#math-and-meta
1 messages Β· Page 564 of 1
logistics wise yes
resource wise no
cause screws suck
and it allows you to have the same recipe for rotors and stators
yes, better than any other rotor recipe in terms of resource efficiency
steel rotors use more steel than normal rotors + steel screws π€·
I dont wanna build a whole belt system just for that
god these recipe choices on the wiki are so arbitrary
for rotors it chose cast screw for copper rotors but steamed copper sheets and pure copper
like wat?
recipe choices?
West of there is my favorite location in the game.
where I've set up my iron production is the same spot ive started my previous 2 factories from
the proximity to coal, the 3 pure iron veins, 1 pure copper veins, and plenty of limestone around, not to mention not being too far removed from a pretty good catherium node too
Your map is too focused on pures imo.
Have to remember that 6 normals = 3 pures.
ah. that's why I don't like the wiki analysis much. It's way better than it was (a list of "good" and "bad" recipes), but any analysis should be done in context of player's save
And when you factor mk3 miners, 6 normals is BETTER than 3 pures.
ye 100% agree
thats kinda true for most of the game
I don't like either analysis because a lot of "which is better" comes down to playstyle for some alts. π
true, I think I know where your spot is, but your spot is pretty far away from coal
about same distance to oil
Trucks powered by the coal they funnel makes an infinite coal loop. So how far coal is never factors for me.
im assuming you use crater lake for coal too
theres some nodes more north
No, I use the spot by the river near the canyon for early coal.
Crater Lake gets converted solely into power for early on.
you mean this spot right?
here?
the 2x2 smelting columns are not available to build on experimental right?
I think I do. But what's the alternative?
Have a system to keep refilling your sulfuric acid or water via a VIP junction?
what is the meta for steel? iron ore -> iron ingot + coal -> steel?
Solid steel ingot or coke steel ingot alts based on preference.
ok
no, what's a VIP junction?
If I've learned anything.. it's that people don't read explanations π
Interesting... taking notes for later
Not gonna lie, didn't understand anything π’ Feel bad
More like dumb
4 iron nodes, 1 copper node, 1 caterium node (all normal), and plenty of water. what should i make here?
any suggestions welcome :S
so the bottom put will be the circular output from the plant, and the top pipe will be the water generator input, thus prioritizing the recycle flow
Is there a site that has general build layouts for each item? having trouble finding it if there is.
satisfactory calculator
it provides a mudmap style, not a specific build layout of where you should place buildings, just the item flow
Thank You i will take a look
'Production Planner' is what i should use yeah?
yeah, you pick an item you want to produce, and it shows you all the machines and materials
Thanks Mate
there's a few tools in pins
as for spaghetti messes, you should see my world, i'm on tier 8 and i only started making buildings in like tier 6 (i mean walls and foundation buildings)
just use the water for wet concrete for the encased plutonium pellets
btw i wouldnt trust the VIP to not have any flow for true closed circuits like that
just dont build 1 to 1 closed circuits (so merging the water for both acids is fine)
I am planning for my factory so that it is more efficient
how do you guys usually goes about with different section of a factory to produce different parts?
and how to divide up materials that use in multiple recipe?
for starter, i am working with 4 pure iron nodes with mk2 miners
dividing - most of the time people use manifolds
i set up overflow containers in various locations to try to maintain a regular supply to each spot if that's what you mean, or if you're talking about just say splitting your 4 iron nodes into all the various crafting components, if you math it out you can set up standard splitters
Yeah... plan each step individually, and I like to think about where each belt has to go later so I don't have that big of a mess later π
I would like to further optimize the hell out of the game a bit more
such as creating basic parts that are overlapping in different recipes
and dividing them up
ah mathsssssssssss
so i set up the VIP piping build that was mentioned way above, but it still was no good
greeny, i'm sure you are aware, but for the off-chance that you aren't, double-clicking to hide nodes in the calculator doesn't work, I got really used to using that for progress tracking π
anyone know how to split a single belt of 47 iron ore/min into two belts of 27 and 20? i'm trying to get 100% efficiency with the iron wire and stitched iron plate recipes.
47 is prime so youd have to make a feedback loop of 48 which is easily splittable
not at my pc atm but i might try later
btw its a bad idea to evenly split, just manifold both
Oh, aight, thx
So, math question that I'm curious to know the answer on but not curious enough to do the math myself:
Say you have a line of 8 coal generators connected via a manifold. They're fully supplied with water, but until a moment ago they had no coal -- now they're being supplied with a single line of 120 coal/minute.
Assuming 50% power utilization, how long does it take until all 8 generators are 100% online (i.e. the eighth one in the line does not run out of fuel.) You can assume all conveyor belts are zero-length.
Bonus question: How long until the 8th generator reaches 100 coal?
all generators besides biomass consume 100% resource regardless of power use
generators always run at 100% output (they changed that in U4) so it would take 29:20 minutes until the system is at 100%
and the last 2 generators will never be full since theres no overproduction
i might have to rebuild some coal generators or make a bunch of biomass ones to hold me over until the nuclear power starts producing regularly
ok 47 -> 20:27 splitter
1/47th gets merged with the input line for 1/48
that gets split into 3 where the left line is used to redistribute, the middle line is 20 and the right line is 27
the left line gets splitted over and over and added onto the other line
16->8->4->2->1
16+4=20
16+8+2+1=27
and the 1 gets remerged for the 47 split
see https://satisfactory.fandom.com/wiki/Tutorial:Prime_splitter_arrays for a better explanation of prime splitters
i also made a 60 -> 47:13 -> splitter for the input 47 iron ingots
you can also just build a single splitter and let it balance itself
btw how long would that take?
you'd get 23.5 iron in both, which means 87% efficiency on one smelter, 100% on the other. The other one will fill at a rate of 3.5/min, filling in 28.5 minutes. You can easily put a stack of iron ore in one tho and it'll work instantly
hm and if i dont underclock my constructors?
then they would always work at lower efficiency and never fill
no they would fill right?
if you provide 20 or 27 iron ore and the smelter needs 30, then it never fills
ok so the iron wire would get 23.5 iron so it would make 42.3 wire/min
that means the RIP would get 6.3 extra wire/min so it would fill up in 80 minutes
at that point the iron wire would start backing up at 3.5/min so another 28.5 minutes
actually its less because the RIP wont work at 100% during the build up π€
wait, the initial question was about iron ore, so I assumed it's splitting between two smelters
i thought its this
I read the start of the question and it says "split 47 iron ore/min to 27/20"
i guess he wants to split it and then smelt it
which doesnt realy change anything
Yeah, not sure if Iβm gonna split before or after smelting
but anyway once the smelter is full on iron ingot output it will fill up
sure, but I didn't know it's capped further in the line.
With smelters , I usually split the ore since the smelters can easily feed ingots 1:1 yo the next machine
Though, I do manifold the ore for iron wire due to the input numbers it has π
ok so during the build up the RIP will only get 47/2 iron ingots for plates
thats 15.66 plates/min so the RIP would only work at 87% efficiency
that means its not an overflow of 6.3 wire but of 42.3 - 36*83% = 10.96
so it would fill up in 45.6 min instead of 80 min
Oh yeah, finally got EXP on SSD, now I can check yours out without crashing (hopefully) π₯³
so its roughly 74 min for the total system to be at π― %
or 0 if you pre-feed
true
btw do you guys underclock constructors in a case like this?
i always leave mine at 100%
but 74 min is a long time xD
I'd go for an "instant filling manifold" as the most convenient approach while still getting max efficiency immediately
Eg: 2 smelters need 20 and 40 iron ore/min, you have a miner providing 60/min. Send the miner to a storage, let the storage pile up as many ore stacks as machines you're trying to feed, then output 120/min from the container every 2 machines you have, so in this example split 120/min into 2 so it immediately has all machines run at 100% (this scales easily too by adding more containers)
do you have a screenshot as example?
Of one ignored the weird "merge-split" to get the ingots through, yes
https://media.discordapp.net/attachments/558721941410807812/875785095498317884/Screenshot20210813-18072200000.png
Since every smelter takes less than 60/min, I just have the miner feeding them all fill up ~half a ISC and let the ISC unload at 60*machines ore/min
pre-feed to avoid the 74 minutes π
aint nobody got time for that
ive had a manifold of 1.5 pressure cubes into 1:0/0.5 split
and waited for it too fill up xD
Well the other way to do it, is just run all of the iron into one of them to start.
Like have the system set up but disconnect the second splitter output.
You'll overload the one much faster, then just connect the second output and it will run normal.
is the compact steal ingot good or is it better to use a sulfur node on something else?
Easy to say that, but when one gets to HMF that's many hours of delay before the manufacturers get to 100% too π
Compacted Coal is... rarely useful.
if its too long i usually disconnect the output and wiat
well, i think i've finally done it
got nuclear power stable, now i just need to worry about those stupid pipe bugs
That's why I build in stages.
Build all Smelters - have them running while I build all Constructors.
Pre-feed from the excess built up while Smelters were running into nothing.
Turn on Constructors, let stages 1 and 2 run while building Assemblers.
Pre-feed from the excess built up while stages 1 and 2 were running into nothing.
Repeat.
Its kinda bad, terrible output for the input
its more that coal is free
there is literaly no other use for coal (thats resource efficient)
Trying to think of a late-game recipe where compacted coal is optimal..
That's a bit of a specific case, but the part I dislike about dojng that is whenever I need to actually restart the system after it has unloaded the prefilled items for some reason (say, ore dried up)
Takes forever to get the factory going again, unless you manually prefill each machine or mess with its splitter
Extra steel with excess sulfur?
YoU hAvE eXcEsS sUlFuR?
Imagine noz having excess sulfur
Unless you want absurd amounts of batteries or turbofuel, sulfur isn't that scarce
imagine not having nukes and super state computers
I have so much sulfur, 2 factory carts are too much to transport it around
i've been packing it away into containers
My factories are also powered in these stages, with a switch room that has a master breaker and then one tied to each stage of production. So turning on/off individual sections for "reboots" is easier for me.
probably have more than a dozen large containers owrth of it
I mean... I do use absurd amounts of turbofuel... π
also, i'm so happy, i got an alternate recipe for mod frames, uses screws, which i also have the alt recipe for, so much better production now
As bad as bolted plates are, they do line up nicely with bolted frames.
if you build assembly director systems those need super-state computers which need batteries
Eh, I never automate Project Assembly parts.
Bolted frames are the real inefficient part of the process, surprisingly
They guzzle both RIPs and screws like no tomorrow (compared to other recipes)
Bolted RIPs aren't too big a deal them selves since you don't need as many as you do when dokg bolted frames
Too lazy to edity typos now, sorry xD
Indeed. But the 2 less efficient recipes actually line up nicely in terms of production.
The bolted frames themselves have a very nice output/min too 
The last time I did it, it worked out to a perfect whole number amount of steel screws constructors for the system.
No division required.
Yep, that's bolted for you (using steel screws ofc)
@thorn bane ?
All thanks to bolted plates costing more screws for the same output as base RIP recipe.
@thorn bane your "
" reaction.
No, well, that's the "bad" part, I was agreeing on the convenience of its output numbers xD
ok how do you not automate them wtf
so youre handcrafting 2500 versatile frameworks?
Feeding from containers does not equate automation :P
Well we both know you can't hand-craft Project Assembly parts...
still thats multiple containers right?
And because you need a finite amount of them, setting up an infinite line doesn't equate to me.
So I just line up ISC's and fill them with parts from storage.
Yeah it's multiple containters, but I do also clock the end building at 2.5 so it burns through them fairly quickly.
You need a finite amount of anything anyway, while your resources are endless π€·ββοΈ
hm to me space elevator parts are the ultimate endgame object that i want to automate for points xD
The scale of my outposts never leaves me lacking for points.
its not for the actual points
i just like seeing a big points/minute number
Just how my brain works. Automating an infinite amount of something I will never store doesn't make sense to me.
Automating an infinite amount of something I will never store doesn't make sense to me.
Satisfactory Reddit mods liked my Signal Logic post:
"subreddit message via /r/SatisfactoryGame[M] sent 3 hours ago
We can only have two pinned posts at a time so we usually leave those for important announcements however I'll add your thread to the "Community Resources" section at the top of the subreddit π"
π€―
Also rounding back to the topic of sulfur -- think they will expand it's usage into more things? (I'm guessing primarily through sulfuric acid).
I like to think that I'm storing the points (I'm still getting something for the parts produced)
Me want sulfuric acid in oil refining 
I mean, I get that. But I also get the effect of this once storage is full and the hundreds per minute of everything just gets sunk...
ok if i have a long traintrack and want to get as much throughput with additional trains that wait until full
what throughput can i get?
it can be more than 780 if you use 2 belts right?
so every x min a train stops and has 30s docking time
unloading with 2 780 belts takes 2min 3s
so i would be done with 1 train in 2min 33s
thats a throughput of 1254 or 780 + 475
i could then belt compress those different lines together
so for example 3000 steel pipes would fit into 3 containers and a train for each 2 min 33
so with 10min roundtrip time thats 4 trains on 1 track
did i miss something here?
I thought docking time was less than 30s.
last time i messured (in U4) it was 27
but lemme test again
27s is what I remember, wiki has it at 25s...
lol, i need to make something like 10,000 parts for the last project assembly level
Also if the cart is full it would take longer than 2 mins to fully unload it.
now way i'm not automating that shit
Next time I get to T8 I will time how long it takes me to complete the final upgrade so we can compare method efficiency π
its 3200 (size of train) divided by 2 belts (2*780) right?
thats 2.05
assumign 100 stack size
But you said steel pipe which has a 200 stack size
well once i've set up the automation, i'll probably just leave the game running while i go to bed
Also don't freight cars have 48 slots? I'm dumb, platforms have 48, cars have 36
27s
oooh youre right im stupid
although, i'm wondering if i should even bother with it atm, by the time i get most of this set up and done, U5 will be nearly ready for release and i'm hoping to start anew with some folks on a dedicated server
i planned for 1/1000 per min so 16.6h of waiting time
In a perfect world it would take just over 4.6 minutes to empty a full cart.
that sounds pretty awesome to handle that high throughput with just 1 track
i really wonder if fluid trains are not worth it now
you just have 10 water trains on 1 line that all wait
Indeed. Hence I would just dedicate time to testing shit out.
Unless they fixed all bugs with them, probably not.
I prefer to just pipeline anyway.
i've spent the last week or so checking out what is needed for stable nuclear power supply, learned a lot about that
im not pipelining 12000mΒ³/min water for all pure/iron/copper/sheets etc. xD
lol that's how i ran for a long ass time
several multi level buildings of biomass burners, each time i logged on i'd just go top them up
my plan so far is to have train stations near water that ship the ingots or turn ingots->steel pipes
but im not sure yet
If you're doing that many pure ingots, I would just build on-site and ship the ingots.
well i have 1 big base with a main bus so on-site isnt realy possible
nah π
embrace the bus life
I did.
I did megas and busses for my first 2 runs.
Switched to outposts and have enjoyed the game much more ever since.
If I ever did another megabase it would solely be to do the MAX SCREWS build just to piss people off π
maybe once im done with this playthrough but the last time i tried it it just seemed so tedious
Yes... planning out a main buss for everything is not tedious at allllllllll
ooooooh wait the train station is only waiting until there is 32 stacks
not until that last one is full xD
thats the point i love planning
i dont like running around/reworking bases
so its not 6400 its 31 * stacksize + 1 (depending on fps)
Also fair on the you love part, but people really need to stop denying that the game is founded on tedium.
It's just certain tedious parts people find enjoyable so their mind negates the tedium from those actions.
thats kinda my issue i hate having to rebuild stuff
and with a bus its super easy to expand or switch to alt. recipes
I just get to T8 all from a single location. No running around required.
So yes, rebuilding, but all in one spot.
do you have a screenshot of such a base?
In which iteration? Lol.
Like I said it gets rebuilt every tier to accommodate the new needed parts.
the last until you switch to outposts
As for location: west side of rocky desert.
ye obviously xD
For "visual" it's legit just a 32x32 open-air platform with buildings thrown on it.
Next to which I have about 8 ISC's housing whatever will be needed for later.
I'll do screenshotting when U5 drops of every "stage" if people are curious.
yep would be cool β€οΈ
But it's west of rocky desert, I just truck in coal from the river by the canyon.
Bauxite node on the cliff just takes about 5 full-height conveyor lifts to bring down.
Pipe in oil from the islands.
Nitrogen gas in the extreme northwest of the map.
ye thats exactly what im doing (just with a bus)
just got to the jetpack
It's very gross-looking noodles but the point is just speed-running to T8.
Tbf I dislike open-air factories, but again, speed-running.
oh maybe thats why i dont like seperate factories aswell
i dont care for aesthetics at all i just want to be time efficient
You can do that with outposts, but when they are self-contained units it kind of makes sense to wall them and roof them.
I just prefer the challenge of designing outposts purely on local resources instead of "well I can train/truck/drone in anything from the entire map..."
Makes use of more alt recipes when you impose that restriction.
Last run the only thing I considered droning was copper. Because I had some unused nodes and copper power MONCHES that resource.
Outposting is where I found the true value for Iron Alloy, and where I learned that Copper Alloy needs a buff.
idk not using resource efficient recipes doesnt sound fun for me
ye last playthrough i used 600 copper for pasta and 376 for everything else xD
Me, still sad that nuclear pasta doesn't require any NUCLEAR components...
I wonder if copper powder will ever be needed in a building piece... 
Because it's the 3rd product that is bagged, and we already have to store concrete, now silica... so having all the bagged products stored together could look cool...
boy howdy am i glad i decided to built a power buffer a while back
when i was trying to get my nuclear up and running, i had a battery shortage to the drones, so the power rods weren't getting to the plants, i got a warning about power failure and saw all my storage tanks activate, i had about 4 minutes to fix it before i lost all power
Lol. Nice.
When I do a nuclear setup I am planning to run the rod production on a geothermal network, so if anything fails elsewhere, at least power production is on its own private system.
oh and wow, the radiation zone for that processed waste is freaking huge, i ran out of filters and i died trying to run out into a safe zone
that's a neat idea, i was slack with my MAM unlocking and didn't even know about geothermal power until i'd built the plants
this is one reason i'm excited for dedicated servers, whilst this screenshot is a bit old and now has like 15 more drone ports, i've still barely explored past what you can see here, and from what i understand, that's probably less than 20% of the entire map
You got drones before exploring the map once? Thatβs rare
i was focused on unlocking the tiers, so i have a multi layered spaghetti mess in the 1st spawn area
and then i moved around a little and made tiny factories here and there, i built one train line to ship in bauxite, decided i wasn't a fan of trains, and pretty much drone ship everything now
I have the mam unlocked before I even finish T6...
i only just finished unlocking the last of the caterium after my nuclear plants were up
Dear Jesus....
and now i'm wondering if i should unlock the last space ship level
I went AFK right after asking my question, thanks for the info though. Also, I didn't realize there was a calculator for that. Thanks for the info.
or wait
cause, that's a lot of production to set up
i tried to input one of the requirements into the satisfactory calculator site, and it won't load lol
trying to tell it how to process 4000 assembly director systems stresses it out
because <300 is max those things are expensive af
thats why i had to wait 16hours for my space elevator to fill up π
the nuclear pasta honestly seems easier
i've already got a stable factory making the cubes, i'd just need to mix them with copper and wait for like 2 days
I use the high-level resources from near crash sits to accelerate my MAM unlocks beyond my current tier π
well you need all 4 of them
yeah i know, but for the final unlockable item, it's depressingly easy
eeeeeeeh those things eat alot of copper like alot alot
i'm probably sinking about 1k copper per min at the moment
like 100 of them is 1,200,000 copper ingots
i should change that and start processing the copper powder and mass storing it
you need 20k of the dust right?
i close the game, can't remember the amount required
200 each so 200k
lol
Powder stacks to 500?
shit i've got like 12 large containers of sulfur already, probably won't be hard to get the copper
according to the wiki it does
That makes it even more odd that silica stacks only to 100.
Ye. And all 3 have the same model, just different skin.
Powder kind of has to go to 500 given you need 200 at a time.
So the lowest they could go would be 200, but you'd need to be able to refill the entire 200 in less time that it takes to make a pasta at 2.5x speed.
Concrete to 500 also makes sense.
silica is annoying at 100, it keeps causing hold ups
Silica to only 100 is.... why?
Like especially now that it is a building material... at LEAST 200 per stack.
honestly, the assembly director thing is going to piss me off, so many super computers
I mean, this is why you have a super comps outpost? π
and holy crap i wish we could snapshot blueprints in this game
Β―_(γ)_/Β―
i certainly do have one, but it's still not a very fast production, circuit boards seem to slow the whole process down somewhat
How "slow" are we talking?
My last supers outpost was like 40 something per min.
im planning on 20 π
And just get more CBs? I hear there is this wonderful Electrode recipe. π
i know, i only built it to just get basic access so i can build other things that need it, nothing but the spaceship needs them en masse, so i never buffed the production rates
only having one of these buildings in the whole setup does not help much
dude you need an alt recipe
haven't found one for them yet
F
everyone talks about the alt recipes i should have, but i get shit for coke and water concrete and other shit i just don't need
there's like 2 alt recipes i use, iron bars into screws, and alt modular frame
welp im going hard drive hunting right now
you should aswell π
Not 40, my bad. Last supers was just over 25/min.
(Had to check, 40 seemed a bit high)
i got sick of making rifle ammo by hand, so i built a factory for that, the plus side of that process is i now have beacons on tap, so i can grab those, hunt for hard drives and drop a beacon when i find one i can't open yet
I hate the rifle so I never have that problem.
ye i just finished riffle ammo automation and the jetpack so perfect time
Rebar Gun OP.
i didn't like the feel of the rebar gun
WHHAA?????/
hey i remember watching the letsgameitout guy, and i vaguely recall him sliding down hills, was that an earlier version thing? or have i just completely missed it
The first time I made one and shot it.... became my favorite gun in any FPS and still holds that title to this day.
Rifle was a massive disappointment when I finally got one.
what is the alt recipe for circuit boards?
there is 2 good ones
one uses copper sheets and silica
the other one uses plastic and quickwire
oh i have so much silica
There are 3 good ones.
The third uses only oil.
And π to anyone who says it should never be used.
Getting circuit boards entirely out of a single resource node without needing anything else is 100% a decent recipe.
meanwhile me
cute
fire and forget, by the time i remember it again, it'll probably be full of all the copper dust i need
and my concrete factory, which i built before i learned the wet concrete recipe, but still, since i built this i've never had a supply issue
I get mine from aluminum byproduct water.
So it looks like I'll be recycling that and silica to storage now. Lol
what is the best way to set up a factory?
"Best" is subjective.
Best as in what do you guys recommend
i recommend to do it how it seems to make sense, sometimes it makes sense to have a big factory, sometimes smaller
So third is making tiny factories and not overproducing at other factories, so for example. You make a modular frame factory. And need modular frames for a heavy modular frame factory. you dont overproduce in your modular frames?
no main storage?
Ok tbf that image is really tiny.
I read "main factory/base thing" as the middle piece.
xD
So then yeah, 3.
No megabases, only outposts.
what about 2, where you overproduce in other factories so you have an easier time with a new factory
OnlyOutposts π
If you like how 2 sounds, build 2 and see if you like how it runs.
logistics between outputs just takes waaay to long to set up
Game is made so you can play however you wish.
I know, I just wanted to know opinions
instead of overproducing, you can send a few containers of product into your personal storage, 3 containers of modular frames would last you for a long time
thats kinda why i prefer 1 over 3
cant use overproduction
Yeah my first finished factory had a main belt with everything. I just overproduced everything and if I needed something I just pulled if off from it and if I didnt have enough I just made more. It was made with method 1
I kinda fell in love with trains tho, so that's why i have been dabbling in 2 and 3 and dont know what is smarter and most importantly, more time efficient
i mean its not black and white
you can have 1 main base but ship in steel pipes/ copper sheets that you product at an outpost
thats what im planning on atm
Yeah I was thinking, big train network that goes past small factories and if a product is needed that I am already producing. Go to that factory. Up the production and transport it to the factory it is needed for
I never understand the "using overproduction". If you can use overproduction, that means your factory isn't running at 100% if it isn't overproducing
its just that building 10 things/min in 1 spot is easier than 2 things/min in 5 spots
yeah exactly, and if storage is full. Just sink it for juicy tickets
i dont sink π
I just like seeing conveyer go weee
damn it, what shit blueprint choices
?
hm 3 recipes i use
3 is the best RIP recipe...
And 1 pays massive dividends as it nearly doubles production.
2 is the only "shit" one imo
Ok... Those eventually run out if you use them for production.
time for the next hard drive
i spent a good 45mins or so exploring, and only found 2 drives
ive found 20 since we talked xD
is it ok if i hate you a little?
Rigour Motors recipe slaps.
And if you use the Crystal Computer recipe in the production line for your RCUs it lines up perfectly from a ratio perspective.
if it gets frustrating you can always use SCIM to look up where they are
also make sure you can scan them in the obejct scanner
I just use the map to find drives.
(I found all drive legit for my first 3 runs before I started using the map -- and I will never again use the map once radar towers get object scanner functionality)
i know i can use the site, but that just feels like cheating
I use it for the shopping list personally.
That's why I didn't use it until I had found them all legit, multiple times.
also, i've unlocked all the MAM stuff, but my radar doesn't seem to do much
Radar towers suck atm. Hence no one uses them.
The radar has never done much. π
ye ive just done this before so i cba atm
i might even just cheat in all the hard drives if it gets too boring
but thats ofc personal preference
oh, good to know
We use them in exp where manual mapping is broken.
:PepeGiggle:
does that object scanner actually look for hard drives?
Yes.
for the crash pods yes
but it doesnt tell if if youve taken that one already
But it doesn't distinguish ones you've already found.
Which is why I use the map.
Until they make radar towers useful.
After which I will never open that site again.
the range is also kinda low
I like referencing it for node locations to site factories.
I can already do that with the base map.
If you ping the node on the resource scanner then open the map, it will show them to you.
not for the whole map though since they stop at some point for some reason
Not all of them.
...
how did i miss that with the object scanner
i don't think i've built it since like tier 1 or whatever
I don't need to see ALL of them. I just need to see what's in the local area.
So I go to said local area then do the pings....
Probably because it's the very last thing on itsAM tree and kinda useless.
if you are chosing where to put an oupost then yes you do
Then you aren't doing the same thing I'm doing.
seems handy for finding crash sites
time to find a good location with iron coal and water π
I'm specifically talking about deciding which local area to build in.
now i just need to build a backup set of gear
It's of limited utility. Often times you'll be able to see it before it pings on the scanner.
Rocky Desert. Go through a tunnel to the southeast. Big lake, coal, iron.
no like this much iron and coal
i don't mind seeing it before the pings, but it does at least give you a rough direction to go, so i dont' feel like i'm wandering aimlessly
I don't think there is one single spot that has that much coal.
im thinking of east of the dune desert
this seems pretty good
(doesnt show on thee ingame map btw)
That's like 5 Mk3 pure noises isn't it?
steel pipes π
and then ship it to the main base
Ugh. Megabasers...
3000 coal for steel pipes..
that ah, that copper dust is probably going to take longer than i thought
At this point I would just use Coke Steel tbh.
but, i mean i was previously sinking the spare copper, so whatevers
No kidding.
i mean its the only thing i use coal for so i can use all the nodes i want
Fair.
I have to be more tactical with my coal usage given my outposts are self-contained.
now this is a much better looking choice of options, well, except for the nobelisks cause i barely use them, but making containers without plastic and cheaper radio units
so, out of curiosity, options you dont' choose can reappear later?
Yup.
You'll eventually run out of options and it'll just give you the hard drive back.
After you get the random "pocket inflation" one.
well, i found 3 sites in about 10 minutes using that tool, turns out i've searched 2 already but forgot about them
but that still gives me one
if you upload your save it tells you which onces youve already opened
βοΈ
i want a drone i can fly around
Never going to happen outside of mods.
People on Exp are apparently saying the game auto-kills you if you try to ride them now, which I love.
they do that now
π
in ea4, it lifts you up, but as soon as it goes in a direction besides up, you is dead
Like insta-dead or you just fall off?
dead
Love it.
no jetpack saving you
i used to play minecraft with a crapton of mods that actually replicated a bit of what this game does (only with shittier graphics), and loved the hell out of that, i won't mind mods in this game if it gives me some cool QoL changes without making it overpowred
Well this is where my "what the devs intended" debate from yesterday comes in.
a drone you can fly should be tier 8 minimum, it should require intense fuel costs, and have like a cooldown or something so it's not just godmode
Because the devs themselves find flight to be overpowered.
So they never intend for you to do it.
Insert modders saying "fuck you devs, you made the game wrong" and adding flyable drones. π
i'd prefer it i think if it were some sort of set point only, like you enter the drone, choose a point on the map, it takes you there and lands, and can only return you
so, you can fly to a spot, explore around etc, and then fly back
How is that different than just building a hypercannon?
you have to preplan them quite carefully, this one lets you choose a spot with a bit more ease
better style i guess
i'm pretty sure the devs didn't intend on hypercannons
Fair, but I don't think they actively didn't intend them either.
Two random Pocket inflation ones.
Like flight they actively said no to.
Hypercannons not intended, but when they were made it was "eh".
Hyper tubes completely making jump pads obsolete was big sad for me though.
You can still use them for their true purpose: heaving vehicles!
No need. Trucks drive on dirt, trains drive on elevated rails.
They never come close to being in each other's way.
Oh, not for that. To get the trucks up on cliffs for those hard to reach nodes.
This is why ADA invented conveyor lifts...
Hey. You have solutions, I'm providing problems!
any reason to bother with iron rods? there's only 2 recipes that need it, and both can easily replace the iron rods
just keep some around for building?
modular frames use lots of iron rods
Are you counting all of the bloody buildings that require it? I was building thermal generators and ran out of rods yesterday. π
This.
I mean i would still have an offshoot that produces rods, but is there any reason to keep them in mind for a production chain?
and would 4 constructors dedicated to rods suffice? it would, right?
my plans:
Entirely depends on recipe choice, honestly. π€·ββοΈ
this counts as math related, right? π π
interestingly, the amount of likes is an exact multiple of the amount of impressions
they say 21 is a lucky number π
it does, but this channel isn't for "math related things", but for "math and satisfactory related things" π
what about the meta part
Did we have this discussion last time I was on this server starting fires?
does math-and-meta now mean we have to talk about facebook and other metaverse products and services
Ugh. I'm out.
channel name != channel topic
check the channel description to see what the channel is for
literally next to the channel name
oh you mean this where it says A
you can click on it
so on and so forth
still isn't an offtopic channel, so shouldn't be treated as such
fascinating
and conversation should be related to the game itself
what does meta mean in this context tho
meta = "preferred playstyle by majority of players"
what
interesting, that was not what i thought that meant at all
meta is in an interesting word as it carries a multitude of definitions across english and greek
It's short for "metagame".
The theory surrounding the game but not distinctly a part of the game.
btw i hope i did not upset you in any way for posting something offtopic here, i was in the wrong for completely misunderstanding what the group was allowing to be posted here
that makes more sense to me as "meta" in that context is the prefix with which the definition i am more familiar
it's fine, I'm just trying to keep content quality somewhat acceptable at least in this one channel π€·ββοΈ
i appreciate your stringent efforts, in your position i would have done exactly the same
thanks for pointing it out to me
i will be more careful here, i have but one question
why is media disallowed in general offtopic, yet there is another channel called media offtopic
would it not be more efficient to allow media in offtopic and keep but one channel
for example:
Do we really need to host this kind of content in it's own channel:
#off-topic-media message
it's mostly because people spam images and stuff which breaks conversation flow, so for conversation-focused channels, media is disabled

as with most of the stuff, we can't have nice things because of people
what would you call a channel where conversation flow was not important enough to disallow media but could still be offtopic based (with perhaps a bot for antispam?)?
it's not about naming a channel, it's about people behaving. No bot or channel name can fix that and the disabled media is to keep mods sane
x)
makes sense
as someone who has experience in moderation of chatrooms, it's very true that it sort of becomes a matter of either expecting people to behave, or using technology to outsmart the inevitable misfits
the latter is a non-stop ever evolving race against even smarter misfits
i did find a telegram bot that could detect NSFW imagery and remove it with quite a good detection confidence, but you can't rely on that entirely
META stands for Most Effective Tactic Available when it comes to games btw.
Did people not know this?
few people do tbh, although most piece together the meaning after a while, but not many people know it stands for something.
I learned it as E = Efficient, but then heard Effective and when doing my own digging either is acceptable.
Β―_(γ)_/Β―
Yeah, both are accepted.
And we owe it all to the Warcraft RTS games... π
i think those are backronyms
Definitely a backronym
<@&387163995947270144>
so how does one go about dividing 5 into 2-2-1
I mean... manifold?
But also how is the 5 beginning? Like are you splitting 1 into 5 and then wanting to make it 2-2-1 after?
If you really want, split to 2, then split each to 3. Now you have 6 streams. Feed one of those 6 back into the original stream, and you have 5 equal streams.
But I agree it's better to just manifold.
Manifold.
Or just use the method Maw layed out (1:5 balancer) then combine 2 pairs of the 5 streams and you'll have 2-2-1.
which one is that?
btw is there a splitter calculator by any chance?
One line split 50%/50%
Split each of those into 3 for 16.66_% each (you'll have 6 lines total now).
Loop one of those 6 back before the 50/50 split so you now have 5 lines of 20%
Combine 2 pairs of those 5 lines and you'll have 40%/40%/20% or 2-2-1
brilliant ill try that
ty
@fringe pawn he said I'm brilliant π₯Ί
just put there a splitter and it'll balance itself eventually
i've discovered a new problem with my nuclear plant
my waste disposal process isn't efficient enough, my plants all just stalled
EFFICIENCY FIRST.
i just power boosted the particle accelerator and added a quick double container to add the excess waste
but i need to math this out better
i made the mistake when i was first setting it up of thinking i could sink the wrong thing
oof
and by the time i built the right thing, i hadn't done the proper efficient math
so i've just bought myself maybe about 20 minutes of run time to figure it out
oh damn, i wish i had the alt recipe for making encased plutonium cells
If only one could just buy new recipes in the shop ^^
that would be awesome
although, there is some nice gameplay involved in hunting down hard drives
Pun intended
lol yep
maybe like "choose a recipe" for hard drive + 10 coupons
ok, i have six plants running at 100%, that's 60 uranium waste p/m
you still have to find hard drives, but you can pay to skip the RNG
Ah uranium waste
cause, you can't sink plutonium waste at all, and afaik you can't recycle it
lol what?
you can't, but you have super low amounts of it with relatively low radiation. Easy to store
A single doggo can.... "handle" around 500 minutes of plutonium waste production
Waste is best processed in 100s, imo (for convenience), but whichever the case you can just split the waste in fourths and give 3 to the blenders, 1 to the accelerators
Or, when in doubt, put it in a factory cart and let the cart drive around the map and poison your friends 
lol, just make a big train track around the map, load it with waste
Drone it around
i actually do drone it around
fuel gets droned to the plant, processed waste gets droned to a sink
yay, i got the first of the recycled rubber/plastic recipes
damn, i also got a cool battery recipe, i want them both
5 more drives to scan, hopefully i get the recycled plastic, then i can build a loop for endless supplies of both
i don't have that yet either
Just use SCIM to delete waste. Problem solved cheated.
So the best i could currently do to make 180 rubber and 150 plastic was make 255 residual rubber from 510 Resin
my brain is so tired right now, i can't do the math for this waste
And then i just recycled some rubber into the plastic
Honestly polymer resin is quite fun recipe path
Shame its underused because its not as efficient
atm all of my resin goes into 2 refineries, one for plastic, one for rubber
Also it REALLY pushed me to my limit because i actually was limited by the water i had available
i still have 24 fuel plants in operation cause my nuclear setup isn't stable
but once i fix this waste issue, i can disable 12 of them and dedicate all that oil/fuel to rubber/plastic production
Squeezing the most out of 503 water is really something
do drones need a clear roof to launch?
like, can i build a building with open walls they can fly out of? or must they go straight up for ages first?
oh that's a bit, shit
But they WILL rise up
Its juss that they ignore roofs
If you make a 500 m tall tower, it should in theory rise up far above
Clipping is generally allowed (especially now), it's up to you to use it or not
How does that work?
You turn one into the other with just fuel
if you see the recipe above, six plastic can be turned into 12 rubber
So if you start with some rubber / plastic, you just need fuel
Ah oke
and the other one is 6 rubber into 12 plastic
oh dear
it's not endless, but it's most efficient way to produce plastic and rubber
so, you could basically just put in six of both, and as long as you have fuel coming in as well, you have a productive supply
you're just limited by amount of fuel you have
like, it's not an infinite internal loop, still needs fuel
basically you're turning fuel into plastic/rubber
much more efficient than normal recipes
together with alt HOR you're tripling oil (300 oil -> 900 rubber/plastic)
It also needs 2 other recipes though: diluted fuel and heavy oil residue
Ok but is 3x more for the same cost effective though? π
So in short its 4 alts for it all
Anyone any idea what the hell I was trying to convey by drawing this π
Hmm.... Wonder how effective Polymer resin is there
Roblox? π π
this conversation just reminded me I'd tried to draw out a layout for recycled recipes...and I think the ratios are right
Diluted packaged fuel for recycled rubber and plastic
Connection diagram
Or rather, layout
Group of 4 packagers eachbor so?
ugh, second drive has crap recipes
I'm assuming plain Diluted Fuel from the Blender is worse than Diluted Packaged for this?
So depending on the scale of it makes one better than the other?
Since no packagers
I think I was trying to make the pipe runs short and the overall site plan aesthetic. That's my main problem with refineries, they tend to create boring repetitive layouts
Nah in general blender is superior
π
Game doesn't start until you unlock mk5's. π
I think it might have been eights actually, I like building -nators e.g. assemblernator https://www.reddit.com/r/satisfactory/comments/fre4eh/assemblernator_compact_8_assembles_unit/
it's my go-to building design now
damn, i want the infused uranium cell recipe, that's so much more efficient for making encased cells
you ditch sulfuric acid altogether
Well go get all the hard drives before T7 like the rest of us do. π
no
Then your current pain is self-inflicted.
oh, i started using the item scanner, for hard drive searching, damn that thing is useful, i jumped in an explorer and went roaming over and area i'd already covered and found six more drives
your face is self inflicted π
A note to possibly spice up your refining layout: a single refining floor can accommodate 2 "normal" machines' floors inside of it. This can work out well when you try to feed machines directly from the refineries for more intricate designs
Eg: pure copper and pure caterium for fused quickwire assemblers
My face is mother-inflicted, but ok.
i was gonna leave yo momma jokes out
ooh nice. I did actually use refineries and fused quickwire indeed, I'm making way more AI limiters than I need
Fused QW is... GASM
yar
so, i set up a factory for rifle ammo, and it's very handy, i'm wondering now if i should set one up for gas masks and the like
Recommend putting refineries right next to normal production too
it would just require me to sometimes go out and farm mushrooms
Im playing with the thought of maybr putting some refineries right near where its needed next time
rebar gun is lame and you know it
Fuck you (respectfully)
Rebar Gun is the best ranged weapon I have used in any game to date.
No chad "CLUNK, THUNK"
Rifle was the most disappointing thing Satisfactory has ever given me,.
An example of what I mean by "2 floors in 1 refining floor", though a tad old
Alumina solution refinement feeding alu production (bottom) that feeds Radio Control Units production (top)
https://media.discordapp.net/attachments/553550313533997057/790339899559116890/Screenshot20201219-20110800000.png
i mean, there is a solid aesthetic to firing out rebars, i won't deny that, half life had a crossbow that fired hot rebars, that was awesome
And it's an ENGINEER'S weapon.
i would love to build turrets, ones you can deploy like the early mining machines
Rifle go pew-pew is the most anti-Satisfactory thing they have put in Satisfactory imo.
so, if you come across a spot that has a bunch of mobs, you deploy the turret and let it auto fire rebars
The bam-bam-BAM is even better imo
(Aka pressurizer)
Pressurizer isn't a weapon?
And "even better" than the most disappointing thing is a pretty low bar tbh...
Sorry, I misread π
Id rather if the rifle had like 5 shots but those shots were steel beams. Like, actual massive feckin girders. And the sound of course a massive "POW"
So you want a pile driver...?
Rifle I was expecting either higher-capacity rebar gun, rebar shotgun, or nobelisk launch.
Ranged pile driver lul
Instead, we got Call of Duty: Factory Edition.
the 10 ammo clip vs the 1 is what sold me tbh
The 10 ammo is weaker than 1 rebar iirc
2.5 x lul
am i missing something here? why would you want a more expensive recipe? just because you can automate production of an item you should probably never need to automate?
If you factor reload times the DPS wasn't terribly higher either.
Yes
It's because you can automate them instead of hand-make.
Get the washing recipe instead
yeah but, does anyone ever really need that many of those that you need to automate them?
Pure Ct is the best option there.
i already have more CT than i need right now, but ok, i might need more in the future and it's a little bit more efficient
Some people automate because they have drone fleets. Otherwise idk.
Also mk3 miners cost 3 per, so if you're at a point where you have to go replace all of your miners, having an automated line could help with that.
unless you're going to go out and build 50 drone platforms in one go, it seems unneccessary
oh, i dunno if this is a bug, but whilst you need 3 of them to make a mk3, it doesn't actually use all 3 if you're replacing an existing miner
Also MAX MINERS build challenge now. π
i went and replaced a few recently, had to make 12 or so of them, and after replacing the 4 nodes, i still had like 8 of the auto miners in my inventory
I mean, you already used 1-2 on the existing miner, so subtract that from 3 and that's the cost of the upgrade.
but if you upgrade a mk1 belt into a mk5, you dont' get the iron back
Yes you do.
FICSIT does not waste.
i have never noticed this, i am a bad FICSIT employee
punish me senpai
Instantly fired
Someone in #satisfactory-experimental was talking about pain canisters the other day,
btw, i literally just learned how to mass dismantle
You ought to punish Yeti sometime? π
also, rifle and rebar gun are weak when it comes to killing mobs, nobelisks are the way to go
Learn to mass dismantle. π
Rebar Gun also > Rifle because it has stagger.
But rifle has rapid fire.
Return to argument about how Call of Duty pew-pew is the most anti-Satisfactory thing they have put in Satisfactory.
Its like comparing rapid fire nerf darts to single shot crossbows
Yes the darts are faster, but they suck
good for taking out those fire bugs that fly
Just blow them up
Rebar Gun - Engineer's weapon that you can tell was made by an engineer.
Rifle - Soldier's weapon that we're using as an engineer... instead of thinking of something more ingenuitive and engineer-esque.
Was so, so disappointed when I finally got it and "pew-pew"...
Its not even pew pew it sounds like bursting balloons, if even, and then its just air puffs
Blurg blurg blurg, puff puff puff puff puff
Anything to kill the spiders. Unironically
Rebar gun to rifle is the same vein of evolution that ruined Dead Space imo.
oh that reminds me, i've gotta fix up my empty canister production, i got the alt recipe for that which uses iron and copper
I pretty much always use the plastic base recipe for those.
yeah but i still have plastic supply issues for everythign else
i got the plastic to rubber recipe, but not yet the rubber to plastic
I got the opposite case
Find an alt for polymer resin
Thatll help
Or just find the diluted fuel one
Oh, I use residual.
So much poly resin from HOR alt recipes floating around that it's simple for me to make containers on-site from the byproduct.
i like the steel recipe here, that could prove nice in a few areas, that's a straight up 150% improvement
I just hit steel, setup a basic steel pipe/beam factory on 120 belts and unlocked mk3 belts and mk2 miners. Now that I have mk3 belts, is it best to overclock an mk2 miner to output 270 to match the belt capacity, specifically for steel since the input is 45 and not 40/60?
"Best" is subjective.
I think i'll lurk this channel for a while. I have really not a lot of knowledge in this.
If your question is "should I overclock the miner to get more resources to speed up production"
Well... that question kind of answers itself...
if you can overclock, you should
Oh that is a very broad statement.
π
Although, tiny factory challenge. Where you overclock the fuck out of everything to make your space requirements as small as possible. π
Fair enough
need a second opinion in #off-topic-tech - math related
Aight, trying to figure out the best way of doing this. So far I've got 480 Iron Ore/m on Mk IV conveyers going into 16 splitters but the end ones aren't getting much if any iron
I don't know if I got you right, but you should look into doing a balancer if that's what you need?
I mean, maybe? I'm just trying to rack my head as to why it just doesnt work
you've got 480 iron per minute being consumed at a 1:1 ratio but its off
I guess you could see it as a wave, the factory building closer to the input's base will get filled faster that the ones further away
are all of them but last two full?
How long have you had it running?
oh
think i may have found the issue ahahah
I'll turn off all the machines so a buffer can fill up then I'll see if the resource wave continues
Oh boy its soo good... Its so good to see ores with a constant stream and constantly being used in a 1:1
If you're experiencing inconsistent stream, talk to your doctor to see if Flomax is right for you.
ahah
Oh actually... I has another question
When a machine says 30 per minute is that a FLAT 30 or is it decimal
% is the only thing the game cares about.
game rounds to 2 decimal points
So the ppm setting is a FUCKING LIE and I wish they had never added it.
alright because I'm noticing even on the smelters to constructors some inconsistencies in the ratios
but 100% clocked smelters and constructors should have flat rates, no hidden decimals
doesnt feel like it but I'll monitor it
if in doubt, check e.g. https://www.satisfactorytools.com/codex/items/iron-plate
The "final" product
That's a lot of blu.
blue = iron in my head for some reason
You must have had a very interesting blood vessels diagram for your anatomy classes back in the day π
Well I have hemochromatosis (too much iron in blood) and my blood is bright blue
Guarantee you if you get cut it's coming out red.
Given the iron is what makes it red π
AHAH, yeah fair point. idk something about it just gives me AQUA vibes
and not the barbie girl type
Reason your veins look blue through your skin is due to light refraction. Same reason the sky looks blue.
Fair.
i make the weirdest factories sometimes
i got sick of manually making gas masks and iodine masks
Given your lack of hard drives, this makes sense.
so i automated it, with a switch
Also, iodine filters should just replace gas filters imo.
Shouldn't have to carry both types.
yeah, they should
most gas damage is way more than most radiation damage i've noticed
unless you're at a cluster of intense radiation, like a big storage container of waste
For the maximum screw factory, you can use some of those screws to build supercomputers with the planet's remaining resources, thanks to the coke steel process also creating some polymer resin. The resin is actually your bigger limit here, so you'd get more supercomputers from your limited resin with a different supercomputer alt and not using screws at all - but where's the fun in that? Copper rotors are also an option.
Copper needed for Iron Alloy though.
WASTE??? FICSIT DOES NOT WASTE.
Not all of it? Or is that calc wonkiness? I now remember it had trouble somewhere.
the storage of uranium waste while it waits it's turn to go through the process
Ah, I see, it's not using pure iron ingot for solid steel ingot.
Probably calc wonkiness.
Anywhere the calc is using Pure Iron and you have copper left over the calc is wrong.
Huh. Entering numbers manually just has pure iron ingot floating in it's own disconnected bubble calling for 0 refineries.
lmao
In a iron ore per ingot comparison, Iron Alloy is the better recipe.
Which is why I honestly think Copper Alloy needs a buff. Because Pure Copper is better in all cases.
my gas and iodine mask factory, i'm gonna give it walls and a roof and stuff, it's controlled by an on/off switch, and has a source to feed the mycella in, as well as a ton of excess biomass
Belts are so long....
I made a fused quickwire factory with copper alloy ingot. It was as efficient as I cared for it to be π€·
Make truck station, use carts.
As you cared is the operand there.
long belts? what long belts?
Some men master Wayne... some men just want to watch the world burn.
oh i just got the diluted fuel option, didn't someone say that was a nifty one?
i just realised, that because i have the 6 plastic into rubber recipe, i can probably increase my plastic and rubber production with this
Finding more oil nodes will also increase said production.
at least, i think i can, i'd be turning oil into plastic + heavy oil, plastic into storage + rubber, heavy oil + water into fuel
Huh. I was hoping I could tell the calc to maximize steel ingots and work off of that. But maximizing steel ingots has it using iron alloy ingot and the default ingot recipe feeding to solid steel.
Yes? Maximizing steel is primarily made from Solid Steel.
But surely not with the default iron ingot recipe feeding it
I just realised my system is wrong... oh no >:|
30ppm iron > 15 iron ppm for rods π
so I have a huge inefficiency there
Did you forget to tell the calc you have water as an available resource?
Water and all alts available. If you just tell the U5 calc to maximize steel ingots, it uses the default iron ingot recipe and iron alloy to feed solid steel.
Yes, but in the RESOURCES tab did you tell it how much water you have?
It's set to the default absurdly high number
Changing it to 10 million has no effect
Link me the factory?
I swear i need an ipad to sketch what I wanna do in this game
It's because Coal is the limiting factor @fringe pawn
I think thats deadset my next purchase
So you COULD have more iron, but no reason to do so because there isn't enough coal to match.
maximise doesn't yet optimise for raw resources, you need to switch to items/min
Right, but shouldn't it be using less iron? Or does it treat water as a weighted resource?
maximise just finds any solution that brings it to max possible production
You're only using 56k out of the 70k iron available.
So switching to pure gains you nothing.
Until I want cast screws π
Because the limiting factor isn't iron.
Yes, so that's a matter of you knowing you need 460 ignots per minute from Pure Iron for steel.
Rest of all iron ore can be made into Cast Screws.
All SAM recipes will need screws, I can feel it. 
You have 13,902 iron ore remaining for Cast Screws if you use the Pure Iron recipe for the remainder of steel.
i keep reading the wrong things on the machines for doing my math, like looking at the amount produced per cycle instead of the amount per minute
Well you see...
You're learning the game in the terms I use π
I think about everything in cycles times and output-per-cycle.
Because the PPM is a fucking LIE and the only thing the game cares about is % in relation to the base cycle.
well my uranium fuel rod production is only at about 80% efficiency cause i read those numbers wrong
not enough sulfuric acid getting in, even with recycling of the output
just milk parents that think that kids will solve their problems and you get 4, 600 pipes of sulfuric acid
can you change number of extraction buildings the production planner on satisfactory-calculator.com? like i wanna show that i have 2 miners
i just wanted reinforced iron plates 
well now you got em
In the vein of "Biomass till Nuclear"
You use biomass gens until coal -- then you can ONLY use biocoal.
Until fuel gens, then you can ONLY use liquid biofuel.
π
Does the Packager do a good job maintaining a 1:1 ratio of Fluid vs Packaged fluid (for Crude Oil)?
For example, I need 465/min. Am I to expect 465 Packaged Oil/min as well?
yes just like any other factory buulding
Excellent, thank you.
You can limit the amount of aviable resource
Eg: limit iron ore to 240/min
Need math help here. Building factory to supply me 130 rotors and as many Motor+stator combos for pressure motor as possible. Input in iron/copper/steel ingots.
For some reason it is not maxing the iron input?? Shouldn't it like use all the pipes for stators, grind all copper into sheets+ wire, then use all iron for screws and maybe iron wire? It uses steel screw instead (a nice recipe btw).
Plenty of iron for iron wire
Just turn off the standard wire recipe
won't it always prefer iron wire over normal wire due it being "cheaper"?
Unless it doesnt have enough, but the calculator should just know it based on what is needed. and turning regular wire recipe is no go, as i do not know if iron wire alone will be enough, or I need a blend of both
Do you use the max function toggle in the tool?
Well, thereβs your problem #math-and-meta message
You need to set your preferences yourself, the algorithm does not min max for every input
This got me thinking
Tom is giving the tool INGOTS as input. Ingots have a different value compared to ores, so the tool might be thinking that saving "a lot" of iron ingots is worth expanding "a few" copper ingots for wire
there is only one max item to produce, and it is not the maximal value
also, the tool should not care about 'value', only making the most output, right?
Should. Unless there's some weird behavior with maximizing π
subtracting the rotors and replacing them with screws give me this
for now it only cares about finding a solution
I still think it'd be easier to turn off the recipes you're not interested with and comparing the results. You can still turn them on later
in the future (hopefuly near future), it'll also optimise the found solution for raw resources (to unify behaviour with normal tool)
Can you set copper ingot supply to zero perhaps, as an input?
No, he still needs copper sheets (and to visualize how much copper the plan uses, I guess)
Oh gotcha, then yeah I generally just toggle the alt recipe on and off and compare
Can you set a max on copper ore supplied?
It is actually ignoring copper ore input (confused)
Seems lile the behavior it would show if you disabled all alts for wire
Which confuses me, since you wouldn't do that accidentally... right? ^^
is it even possible to add copper ore as input? π€
On the ores selection. was set to 0 before, but changing it to 6k did not change the copper usage, in fact, no smelting was present.
if you feel like some behaviour is a bug, feel free to ping me with a link π (or open a thread if you got more)
I have checked the recipe menu three times but all recipes (except pure iron) were checked. I've reset the lists with 'all recipes on" button just in case, and... it works? kinda?
U5 tool has pretty much all internal logic rewritten from scratch, so there's a possibility for different/buggy behaviour
Using the U4 version still
Too many bugs, we demand a refund
ah... well U4 version will be dead as soon as U5 version is stable enough, so I don't think I'll be fixing any of U4 bugs (unless it's something major like "website not working")
Is there any good solution for trying to achieve the result of Tilted Corner Wall but like, inverted? (Going from 90 degree walls below to a 45 degree angle above?
Foundations...?
Underneath that would just be a flat roof though no?
Just to confirm there isnt a way to unlock later on what is effectively the Tilted Corner Wall but inverted?
(In case no quick answer shows up)
You might be able to find out checking out the different roofs on the wiki
is the recipe for steel pipe still 30 ingots to 20 pipes?
[utter confusion]
oh... wtf you cant do walls on a 45 degree? O_o
Go upvote the (di)agonal walls
https://questions.satisfactorygame.com/post/617b14a6831c85205235521d
yeah these corner foundations feel kind of meh at the moment without diagonal walls, ngl
Okay I think I have something. Enjoy my 45 degree, diagonal "wall" folks.
The view from outside leaves a bit to be desired but... I think something like this could be fenangled to create pretty convincing diagonal walls, especially if its an internal wall where you dont have to see the other side, or, if you can cover it up, or, if you just make it use pillars for all the walls and produce some kind of... brutalist approach....
Or, you could fiddle with positioning of foundation at 45 degree angle and put two overlapping regular walls.
Okay I figured out a decent way to fiddle with pillars, and managed to make this happen. It looks a fair bit better. A shame that even Small pillars are so dang thicc though
From the outside you still get this though... which kind of looks okay?
Try snapping actual walls instead?
You cant snap walls diagonally
You can snap walls diagonally, if you use something else as a snap point. In this case, the new concrete barriers
Works for me. a bit sticking out, but diagonal
Howd you do that? Its not working for me O_o
Building process: Start with the corner piece. using 4m foundation here, later replaced by corner.
On the foundation, place 1m foundation turned 45 degree. Go 2 walkways to the right, then snap a 1m foundation to them quarter tile away, you will see it almost aligns to the corner
ahhhh gotcha
Build foundation anchored to bottom right one, then use walkway piece to build another foundation shifted by half tile. these two are your diagonal walls building points. Remember to shift them down to desired height.
Remove scaffolding after building.
Not sure if this is simpler, but what I do. Snap middle one, then the 2 top once, then the 2 bottom once to those. Lastly, remove top 2 and you now have perfect snap points
This worked pretty smooth but I am assuming you have to layer 2 walls overtop of each other to make it long enough then?
Step 1: Place Beam Connector
Step 2: Beam
Step 3: Wall
Wall is 8 meter long, foundation is 12m on diagonal, so yes, you need 2 walls
Or 1 wall and 2 pillars
oh nice they overlap well though
This was way easier, I recommend it
2 beams perfectly line it up in a few seconds of work, was pretty easy peasy
So we now have 3 ways to get the alinement. Shall we go for 4?
Did someone say something about lack of inner corners??
Two slopes.
Although funny, you can't do this with half pipes.
It depends on what is marked as same type or not
works with all 3 sizes of ramps
Also, anyone else happy they made both sides of walls look the same, but annoyed they choose the ugly side of the wall?
And even more annoying, the 1m one is the smooth wall version...
Kind of? It means you can have smooth walls by stacking 4 of em up though
4x the amount of objects as well...
Still would not line up with wall conveyors and such
petition to give us both options?
so splitters can divide by 2 and 3, is there a premade formula to use splitters to divide by 5?
Split in 6, then merge 1 back into the main line
Might not be 100% perfect, but it works
thanks
you can also just do this
--S--S--S--S--S
| | | | |
X X X X X
I find it odd that people rely on manifolds like that, because they have a bit of a "spin up" time to them to work, and are quite inefficient. Interruptions to supply will also have negative consequences and they dont respond to fluctuations in supply well either.
the setup time is usually a few minutes and by the time you're finished with building the factory, it is already full. Not to mention that manifold already works when you build it, just not at 100%. On average it's around 75% capacity before it's full.
"Inefficient" is a weird word, inefficient how? In the end it works the same as balancer, so idk what would be the difference.
interruptions actually work better with manifolds, since they have a buffer of items and can work a bit longer, while balancer just stops working immediately
and idk how would you get fluctuations in supply in a game where nothing fluctuates π
A manifold is inefficient as it will have a stack of "float" items in all but n-1 of the consumers in order to work, which if its a very long manifold can work out to thousands of wasted resources.
And for a long ways down the tech chain where your items are individually very expensive and still have respectable stack sizes, that can be a massive loss in potentional... Basically, all those items sitting as "floats" in the manifold could have instead been going into your AWESOME Sink
For lower tier steps like ingots or whatever which you can produce thousands of per minute, not as big of a deal, you will quickly fill the manifold and its not much value
n-2 actually
resources aren't "wasted", they can always be used (not to mention most of the production goes to awesome sink anyway), if you're in dire need of sink points, you can always pick them up and sink manually.
The advantage of a manifold is build speed, lower footprint and mainly extendability. For me those massively outweight any advantage a balancer may have
If you pick them up and sink them manually, your manifold gets reset and starts re-pooling them
The pools have to sit in the consumers for the manifold to actually achieve its true consumption rate, as the manifold relies on backflow to work
sure but that was a hypothetical situation anyway, after you buy the cosmetics you want, there's not much point in getting more coupons anyway π€·ββοΈ
At that point I would consider that having won the game anyways
I make my own goals for any sandbox game π€·ββοΈ
Simply speaking they have a lot of flaws and honestly speaking, splitters arent that hard to do proper anyways
good luck doing 17:39 balancer and then later expanding it to 21:47 balancer
or coming up with a balancer to 5 machines out of which one is underclocked to 83.5%
That sounds like you shot yourself in the foot already to me
Why is only one of your machines underclocked?
because I don't need it running at 100%?
Right but why is only one underclocked and not all of them evenly?
because I can't be bothered to calculate how much do I need to underclock all the machines and it's just way faster to underclock the last one