#math-and-meta

1 messages · Page 531 of 1

tight mortar
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Perfect, thank you so much

loud heron
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It only needs Fuel, HOR, Sulfur, and Petrol Coke

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Petrol Coke is just HOR iirc

muted crypt
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I would assume it's not, but we also get pure recipes starting as soon as we use water, so

loud heron
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So no need to combine sulfur and coal together

bleak coral
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according to the wiki it just needs the first sulfur research and bauxite refinement

loud heron
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For the sulfur tree and aluminum for the blender

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So yeah, no Compacted needed

tight mortar
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So then you need at least teir 7?

muted crypt
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you need to have the blender accessible to you

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that goes for both diluted fuel (not the packaged one) and for turbo blend fuel

bleak coral
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@oblique hollow re: conversations about instant scrap, I forgot that sulfur could also be used for steel with compacted steel because I hate that recipe so much lol

oblique hollow
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I guess we found a new recipe that uses sulfur to demonize xd

bleak coral
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oh I'm way ahead on that lol

oblique hollow
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Tbh i hate compacted coal too

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Its an alt but also feels like a non- alt

bleak coral
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I have a good metaphor for it: using compacted coal for steel is like saving on copper costs for wiring your house by using gold instead.

oblique hollow
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Its one of those alts that could use an alt itself

oblique hollow
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Use SAM for wires

bleak coral
oblique hollow
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Daniel vs the cooler Daniel

wind spade
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fused wire is the best thonkdistort

muted crypt
bleak coral
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fused quickwire is the best, fused wire is situational at best

oblique hollow
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Its the quick that matters jace_smile

bleak coral
wind spade
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need to step up my game a bit

bleak coral
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also increase its energy, I want to stop telling people to not use compacted coal in coal factories

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it's a good urge, and a cool idea, until you run the numbers

oblique hollow
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Its like an alter alt

bleak coral
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I wouldn't mind turbo in the sulfur tree either

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honestly, yeah, put them both there, they're not alts they're new items!

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and then you can properly lock them behind certain stages of progression

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@oblique hollow when you edited the hard drive page I think you edited an earlier one and undid some stuff

oblique hollow
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Oh, really? Damn

bleak coral
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yeah I'd already gotten rid of all the EX tags like two days ago

oblique hollow
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Ah, oop. Well, can you copy my change and add it to the new one?

bleak coral
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I just undid the edit, what were you trying to add?

oblique hollow
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I moved the instant scrap recipe from "useless" to "situationally useful" and changed the description of it

bleak coral
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Do you want me to do that? Or do you just want to do it again now?

oblique hollow
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I added it near the very bottom of the situational recipes. Im not on my pc rn and i will NOT dare to make edits on mobile xd

It'd be real great if you could readd it for me

loud heron
oblique hollow
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1 for 0.1 xd

muted crypt
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well we don't know if SAM is going to be an ingot, it's just inferred by the name being an acronym for "Strange Alien Metal"

loud heron
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I'm just waiting for Sam to have some omega God tier use

muted crypt
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grey goo, let it become anything

bleak coral
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@oblique hollow slightly modified it, this sound good:

Although it requires Sulfur, its bauxite efficiency is tied with using both Sloppy Alumina and Electrode Aluminum Scrap for most efficient. Also increases power but decreases number of machines. Also allows for a slightly more simple setup than one using Alumina Solution; can setup the Sulfuric Acid 1:1 with the Instant Scrap Blenders.

muted crypt
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just having higher amounts needed to make a more complex part

loud heron
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If it's anything like the old stuff, its gunna be good

loud heron
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I'd love some Teleporters actually.

muted crypt
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if I had to take any guess at all, it might have some use with the parts we got as teasers with FICSMAS

loud heron
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Get around the map quickly.

muted crypt
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tooltip description of them in game

loud heron
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Ah

muted crypt
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meant to spoiler it, mb

loud heron
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Then yeah it'll be cool

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Make some Teleporters, maybe some like instant transmission freight.

oblique hollow
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Telepoorter

oblique isle
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A crystal? Hmm. I think sam ore might be involved.

muted crypt
loud heron
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Send something into one box, it teleport into another box

oblique hollow
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Everything is SAM magic

loud heron
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Would be great

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Alternatively, SAM could be reinfused into nuclear waste to make it useful or something.

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Final tier is just using SAM to go to the food court.

muted crypt
loud heron
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I'm now curious about the use of Sam ore primarily because we're on version 0.4

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If 0.5 or 0.6 is next tier, or they really delay SAM to 1.0 like they said

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I dunno what we'll have in the meantime.

muted crypt
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inb4 Satisfactory becomes an idle game and SAM ore is used for resetting with bonuses jacelul

loud heron
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Coffee has yet to give us any real time line for launch, much less next update

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Which they hope is before end of year.

muted crypt
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weren't they saying they wanted to also try something before their vacations?

loud heron
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If they did, it'll be something small.

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My guess.

muted crypt
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define small

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maybe not whole new tiers, but... train rework, and any drone changes they wanted to make?

loud heron
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Something for UI or QoL

muted crypt
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I can see the round trip time being calculable for trains in their UI similar to how it is now with drones.

loud heron
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I'd also like the UI update to change fuels for jetpacks

muted crypt
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that's not UI, that's QoL lol

loud heron
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They mentioned in a dev update it's limited by their UI layer

muted crypt
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oh interesting

loud heron
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Cause they don't got a window or menu system that can do it atm.

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For selecting fuels

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But yeah I'd love a train and drone QoL for calculating estimated throughput

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Assuming you unload an entire freight station in time for the next batch.

frozen jolt
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if there's anything in this game that's mathematically and functionally confusing me, it's liquids. like when it says it produces 6 fuel is it 6 units or 6 m^3?

muted crypt
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6 cubic meters

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it just happens to be that one "unit" of a liquid is a cubic meter, lol

frozen jolt
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that was not very well disclosed in the game but I'm glad it's not more complex than that ❤️

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but what about pipes? I've seen people referring to number of pipelines when making grandiose project

bleak coral
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Pipes can move a maximum of 300m^3/min for mk1 and 600m^3/min for mk2. So that's part of what's being discussed when people talk about number of pipes.

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It's the same as talking about how many belts you'd need to move material

frozen jolt
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so if the total m^3/min consumption exceeds either mk1 and mk2s, I'm gonna have to make more spaghet?

bleak coral
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more or less, pipes are different though in that they're not movers, they're just containers that allow flow

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so not all your liquid needs to moving in the same direction in the same pipe

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so you can do stuff like make double-ended pipes where there's stuff coming from both directions and as long as there's consumers between the ends the flow from both sides can go over the limit cause no one section is over the flow limit

frozen jolt
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tbh, when I can't see what funky stuff's going on in there, it's a bit odd trying to plan stuff out. Like, I've been scratching my head for a good bit now trying to figure out how to expand my coal power plant without breaking anything

bleak coral
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do you know what insertion manifolds for belts are?

frozen jolt
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I don't think so, no

bleak coral
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You can do that with pipes too to overcome pipe flowrate limits. The idea is some of the items/fluid gets used up by machines then there's room for more throughput/flowrate to be "injected" in the belt/pipe.

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The only difference is with pipes you don't need a separate merger, you can just add it to a junction.

supple mural
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huh, i think "manifold, output mirrored" and "manifold" should be switched

frozen jolt
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I'm gonna have to sleep on this one, getting late over here

muted crypt
bleak coral
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oh wait, no the more I think about it, it makes sense, having a hard time articulating it though

signal nimbus
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...asking because I can't find it on the wiki for the life of me. How much water do nuclear power plants use?

supple mural
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nah, its only mirrored in the sense that it's output is mirrored to the first one in the diagram

signal nimbus
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Perfect, thanks.

bleak coral
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the first one is rotated, not mirrored

supple mural
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also how the hell did you manage to not find it lel

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oh youre thinking in terms of how the belts are directioned?

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i was thinking in terms of where the external connections are

bleak coral
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oh, yeah I was thinking direction

signal nimbus
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...I checked both the wiki and calculator. For whatever reason, and i may be blind, it didn't say.

bleak coral
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the direction is what matters so 🤷‍♂️

supple mural
signal nimbus
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...I think I found the problem:

I'm on mobile and don't have access to my PC.

supple mural
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in any case, i think that the "output mirrored" manifold should be the one that has no extra adjectives on it, if that makes sense, like, the default manifold

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ah, mobile might screw with it

signal nimbus
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Yeah it looks like there's a LOT less info there.

supple mural
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wth

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its just, not there

signal nimbus
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shrug The more you know?

supple mural
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mfw when mobile browser bad

bleak coral
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mobile is broken for the wiki, all the subsections are gone

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oh no wait, they're in the contents side panel lol

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something got fucked

signal nimbus
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Guess so.

bleak coral
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wait is it just nuclear power plants?

dark thicket
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What items are meta for sinking?

bleak coral
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some combination of the final elevator parts

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I'm not sure if anyone has found a perfect balance yet

unborn ermine
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Early game, having a setup making either raw quartz or silica while you go about your normal play is great for some extra tickets at the start.

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Mainly because it takes you a hot minute to get anywhere where you will need the materials in the first chunk of play.

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And drop pods, never hurts to gather goodies from drop pods.

signal nimbus
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I look forward to the day when this game will have no meta because the better question is "what kind of super-factory would you like to build?", and not because we just haven't done the math yet.

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Or it gets complicated enough that we don't have time to do the math before the next update comes out.

bleak coral
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I mean we know the like 3 items that are good for points, but I don't think we know in what combination it makes the most points. And that's only if you're building for points.

signal nimbus
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Right. If nothing else because the ratios and algebra are crazy. But, that math will eventually be solved and we'll know.

wind spade
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I don't think that will be the case

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There will always be some math to do

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And there will always be some meta

rustic lagoon
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Can someone double check my math here...

On the coast...2 pure and 2 normal Oil nodes. Power shared out the whazoo...so 1800 oil total oil in 3 pipes, 600 each...

Each pipe feeds 20 refineries making the Alternate Heavy Oil Residue recipie. (Assume polymer resin is sinked...)

Each set of 20 refineries produces 40 m^3 of heavy Oil residue a minute Each for a total of 800 m^3 of heavy oil residue, split across 2 lines.

In total these 800 m^3 will in turn be used in 27 refineries (one running at 66%) to make Diluted packaged fuel.

Because they make 60...correct? 60 packaged fuel a minute...and the packager can unpack them at 60 as well, I end up with 26.666*60 or 1600 ish fuel.

Fuel Generators run at full tilt now...so at 60 fuel per minute yes?

Meaning that I will be powering...27 * 3 or 80 generators for 12000 MW of power....correct? Am I crazy here?

This is my first foray into Oil and I'm immediately building at scale. I have residual recipies for plastic and rubber, I just want to know if I'm doing this right.

For the last 120 hours I've been playing and running my entire world off of 4 to now 40 coal generators making 3000 MW.

unborn ermine
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When in doubt, plug it into a calculator

muted crypt
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Make sure you set the correct alts based on what you plan to use.

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But fuel generators consume 12 fuel per minute, not 60. Key detail there.

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@rustic lagoon

unborn ermine
muted crypt
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If I can make a recommendation, however, I'd wait until t7 and get diluted fuel instead of diluted packaged fuel. You skip the package/unpackage step but maintain the same overall conversion ratio (1 HOR + 2 water -> 2 fuel)

rustic lagoon
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Thanks....I guess I need the power now however...

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And I tried the calculator but it was confusing and I wasn't sure how it was taking in inputs. It also didn't allow me to power shard machines

loud heron
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Cause getting to t7 is a bitch without alot of power

unborn ermine
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Some sub stations like this are handy, gets some temporary power and gets resources where you want them later.
Plus, 40 coal gens isnt too bad for a chunk of power.

strong whale
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Planning on making a massive thermal propulsion rocket factory (aiming for AT LEAST 30/min) are there any alternates you would recommend for this purpose specifically?

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Or do you know where I can find a good table where I can check out some of the possible alternate recipes?

loud heron
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SatisfactoryTools

still escarp
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just a question , is a mathtool directly in game (and ifyes how canwe open it)

loud heron
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N key is the quicksearch

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can type basic math into it

still escarp
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ok thanks !!

bleak coral
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it solves right to left though, so use parenthesis if you want to do anything more complicated than one step

empty tusk
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Anyone got a blueprint for the aluminum production ?

upbeat condor
proven sphinx
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is there any math on how much batteries a drone needs for x km ?

proven sphinx
rain veldt
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Hey friends! So did anybody did calculation, on whats the new turbomotors are for points?

frosty owl
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But did you calculate it? why_so_snutt

empty tusk
rustic hazel
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Hi. Speaking of aluminium production. I set up inital production with 2 refineries using sloppy alu + 2.67 refineries using electrode. But the water line keeps getting clogged.

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There is also one water collector providing the remaining 120water/min that the 2 sloppy alum. refineries require.

balmy geyser
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theyre gonna get clogged anyways because theres no way to do input priority

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i have two refineries running off water input and another two running off the water that all four output meaning i always use all of the waste water

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i can try to get the numbers for you in a bit maybe but someone else here probably does it better

frosty owl
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There are ways to not have byproduct water clog up. Having it used ALL by some production (without mixing it with EXTRACTED water) is one of the easiest and most reliable ^^

rustic hazel
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ok, so then send the waste to first refinery and combine the rest with water collector pipe for 2nd refinery could solve the issue?

balmy geyser
oblique hollow
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I just did my math and feed the water back in. And my water extractor input is limited

frosty owl
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Generally, it's a good idea to have a big buffer on the waste water side, to check flow, check if water backs up and ease of flushing

oblique hollow
frosty owl
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Mother of vertical pipes...

oblique hollow
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Diagonal!

frosty owl
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"Not 90"

oblique hollow
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Also i only use 2 pumps but 4 pipes upwards

oblique hollow
sturdy loom
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ocd is happy

frosty owl
oblique hollow
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Its always fun when the non-90° setups turn out pretty too

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And it looks better than pure vertical tbh

balmy geyser
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here is my almuminum setup, hasn't clogged yet, consumes 480 bauxite

nimble vector
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what's the meta for generating power in update 4 these days?

muted crypt
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I'm pretty sure there is enough sulfur on the map for max nuclear and a big turbofuel setup

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I could be wrong, however. I don't know the numbers for max nuclear

frosty owl
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Depends on how many batteries you want, pretty much xD

frosty owl
muted crypt
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My turbofuel plant sucks up 1800, I'd be content never building another one of them

deft summit
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Guys

rare surge
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Math check please:

To make 4 HMF/min, I need 2 manufacturers.

Those manufactuers need a total of 20 encased steel beams("ESB")/min

20 ESB/min need 5 assemblers

5 ESB assemblers, using alt recipe need 140 steel pipes/minute

deft summit
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wait

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oops

magic shadow
deft summit
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no its fine

muted crypt
tawny kiln
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i dont understand
1 refinery, feeding fuel for 6 generators 120 units per minute, overclocked
still 2 gens are constantly without fuel, no overclocked gens

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this wasnt this hard at the previous builds

muted crypt
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what fuel recipe are you using, residual?

tawny kiln
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normal

muted crypt
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so crude -> fuel

tawny kiln
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yes

muted crypt
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I'm curious how you're making 120/min with one refinery when the recipe produces 40/min at 100% clock lol

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regardless... are you mixing any pipe types? i.e. are there mk1s and mk2s in the same system?

tawny kiln
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shit, im stupid
forget it
my resin output was stuck

muted crypt
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well that'll do it

loud heron
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Would it be simpler to just package this nitrogen gas back home lol

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some of these nitrogen wells are really out of the way

balmy geyser
wind spade
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or build the factory next to the nitrogen well 😛

topaz hedge
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Train. Fluid cars are easiest.. if you just need a little.. if you want to move the whole well your going to have to setup a package/ unpackage train.. which isn't too bad

deep root
loud heron
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Yeah I was wondering what liquids and gases become denser with packaging

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Which at that point then asks the question as to why we need fluid freight.

deep root
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Not many liquids/gases transport better as a solid. Nitrogen right now is just an insane conversion imo. Too good to transport as a gas.

frozen jolt
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why the devs thought it was funny to put a slider for the overclocking is beyond me

deep root
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Lol

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It used to be okay when you could only clock at whole numbers

frozen jolt
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and now it's doom eternal for logistics workers

manic oak
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Why not just type in the desired output?

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It will auto adjust the overlock for you if you do that

frozen jolt
manic oak
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But that feature is there

deep root
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Don't use the slider. Once I discovered you can type in the exact number you want I've never used the sliders

frozen jolt
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wait

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I can?

manic oak
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Yes

deep root
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Yes

frozen jolt
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.... my life's been a lie

deep root
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See! You will never use the slider again

manic oak
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You can also calculate the percentage yourself, which you usually wind up calculating first anyways

dull bolt
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You can also copy paste the numbers if you plan on using the same number for multiple machines.

manic oak
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And adjust that numerically

deep root
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You can also type in the exact target production number you want, not just the percentage

loud heron
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Resource wells are awkward haha

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So they output in bursts right?

frozen jolt
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I feel... so dumb now for not thinking about left clicking the % number XD

deep root
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The per minute output is correct, regardless of what the machine looks like

loud heron
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Well yeah, was just wondering if it's in bursts of like double the amount, then idle half the time

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Or if it's a constant output

deep root
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And don't... I found out that same information here in this discord before I thought to click it and manually type it

frozen jolt
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I would say that from here on things are gonna be ok

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but me heading into late-mid game

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I'd be lying to myself

loud heron
deep root
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Inspect the pipe and watch flow rate?

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In the grand scheme of things, why does it matter?

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@loud heron

loud heron
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But if it's a burst of 600 followed by 0

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Then I'll need a MK2 pipe

mystic moon
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The pipe has volume

deep root
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Oh I see now. That still won't matter though. Because the pipe will still transport it all, the machine will just empty into it

loud heron
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Meaning I get less per burst

deep root
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If the machine says 300, the mk1 pipe will carry it all

deep root
mystic moon
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Which will make up for it.

loud heron
loud heron
deep root
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But that isn't how pipes work and how machines work

mystic moon
deep root
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IF it worked in bursts it can buffer enough

mystic moon
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Like Soransis said, if the machine says 300, a 300 pipe will work.

mystic moon
loud heron
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I see.
I was looking at the resource extractor and it seems to only output when the resource well finished its piston cycle

mystic moon
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All fluid machines produce a certain volume per production cycle.

loud heron
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Which means either the node itself makes 300m3 when active (so realistically it's NOT 300m3) or it makes 600m3 and its idle half the time

mystic moon
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If the refinery makes 40m^3/min of fuel, but makes it 4 at a time, then you will get bursts like that.

loud heron
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Ah

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Thanks.

oblique hollow
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and that equates to 600 / min

topaz hedge
# loud heron Yeah I was wondering what liquids and gases become denser with packaging

most fluids transport better as packaged, as a freight car can hold 3200 m3 vs 1800 fluid, at which point the regular tables apply. however, none of them compress as much as nitrogen, as a traincar full of packaged nitrogen is 12800 m3 vs 3200 for any other fluid, and 1800 m3 for a fluid car. Not all fluids are as easy to pack/unpack either. as they all have different rates, water is 60, fuel is 40, etc. nitrogen is 240, or 600 if you overclock the packager to 250%

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So tldr, nitrogen has a compression ratio of 4x when it's packed, and it's the fastest packing/unpacking recipe currently.

keen flame
frosty owl
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Battle between complexity and number of cars

topaz hedge
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pretty much^ Transporting packages back is easy.

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of all the reasons to not ship packaged fluids, I don't think having to bring empty canisters back is that big of a deal lol. more like the factory of packagers/unpackagers you'd need to move 1800 oil across the map just for the sake of a shorter train.

versed violet
deep root
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At that point you would use more power just to transport a solid

topaz hedge
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oml.

unborn ermine
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At that point do the trucker thing and have a backload for something near your nitrogen extractors.

topaz hedge
unborn ermine
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if you have the infrastructure, you have it 🙂

versed violet
topaz hedge
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gimmi a bit and I'll share my nitrogen packer in screenshots

gilded maple
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What’s a safe bet for the amount of batteries needed to support 40 drones flying various lengths?

topaz hedge
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Alright, it's in #screenshots. That station handles the whole of the rocky desert well, 1920 m3/min of nitrogen and brings it to grasslands, with 4 freight cars, two for packaged nitrogen, 2 for empty cansisters

gilded maple
topaz hedge
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that gives you 200/min batteries. I'd probably try for 240/270 batteries just to have a few extra.

gilded maple
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I was going to set up my storage in the middle of the map where I already have my hyper-tube hub and have it just be a massive drone port so I didn’t have to set up infrastructure to transport stuff to there

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And then I needed just a few extra around the map as well

frozen jolt
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even though I'm splitting things up to make up for the lack of conveyor belt speed, I'm still stuck with the same output from the first belt from the miner, right?

deep root
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Yes

frozen jolt
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oh the pain of not being able to overclock to 600 per min when the belt only carries 480 ;w;

versed violet
umbral harbor
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The devs had said they implemented a feature to pool buildings together or some such thing to reduce the building count in the game. Has anybody figured out how much it was reduced by?

muted crypt
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You guys will be happy to know that @oblique hollow is working with me in my world to do various fluid experiments to figure out more about the scuffed mechanics in this game

oblique hollow
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im having a blast

muted crypt
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you're like a kid in a candy store rn I swear

oblique hollow
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im like a kid in a sandbox

muted crypt
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digging for your own treasure

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that is ✨ knowledge ✨

oblique hollow
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im building my own treasure xd

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best experiment ever

muted crypt
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glad I could provide a playground for you 😄

topaz hedge
oblique hollow
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applies to bottom first

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once bottom filled up, it will go to top

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so unless the bottom half is full, no head lift will be transmitted up

muted crypt
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this is assuming we're looking at a side view

topaz hedge
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So, as long as the segment below the junction can fill, it will apply headlift

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you could say that's a topdown view lol

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or you're looking at it from above.. those pipes will be horizontal. I noticed one of my water sources coming from a well doesn't have quite the headlift I'd like, and since it's only 150/min I need to add more to it anyway.

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but, thanks XD

oblique hollow
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Oh this is flat ground

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Yeah then it will apply head lift no problem. The pipe still needs to fill to transmit that though

topaz hedge
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purrfect.

oblique hollow
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Also @muted crypt now has one row of 100 turbofuel gens with ridiculous flow rate

muted crypt
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400ish when the whole system of 100 gens is supposed to get 450... and none of them are starved

oblique hollow
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400 ish means 450 input and 450 at the end

muted crypt
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I'm still smol brain after watching galleon work with the pipes for 2 hours

bleak coral
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oh pipe stuff, I may have a save for you to play with, trying to fix my turbo power tower, it was getting starved at the top with mk1 pipes even though it was full on load

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i replaced everything with mk2 pipes and pumps and let it fill, bout to turn it back on and see if it helped

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it was maxing the mk1 pipes before

oblique hollow
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Sounds like fun. I could do the same with you as i did with maroon and just join you in MP and do some ✨ pipe magic ✨

bleak coral
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hopefully I've fixed it and not missed any mk1 pipes, I don't really want to figure out how to run a pipe to the other end at the top..... checks....... 160ish meters up

oblique hollow
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Once dedicated servers are a thing i think ill just... Try to get a server and open a Plumbing School

oblique hollow
#

Its a me, WAAAHrio

bleak coral
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Wario's school for Petty Fart-Based Revenge & Plumbing (name pending legal approval)

oblique hollow
#

But really, cloosed loop manifolds with feedback are ridiculously op

#

Somehow, if you prefill all gens, theres a flowrate greater than 0 left over at the end. If you feed that back to the input, it will accumulate over time.

It feels like it generates flow out of nothing but i dont think pipes are that broken

bleak coral
#

I think this is working, but I've got to let it go for a bit to see if it can keep up and isn't just burning through the turbofuel refinery buffers

oblique hollow
#

The drawback of my method is that you need to have pipes that are not near max flow.

#

Else all you can do is split input and feed it to the end

bleak coral
#

Also I still had unstable power when all the power tower's generators were off, which means I have another generator system that's not working. I'm pretty sure it's not the coal I check one of them and the other is a 1:2 direct to generator from extractor setup that doesn't even need pumps and only does like 90m^3/min in each system. So I doubt that one is bad. Unfortunately that means it's probably the other turbofuel system which I thought I had made robust enough for this.

#

I'm gonna go check that one out, and give this one time to show any flaws

bleak coral
#

@oblique hollow well I've got a fun one, it's a double-ended fed system that starving some in the middle, I suspect issues because of pumps prevent flow in both directions (there's pumps between the machines because of how I've made it)

#

however I can't invite you to multiplayer cause the save is modded, and I think that's still broken even if you downloaded the same mods

topaz hedge
#

both sides, and center feed.

bleak coral
#

not exactly possible with this setup

#

or wait maybe... what if...

topaz hedge
#

I've run into that one quite a bit, even with 2 mk1 pipes feeding both sides of 8 machines that're using exactly 600, the middle of the row will starve

bleak coral
#

Picture for reference

topaz hedge
#

ohboy

bleak coral
#

not quite done version, but you get the idea

#

define "middle" lol

fierce ruin
#

something like this?

#

but expanded

topaz hedge
#

I.. don't know what to tell you lund.. are you already using mk2 pipes?

#

if not, you could upgrade the whole thing and hope that fixes it.

bleak coral
#

damn and the power tower isn't stable too, aw fuck it I'm not dealing with this more today

#

two of the referiners are backed up and it's still slowly losing turbofuel at the top

topaz hedge
#

I've had issues with double ended feeding even 360 water.

bleak coral
#

man this may make me quit again for a while, I thought i was coming back, but if fluids just aren't stable unless flat I'm not gonna have fun

topaz hedge
#

no quitting.

fierce ruin
#

addiction be like...

topaz hedge
#

we will fix™️

bleak coral
#

it's just pretty fustrating to nominally do everything right and still 🤷‍♂️

fierce ruin
#

injected manifold?

bleak coral
cedar mica
#

I wonder if the issue is thats the pipes are not designed for manafolds, but rather more direct setups

fierce ruin
#

it might just be a precision error

topaz hedge
bleak coral
#

manifolds still have the least amount of junctions, and other methods are just manifolds with extra junctions anyway because of how fluids work

topaz hedge
#

the first setup though.. that's one of them that I'm like.. uh.. send save and wait a week lol

#

yeah.. I'm fine with people that balance belts.. but balancing pipes uwot_jace

bleak coral
#

I think the problem I'm running is I've got pumps in-between generators, which probably messes with the double-ended solution mcgalleon came up with

#

but it's a bit hard to avoid that when you want to build tall for the aesthetics

topaz hedge
#

in theory, it shouldn't.

#

you said refineries are still full?

bleak coral
#

wait..... they're emptying now

cedar mica
#

Out of curriosity, have you checked the pumps? I found that the pumps needs to be a bit closer together then the blue snap thingy suggest

topaz hedge
#

if the refineries are full, check there for issues first. you're overproducing turbofuel a bit too right?

bleak coral
#

they filled up when I was away..... and the other setup was stable when I was near it.... thinking_helmet

cedar mica
#

So background render vs forground render, bug?

bleak coral
#

maybe?

cedar mica
#

Well the background rendering, does a bit more simplified math, to reduce load, from what I understand

topaz hedge
#

I think it might've been a coincidence bug

bleak coral
fierce ruin
#

last time I checked it works

bleak coral
#

ring breaks anyway in these kind of setups, if you're not just going straight up but have horizontal sections or spiraling it disappears before you get the fat ring

#

nevermind on the away thing btw, they emptied a little bit then filled back up

bleak coral
cedar mica
#

Maybe we are just trying to be too clever, for how the devs set the math up.

bleak coral
#

fuck clever I'm trying to be pretty 😛

cedar mica
#

Same thing, in most cases, as you are cleverly trying to make it look good

bleak coral
#

I'm done messing with it for now anyway, cause the next solutions are stuff that I really don't want to do and don't feel like doing them today

topaz hedge
#

Hm, check the refineries first. I haven't really experienced or seen anything you can do on turbofuel manifolds besides exceeding 300/600 that'll make it not work; since the fuel gens only use 4.5.. it's pretty forgiving

bleak coral
#

the next step for the tower is to tear out the pipes and redo them, and that's...... ugh

topaz hedge
#

Yeah, I'd assume the tower is good until proven otherwise. :3

bleak coral
#

it's still possible I missed a mk1 pipe somewhere, but at this point it'd be itty bitty and really hard to detect cause it's inside a junction or something, so it'd just be better to tear it out and start again

topaz hedge
#

well, when you feel like talking about/dealing with it again, lemme see how you setup your turbofuel leaving the refineries

bleak coral
#

alright, will do

cedar mica
topaz hedge
#

^ yeah it should. Ia few people have sent me their saves with turbofuel setup issues. they all had issues getting fuel out the refineries into their main feeds. and I've had it happen to me quite a bit too.

#

one of these saves the guy had balanced pipes into his fuel gens, it was like 900 junctions, but it still worked lol

cedar mica
#

I'm almost starting to wonder if the issue is the MK2 pipes and pumps. Like how MK5 conveyor dont always work proper

wind spade
#

maxed pipe manifold fed from just one side is known to be problematic

topaz hedge
#

mk5 belts always work as far as I'm aware. it's the splitter/mergers that cause the problems.

wind spade
#

but most issues are resolved by feeding the manifold from both sides

wind spade
#

but I'm not 100% sure

topaz hedge
#

only way i can think of to test that is to feed it from a miner straight into a sink and see if the miner backs up

wind spade
#

as there's tons of people doing tests on this and it all blends together 😄

#

I think there was some testing with two containers and a stack of items and measuring the time

topaz hedge
#

ah well.

cedar mica
#

If MK5 was working perfect, we probably would have had 1200 belts by now. Just a hunch

fierce ruin
#

by 1200 belts manifolds would be too long to comfortably fit

#

on or near land*

muted crypt
#

enter a programmable splitter rework for ratio splitting instead of item filtering

fierce ruin
#

i know how to make infinite energy

muted crypt
#

battery plugged into a battery?

fierce ruin
#

no

muted crypt
#

any self-sustaining power grid?

fierce ruin
#

yes

wind spade
#

I mean since we have infinite resources, infinite energy is pretty easy

muted crypt
#

welcome to tier 3

fierce ruin
#

first you put miner in coal mine and you put a burn energy into it

topaz hedge
#

alright here's my test lol

muted crypt
#

have fun

wind spade
fierce ruin
#

exactly @topaz hedge

muted crypt
#

162.5% clock speed would be exactly 780 output

topaz hedge
#

alright and here's my condition, if this belt is moving exactly 780, then this miner should stay with 1-2 coal in it's buffer

muted crypt
#

let it run for like

#

an hour? and then come back

topaz hedge
#

oh I'm gonna forget about it for a couple of days playtime lol

#

so, update in... a week.. a month/whenever i remember ahah

muted crypt
#

set an alarm on your phone for a week from now

fierce ruin
#

like this

muted crypt
#

I mean, yes, but you need water too

#

but congratulations, you're becoming familiar with basic automated power structures

fierce ruin
#

why

#

why i need water

muted crypt
#

when you say burner, do you mean a coal generator?

fierce ruin
#

no

muted crypt
#

because you don't get power out of a resource sink.

wind spade
#

because coal generator needs water

fierce ruin
#

the mk 1 burner

#

idc

wind spade
#

there's no mk1 burner

#

unless you're using mods

fierce ruin
#

ok i will make a plan to put water

wind spade
#

but then you should discuss this on modding discord

topaz hedge
#

now that sir is some fine paint artwork

frosty owl
#

Just in case

fierce ruin
#

@frosty owl yeah but if i put battery

frosty owl
#

... What? thinking_helmet

topaz hedge
frosty owl
#

Be sure not to turn off the power on accident then. I'm interested in the results 😆

fierce ruin
#

yea

#

i love ocean

topaz hedge
#

it should be safe. I am too. I've been preaching it's the splitters is why a mk5 won't move 780 forever now.. about time I tested my own hypothesis lol

frosty owl
#

I'm glad you're taking your time to do so :D
Especially since you got a big save to test it on

muted crypt
#

I can test on my save as well if you'd like, just for more sample data

#

mine is nowhere near as large, of course, but maybe lag plays a factor

#

i.e. once you get to a point where full throughput is needed, your save is probably big anyway

muted crypt
#

I will set it up later tonight, preoccupied for the next several hours

topaz hedge
#

Same, I wanted to do a few more tests, with splitters and sinks.. but pure nodes in grasslands are kinda hard to find.. and pure nodes that arn't being used are even harder lol

fierce ruin
#

interactive gragh for power consumption v1

proud rune
#

spent like an hour trying to figure out what was wrong with my water pipes for my reactor only to realize that i only built like 6 pumps thinking they were producing 300 each

frosty owl
#

They do if you overclock them to max xD

topaz hedge
#

Oh hey, @frosty owl @muted crypt I saved and reloaded my game.. it's been a few hours too.. looks like my mk3 feeding a sink it's still holding it's 1 coal in it's buffer

#

will report again next week lol

muted crypt
#

Set up a second system with a pure node being split into two sinks

#

To test your theory if it's the splitters

topaz hedge
#

two probably won't do it.. I was thinking about 8~16 lol

#

or I should say 1 split won't do it. I'll have to figure how how the fine balancing folk to their thing lol

muted crypt
#

The actual balancing?

#

Instead of smart man's balancing (manifold)?

topaz hedge
#

actually

#

what I'll do is a manifold of 13 mk1 belts.

muted crypt
#

Perfect.

topaz hedge
#

that way 780/60 = 13

muted crypt
#

split it off to both sides, so you'd have 6 total splitters: 6 on one side, 6 on the other, and one down the middle

frosty owl
topaz hedge
#

I'm not sure that's the best way, if the goal is to make it have a problem, then a single sided feed is most likely to do it

frosty owl
#

I think the 13 belts one would be the best one to test (the more the better)

muted crypt
#

What if you just set up like what Ven showed but with 13 total splits instead of what looks like 4 here

frosty owl
#

The split in my screen is just a 480-120-120-60 since I use that split often

#

||And was too lazy to make a 13 split one||

torpid robin
#

Typical ven laziness

frosty owl
#

It held up well enough, but behaved weirdly... Flow was inconsistent, number of items fluctuated quite a bit in the container (though it seemed to stay the same overall since its a loop)
Search for the Pic here for the discussion and details

muted crypt
#

Seeing "Ven" still grabs my attention from back when I used to play MapleStory 2, as it was what people in my guild would call me because of my character name... so it's awkward for me to see it even if the game shut down like a year and a half ago

frosty owl
#

... What was that name? thinking_helmet

muted crypt
#

Venali

frosty owl
#

That means "veiny" in my lenguage why_so_snutt

muted crypt
#

I was stronk priest

topaz hedge
#

alright, I turned on the miner and filled the belts like you would a real manifold, and then powered up the sinks and cleared the miners buffer

torpid robin
#

Hay wolf

#

What are you trying to see

#

If the drop in throughout is belt or splitter ?

topaz hedge
#

Pretty much. for the curiosity of everyone including me.

loud heron
#

God I wish machines would speed up midway into shoving power shards into them

abstract copper
#

flick it in and out of standby

topaz hedge
#

that won't do it... reset the recipe

topaz hedge
#

whoa.. This ones going into 13 splitters...

#

and here's the one feeding a sink..

#

I had both of these setups with 1 coal in the miners buffer when they were started.. the one directly belted to a sink was setup first, The one being fed through 13 splitters with mk1 belts in a manifold has only been running for a few hours, and is already backing up

loud heron
#

Hoo boy

#

I dont know what to do with 930/min aluminum ingots

dry wave
#

I'm making aluminum, and if I don't sink all outputs, the water backs up. I don't want to package it and sink excess water, wasting all that plastic. Is there a setup that causes the water extractors to stop before the refinery water backs up?

umbral harbor
#

Sink water into coal generators for power

#

If you're able

dry wave
#

Interesting

umbral harbor
#

Granted, you'll need coal or oil nearby for it to be practical, but it's a pretty easy way to use it and get a nice little power boost

#

Or, if there's iron/copper/etc nearby, you could use it to make pure alts, then use those for something.

dry wave
#

I'm overflowing the petroleum coke into the burner. Seems to help. If the system is backed up, there will be excess coke.

#

I wish the burners had inputs on both sides. My belts/pipes were nice and clean, but to get the burner in there, it gets ugly

loud heron
#

Your loop should either be self sustaining or lacking water, which your pumps should provide

topaz hedge
rare surge
#

So I know maxed flow rate pipes have issues due to rounding, so I have a question: When overclocking oil extractors on a pure node, is it best to overclock a tad below 250%, or would something like a junction-fork mitigate the rounding issues(assuming input is bottom pipe)?

loud heron
#

ye

#

Ive solved rounding issues using fluid buffers lol

#

If they go positive or negative in the slightest, the buffer will take care of any lack of throughput

topaz hedge
#

a simple junction into 2 mk1 pipes will suffice, no valves or buffers necessary

#

you should still design your setup to use slightly less than 300 oil perside though.

rare surge
#

Thats the plan; this is specific to getting the oil from extractors to processing.

topaz hedge
#

although, it really depends, sometimes a setup that uses exactly 300 oil will run fine, or it won't. :/

loud heron
#

I havent had a problem with facilities at the peak pipe throughputs so far

rare surge
#

For full consumption, I've found a fluid buffer just before manifolds helps significantly in getting the last machines their fluid

loud heron
#

Whether they back up in the future remains to be seen, but after days and days

#

fluid buffers do just fine to keep them all at 99.999%

rare surge
#

not sure why, just seems to help from my own experience (as Han suggested)

loud heron
#

I doubt theyll ever reach 100% properly cause of the fluid rounding

#

But realistically they'll probably be fine for weeks

rare surge
#

I still plan to under consume a tad just to offset those rounding errors

loud heron
#

I have a giant fuel plant for like 266 generators

#

the fluid buffer for turbofuel is still like 10% bouncy

#

around ish

#

If anything they might not be consuming fast enough lol

dry wave
#

I just figured out I was generating twice as much water as needed for my aluminum setup. It's not backing up anymore, heh.

knotty yarrow
oblique hollow
#

Oh ive tried that. They backed up. Until i realized my water extractors were producing too much

#

Once i underclocked them, the top refineries stopped backing up

#

That gravity priority used to work, as far as ive heard, but after the fluid update, it stopped

glacial hemlock
#

That's a lot of pumps

oblique hollow
#

Now its stable

oblique hollow
glacial hemlock
#

Oops, the rest are valves

oblique hollow
#

And that pump is part of a Flowrate Equalizer

topaz hedge
#

Gravity used to work, just having your water extractors further away with more segments between them than your recycled water used to work too. It was pretty forgiving

novel pendant
#

normally it is the Valves at the top and four pumps at the bottom

frozen jolt
#

If I wanted to make a hybrid fuel factory that produces plastic/rubber and electricity, I would have to go crude oil into polymer resin and oil residue? cuz, boy the numbers are not in favour for electricity if I go rubber/plastic into fuel

final crown
#

I have an issue. I am trying to run 80 Coal Gens, using 40 Water Pumps. The way i have it set up is 4 rows of 20. My issue is I can't figure out how many pipes per row is needed and at what volume. Any suggestions on this?

deep root
#

45 water per generator

#

3 extractors for every 8 generators is the "magic" number

final crown
#

but that would exceed the 300 cap on the water pipe

#

120 per extractor and at 3 thats 360 so do i run the third at 50%?

deep root
#

E+----
E+
E+----

#

That setup will not overflow the pipes

#

45x8=360 which is 3 extractors at 100%

final crown
#

okay will try it thanks

deep root
#

@topaz hedge I'm curious to hear if you've done anymore testing of the belt limit

loud heron
#

Would be cool to have radiation shielded conveyers

sturdy loom
#

But then you cant radiate your factory

vagrant wigeon
loud heron
#

Anyone got a rule of thumb for making Alclad sheets vs casings

frosty owl
knotty yarrow
real sun
#

nah if you're producing 360 you either need two pipes or one pipe mk.II

#

300 is the max flow rate not the max capacity

vagrant wigeon
#

yeah that's what I did

real sun
#

yeah my power plant has 6 extractors split into 4 pipes, works perfectly

muted crypt
#

you can also feed two extractors into one end and a third into the other end for a row of eight generators

vagrant wigeon
#

but I already saw some very long pipes for those situations

#

that's why I got confused

real sun
vagrant wigeon
#

and I think it's easier to deal with the pipes in that way

#

ty guys

deep root
fierce ruin
#

Is this correct? Or any golden rations for this setup. I just unlocked this two recipes.

gusty nexus
#

why 225 specifically?

#

the ratio is 3 refineries doing HOR feeding two 1:1:1 setups for diluted packaged fuel

wind spade
#

also why input canisters? just leave them to be looping in there?

gusty nexus
#

you scale up depending on exactly how much crude oil you're making

#

yeah, for diluted packaged fuel you feed the canisters back into the beginning

wind spade
gusty nexus
#

yeah my bad, the diluted package setup uses 30 HOR i think?

fierce ruin
#

or you could set oil to 300 then set the mode to max

gusty nexus
#

i got used to the non-packaged version which operates on different ratios

fierce ruin
#

then set it back to the # that it outputs/min

wind spade
#

300 makes 800 fuel

fierce ruin
#

you can also find the ratio between inputs and multiply by the lcm of the denominators

#

like this? I am really messed up atm. Its like 3 am here. lol.

#

in this case it's easy since oil is way more inportant to get a nice # for than water will ever be

#

there fore your really only accounting for "one" input

#

you're still outputing containers odd

gusty nexus
#

the overall ratio is 3 HOR refineries, four 1:1:1 diluted packaged fuel setups, two water extractors (assuming no overclocking)

fierce ruin
#

Hahaha i am really messed up fixed it thanks for the tipss

#

packaged liquids? WATER THOSE!

muted crypt
#

shoutout to @oblique hollow for being a pipe wizard

oblique hollow
fierce ruin
#

he's piped about them

muted crypt
fierce ruin
#

is it possible to learn this power?

muted crypt
#

I'm gonna end up looking through and taking notes from what he changed when I sent the save vs when I get it back

fierce ruin
#

||I can't play til i get good wifi anyways||

muted crypt
#

F

#

when I had gone through it I could only ever get the grid to peak at like 108 GW when the whole system should be outputting 120 GW (3.9 GW come from coal/base fuel systems), and it definitely wasn't stable

fierce ruin
#

but in the mean time I made a power consumption gragh so I can know how fffed gens clock

muted crypt
#

but galleon did the thing with the stuff and boom stable at max

gusty nexus
#

i was able to get mine to stabilize by leaving the generators on standby for like an hour lol

muted crypt
#

I mean yeah that's an idea but ideally putting 800 generators on standby is something that should be avoided

gusty nexus
#

well i only made enough turbofuel for 160 generators

fierce ruin
#

stabilize fluids ---> destabilize sanity

gusty nexus
#

and turned off half of them

#

then i came back and saw all the pipes were full so i turned all of them back on and i stopped running into the uptime issues

fierce ruin
#

@oblique hollow Should make a guide about pipes

muted crypt
#

it's almost like he has twice

oblique hollow
#

oh i did

fierce ruin
#

RTFM

muted crypt
#

and is working on a third thinking_helmet

oblique hollow
#

buuut im planning a big new one

#

which is less infographs and more like a manual

#

a multi-page pdf

oblique hollow
#

really its just the last thing that i need to do: a write on manifolds

fierce ruin
#

*a doctoral thesis on pipes

oblique hollow
#

but im gonna take that opportunity to write an entire Plumbing Manual

#

all my infographs will expanded upon in that

muted crypt
#

it's a-me, Mario

fierce ruin
#

*wario

muted crypt
#

waluigi

oblique hollow
#

wah

muted crypt
#

waaaahh

fierce ruin
#

whyyyyy

oblique hollow
#

btw @muted crypt row 2 was about to worry me but then it won in the pressure lottery and got 400 flow from the backside booster

muted crypt
#

nice

fierce ruin
#

so did he add fluid stablizers and shorten his manifolds?

muted crypt
#

backside booster? you mean to tell me that the fuel generators have an assblaster 3000 keeping them working?

muted crypt
fierce ruin
#

pipe gzuz

oblique hollow
#

Fuel Gen Enema. Whatever

muted crypt
#

i-

oblique hollow
#

their fuckin life support

muted crypt
#

lmao

oblique hollow
#

this piperooni here

#

row 2 is about to receive is heroin shot again

muted crypt
#

row 2 is the weak link it feels like

#

but I have no idea why

fierce ruin
oblique hollow
#

.... the shot never came....

#

frick

#

4 gens died

deep root
#

Have you tried gitting gud?

fierce ruin
#

he's as good as they git

oblique hollow
#

.... now i know the issue

#

FFS MAROON xd

fierce ruin
#

curb your petrol coke

#

why didn't you check scim

oblique hollow
#

ALL the turbo gens are starving

deep root
#

Lol!!

fierce ruin
#

maroon onic

loud heron
#

Cant eat food without the refreshing taste of coke

viscid shadow
#

I'm about to start on my patch 4 aluminium plant, any suggestions to help me get started?

gusty nexus
#

you need water and coal

viscid shadow
#

thanks

gusty nexus
#

if you don't have any alternate recipes, you will need to import some silica as well

fierce ruin
viscid shadow
#

are any of the alternate recipes bad? or less efficiant?

bleak coral
#

instant scrap is a bit weird, more power and uses sulfur, but it has an interesting, smaller setup

#

like the way the recycling works you can do 1:1 sulfuric acid : instant scrap and feed the sulfuric exclusively on the byproduct water from instant scrap, so it eliminates fresh/waste water mixing without doing math

#

but sulfur is rare, so it's a pretty steep price for that

frosty owl
muted crypt
#

excuse me

unborn ermine
#

Pardon my stupidity/ignorance.
Does this seem right to anyone?
I feel like the calculator is assuming the outputs are 30/min instead of 60/min

bleak coral
#

Assuming which outputs are 30/min?

unborn ermine
#

The rubber/plastic, I feel/hope I'm just reading this wrong.

bleak coral
#

don't forget the rubber/plastic that needs to be looped

unborn ermine
#

Oh good I am an idiot

#

thanks

#

I think its time for a meal and a break, been fiddling with the game for a good chunk of time

dark thicket
#

Taking a break is important. This game can be very demanding as far as brainpower goes in comparison to a typical game

topaz hedge
frosty owl
#

How did it fail exactly? Stuff accumulating in the miner?

#

Thanks for testing, btw :D

topaz hedge
#

remember how I prefilled this manifold?

#

And, yes the miner will fill up, and shutdown every ~30 miuntes to an hour or so

frosty owl
#

That's quite the hefty loss of material... Doesn't it wait to output like 15 items before restarting?

#

So feeding the miner to a ISC and extracting the resources from there currently is a viable "fix" to the issue...

deep root
#

@topaz hedge have you tried any additional setups? Like more or less splitters, smart or programmable splitters, mergers to feed the 3rd splitter output back into the system?

#

Or adding an ISC?

topaz hedge
#

Not yet, but from the results of this test, the problem appears after the first splitter. so adding anymore splitter or mergers will just make it worse

frosty owl
#

@topaz hedge Would you be willing to test the setup but with 14 outputs (2 30/min ones) after splitting the miner feed in 2? (Kinda like MaroonRaptor66 suggested)

#

If splitting the belt is enough, that'd be a much quicker fix than using an ISC xD

topaz hedge
#

Yeah, I was going to do that next. Since the issue shows up after the first splitter, I'm curious is using all the outputs of the splitter will fix it

deep root
#

That's what I was getting at. Use all outputs, even if it is just to put it back on the same belt

topaz hedge
#

Actually, what im gonnna try next is this Mk5 belt going into a splitter, with a mk5 belt going out of the splitter into a sink

#

if this is able to back up, then any combination of splitters will cause it to back up and lose material, I think?

#

I haven't tested the ISC method yet, but, I suspect that, or using something like a trainstation is a viable option to get 780 on two belts

#

If this doesn't backup, then the splitter is working as it should, so prehaps it's having a fast belt, feeding into a splitter, with a slow belt output that causes the delay?

frosty owl
#

I'm thinking the latter

frosty owl
topaz hedge
#

how? like by using a smart splitter?

#

Also I changed it a bit, splitter with all 3 outputs used, all outputs have mk5 belts.. gonna let this run for a bit, but so far.. it's not backing up o.o

torpid robin
#

Oh I read that wrong

frosty owl
torpid robin
#

It said won’t

topaz hedge
#

mines only 12MB, and I've done pretty much everything I can to keep it running as decent as possible on my machine.

frosty owl
topaz hedge
#

we've all said it's fps drops that cause issues.. but I really don't think that's the case?

torpid robin
#

Well I had noticed already I was having problems anyway lol that why I’m interested in what he is going on about

topaz hedge
#

because well, if an fps drop happens, shouldn't it affect everything in the same way, effectively slowing all machines, miners, and belts down?

#

So far what all I've determined is that a max manifold will fail. with a mk4/mk5 belt

frosty owl
#

Also, FPS drop can happen at any savefile size, can't they? Even though their frequency surely is related to savefile size

muted crypt
#

When did this update happen to SCIM? I like it

torpid robin
#

I’m not so much talking about a drop . But more a constant low FPS . And tbh I have never noticed any issues with machines slowing down the way pipes or belts do

muted crypt
#

shows up when you put your cursor over a node label

topaz hedge
#

The game does split the workload through 3 cores but, I think blaming low fps for this.. might not be correct?

loud heron
#

MK3 miner at 250% lol

muted crypt
#

cries in mk5 belts

loud heron
#

When do we get our 1200/min belts

#

just fuckin teleporter belts that connect the same way but is invisible

muted crypt
#

I distinctly remember a discussion on a livestream for covered belts

loud heron
#

Its more just what would we possibly make MK6 belts out of

muted crypt
topaz hedge
#

So, I've made some changes, I'm going to feed my row of sinks for the middle, and I added a "overflow" to an isc

muted crypt
topaz hedge
#

I'm not sure, I could see the issue with trains, as they follow a track that doesn't have any defined network in the debug data. but belts and pipes have a "circuit" they belong to

#

that's intresting @frosty owl

frosty owl
#

Eg: whenever I have an overflow belt connected to a miner (so usually hitting belt limit), by the time I connect that belt to a sink and power it, it already accumulated quite a few items on it, even if it shouldn't have (I even had sinks already set up further down the line)

fierce ruin
#

Hello, I've gotten to last tier for the first time and want to learn more about meta in satisfactory. What is the general goal that you strive towards in meta? Max products per node? Throughputs?

torpid robin
loud heron
#

That would be nice yes

#

Or just give us wireless conveyers using SAM tech

fierce ruin
#

Whats being optimised usually?

deep root
#

All the testing @topaz hedge is doing its showing us the issue isn't with the belts though! Or at least it's leaning that direction

loud heron
#

Alternatively, they rebase the entire game's recipes

#

Half the speed of all conveyers, miners, recipe requirements, and construction times

#

Gives us room to expand

torpid robin
#

I mean it has been stated by snutt that they know there is an issue with belt speeds

deep root
#

@topaz hedge how long is your belt going directly from miner to sink? Can you increase its length and give it some turns maybe?

torpid robin
#

Something else may be going with splitters as well sure

loud heron
#

Im guessing its an issue with how they get rounded at high speeds

#

Hence why Id suggest just slowing everything in the game down a bit

deep root
#

Wolf has a miner hooked up to a sink using a mk5 belt and it hasn't ever backed up

#

Showing that the problem may not be belts

frosty owl
torpid robin
#

So unless it was the container slower it down

fierce ruin
#

I see.
Was thinking about compacting the factory as much as possible, because I made a system to build constructors, assemblers and manufacturers vertically with connected inputs&outputs

loud heron
#

Building efficiency is also fucked up

#

All my buildings say 1% despite them running nonstop

frosty owl
#

Give the number a second to update

torpid robin
#

It’s not always broken like that lol

#

And when it is showing something other than that . It’s working as intended

loud heron
#

its either 99%, 1%

unborn ermine
#

They will always fluctuate between the three, 1, 99, and 100.

#

If its one of those, there is no need to worry.

torpid robin
#

Actually I think if it’s 99 it needs something done .

#

I had a few setups . They ran at 99 the. It starved everything after it . I reworked a couple of my pipe manifolds to be fed from both ends. Then everything started to run at 100 with no starvation

hazy garden
#

Is splitting 1:6 using splitters possible?

#

(pertains to a discussion in #satisfactory, I think it is not possible)

sand garnet
#

Split 1 to 2 splitters

#

Done.

#

3 outputs each

topaz hedge
#

if it shows 99% there's an issue in my experience. 94,95,1,0 I've seen pretty much all kinds of numbers eventhough they're running nonstop. the only way to be sure is to watch it.

cedar mica
#

Is 40 uranium fuel rods and 20 plutonium fuel rods, the optimal ratio in terms of resource usage?

#

Current plan is to sink the plutonium, till I surpass 500GW

deep root
frosty owl
#

I don't think that's a thing

deep root
#

It doesn't have to be spaghetti, just increase the length maybe?

#

But if it's a rounding error, then a short belt wouldn't show it right?

frosty owl
#

I think errors only show with splitting honestly

deep root
#

Ah ha, but thinking can't help us show the devs what the problem actually is

#

They state the problem is the mk5 belt... But if it's actually splitters this whole time they may be looking at the wrong thing

frosty owl
#

You can replace "I think" with "my experience in the game so far leads me to believe that"
My fingers are quite lazy today :sweat_smile:

deep root
#

LOL

topaz hedge
#

I mean that's my experience too. I don't think belt length plays a part. but, for the sake of testing.. if I'm gonna do it it needs to be a loooonnnng belt..

deep root
#

Yes, I understand... Mine too have not shown an issue with belts.

frosty owl
deep root
#

I would argue the belt only needs to be as long as the manifold that shows problems

supple mural
frosty owl
#

Since when is 1:6 complex? thinking_helmet

supple mural
#

its not

frosty owl
#

I'm glad

supple mural
#

but if you want a 34:43 balancer good luck

hazy garden
#

no idea, but if you read Chaos_2's messages, it doesn't seem as easy as 1:6

topaz hedge
#

I think it's the splitters too, I have for a while, and I think the little bit of testing I've done 1)shows the mk5 belt itself is working as it's intended. 2) issues start to arise (reduced throughput) after only 1 splitter.

hazy garden
#

It's like 5 items all on the same belt, 4 of which go to a manufacturer, 2 of which go in personal container, and anything left over goes to a sink

#

and uh, yeah that I couldn't just wrap my head around

supple mural
#

could just use six smart splitters in a row

hazy garden
#

an yes, that is 5 items, 4 manu, 2 in container, and I scratched my head as well

topaz hedge
# marble coral ha

I don't need spaget, I just need a belt that runs from grasslands, to north forest and back to grasslands lol

hazy garden
#

Which is what I said! but no... no smart splitters, even though they have them unlocked AND use them!

hazy garden
#

@grand violet you get in here and defend your crazyness with the Math Masters

deep root
frosty owl
topaz hedge
deep root
#

It would though... We could get the maximum use out of mk3 miners!

frosty owl
#

If they increased the belt throughput (assuming the issue is splitters) it could cause even more issues with the splitters

deep root
#

Give us a belt limit of x+y% where y% is the known loss of a belt

frosty owl
#

I'm pretty sure y is lag and/or hardware dependant hehe

topaz hedge
#

No, I suspect with the slight drop in throughput, that the mk5 might be about to slam into a wall with how fast a splitter can split items, and it just barely works at 779/min and 781 a min might not split at all

hazy garden
topaz hedge
#

This isn't something I can test though

deep root
#

Or are we saying belts AND splitters have problems?

supple mural
#

all of the above

#

is my guess

frosty owl
#

I think splitters
Wether that is different from saying "belt and splitters", I dunno

deep root
#

It has to be different

frosty owl
frosty owl
deep root
#

If lag or hardware was the issue, then no matter how you setup a system it should behave the same in every case. Meaning the miner should back up in both the direct to sink and split setups

#

When both systems are on at the same time

#

Wait... @topaz hedge are both systems on at the same time?

topaz hedge
#

yes

#

I used another pure node to do the second system

frosty owl
#

As I said, I just think the "loss" you referred to is caused by splitters and caused or amplified by lag spikes
So it makes sense to me that the same system would hace different losses on different hardware or base size

#

Eg: the bigger a lag spike, the bigger the voids on belts I could notice whenever those happened in my base

deep root
#

I see what you mean now

grand violet
#

Debba has send me to the Math masters here

topaz hedge
#

Weren't those voids just visual though? I thought someone had done some testing and found that although there was a void on the belt or something something, the part was shown to appear in a storage container or a machine?

frosty owl
frosty owl
deep root
#

It isn't!

frosty owl
#

I also try to avoid full MK5 in the first place nowdays ...

grand violet
#

I am trying to find a compact (at best 1x2x2 (XYZ) solution to limit the output of a container to maximally 4 items, currently needing only 2, so the container stays filled and thee modular engine manufacturer also has rubber (100%=2, maybe want to overclock, then 4)

hazy garden
#

@frosty owl go get em tiger!

frosty owl
#

I think I need more context (and no, I'm not gonna watch the full 9 mins of the video, sorry :P)

gusty nexus
#

put a smart splitter in front of the container and feed the overflow to the relevant machines

#

there isn't really a good way to control what is coming out of a container if you're also trying to keep it full

frosty owl
topaz hedge
#

I think that's in a gist what we should tell people from what we know from my tests and others, mk5 belts work up to 720~760/min

grand violet
#

my factory building currently only allows more stuff to be placed at the output but thank you for looking at it, its a good and short answer

#

I found some kind of Rube goldberg divider that only lets through 20 items per minute but I cant repeat the design and put it after another

topaz hedge
#

after that, I'll get around to testing how an isc acts as a splitter to get the full 780 :/

frosty owl
hazy garden
#

sounds like painted built into a corner, which anyone here would tell you, avoid

topaz hedge
#

splitting in two results in a loss.

frosty owl
frosty owl
topaz hedge
#

I couldn't see any difference, although if you split 2x or 3x mk5 belts, it works. but the issue seems to happen when you have a full belt blocking a splitters output

grand violet
hazy garden
#

Let me in and I'll show you about clown cars

topaz hedge
#

Yeah, this was it #math-and-meta message I didn't let it run for very long before i changed it, but normally it starts to back up in the miner pretty quick if there's going to be an issue, I've noticed.

frosty owl
rare surge
#

Anyone know, off-hand, how much crude/minute can be extracted along the northern coast, assuming extractors are OC'ed to 250%

I'm getting 2850/min, and just need a sanity check

  • Excludes the 3 nodes on North-West ridge
  • Excludes the 4 nodes in ravine to south-east of coast.
topaz hedge
#

you do, and it think it'll work as long as those belts don't back up.

frosty owl
#

So... Splitting in 2 works...? thinking_helmet

hazy garden
topaz hedge
frosty owl
#

Sure. My brain is fried for the day anyway 😅

hazy garden
gusty nexus
#

i'm seeing 1425?

#

that area, with the exceptions you outlined, has 5 impure oil fields, 3 normal, 2 pure

rare surge
#

Yea, so OC'd to 250% I get:

5x 150 =  750 +
3x 300 =  900 +
2x 600 = 1200
= 2850
topaz hedge
#

looks right to me.

gusty nexus
#

lol the numbers the new SCIM tooltips are showing are all wrong by 50% then

hazy garden
#

I concur <adding nothing but nodding vigorously>

rare surge
#

Thanks for the look over ❤️

hazy garden
#

um, yep, and can confirm the SCIM thing, those numbers be off.

gusty nexus
#

did anyone do the math on how much sulfur is available after fully maximizing nuclear power plants?

hazy garden
#

and I think its 100% off at 250% notsoy

#

more than

gusty nexus
#

nah, all the numbers are half too small

hazy garden
#

60% off, okay

gusty nexus
#

pure oil fields are 240 and the SCIM tooltip says it's 120

topaz hedge
#

odd

gusty nexus
#

likewise, it lists pure 250% at 300

rare surge
#

Thanks, I'll post a bug report with scim

cedar mica
#

Might be off, because the data is mixed with the resource well version

gusty nexus
#

LOL that could explain it

hazy garden
#

250% pure says 300, should be 600, so its compounded

gusty nexus
#

yeah my guess is the tooltips are supposed to be using a "base" number and applying modifiers as needed

grand violet
#

I found a way

gusty nexus
#

and the base number is the wrong one (i.e. listing impure as normal)

topaz hedge
#

it's not really a major bug.. I guess it would be if you didn't already know.. but if you're into this game enough to use scim.. you should probably already know the overclock values XD

grand violet
#

had a thinking problem

gusty nexus
#

i only see two crude oil pressurizer "areas", is that correct?

hazy garden
rare surge
#

Eh, I have a casual dialog with anthor, so its no big deal for me to post a bug report to him

supple mural
#

it seems

gusty nexus
#

because i have one of them tapped and it generates so much more oil than the usual oil fields lol

rare surge
#

I'd like to see a refinery recipe for sulfer as a by product of refiney crude. as its an actual byproduct in IRL oil production :/

hazy garden
#

mmmhmm mmhmm, very yes on the sulfur from the deep wells

gusty nexus
#

the one i tapped is the good one, it generates 540 not overclocked

#

i overclocked it to generate 607.5 to hit a round number for my turbofuel plant setup

iron prairie
grand violet
#

@hazy garden I found a solution that outputs 6.66/min on a 2x2x2 model

#

so problem pretty much solved

#

thanks for the help tho

#

start from bottom left it will make sense

hazy garden
#

60 goes into entire system, 60 are going to come out of entire system

#

where are 50 and change going?

iron prairie
#

There must be an exit path for the 50+, otherwise the 6.66/min will soon become 60/min as every other path through the splitter gets backlogged.

hazy garden
#

bingo

#

"It is... Ineviteburu"

#

@grand violet ^

grand violet
#

the fact that the mergers let one item in from one side and the next from the next side prevents this

hazy garden
#

1 input, 1 output, discrete objects. We can gurantee you, based on your diagram, you have only delayed your problem

grand violet
#

if the system fills up it spits out 60 for a couple seconds then goes down

#

i tried it

hazy garden
#

until the oscillations cease and it just becomes an extremely complicated "belt"

gusty nexus
#

why do you even need to control the rate like that, what the hell is the point

#

just let the machine overflow, it's not like you can actually waste infinite resources

hazy garden
#

@grand violet Are you aware that each splitter has an internal storage that is inaccessible to you?

frosty owl
hazy garden
#

do this, take a spliter, isolate it, pump items into it. It doesn't hold just 1.

gusty nexus
#

you can tell by pointing at a splitter currently in use with the deconstructor

hazy garden
#

@frosty owl I don't know enough about this mechanic you say exists, but even then, I don't believe you

grand violet
#

when its done I will create a high quality GIF of it

hazy garden
#

run it for an hour, then get back to me

grand violet
#

so you can keep it as an example

#

I will!

frosty owl
#

Little known fact: if you have a 60 line and try to merge a 20/min line with that, the 60/min line will back up, while the 20/min won't

hazy garden
#

and what is the output of said system vencam?

frosty owl
#

60/min

muted crypt
#

Because it's trying to pull 30/min from each

hazy garden
#

so, entire system is still... 60 in, 60 out

grand violet
#

but one of the inputs gets backed up

#

wich is the entire point

frosty owl
proven prawn
grand violet
#

I'll see, planned to put another unit infront

frosty owl
hazy garden
#

once this reaches equillibrium, which it hasn't because of exactly what chaos glossed over in... one second

#

"if the system fills up it spits out 60 for a couple seconds then goes down"

#

thats not in equilibrium

rare surge
#

I have a more meta question about this: why do you need exactly 6.66/minute?

hazy garden
#

GREAT QUESTION

#

and a very XY problem if I have ever seen one

gusty nexus
#

why do you need to restrict the flow like that if you aren't trying to feed other things

proven prawn
#

i have no idea, most of these practices are being discussed here i would never for the love of some kind of sanity ever do, mainly because i have always found said practices are usually a bad idea, or cause more problems then they usually solve

hazy garden
#

@grand violet ^

grand violet
#

I am trying to keep a container filled on a tight space

proven prawn
#

simply put i have always found the simplest solution that causes the least amount of problems is usually the best one.

sharp oxide
#

1+1=1

frosty owl
proven prawn
hazy garden
#

mmkay, maybe it works, but I have never needed these solutions for an idea as simple as, fill up my container, then fill a manufacturer with the overflow, and once that overflows, sink the rest.

supple mural
#

just use smart splitters instead of fancy belts

frosty owl
#

I didn't think the point was how useful these informations are ^^

muted crypt
#

pure mathematics

#

math for the sake of math

hazy garden
#

but maybe it works! maybe you can rate limit without adjusting at the absolute source, but then you have to ask yourself... WHY

frosty owl
#

Though, this IS useful stuff to make some simple reducers (balancers to reduce the output of a belt)

grand violet
#

right now every 22 Seconds 1 Item comes out of the circle. its adjustable by removing one of the backfeeders from the loop

hazy garden
#

Well, have fun with your rate limiter, but please, for the love of god, KISS

grand violet
#

with higher tier belts this can be veryy useful

hazy garden
#

Keep it stupid simple. This is a solution looking for problem

supple mural
#

i prefer keep it simple, stupid

frosty owl
proven prawn
hazy garden
#

Vencam, because the amount of brain-power-man-years that was used up on this was immense, when it could have been, use smart splitters. this is XY problem, one sec.

#

The XY problem is a communication problem encountered in help desk and similar situations in which the person asking for help obscures the real issue, X, because instead of asking directly about issue X, they ask how to solve a secondary issue, Y, which they believe will allow them to resolve issue X.
However, resolving issue Y often does not r...

proven prawn
#

i mean its stupid simple or simple stupid i always get those confused hmmm