#math-and-meta

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still trout
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made it to finish the spelevator in 33h, excluding pasta because i made that elsewhere

wheat saddle
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wow

thorn bane
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wait total?

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my total was 150h
i finished yesterday
also i cant find a screenshot xD

still trout
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long story short, iron supply had a small issue and steel was working at 20% eff for like 20h so its not even close

still trout
thorn bane
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ah ye i did 20 ADS for points 2 TPR and 1 pasta

still trout
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zamn

thorn bane
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what was your overall playtime?

still trout
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100h before u5, approaching 100 on this new save

thorn bane
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damn
ye i was slacking with 150 xD

wheat saddle
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middle recipes and buildings, left is regualr recipes right side alts

still trout
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i was speedrunning ig

wheat saddle
thorn bane
wheat saddle
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aye

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trying to make a U4-5 version of what Amelie of the Sea did in U4

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max world

still trout
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im making a plant for 360 control rods rn, and i did most the math for that by hand

thorn bane
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ye fuck that
id rather have fps

wheat saddle
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NO fps for me

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least fps so far

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only T5

still trout
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my fps is 50 when playing

thorn bane
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this game just isnt fun at <30fps idk...
youre trying to place a foundation and your game just freezes

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mine was ~20 in the end

still trout
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yes

wheat saddle
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wdym freezes? I can get a world that I think would make mine go down to 5 ish

still trout
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i got like 10s autosaves rn too

thorn bane
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mine was 15 i think

thorn bane
lunar pivot
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NOOOO HOW

still trout
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build more biomass

uncut sigil
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And expect a lot more of that

lunar pivot
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I need more biomass Fuel or More of biomass burner

still trout
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generatoes

uncut sigil
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both

lunar pivot
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everything went so well

uncut sigil
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I think I usually buiild 6 Bio burners in addition to the hub ones. And keep them topped up.

wheat saddle
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i built only 4 in addition to hub

still trout
lunar pivot
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No

still trout
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i think i made 7 before my first coal plant

lunar pivot
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They were First but I fixed it

still trout
thorn bane
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theres no downside to building lots of em since they still consume at the same rate

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more gens just means less times you have to refuel so i just build as many as i have fuel

uncut sigil
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And make sure to use solid biofuel once you have it.

lunar pivot
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it did work tho

wheat saddle
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how do i load balance 4 to 6?

oblique hollow
thorn bane
wheat saddle
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to make my screws more efficient

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so i have 4 constructing rods, thats 60 total rods a min, yet the screw constructors only do 10 in a minute the produce 40? so I have to add two but how do i load balance that

lunar pivot
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I am

oblique hollow
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you need 2 constructors making plates tho

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oh wait, 1.5

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... did you overclock it?

thorn bane
wheat saddle
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okie, one sec just trying to fix power again it goes on an off its annoying af

lunar pivot
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Lemme see if i fixed it

lunar pivot
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I did 0.75

oblique hollow
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why 0.75

uncut sigil
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1.5/2 I imagine

lunar pivot
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yes

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Im pretty sure it was you that told me that @oblique hollow

oblique hollow
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dont think so

still trout
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u only have 1 machine, you need 2 making plates

lunar pivot
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There we gi

lunar pivot
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tho i did something wrong

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Do i overclock the Assembler? @still trout

wind spade
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overclocking makes it use more power, you shouldn't ever do that unless you know what you're doing and have plenty of power

lunar pivot
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Are u proud?

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@wind spadeI appligiez For calling u a douch bag

lunar pivot
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why at 0.25 @wind spade

wind spade
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because... you need that many to produce 5 plates/min?

lunar pivot
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what if i want more

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i want 20

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So thats what im going to do

wind spade
lunar pivot
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Thats what im going to do buddy

wind spade
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so why are you asking me that

lunar pivot
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Im starting to Feel a bond between us

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A Friendship

wind spade
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I'm not

lunar pivot
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Thats not a problem

summer fox
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i have done some calculations on how many assemblers i need for a factory it is 17.7777... to work 100% and the constructors are full given that i should make 18 shouldnt i? as i would have back up if i only did 17

wind spade
summer fox
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would that mean that the out product would be product at a 0.something aswell?

wind spade
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not sure what do you mean? ๐Ÿค”

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if you underclock machine to 75%, it produces stuff at 75% speed

summer fox
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i would be making rotors, so instead of 11.25 it would be something wacky like 9.37498724? because of the odd percentag?

wind spade
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well if 17.77777 machines is what you need, then you probably need to produce these weird numbers

summer fox
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ok thank you for the help/suggestion i`l see what happens becaue of it

lunar pivot
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imma do it

wintry aurora
lunar pivot
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4 ASSAMBLERS

wintry aurora
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O-kay.....

lunar pivot
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@wind spade@wind spadeI need your advice

thorn bane
lunar pivot
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Should i do this and replace my current 1 or should i build the new 1 somewhere else

wintry aurora
wind spade
lunar pivot
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to see your opionion

summer fox
uncut sigil
summer fox
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so its 200/22.5= 17.77777 asembers needed

wind spade
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it's also not a great idea to ping one person with all the questions you have

wintry aurora
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Two years? Seriously?

wind spade
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actually, even more. Last time I played was May 2019

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and that was just a few hours anyway, I got to like modular frames

thorn bane
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wait i thought you wanted to start in U5 or are you waiting for experimental?

wind spade
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I want to start with U5, but I'm waiting for EA to become stable (so probably won't start immediately after U5 hits stable tomorrow) and also want to finish some stuff for my tools

thorn bane
summer fox
wintry aurora
fringe pawn
# wintry aurora Two years? Seriously?

That actually isn't that surprising to me. I'll probably continue fooling around in my completed playthrough versus doing a new one for quite a while. Everyone has different ways they'll interact with Satis that don't involve actually playing.

ashen girder
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Yeah, I got U4 to HMFs and just left until U5.

wintry aurora
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Yea I know, I was just going like 'really?'

thorn bane
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my 2 years started yesterday
not gonna touch the game for a while ๐Ÿ™‚

ashen girder
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Decent odds 1.0 comes out within 2 years tho. ๐Ÿ˜‰

wind spade
lunar pivot
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How do i get all of this to 1 miner?

fringe pawn
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I've built some small stuff for U5 and I think it was a fantastic update, but I'm not up for a whole playthrough. The only thing that would for sure get me to do a new playthrough is if they add artifacts to the scanner, and the map is done, so I can have an 'exploration complete' file.

wintry aurora
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Splitters/mergers are tier1 unlocks arent't they?

frosty owl
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I agree that pluto is a bit less complex than TPRs. Though it doesn't fall behind by much hehe

ashen girder
fringe pawn
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The complexity of plutonium is deceptive even with default recipes, because you still do need advanced parts to build the particle accelerators.

thorn bane
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its more that i has more steps i think (if you go uranium rod -> non-fissile uranium)

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i guess TPR is wider Prods are longer as a chain

frosty owl
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Well, if you include the uranium processing too, pluto is definetly more complex

fierce cypress
thorn bane
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ye thats what i mean uranium -> u cell -> u rod -> non-fissile -> Ppellet -> p cells -> p rods

wintry aurora
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Yea, looked myself at that guys question.

lunar pivot
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I got 8 Smelters

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And i need 10 Constructors

wintry aurora
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Go look up manifolds on the wiki.

fierce cypress
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damn embeds lol

lunar pivot
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Ugh

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Looks like a math test

thorn bane
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you can use <link> to not get an embed

wintry aurora
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Is this your first factory game?

lunar pivot
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Yes

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This is what i Just did

fierce cypress
thorn bane
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you might even get some actual math if you look close
like continued fractions, generators of modulo groups

lunar pivot
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Owh

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UGHH

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LIKE HOW

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3+4.5 Is 7.5

fierce cypress
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let me make a diagram

wintry aurora
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There is an intenal calculator, press n to open the search box, you can use that for some basic calculations.

lunar pivot
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Idk what to calculate but thanks

uncut sigil
lunar pivot
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A DIAGRAM??? PEOPLE TOLD ME THIS GAME WAS RElAXING

thorn bane
uncut sigil
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oh, a little sprinkling of architecture too. Skip the structural physics though

ashen girder
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You can still do the structural physics. Just.. don't.. really know if it's right or not. ๐Ÿ˜‚

uncut sigil
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The destructable physics work well though...sf_nobelisk

thorn bane
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the fluid dynamics work sometimes xD

ashen girder
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They work most of the way! Ish!

fierce ruin
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Destructible fluid dynamics when? jace_scared

thorn bane
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imagine a turbofuel pipe exploding

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cuase it got spit at

fierce ruin
fierce cypress
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@lunar pivot it would be smthn like this ||this probably didnt help jacelul||

s + - + c + - + c +
s +   + c +   + c +
s +   + c +   + c +
s +   |       + c +
s +   + c +   + c + + + +
s +   + c +         | | |
      + c +         a a a
      + c +         | | | 
      + c + - - - - + + +   
thorn bane
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cant do that with mk2 belts

uncut sigil
fierce cypress
thorn bane
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imo if youre making RIPs (you know the thing for mk2 belts) id just balance instead of manifold

fierce cypress
# lunar pivot UHHHHH

the 's' is the smelters, the 'c' is the constructors, the 'a' is the assemblers, the '+' is mergers/spliters and the '-' and '|' is the belts

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for the 4.5 constructors you just use 5 and underclock one of them to 50% (4+0.5=4.5)

wintry aurora
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Something like this: Left set is mergers and right set is splitters.

fierce ruin
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@lunar pivot if you dislike dealing with math... that is an overwhelming majority of the gameplay loop.
Diagrams, graphs, equations all come with the territory of this game.

lunar pivot
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I dont dislike dealing with math i dislike dealing with S+ and that type of stuffd

fierce ruin
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Just not S+ ones?

lunar pivot
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Idk what those are

fierce ruin
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Hmmmm...

cedar mica
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You dont really need math. You can just watch the belts and pipes. If full, enough. If not, add more. Granted, wont run as efficient as it can, but it will run

fierce cypress
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a manifold is where you split a conveyer through a line of buildings, thats what you would need to use in this scenario @lunar pivot

lunar pivot
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NVm

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I will now refund the game ๐Ÿ˜†

fierce ruin
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Had a feeling it wasn't really your style after catching up on everything I missed.

vernal birch
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are you an aussie? otherwise you might be out of luck trying to get a refund if you've bveen on for 2 or more hours ๐Ÿคทโ€โ™‚๏ธ

tropic hawk
tropic hawk
fierce ruin
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So what you're saying is he is left?

cedar mica
tropic hawk
foggy cairn
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i see a lot of people putting splitters and mergers in series

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does it load balance evenly? or is it diminishing?

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for example, input 120, split by 2 and you get two 60 outputs

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and then further split the 60 by two and you get two 30 belts

wind spade
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basically it needs to fill all but last two machines with items

foggy cairn
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hmm so it only balances because the building will fill up?

wind spade
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which you can also do by hand

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yeah, usually it's just a few minutes before it starts working at 100%

foggy cairn
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ahh thats interesting, thanks

wheat saddle
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halp, my foundry made for this type produces 45 but this intakes 60, but this produces 15 so underclock it? or overclock?

wintry aurora
wheat saddle
wintry aurora
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You'll want to overclock the foundries then I suppose? Pay attention to belt limits though depending on the scale.

fierce ruin
wheat saddle
fierce ruin
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40 Coal + 40 Iron Ingots = 60 Steel Ingots.

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You have to research it though.

wheat saddle
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dang it, i wish i could mod something similar in but mods stop tomorrow

fierce ruin
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Why would you need to mod?

wheat saddle
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to edit a few of the recipes

fierce ruin
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Just go get some hard drives and throw them on the MAM.

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Also Mods ๐Ÿคข

wheat saddle
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maybe true but some will help ok Imma keep setting up and just uc my foundry

twilit axle
wheat saddle
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but later I will go hunting when Im full efficient steel

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I also need to refficiency my main iron factory assmeblars

vapid gorge
ashen girder
fierce ruin
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โ˜๏ธ

fringe pawn
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hides his spreadsheets for games like Pharaoh and Stardew Valley

vapid gorge
ashen girder
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Deeeefinitely helps tho.

vapid gorge
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Oh it does

wheat saddle
vapid gorge
wheat saddle
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and in doing so switch to many alts

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for my max build

wicked blade
#

I aspire to have a train network complicated enough that I need this:
https://www.youtube.com/watch?v=NFLb1IPlY_k

Featuring Hannah Fry discusses Train Graphs.
More links & stuff in full description below โ†“โ†“โ†“

Hannah's website, including links to her many and varied projects... and latest books: https://hannahfry.co.uk

Her latest book (with Adam Rutherford) is the Complete Guide to Absolutely Everything (Abridged): https://amzn.to/30Mr6UE

Hannah on Numberp...

โ–ถ Play video
native adder
#

Anyone else use https://www.satisfactorytools.com/production and have it come out with relatively suspicious numbers? Told it I had 960 Iron Ore /min and 480 Copper Ore/min and I wanted to "maximize" the production of Rods, Sheets, Screws, RIPs, Rotors and Mod Frames... It came back saying that at the end everything would be produced at 29.538 parts per minute. Each individual output was exactly the same some how. (Using Cast Screws and Stitched Plates as my only 2 alt recipes)

ashen girder
native adder
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Buh. I wanted to come away with the most of each thing I could without having to do the math on my own

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Figured maximize would do that

vast jungle
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How's should it guess how much you prefer one output over the other?

native adder
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My assumption would have been based on the order top to bottom in the production list

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So, I guess given that my interpretation on how it works is different from reality.. What would be the easiest way for me to figure out what the max number of each of those thing can be without having to do a bunch of math on my own?

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Do I drop the lesser-tier stuff and just "maximize" the big 3, and then any overflow goes to a bin?

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Cause if I use the "Production Line" tabs there, I have to manually figure out how to split the Iron up between them, and I have no clue how it should be split

vast jungle
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You could do the max calculation for each product, then see which resource is overused the most sense use it to reduce the calculated numbers involved

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No real good way because opportunities for multiple variables always had lots of solutions

native adder
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I'd almost be better off just picking arbitrary numbers, but then I'm likely wasting a bunch of resources

vast jungle
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Like I said, there is no single "best"solution because your definition of best is underspecified

native adder
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I guess what I had hoped for is a way to say "I have 960 Iron, 480 Copper. I want to make the most RIPs, Rotors and Mod Frames I can and overflow all lower-tier parts to a bin/sink" Doesn't seem like a terribly complicated ask, but none of the calculators work that way

vast jungle
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Math doesn't work that way

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You could get away by specifying a priority for each element

native adder
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I suppose I could say "I have 32 Iron smelters. I'll split them into 4 groups of 8. Out of those 4 groups I'll have 1 make RIPs, 1 make Rotors, 1 make Mod Frames and 1 make "everything else for bins" - May not be pretty or the best solution, but would likely work I guess

vast jungle
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Produce max x, then take the rest and produce max y, then ...

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Or you could ask for sale amounts of a group of products...b and then start distributing the leftovers

magic island
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think of it like solving an equation with multiple variables. like how if you want a single answer for y=2x+6, you gotta define what x is.

if there aren't enough constraints, you get a range of possible answers instead of just one. so out of the valid solutions to what you're asking for, the calculator is picking the one that gives equal amounts

native adder
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hm

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well perhaps a better calculator is needed! (I'm kidding. building a calculator to serve my narrow purpose makes 0 sense)

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lol

vast jungle
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Unless you can specify what you want in mathematical terms a better calculator cannot help you.

oblique hollow
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So it doesnt trash stuff since it ALL goes into making the parts you selected

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The other way around has no real solution since its an open ended question

native adder
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Yeah I get it now. It doesn't make sense for how my brain works, but I understand the explanation.

oblique hollow
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Your brain wants to maximize resource nodes

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But thats pointless with no goals. The calc could just as well say "maximize by shoving all ore into the sink". Then you also maximized node usage

native adder
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Well, yes and no

oblique hollow
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It is maximized usage. Just not very useful

native adder
#

I do understand Henning's point tho - without being able to "rank" what I want most of, how can it possibly know what I want it to do

oblique hollow
#

No goal means no solution for the calc to work towards

vast jungle
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It's always the same... The easiest questions (to formulate) have the most complicated answers

oblique hollow
#

The way to maximize node usage is WAY too open-ended

native adder
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So in my idealized world, understanding that premise, I'd be able to say I have X amount of Iron. I want to make, in this order, the max stuff I can make: RIPS > Rotors > Mod Frames. All "unused" materials that can't go into a "full number" get binned.

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But I get that it's not realistic ๐Ÿ™‚

oblique hollow
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So integer values only?

native adder
#

Yeah. I don't care about making a half a frame a minute

oblique hollow
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Thats 1 frame every 2 minutes

native adder
#

Ok, bad example

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but like I don't really care when it says "You can make 29.359 frames per minute!"

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what am I going to do with .359 of a frame?

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lol

oblique hollow
#

Thats still "one frame every x minutes"

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Just an odd number of minutes

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Precisely: 2.789 minutes

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So thats one frame every 2.7 something minutes

native adder
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Sure. Pedantry aside tho - like I said I made an assumption on how I figured the calculator should/would work. I was obviously wrong on that

oblique hollow
#

The calc prefers simply tuning machine speed so nothing is "wasted"

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You could simply not change machine clock speed

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Then you just need an overflow splitter inbetween EVERY production step

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But all that stuff going into the sink could be used elsewhere

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So the calc prefers using it elsewhere

native adder
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I get it - ultimately I decided to split my iron evenly 4 ways, and I'll make that work

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and whatever overflows, overflows

oblique hollow
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Whats easier however is to adjust the raw ore you currently have for, say, one node

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Thats in the "ingredients" tab of the calc

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It usually assumes the map limit for iron and other stuff

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But if you reduce it, you can easily maximize at a small scale

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Then you just round everything and boom

native adder
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Yeah I had done that - Just down to the 4 nodes I'm using

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but when you're telling it to build multiple things in 1 factory it still falls apart

oblique hollow
#

Yeah thats the isuse. All 4 things compete for iron

native adder
#

or rather, a production line

oblique hollow
#

You can adjust those sliders next to maximize to adjust the ratios, but its odd still

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Maybe you can find a priority that way

native adder
#

I farted around with it for a bit, and ultimately got frustrated - figured it's just easier to give up on my brains "ideal scenario" (because it's not possible) and just split the iron into individual items. 240 > RIPs, 240 > Rotors, 240 > Frames, 240 > Whatever lower tier junk I can squeeze out of my floorspace

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and everything else will just go into a bin

thorn bane
#

for example you can set iron ore input to 60 in the input tab and then click maximize to see whats the most amount of items is you can get from that

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and lategame for stuff like this i just go around picking up limestone nodes until my total is greater than what i need (in my case it was 4 * 600 + 2 * 780 > 3336)

frosty owl
#

@thorn bane Will send the"fixed" version after I get to the PC, but I have 2 suspicions on why the VIP version you made didn't work thinking_helmet

thorn bane
#

OH nice

frosty owl
#
  1. It might didn't like the lack of pump on the extracted water line, making the water flow from the buffer towards the extracted water pipe and back down, mixing the two flows
  2. The lack of a valve between the fresh and recycled waters' junctions makes the flow F up after the buffer gets too full
  3. Just the specific geometry you made
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I just rised the poles for the extracted water by one and added a valve on the pipe between the 2 waters. The byproduct buffer completely empties itself out then (extracted water goes down to 5~15/min meanwhile)

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Only difference with other VIPs I tried was that the extracted water didn't go to ZERO ๐Ÿค”

thorn bane
frosty owl
#

Yep yep, right there!

weary dove
frosty owl
#

I think the fact that the pump is below the buffer could be making things weird...
But I didn't touch the pump xD

frosty owl
thorn bane
#

but mkgalleon also doesnt have a valve
but i guess his pipe is still higher than mine

#

anyway thanks for testing it โค๏ธ
and good to know that it was my fault and that the VIP is working

frosty owl
#

Well, the version I made was working (modifying the one you made). I'll send it over for you to test, it'd be nice to figure out what was not making it work (because it certanely was failing before)

thorn bane
#

well the only thing that could make sense is the pump right?

frosty owl
#

Mhhh... Ideally, yeah ๐Ÿ˜…

thorn bane
#

oh btw i think i found a new way of making sushi using belt rate limiters (inpsired by my 333.333 uranium)
if you just limit screws to 200/min pipes to 30/min frames and EIBs to 10/min you always get the perfect ratio for HMFs
the setup is pretty big though so im not sure how usefull it is

frosty owl
#

Well, depending on how much one loves to sushi stuff, it can be useful xD

thorn bane
#

its basically the same as only producing 200 screws/min so this allows to overproduce stuff which might be nice if you get weird ratios that cant be overclocked
so maybe a mix of those two might be best

frosty owl
#

Eg: I could make use of something like that, if I were to balance sushi my silica for Uranium Fuel Cells, by limiting the silica for the merge to 90/min instead of ~100/min

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Cheap silica comes in in batches of 210/min for me btw

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So I guess you can see how a reducer is appealing here (90 silica for Uranium cells, 90 for Non-fissile uranium, rest for alu for plutonium)

thorn bane
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ye 90/min is super easy its just 60 + 60/2

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ive been thinking about this for a while
wouldnt this work if you just have a constructor at the end that converts the power supply back to the main resource? for example your base item is wire and in the not gate you supply copper ingots and have a wire constructor in the end
ofc this would make it not belts only anymore but its till better than the other guys 4 machines
also i think and and or gates are super simple in this system you just smart split with 1 of the going to a sink
if its the any you have an and gate if its the overflow you have an or gate

thorn bane
#

ye this is exactly that setup
and the issue is that it switches items

frosty owl
#

I totally never considered making use of a similar switch to make a balanced sushi thing that can accommodate for variable inputs (by "disabling" all the belts if the items coming in aren't in the right ratio), but that sounds like a work for @thorn bane ๐Ÿค” jace_smile

frosty owl
thorn bane
#

we had a discussion about it last week

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i might make something with those
i used to be super into redstone circuits in minecraft xD

frosty owl
#

Mh, I see how that's a thing useful mainly for logic purposes... Not really my thing ^^

oblique hollow
#

Oooooooooh we doing logic gates again? jace_smile

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Cant beat the fluid NAND. Its too majestic

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Hmmm.... Using the VIP i could probably do some simplification

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Pipe MOSFETs are still magic tbh

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Ah forgot to add (unpowered) to the pump

thorn bane
#

aaah thats pretty clever

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using pipes though jace_happy

frosty owl
#

Sushi pipes, my favorite

thorn bane
#

if only

fierce ruin
thorn bane
#

this seems pretty compact?

fierce ruin
#

@thorn bane this irks me ๐Ÿ˜ฌ

oblique hollow
thorn bane
fierce ruin
oblique hollow
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Pump facing down is a meme unless its unpowered, them its secretly some big brain move..... Probably

fierce ruin
#

Could a valve not do the same?

oblique hollow
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Nnnnope

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Needed to DESTROY the head lift

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But still allow flow

fierce ruin
#

Oh, so it's about resetting headlift. Gotcha

oblique hollow
#

Its the inverse of a valve set to 0

#

Those allow head lift to pass but 0 flow

#

Both basically act as fluid system decouplers

#

They can interact with other systems but cant act on their own really

#

Which makes them ideal for AND

thorn bane
#

the rest is trivial xd

wind spade
thorn bane
#

the only issue i have right now is that i need a circuit that goes 30 in -> 60 out, 0 in -> 60 out
but so far i havent found a solution

wind spade
#

Isn't that just 60 out and in->sink?

thorn bane
#

oh sorry 0 in 0 out

#

its basically if i split a line to go to 2 gates

wind spade
#

That's just a recipe that doubles items

thorn bane
#

but that changes the item type

#

so i cant do it 2 times

wind spade
#

You can use two not gates to reset to original item

thorn bane
#

ye i thought about that but i dont think the not gate works if you input 30

#

since the output will be 30

wind spade
#

The first not gate can double again

#

But for most of my "turing complete" sf idea, you don't care what's on the belt and how much

thorn bane
#

ye im just trying to make this into an actual buildable thing thats not too big

wind spade
#

As long as you can keep the AND gates (assemblers) OR gates (mergers) and NOT gates working, it's just "anything on a belt = 1 otherwise 0"

thorn bane
#

my idea for and gates was a smart splitter with any to sink and overflow to output since thats way more compact
but you need 60 input for that

wind spade
#

Works as well ๐Ÿคท

thorn bane
#

what do you mean with assembler and gate?

wind spade
#

If both stuff is provided, it produces items

#

It's already and gate xD

thorn bane
#

but theres no recipe that uses the same item twice

wind spade
#

As I said - you don't have to use the same item

#

You can pick which items you want

#

As long as you can make it work with the gates

thorn bane
#

ye that sounds pretty impractical xD

wind spade
#

Why so?

thorn bane
#

cause you cant chain AND gates that way
you have to change the item type back using 2 nots which are huge

wind spade
#

You can, just pick a recipe that uses the other item

thorn bane
#

well then how about 10 and gates after each other

wind spade
#

Also manufacturer is 4 input and gate

#

Also I'm pretty sure there's easier contraption to change item type

frosty owl
#

Manifacturers can need quite a few items before they start production, this can make the different lines run for different amounts of time (dunno if that's an issue to you), causing weird delays between input and output

thorn bane
#

also assemblers (let alone manufacturers) are huge xD

wind spade
#

That just defines the frequency, it's not an issue for proving turing completness

frosty owl
#

They also tend to not accept items after their inventory is full ๐Ÿค”

wind spade
#

Overflow sink

tropic hawk
thorn bane
#

ye but if youd want to build actual big circuits you need like 1000 of them

frosty owl
#

Makes valve computers feel like miniatures hehe

tropic hawk
#

ah, building computers in game. Ping me once someone built one powerful enough with a display to play Satisfactory in Satisfactory

versed violet
#

how about using fuel gens, pipes and pumps as logic gates? Just single resource, fuel.

wind spade
versed violet
versed violet
# wind spade How do you make not gate out of that?

And, OR, NOT gates.
I think coal gens might be better for this after all, they use a LOT of water quickly and fuel gens have quite the inertia even with valves limiting each branch input.
The buffer is assumed to be ging somewhere and disposed of/reused.

versed violet
oblique hollow
#

I was way ahead of you

#

A NOT is basically a switch

#

That toggles 2 states

versed violet
#

The diagrams look way different and more complicated tbh.

strange hedge
#

Hello everyone, I am new to Satisfactory. I LOVE this game, especially with the fact I have to use math. Math is one of my favorite subject along with engineering and building. I was looking into building assembler that would produce reinforced plate (Iron). I was doing my best to maximum the efficient as possible without causing any convey to cog with the materials. I successfully did it almost. I still had screw being cogged somehow. I was lookingi into input / output per minute, especially with the miner.

#

It have been quite fun projects.

frosty owl
#

That's a fun story and all, but I'm wondering if there's also a question hidden in there ๐Ÿ‘€ ๐Ÿ˜†

strange hedge
#

May I ask for someone recommendation of best tools to use to help me with the planning for setting up factories?

#

As stated, I am new here.

#

(I used to play factorio sometimes. I wished there would be 3D version, then here am I!)

frosty owl
#

Btw, I think screws for rotors might be the way the devs found to make one encounter belt saturation "naturally" (when you try merging too many items on a belt exceeding throughput, like with 100 screws/min on mk1 belts for rotors)

strange hedge
#

Right

frosty owl
lunar pivot
#

why this doesnt work?

strange hedge
#

At first, iron ore (Mk1) mines 120 / minutes, so I divide them into 4 conveyer for semtler, so I get 30 / min

lunar pivot
#

And if i do put it in it goes backwards

deft lichen
#

look at the arrows

strange hedge
#

Then used my mind to try to calculate each constructors and try to maximum the efficient out from 4 of smelter..

frosty owl
lunar pivot
#

Im dumb

strange hedge
#

Yes, that is very true. I successfully received mk2 belt

fierce ruin
#

@lunar pivot so you ended up not refunding?

strange hedge
#

I am learning as I progress through game. And thank you for the information about the pinned message.

#

By the way, I just realized that conveyer belt mk 1 and 2 makes the big difference.

#

May I ask, how do I find out about how much material it ferries per minute when viewing each types of conveyer?

deft lichen
#

build menu description

strange hedge
#

Ah , thank you! Pardon me for my low vision. (Due to my limited field vision, I miss out information from time to time.)

strange hedge
frosty owl
#

And, generally speaking, the UI has pretty much all the info one can want, if one looks well enough ๐Ÿ˜‰
Else, there are always these channels to ask clarifications/help in ๐Ÿ˜

deft lichen
#

it should be possible to increase the size of the user interface if you have troubles reading text in it

strange hedge
#

That is noted.

lunar pivot
#

without the math tho

fierce ruin
#

So you love... 20% of the game.

#

๐Ÿ‘

lunar pivot
#

Just bigger

fierce ruin
#

That's like saying you love minesweeper, without the logic puzzles.

lunar pivot
#

Im building reinforced

#

I also made a bigger 1 of this

south magnet
#

Ehh, just give it time. Start with just enjoying the game like you are right now and the math will eventually get into your way of thinking

#

Better to enjoy the game the way you like to, instead of trying to conform to someone elses experience ^^

lunar pivot
#

Can anyone help me? How do i avvoid this rock? should i go up

lunar pivot
#

Also this?

#

lemme explain

#

U got 4 smelters and u need 5 Constructors up Front

#

what do i do

fierce ruin
#

Build 4 Smelters and 5 Constructors?

#

Just a guess...

lunar pivot
#

Okay but how is 4 smelters gonna Feed 5 constructors

frosty owl
#

Usually the constructors in front of the smelters

fierce ruin
frosty owl
fierce ruin
#

May I give my honest advice?

lunar pivot
#

i know. So wich 1 needs to be splitted?

#

Sure

magic island
#

any one of them, they're all making 30, right?

fierce ruin
#

Drop the Discord. Play the entire game until you get to T7.
Experience the game for what it is. Solve the problems you encounter through your own thinking and reasoning.
THEN come back and you'll have your own take on the game and be able to compare/discuss it with others instead of always being subject to what we think and never having solved an issue in the game on your own.

๐Ÿคทโ€โ™‚๏ธ

lunar pivot
#

Okay but i cant reach T7 if i dont make recourses

fierce ruin
#

Figuring that out is part of the game.
Having the answers handed to you cheapens your experience with it.

lunar pivot
vagrant moss
#

He is saying play the game. learn. do the math build your own way. T7 is actually not hard to get to. it will all the sudden click on your journey. it is a grind at times 0 argument there. Best tip anyone can give you i think if you are just starting is if you think you built big enough build 10x

lunar pivot
#

Ur right

vagrant moss
#

the game is actually mostly pen and paper after a while.

deft lichen
vagrant moss
deft lichen
#

I don't use spreadsheets myself but they seem sensical

frosty owl
vagrant moss
#

example -

oblique hollow
#

I dont draw my factories i plan them on the go

deft lichen
#

sftools, floor plan on the go

vagrant moss
#

depends how big.

oblique hollow
#

So i can easily fit them into the buildings i gave them, or expand them. If i have room left over

wintry aurora
#

I kinda do that as well.

frosty owl
#

Figuring out the recipes combos is part of the fun for me :)

wintry aurora
#

I use satisfactory tools.

deft lichen
#

I would just be typing for ages into N search or have a billion tabs open because I simply refuse to get up and use a physical calculator

frosty owl
#

Same. And yes, I have the search open a lot while designing ^^

vagrant moss
#

planning is needed when doing large scale

oblique hollow
#

I dont need planning for 600 refineries

vagrant moss
#

props to ya. i couldnt do that

frosty owl
# vagrant moss depends how big.

And on experience/your smarts too
Eg: ~150 hours into the game I could design up to a single floor with max 1 production line in my mind (in detail)
At ~500 I was cable of planning a medium-sized floor with up to 5 different recipes used and still have the "leisure" to keep in mind how to coordinate it with the previous and/or next floors
Atm, I'm designing a nuclear facility to process 300 Uranium/min all the way into plutonium, including belt mixing. Naturally, I don't remember each and every single in/out of each machine, but I can design the entire facility (up to decent detail) in my head thanks to the pile up of experience (it's "just" about comibining setups I already invented/discovered)

#

Of course, having the in-game calculator open to help is a must for me, but by now I don't need SFtools to make a factory plan on that size. For 600 or more uranium, maybe

#

TBF, @vagrant moss, if you count the occasional sign (that once was a beacon) here and there with numbers and ratios jotted down as "notes", then I do use notes too, sometimes jacelul

strange hedge
#

It makes my planning and building much easier and more flowing from now on.

#

This is Godsent tool for sure!

frosty owl
#

You're most welcome. The creator's a pretty chill dude, don't hesitate "at"ing him for questions or feedback ^^

strange hedge
#

What is author's user name?

frosty owl
#

Especially feedback, he's in the middle of making the U5 version after all

strange hedge
#

So I can ask him in case

frosty owl
#

Greeny

strange hedge
#

That is noted, thank you.

frosty owl
oblique hollow
#

greeny#4945, there he is

wind spade
strange hedge
#

@wind spade , thank you for making a masterpiece tools (SFTool). From now on, I am using it exclusively.

frosty owl
strange hedge
#

Excellent, since I am big fan of math too. This is going to be tons of fun playing Satisfactory along with the communty.

wind spade
#

All other channels are muted ๐Ÿคท

strange hedge
#

I haven't even touched the mods just yet. I am going to learn all basic in Satisfactory first, then will re-play with the mods.

lunar pivot
#

ITS DONE

wind spade
#

There's also a discord specifically for sfTools (check the top right menu on the site), but you can just ping me here if you don't want to join ๐Ÿ˜‰

lunar pivot
#

@wind spadeI know your proud man u dont gotta tell me

frosty owl
lunar pivot
#

I did it wrong

strange hedge
#

I have a question about 'under clock". I am looking SF Tools, turns out I need 3.75 x smelter. does it mean I have to under clock one of smelter for maximum efficient?

deft lichen
#

3 smelters at 100%, one smelter at 75%

#

or whatever clock speeds add up to 375% really

river night
#

you could also overclock 2 to reach that, but 3 + 0.75 is what i would go with

wind spade
#

Yeah, you can also do e.g. 4 buildings at 93.75%

#

It's up to you really. The site doesn't force you to do anything (but displays a tooltip if you hover over the number in U5 tool)

frosty owl
#

2x187.5% FTW yes

vagrant moss
#

could do 1 @ 100 / 1 @ 125 / 1 @ 150.. if you want to... wouldnt advise it but could.

wind spade
#

Efficiency will be the same. Power draw is what will slightly change (underclocking is better than overclocking, underclocking evenly is better than underclocking one). But it's really up to you at the end

strange hedge
#

That is noted

#

One more question, sorry for too many questions

frosty owl
#

We ought to have convo someway, this is one welcome way to do so ahahaha

strange hedge
#

This got me puzzled, how do I 'merge' the conveyer into that with full efficient?

wind spade
#

You can drag'n'drop to move ๐Ÿ˜‰

strange hedge
#

7.5x into 6.25x ...............

wind spade
#

Oh for mergers...

oblique hollow
wind spade
#

It's also up to you, you can either do a "balancer" or "manifold".

oblique hollow
#

Just connect and they make it efficient themself after enough time

strange hedge
#

Hmm I see

wind spade
#

Both are described on the wiki

vagrant moss
#

HOLY SHIT, i just realized greeny is greeny /facepalm...

oblique hollow
strange hedge
#

I have an idea for you, if you are okay with it. How about adding 'merge / splitter' between nodes as an suggestion in SFTool?

wind spade
oblique hollow
#

Oh no please no merge / split nodes

#

That would turn it into the Satisfactory calculator

wind spade
oblique hollow
#

Cluttered

strange hedge
#

True... undress if you add similiar feature to 'spoiler". s

#

So say if you click on one of merger / splitter, it would display that.. then click on it to 'hide' it.

wind spade
#

Also I think that the tool should just do math, not force players into specific setups

oblique hollow
#

True, manifold / balancer or whatever inbetween......

#

Idk... Direct Factory Cart transport jace_smile

cedar mica
#

It dont matter how the job is done, only that is gets done

strange hedge
#

Mmmmm

wind spade
#

I've actually considered that you would be able to click on the arrow to visualise how to connect that, but I'm not really sure when/if I'll get to it, as it's pretty minor compared to other features I'm working on

cedar mica
#

Not to mention, adding "how to setup", would require more info. Like, which miners, which belt speed and so on

strange hedge
#

As of right now, SFTools are extremely useful.

vagrant moss
#

i have SO many questions on how that works.

wind spade
wind spade
vagrant moss
wind spade
#

the repository on github is only half of the magic. It also has API that's not yet opensourced

strange hedge
#

OMG I just realized I have been playing satisfactory the wrong way entirely

wind spade
#

if you're asking how the calculations work, the short answer is Linear Programming (https://en.wikipedia.org/wiki/Linear_programming), if you're interested in long answer, would probably need to be in thread or DMs, as it's pretty complex (at least for first sight)

strange hedge
#

I had every constructor and other production on 100 percent......

#

Didn't know I could adjust that. I am going to learn how to adjust the setting. If i can't find it, I will ask here.

wind spade
strange hedge
vagrant moss
wind spade
#

resource efficiency (how many resources are turned into products) is not harmed by keeping the machines at 100%. However you lose a bit of power if you don't underclock.

#

technically most power efficient would be "underclock everything to 1% and build tons of the machines", but who has time for that right

wind spade
vagrant moss
#

over 4k data points in that single execution ^ all from a single call

strange hedge
#

Ah, I didn't explain enougha bout 'efficient'. what i meant is maximum the machine input and output without any convey belt being bottlenecked.

#

However, what you said about the power, that is a new lesson for me too.

#

Balance between power and machine operation while keeping all materials moving (without bottlenecking any of convey belts)

wind spade
#

basically, two machines at 50% use less power than one machine at 100%
and similarly, two machines at 100% use less power than one machine at 200%

strange hedge
#

Interesting

wind spade
#

so it's just a balance between how many buildings player wants to build and how much power he wants to save

#

the more buildings you build, the lower is the clock speed and therefore the more power you save (however you use more space and resources to build the machines)

cedar mica
#

If you want to save power, no need to go beyond 50% underclock. 3 machines uses the same power at 50% as 1 at 100%. So you get 50% overclock for free

vagrant moss
#

time for work @wind spade pleasure to meet you. might have to pick your brain later. lol

strange hedge
#

Bed time for me (Japan time)

#

See ya all ! ๐Ÿ™‚

stray moon
#

i just figured out how to make a smooth diagonal in update 5

topaz hedge
#

overall, by having your tool setup the way it currently is, it's simple & doesn't give much more than numbers and a easy to read bubble whateveritcalled. adding splitters/mergers or even miners would make it unnecessarily complex and cluttered.

robust vessel
#

Hey greeny, are you still open to suggestions for calculator functionality?

wind spade
#

always ๐Ÿคทโ€โ™‚๏ธ though I'd recommend either thread or DM or sfTools discord

robust vessel
#

It's pretty minor stuff. Calculator is still awesome and my favorite tool. Appreciate the work you do. ๐Ÿ’š
I'll DM

cloud swan
#

which is better?

topaz hedge
#

I don't like either of them.

thorn bane
#

2 is most resource efficient but pretty big to build as it involves alot of water for pure copper and steamed copper sheets to be efficient

fierce ruin
topaz hedge
#

@thorn bane I think they're doing fismas

#

I haven't looked at rotors much though.. I could maybe spring for copper sheets.. but I don't think I want to. I was looking at default recipe with steel rod and screw, or steel rotors.

magic island
#

Copper rotors have good synergy with steel screws (same batch size of 52) and with steamed sheets (same rate of 22.5/min)

but if you're not starrrrrrved for copper you can also just use the basic sheet recipe, and that gives you the best power efficiency of the rotor recipes

topaz hedge
#

I have copper deficiency. dr said steel rotors are the cure.

magic island
#

treatment is simple. build base in Titan Forest. three pure copper nodes near a lovely pond. that should pick you up.

man bursts into tears. says, "but doctor, I'm already in Titan Forest"

ashen girder
#

Steel rotors makes my motors go brr

topaz hedge
#

I need to make 80 motors/min i think. right now I've just messing with my nuclear setup and quartz crystal

thorn bane
#

i finished my whole playthrough having 1.067 copper rotor assemblers thinking_helmet

fierce ruin
#

Rotorless Motors though.

magic island
#

steel rotors do make for a TIDY motor factory. and tidiness is one of those intangibles that can count for a lot

ashen girder
fierce ruin
#

A dream ๐Ÿ˜ฅ

ashen girder
#

I should do Rigour motor instead of def motor. Hmm.

fierce ruin
#

Yes.

ashen girder
#

You inspired me. I've decided to see if I can get a full phase 4 factory built out of those two pure quartz nodes. ๐Ÿ˜

fierce ruin
#

Much better.
I ended up choosing Electric for this run though.

ashen girder
#

Using silica/on/quartz everything.

fierce ruin
#

Because I wasn't using ECRs for anything else and I felt badly.

magic island
#

the alt motor recipes are so funny because they're objectively more efficient but the extra steps with more advanced parts make you sigh in despair

thorn bane
#

i love it when recipes do that
i wish there were more recipes that make basic stuff using advanced item

fierce ruin
#

Oscillators are a source of joy. Not despair.

topaz hedge
#

rigor motor and electric motor do look like winners.

magic island
#

there should be a refinery recipe where you add sulfuric acid to an advanced part to crank out a ton of something more basic. lets dissolve that RC unit for scrap parts, baby

thorn bane
#

i just want an alternate recipe for steel pipes
you need sooo many of them ๐Ÿ˜ฆ

topaz hedge
#

well, irl recycling doesn't even equal in = out

fierce ruin
#

Pipes I am fine with. BEAMS need an alt, badly.

thorn bane
#

but you dont need that many beams

magic island
#

they do need alts, it's almost conspicuous that they don't have them. something in an assembler with high output

#

ceramic pipes using silica maybe?

fierce ruin
#

Like make one simpler in setup and the other cheaper in terms of steel.

  • choice.
ashen girder
#

I hate beams. ๐Ÿ˜‚

#

I have exactly one recipe that requires beams in my plans.

#

Every other recipe can replace beams with pipes.

#

Versatile Frameworks are stupidheads.

fierce ruin
#

Flexible Frameworks. ๐Ÿ˜‰

magic island
#

less pressing, but it's also weird that there's no alt for AI Limiters. not an obstacle per se, just noticeable.

especially since an AI limiter is sort of a goofy made-up thing you could say is made out of whatever

ashen girder
#

Because my flexible frameworks still require steel beams. ๐Ÿค”

fierce ruin
ashen girder
#

Oh. I mean, I'm using it. ๐Ÿ˜‚ Which just makes the fact that I need like 1 stupid steel beam constructor all the more insulting.

thorn bane
magic island
#

yeah, im just going on a tangent.

it might be nice to have a non-copper recipe for limiters, so you don't HAVE to cut them out if you want to save copper. but it's kinda whatever

wintry aurora
#

Not sure if this goes more in math and meta or questions, but, what do you guys use to buffer train stations while the output stops during loading/unloading? Or do you find that buffers aren't really needed?

ashen girder
#

Losing 25 seconds of throughput every, like, minute, is.. a lot.

wintry aurora
#

Buffers pretty much required then.

ashen girder
#

IMO, yeah. I buffer in and out.

wintry aurora
#

It's not near capacity, but the gap is obvious.

ashen girder
#

If it isn't causing your factory to backup noticeably, then it probably isn't the end of the world.

#

But yeah, I always try to make sure my platforms connect to cans.

#

I don't use rails for fluids currently, but I assume it'd be much the same there.

fierce ruin
#

question, how do array systems work?

wind spade
#

it's called a manifold and it works by filling the machines so that they only accept what they need

fierce ruin
#

huh, alright awesome!

jolly merlin
#

could

ashen girder
#

would

wind spade
#

should

jolly merlin
#

probably

ashen girder
#

maybe

jolly merlin
#

potentially

clear edge
#

a mess

#

this is what happens when you try using balancers for modular frames and reinforced iron plates in an already tight area

fierce ruin
ashen girder
#

That's some fine spaghet.

clear edge
#

compared to my other factories its a dumpster fire

ashen girder
#

Oh, oh god, it's even clipping.

#

๐Ÿ˜ญ

clear edge
#

like i said; a mess

ashen girder
#

Manifolds, friend.

clear edge
#

im definetely rebuilding this with manifolds

ashen girder
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows for compact building space and easier expansion.
It is the opposite fill method to the balancer.

lunar pivot
#

Decided to start over

ashen girder
#

Keep in mind, you don't really even see the "line pausing" that happens if you put the splitters near enough the producers.

clear edge
#

why do you need a merger there LMAO

ashen girder
#

You can literally just add more to the line to increase capacity.

#

Or route in more from another bank, or whatever. ๐Ÿคทโ€โ™‚๏ธ Also just looks nicer.

clear edge
#

oh?

ashen girder
#

Lets you have only straight belts.

clear edge
#

i dont mind curved belts as long as its a perfect 90 degree tight turn

lunar pivot
#

i wanna cut these things

pseudo crest
#

do people not use manifolds? I feel like its kinda the common sense natural way to scale up production ๐Ÿค”

lunar pivot
#

what are those

glass jolt
#

is it a good or bad idea to use hub burners? I know they produce less power but they also consume fuel more slowly as i understand. does that result in them directly making less power for the same amount of fuel?

wind spade
#

it's the same efficiency

#

doesn't matter really

#

unless you have a reason not to use them, you can use them normally

glass jolt
#

yeah started a new save with the update (as is tradition) and haven't got to coal yet lol

lunar pivot
#

Thannks everyone that helped me

#

I know how to make Factorys now

tropic hawk
#

And time to teach you how to spell Factories:
Factories.
Lesson over

lunar pivot
#

Stfu

#

LMAOOO

#

I wanna make a base

tropic hawk
lunar pivot
#

Uh

#

Idk what i want in it

#

This is a new save

#

im new to the game

#

Im about to make reinforced plates etc

tropic hawk
glass jolt
#

thanks greeny

lunar pivot
tropic hawk
#

Right. How far do you expect to get on this save?

lunar pivot
#

Far

#

I left my last save

#

It was getting to messy

#

And that i used for learning

tropic hawk
#

right. do you plan to 'complete' the game by finishing the project assembly, or do you want to go farther?

lunar pivot
#

Wym

tropic hawk
# lunar pivot Wym

do you want to finish the space elevator then call it good, or do you want to make a factory that exploits the whole map 100%

#

or in other words: What is your goals for your playthrough?

lunar pivot
#

Uh

#

I just wanna get to know the game more make some nice factory etc

tropic hawk
#

right, so lets say finish space elevator.

lunar pivot
#

Okay

#

Lemme Finish this rq

#

Done.

tropic hawk
#

you are gonna want:

  • Automated Storage Room
  • Non-Automated Storage Room
  • Power Control Room (you will understand later)
  • Hypertube Hub (you will understand later)
  • Train Hub (you will understand later)
  • Leave room for expansion
lunar pivot
#

Uhm i guess i want that

tropic hawk
#

I would recommend having a base dimensions of at least 25x25 foundations, and make sure you can build up

river night
#

i want to redesign stuff to have a power control room, but i need to pull a lot of new cables first

tropic hawk
lunar pivot
#

What about all this?

tropic hawk
#

that is production. That will be near the base or on another level.

#

you can leave that there for now, you need it

#

once you get coal power, and have a grid of at least 500 MW, then start worrying about a permanent base

lunar pivot
#

Okay

#

I need mk2 shit first cuz these bands are slow

tropic hawk
#

and honestly, you can ignore most of what I said, just keep that in mind for later in the game. if you are still getting used to the game, just build on foundations, build your power close to water, and your fluid processing as low as you can, and you should be fine.

lunar pivot
#

Do i build production on Foundations too?

tropic hawk
#

yes. that is the best way to keep things neat

lunar pivot
#

i want too but its hard to break up everything i build now

tropic hawk
lunar pivot
#

So i should break up everything and build Floors?

tropic hawk
lunar pivot
#

Alright il do it but what about stones

#

They will go trough the floor

deft lichen
#

build above terrain so it doesn't clip into your foundations

#

just push the platform higher

#

(also utilize the new world grid by holding ctrl)

lunar pivot
#

Uh like stack em?

lunar pivot
deft lichen
#

when placing down foundations, rotate them north and hold ctrl

#

and yeah, stack the foundations so the floor is floating, you can add pillars later

lunar pivot
#

What about stones like these

lunar pivot
deft lichen
#

build around that spire

#

you get the resources just like before

#

stack like 6 4m foundations, not 30

lunar pivot
#

So ur telling me to leave the machines down and build platform up and take machines and put them up?

deft lichen
#

build the platform a little elevated

#

and buildings atop the platform

lunar pivot
#

This is too high?

deft lichen
#

why would it be?

#

you have ramps, use them

#

make it as high as you want really

lunar pivot
#

But the machines dont work on the platforms

#

They work with 1 4cm but not with 2

deft lichen
#

why wouldn't they?

lunar pivot
#

Dont ask me but they dont

#

Im talking about miners btw

strange hedge
#

Hello everyone! Good morning from Japan!

lunar pivot
#

ni how

strange hedge
#

Looks like I am starting a new game with the new understanding. I am truly enlightened by the community and Greeny!

lunar pivot
deft lichen
#

don't place miners on them

#

miners go on resource nodes, but other buildings can be placed on them just fine

lunar pivot
#

Thats what i asked

#

I was like

#

Can i put everything on the flying floor

river chasm
#

I made a plan of my rail network and future factory locations; does this cover the map well? is there anything I've overlooked?

magic island
#

well i mean... that sure is a plan that covers the whole map all right. is this about hitting every node, or what?

topaz hedge
#

i can see quite a few build challanges as far as tracks are concerned but

#

It might be worth trying to link the tracks in blue crater with the tracks in the swamp so you'll have a full loop.

topaz hedge
#

But here's my worldwide network if you need ideas. Some of my network is in a tunnel.

river chasm
topaz hedge
#

my tracks in the red forest are isolated from the rest of the rain network because it's just.. too steep/too high up to get a train down

river chasm
#

I should mention, the tracks will probably be straighter than how I drew them lol

topaz hedge
#

so those deliver to a train station, lifts bring the bauxite down into the aluminum plant, the main line connects to the aluminum plant xd

river chasm
#

ooh, ok

river chasm
topaz hedge
#

build it wherever. you have trains :3

river chasm
#

ok

topaz hedge
#

there's a bunch of oil and stuff there though..

river chasm
#

true

topaz hedge
#

my nuke plants are in rockeydesert, and dune desert

river chasm
topaz hedge
#

i picked those areas because there's not much there as far as valuable nodes and whatnot.

#

nuclear with waste recycling isn't too bad radiation-wise. but if you start burning plutonium rods, or you store any waste, it can spread to the surrounding area

river chasm
#

noted; I plan to sink the plutonium though

topaz hedge
#

it's still pretty spicy. not too bad though

river chasm
topaz hedge
ashen girder
river chasm
topaz hedge
#

this is 45 reactors

#

You could make them fit however. it's just my suggestion because they are really big. and each one uses 300 water each

river chasm
#

I could pipe water over from the spire coast, although I don't want to build there as it will be changed soon.tm

fierce ruin
topaz hedge
#

well, you're looking at 1 full mk1 pipe for per nuclear reactor.. so keep that in mind :3

river chasm
#

yeah

fierce ruin
#

Love me some mk1s.

#

Mk2s need to get their shit together.

topaz hedge
#

I kind just decided I wanted rails everywhere. so I just went to building. the factories, and outposts popped up around them later.

river chasm
#

same

topaz hedge
#

I think you might have to tweak your rails abit as you start building because the red forest is like +300m compared to everything else. besides that. it looks good :3

frosty owl
topaz hedge
#

it is

wind spade
#

balancing nuclear is not necessary

topaz hedge
#

don't let sushi lie to you

river chasm
#

thanks for all the help @topaz hedge

ashen girder
#

Not necessary and useless are very different things. ๐Ÿค”

wind spade
#

agreed, that's why I said that it's not necessary

#

same as with balancing. It's not useless, it's not necessary

sinful helm
#

Featuring Hannah Fry discusses Train Graphs.
More links & stuff in full description below โ†“โ†“โ†“

Hannah's website, including links to her many and varied projects... and latest books: https://hannahfry.co.uk

Her latest book (with Adam Rutherford) is the Complete Guide to Absolutely Everything (Abridged): https://amzn.to/30Mr6UE

Hannah on Numberp...

โ–ถ Play video
#

Something like the train graphs baked into satisfactory would be really cool

frosty owl
fierce ruin
#

So question, how can you tell how many times you need to manifold for stuff?

#

does it matter? Or can you just keep manifolding as much as you want

ashen girder
wind spade
#

you can do whatever you want ๐Ÿคทโ€โ™‚๏ธ as long as belt speeds are enough

ashen girder
#

Don't try to manifold 12x30/min on a 270 line, for instance.

fierce ruin
#

ahhh got it, thanks!

ashen girder
#

Also, a trick I'll do is merge in additional lines later on.

#

So if I do have 12x30 and only 270, you can merge in another 90 before the last 3.

topaz hedge
ashen girder
#

Or earlier. As long as it's never above the max of the line.

topaz hedge
#

manifold 12x30 with a mk4 belt and 360 input.. it fine

#

8x60 will not be fine on a 480 line with a mk4 belt tho

ashen girder
#

jUsT uSe a mK 5 bElT.

wind spade
#

but I don't have those ๐Ÿค”

topaz hedge
#

well. 480 on a mk4.. should work if you feed the middle of the manifold.

wind spade
#

then it's just two 240 manifolds

topaz hedge
#

it will work most of the time actually.

#

it is, and you could drop the belts to mk3 or leave them at mk4 and it'll be fine.

frosty owl
wind spade
#

I'd say answer to that will heavily rely on software and hardware of given pc

frosty owl
#

Why? Depending on the aviable CPU power Vs GPU power?

topaz hedge
#

I don't think it matters.

#

cpu will bottleneck once hit doesn't matter how you hide/what you do.

#

gpu bottleneck should see a benefit from hidden belts.

frosty owl
#

Makes sense

topaz hedge
#

but you'll still have random lag spikes in that area for whatever reason. it's like it has to think about what it needs to render lol

wind spade
#

the gpu just thinks about it's life choices

topaz hedge
#

I'd rather be mining bitcoin

frosty owl
#

So clustering up buildings helps for lag (by minimizing logistics), until you cluster so many you cap your GPU power in the area, right?
||Assuming the same logistic needed to bring in inputs||

topaz hedge
#

something about like that

#

having more advanced parts, like steel ingots, or AI limiters made elsewhere and brought in by train helps reduce the number of machines needed too

#

I count steel because it's something you need in bulk.

frosty owl
#

Well, yeah if you end up with machines at less than 100% efficiency you're incurring in a "loss" ๐Ÿค”

fierce ruin
#

how much coal does a coal factory use per min?

#

it doesn

#

t show

wind spade
#

coal factory? do you mean generator?

#

if yes, it's 15/min + 45/min water

fierce ruin
#

ah ok

#

thanks!

#

does manifolding work with coal generators as well?

#

When you get to Fuel Gens it is the same thing. They won't display until fed.
So just check the wiki.

worldly plank
#

What's 1 + 1

fierce ruin
#

awesome

ashen girder
#

It's worth pointing out that it's because it's fuel dependent.

#

Different fuels burn at different rates.

fierce ruin
ashen girder
#

Nope. I suck at reading. ๐Ÿ˜…

willow igloo
#

Looking for input on whether this thought process works. If it is a crap idea, I'd appreciate someone telling me so. I'm transitioning to a fully automated train setup where each independent factory has train demand stations that go and draw the raw ingredients I need and then output to an item supply station. I'm going to use primarily 1-4 trains for everything and I was going to set up the station to try to do some tricky belt balancing to evenly draw off of all the stations outputs but then I had a random shower thought. "Do I need to balance my trains?" I realized that I could simply use the 8 outputs from my ingredient trains and set up 8 separate factory lines, not caring about how things might back up. For example quick wire factory would use 1/12 of a belt Caterium Ingot and 5/12 of a belt Copper Ingot to make 1 belt of Quickwire (Fused recipe) and I could simply make one factory line long enough to completely make 1 belt of Quickwire. Multiply this by 8 so I have my 8 input belts for my Supply station. At first I was going to figure out how to evenly distribute my copper across but instead thought "I have 8 output belts for each ingredient, just dont' balance it and feed the whole supply belt in. My Caterium Ingot train wouldn't need to run very often becuase it would be the first thing to back up and then next my copper ingot train would back up since it's not fully consuming at 5/12 belt speed consumed. I'd just let the train buffer be my "balancing factor" Am I wrong in this line of thinking? Assume I have dedicated trains based on demand so my trains aren't needed elsewhere for anything.

hollow jewel
#

Does anyone know how many water extractors and how many pipes off those water extractors i need to fuel 18 coal genarators?

wind spade
#

3 to 8

#

18 is a weird number, do 16 or 24

willow igloo
#

with one long pipe connecting between

hollow jewel
#

Thanks!

willow igloo
#

just because a single pipe can only move 300/minute doesn't mean you can't connect them all to the same pipe if you're feeding water in at multiple points

#

which is why you might just build your coal generator on a platform on the water

wind spade
#

or just repeat the 3-8 modules

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
willow igloo
#

^ this too

hollow jewel
#

Ok, I'll see what works best but thank you guys!

willow igloo
#

as long as you're not trying to feed more than 300/minute from only one side, you'll be fine

hollow jewel
#

ok

muted storm
#

Okay so. I was actually trying to figure the bugs in my water pipe system last night.

I read the 8 page PDF from Galleon on pipes and fluids. It answered some questions, or maybe pointed me in the right directions.

#

The PDF mentioned that the pipes need to be FULL for water pressure and pumps and stuff to work properly. Does that mean I shouldn't use Mk2 pipes if I can't fill them?

#

Basically my coal production is on a cliff, with water at the bottom. I need to pipe it up for generators. I have system that works 90% of the time, but 1-2 generators are always running out of liquid, despite the math being right for generating enough water.

My takeaways from his PDF was

  1. Pipes are wonky if they're not fully utilized
  2. Pump the water slightly higher than the machines being filled
  3. Don't use extra pipes if you don't have to.
  4. Pipes try to fill the network evenly
  5. ...except they are affected by gravity so you need to have head lift to compensate

Is that roughly accurate?

signal nimbus
#

"Full" and "fully utilized" aren't the same thing. If you're putting 120 water/minute into a Mk 1 pipe and it doesn't go anywhere for a while, the flow rate is 120/minute but the pipe can be "full".

muted storm
#

Roger. So I need to fill them, not necessarily fully utilize them?

#

Which could be accomplished by turning off the machines for a bit, letting the pipes fill, and then tinkering with them?

signal nimbus
#

Mhm!

#

Or just a couple of machines, but they'll fill more slowly.

#

My personal favorite is a water tower system. Single extractor, lots of pipes, full up a water reservoir that connects to all your other water pipe systems. Fixes all the head lift problems.

muted storm
#

Single extractor?

#

Okay so here's a question. I have a pump (A), the part of the pipe above the pump (B), and then the next segment of pipe (C).

A is 300m3/min, head lift 12m.
B is 299m3/min, 5/5 water in pipe
C is 0m3/min flow rate, 13/13 water in pipe

How is that possible? That is, the water is flowing at max rate into a pipe that has zero flow rate.

fierce ruin
#

which recipe is better?

#

(making uranium fuel rods)

fierce ruin
pale idol
fierce ruin
#

A good fluffy boi.

muted storm
signal nimbus
#

...not that I don't, but I don't know pipes and fluids that well, so I'd probably steer you wrong.

muted storm
#

oh okies np

signal nimbus
#

I can manage, I can't teach.

muted storm
#

xD

signal nimbus
#

Now... load balancing on the other hand. That I'm good at. Most useless skill ever, but I'm good at it.

ashen girder
muted storm
ashen girder
#

Sometimes pipes bug and just refuse to accept pressure.

muted storm
#

oooh

ashen girder
#

If you decon the offending fella and rebuild it, it might start flowing correctly.

west cedar
#

Is there a way to play this game like factorio? I usually bring the exact resources i need into a building but could i just have a full belt going in and then move overflow back to the "bus" is that a valid way to play satisfactory?

ashen girder
#

There isn't really any invalid way of playing a game.

#

Will that annihilate your FPS, curse your family, and break your heart when it's a nightmare?

muted storm
ashen girder
#

...maybe.

west cedar
#

hahaha i hope you know what i mean

ashen girder
#

Remember: we have infinite resource deposits and limited terrain.

west cedar
#

In factorio its like the best way to play. In satisfactory it seems like the best way is to math your way to 100% efficiency

ashen girder
#

That's very opposite to Factorio's finite resources and unlimited terrain.

west cedar
#

Its just so hard to work backwards lol just trying to save my brain

ashen girder
#

It is. Especially on the bigger ones.

#

You can use one of the tools for it to help. I think almost everyone does at this point.

west cedar
#

I am trying hard to create a Railworld like i would in factorio

#

But its hard to figure out what i need and how much extra i may have.

muted storm
#

Especially at the start, I'd say don't worry about the math. As Tugboat says, you appreciate the math later as you refine your strategy and feel bad that half of your machines are doing nothing waiting for other parts to be produced ๐Ÿ™‚

#

The only place where I've found math to be a necessity is for these darn water pipes, which I'd honestly classify as "buggy".

west cedar
#

I had 100% efficiency on heavy frames with 18 manufacturers during update 3 and 27 perfectly efficient nuclear reactors... but since then i havent designed any large bases

muted storm
#

yeah I haven't played since U3 either :/

fierce ruin
#

is there a formula to work out how many smelters you need to produce an item e.g. how many you need to get iron plates

ashen girder
#

That may sound sarcastic, but it isn't. Iron plates require 30 ingot/min. Iron smelters produce 30 ingots/min. So for every 20 iron plates/min, you need 30 ingots/min.

fierce ruin
#

ok thanks

muted storm
#

Okay so, every consumer of water in my network is turned off and filled with water. The water extractors have stopped producing water because they think everything is full. And yet... the first pipe after our junction here is only half full. How...?!

muted storm
gloomy gyro
#

gahh why do my things say 98 and 99% efficiency, for super basic copper conversions?

topaz hedge
#

The easy way to remedy your issue would be to simply place pumps on the pipe leading out of the water extractors.

muted storm
#

Thanks man. So basically, the extractors are saying "it's full up to 10m", and shutting off.

indigo plank
#

Trying to make an efficiant steel factory with AI limiters being made of any extra copper of what I have pulled in. and trying to wrap my head arround if the alt copper alloy for as much as I can with the extra iron I have here is better to do and make the wire needed for my steel plant with that and the rest to sheets or if it is better since the steel just needs wire to iron wire the wire and the alloy out of whatever I have left... Anyone crunch the numbers before and know a good strat for how to get max copper in earlyish game?

fierce ruin
#

@strange hedge is there a question in here or is this just you moving #screenshots into this channel?

strange hedge
#

Oh my god,sorry about that. i will delete mys creenshot.

ashen girder
#

Hope you're happy, Sev. Yeesh.

oblique isle
#

I need ya'll help and/or idea:
I need to pull 9 rods/min out of a line of 21 rods/minute
How would I go about doing this?

oblique isle
#

Load balancer

strange hedge
#

Ok done, hope I didn't cause any problems.

ashen girder
fierce ruin
strange hedge
#

I agree, I will be more careful from now on.

fierce ruin
wind spade
ashen girder
#

Mine was pithiest.

fierce ruin
#

Single splitter is the lowtech way too. ๐Ÿ™‚

#

Because the 9 will still back up and send all the overflow on.

magic island
#

21 into 9 and 12? you got it

ashen girder
#

Imagine using that many machines to split a line that carries iron rods.

magic island
#

manifolds may be the compact and easy way, but why put up with looking at backed-up manifold conveyors when you can make a big outlandish gizmo that takes up too much space, so you can send the right ratios from the start?

fierce ruin
#

I'm still on this being a quantity of 21....

ashen girder
#

I just put my manifold splitters right up against the producers.. can't really see the stopped lines...

fierce ruin
#

Put them inside the producers.

ashen girder
#

Ew.

magic island
#

i do use manifolds a fair amount, but sometimes its entertaining to solve a little ratio-splitting puzzle and create these silly structures in-game. i put glass walls around them. it's like a conversation piece on the factory floor.

ashen girder
#

That's my kind of balancer there.

#

I agree that they're fun puzzles.

frosty pawn
ashen girder
#

Art!

fierce ruin
#

Why bother indeed.

frosty pawn
#

how do you even get 21ppm?

ashen girder
#

I'm gonna start clocking my shit to just completely random numbers to fuck with all of you.

frosty pawn
#

instead of wasting time on the splitting problem, fix the 21ppm problem

fierce ruin
magic island
#

why bother making an absurd ratio splitting conveyor sculpture? you may as well ask: why bother turning a slug into a zoo exhibit instead of collecting it?

frosty pawn
topaz hedge
#

zoo sug is a happy sug.

fierce ruin
#

I now resolve to make a Slug Balancer.

#

Just for @frosty pawn .

frosty pawn
#

sf_slug โš–๏ธ sf_slug jace_scared

fierce ruin
#

Need to get like 100 slugs though.
So it can look pretty.

frosty pawn
#

do it

pale idol
topaz hedge
#

you're making me feel bad for hog murdering. plz stop

thorn bane
# willow igloo Looking for input on whether this thought process works. If it is a crap idea, ...

yup works
but you keep in mind that you have a buffer of 32 items until it overflows
i actually had a probelm with that in an old U4 playthrough where i was sending electro magnetic control rods to my Uranium fuel rods factory and then to my plutonium fuel rod factory to sink the waste
but i didnt have nearly enough to fill the station with 3200 EMCs so i ended up not building any plutonium rods flooding my entire production with radioactive waste xD

keen lodge