#math-and-meta

1 messages Β· Page 566 of 1

oblique hollow
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ew

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no

fierce ruin
fierce ruin
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Iron Cable best Cable.

icy sun
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I'm only tier 2, is there a way to do this where just 15 Rods go to my storage? or am i limited to the splitter doing even amounts? I can't logic out how to have it manifold just the 15 to storage and everything else go on to the rest of the factory

deft lichen
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you don't unlock ratio splitters at any tier

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just rely on the even splits, or use overflow splitters (which are unlockable in T2)

plush dove
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15 rods/min is also exactly 1 machine, just give it its own output belt?

deft lichen
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oh yeah, good point

icy sun
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nods. that was my backup solution, just wanted to make sure I wasn't thinking of something

plush dove
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yeah, smart splitter then πŸ˜›

wind spade
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Maximise is still weird indeed. Planned to be fixed soonℒ️

iron prairie
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That would be great. As well as an update to simple diluted greeny. Diluted packaged greeny is needlessly complex and consumes a touch more power to boot.

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(I'm probably not the first to make that joke, but eh)

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As to my own preferences on cable: I'm unsure of any realistic production pathway which needs more cable than you could get from iron wire-default cable. I tend to use quickwire cable anyways because it's much less of a PITA (at least so long as you have a centralized production facility), but the cable alts generally needlessly consume oil (and potentially caterium) which is always in high demand.

thorn bane
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i dont get why people say caterium is in high demand
if you use pure caterium and fused quickwire its so easy to get all the quickwire you could ever want

iron prairie
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Between caterium circuit boards, caterium computers, AI limiters, HSCs, etc, you can use up quickwire at a rather frightening rate.

fierce ruin
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You have ways around it on 3 of those.
So if you're choosing to use Ct for everything... sure?
But Fused QW also gives you boatloads as Zyra said.

iron prairie
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I've never hit the point of using up even half of any given resource, but caterium often winds up being something I have to search further and wider for than any other resource, even with pure ingots and fused quickwire.

fierce ruin
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I have a strong preference for Crystal Computers though, personally.

iron prairie
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... I'm not sure you're human. No human being could ever regard crystal computers with anything other than undiluted hatred.

fierce ruin
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?

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Insulated Oscillators is 1:1 with Crystal Computers.

thorn bane
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well 1 node gives 3600 quickwire and there are lots of them
i dont see how you would eat through 3600 * ~20 quckwire

fierce ruin
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Both are 1:2 with RCU's.

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So you can legit do an Insulated Oscillator line, split it in half.
Half going to Comps, then bring those comps and the other half for a perfect ratio into RCU's.
Just add Casings.

thorn bane
fierce ruin
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Also, hate me, but I do enjoy me some Electrode Circuit Boards. πŸ™‚

iron prairie
fierce ruin
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Electrode and Silicon are probably my top 2 used Circuit Board recipes.

thorn bane
heady mist
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I haven’t got to the point of the game where I need caterium in bulk yet… tapped one node for quickwire and AI limiters in T3-6 but demolished it after T7 and haven’t even made a dent in my stockpile. Prob gonna work on rebuilding older factories and the aluminum/battery plant and upgrading power before diving into HSCs/supercomputers etc so it’s gonna be a while before I touch caterium.
Also a fan of electrode circuit boards because I accidentally made a factory that produces way more rubber than I need lol. And I’ve used all three computer recipes but crystal computers + silicone circuit boards is the route I’m using to automate atm

thorn bane
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caterium and cilicon circuit boards are so good....

fierce ruin
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Crystal Computer recipe is criminally underrated by people who just hate Oscillators.

heady mist
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I kinda divide the world into districts and I prefer to use β€œlocal” resources if possible, so in the northern forest where I make my computers it’s easier to go silicone/caterium, while at the crater lakes where I do my aluminum stuff I go electrode boards because of the oil well that’s right there XD

thorn bane
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i feel like using crystal computer AND silicon circuit boards uses too much quartz

tepid gull
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um any like tips on how to even out 3 lines, 1 pure (780), 1 normal (600) and 1 inpure (300) nodes with T3 miners with overclocks

heady mist
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I hated oscillators until I automated my first production line

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Now I want to make a 40/min oscillator distribution center

thorn bane
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imo silicon circuit for quartz and caterium computer for caterium is the perfect balance for caterium/quartz

fierce ruin
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Mainly because you get so much value out of sinking all of your Quartz into the Oscillators for a line like that.

wooden yoke
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I don't know if anyone has already shared this, but if not: It appears train payloads have weight now. I did some testing and figured out at least how the weight works, still not sure about the calculations made when pulling said weight.

From what I found, an empty freight car has a Payload Mass of 0kg.
When any amount of fluid or solid is loaded, the Payload Mass increases by 14,000. I assume this is the weight of the box/tank.
Solids weigh 3.5kg per item, regardless of what the item is.
Liquids weigh 35kg/m3.

This means, a fully loaded fluid car weighs 70,00kg and a fully loaded solids car with stacks of 500 weighs 90,800kg.

supple belfry
iron prairie
wooden yoke
iron prairie
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Are you sure it's meaningful, though?

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It could be that these values exist but have no effect on gameplay.

wooden yoke
ashen girder
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Considering there was a bug where they made liquid cars 18x too heavy and people definitely noticed.. I'd say it probably is meaningful.

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(And that's from numerous dev responses to questions about tankers being utterly useless on the Q&A site, if anyone's curious.)

wooden yoke
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Ok, I'm just going to take that as my proof then so I don't have to set up this ramp thing.

ashen girder
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I mean, science always deserves to be done.

tepid gull
thorn bane
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so how many locomotives / freight cars are you guys using now for full trains?
is it still 4:1?

brittle terrace
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i think 5:1 works if you are not going up

thorn bane
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even with full trains?

brittle terrace
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dont take my word on the 5:1 but 4:1 yea

thorn bane
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aight ty

brittle terrace
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i had 3 locos for 14 cars and it worked greay

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that was along time ago long trains arent always the move

ashen girder
brittle terrace
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ik thats why i said that

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but 4:1 has stayed as far as ik

night olive
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Could someone please point me to some info/tutorial so i can understand belt splitting better.. eg if im making 120ore is it OK to use a mk3 belt to feed my smelters or match the belt to the output? if the smelters only take x and i have a main line (side by side spliters?) should i have a mk2 belt running through and to each smelter or should the smelters use a mk1 since they dont gobble that much πŸ˜’

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my factory is working well but i think there is some math here that i am just not getting, ive saturated lines but i have this feeling as it ore enters the bus there is a bottleneck

frosty owl
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As long as the belt can move however much you're trying to move, it's fine

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If you merge lots of outputs you have to keep an eye on your belt's throughput, naturally, but that's about it

night olive
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ok so if say 1 smelter has a mk1 thats not slowing whats passing through the main line running at say mk3?

river night
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no, splitters internally are magic and just do the thing

frosty owl
night olive
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i get you Dr Thanks πŸ™‚

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i tend to build busses as i like the space saving im finding

thorn bane
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buses are love buses are life

river night
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if its a very localized bus we like to call them manifolds to avoid the confusion with the "main bus" πŸ™‚

night olive
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roger πŸ™‚ and main bus is all the things yeh ?

thorn bane
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in a manifold you overflow split to each machine
in a main bus you overflow split to each factory

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for example steel ingots go onto the bus
and go off for steel beams and for steel pipes

frosty owl
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That's a good one

night olive
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ooh that sounds like my factory πŸ™‚

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would love to share my save see what ya'll think lol

thorn bane
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sure just post a screenshot πŸ™‚

night olive
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ok πŸ™‚ will get some fresh ones and post in screenshots

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my hurdle is getting things to plug in nicely sideways in a row .. u will see

white lion
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Con't from #satisfactory img of new track going around the map that has a new station on the end of it but my project train on the new track says its "next stop is invalid"

slender bone
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Reading how to make power.... Split the fuel into 66.67 Fuel Generators. hnngggg

topaz hedge
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at that point you just build 66 gens and call it a day.

slender bone
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hah, I think it gets worse

thorn bane
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you can underclock the last gen to 66%

slender bone
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I think I am actually getting 1350m3 of crude oil

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so I need to recalculate based on them

topaz hedge
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if you want a flat power production graph, or avoid issues. it's normally better to overproduce fuel anyway. you can always package that .6 extra gen worth of fuel for jetpack/car use

thorn bane
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also theres a bug that makes some fluid disapear when you load your safe so some overproduction is actually good (i usually recommend 1% overproduction)

slender bone
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I have lots of those big battery things

topaz hedge
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And there's pipe issues on top of that. lol

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batteries won't give you this bud

slender bone
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to make things a bit smoother as I have some geothermal already

thorn bane
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smooth power graphs are overrated

slender bone
topaz hedge
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ofc that's why i don't have geo plugged into my grid too.

slender bone
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currently have an hours worth of battery backup πŸ˜‚

thorn bane
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ye same
a second grid for all the weird stuff xD

topaz hedge
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but, to each their own.

smoky anvil
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how do yall have such high power O.o

ashen girder
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Straight lines are for punks.

smoky anvil
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my lines would make yall cry

slender bone
thorn bane
topaz hedge
smoky anvil
topaz hedge
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it's fun. but it's a really big project.

thorn bane
smoky anvil
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lemme show yall my lines lol

topaz hedge
smoky anvil
topaz hedge
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otherwise idk where the missing 30gw is, I think the max consumption graph breaks itself or something after awhile.

slender bone
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I nearly have nuclear, just need to work out how to make the rods

topaz hedge
# smoky anvil

production line is good though. that means you built your gens right so you're good xd

smoky anvil
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shouldnt these be producing more power?

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i thought 12 gave more than the 835 MW

thorn bane
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12*75MW = 900MW

topaz hedge
smoky anvil
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oh shoot ty, i forgot i had it on standby to fill on coal and water so everything backed up a lil bit

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i have my coal going into a storage container than my coal gens that way if i have a power outage ii still have some coal ready

slender bone
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my oil extractor is using 650MW by itself

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need to work out how to turn that 1350m3 into raw power

slender bone
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turns out I need 160 oil generators

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6 Resource Node Extractors
14 water extractors
20 Refineries
16 blenders
1 awesome sink
160 power plants
Power Output 60000MW```
That's my maths worked out, lets see how well it works in practice lol
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Going to use some fuel buffers to protect the leaky pipes etc...

topaz hedge
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assuming you're overclocking to 250% that's 48,564.5024 MW.

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if you plan to overclock, you might want to consult the codex, because things get.. strange

sand epoch
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yea.. he's using production OC numbers..

smoky patio
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Which battery recipe is usually considered better for drone ports?

fierce ruin
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Classic is what I use.

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Β―\_(ツ)_/Β―

strong gazelle
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hi everyone, i am currently revamping my power production by doing the real math and figuring out how much stuff i would make. in this area i have 2 pure crude oil nodes and 2 normal oil nodes. (just to make this clear i want to ask some pros before i put this all into action) at 250% overclock for all that makes 1800mΒ³ a minute. if i'm right, that would be able to feed 30 refineries at 100% overclock making 1200mΒ³ fuel/min and 900 polymer resin/min. the 1200mΒ³ fuel goes into 100 fuel generators at 12mΒ³ to generate around 15 000 mw. the polymer resin at 900/m goes into 8 plastic refineries with 160mΒ³ water to make 160 plastic/m and 420 polymer resin goes into 11 refineries (one at 50% underclock) to make 210 rubber/m. please tell me if this is right im not very good at math and 100 fuel generators kinda seems like bogus thank you

thorn bane
smoky patio
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Alright, so I'm planning to ship all my Heavy Modular Frames around with Drones, since it's such a low throughput item, but I'm kind of confused on many I actually need to make. In my planning document I shot for 16.8/m Because it matches the throughput of two limestone deposits.

but it turns out the amount of materials, such as need 700+ steel per minute. Seems a bit off.
Should I make less? More?

fierce ruin
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Looks at outpost 1, pushing out 130/m

smoky patio
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130 Heavy Modulars a minute?

fierce ruin
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πŸ™‚

smoky patio
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Picture?

fierce ruin
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Link, one sec.

smoky patio
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So there's no actual screenshots of the build? πŸ€”

fierce ruin
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I just did a Hub0 restart for U5... give me some time if you require that.

smoky patio
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So you're planning on doing 130/m. Not doing it currently?

fierce ruin
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Good God....
I have done it for the past 3 runs...
I will do it yet again...

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I am sorry I don't film/screenshot all of my playthroughs.

smoky patio
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What exactly do you need all those for? Heavy Frames aren't even used for that much. Just fused and nuclear pasta.

thorn bane
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they are used for assembly director systems
the best item for awesome sink points

fierce ruin
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Because I can...
Also they are used in Blenders, every train-related building, trains, fuel gens, manufacturers, nuke plants, poggers...

thorn bane
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the rockets give a bit more points but cost alot more resources so ADSs are better

topaz hedge
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the man just likes his heavy frames. don't judge him

smoky patio
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130/m with no screenshots because you can... Riiiiight.
:)

topaz hedge
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I'm not judging over his use of 3k copper for those frames either.

fierce ruin
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I may trim it down to 100 this run.
But I wouldn't go below that.

topaz hedge
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4k copper.. ouch. lol

fierce ruin
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I am having the idea to have all items being stored at 1 stack per minute.
So 100 HMFs can get split into 50/m storage and 50/m making FMFs.

topaz hedge
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What are you going to do with 50/m going into storage, let that fill and make 100 FMF's?

fierce ruin
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Β―_(ツ)_/Β―

topaz hedge
fierce ruin
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PICS OR IT DIDN'T HAPPEN

smoky patio
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Oh I wasn't implying that he lied, I was just making a joke

topaz hedge
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Use the search button lol

fierce ruin
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No u.

topaz hedge
fierce ruin
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It very much came off as you implying I was being untruthful jsyk.

smoky patio
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I mean I'd imagine the build isn't that hard, just lots of repetition, I'd be more interested how people move massive quantities of items, to one place.
Just massive belt buses?

topaz hedge
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For my copper plant, yes. but it's not that massive. it's only 9 nodes.

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refineries are overclocked to 200%

fierce ruin
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@smoky patio Blue Box = Build location. Red = Resource pull.

thorn bane
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hey thats where im building right now

fierce ruin
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Pull all the local resources to make outpost.
That's how I play πŸ™‚
Hence using the 3k ish copper @topaz hedge
Otherwise the nodes in that radius would just be wasted.

topaz hedge
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Would steel screw+bolted plates not be easier? it's more steel, but fewer machines.

fierce ruin
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Possibly, but would reduce total number produced.
Given coal is the limiting factor.

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So if I trim it down from 130 then the maths change.

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Currently just planning out outposts atm.
Then will go into build mode.

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Trying to decide between OC Supers and Super-State Supers.

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Both technically cost the same amount of Computer investment.

smoky patio
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Alright, So I think I found the soultion, I'm gonna build my factory around Heavy Frames 30/m

but the ore coming in is going to be as if I had mk3 miners and mk5 belts. So it'll only be making about 15 untill I come back and upgrade it.

fierce ruin
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^ This is also how I play. πŸ™‚

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Build the number of buildings you would use with mk5 belts and mk3 miners, but connect only the ones you can run on mk4's with mk2's.
Then just come back when you progress.

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So if I go with the 1 stack/min plan, I need 125 HMFs/min

smoky patio
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Is there any like general consensus on how many items per minute you shouldn't use a drone for? As in it would bottleneck?
"Like 60/m is too fast for drones, you'd be better off using a belt"

fierce ruin
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No because you can always build more drones.

smoky patio
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True, True.

fierce ruin
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And in general terms, you are always better off using belts.

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We just trucks/trains/drones because we choose to.

smoky patio
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Well, yeah, but drones cool and me lazy
Also less belt logistics in my end game factory will be nice, since I'm one of those straight line, no clipping kind of players

topaz hedge
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moving 600/min with drones and a stacksize of 100 only takes ~4 drones.

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4-5 drones.

frosty owl
topaz hedge
frosty owl
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So about how much per drone?

topaz hedge
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Normally there's a done hovering waiting to land. which is fine. I think it overall uses less batteries if the drones can't unload.

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about 1.5 stacks per drone is what I got.

crystal charm
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it has begun

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i made the exact number of pressure cubes, and now it's just slowly being fed the copper dust

topaz hedge
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make them faster.

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OC'd that badboi

crystal charm
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the copper it's being fed by is just leftover from my supercomputer factory, so, it'll get there when it gets there

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maybe my christmas

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so, i left this running over night and forgot i did that, i hopped on this afternoon, and this is now my usual power usage, but when i jumped on, the current consumption was sitting around 3-4k, which gave me a bit of a heart attack cause it meant about 60% of my stuff had stopped running

fringe pawn
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Is there an updated count for tickets and points to unlock everything?

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I'm getting 235 tickets for everything except the statues.

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If the table I'm looking at is correct, it takes 18,723,000 points to get 235 coupons. 300 raw quartz turned into 500 silica is 10,000 points per minute, which could unlock everything in 31~ hours. If you convert that 500 silica into silicon circuit boards (requiring 1,000 copper per minute with default recipes), with the resulting 158,180~ points per minute, you can instead get to 235 tickets in 2~ hours.

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All the statues and both cups are an additional 1,577 tickets, for a total of 1,812. Not feeling like running through scenarios on that. πŸ˜›

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Nope, table I'm looking at is not correct at all -_-

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Okay, 239,052,500 for 235 tickets. 25~ hours of silicon circuit boards (assuming 300 raw quartz and 1,000 copper ore, and all default recipes).

crystal charm
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i'm sinking plutonium fuel rods, 1 every few mins, they are worth 150k each

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got my first statue, probably have my second one soon

fringe pawn
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110~ billion points to get everything. Doable with 20 ADS per minute running for a week nonstop.

cinder crown
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if 1 smart plating takes 30 seconds to make, how long will it take to make 500?
500x30?

jovial otter
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It might be easier to look at per minute

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which should be 1kx30 right?

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or wait

cinder crown
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i could upgrade my assembler to a mk2

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(mod)

jovial otter
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ah

cinder crown
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upgraded to mk2
3 smart plates per minute
500 needed in total

jovial otter
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I tihnk you need to do (500x30)2

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That should give you per minute

ember lintel
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Pipeline maths question. If I have a junction an on one side I put in 240p/m and on the other side 120p/m, will the two other sides each output 150p/m when using mk1 pipes, or 180p/m?

wind spade
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pipes don't work like belts, fluid moves based on it's amount in pipe and headlift

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they work mostly like real life

oblique hollow
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if you have a junction and put in a total of 360 you likely get 180 on each side

wind spade
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if you're asking if a junction can do more than 300, then yes

ember lintel
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Thnkas πŸ™‚

slender bone
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Power generation update.. I have gone from 5.6GW on my power network, to 47GW πŸ˜‚

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using about 8GW to generate the additional power though

topaz hedge
severe raven
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Are you able to combine 3 480/min belts into 2 780 belts without slowing anything down?

wind spade
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technically yes, practically maybe

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the question is, why do you need that? you can just use what's on those three belts instead of balancing it onto higher belts

wind spade
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(and mk5 belts tend to lose max throughput over distance)

severe raven
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well im taking the belts to my factory, i have 4 miners producing 480 each

wind spade
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use train πŸ˜‰

thorn bane
severe raven
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not far enough for a train

wind spade
wind spade
severe raven
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this is what i came up with

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it should split the middle belt evenly

wind spade
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can work, but I'd just use train instead of belting three belts

severe raven
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like i said, its not far enough to build a train

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just going over there

wind spade
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or process it near nodes and belt some advanced product that fits onto one belt

severe raven
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its coal for steel and the iron is over there

thorn bane
wind spade
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clipping 🀒

thorn bane
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can use a lift if you want

thorn bane
safe hawk
severe raven
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Yes but I am bringing it to the 4 Pure Iron Nodes to process into Steel for my steel factory that is already in place

ashen girder
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I like how everyone is talking balancers and compressors when what was asked for was literally "split one, merge into the other two". πŸ˜‚

cloud swan
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Is there a reason to not use Tier 5 conveyers on everything that would use conveyers?

ashen girder
cloud swan
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But(and ai'mmbeijg very nitpicky here) if the machine that's on the other end of the Mk3 goes slower than what the belt can handle, it will clog that line won't it?

wind spade
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yeah, it's essentially useless, some people just like to use lower tiers 🀷

thorn bane
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my balance merger sushi sometimes messes up with mk5 belts and makes mergers not always go left-right-left-right but works fine with mk4 or lower
but thats a super unique situation

ashen girder
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Another situation was, I was piping mats to a station from storage to move elsewhere. I used a lower tier belt to rate limit it so it didn't fill up with just the high-volume stuff and edge out the lower volume stuff. πŸ€·β€β™‚οΈ

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I didn't want all my rubber moving to that station. πŸ˜‚

cloud swan
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Also when is it better to use trucks over belts?

loud dune
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price over distance.

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i track within 200-400 meters, but if its 700+ i'm gonna truck it

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at 700, it makes setting up a station worth while in space it takes up.

icy sun
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when i need to produce something between multiple machines and am underclocking to meet that exact amount, should I round up or down to be more efficient

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I'm making a starter base, and need 201 Iron ore total, which I'm planning on dividing between eight MK1 miners on two pure nodes. so each would be mining 100.5 ore divided by four miners.

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which is 100.5/4=25.125 ore per miner. but i can only go to the tens column on the miner

thorn bane
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if you round up the machine might be at 99% if you round down the machine thats taking its items might be at 99%
for me im happy as long as i use 100% of my resources so id round up or leave it at 100%
also the overclock amount is correct up to 4 decimal places

pulsar idol
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isnt mk5 conveyors good while using mk3 miner>?

icy sun
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sorry, i meant to say underclock

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it just goes to the tens for me

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trying to get 25.125 here

loud dune
icy sun
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so you're saying leave it at 25.2?

loud dune
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and overshooting means you'll be sure to have 100% production upkeep on the final product, instead of 99%

icy sun
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man, logistics is tough πŸ˜„

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and getting everything everywhere in a streamlined way

thorn bane
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imo just leave it at 100%

icy sun
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yeah but, if i got it dialed perfectly won't i have zero conveyor chug?

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or is that chasing a unicorn

loud dune
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define chug?

icy sun
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a conveyor start-stopping

loud dune
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yeah... you'll never be able to have perfect conveyers moving always without under satisfying the final product of each section

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hence the pick above

ashen girder
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My conveyors run nonstop. 😍 Straight into the sink.

loud dune
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i stop dumping into the sink the moment it's no longer reasonable to keep throwing that material into it

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like i stopped throwing bolts and iron into it because i can instead dump tier 1 rocket parts

pulsar idol
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the rest of the belts like iron production dont have a belt system to sink

ashen girder
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The problem is I've got a central storage that picks up mixed mats from all of my factories so I can keep full bins of each of them. πŸ˜‚

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I wish we could put switches on splitters or belts.

thorn bane
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you kinda can with smart splitters

pulsar idol
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yeah

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they help

ashen girder
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Well, I want to be able to flip a switch to stop dumping stuff into a train station, while still producing all of it so it saturates the factory and shuts itself off.

loud dune
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are priority splitters/mergers a thing yet?

thorn bane
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as a single building no but you can make one using splitters and mergers

ashen girder
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Not priority mergers. Priority splitters, though, I think you can make something that behaves that way.

loud dune
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nneat

ashen girder
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πŸ˜‚ Yeah.. all that work and space for something that still doesn't work perfectly.

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But yeah, you can get close enough if you throw big enough numbers at it.

thorn bane
#

well its that 99% of the use cases dont need actualy priority they just need good enough

ashen girder
#

Yeah, fair.

loud dune
#

alright that's kinda funny

#

to priority merg

#

i know it took factorio a good few years before they came out with priority split/merge, im questioning if its as easy here as well to simply be able to tell a merger "take in items from this side first"

thorn bane
#

ive used it in alu with silica and in plutonium pellets with wet concrete from non-fissile uranium

ashen girder
#

Well, we've got programmable splitters that are priority splitters on steroids.

#

So... yes? πŸ˜‚ They could. It's more a matter if they want to.

#

I'm sure mods've probably done it.

loud dune
#

im sure they will eventually.

clever osprey
#

gente, este es un mensaje para los miembros que hablan espaΓ±ol, estamos creando una comunidad, no oficial, en espaΓ±ol, los invitamos a unirse y demostrar que la comunidad hispano hablante de satisfactory es mas grande de lo que parece, si quieren formar parte, solo mandame un mensaje diciendo que quieres unirte y te enviaremos la invitaciΓ³n

frosty owl
frosty owl
prime arrow
vernal heart
#

How can you split something 5.3 times?

oblique hollow
#

dont

#

those ratios are not really doable. overflow is the only real way there

vernal heart
#

Ah okay so if I split them by 5

#

Then it won't really matter?

oblique hollow
#

eventually the machines should run full

vernal heart
#

That's fine then

oblique hollow
#

if you feed in as much as they all need

vernal heart
#

Yeah they will have everything they need then

crystal charm
#

so i just realised i've left the game running for a little over 24 hours, time to go check if my automation is actually efficient, or if something has gone wrong

#

off to a bad start

oblique hollow
#

lul

vernal heart
vernal heart
crystal charm
#

no, just my own pc

vernal heart
#

I would suggest a dedicated server for that tbh if you have the option to do so, if not you can just do what you're doing right now is also fine. Just be careful that I know Windows desktops or laptops may get a bit angy at you if they run for too long without being reboot once in a while.

crystal charm
#

i'm at the nuclear end, and there's no rods there, so fuel must've stopped creation

#

i do love that the hypertube entrances only require like 10MW of power, so i can just set up a biomass burner and throw some leaves in

vernal heart
#

Does the hypertube entrance pull power even it just stands there without anyone using it tho? Or does it pull power constantly πŸ€”

crystal charm
#

constant, but it's low

#

also, it seems like my point of failure might be drone batteries

#

which is weird

#

i want a network debug of my power structure

#

so i can use that to pinpoint when the failure occurred and try to match that up with whatever production was halted at the time

#

ah hell, i found the flaw

#

drones are not so hot at shipping items back and forth if there's a back up of one of the items, it stops shipping at all

vernal heart
#

When you say back up? You mean it's full rite?

loud dune
vernal heart
#

Perhaps you need a own belt that sinks items out of the place so the drones can at least land or send them somewhere else. To avoid like back ups

crystal charm
#

also, fuck, the way this has stopped means there is currently no uranium fuel rods anywhere, and you can't manually craft them (i had the mats for 2)

vernal heart
#

F

crystal charm
loud dune
vernal heart
#

That kinds sucks, if I was at that stage. I would have setup a backup powerplant somewhere that is not Nuclear, like fuel or coal just in-case of that happening.

#

It might be a big job tho, as I have never gotten to nuclear stuff in Satisfactory before nor Fuel tbh

crystal charm
#

well, i thought i had a redundancy in that if something blocked up the system, i would have a backup of rods, but because i never built a dedicated backup, this failure must've been slow and painful, as it used up all the rods

vernal heart
#

Dedicated backups should be a prio to have whenever you're dealing with Nuclear power plants tbh

crystal charm
#

well, first thing first, i need to isolate this network from the rest, so i can determine the exact power required

vernal heart
#

Yeah

#

Gl my guy

crystal charm
#

lol this power network of mine is worse than the spaghetti mess of conveyor belts, i've isolated 5 connections to the main network already and there's still more somwhere

vernal heart
#

Question is though, is it worse then Josh's conveyor belts tho

crystal charm
#

is that the letsgameitout guy? if so, then no mine is not worse

#

ok, isolated, i need 16 coal plants to get that ball rolling

fierce ruin
#

You know what item I came across today that I really want an alt recipe for?

#

Steel Beams.

#

4:1 is so painful 😦 Let me bring in oil or something else to cheapen them.

muted crypt
#

just make it stupidly complex for high payout tho

#

use nitric acid and water to dissolve the steel (ingots) and put it around something, like a reinforced iron plate, in a blender

#

I don't even know if that would work chemically but I haven't taken chem in a few years

crystal charm
muted crypt
#

maybe by turbofuel tho

fierce ruin
#

I'd honestly be in favor of a Blender steel recipe.

oblique hollow
#

:)

fierce ruin
#

Given we have Refinery recipes for the other ingots.

oblique hollow
#

you mean... like this?

fierce ruin
#

I can change my name back to | I Hate Mods if you wish πŸ˜›

oblique hollow
#

just say it you WANT this recipe

fierce ruin
#

Looking at it, not really.

#

Partial bias because I hate pickles.

oblique hollow
#

pickling is an industrial term

#

has nothing to do with these excuses of cucumbers

fierce ruin
#

I did say BIAS.

oblique hollow
#

numbers in the image are old. these are the updated values

fierce ruin
#

Mods. 🀒

oblique hollow
#

it technically doesnt even qualify as that

#

according to the modding discord

fierce ruin
#

You're adding something to the games that the devs did not.

What are they defining MODIFICATIONS as?

oblique hollow
#

"a bundle of recipes" = a datapack or something

fierce ruin
#

It is still a modification of the base game.

#

Which is what "mod" is shorthand for.

oblique hollow
#

may be because i used CL recipes for this.
so i didnt make a full mod but rather a datapack to be used with another mod

#

on its own my little datapack does nothing

#

thus its not a mod simon_smile

fierce ruin
#

Still.

#

Ew. Pickles.

#

I agree with the idea of bringing Fuel into the recipe tbh.

oblique hollow
oblique hollow
#

i like that too. did one for the other frames too

#

turbofuel in recipes when

muted crypt
#

turbofuel + sulfuric acid mixture used in a ranged weapon

#

play splatoon with those spiders

oblique hollow
#

nitric acid

fierce ruin
#

Iron Ingot, Coke, Turbo, Water
Hardened Steel.

oblique hollow
#

nitric acid is better at igniting fuel that sulfuric

#

sulfuric acid is commonly used to refine fuels

fierce ruin
oblique hollow
#

says you

fierce ruin
#

?

tropic hawk
#

When the server host tells you to move the planned nucelar spot from swamp to center of the map to make power line connections easier

muted crypt
tropic hawk
#

xD

crystal charm
crystal charm
#

finally built a backup power supply for my uranium processing

brittle terrace
#

Sooo anyone know how to make a 1 to 72 splitter

oblique hollow
#

dont

brittle terrace
crystal charm
#

equally?

brittle terrace
crystal charm
#

it's not hard to math, it's just kinda excessive

brittle terrace
#

IDC about cost

white lion
#

72/2=36/2=18/2=9 so you need a 1 to 9 that gets split 3 times

brittle terrace
#

It's formy nuclear

#

Oh

crystal charm
#

just think in terms of multiples of 2 or 3, and it all maths out easy

#

but honestly, you could just chain split a circular loop

#

the fuel burns slowly in nuclear, so eventually each one will filly up

thorn bane
#

meanwhile me making a 47 splitter

brittle terrace
thorn bane
#

just curious why did you plan for 72? most go for multiples of 10

brittle terrace
#

Node

fierce ruin
thorn bane
#

ah i see

fierce ruin
#

55 splitters, but only 36 if you don't mind some outputs getting 1 1/2 times as much as others.

Actually 39 splitters will do 1:72 if they're rearranged so the 1:2 splits are first.

icy sun
deft lichen
fierce ruin
#

Me, making 1:1 splitters because it was the simplest perfect right angle...
πŸ˜‚

#

Which takes more MW:
Mk2 Miner at 2.5 or Mk3 Miner at 1.25?

brittle terrace
#

mines dont use that much do they?

fierce ruin
#

I overproduce the shit out of MW anyway so it is more of a curiosity than anything.

thorn bane
#

MK2
upgrading miners is awlays worth (afaik)

brittle terrace
#

im not sure but eh

thorn bane
ashen girder
brittle terrace
#

i just fully over clock all of em

deft lichen
fierce ruin
#

ok i know this is a pretty tired question, ive searched the discord channel, and havent really found an absolute definitive answer. I just cant figure out the math exactly.... is it better to overlock 7 generators to 250 (200%) or to run 14 generators at 100% .... I know that the math is horribly wonky, meaning you get like 303megawatts for 24.92 fuel.... is there even a .001 more power from overclocking or is it less power.

ashen girder
brittle terrace
ashen girder
#

It uses more fuel, but produces proportionally more power.

brittle terrace
#

ohh ok

#

so its the same

ashen girder
#

Winds up being a total wash except where you have rounding errors.

brittle terrace
#

is it the same with nuclear gens?

ashen girder
#

Yep.

fierce ruin
#

i get that... .but it would be so much nicer if the fuel generator actually did exactly 2x more fuel for 2x more power... the problem i have is that its all wonky with the 24.98 fuel / min or whatever

thorn bane
#

generator input to output ratio is always the same when you oc
just as machine input to output ratio is always the same when you oc

ashen girder
fierce ruin
#

But the neuclear gen has a slightly different overclocking ratio

thorn bane
#

if you just OC to 2^1.3 you get exactly 2x the power and use 2x the input so no wonky numbers

ashen girder
#

Yeah, nuclear is almost exactly 200% instead of 203%. πŸ˜‚

fierce ruin
#

200% for 250% for nukes, so they aren't supposed to use more than 600 water/min.

fierce ruin
#

That might have been what I said?

thorn bane
#

this way you only need to build half as many generators

fierce ruin
#

you can put formula's in the %%% section?

thorn bane
#

yep

brittle terrace
fierce ruin
#

For nukes, 250% on the slider increases consumption and power output to 200% = 600 water/min.

#

NP!

#

i did learn one important trick though.... never ever sink plastic..... .always convert them to empty containers then sink the empties

#

constructors use so little power, but you get way more points/min when you do

#

Never?
I'd say that at 171,000,000 points per coupon the piddling amounts you'd get from plastic containers is of no consquence.

#

early game every point matters πŸ˜›

#

and it always adds up

#

early game, yes, late game you really want super computers and such.

#

i pretty much just left everything where it was, regardless of how small.... even dumping 7 turbo motors a minute. πŸ™‚

#

although i recently just started a new game.... .i gave up trying to fix my aluminum/power plant etc from my old game since update 4 messed all that up

#

Sure, to get rid of stuff blocking production but how long would it take to sink 3,000,000 canisters to get 1 coupon?

#

if you sink 30 a min, thats only 27.77 hours ....

#

oh sorry ... my bad... i did the math for 3 million points

#

I make it 1,583 hours.

#

But I'm not disagreeing on you in principle, I just disagree that it's ALWAYS worthwhile for the points.

#

Real pioneers sink leaves.

#

nothing but leaves

ashen girder
fierce ruin
#

LEAVES.

#

i am excited that in update 5, that pipe junctions will snap.. hopefully that will make lining up things way easier

#

It does.

ashen girder
#

As long as you don't want them vertical. πŸ˜‚

fierce ruin
#

oh no really ?

ashen girder
#

At least on Refineries, yeah. πŸ˜‚ They snap to inputs on every other orientation. But vertical for some reason snaps to the refinery's midline instead.

fierce ruin
#

have you put in a bug report?

#

Yeah, the snap is to the opening, so if you make a vertical junction and you're trying to snap to a horizontal point the system doesn't like it.

ashen girder
fierce ruin
#

Horizontal or angled junctions, I haven't had any issues with.

#

i am in trouble then.... i do a lot of vertical

#

Β―_(ツ)_/Β―

ashen girder
#

You can still aim manually at least? πŸ˜… Hopefully they fix it before EA.

fierce ruin
#

Try lining up floor holes.

#

does micromanage still work in update 5

ashen girder
#

Wait, does no vertical snapping work? πŸ˜‚

fierce ruin
#

i guess that question is more for the mod discord

#

Mods. 🀒

fierce ruin
#

Only using (THE MOST CHEATFUL) and Micromanage, the rest feel more cheaty??

Hmmmmmm

#

I retract that. SMART may not be the most cheatful.
But it is 100% the most "WE THINK YOU MADE YOU GAME WRONG AND WE KNOW HOW TO MAKE YOUR GAME BETTER THAN YOU DO" of every mod I've seen people use.

ashen girder
#

Get it, Don. I hope you can find your own Dulcinea someday. ❀️

fierce ruin
#

I have no idea what that means.

ashen girder
#

πŸ˜‚ Tilting at windmills?

fierce ruin
#

Still have no idea what that means.

ashen girder
#

Quixotic?

fierce ruin
#

Now you're speaking another language entirely.

ashen girder
#

Almost literally!

#

πŸ˜‚ Man. Have you at least heard of Don Quixote?

wind spade
#

basically you're fighting a fight you can't win

fierce ruin
#

Extremely distant bell is ringing.

#

I'm not fighting anything?

ashen girder
#

Don Quixote. He fought (tilted at) windmills because he thought they were dragons.

#

You're raging against mods. πŸ˜‚

fierce ruin
#

Did the statement begin with the words "Look motherfucker"?

ashen girder
#

In tone, definitely. πŸ˜‚

fierce ruin
#

If yes = Genuine anger.
If no = Not angry.

ashen girder
#

I don't know your safewords, man.

fierce ruin
#

Words not present = not raging. πŸ™‚

#

My safeword is pineapple. 😏

ashen girder
#

I was just bein' funny, honestly. πŸ€·β€β™‚οΈ

#

(Again, not my strong suit. Much better at wet toweldom.)

tawdry ruin
#

okay guys if i have 4 mk2 coal miners how many coal gens can i make?

thorn bane
#

4*120/15 = 32
assuming you are not limited by belt speed and have normal nodes

brittle terrace
tawdry ruin
#

oh sorry i didnt know that mattered

#

is there a calculator for this typa stuff?

brittle terrace
tawdry ruin
#

all normal

#

yep mk2 miners and mk2 conveyers

thorn bane
brittle terrace
#

if you have all niormal mk2 miners u make a total of 480 coal per min. wach gen uses 12 so u can power 32

tawdry ruin
#

what

brittle terrace
#

32 gens

tawdry ruin
#

so 12 gens per miner

brittle terrace
#

8

tawdry ruin
#

awesome thanks

brittle terrace
#

np

tawdry ruin
#

can we call so i can show you if this works?

#

well stream my screen

brittle terrace
#

yea sure lemme just plug in my head set

tawdry ruin
#

ok call me when your ready

river venture
#

<@&387163995947270144>

elder parcel
#

Best recipe gameplan for Aluminum Ingot production? We were thinking maybe Sloppy > Electrode > Pure Ingot?

thorn bane
#

anyone know the total amount of items for milestones/space elevator parts?

lucid geode
#

I did this a while ago but I think it's still correct

thorn bane
#

awesome thank you

woven crater
#

Are there two heavy oil residue to fuel recipes?

fierce ruin
#

Yes.
One for the refinery, one for the blender.

woven crater
#

But there is an alternate for 60 -> 40/min

fierce ruin
#

60 HOR to 40 Fuel?
Or what?

woven crater
#

The former

fierce ruin
#

60-40 is base, not alt.

woven crater
#

Ok. So I am trying to create a computer and circuit board factory

#

And I am trying to figure out the most effective way to get all the oil products

fierce ruin
#

I mean. "most effective" is "Oil Extractor"

ashen girder
#

I was gonna say Oil Well, personally.

fierce ruin
#

Given it is the only way to get oil.

ashen girder
#

πŸ‘€

woven crater
#

My point is I wanted to reduce the oil used and maximize my products

fierce ruin
#

Use the calculator?

#

Tools.

woven crater
#

But they don't try to minimize inputs when you select the outputs

fierce ruin
#

You can set the inputs to what you want it to use?

fringe pawn
#

You can make computers without oil if you want. Silicon circuit board + crystal computer.

#

I think that'd only require quartz, iron, and copper as raw resources.

tawdry ruin
#

yo how many water extractors per coal generators?

#

like 1 water extractor for how many coal gens

fierce ruin
#

2.667

tawdry ruin
#

1 extractor for 2 gens or something like that?

fierce ruin
#

2.667

tawdry ruin
#

what does that mean

fierce ruin
#

1 extractor for 2.667 gens

ashen girder
tawdry ruin
#

ok thank you

ashen girder
#

Can't escape oil with comptooters.

#

Oh, yeah, I guess you could if you went crystal. πŸ˜‚ That sounds painful though.

fierce ruin
#

Crystal Computers is my favorite recipe.

Also that means that chart is wrong if it says you need 140 oil with Crystal + Silicon.

ashen girder
#

Yes it is.

#

I hate crystal oscillators. πŸ˜‚

fringe pawn
#

Probably assuming the oscillator alt

ashen girder
#

So much so I've completed T8 and still haven't automated them.

#

Ah, yeah it is, good call Red Maw.

fierce ruin
#

Crystal Computers line up so perfectly though...

ashen girder
#

I hate quartz.

#

What? πŸ˜‚ I hate quartz.

fringe pawn
#

Why do you hate quartz as opposed to.. I dunno, nitrogen or caterium?

fierce ruin
#

You mean as opposed to LizardDoggoAnim s?

ashen girder
#

Quartz is just like "I'm special. I'm annoying to get to and move around because I'm so special."

#

And at least, like, Bauxite is frickin' useful. What's Quartz do for you? Oscillators and Radar Towers.

fierce ruin
#

No wonder I relate to it so much πŸ™‚

ashen girder
#

And Uranium at least has the decency to try to kill me and only be in like 3 places.

#

Quartz is like "Here you're gonna die falling to your death, here you're going to die because poison stones, here you're gonna die because <insert annoying stupid reason>"

#

Quartz is stupid.

ashen girder
fierce ruin
#

Red = Best spot, massive open, flat area.
Blue = In cave, so yes danger, but once cleared no respawns.
Black = Literally at sea level, no falling. Water pressurizer right next to it for Pure Crystal.

Next to blue isn't really high enough to fall to death from. Top right I guess, but also has a convenient water pressurizer for Pure recipe. Bottom-middle I confess I have never been to.

#

Outside of Blue, not really hazardous. πŸ€”

ashen girder
#

Really, I'm just being silly. πŸ€·β€β™‚οΈ DO I SEEM ENRAGED TO YOU, SEVRAHN.

fierce ruin
ashen girder
#

My trains don't go that far yet though. 😦

#

I have the crappy bottom middle ones tapped and I trucktrain in Raw Quartz + Silica.

fierce ruin
#

Black is a spot I am scoping for when I get pressurizers.

#

Double-pure has a lot of potential.

ashen girder
#

Yeah, I actually like the black spot and have some stuff set up near too since all of my oil comes from west of there and my HMF factory is south of there.

#

I might go set up shop for crystal comptooters there. πŸ˜›

#

Just for you.

fierce ruin
#

RCUs work perfectly with them.

#

Insulated Oscillators is 1:1 with Crystal PCs.
Which are in turn 1:2 with RCUs.
So you just make Insulated, then split it 50/50 for an RCU line.
Or you can split it 3 ways to make a PC and and RCU line.

#

As ugly as people think the Oscillator's per-minute numbers are, the RATIO numbers it has are beautiful.

ashen girder
#

Oh, shiny.

#

Good lookin' out man.

fierce ruin
#

Gets even better if you take it 1 stage further into OC Supers.

ashen girder
fierce ruin
#

I have a whole chain planned out from Oscillators to Supers using Insulated Oscillators, Crystal Computers, Base RCU's, and OC Supers.

And the math is perfection.

ashen girder
#

(I'm just starting to plan out my ADS factory.)

#

I knew I didn't hate you for a good reason. πŸ˜‰

fierce ruin
#

150 Comps/min
-Store 50
-100 to RCU
200 RCU/min
-Store 50
-150 to Super
50 Super/min

Storing 1 stack/min of each "computer". πŸ™‚ THANK YOU INSULATED OSCILLATORS.

fringe pawn
#

Oscillator recipes are pretty handy in general if you're building a whole factory from scratch once you've unlocked everything.

thorn bane
fierce ruin
#

πŸ€”

ashen girder
#

Cooling systems are 'spensive.

fierce ruin
#

In terms of MW, yes.
But MW is not a variable I care about.

#

Clean ratios > MW cost
To me.

#

Part of why I love Turbo Pressure Motors.

thorn bane
#

WP is weighted resources
so while super-state uses 5% of the resources on the map for 60 supercomputers OC uses 12.6% (each resources added together)

fierce ruin
#

Oh, if that's what WP stands for then I really don't care, lol.
Because I do not ever view "total map" anything at all.

Outposts are localized. Local resources is what matters to me.

#

Also how is it accurately considering the cost of Supers when there are so many possible combinations of items to achieve them?

thorn bane
#

"Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen"

#

"Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better."

fierce ruin
#

So unless you care only about WP at every single step, the WP at higher complexities is automatically wrong.

ashen girder
#

It's by definition not wrong, but it's a heuristic to go by. πŸ˜‚

thorn bane
#

yes thats why its only a good indicator for a good recipe and not perfect

#

and since weighted resource is pretty much what people mean with "its resource efficient" its a good indicator

elder parcel
#

Wet Concrete. Good idea, or bad idea?

fierce ruin
#

Good.

#

Not "best", but good.
Situationally can be best.

smoky patio
#

Is there any good solution for merging multiple inputs into a manifold?
Is splitting off the inputs 3 times, and putting them into a merger really the best way?

ashen girder
sand epoch
smoky patio
ashen girder
#

Glad I could help!

smoky patio
#

Sometimes laying it out clearly is all you need. :)

ashen girder
#

I will say, I had to do some funky splitter/merger setup to get screws through fast enough on lower tier belts.

#

Just gotta make sure the amount on each stretch of belt is always below the max of the belt. πŸ™‚

thorn bane
#

*or exactly the max with overflow splitters

ashen girder
thorn bane
#

even with mk5 belts that works with overflow splitters
you will just have some more overflow

ashen girder
thorn bane
#

if you have a machine running into a mk5 you have issues
if you have a machine running into an overflow splitter into a mk5 belt you dont have issues

#

*at max speed

wind spade
wintry aurora
#

It's due to that FPS bug with belts still being around, it's actually a bug with Unreal Engine itself.

wind spade
#

it's not UE bug

wintry aurora
#

I thought it was? I heard something about it?

wintry aurora
thorn bane
wind spade
#

does that guarantee fixed amount of items for both factories?

wintry aurora
#

If throughput decreases with distance, how does that solve the problem?

tardy slate
thorn bane
#

yes once Factory 1 is full everything will overflow to Factory 2 (for example if Factory 1 takes 600 then 180 will overflow)

wind spade
thorn bane
#

and if it takes 780 but the belt limits it to 770 then 10 will overflow

wintry aurora
wind spade
#

also at that point I'd just split with normal splitter and have two factories eating 390

thorn bane
#

i just dont like 390 as a number
i just make it what ever ratio fits and overflow the rest to another factory

wintry aurora
#

I'm still confused how it solves the bug.......

wind spade
tardy slate
wind spade
#

so if max throughput decreases from 780 to 740, the other belt will carry 40.

wintry aurora
#

Is there a distance where max throughput of MK5 reaches 0?

tardy slate
wind spade
tardy slate
wind spade
#

yeah, any segment of any belt. Just mk5 is most visible

wintry aurora
#

OH

tardy slate
#

so me running 15 mk5 belts across the map doesnt help lmao

wind spade
#

if they are not full, it's ok

#

like ~740 is pretty safe

wintry aurora
#

Oh, so it's more of a drop to 740 from whatever the max is.

thorn bane
#

or you overflow them
15 belts at 780 1 at 0
or 15 belts at 770 and 1 at 150 if you have bad fps

wind spade
#

it's a drop from max throughput at each belt segment

tardy slate
#

ugh i hate having to calculate for this along with mk2 pipes

wintry aurora
#

I don't think MK2 pipes have a bug?

tardy slate
#

they did atleast before

#

iirc it was somthing to do with how many splits you had off the main pipe

wintry aurora
#

I know they could leak a little, but it wasn't really a problem.

wind spade
#

full pipe manifolds don't exactly work

#

full mk2 pipe*

#

but you can just loop it and it'll work

wintry aurora
#

Just flush a section?

tardy slate
wintry aurora
#

What does a MK2 pipe manifold look like though?

tardy slate
#

good to know for when i get to crude on this world i started for U5

wind spade
#

looped pipe manifold, which usually works

--+-----------------+
  |                 |
  +--+--+--+--+--+--+
  |  |  |  |  |  |  |
thorn bane
#

btw do you know if you need that if you overproduce fluid?

#

or is that only needed when the input is exactly the output

wind spade
#

it's for full mk2 pipes, so it's mostly for exact production. If you overproduce, it'll eventually be fine

#

but doesn't hurt to just build it everywhere that you are close to pipe limit

wintry aurora
#

Wouldn't valves help?

wind spade
#

no

wintry aurora
#

pipe limit? meaning capacity limit?

wind spade
tardy slate
#

i love this game lmao

thorn bane
#

"just start to end"

tardy slate
#

omg lmao

thorn bane
#

and thats the first row out of 3

#

but so far its been working so im not sure

wind spade
#

yeah, just put a pipe above the existing one, it's done in like a minute

tardy slate
#

just need to loop in on itself

thorn bane
#

well its also that this is 720 water connected in different palces so its more than a mk2 can handle

wintry aurora
#

Unless you're like, right on the edge of headlift for some reason, but that's easily remedied.

wind spade
tardy slate
#

also i got a question do yall when you unlock mk2 miners go and double all of your starting productions or just leave them

wind spade
tardy slate
wintry aurora
wind spade
tardy slate
#

yea idk

thorn bane
wintry aurora
#

I need to upgrade to MK2 to expand anyway.

tardy slate
wind spade
#

why would you add spaghetti

#

manifold != spaghetti

wintry aurora
#

spa-gettt

tardy slate
#

because i have finally embraced spaghet for this update

#

after 100hours in the game im tired of being ornate

thorn bane
#

spaghetti is bad for you
lots of carbs and stuff

tardy slate
#

lmao also this only is in my sandwich floors

wintry aurora
#

lasanga floor

tardy slate
#

im so happy though that they brought back only 2 spaces beween constructors i got really sad when i had to put the full spacing for constructors

wind spade
#

they didn't πŸ€”

#

they only introduced soft clearance

tardy slate
#

they did for a bit

#

they goofed it up and it blocked placing a splitter between a 2 wide gap in constructors for manifolds

wind spade
#

no mention in patch notes tho

tardy slate
#

probably didnt mean to do it but i know i couldnt before i think 5.0.6

unreal echo
#

Hey, quick question- I think I'm doing this calculation incorrectly:
if I have 80 refineries making packaged diluted fuel, 60/minute per machine, that's 60*80, or 4800 'packaged fuel' per minute.
A fuel generator burns fuel at 12 units/a minute, so that 4800 packaged fuel can be fed into 400 fuel generators, after unpacking?

crude coyote
#

long linear unidirectional pipe layouts give me PTSD nowadays

unreal echo
#

i agree, but i'm still trying to wrap my head around the math

crude coyote
#

I've already reached a point where I've accepted that there will never be balance due to the load-in 5mΒ³ loss bug

unreal echo
#

first i've heard of that issue

crude coyote
#

so just do the math but know it will never actually be balanced even if you design everything perfectly

#

it's in the wiki

#

and it's still there, you can see it in turbofuel generator arrays

#

it's most pronounced in super-low consumption buildings (basically turbofuel lol)

#

this is one of my turbofuel setups

#

you can see a few generators placed higher than the rest.. the turbofuel is piped in from the oil coast

#

so what happens is when you first load in, the "level" of the turbofuel drops suddenly so only the main bank are running

#

then if you keep the save running for a few hours... gradually the turbofuel comes back up to fill up the upper few generators

unreal echo
#

gotcha, so expect brown outs or something without sufficient storage overhead

crude coyote
#

not really

#

the power just fluctuates a little more

#

like you will never actually have a flatline... my design placing 'surplus' generators is an attempt to 'force' stability

#

my flat arrays like the one below had way more fluctuation because of the fluid flow

unreal echo
#

gotcha- well, the thrust of my original question is this: should I be expecting 200 or 300 generators for some setups?

crude coyote
#

eh sorry I wasn't trying to answer that question

unreal echo
#

gotcha

crude coyote
#

my bad.. let me see

#

your math checks out yup

unreal echo
#

okay

#

so now the question is if i should do that (rhetorically)

crude coyote
#

why not, though (also rhetorical)? it sounds like you have other considerations rattling around in the back of your head

unreal echo
#

well, it's nearly 200 refineries so far in the planning

#

i was just wondering if I was off somehow. And like, the tutorials I saw on the wiki are assuming you only use like 300 or 555 oil/minute for their proposed numbers, leaving the 'rest' for production. My planned setup was something like 'what if all 4 of these sharded oil nodes were fed into a fuel plant'
and then using the plastic resin in all subsequent products (fabric, plastic, rubber).

Very little of my current manufacturing chain relies on bulk plastic or rubber, so I was thinking 'Okay, this is a good spot for my power plant'

#

but then i also thought/remembered it's doubling as my computer plant

wind spade
crude coyote
#

well down the road your consumption of plastics/rubber will surely grow

unreal echo
#

yeah, but i've litereally only tapped 4 oil nodes so far in this playthrough

#

so there are maaanny more nodes I can go find

crude coyote
#

I'd say build generally whatever you need right now into the intermediate future

unreal echo
crude coyote
#

or you can do the 400 fuel gen build and forget about power for the next umpteen years

#

it's not a big deal tbh

wind spade
#

well then I don't think you'll need 400 fuel gens to reach nuclear πŸ˜‰

unreal echo
#

i probably don't!

wind spade
#

build like 1/4th of that and if you need, expand it later

crude coyote
#

do what is fun/manageable for you

wind spade
#

or 1/8th

crude coyote
#

yup what greeny said

unreal echo
#

salutes

#

part of this was me killing time because due to the trucks being bugged, my quartz supplies are stalled

#

alright, i have turbo blend fuel, i just gotta figure out how to set that up...

crude coyote
#

do you have the Blender yet?

unreal echo
#

yeah, just made my first one

crude coyote
#

cuz earlier you said you haven't unlocked nuclear

#

ah great... the Turbo Blend is the preferable (for many? some?) setup for Turbofuel

topaz hedge
#

turboblend is nice. as others mentioned.. building 200-300 fuel gens is painful torture.. if that's your definition of fun, by all means.. go for it. as far as the fluid bug where fluids disappear on load.. plan to overproduce by 1-2% and you'll be good.

unreal echo
#

yeah i'm not looking forward to making 300 fuel generators

#

but i was under the impression I'd kind of need to, or at least do something for future power generation

#

in anycase, right now i am adressing my quartz supplies

topaz hedge
#

~144 fuel gens is a pretty solid number, it's not too bad to build and will give you roughly 20GW of power. That's enough power to last into the late game, and then some depending on what kind of factories you build. I have that on my world as my "backup" when I have to shutdown my nuclear plant from major updates, or minor updates breaking things.

old scaffold
#

Now that I think about it… is nuclear power generation even worth looking into? I’ve seen so many people complain about them breaking that I might just end up ignoring it entirely.

fringe pawn
#

100 turbofuel generators is more than enough to complete the fourth space elevator delivery.

topaz hedge
#

The issue is that most people use trains and drones for their nuclear setups. so any time there's an update there's a small chance it might affect those systems.

old scaffold
#

What’s the ratio to normal fuel Gen to one nuclear Gen?

topaz hedge
#

in u5 it was a 100% chance trains were getting hit. lol

fringe pawn
#

U5 also removed the uranium node I was using ☠️

topaz hedge
#

It's not just the ratio from fuel gens to nuclear gen.. it's the number of machines needed to make the fuel too.

#

nuclear uses far fewer machines per GW than anything else.

unreal echo
#

i'm sitting on about 7900MW at the moment with my 36-ish fuelgens

#

just using regular fuel

topaz hedge
#

but.. 1 nuclear plant = ~16 fuel gens

unreal echo
#

oh and my first coal plant

#

it'd be nice to reclaim that coal + the sulfur tho

vast jungle
topaz hedge
#

after u4 there is no waste! unless you want it.

unreal echo
#

thank you for the input thus far, is very helpful

vast jungle
#

yes, no waste but even more complexity.... which is a big contrast to (Turbo-)fuel powerplant tech

topaz hedge
#

turning uranium waste into plutonium fuel rods isn't simple.. anyone who says so is lying. it not impossible though.

vast jungle
#

in the end the "more power" aspect of nuclear often wins... even with Turbofuel the buildings with fuel generators get quite large

topaz hedge
#

I did some quick and dirty math.. not counting the generators, only machines required to produce the fuel, turbofuel (turbofuel blend) is pretty much equal to nuclear with a MW/machines requires to produce fuel. turbo blend for 144 fuel gens was 480MW for 45 machines.. nuclear for 72 reactors was 494MW for 364 machines

#

but 21,600mw vs 180,000mw...

fringe pawn
#

The temptation of turbofuel is to expand it continuously versus building hundreds of generators at once or whatever. With under 150 turbofuel generators you can support a factory large enough to finish the final space elevator load in less than 24 hours of runtime.

topaz hedge
#

if you count the generators it swings the other way.. 114mw/machine for turbo.. and 412mw for nuclear

vast jungle
#

in my first playthrough it was my second TF powerplant (normal dilluted fuel to TF) that finally broke my framerate... everywhere

#

I just wanted enough power to move to Tier 4 clearly... πŸ˜‰

topaz hedge
#

Yeah, nuclear power isn't needed to finish the game at all. it's there for the coupons lol

vast jungle
#

I am still a bit shocked how much distance you have to cover in Tier 3/4 when you start in the "Green Planes" in the south... Coal is a pain, Quartz is even worse

fringe pawn
#

Depending on how you define a reasonable timeframe to get all the statues, I'd say that starts at around 300 turbofuel generators.

topaz hedge
#

That's about what I needed on my first playthrough to get the nut.. took a really long time at just 2m ppm and a supercomputer factory

fringe pawn
#

You need about 110 billion points for everything now

topaz hedge
#

Pastas okay for points.. just fmf and rcus and a whole lot of power and copper. If I didn't have as much power maybe ads's but those are damn hard to make too lol

fringe pawn
#

A factory doing 24 ADS, 4 generators, and 1 rocket and pasta would need 5.3~ days to get 110 billion

#

It looks like producing 1800 turbofuel (400 generators) would get you plenty of headroom to do that.

topaz hedge
#

That's about how long it took.. I was just making 20 pasta/min though

#

Did you figure out the node was removed after your power died, and when they fixed it did you have to rebuild the miner?

fringe pawn
#

I had to rebuild the miner, yeah. I was alerted by the power storage warning.

topaz hedge
#

Thats better than it just completely failing and falling to your death because your hoverpack quit lol

fringe pawn
#

Falling: the real killer in open world building games. Not monsters.

topaz hedge
#

Ironically it's the leading cause of workplace fatalities irl too

pulsar idol
#

well at least i built backup coal power gens and have some power batteries in case of power outrage when using fuel or nuclear power

dense epoch
#

what's the best setup for a steel goodies factory with a mark 2 coal miner

deft lichen
#

get solid steel ingot before you do anything, it's pretty much a must-have

pulsar idol
#

whats the recipe for that?

deft lichen
#

that's an alt recipe, you get it from hard drives

#

40 iron ingots + 40 coal => 60 steel ingots

#

it goes from a 1:1 ratio to 2:3

pulsar idol
#

ooooof

vast jungle
#

"solid steel" and "copper alloy" πŸ™‚ πŸ™‚ πŸ™‚

fierce ruin
#

Iron Alloy is πŸ™‚

#

I use it far more than I use Copper Alloy.

vast jungle
#

you use copper ore for iron/steel ingots?

feral valve
#

i was doing some math on fuel generators and something feels weird. i was looking at oil efficiency and it seems to me that overcloking consumes less fuel than not overclocking

#

but the wiki say generators use the same amount for same power just consuming faster

wind spade
feral valve
#

what i was looking at was the following :
75000Mw requires how much fuel
a normal fuel generator consumes 4.5 turbofuel/minute and rpovides 150Mw
a 250% generator consumes 9.1 turbofuel/minute and provides 375Mw
if we do the math
no overclocking requires 500 generators for 2250 fuel/min
overclocked requires 200 generators for 1820 fuel/min
is this right?

wind spade
#

250% generator provides 303.53 MW

vast jungle
#

overclocking generators is linear anyways, so you can ignore it when calculating the total fuel consumtion... it only saves buildings

feral valve
#

well, not really, it also saves time to build such a giant setup

vast jungle
#

like I said... less buildings (both materials and time), but same total fuel consumption

wind spade
#

how generators and fuel works:

  • each fuel item has energy (MJ)
  • generator only converts energy 1:1 to MW (1 MJ = 1 MW over 1 second)
  • generator has a limit how much it can convert (e.g. fuel gen can only do 150 MW, or 150 MJ per second)
  • fuel burn time has to be calculated, e.g. [fuel energy] / [generator power] = [second to burn one fuel]
  • overclocking only changes the limit of how much the generator can convert
  • overclocking isn't linear (250% clock speed doesn't mean 250% limit), it's exponential, 250% clock speed is roughly 202.3% limit
wind spade
frosty owl
#

Considering that time would be the same as considering the time needed to gather the materials needed to build the "extra" generators, seems pointless to the point imo

wind spade
#

I'd even say that gathering materials for a build is easier πŸ€”

frosty owl
#

That's too much preference to say anything on xD

wind spade
#

than looking through the map for slugs, especially since they are limited on the map and with time you have to take longer routes

feral valve
#

umm, i\ve unlocked everything, i'm just in creative mode atm

#

exploring is way easier now

#

just use the hoverpack and hover your way to the top

frosty owl
#

I had ~100 shard by the time I got to fuel gens, just due to normal exploring (search for nodes, HDDs and such) πŸ€·β€β™‚οΈ
How aviable shards are compared to building materials (and building time) depends purely on preference in setting stuff up (I dont mind expanding a few extra minutes to get a slug on my way, for instance, others would ignore it)

feral valve
#

speaking of exploring, there is a small canyon with an overpass where the flying manta ray dives under, and at the bottom there is a somersloop or mercer stone that activates ada's weird behavior but i can't find a way there, is that a bug?

#

wait, wrong channel...

vast jungle
#

@wind spade wasn't the proportion between fuel input and energy output linear, regardless of OC?

wind spade
feral valve
#

yeah, i just checked my fuel generator setup and i got confused by the target MW displayed on the fuel generator

wind spade
feral valve
#

they still haven't fixed that thing...U5 is trash

wind spade
frosty owl
feral valve
#

yeah...way over the conditions to refund the game

frosty owl
#

I guessed so, that's why I was being sarcastic ^^

feral valve
#

i think we all were just going off my sacrastic comment

frosty owl
#

Another nice example of how sarcasm translates well over text jacelul

feral valve
#

yup

fierce ruin
#

@frosty owl you will be slightly proud of me.
Steel outpost is going to involve sushi in 2 stages of the line.

frosty owl
#

Lete guess, mixing steel and iron ingots?
Or is it beams and pipes? πŸ€”

fierce ruin
#

Stage 1 is Iron Alloy sushi.
Stage 2 is Coal with Iron Ingots sushi.

Whole plant makes 300/m each of pipes and beams.

#

It's right next to the new crater in DD.

frosty owl
fierce ruin
#

Should I be? It's 1:1 ratios both times.

vast jungle
fierce ruin
#

Copper Alloy imo needs a buff because Pure Copper always wins from a copper ore-to-ingot perspective.

#

Iron Alloy destroys Pure Iron from a iron ore-to-ingot perspective.

#

And given water is so plentiful it can be considered a non-factor, Pure Copper just always wins then.

vast jungle
#

I never considered Pure Copper worthwile because it costs too much (in machines/energy) compared to the outcome... but iron is always plentyfull (compared to copper), so I never used Iron Alloy...

frosty owl
#

It costs "a lot" only compared to the alloy's output

fierce ruin
#

This is where "what you care about" comes into play and why full tier lists are impossible.
Given you can build to never have MW as a problem, I don't ever consider it a variable for cost.

#

Buildings/space is "eh" depending on the outpost.

#

I care about item-returned-per-applicable-resource.

vast jungle
#

and Iron alloy transforms 40 Ore into 50 Igonts (+25%)... while Pure Iron transforms 35 Ore into 65 Ingots (+85%)

fierce ruin
#

You're looking at TOTAL ore, not IRON ore.

frosty owl
vast jungle
#

yeah... considering that copper ore is more rare than iron ore its not even fair...

fierce ruin
fierce ruin
#

If you strictly build outposts and look at things in terms of "local map metric" the numbers shift dramatically.

vast jungle
#

more rare by any region... or do you know a place where you have "not enough iron" but "too much copper" ?

fierce ruin
#

I.E. Steel outpost - copper node nearby.
If I don't use it in Iron Alloy, the node is effectively wasted as it is specific to this local area.
So why waste a copper node when I can increase iron production?

frosty owl
fierce ruin
frosty owl
#

You're just saving belts and smorts

fierce ruin
#

Shouldn't be any overflow.

#

And given it is all 1:1 I wasn't planning to use any smorts at all. Just normal splitters.

frosty owl
#

... You mean like: have a belt with 180 copper and 180 iron and split that to some foundries via normal splitters?

#

Because that only works the way you'd expect it to if you're splitting 3 ways πŸ™„

#

Else you get pure lines out of the splitter

fierce ruin
#

It does split 3 ways though. Because it has to keep going down the line.

#

My assumption is the very last machine will have to have 2 splitters.
But all prior ones can have just the 1.

#

Or I just need an odd number of machines.

frosty owl
#

Oof, dunno if such a setup would work (I was referring to a 3-way where each output has the same items/min), but I'd be interested in seeing if it does ^^

#

I mean, ratio-splitting 3 ways for the same amount is one thing, but splitting for different amounts... πŸ€”

fierce ruin
#

Well the first would go: (Fe/Cu = Iron/Copper, L/R/M = Direction)

Fe L, Cu M, Fe R
Cu L, Fe M, Cu R

So in that cycle you've got 1:1 going each direction, even down the middle. So it alternates and repeats all the way down the line.
Odd number of machines or 2 splitters for both final machines should keep it 1:1 all the way to the end of the line.

frosty owl
#

So you'd be allowing your sushi to back up between the machines and the splitters?
Because if you manifold the input like this, the first 2 machines would get 50% of all the input ores and yadda yadda, making them back up (and possibly ruining the ratio split, which worries me)

#

The cycling idea is totally correct though praisethesun

fierce ruin
#

Yes this is manifold.
Are you saying sushi hates manifolds?

#

Because it it is purely 1:1 I don't see there being an issue.
Unless you're saying don't do manifolds without smorts to make sure they work properly?

#

Sorry, it's alloy 1:1 😏

frosty owl
#

Depends... Here's what I fear would happen
You prepare the mixed belt to feed 6 foundries.
Split in 3 to feed the first 2, split again for the second 2 and have 2 splitters like you thought for the last ones
The first 2 foundries would hog 2/3 of the ores, so they would back up almost immediately, right?
At that point, when the splitter can output freely only on one of the 3 sides, how are you sure the splitter is still splitting in the proper ratios?

#

Eg: to make sure the split is always as I expected it to be, I make sure no belts back up ever

#

Not when they can back up to a smort or pogger

fierce ruin
#

Well if the belt is 1:1, they would back up when full of 1 item.
However that would mean they are at 99/100 of the other, so they would take the other, then fully back up.
Now, with the lines backed up, the 1:1 belt just feeds through 1:1, and can only resume splitting when the first machines have cycled - consuming both ores.

frosty owl
#

That's assuming the splitter will keep outputting 1:1 of each item (which I'm unsure if it would if one of the outputs backs up)
If that was the case, the system would work ^^

fierce ruin
#

Well, I am either about to waste an exorbitant amount of time this afternoon, or I will discover that 1:1 sushi manifolds work.

frosty owl
#

I'd be interested in a ping about the result (or any questions along the way, really)
So much so I would probably try it myself someday if you weren't ahah

fierce ruin
#

In theory it works.
But also in theory I would try this only with 1:1 sushi.

frosty owl
#

Not having a copy-paste setting for smorts or poggers make this approach appealing in build g speed

fierce ruin
#

Indeed.

#

Iron Alloy is only 10 machines at this outpost, so won't be too much of a time waste to set up tbh.

#

Solid Steel being 27.5 is the interesting one though.

#

Not sure how/if machines 27 and 28 both being at 0.75 run speed will affect things.

frosty owl
#

As a side note, up to now I never manifolded balanced sushi due to the issue mentioned earlier, always done it like this #math-and-meta message
Though, this is a particular case, it being a 1:1 sushi (in picture that's cheap silica being made)

frosty owl
fierce ruin
#

There will actually be 3 sushi belts now that I look at the setup.
There is the Iron Alloy one, then on the second floor there are 2 separate Solid Steel ones because incoming coal is 1100.

frosty owl
#

Why did you go for sushi btw?
Asking for research purposes 🧐

fierce ruin
#

Because 1:1.
Space-saving.
Cleaner layout.

#

I am not a fan of "hide all belts under the floor".

#

Part of the beauty of watching lines is watching the belts move.

frosty owl
#

I like it, if I have a chance to place a glass above the belts to see xD

fierce ruin
#

So these "no belts" setups just look boring to me.

frosty owl
smoky patio
#

Is there anything stopping a suicidal pioneer from jumping off the side of the map with an inventory full of nuclear waste? thinking_helmet

frosty owl
#

I think the only thing stopping him is him doubting his own sanity and asking for confirmation on Discord why_so_snutt πŸ˜†

#

And no, you wouldn't get rid of the waste that way

smoky patio
#

Why not?

fierce ruin
frosty owl
smoky patio
#

If it's the side of the map though, you could just let your body fall.

frosty owl
smoky patio
#

Well I guess at that point you could just clip nuclear storage below the map.
Which would be easier and automatic.

frosty owl
#

That's the point I was about to make xD

fierce ruin
#

@frosty owl Just look at how clean this math is.

frosty owl
#

You would just be finding a very sloppy solution to a problem you'll have to tackle seriously someday anyway
Having random radiation areas around the map because of sloppy wadte management early on can be a pain to clean up later on @smoky patio

wind spade