#math-and-meta

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keen flame
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new base plan is coming together

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And numbers, for the major exports:

lament jolt
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So I looked at that spreadsheet cowtung linked... someone reaaaaaaalllllllllllllly likes Google Sheets...

keen flame
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I should export my sheet to show it off lol

topaz hedge
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wow, 400 ads, a min

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217 million points at the sink.. amelie sure knows how to keep that thing fed.

wheat nymph
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I got oil in abundance: what's more efficient in terms of (power put in)/(power out): Making Petroleum Coke and burning that in coal plants or making fuel and burning that in fuel generators?

deep root
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Go turbo!

bleak coral
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Are you just trying to get rid of some byproduct HOR or are you making power from scratch?

wheat nymph
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well first I was trying to get rid of some byproduct but now I actually need power

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so I started with petroleum coke and fed that into some coal generators but now I got advanced power unlocked so I'm wondering if I should switch to that

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I actually got power problems, my batteries drained to 15% and I'm barely making enough power now ๐Ÿ˜…

topaz hedge
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fuel generators, combined with diluted fuel, and turbofuel is an endgame power solution to many a factorie builders

wheat nymph
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I see

bleak coral
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And for a quick solution, yes fuel generators do better than coke in any situation. But residual is only marginally better than coke.

For oil power it goes coke > residual fuel > fuel > diluted fuel > diluted fuel with the HOR alt > turbo fuel stuff

wheat nymph
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hmm

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I did the math and I get a different result, actually

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It's still early and I haven't had coffee, however

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apparently I can't even properly screenshot right now

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that's better

bleak coral
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Don't forget to take into account the stuff needed to make the fuel/coke, net power favors fuel

wheat nymph
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you can turn 40 heavy oil residue into 120 petroleum coke per minute which in turn makes you 360 MW, which means you can turn 1m^3 of heavy oil residue per minute into 9MW

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does it? Interesting

topaz hedge
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net power favors fuel. as you spend more power on refineries to make coke vs fuel

bleak coral
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Yeah I've done the math before because it used to be the opposite so I ran the numbers again when they buffed it

wheat nymph
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okay

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hm yeah each refinery eats 30 MW

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that adds up

topaz hedge
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We've had quite the discussion about what's better, coke or residual fuel xD both get rid of hor, quickly, but residual nets you a little extra power

bleak coral
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But still, per m^3 of oil, just making straight fuel is better, unless you've got the HOR alt

wheat nymph
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alright

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I was hoping someone had done this math before so I wouldn't have to do it ๐Ÿ™‚

bleak coral
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Plus coke needs water extractors, that's what pushes it over

wheat nymph
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ah good point, I would have forgotten about those

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do water extractors require power only when spinning up or also when sitting idle?

bleak coral
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Whenever they're pumping water, they won't be idle if you're feeding generators though

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Idle it's the same as everything: 0.1MW

wheat nymph
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ok thanks

glacial hemlock
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All extractor and miners will spend 10 seconds spinning up, consuming full power while output nothing. For idle power, all building consumes 0.1MW each

wheat nymph
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good to know!

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I wish trains would feed back into the power grid when decelerating

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seems like a wasted opportunity (pun intended :P)

glacial hemlock
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Lol, energy conservation?

wheat nymph
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just a little bit

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also it would make the power grid fluctuate even more

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I think that would be fun

glacial hemlock
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Usually eddy current will be generated during braking, but it is difficult to extract useful electricity out of it

loud heron
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The trains are extremely inefficient because they do not use maglev

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they use electric motors to replace an otherwise diesel engine

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I wouldnt mind a Tier 8 train that is maglev, uses more power but travels alot faster

wheat nymph
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I want to launch items over the map via jump pads

loud heron
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Falcon 9 reusable rockets

wheat nymph
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have a conveyor belt end above a jump pad and then a big net somewhere else that catches them and funnels them into your factory ๐Ÿ˜„

oblique isle
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Just use a truck that falls onto a series of jump pads.

glacial hemlock
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I would like to launch a few large stingers across the map to clear out some rocks

bleak coral
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It'd have to accelerate really fast to go much faster. We already have issues with too short of tracks not reaching full speed.

charred holly
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Should I overclock the fuel generator?

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If it fully overclock it, it will use 24.28 fuel/min and give 375 Mw

upbeat granite
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and at 100% ?

charred holly
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100% use 12/min and give 150 Mw

wind spade
upbeat granite
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the you have

24.28 / 375 MWmin
12 / 150 Mwmin

charred holly
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That extra 0.28 give 75 MW

wind spade
charred holly
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oh ok, Thank

wind spade
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you won't increase fuel's efficiency, you get the same amount of power per fuel burned

charred holly
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Maybe I'm misread something

wind spade
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overclocking a gen just makes it burn fuel faster (therefore producing more power)

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but the numbers get weird, so it's easier to just leave it at 100%

bleak coral
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The overclocking UI is wrong for power generators, you have to look at the part of the UI that has fuel info. That'll show you the correct power number.

rigid moss
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where can i find models of factories to make one in my game

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?

muted crypt
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I'm not sure I understand the question

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You want something to reference for visuals or for logistics?

fierce ruin
bleak coral
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Are you looking for actual assets to use in your game?

oblique hollow
rigid moss
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sry i wa in-game xd

oblique hollow
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yes xd

muted crypt
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so visual references

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my friend, have you heard of the small search engine known as google images

rigid moss
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i dont say visual

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i say liketo make an eficient modular factory

muted crypt
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I asked visuals or logistics and you said yes

rigid moss
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u need 3 constructor 2 foundation....

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logistic

muted crypt
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but then said no to what McGalleon said, which was logistics

rigid moss
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๐Ÿ˜ฆ

muted crypt
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Okay, now we can work from there

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If you want to plan out resources but build your own design to it, the tool posted in the pins here known as satisfactorytools is definitely a good starting point

oblique hollow
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with blueprint i meant "design plans for efficient factories"

rigid moss
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ahh

muted crypt
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obviously this is a much more complex example but this is max nobelisks

fierce ruin
rigid moss
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i have several blueprints

fierce ruin
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draw io helps

oblique hollow
rigid moss
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x2

fierce ruin
muted crypt
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how's that lol

fierce ruin
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you didn't set it to x/min

rigid moss
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thanks for the app

muted crypt
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๐Ÿค”

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how does that make any sense, the same amounts of nobelisks but yours uses like 40% less oil

fierce ruin
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||noob||

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x/min accounts for cost

muted crypt
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ooh

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I see

fierce ruin
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maxismise only maximises, it can't tell two equally good x/min apart

dusty crow
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how many water extractors for coal power again? 3? 4?

muted crypt
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3 extractors for 8 generators

fierce ruin
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45 water/min per gen

oblique hollow
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Btw Im thinking of making a new QA post:
"Reduce the internal volume of pipes"

Less internal volume reduces the amount of time we need to wait for them to fill up, which imporves pressure and such

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also decreases delays

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and possibly even some manifold issues

fierce ruin
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is it 1m^3 for 1.1m length like a belt?

oblique hollow
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im unsure

loud heron
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Very awkward.

fierce ruin
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radius needed to match belts

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so just over half of the diameter of the current aprox 2m pipe

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that will increase pressure

oblique hollow
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since pipes have thickness, well just say "internal diameter is less than outside one"

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for obvious reasons

fierce ruin
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thicken the skin

oblique hollow
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thicc pipe

fierce ruin
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roughly vizualized

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thicccccc

fierce ruin
oblique hollow
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Funny

fierce ruin
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I've been shaped a lot by geometry

oblique hollow
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I can see that

fierce ruin
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jk I'm terrible at math

merry geode
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do fluid trains have their own pocket dimension?

muted crypt
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nah they seem to actually have the storage space to hold everything, or at least kinda do

loud heron
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I hope we get some pocket dimension tech soon

wicked tinsel
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fluid wagons are 2500 m3 arent they

loud heron
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1600m no?

wicked tinsel
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hm

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oh right

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1600m3

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tho they are 16 meters long, so it needs to be a ~100m2 circle ?

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they would need to be about 5 meters high, seem to match i guess

fierce ruin
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don't forget about thickness

wicked tinsel
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train tanks probably arent too thick

solemn oxide
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even in case of just really simple (numerical, scalar) flow model in the game

wicked tinsel
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the problem with pipes is that they got copied from factorio

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so they really just model open air trenches

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wish we had proper flow network without all that waving bullshit

solemn oxide
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mindustry modding community

oblique hollow
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except that when full, they model normal full flow pipe stuff

solemn oxide
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but is 2D

wicked tinsel
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they usually arent full tho

solemn oxide
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doesnt matter

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if the max flow rate is achieved it doesnt really matter

oblique hollow
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thats why: reduce the volume

solemn oxide
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no but then you reduce the flow rate?

oblique hollow
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you dont

wicked tinsel
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the problem with pipes is that back pressure can occur and degrade overall performance of system

solemn oxide
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lol what?

wicked tinsel
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it wouldnt happen with flow network

solemn oxide
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flow is mass per unit volume

oblique hollow
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pipes dont have to care about internal volume

solemn oxide
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per second

oblique hollow
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this isnt irl

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they could just as well have NO internal volume

solemn oxide
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but they do

oblique hollow
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yes, and the current one is still too big

solemn oxide
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i see the point

wicked tinsel
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@oblique hollow if they had no volume it would be a flow network

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which is good

fierce ruin
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pipe off

oblique hollow
wicked tinsel
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yeah

oblique hollow
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the internal volumes add delays

solemn oxide
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well

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it also adds dynamics a bit

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otherwise all your factories will be instantly filled once you hook the pipeline

oblique hollow
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yeah but it messes up so many things here

wicked tinsel
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but its ok

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there is no point in manifolds loading for hours

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you provide enough input to fill outputs and you are good

solemn oxide
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just keep your lines below the max flow rate

oblique hollow
solemn oxide
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or exactly on it by using power shards man

oblique hollow
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i keep seeing the same thing over and over:
large manifold, last 3 machines starve

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no matter if max flow or not

solemn oxide
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hmm

wicked tinsel
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yeah, im aware how this stuff behaves

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need to keep flow well bellow maximum on all segments

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so that backpressure doesnt mess the input

oblique hollow
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and im now actually blaming that pipe volume for some of this

wicked tinsel
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it is pipe's volume fault indeed

keen flame
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I've been seeing some chatter recently that splitters/pipe junctions are causing loss in throughput

fierce ruin
keen flame
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very minor losses, but noticeable by that point

oblique hollow
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if only

solemn oxide
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sorry i am a total noob to the community lol

fierce ruin
oblique hollow
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yea. though its a complicated topic

keen flame
wicked tinsel
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basically, this is what i think happens right now

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the temporary loss of input pulling cannot be made up later so machines eventually starve

oblique hollow
keen flame
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hmmmmm that's an interesting problem

oblique hollow
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and it never does

solemn oxide
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use a buffer

oblique hollow
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doesnt help

wicked tinsel
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buffer doesnt help with anything

solemn oxide
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add hydrostatic pressure to the buffers lol

wicked tinsel
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its just pipe with larger volume

oblique hollow
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they have that lol

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the fuller a buffer, the greater the outgoing head lift

solemn oxide
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yeah i guess the capacity of that network to the machine actually exceeds 30 units

oblique hollow
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nnnnnope

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we've tested exact numbers

solemn oxide
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๐Ÿ˜ฎ ok i need to sharpen my knives here lol

oblique hollow
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even 10 machines would starve

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well... the last 1 or 3

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its always the dead end pipe manifolds

solemn oxide
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is there a fluid diode

oblique hollow
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always

solemn oxide
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does the valve act as a diode?

oblique hollow
solemn oxide
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then can you try connecting the machine part to the bottom

keen flame
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I had the same issue in my U3 world, actually, now that I think about it

oblique hollow
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aaaaand that doesnt help either.....

solemn oxide
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with a splitter

keen flame
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I had to come up with a creative solution

fierce ruin
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nerds

keen flame
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let me log in and see if I can see it. It was a creative use of pumps as valves and backflow control (this was pre-fluid update)

oblique hollow
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Ive been testing every possible configuratiuon of pipes and pumps and buffers and valves under the night sky of Massage-2(AB)b

solemn oxide
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lol

oblique hollow
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and the only thing that seemed to help was closed loop pipelines

keen flame
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let me grab some screencaps @oblique hollow

solemn oxide
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ok but McGalleon

oblique hollow
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i like how everyone is now going with "Name | Title"

solemn oxide
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i dont understand why the valve wouldnt work

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if x = 0

keen flame
oblique hollow
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whats X here?

solemn oxide
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the diagram

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of Amelek

wicked tinsel
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the valve does nothing since you cant attach it to splitter

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there will be always a pipe segment between valve and splitter

oblique hollow
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well, because theres still a pipe before the valve maybe, if Amelek's assumption is true

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so you just shifted the problem to the left

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machines are basically valves too

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they accept flow but dont give it back out

solemn oxide
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ok then the solution is to make water consuming machines (or liquid for that matter) have a flush valve

keen flame
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however the pipe itself connected to the machine can flow both directions

oblique hollow
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you can flush everything already

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or what do you mean

solemn oxide
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i mean a throughput valve

keen flame
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but that can't be sovled with a valce because there will always stil be a portion on that end of the junction

oblique hollow
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valves have a limit slider

solemn oxide
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just a line out

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man but that doesnt work either lol

wicked tinsel
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the easiest solution to backing up would be to remove the internal storage of machines

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and make them pull water constantly at rate matching consumption

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then there is no backing

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to because whole satisfactory is badly written and a lot of logic (most of it?) is tied to FPS, it will never work properly ultimately

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your system will glitch when game saves or lags for a moment

solemn oxide
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or just have a flow thoruhg the machine

oblique hollow
keen flame
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isn't engine update supposed to decouple logic from FPS?

solemn oxide
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so turning machines into pipes basically

wicked tinsel
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but they should back up, dont they

solemn oxide
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and then let them produce if the flow rate is equal or larger than machine consumption rate

wicked tinsel
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otherwise you will eventually run out of fluid completely

oblique hollow
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they never do

wicked tinsel
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so where the water comes from

solemn oxide
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you are still sending 30 m^3/s to the pipe system

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or whatever the number is for the machine in quesitno

bleak coral
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btw I finished fixing up one of my turbofuel systems, getting rid of the pumps between machines seems to have fixed it

solemn oxide
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the only question for that approach is: how do you get rid of the water flowing thoruhg the machine

wicked tinsel
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if the input is always constant

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then it all needs to be consumed by all machines

bleak coral
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some of the pipes didn't stay full but it's been running for 1hr+ without losing any generators

wicked tinsel
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otherwise you are losing fluid somewhere

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note that its completely possible that for example packagers are bugged and actually consume at different rate

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cant rule that out

keen flame
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it's also completely possible that junctions are "eating" fluid

wicked tinsel
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but then you will eventually run out of it

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since nothing is creating fluid on the other side

keen flame
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^ that's what the machines starving is

oblique hollow
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well..... heres another possibility

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all machines consume more than they should and pipes are perfectly fine xd

bleak coral
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I think that would be more noticeable, and cause problems in all setups, not just large ones

keen flame
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you should do some underclock testing to identify where the drop in fluid is and how severe it is @oblique hollow

wicked tinsel
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the setup is like that for test

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we know that packagers at bottom starve, but then, you cant have maxed fluid at top pipe

oblique hollow
wicked tinsel
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its not possible

oblique hollow
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i have exactly that en masse on a QA post

wicked tinsel
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but it is possible that packagers simply lie

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and pack / unpack faster

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might be due to simulation being tied to FPS

oblique hollow
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want the link to the savefile?

wicked tinsel
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i think i had seen it before

oblique hollow
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oh wait

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yea, i remember

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you did

wicked tinsel
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the problem is, in that setup

oblique hollow
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btw i need to update that since U4 changed some things

wicked tinsel
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what was done is

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a pipe was added like that

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and suddenly it works 100%

bleak coral
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?

solemn oxide
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turbofuel

oblique hollow
bleak coral
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no, can't be used for jetpack

wicked tinsel
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there was second setup next to it

keen flame
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One solution I had: with a multi-pipe system, create flow equalizers along the entire system

wicked tinsel
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well, the whole thing was more complicated

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but it boiled down to it

solemn oxide
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Amelek

oblique hollow
solemn oxide
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if you put the pipe between the last two packagers

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it will not work anymore? then it is indeed just a matter of closing loops

keen flame
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the major bit was here:

wicked tinsel
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no idea, cant test it right now

keen flame
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Just before the start of the manifold, a set of valves preventing backflow. That immediately solved my issue at the time

oblique hollow
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ill be honest, im too tired of this stuff.
I wont do any further tests until CSS throws out that magic pipe bug fix โ„ข๏ธ they talked about

wicked tinsel
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with how badly broken the simulation is, its probably a combo of various bugs

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might be packagers, might be pipes, might be both

oblique hollow
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dont get me started on all seperate issues i know of

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that are not directly tied to flow

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but still cause issues

wicked tinsel
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even such basic stuff like belts is tied to FPS and fail randomly

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overflow splitters throwing items to wrong lanes =.=

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mk5 not keeping up with the flow

oblique hollow
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well. overflow is defined as anything that doesnt fit somewhere

wicked tinsel
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nah, its bugged

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make a loop on container

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put a prio splitter on it and overflow outside

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it will slowly drain the container

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you lose 2-3 items each time game autosaves

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and sometimes when it simply lags

oblique hollow
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well, autosaves cause a lot of troubles

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with belt throughput being tied to fps, wouldnt surprise me if thats the problem

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game autosaves
smart splitter: "hrmmm.... this belt be slow.... time for overflow"

wicked tinsel
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yeah

oblique hollow
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oh also theres that fun bug where loading the game empties pipes and tanks on some saves

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and apparently sometimes belts too

wicked tinsel
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heard about it

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tho hadnt noticed it myself

oblique hollow
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me neither

wicked tinsel
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various stuff is bugged like train stations with fluids are completeyl broken

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always show some random fill

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unrelated to anything

oblique hollow
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now the EA part of satis makes more sense

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all this wouldnt fly in a "finished" game

wicked tinsel
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factorio was EA for years, it never had such bugs

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its a crap excuse really

oblique hollow
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factorio also was like what, a decade prior?

keen flame
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factorio is also 2d

oblique hollow
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oh look, 2016

bleak coral
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yeah a lot of these bugs are tied to 3D rendering, something factorio never dealt with

keen flame
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3d games are notoriously worlds more complex to code and debug

oblique hollow
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also didnt factorio run on a different engine

wicked tinsel
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the problem is

oblique hollow
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not freakin Unreal

wicked tinsel
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the 101 of game development is to not tie your simulation to FPS

bleak coral
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And I'm sure it had it's share of hard to squash bugs, people just don't remember this stuff once it's fixed

sand garnet
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Thats not very epic

oblique hollow
bleak coral
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I don't like making judgments on projects I've never seen the code for, we can backseat code all day and we're still just guessing how it works

oblique hollow
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Unity be like:
physics( stuff * time.deltaTime)

bleak coral
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so staying stuff like "it shouldn't be tied to FPS" is useless because we don't know why it is

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it could be a bad reason, it could be a complicated one

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we just don't know

oblique hollow
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i dont know about unreal and how it handles stuff

wicked tinsel
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im salty about this whole thing due to how little attention multiplayer gets compated to how broken it is

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i guess it makes noticing other bugs easier

oblique hollow
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nearly every patch contains multiplayer stuff

wicked tinsel
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we arent even approaching u3 level yet :<

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and virtually no bugs present in u3 got fixed in fact

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beyond some useless visual garbage like train's "no power"text

oblique hollow
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i guess base game > multiplayer

wicked tinsel
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yeah

oblique hollow
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and i dont blame them for that decision

wicked tinsel
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unlike games like valhem, this is clearly not made with love, they are simply executing generic early access game business scheme basing on tried and known game mechanic ๐Ÿคทโ€โ™‚๏ธ

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they need to crunch stuff that sells using streamers and new upgrades that they can hype, you cant hype bugfixes

sand garnet
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Theh tell us every week on stream

wicked tinsel
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tell that to belts losing items halway through

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tell that to building breaking and leaving bugged holos that you need to restart both server and client to fix

sand garnet
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Dedicated servers arent out yet because they are working on all the mp related issues

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They are literally working on fixing mp so they can release dedicated servers

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Watch a stream sometime

muted crypt
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ah yes the closed minded individual who thinks they know how to make a game, classic scenario

wicked tinsel
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you dont need to be a 3 star chef to tell that food is tasting bad

oblique hollow
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amelek is a dev of some sort.... if i remember right

wicked tinsel
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i am

oblique hollow
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also coffee stain seems more like they crunch nothing at all

sand garnet
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So at what point do you accept they are working on stuff?

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How many times do you need to hear it for you to accept it

wicked tinsel
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i will accept it once i see some results, its not rocket science

sand garnet
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...

wicked tinsel
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right now i see massive degradation, and that is a problem

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like stuff is actively getting worse

sand garnet
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If all you believe in is hindsight, you can never be happy

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Thats intentional ignorance

oblique hollow
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too bad background stuff isnt as visible

sand garnet
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Pointless to even discuss with

wicked tinsel
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honestly, at this point, i cant even tell if something is a multi or single player bug anymore ๐Ÿ˜ฆ

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like, i noticed that disassembly holograms randomly disappear during the progress bar phase

oblique hollow
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also i still think coffee stain tries it like this:
Keep game in playable state
Fix things that are too broken
Add new stuff
Fix all the performance stuff once mechanics are finalized

wicked tinsel
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is this a known issue? is this single player bug too?

sand garnet
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Well the easy way to find out is to play singleplayer

oblique hollow
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if it dont happen in SP, it must be MP

muted crypt
oblique hollow
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it might seem horrible to some but i literally would touch optimization of my own things until im done with the mechanics. sure, id implement things in a way that leaves some upward mobility, but i wouldnt focus on ironing out all bugs until i am done adding content

muted crypt
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precisely what I mean by what I said.

wicked tinsel
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it depends on the workflow principle imho

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like, its fine to keep bugged state until you are done if you are working on it

sand garnet
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Their workflow differing from yours doesnt make theirs worse

wicked tinsel
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bu if you are releasing iterative progress to client, then having issues pile up makes for sour experience

oblique hollow
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and i literally wouldnt care

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i wouldnt care at all because im not focused on nitpick optimizations until im done

muted crypt
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We know they record player statistics... I'm curious how much of TOTAL play time, across all people and both platforms, is multiplayer vs how much of it is singleplayer.

sand garnet
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@knotty venture this would be interesting to know ^^^

muted crypt
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Because if multiplayer hour count is significantly small compared to the whole, that might be why these commonly-occurring, long-lasting MP bugs still exist.

#

It's because they're not showing anywhere near as much priority for it because it affects only a small portion, so they can get it on their final polish sweeps at the end of production.

sand garnet
#

Id also like to know playercount on steam and epic after this time

wicked tinsel
#

you would need a specific stats to tell this to be honest

#

like how much players played multi only to switch to single and dont do multi again

#

for example

muted crypt
#

Well I meant just like

wicked tinsel
#

or how many people stopped playing after playing multi

muted crypt
#

"okay out of every single MINUTE of gameplay the game has ever had when they were collecting data, how much of that is done with two or more people connected to the same play session at once?"

wicked tinsel
#

those would be relevant stats

sand garnet
#

Im just curious about people with more thsn 5h of MP

wicked tinsel
#

right now you got chicken and egg issue where multi is broken -> less people play it -> it gets less attention -> repeat

oblique hollow
#

im honestly wondering how many people play multi even

sand garnet
#

Less visible development is not the same as less attention though

oblique hollow
#

we would need to see statistics to make judgements

sand garnet
#

Yup

#

And until then, trust the devs to speak the truth

solemn oxide
#

are there any griefers on multiplayer

#

or is that nerfed

wicked tinsel
#

multi is mostly player to player so no

bleak coral
#

I haven't really been following this conversation 100%, but my 2 cents on multiplayer is this: it does still need a lot of work, and I really hope it's much better by 1.0 and they focus on it at some point. Like they have a fluid-update style medium patch just for multiplayer stuff. It is bad enough I had one friend who wanted to play satisfactory with a bunch of people but shied away from it when I explained what multiplayer was like

sand garnet
#

Wait for dedicated server release

#

Should be a lot better then

sturdy loom
sand garnet
#

Ive only heard of 2 experiences in my time on this discord

sturdy loom
#

I'm surprised there arent greifers

wicked tinsel
sand garnet
#

People are usually chill here

#

Itsa good community

wicked tinsel
#

i mean i wouldnt be surprised if there was someone griefing people who advertise in that channel

#

but as tom said, its pretty chill community so it doesnt seem to happen (often?)

bleak coral
#

I don't see a lot of people talk about playing with strangers or people they met through #looking-for-group-old . That means it's not actually a very popular thing to do or they're not very vocal. Hard to know which it is.

sand garnet
wicked tinsel
#

oh right

#

but well, it was meta talk so i guess it fits ๐Ÿ˜„

bleak coral
#

haha this channel gets off topic sometimes lol

#

talking about meta > somethings not working right > complain > off topic

wicked tinsel
#

you cant really grief in cooperative game when you start

bleak coral
#

true

wicked tinsel
#

like, you would be griefing yourself

bleak coral
#

I will admit whenever I've had random people join just to show off stuff or to explain something or test something or whatever, I just revert to a save before they joined. It's a singleplayer world and I don't want to risk they did something I didn't notice.

#

I've never felt like that might've happened, but like you said it's better just to start a new game together.

wicked tinsel
#

yeah

bleak coral
#

@oblique hollow I think I fixed my other turbofuel setup. Did roughly the same thing as I did to fix the other one: redid the pumps/piping so that all pumping happens before the manifold and made it loop. so I'm pretty convinced that pumps in the middle of a manifold = trouble. don't know if it's a bug or just because they act as a one-way gate and that behaves weird with manifolds, but that's my conclusion.

wicked tinsel
#

well to be honest, i'd probably like stuff like priority mergers or priority power switches for now

#

bugs can stay where they are as long as they dont start accumulating even faster ๐Ÿ˜ฆ

oblique hollow
#

they are thankfully mostly limited to large things

#

build small factory and all is fine jace_smile

bleak coral
#

honestly I think that's where CSS got in trouble "we'll make our casual factory game, no one is gonna go nuts with this right?"

oblique hollow
#

and then the former factorio players came along and had to complain jacelul

wicked tinsel
#

assumptions like this is what happens when you clone the game without playing it properly

oblique hollow
#

its unfair to call 3D a clone of 2D

wicked tinsel
#

the core gameplay loop is same in both games, visuals dont really affect this

oblique hollow
#

then every FPS is just a COD clone

wicked tinsel
#

people will want to make large factories, expand and so on, play this with friends

#

reach that perfect 100%

#

just look what they did in factorio ๐Ÿ˜„

muted crypt
#

the core gameplay loop is "haha factory go brr"
but factorio is procedurally generated and has only one way to make things from point A to point B, just a matter of how big you go with it
satisfactory is prebuilt and provides numerous paths from point A to point B

oblique hollow
#

satis seems to be more exploration actually

mossy pike
oblique hollow
#

and terrain management

muted crypt
#

factorio puts more emphasis on tower defense where satisfactory is exploration

bleak coral
#

I've still got a 75MW dip happening though, some rogue coal generator is getting lazy

oblique hollow
#

satis is that game where you either do factories or just build a maze of suffering and jump'n'run to torture the comnity managers

#

is there anything else you can do in core factorio thats not factory building?

wicked tinsel
#

just use a mod to squash whole spagetthi into a ball

#

well, there is massive multiplayer in factorio

#

scripted community games and so on

#

but the core gameplay is to expand the factory / make it run better

oblique hollow
#

like what even do they do there? build battles?

wicked tinsel
#

there are many sorts

#

build battles, pvp battles, escort games etc

#

eg there is a kind of game where you build factory inside mobile train and push it north while mobs attack from south

oblique hollow
#

tbh Dyson Sphere is much closer to "3D Factorio Clone" than Satis

muted crypt
#

^I'd agree, after having played all three

wicked tinsel
#

hadnt bothered playing it so dunno

oblique hollow
#

go watch some gameplay of it

muted crypt
#

Kibitz has gameplay of factorio, satisfactory and dyson sphere program

oblique hollow
#

and i guess the core message here is: if you wanna play Factorio, then go actually play Factorio

mossy pike
#

For sure. But beyond stacking buildings, and going to space, can you build with any other verticallity?

oblique hollow
#

wdym

mossy pike
#

In satis. you can layer your factory with many floors. As far as I've seen in dyson sphere you place buildings on the ground, or stack them (of same type)

oblique hollow
#

you can stack in Dyson?

mossy pike
#

Research buildings at least, and containers

sand garnet
#

DSP is pretty limited vertically

mossy pike
#

it does help that you can route belts in z-axis, Factorio seems a bit clunky in that aspect.

oblique hollow
#

if you wanna simplify the existance of the 3rd dimension that much, then yes, 3D is just 2D but stacked. Thus 3D is just 2D

sand garnet
#

it really is more of a 3d factorio than satisfactory + factorio blend

oblique hollow
#

the fps exploration aspect of satis makes it much more atmospherically immersive

#

and adds many other limitations

#

sure, it may not be much, but it does affect things a lot

mossy pike
#

How I miss the days when I didn't know the map and every corner was a promise of new findings, and spiders. Now it's just spiders.

#

still beautiful though

wicked tinsel
#

its always spiders

oblique hollow
#

people may complain about hand crafted maps because after a while you simply cant explore anymore..... but ive yet to ever see this be a major downside of any game

wicked tinsel
#

i do enjoy to explore the map tho

#

gas pillars need to be removed :<

#

they are definition of anti-fun

oblique hollow
#

soon โ„ข๏ธ

dusty crow
#

I come with my first hard drive on my new save file, what do I pick fellas?

oblique hollow
wicked tinsel
#

probably frame

oblique hollow
#

cuz i doubt you have refineries yet

wicked tinsel
#

ingots are nice but later

dusty crow
#

i dont have refineries

wicked tinsel
#

biocoal is pointless so dont bother

oblique hollow
#

then the frames are more practical for you

dusty crow
#

biocoal is fucking useless LOL

oblique hollow
#

Glad we could collectively agree on that jace_smile

dusty crow
#

this is a BlameSimon moment

#

also zipline is fun but

sand garnet
#

biocoal best coal

dusty crow
#

Man I had to literally consume BACON AGARICS just to heal and I hate wasting them

oblique hollow
#

Liquid Biofuel best fuel.....

#

But Color Cartridge still king imo

mossy pike
#

biocoal OP with lawnmower tractor, soon โ„ข๏ธ

dusty crow
#

what do you mean color cartridge

sand garnet
#

unpopular opinion: inhalers are a waste of bacon, paleberries and nuts

dusty crow
#

is there a joke i'm missing

oblique hollow
sand garnet
oblique hollow
#

no kidding

dusty crow
#

but wouldnt it be terrible

oblique hollow
#

and they are more efficient than fuel

bleak coral
dusty crow
#

its paint... how can paint fuel- WHAT

bleak coral
#

or the one that does the healing items + mycelia

oblique hollow
#

Flower Power happy_hannah_2

bleak coral
#

the one that's just healing items is crap

oblique hollow
#

Massage's Flowers are freakin RIPPED

dusty crow
#

the planet is called massage. i was promised a massage

oblique hollow
#

brain massage

#

with the good numbers โ„ข๏ธ

bleak coral
#

your backup clone is getting the massage

#

so they're ready to work when you die

oblique hollow
#

and your corpse is getting massaged by the biomass burner's grinders

dusty crow
#

I present to you the monstrocity that is a 5 reinforced and 5 rotor factory

#

per min

oblique hollow
#

cute jace_piper

dusty crow
#

its so messy I should really fix it when I get better yknow

#

walls and stuff so I can make stairwells to elevate

sand garnet
#

aww look at that widdle baby factory

oblique hollow
#

oh i almost forgot the biggest difference between satis and factorio:

House building simulator

dusty crow
#

trUE

wicked tinsel
#

nah, thats valheim ๐Ÿ˜„

dusty crow
#

i rushed 8h to get coal power going anyways, i feel good

mossy pike
#

Strategy for improving factory: Move to different place and make new factory

dusty crow
#

previously: like 20 hours

mossy pike
#

then you have 2 factory ๐Ÿง 

oblique hollow
#

Strategy when all factories fail: build a giant foundation over it all to cover your shameful mistakes

dusty crow
#

I'll consider steel later I just want to get some foundation done for my copper/iron factory

#

and actually yknow

#

work on it some more. maybe I can get the AWESOME Shop so i can organize all this bullshit.

#

i'll probably clear my current factory once I have enough rotors. I think 400 is enough for now?

wicked tinsel
#

you always need more

oblique hollow
#

m o a r

dusty crow
#

for now anyways

wicked tinsel
#

refineries eat them in massive quantities

dusty crow
#

Use the rotors to make rotors

#

while i wait for more I may as well hand make the blade runners

#

time to abuse the fact that holding E and pressing TAB alows you to hand mine without holding E

#

then again that's kinda common in general with games.. you cant fix it

mossy pike
#

or craft multiple portable miners, I had 12 of them on caterium node that I occasionally visited in the early game

dusty crow
#

portable miners
they're small little robots so I like them

mossy pike
#

I really like the little "eye" animation when it starts digging

dusty crow
#

Is it weird to say the robot looks cute?

mossy pike
#

speaking of #math-and-meta , are the alts for Radio Control Unit a bit meh? Seems like it's a trade-off between eating more caterium, quartz, aluminium or oil? Or maybe I am missing something?

wicked tinsel
#

no clue to be honest

lament chasm
#

so i need help calculating how much i can overclock my refinery to use exactly 300 alumina solution can any1 help?

#

nevermind

sand garnet
#

glad I could help, you're welcome.

lament chasm
#

its 125

#

lol my brain is quite dead im going on 18 hours of straight play with very few breaks

fierce ruin
#

๐Ÿค ๐Ÿง 

abstract thorn
#

has it been determined if super-state computers is more or less efficient than OC Supercomputer?

versed violet
#

More efficient, according to my mystical calculations:
Cost is total MW per piece including raw resources, excluding transport.

loud heron
#

Is MW really a problem?

#

Figured complexity is the concern

#

since power is so plentiful

mystic moon
#

Power is the scarcest resource in this game.

versed violet
#

There are multiple facets to optimize - power, raw resource usage (transport), or factory size. This one is power, optimizing for resource usage probably favors other recipes.

loud heron
#

Why is power scarce

#

Im still not using all 1800 turbofuel

#

probably closer to like...300

versed violet
#

he means "Scariest"

mossy pike
#

oil is a trade-off between usage for power or production. Would be fun to have Uranium used as e.g a neutron source so you also need to the same balancing act for it.

mystic moon
#

It's the thing that I deal with the most

wind spade
fierce ruin
#

you can also view power as the added wieghted cost of its parts and then remove those raw resources from the input limits

loud heron
#

Watch as uranium is used with another gas

#

or SAM.
They'll have to seed more uranium

mossy pike
loud heron
#

Lemme get depleted uranium rocket launchers for our next combat item

#

past Rifle

graceful ice
#

if I use all of the sulfur in the world how many nuclear reactors can I supply? (I need the max so if you use alternate recipes to get the max that's fine)

#

by the way consider that you're using MK3 miners with 3 overe clocks in all of them

deep root
#

you are limited by uranium not sulfur

deep root
#

@graceful icehttps://u4.satisfactorytools.com/production?share=N1TTC97vxZQ3RY1swsPd

graceful ice
#

oh ok

#

ty

cedar mica
#

Is instant scrap good? Satisfactory tools seems to want to use it, but is it really worth the sulfur?

#

I unselect Instant Scrap from the list and the Bauxite usage goes down...

#
Sloppy Alumina - Electrode Aluminium Scrap - Pure Aluminium Ingot, gives 2972.83 Bauxite and 2726.66 Sulfur```
#

Is Instant Scrap, really worth the extra 500 Bauxite and 1600 Sulfur?

#

With the nuclear setup I'm messing with, even Coal and Oil usage drops, when removing Instant Scrap from the list...

#

I know it sees the whole and does a balance check on resources, but using more of 4 resources, without any apparent savings, seems weird.

loud heron
#

I personally do not use it cause it increases complexity

#

it increases your aluminum by a good margin, but Ive never managed to use all my aluminum

#

so...

gilded maple
#

How are you using sulfur on sloppy alumina?

cedar mica
#

Nuclear setup, so remaining sulfur is for that

gilded maple
#

Ahh, ya I just do the sloppy-electrode-pure bc itโ€™s super simple and easy, you can process 600 ingots/min in like 30 minutes

loud heron
#

Yep

#

At first I didnt like the idea of using precious oil for products

#

But now that I have resource extractors, its actually quite nice that I dont have to snake miles of coal into an alumina refinery

cedar mica
#

I know that, what I want to know is why Satisfactory tools, recommends that recipe, when you select all alt recipes

loud heron
#

Because its technically the most efficient recipe

#

for bauxite to aluminum

#

Public opinion is "Fuck the efficiency, I aint setting up a blender and 2 more belt lines for a bit more aluminum"

#

Sulfur is also rare and would be better off used elsewhere

cedar mica
#

Its uses more Bauxite, Sulfur, Coal and Oil, in that setup... How is that efficent? Unless you count skipping a step as more efficent...

loud heron
#

Oh, ah my bad

gilded maple
#

If you want like max turbo motors or something then youโ€™ve gotta use that, other than that thereโ€™s no reason, I thought it was the most bauxite efficient?

loud heron
#

Relooking at the recipe, its purpose is to eliminate a second refinery line

#

Technically it saves space at the cost of effiiciency

loud heron
#

Ah no my bad again

#

I suck at reading this.
Aluminum is a mess of a layout

#

base recipe is 240 baux to 360 scrap

#

and roughly judging the electrode its not much better

#

so yes, the Instant scrap recipe is actually efficient

#

since it only uses 150 for 300

cedar mica
#

23 refinerys + 23 blenders for instant or 15 refinerys + 20 refinerys for sloppy... So not even saving on machines or effort, in this use case

gilded maple
#

I didnโ€™t think you had to use refineries for instant?

loud heron
#

I believe the idea is you can process the sulfur elsewhere and pipe the sulfuric acid in

loud heron
#

a liquid product

gilded maple
#

Ohhh

#

At a certain point power becomes a non issue

cedar mica
#

Plus given the saving in oil, somewhere, even less effort going the sloppy route

#

Oh well, its a tool, so needs to be checked

loud heron
#

The tool is accurate

cedar mica
loud heron
#

its main ingredient

gilded maple
#

I need to set up nuclear, but Iโ€™m trying to clean up everything before I do. I donโ€™t even have an assembly line for quick wire or computers still, I redirected the resources for those

cedar mica
loud heron
gilded maple
#

I think the tool might be off, I selected it in game and it looked like it would save quite a bit at the that cost of more precious resources

#

I also refuse to set up nuclear until I have the stuff to sink the plutonium rods

loud heron
#

or dm greeny

cedar mica
#

40 Uranium Fuel Rods + Maximize Plutonium Fuel Rods with 2000 waste, is what I put in. Then just selected all alt recipes.

gilded maple
#

Running out of inventory is an issue anymore with how much I have to carry everywhere. I was going to move my hub, but Iโ€™m not sure where to since I my central base doesnโ€™t have a good place for it

cedar mica
#

If you have drones, set them up for air drop. Requires some prep, but you can do it anywhere you have access to 100MW

gilded maple
#

I would rather get the +6 inventory alt than some of the alts Iโ€™ve been having to select lately๐Ÿ˜‚

#

I have 44 drones set up for 44 industrial storages at my storage center, only one I might* change is concrete since itโ€™s the only one I could see having a through put issue with only one belt

cedar mica
#

About 6 min to restock the 9 stacks of concrete

gilded maple
#

If Iโ€™m using 2,000 concrete/min placing foundations it may become a problem, especially when Iโ€™m setting up nuclear bc Iโ€™ll be using a lot of foundations for that

cedar mica
#

2000/m is 5-6 foundation a sec...

gilded maple
#

Oh

#

If I set up auto click on my mouse then maybe

#

Didnโ€™t realize it was that many, it feels so much faster when Iโ€™m placing them in rows of 12

cedar mica
#

If thats really the case, its not hard to setup 4-5 drone platforms to send over concrete. Should suffice, unless you are very far away, as they can drop as low as 150/m throughput

gilded maple
#

This one is at 1096/min, I can just hyper-tube back and forth

cedar mica
#

If thats the case, its probably faster and easier, to find a local limestone node and tap it

gilded maple
#

Also is anyone else having issues with drone ports not giving all the info? Some show the stack/min, some show the item/min, some show the battery/min, and some show the batter/trip but none of them show all the above

cedar mica
#

Only the port where the drone "lives", should have all the info?

gusty nexus
#

how does making screws from the steel rod alt compare to the steel screw alt?

cedar mica
glacial hemlock
#

Spend more power, but use ores more efficiently

mossy pike
sand garnet
#

why do you think those 2 items are 'better'

#

like, what is your definition of better

#

and have you compared your results to one of the online calculators?

mossy pike
#

I prefer the insulated crystal oscillator because of lower quartz usage. In this case, the Caterium and Rubber is already needed (for Radio Control System alt and crystal computer, caterium could be excluded by using the base recipe for higher iron and copper usage)

#

and for circuit board the other alt to consider is the Caterium Circuit Board, and would be worth considering. I prefer the Silicon one for the low usage of rare material (quartz) and simple items.
For the the spreadsheet though, it adds another dimension that makes it harder to compare (and make)

#

Oh, and I completely disregard power usage or factory size, I don't find those a problem (at least for this comparison)

sand garnet
#

If it prefers the base recipe, it means that recipe is better optimized in regards to weighted resources

mossy pike
#

exactly, and I don't blame that. But I may have other priorities. E.g lower caterium usage that is needed elsewhere.

wind spade
#

You can disable the base recipe if you want to force alt recipe usage

mossy pike
#

ah, selective vision strikes again

frosty owl
mossy pike
#

Excellent, then I shall compare numbers ๐Ÿ˜„

wind spade
frosty owl
# mossy pike Did a spreadsheet for the Radio Control Unit alternate recipes to analyze resour...

Honestly, base + crystal/caterium computer seem the best to me. Although I do prefer the higher speed usually offered by alt, resource usage is pretty clear: you only lose out on copper or caterium compared to the others
Sure, "connection unit" has the lowest allu usage, but it's not worth its quartz (you'd be better off making that quartz into silica and pushing that into allu production)

#

Very nice spreadsheet though ๐Ÿ‘Œ

mossy pike
frosty owl
#

@wind spade Do you have any plans to add a tab that shows raw and intermediate items usage of production plans?
Kinda like the "input ore" tab, but with only what you need to use to produce the specified output (for intermediate products different toggable tabs could do, but let's stick to the basic form for semplicity xD)
Reason: I find it quite annoying having to reorganize the graph to get all the resource input together, then take a screen and repeat to compare the inputs of 2 different recipes, having a dedicated tab would be hella convenient

wind spade
#

I'm planning to do tons of improvements

frosty owl
#

This on the list? ^^

wind spade
#

Currently I'm working on merging the two versions back to one

#

After that I'll see how close is v2 to be finished and either work on that or start working on new features

frosty owl
#

So would this be between the possible "new features" you're mentioning? ^^

wind spade
#

Indeed

#

Not sure about order of priority tho

mossy pike
wind spade
mossy pike
#

ah, client-side storage, the worst ๐Ÿ™‚

wind spade
#

I need a way to migrate u4 setups to main tool

#

Since it's on different domain

mossy pike
frosty owl
#

While convenient, the silica alt is a silica sink

mossy pike
#

Indeed, I've mostly disregarded the base because of the high QW usage but since QW can be "cheap", maybe it's worth it

frosty owl
#

You got much more quickwire than silica, so on large scale it is worth it

mossy pike
#

heh, switched out HSC to base, and copper ore input jumped to 1000/min, which does not include ore for copper sheets ๐Ÿ˜„
needs some pure or alloy ingots

glacial hemlock
#

HSC alts aren't really impressive

oblique hollow
#

HSC?

#

oh, highspeed connector

glacial hemlock
#

Haha

#

!wikisearch acronyms

shadow prairieBOT
glacial hemlock
#

Oh wait...

fierce ruin
#

TF

#

!wikisearch Coal Generator

shadow prairieBOT
fierce ruin
#

now just remove embeds

sand garnet
#

the embeds are helpful

#

example:

#

!wikisearch manifold

shadow prairieBOT
fierce ruin
#

ig

#

but the spam threat is unnerving

sand garnet
#

all the other commands can theoretically be spammed too

#

and just like with everything else here, this discord is pretty good at managing itself regarding asshole-behavior lol

glacial hemlock
#

the wiki preview takes the first image of the gallery instead of the infobox image, perhaps due to some short-hand issue. (the infobox of every entity uses many shortcuts right now)

sand garnet
#

in this case, it's very helpful

bleak coral
#

!wikisearch turbofuel

shadow prairieBOT
fierce ruin
#

that debunks one theory

keen flame
#

Hot take: I like the silica HSC alt. Mixing the base and alt is the best way to manage large-scale production

lucid pine
#

hey, i have a question. I'm pretty early in the game (Barely automated iron, concrete and copper) I have a caterium ore pretty far away. What would be the best way of automating it (power wise)

i currently have 2 options

  1. Massive conveyor from the node (1100+m)
  2. trucks

but both options have me baffled as i have no idea how to automate the miners so i dont have to keep walking there to put fuel in the generators

is making a very long power line a viable option? seems like an ugly solution, i feel like i am missing something

fierce ruin
#

build on site

#

to reduce the needed through put if possible

#

belt, but I'm biased on that

keen flame
lucid pine
#

i do hjave the coal ones too

#

im just wondering if very long power lines are the way to go

#

does the game have some sort of solar arrays?>

keen flame
#

Use coal and just run a power line

#

Yep, long power lines. You can make it relatively clean if you run them alongside the conveyer belt

#

No solar arrays

#

There's a mod that adds them in, but I prefer to play unmodded

lucid pine
#

i'd like to automate everything on vanilla before i play with mods

#

thanks for answering my questions and have a good evening c:

#

i'll be back if im ever stuck

keen flame
#

๐Ÿ‘ good luck

gusty nexus
#

yeah, you just wind up daisy-chaining power poles everywhere

#

it's just part of how you play the game tbh

mystic moon
#

@keen flame Could you send me the link to your spreadsheet?
I lost it again lol

keen flame
#

Sure ๐Ÿ‘ remind me in about ten minutes, gotta get to my computer and get booted for the day

mystic moon
#

Kk, thanks

keen flame
#

You're in luck because I also just made some updates recently xD

primal raptor
#

About to move to make 60 High Speed Connectors / Minute (Don't ask why) all survival, vanilla, etc.
Just finalizing the numbers, but I don't know if the ore nodes on the map make this fundamentally possible or not, is there simply enough Caterium?
Numbers rounded up for sake of easier math, excess products are going to be split off line for different production circuts:

#

The important/relevant detail being:

1450 Iron Ore
2900 Copper Ore
3264 Caterium Ore
3714 Water
1080 Crude

Can that Caterium Ore rate even be achieved, do enough nodes exist to do it

fierce ruin
#

did you not refer to SFtools?

primal raptor
#

Enlighten me

wind spade
#

60 HSCs can be made from these resources

wind spade
keen flame
#

I'm also working with a certain somebody to allow exporting to and from a popular tool

fierce ruin
#

Hammer?

primal raptor
#

Ok, cleaned up with all of my alternate recipies. Is there, fundamentally, enough Caterium to support this load

wind spade
#

there's way more caterium than what you have here

#

if you go to Items, Input section, you'll find map limits in there

unborn ermine
#

They could also be mentioning a personal limit.
I know I sometimes mixup tenses in convos and messes people up ๐Ÿ˜›

gusty prism
#

can someone explain underclocking and why you would need to do it? I'm not really sure I understand it in, let's say, a basic modular frame production line.... is the only purpose to avoid overproduction?

fierce ruin
#

to avoid troubleshooting errors

gusty prism
#

what does that mean?

fierce ruin
#

if you overproduce you can incidently overconsume and cause starving belts/machines

#

this is even more problematic with fluids that slosh when your #s dont match

granite jasper
#

One example is Aluminum Production. The process both creates and consumes water. Too much water and the factories lock down because they are full of water. Too little water and they don't function. So one might underclock/overclock various refineries and water extractors so everything runs smoothly.

gusty prism
#

I'm just barely past setting up my first coal power, seems like I have a lot to study lol

fierce ruin
#

you have no idea

granite jasper
#

As you go the numbers won't line up as nicely.

gusty prism
#

oh I have an idea, which is part of the reason I keep going away after a few days, only to come back later and try again lol

fierce ruin
#

pulls out matrices

granite jasper
#

I often go for Caterium early game. The Smelters use 45 Caterium Ore each. Often a Caterium Miner will produce 60 or 120 or whatever. Your choices are to have fewer smelters and let the miner stop working at times. Or have too many smelters and have them waiting for ore. Or you can overclock/underclock things and maximize which stat you want: Ore, Power, production etc.

sand garnet
#

early caterium is good in general, sink points until you actually need the caterium for stuff

swift portal
#

IS there a good rule of thumb for how many batteries to use with each geothermal genny?

fierce ruin
#

batteries only get used if cons>production

swift portal
#

Ah okay.

gusty nexus
#

coal generators are not nearly as complicated as aluminum, don't worry about that

swift portal
#

I just put down the first geothermal generator

gusty nexus
#

even after the changes i still love them

#

plop it down, hook it up, that's it

#

no need to do math or make an entire factory plant to get what you really want

swift portal
#

Yeah, I was just curious to see if there was a ratio of power storage

gusty nexus
#

nah, you should just treat it as a cool bonus

#

and only consider the minimum amount of energy it contributes when doing your power grid math

granite jasper
#

Virtually all the time you will either have too much power or not enough Power. Batteries only help long-term when you have power that fluctuates between the two -- which is super rare and should be avoided anyway. Otherwise, Batteries just buy you a tiny bit of time to build more power.

swift portal
#

Yeah, right now it doesn't seem like they're very useful

#

they work in Factorio because solar provided a long term swap

gusty nexus
#

batteries are basically only useful if you're pushing hard at the limit of your power generation and have buildings that cause power instability (geothermal generators, particle accelerators)

#

power instability can also occasionally happen as a result of generator supply issues (which can happen occasionally if you don't design correctly)

swift portal
#

They should really think about doing solar

fierce ruin
#

they have they don't want it

swift portal
#

they didn't want to do pipes either

loud heron
#

Solar is primarily an issue because its free power

#

Why bother running nuclear when you can just make a 200 solar panel array

#

or 2000

#

Now that we have batteries, they'd be even more broken

gilded maple
#

I filled up a storage with caterium wire as early as I could and I think I still grabbed caterium out of it sometime after 200 hours in game well after I had moved on from it

cinder prism
#

where can I start with nuclear?

fierce ruin
#

Check pins

versed violet
# swift portal IS there a good rule of thumb for how many batteries to use with each geothermal...

IF you have all geotermal generators connected together, they will smooth each other out.
As minimal setup, look at your power production graph and calculate the difference between lowest and highest point. Then build a battery per each 100MW difference (as batteries can charge at max rate of 100MW, so you don't loose power)
For a total peace of mind, build 2 batteries per geyser (double that if pure), and you will be set for all the power differences. .

hardy kettle
keen flame
#

I'm planning out my megabase layout...turns out I accidentally made the individual facilities look like constellations ๐Ÿ˜„

#

Props if anyone can guess which facility is which

supple mural
#

the discordant colors of their arrows seem to suggest that this diagram has nothing to do with the overall arrangement/connections between these constellations. also, if each 'star' is symbolizing a recipe/assembling line, i am nowhere near familiar enough with satis' recipes except to say i dont think there are that many loops

#

and i dont see any meaning in your color choice

oblique hollow
#

im currently going through the analysis of a lot of alt routes to make cable and im fucking drowning in alternative paths

thorn canyon
#

I have 3 MK2 Miners for limestone (each 120 per minute no overclocking) which will make 8 constructors for concrete run at 100%, how can I distribute 3 into 8 evenly

thorn canyon
#

so true bestie...

oblique hollow
#

otherwise you would have to build a 3 to 8 balancer aaaaaand lets say its not very practical

thorn canyon
#

yeah

supple mural
#

balancers? not practical? whaaaaa????

thorn canyon
#

i coudnt even wrap my head around that

#

but i mean

#

it would be very nice...

supple mural
#

thats just a 3:4 with 4 1:2's on the end, so not that bad

oblique hollow
#

if you had mk 3 belts you could do the balancer

thorn canyon
#

I have mk3 belts

#

i just dont have mk3 miners

oblique hollow
#

well.... time to draw

supple mural
#

underclock the constructors to get perfect ratios for your input belts then

thorn canyon
#

underclocking

#

no

oblique hollow
#

have fun

oblique hollow
supple mural
#

"inderclocking"

oblique hollow
#

enderclocking

supple mural
#

andorclocking

oblique hollow
#

ondarclocking simon_smile

supple mural
#

doorclocking

thorn canyon
#

fantastic

oblique hollow
#

doorlocking

supple mural
#

also interestingly, i also drew a balancer, and mine mixes two inputs when you dont, it seems

#

but i guess its never necessary to mix those lanes, soooo it doesnt matter that much

oblique hollow
#

heres a really fun way to make cables using the least amount of copper, caterium and oil why_so_snutt

keen flame
# supple mural the discordant colors of their arrows seem to suggest that this diagram has noth...

each "star" is generally a single recipe or distribution center (with a few small exceptions). Purple is all oil products (for HOR), Yellow/Orange is electronics (caterium and copper), green is nuclear (waste), red is steel (steel/pipes/beams have red tips), teal is Iron (don't ask me about that color), and the center multicolor hub is processing for various major categories (dark orange - copper, dark green - iron, yellow - caterium, tan - limestone, everything else is folded into one of the bigger 4). Cyan is the destination/storage hub (and contains aluminum/nitrogen stuff)

supple mural
#

oh, interesting

#

maybe i could have gotten that with a few more hours of sleep and/or experience in decoding meanings

keen flame
#

My current challenge is actually figuring out where to place each facility on the map and interconnect them. they're generally organized so that they don't ahve to feed across the map...but that puts the major processing in the center...which is the worst spot for water XD

#

(I need 122k cubic m of water/min for that)

supple mural
#

there's a few pools in the red forrest

#

might need some generous overlcocking of extractors though

keen flame
#

With overclocking, I think I might be able to do it. there's a pretty substantially sized lake there

#

but that's also a huge power requirement for it. Can supplement it with resource wells but that only accounts for about 50 extractor's worth of water

languid depot
#

help please

keen flame
#

the main lake can fit about half of the necessary extractors if it's packed to the gills

keen flame
languid depot
oblique hollow
#

help theres too many cable alts xd

fierce ruin
#

why not just make a tech tree with ratios that update values based on paremeters given?

oblique hollow
#

as if i would program anything

#

thats reserved for my job and other hobbies

fierce ruin
#

spreadsheets and draw io bro

oblique hollow
#

nah thanks

#

also i have no idea how that would work with ALL alts for one recipe

cold light
#

I have the feeling that, after unlocking most alternate recipes

#

you barely need Plastic anymore

loud heron
#

Actually

#

Its more like you wanna substitute everything with oil as much as possible

#

because you need very little oil vs alot of raw metal/solids

glacial hemlock
#

@wind spade interesting.... hmm๐Ÿ˜† rounding error?

loud heron
#

Probably the awkward ratios of your inputs

#

doesnt exactly equal 6000

#

The machines also dont go past 2 decimal points for under/overclocking

#

so also probably contributes to the rounding

naive ingot
#

Is my perception wrong, or is the Turbo Pressure Motor recepie a bad choice?

loud heron
#

Its alot more complicated imo lol

naive ingot
#

But from an economic perspective, it seems like it's using more Bauxite than the base recipe.

loud heron
#

You might be right?

naive ingot
#

I'm fine with a more complex recipe if it uses less of the bottleneck resources overall.

loud heron
#

Its alot more radio control units, but its also removing cooling systems as an aluminum use

#

Someone would have to do the math plz

#

Its 11:42 and I cannot calculate the total alu usage half asleep

naive ingot
#

Point, it's 2:42 here, I ought to get sleep and do math on a fresh brain.

loud heron
#

according to the wiki

#

"Turbo Pressure Motor: Uses a lot of Nitrogen Gas, as well as increasing the requirement for most raw resources, especially Bauxite and Coal. More complex than the default recipe or Turbo Electric Motor, giving no reason to use it over either recipe"

#

So yeah I guess its a pretty bad recipe overall

naive ingot
#

Okay, so definitely not just my imagination then.

worthy copper
#

@wind spade I'm taking a crack at some awesome point-optimized factories using your calculator and well, i'm making it do some big calculations.
But that's not why I'm pinging you. I found some trends that I think shouldn't be happening when doing this optimization, coming back to the infamous 'maximize' function.
It looks like the maximize function, when placed in a factory constrained by several other production requirements, won't actually find the global maximum .
example using uranium+plutonium fuel rod production (nuclear waste is incorporated as an input) + thermal propulsion rockets at 88.9/min https://u4.satisfactorytools.com/production?share=mcMD9nJ1Jyw117Ux4LTR
It produces 84.47 assembly director systems/min via the 'maximize' function. What's interesting is if you bump the thermal propulsion rockets to either 90/min or 88.8/min, the assembly director systems produced goes down for both changes, which shouldn't be happening. Lowering the rockets to 88.8/min should allow increased production of the systems instead.
Second example: Putting assembly director systems in as an items/min entry instead of maximize, which lets them get to 86/min (possibly higher)
https://u4.satisfactorytools.com/production?share=2FCeN5TK6ZwDiY2pk2HH
This is notably greater than anything the maximize function has given for the same constraints which suggests something to be... off.
If this has been reported already I'm sorry but I figure there's a chance this is a new find. (or i'm missing something about the maximize function again)

The graph render getting screwy is... acceptable.I understand if it's getting angry at me for making it render >50 boxes
a more extreme example where I set thermal propulsion rockets to 69, maximize gives me 153.20 director systems/min while using items/min lets me get up to 203

naive ingot
#

I've got the Turbo Electric Motor recepie and have been using that.

loud heron
#

Ive been using the basic recipe

#

if only because I dont have any existing ECR factories

naive ingot
#

Turbo Electric Motor goes nicely with the Electric Motor alt.

loud heron
#

Im inclined to agree

#

if only because it eliminates the entire chain for steel

#

oh no wait

#

Just uses LESS steel

naive ingot
#

You can get it to use a lot less steel, depending on your rotor and stator recipes.

loud heron
#

Id wager greenys tool would tell

#

Apparently it prefers Rigour motors

worthy copper
#

greeny's tool is very good. The maximize function has had some issues (and still does, if I'm not missing anything major with what I just saw), but using it in items/min mode it pretty much always picks the best recipes possible for what you want

loud heron
#

according to this the most efficient motor factory basically uses every metal possible lol

#

including quartz and water and oil

#

All that for the best motor

worthy copper
#

I believe it weights the 'importance' of raw materials by availability on the map, which makes it like coated steel plates because the fractions of oil/coal use are so small that its uses a smaller % of the total maps resources (accounting for rarity) than the base iron plate recipe

#

it also handles getting constrained by resource maximums, and can shift around and even mix/match alt recipes to handle that

loud heron
#

So yeah Electric motors are not the most efficient

#

but just most convenient

#

I do wish there was a setting on this tool for most convenient and most efficient, with a slider lol

#

I suppose just eliminating oil makes it use ECRs

worthy copper
#

would need a way to quantify 'convenience' but it'd probably be minimizing the number of processing steps/buildings to be built

loud heron
#

Least amount of machines

#

or least amount of resource TYPES

worthy copper
#

if there's a resource you just dont want to deal with you can set its quantity in the raw resources to 0

#

so the functionality is... sort of there

loud heron
#

Yep

topaz hedge
#

hm... apparently this is all the plastic I can make from 1200 resin/min... that seems a little low D: .. I've been kind of burnt out a bit.. I'm looking for ways to produce something new in my world.. and the limiting factors I have to work out are aluminum and rubber :/

loud heron
#

It is residual plastic

worthy copper
#

makign rubber/plastic efficiently relies on abuse of the recycling recipes with diluted fuel pretty much

loud heron
#

definition of residual

bleak coral
#

maximum turbomotors gets weird, cause it has to start balancing a bunch of different rare resources

#

I think max uses a mix of electric and something else

frigid cloud
#

What am I supposed to do when I definitely stored my game last night and they disappeared today.

topaz hedge
#

Yeah, That's how much plastic I'd have if I switched my whole plant to produce rubber. :/

#

Although I'm not using plastic for anything but steel coated plates.. still xD

loud heron
#

Im still not used to getting oil around places

#

Im not sure how to use trains to their full efficiency for a macroscale SF economy

worthy copper
#

I'm trying to use the calculator to maximize awesome points for 0.4 cause i dont have access to the linear program that one dude on reddit made. Currently working my way along the balance of thermal propulsion rockets and assembly director systems. until i hit a local maximum there

loud heron
#

Im still stuck in the dunes and havent touched like a good 2/3s of its nodes

frigid cloud
#

What am I supposed to do when I definitely stored my game last night and they disappeared today.

bleak coral
#

btw wolfgrim I fixed my turbofuel tower, it had a number of issues lol

frigid cloud
#

guys help me pls

worthy copper
#

currently working on the assumption assembly director systems is an overall more efficient use of resources for points than nuclear pasta

keen flame
#

so I figured out how to use walkways to do some really neat foundation shenanigans ๐Ÿ˜„

bleak coral
loud heron
#

The fuck

frigid cloud
#

ok

topaz hedge
#

I dunno though. I was looking at making turbomotors and thermal rockets, mostly using defaults, or making assembly directors, using the OC supercomputer alt. both require quite a bit of rubber and aluminum, although I could probably make some changes, switch setups to make rubber than plastic, and boost the production quite a bit.

#

What was wrong with it lund?

bleak coral
#

problems in order of badness:

  1. max 300 TF line using mk1 needed to be upgraded to mk2
  2. pumps in the middle of the manifold, this apparently just doesn't work, don't understand why but switching to a waterfall system fixed that
  3. max 300 mk1 oil line feeding my rubber/HOR refineries needed to be upgraded to mk2 (I just upgraded everything at this point to be safe)
  4. some old rounded-up clockspeeds that were overconsuming things cause back then I figured with it scaling it'd never come up, so made them accurate with decimals
topaz hedge
#

That'll do it.. nothing too major then

bleak coral
#

oh and problems 3 & 4 took like 4 - 6hours to show up too, so I thought I was done and had to go back lol

topaz hedge
#

Yeah, come to think of it I had a few issues like that with my setup when u4 hit... it took a week and like 30 hours of playtime for it to show that it even had a problem (Sometimes I don't have a life, or just leave the game running >.>)

bleak coral
#

biggest lesson for both TF plants: don't put pumps in the middle of manifolds

topaz hedge
#

Speaking of fluid issues, how about this? lol

bleak coral
#

it fucks it up somehow, probably something to do with "pushing" the fluids or being one way doors or something

topaz hedge
#

Yeah, I dunno tbh. the best way I think, and this prevented me from having most issues I think, is my setup is uh.. well,

bleak coral
topaz hedge
#

I pretty much pump the fluid up +300m and then drop it down another 250 meters into my fuel gen platform

#

Well, the werid thing is.. those pipes arn't full

#

Maybe this is the bug people have been talking about where fluids dissappear in pipes/machines when the save is loaded? I dunno.. they used to be full.

bleak coral
#

oh huh, yeah that's a weird one

#

I try not to think too hard about it if it's working though

topaz hedge
#

That's my setup.. the turbofuel setup is in northern forest at the oil nodes there... and I pump the turbofuel up the waterfall, across red forest and then it drops way down into grasslands lol