about it last week
i might make something with those
i used to be super into redstone circuits in minecraft xD
Mh, I see how that's a thing useful mainly for logic purposes... Not really my thing ^^
Oooooooooh we doing logic gates again? 
Cant beat the fluid NAND. Its too majestic
Hmmm.... Using the VIP i could probably do some simplification
Pipe MOSFETs are still magic tbh
Ah forgot to add (unpowered) to the pump
Sushi pipes, my favorite
if only
My favorite part of this is the pump facing downward.
this seems pretty compact?
@thorn bane this irks me ๐ฌ
Unpowered probably. Its so fluid keeps flowing
ye sorry when i first build it i didnt know id need priority mergers and then i was kinda out of space ๐ฆ
Oh indeed. It is labeled unpowered. Just the headLIFT object facing DOWN is funny to me ๐
Pump facing down is a meme unless its unpowered, them its secretly some big brain move..... Probably
Could a valve not do the same?
Oh, so it's about resetting headlift. Gotcha
Its the inverse of a valve set to 0
Those allow head lift to pass but 0 flow
Both basically act as fluid system decouplers
They can interact with other systems but cant act on their own really
Which makes them ideal for AND
I talked about that later in the convo that the two different items and ratios can be solved by simply converting the resource back to the original one
the only issue i have right now is that i need a circuit that goes 30 in -> 60 out, 0 in -> 60 out
but so far i havent found a solution
Isn't that just 60 out and in->sink?
That's just a recipe that doubles items
You can use two not gates to reset to original item
ye i thought about that but i dont think the not gate works if you input 30
since the output will be 30
The first not gate can double again
But for most of my "turing complete" sf idea, you don't care what's on the belt and how much
ye im just trying to make this into an actual buildable thing thats not too big
As long as you can keep the AND gates (assemblers) OR gates (mergers) and NOT gates working, it's just "anything on a belt = 1 otherwise 0"
my idea for and gates was a smart splitter with any to sink and overflow to output since thats way more compact
but you need 60 input for that
Works as well ๐คท
what do you mean with assembler and gate?
but theres no recipe that uses the same item twice
As I said - you don't have to use the same item
You can pick which items you want
As long as you can make it work with the gates
ye that sounds pretty impractical xD
Why so?
cause you cant chain AND gates that way
you have to change the item type back using 2 nots which are huge
You can, just pick a recipe that uses the other item
well then how about 10 and gates after each other
Also manufacturer is 4 input and gate
Also I'm pretty sure there's easier contraption to change item type
Manifacturers can need quite a few items before they start production, this can make the different lines run for different amounts of time (dunno if that's an issue to you), causing weird delays between input and output
also assemblers (let alone manufacturers) are huge xD
That just defines the frequency, it's not an issue for proving turing completness
They also tend to not accept items after their inventory is full ๐ค
Overflow sink
wdym? They are only 10x15x8 (1.25x1.625 Foundation x 2 Walls)
ye but if youd want to build actual big circuits you need like 1000 of them
Makes valve computers feel like miniatures 
ah, building computers in game. Ping me once someone built one powerful enough with a display to play Satisfactory in Satisfactory
how about using fuel gens, pipes and pumps as logic gates? Just single resource, fuel.
How do you make not gate out of that?
I would need to try and fiddle with it, but and/or are rather simple
And, OR, NOT gates.
I think coal gens might be better for this after all, they use a LOT of water quickly and fuel gens have quite the inertia even with valves limiting each branch input.
The buffer is assumed to be ging somewhere and disposed of/reused.
Here with the control signals A/B inversed
Ummm
I was way ahead of you
A NOT is basically a switch
That toggles 2 states
The diagrams look way different and more complicated tbh.
Hello everyone, I am new to Satisfactory. I LOVE this game, especially with the fact I have to use math. Math is one of my favorite subject along with engineering and building. I was looking into building assembler that would produce reinforced plate (Iron). I was doing my best to maximum the efficient as possible without causing any convey to cog with the materials. I successfully did it almost. I still had screw being cogged somehow. I was lookingi into input / output per minute, especially with the miner.
It have been quite fun projects.
That's a fun story and all, but I'm wondering if there's also a question hidden in there ๐ ๐
May I ask for someone recommendation of best tools to use to help me with the planning for setting up factories?
As stated, I am new here.
(I used to play factorio sometimes. I wished there would be 3D version, then here am I!)
Btw, I think screws for rotors might be the way the devs found to make one encounter belt saturation "naturally" (when you try merging too many items on a belt exceeding throughput, like with 100 screws/min on mk1 belts for rotors)
Right
There are a few tools pinned in this channel to check out. One (SCIM) is a map/calculator/save editor but used mainly for the map/save editing, since there's a dedicated tool for factory planning (SFTools) that does everything SCIM can but better (some may prefer SCIM visually)
why this doesnt work?
At first, iron ore (Mk1) mines 120 / minutes, so I divide them into 4 conveyer for semtler, so I get 30 / min
And if i do put it in it goes backwards
you're trying to connect a belt that pulls to a port that takes items
look at the arrows
Then used my mind to try to calculate each constructors and try to maximum the efficient out from 4 of smelter..
If you don't have mk2 belts you won't be getting 120/min out of the miner though, I hope you're already aware of that ^^
Im dumb
Yes, that is very true. I successfully received mk2 belt
@lunar pivot so you ended up not refunding?
I am learning as I progress through game. And thank you for the information about the pinned message.
By the way, I just realized that conveyer belt mk 1 and 2 makes the big difference.
May I ask, how do I find out about how much material it ferries per minute when viewing each types of conveyer?
build menu description
Ah , thank you! Pardon me for my low vision. (Due to my limited field vision, I miss out information from time to time.)
Nah, you are not dumb. I made the same mistake before.
And, generally speaking, the UI has pretty much all the info one can want, if one looks well enough ๐
Else, there are always these channels to ask clarifications/help in ๐
it should be possible to increase the size of the user interface if you have troubles reading text in it
That is noted.
I was kidding about that i love the game
without the math tho
Just bigger
That's like saying you love minesweeper, without the logic puzzles.
Ehh, just give it time. Start with just enjoying the game like you are right now and the math will eventually get into your way of thinking
Better to enjoy the game the way you like to, instead of trying to conform to someone elses experience ^^
Can anyone help me? How do i avvoid this rock? should i go up
ur right
Also this?
lemme explain
U got 4 smelters and u need 5 Constructors up Front
what do i do
Okay but how is 4 smelters gonna Feed 5 constructors
Usually the constructors in front of the smelters
Splitters and Mergers.
Since 4 is less than 5, at least one will surely have to be splitted
May I give my honest advice?
any one of them, they're all making 30, right?
Drop the Discord. Play the entire game until you get to T7.
Experience the game for what it is. Solve the problems you encounter through your own thinking and reasoning.
THEN come back and you'll have your own take on the game and be able to compare/discuss it with others instead of always being subject to what we think and never having solved an issue in the game on your own.
๐คทโโ๏ธ
Okay but i cant reach T7 if i dont make recourses
Figuring that out is part of the game.
Having the answers handed to you cheapens your experience with it.
I did it WOOHOO
He is saying play the game. learn. do the math build your own way. T7 is actually not hard to get to. it will all the sudden click on your journey. it is a grind at times 0 argument there. Best tip anyone can give you i think if you are just starting is if you think you built big enough build 10x
Ur right
the game is actually mostly pen and paper after a while.
an alternative is spreadsheets, or like me, 40 tabs on satisfactorytools.com + a paper notes to keep track of how much of each item am I consuming :p
well yeah... on paper aka not really in game. i cant fathom how you guys do it in excel. I use draw.io.
I don't use spreadsheets myself but they seem sensical
The only one time I ever took notes I was designing a maximized turbomotors facility.... I doubt the majority of players feel like they need to take notes ๐ ๐ (just my impression, ofc)
example -
I dont draw my factories i plan them on the go
sftools, floor plan on the go
depends how big.
So i can easily fit them into the buildings i gave them, or expand them. If i have room left over
I kinda do that as well.
Pfft, pure brainpower for me. SFTools maybe just to check things xD
Figuring out the recipes combos is part of the fun for me :)
I use satisfactory tools.
I would just be typing for ages into N search or have a billion tabs open because I simply refuse to get up and use a physical calculator
Same. And yes, I have the search open a lot while designing ^^
planning is needed when doing large scale
I dont need planning for 600 refineries
props to ya. i couldnt do that
And on experience/your smarts too
Eg: ~150 hours into the game I could design up to a single floor with max 1 production line in my mind (in detail)
At ~500 I was cable of planning a medium-sized floor with up to 5 different recipes used and still have the "leisure" to keep in mind how to coordinate it with the previous and/or next floors
Atm, I'm designing a nuclear facility to process 300 Uranium/min all the way into plutonium, including belt mixing. Naturally, I don't remember each and every single in/out of each machine, but I can design the entire facility (up to decent detail) in my head thanks to the pile up of experience (it's "just" about comibining setups I already invented/discovered)
Of course, having the in-game calculator open to help is a must for me, but by now I don't need SFtools to make a factory plan on that size. For 600 or more uranium, maybe
TBF, @vagrant moss, if you count the occasional sign (that once was a beacon) here and there with numbers and ratios jotted down as "notes", then I do use notes too, sometimes 
I just saw SFTools, THANK YOU for that! it is very useful. I was close being right. Now with SFTools, I can learn from it too!
It makes my planning and building much easier and more flowing from now on.
This is Godsent tool for sure!
You're most welcome. The creator's a pretty chill dude, don't hesitate "at"ing him for questions or feedback ^^
What is author's user name?
Especially feedback, he's in the middle of making the U5 version after all
So I can ask him in case
Greeny
That is noted, thank you.
(It's mentioned in the pinned message, same for the other links/sites)
greeny#4945, there he is

@wind spade , thank you for making a masterpiece tools (SFTool). From now on, I am using it exclusively.
Right, did I mention he's also a #math-and-meta regular? 
Excellent, since I am big fan of math too. This is going to be tons of fun playing Satisfactory along with the communty.
All other channels are muted ๐คท
I haven't even touched the mods just yet. I am going to learn all basic in Satisfactory first, then will re-play with the mods.
ITS DONE
There's also a discord specifically for
(check the top right menu on the site), but you can just ping me here if you don't want to join ๐
@wind spadeI know your proud man u dont gotta tell me
A whole new world's gonna open up then 
Which is part of why it's worth learning the vanilla game through at least one playthrough first imo ^^
(Btw, modding discord link in #welcome)
I did it wrong
I have a question about 'under clock". I am looking SF Tools, turns out I need 3.75 x smelter. does it mean I have to under clock one of smelter for maximum efficient?
3 smelters at 100%, one smelter at 75%
or whatever clock speeds add up to 375% really
you could also overclock 2 to reach that, but 3 + 0.75 is what i would go with
Yeah, you can also do e.g. 4 buildings at 93.75%
It's up to you really. The site doesn't force you to do anything (but displays a tooltip if you hover over the number in U5 tool)
2x187.5% FTW 
could do 1 @ 100 / 1 @ 125 / 1 @ 150.. if you want to... wouldnt advise it but could.
Efficiency will be the same. Power draw is what will slightly change (underclocking is better than overclocking, underclocking evenly is better than underclocking one). But it's really up to you at the end
We ought to have convo someway, this is one welcome way to do so ahahaha
You can drag'n'drop to move ๐
7.5x into 6.25x ...............
Oh for mergers...
Splitters will deal with it
It's also up to you, you can either do a "balancer" or "manifold".
Just connect and they make it efficient themself after enough time
Hmm I see
Both are described on the wiki
HOLY SHIT, i just realized greeny is greeny /facepalm...

I have an idea for you, if you are okay with it. How about adding 'merge / splitter' between nodes as an suggestion in SFTool?

Oh no please no merge / split nodes
That would turn it into the Satisfactory calculator
Is definitely possible, just... imagine how big the graph will be if i added all splitters
Cluttered
True... undress if you add similiar feature to 'spoiler". s
So say if you click on one of merger / splitter, it would display that.. then click on it to 'hide' it.
Also I think that the tool should just do math, not force players into specific setups
True, manifold / balancer or whatever inbetween......
Idk... Direct Factory Cart transport 
It dont matter how the job is done, only that is gets done
Mmmmm
I've actually considered that you would be able to click on the arrow to visualise how to connect that, but I'm not really sure when/if I'll get to it, as it's pretty minor compared to other features I'm working on
Not to mention, adding "how to setup", would require more info. Like, which miners, which belt speed and so on
That is noted. I am looking forward to what you are working on.
As of right now, SFTools are extremely useful.
i have SO many questions on how that works.
you're definitely not the first person that asked for that. But most of those person usually realise they don't need than once they find out about manifolds ๐ it's definitely something I am thinking about, just not on my priority list now
how what works?
the site. but just saw the GH and going through that now.
the repository on github is only half of the magic. It also has API that's not yet opensourced
OMG I just realized I have been playing satisfactory the wrong way entirely
if you're asking how the calculations work, the short answer is Linear Programming (https://en.wikipedia.org/wiki/Linear_programming), if you're interested in long answer, would probably need to be in thread or DMs, as it's pretty complex (at least for first sight)
I had every constructor and other production on 100 percent......
Didn't know I could adjust that. I am going to learn how to adjust the setting. If i can't find it, I will ask here.
that can definitely work, only thing that does is that the machine sometimes stop if it doesn't have enough materials ๐
I see. I am aiming to maximum the efficient as possible.
I use a very similar graph setup at work for tracking data in a graphical format for data splits from function to function.
resource efficiency (how many resources are turned into products) is not harmed by keeping the machines at 100%. However you lose a bit of power if you don't underclock.
technically most power efficient would be "underclock everything to 1% and build tons of the machines", but who has time for that right
I just make each recipe as one function and then solve while minimising resource usage. Then I construct the visualisation with some magic
Ah, I didn't explain enougha bout 'efficient'. what i meant is maximum the machine input and output without any convey belt being bottlenecked.
However, what you said about the power, that is a new lesson for me too.
Balance between power and machine operation while keeping all materials moving (without bottlenecking any of convey belts)
basically, two machines at 50% use less power than one machine at 100%
and similarly, two machines at 100% use less power than one machine at 200%
Interesting
so it's just a balance between how many buildings player wants to build and how much power he wants to save
the more buildings you build, the lower is the clock speed and therefore the more power you save (however you use more space and resources to build the machines)
If you want to save power, no need to go beyond 50% underclock. 3 machines uses the same power at 50% as 1 at 100%. So you get 50% overclock for free
time for work @wind spade pleasure to meet you. might have to pick your brain later. lol
i just figured out how to make a smooth diagonal in update 5
I agree with this..
overall, by having your tool setup the way it currently is, it's simple & doesn't give much more than numbers and a easy to read bubble whateveritcalled. adding splitters/mergers or even miners would make it unnecessarily complex and cluttered.
Hey greeny, are you still open to suggestions for calculator functionality?
always ๐คทโโ๏ธ though I'd recommend either thread or DM or
discord
It's pretty minor stuff. Calculator is still awesome and my favorite tool. Appreciate the work you do. ๐
I'll DM
which is better?
I don't like either of them.
2 is most resource efficient but pretty big to build as it involves alot of water for pure copper and steamed copper sheets to be efficient
you don't need millions of rotors, so that's not very relevant. Rotor's recipe is always a convenience choice
@thorn bane I think they're doing fismas
I haven't looked at rotors much though.. I could maybe spring for copper sheets.. but I don't think I want to. I was looking at default recipe with steel rod and screw, or steel rotors.
Copper rotors have good synergy with steel screws (same batch size of 52) and with steamed sheets (same rate of 22.5/min)
but if you're not starrrrrrved for copper you can also just use the basic sheet recipe, and that gives you the best power efficiency of the rotor recipes
I have copper deficiency. dr said steel rotors are the cure.
treatment is simple. build base in Titan Forest. three pure copper nodes near a lovely pond. that should pick you up.
man bursts into tears. says, "but doctor, I'm already in Titan Forest"
Steel rotors makes my motors go brr
I need to make 80 motors/min i think. right now I've just messing with my nuclear setup and quartz crystal
i finished my whole playthrough having 1.067 copper rotor assemblers 
Rotorless Motors though.
steel rotors do make for a TIDY motor factory. and tidiness is one of those intangibles that can count for a lot
..is that a new alt? o_O
A dream ๐ฅ
I should do Rigour motor instead of def motor. Hmm.
Yes.
You inspired me. I've decided to see if I can get a full phase 4 factory built out of those two pure quartz nodes. ๐
Much better.
I ended up choosing Electric for this run though.
Using silica/on/quartz everything.
Because I wasn't using ECRs for anything else and I felt badly.
the alt motor recipes are so funny because they're objectively more efficient but the extra steps with more advanced parts make you sigh in despair
i love it when recipes do that
i wish there were more recipes that make basic stuff using advanced item
Oscillators are a source of joy. Not despair.
rigor motor and electric motor do look like winners.
there should be a refinery recipe where you add sulfuric acid to an advanced part to crank out a ton of something more basic. lets dissolve that RC unit for scrap parts, baby
i just want an alternate recipe for steel pipes
you need sooo many of them ๐ฆ
well, irl recycling doesn't even equal in = out
Pipes I am fine with. BEAMS need an alt, badly.
but you dont need that many beams
they do need alts, it's almost conspicuous that they don't have them. something in an assembler with high output
ceramic pipes using silica maybe?
You don't need that many beams because pipe alts are that much better.
If beams had an alt that made it more of a choice I'd be happy.
Like make one simpler in setup and the other cheaper in terms of steel.
- choice.
I hate beams. ๐
I have exactly one recipe that requires beams in my plans.
Every other recipe can replace beams with pipes.
Versatile Frameworks are stupidheads.
Flexible Frameworks. ๐
less pressing, but it's also weird that there's no alt for AI Limiters. not an obstacle per se, just noticeable.
especially since an AI limiter is sort of a goofy made-up thing you could say is made out of whatever
Is.. that.. like rotorless motors?
Because my flexible frameworks still require steel beams. ๐ค
No, Flex Framework is a genuine alt. Just produces more so afaik the total steal beam cost is less.
Oh. I mean, I'm using it. ๐ Which just makes the fact that I need like 1 stupid steel beam constructor all the more insulting.
you can cut ai limiters though
steel pipes are everywhere
yeah, im just going on a tangent.
it might be nice to have a non-copper recipe for limiters, so you don't HAVE to cut them out if you want to save copper. but it's kinda whatever
Not sure if this goes more in math and meta or questions, but, what do you guys use to buffer train stations while the output stops during loading/unloading? Or do you find that buffers aren't really needed?
ISCs. You 100% need to buffer if you're anywhere near capacity.
Losing 25 seconds of throughput every, like, minute, is.. a lot.
Buffers pretty much required then.
IMO, yeah. I buffer in and out.
It's not near capacity, but the gap is obvious.
If it isn't causing your factory to backup noticeably, then it probably isn't the end of the world.
But yeah, I always try to make sure my platforms connect to cans.
I don't use rails for fluids currently, but I assume it'd be much the same there.
it's called a manifold and it works by filling the machines so that they only accept what they need
huh, alright awesome!
could
would
should
probably
maybe
potentially
a mess
this is what happens when you try using balancers for modular frames and reinforced iron plates in an already tight area
it aint horrible but not the greatest either
That's some fine spaghet.
compared to my other factories its a dumpster fire
like i said; a mess
Manifolds, friend.
im definetely rebuilding this with manifolds
Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.
Decided to start over
Keep in mind, you don't really even see the "line pausing" that happens if you put the splitters near enough the producers.
why do you need a merger there LMAO
To extend it later.
You can literally just add more to the line to increase capacity.
Or route in more from another bank, or whatever. ๐คทโโ๏ธ Also just looks nicer.
oh?
Lets you have only straight belts.
i dont mind curved belts as long as its a perfect 90 degree tight turn
i wanna cut these things
do people not use manifolds? I feel like its kinda the common sense natural way to scale up production ๐ค
what are those
is it a good or bad idea to use hub burners? I know they produce less power but they also consume fuel more slowly as i understand. does that result in them directly making less power for the same amount of fuel?
it's the same efficiency
doesn't matter really
unless you have a reason not to use them, you can use them normally
yeah started a new save with the update (as is tradition) and haven't got to coal yet lol
And time to teach you how to spell Factories:
Factories.
Lesson over
all right. how big of a base, and what do you want in it?
Uh
Idk what i want in it
This is a new save
im new to the game
Im about to make reinforced plates etc
how new?
thanks greeny
Right. How far do you expect to get on this save?
right. do you plan to 'complete' the game by finishing the project assembly, or do you want to go farther?
Wym
do you want to finish the space elevator then call it good, or do you want to make a factory that exploits the whole map 100%
or in other words: What is your goals for your playthrough?
right, so lets say finish space elevator.
you are gonna want:
- Automated Storage Room
- Non-Automated Storage Room
- Power Control Room (you will understand later)
- Hypertube Hub (you will understand later)
- Train Hub (you will understand later)
- Leave room for expansion
Uhm i guess i want that
I would recommend having a base dimensions of at least 25x25 foundations, and make sure you can build up
i want to redesign stuff to have a power control room, but i need to pull a lot of new cables first
that is why as a Satisfactory Veteran, I account for power control rooms first
What about all this?
that is production. That will be near the base or on another level.
you can leave that there for now, you need it
once you get coal power, and have a grid of at least 500 MW, then start worrying about a permanent base
and honestly, you can ignore most of what I said, just keep that in mind for later in the game. if you are still getting used to the game, just build on foundations, build your power close to water, and your fluid processing as low as you can, and you should be fine.
Do i build production on Foundations too?
yes. that is the best way to keep things neat
i want too but its hard to break up everything i build now
trust me, it will be harder later
So i should break up everything and build Floors?
maybe, it is up to you. you can also leave it there and build floors around it, and make everything else on floors. it is the best way to make sure things work
build above terrain so it doesn't clip into your foundations
just push the platform higher
(also utilize the new world grid by holding ctrl)
Uh like stack em?
Whats that
when placing down foundations, rotate them north and hold ctrl
and yeah, stack the foundations so the floor is floating, you can add pillars later
What about stones like these
Also how will i get recourses
build around that spire
you get the resources just like before
stack like 6 4m foundations, not 30
So ur telling me to leave the machines down and build platform up and take machines and put them up?
This is too high?
why wouldn't they?
Hello everyone! Good morning from Japan!
ni how
Looks like I am starting a new game with the new understanding. I am truly enlightened by the community and Greeny!
Becuase miners need to buy on the actually iron or anything
don't place miners on them
miners go on resource nodes, but other buildings can be placed on them just fine
I made a plan of my rail network and future factory locations; does this cover the map well? is there anything I've overlooked?
well i mean... that sure is a plan that covers the whole map all right. is this about hitting every node, or what?
i can see quite a few build challanges as far as tracks are concerned but
It might be worth trying to link the tracks in blue crater with the tracks in the swamp so you'll have a full loop.
yeah
But here's my worldwide network if you need ideas. Some of my network is in a tunnel.
good point, i'll keep that in mind
my tracks in the red forest are isolated from the rest of the rain network because it's just.. too steep/too high up to get a train down
I should mention, the tracks will probably be straighter than how I drew them lol
so those deliver to a train station, lifts bring the bauxite down into the aluminum plant, the main line connects to the aluminum plant xd
ooh, ok
I plan to fill the space between the northern forest and the spire coast with all of my nuclear stuff, thoughts?
build it wherever. you have trains :3
ok
there's a bunch of oil and stuff there though..
true
my nuke plants are in rockeydesert, and dune desert
I can build around it
i picked those areas because there's not much there as far as valuable nodes and whatnot.
nuclear with waste recycling isn't too bad radiation-wise. but if you start burning plutonium rods, or you store any waste, it can spread to the surrounding area
noted; I plan to sink the plutonium though
it's still pretty spicy. not too bad though
not exactly where I plan to put it
if you're doing something small, ie ~15 reactors that might be fine if bigger it's easier to build them over open water.
Seems like you might want to connect that SE corner through.
I could stack them if I had too, or only put some of them there, I want to do a maximum nuclear setup
this is 45 reactors
You could make them fit however. it's just my suggestion because they are really big. and each one uses 300 water each
I could pipe water over from the spire coast, although I don't want to build there as it will be changed soon.tm
I always find it best to plan what outposts will be where first, then connect rails.
well, you're looking at 1 full mk1 pipe for per nuclear reactor.. so keep that in mind :3
yeah
I kind just decided I wanted rails everywhere. so I just went to building. the factories, and outposts popped up around them later.
same
I think you might have to tweak your rails abit as you start building because the red forest is like +300m compared to everything else. besides that. it looks good :3
Just don't let him convince you that balancing nuclear is useless 
it is
balancing nuclear is not necessary
don't let sushi lie to you
thanks for all the help @topaz hedge
Not necessary and useless are very different things. ๐ค
agreed, that's why I said that it's not necessary
same as with balancing. It's not useless, it's not necessary
Featuring Hannah Fry discusses Train Graphs.
More links & stuff in full description below โโโ
Hannah's website, including links to her many and varied projects... and latest books: https://hannahfry.co.uk
Her latest book (with Adam Rutherford) is the Complete Guide to Absolutely Everything (Abridged): https://amzn.to/30Mr6UE
Hannah on Numberp...
Something like the train graphs baked into satisfactory would be really cool
Do I ever? 
So question, how can you tell how many times you need to manifold for stuff?
does it matter? Or can you just keep manifolding as much as you want
As long as your input line has enough throughput.
you can do whatever you want ๐คทโโ๏ธ as long as belt speeds are enough
Don't try to manifold 12x30/min on a 270 line, for instance.
ahhh got it, thanks!
Also, a trick I'll do is merge in additional lines later on.
So if I do have 12x30 and only 270, you can merge in another 90 before the last 3.
Hrm. Well no, I don't think so
Or earlier. As long as it's never above the max of the line.
manifold 12x30 with a mk4 belt and 360 input.. it fine
8x60 will not be fine on a 480 line with a mk4 belt tho
jUsT uSe a mK 5 bElT.
but I don't have those ๐ค
well. 480 on a mk4.. should work if you feed the middle of the manifold.
then it's just two 240 manifolds
it will work most of the time actually.
it is, and you could drop the belts to mk3 or leave them at mk4 and it'll be fine.
Do you think organizing buildings like this is beneficial/bad/neutral for FPS compared to dividing the different processing steps into different factories? Dunno if a screen is enough to judge that, but the whole thing is supported by in-the-floor belting, which shouldn't even render unless really close (glass transparency distance and whatnot)
https://media.discordapp.net/attachments/292410504553693185/912810461152550912/Screenshot20211115-03244100000.png
I'd say answer to that will heavily rely on software and hardware of given pc
Why? Depending on the aviable CPU power Vs GPU power?
I don't think it matters.
cpu will bottleneck once hit doesn't matter how you hide/what you do.
gpu bottleneck should see a benefit from hidden belts.
Makes sense
but you'll still have random lag spikes in that area for whatever reason. it's like it has to think about what it needs to render lol
the gpu just thinks about it's life choices
I'd rather be mining bitcoin
So clustering up buildings helps for lag (by minimizing logistics), until you cluster so many you cap your GPU power in the area, right?
||Assuming the same logistic needed to bring in inputs||
something about like that
having more advanced parts, like steel ingots, or AI limiters made elsewhere and brought in by train helps reduce the number of machines needed too
I count steel because it's something you need in bulk.
Well, yeah if you end up with machines at less than 100% efficiency you're incurring in a "loss" ๐ค
It doesn't show you until you give it coal.
And that's because it can burn more than just coal. So unless they did a UI change that showed all inputs and burn rates for every generator...
ah ok
thanks!
does manifolding work with coal generators as well?
When you get to Fuel Gens it is the same thing. They won't display until fed.
So just check the wiki.
What's 1 + 1
It's worth pointing out that it's because it's fuel dependent.
Different fuels burn at different rates.
"And that's because it can burn more than just coal. So unless they did a UI change that showed all inputs and burn rates for every generator..."
Was that not implied here or do I suck at wording?
Nope. I suck at reading. ๐
Looking for input on whether this thought process works. If it is a crap idea, I'd appreciate someone telling me so. I'm transitioning to a fully automated train setup where each independent factory has train demand stations that go and draw the raw ingredients I need and then output to an item supply station. I'm going to use primarily 1-4 trains for everything and I was going to set up the station to try to do some tricky belt balancing to evenly draw off of all the stations outputs but then I had a random shower thought. "Do I need to balance my trains?" I realized that I could simply use the 8 outputs from my ingredient trains and set up 8 separate factory lines, not caring about how things might back up. For example quick wire factory would use 1/12 of a belt Caterium Ingot and 5/12 of a belt Copper Ingot to make 1 belt of Quickwire (Fused recipe) and I could simply make one factory line long enough to completely make 1 belt of Quickwire. Multiply this by 8 so I have my 8 input belts for my Supply station. At first I was going to figure out how to evenly distribute my copper across but instead thought "I have 8 output belts for each ingredient, just dont' balance it and feed the whole supply belt in. My Caterium Ingot train wouldn't need to run very often becuase it would be the first thing to back up and then next my copper ingot train would back up since it's not fully consuming at 5/12 belt speed consumed. I'd just let the train buffer be my "balancing factor" Am I wrong in this line of thinking? Assume I have dedicated trains based on demand so my trains aren't needed elsewhere for anything.
Does anyone know how many water extractors and how many pipes off those water extractors i need to fuel 18 coal genarators?
each coal generator consumes 45/minute x 18 which is 810 water/minute. Each extractor makes 120 so you could get away with 7 total extractors. As for how many pipes, if it's all one line of coal generators all you'd need to do is evenly distribute your 7 water extractors along that line to feed 1 on each end and 5 in the middle feeding midpoints of your pipe
with one long pipe connecting between
Thanks!
just because a single pipe can only move 300/minute doesn't mean you can't connect them all to the same pipe if you're feeding water in at multiple points
which is why you might just build your coal generator on a platform on the water
or just repeat the 3-8 modules
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
^ this too
Ok, I'll see what works best but thank you guys!
as long as you're not trying to feed more than 300/minute from only one side, you'll be fine
ok
Okay so. I was actually trying to figure the bugs in my water pipe system last night.
I read the 8 page PDF from Galleon on pipes and fluids. It answered some questions, or maybe pointed me in the right directions.
The PDF mentioned that the pipes need to be FULL for water pressure and pumps and stuff to work properly. Does that mean I shouldn't use Mk2 pipes if I can't fill them?
Basically my coal production is on a cliff, with water at the bottom. I need to pipe it up for generators. I have system that works 90% of the time, but 1-2 generators are always running out of liquid, despite the math being right for generating enough water.
My takeaways from his PDF was
- Pipes are wonky if they're not fully utilized
- Pump the water slightly higher than the machines being filled
- Don't use extra pipes if you don't have to.
- Pipes try to fill the network evenly
- ...except they are affected by gravity so you need to have head lift to compensate
Is that roughly accurate?
"Full" and "fully utilized" aren't the same thing. If you're putting 120 water/minute into a Mk 1 pipe and it doesn't go anywhere for a while, the flow rate is 120/minute but the pipe can be "full".
Roger. So I need to fill them, not necessarily fully utilize them?
Which could be accomplished by turning off the machines for a bit, letting the pipes fill, and then tinkering with them?
Mhm!
Or just a couple of machines, but they'll fill more slowly.
My personal favorite is a water tower system. Single extractor, lots of pipes, full up a water reservoir that connects to all your other water pipe systems. Fixes all the head lift problems.
Single extractor?
Okay so here's a question. I have a pump (A), the part of the pipe above the pump (B), and then the next segment of pipe (C).
A is 300m3/min, head lift 12m.
B is 299m3/min, 5/5 water in pipe
C is 0m3/min flow rate, 13/13 water in pipe
How is that possible? That is, the water is flowing at max rate into a pipe that has zero flow rate.
Up to you on which is easier for you to make between HSCs and AILs tbh.
A good fluffy boi.
@signal nimbus If you have a sec
...not that I don't, but I don't know pipes and fluids that well, so I'd probably steer you wrong.
oh okies np
I can manage, I can't teach.
xD
Now... load balancing on the other hand. That I'm good at. Most useless skill ever, but I'm good at it.
Sounds like a bugged pipe. You rebuilt the guilty one yet?
No I haven't touched anything
Sometimes pipes bug and just refuse to accept pressure.
oooh
If you decon the offending fella and rebuild it, it might start flowing correctly.
Is there a way to play this game like factorio? I usually bring the exact resources i need into a building but could i just have a full belt going in and then move overflow back to the "bus" is that a valid way to play satisfactory?
Is there a way to? Sure. Just... do. ๐
There isn't really any invalid way of playing a game.
Will that annihilate your FPS, curse your family, and break your heart when it's a nightmare?
I'm sorry, but there's only one correct way to play this open world factory simulator.
...maybe.
hahaha i hope you know what i mean
Remember: we have infinite resource deposits and limited terrain.
In factorio its like the best way to play. In satisfactory it seems like the best way is to math your way to 100% efficiency
That's very opposite to Factorio's finite resources and unlimited terrain.
Its just so hard to work backwards lol just trying to save my brain
It is. Especially on the bigger ones.
You can use one of the tools for it to help. I think almost everyone does at this point.
I am trying hard to create a Railworld like i would in factorio
But its hard to figure out what i need and how much extra i may have.
Especially at the start, I'd say don't worry about the math. As Tugboat says, you appreciate the math later as you refine your strategy and feel bad that half of your machines are doing nothing waiting for other parts to be produced ๐
The only place where I've found math to be a necessity is for these darn water pipes, which I'd honestly classify as "buggy".
I had 100% efficiency on heavy frames with 18 manufacturers during update 3 and 27 perfectly efficient nuclear reactors... but since then i havent designed any large bases
yeah I haven't played since U3 either :/
is there a formula to work out how many smelters you need to produce an item e.g. how many you need to get iron plates
Yes, it's the sum of all of the precursor items, and all of their precursors, recurse until you get to the amount of ore you need, and divide by the number of ore a smelter uses per minute for that item.
That may sound sarcastic, but it isn't. Iron plates require 30 ingot/min. Iron smelters produce 30 ingots/min. So for every 20 iron plates/min, you need 30 ingots/min.
ok thanks
Okay so, every consumer of water in my network is turned off and filled with water. The water extractors have stopped producing water because they think everything is full. And yet... the first pipe after our junction here is only half full. How...?!
@oblique hollow I read your PDF (I wrote about it earlier) and I still don't get this. Can you advise?
gahh why do my things say 98 and 99% efficiency, for super basic copper conversions?
that's a headlift issue.
water extractors and production buildings only provide 10m of headlift. you can visualize this by building walls next to the water extractor, 2 walls is 8m.
The easy way to remedy your issue would be to simply place pumps on the pipe leading out of the water extractors.
Thanks man. So basically, the extractors are saying "it's full up to 10m", and shutting off.
Trying to make an efficiant steel factory with AI limiters being made of any extra copper of what I have pulled in. and trying to wrap my head arround if the alt copper alloy for as much as I can with the extra iron I have here is better to do and make the wire needed for my steel plant with that and the rest to sheets or if it is better since the steel just needs wire to iron wire the wire and the alloy out of whatever I have left... Anyone crunch the numbers before and know a good strat for how to get max copper in earlyish game?
@strange hedge is there a question in here or is this just you moving #screenshots into this channel?
Oh my god,sorry about that. i will delete mys creenshot.
Hope you're happy, Sev. Yeesh.
I need ya'll help and/or idea:
I need to pull 9 rods/min out of a line of 21 rods/minute
How would I go about doing this?
With a splitter.
Load balancer
Ok done, hope I didn't cause any problems.
Godspeed, friend.
No problems I was just waiting for the "here's the math-meta issue" and it was just a "lemme show of my pics" so more confused than anything.
I agree, I will be more careful from now on.
Send all 21 to the 9 and put the overflow to carry on the rest ๐
just a single splitter will do it's job if you don't want to mess with load balnacing
Mine was pithiest.
Single splitter is the lowtech way too. ๐
Because the 9 will still back up and send all the overflow on.
21 into 9 and 12? you got it
Imagine using that many machines to split a line that carries iron rods.
manifolds may be the compact and easy way, but why put up with looking at backed-up manifold conveyors when you can make a big outlandish gizmo that takes up too much space, so you can send the right ratios from the start?
I'm still on this being a quantity of 21....
I just put my manifold splitters right up against the producers.. can't really see the stopped lines...
Put them inside the producers.
Ew.
i do use manifolds a fair amount, but sometimes its entertaining to solve a little ratio-splitting puzzle and create these silly structures in-game. i put glass walls around them. it's like a conversation piece on the factory floor.
and the conversation is always "why bother?"
Art!
For larger quantities I understand it.
We're talking about 21 ppm though....
Why bother indeed.
how do you even get 21ppm?
I'm gonna start clocking my shit to just completely random numbers to fuck with all of you.
instead of wasting time on the splitting problem, fix the 21ppm problem
You will become the second person I have ever blocked ๐
why bother making an absurd ratio splitting conveyor sculpture? you may as well ask: why bother turning a slug into a zoo exhibit instead of collecting it?
i like this. i do not like the dumb splitter junk.
zoo sug is a happy sug.
โ๏ธ

Need to get like 100 slugs though.
So it can look pretty.
do it
you're making me feel bad for hog murdering. plz stop
yup works
but you keep in mind that you have a buffer of 32 items until it overflows
i actually had a probelm with that in an old U4 playthrough where i was sending electro magnetic control rods to my Uranium fuel rods factory and then to my plutonium fuel rod factory to sink the waste
but i didnt have nearly enough to fill the station with 3200 EMCs so i ended up not building any plutonium rods flooding my entire production with radioactive waste xD