#math-and-meta
1 messages · Page 503 of 1
Copper Alloy+Fused Quickwire=need more belts.
can hauling by train typically surpass that of a Mk5 belt?
With more carts or more trains yes
But to a point you are still restricted to what you can feed it with
ah good point
Train: <FFFF>
Track and stations: <Tffff=========TF============FFFT>
Where F = loading stations and f = unloading stations and T = train station
Is this possible to do with bi-directional train
and if so which direction should the middle T face?
Or can it be either and depends on my train table setup?
Like I’m collecting 42k ore from grasslands . That’s like 55 belts but 9 trains handle it all
Middle one can face anyway at that point . But there is no need for a middle train
But yea what you wanna do is possible
the T is a station
Oh I’m with you now
I'm assuming face it this way <
Face it the way it will come into the station when it’s loading
When setting it up . Pretend that train doesn’t go any further
Idunno if that makes sense
um not really
This pretty much lol
table setup, I seen a video that suggested you had to duplicate stops, maybe that was patched?
Well it depends . Are you going to load it on the way to the unload station . Or are you gonna stop and load when it goes towards the loading stations
expecting to unload, then go out to end, load 3 then on way back load forth
How much coal/m in consumed by a coal generator if it's working at max capacity?
with 3 shards it's a 2 sec burn, and takes 91 m^3 / m water but it doesn't really say how much coal it's using per min
Don’t bother over clocking it . Just do standard . At that is 15 coal pm
So to make it easy for you . 3 extractors . 8 coal gens 120 coal
👍 thx
I tend to over feed htem and let a smart splitter overflow the excess for steel
Or just make the ratios correct for your steel and power
Then you know yours tell is always producing right
There is no real need for the extra complication
It's truly a thing of beauty when a train gets setup and working properly. I'm now torn between the Explorer and Trains being my favorite part of the game
How do you set a smart splitter to divert overflow? I didn't see an option to do that when I looked, only option was to sort by item type.
looks at wiki duh....
The general ratio is three water extractors per 8 coal plants, not sure on fuel gens.
Coal is a lot simpler
True.
Fuel gens are just annoying
I'm trying to get 3 going filling up a industrial fuel thing to help me track it
Biggle Back Begger
is there a software that i can use to make a 100% efficient factory
A calculator?
yeah
that was answer to your question
check the pins for some of the calculators that are out there
fuel gens don't need water, do they?
they do not
then what does the extractor in your message refer to?
fuel extractor
You mean Oil
yeah
Depends on the recipe you use to make fuel
then answer to your original question is:
depends on your recipes
jinx
say its all plastic
I'm currently filling up an industrial thing so I might be able to work it out using that
I know you can have 3 refinerys per extractor
gens use 15 fuel a min right?
yea
this is what I've got saved
cause it say 129 does that mean 129/15 = how many fuel gens I can have?
@jolly sphinx It depends on how much you are producing. In case you are producing 150 fuel/min, you should be able to supply 10 fuel generators. That means you can produce 10 fuel generators * 150 MW = 1500 MW.
Dont look at your fluid buffer if you want to know how much fuel you are producing because the output/input of that is inconsistent. Just add up the values of your refineries.
ah ok
so its 120 fuel/ min I'm producing
only using 3 out of 6 oil spots in the area
I have to connect five belts to a train station with 4 freight terminals... do you think its enough to put each full belt on a dedicated train station, put the partial belt on the first station and use belts to feed items from the 1st to the 2nd station, from 2 to 3 and from 3 to 4?
you need 4 freight terminals for the same item?
I wouldn’t advise . Cause you should have an isc in front of . With 2 belts connected to the freight platform
if that's so, i suggest you put each belt on its own dedicated input
4 freight terminals is my default train station design... and the factory is outputting 5 belts of Steel Ingots
what rank of belts?
that's quite a lot. what's the round trip time of this particular train?
at the moment there is no destination to deliver them... its just production and keeping it to ship it off to a factory (or factories) yet to be built
having "more" train stations doesn't sounds problematic... its more a design decision than a necessity
i've often found that a container buffer between production and the freight station is useful
thats why I built 4 freight terminals for all stations ^^
because.... the terminal stops allowing input during loading
i guess your original idea is fairly sound. 2 into the first one, then 1 into the others with a daisy chain?
that was the plan... because it allows me to do it without stange splitter/merger chains...
but there's not much point in worrying about it if any one belt backs up. any way you shake it you'll lose production
yeah... most likely I will put on 5 Awesome sinks first to see if everything in the factory can do the rates
and if you're already running at max capacity of your highest tier belt, there's no way that a merger will make anything better
exactly
this is the beginning of the factory:
https://photos.app.goo.gl/e6KLevmf8kb6ArBt7
altho, feeding it into 5 separate industrial containers might help you sort it out
I will look into it... there is more than enough space below the train stations
with the two belt in/out it's like a built in splitter
but when I do this with 5 containers, I have to somehow combine the 10 output belts into the 8 inputs of the train stations... hmm...
have to see how the rates play out with the split manifolds... most likely one or two belts will be below limit, the others will be higher...
might a priority merger a good idea? Make sure 4 of the belts are completely full and 1 is the remainder?
Hmm... maybe feed each of the four belts into a single IC and feed the remainder belt into a 4-way balancer to the same 4 containers on the second input?
To get 4 full belts and then remainder, you would only need 3 smart splitters: one side is normal output, and the overflow goes to the next
maybe the easiest thing to do is make your station have 5 freight loaders?
I don't want to... first, I need to keep this in mind on the receiver side(s)... 2nd, it would require a second locomotive...
I am not trying to build dedicated train tracks for a special connection, I am building a generic network and plan to use it for everything.
but I think I already got some good ideas from this... its my first time I build a factory that cannot be handled with 1-2 belts of output 😉
I just remembered the coal input is 2160 too... will be fun to watch if everything works out GG
oh no, its only 1440... easy 😉
Priority Merging is a topic i only ever see come up once there is "I have a system that produces X, and i want to use that, but i also produce X elsewhere and cant figure out how to make my machines use 1 over the other"
But.... thats only an issue when you have inconsistent output.....
maybe I should skip some mess and just feed all 8 output lines of the manifolds to the train stations... that would make attaching and balancing much easier (I have 4 manifold lines of 9 foundries... each split 4/5).
will take a few days to setup the rest of the belts and pipes... I will come back with some results as soon as I can.
well, if you want to balance the loading, i suggest 1 belt to each freight station, then the 5th belt put 2 levels of splitters into 2 each, 4 belts, 1 into each freight loading
I will build some coal generator close to 4 coal mines, I did a bit of calcul, is someone interested in checking it?
link to it https://docs.google.com/spreadsheets/d/1mGwFkm0S31lGI7gK-mni8TOFTWDzE-dbsLYhGpqjzas/edit?usp=sharing
power
Info :,Coal mine list,Calcul :
Coal Gen,60 i/mn,Power prod,2100 MW
Coal cons,15 i/mn,120 i/mn,Water cons,1260 m³/mn
Water cons,45 m³/mn,120 i/mn,Pipes per water extractor,2
Elec prod,75 MW,120 i/mn,Coal gen per pipe,6
Water extract,qty,Power cons
Water prod,120 m³/mn,Coal Gen,28,0 MW
Power...
first time I do it so I may have done some mistakes
gonna assume that you are working with mk2 belts, right?
I didn't do any calcul for the belts, but I have mk3 if needed
if you have mk3 then you can build considerably more
when working with coal power, do so in increments of 120 coal to not have to deal with decimals, clockspeed or overproduction
😅 but 28 is way enough for me
you can overclock the 120 miners up to 240, and make to sets, and the 60 to 120
ok I can do that
if you work with increments of 120, it would be sets of 8 gens and 3 water extractors divided into 2 pipes
better safe than sorry, there is no real drawback in setting it up beforehand, and they will be your main power source for a good while
I took note of the 120 / 8 /3 / 2, it's great for me
i like groups of 6 coal generators
1+1=2 2+2=5
🤔
Hey guys just wondering. How many coal plants can 1 water pipe cope with? Also how many water extractors do i need per group of plants?
each extractor produces 120 water, an mk1 pipe can take 300 and each gen consumes 45
as per groups, a set of 8 gens can be fed by 3 extractors divided into 2 pipes
Awesome thank you
Also i got a coal mine going direct into the plants. Is that efficient or should it be smelted first?
i mean, if you find a way to smelt coal, go for it
Question guys. I have 7 coal gens which consume 315 water. And first lvl pipes. Why do I still have 100% efficiency?
because coal gens only take what they need
if they run at 50%, it means that they only require 157.5 water
let me guess, your power consumption is less than 95% of your power capacity
max power is not produced power
Yes, is that the thing?
yes
they will consume water according to your grid's power consumption
if the grid's power consumption is lower than 95% they will need less than 300 water, and as such they will run normally
the problem would arise once that the water demand goes above 300, then your grid will shut down
Gotcha, I though if I have max prower 3gw it actually produces 3gw all the time
and we cant store it so
arent geothermal gens technically able to overproduce?
realistically thats kinda a lie too but... yeh
Technically speaking they should. You can't exactly control the geysers and tell them to not shoot out.
"Each Geo Thermal Generator always produces power at its capacity regardless of power consumption. "
from the wiki, so yeah it will still produce and actually not match your consumption
What if you have 2gw from Geo and 2gw from coal, using only 2.5gw, would then coal work at 25% ?
Yep
Am I counting this right, a pure Cure Oil node 250% makes 600m3, with 10 refineries making fuel you can power 26,6 fuel generators ?
Yep, spot on. :)
That's a lot of power compared to my 2200 MW ..
It might be worth noting that in some cases (whose exact parameters we still don't quite know), fluids which max out a pipe like that end up mysteriously losing efficiency at some point
So your fuel gens might end up tripping sometime before they hit 100%
So long as you're not running close to your power limit it shouldn't be a problem though
Alright, thank you!
np!
Definitely second that. Pushing pipes to their max causes weird issues. Fluids vanishing kind of issues.
I'd honestly be less worried about it with generators
Since you're probably already in trouble anyway if you're operating close enough to the power ceiling where the loss would start to be problematic
How far apart do you build stackable poles, for max length belts?
7 foundations
TYVM!
np
Or just drag the belts until they turn red, of course
I generally much prefer dragging belts themselves as opposed to putting down the poles first
Though of course if you're doing stackables you don't have much choice
Ya; I wish I could drag them then stack
Or that the pole would snap to the belt base
Yeah, that'd be nice
there's no such thing as overproducing power. hydroelectric dams need to have a 500 MW resistor next to them to use up power in the case of a sudden load drop, so that the valve on the penstock can be closed, or the turbine whirrs right out of the dam. every watt that is drawn off the coils results in "resistance" to turning of the shaft by way of magnetic force.
no, but thankfully it does or it would break my immersion and i wouldn't get so many hours of enjoyment out of it
people have these weird things about immersion lol
heh. also imagine having a single cable on a 3m pole that can carry 3-5 GW of power ;)
you're on an alien planet, spawning items out of a pocket dimension, to build floating factories and deal with fire spitting mobs etc
but yeah, the power production thing? that's the limit.
well. in reality power plants can overproduce but the actual generator cannot. steam boilers over pressure and lift the safety, wasting all sorts of precious fuel
geothermal generators will produce max power, whether you use it or not
you mean... in the game?
well yeah
i imagine that's a feature and not a bug
it is
since it doesn't take fuel, use the power from the fuel-less gen to 100%, and then use the fueled gens
yup
golden. i just unlocked them... and i want to go build some
theres
but they're rather far and running a powerline seems rather monotonous
18 of them across the map, so 3600mw of power if you hook them all up
it's worth it IMO
in that regard, do mk2 and mk3 poles go further than mk1?
no, they only have more connections per pole
righto thanks
4 - 7 - 10
thats the cable your talking about, theres no mk2 cable
there's coated cable!
just a recipe
just pedantry
different recipe for the same item
lol
funny how you can take two spools of copper wire and magically get insulated cable with multiple conductors
game logic
fun is more important than realism
eh. that's not black and white tho
example?
i think we just hit the nail on the head twice
having the power plants scale back when not fully utilised is nice realism
but needing to go get polymers to make insulation for power cables to build your first smelter is unrealistic for a game
un fun. impossible to start out a bootstrap factory, or unlock tier zero
I dont think the first is done because it's realistic, and the second is done because it just adds a challenge + reward for overcoming that challenge
true. and i might even use the recipe for coated cable in my current factory, having a surplus of oil. but i have plenty of cable made already without much consumption so... don't need to.
I dont think coated clable is good because of the resources it requires and you never really need that much cable to begin with
indeed. i often wish for the red limiter streak of factorio boxes
having 2 full train stations and a container full of cable is... way too much.
coated cable = bad insulated cable/rubber cable = good only if you need a bunch
When i come in and i read 'coated cable = bad insulated cable' wut? Someone call the qc
Im working on my new power grid, and im about to start hooking up my turbofuel to my fuel generators, im generating ~600 p/m of turbofuel
How much fuel generators do i need?
My calculations are showing 133 but that can't be right... right?
One gen takes 4.5 per min afaik
That means my numebrs were correct
Oh no
Yea sounds about right
Turbofuel: Useful for pre-nuclear setup. "Turbofuel" is preferred over "Turbo Heavy Fuel", as it has a better conversion rate from Heavy Oil Residue. Combine with "Heavy Oil Residue" and "Diluted Packaged Fuel" for extremely efficient Fuel Generator supply, with the ability to run ~148 Fuel Generators (22,222 MW) from just 300 Crude Oil per minute.
I mean, you could put down 74 generators with 222 power shards. 
-._-.
I was mostly joking around, but I might have the shards to actually do that...
My doggos have been good to me.
As promised (and based on the feedback here): The coal input for my Ingot factory... 4 nice MK4 belts of coal...
https://photos.app.goo.gl/HXaqusVDbUbHsU3F6
if my assemblers overproduces at a rate of .3 how much will it affect the production line
@near imp every 3.3 minutes you produce 1 extra
so over the course of an hour you'll have ~20
doesnt smart splitter just separate different types of items
it has a bleed for ‘excess’
It's the best function of the smart splitter... "Overflow"
so when your 20 industrial storage containers fill up after 50 hours you can auto-sink them
Yes I do the same in my "mega" storage
would i be able to set up a manifold on one end of a smart splitter, and have the excess/overflow from that go back into the main conveyor line and into other production lines?
Yup, just merge the overflow output of the splitter to your main line
sweet
ig i could do that already, since manifolds eventually fill up anyway
my big problem right now is that i don't have steel production yet for level 3 conveyors, but i decided to build a pretty big iron factory for my current level to produce modular frames, rotors, and reinforced plates
ive been stressing over trying to divvy up the resources perfectly to each section of the factory but idk if it's worth the hassle
im rn working on grinding tiers, i have all the resoures near by hooked up and being smelted into a storage room
Question. Should I calculate the resources that my assembly line produces by myself or should I use a calculator?
I think its good to do a few calculations yourself to get all the concepts down... but at a certain point of complexity its beginning a lot of time, so use the calculator.
The calculator is also great to experiment with the number... e.g. find a sweet spot where most of your machines run at 100%
I believe I've already learned the concepts after the Factorio discord shat on me for being too lazy to calculate boiler/steam engine ratios
I must admit I like "satisfactory tools" more than "Satisfactory Calculator", but this is personal preference...
if you know what you are doing, use the calculators as much as you want... life is too short to waste 10 hours on math only to discover your misplaced a decimal at the start 😉
Hm. Alright, thanks!
i agree with this. by all means do some calculatioans yourself. so you udnerstand. but the amount of time it takes its much simpler to use the calculator. cause you can change recipies out for other alts. and you can see resource consumption quickly. rather than having to do the whole thing agaion
oh, one more thing... you will notice that the calculator sometimes doesn't output the stuff you want... so experiment with setting resources as additional inputs, otherwise it will confuse you with the details efficient rubber production when you want to build supercomputers (and the rubber stuff is already done) 😉
how would I calculate the amount of smelters i can have per node
you have an output per node... in "x per minute"
you have a smelter input in "y per minute"...
just divide the two numbers... x/y
ok thanks
example:
- node with 120 ore/minute
- smelter with 45 ore/minute
=> 120/45 = 2.66666
so its two smelters and third at 67%
Same logic that I apply to building big foundations without mods, and yet I still don't use the production planners ahahah
I'm in the "math for Satisfactory, not school" team
Tried looking through the blueprints; didn't see it. Does anyone have a graph for aluminum?
#math-and-meta message
but possibly wait on aluminum bc update 4 is going to change everything related to it
When is update 4 scheduled for release?
around march iirc
marchtober
March 2nd to March 16th
A mk.3 on normal can make 240/min, so at 250% that's 600, which can in turn produce how many metal plates?
depends which recipes are you using
isnt it 20 plates for 30 ore?
If I remebmer right it's 30 ore to 30 ingets, and 30 ingets to 20 plates so it's 400
Is that overclocked?
no
So basically a shit ton of smelters needed.... and thats a lot of plates... planning this is harder than I thought lol
that's like nothing compared to future tiers 🙂
20 smelters and construcktors
Jesus god okk Ill stick with 200/min then...
If you have mk4 belts, no need for load balancing, go with simple overflow
im using mk5
You are gucci then
Got my nuclear plant running with ~27k power, so wanted to make a much larger factory, base of 41x41
Maybe expanding on the y axis too eventually
Do you have the storage area?
I haven't placed anything down yet, except for a few smelters
And to fit copper and limestone in I'd need at least to get the y axis to 100 and I have no where near that much concrete rn
How come, there's planty of limestone nodes all over the map
I originally only had a small-scale factory in a little nook w/ only one limestone node and 1 production line
I plan on making the 20 line now
I could make a temporary production for it rn tho
I mean if you build huge mega factory you must have limstone near by
The first spaen area? That's where Im at
I see atleast 2 but probably need 1 at most
If pure
I mean boosted normal can give me 600/min
Oh yeah, forgot you have mk3
Ill use less than that but still get good numbers lol
OOOo and the limestone is purew
And IU forgot container materials
Nevermind it was impure hiding under pure...
yeah all the rocks that block nodes are pure.
Is there a load balancer calculator of sorts for big scale balancing?
I don't think so... and most people use manifolds instead of large scale balancers
usually for bigger scales you don't balance
what kind of use you have in mind?
I am building a 4x4 balancer/mixer since yesterday... taking an uneven input from 4 train-stations and spreading it to 4 belts... but the only reason I am doing this is that the total number of items is way beyond the belt limit
Oh no intended use yet, was more so curious if it were a thing. Is a manifold practically just overflow?
yeah
a manifold is just a nested series of splitters... normally one line the splits of to the machines.
manifold
--S--S--S--S--S
| | | | |
X X X X X
as soon as the machines who get too much are full, they block and give the items to the rest of the manifold
Yup already use those for my coal power 😂
Keep using it for everything then
just make sure if you want to use the "total overflow" for something else, install a smart splitter at the beginning of the manifold, not at the end.
manifolds only work if you allow the whole manifold to block
I want to collect all the iron/copper/coal in the desert and just smelt everything in a central building and use a train to transit the ingots to a manufacturing plant. Going to assume that a manifold would be better in that scenario too until it comes to the steel ingots?
yes...
steel ingots would work too, just one of your ore lines would have to be higher than the other
just be careful about the belt limit... I am just at the moment dealing with exactly this... a large facility producing iron, steel and copper ingots...
You can increase the limit in the configs can’t you?
I don't think so... but there are some mods with faster belts
I’m vanilla
still, faster belts than MK5 seem to be a challenge for the current engine
then MK4/5 is the limit... but you can deal with it, just keep it in mind (it makes EVERYTHING more complicated)
Oh I thought you meant limit as in the cap of belts in the world not the item capacity limit on the belt
no, I mean the limit for each belt... dealing with this in a larger factory can be a pain...
imagine producing 2000 ingots per minute and having to deliver them to a train station... even if they fit on 3 belts you cannot easily do so if they come from 7 production lines...
Where there is a will there is a way
yes... in my case it was 8 production lines and the products would have fit on 5 belts... but I chose just to extend all 8 belts to the train station, easier to do 😉
the input can also be fun... distributing 3 full belts to 4 manifolds of machines is a pain.
transport them on 7 belts to 7 cargo platforms 🤷♂️
do 3 manifolds and overflow each of them to 4th one
okay, maybe I oversimplified the example... 😉
most of the setups if not all can be done simpler than having to balance
yes... in my case the additional problem was that I overlooked one place in the production which was over the belt limit... so I had to build around the existing machines to redistribute.
first time building something where input, output AND intermediate connections are way over the limit of a single belt
i mean a way you can do it. is plug each line into ISC connect them together then do a smart splitter overflow/merger on the ither side. then you can take out any amount you want. once the 1st belt is full it over flows to the next belt. put in any amoutn of belts in whatever way. and take out any amount anyway
I need a 5 even line and I got all the items on one line, can someone help me?
if your belt is not quite full you could use the "re-merge" trick... split into a larger number than necessary and merge all lines you don't need back before the splitter
if your belt IS full, you might need to split it in half and then do the same thing twice to prevent the overflow ruining the merging/splitting
the easiest idea might be to build the two splitter arrays (if you really need them) on top of each other... each of them only needs three splitters, so it might be a non-issue
600 water translates into 500 turbofuel 🤔 It's been a long time since I played, but it's 500 / 4.5 for maximum number of fuel gens you can run off that?
I think so
225 oil + 400 coal + 400 sulfur + 600 water = 500 turbofuel = 111 generators?
just don't forget to add a good number of industrial fluid buffers for emergency restarts... just one valve (always open) to fill them up, a second valve (normally closed) to get fuel to your generators. Makes restarts very satisfying 🙂
guys, as we speak im getting 680 concrete a minute, how should i split the limestone to make the concrete?
However you like
Is your current setup not sufficient somehow?
I'm on Team Manifold, personally, so I'd be doing something like ```
M M M M
| | | |
Input>--+---+---+---+
But it doesn't really matter much in the end
oh
the only thing that matter is if you are using the normale Concrete Repice or "Wet Concrete" 😉
what should i use in my concrete factory?
If you have Wet Concrete (and water available), you get twice as much Concrete from Limestone... but you need Refineries
constructors or refineries
Hm.
ok, ima do that then lmao
"Recipe" has e p i c in it, but that word alone didn't seem to do it
by deduction normale
Oh, duh, the original was a misspelling
repice
or not
im new with 100 hours so that whats up with the questions lol
Damn human brains, fixing misspellings automatically before you're even conscious of them
I shake my fist at you, grey matter!
interesting, so it reads epic even if it's only part of a word
whos spamming icons?
Hopefully I'll never have to depict what the bot's doing with a graphic of some sort.
gotcha, bot.
the question is did you find the Harddisk with the alternative recipe?
yeah i have nearly all of the recipies
almost
In many ways, #math-and-meta is the epicenter of eschewing math and meta conversations in lieu of figuring out bot triggers.
(I will desist now, I promise. Sorry. :)
not turbo fuel i dont think
Back re: concrete, most folks don't really need the Wet Concrete one to provide all the concrete you'll need
right, but i want all the concrete
So it's sort of up to you if the extra complications of setup are worth it. There's a lot of limestone on the map
im using the ENTIR DESERT for concrete, only have 1 station with limestone so far
The limestone:concrete ratio is quite nice, though (and unlike a lot of the Pure recipes, you don't need a gigantic array of refineries to make good use of it)
but i'll have like 5-6 stations full of limestone at all times
"cries in pure copper"
Bruhhhhhh. Pure copper is GOOD
I mean, any even fraction of 60/min is a good number, imo
Pure copper is best in total output... Copper Alloy is better "bang for bucks"
Oh boy, the alloys are fast to make
Though, coke steel never lost its appeal to me. That steel output is just insane
Yes... Copper Alloy only needs a Foundry and outputs 100/minute G
Me the first time seeing that recipe: So I need 2 foundries to max out my coolest belt? I'm in!
The regret for having to understand oil properly came later ahahah
yeah, OC'ed Copper Alloy is a belt killer... and VERY space efficient
Hah, yeah, that one is just wild. I still haven't finished my 98-refinery Pure Copper array; apparently this base build isn't gonna actually happen until U4 drops
Ah, sorry, I was still referring to the coke steel ahah
And then like another 70 for steamed sheets. QQ
But the beltwork for the pure copper is the nicest one to make. Those even numbers
Heh, true
100 also works nice with OC/UC... very easy to read
"Mhhh, I wonder how many item/minute I'd get if I underclock to 69%, lemme just press N and... Oh wait.. That's convenient..." 
if you like 60ish belt numbers more, just OC the foundry to 180 or 240%...
Eheheh, you know me too well. I'll sooo be doing that :D
3 Foundries will nearly fill one mk5 belt
now imagine doing the same with Refineries 😉
is compact steel better or solid steel with pure iron?
specifically once you can use pure iron, yes?
if you can combo it with pure iron, even better, yeah
The only time I've seen the Solid Steel recepie come up, it was in the same batch as Turbofuel, so alas, I stick with Compacted Steel for now.
Solid Steel Ingot with Pure Iron Ingot...
I just recently got the Copper Alloy alt and it's pretty amazing. I feel like Pure Copper is more ore efficient, but I'm 1000% sure even taking the energy from more ore per ingot into account, the alloy alt is more energy efficient than the Pure alt.
I hadn't really looked into the Alloys until now though, is the Iron Alloy recipe as good as the Copper Alloy one?
Copper Alloy is great... very compact, great output...
But Iron Alloy? Not sure, Copper is too rare compared to Iron.
if you have too much Copper compared to Iron you could use it... but I am not sure you will be ever in this situation... there is a LOT of Iron
True that!
In the span of 6 hard drives, I got Fused Quickwire, Copper Alloy, Steamed Copper Sheets, and Iron Wire... (Can't remember the other 2 right now.)
Fused Quickwire is nice if you don't have enough Caterium but enough Copper... and Steamed Copper Sheets is nice too
and Iron wire is also nice if you lack copper ^^
Honestly, even if you have enough of all those things, having the option to use resources to bolster other resources is very handy.
I think so too... I just finished a "iron/steel/copper ingot" factory... based on Pure Iron Ingot, Solid Steel Ingot and Copper Alloy
2160 Steel, 960 Copper and 770 Iron Ingots/Minute 😉
I already had a number of other alts that have reduced my factory dependencies to the point where the only Iron part I need is Plates and the only Steel part I need is Pipes.
Encased Industrial Pipes!
So it's less a matter of "I don't have enough copper" as it is "what do I do with all this extra Iron?"
nod
Encased Industrial Pipes and Encased Industrial Frames, such a sexy combo.
yes, they are...
Sure, but it becomes the only Iron part you need.
They sure are shiny though.
next thing I need to build is the Steel factory... everything from Iron Plate to Encased Industrial Beams...
whats better casted or steel screws?
Steel Screws produce very fast... especially if you already produce Steel Beams
Casted Screws is good if you want to work from Iron Ingots anyways
Most Alts are good in some situations
Yes biocoal
it's faster and technically has more weighted resource efficiency if you have enough alts lol
if you wanna bother with this: https://www.satisfactorytools.com/production?share=JzCwFLMaOcPaLkCqLZS7
which you probably don't haha
Space, complexity and electrical power is also Resource... Also the weight between the ores depends a bit in what you have and what you need.
Producing crystal oscillators for nobelisk seems insane
Hm, have enough crystal oscillators for 120 of those a min using that chain.. right now they're not being used for anything so I'm just sinking them
just decrypted a hard drive and one of the options is crystal computer... it seems like a ripoff because at first its like "oh i can make it with an assembler instead of a manufacturer" but it requires 3 crystal oscillators which are made really slowly in manufacturer and the default computer recipe has much simpler ingredients. am i missing something?
Oh I agree it's a very silly recipe, I was just pointing out in a joking way that technically it isn't useless.
@frosty pawn it's a computer without oil in a nutshell, provided you use silicone circuitboards.
i have silicone circuitboards recipe but i also have plastic and rubber because i'm using the coke steel ingot recipe in the spot where i wanna also make computers
can anyone remind me what the ratio for coal is?
water to coal to make power that is
Coal Plants:Water Extractors = 8:3
Remember mk1 pipes only transfer 300m^3 of water per pipeline.
15 coal per min, 45 water per min
nice thanks guys
Good point. I'm so used to seeing the question asking about the ratio of plants to extractors that my mind completely skipped reading it literally and just translated to that.
no harm done, it's going to lead to that anyways haha
this a good idea? or no
B R I G H T
I see nothing wrong
Good idea it is
yea. its gonna be a pain. im gonna use the water tower exploit to lessen the need for pumps. but i was thinking. 2 pipes for 3 rows of coal gens. so i would only need 20 pipes going up and down the middle.
thing that is also gonna be a pain. is fitting the water extractors.
i also worked out. once i get all this up and running. ill be getting 12k power.
10200mw useable power*
why? 10k
160x75 = 12000 - 60x30 = 10200. water extactors.
you'll still see 12k on a powerpole. either way, goodluck, let me see it when you're done (:
sure thing :3
it wont be fully active till i reach miner mk3s
but it will be functional
Facing global resource depletion, mankind sends out Space Rovers to find potentially inhabitable planets.
"Planet Unknown" by Shawn Wang
Subscribe to the DUST Newsletter: https://bit.ly/signal_newsletter
#DUST #scifi #shortfilm
About DUST:
DUST presents thought-provoking science fiction content, exploring the future of humanity through the l...
Ah, Dust. Makes some good stuff...
Yes
not sure why it's in #math-and-meta though
might be better suited for #off-topic-media
Is that by the coal deposits overlooking the rocky desert?
I am thinking of using two pure quartz nodes to make Awesome Points. Is it better to mine it and put it in the sink or turn it into Silica or crystals first?
It seems to be me Silica is better over all
is it better to use turbo fuel or normal fuel for power
turbo
iots the 4 normal nodes in that water pit next to the grassy fields
Ok, I recommend running your water from the top of the waterfall rather than down there, that way you won’t also need to spend the power pumping water up the floors of the building.
already doing the water tower.
how many copper sheets would you call "a lot" i'm just upgrading to 120/min when i found 30 wasn't enough for my electronics, which consumes 60/min
maybe i should double it. i dunno....
the source of copper i'm working with is 900 ingots/min
but it also has to produce copper wire and cable
https://satisfactorytools.com
Find some balance that produces the materials you want
should i use trains to bring all the oil in the map to me or long but very long pipes?
Work with the oil where it's at, and bring any parts you need to it
so i must build seperate factories?
You do what you want to do, I'm just saying its magnitudes easier to deal with liquids where they are, rather than transport them by pipe, train or in packages
Plus, refinery setups quickly become massive
now i have a factory that produces 800 plastic and 400 rubber and petrolium
but i have like alternate recipies for fabric and like yeah turbo fuel
Do you have the diluted fuel package alt/ heavy oil residue alt?
For maximizing your crude use you will need those two, as well as recycled plastic and recycled rubber for maximizing plastics and rubber production
Like I said, a full refinery setup becomes massive, with a lot of steps and overflow considerations needed
yeah im well aware of huge factories now i have like 60 refineries soo thats yeah kinda hell
but it was build well
Oooh. Spacious
thats what i mean lol XD
My current project in the blue oil crater in the southeast has...
5×15 crude to HOR, 5×20 HOR to diluted fuel, 5x8 poly to rubber, 4x20 rubber to plastic, 4x18 plastic to rubber and 5x 15 HOR to petro coke refineries
And 90x fuel to turbofuel as well
It's a vertical build over the center of the water for the most part
you misunderstand my question. i don't KNOW how much i want. i've never played this before. it's my first run.
There is a loop online . It’s all over the show . It will turn 300 crude into 900 plastic/rubber.
What I need roughly is like 50k so I’d call that a lot lol
50k copper sheets? i shudder to think what that's making. no i have a full container of computers, and nothing consuming them besides building trains.
They are used a lot in end game alts
well i'm still trying to unlock tier 7
The way I advise to do it . Is go right I want 60pm . That’s just to build with . You set the line up . Then send it to your hub/storage . Then NEVER touch that line again
When you get to something later in that needs copper sheets. And say the line needs 120pm . You go and make that another line . Don’t touch your original line
That’s how I work for all my lines
Then to keep that 2at line always moving I just overflow to sink
So I just got to trains for the first time, how can I judge potential throughput of my trains?
Well if you don't know how much you need then it's hard to say what you need to build. Just figure out which buildings require the material and how much, then build production for some number that you think will be enough so that you can keep building. If it's not enough, you can always increase the build size.
take the sum of the belts in, and compare it to the belts out. that's the thruput of your trains.
Not true
if it's not true, add more duplicate trains
You also need to check for loop length, and substract the waiting time per train going in
throughput is (train capacity/round trip travel time) limited by belt speed at either end
You can never get the same throughput as all of your belts
Greeny . You are clever . How many carts to get from one side of the map to the other and back . Would you need for a line of 780 ?
Yeah Greeny, you're cleaver. Do my taxes.
Time of the loop?
Stop watch?
How much time does it take for the train to do the full loop? @torpid robin
Only timing it is reliable
right. the part where the train stops to load/unload halts the belts. often good to mitigate that problem with an ISC having 2 of the fastest belts you got
Idunno I havnt timed lol . I just watched it . But Idunno if there is a better way to do . The calculation just hurts my head for some reason
Sometime time how long it takes to go round the map lol
Yes .
Depends on route it takes
Sure but if you connect 2 full mk5s to one platform, then it won't help you
what does that mean? of course it helps
No cause then when it stops . It needs spare space to clear the isc
Like spare space on the belts
If you connect 2x780 belts to one platform, you won't get 2x780 on the other side no matter what
If you have 2 that are full . It will just start to fill the isc
isc?
if your storage container is full, then your train capacity is not the issue, now isn't it?
Industrial storage container
That's just to prove your statement wrong. You said your train throughput is equal to belt speed
and someone already corrected me to say that the loading time is subtracted from the... uhhhh flowing time
Huh ? Lol
Pretty much you lose 50 secs of throughput if not set up properly
So you use isc Infrint of and after
thruput = speed x time
Only 25
You have it at both ends ?
Cause it has the upload time
Unload
Or does it not really add it together ?
But the input is limited only with 25 and then the already limited amount of items is unloaded
I found I still needed to have an isc at the other end too . Cause it wouldn’t unload by the time the train came back
But I do get what you are saying
I'm reading all of this and I'm honestly pretty confused
You need isc on other side but in total it's limited only by 25
Because the unload doesn't limit your throughput further
Ye Ye I get that .
Tbh I feel they just need their own buffer
To account for that
right, the buffer makes it better, not perfect
Well no . It corrects it completely
But it’s a lot of work you gotta do to set it up when I buffer in the freight platform would solve that
Unless your desired througput is max belts
It in saying that . I’m not sure a 109 buffer is huge bigger
Then it won't help you
@wind spade are you sayign that you can get your desired htroughput as long as you bring in enough resources as long as that desired throughput is not having full belts?
If a belt can keep moving due to an internal buffer when it loads or unloads . Even at max it will solve it
If you have 2x780 full belt coming into 1 platform, a buffer won't help you
Why not ?
the point is, because of the load/unload time, it cannot be full belt thruput
It’s the same thing as an isc on before it
Because the platform is blocked for 25 seconds
it will be slightly less. just.... get over it
No no. I’m saying to solve that . Have a buffer that can keep accepting even when it loads and unloads
Maybe should of clarified that a bit better
Like instead of us putting one on ourselves
Ah, yeah, but why have the block there then?
an infinitely sized buffer will eventully fill up and cause the thruput to slow down
Well that’s it lol . I mean it makes sense to a point . Cause there is no container to load into cause it’s getting lifted up lol
No, you can even have max blets througput if you split it to multiple platforms
if it's split to multiple platforms, it's not max belt speed. it's half belt speed.
Yea like I have 780 lines split between 3 platforms
not if you merge it back together
But it comes to it as 1 full . And on the other end you merge those 3 same ones again . So it’s a full belt
what are you guys talking about? 3 platforms have a belt speed of 6x7880
if you split those 3 platforms into 6 platforms and then merge them back into 6 belts on the other side
You can’t have 2 max belts going into a platform though
6 platforms would have a possible thruput of double
You're not paying attention to what we are saying
If you want to have througput of 2x780 belts, then you can't achieve it with single platform, but you can split the belts to multiple platforms to achieve 2x780 througput of the train line
Nobody cares about platform throughput, we talk about train line throughput
what's the speed degredation like with multiple cars?
None . Add more loco lol
1:4 seems to be ok for most tracks.
But this
I think I do 1:5 but my track is flat
hmmmm
so should I do 1:4:1
I believe it’s still the case
on a bi-drectional track
Yes
Cool
hi guys, are there any vanilla smart splitters/mergers/and storage at all?
Thanks :D I have yet to get to the ratio stage, I just keep trying to make new materials, just completing milestone 4 I think it is (logi 3, hypertibes etc) then power went down. So had to resolve that 🤣🤣
<@&387163995947270144> this for sure does not belong here, also tried to ping everyone.
Smart Splitter is from Caterium research in M.A.M
hi guys, will this setup give me 3:5 ratio?
Looks like it will
thanks 😅
why are you trying to split so precisely. pipes kinda just do their thign. as long as the input and outputs are right. itl normally work as it should
hey im relatively new to the game can i get some suggestions on my two factories (the second is W.I.P) or someone help learn the ropes
wait. whast this for?
1 locomotive, 100 wagon
oh. right lol. works fine on the flats i assume?
Yeah, absolutely flat
ok thats nice to know. i may be a bit over kill on soem of mine then
minimal setup for "packaged liquid" transport by train without wasting containers:
2 train freight platforms on each end (one for packaged liquid, one for empty containers)
1 industrial storage container on each end
N packagers/unpackagers on each end
max throughput: 2* 750/min (minus 25 second delay)
similar setup for liquid trains:
2 train freight stations on each end (both loading/unloading)
4 industrial fluid buffers on each end
max throughput: 4* 600 m^3/min (minus 25 second delay)
which means... transport by packaging should need more space AND more energy AND has less throughput than doing it by fluid car, right?
you wont have the 25sec delay. cause you have the buffers
if you are at "double-pipe" or "double-belt" limit, the buffers don't help
the just smooth things a bit over
Yeah, buffers only work if you're using less then the max output of the station.
thats why you sho uld never double pipe or belt into a platform
or if you do . stay well blow max
easier to just never do
you could argue that with the buffer you can go "1.5 belts/pipes per station"
I mean, you could go to 1.9
yea you could
doesnt matter what you go. as long as you can get the extra in once things are moving again
staying at one belt/one pipe is the easiest option not to mess up
this exactly
why over complicate?
I do 1 belt to industrial storage, 2 belts to station from storage. Then the other way around for unloading.
still... I am quite puzzled that everyone (including me) thought that fluid-cars were bad ^^
@night narwhal me too
i have never thought so much as bad.
all i thought was its simpler to make it then send it
I think people just look at the raw numbers sometimes.
And just conclude off of that.
and forget about the containers to get back
like i dont bother with packaging . i will do every bit of water/oil processing on the water
i dont see whyh people do these big fancy packaging systems and send shit all over the show. so much extra work with belts or pipes
Yeah.
Also, I know resource is unlimited. But the idea of just throwing them away seems pointless.
Even in my diluted fuel loops i have the perfect number of canisters such that I don't need to add more or remove them.
or trains
exactly.
like i just have small loops.
i fill them at the start . and never look at it again
I still want to do "split fuel dilution" system one day
might help if your oil is not near water...
Yes! 1 packager to 1 refinery to 1 unpackager then loop back to the start.
so simple isnt it lolk
and no manifold
Yeah
whoopsio have 500
i have a habit of overkill 😂
Its more pleasing to me to see the empty space and things rushing around then have it packed up.
i like to have all machine buffers full. so when power goes out. i have aslot of stuff already made. so im not far from say getting things running again
what do you think about this:
on oil-well side have groups of two Refineries... one that created HOR, the other one that dillutes the fuel
then a train sends the packaged fuel to the water side.
there it is unpacked, then the containers are repacked with water
and sent with the same train (waiting in a second train station) back to the oil-well side
no additional buildings necessary (except for the train stations)
except for lots of splitters/mergers... unless you want to build one train-freight terminal for each dilution loop 😉
I wouldn't bother with the train. Adds unnecessary complexity
think about a case where there is no water near your oil
still, transporting the raw oil to the water might be easier
That's why I use 22 and not like 18. So there are always a couple in the last unpackager.
in fluid cars
transport what you haev less of
Yeah, chances are your going to need less oil
Yeah I gotta grab lunch then get back to work. So I shall see you around.
(and 400 HOR need 800 water)
Does anybody have the image of the ideal HOR ratios?
There was one floating around a while back & I misplaced it. Been a while since I last played this & I'd appreciate the guidance!
ideal HOR ratios for what?
One Oil Pump to refineries, to diluted packaged fuel, back to plastic / rubber
<@&387163995947270144>
Hey guys does this turbofuel loop look good or have i missed a alt? https://www.satisfactorytools.com/production?share=pI5Ro6CbkzVXP28b6PVv
uhh i got 6 of those alts which you talking about mate?
I will add that in
WOAH
Thats so efficient
what to do with the polymer resin which pops out?
make plastic out of it, sink it, get creative
I'm just amazed at how efficient that is
that recipe is down from 300 crude oil/min scratch that i remember i made it less last night
well 100 units of turbofuel a min then which i use a storage container as a buffer. Which should also help when i plan to upgrade in the future
Hey what is the best way to deal with stuff that takes 45/min and you produce 240/min (smelting caterium in my case) Because it would be 5 smelters at 100% plus on at 33.3% which does not exactly do 15/min. Tips?
mk3
yas
Ok so you take 1 belt and put 2 splitters on mid section. First splitter will then go to 3 other splitters then connect those to the constructors.
Do the same again for the second splitter. On the very end splitter or last one you could say is have that constructor set to 33%
So 2 splitters go to 3 each the very last one on the line will get less priority due to how splitters work in this game. Umm i cannot see which one it is in that graph but dw i will make a quick thing in game for you.
That 0,333 means you need a smelter at 33% clockspeed
Yea releiased mid making that you don't need a 5th splitter you just set 1 constructor to 33%
You dont even need that
Just use a bunch of splitters. Once the machine's storage is full, the overflow leaves through the splitters side
Yea that works also. Depends if they want exact %
Yay was thinking about overflow but i thought the fact it's 33% would make it stop sometimes
So you got 2 options now @violet trout 🙂
but if I do overflow would it be better to put it at the end or the start of the "chain"?
nah, all fine, just set one to 34% and its pretty much flawless
or set it to 33 and use an overflow splitter on one end
yay idk
If your system jams up it would be better for overflow at the start. Because if your first splitter jams it will stop ores getting to the second splitter.
Wait im thinking of smart splitters am i
Yea either or then
Yep if you set up that system perfectly to the % on that 33% no need for overflow unless your outbound storage overfills.
but then you just have a overflow on whatever your constructing
ideally there wouldnt ever be backup
<offtopic> Gah, I go by "CJ" in real life and every single time you post something I have this weird existential crisis. </offtopic>
Do I post that often
lol
Hah, not often (and maybe there's been other folks whose nicks are "CJ," too. :D
I'd have to look 'em up; I've actually not played for awhile and I tend to forget which alts are which (except for a few of the more notable ones)
:)
Bolted is faster so you can use less machines, but normal uses less iron
So bolted for space/energy efficiency, and normal for resource efficiency
Eventually you'll get stitched iron plate and iron wire which is an even more resource efficient combination.
I love those calculator sites: https://www.satisfactorytools.com/production?share=n64M72Ca78BC3VPY08kD
Never thought heavy flexible frame would ever be useful but this looks nice
heavy encased frame is much better though, IMO
Yeah, above production line uses both
I don't have solid steel ingot but I do have coke steel ingot
Because of the alt recipes available 😉
50 x 4.5
Anyone know of a good guide/calc for maximising the power generated of a Single Pure Oil Node at 250%? e.g 600m3...
Most of the tools word backwards from the # of a type of item you want, But id like it to calc forward fro the root resource I have. Making use of alternate recipies
the wiki has a good explanation of how much you can generate using 300m3 of oil
so double it if you want 600
it's what i did.
It doesnt do a good job of explaining that out using alternate recipes like Heavy Oil Residue and Diluted Packaged Fuel for example
Satisfactory tools is the best one
If you can’t follow that . Well you are kinda on your own
Go to https://www.satisfactorytools.com/production
Go to the tab "items,Inputs"
Press "set to 0"
Enter oil (and other relevant) amount available.
Switch to recipes.
Check any relevant alternate recipes you have unlocked.
Hit the "production" tab.
Choose fuel, Turbofuel, or diluted packaged fuel.
Change the drop down to maximize
Make you you disable any standard recipes you need
But come to think of it . They are all alts so it shouldn’t matter lol
Okay so looking at that...600m3 Oil and ~1k each of coal and sulfur should net around 39.6k MW of power 🤔
Its not quite perfect because it doesnt speak to how the canisters are made so I will have to math that seperately
normal recipe is plastic made in a constructor, but there are some alts as well
i just throw in a couple of stacks of canisters into a packager and recycle them
I've rearranged the nodes in the diagram a little, so hopefully it's easier to read. Let's split this into 2 factories. First make all the fuel, then add compacted coal to make turbofuel. I'm going to explain the fuel part because the turbofuel part is really simple if you've played the game enough to unlock it.
You can simplify the layout by making all the fuel in just 2 rows of refineries, with some packagers in front and behind the main row:
First, 20 refineries in a row taking the crude oil to make heavy oil residue. bear in min this converts 600 liquid into 800 liquid so you will need at least 2 pipes to carry the heavy oil residue.
Then 27 refineries in row, each one with a packager in front and a packager in the back.
For the back row of packagers (packaged water) split the water supply from 1 water extractor to 2 packagers. You can underclock the final water extractor because it will only need to supply 1 packager.
The canisters get reused, so what i would do is use a lift to send empty canisters from the fuel unpacker in the front row to the water packer in the back row underneath the diluted fuel refinery. You will have a lot of belts but they can all be mk1. Before you turn the power on, put one full stack of empty canisters in each packager in the back row, then again for each in the front row. You will need 27 stacks of plastic to make the canisters because 1 plastic = 2 canisters and you have 27 pack-dilute-unpack loops.
lol as above long winded explanation 🙂
TLDR: send empty canisters back to water packager to make a loop that goes under each refinery
i did that for my recycled plastic + recycled rubber build #screenshots message (with water extractors right behind each pair of packagers) extra water used to turn polymer into rubber
Thanks for that!
also if you look at my screenshot there is a big fuel tank at the end of the plastic/rubber production and i used a small bit of vertical pipe - the lower part of the pipe has to fill up before any extra fuel can climb up to the buffer. think of it like gravity-assisted overflow system
one more thing that might help; when you need to use both the pipe connection and the conveyor connection on refineries to make 2 manifolds in the same space, build walls and build pipe junction ON the walls. they snap like mergers/splitters so you can line them up nicely before putting the pipes in
it can help with packagers too
OMG I had no idea you could snap them like that!!
We spent ages (in previous builds) trying to line up those Junctions
TBH I didnt know you could snap mergers/splitters to walls wither
mergers dont snap to walls, but junctions do
i like to build refineries up against a wall, put junctions on the wall, then delete the wall. alternatively, build 2m high foundations in front of the refineries, put junction on top a few spaces away from the refinery, then delete those foundations and connect the junctions with "vertical build mode" pipes, then you can put mergers/splitters on the same level as the refineries under the pipes
i always use the wall method for coal generators so pipes go under them and conveyors are shorter, but its a bit more finicky
recycled canisters
using this method with mk1 belts means you dont have to figure out necessary throughput for a canister manifold
200 canisters for a single loop of packager -> refinery -> packager is plenty
I do love the under-fed style
if the calculated underlock for a machine is 0.333333~, do you set it to 0.33 or 0.34. Will it eventually over/underflow?
Id set it for 34
Yep. I'd go for 0.33 and manage the overflow you'll eventually get
If you feel like trying out some fancy designs, how about challenging yourself with the Henning-style Heavy Fuel design, @strange laurel ? 😏
(Packaged water is manifolded and then fed to the refineries through gaps between arrays of them)
Okay. Colour me interested
that looks pretty lit
I don't think there's much that need explanation, you can probably figure out how it works ^^
always felt something was off when you have rows of refineries then smol packagers inbetween
Yea I plan do do some layout testing tonight
RIGHT?! When I saw this the first time, I knew I had to adopt it
i like my layout because no pumps
This doesn't need any either, if you build on level with the source of oil and water
or build a tower
I do mine like that
heavy oil residue is a manifold pipe, canister belts pass under refineries. i like the simplicity
It’s so simple .
For reference, the external wall in the final version (not mirrored like the previous pic, just 1 row) looks like this. The tips t3hpwnz0r gave on pipes and junctions placing help a ton in these scenarios
(In picture, water for packagers, lifts for empty canisters)
No need for stupid manifold systems with packages
yeah
no need for storage container full of empty canisters, no need for mk5 belts, no need for headaches
I few people get faaaaar to complicated with packaging
Only bad side about not having a manifold for the canisters or pack. water is that you need to manually fill the packagers...
I see you are running valves. Is that needed for ideal flow control?
Manifold or balancer. Either is fine, ofc :)
Hahaha yea that can be a a pain . But still simpler than other options
No, I'm just a bit fixated with balancing
manually filling the packers takes time, but the amount of time saved by not building all the foundations and walls balances out
not to mention the manifolds
They do make it easier to check the flow though
i made all the canisters by hand too for 14 refineries, 200 each
Heh, I manifolded only the packaged water. Works as a way to check if production is up to par (belt is full) and I can just hook up an ISC to boot the system :P
ISC? Sorry I’m still only ~50hours into the game. Havent mastered all the acronyms yet
Exept I ended up not having space for an ISC... 😂
Errors have been made
The big storage
Aah
extractor for each pair of packagers means i never have to worry about water. if theres too much they stop. i just look at the fuel pipes to see if theyre full and not moving. im gonna have to figure out how to make use of the surplus fuel from plastic/rubber production
for now it's just going into an elevated overflow buffer
You just make MORE plastic and rubber, obviously, right?
plastic and rubber is recirculated using the recycled alt recipes, only the overflow from that loop is allowed to escape
they both go into ISC for now, but it's full so everything is full
water, fuel, HOR, plastic, rubber... all full and paused
Why not just overhaul the plastic/rubber system so it consumes all the fuel and sink said plastic/rubber with a splitter before the storages?
i will sink the excess eventually but i wanna put a train station there after i use the other 3 oil nodes in that area
so far only using 1 normal node in the gold coast
gonna use a pure node for a big power station, the others will be plastic/fuel/coke when i decide what i need
I'm so mad the 40 refineries floor I made only serves a single freight station...
Pure recipes require so much space/time/effort...
they will all share fuel and HOR lines by overflow
yeah i didnt even unlock pure copper because i dont want it
copper alloy is more fun
52 refineries for a pure node... 
😂 😢
this is what i have now. there is extra water that i wanted to use for something else later but forgot what it was and there is a little packaged fuel setup on the left for my jetpack that i will probably dismantle later
also i have one extra recycled rubber refinery because using the materials to build it saved me 2 inventory slots lol. i should probably remove it
Apparently, we don't really need machines to press and bend metal...
wow gravity is pretty strong on MASSAGE-2(A-B)b
this isnt a bug. this is a feature.
Damn boy, she thicc.
hey guys, if i want three coal generators per water extractor, what do I need to underclock my coal generators to?
Just build more, underclocking is cumbersome
88-89% (88.88%)
thanks very much
Hi guys, I'm a noob and I have a question. It says on the wiki that Coal Generators (https://satisfactory.gamepedia.com/Coal_Generator) take 15 coal ore per minute. If I use a mark 1 miner at 100%, I can pull 120 ore per minute. I would have to split that ore equally 8 ways in order to even distribute all ore to the miners. See the picture to how I split it. The problem is, it seems that this setup is still backing up. I have ore that is on the conveyor now not moving, and the generators are filled. Any ideas what I am doing wrong? Thank you!
Generators scale usage depending on how much energy you're actually using, if you're not using 100% of your energy it won't consume 100% of your resource
you did perfect
generators just scale their intake based on power consumption
Oh, I see! Thank you very much for that guys!
That's a good looking balancer! 👍
Thank you very much @frosty owl! I didn't know thats what it was called!
yeah, it's called a balancer, as opposed to a manifold setup, which looks like this:
--S--S--S--S--S
| | | | |
X X X X X
I appreciate you actually making it look good. And yeah, you need to use 100% of the generators for the lines to not backup. It also could be an issue of not supplying enough water, but I don't know what that looks like so I'm assuming it also just as pleasing to look at.
Thank you. The water setup is similar, one water extractor (at 75%) for two coal generators.
I guess the best thing to do is to put the "unused" coal ore into another project? But I wouldn't want to starve the coal generators if the power requirements become too great.
best is to have power separate from other production
you don't really lose anything, as resources are infinite
One's self esteem is not infinite though
Honestly, leave the coal for right now. Eventually you will get to that 100% usage, and that's when it'll start moving again. It's ok to leave it backed up right now, because it's power.
too true
I suppose, so I should just get my coal from another place then! Thanks for the advice guys!
yeah it's better that way
Always a good idea to keep power and production separate. never know when one will ruin the other 👍
because when you start using more power, you'll get less coal for your other production, eventually going to almost complete halt
so if you want a reliable source of coal, it's always better not to rely on overflows from power
If you really want a use for it, you could run an overflow line into a sink. Then at least you are generating some points.
Stop being lazy with your keyboard just because you're not doing hardcore programming LMAO
I don't even program, I just type insanely fast lol.
I need to get faster keyboard then
That's a good idea! So then eventually there will be a power cut, so I just remove the sink and then it will be ok?
Although it's almost guaranteed I'll spell something wrong.
Btw, did they say sinking for fluids was gonna be a thing?
Doesn't really affect it. I'm on Mac's really garbage new keyboard they created.
no way, wut?
t'was a joke 🙂
You try my keyboard (getting damn HARD to press due to age) and tell me again when you switch back 
t'was me not getting the joke 👍
However, when I'm on my brown mechanical switches, it launches my typing into hyper speed.
Mech for life <3
Used to run razer's mecha-membrane keyboard, which surprisngly worked well.
I have SteelSeries Apex Pro. Setting different sensitivity to the bottom row of keys and spacebar is amazing 😄
Just finished my first factory plan that produces 7.5 computers per minute and 600 mW as a biproduct
I hope it's just typo and it's MW, not mW
It's a bit pixalated
you have to open original image
wait no if ur gonna use it dont turn it into fuel
turn the residue to coke and shove it in the sink
i realized now
or use diluted packaged fuel recipe rather than normal recipe 🙂
Or make a recycled rubber/plastic loop and don't have any byproduct at all...
You technically still get some byproduct from generating the fuel you generate input in the rec. plastic/rubber loop
you don't if you make all fuel into plastic/rubber
@near imp what are all the percentages? the under/overclock?
yeah
I think I would probably create all the Copper Ingots at the same junction