#math-and-meta

1 messages · Page 551 of 1

sand epoch
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ah.. saw pic... idk.. 20-30hrs..?

hollow juniper
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starting one

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yeah its hot

the factory fuelling it can be summed up with "3am coffee" so i wont show that

frosty owl
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Assuming you manifolded the rods, it'd be ~4h if you left the generators OFF. With them on, Zedisious' estimate is probably good. The last 2 take forever to fill

glacial hemlock
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For extremely low throughput items like nuclear rods, it could be good to use balancers

wind spade
glacial hemlock
wind spade
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in two hours, 42 of them are already working at 100%

glacial hemlock
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  1. The answer of everything
fringe pawn
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I balanced my uranium and plutonium rod output lines by having dedicated manufacturers. But everything feeding the rod manufacturers, and the underlying components, was a manifold.

fierce ruin
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In the end-game, is there ever a point where your first step in oil is not using the HOR alt recipe?

frosty owl
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Nope
A bit sad, but also a bit cool

frosty owl
fierce ruin
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I'm conflicted about whether the recipe is balanced honestly, given it just obsoletes so many things in that chain and is basically a must-use.
Not my decision to make though.

frosty owl
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I think it's fine
You got plenty of routes before ending up with the HOR one for everything anyway

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Also, there's still time to add more products with different requirements
For instance, if they added something requiring a humongous amount of poly resin, the poly alt may shine once more

fierce ruin
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I mean, if you roll it immediately off a hard drive you're pretty much locked into using it for the rest of the game because everything else is worse.

frosty owl
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Nah, you need quite a few alts before you can fully make use of it
Just for recycled plastic and rubber you need at least 3 alts, there's not such a big chance of finding them all in succession

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If you just find the HOR recipe alone you only have a good way to make coke 😆

fierce ruin
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Fair but I can't think of a single other recipe that dominates in the same way.

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Off the top of my head the only real other uncontested best-in-slot option is Heavy Encased Frames. But that's a complicated alternate involving multiple other base or alternate recipes to get produce. Whereas HOR is just Oil -> BAM YOU'RE USING IT.

frosty owl
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Some recipes are just plain better than the standard... Like cast screws over standard, no reason to use standard if you have cast 🤷‍♂️
Also copper sheets and fused quickwire come to mind

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Though fused quickwire may not be good for everyone due to the copper consumption

fierce ruin
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Cast screws is better than base but you still have steel screws and just going screw-less as alternatives.

frosty owl
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You also have plastic and rubber-less recipes ^^

fierce ruin
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Quickwire and fused quickwire are still competitive based on available resources.

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HOR alt as I said just absolutely dominates its production chain in a way that nothing else does.

frosty owl
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To me, it's kind of like a pure recipe for ores 🤷‍♂️

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Put extra effort and extra power for extra output

fierce ruin
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Alloy recipes are still useful depending on available resources though.

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And if the copper/iron you're fusing to make the alloy is "free" because you're not using it for anything else, alloy recipes are better than pure ones.
Which makes them competitive.

frosty owl
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I don't see your point here... While pure is an overall win, the alloys aren't as efficient as pure, just add convenience based on ore aviablity. Eg: your example
In the same perspective, you're not forced to use the HOR recipe, you can make X plastic/rubber much faster and Wirth less power using the standard recipe, if you can spare the oil

fierce ruin
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Alloys can be better as I said, that's situational.

frosty owl
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"Faster" in set up time

frosty owl
fierce ruin
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I don't that equivalence because either way the oil to rubber/plastic ratio is always better in the HOR route.
Whereas with the alloys the specific ore to ingot ratio is better, but the overall ore to ingot ratio is better for pure.

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So there are 2 perspectives to consider for ores/ingots.
Whereas with oil products because it all comes down to just oil-per-thing, there isn't competition.

Water is basically infinite and power-per-thing isn't really a factor people consider when you can make everything in the game at high volumes while still having MW left over.

frosty owl
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If you only look at it in a ore-per-item perspective, both pure and HOR are no-brainer. But why would you even consider the alloy then, since it's still worse than the pure?

If you instead take into account power needed and time needed, each route has a different value
Eg: if you're making less than 200 plastic/min, there is no other reason to set up a HOR setup rather than "resource efficiency" . Unless you focus only on resource efficiency, the standard recipe can get you that much from a normal node with very little time invested

fierce ruin
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(Just to clarify: not really a "thing I am trying to get" out of this discussion. As it's somewhat a moot point and the devs make the decisions on recipes and such - I'm sure they have talked about it internally at length)

frosty owl
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Oh, and here I thought we were gonna change the recipes balance for good jace_smile jacelul

fierce ruin
# frosty owl If you only look at it in a ore-per-item perspective, both pure and HOR are no-b...

Alloy is situationally BETTER than pure as I stated. Take iron.
Pure is 1:1.857, where the alloy (concerning IRON) is 1:2.5
So if among your available resources you are not using the copper for anything else, the copper is essentially "free" in the equation for comparison.

That situational-ness makes the alloy recipes competitive with the pure one, so you do have multiple "best" options.

frosty owl
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Oh, I didn't notice it had a better ratio than the pure (that's how much I used those recipes 😅)
Yeah, your point makes sense to me now

fierce ruin
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Iron is the one that does that, I just checked copper and pure is just uncontested best.
So maybe instead of wondering why HOR is uncontested best, my question should be "why is the pure iron recipe an anomaly?"

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Because it has that situational-ness, but HOR, pure copper, pure caterium, etc. do not.

frosty owl
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Atm, it would make more sense for the copper recipe to be the one giving extra copper out of alloy ahahah

fierce ruin
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Which means now I am wracking my brain as to whether pure iron needs to be buffed (dumb given how much iron there is) or the other recipes need to be nerfed to give those multiple "best" pathways to everything.

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I am a strong advocate of there being a theoretical uncontested best, but multiple practical bests.
And iron seems to be the only thing fitting that mold atm.

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lol

wind spade
frosty owl
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1:5 Vs 1:4

fierce ruin
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More Discord servers need a channel dedicated to doing math while doing meth.

frosty owl
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I think you misspelled "meta"

fierce ruin
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No no, just "maths". Meth is fine. 😏

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Totally does not also play Drug Dealer Simulator

mint hemlock
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isnt copper alloy mixed with pure iron better for math

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i only say this cos 25 + 35 is 60

fierce ruin
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Can you explain that with more words?

mint hemlock
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wait never mind i realise that alloy ingot can resolve itself in terms of math

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i dislike pure iron ingot solely because it takes 35 ore per minute , it takes longer to math out a good system

fierce ruin
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Tools = Instant Math for Any System

mint hemlock
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yea but math is like the fun part

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i totally did not build a 6 HMF per minute base to use my 30 Encased frames

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at like the start of my run

frosty owl
mint hemlock
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ANGY, 100% or nothing brother

frosty owl
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Looks kinda cool as you can have the refineries on the sides divided by the single smelter

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Else you just replace the smelter with a refinery and fiddle the clock 🤷‍♂️

mint hemlock
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well i really dont want to underclock anything? makes it more fun to math

fierce ruin
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I still have to do math after Tools.

mint hemlock
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if i need to scale up ill scale it up

fierce ruin
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Involving underclocks.
Like if something calls for 9.73 buildings, I am building an even 10 then splitting that 973% between them.

frosty owl
mint hemlock
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ill only clock miners lol

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or ammo

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but that thats a seperate system that i have to manually put in shit

frosty owl
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.... Imagine sharing a Discord link to have it blocked....

mint hemlock
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eh fun fact crater lake coal nodes math perfectly with the 45 coal per minute AND the 40 coal per minute of the solid steel alt

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^this is without overclock so kind early game ish

frosty owl
mint hemlock
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(240*3)=720
720/45= 16

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u noe i never realised that cast screws are literally the same amount of screws per ingot

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until like just now

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i still dont have it by the way

frosty owl
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And I never realized until little ago how manifacturers could be fed by a single belt... This game can mindblow us many times ahahah

mint hemlock
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yea i hate doing that

frosty owl
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Doing what?

mint hemlock
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multiple items on the same belt

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Also i have realised the maths for the alloy alt

Mk2 at 250% = 600
600 copper per minute = 12 Furnace
Iron: 25*12=300
Mk3 Iron at 150% = 720
720-300=420 (AYYYYY)
Pure iron: 420/35=12
12 refinery

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nice round numbers

fierce ruin
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Doesn't always carry forward down the production tree though.

mint hemlock
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who else hates the crystal oscillator alt

fierce ruin
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Can't be me because I have a post making 105/min of them.

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It's so much better than baseline recipe.

mint hemlock
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THIS IS BAD FOR MATH

wind spade
mint hemlock
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theres 4 dam decimals

fierce ruin
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And?

wind spade
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I only see 3 decimals

mint hemlock
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i meant 4 items with decimals

fierce ruin
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Check what it is used into though.
Because that part is clean AF.

wind spade
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decimals are not a big deal. And you want to underclock to match ratios anyway

fierce ruin
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Like Insulated Oscillator to Crystal Computer is 1:1 iirc

mint hemlock
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i would be ok cos the ratio is 1:1.5 but the output is also 2.8125

fierce ruin
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Or you can split it 4 ways and take 3/4 to Crystal Computers and the other 1/4 to RCUs to make a 50/50 split of both.

wind spade
fierce ruin
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There are a lot of .875 and .125 instances in the game.

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Even when you get to 3rds and such, if you have multiple machines just clock some to +1 and some to -1 to even it out.

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Like my oil setup has a lot of .875's
Across 60 machines.
So I just have 30 at .87 and 30 at. 88 @mint hemlock

bleak coral
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Also those are just done in 8ths, it's not like an irrational number or even a weird fraction. So you can make them in batches of 8 machines and the numbers all become integers.

fierce ruin
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I don't think anything inherently has a repeating decimal in it as far as items/min or just items/cycle.

frosty owl
keen patio
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Is it generally acceptable to use Caterium Circuitboard AND Caterium Computers as an efficient use of map resources (given scarcity), or should I be avoiding caterium in 1 of them?

fierce ruin
keen patio
fierce ruin
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Fused Quickwire OP AF

bleak coral
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computer stuff is like the main use of caterium

keen patio
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I am using that, that 84.9 was WITH fused (and pure cat) quickwire

fierce ruin
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Also Crystal Computers are amazing for saving on Caterium.

bleak coral
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gotta use rare resources and save them for something

keen patio
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ah, High speed connectors; Im using a TON of these and they also use caterium.. which is why I was getting concerned.

bleak coral
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computers are a good spot to switch between caterium and quartz depending on what else you're making, cause caterium/quartz circuit boards and computers are both pretty good

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even the wiki doesn't pick between them and shows all the combinations

unkempt acorn
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ok i dont get pipes...
I have i pump right there on the vertical, yes it is powered.
The vertical pipe above it, is full but with little to no flow rate
And the flat pipe at the top has little to no flow rate aswell...
Whats wrong?

keen patio
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that.. that looks weird.. try remove and rebuild that 1 pipe length (including pump +Wiring)

unkempt acorn
keen patio
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I would also suggest seeing what happens if you put 1 of those pipeline pumps maybe 8m (2 foundations thick ones) further down on the pipe instead of where its at.

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as maybe you're technically above the headlift even tho the pipe is showing liquid above the pump >.>

unkempt acorn
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i imagine that this is probably the culprit... long ass lines?

frosty owl
bleak coral
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just going off the wiki: they're about the same efficiency, but need more power/space

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cause it's slower and in a manufacturer

fierce ruin
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I have been loving Crystal Computers, but that may just be preference.

keen patio
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Default uses screws tho I think.. which is something that is bleh.

frosty owl
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Yeah, but no caterium

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At all, unless you use it to make the circuit boards

frosty owl
calm gale
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trying to max out a silicon node (well quartz) and need help

smoky bison
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What’s the problem?

calm gale
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i have a 240 node but idk how much silicon i can make from it

frosty owl
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Got the alt recipe?

calm gale
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which one?

rapid mist
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Cheap silica

frosty owl
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For silica

fierce ruin
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What is the purity or what miner

calm gale
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i infact do

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mk2 on a pure node

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same issue on the silica

fierce ruin
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With overclocking which is worth it on nodes you can get 600 per minute

calm gale
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its 240 a min tho cause power reasons

fierce ruin
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What belts do you have?

rapid mist
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Maybe unlock mk 3 miners and fix your power situation before worrying about it?

smoky bison
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Should probably sort out your power if it’s really a problem no?

calm gale
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mk3 atm

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Rey i am lol

rapid mist
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You said mk 2 on a pure node

calm gale
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i need silica for computers for fuel gens

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mk2 miner

smoky bison
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Ah I see

rapid mist
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Buy em with tickets

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To get your power going

calm gale
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if i had tickets lol

fierce ruin
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Ok so you don't really need more than a clock speed of 175 and

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No closer to 150

calm gale
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hmm

fierce ruin
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But if you don't have the power to overclock the miner it might be hard to power other machines

calm gale
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my max power is 2707mw

rapid mist
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You could just do a couple more coal to get you through

calm gale
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i might have to

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tho 1200mw idk if that will do much

fierce ruin
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Or raising the clock speed of the generator might not be a terrible temporary fix

rapid mist
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I mean you could shut down a bunch of lines for a bit while you get the computers

calm gale
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maybe

rapid mist
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Then once you have the computers and build the generators you can switch everything back on

calm gale
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i swear power gen is such a pain

rapid mist
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Every step forward in power is a step closer to not having to care about it

calm gale
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true but my lack of info isnt good enough lol

keen patio
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I found that I needed ~64 coal generators before I moved onto turbofuel

calm gale
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wow yea im out of luck

keen patio
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and 4 normal nodes through normal progression (overclocked mk1 miners, upgrading to mk2 miners) was enough coal to work with that

rapid mist
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Fuel, turbo fuel, uranium and plutonium. Each one felt like, I could never use all this…. And yet…

fringe pawn
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You can't reasonably use max nuclear power. Not that it's impossible, what I mean is that no goal you would otherwise come up with would need that much power, unless the goal itself was power use.

rapid mist
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Oh absolutely. I wasn’t even using up all the power from one pure uranium node when I finished processing it into plutonium. And now I think I have 150,000 MW of headroom. Update 5 might change that up. Who knows.

calm gale
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i might have to find fuel alts then idk

rapid mist
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I think I had about 32 coal gems before I went to fuel.

fringe pawn
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Yeah, all it takes us another tier of buildings with higher power use, or new particle accelerator recipes.

calm gale
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Karn its for more power but less costs

keen patio
rapid mist
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No I know what fuel Alts are I mean how will that help you?

keen patio
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and Im currently at a max production of.. 220,000mw

calm gale
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making a crapload of fuel for a small cost

keen patio
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so I hope I won't hit that, but it could be close.

frosty owl
keen patio
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Im a recycler, dont want waste.. and using max plutonium uses a ton more power too to produce it 😦

fringe pawn
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You can still net over 1TW of power for production purposes. Without making power use itself a goal, I've never seen a post that needs that.

calm gale
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no but if i manage to repeat a setup for computers its gonna need roughly 1600mw by itself

fringe pawn
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I've seen builds that need more than max uranium, but nothing even close to needing max uranium+plutonium.

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Part of the issue is that without mods or SCIM, there's no practical way to get enough shards to overclock all your buildings if you're using all of the planet's resources.

frosty owl
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If you were to get 1 shard every 20 minutes, you could get 3k shards in 1k hours

fringe pawn
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You're probably looking at 5,000+ power shards just to overclock all your refineries. And then when you make it down to constructors, you're looking at 5,000+ shards for iron wire alone.

frosty owl
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If you have max doggos, I reckon you could get ~10 shards every 20 mins (might be more, don't remember the respawn time), making it 3k shards every 100 hours

fringe pawn
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Ouch

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This is close to maxing the planet, and while it doesn't account for particle accelerators, you're still well within the spec of max uranium.

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I didn't check the actual production chains for actual usability at all

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Ooh, that also doesn't include waste disposal.

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Hm, that's tough to work out with greeny's calcs. There's no way to set a parameter to make mandatory use of 5,000 waste/minute.

keen patio
frosty owl
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Yeah, just maximize the plutonium rods on the waste output desired

rapid mist
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You have to make a new factory outputting plutonium rods and set 5000 waste as an input

fringe pawn
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I'm assuming 250 reactors just so you've got some buffer. You don't need the extra 5000 MW anyway.

keen patio
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where are we getting 5000 waste from?

rapid mist
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Just using the number posted above

fringe pawn
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Maximize isn't working for plutonium rods. I'm trying in a whole separate sheet and it simply won't us all the waste.

keen patio
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You're giving it too much waste.

fringe pawn
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Oops

keen patio
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max is 2,520 (10 per minute per reactor.

rapid mist
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Doesn’t matter really just the only way I could get satisfactory tools to do a plutonium fuel rods factory

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Oh you all know this already

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That’s a lot of waste

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But it’s not that much waste if you burn it as plutonium!

fringe pawn
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Instant plutonium cell still looks worthwhile? Default -> instant cell -> default would probably be the most resource efficient?

keen patio
fringe pawn
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Oops, mistook the icon for the pellet recipe, that only costs concrete

keen patio
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Note; Ive set some specific items that I already make elsewhere as inputs to make the production look cleaner.

frosty owl
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Default cuts down on a lot of nitrogen plus some more rare resources
Then you increase usage of nitrogen and bauxite and others of you go for instant, even more if you add pressure cubes to the mix

keen patio
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this is MINIMUM plutonium production to use all waste created from max uranium production.

frosty owl
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The pressure cubes really make the cost explode, but they also give a ton of rods

keen patio
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@bleak coral ((I may be @'ing the wrong person here.. did we talk nuclear a few nights back?)) -- is 2,520 the max waste production per minute for 50.4 rods, or am I mucking something up?

rapid mist
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As of Patch 0.4.0.8, the most Plutonium Fuel Rods that can be made per minute is 30.54 alongside 22.91 Uranium Fuel Rods.[2] However, this does not yield the most power. Producing 22.4 Plutonium Fuel Rods alongside 50.4 Uranium Fuel Rods does,[3] sustaining a total of 476 Nuclear Power Plants producing exactly 1,190,000 MW (or 1.19 TW) of power.
After subtracting the power used to run this system itself (~99.8 GW), the net power is about 1.090 TW. Cost of Miners and Extractors included. The cost of transportation, such as trains, is not included.

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Satisfactory Wiki

The Plutonium Fuel Rod is a late-game fuel item by reprocessing Uranium Wastes. It can be consumed in a Nuclear Power Plant for power, creating Plutonium Waste in the process. If used in a Nuclear Power Plant, it burns at a rate of 1 rod every 10 minutes, or 0.1 / min, creating Plutonium Waste at a rate of 1 / min, resulting in 10 Waste per rod...

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Not checked just what Google says

keen patio
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and obviously you have plutonium waste after that, which is not what Ima fter, but thank you for the information, I was curious!

keen patio
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50.2 ?

rapid mist
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Sure! I went plutonium in my save because after doing the work to convert them and seeing how much power it ate…. I was displeased with my hours invested to net MW generated.

frosty owl
keen patio
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50.4

frosty owl
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Potato potato xD

keen patio
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❤️

fringe pawn
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Same numbers still doable

rapid mist
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Unfortunately for me I messed something up in the load balancing so my power fluctuates between 185k MW and 230k MW. And since I’m using like 90k I haven’t fixed it yet

keen patio
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@ Red; just curious, where are you getting the 37.5's (and 150's) for the productions on the various parts? ((Im still recovering from U4 so Im not actually making the new parts yet))

fringe pawn
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Final space elevator load as fast as possible, so 4:4:1:1 ratio on final parts

keen patio
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ah!

fringe pawn
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Looks like that'd do the final SE load in 26 minutes and 40 seconds.

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You can go a little higher, but meh.

keen patio
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Im pondering atm my methodology of selecting build values; I tend to overbuild.. eg; I select an item, max it out at 780.. then I check its inputs.. if it uses more than 780 of something, I reduce the value until the belts are balanced for a set of machines where the 780 belt is respected... then I build that.

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if I need more of that part.. I duplicate that setup.

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but for these newest SUPER end tier parts, obviously 780 is WAY too high

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Im thinking maybe I should total the point value (for tickets) of each item (for 1 of them, each), and then assign a production value based on the % of total ticket/point value...

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Input/ideas welcome 🙂

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((for all parts involving nitrogen, T8+ basically

fringe pawn
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Well, node proximity matters. If you have an isolated pure node, a setup for 780 makes sense. But if it's close to other nodes of different purities, that'll change things.

keen patio
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ah, I'm modded. Assume logistics arent a problem.

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((Storage teleporter, to save FPS.. I'm on a 6.5 year old computer.

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that being said; it only works for belted items, not pipes.

fringe pawn
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You could always balance ores with mk1 belts. 60 divides into the output of all purities nicely.

keen patio
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... huh

fringe pawn
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Though that gets weird with things like cheap silica

keen patio
#

wrong channel? or what are you talking about

fringe pawn
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I don't know how that mod works, but with instant logistics I don't see the purpose of separated production areas.

keen patio
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Seperated production areas helps FPS.. eg I have copper pure recipe and copper sheets in 1 section of the ocean.. and pure caterium and quarts processing on the opposite side of the map.

fringe pawn
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Ah, right

keen patio
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Steel and Iron is semi centered.. Plastic has its own oil area (bottom right crater on its 2550 oil) etc etc...

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The mod is effectively an ID classed merger/splitter combo; I name something 'iron ore', stick it into all the miners on the map..

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and then I have up to 70,000 iron ore available at any I place with the same ID

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limited by belt speed, of course.

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*by saying stick it into the miners on the map.. I still use mk3 miners.. this is just a 'box' that takes a belt of ore from the miner

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but anyway; getting a bit far afield.. I was trying to figure out how many... Cooling units, Fused modular frames.. etc etc, to make.

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I'm even slightly confused as to how many turbomotors to make now that its not the be-all-end-all.

fringe pawn
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I'd say that's you first question to answer, is the final part goal. If you want to go really big, you'll particularly need to nuclear pasta, as that needs lots of copper.

keen patio
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Im also confused by that item; its used in nothing? *outside the space elevator

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... I realize thats a stupid comment, nvm

fringe pawn
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Right, it has no use besides the space elevator. This is true of all project parts, they have no purpose other than building other space elevator parts, or going into the space elevator themselves. Presumably what are now the four final parts will be components of the SE delivery tier.

keen patio
#

SE?

fringe pawn
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Space elevator.

keen patio
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.. All I could think of was special edition and southeast... I may need to get some coffee >.>

fierce ruin
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1.0 Release with physical copy of the game, special edition with commemorative FICSIT coffee mug

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🥺

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Is headlift a factor with gasses?

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Gas is a fluid so I highly doubt they coded them any different.

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When I put a pump down it gave me a yellow light

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¯_(ツ)_/¯

keen patio
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AFAIK, GAS = no headlift

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@fierce ruin ^

fierce ruin
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fair.

fierce ruin
#

How many stackable pipe supports do you need to make a water overflow thing?

minor nebula
#

Anyone know the math for an even proportioned factory for stitched iron plate with iron wire?

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Nvm satisfactory planner does include alternate recipes

mortal spindle
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It does, you just have to select them first.

silent parcel
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and sometimes to deselect the default ones

clever orchid
fierce ruin
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14 hours later and after someone corrected me already, but thank you 🙂

frosty owl
fierce ruin
frosty owl
unkempt acorn
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So im having a issue with my fuel set up. The fuel is backing up into the blenders and the generators arent getting enough fuel to work at 100% efficency... My only thought is that there needs to be more pumps? But they are all set at the recommended distance?

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or maybe the fuel is bottle necking? Ill try adding some valves...

frosty owl
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Making turbofuel?

#

Or is it backing up in the blenders' output?

tropic hawk
#

try gravity fed systems, where if inputs are like ___ make the feeds like ----, so it is _---

#

what the heck

oblique hollow
#

what kind of tip is that

#

thats what this message tries to express

unkempt acorn
# frosty owl Or is it backing up in the blenders' output?

Yeah so it was backing up into the blenders output.

The fuel goes out the blender, up a vertical climb (There are pumps at equal disance) then going to the fuel gens...

What ive done for now is stick valves in, so it all feeds one way at the blender factory?

oblique hollow
#

valve doesnt help if it backs up

#

how much fuel do you need and how are you transporting it

frosty owl
#

Could be a bottle neck... Kinda hard to tell without screens

oblique hollow
#

screenshots are invaluable to solve these issues

unkempt acorn
#

It seemed to off sorted the sitatuion

#

So a batch of 400Pm was merging with 200Pm... And what was happening at random blenders, was they were backing up... I theorized that maybe the 400 input was pushing back on itself into the 200 input and vice versa?

oblique hollow
#

600 with a single mk 2?

unkempt acorn
#

Yeah

oblique hollow
#

eh. it should work, but its kinda unsafe at times

#

if the blenders or refineries were previously full, then they cant empty completely

#

that might have been part of the issue

#

if 600 doesnt flow, its a head lift issue

unkempt acorn
#

Yeah, so i've left it to run and it's sorted itself out... now ive just gotta work out why my refinerys arent getting enough oil in put >.>

frosty owl
#

I doubt it would work for long
Merging pipes to fill a mk2 pipe often leads to one of the merged ones backing up

#

Unless you leave some wiggle room (~590/min or below)

unkempt acorn
oblique hollow
#

even if fuel goes in both directions it cant make machines back up unless there was excess fuel in the pipe

#

or if it cant leave the pipe fast enough

#

send an image of the pipe with the pumps, just to make sure.
(a wide angle shot, no close-ups)

rapid mist
#

Mk 2 pipes can’t consistently move 600 units/m

frosty owl
oblique hollow
#

eh, sometimes they do, sometimes dont

#

its a dice roll

rapid mist
#

Hence “consistently.”

#

Not worth it just pretend they say 500

oblique hollow
#

570

frosty owl
#

If you get a bad roll once, the blenders start backing up

oblique hollow
#

thats a safe limit, i know that

rapid mist
#

So many hours of wasted time on my part

#

Really? That’s good info!

#

Nickname checks out!

oblique hollow
#

as long as you have some extra capacity left for any excess buildup to empty, it usually works

#

and 570 is a safe range, as you have 30 to spare

frosty owl
#

The necessary spare capacity probably depends on how carefullly you lay down the pipes

oblique hollow
#

too many junctions and 600m³/min in one pipe dont quite wanna work together

#

my guess its more to do with framerate and such, as both pipes and belts are sorta frame-dependant

unkempt acorn
frosty owl
#

I think both can influence as much
Bad design can lead to very poor mk2 flow

oblique hollow
rapid mist
#

graphical FPS impacts the mechanics of items flowing through the world? That would be weird. Especially if the player is not in the area

unkempt acorn
frosty owl
oblique hollow
#

mk 1 with 300 is reliable, but mk 2 600 just simply isnt stable enough for large setups

oblique hollow
frosty owl
#

And yet everyone yells at me telling me I don't drop ticks even if my render blocks for seconds jace_happy

oblique hollow
#

if GPU lags out, then the CPU in theory should still be able to do shit, but if CPU lags out......

#

things get complicated i guess

frosty owl
#

If CPU lags out GPU just follows. Isn't that the simplest scenario FPS and game ticks-wise?

rapid mist
#

the game isn’t tapping my GPU much and my framerates drop like woah in my larger factories. Same thing happened on my 970 and it is still happening on my 3070. Probably time for more RAM and a new CPU.

#

Or that’s just EA, I understand 5950X + 3090 has the same results LOL

frosty owl
#

SF can be heavy all around on your hardware (al little less on the ram, luckily)

oblique hollow
#

everything gets a little stressed with satis

#

especially on large saves

frosty owl
#

Nobody filled more than 32 GB of RAM with SF right?

#

Though, one could still increase the RAM even then...
What I mean to say is while graphics and CPU can be stressed to the limit by the game, the RAM is the only one that won't reach an unsurpassable limit (you can still buy more)

#

Now I'll go back to my 8GB laptop, if you'll excuse me... jace_happy

rapid mist
#

RAM helps with texture caching I believe. If you’re playing at 4K with high res textures (or maybe some kind of modded texture pack ) RAM might make a difference even if it’s only set to leave a certain amount free.

frosty owl
#

Isn't using ram for video caching worse than using it for CPU caching? O.o

oblique hollow
versed violet
#

Video cards usually mirror their ram capacity into regular ram

frosty owl
#

Also, nowdays GPUs come with tons of VRAM, I think processing power would be the bigger issue with SF

versed violet
#

8GB card will reserve 8gb on win7 and 16gb on win10 in my case

frosty owl
versed violet
#

I've also read that installing mods increases the ram usage significantly (probably due to new models/textures)

oblique hollow
#

mostly because mods are 99% spaghetti code

calm gale
#

u would know Galleon lol

versed violet
#

well, most of the times mods are copy-pasta

oblique hollow
#

i only wrote recipes, ask Nog if ContentLib is Spaghetti jacelul

calm gale
#

consideing i think Nog and robb are both annoyed with me yea no

oblique hollow
#

what did you do xd

calm gale
#

tested power suits and reported bugs

oblique hollow
#

oof

calm gale
#

idk if they actually expected any1 to actually push the mods to the limits so fast

unkempt acorn
#

Dont suppose i can get peoples thoughts on my fuel generator set up and ideas on why it isnt working correctly?

#

This was attempt one

tropic hawk
#

note: for anyone using Pak Utility Mod, with 8 GB ram, you can place 50x50 8x4 foundations with a little choppieness, but once you breach 75x75, you run into performance issues

tropic hawk
unkempt acorn
tropic hawk
#

SMART, my bad.

unkempt acorn
#

This is the second attempt, sorted the issue partly... still 1 or 2 not getting it at the bottem left

tropic hawk
#

mk 1 can only handle up to 300

unkempt acorn
tropic hawk
#

mk 2 has been known to be buggy when nearing capacity, try using two mk 1s, and seeing if that fixes it

versed violet
#

And mk2 is know to have choppy performance at max flow. Loop the mk2 pipe from end to first junction (eg double it)

unkempt acorn
#

😢 Too many pipes

versed violet
tropic hawk
#

if two pipes is too many, then something is wrong

tropic hawk
versed violet
tropic hawk
#

realizes I have to place 480 reactors by hand because SMART doesn't let you mass place them

versed violet
#

[quietly reminds above user smart doesnt support water extractors either, so he has to place 2500 of them by hand]

tropic hawk
#

nope, only 480. 250% OC does 300 water/min

tropic hawk
tough stratus
#

If I wanna get 720/min output from 3 mk2 miners on normal nodes, is there a difference in power consumption between running all 3 at 200% and running 2 at 250% and 1 at 100%?

versed violet
tough stratus
versed violet
frosty owl
#

Agreed

versed violet
#

[unless one of them is pure and others are normal/impure, then best power usage is max oc on pure, then max oc on normal then rest on impure]

unkempt acorn
#

I give up with these fuel generators haha.

#

These pipes are so awkward

keen patio
#

Note; it has some problems with pipe connections to water extractors, replacing them fixes it.

outer shell
# unkempt acorn This was attempt one

i dont know if i am late but you need to load balance your pipes because the ends of the generators get less fuel so i would spit off the start of the pipe and bring it around to the back making the end get more fuel and it being focused in the center instead of the front

versed violet
#

Ballpark question - is 500k nuclear waste a lot?

unkempt acorn
versed violet
#

Grand total actually.
Asking because I saw Kibitz panicking at 1M

unkempt acorn
#

500k

#

So 1 industrial storage holds 24k waste.

#

So 20 approx would hold 500k... nahhhh... you need more!!!

versed violet
#

I have 90 boxes built.

#

and 525k stored so far, so shouldn't run out soon I guess

harsh crest
#

scam

versed violet
#

It will take a while to process that into non-fisile uranium once I get recycling built

calm gale
#

<@&387163995947270144> got a scam linik

versed violet
unkempt acorn
versed violet
unkempt acorn
#

Oh wow lol

glacial hemlock
pulsar idol
frosty owl
tropic hawk
fierce ruin
#

What is the most useless place on the map

#

And what is the minimum safe distance from a nuclear reactor

#

"most useless" is probably the giant void crater.

#

Where's that?

#

In relation to grasslands and oil islands

wind spade
fierce ruin
wind spade
#

if you want the exact math, it's on wiki somewhere (I assume Radiation page if that exists)

glacial hemlock
wind spade
#

but basically it depends where your radioactive items are, how much stacked they are, etc.

#

so yeah there may be some guesses on distance, but it's mostly just "shove it as far as you can and don't care about the radiation"

glacial hemlock
#

As for now the best location for nuclear waste storage is in the sky

fierce ruin
#

I plan to sink the plutonium rods but I don't want my face ripped off by millions of loose protons while I fly over my world

sand epoch
#

Put them into storage in the void level?

fierce ruin
#

What would I be storing? @sand epoch

sly dune
#

Does someone of you have a space efficiant hyper tube boost design?

pulsar idol
glacial hemlock
sly dune
glacial hemlock
#

Round design is for power saving, but more unstable

vapid gorge
#

So I'm developing a Ur waste processing facility. My plan is to do Non-Fisile Uranium, Plutonium pellets, Encased plutonium cell. Now I could skip pellets with the Instant Cell recipe but it only gives a 6% Cell increase for missing the step plus requires lots of aluminium cases to do it. Have peeps found it's worth while??

glacial hemlock
#

I remember instant cell is better

vapid gorge
#

I mean... I KNOW I get 6% more cells, but it was more if people found the extra cost of the infrastructure and aluminium worth getting that small boost

glacial hemlock
#

It actually cost less building overall. But yes the cost of bauxite can't be ignored. You can skip this recipe if not power hungry

#

An end game factory hardly consumes 500 GW, and the maxed nuclear can give you 1.19TW so there is plenty of margin

vapid gorge
#

That's what I was feeling? And I think the 'skipping a step' clouded the 'increased aluminium' steps it needed :\

frosty owl
wind spade
frosty owl
#

@wind spade Maybe you forgot steel screws?

#

(For 150 RIP/min, standard plate recipe for both)

wind spade
#

bolted - 67.3 MW, 4.4 smelters, 0.66 assemblers, 10 constructors - ~15 buildings in total

#

stitched - 56.8 MW, 2.9 smelters, 1.8 assemblers, 4.6 constructors - ~8.5 buildings in total

frosty owl
#

So... where are the steel screws again? thinking_helmet

wind spade
#

third screen, sec

frosty owl
#

Too impatient 😆

wind spade
#

bolted + steel screws - 42 MW, 3 smelters, 3.8 constructors, 0.3 foundry, 0.67 assemblers - ~7.7 machines, BUT also requires extra resource (coal)

#

and due to extra resource requirements, you'll most likely need extra miners (not to mention that you need two different resources)

frosty owl
#

Like... 1 extra miner every 90+ machines... still space efficient 👍

wind spade
#

Resource requirements:

  • bolted: 131.7 iron
  • stitched: 87 iron
  • bolted + steel screws: 102.8 iron, 12.8 coal
  • normal: 120 iron
  • normal + steel screws: 99.2 iron, 9.2 coal
frosty owl
#

I think we all know which route uses less resources

wind spade
#

I get that iron may be available in larger quantities, but coal is not as common (and used a lot)

#

so I don't see a reason to introduce it into basic resource like RIPs

frosty owl
#

Sure, but since I have enough coal for my plan INCLUDING bolted, I'd much rather go for the best FPS route, which is the one using less buildings and tons of OC

#

And I'd still have some oil left for extra steel or plastic if needed

wind spade
#

OC can be used on all builds 🤷‍♂️

frosty owl
#

Sure, doesn't make stiched anymore space/machine efficient ^^

wind spade
#

though not any less 😛

frosty owl
#

Still less than bolted :P

wind spade
#

(also kinda related rant - I like how people go "most FPS efficient route" and then I look at their bases and it's 1458746546876 foundations everywhere)

frosty owl
#

Not applicable to me, but fair point. I don't get how some people have so many foundations

#

Like... are they placing foundations INSIDE a cube anytime they make a cube? (Stupid example, but you get the point)

wind spade
#

I'd say it's mostly just "let's pave the world and build skyfactory on top of big floating foundation square"

frosty owl
#

Me dislike foundation squares >.<
It needs at least to have holes, or that's just a slab of concrete

#

Has anyone made a factory based on "golden rectangles" as foundations? thinking_helmet

hardy kettle
#

At first, I just built an addition from the main factory, so all of my main resources are produced in a really long strip. Now, the new ones are done in glass platforms in the sky supported by pillars. They aren’t squares as much as blobs since I just add on as I need.

fierce ruin
#

Meta: Stocking up on biofuel by deforesting the entire Northern Forest right before U5 so it's all "free" resources when they reset the biome.

thinking_helmet

#

What should I bring with me so I can make a hyper tube cannon to send me

deft lichen
#

two stacks of each: rotors, encased beams, copper sheets, steel pipes

#

then concrete, iron rods and plates

fierce ruin
#

And how many entrances to get from the dessert to at least the oil islands (where I have an outpost with a cannon)

frosty owl
#

I usually go for ~12 and adjust from there

deft lichen
#

which desert

fierce ruin
#

Dune

kind kraken
#

@wind spade sorry for the ping, wasn't sure how else to reach you. I'm trying to use the satisfactorytools website you made to find out the optimal way of making plutonium, but it gives me an error message. it says it doesn't have the right amount of resources available or recipes, except i didn't change that and for testing purposes i set it to 1 plutonium fuel rod per minute... am i doing something wrong?

wind spade
#

check if you added nuclear waste as input

#

(and don't worry about pinging me)

fierce ruin
#

I think that's it's name dune dessert

kind kraken
#

ooooh okay. thank you! i'm gonna try that :)

fierce ruin
#

I'm near where let's game it put made his second base

kind kraken
#

now it works :)

frosty owl
#

Nuclear waste = (rods/min)* 50

glacial hemlock
#

Omg steel screw lol

#

If you really like steel, go for steel rod + normal screw for better conversion

fierce ruin
#

Don't fall for the Nitro scam spam!

#

Is there a pure uranium node somewhere?

sand epoch
#

1 i think..

wind spade
#

I don't think there's pure uranium

#

there's 3 normal and one impure

sand epoch
#

or i'm wrong.. lol

fierce ruin
#

So no pure node anywhere

sand epoch
#

SCIM map says no

fierce ruin
#

Can you still fill an mk5 belt with an mk3 miner on a normal node?

wind spade
#

I think mk3 miner can do 600 on normal max?

deft lichen
#

only pure mk3 are a problem, where you're capped at 162.5%

sand epoch
deft lichen
#

pure node * miner mk3 * clock speed

wind spade
#

you forgot * 0.95 because belt bug

fierce ruin
#

What is the best way to distribute batteries?

sand epoch
#

right.. 480 is base (i was thinking 600 too..)

wind spade
sand epoch
fierce ruin
#

I'm better off importing silica and using sloppy alumina right?

sand epoch
#

depends how much buax you have to play with.. some use way less

fierce ruin
#

2 pure nodes 600 per min each with 3 drones transporting them

bleak coral
#

sloppy makes enough extra solution/scrap to compensate for not making silica

sand epoch
#

1200/m with 3 drones?.. must be a really short distance. like under 1 minute each way.. o0

bleak coral
#

So even importing the same amount of silica, utilizing pure alu ingots means you'll still end up with more ingots with sloppy

fierce ruin
#

Oil islands

sand epoch
#

odd use of drones 🙂 would love to see the final build when you are done

fierce ruin
#

So am I better off making the ingots using the recipe that turns bauxite directly in to scraps or using sloppy alumina and turning it in to scraps

frosty owl
#

Of course normal screws or steel>rods>screws is more resource efficient, but the gain is so little I prefer much more to save on machines (I also don't like much to deal with iron wire overall)

wind spade
#

well the savings of bolted -> stitched are pretty huge, but do whatever you want to do 🤷‍♂️

fierce ruin
#

Neither coal nor iron are hard to get so I'm not worried about conserving them at the moment I'm more worried about how annoying it is to make screws in mass

frosty owl
cold snow
#

on a scale of 1 to 10, how dumb is it to want to use all the bauxite and make the max ingots while using silica? with sloppy alumina and electrode scrap that is

bleak coral
#

10, cause it eats almost all the silica/quartz

frosty owl
bleak coral
#

and max aluminum with pure ingots is plenty of ingots

frosty owl
#

Not A LOT, but a decent amount

bleak coral
#

I'm not sure you can do max aluminum with quartz and do max nuclear

cold snow
bleak coral
#

max aluminum with quartz is like 90% of the quartz

cold snow
#

or around that number

bleak coral
#

ouch

fierce ruin
#

So definitely use non-silica recipes got it, now I just need to get them

bleak coral
#

of course you don't have to go 100% in, you can supplement it with silica as needed

cold snow
#

tho that isn't "max" nuclear i think, just 30 uranium and 28.44 plutonium

bleak coral
#

oh it's not

#

max nuke is 50.4 and 22.4

#

it doesn't use fertile

cold snow
#

still more than enough energy in the end

frosty owl
fierce ruin
#

@bleak coral you like nuclear right, what is the best place to put a nuclear power plant?

cold snow
#

hm maybe i'm only going to use the quartz in the dune desert/swamp area for it

cold snow
#

and overclock the powerplants to 250%

bleak coral
#

yup, near water cause it chugs it, plus ocean is away from stuff

bleak coral
frosty owl
#

@cold snow as an example, my plan to make 150 ASD and 60 TPR maxes out both aluminium and uranium fuel rods production but still uses silic HSC and makes 110.2 oscillators/min

#

And yeah, some silica goes into plutonium processing too

fierce ruin
#

So that area where there is nothing in the ocean and there is that island where you can't go very far because it's the edge of the map is the best place?

frosty owl
cold snow
#

i actually don't know the numbers in between, but the factory i have planned is going to make 50 turbo motors, 30 uranium, 28.44 plutonium, 25.56 FMF and 25 supercomputer

frosty owl
#

My plan includes 60 TM, max uranium, 12 plutonium and ~150 supercomputers... I think you'd be good on silica, if I am ^^

cold snow
#

well the max alu ingot was planned as a side project when i dont wanna build the other factories 😅

#

like atm i'm disussing the stuff here instead of building the watersupply for the 200 steamed copper sheet factory

frosty owl
#

So you're being unproductive evildoggo

wind spade
#

anybody in here who spent more time ingame than doing math shouldn't be here 😛

#

(I think I'm winning in that field anyway 😄 )

frosty owl
#

What if you do math ingame? rolljace jacelul

cold snow
#

also i still can't stand the powerconnector placement on water extractors, all this powerline clipping jace_smile

wind spade
cold snow
frosty owl
#

I use that all the time :P

#

Mostly since my PC can't handle alt-tab well and using the phone is annoying

wind spade
#

I doubt anyone here has bigger difference between playtime and mathtime than me 😄

wind spade
frosty owl
frosty owl
cold snow
#

i've set them up space efficient and cant be bothered to place a powerpole every two extractors. i mean i could fix it, but it is too much work

frosty owl
wind spade
minor nebula
#

Can someone tell me how to get to the top of the cliffs between the oil islands and rocky desert

frosty owl
minor nebula
#

I don’t have hoverpack or hypertube

cold snow
bleak coral
#

I just leave everything open myself 32GB goes brrrrrr

frosty owl
#

Gimme RAM reeee

minor nebula
#

That’s so many!

fierce ruin
#

What tier are you at?

wind spade
frosty owl
fierce ruin
#

There's also latter and hoverpacks

minor nebula
#

Just finished basic steel production, haven’t built my steel plant yet bc I need to redo my coal power, but I know there’s like three hard drive sup there

cold snow
#

i would like to download more CPU GHz to run the game smoother 😦

fierce ruin
#

I wouldn't recommend going up there until you at least have 100 nobelisks

cold snow
#

and a gasmask

fierce ruin
#

That's what the bombs are for

minor nebula
#

I have unlocked nobelisk detonator in mam but not nobelisks themselves

fierce ruin
#

You can explode the legged acid flowers

#

So nobelisks are a must have

minor nebula
#

Sulfur is just straight up ridiculously far, over 2000m or so

fierce ruin
#

Where are you located?

cold snow
#

what do you want up there anyways?

minor nebula
#

Coast of rocky desert

fierce ruin
#

I know there is a pure node in the dessert

#

And a normal in the grass lands

minor nebula
fierce ruin
#

They require mostly tier 5-8 stuff

cold snow
cold snow
wind spade
minor nebula
#

I did unlock the explorer recently, been using him to help me get steel up and running

fierce ruin
cold snow
minor nebula
#

But I’m trying to get more alt recipes too, I really want steamed copper sheet. I have maybe 5 alts right now

fierce ruin
#

There are several in the desserts, 3 at the beach, and 3 or 4 in the grass lands

#

And there are a few in blue crater

#

The ones I mentioned are all easy to get

#

In fact the ones at the beach are in tact and don't need repair@minor nebula

keen patio
wind spade
quiet sable
#

I do more maths for games than I do for my physics degree

dull bolt
#

Relatable.

oblique hollow
#

The only time ive used the math from tech college so far is for Satis 😂

frosty owl
#

Bruh, I integer all the time to know my total item production over x time...
Yeah, as if jace_smile

oblique hollow
#

Remember when people were like "how much energy does the accelerator use for nuclear pasta, in MWh"? I whipped out integrals for that

frosty owl
#

Do you just hate to use the average energy used instead? 😆

wind spade
frosty owl
#

SF CALCULATOR: Did you just say (max-min) / (2*time)? why_so_snutt

oblique hollow
wind spade
frosty owl
#

@wind spade The upgrades planned for the tool include automatic data update right?
So you wouldn't have to do much for v5 and up of the tool, correct?

wind spade
#

that depends how many new mechanics are introduced 🙂

frosty owl
#

Bugger all

wind spade
#

but for the basic stuff, yeah

#

I'm trying to automate as much as possible with the tool

frosty owl
#

Even just that should cut down the work a decent amount

wind spade
#

so ~30-60 minutes after update, should be ready by then

#

at least in SOME state

fierce ruin
#

tfw a third-party tool is updated faster than your computer can update the entire game

teal wadi
#

anyone know off-hand the math for figuring out manifold fill rates? i found a calculator online but i'd be interested to know the actual math just out of curiosity

wind spade
wind spade
teal wadi
#

i see

woeful lance
#

Heyy wheres the freakin...gabagool

fierce ruin
#

So I was looking at the wiki and it says that turbo fuel is better than regular fuel for generators but I don't think it said how it was better so does it last longer or produce more power?

bleak coral
#

last longer

#

burns times are on the fuel gen page

fierce ruin
#

Ok thanks

#

Dang would be pretty nice if it made more power but I guess this way 1 pipe can feed more generators

wind spade
fierce ruin
#

Yeah so 1 pipe can power 2 2/3 as many generators

wind spade
#

yeah, but usually you want to measure in terms of resources, not pipes (you can always build more pipes, but you're limited with resources)

fierce ruin
#

That makes sense, I was thinking about the pipes like a stack so 600 of this item can feed 2.66 times as many generators as 1 "stack" of fuel

#

But I guess it is a bit more complicated than that because turbo fuel also represents the coal and sulfer that were used to make it

ebon palm
#

i fucked my game up pls help

fierce ruin
#

Umm... that isn't enough info to be able to help

vapid gorge
#

So semi computer grunt / factory sized question: I'm bringing in about 120 maxed mk3 nodes of material to 4 or 5 megafactories in the dune desert which will -get refined -go through at least 3 machine processes to produce my components -------------- Is this going to nuke my computer? XD

fierce ruin
#

U won't know till u try it, go for it👍

frosty owl
vapid gorge
frosty owl
#

It might if you go low enough on graphic settings thinking_helmet

tame wyvern
# vapid gorge Yeah .. yeah... **sigh** Even if I go to 32 gig ram my gtx 1650 probably wouldn'...

I used -NOTEXTURESTREAMING as launch option, uses more ram(at around 10 gigs) versus 6 gigs beforehand and it nets me more fps as well. You're welcome to try it and see if you get a positive result with it. Running gtx 1660, with everything on ultra but texture quality I've lowered to high.

Edit: It comes with a caveat, longer load times when starting game and it may break shaders and/or shadows(have not experienced it yet).

#

Used it for Borderlands3, there's more details about it on Steam from players, can't link since steam links are not whitelisted.

dull bolt
tame wyvern
#

you're most welcome to test it by pasting a link to any steam discussion board

dull bolt
#

steamcommunity links are gonna get nuked. If it's like a community guide thing.

vapid gorge
tame wyvern
#

no, unreal engine has many command line options to disable certain elements from being enabled. You can find explanation of it on unreal webpage as well.

#

found another link with a more in-depth explanation on reddit boards, can DM, I'm sure social media links are def blacklisted here

#

sent a DM

frosty owl
#

@true fog #screenshots message
I hope you know already, but you'll need to have an overflow belt of sorts for that balancer to work ^^

fierce ruin
#

How many nuke plants can I power with an impure node and mk3 miner set to 250%

wind spade
#

that depends on recipes

fierce ruin
#

Assume default

frosty owl
fierce ruin
#

Ok

true fog
true fog
bleak coral
#

Oh yeah that's out of date

#

it was 156 in U3

#

also I swore it was higher than 236 now, thought it was like in the 500s

true fog
#

You can set the input to 237 and the calculator errors out.

bleak coral
#

guess not 🤷‍♂️

#

maximize will you get you to 236.88, but eh semantics

true fog
#

Nono. Gotta cram out that last tiny drop of a .88, won't be 100% otherwise. 😝

bleak coral
#

oh yeah you can just change the drop down to maximize in the future instead of trying to guess, it's not the most efficient route but it will get you the most you can make

#

and it works fine as long as there's only one item

#

there's somewhere else on the wiki that has a more update version of that paragraph with U4 top point items instead, should copy-paste that

true fog
#

If you know where it is and want to, you're welcome to. I've got to skiddaddle for work, so alternatively I'll make an account and just update the numbers for the time and limit when I get home.

bleak coral
#

yeah I'll do something about it, might change it from rockets to the other thing too, cause rockets actually aren't the best item sink

#

assembly director systems can be made at much higher volume for equivalent resources

bleak coral
#

dammit, really? no wolfram alpha links

#

<@&387163995947270144> would y'all mind adding wolframalpha(dot)com to the white list?

dark badge
shadow prairieBOT
#

dynoSuccess Whitelisted 1 url.

bleak coral
#

thank you very much!

dark badge
#

np

bleak coral
#

oh does it take a bit to take effect?

gloomy palm
#

working on a mobile-friendly version of the coupon calculator, hope to finish soon™️

true fog
cloud tree
#

I guess more ppl started like this?😂

fierce ruin
#

Excel

neat drum
#

I mean can't go wrong with paper though.

cloud tree
fierce ruin
#

Paper that I convert to excel is the way I have always worked.

#

"Faster" for me to just cross out and re-write than to drag a bunch of cells around.
Once I get the layout for what I want designed on paper it's simpler to make the sheet that matches it.

cloud tree
#

30 computers per minute

cloud tree
#

I hope i made no mistake hehe

#

E stands for extra, overflow to go to storage/sink

#

I didnt include the part where i package a bit of fuel (plastic made from the 100 extra resin-> empty canisters) to sent to storage too

#

Thx to @tame wyvern for assisting

fierce ruin
#

That looks very familiar :)

cloud tree
#

😂😂

wind spade
#

I started by writing a calculator

fierce ruin
#

greeny started with <!DOCTYPE HTML><html></html>

marble bramble
#

anyone got a efficient reinforced iron plate setup

cunning socket
#

That feeling when you get your data in a spreadsheet, feel all confident and secure in your math, and then realize that you forgot a multiplier on the power shard counter

earnest glen
#

Hahah so true

cunning socket
#

... cries in Smelter

#

So to process every iron node at mk3 belt speeds and 3x power shards overclock, from ore to ingot and no alt recipes: 432 smelters.

#

wait hold on I think I fucked up again let me backtrack. As it stands: I'm still cranky that my initial power shard math did not include the multiplier for smelters.

#

Well, that's not much better. Accounting for a 250% mk2 miner at 150/m on an Impure node, its still 379.2 smelters at 250%.

#

I am SO GLAD that I am recreating Midgar for this project, this is Too Many Smelters.

versed violet
#

Are you sure? mk5 belt at 780/min needs 26 smelters

bleak coral
#

So to process every iron node at mk3 belt speeds

Not 1 mk3 belt, every node with a max speed of mk3 belts

cunning socket
#

Exactly.

#

Mk 3 is both where I'm at now, and it gives me room to expand upwards when I have mk4 and mk5 belts.

#

Your Miner can dig 300 ore/min sure, but if the belt can't move it then you're going to end up with it stuck in the machine.

bleak coral
#

I'd say this is a bad project though. You might want to save some of that ore for copper alloy, coke steel, and pure iron ingot is a thing.

#

Plus it's a bunch of extra stress on your machine for a bunch of stuff that's not gonna be doing anything

#

Not to mention the crazy power requirements for overclocking that many machines

cunning socket
#

Power isn't an issue for me, I can generate as much as I need. I'm using a wind power mod that's pretty nifty.

#

As for saving ore: This is for mk2 machines on all nodes, with mk3 belts. When I get to the point that I need more ore/m, I'll be where I can upgrade. As it is, the factory I'm building is easily modified, so where I need something I can move it.

#

The eventual goal of Phase 1 Midgar is to get all the base resources up there and then laid into factory lines.

versed violet
#

Any Wiki maintainers here?
Just noticed awesome sink page says maximum points per minute that can be sunk seems to be 2,147,483,648 p/min, which is equal to the maximum value of a signed 32-bit integer. (It is unconfirmed whether additional points beyond that are wasted.)
but Jace on recent stream/vid said that int.Max is only display limit of the chart, and that item points are awarded per-item not per-minute, so nothing is wasted.
Too scared to edit that huge page in the weird new editor they got.

bleak coral
#

do you know when he said it so it can be clipped for a reference?

versed violet
#

Don't have exact time, it was the showcase part where he shown and talked about screens people sent

versed violet
#

... I actually wasn't sure if max point they receive would be capped by MaxInt, but I checked with the team and no, its more likely they got more per minute than that, because when you get points [...] for item that goes in, *it doesn't put them in one big chunk and give it to you*

bleak coral
#

Thanks! Got it and I'll go edit it

marble bramble
#

anyone have a good pure iron with a mk2 miner making iron rods/plates and screws setup?

fringe pawn
#

How many rods, plates, and screws do you need?

#

And what alts do you have?

#

Without knowing what you're doing, here's this, which requires cast screws

true fog
#

Wanting a facility to produce iron ingots I could expand upon later as my needs increased I found pure iron ingots to be the seemingly best recipe requiring just water and ore. Running it with maximization through the Satisfactory Tool yields this recipe though.

#

I'm aware that's likely more iron than would ever be needed. But, why does it suddenly decide that you should also be doing alloys?

#

...Wait. I'm dumb. Maximizing neglects the thought of actually wanting any copper..
Putting that in mind yields this, which seems better.

#

Is there any reason to ever require 72 thousand ingots though?

fringe pawn
#

Some people make it a goal to use all of the planet's resources. It's an open-ended game, so without knowing what you want, it's hard to say.

#

I decided I wanted to make a factory which produced 20 assembly director systems, 20 magnetic field generators, 5 nuclear pastas, and 5 thermal propulsion rocks per minute. So I entered that into the same tool, and made tweaks from there.

glacial hemlock
tropic hawk
#

or if you want to produce at least one of every item in game, max nuclear and tickets, then you will have to aim high

sly snow
#

Ok. This may sound like a dumb question

#

But how do you split the materials into prime numbers?

#

I learned how to do it for 5. But I struggle with higher numbers

#

Is there a "clean" solution?

fringe pawn
#

Are you talking about splitting one belt stream into 13 streams, for instance?

#

If so, split it into 16 streams, then merge 3 of them back into the original stream.

oblique hollow
#

Its prime balancers, and no, there is no easy way

#

Its a cluster of splitters and mergers

sly snow
#

Ok, thanks

fierce ruin
oblique hollow
#

Manifold is for the lazy person, can confirm

fierce ruin
#

Ouch 😥

oblique hollow
#

I wholly endorse laziness

fierce ruin
#

Depends on the context I guess. (For endorsement)

#

Also I am assuming my intuition was correct that when doing a fluid building 616m tall it is simpler to pump a single line going upwards then split at the top and let it all fall down instead of trying to split and pump each individual floor?

frosty owl
#

@oblique hollow I'm putting the "slower belt priority merge" to the test in this setup.
The merged belts are mk1 (ingots, 50/min) and mk3 (ore, 270/min, only ~130/min needed) onto another mk3

#

Yes, I did that just to avoid having to rise one belt over the other and try this simon_smile

oblique hollow
#

And?

#

Any results?

frosty owl
#

It runs for now. It's part of a setup I'll be monitoring in my main save for the next few gaming sessions

#

The sushi HMF setup

#

As long as all the smelters on the left keep taking in ore, it shouldn't jam at all

bleak coral
#

huh so the whitelist for wolframalpha didn't work, that's weird

sand epoch
#

depends how it was entered..

sinful rover
#

I have 400 fuel produced per minute and that feeds 33.333 fuel gens, how much do I overclock the 34th to get 33.333? Apparently overclocking 33.333% isn't how it works and now that it's math I thought to bring it here

bleak coral
fierce ruin
#

There is currently a bug where pipelines lose fluid on save/load, so you should probably leave some excess fuel to refill the system. Since generators are somewhat critical.

true fog
# fierce ruin Also I am assuming my intuition was correct that when doing a fluid building 616...

According to this video, that seems to be the correct assumption saving you pumps and time, yes: https://youtu.be/0ExdbBGt7ig?

This is my guide to a helpful mechanic reducing the number of pumps you need in large pipeline systems where you're elevating large amounts of fluids.

Check out some of my other key guides below:
10 Modular Frame: https://youtu.be/NNvaSoMGdqs
16 Rotors: https://youtu.be/fHUAeoV9QiE
20 Reinforced Iron Plates: https://youtu.be/JDfOwvVytTg
30 Enca...

▶ Play video
fierce ruin
#

Thank you. Bit too late to turn back now as I just finished the second of three towers, lol.

#

(If I had been wrong)

true fog
#

Never too late to turn back. Spent all of last week making a facility that I'm going to tear down later today, without ever having connected it to anything. ^^

noble timber
tropic hawk
#

so you know how the devs confirmed a new gas coming? I also heard they confirmed that there would be a use for the poison gas pillars. 2+2=4

gloomy palm
#

SinkPoint Calculator v2 is going live soon, I will need to finish some loose ends in the site and will be asking for beta testers again, so please stay tuned for more updates! 😃

lethal berry
#

can someone teach me how to calculate what constructors ect you neeed for a factory

#

im not sure how you do the calculations

#

ping me or dm me if your willing to help

kindred plover
#

So for the super experienced factory builders here: what would you say is the best setup for Reinforced Iron Plates (assuming you have every recipe)

spiral flare
#

lol, i have the same problem at the moment

#

imho its a solution with the steel screws

#

but the satisfactory tools calculator says i should use normal screws, but the use more raw material and more power

bleak coral
#

iron wire > stitched plates is my preferred, you're not adding that much power/machines compared to steel screws > bolted and it's a lot less resources

#

steel screws aren't efficient, they're just fast

#

what setup do you have where it uses more resources for normal screws? you sure you're looking at that right

spiral flare
#

with normal screws i need 300 iron (instead of 230iron + 50 coal)

#

and power is 860 instead of 830

bleak coral
#

it weights it based on rarity, and iron is more abundant than coal

spiral flare
#

ah ok

bleak coral
#

that's why it does that

#

in practice they're both very abundant so meh

#

iron is 1st, then limestone, and coal 3rd

#

in how much is available

spiral flare
#

ok thanks 👍

bleak coral
#

obviously weighted efficiency isn't the be-all end-all, just good to know how it chooses stuff so you know when/if you want to override it (like you did)

fringe pawn
#

Adhered iron plate is pretty nice if you're going to be making oil rigs anyway, and are looking for a way to use it all.

kindred plover
bleak coral
#

I don't understand the question

kindred plover
#

is there a setup that works for OCD idiots like me where for example 120 iron ore perfectly makes 3 assemblers run at 100% or something

#

ignoring any steps in between

bleak coral
#

oh you mean nice ratios at 100% clock speed? I don't know maybe, that has nothing to do with efficiency and I just manipulate clock speeds to get whatever machine counts match my aesthetics/needs. So I don't really pay attention to 100% clock speed ratio stuff.

fringe pawn
#

7 stitched iron plate factories at 100% produce 45/minute. Is that what you want?

torpid robin
#

comign from an ocd person(myself) the best thing i learnt to do with this game , is actually learn to not worry about making every machine run at 100% .you are better off down cloacking machines like lund said

kindred plover
#

haha ok maybe that's worth looking into

kindred plover
bleak coral
#

go find a slug and unlock clock speeds, it's the duck tape of this game 😛

fringe pawn
#

Keep in mind that the game can't work at perfect efficiency anyway.

torpid robin
#

you will find having nice setups in say the number of machines, being the same for everything and making things suit

kindred plover
#

I don't really care about the clock on the machines

torpid robin
#

every constructor set up is a row of 9 for me

#

just cause that is what fits.

#

and i make every line use all 9. even if they run at 20%

#

and it saves power, cause im a tight ass

bleak coral
#

12 iron > RIPs is the same as 120 > RIPs, just with bigger numbers

fringe pawn
kindred plover
#

but you're not always able to use the iron right

kindred plover
bleak coral
#

what do you mean?

fringe pawn
kindred plover
#

yeah I know the tool Red Maw just wasn't able to figure it out 😄

bleak coral
#

@spiral flare btw for resource efficiency technically steel rods > normal screws is the most efficient, y'know if you just feel like making a ton of fucking constructors for some reason lol

#

I'm not sure I've ever actually heard of anyone doing that combo though, cause normal screws is so damn slow

spiral flare
#

hehe, i dont like screws, so this is personally my favorite alternative

bleak coral
#

the real trick is just avoiding screws rolljace

#

all screw recipes have a screwless alt, and for most of them it's actually more efficient too

near lion
frosty owl
#

Funfact: uranium cells for the UFR alt are nearly impossible to sushi jace_smile
Since THEF needs 100 of them each production cycle and they stack in 200s, they can easily start backing up behind the MF, blocking sushi

kindred plover
#

sushi?

frosty owl
#

When you mix items on one belt
Eg: merge screws and plates on a belt to feed a reinforced plates assembler

thorn bane
frosty owl
#

@fierce ruin Remember that talk about wether or not setting a number in the output field of a machine could give that exact output or if the actual output's precision is still affected by the clock?
Funnily enough, I might be able to test for that with my sushi HMF setup jacelul
Here's the deal: it should run perfectly if all machines produce exactly as much as they should, right? Well, turns out it seems encased beams are lacking a tiny bit (screws filled the manif's output after ~540 HMF were produced). The encased beams assemblers have enough steel pipes, but concrete seem to fall behind a bit... And guess how's that concrete made...? With .3333% clocks!
I don't recall the exact clock right now, but it's 50 concrete/min made by 4 constructors at 12.5/min each. I set them to 12.5 but the game clocked them all at something.3333%. I now clocked two of them at .3334% instead, and reset the system to let it run more and see if this changes anything

#

Yay for text walls

fierce ruin
#

Great...

frosty owl
#

This was the first time I checked back on it, results should not be taken for certain 😅
It could have lacked something that isn't encased beams, or I could have .3333 clocks somewhere else in the lines... hard to tell

fierce ruin
#

Well certain parts of the turbo plant are done in exact ppm so YAY for a week's worth of effort possibly meaning nothing.

frosty owl
#

As long as it still coincides with a non-rounded clock, it's fine
Also, the imprecision is really small, so only extra delicate setup suffer from it, in most cases it should only mean a spike in the power graph every now and then

wind spade
fierce ruin
#

Rubbing it in isn't exactly helpful @wind spade

wind spade
#

or rather it's not a lie, it's just rounded to closest ipm that's reachable with 4 digit decimal precision of oc %

fringe pawn
#

So a formula isn't any better in that field?

wind spade
wind spade
fierce ruin
#

It's not about info. It's about tone.

Me: Being hopeful.
Sushi: Disproves hope.
Me: Being sad with hope disproved.
You: Yeah dipshit, why the fuck did you ever hope you stupid fuck?

Is how "yeah exactly" reads.

wind spade
#

no, it's just "yes, you're right, it's exactly like that"

#

just confirming your statement 🤷‍♂️

#

I wonder how you can get "tone" from text message on discord

bleak coral
#

though you do need steamed copper sheet to make copper rotor better than the default 🤷‍♂️

wind spade
#

also "there's too much iron on the map" doesn't change anything on the fact that screwless recipes are most resource efficient

hollow juniper
#

I have 200 hours in this game and ive never seen these

#

tf?

hot crystal
#

they just sit and walk around

errant mesa
#

And obstruct building construction 😐

fierce ruin
#

the most useful alt recipe ever to increase my pocket dimension and the most useless alt next to it like who wants that we got drill miners why would anyone need that lmao

magic sparrow
fierce ruin
hollow juniper
#

ITs the inverted ramps that coveryer lifts can go through right?

marble bramble
#

anyone got a video for the best oil power setup?

keen patio
fringe pawn
#

Well, beacons are such a low volume item that I wouldn't prioritize its alt regardless. I certainly wouldn't change anything if I had already automated it. Of course there are definitely worse alts.

fierce ruin
fierce ruin
#

If you're setting up an enormous drone hub it might be nice to have a container full of miners to refill from rather than crafting them as you go but that's sorta a one time thing, and how much difference does it really make?

wind spade
#

also miners 🤷‍♂️

bleak coral
#

obligatory mention that they don't stack, so even though it could be convenient they take up too much inventory space to actually be convenient

#

vs a couple stacks of plates/rods that gets you a ton for only a couple inventory slots

fierce ruin
#

@wind spade Well, yes, but how many nodes are you going to be exploiting in the same place at the same time?
When you go out to set up a new factory surely you don't fill up half your inventory with portable miners?

wind spade
#

hey I'm not saying "always use this recipe". I'm saying that it's situational, but I can see it being used at least by some people

bleak coral
#

you'd waste more time running back to get the building material for everything else after building the drones or miners cause your inventory is filled with portable miners than you would if you just hand-make them as needed on the spot

wind spade
#

well you can always transport the miners to where your drone hub is 🤷‍♂️

#

or put them on build train/in build vehicle

fierce ruin
#

"being used by some people", well sure, I've used either charcoal or biocoal once when I needed som steel for something and didn't have any coal nearby. Doesn't make those desirable recipes.
Had I not hat them I could have gone and found some coal instead.

wind spade
#

hence my point, that it's not completely useless

#

and I'd argue that it's more useful than biocoal

bleak coral
#

nah it's completely useless, all that stuff is just a bunch of wasted time

wind spade
#

but that's subjective anyway

bleak coral
#

they get made at a rate of 1 every 2.5 seconds for handmaking, and one stack of plates + one stack of rods makes 48

#

even if it was still technically worse if they stacked to like 20 or something, I could see it cause you don't need that many at once

#

but taking up like a third of your inventory then having to run back, or making complicated setups to bring them to you is a waste of time

#

when you can just plop an equipment workshop down and fart them out at 24 per minute, when you need like 12 at a time or something

fierce ruin
#

Except once, when making a main drone hub.

wind spade
#

there's something about handcrafting stuff in a game about automation that just makes the recipe worth for me 🤷‍♂️

bleak coral
#

I agree that automation should be better, but it being automated doesn't make it make it better by virtue

#

the fact that it's substantially worse is a problem

wind spade
#

it does make it automated tho

frosty owl
wind spade
#

clocking buildings to more than needed should fix the issues. Building not running at 100% isn't a big issue

frosty owl
#

Depends on the setup
That one setup is delicate enough it actually shows if there is such imprecision going on, thus my question

#

I'll still be monitoring it to know and see, but confirming/disproving theories in chat can be helpful too (and quicker)

wind spade
#

buildings not running at 100% are not an issue unless you're doing some "bad" stuff like putting several items on one belt 😉

frosty owl
#

@radiant harness (Moving convo as it pertains here)
By "reliable" I meant a way to make the belt be able to survive some basic stuff like power going on/off and such without messing up

radiant harness
#

it should be fine with a merger it should be surviving the power going out

frosty owl
#

No, if the belts before the merger have different lengths, the closest mkner could fill up the machines' inventory before the ore comes from the other again (too far, taking long to reach)
Depends on how you set it up, but I've avoided doing that for now

terse shell
#

How much better are classic batteries vs regular batteries? I'm about to start my battery production line but i dont have the battery alt recipe yet. Is it worth searching for it or are the battery recipes about equal in value?

wind spade
#

on it's own it doesn't seem better 🤔 but the most optimal path resource-wise is with classic battery alt, so I'd say it's up to you

versed violet
sand epoch
#

2400? no one. 4800? EVERYONE. 🙂 above that get sunk..

versed violet
#

I see no reason to store so much for personal use, would rather sink after getting 2 slots.

wind spade
#

even one ISC is way more than what you really need

fringe pawn
#

3 per MK3 miner and 10 per particle accelerator. Miners are limited, but I guess if you were going nuts with underclocked particle accelerators you might need lots of turbo motors.

versed violet
#

I naivelly assume these turbomotors are being constantly produced and refresh by the time I use them up

#

Having a quick look at my waste recycling outpost, I'll need a grand total of 120 turbomotors for accelerators. And thats recycling nearly 1/3rd of uranium available on whole map 😂

lunar geode
#

What is the consumption and proportion of coal-fueled power?

#

8Gx3W + 120 coal/pm?

versed violet
#

yes

wind spade
#

my brain automatically was like 8Gx3W that's 24GW, that's a bit too much for coal plant, isn't it?

versed violet
#

I was more like 8G? we barely got 5G here.

bleak coral
#

Give it a month, AT&T will just rebrand some form of 5G as 8G jacelul

fierce ruin
#

Or 8W

versed violet
lunar geode
#

What proportion do you use for iron, copper and caterium ingots?

#

480 or 780 ?

versed violet
#

Max belt from miner.
Some people complain the top speed belts have loss at lower fps, so its recommended to split after first section.
Or you can just assume 'it works' and use max tier belts for manifolding.

earnest lantern
fierce ruin
#

It does mean changing words that already have definitions though 🙂

empty glade
earnest lantern
# empty glade But the cone wouldn't fit inside the sphere pictured, as h=2r, assuming an isosc...

not the same r. Call the radius for the Cone r_c and for the sphere r_s. The radius r_c you make infinitesimal small, it is still a circle, just very very small.
The Tip of the cones lying in the centre of the sphere, therefor is the high of every cones h=r_s, the high of the cones is equal to the sphere radius.
And then you can fill the sphere along the polar angle 0 till 360 degree and along the azimut angle with cones.
Because you made the circle of the base of the cones infinitesimal small, you need infinite cones to create the sphere.
sorry, that was a little off topic.
But that's the great thing about infinitesimal calculus

frosty owl
fierce ruin
frosty owl
#

Blame your math teacher if he didn't ^^

fierce ruin
#

I made it nearly 3 decades of living and did multiple levels of calculus until someone in this Discord explained to me that "in math infinity doesn't actually mean infinite, it means big enough that we stopped caring about counting it."

earnest lantern
#

what? infinity is simple larger as any number

frosty owl
fierce ruin
#

Indeed.

earnest lantern
#

You have to be careful, there are countably infinite and the infinite that we use all the time, e.g. in school.

#

countable and uncountable, last we use very often

fierce ruin
# earnest lantern what? infinity is simple larger as any number

Outside of math infinity means "without end".
Which is a yes/no statement. Something either is infinite, or it is not.

Inside of math you have the concept of one "infinite" number being bigger than another. Which by every single definition except for math's of the term isn't possible because infinity doesn't have a size, it simply is.

#

However math made their own "we went until we stopped caring about counting it" definition, hence you have sizes of infinity within math.

earnest lantern
#

also infinity

frosty owl
#

Taylor go brr...

earnest lantern
#

Taylor series, cool

fierce ruin
#

Are you asking what an unending amount subtracted from an unending amount would be?

earnest lantern
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ask the public.
Every non math fan answer the same , is zero, a bit funny, but understandable

fierce ruin
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That's because by every single definition of infinity outside of math the term is unquestionably binary in nature.
So yes, if you take unending out of unending you are left with nothing.

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Math, being the weird place of definitions it can be sometimes, has a different interaction for infinity.

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Because of some unknown reason.

earnest lantern
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but yeah, the concept of infinity is a bit weird, you use it as a number, but it is also only a symbol, with no measure.
Subtract to things like infinty, infinity has no measure, tehrefor it will be infinity

fierce ruin
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I don't think it is weird. I think math people made it weird and idk why.

oblique hollow
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stay away with your taylor series and radii of convergence

frosty owl
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Not redifining words in tecnical subjects just to make it more understandable for people outside of that sphere of knowledge would, ironically, make the subject even harder to understand unless one learned all the tecnical terms needed
At least you start off with a generic understanding of some of the words

earnest lantern
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and again, boring

frosty owl
oblique hollow
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all this from a feckin meme gif

frosty owl
earnest lantern
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Maths is not that hard, you need time to get into it. But it's worth it.
Unfortunately, bad teachers often take the fun out of maths, unfortunately.

oblique hollow
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its only 50% math and 0% meta so its only 50% on topic and therefore failed its course jace_smile

fierce ruin
frosty owl