#math-and-meta
1 messages · Page 514 of 1
such as this set of 4 refineries needs 600 total water. 120 comes from outside and the rest is the byproduct
i started doing it this way
That's a nice color palette @upbeat tide
Have some walls and pipe wall holes flow and you can loop the waste water back to beginning underneath. I've got my aluminum site over a crater lake as well so the water extractors are below refineries as well.
Yeah, but you see what I mean when you look from below. You get those weird "scaffolds" below the floor, not big enough to be worth making a whole floor for them. And when you try to stack such floors... 
Silica forward as well if you aren't using the sloppy formulae
At this point, I'd rather have the beltwork pile up in the "canyons" that are the spaces between refineries rows and add a couple foundations to the side for management
Hopefully it doesn't back up on a mk1 belt or pipe somewhere
I like clipping frame foundations into the top of a 1m for that purpose
But sadly refineries don't interject nicely with them, so there's a tradeoff
Kind of a Meh solution tbf 
to each our own I suppose
how was the fluid system, it was 3 extractors for 1 full pipe of water? or was it 5 for 2 pipes?
So who uses sloppy alumina solution vs original silica output?
I mean, the underfloors add some nice detail to your factories, why block them off like that? XD
5 for 1 mk2 pipe
so long since i played xD i am trying to remember D:
Mk2 pipes came out a few months ago, all good.
sloppy
vs not sloppy
What bothers me the most is not the look of it (they're lovely, imo)
It's just that it doesn't really save time NOR space all things considered :/
At least not if the underfloor serves only one floor :wink:
I like sloppy simply due to the silica needs. is soo high
so why don't you put the belts on a foundation above the pipes like i did? 🤔
Or pipes above belts here
have done that before, wanted a different take this time
that bugs out way too often for me
Once I considered having a crawling floor (a FULL one, not just small trenches) and have it serve the whole building above (every floor) things started to get really interesting. Saving space and having great looks finally started going hand in hand with saving time and item-count too ahahah
You can press r while you have pipes being built to change pipe style that makes it easier to make it fit
I actually prefer to have the belts on ground-level
I don't like the look of mergers/splitters mid-air xD
What do you mean by "they bug out to me"?
the pipes sometimes don't want to connect nicely
One of the pipe styles usually fit for me unless it's just too close
Ah. Yeah, I can see that 😆
If it can be of consolation, you can learn to not have them bug... Takes some experience and annoying trial-errors though 😅
yeah sometimes it should work and worked on the building 3 meters away but doesnt want to work on the next one
Remember the order in which you build them is important too 
the pipe intersections first, then the pipes^^
Pipe from A to B is different from pipe from B to A
Especially with the vertical pipe style option
Exactly. So just merge our 2 comments together ahahah
ah you meant that, yeah i'm taking care of that
i just noticed i some bugged conveyors in that factory...
connecting a refinery output to that exact same output
An example of what I meant earlier @upbeat tide . One underfloor here manages the belts for 2 floors of assemblers above it (while still being only half the width of the building). One floor gets resources from pillars on the left, the next on the right (pillars work as support too). Considering this is all a balanced system, I think it manages to save quite some time while keeping some important points true:
-Stackable design
-All floors have minimum sizes (for a BALANCED SYSTEM, that is xD) but still have plenty of walking space (belts to be covered by glass or walkways later)
-All floors receive the exact amount of items/min needed
-All inputs are managed on the bottom floor
-Easily expandable by adding floors
https://cdn.discordapp.com/attachments/553550313533997057/813508850350030858/Screenshot20210222-00033600000.png
You can notice the "input pillar" on the right, top floor, between 2 sets of assemblers
EXP?
yep, happened on the version before u4
So i feel like the amount of Uranium Waste needed to create plutonium is way to high.
from what i have seen I need the waste output from 12.5 Uranium run Nuclear plants to run 1 Plutonium
according to greeny's calc you can get 25.56 plutonium fuel rods from a powerplant that runs with 30 uranium fuel rods
yeah i was a bit off. A Nuclear Power Plant Using Plutonium running at 100% needs .4 Plu Rods. A manufacture running at 80% makes .4 Plu rods and uses 6 Plu Cells. An Assembler at 60% makes 6 Plu Cells and uses 6 Plu Pellets. A particle accelerator running at 20% uses 10 WASTE and 20 Non-fissile Uranium. The blender running at 40% uses 30 WASTE. So I need 40 waste. A Nuclear Power Plant Using Uranium running at 100% makes 5 Waste. So I need the output of 8 Uranium power plants to run 1 plutonium.
I guess i just needed to write that out. Carry on about your business
Can someone help me with some quick math, im having a stroke trying to do it, how would one load balance 9 out of a 150
1 line into 3 splitters and then 3 splitters again for each one?
or just manifold it 😛
I would suggest manifolding it too. 9/min are not so many that it would take forever for the machine to fill up if you feed it 150 ^^
The splitting to obtain 9 is quite bulky after all
the issue is i want the almost exact amount its going to use, i have 2 lines of 150 iron, and bunch of constructors that are going to eat 281.25 in total (but i just rounded it to 282 as i dont mind extra .075) which im going to manifold of course but id love to get that 18 iron somewhere else
If you're going to manifold the whole lines, you end up with a 18 line, so the question becomes: how do I split 18 in 9?
XD
Splitting 9 BEFORE the manifold wouldn't make much sense
oh wait wtf yeah, if its a manifold the 18 spare should just come out by itself, once again way over thinking this game lmao
As always, talking it out can weed such mistakes out ;)
.just to clarify: it doesn't make sense to BALANCE SPLIT the iron before the manifold, if you use a smart splitter it doesn't make a difference wether it's before or after the manifold
overflow setting is useless behind the manifold tho
Depends on what you put there, but sure xD
Anybody have a list of the new alternate recipes?
I’m about to build out aluminium and would like to do it in a non-idiotic way lol
Hi! Does anyone know of the best Oil > MW on Update 4?
I want to turn 300 oil into power, is 666,66 turbofuel still the highest possible number? Or does anyone know if it’s higher with the new Blender Turbofuel recipe?
They are listed in the tools listed in the list of pinned messages
Greeny's tool in particular
greeny's tool has an update 4 version: https://u4.satisfactorytools.com/
there is a diluted fuel recipe that goes in the blender, it's the same resource efficiency as the packaged one just less power, space, and machines
there's also a new turbo fuel alt that uses the blender I haven't checked out yet, so you could play around with that
This made me both happy and sad when I saw it haha. As I had just finished setting up 80 packagers and 40 refinery’s 😛
well packagers still work at least, so it didn't all shut down lol
No haha. Just so much space savings could have been had lol.
that recipe's only purpose now is if you want to do diluted fuel before you get the blender
So tier 6 pre space elevator third shipment
to be fair the distance between "have fuel and packagers" and "done 3rd spelevator shipment & set up aluminum" is a decent size, so it's not a trivial use
Thank you! I’ll check it out!
but definitely edge case now
I did some math...Using the blenders you can still make 666.67 turbofuel from 300 oil using the old alt recipes (diluted fuel instead of packaged though). You can make the same 666.67 turbofuel with 500 oil using the new alternates, which is SIGNIFICANTLY less machines
@stoic bolt Here is the new alt recipes link https://u4.satisfactorytools.com/production?share=NXBfAP2c9F1KKIQsKjfq
I wish there was an alternate petroleum coke recipe 🙂
Oh that looks like a way easier method!
If you scale it up to 506.25 Oil you get some better numbers and exactly enough turbofuel for 150 fuel generators
Yeah, I just have a layout for 148 gens 🙂
I have a question about satisfactory-calculator.com. I want to produce 40 Concrete/min for example, it requires 120 limestone per min, why does the calculator take 3 miners with 30, 45 and 45 output instead of 2 with 60. Aren't resource nodes a rare occurance? Is the calculator prioritising something else over taking as little nodes as possible?
Satisfactory Helfer zur Berechnung des Produktionsbedarfs
You can't use 120 limestone per minute on a 60 belt
60 per miner ofc
Yeah, but you can use 2.the planner suggests THREE
Nah the calculator asks him to use 3 miners on 45/45/30 instead of 2 miners both on 60 p/m
So you guys get my question right? Is it for power purposes or something?
Hmmm, did you redo reusing machines to make sure it knows you want to?
Ok so my guess is it prioritises less power usage instead of least resource nodes
I suggest using greeny's tool for calculations, rather then the SCIM. Also faster
But where can I set up to use miners mk1 on that site
Greeny's tool doesn't specify which miner, it just tells you the number of "ore" you need and you place/overclock miners as needed
greeny tools = POG
Wait why did it work for you @left granite just saw the screenshot
He made it a pure node with 120 belt limit
aah ok i dont have that, alright
I know I'm more han a touch late to the question, but I did work the math out. Sloppy solution with pure aluminum ingots is more bauxite-efficient than "normal" solution with just enough regular aluminum ingots to use up the silica.
So, if you need silica more than bauxite, normal alumina solution w/ pure ingots. Least aluminum out, but you're net positive on silica.
As things reach balance: sloppy solution w/ pure ingots. Quartz-neutral, and more bauxite-efficient.
If you have quartz to spare, sloppy solution, and a mix of pure & normal ingots. Do note that there's literally not enough quartz on the map to max this out, so it's always going to be a mix of ingots.
I think the "don't do this" option of "normal solution, mix of regular/pure ingots" was something like 1.411 ingots/bauxite, vs. 1.6 for sloppy/pure.
Is the conversion rate for coal power plant 1 water pump per 3 plants?
3 per 8
3 pumps for 8 plants?
yesh
and thats the experimental numbers too?
Correct. Other than "you can't actually get away with < 3:8 anymore", nothing's changed.
First shalt thou build 8 holy generator. The water extractors shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then connect thou extractors to plants and start it up.
The holy word has been spoken. Thank you.
On a sidenote @bleak coral : https://www.reddit.com/r/SatisfactoryGame/comments/m6gi6d/new_turbofuel_recipe/gr6scqd/?utm_source=reddit&utm_medium=web2x&context=3
The TL;DR of it all: turbo blend fuel is slightly more sulfur efficient (~18% or so), and uses less floor space, but is much less crude oil-efficient (66.67% more oil per MJ gained from making turbofuel). The primary use case I can think of for turbo blend fuel is if you don't have the HOR/diluted fuel alts yet.
@versed violet For 3:8 coal gens, how much coal per min is needed?
120
15 per minute per machine --- 15x8=120
thats why the 3 by 8 factor is always thrown around, it matches a common mining setup as well 🙂
Ugh, I just remembered I need to actually switch to compacted coal in my gens 😦
Do we know if the new Alternate Fuel and Turbofuel recipes in the Blender are more efficient than the old Diluted Fuel recipe for Refineries?
2/3 less in terms of oil
Hmmm..
don't post in multiple channels
Go away RSO. I decided to ask in a more relevant channel since you were no help.
The link above actually does the math
Ah, thanks.
It does seem like you trade off the added oil consumption to save a LOT of space.
1 blender for 8ish refineries and packagers
that depends on what do you mean by "efficient". If you mean raw resource efficiency, then yes
send him the link, teach him to fish
Some people need to learn to share their research instead of telling everyone else to reinvent the wheel. That said, go back under your rock, RTFM troll...

uhh what do you even mean by that @worn galleon
Good point. Fewer resources, space, more output for the cost.
Didn't mean you, greeny.
he's not up to it whatever
yeah but that was pretty aggressive thing to say to someone who wasn't even talking to you
he was talking to me, he was saying that I should send you the link to my tools
He was being asinine to me in another channel
Your tools are nice. You were kinder about it than he was. You answered my question as best as you could, then told me to use the link above. RSO essentially told me to go RTFM from the getgo in the other channel instead of taking a second to answer, or say nothing at all.
while that's true, he also has a point. If we just answer your question, you can come later with another one. If we instead give you a tool to find a lot of answers yourselves, we'll help you way more, even though it seems that we "don't want to answer you". He could've put it nicer, I agree, but I don't think he did as bad that it would justify being so aggressive on him 🤷♂️
I think I'm going to go replace 46 refineries with a handful of blenders...
So for the 3:8 water to coal, can I technically put all the water into one pipe and then feed all 8 off that one pipe?
no, pipe only has 300m3 throughput and the 3 extractors produce 360 in total
yes, but you have to use some of the 360/min water before it can reach the 300 limit
so how should I split it out?
I usually suggest a setup like this:
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
Ahh, I see. so basically, split the water into 2 pipes, and 1 of the pumps gets split into those 2 pipes
yeah
technically they are all connected since pipes are bi-directional, but the water will split correctly and you can use mk1 pipes there, and that's all that matters 😉
there are a few more setups, like
E-+ G G G G G G G G
E-+--+--+--+--+--+--+--+--+--E
or
G G G G G G G G
E-+--+--+--+--+--+--+--+--E
E
but it's essentially always the same - connect three extractors to the same pipe, but don't let any section of the pipe have more than 300m3 of water
Really, once you avoid the obvious trap of putting all 360 m^3 of water into the same 300 m^3 pipe, the 8:3 coal plant setup is pretty forgiving of how you set it up.
Or you can use 5 extractors to max mk2 pipe (two pipes), but then you have 13 and some coal gens you can supply
easiest way IMO is to connect all 8 coal plants to a single line, then connect 1 water extractor to each end of said line and 1 extractor in the middle
Am I stupid? 3:8 water to gen. that requires 120 coal total, right?
I guess I just need to wait for everything to fill up
wait 3:8
wow that changes things lmao
i have a 2:6.45 overclocking the water gens
i should fix that
"Magic number" is 3:8, yes
fun
With the power change in U4 it takes a while for the machines to balance out
If you are in EX anyway
If the output of 3 smelters is 120 copper ingots and a sheet costs 2 a pop, does that mean it'll only take 6 constructors for 100% efficiency?
Ignore amounts, it's all about the per min rate
Thoughts on copper factories? to product wire and other copper products?
iron wire kinda replace copper to wire
don't go all out if you don't have iron wire
copper is used alot in later tiers
yeah it's all /min
I should've specified my bad
Jesus. So much has changed since update 2 lol. I guess it will be in my best interest to go get a crap load of hard drives before I move further
get the basher first
Basher?
oh yeah, i have it
Anyone got a link for map based on my save? I forgot the site.
Satisfactory helper to calculate your production needs.
rip ram with that many filters on
so if sheets are 10/min and copper ingots 120/min, it'll be 12 constructors then yeah?
i haven't had problems like this since high school lmao
I assume you mean iron?
No.
The input is 20 copper ingots/min/constructor. With 120 ingots, that's 120/20 = 6 constructors.
The output, meanwhile, will be 6 constructors * (10 sheets/constructor-min) = 60 sheets/min.
Alright gotcha, thanks
I think an important question to ask is oil more valuable than sulfur. I argue it isn't. We have even more now with the wells, and the diluted/recycled recipes are so disgustingly efficient we don't really need to worry about running out.
Does reset your game for different hard drive recipes still work?
Also, what are the first 3 recipes I should go for?
when you start scanning the hard drive in the MAM that's when the recipe is chosen
so if you want to save scum you need wait 15 minutes on each reload
isn't it 10 minutes? or did they change it?
10
misremembered oops
so its still doable though, you can still change recipes, right?
it's not worth it, you could spend those ten minutes finding another hard drive easily
Unless you've got some mostly-AFK time, what Lund said. Spend the 10 minutes finding another HDD.
just bring the material to build a MAM with you can scan them as you go
then dismantle
like 11 hours in, tier 4 stuff
plus with each one you remove recipes from the pool of possible recipes, so scanning 10 different hard drives is way better odds to get what you want than rescanning the same one over and over
Always look for the oil Big Six: diluted fuel, heavy oil residue, recycled rubber, recycled plastic, compacted coal, turbofuel. It's absurd how much more efficient those recipes are than default oil processing.
or litter the landscape with abandoned MAMs, show the world who's in charge 😛
early game casted screw is also nice, but you may be past when it's really really good
runs out
how many recipes total right now?
turbo fuel is mid game
~80 IIRC? Some of which are great, some of which are comically bad.
Electrode circuit board, I'm pretty sure, exists to use up an HDD and nothing else.
Wait, other circuit board recipies exist???...besides silicone circuit board?
🤣
Hey, caterium board is a decent alt if you're short of quartz.
True true
89 I think
yeah unfortunately I do believe some recipes just exist to be bad pulls, because that's part of designing a randomness based system: some stuff has to be bad to make the good stuff feel better to get it
But those mandatory alts tho. Pure caterium, pure quartz, fused quickwire, cheap silica, silicone high speed connector, caterium computer, etc
The quartz and cat one is pretty comparable tbh
And if you are getting low on quartz tbh the standard hsc isn’t terrible either
Or just swim in more fused quickwire 🙂
swim in? from the forbidden continent beyond the water? 😛
It does feel a bit like an invading army 
Go up one deck and you get this monstrocity
that looks like it's gonna give me cancer
Lol
and i thought my theorhetical 960 quickwire/min factory was big lol
theoretical because i dont have fast enough belts to supply enough caterium
what too neat? lol
no from all that silicon, that much powdery substance has got to do something wrong to your lungs 😛
Its the cheap stuff too. Mixed with limestone powder 🙂
oh boy sounds like a good recipe for coughing blood 🙃
wait, FICSIT assigned us biological organs? Swore we were given self regulating implants... 😄
naaaaaa i eat concrete dust at work all the time. and im fiiiine............
nah it's cheaper just to let us die and clone us 
eh maybe
I mean if they have the same collection of memories it's the same person right?
at least that's what Ficsit legal says
have you seen WandaVision? 😛
yep
Ficsit Legal is just an arm of FICSIT HR which in turn is just an extension of FICSIT Security...which is run by FICSIT Corrections...
which in turn is run by the CEO's kid, we're still not sure if he still thinks it's a video game
😦
Also did you read the fine print on your employment contract? Ficsit owns you and can do whatever they want to you. Also, read all the termination types. All lead to one result. Recalled to reprocessing center
what's that for? 😛
Verizon trial ended
ah
jesus man how much quickwire does one pioneer need 😬
YES
good point have a great day
lol
when you start dabbling in things l9ike silicon high speed connectors it adds up fast
hm
im hoping to have an eventual 40k worth lol. its used alot end game
sheesh
imma just stick to my ineeficient but fun plan of having tiny factories everywhere for everything
hmm now to do calculations to try and make my plastic and rubber (and maybe fuel, who knows) factory running sighs in playing for 20 hours straight
should I switch my oil turbo fuel setup from the 20 packagers and 10 refineries to 10 blenders? or is the packager one still better?
Diluted fuel saves on floorspace, complexity, and a small amount of power (55 MJ per fuel rather than 60 MJ per fuel), but if you have a DPF setup, I wouldn't bother switching it over.
):
so, is this "getting rid of nuc waste" a thing? does it look like its going to stay?
Yes, you use nuclear waste to produce plutonium rods
If you mean sinking plutonium fuel rods: I'm given to understand that was an oversight likely to be patched out.
we can sink uranium rods already
why not plutonium too?
even if oversight, the reduction in waste production is quite dramatic
I did a bit of math earlier. If you use default plutonium recipes, you get pretty good waste compression: 20 uranium waste -> 1 plutonium waste, with 1/8 as much power from plutonium rods as from uranium rods.
On the other end of the spectrum, for max power, you get 57:16 compression, and almost as much plutonium as uranium power. Even maxing this out, though, it's 108 minutes to fill up an ISC w/ plutonium waste, and closer to 10 hours if you're using default recipes.
Can I have multiple MAMs researching at the same time?
The thing with uranium rods is that they haven't yet been used for energy. At that point, they're just an advanced product.
Plutonium rods, however, are necessarily the product of uranium waste, and it's developer intent that You Gotta Handle That Waste.
The alt for non fussle material seems pointless too. It uses straight up uranium. If your gonna do max nuclear rods, it defeats the purpose
It does not. You get so much more non-fissile uranium out of fertile uranium that you do get a substantial increase in power generation, despite diverting 3/19 of your uranium to non-fissile uranium production.
🤷♂️ either way I require the alt for encased uranium cells to get updated before I jump to U4
Because tapping all 4 nodes to get back up to 31.5 a min nuc rods wont be fun
I did a lot of math on current U4 production, and overall, they did a nice job on having a sliding scale of increased power vs. increased plutonium waste.
All-default plutonium processing doesn't add much power to the grid, but has that 20:1 waste compression, adding in instant plutonium cells & plutonium fuel rods each increases yield by ~50%, and fertile uranium maxes out production, albeit at the least waste compression possible.
Thoughts on this, do you guy product ingots and ship them in, or do you bring in just ores and then create your products?
if you are using pures. you are better to shiop the ore as you will be shipping less. if you dont use pures it really doesnt matter what you do
Any good compact builds for this?
you mean in like a "circle"
a line
I should be going to sleep just want to finish last bit.
Mall. But want to grind excess
Thank you!
I'm too lazy to make one
Load balanced everithing up to motors and want my power line to be steady line 😦 Damn Game. I meant DAMN AWESOME GAME!
technically it can fluctuate at low frames
Oh this will make my job a lot easier with belts cus of merger line NOICE! Thank You!
So, how does one go about off routing 1 per minute worth of Reinforced plates off of my total 5 per minute production of them?
(Hopefully that question makes sense)
balencing
How do you mean
use a 60 belt
split into 3
that's 20 a belt
send 40 back
slit that 20 into
3 or 2
repeat
profit
Cool thanks,
there's guides on youtube that are much better
Hey. Has underclocking belts been suggested? Or setting up output count on smart or programmable splitters? That would make compact builds so much easier to balance.
Yeah, I'm running modless
Still though, setting a single belt or a single splitter to output a certain amount would allow splitter lines
I'm sure it's been suggested
Cool

^
You can have multiple MAM at various locations, each starting a new research at different times, but not the same time. Useful for exploration / hard drive
I said that
|||That's what she said.|||
SFW content
It is safe for work. Its just what a woman said
trying to decide which recipe of these 3 would benefit me the most. I already have steel screws, so the bolted frame would eliminate much of my need for rods. Not sure how much I'll need to produce Beacons or the highspeed wiring.
they all suck
ok, but which one sucks the least in that case?
I guess I would say bolted frames..
^
that is what I was leaning towards too, just wanted a second opinion.
with the bolted frames and steel screws, I could OC my steel screw production from 52/min to 56/min to match the demand on the bolted frame recipe. it lines up nicely.
or underclock the bolted frames, don't need slugs and you save some power as well
The recipe doesn't ask 56 per minute but 140 per minute tho
says 56 right there
that's per cycle
Yea that's for one cycle
^
how long is a cycle?
Depends on the production time
It depends. This recipe says that you get "2" bolted frames, and below that it says 5 per minute. So 5/2 is 2,5
wrong
2 per crafting cycle, crafting cycle takes 24 seconds, therefore 2.5 cycles are completed per minute, 2*2.5=5/min
ah, I read that wrong then
No worries 🙂
Ondar got schooled, that's rare :P
nah ondar just can't read
☝️ Funny, since he's in the wiki management 
LUL
Thinking of making an EVE Online joke but expects most here to not get punchline
Whats the most efficient oil > turbo fuel recipes now in update 4? I can't figure out this math with the new recipes :c
probably this one
yeah we now have tons of oil so using coke recipes is actually better than it was before
(as well as doing coated plates, but people still hate those for some reason)
We have 20% more oil, right?
Somewhat yeah, check thr nodes
So we got a bit more oil 😉
As an aside: that's technically not the most oil-efficient path. That'd use regular turbofuel rather than turbo blend fuel. The downside of older-style turbofuel is slightly increased sulfur consumption (~18% more sulfur, vs. 66.67% more oil for TBF)
What's the best radio control unit recipes now for update 4
I consider the best one the Radio Connection Unit. Because quartz is not needed much in late game and aluminum is still the most needed late game item. i.e. aluminum casing, heatsinks, cooling systems
thanks for the info
comparing quartz usage on radio control unit seems complicated, cause it depends on how you're making your aluminum which also could use quartz
by using cheap silica recipe and reusing the 50 waste silica from processing - I still need to do the math for all the bauxite refining - you only need <1800 quartz.
In my planing world i only need 2940 quartz for 150 Radio Connection Units with just constructors not pure quartz recipes.
any tips?
2 or 3
same
2 can be ok if you don't want to do pure and don't want to go get more copper, and 3 can be nice in some heavy modular frame setups
i'll go with 3 then.. but haven't yet set up the steel facilities..
in detail what I mean by nice is: in some HMF factory setups you're already going to be making steel pipes so it can be convenient to use steeled frame instead of making another item
it's not really that good on it's own
not the last hard drive out there.. thanks for the input 🙂
I would say none is good, just pick any
Copper alloy could have some use, but both alloy alts are not the greatest.
So I made this meme of a tool that calculates power consumption based on overclock but have no idea where to post it so here https://rukongaii.github.io/Satisfactory-Power-Calculator/ .
I mean the copper alloy was good before u4 now though . With how much Ingots copper powder eats . It’s not as worth as it was . Pure copper is really the best option now
i wanted to do this one but still idk how to plan that for my 110GW
bc if i look closer the output are set to max oil from the map
and the satifactory interactive map (the calculator part) make me lost in that
and the other calculator idk how to use it
I've got 23.5 Extra Iron Ingots per minute, and I want to sink it, what material would be the best to use it for? P.S I have The Casted Screws Recipe
Looks like Casted Screws wins
But then again when do they not
How many aluminum ingots can you make from 780 bauxite ore on experimental?
with coal and no silica? 702
thats the ez way
if you want to use petroleum coke and a shitload of silica you could squeze out around 1664 tho
christ that's 2.13 belts
i did the math for 960 because thats what im playing with and it could run at 2048, but instead im gonna do the ez way and go for about 864
what about with coal and silica
hm see i gotta get in game to see one sec
can you tell me how -much- silica you could hope to make?
and ignore the aluminum recipe that makes silica from now, only from other sources
because it uses -alot-, and the bauxite recipe that makes silicon is 20% less efficient so you probably want to avoid it
I see, so I should get some alternate recipes then
to answer your question, it would make 936 ingots and require 1170 silica
I was mainly using the default bauxite recipe
you would be looking at 760 baux + 760 water > 936 alumina + (you would need to get 468, just less than a belt) > 1404 scrap + PRODUCES 312 water (that you need to get rid of)
then you would combine that 1404 scrap with the 1170 silica and youd get the 936 ingots
remember that you use those to make alclad AND casing so how you split it up from there is up to you, but consider it will probably need some copper.
i hope that helps! @cedar harbor
Yes it does, thank you
Which alternate recipes would you recommend using for making aluminum?
i would specifically recommend the path above, which would be the standard alumina solution recipe (1:1 baux + water), then the 2:1 alumina solution coal recipe alternate, and then the silica recipe for turning the scrap into ingots.
Pure aluminum Ingot is nice if you don't have quartz nearby.
you get 16% more ingots if you use the silica recipe in the last step, but avoiding it and just smelting the scrap with nothing else yields a 50% instead of 66% conversion
so its not a huge loss for avoiding 1170 silica
And you get some silica in the earlier steps.
no, you wouldnt. plz dont confuse, in my recommended path you avoid that because it lowers overall yeild @fierce ruin
Oh, you're talking about Experimental?
yes, plz look at conversation history if you're gonna jump in
ik its a bit long though lmao
Ok
Thoughts, steel or compacted steel?
i use the 2:3 iron ingot + coal almost every time
I see, I'll go for that once I get the recipes
i recommend taking a screenshot of the chat (:
those numbers are good to keep, you dont want to have to work it out by hand again
Yes, I copied what you said into my sticky notes lol
I'm having a bit of trouble wrapping my head around the point requirements with the Awesome Sink, it says it increases by the nth coupon, but I need some help breaking down the formula or just knowing whether or not it's purely exponential or not
gimme a sec
Anyone who's familiar with fuel production w/ recycled rubber and plastic and can help me with the math behind this diagram from the wiki?
[RP from #old-questions-and-help ] I need to split a 50/s line into a 40/s and a 10/s line, how would I go about doing that?
Its not a nice ratio
thanks
yessir
Please note any merge-back type balancers restrict the max bandwidth of the belt, since they need room to merge the items back into the main line.
So for example you couldn't use that 1/5 splitter on any full belts
manifolds<3
in a game about numbers, this is a thing
Probably becuase it subtracts the 180 from the other 180, then the 520
I think doing (520-180)-180 should fix it
Its a math thing dont question it
That's Mathematics™️ for ya XD
.<
okay but this isn't how math works
subtraction is not right associative
set it on fire then
It's due to incorrect implementation of operator precedence in the Satisfactory calculator. A workaround is to throw parentheses everywhere.
The operation logic is probably flawed in the game
An issue we would have to pick up with the devs
Will probably make a report of this on questions.satisfactory.com
whoa wait the game has a built-in calculator?
Yes and it evaluates right to left, so I don't use it
Not as far as I know, it's just a bug with their text parser
oh lol
Been there forever
I'm pretty sure there's also an old report on the QA site about it too
Yeah as long as it's bugged I don't trust it, so I don't use it
Or just use it for simple calculations .
And instead of trying to throw a long complicated one in . Just do them one at a time In the order you know it needs to be done in
i just have a calculator, pen and paper at my desk
I was just wondering
How many coal plants can 1 pure coal node with a MK.2 miner attached power?
overclocked x2 to 480? 32.
omy
Do note that you are probably belt-limited. Either way, the usual thing is one 8x3 generator/water extractor setup per 120 coal.
he has a miner mk2 @iron prairie , use your brain
Mk. 4 belts come after Mk. 2 miners.
that means he at least has 480 belts, thats why i said 2x for 480 and not 2.5x for 600
-facepalm- all you need are encased beams
of course you would be building with mk4 belts in mind
Yeah, but the Mk. IV belts are unlocked at Expanded Power Infrastructure, versus Mk. II miners at Advanced Steel Production.
One is a tier 4 milestone, the other a tier 6.
.... okey you make factories based on mk3 belts instead of mk4 after already getting encased beams
Given that he is asking the question, I find it more likely he's setting up his first coal plants.
and? -given- that you have a pure node you should be setting up for 32 anyways
On one hand, you can plan ahead for that. On the other hand, he could shortly wind up wondering why his coal plants keep on shutting down, and it's because he's trying to cram 480 coal/min down a 270/min belt.
-sigh- pointless
Yeah, you know what? Welcome to my block list. I don't have time for people who insult others and get overly defensive.
haha same shithead xd
@oblique hollow you have a point, and i know you would probably like to argue with me but given that we have both blocked each other this should be over, contrary to popular belief i dont want a ban
I do not want to argue
Its a waste of energy and time. What even would there be to argue besides opinion
i do have a temper but thats why when i start arguing with someone and i can see they are just stubborn and feel like typing i block as a way to keep the other person out of my hair, but also to keep myself in check
This right here was a clash of 2 stubborn minds. xd
also why my client is modded so that the -1 blocked message- and any other traces of blocked people dont show at all
weird more people dont do that tbh
I mean silly makes sense though . If someone is asking how much gens to a coal line . They don’t know what they are doing . Telling them to do something to prep for something they don’t even have or know about is a waste of time. All you are going to do is confuse them and they will be wondering why the hell things aren’t working properly
Its fair enough to say what a max is, but then its also fair to go as far as to warn them that the thing that needs 480 /min needs, of course, mk 4 belts
Anyone want to do math for me lol I'm lazy af
How many rotors can you produce from a 480 belt of iron with the casted screw recipe
Let the tools do the math 4 u
I normally use pen and paper and the in game calculator I prob should start using that
Nothing wrong with pen and paper. I do it myself 🙂
But using the calc tools to compare recipies, different combos, efc comes in handy
Yeaa thanks for the link tho
If your on update 4, remember to change it to U4 mode
Will do
What's a good starting point for a turbofuel setup?
500 is a nice number
Like, 500 turbofuel per minute?
And what would be the recipes you want to get to it? The turbo heavy fuel looks like the best choice to me.
Also, at what point would you want to pursue it?
When your coal power can't keep up lol
Yea it’s a good start . But kinda as soon as you can . It’s much better than coal . And the “standard” turbo fuel is the best one . Don’t use turbo heavy
You want hor diluted fuel or the diluted in the blender . Can’t recall the name
And compacted coal
turbo blend fuel or diluted package fuel
Turboblended fuel
When u need to rework all ur 110GW bc turbofuel don't keep up and bc u can do the blender
man with the new blender scrap alternate you can really compact aluminum sheets and casings factory lines into a single walled build with 2 floors
thats 11x12
(thats with 4 blenders)
Why would you bother . They produce the same . If it’s running why change it
Just go nuclear
yeti see screen shot i just DMed you
Yea it’s looking good dude . Sorry hadn’t replied . Was getting there . Work is hectic atm
the byproduct is only 160m3 water
by the looks of it you really only need 1 maxed out water extractor with the rest coming from the looping back with my setup
I’m almost thinking of just looping mine back to a full pipe and feeding I got production right beside it
i'm planning to split do both alu sheets and casings on the upper floor
man looking at what it'll take just to use refineries on how big it'll get
hi just got to t7 im wondering what you guys think, turbo heavy fuel or turbo blend fuel personally i feel like blend fuel because oil is plenty and coal and sulfur isnt
blend
So I’m not at a pc but the blend one is the same as the old one ? Or is it the new one . Shit I can’t recall how
Someone post a screen shot of all the turbo fuels ? Please and thank you kindly
new one
blender eliminates the need to a separate set of buildings to turn solution into scrap
but you need aluminum casings to make the blender
Cause I was under the impression when I looked at them . The old turbo fuel alt was still the best one
Just using the blender instead of packagers
well the old one still needs 5 sulfer to make 5 compact coal
the blender actually needs less
And ? The new one needs Sulfur too right ? But less power output isn’t it
right
And you don’t need much Sulfur for nuclear now
but less Sulfur
What else are you gonna use Sulfur for
batteries
aluminum blender alternate
explosives, ammo
compact coal for steel (alternate)
Why would you use the compact steel anyway
Either use solid steel . And the Coke steel is actually pretty darn good now too
Explosives ammo you can do off the 1 impure and you are set for ever
You will rub out of bauxite for batteries before Sulfur (I think . I need to recheck that )
with casings and batteries needed Bauxite the amount of alunimum sheets you can max get is reduced
unless you use the ingot+copper = casings alternate
Which you should be using imo makes a pretty decent difference
that was the idea
Only problem is copper is used up faster than quartz and cat now lol
That’s exactly right . Any way to ease on copper .
But it’s also the same with coal. Coal can get eaten up super quick . I those end game spelevator parts that gobbles them
so i'm currently piping in 1200m^3 crude oil to my base. I have a general idea of how to set up the refineries but wondering how best to use it all. I'm guessing just make rubber and plastic, sink the excess, then make the heavy residual into fuel for packaged fuel and generators?
I need to go exploring for more alternate recipes. all I have right now is the standard oil recipes.
that depends what are you going to produce 🤷♂️
if i had that much coming back to base and needed. id do a 300 loop to 900 rubber. do the same again for plastic.
then maybe turn 600 of it into power. but tbh. id rather just turn 600 to rubber. 600 to plasitc and then go make power soemwhere else
miner give ore. ore go smelt. ore go craft. you get resource
how are people handling the excess water from aluminum?
are you guys cycling it back through some good way?
yeah, just cycle it back
3 water extractors 4 refinery 1 refinery(scrap) that cycles back into the other four seems to be 100% ratio?
480 bauxite per min
is this right?
@dark depot for update 3?
because I have still enough to do in my EA game... an switching back and forth between U3 and U4 is a pain on Steam
use epic 😛
not sure about this ratios... (with default recipes at U4)
480 Bauxite needs 4 Refineries with "Alumina Solution", thats right... but these need 480 "Fresh" water plus the 240 "Recycled" water from the 2 Refineries with "Alumina Scrap".
https://u4.satisfactorytools.com/production?share=YwuVQvpyx0uj6Ur7kPpw
I have been playing on U3 and Tier 6 since November last year... because I decided I didn't liked my "mini-mega" approach... so I started to distribute ALL my factory elements to smaller buildings all around the map... and finished this (I think) only 3 weeks ago.
and when I hooked up my new "central storage" I instantly blew my powergrid... so now I am building a 2nd turbofuel powerplant in the Lake Swamp.
I think I am a little bit over 500 hours in this session (my first one)
due to life stuff i end up idle progressing slowly and have very bare minimum heh
also:
rename SF directory in steamapps to something else, download the other version, when you want to switch, just swap those two folders, then switch version on steam, bingo
I am working on the "train simulator" achievement... 😉
first I need more power for my EA game... I really hate the fact that 5 of my factories had to be disconnected to reactivate power
yeah just giving tips for easier switch. can be even put into a .bat file so that there's no manual work
the idea is definitely nice...
@wind spade any idea was happened here?
https://u4.satisfactorytools.com/production?share=xeD3Iz53NgDCXZ4mEew7
I tried different variations of turbofuel and the "maximize" variant in u4 looks a bit strange...
I think it could use less oil than this and still get the "max turbofuel"...
maximize doens't optimise for raw resources yet
you need to put the resulting number back in with items/min
ahh... so its a valid maximize result but not minimizing the resource consumption at the same time... that makes sense
yeah
also the resource efficiency is weighted, so it considers sulfur more valuable than oil
cause there's 70% more oil on the map
yeah but only for the items/min for now
the new turbofuel path in U4 DOES look nice...
I would love to play U4 but mods are broken and i cant play with out smart mod
drones are a nice gimmick... but I have train rails anywhere anyways 😉
maybe I will think about switching after I resolved my power issues... I don't want to build up a bauxite/aluminium setup during a "permanent" power shortage
heh, you are going to love the particle accelerator then 😄
hmm...
Its interesting that the "Diluted Fuel" recipe in the Blender is exactly as efficient as the "Packaged Diluted Fuel" recipe...
not an "alternative tradeoff", just the same with less buildings
your whole plan for power will change end game now
I am currently at 16.5 GW and going to 41.25 GW... I think that will be okay for a while
and I am curious if CSS will patch the "can sink plutonium rods" thing in the next weeks
I feel like I should probably hunt down some alt recipes before I go ham on the oil.
alt oil recipes go big on more complexity for better efficiency
diluted fuel & recycled recipes are nuts
yes, they are... but the "diluted fuel" part got a LOT less complex with U4
true
in my case its "15 Refineries and 30 Packagers" vs. "9 Blender" ^^
yeah it's pretty nuts the amount of space it saves, I'm surprised they gave it no tradeoff whatsoever
and the "Blended Turbofuel" is even more crazy... yes, you use more Oil... but less sulfur and WAY LESS buildings (not counting the Generators)
how large are blenders compared to a Refinery?
I'm not exactly sure, but I doubt 9 blenders are anywhere near the size of 15 refineries & 30 packagers + the piping/belting logistics
a blender is a tad smaller then two refineries
my typical design is to stack the two packagers on each other... so they can be put "in line" with the Refinery...
Blender: 18x16x15
Refinery: 10x20x21
Packager: 8x8x12
so I would guess in the space I need for 2 Refineries plus 2 stacked packagers/unpackagers, I could also add in two Blenders
so the "2 Blender" package would be less width (18m instead of 20), less high (15m instead of 25m) and as long (32m instead of ~20+8+8=32?)...
but it will use MORE power (150 MW instead of 100MW)
what do you mean by stacked? like vertically?
yes
if you align them well two packagers on top of each other (unpackager on top) work quite well
I don't think I'd like how that'd look, like one just floating there
oh ok, that's different than what I pictured
the trick is that packager and unpackager should NOT be aligned but of by 3-4 meters... so the belt lift from above doesn't block the input/output below
so the unpackager on top is aligned to the refinery output, but the packager below is offset by 4m (I think)...
this gives me a VERY compact Fuel Dilution design
I will get a screenshot of my new construction this afternoon... might make things a lot easier to see because its still "work in progress" so view is free from two sides
still, the Blender setup will be more compact and MUCH LESS complex to do
except the belt/pipe mess like manufacturing lol
Manufacurers are not more messy to work with then Assemblers... just a multi-level manifold with 4 instead of 2 levels ^^
Hey guys, what is the most efficient way to do 120 iron ore/m into modular frames? If anyone has built one and has a schematic, it would be really helpful
hey, he said only 120 iron ore... no water 😉
I always add water, people often forget that it's free resources 😄
also yours is U3, not sure how much changed in U4, probably not much tho
yeah right, I accidently deactivated it together with the other resources... first attempt used Oil 😉
I think we definitely need those smart-smart splitters that can split into set amounts per minute
nah, just manifold it and it works 😛
oil-based recipes are super cool tho
I think I need someone to explain the manifold method thing
except for the fact that they use oil
--S--S--S--S--S
| | | | |
X X X X X
@leaden glen ^ that's a manifold
X is any building or generator
S is splitter
Manifold = exploiting the fact that a splitter re-distributes output if the outgoing belt is blocked for a factory line 😉
we have tons of oil now and they use tiny bit of oil
20% more is not that much
it's still tons of oil 😛
So make a splitter-merger system more complex than my factory that a moth nearly can fly through
yeah but between this update and fluid update it's like 50% more from when the opinions on oil-based alts were first made
I started with U 3.6... so my opinion might be "you can run out of oil? really?" 😉
plus I think everyone always overstated it's scarcity when we have diluted fuel + recycled recipes
Hugest problem with oil setups is that we long time players are tired of spamming refineries 
that is kinda an unavoidable problem, can you justify setting up oil stuff to save, like, iron of all things
y'know just justifying the effort, not anything else
hover will make life easier
Woohoo, 50,000 MW of power consumption, thanks greenie, you made this possible X3
what xD
I find them mostly annoying for the "Pure XYZ" recipes... it sounds logical that Oil is handled in a Refinery
yeah, would be nice to have a "purifier"
vacuum furnace when?
might have to introduce a regular recipe that uses it though, how would you unlock something that needs alts to be used?
Yeah, ‚logic‘ is also a thing with these. And that output rates of the pure ingots are still quite low
like you get the machine and can't use it until you pull the right alts?
could be unlocked by those alts 🤷♂️
Nah, it could be alt only, just make it tier 7 or 8 and NOT have pure recipies show up in the HDD pool until then
oh wait you could do aluminum scrap in it
Nothing more annoying than pure quartz showing up early game before refineries are even unlocked..
though the aluminum unlock is already pretty full, but whatever it'd fit there
less refineries in aluminum making too, which would be a bonus
Yeah, sure. it'd be nice.
I remember building a 45 Refinery "Pure Caterium" array... not the most pleasant memory
they're not bad once you free your mind, say screw using boatloads of power, and burn your powershards.
when you do this you run against the belt limits quickly 😉
300 caterium ignots from 10 refineries ain't bad
I don't have issues with belt limits. it's only pipes that haunt me
What is the best recipe for heavy modular frames? I am a person, who wants to run everything as smooth as possible
depends on what you define as "best"
generally the easiest to work with is considered to be the one that uses steel pipe and no screws
Okay, ty
yeah, the "encased heavy frames" are really nice
heavy encased frame is better than the other two, full stop
it's more resource efficient, easier to set up, and takes less power and space on the whole because it uses so much less resources than the other two
you will just be surprised how many steel pipes your factory will consume
my main concern with oil-based alts for simple recipes is that i would have to get oil there in the first place :p
what the truck you say to me you little wizzard
its 4 am
i pullled a all nighter
btw
this is a 4 day streak
no sleep
im questionable
where does all this energy come from
its called just dont sleep
ez
i dont use energy drinks or coffee
theyy can srop your heart
i have enough hart issues
or not
idk
no sleep is no excuse for spamming off-topic nonsense 🙂
im naturally hyper
boi
antone waitying for update 4
wait i thoght this was genreal chat
sorry everyone
or should i say @everyone
XD
ban me i expose how mean yoou realy are
that's some seriously backwards thinking there
rules are to prevent chaos
everyone is not going to bend to your will kid
no one here is dieing
will?
i follow my own will
so should you all sheeple
ya, just a kid with no brains lol need some admins
the game is cool with wemod
im 18 in 14 dats
days
get ready to change the entire way you talk
whys that
see how long all that lasts with a real job
im not a bully
You can edit your post to correct typo's goodsir.. happy early birthday, please follow the rules, and feel free to discuss the math/meta of the game you bought. Also, slowmode is here for a reason (:
am i the only one who realize that a miner mk1 can mine coals for 6 coal gens today?
(pure notes)
notes
depends on node purity and Overclocking
im dumb
Does anyone know a good online flowchart editor with free unlimited space I can use for my Satisfactory flowcharts?
draw io
Hit the share button and link it
Is there a way to change the location where it is saved after I chose it?
Cuz I chose it to save to hard drive
Nvm
So hey I just ran some numbers, turns out Nuclear power is turbo-nerfed. I can link to my breakdown but it looks like the power potential from nuclear is less than half of what it was before on experimental. Really hoping this is a bug :c
its because one of the alt recipes was not updated properly
Is that confirmed? Thank god. which one?
uranium pellets were removed in u4 right, the infused uranium cell recipe which was super efficient before however still requires them, so its not usable
I thought that was just intentional to allow people to continue processing their pellets from previous productiion lines. Also both recipes using the encased cells went from 10/min to 20/min encased cells, with no output increase
having a recipe using a resource we cant make anymore is not common practice, so its more likely to assume that its a bug and should use uranium
I hope we hear from CSS or see a patch on it soon
Hey guys, does someone know how to split 52.5 resources/m into 22.5/m and 30/m? I'm trying to do the maths, but it's just so complicated
How about a mk1 belt with the overflow going to a second belt, then a 2 way split with 30 one way and the other 30 merged with the 22.5?
easy answer: just manifold it
complicated answer... calculate the fraction and get space for a ton of splitters and mergers
@fierce ruin isn't MK1 belt 60/min?
Sorry, I messed up, 52.5 is less than 60.
you can get a "reduce to 30" construction by splitting a MK1 belt in half and merging one part back into the belt BEFORE the splitter
if you combine this with an overflow sink it should work
its 3/7 + 4/7, you might be able to find pre-defined splitter designs for 1/7th based splits, but its really going to be a very complex thing
so I guess it's gonna be more effective not making it 100% effective
so in this case a smart-splitter, a splitter and a merger should be enough
its gonna be more effective to forget balancers 😛
i mean i need 3308 m3 turbofuel but i produce a bit more than 2800 so yeah i need to rework that thx to u4
and nuclear produce waste and i don't have unlock yet bc i rework all factories to be efficient
Manifolds are 100% effective as well
engineer uses manifold It's super effective!
funny thing is i was always building manifold style because of factorio but i never knew what manifolds were until i played this game XD
Aren't they like 99% effective in practice because it takes forever to initialize full manifold belts?
if u just keep them off until the machines fill u can cheat a bit and say 100% 🙂
Fair enough
or just block the output merged belt until the manifold is completely blocked
Some can take just 10 minutes to fill, it's pretty rare for them to take "forever" (more than a few hours)
that makes it easier to see if everything is working
Might just be an unconnected belt somewhere in the factory then that causes the efficiency drop 😢
@crystal cypress Just block the output
Yeah that should work
The only exception is with power generation buildings I guess
@wind spade expect some change in update 4 to take a few hours to charge because of the stack size changes
@crystal cypress the other way if you use smart splitters so it only progresses to the next machines once the current ones are full. Also means you can build full size factories before you have the belts or materials for it
depends on item ofc, but also depends on build style, a lot of people put high-stack items to manifolds without realising they can just make them 1:1 or similar
26 constructors taking wire on a 780 belt. Holds 13,000 items. Yeah 16.6 minutes. Can't get much worse than that tbh
wires are one of the items that are highly recommended to build 1:1 rather than manifold them
yes, giving each Assembler or Manufacturer its own private (Quick)Wire-Minions is a good idea
it wouldnt be a problem if https://questions.satisfactorygame.com/post/60518819aa0ba107e32511e3 this was implemented :x
Thinks about any recipe using concrete
Are you sure about that...?
somebody with high stack count manifold experience
Silicon high speed connectors, AI limiters, quickwire stator, etc
Nope not fun. Takes a century to prime
But my belts of quickwire are all 450 a min by design
I do 720 myself
Better stay away from the max mk5 after all
Well, 450 matches well with wverything I have used quickwire for, even high speed connectors is a clean per belt number
why do you need so much quickwire lol
End game alts. Silicon high speed connector, quickwire stators, AI limiters, etc
This is the “hub” for quickwire
All but the backmost 3 belts going down are in use
Stuff like this
damn im in for a wild ride lol
And in my case add 3 builds of that and thats what I got
Should I use 2 or 3 Locomotives for 6 freight cars?
Test it. If its not climbing hills well, add another locomotive
1:4 ratio i think for trains
Okay, I will try it with 3 then
I have got away with 1:6:1 a few times tho, but depends on how hilly your tracks are
I have a 2 way train system all around the map, my trains are always driving on the right side on foundations. So my trains are always front driven, I will test it with 2:6.
just think in terms of Caterium Ingots, not Quickwire... the numbers are much more friendly
Just remember pure caterium ingot becomes mandatory. Same with fused quickwire 🙂
Those and cheap silica...you have no idea...
Well, now you do
Should work
Must face the same way
Nope
Ooh?
I have build all my trains like this
Always thought it would fight itself
for the looks, and the realness
Nope they work just fine like this, and it looks better too
🤔
Eh ill stick with how I have my 30+ trains. Locomotives facing same direction
Per side
<<_______>> how I set it up
Some of mine are two way, but I alway set up for both.
I have had some weird situations in the past soo made a policy to be safer than sorry
I also avoid mixed load trains as much as possible
2 ways, always driving on the right side
I have one mixed load that works perfect but...
yeah, mine goes around the map
okay nice
The point of the north is majority ore collection. Alot os stuff is gathered and trained. That project started when I needed roughly 12 limestone nodes for my cheap silica projects
Eventually needed more copper sheets, so tossed that up there too
oh okay
Is the most productive use of crude to start with heavy oil residue?
Yes. Once you get these recipes you pretty much never use anything else for oil
- heavy oil residue alt
- diluted packaged fuel and or diluted fuel alts
- recycled rubber/plastic alts
- turbofuel
I have diluted fuel alt in the blender, it is the same ratios right
Different ratio but same end ratio
its just more space efficient (less buildings)... but costs more energy
Eh different per machine ratio
For anyone familiar with big bases:
I'm trying to fill up this canyon without having my weak PC burn. Do you think A and B are far enough from one another to divide the performance load enough?
What about C?
(You cannot see A from B, but you can partly see C from both)
From what I know if its out of field of view then that helps alot
Meaning I could just build a wall between 2 sides of a factory and have the same result as if I built them on 2 sides of a mountain...?
I thought distance was a big factor in performance too though
I heard walls really dont have an impact
Sorry, maybe render distance is a better term here
U4 is 2100
nice thanks
A new impure node is added to the northeast area
Between rocky desert and north shores
yeah on top of the highest mountain in the game
Sounds like a fun train ride from where it's extracted to the sea, where the water needed for sulfuric acid is.
double helix
or no helix
either ramp to top or two stations with lifts between them
helixes take too much time to drive, slowing trains down a lot and reducing throughput
hmm
Question does your tool brute force combinations since theres relatively few combinations?
Counterpoint: helices are fun, and I wonder if you could wrap a helix around the entire mountain.
But yes, any deviation from straight-line travel reduces throughput.
there's SO MANY combinations that bruteforcing them would take several days of realtime calculations imo, if it would be even possible
fair, but here at #math-and-meta we have fun by making most efficient setups 😛
No. There is a huge number of possible combinations of alts, especially for situations where you have to use multiple alts for the same resource, e.g. "not enough quartz to make all silicone circuit boards, so have to do silicone + something else". This actually does occur for at least a few production chains, esp. in U4.
hmm learning cs this is interesting
I only heard of the greedy algorithm that finds peaks, but I think that'd be inconsistent
Even if you did only assume one alt per resource, well... let's say you're making HMFs.
Three HMF alts. Two encased beam alts. Three modular frame alts. Four concrete alts. Three iron ingot alts. Four steel alts. Four reinforced plate alts. Three iron plate alts.
That is just the stuff which every HMF alt needs, and you're already up to 10368 alt combinations. Then, for some paths, you add in alts for screws, alts for rubber, alts for wire, alts for iron rods, alts for copper ingots.
And that is one of the simpler resources, when some players want to write out entire megafactories.
I've talked about this a few days back, you can check it here #math-and-meta message
Basically if we assume worst case, it's 2^150 possibilities (as there's ~150 recipes), which is around 10^15. And that assumes that every recipe is only either used or not used, so boolean value. In reality, every recipe can be used different amount of times (a tree with two constructors making plates is different than a tree with one constructor making plates), which results in pretty much infinite number of possibilities.
What I'm using is a branch of mathematics called "linear programming", it's basically algorithm that optimises variables given a set of constraints, for example:
max a
a <= 2b
b <= 10
this case is pretty easy (b = 10, a = 20, result is 20), but basically this way I model entire SF's recipe tree into optimisation problem, add constraints based on user's input and the result is the most optimal path through the tree (the tool minimises raw resource usage, so most optimal in terms of resource usage)
If you want to know about this in more detail, feel free to send me a DM (as there's A LOT to talk about and it wouldn't be on topic here and I don't want to spam #off-topic-general with it). However I'll be soon going to shop so that I have something to eat, so I will probably respond a bit later
dang thx man
Hmm, minimises raw resource usage --> are you actually doing it like me (trying to make the given production as often as possible) are you like trying to minimize the sum of resource usage% in general?
btw: I have another problem. I tried to incorporate the resources used for producing the stuff (I mean like: producing a constructor making a recipe), but then it's not a linear problem any more
So: I have a provable lower bound on the turbo motor production line (U3): 331776 paths. You need turbo motors, motors, stators, heatsinks, rotors, copper ingots, aluminum ingots, aluminum scrap, radio control systems, quartz crystals, computers, circuit boards, steel ingots, and either plastic or rubber (at least 3 options).
Interestingly, it does not require iron ingots: everything iron can be substituted with steel.
but you also need to combine all these paths
I think greeny's way is a good way because it is also the way I tried (but my solver was way worse than his, but with lp_solve as recommended by him everything works really well)
@iron prairie how do you get Steel without Iron?
I assume he's either using either using Coke Steel Ingots or Solid Steel Ingots, but the latter requires iron ingots, so maybe he just meant when producing actual parts
okay, coke steel sounds reasonable for an efficient but complex build
It doesn't need iron ingots, but it does require iron ore.
So: not every turbomotor path goes through iron ingots. Most probably do, but then the calculation would be more complex than what it is: the product of all the alts for those resources turbomotor manufacture must pass through.
another actually interesting thing for me would be: What is the maximum amount of points you can make (without nuclear, for me)? Because of course if you make turbomotors, this has the most points, but some resources are remaining and it might be better to have some less turbomotors if you can build way more other stuff
Given the multiplicative nature of complexity (each processing step multiplies sink value by ~2x), it's probably still going to max turbomotors.
Otherwise, I know greeny is working on optimizing for sink points, but that's not released yet.
yeah, I think I will just try it out now
U4's going to be a more complex bag, because turbomotors are no longer top complexity dog, and there's more tradeoffs between resources to consider. Maxing aluminum, for example, consumes more quartz than the map has, you can easily max out nitrogen, etc.
well, more interesting definitely!
btw: Something which hurt me was that I tried to normalize the recipe names by using only the consumed and produced products without quantity ... but heavy oil residue and polymer resin were the same then, actually 😕
Huh ? You sure . When I was going through stuff I only used like half the quartz . Maybe just over . And that was with using all the bauxite . Theb we need bauxite for nuclear as well . So you don’t wanna turn it all in Aluminiun . It also depends on what alts you are going to use
I have been looking at this . With the increase in oil .and it not being needed as much as u3 it’s far more viable . Cause also . The end game elevator parts are super steel heavy on high pm amounts
Max out aluminum ingots: some has to go through pure aluminum ingots.
Are you talking update 3 here ?
U4.
I've already got a hmf factory near the new uranium node, so I'll spend a good portion of aluminum for fused frames and combine them with turbo motors for the space elevator part that's triple the points.
Wish I could look at my pc . Cause I had a big plan on that
But tbh . You DONT need to max out Aluminiun anyway
You run out of other stuff before hand
I'm... aware? I was pointing out that in U4, things are a bit more complex than they were in U3, because there are now more resource tradeoffs. There's simply not enough quartz to do everything you want quartz for, aluminum can be limiting, etc.
strangely, my calculation tells me to not produce that many turbomotors, but maybe it's bugged
It tells me to produce 8651.44 Cable, 115.168 Heavy Modular Frame, 79.2 Turbo Motor, 69.5849 Supercomputer (no overclocking of Miners I think)
Forget it, it's all turbomotors + some of the other resources are used
using nuclear would allow way more Heavy Modular Frames, but the same number of turbomotors
so Turbomotors is still (after U4) the best "tickets for resources" ?
I don't know, my calculations are only for U3
nah, there's like 10 items that gain more
okay, so "grab for points" still means "as complex as possible"... e.g. "nuclear pasta" in U4
https://u4.satisfactorytools.com/codex/items/thermal-propulsion-rocket this is the most sink point valued item
the cost if it is same as all materials used to make one, but highest number per part - yes.
See I disagree.with this . I put into the calc . 60 pm of every item . And 40pm of all the elevator parts. It used about 6k quartz . What it was limited on was copper and steel . That’s what I’m wanting to make and there is a heap of quartz left
It all depends on what alts you are using
Then the next thing limiting was the bauxite
I mean this is my U4 alumnium factory plan and it is far simpler to setup than in U3
Does anyone have a layout for the produciton of the last space elevator shipment? I just did a bit of maths and I'm blown away
It’s nuts ae lol
This is spot on . Doesn’t even use quartz
Nope
You lose some aluminum ingots tho
Only downside since pure alu ingot loses about 25%
It does depend on what you want to make, but I'm pretty sure that if you're aiming to max sink points, you're going to be wanting more aluminum.
Depends what elevator part you make I guess .
The pasta runs out of copper
What’s the line for the propulsion ? As that’s the highest point value
The thermal propulsion rockets use up a lot of bauxite.
Well, if I wanted to do normal alu it would cost me roughly 4.5k silica. I only have 2800 to play with
That’s what I thought . So still ain’t quartz limited
It is quartz-limited.
I need to look at the lines a little bit for Alu . I wanna see the difference
You just said uses a lot of bauxite
And again depends if you use nuclear
Yes, and there's a quartz-bauxite interplay, as by using quartz, you can use less bauxite.
Cause that goes through almost half you bauxite or something like that
