#math-and-meta

1 messages · Page 574 of 1

mortal drift
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Start the time when it honks, and end it when it honks again leaving the second station

fierce ruin
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How many trains are doing this route?

thorn bane
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3

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the track is only the input and output stations nothing else

fierce ruin
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Does it need precisely 3, or does it need 3-ish?

thorn bane
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idk
it goes to 2 different spots

mortal drift
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When he gives me the travelling time, I can tell him if it's too much, enough or too little.

thorn bane
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i have 1 for 1 spot at 900/min and 2 to the other spot at 1900/min

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i still think traveling time doesnt matter

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btw its gonna be a while since i need to wait until the train is full xD

mortal drift
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Okay well - again, I'll post the math for you then.

fierce ruin
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Like what I'm saying is, unless train 3 is docking the moment it fills up to then go, setting it to "wait until full" isn't really helping that much.

thorn bane
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no the queue at the stations waiting to roll in

fierce ruin
thorn bane
thorn bane
fierce ruin
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You can get >780 throughput on a train easily that way.
You just cannot get to 1560.

thorn bane
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well atleast not on long tracks with multiple trains is what i mean

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the issue would be if 2 trains dock after each other and then theres a long pause

fierce ruin
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Which you just said they are waiting for each other with your current "wait till full system".

thorn bane
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yes you need to wait so they dont dock at the same time

fierce ruin
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Unless you build them one immediately after the other that will never happen.

thorn bane
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btw current throughput is 1100 since im currently inputting 1100 but im plannign to increase it to 1400

fierce ruin
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Build one, send it. Once it reaches the other station build the other.

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That way you've always got one docked at the opposite station.

thorn bane
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(just to make sure it doesnt block until its full its always 30s)

fierce ruin
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Not if the alternating stations loop would happen when they are like 60% full.
Then you're just wasting time waiting for the other 40%.

mortal drift
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You need to take the time from Honk to Honk in minutes. You can round up to .25, so if it's 3 minutes and 28 seconds, make it 3.5.
You can add .5 per stop. Lets use an example of two stations.
We will continue using the example of 4.5 as time.

You take the time, 4.5 and times that the desired throughput times two, in this case 2800x2=5600.
So 4.5x2800=25200
So it means that in the time your train does one entire loop, it needs to be able to carry 25200 items.
You have two carts, one carts is 32 slots, so 64 slots of cargo. Steel Pipes can stack up to 200, so that's 64*200, meaning 12800.
So it is essentially less than half of the carts needed, for a 3 minutes and 28 seconds trip.

The last equation is 25200/(32x200)

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That's the real math.

fierce ruin
thorn bane
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well it actually is in my case since they go to 2 different stations

fierce ruin
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Ok so we're talking about a 3-station loop now?

mortal drift
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That's not at all impossible?
You time from the first honk to the third honk then.

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And then you add 1.5 to the time

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And do the equation.

deft lichen
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@thorn bane @ashen girder wiki will be updated once U5 reaches stable, unless you measured it on U4

thorn bane
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ok i have an outpost makign steelpipes 2800/min
i have an outpost making automated wiring that takes 900/min
and i have my main base taking 1900/min
i have 1 train going from steel pipe -> AW and 2 trains going from steel pipe -> Main

deft lichen
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Good find

deft lichen
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Alright, will update asap

thorn bane
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ty ❤️

mortal drift
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Okay - my math is just being ignored..

thorn bane
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still timing chill

fierce ruin
thorn bane
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i feel like that be hard with >780 throughput but idk

mortal drift
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and by the way, the number you get after the equation 25200/(32x200) in the example, is the number of carts needed.

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To meet that demand.

thorn bane
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ok roundtrip time is 8min 30s (roughly since there was a train docking)

fierce ruin
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Unless you're intentionally not double-belting your platforms I am unsure where this hangup on 780 is coming from?

thorn bane
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im currently gettign 2200 throughput using 2 carts

mortal drift
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Okay - so then.. let us do this together

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8.5+1.5

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That's 10, then you wanted 2800 throughput, so 5600.

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So 56000

ashen girder
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Am I the only one that has variable round trips because of signals and intersections?

mortal drift
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You're running two carts, so that's 12800 per train, you have three trains.. you transport 38400 then.

mortal drift
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38400<56000

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So no, 3 trains with 2 carts each will not be enough.

ashen girder
thorn bane
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but im currently getting 1100 items per minute
with your math that should be impossible

mortal drift
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Okay...
You really think that impact is gonna fix the discrepency between him delivering 38400 right now and wanting 56000? @ashen girder

mortal drift
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🤷‍♂️ He needs two more trains.

ashen girder
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Don't recall ever implying it did. 😂

thorn bane
mortal drift
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10*2200
22.000

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?

thorn bane
fierce ruin
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@thorn bane how many cars are on this train?

thorn bane
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2

fierce ruin
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2 cars with the incoming fill rate of 1200 each, right?

thorn bane
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currently 1100 i want it to go up to 1400 yes

fierce ruin
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And you're getting 1100 at the output. Which makes perfect sense.

thorn bane
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i mean right now im only providing 1100/min

mortal drift
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Yeah.. I don't see how my math is wrong?

topaz hedge
fierce ruin
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Yes. And you're getting 1100 out, as you should.

topaz hedge
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or the drone port port UI.

thorn bane
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yes so right now im transport everything im producing
im curious if it would work if i up it to 1400

mortal drift
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Okay. So - you said the time from first honk to third was 8.5 minutes, and you have three stations?

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And you want to transport 1400 per minute?

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Correct?

fierce ruin
mortal drift
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Yes - each train has two carts.

topaz hedge
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1400 is 700/min.. it should be possible from one platform.. in theory

thorn bane
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correct

mortal drift
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Correct?

mortal drift
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Wait. Then no lol.

ashen girder
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There's lots of math going on in here. Not sure there's much else though. 😂

thorn bane
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im currently only providing 2200 (1100 each) and i want to know if it would work with 2800

topaz hedge
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the total from all your train platfoms for train throughput Irrelevant. for math purposes we only need the throughput of one station.

thorn bane
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i know its 1100 now and i want to know if 1400 works

topaz hedge
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steelpipe is a stack of 200 yeah?

thorn bane
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yes

wind spade
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train blocks it for 25 seconds

topaz hedge
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That might be what makes it possible.

thorn bane
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30seconds

ashen girder
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28

mortal drift
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8.5 minutes traveling time
1.5 minutes of locking belts due to docking

desired throughput is 2.800x2 because round trip.
5.600
10x5.600=56.000 items needed to be carried each round trip.

Even if I'm wrong with the belts locking, you'd still need to transport 8.5*5.600=47.600 items per round trip.

Which, you're carrying two carts per train, each cart has 32 slots, so 64 slots, you're sending steel pipes.. which means 200 per stack..
That means one train with two carts can carry 12.800 in total.
But you have three trains doing this route, so that means 12.800x3, which is 38.400

wind spade
topaz hedge
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I had a chart for freightplatform throughput..

topaz hedge
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it was on the wiki but it got removed and replaced with some fancy math..

wind spade
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U4 is stable 🤷‍♂️

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but sure if they changed it, it's 30

mortal drift
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I literally just did the math but everyone is ignoring it and just keeps talking about how much it could possibly be.

thorn bane
ashen girder
thorn bane
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you cant just say its 3 trains and multiply throughput by 3

wind spade
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^

mortal drift
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Assuming you stagger then, for simplicity, yes I can.

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Especially since they'll counter out eachother after a while with blocking.

fierce ruin
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@thorn bane 8m 30s was including animation times, yes?

wind spade
mortal drift
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Which I accounted for - did you even read it?

thorn bane
wind spade
fierce ruin
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I can work with rough estimates.
This particular train has 2 stops or 3?

thorn bane
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2 trains A to B
1 train A to C

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(currently might add more idk)

topaz hedge
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I think it possible if you stagger trains.

fierce ruin
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A to B is roughly 830 or A to C?

thorn bane
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A to B is 900 A to C is 1900

fierce ruin
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8m30s sorry.

mortal drift
topaz hedge
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The one thing that concerns me is you're getting pretty close to 780/min and.. your belt has to be fast enough to move enough items so when the train docks your buffer doesn't empty

topaz hedge
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I would build it, and test it with awesome sinks and see what it do.

fierce ruin
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The math is this:

((TripTime - (Animation * StationCount)) / TripTime) * 1560 = Max Throughput per Car.

thorn bane
fierce ruin
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So if A to B is 8m 30s then your max is 1394.33/min

thorn bane
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hey thats what i got ❤️

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and now it you tewak it to 28s isntead of 30 its enough xD

fierce ruin
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That's using 27.08s.

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For 1 loop there are 2 animations. Both for loading and unloading.

thorn bane
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but i only care about the loading animation since i have trains waiting so it doesnt matter how long they unload

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just image its 10 trains instead i think that makes it easier

fierce ruin
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It matters though. Because you aren't getting throughput during either the loading or unloading.
So both detract from the total possible.

thorn bane
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i just care about the time it takes to load the train right? as long as that is lower than my throughput it should be fine

fierce ruin
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Oh you're saying don't factor the unloading animation time?

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Hm.... I guess in a way it doesn't matter.

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So then yeah, 8m30s travel time has a max throughput of 1466.17.

thorn bane
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ok so a train docks
it now waits 28 seconds
it then loads 6400 steelpipes at 2x780/min so 4min 6 seconds
so in total 4min 34 seconds
so in total i have a train coming every 4min 34 seconds
4min 34 seconds * 6400 items is 1401 items/min

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again i dont think the travel time matters since i always have a train waiting

fierce ruin
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Travel Time usually is just "Time The Loading Station is Filling"

thorn bane
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also i just finished the space elevator 🥳

fierce ruin
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Because that's what you need. % of time the station is actually filling * belt speed.

thorn bane
fierce ruin
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Yes, so for you specifically it would be ((TimeToFill - Animation) / TimeToFill) * 1560 = Max Throughput per Car.

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If there is always a train waiting to be filled.

thorn bane
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i mean if there isnt ill just add 10 trains

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what is TimeToFill is that with 780 or with 700?

fierce ruin
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Fair, but you can do 1477 throughput per car on 1 train with an 8m30s timer.
So 10 trains seems a bit much.

fierce ruin
thorn bane
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ok im confused xD

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oh wait thats * not /
1382

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god dammit xD

fierce ruin
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Le Graph

thorn bane
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depending on?

fierce ruin
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Hour long train still hits only 1548 throughput per car.

thorn bane
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i still dont get how an hour long train changes anything
it will still be a train every 4min36s

fierce ruin
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You don't have an hour long train, you have a 4m36s train.

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Graph just 1. is fun and 2. shows 1560 is improssibru.

ashen girder
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Asymptotes are stupid.

thorn bane
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no i mean if your roundtrip is 1hour you just have 15 trains departing every 4min 36

fierce ruin
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That's if you choose to have more trains.

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¯_(ツ)_/¯

fierce ruin
thorn bane
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i mean how else are you gonna get that throughput

fierce ruin
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With 1 hour long train. 😛

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(I'm past your particular scenario since we already solved it)

thorn bane
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so 20 freight cars or what?
no thank you xD

fierce ruin
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I mean the formula obviously hard-caps when the station fills, because then you're changing it to this:

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((TotalTripTime - (Animation + TimeSpentFull)) / TotalTripTime) * 1560 = Max Throughput per Car.

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So you could honestly simplify/complicate it to:

((TimeSpentFillingPlatform - TimeSpentNotFillingPlatform) / TotalRoundTripTime) * (NumberOfBelts * BeltSpeed) = MaxThroughput per Car

If you wanted it purely in variables.

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But since "TimeSpentFull" should always be 0...

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NumberOfBelts should always be 2, and realistically when going for max you're thinking in belt speeds of 780. Add in the animation time being fixed and the formula simplifies to:
((FillingTime - 27.08) / TotalRoundTripTime) * 1560 = MTpC

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Which technically means in shorter distances... Trucks win. 😛

thorn bane
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well thats assuming you dont just build multiple trains

fierce ruin
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Even then. Trucks can actually hit 1560 now.

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Since they begin belting the moment the first stack is unloaded.

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As long as you aren't fully loading the every single slot in a truck.

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Station is also loading behind them while they are loading. So you don't have any throughput loss unless the station at either end of the loop becomes full.

thorn bane
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ok next question how the hell do i balance this if i would go for 3 stations
i have 6 lines of 440/min and 1 of 160/min going into 3 stations

cedar mica
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You balance it, by stations. So whats input into a station, is a belt on the other side

thorn bane
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platforms sorry

fierce ruin
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What are you trying to balance?
The math above is per platform since it is per car.
So since none of those platforms are trying to hit 1560, they will all have the throughput exactly where you want them.

thorn bane
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nah i just need to get exactly 2800/3 into the platform otherwise the load until full will be screwed since they wont be full at the same time

fierce ruin
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My solution is just stop doing the load until full 😛

thorn bane
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then how would you time the trains so its perfectly 1400/min

topaz hedge
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longer train? maybe? 3 cars rather than 2 x:

thorn bane
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but thats extra effort
building longer platforms is pain

thorn bane
topaz hedge
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bruh... lol

fierce ruin
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Just overload the shit out of station A until it fills up.

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After that, it will stop at A and take everything to B.

thorn bane
thorn bane
topaz hedge
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considering how long you've spent here and how long you've spent trying to make it work with 2.. it seems like a valid solution

fierce ruin
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You need 900 at one and you have 2800.
So keep sending 2800 until the 900 cannot accept anymore.

thorn bane
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wat?

fierce ruin
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Sec

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Had to find what you wrote earlier.

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Send the trains on a loop through all 3 stations.

thorn bane
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yes how would that help me?

fierce ruin
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You need 900 at one and you have 2800.
So keep sending 2800 until the 900 cannot accept anymore.

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Just overload the shit out of station A until it fills up.
After that, it will stop at A and take everything to B.

thorn bane
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the problem is the 2800 not the 900
im wasnt sure if i can hit 2800

fierce ruin
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On an 8m30s loop you can do 1477 per car.

thorn bane
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that sounds wrong

fierce ruin
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So if you have 2 cars on 1 train, that can do 2954.

thorn bane
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there is no way 1 train does 2954 with 8min roundtrip wat

fierce ruin
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That's literally what "((TimeSpentFillingPlatform - TimeSpentNotFillingPlatform) / TotalRoundTripTime) * (NumberOfBelts * BeltSpeed) = MaxThroughput per Car" is solving

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If Total Round Trip is 8m30s, you have 1477 per car.

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So 1 train with 2 cars is double that.

thorn bane
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oh right i keep forgetting that its 200 stack size xD

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wait what?
if you have 1 train with 2 cars taking 8min 30s you can at most have 6400/(8min 30s) = 750 items/min

fierce ruin
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?

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You're using the travel time as your "wait until full" again aren't you...

thorn bane
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i think your formula is wrong

fierce ruin
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TimeSpentFilling is different than TravelTime so when you're making things wait until full it's a bit different.

thorn bane
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welt you said with a round trip of 8min30s you can have 1477 throughput with 1 train/1car
thats impossible

fierce ruin
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Why?

thorn bane
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because at most you can move train size per trip time

fierce ruin
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Ok.

thorn bane
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if you have 1 train the maximum throughput you could ever get is ~750
you need multiple trains to get >780 if you have longer than 8min trip time

fierce ruin
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This is because of your stack size?

thorn bane
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well with 100 stack size its 4min 6s trip time for 780

fierce ruin
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Yes, so this is where the "TimeSpentNotFilling" comes into play.
Because due to the TotalRoundTripTime you've got space where the platform is backed up if you're doing only 1 train.

Like I said the formula is hard-capped by stack limit.

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Let me re-write it because I can see what you're saying so I need to add variables I cancelled out.

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752.94ish is what you're getting @thorn bane ?

thorn bane
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that was just a rough estimate without docking time

fierce ruin
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Animation time cancels out if you have 1 loading station.

thorn bane
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how does the animation cancel out?

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it def. should be in there otherwise youre gettign 1560

fierce ruin
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Wait... I think I found it.

fierce ruin
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Oh this is simpler than I thought. 🤦‍♂️

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@thorn bane TimeToFill = TTF, StackSize = SS, StackLimit = SL, RoundTrip = RT, Animation = A

TTF = SS * SL / 1560

If TTF >= RT: MaxThrough = ((RT - A) / RT) * 1560
If TTF < RT: MaxThrough = (TTF / RT) * 1560

lunar pivot
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Did i do it right?

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Its suppose to make 30 a min but its going really slow

wind spade
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does it have enough ingots?

lunar pivot
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1 band gets more then the other

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This shows

fierce ruin
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Your stack size is 200.
Limit is 32.

6400/1560 = 4.1 which is less than your travel time of 8.5m.
However, you said the actual travel time is 4-ish mins if you're waiting for the car to be full every time.

So if the 4m6s fill time matches the travel time, then you go back to the first formula. And I'm getting a max through of 1388 ish.
@thorn bane

lunar pivot
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@wind spade

wind spade
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?

thorn bane
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ok i build the extra 600 steel pipes/min
its going up 🙂

fierce ruin
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It could potentially hit 1400 depending on the actual route time.

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But 1380-1400 sounds correct without exact numbers.

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Those 2 formulas do account for all scenarios though so I am confident in saying they are the formulas 🙂

lunar pivot
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I showed u screenshot

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it shows the problem just dont know how to fix

wind spade
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screenshot doesn't tell me anything. How much ingots per minute do you produce

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and it doesn't show any problem

fierce ruin
thorn bane
fierce ruin
thorn bane
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if you ahve 1 min roundtrip and 1 train it docks every 4min6s
if you have 60 min roundtrip and 20 trains they still dock every 4min6s

fierce ruin
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What is changing is that instead of doing RoundTripTime you're reducing that simply to PointToPointTime.

lunar pivot
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What i meant was in the ss u see i got splitter and 1 of those bands u see more ingots then the other 1

wind spade
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because the belt is longer?

fierce ruin
lunar pivot
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Does that matter?

wind spade
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it splits 1:1

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so you just see more items on it 🤷‍♂️

lunar pivot
#

It doesnt feel as fast tho

thorn bane
wind spade
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it's the same speed, same everything

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you just don't have enough ingots most likely

lunar pivot
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I was making plates and u can only have 3 in the machine maybe

fierce ruin
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TimeUntilFull + Time it takes to go from A to B though.

thorn bane
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but the time from a to b doeesnt matter
the only thing restricting you from 1560 throughput is the dockign animation
and that will ALWAYS happen every 4min6s because thats when you have produced enough items to fill a car

fierce ruin
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If you have a train leaving every 4m6s that means you have one arriving at the other station every 4m6s, right?

thorn bane
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i dont really care about the other station but in a 1 to 1 case yes
if its like my example where i have multiple outputs then no

fierce ruin
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In your example unless the 2 stations you're sending trains to are exactly the same distance from origin, they will have different throughputs.

thorn bane
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yes (also depending on which trains go where)

fierce ruin
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So, given that, if I may use the 1-1 example:

thorn bane
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all i care about is if i can get my production into a train fast enough
because then i know it has to go somewhere
but if my production train stalls im in trouble

fierce ruin
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If TTF >= RT: MaxThrough = ((RT - A) / RT) * 1560

Your TTF = 4m6s, and the train arrives every 4m6s.
So the total time is 4m6s + Animation.

Which, RT-A gets rid of the animation, and is therefore your FillTime (Because TTF = RT when they are both 4m6s).

Meaning the formula is still working, you're just putting TTF where RT is (which is fine because they are equal).

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In your case, writing it ((TTF - A) / TTF) * 1560 is the same thing.

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It's when the fill time is longer than RT, which applies when you're not using "wait till full" that writing it my way matters.

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And travel time definitely plays a part even when "wait until full" if the TTF < RT.
As shown in the second formula.

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Say it take 4m6s to fill that container but 6m to get from A to B.
Second formula then applies, not the first.

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Until you add multiple trains, because then it takes it back to RT = TTF given one will always be the exact difference between RT and TTF behind the other.

thorn bane
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so it depends on the time to fill not the roundtrip time right?
(4min6s not the 8min30s)

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thats what i meant with the roundtrip time doesnt matter (only the time to fill)

fierce ruin
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With the way you're doing it you are making TTF = RT.
Meaning yes, it can be done entirely in terms of fill time.

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So your max is ((TTF - A) / TTF) * 1560

thorn bane
#

anyway i think im done with satisfactory for a while
i achieved my goal of golden cup and 13 Million awesome points/min (20 ADS 2TPR 1 pasta/min) in a fresh U5 playthrough
but most of those 150 hour was with <20 fps which is just super unfun to play with so until they change that or im upgrading my pc im gonna peace out 🙂
(more pictures here: <#screenshots message>)

lunar pivot
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Oof 20 fps

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What gpu?

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@thorn bane

thorn bane
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GTX 1070
CPU is i7-6700K

lunar pivot
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Still good

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Idk how much FPS im getting and idc how much exactly because it makes me paranoid

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Aslong as i dont see it

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It runs good for me tho

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I probally dont have anything close to your factory

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I just got the game

chrome halo
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some good old texture down-scaling and u are back with fps xD 80% is good. i playing with 50 fps on old potato that is not even supported 😄

topaz hedge
ashen girder
#

If I'm producing both silica and concrete at the same place, is there a reason not to use Fine Concrete and Cheap Silica?

fringe pawn
#

I'd rather put silica into the sink. What other resources can be addressed at that location?

wind spade
#

tools recommend it if you don't have water or oil

fierce ruin
lost marsh
#

Oh! Hello! To be brief, not much:

-it's the same as production planner with fewer options/details, but same problems
-Missing arbitrary control over production restrictions, e.g. clockspeed 100% requirement, precise byproduct usage, etc., custom recipes for mods

overall I really like the existing tools, I just wanted to create something I had very fine-level control over without forking a branch and changing the src

fierce ruin
#

Limestone + Quartz = Silica?

wind spade
ashen girder
#

Probably SCIM. 😂

lost marsh
#

yeah that one

wind spade
#

ah. And "fewer options" was that I have fewer or they have fewer? 🤔

fierce ruin
ashen girder
#

Yours definitely has fewer.

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SCIM's simple mode is basically the exact same.

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SCIM's advanced mode is.... kind of a lot.

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(I'm not making any value judgments here. I don't use the advanced stuff.)

fierce ruin
#

It comes out in 26.25's so thats 105 as the whole number. It goes into 60's nicely but blegh if you try to make it 45.

fringe pawn
#

I looked at SCIM's advanced stuff and noped my way out

wind spade
#

scim can't do loops e.g.

lost marsh
ashen girder
#

Sorry, "realistic"

lost marsh
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oh cool, yeah that's what I was using, was worried I missed something XD

wind spade
ashen girder
#

The reason your calculator always annoys me. 😂

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I want those byproducts. I do it intentionally. But it means I can't actually rely on your calculator at all.

wind spade
# ashen girder Yours definitely has fewer.

I don't want for this to be "mine is better/worse", but checking SCIM now it isn't that different from what I have. SCIM doesn't do resource limits, also doesn't seem to optimise for raw resources 🤷‍♂️

ashen girder
wind spade
ashen girder
wheat saddle
#

I know this is numbers so, is this the max the map has for resources?

vast jungle
#

yes, that should be the map max

wheat saddle
#

wait am I supposed to use all the crude oil on map just to make the item TPR (max a minute)

sand epoch
#

No, you tell it how much you want to use first.

stark bronze
#

Do batteries have less power than it is required to make them

wheat saddle
#

#maximize

#

cause thats what Im goin for

wheat saddle
topaz hedge
#

yes, that is the maxium resources on the map

wheat saddle
#

dont worry, also goodnight

#

lmao

topaz hedge
#

xd goodnight. ps: don't try to make 100 thermal rockets a min

wheat saddle
#

I will..

topaz hedge
#

1 or 2 will do x:

wheat saddle
#

NO

#

dude let me slep

topaz hedge
#

but if you want 100.. then.. by all means.. do 100 and plz share how.

#

nite

wheat spear
#

hey all, i have a question, I need to do a 40/60 split with splitter and I am really confused on how to do that. basically i am looking to have 240 steel go one way and about 170 go the other.

#

so the input is 410 total

#

i think i got it

#

This is what i got, its not perfect, but I think its close. I got about 136 and 274 in the other.

signal nimbus
#

Was gonna say, that's not a 40/60.

wheat spear
#

lol

signal nimbus
#

Easy math: split the 410 in half, there's 205. Split again in a 1:5, that's 41 each. Take one of the 41s and split it into 8. That's 5.125 each. Take all but 1 and that's 35ish. 240, to within 1/minute.

#

Alternatively: overflow and don't bother.

wheat spear
#

ok, Is that Common Core math or old school math?? 🙂 jk thanks

magic island
#

manifolds get the job done, but sometimes you wanna have a little fun and perfectly split some bizarre ratio. this glass cube in my nuclear plant splits rubber in a 14:15 ratio

silent basin
#

yea we are almost done with the last phase so we are cleaning up alot of stuff trying to get the best lines going, btw i am theraymans brother lol

potent aurora
fierce ruin
#

If that splitter actually behaved I would be astounded.

potent aurora
#

why wouldn't it? The belt speed will not take more then 120 so the rest is forced out the other way.

fierce ruin
#

Splitting into different belt speeds doesn't always go as expected due to the splitter's internal storages.

frosty owl
fierce ruin
#

Like it could go 170/120/120.
But you also will sometimes get 172/119/119 or other things. It is weird.

potent aurora
#

hmmm. would the 410 feed in that he has not rectify that in the long run?

#

I mean that internal storage is nonstop fed by the input faster then the 2 MK2's can pull it out.

frosty owl
#

The MK3 could still have preference and the mk2 could not be full as Sev pointed out ^^
There is nothing forcing the items to go on the mk2s rather than the MK3

potent aurora
#

so a bypass (splitter) from the 170 line to the 2 MK2's (merger) would rectify that then.

frosty owl
#

The only cases where this works reliably is when you're inputting more than the output, so each of the output belt *must be full

frosty owl
frosty owl
potent aurora
#

kinda like this (quick and dirty modification) now the MK3 wil try to fill the MK2 incase of it not been saturated.

frosty owl
#

Eh, lots of work just to avoid a smart splitter xD
I'm not sure this would work either, but the idea is correct. To make sure it works flawlessly without trying it out, I'd split the "170" line again and merge 2 outputs with the couple empty mergers' inputs making the 120s)

potent aurora
#

I dont know if the person asking the orignal question has access to them yet. I just found it weird ppl dont use advantge of the belt speed to achieve the final split. But with your explanation of the internal buffer i could see why (if not using smart splitters)

frosty owl
#

Having mk4 elts and no smart splitters, pain jacelul

#

I rely way too much on them

potent aurora
#

Myself, i'm only been playing for bout 2 weeks so i'm also still learning 😉
It was just the logic in my mind seeing that other solution that i thought, this is to complicated 🤣

wind spade
#

Relying on belt speeds doesn't always work

fierce ruin
#

I built ...two complicated splitting systems, I think.
One of them consisting of 30-ish splitters.
Afterwards I simply use rate limiting & manifolds hehe

#

it's like building 100500 fuel gens
it might be fun - for the first time

potent aurora
#

Like i said, i'm also manifolding, but not knowing the splitter problem, that seemed the most logical solution to that question.

fierce ruin
#

well, we could use a better programmable splitter tbh

#

because currently they're unlocked so late to do so little

frosty owl
#

I just say: don't expect a splitter to fill up the "slower" belts first when it has a non-full high tier output to use too (unless you can set specific rules for the outputs)
Thus why I say to use "belt throttling" only when the input exceeds the output ^^

potent aurora
#

tbh, why do the splitters have a internal buffer? just take the incoming item only if you can push it out. no space? entry of the item into the splitter denied 😉

fierce ruin
#

yeah, and that too

#

it's further complicates things

frosty owl
potent aurora
#

well thanks guys, learned something to keep in mind when I ever need it in some case scenario.

frosty owl
fierce ruin
#

I imagine Satisfactory has a lot of issues due to the need to accurately connect factory simulation to unreal engine world

#

those things are very different

wind spade
frosty owl
#

It's almost surely gonna have less than 120/min with a buffer too, unless you art split 🤔

#

||@fierce ruin I was gonna fix this ☝️ with "smart" but thought you might find this the correct version already jace_smile 😆 ||

wind spade
frosty owl
#

Doesn't sound like a proper solution to me 🤷‍♂️
A machine expecting 120/min would starve with or without buffer

wind spade
#

I guess devs deemed it good enough

#

hence "solves" instead of solves

daring apex
#

I have 11.5 (ratio not value) input and need to split it to conveyors of 5 and 6.5. Is there an easy way to do this with splitters and mergers?

frosty owl
#

Not without quite a few split-merges. I'd use an overflow splitter and prefill, if possible

daring apex
#

Okay, thanks.

cinder silo
#

Does this look right for the 1050 uranium waste in?

lunar pivot
#

its suppose to make 30 a minute but it isnt making anywhere near

wind spade
#

the recipe makes 5/min reinforced plates

lunar pivot
#

owh i dont have 30 plates a minute

#

I fixed it

#

tho. i dont have another iron spot anymore

wind spade
#

there's tons of iron all over the map

lunar pivot
#

I see now

#

I was always Focused on the ones close to my base

vast jungle
#

You can overclock resource extractors

lunar pivot
#

Owh how

vast jungle
#

Get one of the glowing slugs laying all around the map and put them in the MAM

lunar pivot
#

I was able to overclock my CPU to 5.1ghz but no oc something in game

Im dumb

vast jungle
#

No, just inexperienced

lunar pivot
#

Owh i already can

#

Done

#

It needs 5 minutes

vast jungle
#

Just remember the belt limits

lunar pivot
#

60 on mk1 120 on mk2

vast jungle
#

Exactly

#

But with overclock you can get 2.5 times the normal rate from a resource extractors

lunar pivot
#

NICEE

#

So i can get atleast 120 on mk1?

vast jungle
#

No

lunar pivot
#

owh

vast jungle
#

You don't overclock the belt

wind spade
#

it's how much you can output from a miner. You still need good enough belts to support that much

lunar pivot
#

i only have mk1 at the moment

#

Just gotta wait till i got enough reenforced

vast jungle
#

You will get mk 2 soon

#

Focus getting coal power up and running first 😉

lunar pivot
#

Coal power?

#

when is that

#

im here rn

vast jungle
#

Tier 3

#

You need to feed the space elevator before you get there

lunar pivot
#

Feed the what😆

#

Okay OC researcged

#

I overclocked it

#

I need more power slugs

lunar pivot
vast jungle
#

Anything you want... But with normal machines it's cheaper (in power) just to build more machines

#

Oc extractors to keep them at belt limit is always useful

lunar pivot
#

Whats a Extractor?

vast jungle
lunar pivot
#

what do i need

#

Im making iron plates rn

#

How do i make Faster

#

And what is a Space Elevato

wary tulip
#

Look in your specials tab in the build menu.

lunar pivot
#

Owh yea how am i gonna do this

ashen girder
lunar pivot
#

Ugh

errant sable
#

i would recommend making your smart plating factory a bit bigger than you think you need

#

or at least easily expandable

fierce ruin
#

I wouldn't recommend making a factory for Project Assembly parts at all, personally.

#

🤷‍♂️

lunar pivot
#

me?

#

@fierce ruin@errant sable

uncut sigil
#

That's tiny compared to what you need later 🙂

fierce ruin
#

^

lunar pivot
#

Ur right

#

But how do i build bigger

uncut sigil
#

You'll scale up over time. Expect every space elevator phase to be exponentially bigger.

still trout
#

that's literally nothing

#

lmao

uncut sigil
#

I am currently scaling for 10/m Smart Plating, and it's a tiny tiny part of my factory.

lunar pivot
#

Ugh Do i build like a really big platform

#

Like really big

still trout
#

just slap an assembler with reinforced plate and rotor inputs

#

no need for giant platform, yet, make as you go

lunar pivot
#

Imma redo everythin

#

I made a mess

uncut sigil
#

Big platform is one option, several smaller factories are another. It's best to find your own style. Don't worry about getting it some kind of perfect first try.

#

Browsing reddit and screenshot for inspiration is a good idea

lunar pivot
#

is this a good spot tho>

still trout
#

this is a picture of my base from a savefile analyzer, the area outlined in black is the platform i started with, you can see how i've expanded around it and made it longer

still trout
lunar pivot
#

I just dont understand why my machines are slow

still trout
#

2 reasons: underclock or insufficient resources

lunar pivot
#

I make Iron pipes here

#

It only made 200 in 20 minutes

still trout
#

look at the numbers

#

the miner produces 60 ore per minute, right?

lunar pivot
#

Uh

#

Yes

still trout
#

a smelter can handle 30 ore to make 30 ingots?

versed violet
#

is the machine input full or empty? It may be underfed

lunar pivot
still trout
#

and a iron rod machine can handle 15 ingots to 15 plates amirite?

lunar pivot
still trout
#

exactly

lunar pivot
#

Yes

still trout
#

so you can feed 2 smelters and 4 constructors with all that iron ore

#

you're currently using 1 smelter and 1 constructor?

lunar pivot
#

Uh yes

versed violet
#

have you unlocked the magic of splitters and mergers?

still trout
#

you need to use conveyor splitters and mergers to feed multiple machines off one conveyor

lunar pivot
#

Okay hold on

still trout
#

so a splitter to split 60 ore into 2 30 ore belts for smelters, and then split both ingot lines from 2 30 lines to 4 15 lines

#

seems easy right?

lunar pivot
#

Okay so i place miner down

#

Then smelter?

#

And also biomass burner

#

I also have coal 1 Just dont know how to use it

rugged fjord
#

Coal gets used later for steel production. If you're just starting, I wouldnt worry about it just yet

lunar pivot
#

Okay

still trout
#

for iron rods, this is the layout for a mk1 normal miner

rugged fjord
#

Miner makes ore, ore gets put into smelter to make ingots. Buomass burner powers everything. Ingots are used to make parts in constructors or assemblers. The thing is is each machine takes and creates parts at different rates. So you cant just line up a row one smelter to one constructor, etc.

lunar pivot
#

Okay so i got the miner. Then i put 1 or 2 smelters down?

#

@still trout

still trout
#

look at the picture i sent: 2, because you need 2 to handle the 60/min ore

lunar pivot
still trout
#

yes, and now hook it up

lunar pivot
#

2 more splitteras

#

And then 4 that make it

still trout
#

you also want to have 2 constructors per smelter, if you're making rods

#

correct

lunar pivot
#

wtf is this

still trout
#

Space Giraffe-Tick-Penguin-Whale Thing

lunar pivot
#

So if thats the problem to what i got earlier thats the same problem to what i got with my reinforced iron plates

#

I was making screws and it kept stopping

#

because it was to much

still trout
#

too much of what?

#

show a picture of the assembly

ashen girder
lunar pivot
#

And then i got 4 storage things right?

still trout
#

?

lunar pivot
#

it should be done

#

How is everything gonna hook up to 1 Biomass burner?

ashen girder
#

Power poles, friend.

still trout
#

why are you making 4 seperate storages? you can use mergers to feed them all into 1 shared storage

lunar pivot
#

Owh

#

Im dumb

#

i dont have any idea how tho

#

Only 3 fit

#

I think i know what u mean 1 sec

wintry aurora
#

What's a good battery production rate for a drone port network? First time I'd be using drones. First time I'd be using drones, and not sure whether I want to use the default or alt recipe.

versed violet
rugged fjord
#

That's going to depend on how you plan the drone network, how many do you plan to use? The drone ports are thankfully very info dense and once you them, they tell you how many batteries per minute they use. I use the default recipe and have drones fly in the sulfur for it. They bring in about 204 sulfur /min and use 2.96 batteries per minute per drone ( I use 2 for this purpose)

lunar pivot
wintry aurora
#

I have no idea, might be huge, I'm just wondering what a good starting point or benchmark is.

#

I haven't even started building it yet and need to build the battery plant first.

rugged fjord
#

So im still using my starter production line of 120 batteries / min and have a network on each base I have so you can start somewhere in that area and be fine for a good while. The battery line wasnt too horrible to set up as long as you have an AU plant

#

My difficulty was sulfur, which manually drove in until I could set up drones to do it for me

wintry aurora
#

I only have a small basic one for base supplies than a full on real one.

rugged fjord
#

How many AU casings per minute? The default recipe is heavy on those if you're just starting out with AU refinement

lunar pivot
#

@still troutHow do i do the same what i just did but with a assembler

still trout
#

wdym?

lunar pivot
#

How do i do this

#

With a assembler

still trout
#

use two mergers and merge the output of one merger into the other

still trout
lunar pivot
#

okay i wanna make reinforced iron plates

#

earlier u helped me fix the problem with this

#

So how do i do this but with a Assembler?

still trout
#

you need one conveyor with normal iron plates, and one with screws made from rods

lunar pivot
wintry aurora
still trout
#

show the screen of an assembler

lunar pivot
frosty owl
lunar pivot
lunar pivot
still trout
#

in 10, out 40

rugged fjord
lunar pivot
rugged fjord
#

One of my to do lists is to actually swap to that alt, because batteries are eating most of my casing production and casings are used for so much in end game

still trout
#

i think you need 1 constructor making rods, then split that into two screw constructors

#

also 2 iron plate constructors

oblique hollow
#

When you selected a recipe

lunar pivot
#

Doesnt tell me much

wind spade
#

it tells you everything you need

oblique hollow
#

Wdym, it tells you 30 in, 30 out

lunar pivot
#

But i dont have the brains

still trout
#

play more

lunar pivot
#

Its not about the smelters either its about the Constuctor

oblique hollow
#

If you cant read input and output you might have issues playing

wind spade
#

other people won't do the maths for you. There are some online tools that you can use (or just a calculator)

final spoke
#

yo

#

looking forward to making a supercomputer factory

#

cant pick between OC supercomputer and super-state computer

lunar pivot
#

Okay 1 question how much Constructors do i need?

oblique hollow
#

For what

lunar pivot
#

Reinforced iron plates

still trout
#

5

wind spade
#

how many per minute

oblique hollow
#

5 per minutes i guess

#

So 1 assembler?

wind spade
#

also, reinforced iron plates are made in assemblers, not constructors

oblique hollow
#

Just start building a random amount of constructors and assemblers. You eventually will produce reinforced plates jace_smile_2

lunar pivot
wintry aurora
#

Lol mcgalleon.

rugged fjord
still trout
#

figure it out yourself: the reinforced plate recipe requires 30 plates and 60 screws per minute

wind spade
lunar pivot
#

Online tools? where can i find

oblique hollow
#

If you cant do that type of math yet you better start practicing cause you will need that a lot on this game

still trout
#

i mean, not this early on, you can literally do the math in your head bro

lunar pivot
#

I know math i Just dont know the game very well yet

wind spade
lunar pivot
#

And i didnt even know it was a big factor

still trout
lunar pivot
#

I Just bought the game because it was on sale

still trout
#

go do that rn im serious

oblique hollow
#

If you need, say, 40 iron plates, how many constructors is that?

lunar pivot
#

2

oblique hollow
#

And how many ingots / min do you need for them?

still trout
#

correct: now for 30 plates?

lunar pivot
#

1 and a half

oblique hollow
#

Uh

#

Oh yep

fierce ruin
oblique hollow
#

Dont mention overclocking yet thats too advanced jace_smile jace_smile_2

lunar pivot
still trout
#

you need 1.5 constructors for plates for a single reinforced plate asembler, congrats

lunar pivot
oblique hollow
#

Overclock consumes more power

still trout
lunar pivot
#

20 a min

fierce ruin
#

Eh yea true if you want just have one going at 100% and another at 50%

lunar pivot
#

So i need 3

oblique hollow
#

One assembler needs 30 plates

still trout
oblique hollow
#

You are the fraud

lunar pivot
#

I am. I just dont understand

still trout
#

check the numbers

lunar pivot
#

It sais on the right 20 a min

fierce ruin
#

Check your smelter

lunar pivot
#

20 x 3 is 60 thats what i needed

fierce ruin
#

It should be what 30 per smelter when it comes to iron?

oblique hollow
#

Why 60

lunar pivot
#

Idk

still trout
oblique hollow
#

Do you have 2 assemblers or what

lunar pivot
#

Remember the picture u showed me

#

Thats why i say 60

still trout
#

that was for iron rods exclusively

lunar pivot
#

Owh

still trout
#

bro

#

mostly to show how splitters work too

fierce ruin
#

Wait your iron rod build is wrong

lunar pivot
#

Okay so i need 2

oblique hollow
#

1.5 constructors making plates.
Thats 30 plates

#

You can underclock one of the 2

still trout
#

if you even have underclocks

lunar pivot
#

but why 30 when the miner does 60

lunar pivot
rugged fjord
#

So that one miner can feed multiple lines, if eneded

oblique hollow
still trout
rugged fjord
#

it isnt always 1:1. Sometimes the production is in your favor, sometimes it isnt

oblique hollow
#

Not 60 or 90 or whatever

lunar pivot
#

uh

still trout
#

you're using 45 iron for plates, and the excess 15 for rods and screws

lunar pivot
#

uhh

oblique hollow
#

You want to feed ONE assemler to make reinforced plates. Thats your goal right now

#

Dont overcomplicate it

lunar pivot
#

I need care about assemblers

#

Im talking about constructors

still trout
#

so you got most of the machine down: you need 2 constructors, one underclocked to 50%, making iron plates

#

now the last 3 constructors

oblique hollow
#

The entire point of this is so you make your reinforced plates. Thats all we are talking about right now

frosty owl
still trout
#

iron plates and screws are sub-goals for the goal of reinforced plates

frosty owl
#

So it comes down to what resources you'd like to save on the most

thorn bane
#

supoer state is simply overpowered

lunar pivot
thorn bane
#

dont do OC unless you wanna use TWICE the amount of (weighted) resources

final spoke
still trout
thorn bane
#

btw super state computers is one of the best recipe for awesome points

lunar pivot
#

BRO WHY IS THERE A STONE IN MY WAY

oblique hollow
#

Because you ignored it?

versed violet
still trout
#

just build around it

lunar pivot
#

Done

oblique hollow
#

Congrats, what will you use them for?

lunar pivot
#

To make certain things

oblique hollow
#

Yes

still trout
#

which ones

oblique hollow
#

Certainly

lunar pivot
#

okay

#

how do i need 3 for screws when it makes 40 a min

still trout
#

what do you need the other 3 machines for

lunar pivot
#

Uh screws

still trout
lunar pivot
#

Uh

#

Im making reinforced

still trout
#

also, you should connect both smelters to a merger and split that into 3 conveyors

still trout
lunar pivot
#

so screws does need 60

final spoke
#

unless you get cast screws

oblique hollow
lunar pivot
#

Im not

#

So 1.5 For plates. 1.5 For screws and 1 for rods?

still trout
lunar pivot
#

huh

still trout
oblique hollow
#

Rods make screws, screws and plates make reinforced plates

lunar pivot
#

okay

#

So how much Consturctors do i need?

still trout
#

you have the right amount

lunar pivot
#

Owh

still trout
#

you just need to rewire your conveyors so they work at good efficiency

lunar pivot
#

how

still trout
#

connect smelters to a merger, then that to a splitter

lunar pivot
#

what

oblique hollow
#

Combine the 2 smelter outputs onto one belt. Then split that

final spoke
#

dang caterium comps look good but 105 quickwire per manufacturer sounds like conveyor mess

oblique hollow
#

Use a Merger for that. Looks like a splitter, but orange

lunar pivot
#

Can u draw it

oblique hollow
#

Literally just connect the 2 belts to a merger

still trout
lunar pivot
#

Wich belts

ashen girder
#

That's a person.

final spoke
oblique hollow
#

Smelter output

lunar pivot
still trout
#

SMELTERS to merger, merger to splitter, splitter to PLATES AND RODS

lunar pivot
#

why merge a splitter

frosty owl
oblique hollow
#

Put Belt from Smelter into Merger.

final spoke
thorn bane
#

then just build more 🙂

frosty owl
#

Go for 6? ^^

still trout
frosty owl
still trout
#

the box on the right is supposed to be a merge

thorn bane
final spoke
#

na, ill use caterium boards as well and share the quickwire lines

still trout
frosty owl
lunar pivot
#

Like this?

thorn bane
oblique hollow
#

Connect smelter to merger

still trout
#

yes

#

then add a splitter at the merger's output

final spoke
thorn bane
#

😦

lunar pivot
final spoke
#

still planning phase so that might change ¯_(ツ)_/¯

still trout
#

good job

oblique hollow
#

🥳

#

You merged 2 belts

still trout
#

now you need to split it into 3

frosty owl
lunar pivot
#

How

oblique hollow
#

That isnt connected is it?

final spoke
still trout
#

now hook up the 3 to the 2 plate machines and the rod machine

lunar pivot
#

How i only got 1 splitter?

oblique hollow
#

You put one down?

still trout
lunar pivot
#

Hell yea

lunar pivot
#

U said 5 earlier

still trout
#

yes, the screw machines use the fucking rods you're trying to make rn

oblique hollow
#

Rottis stop, this is going nowhere in the next 3 hours

lunar pivot
#

It will trust the process

fierce ruin
#

, so after doing some hardcore math, was able to find a way to get efficient 45 smelted caterium per minute, does this look good to you guys?

lunar pivot
#

Okay so what do i do

fierce ruin
#

(120 belts)

thorn bane
#

"hardcore"
you have my curiosity

lunar pivot
#

So i only need 3 machines?

fierce ruin
#

i'm not very good at math LOL

oblique hollow
#

Play the game and try things out. You will find a solution eventually

final spoke
#

quickwire, rubber, circuit boards, computers - anything really

oblique hollow
#

Nah

#

But thats how i did it

#

I didnt know the game either

#

I jist built shit and hope it works

lunar pivot
#

Can u help m,e

oblique hollow
#

Nah i cant i already tried jace_smile_2

still trout
#

we have, for the past 20min

lunar pivot
#

Trust me il stop smoking

#

AND I BEEN TRYING FOR 4 HOURS

oblique hollow
#

You either have memory issues or are ABSOLUTELY STONED rn

lunar pivot
#

First of all i do got memory issuess

thorn bane
#

those are rookie numbers

oblique hollow
#

Aight fair

uncut sigil
#

I mean, it's technically been 1.5 hours since we mentioned that factories get bigger than a few constructors and assemblers.

lunar pivot
#

Rachel gave mike a chance in suits so i deserve 1 too

oblique hollow
#

Only if you start writing shit down on some paper

lunar pivot
#

I got you

still trout
#

draw a plan on some paper

lunar pivot
#

Alright

oblique hollow
#

Start with the assembler that makes reinforced plates

wind spade
#

just put the numbers in an online tool lol

lunar pivot
#

Huh

oblique hollow
#

And work BACKWARDS

still trout
#

so you have 60 iron, and it's going into 30 plates and 60 screws for the assembler

lunar pivot
oblique hollow
#

Thats easier

still trout
wind spade
uncut sigil
lunar pivot
wind spade
still trout
#

i find it hard to remain calm, i will leave the conversation

wind spade
uncut sigil
warm sphinx
#

UUUMMM GUYS i did math and, the dessert base that i am planning on fencing off, produce iron nodes without overclocking and basic setup, 2310 iron/m with overclock to mk2 belts that is 3435 iron/m, with only iron, if i add copper or water that is even MORE iron.

lunar pivot
wind spade
lunar pivot
#

Theres like a thousand links

wind spade
#

if you can read, you will see them easily

lunar pivot
#

How does this work

wind spade
lunar pivot
#

to small

oblique hollow
#

Find reinforced plates

lunar pivot
#

yes

oblique hollow
#

And then input "5" on the right

wind spade
wheat saddle
#

ok am running a balancing coal gen area, 9 gens 3 extractors and it works

uncut sigil
#

🤦

wind spade
lunar pivot
#

Bro what is that. @still trout thing was clearer

wheat saddle
#

I only have the miner with modified clock speed i think lemme check

still trout
lunar pivot
#

I do

wind spade
#

what's not clear about this?

lunar pivot
still trout
#

i mean, i'd be surprised if he understoo how to make concrete

lunar pivot
#

I do

wind spade
#

you don't need mergers tho

lunar pivot
#

I let a machine do it

lunar pivot
wind spade
#

you can use them if you build it in a certain way, but you can also not use them if you build it some other way

lunar pivot
#

Proofed u wrong

wheat saddle
wind spade
still trout
#

3 is enough for 8, flat

wind spade
#

9 coal gens need 405m3 water, 3 extractors produce 360m3

lunar pivot
#

Do they need to be next to each other or behind?

wind spade
#

up to you

lunar pivot
#

Uh

#

How is next to each other gonna work

wheat saddle
#

so no, I think im good

wind spade
wheat saddle
#

Imma need it quite soon anyway

still trout
#

@lunar pivot where are u from? just curious

wheat saddle
#

and alot more of it too for something late game

lunar pivot
wind spade
wheat saddle
#

true, but Im using grasslands puddle which only fits 3 comfortably

still trout
#

that's way too much water, enough for 16 gens, you only need one shard or one more at 50% underclocked

oblique hollow
lunar pivot
#

Olace what that means?

oblique hollow
#

Sry typo

wheat saddle
#

Place them

lunar pivot
#

How is the rods gonna transfer From one of to the other if they are next

wind spade
#

using a belt?

wheat saddle
#

belts

oblique hollow
#

By using mergers and splitters

lunar pivot
#

What is a belt?

oblique hollow
#

Bruh

wind spade
#

conveyor belt

uncut sigil
#

......

lunar pivot
#

Owh

wheat saddle
#

-_-

still trout
#

i've lost faith in humanity

lunar pivot
#

Yes i know but how is it gonna acces the back of it when the back is the back

wheat saddle
#

to make sure u remember

uncut sigil
#

Dude, go to bed, get sober, then try again, okay?

thorn bane
#

nah bro you got this i believe in you

wind spade
#

you know the belts can go in any direction...

#

they can go around, up, down

lunar pivot
#

look this is what i mean imagine 1 is rods and the other is screws

oblique hollow
wheat saddle
#

@wind spade for something late game I will need 34,272.28m3/min

wind spade
lunar pivot
oblique hollow
#

you dont need to put ALL of them next to each other

oblique hollow
#

fraud!

lunar pivot
#

U ARE

thorn bane
wheat saddle
#

just telling you Im getting prepped

#

as does South sea

thorn bane
#

south sea? theres void there huh?

still trout
#

@lunar pivot how old are you?

wheat saddle
#

south western @thorn bane

thorn bane
#

but you cant go as far without taking damage
north you can go really far

lunar pivot
wheat saddle
#

I only need like 40 extractors I think

oblique hollow
uncut sigil
wind spade
thorn bane
lunar pivot
#

I got 3 on a row

oblique hollow
#

nice. what now?

still trout
wheat saddle
thorn bane
#

ah thatll do it xD

ashen girder
uncut sigil
#

Good god that's a lot.

lunar pivot
#

Damn

lunar pivot
still trout
thorn bane
#

@still trout you can just ask him for his age and then not say yours?

still trout
#

yes, i will do that

lunar pivot
#

Why use 1.5 when i can oc it to 150

wheat saddle
#

technically even if asked neither party should say

wind spade
still trout
#

say if u wanna thats the way to go

lunar pivot
#

Nope not effecient

thorn bane
#

or 3 and oc to 0.5

wind spade
#

so yeah it's more efficient

thorn bane
#

or 50 in a manifold at 100% and it still works thinking_helmet

lunar pivot
#

owh

still trout
#

power comsumption scales with overclocks

oblique hollow
wheat saddle
#

gys, to make the TPR 104/min I need to use all the nodes on map for crude oil, quartz and nitrogen

oblique hollow
#

ooooor use one at 100% and one at 50%

lunar pivot
#

Is that why my Biomass full was running out that quick?

oblique hollow
#

yep

uncut sigil
oblique hollow
#

150% uses much power

lunar pivot
#

Damn im stupid

thorn bane
wheat saddle
#

OCing makes too much power

oblique hollow
#

takes a lot

wheat saddle
thorn bane
wheat saddle
thorn bane
#

also technically i think plutonium rods are more complex? they just give less points

wheat saddle
#

dont think so, half the products for PFR are mid-late game

#

like the transition phase

#

and another ingrediant is steel basic

#

the only ingrediant thats late game is EPC

#

PFR (PlutFuel Rod), EPC (encased plut cell)

still trout
#

particle accelerator

thorn bane
#

heat sink? EMC?

#

nitric acid? sulfuric acid?

wheat saddle
#

heat sink and ECR you make mid-late game transition phase

still trout
#

nah fam plut fuel rods complex shit

wheat saddle
#

then look at TPR...

still trout
#

bro i got that automated at 0.5/min alrdy

wheat saddle
#

cause I have and...

#

raw grey, other outputs that arent reused are green, and orange is reused product/recpies

#

raw resources

still trout
#

yeah i sent a pic of my spelevator part 4 in #screenshots ages ago

lunar pivot
#

i DID IT

thorn bane
still trout
#

ye

thorn bane
#

nice 🙂