#math-and-meta

1 messages Β· Page 546 of 1

obsidian solar
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Technically its only inefficient if you run out of oil on the entire planet. cup

molten ice
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yeah its not inefficient but im wasting a lot of potencial

fringe pawn
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Well, hold on. Once you start realizing that about other resource nodes as well, you may find yourself in a deep rabbit hole. If it's doing it's job, keep your existing oil setup. All of my original factories look hilariously bad in retrospect, but they feed my build gun, so meh.

fickle anchor
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yeah there's so much time to be wasted rebuilding old factories.
But if you have legitimate improvements to make, then it's not a waste of time anymore. Like switching to an upgraded recipe. (in the MP world I'm on, we've done so much research already, but didn't take the time to revisit anything until yesterday. I redid our screw factory to the newer recipe :D)

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I was running around a few of our factories upgrading belts to Mk.4 and left myself wondering if there's a point when the factory doesn't run all the time and maybe doesn't process/create that quickly.

fringe pawn
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THere's a reasonable argument to upgrade belts if you could then run all machines at 200% and double production.

thorn bane
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is there ever a reason not to use mk5 belts if you have them?

molten ice
fringe pawn
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Sometimes I get cheap with pipes and do MK1, just because it conserves copper sheets on hand.

obsidian solar
thorn bane
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eh just overflow evereything xD

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overflow is life overflow is love

fringe pawn
molten ice
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and is located right there

fringe pawn
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Tangent: I'm very jealous of your lights. My laptop says "nope" to such niceties πŸ˜›

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That's a good spot. The SAM is intriguing, I think future content may make that a very desirable location.

molten ice
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its a pretty good spot for coal and oil generators

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and computer production

fringe pawn
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You're wanting to build aluminum in the area? While you're routing bauxite, you may want to route some sulfur if you can. Then at some point you can switch to turbo blend fuel for your generators. That's probably the best pre-nuclear power option.

molten ice
thorn bane
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ye Turbo Blend Fuel is awesome its super easy to build

fringe pawn
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Ah. Well, you'll still want bauxite and sulfur routed together, eventually you'll want batteries, which require sulfur.

molten ice
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i do have compacted coal for the turbo fuel

molten ice
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this is going to be my aluminum production

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as there is sulfur and cuarz near

fringe pawn
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Ooh, I've seen other posts using that area. That's another great spot. I settled on the West side of the map, but I've had my eye on that area.

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Once I finalize some things on my current build, I think I'm going to do a new game+ within the same save file by building on the other side of the map.

thorn bane
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bauxite is like a line from east to west and you need water so there is basically only two options all the way east or all the way west

molten ice
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where im getting coal and water for the bauxite

molten ice
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how many coal generator can a normal node sustain?

fierce ruin
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Depends on the miner, overclocking and belts.

molten ice
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and how many oil generators i can sustain with 300 turbo fuel per min? i did my maths but it seems that 300 turbo fuel per 5 generator its too low

molten ice
fierce ruin
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120 coal/minute That's 8 generators.

molten ice
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also sorry for the bad english

fierce ruin
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Turbo fuel 4.5/min/generator = 66.66667 generators.

molten ice
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thanks

fierce ruin
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No probs, hope I got my math right.

wanton belfry
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So how many of the Iron Rod Constructors do I need to hook up to the Screw Constructors? And how many do I keep as Iron Rods?

wind spade
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well you can either calculate it or just use a manifold

burnt wraith
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iron rod is 15/min
screw uses 10 rod/min

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I do 2 iron -> 3 screw

wanton belfry
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alright thank you

wanton belfry
wind spade
wanton belfry
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well i dont

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i got mk2

sinful rover
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Yep! I had the loop running hours before that! Train is very fun to watch. We got 2 tracks perfectly parallel

upbeat tide
sinful rover
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I know, and I'm making this to be expanded upon later so having double track is pretty needed

fringe pawn
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That's a good investment. If you need you can add a second level as well, so you've got 4 lines. As long as your line doesn't have any low clearance areas, that is.

upbeat tide
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Yea, thats one good thing here, you can go vertical easily...usually

sinful rover
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Rn the train will delivering stuff like computers and high speed connectors which are produced pretty slowly so idk

fringe pawn
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Computers, HSCs, and any sort of low volume item become good candidates for drone delivery, once you've unlocked those. Turning caterium into ingots at the point of extraction, and then shipping ingots from there tends to be efficient as well.

upbeat tide
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Best to use drones for low number items and trains for mass transport

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Like moving ore, ingots, copper sheets, plastic/rubber, etc

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But I would not ship extreme high volume items like quickwire via train. Best to do that on-site

fringe pawn
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Yeah, quickwire in particular is a pain in the backside to move in volume.

fierce ruin
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for quickwire, just move caterium ingot and produce quickwire on site

upbeat tide
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Or go proper quickwire and do fused quickwire πŸ™‚

fierce ruin
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yes, but still just move caterium ingot, not quickwire

upbeat tide
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Yup

sinful rover
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Ye ye ofc

molten ice
fringe pawn
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Nice. That much energy should last quite a while. Enough to get you to nuclear if you're careful and build some energy storage.

fickle anchor
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whoa that's almost a 10x difference

molten ice
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i can make more but i think that im gonna leave 2 nodes for plastic and rubber

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now i need to think where im gonna put 66 fuel generators

fringe pawn
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As much as I've spent time dumping on how crappy seismic nobelisk is, I'm very amused that I'm about to automate it. πŸ˜›

molten ice
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i got proves that god exist

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my 7 and a half hour session that crashed did save and didnt lost anything

fringe pawn
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Heh heh, totally worth all the hiccups from autosave lag.

versed violet
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If you want even more hiccup, there is a mod that allows you to have an arbitrary amount of autosave slots, shall you desire to autosave every 1 minute, then want to go half hour earlier
[arbitrary: max 100]

molten ice
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How many assemblers do i need to make 240 compacted coal/ min?

fierce ruin
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about 10; if you build 1 and set the recipe you can get the production value for one and do the math

molten ice
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Both of the calculators only show this

wind spade
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"both" calculators? there are like 5 or 6

bleak coral
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there are only 3 active ones aren't there?

wind spade
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I think there are more active

fierce ruin
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greeny's one (satisfactory tools) give the number of machines needed, i can't really say for the others.

molten ice
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but thanks

bleak coral
# wind spade I think there are more active

actually went to check the tools page on the wiki, and decided to update it
so, quick question: on your old site only the radiation tool and manifold tool are still applicable right? everything else is pre-U3?

wind spade
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yeah

fringe pawn
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Encased uranium cells are built directly atop the uranium node, hence the glow in the lower right.

upbeat tide
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Soo, I am setting up a big steel setup. Thought I would use pure iron but I forgot how ugly it is.

If I want clean setups with solid steel, 600 coal and 600 iron ingots = 900

Gets ugly with pure iron. Because 600 ore = 1114 ingots

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Half a mind to say F it to pure iron altogether for this setup

fringe pawn
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What's the big picture? Will other parts of the larger system need iron? Modular frames? Plates?

upbeat tide
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Nope pure steel ingot setup

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No mixing

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Ultimately electromag rods and other stuff

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And I started using the micro manage mod so can get the full 1200 out of a mk3 miner on a pure node

bleak coral
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Are you using micro manage to place double miners and restricting yourself to onky 600ppm on them?

upbeat tide
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No, place a splitter that has two output belts

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Single miner

molten ice
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@fringe pawn This is the first part of my new oil factory thinking_helmet

fringe pawn
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Have you tried clipping the pipes directly through the floors?

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It's a fiddly process, because you can't build floors clipping through pipes, but you can build pipes clipping through floors, if that makes sense.

molten ice
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i dont want to clip pipes in this factory

upbeat tide
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Nice!

fringe pawn
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How many refineries? Are you doing any overclocking?

molten ice
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no overclock

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9 fuel

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16 turbo fuel

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300 turbo fuel/ min

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540 oil/ min

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240 compacted coal/min

fringe pawn
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Ooh. I know what I need to add to my drone warehouse. A receiving port that feeds to a continuous stream of programmable splitters, so that I can send anything in my inventory back to the warehouse and it will automatically be sorted back into the correct containers.

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In case I accidentally pull a ton of pressure conversion cubes or something that won't replenish quickly.

molten ice
stark bronze
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If you think about it one drone port is probably enough to handle most late game items to central storage

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thats it
trains for raw resources, drones for products

fringe pawn
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I want a drone for each product to be able to pull them, though.

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It's magical when you run out of cable and HMF while on a build project, and you just tell drones to bring them to you while you belt other stuff.

stark bronze
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apart from battery logistics drones are indeed pretty chill

molten ice
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I did it @fringe pawn : D

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26 fuel generators

fringe pawn
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Add plenty of batteries

molten ice
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i need to add 40 fuel generators more

fringe pawn
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Right, but batteries eventually. On the way to nuclear power you might go over your power limit in spikes. Otherwise everything looks excellent so far.

molten ice
fringe pawn
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I have 500 batteries in a big orange tower, 25 per level.

frosty owl
thorn bane
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oh btw you can just unequip your hand slot then you have normal hands for screenshots

upbeat tide
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Soo, I gave up on using pure iron for my 3600 a min steel fab.

Ratios just not so easy to deal with. Even mixing belt outputs to be about 650 belts was not going to be fun. Considered it though

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But, im only using 4 normal iron nodes with the standard smelter recipe, so its still quite good

molten ice
fierce ruin
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which of the three production chain calculator pinned do you guys find the most beginner friendly?

uncut sigil
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Hmm, beginner friendly might be Scim, because it shows you the buildings. But Greeny's lets you have multiple tabs for production chains, which is much more useful in the long run. I guess it depends how 'real' you want your diagram to look.

upbeat tide
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Greeny’s. Satisfactory Tools. IMO easier to read and follow the logical diagrams

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The planner I dont like is the one in the same website as the Satisfactory interactive map. It tries to give you a physical layout and IMO doesnt work well

fierce ruin
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okay, thanks guys

stone hornet
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I need some help I'm making circuit boards I've got the alternate recipe and I'm trying to work out how many constructors I need for the quarts part as ive got the copper part handled I've got 240 raw quarts on a line so how many constructors would I need for the silica?

fierce ruin
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basic silica constructor use 22,5 raw quart/min, so with 240 raw quartz you can have a bit more than 10 constructor (10,66).

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you can also use one of the production chain calculator in #welcome to help you plan how much you need

stone hornet
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Ah thank you

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So if I think about it right i can place 11 constructors and set the last one to 66%?

fierce ruin
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yes

upbeat tide
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I would recommend finding cheap silica before doing circuit boards en masse

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Makes your quartz into more silica at the cost of adding in limestone ore

stone hornet
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I don't currently have another use for the quarts and this is set up far away from my factory so I've got closer quarts nodes but I don't mind

fierce ruin
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https://youtu.be/TrtxoUBosT0 is this a good guide to follow as a beginner?

This is my starter guide to building a clean and modular factory to create the tier-1 iron and copper parts at 100% efficiency from a pure node.

Input Requirements:
120 Iron Ore
120 Copper Ore

Power Requirements:
At least 45 MW (Iron)
At least 53 MW (Copper)

What you'll need:
2x MK1(@100%) using pure nodes
8x Smelter
14x Constructor

Ready t...

β–Ά Play video
upbeat tide
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It would work, but use it as ideas, etc.

I would also recommend to do the trial and error approach. Game feels alot better that way imo

fierce ruin
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ok

thorn bane
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i did some testing with the VIP for aluminum production and it seems like you need a pump for the bottom pipe and the top pipe doesnt matter. Using valves only didnt work and waterlocked the whole thing.

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but yeah if you use a pump you can actually have any amount of water comming from the extractors. i had 600 comming only used 540 and 210 recycled and it so far hasnt backed up

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i havent tested much with unloading it or server lag etc. but so far its working at 100%

upbeat tide
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I have not tried VIP on mine, but I have got it working.

Before, my pure node uranium setups were having issues backing up, but I think it was just a manifold priming, load issue. After a few pipe flushes, its working as intended now for a few hrs

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This is an example, the pure node version is a bit bigger. This example is for a single normal node

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Basiclly, external water > valve to control flow > sloppy solution refiner ies < valve to prevent backflow < electro scrap byproduct

thorn bane
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ye idk thats what i tried the first time but it just sometimes waterlocked

glacial hemlock
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Separate supply is fault proof

burnt wraith
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the problem with feeding back into a system is that if it ever isn't producing 100%, it feeds less into itself, which makes it produce even less, etc.

glacial hemlock
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No. At minimum it will just run at (fresh/(fresh+recycled)), but no lower

burnt wraith
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but it will never speed back up

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so every interruption will permanently slow down the system, right?

zealous steeple
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what's going on here with this splitter?

river venture
zealous steeple
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?

burnt wraith
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he's hungry for iron rods

glacial hemlock
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Omg lol, the disappearance of iron rods

wind spade
calm flax
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Is coke steel ingot worth it?

wind spade
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depends on your available resources, goals and recipes you have πŸ˜‰

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there's never a generic answer to "is alt recipe worth it"

calm flax
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i mean like is it generally worth trading the oil for that or using oil for something else

wind spade
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again, depends on what else you want to produce 🀷

fringe pawn
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Oil is fairly abundant. Most people prefer solid steel ingot, but coke steel ingot is a reasonable recipe.

thorn bane
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i think im gonna try to find a ratio for the recycled water to only go to new refineries so the water is seperated but thats seems realy hard math wise

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problem with all of that is also if they change ratios it wont work again and with update 5 comming soon ℒ️ i dont look forward to that

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but ye the VIP is already a huge upgrade over just balancing the recycled and source water i would highly suggest people try it πŸ™‚

fierce ruin
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power outages are awful... i really wish there was a diagnostic tool to check where the issues are

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or some sort of "power grid map"

thorn bane
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i havent had one in 300h but its just fun to optimise for the case it happens xD

drifting plover
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But then there comes a point when your pipeline splitter thing decides not to split the pipes and only send it to 3 of your 9 fuel gens for some reason

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I think pipes are probably bugged in my world cuz they will randomly cut out at random times and just stop flowing

oblique hollow
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I think the ratio was 2 to 1

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Of normal alumina to scrap refineries

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Where 2 refineries get fresh and one gets recycled water

thorn bane
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ye problem is i wanna use electrode scrap and default solution and 180 water to 105 recycled is baaaaad xD

oblique hollow
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that should be doable...

oblique hollow
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when in doubt, verify files

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and avoid building 50 km long pipelines

thorn bane
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ye its like 12 scrap to 7 solution πŸ™‚

oblique hollow
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huh. yep

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so 5 fresh water refineries and 7 recycled water refineries

thorn bane
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18 alumina solution 7 recycled 11 freshwater

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12x scrap

oblique hollow
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oh wait, right, alumina is 120 water to 120 solution

thorn bane
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180 water

oblique hollow
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oop, yeah

thorn bane
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ye
and 1260 water is enough for 7 alumina solution refineries

oblique hollow
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tadah i guess

versed violet
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You can always have one extra refinery, and just downclock one in recycling group and one in fresh water group to whatever is needed.

thorn bane
versed violet
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No, you just have extra building, and keep the 'perfect' ratios. This allows to build any size of refinery, not just convenient mutiplies where the ratios match

fierce ruin
thorn bane
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1260/7=180

fierce ruin
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no i mean the picture

versed violet
# thorn bane do you have an example?

My current setup:
780 bauxite + 780 fresh water.
4.(33) alumina solution refineries + 2.1(6) alumina solution on recycled water
3.25 Alu scrap refineries.
4.(33) ingot foundries + 13 ingot smelters.
Fractional buildings are not evil, you can use them.

thorn bane
fierce ruin
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thank you so much:)

thorn bane
versed violet
thorn bane
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ye i guess that works

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ok i actually realy like the idea of that and if you leave them at 100% they use up excess water thank you πŸ™‚

thorn bane
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im thinking of always adding 1x pure something or wet concrete per pipe just so it never fills up completly

tawdry olive
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Hi there !
So I am trying to replicate this exact setup, same exact (amount of factor, %, everything) and for example the part in the circle I know I can achieve it easily with conveyors but now I am wondering if moving some of the resources (such as petrolum coke, limestone, Iron ore, rubber,... which are in the "middle" of the chain) with trains instead of conveyors could potentially fuck up the whole chain ? or am I overthinking it and it's just like any basic manifold ? I know I have to deal with the loading delay, easy fix I usually use is a container to buffer, but could it actually mess it all ? I think what makes my wonder all of this is also due to the fact that I can't "perfect split" the rubber for example due to the small amount and decimals

wind spade
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you don't need perfect splits and you can put trains anywhere as long as the throughput won't get hurt

tawdry olive
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oh greeny himself ! thanks πŸ™‚
I know I don't need perfect splits but the train would act just as like conveyors do ? (as long as the throughput is respected) ?

wind spade
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yeah

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if you unload each car with two belts into a storage container and then take one belt out of it (same for loading), your setup is super safe

tawdry olive
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that's exactly how I was about to try

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so here as an example if I load the 3 rubbers IN into 1 train, then buffer storage OUT then 1 conveyor line manifold style with the 12.80x asssembler 6.40xasssembler it will act exactly as if there was no train but just 1 conveyor belt, correct ?

thorn bane
thorn bane
tawdry olive
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you are discussing a previous topic ?

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about the FPS I mean

thorn bane
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ye so basically im using trains for everything and my fps is bad πŸ™‚

tawdry olive
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ah, well it wouldn't be better with conveyers

thorn bane
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heres an example of what you said

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the 2 ouputs from alumina silica and normal silica production get merged like a manifold

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and then output to 3 different factories just like a manifold

tawdry olive
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yeah I mean, like this of course. I have tons of trains running everywhere. But here the problem is the "reuse/loop/byproduct" making all the chain possibly stop if just 1 part get overloaded/clogged, just like the classic alumina chain indeed

thorn bane
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i mean yea in that picture im using the reused silica from aluminum

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you just need to make sure that i picks that one up first

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and because it unloads after that there will always be space in the train

tawdry olive
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well the whole point of all of this is to never ever do that πŸ˜‰

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or else then there is absolutely no problem indeed πŸ˜„

thorn bane
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i havent ahd any issues with byproduct using trains so far

tawdry olive
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but as I was stating in my original post, the "challenge" is to do exactly as the screenshot describe, same input, same factory amount, overclock %,... till the end

thorn bane
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they are actaully probably the easiest way to deal with stuff

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the only problem is that it takes a long time until your first rubber train station is full so your rubber concrete is gonna be delayed until the train filled up the whole station

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with 32 slots that can take a bit

tawdry olive
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then we aren't talking about the same thing

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you are talking about "overflow" style

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I am more in a "perfect split" approach here

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except for some very specific little parts

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if you are using the huge buffer of train then yes, everything is easier for sure

thorn bane
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so you want to use 2 trains?

tawdry olive
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no

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ofc it will need a bit of time to compensate the delay due to the train travel and load/unload but the idea is to have it run just like a simple conveyor would; So if I need 320 limestone/min my train stop need to unload 320/min (with a little change due to the unload buffer) but not 312516131/min

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not sure if I make myself understandable sorry, tired and meh english

versed violet
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hook isc to station, 2 ports unload, but only draw from one port. it funtions as buffer to smooth it out

tawdry olive
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to put it in a more simple term : if I set all my raw extractors (miners, water, oil,..) to the exact value of the screenshot, my system would run indefinitely without any flaw. Compared to one who would use an overflow which would run but have the raw extractors stop/buffer, or compared to someone who would use the big train storage as a buffer and the system would eventually stop when it catches up

thorn bane
versed violet
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mind station belts stop working duering unloading animation

wind spade
tawdry olive
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I think that's exactly the answer I was looking for and I am overthinking it, thanks !

thorn bane
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idk this is like using a mk3 belt when you could just use a mk5 belt and make your life easier

tawdry olive
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yes but if I wanted to make my life easier I wouldn't try anything of what I am describing

thorn bane
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ok πŸ™‚

tawdry olive
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I would set all the raw extractor to max value, use MK5 averywhere, sink every excess and GG πŸ˜‰ but then after 800H of that I feel like doing more challenging things :p

thorn bane
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i see

tawdry olive
wind spade
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yeah a lot of older sites is down πŸ™‚

fierce ruin
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trying to figure out why my furnaces arent keeping up with production tho i've matched constructor production to smelter output?

versed violet
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do they get enough ore?

fierce ruin
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well i have a mk1 miner producing 120 ore split between four furnaces which is 30 ore each

versed violet
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are you using mk2 belt?

fierce ruin
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ah that answers my conundrum thank you

versed violet
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[throws some reinforced plates in your general direction]

fierce ruin
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im at that stage where power on biomass burners is getting ridiculous

versed violet
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Coal!

fierce ruin
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exactly

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i swear i spend half my time just optimizing everything as much as possible instead of progressing πŸ˜‚

versed violet
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isn't that the goal?

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Under no circumstances try decoration mods and micromanage. You'll get stuck forever

fierce ruin
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oof bit of a grind since i last played to get to coal

iron prairie
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I generally do factories up until Le Grand Finale factory a bit quick-and-dirty under the assumption that it'll probably be torn down and replaced anyways.

tribal matrix
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Really? I almost never replace anything, just leave it there and build again somewhere else

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Oh... except for maybe the stuff before coal

iron prairie
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At least in my latest playthrough, I had plans to tear them down, upgrade the miners to Mk. III, switch to my new alts, and make more efficient factories.

I never did get around to that, though: while my final factory does everything my older factories did, I never needed to free up the nodes, space or power.

tribal matrix
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Can anyone answer my question: If you have a few different lines feeding a pipe, it's the lowest pump that gets cut off first if it's full. But what if it's being fed from a mix of L1 and L2 pumps and just output from a machine? How do you figure out the priority?

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Another question: I would expect there's a pretty big overlap between people who enjoy satisfactory, and also like home automation and have home assistant. Would I be right?

iron prairie
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I'm not quite at the point of being that one guy whose highest-tech home device is a dot-matrix printer (with a shotgun nearby to shoot it if it makes unexpected noises), but I value security over that kind of automation.

tribal matrix
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@iron prairie nah it's not too bad, you stick everything on a vlan and block it from general access to the internet

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Or alternately build it yourself out of commodity hardware and code the ICs yourself so you know exactly what they're doing

upbeat tide
# tribal matrix <@331215761806983181> nah it's not too bad, you stick everything on a vlan and b...

I am one of those who knows how to setup vlans, the issue is these systems really hate not being able to phone home. Take Amazon’s Ring β€œsecurity” system for example. Its even designed to share with other nearby networks.

The best security is offline/not networked for sure, but for the general population, its not a fesible goal due to lack of knowladge on how to setup and use that stuff

tribal matrix
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Meh, I figure if you're messing around seriously with home automation you're a bit beyond the general population.

upbeat tide
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True, true that

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Im also the type that likes my fridge being dumb. Likes that my dishwasher is not connected, etc

wind spade
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what girls think dating an engineer is like: hey honey I bought us new smart fridge, it has voice commands and everything
what dating an engineer really is: if that microwave connects to the internet, we're heating our food with gas burner

upbeat tide
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I have seen some of those new microwaves that use the internet to get β€œbesf” cooking times from a database, use AI to manipulate the cooking time dynamiclly, etc etc stc

They almost never work right either. Plus your cooking habits is sold to somebody. Next thing you know, your next trip to Amazon, Sams Club online, etc and you will be told what to buy for β€œhealthier” options

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Same for smart fridges that try to dynamiclly adjust temperature by a best β€œguess” on what you store in it

timber solstice
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Is Turbo Blend Fuel the typical Alt recipe that is used or do most people use the Standard Turbo Fuel recipe?

fierce ruin
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turbo blend fuel is the best one

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you often have plenty of oil lategame, and sulfur is an important limitation

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so going for the blender one is really good

oblique hollow
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Blend Fuel is more Sulfur efficient, at the cost of more oil

timber solstice
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Right on

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Thank you gents! Time to start a new Sulfur train.

frosty owl
oblique hollow
#

ah yes, i too exceed my capacity willingly

frosty owl
#

I was testing that running on geothermal πŸ˜†

oblique hollow
#

looping doesnt affect whether your consumption line can be flat tho

frosty owl
#

But it reached >90% efficiency in... uhm... "one graph" time πŸ˜… (the time it takes the graph to update fully), got to ~99% in one graph and half then smoothed out to a reliable, lovely flat power curve

#

I was just interested in having the buffers for the quick-fill of the manifolds, so it takes little time to reach peak efficiency

#

Though, big buffers might be easier to use... the random fluctuations can fill/empty a small buffer by half of it's volume sometimes thinking_helmet

fringe pawn
#

My big battery buffer propelled me to nuclear power. My max production was far below my max consumption. But I just built one factory at a time, then allowed machine outputs to back up and power use to drop off. Then the batteries charged back up and I built the next relevant factory.

timber solstice
#

Anyone have a guide on the most efficient setup with alternate recipes to make turbo fuel?

fringe pawn
timber solstice
#

Yes! And I have most alt recipes too.

timber solstice
#

What website is that out of curiosity?

#

Been looking for a good calculator.

fringe pawn
#

In this instance, I told it I wanted 450 turbofuel, and went to the recipes section and told it "all"

timber solstice
#

I wish that website had MK++ machines built in πŸ˜›

fringe pawn
#

I like to overclock pretty much everything for a low building count, so I'm used to mentally readjusting building numbers as well. FOr instance, I wouldn't do 2 refineries for coke, I'd do one refinery set to produce 225 coke.

#

Yeah, here's how I'd do it
4 HOR refinery set to produce 75 each -> turbo blend fuel
1 HOR refinery set to produce 75 -> coke refinery set to produce 225 -> turbo blend fuel
1 HOR refinery + 1 water extractor -> diluted fuel -> turbo blend fuel

sand epoch
#

Wiki has all the recipes shown in tools display for comparison

honest abyss
#

MJ values have to interpreted with a bit of mistrust though
for example : the MJ value calculation on the Wiki pages tries to maximize the output of products / s based based on the limitation of resources / s you can obtain by using all nodes. therefor water for example is a extremely cheap resource there even though it might cost more MJ to produce.
Also every recipe you see here https://i.gyazo.com/thumb/1200/6fc081f15f6f846a67412b0fd8e1444d-png.jpg has in its ingredients a range of MJ Values, the recipes chosen are not always the cheapest or most efficient based on the input to output ratio but rather offset by availability factor that influenced recipe chain choices that in consequence influence the Calculation of the Products and those will be carried as Ingredient Costs into other Recipes.
So the values are accurate but show just 1 way and all values are only correct if every recipe is chosen like the wiki does until raw resources are reached.

i dived a bit into this when i made a mod displaying MJ values for items and recipes.
i felt like the 100% accuracy of a recipe chain without naming the full chain of recipes used , made little sense and show a range of values or all possible values didnt make sense either. i used the approach of averaging the recipe costs and filtering manual recipes. the approach has its flaws as well but it works dynamically based on the world you load the mod in and relations are still the same even if values are offset by x%

wind spade
honest abyss
#

yea i get that, still the relations between recipes are skewed the further you down the production tree

#

just saying, the best way can be many ways, and the pure relation, cost wise is not fully covered by the MJ values assigned there

wind spade
#

well the energy was never meant to be "this recipe will cost this many MJ", but rather as a comparison value (this path is much more energy demanding than that path)

frosty owl
#

12 GW of machines running at 100%, New record for me PartyParrot

keen condor
#

is there a most efficient way to merge multiple pipes of fluids? for example does making it all one connected system make it better/worse or anything? see example image

oblique hollow
#

literally just connect

#

it will balance itself

wind spade
#

or don't merge and connect each pipe to exact amount of machines πŸ€·β€β™‚οΈ

fringe pawn
#

I agree with greeny, going forward I'm always doing matching machine counts for things like aluminum. 1 sloppy alumina -> 1 electrode

keen condor
oblique hollow
#

what

#

prioritize what

fringe pawn
#

What's the big picture here? What are you building?

keen condor
#

one sec i'll whip up a diagram

#

so for example here i have 6 inputs, i want half of my oil to be making fuel, and a quarter to both plastic and rubber each. whats the best way of organizing it to evenly distribute the oil even if i decide to add more inputs?

#

but i want it to still work if after, i decide to throw in 1, 2 3 or however many pipes of input

fringe pawn
#

WHat's the total amount of crude oil flowing into all those?

keen condor
#

theyre different but at most a pipe brings in 600m^3

bleak coral
#

Just let the pipes fill fully. There's no balancing with pipes, they just go the path of least resistance. So just let them fill completely before turning stuff on and they can only go where a machine empties a pipe.

fringe pawn
#

That will actually work with MK1 pipes despite 3 water extractors, because at no point does any part of the system need more than 300 water to flow through it.

keen condor
#

this can be done using valves then?

fringe pawn
#

No valves needed.

keen condor
#

fair enough, thanks

wind spade
#

@marble fog all usages of HMF

#

though when you asked about factory producing HMF, I was responding only to factory that produces HMF as final product, that doesn't include HMF for any other materials

marble fog
#

@wind spade so you have other factory’s then that are producing HMF for a certain material like fused modular frames.

wind spade
#

so technically yes

#

but basically every factory I have produces only final products (with a few exception like plastic/rubber)

marble fog
#

@wind spade what do you mean β€˜those are part of modular frame factory’?
Also, So you have a HMF factory that goes to storage to make certain things like fuel gen, blender, trains etc. And you also have an adaptive control unit factory that has a HMF within it? Sorry for the dumb questions

wind spade
#

there's one factory that makes HMF (and everything that HMF needs to be produced). Then there's another factory that makes ACUs which also makes everything that ACUs need (so for example HMFs). Those two factories can even be in the same building and share production lines if needed, but there's never any transport of resources between two factories (with exception of raw resources and maybe oil products)

marble fog
#

@wind spade that’s brilliant, that makes it a lot clearer. Thanks. So do you have a fused modular frame factory aswell?

wind spade
#

basically yeah, every product has it's own production line from ore, makes it easy to scale up (just copy the whole thing) and does not depend on anything else

marble fog
#

Thats exactly what I’ve done so far. Instead of having a big factory for one item eg reinforced iron plates, then distributing it to other factory’s, I’ve made independent factory’s that are self contained from ore so they have a mini RIP factory within it. It’s easier that way isn’t it.@wind spade

frosty owl
#

A clean and balanced caterium circuit boards setup. Scales well too harmonious_hannah

#

The circuit boards' assemblers are set to produce 14 boards/min (160%)

oblique hollow
#

Only caveat i got: the yellow looks bad πŸ˜›

frosty owl
#

Ahah, too light?
I painted those just to make the screenshot clearer :jacelul:

fickle anchor
#

:o I forgot you can color stuff. That would be so useful to know which refineries are what and stuff

frosty owl
#

TLDR: yeah, painting is amazing, both for organization and aestethics

fickle anchor
#

I need to figure out how painting works and just go crazy with it next time I play

frosty owl
#

Right click to open the color selection, then you can edit any color
Note: editing the first color changes the default of all current and future buildings

oblique hollow
#

guess what this pretty eyecancer did jacelul

median otter
#

i have 3 line that come in with 2 at full capacity and one at lower capacity. is there some easier way to distribute whats on the lines equally to 3 machines, or do i need to load balance it?

oblique hollow
#

theres no easy way to balance those. split the first 2 full belts among many machines and then just shove the rest into other ones

loud heron
#

That works

#

I usually inject the last belt into the final corner via merger

fickle anchor
#

I love how simple that drawing looks @oblique hollow 10/10

oblique hollow
#

its just paint xd

unique glade
#

i have 150 iron ingot per minutes, how many reinforced iron plate can i make?

fringe pawn
#

For sanity, probably do 3 assemblers, 3 underclocked plate constructors, and 3 overclocked wire constructors.

thorn bane
#

wtf is this monstrosity

fierce ruin
#

you tried to max reinforced iron plate with 150 iron ore and without limiting anything else

#

so the calculator took the maximal amount of iron plate it can do with these limitations

unique glade
#

yep and with out alternite recipe

fringe pawn
#

Yep, steel coated plate is nuts

thorn bane
#

ofc you would never do that

bleak coral
#

maybe you hate iron, maybe it killed your parents and you want to use as little as possible to minimize contact πŸ˜›

thorn bane
#

πŸ™‚

fringe pawn
#

If you already have the plastic production going but unallocated, if you're building very big, steel coated plate ends up being nice to do 100 smart plating per minute or something like that. Modular frames eat up tons of RIPs as well, so a big heavy modular frame factory may like steel coated plate.

unique glade
#

i only at tired 3

thorn bane
fringe pawn
#

More for low building count than iron conservation.

thorn bane
#

ye i guess

fringe pawn
#

Otherwise there you have it

unique glade
#

everything at tired 1,2,3 but basic steel production and jump pad

#

how may reforced iron plate can i made with 30 iron ingot per minutes

fierce ruin
#

5 times less than with 150; so using what Red Maw did, that would be 2,5/m

unique glade
#

how do you made the recipe things red raw did?

fierce ruin
wind spade
thorn bane
#

actually ye i guess with good recycled stuff + pure iron

#

damn alt recipes are good

fringe pawn
#

As I finalize my space elevator part production, I find myself curiously using flexible framework. I would normally tell people this is a recipe to avoid from HDDs, but it works out nicely for me right now. I overbuilt some of the raw elements of my HMF factory, and all I need to do is combine those with some drone delivered rubber.

upbeat tide
#

Flexible HMF is also easily overlookable

fringe pawn
#

greeny's calc recommends it fairly often. I imagine it pairs nicely with adhered iron plate and steel screw.

upbeat tide
#

And with proper recycled loops, rubber isnt bad to get en masse

fringe pawn
#

A big issue is you need MK4 belts to consider it, barring underclocking.

wind spade
#

Oil products are super cheap so it makes sense to use them when going for pure raw resource efficiency. Ofc it's not for everyone, but some people may definitely find a use for it

upbeat tide
#

If your at that level, you should have mk5 belts anywY

thorn bane
#

but oil products are only super cheap with recycled stuff

upbeat tide
fringe pawn
#

Electrode circuit board would be fine with tweaked numbers.

upbeat tide
#

Yea agreed, it just uses too much and doesnt make enough

#

Example

thorn bane
#

TIL you can make ciruitboard without iron or copper

wind spade
#

🀷 I was talking mostly about adhered/coated plates

fringe pawn
#

If I were building bigger I would for sure use steel coated plate. Those numbers are just insane.

upbeat tide
#

Im seriously considering caterium boards for my computer/super computer factory just because of clean, easy to work with ratios

wind spade
#

Especially when you're running on nuclear, you have shitton of oil

proven prawn
thorn bane
#

hence the "monstrosity" part

proven prawn
#

since water is basically free minus the power, so a bit of oil, iron ore for alot of reinforced iron seems like a more fair trade

fringe pawn
#

Coke steel ingot?

thorn bane
#

minus the huge opportunity cost of building it

upbeat tide
#

Just use solid steel. Imo best

wind spade
#

Shared: Shared: Shared: Shared: Shared:

thorn bane
#

xD

#

wait its called plutonium fuel rod factory

wind spade
#

Yeah lol

frosty owl
wind spade
#

The name doesn't autoupdate once it's changed

#

Same for icon

upbeat tide
#

A old steel comparison I did

wind spade
#

And loading a shared setup counts as changing the name

#

I'm not even sure how many people use the renaming feature lol

#

Most probably doesn't know it's there

thorn bane
#

why not both

#

i love cases like this where the most resource efficent thing is actually to use 2 recipes

wind spade
#

Isn't that because of resource limit?

upbeat tide
#

Lol

frosty owl
wind spade
#

Well I'm glad at least someone uses it, so it wasn't wasted time making it work xD

thorn bane
#

i just look at the icon

fringe pawn
#

My master sheet is named "The Factory"

proven prawn
upbeat tide
#

I do a master plan and then break it down into individual segment tabs

wind spade
#

Icon can be changed too btw

upbeat tide
#

With farther breakdowns for intermediates, etc

wind spade
#

Even lists icons of produced items first, then remaining alphabetically

thorn bane
#

i think i spend like 50h the last week just dragging stuff around and deselecting recipes in a maximze assembly directory system tab

wind spade
#

I spent tons of time polishing this qol feature and that's why the tool is still buggy xD

thorn bane
#

@frosty owl how does your pc not explode i dont get it

#

how much fps do you get?

frosty owl
#

Eh, around 30ish
Referring to my last screenshot?

thorn bane
#

ye

frosty owl
#

Ah, I play in creative, so all the machines are off. That helps tons with performance

#

When I'll turn on the whole thing though... hehe hehe hehe

thorn bane
#

damn thats genious

proven prawn
#

wait so if minimize specific resources i can actually make some things better in some ways hmmm

proven prawn
#

basically its a coal and copper trade for less oil and iron ore hmmmm

thorn bane
#

ye thats better you have alot more iron than copper

proven prawn
#

yeah i didnt realize limiting resources could give better results like this hmmm

#

makes me wonder what other types of benefits in other production lines i could squeeze out of calculator by limiting key resources i wish to use less of hmmm

frosty owl
proven prawn
#

whats even more crazy about it is also a tiny bit less power, so on energy usage not only does it less oil and iron ore but its more efficient overall hmmm

frosty owl
#

I'm unsure how valuable it is to include power usage in these sorts of calculations. Excluding overclocking, the resources needed to power anything are pretty much a negligeable amount (also many different resources are aviable for that, giving choices on what to cut down on)

proven prawn
#

i wish the calculator in the input resources had a option for minimizing resources as much as possible, right now its more of a try and guess

#

but maybe not easy program, unsure

fierce ruin
#

minimizing the ressources as much as possible is just the normal way the calculator proceed when asked for a certain output, and not maximize output

frosty owl
#

I think he meant some way to minimize specific resources. Or giving them different "priorities"

fierce ruin
#

well, imo that way to minimize ressources is more or less just putting your constraint on ressources, then trying to maximize output.

#

you have to know either what you want to use as ressources, or what you want to produce, the calculator can't really guess both

fringe pawn
#

I've thought of many features I would enjoy, but I also see value in keeping calculator tools simple, so it's not overwhelming for people the first time they look.

frosty owl
#

Just slam in a button to toggle the true nerd mode or something?

proven prawn
sand epoch
timber knot
frosty owl
#

Some sushi to trigger you, @bleak coral simon_smile
Caterium ingots + Copper ingots -> Quickwire
Quickwire + Copper sheets -> AI limiters
Quartz crystals + Rubber + AI limiters -> Crystal oscillators
Ideally should run without overflow, but I gave it an overflow belt anyway ^^
🍣

bleak coral
#

Actually I think this looks really neat lol

#

It's kinda cool how the assemblers are arranged with each other and the manufacturer

frosty owl
#

The sushi power is in its flexibility after all ahaha
You can make some crazy machine combos

#

Btw, this is the "extended" version. Could have used more assemblers, but I couldn't be bothered πŸ˜†
#screenshots message

bleak coral
#

seems like a lot of work, and not very extendable, but I admire it's beauty

#

and frankly as someone who is about to way overbuild a steel pipe factory just so the building it's in looks like a giant steel pipe, I get that

frosty owl
#

It actually cuts down a decent amount of splitting, considering my balancing habit
If you were to manifold though... the beltwork would become even simpler

bleak coral
#

yeah manifolds let you build tight

frosty owl
#

Just use the central "output" line to send any overflow outside the building, then split and sink (or whatever)

bleak coral
#

kinda cool it helps with a balancer setup though

frosty owl
#

What do you mean?

bleak coral
#

didn't you say it cuts down on some of the splitting?

frosty owl
#

Oh yeah, both in manifold and balancing

#

In manifold since you can merge belts and cut down on splits (using all outputs of splitters thanks to particular machine positioning)

#

Though, not having copy-paste for smar/pog splitters kinda makes up for it in time needed tired_jace

#

Funfact: playing with this kind of setup I noticed one advantage in using pog splitters instead of smart splitters (even when I could use just the smart): being able to avoid using the "overflow" setting by specifying each output other than the final split (which has an overflow)
This way if something goes wrong, the belts block showing the "culprit" belt (all those further down the split will be empty) and doesn't send any unwanted item/overflow further down the line

bleak coral
#

so like instead of overflow you specifically filter for just the other items?

#

so there's no overflow safety valve basically? cause if the stuff backs up it can't go anywhere?

frosty owl
#

Yeah, if something backs up the system stops rather than overflowing on the overflow belt (which could saturate the overflow belt)

oblique hollow
#

Isnt that exactly the issue we had prior to getting an overflow setting

sage dagger
#

I usually use a pen and paper, but today I thought I would try my hand at using a flow chart designer. I was using Lucidchart which worked up until the point I ran into the item cap.
What other flow chart designer would you recommend to use as an alternative?

I've already tryed the Satisfactory Calculator and I felt like beating my head against a wall so don't recommend that haha.

oblique hollow
#

Satisfactory tools website.

sage dagger
#

ill take a look

oblique hollow
#

That also does production calculation, but leaves the splitters out

#

So you have to manage all the belts and pipes

sage dagger
#

Cheers

frosty owl
oblique hollow
#

The problem when it backs up is you either HAVE to wait for the machine with the blocked belt to consume more or you manually clear the belt

minor plover
#

@scenic holly I couldn't post an image to reply in the other channel. Here's a plan view of what worked for me. The original Pipeline Mk.2 with an additional Mk.1 looping around the ends so as not to run up against the Mk.2's /almost/ 600m3.

oblique hollow
#

oh yea, looping

bleak coral
#

why bother with a mk1 pipe?

oblique hollow
#

2 mk2s would do the same trick

minor plover
# bleak coral why bother with a mk1 pipe?

Without it the flow in the middle was averaging around 599 m^3/min - not quite enough. I could have done 2x Mk.2, but a) I didn't have the plastic on me at the time, b) it wasn't needed, and 3) the visual difference helped me sort out which pipe was which.

oblique hollow
#

if every pipe was filled up completely beforehand (and the generators) the flow would be a full 600 in total

scenic holly
#

mine run to a T piece, splitting the lines in two, to the reactors. would i loop this into the t peice?

oblique hollow
#

image?

#

this would have been my guess on what you have

scenic holly
#

where would you put your mk1 here, sorry to be such a pain guys, thanks for your help so far

oblique hollow
#

eh.....

#

unfortunate configuration. hard to loop

scenic holly
#

yeah, we went for "oh that looks nice" not knowing it would impact us lol

#

i could probably change it to fit the original imagine though, if you guys think that will solve my issue

oblique hollow
#

you got nothing to lose

#

so yeah, go for it. if it works: great!

minor plover
oblique hollow
#

oh i know, i was talking about pipes with the loop

scenic holly
#

would this help creat a loop?

oblique hollow
#

forcing too much at once through a single junction

#

Junctions are the devil

pseudo thistle
#

is smart plitter in the base game?

#

for sushi lines?

wind spade
pseudo thistle
#

sushi lines arnt bad in all contexts

wind spade
wind spade
pseudo thistle
#

"bad" in what context

wind spade
#

unless you really know what you're doing

pseudo thistle
#

wouldnt it depend entirely depend on your objective?

scenic holly
#

thats cool, was worth asking. so is there a golden rules for pipework? im thinking, avoid juctions were possible, longer pipes youre saying are better? create loops. anything else that might help me out in general?

wind spade
#
  • machines require high amount of items/min
  • game isn't perfect in math so even if you get "proper" ratio, it may overflow and get stuck
  • you can overflow to sink, but then the production wouldn't be 100%
pseudo thistle
#

ok so "bad" means not running at 100% efficiancy

scenic holly
wind spade
wind spade
pseudo thistle
#

so yeah it depends entirely on what your trying to acomplish

oblique hollow
#

Pipe Manual link is pinned in this channel @scenic holly

wind spade
#

yeah, but with like 99% of cases it's not worth it, that's why I said "unless you know what you're doing"

pseudo thistle
#

i mean.... 99%?

#

whats your 1%

wind spade
#

1% is a few cases where it doesn't matter too much how efficient a certain build is, e.g. processing mixed colored slugs into power shards or processing bio stuff to biomass

pseudo thistle
#

i mean ultimatly "how efficiant" a certain build is .... is only important in power production, and you can mitigate that with a shitton of batterys?

wind spade
#

batteries don't really add you anything, they just delay your problems, which is not really helpful

scenic holly
oblique hollow
#

sushi belts are only worth it if you dont mix too many things on one belt

oblique hollow
#

and if its low throuhput stuff

wind spade
#

"how efficient" a certain build is is pretty important, especially if we're talking in #math-and-meta πŸ™‚

wind spade
pseudo thistle
#

well depends on if and how your using sinks

#

theres things you dont want/or need running if you have a sufficiant supply of

#

so that you can use limited resources elsewhere

#

moreso if your using a priority system to determin what gets made in what order

wind spade
#

sinking a material that could otherwise be processed and is "wasted" just because I chose to build sushi belt rather than separate belts is a wasted efficiency and material to me

#

and I'd build everything in a way that all machines can run at the same time and just sink the overflow products when storage is full, rather than trying some "smart" priority system just to run out of materials later because I used too much and it's now being made one at a time

pseudo thistle
#

like for me ill say for standard iron plates,m once i have a full storage of them, i no longer need a dedicated line for them running, so if you overflow that into a sink...its still ndoes dedicated to making steel plates, if you overflow th3e iron back into circulation then it casn be used for hte next priority

#

i tend only to use sushi lines within one kinda "chunk"

wind spade
pseudo thistle
#

say a 1 output machine that doesnt need high production and i dont want to devote crazy resources too might sushi its inputs so that i can pass the overflow onto a completly different production line

#

its a case of NOT wanting something running at 100% all the time

wind spade
#

not running something 100% of the time is kinda wasted potential for either more materials or more sink points πŸ€·β€β™‚οΈ

pseudo thistle
#

well its wasted resources

#

running at 100%

wind spade
#

why would I build 20 machines just to have only 5 of them running?

pseudo thistle
#

why would you feed resources into an iron plate line that only feeds a sink instead of redirectiing the iron elsewhere?

wind spade
pseudo thistle
#

but do they have enough iron

wind spade
#

yes

pseudo thistle
#

seee i only have 4 pure nodes to work with

#

so not enough iron

wind spade
#

get more iron then, there's dozens of nodes around the map

#

that's the point, if you build a production line A that relies (partially) on overflow resources from production line B, then A isn't running at 100% when B is producing to storage

pseudo thistle
#

or i want to underclock the shit out of a production lien so that i can have a 1-1-1 ratio of machines in the line

wind spade
#

that doesn't prevent my point from being applied πŸ€·β€β™‚οΈ

pseudo thistle
#

and sushi the inputs for the whol.e line becuase it can feed anotehr line with the same materials

wind spade
#

well then the other line should be instead connected to new iron source, so that it can also run at 100%

pseudo thistle
#

im not running either at 100%

#

im underclocking

wind spade
#

running underclocked machine at 100% is still possible

#

efficiency is something different than clock speed

pseudo thistle
#

and why does sushing the inputs prevent that?

wind spade
#

efficiency = % of time that the machine is running
clock speed = speed of the machine

#

I thought we were talking about overflowing one factory to another now, irrelevant if it's sushi belts or just overflow splitter

#

if I understood you correctly, I assume you're in a situation where you have two factories (A and B), each one needs (for example) 120 iron ore to work correctly, but you only have 120 iron ore available, so you first feed it to A and when A is done producing and storage of A is full, then you overflow the iron ore to B, so that B can start producing.

My point is that this is a bad design, you should either get more iron ore or reduce each factory to half size (needing only 60 iron ore) so that they can both run at the same time and not be dependent on fullness of storage of the other factory

pseudo thistle
#

but what if youw ant to make an everything factory that only uses 1 input of each raw material?

#

say... a basebuilding material factory

#

with a central storage sorting system

wind spade
#

well especially for basebuilding material factory, I'd want it to refill as fast as possible

#

since we don't have any infinite science here like in Factorio, producing materials in Satisfactory has only one of two reasons:

  • materials for personal use (building, overclocking, etc.)
  • materials for sinking to points

So I'd just have every factory produce materials for personal use as fast as possible and sink any overflow. If I have resources left, I'd make those directly into points

fringe pawn
pseudo thistle
#

ah its more building it to get to that point

#

quick dirty, easy, simple progression

fringe pawn
#

I would say most start locations are compact enough that you can build all materials up to that point in one place fairly easy. TO speed up moving around, use conveyor belt walkways. Once you get blade runners and can run around you entire base on MK3 or higher belts, it feels like distances vanish.

#

When you get to MK5 belts and sprint across them with blade runners, you need to start being careful on turns

sand epoch
bleak coral
#

@frosty owl not a fan of wild decimals huh? what'cha think of these numbers for one of the floors of my pipe factory? πŸ˜›

frosty owl
bleak coral
#

I can inflict psychic damage on you too 😈

frosty owl
bleak coral
#

it is spread out over 18 assemblers, cause that's what fits in one floor, but that's what the total clock speed is for the amount of pipes I need

frosty owl
#

You need to need more pipes disappointed_snutt

#

An even number of them

bleak coral
#

nah, this is what I need for 20 manufacturers of encased HMFs, well this plus 7 other floors

#

aesthetic + encased = numbers get funky

frosty owl
#

Are you feeding the manifacturers 1:1? superexcited

#

Ahahah, yeah, aestethics make things quite more challenging πŸ˜†

bleak coral
#

no, too many pipes needed, building the pipes for the encased pipes, steeled frames, and heavy frames all in the same spot

#

in a giant tower that should look like a big steel pipe

#

it'll be 200ish meters tall

frosty owl
#

You're really pushing forward with this "building looking like items" design, huh? jacelul

bleak coral
#

I almost didn't do it a second time, but I really wanted a giant tower

frosty owl
#

Must've given you just a few headaches on machine positioning ^^

bleak coral
#

micromanage helps

frosty owl
#

Cheater

bleak coral
#

Actually that's unpainted/no lights, here's a finished floor

frosty owl
#

Now that's much better
The walls do feel a bit lonely though... Massive hypertube spiral along them when? :hehe: :hehe:

bleak coral
#

hmmm maybe, I'll get it up and running first and see how much of a mess the lifts end up at

frosty owl
#

Sure, also gotta see how much energy you'll have left to keep on overdecorating it ahahah

#

And I'm not talking MW here

bleak coral
#

also you should like my manufacturer facility when it gets done, I'm thinking of doing a 3:3:1 of the encased pipe assemblers : steeled frame assemblers : HMF manufacturer, where like the each of the manifolded assembler lines run along opposite walls in sets of the 3 machines and each set of 3 machines feeds one manufacturer

bleak coral
frosty owl
bleak coral
#

idk, but it's pretty neat, I prototyped it and I think I'll enjoy setting it up

#

I wanted an excuse to not build as tight (I have a bad habit of doing that with all the manifolding), and this feels like a good way to go about it

frosty owl
#

Enjoy, it makes for some efficient and clean factories
I can't help thinking this might be the "design endgame", where as many machines as possible feed one another without merging or splitting if possible

bleak coral
#

yeah maybe, it makes for some cool looking stuff, but I doubt it's as compact as running manifold everywhere

#

but you don't need to be compact anyway

frosty owl
#

It also looks sick if you manage to stack floors together for this
Eg: normal beacons want iron rods, plates, wire and cable. I made sets of 2 manifacturers, with 2 floors behind them. First floor took iron ingots and made plates/rods, second floor took iron ingots and made wire and cable. Compact and yet still fed 1:1 as much as possible (I DID NOT feed them iron 1:1 though :jacelul:)

frosty owl
bleak coral
#

This is the prototype btw, the assemblers will be elevated (and there'll be another set where I'm floating), and the belts run under the manufacturers back to front

#

I'm thinking I'll elevate the manufacturers too so the belts are visible, rather than use the basement, in the real thing

frosty owl
#

Why not have the assemblers on two floors behind the manif, leaving the manif one next to each other side to side?

bleak coral
#

oh cause I want the manufacturers like that, it was kinda the base of the idea

#

I wanted to do a "flipped" manifold, but feed directly into the sides from two other manifolds

frosty owl
bleak coral
#

I like lifts, I just think they're neat, also if they're tall enough you can see how fast it goes in too

frosty owl
#

Then show off the belts by having them run below some glass foundations here and there?

#

Moving the manif up sounds like a chore

frosty owl
#

Keeping the walking space as clean as possible

fringe pawn
#

Lifts through glass foundations would be an amazing addition to vanilla. I already love pipes going through glass foundations, even if it's due to clipping.

bleak coral
#

I mean pipes clipping makes sense, I don't even really count it as clipping, cause they're completely sealed

frosty owl
#

I'm ok with pipes and glass, but I think lifts should have their own "floor hole" or something

bleak coral
#

and one for hypertubes too

#

just so you go through something black or whatever instead of still seeing the floor there

frosty owl
#

Can't help but be disappointed lifts don't go well with quarter pipes in setups like the ones I make for refineries/piping disappointed_snutt

#

They clip with the damn ramp

fringe pawn
#

It would also be nice if hypertubes had a vertical entrance, so you wouldn't need the bends when you use them as elevators/stairs.

frosty owl
#

You can incline entrances to be vertical though?

#

It's just a bad idea as it slams you on the ground after you go down

versed violet
bleak coral
#

I mean some jelly fixes it

#

thought that's kinda big

fringe pawn
#

Hm.

bleak coral
#

I'll still with exiting horizontal though, you're fine as long as you lose enough momentum by the time you hit the floor

#

I kinda love that you can slam into a wall at like 1000kph, as long as you don't touch the ground going that fast

fringe pawn
#

Wall mounted jelly pads would be amusing

frosty owl
bleak coral
#

I've never tried, mostly cause I've never needed to

bleak coral
#

out of curiosity I checked my power, and it's fluctuating again, I swear I do not have the energy to figure out why my turbofuel plant isn't being fed properly.... again

frosty owl
#

Isn't it because of a manifold? simon_smile

#

Do you have some suspects?

bleak coral
#

oh..... that wasn't on purpose

frosty owl
#

That makes it better ahah

bleak coral
#

I'm not about to run out of power, even if everything turns on, so imma ignore it and build more batteries later

#

also current suspect is the humps for allowing you to walk under pipes and/or the fact that it's a vertical setup

#

of course since it's looped, has plenty of headlift, and it was filled completely before I restarted it none of that should matter but πŸ€·β€β™‚οΈ

frosty owl
#

About that... have you considered adding some buffers kinda like I did with my plubber setup? At the end of each manifold, higher than all the rest of the pipes, so you can see if there's excess or lack of stuff and fill the machines way quicker

bleak coral
#

I'd rather spend the energy finishing this HMF factory finally, then making a modicum of things needed for blenders/particle accellerators/nuke plants, then telling fuel "fuck off, I'm making a nuke plant"

#

if I have 250GW I can ignore the like 1000MW fluctuation

frosty owl
#

Fair enough and understandable. I was just suggesting it since it's a pretty quick and effective method

bleak coral
#

appreciate it, I'm just kinda done trying to nurse it to health

frosty owl
bleak coral
#

sure DM it to me, I have 0 ideas for my nuke plant besides "will be 250GW and have plutonium processing"

frosty owl
frosty owl
#

I mean, I'd be happy to see what you come up with regardless, but I'd have even more interest XD

bleak coral
#

yeah no promises I will use it, don't mind taking suggestions though, but probably still a couple weeks out at least before even starting to plan it

fierce ruin
#

Is there an easy way to make a doggo powered slug farm?

frosty owl
#

Either catching them or cheating spawning some with SCIM

#

There are some places with many doggos (up to 5/6 in one area I think)

fierce ruin
#

whats a meta

bleak geyser
glacial hemlock
#

Like oil meta, splitting meta, coal generator xd

random cobalt
#

can an industrial storage bin be used as a 2 to 2 load balancer when the overall items being split is greater than 780 but less than 1560?

minor plover
wind spade
fierce ruin
#

If I have a splitter and one side gets backed, up all the stuff will just be split 50/50 between the other 2 sides right?

bleak coral
#

Yes

stone hornet
#

I'm being kinda dumb how long would 500 modular engines take in 5 manufacturers at 100% overclock

#

Or 500 in one with 200%

fierce ruin
#

It's one per minute normally, so 10 per minute with 5 manufacturers overclocked to 200% ?

#

Or did you mean not overclocked? That would be 5 per minute.

#

2 per minute for one at twice the speed, 200%

fringe pawn
#

I think I'm done adding pointless items like compacted coal to my drone warehouse. In building it, it really hit home how awful the automated miner recipe is. The warehouse is over 100 drone ports, so if there was ever a time to consider it, it was for this project. But forget that level of complexity combined with the 1 per minute output and no stacking.

#

(instead I carried plates and rods and manually built 10-20 at a time)

fierce ruin
#

Is it better to get building or clearing first?

#

I love foundation but I also love chainsaws

fringe pawn
#

I tend to build 20m off the ground, which gives you the option to do both.

fierce ruin
#

Huh?

#

Don't you need foundation to build in the air?

#

Yeah? Don't you have them yet?

#

I do but I started a new game with a friend

#

So you don't, I take it.

fringe pawn
#

Build high off the ground, like this.

fierce ruin
#

You can unlock the basic foundations pretty early.

#

Yes but we haven't yet

#

Yeah, well, for a starter factory it shouldn't matter much.

#

If you clear first you won't get any surprises, hidden bolders and things.

fringe pawn
#

Foundations are unlocked with the first milestone. So you should have access soon

fierce ruin
#

We need to power the biomass burners and that sucks without chainsaws but we also want to start building and we need foundation for that

#

Still need to make a lot of concrete though.

#

Yeah

versed violet
fringe pawn
#

Nice

#

I do have something similar, but the final sticking point was making trips back to one place.

#

I think miners stacking may have inclined me to use the automated recipe just for kicks. But that last step of setting up an output container made me decide otherwise.

versed violet
#

Personal logistic drones or just learn to love trains

#

I use miners as 'slot plugs' for personal boxes where I only want one stack. No need for 24 stacks of turbomotors if I ever only need 1 stack top, so remaining 23 slots are filled with miner

fringe pawn
#

That's brilliant

#

I built a receiving port that can sort turbo motors, FMF, and so forth back into the warehouse automatically. It works, but pulling 9 stacks at once is definitely annoying. I might try that with inhalers, but I so rarely even dip below 25 on hand...IDK. I'm about ready to wrap up vanilla, move to experimental and experiment with all sorts of mods anyway. We'll see what happens!

frigid idol
#

I recently deleted most of the production in my world so I can start building everything clean and organized. Only problem I’m having is figuring out how much of each item I need to be producing for an end game build. I’m currently finished with Tier 6.

wind spade
#

well I can see another problem - you deleted your old factory before building the new one πŸ˜‰

#

anyway for your question, it mostly depends on your goal. Decide how much you want to produce, and build accordingly. Or just build modular builds that can be scaled up

versed violet
#

For building machines, you will need around 5-10 each part per minute. Assume 1 machine making you items for personal use for every kind of item used for building.

thorn bane
#

i went with 1 machine per item
so for example 20 iron plates from 1 constructor
and 2 heavy modular frames from 1 manufacturer
that seemed to work out very well

fierce ruin
#

Is it worth importing resources from far away if it means you get more?

wind spade
#

it's worth processing them there and just bringing back finished products

fierce ruin
#

As in making iron or copper in to bars and then exporting them

wind spade
#

as in making final products

fringe pawn
#

Blarg. I thought the sort mechanism into my warehouse was amazing. And it is. Except I forgot a splitter jam will ruin it unless I have sinks running for my warehouse items.

river venture
#

Overflow? Don't let it in the sorted path, let it continue on the sorter belt. Then, have a sink on the end

fringe pawn
#

The problem is that it doesn't overflow until it's backed up all the way to the initial programmable splitter. It's 16 items per row.

#

A better overall solution is sinking excess from every item, each item is also fed production from a dedicated port. But I don't know that I'm going to bother.

frosty owl
#

Just overflow from the end of the line, not the start of it thinking_helmet

fringe pawn
#

The jam occurs in the middle of the line. Imagine 16 items on one belt. If some item in the middle of the line backs its up, there's no way to bypass the jam to reach a splitter at the end of the line.

ripe umbra
#

Which rail network is better?

wind spade
#

whichever works for you, for futureproofing the top one is better as it has higher throughput even with signals

#

higher as in - can fit more than one train

fringe pawn
#

Here it is. 3 rows of 16 items, each with a dedicated receiving port that feeds to 3 ISCs and a sending port. There's a sorting port with programmable splitter. I can put a load into it, and it will send any of the 48 items down the appropriate line. Each line then has 16 smart splitters, connected to a merger at each receiving port. For bonus fun I'm hovering over the separate battery send/receive ports, which are buffered with 30 full ISCs.

All I would need to do is put an overflow splitter right after the merger which joins the dedicating receiving port and sorting line for each particular item. Mostly, it's a matter of garnering the motivation to do that much belting for a vanity project.

worldly horizon
ripe umbra
#

Thx

thorn bane
#

i build 2 anyway because it looks way nicer
its the same as not clipping conveyor belts it just feels more satisfying πŸ™‚

ripe umbra
#

Yea only one track looks odd :D

thorn bane
#

btw offtopic but try not to draw dicks on your minimap

frigid idol
#

Interesting

#

Are dicks not in meta?

oblique hollow
#

dick rock is also in game and so i guess dicks are meta

loud heron
#

Above diagram looks like an x-ray of a chip set.

wanton belfry
#

How do I make a 1:5 splitter?

cedar mica
thorn bane
frosty pawn
#

split in half, then split each of those three ways to make 6, then loop one of them back to a merger at the start

#

it's actually easier than doing a manifold if you have the space because it's only 1 merger and 3 splitters

cedar mica
#

Belt vise, it takes more space

thorn bane
#

manifold is 1 splitter

frosty pawn
#

manifold cant split into 5

thorn bane
#

once the 1/5 backs up it will go to the 4/5

frosty pawn
#

manifold would have 4 splitters in a row and lots of tiny tiny belts

thorn bane
cedar mica
#

For power, it can make sense, as it gives a lot faster start up time

thorn bane
#

or nuclear

#

cause radiation is bad if it backs up

wanton belfry
cedar mica
#

Overclock or underclock, those 5, to get better numbers. Like 4 or 6

frosty pawn
#

are the rotors for motors?

wanton belfry
#

But I can just manifold it then

frosty pawn
#

just because you can do the default motor and default stator with the alternate steel rotor

wanton belfry
#

At the moment, I just don't have good enough conveyors to handle all the screws at once, So I have to balance

frosty pawn
#

so you have 2 assemblers making stators, 2 assemblers making rotors, they use only steel pipes and wire and they make exactly the right amount of parts for 1 assembler making motors

cedar mica
#

83.3333 clock speed on 6 assemblers. Same thing, just now you split in 6, which is easy and requires less of the screw belts

frosty pawn
#

very easy to put 5 assemblers on one side with the middle one flipped backwards, then 5 more on the other side and bring all the pipes and wire to the middle, then take motors out the middle (or inputs on the outside and output on the outside

wanton belfry
#

...I don't know, I'm not a huge fan of alternate recipes

bleak coral
#

why?

frosty pawn
#

what's not to like?

#

one alternate recipe here means perfect synergy and 100% efficiency converting steel pipes and wire into motors

wanton belfry
#

I kinda already set up a huge ass iron rotor factory

frosty pawn
#

ok well enjoy your rotors lol

thorn bane
#

god im bored

calm gale
#

lol

empty merlin
# frosty pawn

hi im looking for this webpage you use.... whats the link please

frank mesa
wind spade
upbeat tide
#

I forgot how big of a build it will be, to create 8400 silica πŸ™‚

stark bronze
#

just trying to get a sense of scale
would 2000 iron be able to take you anywhere in t7?

bleak coral
#

Depends what you want to do. The scale is up to you. Only about 5-10ppm for most parts and 10-20ppm for like concrete, plates, and conveyor/pipe parts is needed for building material. Everything past that is just personal goals.

stark bronze
#

i tried to work my way down but all i can see now is raw resources
2000 seems a lot, over 50 smelters needed
but i dont trust late game recipes

upbeat tide
#

2000 iron can disappear rapidly in a turbomotor build, HMF, etc

#

But thats if you build big. If you build small scale should be good for a while

stark bronze
#

thats what i can get from tapping the entire rocky, not overclocked
just more struggling whether to overclock everything beforehand because retrofitting that would be impossible

upbeat tide
#

I would build at smallest scale until your ready to go big.

Imo

#

So it would be easier to upgrade to mk3 miners, max ore extraction/node, etc

stark bronze
#

maybe i should go big after at least nuclear or mk3 miners in retrospect...
but my infrastructure is in no way enough for radio control units so i leveled it

frosty owl
#

What level is it now?

stark bronze
#

Ground level

fierce ruin
#

how outrageous

frosty owl
#

It's all about having enough buffering, since you don't spend all your playthrough burning concrete :P

bleak coral
fierce ruin
#

200 is overkill since I don't make anything with it but there was a limestone node right next to my base so might as well utilize all of it

upbeat tide
#

Please pay respects to thee alu super factory as it is now gone

Soon to be reborn better

upbeat tide
#

Barring questions.

This decision came because this is setup to make alu ingots based at the single ore node level, just copied many times.

The setups for pure nodes has been a real PITA. So, decided to redo the whole thing anyway.

#

The setup works perfectly for normal nodes, 600 ore > 600 ingots.

frosty owl
#

I think planning for 600 is best
More flexible, convenient numbers and no maxed belts things ^^

thorn bane
#

how do you turn a 780 belt into 600

upbeat tide
#

You dont. But how the pure nodes is setup so it makes 2 belts of alu ingots

1 with 600
1 with 180

frosty owl
upbeat tide
#

This is pure alu soo with slop solution and electro scrap its a 1:1 ore to ingot ratio

frosty owl
#

@wind spade I remember you were curios about the sink. If that's still the case, I found it turns on for few seconds before turning off whenever it's fed an item. The item goes in immediately, but the sink turns on with a slight delay. The delay is so small its hard to notice due to how slow the power graph updates

#

So about 1 item every 3/4 seconds can keep the sink running

upbeat tide
frosty owl
#

I like to smart split quite a lot ahah
You know me and sushi belts 😏

upbeat tide
#

Yup πŸ™‚

This was what it looked like. Not may screens on my phone of this build sadly

#

But just expand that many times per bauxite node and that was the total setup

fringe pawn
#

Hm. It looks like 163 streams of 60 bauxite is the only way to evenly balance production of the planetary bauxite supply (9780). 163 is a prime number.

thorn bane
#

it gets alot easier if you have a setup for 780 and 1 for 600

fringe pawn
thorn bane
#

theres batteries i guess

fringe pawn
#

That's still plenty of sulfur for batteries, even for a planetary build.

thorn bane
#

hm i guess depends on what you wanna do but im saving it for super-state computers

fringe pawn
#

That's a really good recipe.

thorn bane
#

ye if you can get over the huge sulfur requirement xD

upbeat tide
#

Meh just do normal super computers πŸ™‚

Ironiclly probably easiet option for me.

Gotta put my plastic factory to good use

#

I went nuts. 3600 rubber and 3600 plastic nuts

fringe pawn
#

It looks like the pinch point on the default recipe would be caterium. A reasonable trade

thorn bane
#

its like so hard to say cause it all depends on how much sulfur you wanna use for power (either nuclear or turbofuel)

upbeat tide
#

I have done my sulfur use numbers

1200 > TF (used already)
2200 is > nuclear/plutonium
1200 > batteries
600 > munitions
Rest

fringe pawn
#

600 for bullet and bombs? O_O

thorn bane
#

πŸ™‚

fringe pawn
#

I think I split off 40 sulfur for that purpose. And I still hadn't even run through the initial semi-automated ISC full I made in the beginning.

upbeat tide
#

600 sulfur and 600 coal actually go a long way. Compacted coal + black power alt mixes well

#

Yes its very overkill ngl

fringe pawn
#

If no other plans, bombs away I suppose.

upbeat tide
#

It may get changed, maybe used for more batteries. Undecided

fierce ruin
#

What's the better turbo motor alt

upbeat tide
#

Dunno if better, but tirbo electric looks best to me

fierce ruin
#

Is nitrogen actually that scarce

fringe pawn
#

I'm using turbo pressure

#

Nitrogen isn't rare

fierce ruin
#

Turbo pressure is litterally just nitrogen and some basic iron components

thorn bane
#

well i wouldnt quite say Pressure Conversion Cubes are basic iron components

upbeat tide
#

Was about to say....

fringe pawn
#

Examining the wiki table, turbo pressure uses the least copper, bauxite, quartz, caterium, and oil compared to the other recipes. In exchange you use more nitrogen, but nitrogen has few other uses.

#

The big question is whether you have cubes automated.

fierce ruin
#

The only hard part is the rcu and getting the nitrogen packed

thorn bane
#

nah thats fused modular frame which is needed for pressure conversion cubes

#

you also need a raido control unit

fringe pawn
#

Yeah, fused modular frames are a tricky one.

upbeat tide
#

Not really, at least for me im half there. Having a 60/min HMF factory is nice early(ish)

fierce ruin
upbeat tide
#

Nah if your gonna do big FHF use the alt imo

#

Sure you will need some fuel but thats not bad

thorn bane
#

i guess we have different standards for difficult

fierce ruin
#

Why is it better?

upbeat tide
#

More alu efficient

fierce ruin
thorn bane
#

exactly

fierce ruin
fierce ruin
thorn bane
#

a pressure conversion cube πŸ™‚

fierce ruin
#

Is that from scratch

thorn bane
#

yep

upbeat tide
#

Yes

fierce ruin
#

Like from the ores

thorn bane
#

yes

fierce ruin
#

Take out the rcus

thorn bane
#

huh?

fierce ruin
#

Alot of those steps are radio control units right

thorn bane
#

yes

fierce ruin
#

Yeah usually would have them being produced somewhere else so I don't include it in the chain when I talk about pcc

floral night
#

Ok so I want to build a smallish factory for radio units, would this be a decent spot?

#

specifically by the three rings I want to build above them, and Im wonder if that would be a good spot and use a train to get the resources to a hub of sorts and then distribute it to the factory.

upbeat tide
pulsar idol
upbeat tide
#

I use it more as a hub area than for its local nodes.

Like, I take the stuff from the blue crater and move it up to the east dune forest area

upbeat tide
#

<@&387163995947270144> posting in multiple channels

unkempt acorn
#

Does anyone know the drain rate of a fluid freight platform?

fierce ruin
#

Whatever the pipe allows I think

#

So a max of 1200m3/s

unkempt acorn
#

And would it be worth having a massive train station that then gets divided into 8 seperate factorys? or would it be safer just having a buss straight from the extractor to the factory?

fierce ruin
#

Water extractor?

unkempt acorn
#

oil extractor

fierce ruin
#

Where are you

#

Northern oil field or florida

unkempt acorn
#

the northern oil sea with like 13 oil nodes

fierce ruin
#

Then pipes

#

Your oil plant is near the norther sea right

clever orchid
#

This effect also severely limits the additional throughput of adding trains to the supply chain.

unkempt acorn
#

Hmmm

#

Well i've got 13 oil nodes at 250% all going into one factory... but each segment of the factory needs 450pm. So im not sure if its worth just piping them all in individually then splitting them... Or trying to merge/split along the way?

fierce ruin
#

Well your gonna need a quite a few pipes so I would say keep it sepeeate

unkempt acorn
#

Maximum would be 13 pipes?

#

That's why im wondering if it would be worth just dumping them all into 6 or so freight tanks and then dividing them up in the factory itself from the platform?

#

or should i just split them all into pipes of 150 from their nodes?

fierce ruin
#

Idrk

#

I haven't touched the north sea much so I don't really know how big it is

bleak coral
spark shell
#

yea

mystic crane
#

guys, I'm looking for a specific satisfactory calculator. It was very easy to use with proper visualization. I've tried satisfactoryplanner and satisfactorytools but they just seem so complicated. Any recomendations?

wind spade
bleak coral
#

satisfactory planner? do you mean the planner section of satisfactory calculator?

bleak coral
#

no problem, just didn't know what you meant

clever orchid
#

However, if your train recurrence is greater than the total outflow time, this outflow rate declines (which is a runaway problem), such that increasing the number of trains running liquid at that point paradoxically reduces the amount of liquid being delivered

#

This is technically also true for any train delivered product

frosty owl
#

So... Anyone else suspecting the issue with trains overlapping will be solved but become trains making caravans (one right behind the other, for the same station) after they add signals? thinking_helmet

fierce ruin
#

maybe signal will also prevent that; like if a signal let only 1 train pass every X time

bleak coral
#

I'm pretty sure that's what has been implied with collision only coming with signaling. I wouldn't even be surprised if you can't collide them at all, just that you need to set up signaling to have more than one train on the same track.

vivid lotus
#

You parallel stations for the incoming trains to stack properly while waiting, preaty sure it is the main way people do it in factorio

frosty owl
#

Oi, careful dropping the F word

fringe pawn
#

Hm. My nuclear sulfuric acid loop is still working. But I'm concerned. 2 sulfuric acid refineries are linked to 4 non-fissile uranium blenders. Between the output of the blenders and the input of the refineries is a fluid buffer (the small one).

To bootstrap the system, I allowed everything except the water outputs of the blenders to be saturated. Including the fluid buffer. Yet the fluid buffer has dropped below 100 stored water, while the water outputs of the blenders are empty. Is the system leaking? I can't think of anywhere the water could have possibly gone.

fierce ruin
#

How many rods does a reactor at 250% take

bleak coral
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but tldr: nuke plants at 250% is very very very close to double, it can just be treated as such

wind spade
fierce ruin
#

How much water does it use

bleak coral
#

double, everything is double, they all scale the same

wind spade
fierce ruin
#

How much does one at 100 use

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Idk the base rates

wind spade
#

300m3/min

fierce ruin
#

Well ig it could be convenient for piping too

wind spade
#

Goole it or use wiki πŸ˜‰

fierce ruin
#

One pipe per powerplant

wind spade
bleak coral
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I'd not do it cause I don't trust 600m^3/min pipes, even though if they're short it's probably fine

fierce ruin
#

Pipes are super funky

wind spade
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They are fine

fierce ruin
#

Is it safe to put in 0.4 rods/m for a nuclear plant clocked at 250

wind spade
#

Yeah, tho I wouldn't waste shards for that

fierce ruin
#

Ik

#

No need to save space

#

Epically when it makes everything more complicated

pulsar idol
#

How many electromagnetic control rods for a 20 nuclear power plants

fringe pawn
pulsar idol
#

I legit can't restart my nuclear power cause of them rods

upbeat tide
#

20 reactors only needs like4 nuclear fuel rods a min

Wont need much electromag ctrl rods

frosty owl
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@bleak coral Remember when I said this (#math-and-meta message) would probably cut down on some splitting (for a balanced result)? Well, turns out I didn't plan well enough and had to make this to balance the sushi jacelul
Balancing a stack of 5 belts is far harder than I thought

bleak coral
#

Whoops lol

upbeat tide
#

F

frosty owl
#

I think it'll look pretty cool once full with items though :D
No crazy balancing was involved either, the biggest issue was stacking the belts and splitters/mergers nicely

upbeat tide
#

I use wall segments for stacking belts...example

frosty owl
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That works outside, but stacking 5 splitters was enough to reach the ceiling where I built that (3 walls high iirc)

upbeat tide
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Aah true

frosty owl
#

Basically had to split 5 items in 3 mixed belts per side of the floor. Items come in on 8 belts, though, and there's need for overflow management since it's not an "exact numbers" build, so I got a bit confused with what can be split where without clipping

fierce ruin
#

What is the best 0lace to put a nuclear power plant that also processes waste

upbeat tide
#

The ocean for the hundreds of water pumps you will need

Waste can be belted, so thats easier to relocate if needed

fierce ruin
#

Ik thinking like the central west of the map

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Idk what the biome is called its like right next to the north forest and red forest

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Titan forest

upbeat tide
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The north ocean is far best due to least dead water pockets.

West is good too

East is annoying. Lots of dead ocean

fierce ruin
#

What about the swamp

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Is dead ocean like too shallow ocean or sum

upbeat tide
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Thats east. I did it there, worked well

#

No just not mapped fully ocean. Aka water extractors wont think its water

fierce ruin
#

Where did you take your waste

upbeat tide
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To death wall in U3

fierce ruin
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Your redoing rn?

upbeat tide
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Havent redone nuclear yet in U4

fierce ruin
#

I wish you could sink the cells

upbeat tide
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Yea max build. 50.4 uranium rods