#math-and-meta

1 messages Β· Page 564 of 1

next hollow
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I could build in steel rotors, is steel rotors better?

thorn bane
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logistics wise yes
resource wise no

next hollow
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than copper rotors

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why is it better logistic wise

thorn bane
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cause screws suck
and it allows you to have the same recipe for rotors and stators

wind spade
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yes, better than any other rotor recipe in terms of resource efficiency

next hollow
#

more steel = more coal to import

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and while im not too far from coal deposits

wind spade
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steel rotors use more steel than normal rotors + steel screws 🀷

next hollow
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I dont wanna build a whole belt system just for that

thorn bane
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god these recipe choices on the wiki are so arbitrary
for rotors it chose cast screw for copper rotors but steamed copper sheets and pure copper
like wat?

wind spade
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recipe choices?

next hollow
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im situated here, find this to be a comfortable spot to build

thorn bane
fierce ruin
next hollow
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where I've set up my iron production is the same spot ive started my previous 2 factories from

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the proximity to coal, the 3 pure iron veins, 1 pure copper veins, and plenty of limestone around, not to mention not being too far removed from a pretty good catherium node too

fierce ruin
#

Your map is too focused on pures imo.
Have to remember that 6 normals = 3 pures.

wind spade
# thorn bane

ah. that's why I don't like the wiki analysis much. It's way better than it was (a list of "good" and "bad" recipes), but any analysis should be done in context of player's save

fierce ruin
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And when you factor mk3 miners, 6 normals is BETTER than 3 pures.

thorn bane
fierce ruin
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I don't like either analysis because a lot of "which is better" comes down to playstyle for some alts. πŸ™‚

next hollow
#

about same distance to oil

fierce ruin
next hollow
#

im assuming you use crater lake for coal too

thorn bane
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theres some nodes more north

fierce ruin
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No, I use the spot by the river near the canyon for early coal.

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Crater Lake gets converted solely into power for early on.

thorn bane
#

you mean this spot right?

next hollow
fierce ruin
#

Yes.

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I also squeezed like 24 refineries into that cave for Quartz Crystal πŸ˜„

foggy sleet
#

the 2x2 smelting columns are not available to build on experimental right?

crystal charm
#

I think I do. But what's the alternative?

frosty owl
#

Have a system to keep refilling your sulfuric acid or water via a VIP junction?

merry forge
#

what is the meta for steel? iron ore -> iron ingot + coal -> steel?

fringe pawn
merry forge
#

ok

crystal charm
oblique hollow
#

a very funny thing

fierce ruin
signal nimbus
#

Interesting... taking notes for later

short drum
#

More like dumb

frosty pawn
#

4 iron nodes, 1 copper node, 1 caterium node (all normal), and plenty of water. what should i make here?

#

any suggestions welcome :S

crystal charm
# oblique hollow

so the bottom put will be the circular output from the plant, and the top pipe will be the water generator input, thus prioritizing the recycle flow

nova hawk
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Is there a site that has general build layouts for each item? having trouble finding it if there is.

crystal charm
#

satisfactory calculator

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it provides a mudmap style, not a specific build layout of where you should place buildings, just the item flow

nova hawk
crystal charm
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yeah, you pick an item you want to produce, and it shows you all the machines and materials

wind spade
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there's a few tools in pins

crystal charm
#

as for spaghetti messes, you should see my world, i'm on tier 8 and i only started making buildings in like tier 6 (i mean walls and foundation buildings)

thorn bane
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just use the water for wet concrete for the encased plutonium pellets

thorn bane
glad cloud
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I am planning for my factory so that it is more efficient

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how do you guys usually goes about with different section of a factory to produce different parts?

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and how to divide up materials that use in multiple recipe?

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for starter, i am working with 4 pure iron nodes with mk2 miners

wind spade
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dividing - most of the time people use manifolds

crystal charm
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i set up overflow containers in various locations to try to maintain a regular supply to each spot if that's what you mean, or if you're talking about just say splitting your 4 iron nodes into all the various crafting components, if you math it out you can set up standard splitters

jade minnow
glad cloud
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I would like to further optimize the hell out of the game a bit more

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such as creating basic parts that are overlapping in different recipes

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and dividing them up

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ah mathsssssssssss

crystal charm
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so i set up the VIP piping build that was mentioned way above, but it still was no good

river night
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greeny, i'm sure you are aware, but for the off-chance that you aren't, double-clicking to hide nodes in the calculator doesn't work, I got really used to using that for progress tracking πŸ˜„

wild fractal
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anyone know how to split a single belt of 47 iron ore/min into two belts of 27 and 20? i'm trying to get 100% efficiency with the iron wire and stitched iron plate recipes.

thorn bane
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47 is prime so youd have to make a feedback loop of 48 which is easily splittable
not at my pc atm but i might try later
btw its a bad idea to evenly split, just manifold both

wild fractal
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Oh, aight, thx

hoary igloo
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So, math question that I'm curious to know the answer on but not curious enough to do the math myself:

Say you have a line of 8 coal generators connected via a manifold. They're fully supplied with water, but until a moment ago they had no coal -- now they're being supplied with a single line of 120 coal/minute.

Assuming 50% power utilization, how long does it take until all 8 generators are 100% online (i.e. the eighth one in the line does not run out of fuel.) You can assume all conveyor belts are zero-length.

Bonus question: How long until the 8th generator reaches 100 coal?

cursive heron
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all generators besides biomass consume 100% resource regardless of power use

thorn bane
crystal charm
#

i might have to rebuild some coal generators or make a bunch of biomass ones to hold me over until the nuclear power starts producing regularly

thorn bane
# wild fractal anyone know how to split a single belt of 47 iron ore/min into two belts of 27 a...

ok 47 -> 20:27 splitter
1/47th gets merged with the input line for 1/48
that gets split into 3 where the left line is used to redistribute, the middle line is 20 and the right line is 27
the left line gets splitted over and over and added onto the other line
16->8->4->2->1
16+4=20
16+8+2+1=27
and the 1 gets remerged for the 47 split
see https://satisfactory.fandom.com/wiki/Tutorial:Prime_splitter_arrays for a better explanation of prime splitters

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i also made a 60 -> 47:13 -> splitter for the input 47 iron ingots

wind spade
thorn bane
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btw how long would that take?

wind spade
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you'd get 23.5 iron in both, which means 87% efficiency on one smelter, 100% on the other. The other one will fill at a rate of 3.5/min, filling in 28.5 minutes. You can easily put a stack of iron ore in one tho and it'll work instantly

thorn bane
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hm and if i dont underclock my constructors?

wind spade
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then they would always work at lower efficiency and never fill

thorn bane
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no they would fill right?

wind spade
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if you provide 20 or 27 iron ore and the smelter needs 30, then it never fills

thorn bane
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ok so the iron wire would get 23.5 iron so it would make 42.3 wire/min
that means the RIP would get 6.3 extra wire/min so it would fill up in 80 minutes
at that point the iron wire would start backing up at 3.5/min so another 28.5 minutes
actually its less because the RIP wont work at 100% during the build up πŸ€”

wind spade
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wait, the initial question was about iron ore, so I assumed it's splitting between two smelters

thorn bane
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i thought its this

wind spade
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I read the start of the question and it says "split 47 iron ore/min to 27/20"

thorn bane
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i guess he wants to split it and then smelt it
which doesnt realy change anything

wild fractal
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Yeah, not sure if I’m gonna split before or after smelting

thorn bane
wind spade
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sure, but I didn't know it's capped further in the line.

frosty owl
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Though, I do manifold the ore for iron wire due to the input numbers it has πŸ˜…

thorn bane
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ok so during the build up the RIP will only get 47/2 iron ingots for plates
thats 15.66 plates/min so the RIP would only work at 87% efficiency
that means its not an overflow of 6.3 wire but of 42.3 - 36*83% = 10.96
so it would fill up in 45.6 min instead of 80 min

frosty owl
thorn bane
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so its roughly 74 min for the total system to be at πŸ’― %

wind spade
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or 0 if you pre-feed

thorn bane
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true

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btw do you guys underclock constructors in a case like this?
i always leave mine at 100%
but 74 min is a long time xD

frosty owl
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I'd go for an "instant filling manifold" as the most convenient approach while still getting max efficiency immediately
Eg: 2 smelters need 20 and 40 iron ore/min, you have a miner providing 60/min. Send the miner to a storage, let the storage pile up as many ore stacks as machines you're trying to feed, then output 120/min from the container every 2 machines you have, so in this example split 120/min into 2 so it immediately has all machines run at 100% (this scales easily too by adding more containers)

thorn bane
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do you have a screenshot as example?

frosty owl
fierce ruin
thorn bane
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ive had a manifold of 1.5 pressure cubes into 1:0/0.5 split
and waited for it too fill up xD

fierce ruin
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Well the other way to do it, is just run all of the iron into one of them to start.
Like have the system set up but disconnect the second splitter output.
You'll overload the one much faster, then just connect the second output and it will run normal.

hidden bridge
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is the compact steal ingot good or is it better to use a sulfur node on something else?

frosty owl
fierce ruin
thorn bane
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if its too long i usually disconnect the output and wiat

crystal charm
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well, i think i've finally done it

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got nuclear power stable, now i just need to worry about those stupid pipe bugs

fierce ruin
oblique hollow
thorn bane
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its more that coal is free
there is literaly no other use for coal (thats resource efficient)

fierce ruin
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Trying to think of a late-game recipe where compacted coal is optimal..

frosty owl
frosty owl
fierce ruin
oblique hollow
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Imagine noz having excess sulfur

frosty owl
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Unless you want absurd amounts of batteries or turbofuel, sulfur isn't that scarce

thorn bane
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imagine not having nukes and super state computers

oblique hollow
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I have so much sulfur, 2 factory carts are too much to transport it around

crystal charm
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i've been packing it away into containers

fierce ruin
crystal charm
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probably have more than a dozen large containers owrth of it

fierce ruin
crystal charm
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also, i'm so happy, i got an alternate recipe for mod frames, uses screws, which i also have the alt recipe for, so much better production now

fierce ruin
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As bad as bolted plates are, they do line up nicely with bolted frames.

thorn bane
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if you build assembly director systems those need super-state computers which need batteries

fierce ruin
frosty owl
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Too lazy to edity typos now, sorry xD

fierce ruin
frosty owl
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The bolted frames themselves have a very nice output/min too jace_smile

fierce ruin
#

The last time I did it, it worked out to a perfect whole number amount of steel screws constructors for the system.
No division required.

frosty owl
#

Yep, that's bolted for you (using steel screws ofc)

fierce ruin
#

@thorn bane ?

fierce ruin
#

@thorn bane your " uwot_jace " reaction.

frosty owl
thorn bane
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ok how do you not automate them wtf
so youre handcrafting 2500 versatile frameworks?

frosty owl
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Feeding from containers does not equate automation :P

fierce ruin
thorn bane
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still thats multiple containers right?

fierce ruin
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And because you need a finite amount of them, setting up an infinite line doesn't equate to me.
So I just line up ISC's and fill them with parts from storage.

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Yeah it's multiple containters, but I do also clock the end building at 2.5 so it burns through them fairly quickly.

frosty owl
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You need a finite amount of anything anyway, while your resources are endless πŸ€·β€β™‚οΈ

thorn bane
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hm to me space elevator parts are the ultimate endgame object that i want to automate for points xD

fierce ruin
thorn bane
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its not for the actual points
i just like seeing a big points/minute number

fierce ruin
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Just how my brain works. Automating an infinite amount of something I will never store doesn't make sense to me.

thorn bane
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but isnt the amount of buildings finite aswell?

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so everything is finite?

fierce ruin
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Automating an infinite amount of something I will never store doesn't make sense to me.

#

Satisfactory Reddit mods liked my Signal Logic post:

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"subreddit message via /r/SatisfactoryGame[M] sent 3 hours ago
We can only have two pinned posts at a time so we usually leave those for important announcements however I'll add your thread to the "Community Resources" section at the top of the subreddit πŸ™‚"

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🀯

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Also rounding back to the topic of sulfur -- think they will expand it's usage into more things? (I'm guessing primarily through sulfuric acid).

frosty owl
oblique hollow
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Me want sulfuric acid in oil refining jace_smile

fierce ruin
thorn bane
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ok if i have a long traintrack and want to get as much throughput with additional trains that wait until full
what throughput can i get?
it can be more than 780 if you use 2 belts right?
so every x min a train stops and has 30s docking time
unloading with 2 780 belts takes 2min 3s
so i would be done with 1 train in 2min 33s
thats a throughput of 1254 or 780 + 475
i could then belt compress those different lines together
so for example 3000 steel pipes would fit into 3 containers and a train for each 2 min 33
so with 10min roundtrip time thats 4 trains on 1 track
did i miss something here?

fierce ruin
#

I thought docking time was less than 30s.

thorn bane
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last time i messured (in U4) it was 27
but lemme test again

fierce ruin
#

27s is what I remember, wiki has it at 25s...

crystal charm
fierce ruin
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Also if the cart is full it would take longer than 2 mins to fully unload it.

crystal charm
#

now way i'm not automating that shit

fierce ruin
thorn bane
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assumign 100 stack size

fierce ruin
crystal charm
fierce ruin
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Also don't freight cars have 48 slots? I'm dumb, platforms have 48, cars have 36

thorn bane
thorn bane
crystal charm
#

although, i'm wondering if i should even bother with it atm, by the time i get most of this set up and done, U5 will be nearly ready for release and i'm hoping to start anew with some folks on a dedicated server

thorn bane
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i planned for 1/1000 per min so 16.6h of waiting time

fierce ruin
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In a perfect world it would take just over 4.6 minutes to empty a full cart.

thorn bane
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that sounds pretty awesome to handle that high throughput with just 1 track

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i really wonder if fluid trains are not worth it now
you just have 10 water trains on 1 line that all wait

fierce ruin
fierce ruin
crystal charm
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i've spent the last week or so checking out what is needed for stable nuclear power supply, learned a lot about that

thorn bane
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im not pipelining 12000mΒ³/min water for all pure/iron/copper/sheets etc. xD

fierce ruin
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The real trick is stable biomass power. 😏

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Oh, that sounds like a megabase....

crystal charm
#

lol that's how i ran for a long ass time

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several multi level buildings of biomass burners, each time i logged on i'd just go top them up

thorn bane
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my plan so far is to have train stations near water that ship the ingots or turn ingots->steel pipes
but im not sure yet

fierce ruin
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If you're doing that many pure ingots, I would just build on-site and ship the ingots.

thorn bane
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well i have 1 big base with a main bus so on-site isnt realy possible

fierce ruin
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Which would be a 2 min, 18s unload time per cart.

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Embrace the outpost life.

thorn bane
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nah πŸ™‚
embrace the bus life

fierce ruin
#

I did.

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I did megas and busses for my first 2 runs.

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Switched to outposts and have enjoyed the game much more ever since.

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If I ever did another megabase it would solely be to do the MAX SCREWS build just to piss people off πŸ˜„

thorn bane
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maybe once im done with this playthrough but the last time i tried it it just seemed so tedious

fierce ruin
#

Yes... planning out a main buss for everything is not tedious at allllllllll

thorn bane
#

ooooooh wait the train station is only waiting until there is 32 stacks
not until that last one is full xD

thorn bane
fierce ruin
#

Why would you ever rework them?

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Game doesn't start until you unlock mk5's.

thorn bane
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so its not 6400 its 31 * stacksize + 1 (depending on fps)

fierce ruin
#

Also fair on the you love part, but people really need to stop denying that the game is founded on tedium.
It's just certain tedious parts people find enjoyable so their mind negates the tedium from those actions.

thorn bane
fierce ruin
thorn bane
#

do you have a screenshot of such a base?

fierce ruin
#

In which iteration? Lol.
Like I said it gets rebuilt every tier to accommodate the new needed parts.

thorn bane
#

the last until you switch to outposts

fierce ruin
#

As for location: west side of rocky desert.

thorn bane
#

ye obviously xD

fierce ruin
#

For "visual" it's legit just a 32x32 open-air platform with buildings thrown on it.
Next to which I have about 8 ISC's housing whatever will be needed for later.

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I'll do screenshotting when U5 drops of every "stage" if people are curious.

thorn bane
#

yep would be cool ❀️

fierce ruin
#

But it's west of rocky desert, I just truck in coal from the river by the canyon.
Bauxite node on the cliff just takes about 5 full-height conveyor lifts to bring down.
Pipe in oil from the islands.

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Nitrogen gas in the extreme northwest of the map.

thorn bane
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ye thats exactly what im doing (just with a bus)
just got to the jetpack

fierce ruin
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It's very gross-looking noodles but the point is just speed-running to T8.

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Tbf I dislike open-air factories, but again, speed-running.

thorn bane
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oh maybe thats why i dont like seperate factories aswell
i dont care for aesthetics at all i just want to be time efficient

fierce ruin
#

You can do that with outposts, but when they are self-contained units it kind of makes sense to wall them and roof them.

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I just prefer the challenge of designing outposts purely on local resources instead of "well I can train/truck/drone in anything from the entire map..."

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Makes use of more alt recipes when you impose that restriction.

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Last run the only thing I considered droning was copper. Because I had some unused nodes and copper power MONCHES that resource.

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Outposting is where I found the true value for Iron Alloy, and where I learned that Copper Alloy needs a buff.

thorn bane
#

idk not using resource efficient recipes doesnt sound fun for me

thorn bane
fierce ruin
#

Me, still sad that nuclear pasta doesn't require any NUCLEAR components...

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I wonder if copper powder will ever be needed in a building piece... thinking_helmet

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Because it's the 3rd product that is bagged, and we already have to store concrete, now silica... so having all the bagged products stored together could look cool...

crystal charm
#

boy howdy am i glad i decided to built a power buffer a while back

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when i was trying to get my nuclear up and running, i had a battery shortage to the drones, so the power rods weren't getting to the plants, i got a warning about power failure and saw all my storage tanks activate, i had about 4 minutes to fix it before i lost all power

fierce ruin
#

Lol. Nice.

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When I do a nuclear setup I am planning to run the rod production on a geothermal network, so if anything fails elsewhere, at least power production is on its own private system.

crystal charm
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oh and wow, the radiation zone for that processed waste is freaking huge, i ran out of filters and i died trying to run out into a safe zone

crystal charm
#

this is one reason i'm excited for dedicated servers, whilst this screenshot is a bit old and now has like 15 more drone ports, i've still barely explored past what you can see here, and from what i understand, that's probably less than 20% of the entire map

sullen cloud
#

You got drones before exploring the map once? That’s rare

crystal charm
#

i was focused on unlocking the tiers, so i have a multi layered spaghetti mess in the 1st spawn area

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and then i moved around a little and made tiny factories here and there, i built one train line to ship in bauxite, decided i wasn't a fan of trains, and pretty much drone ship everything now

fierce ruin
crystal charm
#

i only just finished unlocking the last of the caterium after my nuclear plants were up

fierce ruin
#

Dear Jesus....

crystal charm
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and now i'm wondering if i should unlock the last space ship level

hoary igloo
crystal charm
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or wait

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cause, that's a lot of production to set up

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i tried to input one of the requirements into the satisfactory calculator site, and it won't load lol

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trying to tell it how to process 4000 assembly director systems stresses it out

thorn bane
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because <300 is max those things are expensive af

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thats why i had to wait 16hours for my space elevator to fill up πŸ™‚

crystal charm
#

the nuclear pasta honestly seems easier

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i've already got a stable factory making the cubes, i'd just need to mix them with copper and wait for like 2 days

fierce ruin
#

I use the high-level resources from near crash sits to accelerate my MAM unlocks beyond my current tier πŸ™‚

thorn bane
#

well you need all 4 of them

crystal charm
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yeah i know, but for the final unlockable item, it's depressingly easy

thorn bane
#

eeeeeeeh those things eat alot of copper like alot alot

crystal charm
#

i'm probably sinking about 1k copper per min at the moment

thorn bane
#

like 100 of them is 1,200,000 copper ingots

crystal charm
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i should change that and start processing the copper powder and mass storing it

#

you need 20k of the dust right?

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i close the game, can't remember the amount required

thorn bane
#

200 each so 200k

crystal charm
#

200k

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yeah, 1.2m copper ingots

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i should get that ball rolling

fierce ruin
#

lol

crystal charm
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do you know what their stack size is?

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500

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so, 8 large containers and 1 regular

fierce ruin
#

Powder stacks to 500?

crystal charm
#

shit i've got like 12 large containers of sulfur already, probably won't be hard to get the copper

according to the wiki it does

fierce ruin
#

That makes it even more odd that silica stacks only to 100.

crystal charm
#

concrete goes to 500

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which doesn't make much sense either

fierce ruin
#

Ye. And all 3 have the same model, just different skin.

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Powder kind of has to go to 500 given you need 200 at a time.
So the lowest they could go would be 200, but you'd need to be able to refill the entire 200 in less time that it takes to make a pasta at 2.5x speed.

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Concrete to 500 also makes sense.

crystal charm
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silica is annoying at 100, it keeps causing hold ups

fierce ruin
#

Silica to only 100 is.... why?
Like especially now that it is a building material... at LEAST 200 per stack.

crystal charm
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honestly, the assembly director thing is going to piss me off, so many super computers

fierce ruin
#

I mean, this is why you have a super comps outpost? πŸ™‚

crystal charm
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and holy crap i wish we could snapshot blueprints in this game

fierce ruin
#

Β―_(ツ)_/Β―

crystal charm
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i certainly do have one, but it's still not a very fast production, circuit boards seem to slow the whole process down somewhat

fierce ruin
#

How "slow" are we talking?

crystal charm
#

gimme a sec i'll check the numbers

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i need to build a hypertube there

fierce ruin
#

My last supers outpost was like 40 something per min.

crystal charm
#

in theory, 3.6pm

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the major limit is circuit boards into computers

fierce ruin
#

3.6......

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ROOKIE NUMBERS

thorn bane
#

im planning on 20 πŸ™‚

fierce ruin
#

And just get more CBs? I hear there is this wonderful Electrode recipe. 😏

crystal charm
#

i know, i only built it to just get basic access so i can build other things that need it, nothing but the spaceship needs them en masse, so i never buffed the production rates

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only having one of these buildings in the whole setup does not help much

thorn bane
#

dude you need an alt recipe

crystal charm
#

haven't found one for them yet

thorn bane
#

F

crystal charm
#

everyone talks about the alt recipes i should have, but i get shit for coke and water concrete and other shit i just don't need

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there's like 2 alt recipes i use, iron bars into screws, and alt modular frame

thorn bane
#

welp im going hard drive hunting right now
you should aswell πŸ™‚

fierce ruin
#

Not 40, my bad. Last supers was just over 25/min.

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(Had to check, 40 seemed a bit high)

crystal charm
#

i got sick of making rifle ammo by hand, so i built a factory for that, the plus side of that process is i now have beacons on tap, so i can grab those, hunt for hard drives and drop a beacon when i find one i can't open yet

fierce ruin
#

I hate the rifle so I never have that problem.

thorn bane
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ye i just finished riffle ammo automation and the jetpack so perfect time

fierce ruin
#

Rebar Gun OP.

crystal charm
#

i didn't like the feel of the rebar gun

fierce ruin
#

WHHAA?????/

crystal charm
#

hey i remember watching the letsgameitout guy, and i vaguely recall him sliding down hills, was that an earlier version thing? or have i just completely missed it

fierce ruin
#

The first time I made one and shot it.... became my favorite gun in any FPS and still holds that title to this day.

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Rifle was a massive disappointment when I finally got one.

crystal charm
#

what is the alt recipe for circuit boards?

thorn bane
#

there is 2 good ones
one uses copper sheets and silica
the other one uses plastic and quickwire

crystal charm
#

oh i have so much silica

fierce ruin
#

There are 3 good ones.

#

The third uses only oil.
And πŸ–• to anyone who says it should never be used.

#

Getting circuit boards entirely out of a single resource node without needing anything else is 100% a decent recipe.

thorn bane
#

meanwhile me

oblique hollow
#

cute

crystal charm
#

fire and forget, by the time i remember it again, it'll probably be full of all the copper dust i need

#

and my concrete factory, which i built before i learned the wet concrete recipe, but still, since i built this i've never had a supply issue

fierce ruin
#

I get mine from aluminum byproduct water.

#

So it looks like I'll be recycling that and silica to storage now. Lol

nova steppe
#

what is the best way to set up a factory?

fierce ruin
nova steppe
#

Best as in what do you guys recommend

ornate shoal
#

i recommend to do it how it seems to make sense, sometimes it makes sense to have a big factory, sometimes smaller

wind spade
#

the third one

#

(recommended, not best ofc)

fierce ruin
#

I recommend the third one without the middle piece.

#

Outposts only πŸ™‚

nova steppe
#

So third is making tiny factories and not overproducing at other factories, so for example. You make a modular frame factory. And need modular frames for a heavy modular frame factory. you dont overproduce in your modular frames?

thorn bane
fierce ruin
thorn bane
#

xD

fierce ruin
#

So then yeah, 3.
No megabases, only outposts.

nova steppe
#

what about 2, where you overproduce in other factories so you have an easier time with a new factory

fierce ruin
#

OnlyOutposts 😏

fierce ruin
thorn bane
#

logistics between outputs just takes waaay to long to set up

fierce ruin
#

Game is made so you can play however you wish.

nova steppe
#

I know, I just wanted to know opinions

ornate shoal
#

instead of overproducing, you can send a few containers of product into your personal storage, 3 containers of modular frames would last you for a long time

thorn bane
#

thats kinda why i prefer 1 over 3
cant use overproduction

nova steppe
#

Yeah my first finished factory had a main belt with everything. I just overproduced everything and if I needed something I just pulled if off from it and if I didnt have enough I just made more. It was made with method 1

#

I kinda fell in love with trains tho, so that's why i have been dabbling in 2 and 3 and dont know what is smarter and most importantly, more time efficient

thorn bane
#

i mean its not black and white
you can have 1 main base but ship in steel pipes/ copper sheets that you product at an outpost

#

thats what im planning on atm

nova steppe
#

Yeah I was thinking, big train network that goes past small factories and if a product is needed that I am already producing. Go to that factory. Up the production and transport it to the factory it is needed for

wind spade
#

I never understand the "using overproduction". If you can use overproduction, that means your factory isn't running at 100% if it isn't overproducing

thorn bane
#

its just that building 10 things/min in 1 spot is easier than 2 things/min in 5 spots

nova steppe
#

yeah exactly, and if storage is full. Just sink it for juicy tickets

thorn bane
#

i dont sink πŸ™‚

nova steppe
#

I just like seeing conveyer go weee

crystal charm
#

damn it, what shit blueprint choices

fierce ruin
#

?

crystal charm
thorn bane
#

hm 3 recipes i use

fierce ruin
#

3 is the best RIP recipe...
And 1 pays massive dividends as it nearly doubles production.

#

2 is the only "shit" one imo

crystal charm
#

i've got containers of oscillators already

#

i chose 3

fierce ruin
#

Ok... Those eventually run out if you use them for production.

crystal charm
#

time for the next hard drive

#

i spent a good 45mins or so exploring, and only found 2 drives

thorn bane
#

ive found 20 since we talked xD

crystal charm
#

is it ok if i hate you a little?

fierce ruin
#

Rigour Motors recipe slaps.
And if you use the Crystal Computer recipe in the production line for your RCUs it lines up perfectly from a ratio perspective.

thorn bane
fierce ruin
#

I just use the map to find drives.
(I found all drive legit for my first 3 runs before I started using the map -- and I will never again use the map once radar towers get object scanner functionality)

crystal charm
#

i know i can use the site, but that just feels like cheating

ashen girder
#

I use it for the shopping list personally.

fierce ruin
#

That's why I didn't use it until I had found them all legit, multiple times.

crystal charm
#

also, i've unlocked all the MAM stuff, but my radar doesn't seem to do much

fierce ruin
ashen girder
thorn bane
#

ye ive just done this before so i cba atm
i might even just cheat in all the hard drives if it gets too boring
but thats ofc personal preference

crystal charm
#

oh, good to know

ashen girder
fierce ruin
#

:PepeGiggle:

crystal charm
#

does that object scanner actually look for hard drives?

thorn bane
#

for the crash pods yes
but it doesnt tell if if youve taken that one already

fierce ruin
#

But it doesn't distinguish ones you've already found.

#

Which is why I use the map.

#

Until they make radar towers useful.
After which I will never open that site again.

thorn bane
#

the range is also kinda low

ashen girder
fierce ruin
#

I can already do that with the base map.
If you ping the node on the resource scanner then open the map, it will show them to you.

thorn bane
#

not for the whole map though since they stop at some point for some reason

fierce ruin
#

...

crystal charm
#

how did i miss that with the object scanner

#

i don't think i've built it since like tier 1 or whatever

fierce ruin
#

I don't need to see ALL of them. I just need to see what's in the local area.

#

So I go to said local area then do the pings....

ashen girder
thorn bane
#

if you are chosing where to put an oupost then yes you do

ashen girder
crystal charm
thorn bane
#

time to find a good location with iron coal and water πŸ™‚

ashen girder
#

I'm specifically talking about deciding which local area to build in.

crystal charm
#

now i just need to build a backup set of gear

ashen girder
fierce ruin
thorn bane
#

no like this much iron and coal

crystal charm
#

i don't mind seeing it before the pings, but it does at least give you a rough direction to go, so i dont' feel like i'm wandering aimlessly

fierce ruin
#

I don't think there is one single spot that has that much coal.

thorn bane
#

im thinking of east of the dune desert

#

this seems pretty good
(doesnt show on thee ingame map btw)

ashen girder
#

That's like 5 Mk3 pure noises isn't it?

fierce ruin
#

5 mk3 normals

#

Which yeah, that spot works. What are you trying to make?

thorn bane
#

steel pipes πŸ™‚
and then ship it to the main base

fierce ruin
#

Ugh. Megabasers...

ashen girder
#

3000 coal for steel pipes..

crystal charm
#

that ah, that copper dust is probably going to take longer than i thought

fierce ruin
crystal charm
#

but, i mean i was previously sinking the spare copper, so whatevers

ashen girder
thorn bane
#

i mean its the only thing i use coal for so i can use all the nodes i want

fierce ruin
#

Fair.

#

I have to be more tactical with my coal usage given my outposts are self-contained.

crystal charm
#

now this is a much better looking choice of options, well, except for the nobelisks cause i barely use them, but making containers without plastic and cheaper radio units

#

so, out of curiosity, options you dont' choose can reappear later?

fierce ruin
#

Yes.

#

And see, THOSE I would say are shit options, lmao.

ashen girder
#

You'll eventually run out of options and it'll just give you the hard drive back.

fierce ruin
#

After you get the random "pocket inflation" one.

crystal charm
#

well, i found 3 sites in about 10 minutes using that tool, turns out i've searched 2 already but forgot about them

#

but that still gives me one

thorn bane
#

if you upload your save it tells you which onces youve already opened

fierce ruin
#

☝️

crystal charm
#

i want a drone i can fly around

fierce ruin
#

Never going to happen outside of mods.

#

People on Exp are apparently saying the game auto-kills you if you try to ride them now, which I love.

crystal charm
#

they do that now

fierce ruin
#

πŸ˜‚

crystal charm
#

in ea4, it lifts you up, but as soon as it goes in a direction besides up, you is dead

fierce ruin
#

Like insta-dead or you just fall off?

crystal charm
#

dead

fierce ruin
#

Love it.

crystal charm
#

no jetpack saving you

#

i used to play minecraft with a crapton of mods that actually replicated a bit of what this game does (only with shittier graphics), and loved the hell out of that, i won't mind mods in this game if it gives me some cool QoL changes without making it overpowred

fierce ruin
#

Well this is where my "what the devs intended" debate from yesterday comes in.

crystal charm
#

a drone you can fly should be tier 8 minimum, it should require intense fuel costs, and have like a cooldown or something so it's not just godmode

fierce ruin
#

Because the devs themselves find flight to be overpowered.
So they never intend for you to do it.
Insert modders saying "fuck you devs, you made the game wrong" and adding flyable drones. πŸ™ƒ

crystal charm
#

i'd prefer it i think if it were some sort of set point only, like you enter the drone, choose a point on the map, it takes you there and lands, and can only return you

#

so, you can fly to a spot, explore around etc, and then fly back

fierce ruin
#

How is that different than just building a hypercannon?

crystal charm
#

you have to preplan them quite carefully, this one lets you choose a spot with a bit more ease

#

better style i guess

#

i'm pretty sure the devs didn't intend on hypercannons

fierce ruin
#

Fair, but I don't think they actively didn't intend them either.

ashen girder
fierce ruin
#

Like flight they actively said no to.
Hypercannons not intended, but when they were made it was "eh".

#

Hyper tubes completely making jump pads obsolete was big sad for me though.

ashen girder
fierce ruin
ashen girder
fierce ruin
ashen girder
next hollow
#

any reason to bother with iron rods? there's only 2 recipes that need it, and both can easily replace the iron rods

#

just keep some around for building?

thorn bane
#

modular frames use lots of iron rods

ashen girder
fierce ruin
next hollow
#

I mean i would still have an offshoot that produces rods, but is there any reason to keep them in mind for a production chain?

#

and would 4 constructors dedicated to rods suffice? it would, right?

thorn bane
#

my plans:

ashen girder
gloomy palm
#

this counts as math related, right? πŸ‘€ πŸ˜…

#

interestingly, the amount of likes is an exact multiple of the amount of impressions

#

they say 21 is a lucky number πŸ˜‰

wind spade
ashen girder
#

Did we have this discussion last time I was on this server starting fires?

gloomy palm
#

does math-and-meta now mean we have to talk about facebook and other metaverse products and services

wind spade
#

check the channel description to see what the channel is for

gloomy palm
#

o_O

#

there's a description?

wind spade
#

literally next to the channel name

gloomy palm
#

oh you mean this where it says A

wind spade
#

you can click on it

gloomy palm
#

so on and so forth

wind spade
#

still isn't an offtopic channel, so shouldn't be treated as such

gloomy palm
#

fascinating

wind spade
#

and conversation should be related to the game itself

gloomy palm
#

what does meta mean in this context tho

wind spade
#

meta = "preferred playstyle by majority of players"

gloomy palm
#

what

gloomy palm
#

interesting, that was not what i thought that meant at all

#

meta is in an interesting word as it carries a multitude of definitions across english and greek

ashen girder
#

It's short for "metagame".

#

The theory surrounding the game but not distinctly a part of the game.

gloomy palm
gloomy palm
wind spade
#

it's fine, I'm just trying to keep content quality somewhat acceptable at least in this one channel πŸ€·β€β™‚οΈ

gloomy palm
#

thanks for pointing it out to me

#

i will be more careful here, i have but one question

#

why is media disallowed in general offtopic, yet there is another channel called media offtopic

#

would it not be more efficient to allow media in offtopic and keep but one channel

wind spade
#

it's mostly because people spam images and stuff which breaks conversation flow, so for conversation-focused channels, media is disabled

gloomy palm
wind spade
#

as with most of the stuff, we can't have nice things because of people

gloomy palm
#

😭

#

understood..

gloomy palm
wind spade
#

it's not about naming a channel, it's about people behaving. No bot or channel name can fix that and the disabled media is to keep mods sane

gloomy palm
#

x)

#

makes sense

#

as someone who has experience in moderation of chatrooms, it's very true that it sort of becomes a matter of either expecting people to behave, or using technology to outsmart the inevitable misfits

#

the latter is a non-stop ever evolving race against even smarter misfits

#

i did find a telegram bot that could detect NSFW imagery and remove it with quite a good detection confidence, but you can't rely on that entirely

sly sequoia
#

META stands for Most Effective Tactic Available when it comes to games btw.

fierce ruin
#

Did people not know this?

sly sequoia
#

few people do tbh, although most piece together the meaning after a while, but not many people know it stands for something.

fierce ruin
#

I learned it as E = Efficient, but then heard Effective and when doing my own digging either is acceptable.

#

Β―_(ツ)_/Β―

sly sequoia
#

Yeah, both are accepted.

fierce ruin
#

And we owe it all to the Warcraft RTS games... πŸ˜‚

gloomy palm
#

i think those are backronyms

fresh current
#

Definitely a backronym

versed violet
#

<@&387163995947270144>

tribal plank
#

so how does one go about dividing 5 into 2-2-1

fierce ruin
#

I mean... manifold?
But also how is the 5 beginning? Like are you splitting 1 into 5 and then wanting to make it 2-2-1 after?

tribal plank
#

so im producing 5 and i need to supply 2-2-1

#

5 from a single machine

fringe pawn
#

If you really want, split to 2, then split each to 3. Now you have 6 streams. Feed one of those 6 back into the original stream, and you have 5 equal streams.

#

But I agree it's better to just manifold.

fierce ruin
#

Manifold.
Or just use the method Maw layed out (1:5 balancer) then combine 2 pairs of the 5 streams and you'll have 2-2-1.

tribal plank
#

btw is there a splitter calculator by any chance?

fierce ruin
#

One line split 50%/50%
Split each of those into 3 for 16.66_% each (you'll have 6 lines total now).
Loop one of those 6 back before the 50/50 split so you now have 5 lines of 20%
Combine 2 pairs of those 5 lines and you'll have 40%/40%/20% or 2-2-1

fierce ruin
#

@fringe pawn he said I'm brilliant πŸ₯Ί

wind spade
crystal charm
#

i've discovered a new problem with my nuclear plant

#

my waste disposal process isn't efficient enough, my plants all just stalled

fierce ruin
#

EFFICIENCY FIRST.

crystal charm
#

i just power boosted the particle accelerator and added a quick double container to add the excess waste

#

but i need to math this out better

#

i made the mistake when i was first setting it up of thinking i could sink the wrong thing

fierce ruin
#

oof

crystal charm
#

and by the time i built the right thing, i hadn't done the proper efficient math

#

so i've just bought myself maybe about 20 minutes of run time to figure it out

#

oh damn, i wish i had the alt recipe for making encased plutonium cells

frosty owl
#

If only one could just buy new recipes in the shop ^^

crystal charm
#

that would be awesome

#

although, there is some nice gameplay involved in hunting down hard drives

frosty owl
crystal charm
#

lol yep

wind spade
#

maybe like "choose a recipe" for hard drive + 10 coupons

crystal charm
#

ok, i have six plants running at 100%, that's 60 uranium waste p/m

wind spade
#

you still have to find hard drives, but you can pay to skip the RNG

oblique hollow
#

Isnt waste like 5 / min only tho

#

The plutonium one

crystal charm
#

10/pm

#

for uranium

#

i sink the plutonium rods

oblique hollow
#

Ah uranium waste

crystal charm
#

cause, you can't sink plutonium waste at all, and afaik you can't recycle it

oblique hollow
#

Give to doggo

#

Then commit doggocide

crystal charm
#

lol what?

wind spade
#

you can't, but you have super low amounts of it with relatively low radiation. Easy to store

oblique hollow
#

A single doggo can.... "handle" around 500 minutes of plutonium waste production

frosty owl
#

Waste is best processed in 100s, imo (for convenience), but whichever the case you can just split the waste in fourths and give 3 to the blenders, 1 to the accelerators

oblique hollow
#

Or, when in doubt, put it in a factory cart and let the cart drive around the map and poison your friends simon_smile

crystal charm
#

lol, just make a big train track around the map, load it with waste

oblique hollow
#

Drone it around

crystal charm
#

i actually do drone it around

#

fuel gets droned to the plant, processed waste gets droned to a sink

#

yay, i got the first of the recycled rubber/plastic recipes

#

damn, i also got a cool battery recipe, i want them both

#

5 more drives to scan, hopefully i get the recycled plastic, then i can build a loop for endless supplies of both

oblique hollow
#

I got recycled plastic but not rubber

#

But i also have polymer resin alt

crystal charm
#

i don't have that yet either

fierce ruin
#

Just use SCIM to delete waste. Problem solved cheated.

oblique hollow
#

So the best i could currently do to make 180 rubber and 150 plastic was make 255 residual rubber from 510 Resin

crystal charm
#

my brain is so tired right now, i can't do the math for this waste

oblique hollow
#

And then i just recycled some rubber into the plastic

#

Honestly polymer resin is quite fun recipe path

#

Shame its underused because its not as efficient

crystal charm
#

atm all of my resin goes into 2 refineries, one for plastic, one for rubber

oblique hollow
#

Also it REALLY pushed me to my limit because i actually was limited by the water i had available

crystal charm
#

i still have 24 fuel plants in operation cause my nuclear setup isn't stable

#

but once i fix this waste issue, i can disable 12 of them and dedicate all that oil/fuel to rubber/plastic production

oblique hollow
#

Squeezing the most out of 503 water is really something

crystal charm
#

do drones need a clear roof to launch?

#

like, can i build a building with open walls they can fly out of? or must they go straight up for ages first?

oblique hollow
#

Nah

#

They just ghost through

crystal charm
#

oh that's a bit, shit

oblique hollow
#

But they WILL rise up

#

Its juss that they ignore roofs

#

If you make a 500 m tall tower, it should in theory rise up far above

frosty owl
#

Clipping is generally allowed (especially now), it's up to you to use it or not

oblique hollow
#

You turn one into the other with just fuel

crystal charm
#

if you see the recipe above, six plastic can be turned into 12 rubber

oblique hollow
#

So if you start with some rubber / plastic, you just need fuel

strange glacier
#

Ah oke

crystal charm
#

and the other one is 6 rubber into 12 plastic

strange glacier
#

oh dear

wind spade
#

it's not endless, but it's most efficient way to produce plastic and rubber

crystal charm
#

so, you could basically just put in six of both, and as long as you have fuel coming in as well, you have a productive supply

wind spade
#

you're just limited by amount of fuel you have

crystal charm
#

like, it's not an infinite internal loop, still needs fuel

strange glacier
#

Aah

#

Yes but it is effective

wind spade
#

basically you're turning fuel into plastic/rubber

crystal charm
#

much more efficient than normal recipes

wind spade
#

together with alt HOR you're tripling oil (300 oil -> 900 rubber/plastic)

oblique hollow
#

It also needs 2 other recipes though: diluted fuel and heavy oil residue

fierce ruin
oblique hollow
#

So in short its 4 alts for it all

quaint sage
#

Anyone any idea what the hell I was trying to convey by drawing this πŸ˜‚

oblique hollow
#

Hmm.... Wonder how effective Polymer resin is there

quaint sage
#

this conversation just reminded me I'd tried to draw out a layout for recycled recipes...and I think the ratios are right

oblique hollow
#

Connection diagram

#

Or rather, layout

#

Group of 4 packagers eachbor so?

crystal charm
#

ugh, second drive has crap recipes

fierce ruin
#

I'm assuming plain Diluted Fuel from the Blender is worse than Diluted Packaged for this?

oblique hollow
#

Not really

#

But its bigger

#

Well, actually, the setup is smaller

fierce ruin
#

So depending on the scale of it makes one better than the other?

oblique hollow
#

Since no packagers

quaint sage
#

I think I was trying to make the pipe runs short and the overall site plan aesthetic. That's my main problem with refineries, they tend to create boring repetitive layouts

oblique hollow
#

Nah in general blender is superior

fierce ruin
#

πŸ™‚

oblique hollow
#

But diluted packaged is tier 5 / 6 soooo

#

Earlier access

fierce ruin
#

Game doesn't start until you unlock mk5's. πŸ™ƒ

quaint sage
#

it's my go-to building design now

crystal charm
#

damn, i want the infused uranium cell recipe, that's so much more efficient for making encased cells

#

you ditch sulfuric acid altogether

fierce ruin
#

Well go get all the hard drives before T7 like the rest of us do. πŸ˜›

crystal charm
#

no

fierce ruin
#

Then your current pain is self-inflicted.

crystal charm
#

oh, i started using the item scanner, for hard drive searching, damn that thing is useful, i jumped in an explorer and went roaming over and area i'd already covered and found six more drives

crystal charm
frosty owl
fierce ruin
crystal charm
#

i was gonna leave yo momma jokes out

quaint sage
fierce ruin
#

Fused QW is... GASM

quaint sage
#

yar

crystal charm
#

so, i set up a factory for rifle ammo, and it's very handy, i'm wondering now if i should set one up for gas masks and the like

oblique hollow
#

Recommend putting refineries right next to normal production too

crystal charm
#

it would just require me to sometimes go out and farm mushrooms

fierce ruin
#

I don't think I will ever automate rifle ammo.

#

Rebar Gun superiority.

oblique hollow
#

Im playing with the thought of maybr putting some refineries right near where its needed next time

crystal charm
#

rebar gun is lame and you know it

fierce ruin
#

Fuck you (respectfully)

oblique hollow
#

Rifle is lamer

#

Puny pew pew

fierce ruin
#

Rebar Gun is the best ranged weapon I have used in any game to date.

oblique hollow
#

No chad "CLUNK, THUNK"

fierce ruin
#

Rifle was the most disappointing thing Satisfactory has ever given me,.

frosty owl
crystal charm
#

i mean, there is a solid aesthetic to firing out rebars, i won't deny that, half life had a crossbow that fired hot rebars, that was awesome

fierce ruin
#

And it's an ENGINEER'S weapon.

crystal charm
#

i would love to build turrets, ones you can deploy like the early mining machines

fierce ruin
#

Rifle go pew-pew is the most anti-Satisfactory thing they have put in Satisfactory imo.

crystal charm
#

so, if you come across a spot that has a bunch of mobs, you deploy the turret and let it auto fire rebars

frosty owl
#

(Aka pressurizer)

fierce ruin
#

And "even better" than the most disappointing thing is a pretty low bar tbh...

frosty owl
#

Sorry, I misread πŸ™ƒ

oblique hollow
#

Id rather if the rifle had like 5 shots but those shots were steel beams. Like, actual massive feckin girders. And the sound of course a massive "POW"

frosty owl
#

So you want a pile driver...?

fierce ruin
#

Rifle I was expecting either higher-capacity rebar gun, rebar shotgun, or nobelisk launch.

oblique hollow
#

Ranged pile driver lul

fierce ruin
#

Instead, we got Call of Duty: Factory Edition.

crystal charm
#

the 10 ammo clip vs the 1 is what sold me tbh

oblique hollow
#

The 10 ammo is weaker than 1 rebar iirc

fierce ruin
#

Yes.

#

Rifle is 6 per shot, Rebar is 15.

oblique hollow
#

2.5 x lul

crystal charm
#

am i missing something here? why would you want a more expensive recipe? just because you can automate production of an item you should probably never need to automate?

fierce ruin
#

If you factor reload times the DPS wasn't terribly higher either.

fierce ruin
oblique hollow
#

Get the washing recipe instead

crystal charm
#

yeah but, does anyone ever really need that many of those that you need to automate them?

fierce ruin
#

Pure Ct is the best option there.

crystal charm
#

i already have more CT than i need right now, but ok, i might need more in the future and it's a little bit more efficient

fierce ruin
#

Some people automate because they have drone fleets. Otherwise idk.

#

Also mk3 miners cost 3 per, so if you're at a point where you have to go replace all of your miners, having an automated line could help with that.

crystal charm
#

unless you're going to go out and build 50 drone platforms in one go, it seems unneccessary

#

oh, i dunno if this is a bug, but whilst you need 3 of them to make a mk3, it doesn't actually use all 3 if you're replacing an existing miner

fierce ruin
#

Also MAX MINERS build challenge now. 😏

crystal charm
#

i went and replaced a few recently, had to make 12 or so of them, and after replacing the 4 nodes, i still had like 8 of the auto miners in my inventory

fierce ruin
crystal charm
#

but if you upgrade a mk1 belt into a mk5, you dont' get the iron back

fierce ruin
#

Yes you do.

crystal charm
#

you do:

#

?

fierce ruin
#

FICSIT does not waste.

crystal charm
#

i have never noticed this, i am a bad FICSIT employee

fierce ruin
#

Your words, not mine.

#

πŸ˜›

crystal charm
#

punish me senpai

oblique hollow
#

Instantly fired

fierce ruin
oblique hollow
#

You may now retire on Massage-2(AB)b

#

Never touch FICSIT equipment again

crystal charm
#

btw, i literally just learned how to mass dismantle

fierce ruin
#

I ought to do that sometime.

#

Doing it one by one with a full inventory is fun.

fierce ruin
crystal charm
#

also, rifle and rebar gun are weak when it comes to killing mobs, nobelisks are the way to go

fierce ruin
#

Learn to mass dismantle. πŸ˜†

#

Rebar Gun also > Rifle because it has stagger.

#

But rifle has rapid fire.

#

Return to argument about how Call of Duty pew-pew is the most anti-Satisfactory thing they have put in Satisfactory.

oblique hollow
#

Its like comparing rapid fire nerf darts to single shot crossbows

#

Yes the darts are faster, but they suck

crystal charm
#

good for taking out those fire bugs that fly

oblique hollow
#

Just blow them up

fierce ruin
#

Rebar Gun - Engineer's weapon that you can tell was made by an engineer.
Rifle - Soldier's weapon that we're using as an engineer... instead of thinking of something more ingenuitive and engineer-esque.

#

Was so, so disappointed when I finally got it and "pew-pew"...

oblique hollow
#

Its not even pew pew it sounds like bursting balloons, if even, and then its just air puffs

#

Blurg blurg blurg, puff puff puff puff puff

glacial valve
#

Anything to kill the spiders. Unironically

fierce ruin
#

Rebar gun to rifle is the same vein of evolution that ruined Dead Space imo.

crystal charm
#

oh that reminds me, i've gotta fix up my empty canister production, i got the alt recipe for that which uses iron and copper

fierce ruin
#

I pretty much always use the plastic base recipe for those.

crystal charm
#

yeah but i still have plastic supply issues for everythign else

#

i got the plastic to rubber recipe, but not yet the rubber to plastic

oblique hollow
#

I got the opposite case

#

Find an alt for polymer resin

#

Thatll help

#

Or just find the diluted fuel one

fierce ruin
#

Oh, I use residual.
So much poly resin from HOR alt recipes floating around that it's simple for me to make containers on-site from the byproduct.

crystal charm
#

i like the steel recipe here, that could prove nice in a few areas, that's a straight up 150% improvement

fierce ruin
#

Yes.

#

Solid Steel is arguably the best steel alt.

torn ivy
#

I just hit steel, setup a basic steel pipe/beam factory on 120 belts and unlocked mk3 belts and mk2 miners. Now that I have mk3 belts, is it best to overclock an mk2 miner to output 270 to match the belt capacity, specifically for steel since the input is 45 and not 40/60?

fierce ruin
#

"Best" is subjective.

strange glacier
#

I think i'll lurk this channel for a while. I have really not a lot of knowledge in this.

fierce ruin
crystal charm
#

if you can overclock, you should

fierce ruin
#

Oh that is a very broad statement.

#

😏

#

Although, tiny factory challenge. Where you overclock the fuck out of everything to make your space requirements as small as possible. πŸ˜‚

magic shadow
patent tapir
#

Aight, trying to figure out the best way of doing this. So far I've got 480 Iron Ore/m on Mk IV conveyers going into 16 splitters but the end ones aren't getting much if any iron

unborn helm
patent tapir
#

I mean, maybe? I'm just trying to rack my head as to why it just doesnt work

#

you've got 480 iron per minute being consumed at a 1:1 ratio but its off

unborn helm
#

I guess you could see it as a wave, the factory building closer to the input's base will get filled faster that the ones further away

wind spade
fierce ruin
patent tapir
#

🀦

unborn helm
#

oh

patent tapir
#

think i may have found the issue ahahah

#

I'll turn off all the machines so a buffer can fill up then I'll see if the resource wave continues

#

Oh boy its soo good... Its so good to see ores with a constant stream and constantly being used in a 1:1

fierce ruin
#

If you're experiencing inconsistent stream, talk to your doctor to see if Flomax is right for you.

patent tapir
#

ahah

#

Oh actually... I has another question

#

When a machine says 30 per minute is that a FLAT 30 or is it decimal

fierce ruin
#

% is the only thing the game cares about.

wind spade
#

game rounds to 2 decimal points

fierce ruin
#

So the ppm setting is a FUCKING LIE and I wish they had never added it.

patent tapir
#

alright because I'm noticing even on the smelters to constructors some inconsistencies in the ratios

wind spade
#

but 100% clocked smelters and constructors should have flat rates, no hidden decimals

patent tapir
#

doesnt feel like it but I'll monitor it

wind spade
patent tapir
#

The "final" product

fierce ruin
#

That's a lot of blu.

patent tapir
#

blue = iron in my head for some reason

fierce ruin
#

You must have had a very interesting blood vessels diagram for your anatomy classes back in the day πŸ˜‚

patent tapir
#

Well I have hemochromatosis (too much iron in blood) and my blood is bright blue

fierce ruin
#

Guarantee you if you get cut it's coming out red.

#

Given the iron is what makes it red πŸ™‚

patent tapir
#

AHAH, yeah fair point. idk something about it just gives me AQUA vibes

#

and not the barbie girl type

fierce ruin
#

Reason your veins look blue through your skin is due to light refraction. Same reason the sky looks blue.

crystal charm
#

i make the weirdest factories sometimes

#

i got sick of manually making gas masks and iodine masks

fierce ruin
#

Given your lack of hard drives, this makes sense.

crystal charm
#

so i automated it, with a switch

fierce ruin
#

Also, iodine filters should just replace gas filters imo.

#

Shouldn't have to carry both types.

crystal charm
#

yeah, they should

#

most gas damage is way more than most radiation damage i've noticed

#

unless you're at a cluster of intense radiation, like a big storage container of waste

fringe pawn
#

For the maximum screw factory, you can use some of those screws to build supercomputers with the planet's remaining resources, thanks to the coke steel process also creating some polymer resin. The resin is actually your bigger limit here, so you'd get more supercomputers from your limited resin with a different supercomputer alt and not using screws at all - but where's the fun in that? Copper rotors are also an option.

fierce ruin
#

Copper needed for Iron Alloy though.

fringe pawn
#

Not all of it? Or is that calc wonkiness? I now remember it had trouble somewhere.

crystal charm
#

the storage of uranium waste while it waits it's turn to go through the process

fringe pawn
#

Ah, I see, it's not using pure iron ingot for solid steel ingot.

fierce ruin
fringe pawn
#

Huh. Entering numbers manually just has pure iron ingot floating in it's own disconnected bubble calling for 0 refineries.

fierce ruin
#

lmao

#

In a iron ore per ingot comparison, Iron Alloy is the better recipe.

#

Which is why I honestly think Copper Alloy needs a buff. Because Pure Copper is better in all cases.

crystal charm
#

my gas and iodine mask factory, i'm gonna give it walls and a roof and stuff, it's controlled by an on/off switch, and has a source to feed the mycella in, as well as a ton of excess biomass

fierce ruin
#

Belts are so long....

fringe pawn
#

I made a fused quickwire factory with copper alloy ingot. It was as efficient as I cared for it to be 🀷

fierce ruin
#

Make truck station, use carts.

fierce ruin
crystal charm
#

long belts? what long belts?

fierce ruin
#

Some men master Wayne... some men just want to watch the world burn.

crystal charm
#

oh i just got the diluted fuel option, didn't someone say that was a nifty one?

fierce ruin
#

Yes.

#

Diluted Fuel > Fuel in all cases.

crystal charm
#

i just realised, that because i have the 6 plastic into rubber recipe, i can probably increase my plastic and rubber production with this

fierce ruin
#

Finding more oil nodes will also increase said production.

crystal charm
#

at least, i think i can, i'd be turning oil into plastic + heavy oil, plastic into storage + rubber, heavy oil + water into fuel

fringe pawn
#

Huh. I was hoping I could tell the calc to maximize steel ingots and work off of that. But maximizing steel ingots has it using iron alloy ingot and the default ingot recipe feeding to solid steel.

crystal charm
#

i'm gonna have to math this out a bit

#

yeah the calculator is limited

fierce ruin
fringe pawn
#

But surely not with the default iron ingot recipe feeding it

patent tapir
#

I just realised my system is wrong... oh no >:|
30ppm iron > 15 iron ppm for rods 😐

#

so I have a huge inefficiency there

fierce ruin
fringe pawn
#

Water and all alts available. If you just tell the U5 calc to maximize steel ingots, it uses the default iron ingot recipe and iron alloy to feed solid steel.

fierce ruin
#

Yes, but in the RESOURCES tab did you tell it how much water you have?

fringe pawn
#

It's set to the default absurdly high number

#

Changing it to 10 million has no effect

fierce ruin
#

Link me the factory?

patent tapir
#

I swear i need an ipad to sketch what I wanna do in this game

fierce ruin
#

It's because Coal is the limiting factor @fringe pawn

patent tapir
#

I think thats deadset my next purchase

fierce ruin
#

So you COULD have more iron, but no reason to do so because there isn't enough coal to match.

wind spade
#

maximise doesn't yet optimise for raw resources, you need to switch to items/min

fringe pawn
#

Right, but shouldn't it be using less iron? Or does it treat water as a weighted resource?

fierce ruin
#

No like it doesn't matter.

#

So the thing doesn't care.

wind spade
#

maximise just finds any solution that brings it to max possible production

fierce ruin
#

You're only using 56k out of the 70k iron available.

#

So switching to pure gains you nothing.

fringe pawn
#

Until I want cast screws πŸ˜›

fierce ruin
#

Because the limiting factor isn't iron.

#

Yes, so that's a matter of you knowing you need 460 ignots per minute from Pure Iron for steel.
Rest of all iron ore can be made into Cast Screws.

fringe pawn
#

All SAM recipes will need screws, I can feel it. jace_smile

fierce ruin
#

You have 13,902 iron ore remaining for Cast Screws if you use the Pure Iron recipe for the remainder of steel.

crystal charm
#

i keep reading the wrong things on the machines for doing my math, like looking at the amount produced per cycle instead of the amount per minute

fierce ruin
#

Well you see...

#

You're learning the game in the terms I use πŸ™‚

#

I think about everything in cycles times and output-per-cycle.

#

Because the PPM is a fucking LIE and the only thing the game cares about is % in relation to the base cycle.

crystal charm
#

well my uranium fuel rod production is only at about 80% efficiency cause i read those numbers wrong

#

not enough sulfuric acid getting in, even with recycling of the output

vivid osprey
oblique hollow
#

Mmmh, vitriol oil

#

Delicious

timber glacier
#

can you change number of extraction buildings the production planner on satisfactory-calculator.com? like i wanna show that i have 2 miners

clear edge
#

i just wanted reinforced iron plates tired_jace

oblique hollow
#

well now you got em

fierce ruin
#

In the vein of "Biomass till Nuclear"

You use biomass gens until coal -- then you can ONLY use biocoal.
Until fuel gens, then you can ONLY use liquid biofuel.

πŸ˜‚

marsh gate
#

Does the Packager do a good job maintaining a 1:1 ratio of Fluid vs Packaged fluid (for Crude Oil)?
For example, I need 465/min. Am I to expect 465 Packaged Oil/min as well?

thorn bane
marsh gate
#

Excellent, thank you.

frosty owl
versed violet
#

Need math help here. Building factory to supply me 130 rotors and as many Motor+stator combos for pressure motor as possible. Input in iron/copper/steel ingots.
For some reason it is not maxing the iron input?? Shouldn't it like use all the pipes for stators, grind all copper into sheets+ wire, then use all iron for screws and maybe iron wire? It uses steel screw instead (a nice recipe btw).

frosty owl
#

It ran out of copper

#

Looks like it's using copper for wire too

versed violet
#

Plenty of iron for iron wire

frosty owl
#

Just turn off the standard wire recipe

deft lichen
#

won't it always prefer iron wire over normal wire due it being "cheaper"?

versed violet
#

Unless it doesnt have enough, but the calculator should just know it based on what is needed. and turning regular wire recipe is no go, as i do not know if iron wire alone will be enough, or I need a blend of both

sullen cloud
#

Do you use the max function toggle in the tool?

sullen cloud
#

You need to set your preferences yourself, the algorithm does not min max for every input

frosty owl
versed violet
#

there is only one max item to produce, and it is not the maximal value

#

also, the tool should not care about 'value', only making the most output, right?

frosty owl
#

Should. Unless there's some weird behavior with maximizing πŸ‘€

versed violet
#

subtracting the rotors and replacing them with screws give me this

wind spade
#

for now it only cares about finding a solution

frosty owl
#

I still think it'd be easier to turn off the recipes you're not interested with and comparing the results. You can still turn them on later

wind spade
#

in the future (hopefuly near future), it'll also optimise the found solution for raw resources (to unify behaviour with normal tool)

patent briar
#

Can you set copper ingot supply to zero perhaps, as an input?

frosty owl
#

No, he still needs copper sheets (and to visualize how much copper the plan uses, I guess)

patent briar
#

Oh gotcha, then yeah I generally just toggle the alt recipe on and off and compare

#

Can you set a max on copper ore supplied?

versed violet
frosty owl
wind spade
versed violet
wind spade
#

if you feel like some behaviour is a bug, feel free to ping me with a link πŸ™‚ (or open a thread if you got more)

versed violet
wind spade
#

U5 tool has pretty much all internal logic rewritten from scratch, so there's a possibility for different/buggy behaviour

versed violet
#

Using the U4 version still

frosty owl
wind spade
#

ah... well U4 version will be dead as soon as U5 version is stable enough, so I don't think I'll be fixing any of U4 bugs (unless it's something major like "website not working")

patent briar
#

Is there any good solution for trying to achieve the result of Tilted Corner Wall but like, inverted? (Going from 90 degree walls below to a 45 degree angle above?

frosty owl
#

Foundations...?

patent briar
#

Underneath that would just be a flat roof though no?

#

Just to confirm there isnt a way to unlock later on what is effectively the Tilted Corner Wall but inverted?

frosty owl
#

(In case no quick answer shows up)
You might be able to find out checking out the different roofs on the wiki

versed violet
#

is the recipe for steel pipe still 30 ingots to 20 pipes?
[utter confusion]

patent briar
#

oh... wtf you cant do walls on a 45 degree? O_o

patent briar
#

yeah these corner foundations feel kind of meh at the moment without diagonal walls, ngl

patent briar
#

Okay I think I have something. Enjoy my 45 degree, diagonal "wall" folks.

#

The view from outside leaves a bit to be desired but... I think something like this could be fenangled to create pretty convincing diagonal walls, especially if its an internal wall where you dont have to see the other side, or, if you can cover it up, or, if you just make it use pillars for all the walls and produce some kind of... brutalist approach....

versed violet
patent briar
#

Okay I figured out a decent way to fiddle with pillars, and managed to make this happen. It looks a fair bit better. A shame that even Small pillars are so dang thicc though

#

From the outside you still get this though... which kind of looks okay?

versed violet
#

Try snapping actual walls instead?

patent briar
cedar mica
#

You can snap walls diagonally, if you use something else as a snap point. In this case, the new concrete barriers

versed violet
patent briar
versed violet
#

Building process: Start with the corner piece. using 4m foundation here, later replaced by corner.
On the foundation, place 1m foundation turned 45 degree. Go 2 walkways to the right, then snap a 1m foundation to them quarter tile away, you will see it almost aligns to the corner

patent briar
#

ahhhh gotcha

versed violet
#

Build foundation anchored to bottom right one, then use walkway piece to build another foundation shifted by half tile. these two are your diagonal walls building points. Remember to shift them down to desired height.
Remove scaffolding after building.

cedar mica
#

Not sure if this is simpler, but what I do. Snap middle one, then the 2 top once, then the 2 bottom once to those. Lastly, remove top 2 and you now have perfect snap points

patent briar
#

This worked pretty smooth but I am assuming you have to layer 2 walls overtop of each other to make it long enough then?

#

Step 1: Place Beam Connector
Step 2: Beam
Step 3: Wall

cedar mica
#

Wall is 8 meter long, foundation is 12m on diagonal, so yes, you need 2 walls

#

Or 1 wall and 2 pillars

patent briar
#

oh nice they overlap well though

#

This was way easier, I recommend it

#

2 beams perfectly line it up in a few seconds of work, was pretty easy peasy

cedar mica
#

So we now have 3 ways to get the alinement. Shall we go for 4?

versed violet
#

Did someone say something about lack of inner corners??
Two slopes.

#

Although funny, you can't do this with half pipes.

cedar mica
#

It depends on what is marked as same type or not

versed violet
#

works with all 3 sizes of ramps

#

Also, anyone else happy they made both sides of walls look the same, but annoyed they choose the ugly side of the wall?

cedar mica
#

And even more annoying, the 1m one is the smooth wall version...

patent briar
cedar mica
#

4x the amount of objects as well...

#

Still would not line up with wall conveyors and such

versed violet
#

petition to give us both options?

tribal plank
#

so splitters can divide by 2 and 3, is there a premade formula to use splitters to divide by 5?

cedar mica
#

Split in 6, then merge 1 back into the main line

#

Might not be 100% perfect, but it works

topaz hedge
tribal plank
#

thanks

wind spade
patent briar
#

I find it odd that people rely on manifolds like that, because they have a bit of a "spin up" time to them to work, and are quite inefficient. Interruptions to supply will also have negative consequences and they dont respond to fluctuations in supply well either.

wind spade
# patent briar I find it odd that people rely on manifolds like that, because they have a bit o...

the setup time is usually a few minutes and by the time you're finished with building the factory, it is already full. Not to mention that manifold already works when you build it, just not at 100%. On average it's around 75% capacity before it's full.

"Inefficient" is a weird word, inefficient how? In the end it works the same as balancer, so idk what would be the difference.

interruptions actually work better with manifolds, since they have a buffer of items and can work a bit longer, while balancer just stops working immediately

#

and idk how would you get fluctuations in supply in a game where nothing fluctuates πŸ˜›

patent briar
#

A manifold is inefficient as it will have a stack of "float" items in all but n-1 of the consumers in order to work, which if its a very long manifold can work out to thousands of wasted resources.

And for a long ways down the tech chain where your items are individually very expensive and still have respectable stack sizes, that can be a massive loss in potentional... Basically, all those items sitting as "floats" in the manifold could have instead been going into your AWESOME Sink

#

For lower tier steps like ingots or whatever which you can produce thousands of per minute, not as big of a deal, you will quickly fill the manifold and its not much value

wind spade
#

n-2 actually
resources aren't "wasted", they can always be used (not to mention most of the production goes to awesome sink anyway), if you're in dire need of sink points, you can always pick them up and sink manually.

The advantage of a manifold is build speed, lower footprint and mainly extendability. For me those massively outweight any advantage a balancer may have

patent briar
#

The pools have to sit in the consumers for the manifold to actually achieve its true consumption rate, as the manifold relies on backflow to work

wind spade
patent briar
wind spade
#

I make my own goals for any sandbox game πŸ€·β€β™‚οΈ

patent briar
#

Simply speaking they have a lot of flaws and honestly speaking, splitters arent that hard to do proper anyways

wind spade
#

good luck doing 17:39 balancer and then later expanding it to 21:47 balancer

#

or coming up with a balancer to 5 machines out of which one is underclocked to 83.5%

patent briar
#

That sounds like you shot yourself in the foot already to me

wind spade
#

why?

#

I just build a manifold and it works... nothing to worry about

patent briar
#

Why is only one of your machines underclocked?

wind spade
#

because I don't need it running at 100%?

patent briar
#

Right but why is only one underclocked and not all of them evenly?

wind spade
#

because I can't be bothered to calculate how much do I need to underclock all the machines and it's just way faster to underclock the last one