#math-and-meta

1 messages Β· Page 496 of 1

frosty owl
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If you're using 60 from the pure node, the miner will make the power draw spike (50% efficiency)

sharp sapphire
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but it shouldnt do that on the normal node yeah?

frosty owl
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Also, miners draw more power then smelters/constructors so their spikes are bigger

sharp sapphire
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its weird cause it was efficent till i started this second line now it hasnt fixed itself for some reason

frosty owl
frosty owl
sharp sapphire
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ok set it to 50% you can join if youd like to help. So i can figure out how to make fully effecient

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with the uh what chu call it...the plates now.

topaz hedge
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I guess liquid biofuel isn't that bad. it's not very useful overall because you get it so late, and it can't be used for radar towers because the stack size isn't big enough. it does make for an interesting setup for a small bullet factory though, and with it full of biomass, my poor math skills say it will run for 10 hours.

smoky patrol
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Anyone designing logistic balancers? I have some designs I want to compare with others.

wind spade
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most people here do not balance and just use manifolds

signal nimbus
#

The efficiency difference between a balanced system and amanifold system is:
Balanced: Less compact, more expensive and complicated to set up, and generally not as neat, but faster to spin up
Manifold: more compact, cheaper, neater, simpler, but takes longer to spin up

There's a reason we use manifolds.

fierce ruin
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Yep. Like Balanced startup time is a bit faster but manifolds will just take a minute to fill up and run at 100. Not that big of a deal.

marsh gate
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Very, very small question related to the Satisfactory Tools website.
Say you have something that says you need "7.75x Constructor". Does this mean you need 8 Constructors and the 8th at 75% clockspeed, or 7 Constructors with the 7th at 75% clockspeed?
..Or does it mean 8 Constructors with one at 25% clockspeed?

wind spade
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it's 8 constructors, one of them is at 75%

sly marten
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Yeah. It means 775% of a constructor's production of the item. You can do that with seven at 100% and one at 75%, or three at 200% and one at 175%, or 31 at 25%.

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However you want to add up to 7.75 standard constructors.

marsh gate
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Alright, so I am doing it right. Good to hear.

frosty owl
frosty owl
frosty owl
frosty owl
hardy shadow
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I think Alumina solution/alclad sheets has gotten me to the point where I'm gonna stop playing. The fact that you can't put a decimal place in your production percentage seems to just be designed to make the game infuriating

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I'm trying to feed the water from the aluminum scrap back in to my alumina solution production, but when I do, for some reason the water just trickles to the first 3 refineries, leaving the last 3 without water

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even though there is enough water on paper coming from extractors and recycled water from the scrap

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Every time I try to find a configuration of refineries that works, I need decimal places

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I have 8 refineries producing plastic without any issues at full capacity, but all of that plastic would then be used just to sink the excess water and fuel

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Since I got to refineries, I gotta admit, I'm really not enjoying the game!

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Does anyone have a link or diagram of a solution that just works? I'm sick of doing the maths and then finding that for some reason it's not working

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And why the hell can I not just dump excess water back in to the f*cking ocean where it came from?!

sly marten
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Good news, aluminium gets retooled in update four.

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I agree it's kind of irritating as is.

frosty owl
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Calm and cool :)
First, as you may have heard, they will be reworking the bauxite refinement in the next update, so it's not advisable bashing your head so much against it right now (unless you have fun doing it ofc)

hardy shadow
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Glad it's not just me that's finding this a nightmare. That's good news that it's being reworked. I've had a stressful day and my gaming time to unwind is becoming as stressful and the rest of the day πŸ˜†

frosty owl
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Then, there are a few ways to deal with water. If you want to loop it back into the system, I'd advise you make a careful use of valves and expect the system to either starve or overflow depending on how you set it up. I personally suggest to let the water overflow to maximize the allu production
Overflow water can then be dealt with in a variety of ways

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My personal favorite is to use it in a pruduction that already uses leftovers (so of whose efficiency I don't care) like water+polymer. In case the water is too little, the extra polymer can still be sinked, but you need to make sure you can handle the maximum amount possible of overflow water

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Packaging fluids for sinking would be the last thing I recommend, but that's obviously an option too

hardy shadow
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At the moment I have a full mk5 of bauxite coming in to 2 lines of 6 refineries, with one of each line at 57%. All that Al. solution is going upstairs to 4 refineries making scrap, all at 93%. This is producing 223.2 water per min. I'm trying to feed that water back in to one of the lines of refineries making alumina solution, combining it with my water line from extractors, but when I do, the water flow reduces to a trickle through that pipe, despite there being plenty of water available

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I've tried valves and pumps but that doesn't work

frosty owl
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Sounds like a pump issue... Where do the water accumulate? In the scraps refineries?

hardy shadow
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The line of refineries making solution doesn't get enough water

frosty owl
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If there are any refineries makigg solution that take water ONLY from other refineries byproduct and not from any extractor, you can expect those to fill up with water in quite a long time...

hardy shadow
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I've tried over producing the water, so more than I need from extractors when I factor in the recycled amount, but that doesn't change it. I've tried a valve on the extractor line so it only provides what it needs after factoring in the recycled amount coming in as well, no change. If I try to get the numbers just right, it's impossible without using decimal places for the production percentage

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I got to end game in update 2, before the fluids were introduced, nuclear powered and all that. It was a simpler game, but man was it more enjoyable than this!

frosty owl
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I have a hard time understanding what the issue is caused by without screens or seeing it myself...
In any case, you cannot always have "perfect" productions. Sometimes the numbers just don't work, so you should either expect some error or program the system so that it has more then it needs
E.g: solution refineries need 402.8 water. You get 302.7 water back from the system. You let the refineries fill up on water first, then limit the extractors to any number above 100.1 and deal with the overflow. Whether the overflow is 0.4 or 40 is not important, as long as the machines don't starve

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To avoid headaches, I usually ubderclock only the last machine in an array, rather then the whole array (the end result in production/consumption is the same) so you still have relatively nice output/input numbers and can deal with the "odd" numbers separately from the rest of the (ideally) perfectly balanced loop

hardy shadow
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I just had a little play around. What I don't understand is, the refineries are not getting enough water, but the water extractors are not running?! They are sitting there idle, and producing once every minute or so

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I just don't get why?!

frosty owl
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As I said, sounds like a pump issues. Check your pumps to verify the fluid always have enough pressure

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If extractors are producing once every minute, though, it could be because the solution refineries don't consume enough water... Which means they either lack bauxite or can't unload their silica or allu solution... Which could mean the allu scraps refineries aren't working correctly (could even be because they can't output their water)
There are many things to be checked and way too little information to say anything at the moment

livid torrent
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As someone who has just unlocked oil production, I am scared for what comes next

frosty owl
hardy shadow
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I appreciate the help. I think I'll switch it off for a bit and come back when I'm feeling more chill. Maybe play some stardew valley or something πŸ˜†

frosty owl
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That's what I do whenever I feel burn-out (happens often lately)

hardy shadow
frosty owl
livid torrent
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Yeah

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I’m still trying to wrap my head around my overly-good motor factory that actually wastes coal

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And iron nearby said coal

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So I’m probably gonna delete half of it

frosty owl
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That happens quite often πŸ‘πŸ˜‚

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The more times you play the game, the less you may rebuild. But first run? You'll rebuild pretty much anything you make the first time

livid torrent
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Yeah lmaooo

silk flower
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hi

livid torrent
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It’s like my second run but my first run was over a year ago when water didn’t exist as a thing so

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Also hi

vague cairn
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hi

frosty owl
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I wonder if people coming to say hi here are actually here for the math or just don't know this channel is different from #satisfactory jacelul

dreamy grail
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My e = h x c

bleak coral
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some people just post wherever and don't even read channel names much less descriptions

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I see people go past literally every other channel and post in #off-topic-tech random satisfactory stuff

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I once saw someone say the server was dead cause they only ever tried to talk satisfactory stuff in #off-topic-general and no one was responding

vast jungle
glacial hemlock
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@hardy shadow if you felt stuck, you can refer to wiki for more info.

fierce ruin
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plz look in questions someone

vast jungle
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now I will see how "your" turbofuel numbers will work out... the first row of my powerplant is finished, compacted coal is being produced and the Fuel Generator is running on TURBOFUEL πŸ™‚

glacial hemlock
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@fierce ruin to get large amount of leaves and woods, unlock chainsaw then go brrrr

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Jumping straight to coal generators is also a good way, but you need to plan your tech very carefully

vast jungle
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but its worth all the effort and pain! All hail Coal (until you get to fuel/turbofuel ^^)

vast jungle
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how much fuel reserve for emergencies would you all to a powerplant? (how many minutes of operation)

shrewd yacht
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doesn't matter really

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unless we get some kind of warning system for fluid containers you might as well not have any buffer

vast jungle
lapis bronze
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Cant figure out how to take 100 ips from 240

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I guess split 240 in half making 120, then split into thirds making 40, then in half to make 20, and recombine into 100

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But that sounds super gross

vast jungle
lapis bronze
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Oh right

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Lol

vast jungle
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just split it 120/120... your machine group that consumes 100 will be full after a while and will block the splitter output. At that point the splitter will split 100/140

lapis bronze
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Ye ye

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Thx

shrewd yacht
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never bothered with splitting evenly myself, to much work calculating and setting up the mess of splitters and mergers

sinful vale
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a follower of the way of the manifold, good for you

oblique hollow
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After 4 machines, balancing is a ridiculously large task with little return anyway

shrewd yacht
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as long as the input matches the consumption it will work just fine after internal buffers are filled

rustic talon
frosty owl
rustic talon
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I agree with the Manifolding process... as that is what my current factory runs

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026

vast jungle
frosty owl
rustic talon
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Well although the spin up time is larger.... if you let each manifold fill first then you would not have an issue.

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Rather as much of an issue

frosty owl
frosty owl
rustic talon
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If you wanted to.... but I prefer Manifolding as the process (TO ME) looks cleaner, yes more resources and what not, BUT I enjoy the building in this game and do not mind (Again Opinion)

paper condor
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Manifold always feels dirty to me

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But I enjoy the dark arts :)

rustic talon
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Theoretically there is no right and wrong here, they are both accepted forms of putting ingredients into final products, which is all that truly and really matters. Let those for Load Balancing, load Balance; let those for Manifolding, manifold.

sinful vale
paper condor
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Load balancing can be elegant for certain numbers of machines.. but gets very big very quickly

frosty owl
paper condor
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Though there's definitely some fun in figuring out how to make it compact

frosty owl
paper condor
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Balancers are technically cheaper too

frosty owl
rustic talon
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I mentioned that.

paper condor
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You'll use lower mk belts and less splitters

frosty owl
frosty owl
paper condor
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Actually it depends on splitters, but you'll use slower belts earlier in the line

rustic talon
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I also agree Vencam, neither are deemed "THE BEST," people just have to learn to accept the fact that everyone has their own opinion, and have the right to have that opinion.

gleaming oyster
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(New player question) Would it be smarter to use the conveyor lifts for moving stuff than dragging the conveyor belt up(The example of dragging the conveyor belt is on the picture)

paper condor
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Up to you

gleaming oyster
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I mean, I wanna be efficent

rustic talon
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That is of choice, looks to be you are using MK1 conveyors... meaning you have MK1 lifts, same speed

paper condor
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It can be efficient either way

rustic talon
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They both carry 60/min

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either way.

sinful vale
frosty owl
gleaming oyster
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Ik they carry 60/min

sinful vale
paper condor
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Not in efficiency

sinful vale
rustic talon
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I understand that @gleaming oyster, all I'm saying is that both carry the same meaning either way it is up to YOU to decide, looks wise... use a lift.

paper condor
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Lifts and belts move the same amount per minute, and shouldn't really use more/less resources

frosty owl
gleaming oyster
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Welp, I did used the Lift and its looking pretty rn

rustic talon
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If you are going for looks/ less spaghetti use a lift

sinful vale
paper condor
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I agree lifts look better I'm just saying in terms of pure logistics it doesn't matter

rustic talon
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How do I capture a 3D image of my factory lol, without going in game??

gleaming oyster
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I will upgrade it, dont worry guys

sinful vale
gleaming oyster
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Its just for now

sinful vale
# gleaming oyster Its just *for now*

ik that you only have mk1 for now, due to the milestone up top, in all honesty your main concern rn is getting all built on foundations to simplify logistics

gleaming oyster
gleaming oyster
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remember i said that i wanted to use belts for saving plates? Yea forget that. I just went 300m to find a pure limestone node and i did

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and i conveyor belted that node to my base

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@sinful vale

sinful vale
vast jungle
gleaming oyster
sinful vale
sinful vale
vast jungle
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Pure nodes and early belts are like this... things get better when you hit the MK3 belt... and then better with MK4 and Miner-2

gleaming oyster
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Another question, Should i unlock Mk2 Belts or ignore them?

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because Mk3 are better and cheaper

sinful vale
vast jungle
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I am just watching my Smart-Warehouse where the first HMFs are arriving (had to deactivate the rest of the factory to prevent a power shortage, damned greedy Manufacturers)

sinful vale
vast jungle
paper condor
gleaming oyster
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The limestone is arriving

paper condor
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Oh discord didn't scroll down and I tried to a message way up there

sinful vale
paper condor
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Looked like the most recent one to me, srry

gleaming oyster
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Its over 350-400 metres away from me

sharp sapphire
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Hey all, im looking for a decent efficincy for my setup? I got it preety effecient with screws but i cant figure out how to make it super efficent with the plates and concrete. Advice? I can provide a pic of current setup if it helps

vast jungle
sinful vale
sinful vale
gleaming oyster
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@sinful vale They arrived, My limestones are here

sharp sapphire
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enough alts?

paper condor
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Alternate recipes

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Unlock them by researching hard drives (found in crashed drop pods) in the MAM

vast jungle
sinful vale
# sharp sapphire enough alts?

the recipes you get by analysing hardrives, the things you get from crashed pods, once you get enough you can set up production lines without needing screws

vast jungle
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and now I have an additional 8 Fuel Generators with Turbofual... and can easily move to much more...

sharp sapphire
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oh i havent found any of those drop pods yet. I mean i got the screws setup fine its concrete and plates i cant get to 100% efficency its always slowing down when it could be making more.

sinful vale
# vast jungle 24 (I think)

i guess you could bootstrap a couple of oil nodes to make basic fuel set ups before you can make your entire t fuel set up

sharp sapphire
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i dont have tier 3 stuff unlocked yet

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if i can keep the bar like this then thats fine, but it usually spikes considerably.

sinful vale
vast jungle
vast jungle
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I can post a few pictures of the HMF insanity later if you like

sinful vale
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oh, i understood you hadn't done the hmf line and that you did the t fuel set up by making them manually

vast jungle
sinful vale
rustic talon
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Also @vast jungle if you need help, I would not mind helping you!

vast jungle
# rustic talon Also <@!701462354948391012> if you need help, I would not mind helping you!

thank you... like I said, I am slowly stabilizing on a new level... now I have HMFs I can increase the size of the powerplant, which will easily power my whole factory...

luckily I have a smart-warehouse with Industrial Storage containers... so I have plenty of everything even when I have to stop a factory floor for a while.

I just setup a "empty canister" factory at the powerplant (from the Resin that I get, with overflow to the Awesome Sink)... this will make it easier to prime new Dilution Loops

vast jungle
night narwhal
# vast jungle I wonder if the "Fuel Dilution Loop" should contain a Container as a buffer

When I set up fuel Dilution loops I put in empty canisters until they started to stack in the packager responsible for unpacking the fuel. I found ~20 canistaters was all I needed for the loop to not run dry at any point.

Granted this would be different if you're 1, not doing a 1 packager, to 1 refiner, to 1 packager loop and instead manifolding everything together and 2, the length of the belt between the fuel unpackager and the water packager. If the belt is longer you'll need more canisters or less if shorter.

vast jungle
night narwhal
vast jungle
frosty owl
# vast jungle I wonder if the "Fuel Dilution Loop" should contain a Container as a buffer

No real need to. As SirTwill pointed out, if you manifold the containers you'll need more to put there, and more the longer the belt looping them. In my case (2 sets of 13 packagers) I needed nearly a whole ISC worth of canisters: I put down the full ISC, redirected the belts to take canisters from it and unload them in it and waited until the whole thing balanced out (so 1 production cycle since it had balanced inputs) then disconnected the ISC and let it run. You can then just add a few containers in the packagers directly if you fear you're still lacking

vast jungle
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I have 10 separate contained loops... no need to manifold

frosty owl
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Just to give an idea of the numbers πŸ‘

vast jungle
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calculator told me I need 10 refineries, 10 Packagers and 10 Unpackagers... no need to manifold or even connect them ^^

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but I made another STUPID mistake... my "emergency fuel" tanks were BELOW the upper level of the Fuel Generators ^^

frosty owl
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I don't see any issue, as long as you take that into account with your piping/valving πŸ˜‰

vast jungle
frosty owl
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I mean, you can still power quite a few pumps with one biomass burner xD

vast jungle
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I want to restart without biomass... I have a series of tanks that is filled up in normal operation but never used... when I need to restart I open a valve and the tanks can kickstart the whole refinery

frosty owl
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Rather then moving the whole array of containers, I'd add a power generator of whatever kind just for the pumps, as a separate system πŸ€”
That's the kind of laziness I approve of

vast jungle
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Already re-worked the tanks one level higher... and MORE TANKS πŸ˜‰

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currently I have 5000 m^3 stored, when they are full there will be 12000 m^3 turbofuel

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but for now I want to build another 9 fuel generators... hopefully enough power to power the rest of the refinery ^^

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somehow I forgot to notice that the refinery will draw more than 2 GW of power

weak storm
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That is a good 100% efficient iron plate maker

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@sharp sapphire

vast jungle
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"Project Power" done (for now)... finally time to think about Computers...

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and computer Dependencies... sigh Rubber...

lavish bough
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What even is the Mercer Sphere?

vast jungle
dusky dust
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For now, it's just a thing you can stick into a bin somewhere and forget about

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They'll have a purpose of some sort when 1.0 hits, but probably not before. They're story-related

lavish bough
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ah, okay

dusky dust
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Same thing with Somersloops, once you run into those

lavish bough
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Oh, the red thingies?

dusky dust
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Yeah

shrewd yacht
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@vast jungle I keep my old coal plant as a backup disconnected for emergency power

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its like 1500MW so if the fuse trips I can hook it up and have some extra power while expanding main power plant

shrewd yacht
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just make sure the disconnect is in a place you often visit so you don't have to drive all the way if its offsite

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though you could hook up a bioburner to the tube if you got one set up

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another option is to have the turbo fuel factory on a separate grid so that it will never stop producing if the main grid trips for some reason

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basically have the main production pipe go past the fuel generators so they suck up what they need first

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If you really look for power efficiency then underclock to 50% and double the amount of refineries. It saves around 33% on power consumption.

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@wind spade any plans to bring back the power generation calculator?

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basically saying how much power you want from a type of generator and it will show the chain

wind spade
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I definitiely have plans for that, just no time

sharp sapphire
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I want to split 1 line into 6 splits so it goes to 6 constructers. Whats the best way to do this efficently? This is from a pure node to 6 constructors

bleak coral
sharp sapphire
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well its concrete that im splitting

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hmm...Not sure if i have the room for that with my current setup, I can try though.

dusky dust
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If you're short on room, a manifold will do you up a treat

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Might take awhile to fill up if you've got slowish input (like mk1 belts or whatever); I've found I'm often a bit too impatient for manifolds in the early game (even though I'm quite fond of 'em later on)

sharp sapphire
#

whats the most efficent way to make reinforced plates and...rotors

cunning horizon
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If you want large ppm you need LOTS of iron ore

sharp sapphire
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well i am next to about 10 iron nodes all normal

cunning horizon
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but if you just want efficient machines, a single pure node on mk1 miners and mk2 belts will give you 2 assemblers working at 100% efficiency for plates

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iirc rotors can give you 1.5 on a pure node

sharp sapphire
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if i had a way of showing a overview of my entire thing i would so it could make it easier to u nderstand. I ddo have a pure iron node nearby i could route to the base i am not using atm

cunning horizon
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pure would be smaller scale than the normal nodes - plus 2 normals will equal one pure

sharp sapphire
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well its not going anywhere right now and i got 1 pure and 1 normal not being used at least at the moment kinda hard to explain

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so with 1 pure..do i split it to make screws rods and plates then assemblr?

cunning horizon
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Yeah that’s generally what to do. You can do some math to figure out exactly the ratios

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With 10 normal nodes your plant might look like this:

sharp sapphire
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wow i just realized i havent been making rods just screws

cunning horizon
fierce ruin
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Meta = biofuel

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Math = alot

static kestrel
marsh gate
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I still don't see how the hell you pulled that off. It looks too clean.

static kestrel
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ok let me do a step my step description πŸ˜„

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Part one: Straight after the source of my ressources, I put a splitter and split it into 2 lines.

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Part two:
I split the 2 lines again. And with each new line I go into the constructers.

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and that's basically it. I only "glitched" the convey-thingies into themselfes so it looks clean and nice.

marsh gate
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Huh. Nice.

normal fog
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How did you glitch the conveyors tho?

magic shadow
normal fog
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You can see the conveyors going through each other though. The splitters there are just stacked which you are able to do normally

cunning horizon
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conveyors dont really have strong collision boundaries

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for optimal spaghetti

normal fog
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So is the trick to use the conveyor poles, place the conveyor and remove the pole?

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Or just go straight from a to b?

remote verge
cunning horizon
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no nuclear waste weaving through your factory, tsk tsk

remote verge
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on todo list

feral lake
#

Hey all, wondering if someone can double check some work for me here. I want to make centralized storage unit for all my steel bars in my mega factory.

cunning horizon
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You're trying to compress the belts right?

feral lake
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Compress the belts?

cunning horizon
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So that you guarantee belt 1 is at max before anything is moved to belt 2?

feral lake
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oh yes

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belt going to production should always at max throughput

cunning horizon
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And you have 2 freight platforms, so 4 belts going to each storage, correct

feral lake
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1 platform goes to 2 storage containers

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in theory 50% of one platform goes into 2 different storage containers

cunning horizon
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I don't think this will properly compress the belts, you need to move overflow backwards

feral lake
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behind the storage containers?

cunning horizon
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Yes, those would have to act as buffers for overflow to move things forward. But you can implement a 100% efficient compressor with two smart splitters and two mergers

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You send each output into a smart splitter, then a merger for the primary, and each side merges into an overflow output

feral lake
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Awesome. Thanks for your help @cunning horizon

vast jungle
#

I think I might have found a bug (or something a patch changed) in the droppod map on satisfactory-calculator... or I am just blind.

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most likely I am blind...

sand garnet
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@vast jungle what did you find

vast jungle
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WTF... can a Harddisk give you a recipe that you already have?

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I have three selections... two of them I already have and the third is (project assembly) trash

sand garnet
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I think you are confused lol

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Locations are fixed

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And you cannot get recipes you already have

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There are some very similar recipes though

vast jungle
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yes, I know... like I said, it seems I was lost ^^

But I just got offered "bio coal"... which I already had...

sand garnet
#

You probably have charcoal

vast jungle
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I have both

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I took "High Speed Wiring" now... like I said, all three of them were quite useless

sand garnet
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You cant get recipes you already have

vast jungle
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(the third was "rubber concrete" or something like this)

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okay, let me double-check... only explanation I could imagine would be that I got the recipe on an earlier run and then died before saving...

this way it could be on my list of Alts I have

sand garnet
#

Press x to open codex

opaque gate
#

can someone explain to me how to make coal power efficient cus ive got it set up but idk how many i can run of a 120/min coal node

vast jungle
#

a single coal generator consumes 15 items per minute

opaque gate
#

ok thx

vast jungle
#

you are welcome

opaque gate
#

do i need the buffer thing

vast jungle
#

@sand garnet I should have known... (I do Computer Science for a living)... if you assume the computer is wrong, assume the error is on the other side of the screen πŸ˜‰

vast jungle
sand garnet
#

Pebkac lol

opaque gate
vast jungle
#

Balancing means that you try to create a series of splitters and mergers that give each machine the exact amount of stuff you need.

wind spade
#

manifold

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
#

S = splitter
X = any machine
top left = input

vast jungle
#

Manifold: a single belt with a line of splitters, one for each Machine.

#

you exploit the fact that the first machine (which will receive too much) will become full and block... which means the Splitter will send the rest along the line.

opaque gate
#

so how do u make a balancer

wind spade
#

you don't, you make a manifold πŸ˜„

vast jungle
#

welcome to the church of the manifold... we don|t balance πŸ˜‰

#

@opaque gate just try the manifold... you will find it much easier to design factory lines with it

topaz hedge
#

Praise lord manifold

vast jungle
#

Is there something like Lava in the game?

wind spade
#

there's the void

#

but nothing else really

vast jungle
#

then it was the void at the edge of the map...

#

I am trying to get the Recycled Plastic recipe... but only find "interesting but useless" stuff

glad shard
# opaque gate so how do u make a balancer

if you really want to make a balancer (for the extremely niche situations where they can be useful) using a mixture of splitters and the transfer limits of different tiers of belts is how I've done it in the past

vast jungle
#

I always thought Alien Remains would be useless... but I learned to love it during my HD hunting quest

opaque gate
#

What do you do with steel
like i just unlocked it and built the foundry but it seems kinda useless except for the space elevator

sinful vale
opaque gate
#

ok thx

#

im still on teir 3 so should i just stay away from steel for the moment

ionic thunder
#

Depends on how automated you are

#

If you have automated all the basic stuff (up to reinforced iron plate), and have a good production of these, I’d simply say : follow the hub milestones

sinful vale
ionic thunder
#

Otherwise, time to get into clean factories

#

Though if you can, going for mk3 belts and automating a little bit of steel beams will be a real game changer to build your factories

opaque gate
ionic thunder
#

Noooo

#

Don’t tear it down, rebuild another one πŸ˜‰

#

(Except if you have no other node at all ofc)

sinful vale
opaque gate
#

im getting 40 plates/min and 60 rods/min 30 wire/min

ionic thunder
#

I usually go for 20/min of each, except for concrete(30/min)

opaque gate
opaque gate
sinful vale
ionic thunder
opaque gate
#

how much time have u spent in ur world?

sinful vale
#

me or mathieu?

ionic thunder
opaque gate
#

i have like 16 hours single player cus i only got the game 3 days ago

ionic thunder
sinful vale
#

i don't use all the nodes, i just exploit the ones i use to their max, i still keep unused nodes around my base for if i want to do something

ionic thunder
#

My first world was mostly useful to gain experience, but it was all ugly so I started anew

vast jungle
sinful vale
#

well, the idea of an open ended game is that there are multiple ways to archive the same results, and that you can always improve the designs

sand garnet
#

Heavy modular frames use a lot of steel if you combine a few alt recipes

sinful vale
#

well, yeah, but since thus far they have no automatable use, there is no need to make a big line of them besides maybe endgame boredom to sink them

sand garnet
#

Its my favorite build

frosty owl
#

If one already went the extra mile to make a bunch/min xD

sinful vale
#

potato potatoe

frosty owl
#

Means you have more hours to sink too and get more points. Double win

vast jungle
frosty owl
#

Funny to hear that from you of all people 🀣

vast jungle
#

I have spending my day finding the damned 2nd "Recycled XYZ" recipe

#

no, I didn't find it (yet)

muted scroll
#

does anybody have a design to use 2 120 and 2 240 oil nodes to get plastic AND rubber?

sinful vale
#

first of all, always overclock the oil extractors at max capacity

muted scroll
#

oh ok

sinful vale
#

so you have 2 300 and 2 600 nodes

muted scroll
#

well thats easy cause i have like 40 shards lol

sinful vale
#

in general always overclock miners and oil extractors to their max, it's quite literally free resources

#

how deep into oil are ya, did you just get started or have you already got alts to your name?

#

the answer would affect how much you can produce out of a node

muted scroll
#

I'm like 1 toe into oil, the only alt I have for oil is for the iron one

sinful vale
#

then for now just use the basic plastic and rubber recipes and make as many refineries as your node can hold

quaint sage
#

@muted scroll not exactly but I worked out the ratios to get all plastic with no byproducts the other day if that's helpful

#

Some twiddling the numbers could do rubber too I guess.

sinful vale
#

for the residue, the best way to deal with heavy oil residue in the early oil is to turn it into petroleum coke, either sink it or use it into coal gens making a system to overflow the excess if you have smart splitters

sinful vale
quaint sage
#

Oh yeah. Didn't spot that

vast jungle
quaint sage
#

I don't hate the coke steel alt tbh

#

Handy if there's no coal nearby

#

And if you're sinking the coke otherwise

vast jungle
#

great... my factory power plant run dry while I was away hunting HDs

sinful vale
#

how?

vast jungle
#

I messed up the setting of a smart-splitter

#

at least the emergency restart worked as intended

hardy patrol
#

what's a good number to work towards for computers/minute?

sinful vale
#

yes

vast jungle
hardy patrol
#

i need to find some harddrives i guess, start working on those alternates.

vast jungle
hardy patrol
#

i was trying to come up with a number of computers that optimizes extraction of some nodes of materials. If I cap out 1 pure oil node, i can get 5.52 computers, but all the other resources are just gross numbers.

vast jungle
#

just got the damned "Recycled Rubber" from my 2nd last HD πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚ πŸ™‚

vast jungle
opaque gate
#

what do you do with SAM ore?

dusky dust
#

Nothing, currently

#

It's related to the story; probably won't have a Real use until 1.0

opaque gate
#

should i delete it or just keep it in a box?

dusky dust
#

Whatever you feel like, re: delete/box. I've kept mine around in a box 'cause I like having an "exotic things" collection

#

Yeah, there's a story planned for the game, but it won't be released until 1.0. SAM Ore is part of that, as are Somersloops and Mercer Spheres

#

Also, try not to ask the same question in multiple channels. :)

vast jungle
#

WOW... these numbers turned out nice...

180 Oil + 600 Water => 240 Rubber + 180 Plastic + 120 Fuel

all Buildings running at 100%

#

if 1.2 GW is enough this setting could power itself with the Fuel

sinful vale
sinful vale
#

say 300 to 900 plastic/rubber and 225 to 16.65gw

hardy patrol
sinful vale
#

why 200 an not 250?

hardy patrol
#

idk, 300 felt like a weird number over 240

#

er,

#

600 pver 480

#

hmm. rechcking math now.

#

ok, you convinced me., (again)

sinful vale
#

glad to hear that i convinced you by letting you debate with yourself for 6 min

hardy patrol
#

well, actually will only be going 2.175% oc'd, but it gets me a whole .5 more computers/minute

vast jungle
sinful vale
#

if you are in early oil i can see how that is a good idea

sinful vale
#

tho just remember to be careful about the fuel to make sure it doesn't clog

vast jungle
#

Not sure you can get better than 1 oil into 3 rubber/plastic

sinful vale
#

well, it's as good as it gets

#

tho it's still better than your set up of 1 to 1.33 if all you care for is the rubber

vast jungle
#

I care for both, I just need more rubber than plastic πŸ˜‰

rotund blade
vast jungle
#

Build a manifold with 16 smelters

exotic ledge
#

Ah, well the image you shared says some obvious numbers:
(1) You need 696 Ore / Minute (and enough belt-speed to transport it)
(2) You'll need 15.47 Smelters:
(2b) This can be done as 15 Smelters and a 16th Smelter at 47%
(3) You need 19.33 Constructors
(3b) This can be done as 19 Constructors and a 20th at 33%

vast jungle
#

strange... I pressed on "Continue Game" and got a warning that it could not establish an online session... wtf?

magic shadow
#

are you connected to the internet

rotund blade
#

i didnt actually get the correct answer for what i asked but at least i now thought of something and have some new tricks to use

vast jungle
#

okay, I restarted the game and now everything works fine

exotic ledge
#

Be more specific with your question next time? Β―_(ツ)_/Β―

rotund blade
#

yea
i was asking how i should have the belts split into the extra needed but now i think i just should make them go into a single source and split from there

exotic ledge
#

Well, that's more specific πŸ™‚ We did mention a Manifold, so hopefully the link I provided helped guide you in that direction.

If you have multiple belts (due to limiting belt speeds, like only being able to move 270 or 480/min and not the full 696/min) then you can add a merge in the middle of the manifold. (I'd explain more but I think I'll just let you work on what you have in mind and I'll only explain if you have questions for it)

rotund blade
#

i already have lvl 5 belts unlocked so they can handle the max for the ore at least

exotic ledge
#

Ah that's good to know. Then a normal manifold should be good enough to connect all of it together.

topaz hedge
#

@rotund blade I highly recommend searching for the fused quickwire alt

rotund blade
#

could be useful for my main base but doesnt looks all that useful for a factory thats specifically for creating computers

topaz hedge
#

as well as pure caterium, I know that's more stuff, but it reduces the amount of ore you need significantly. I don't know how much you need, but it should drop you to one node without mk3

rotund blade
fierce ruin
#

it also should be limited to 600 oil... 660 oil is more than one node, and may be tough to snag

#

Dropping this here.... for discussion and bafflement (Head Lift headlift work around)

topaz hedge
rotund blade
#

i have a train sourcing whats unused oil since i realized i dont really want to absolutely overkill plastic production at the moment so the oil should be fine

topaz hedge
#

That's up to you, I start using alts once I start needing more than one node for ore/oil

fierce ruin
#

if your going that far to do that factory, you should just add turbomotors to the mix.... till it breaks

#

after all..... turbo motors are just a wee bit more resources than computers

rotund blade
#

like my spine my factory likely has the ability to silence conversations
oh jesus i did not realize it took 22 refinerys for this

topaz hedge
#

those are small numbers :p

rotund blade
#

yea, most the oil consumption was actually taken up by overclocking

fierce ruin
#

https://www.satisfactorytools.com/production?share=tZbegzpKMElTHVlAUA24 uses 60 raw quartz, 16.74 crude, 186.67 bauxite, 644 water, 66.77 cateriaum, 139.5 coal, 86.04 iron ore, and 140.25 copper ore... and 3.11 computers per minute and less than 20 refineries for the whole setup

#

and it makes 2.8 turbo motors per minute

jade minnow
#

Refinery productions look so confusing... Just reached chapter 5 πŸ˜‹

fierce ruin
#

yes they are... its insane.... and i think they are massivly changing aluminum to use less refineries

dusky dust
#

Well, aluminum production's being simplified by some degree, anyway. :) Dunno about "massively," time will tell. :)

vast jungle
dusky dust
#

That's Tier 7 though, regardless.

fierce ruin
#

i only put that in, because thats what your other factory is putting out.... you only need to syphon off 3.11 computers

dusky dust
#

@jade minnow The "basic" oil-based refinery stuff shouldn't be too bad -- the main wrinkle you'll have to start dealing with is that because refineries can produce two things at once, you need to make sure that the byproduct doesn't "back up" and stop production altogether

fierce ruin
#

like when i made my turbo motor plant... i already had a complete alclad aluminum sheet factory making 404.34 aluminum sheets per minute

dusky dust
#

Like using the "basic" rubber/plastic recipes, you'll be producing that rubber+plastic, but also have some Heavy Oil Residue liquid output that you've gotta deal with. At that point in the game, you generally just send that to a second set of refineries which turn it into Petroleum Coke, which you can then either send to an Awesome Sink or use for coal power

#

(I wouldn't personally recommend using it for power, but some folks do)

#

So definitely more complex than anything you've dealt with thus far, but not too bad in the end

jade minnow
#

Yeah I read about that in the wiki but I rather have steady power and not set it up anew if I change the refinery production

vast jungle
dusky dust
#

The main thing when using it for power is you've gotta make sure your Plastic/Rubber refineries are running at 100%, otherwise you can't trust the coke input

#

Which, if you're still just getting used to dealing with refinery lines in the first place, might be more detail than you feel like dealing with.

fierce ruin
#

i still have to figure out what to do with my original fuel/plastic/rubber factory.... since bringing my turbofuel plant online, its basically dropped my fuel consumption of the original plant down to nothing.... causing massive massive headaches, since everything fills up with fuel and stops working that needs plastic/rubber... maybe i just need to split the power and leave the original factories on the old power plants.

dusky dust
#

(Though, of course, it is an awful lot of coke just heading into a sink, otherwise. :)

vast jungle
dusky dust
#

Oh for sure

#

Just talking in "just unlocked Tier 5" terms. :)

jade minnow
#

Just out of curiosity, if my existing coal generators also get fed with regular coal and the coke, does the setup still work? For example make a few steel rods from the excess coal?

fierce ruin
#

mixing fuel going to coal plants is aweful.... because they don't stack inputs.... you would be better off making an entirely new coal burner just for the coke

dusky dust
#

I don't think you'd want to mix the coal + coke on the same coal gen input lines

#

If you're gonna use coke for coal gens, make sure they're a separate set of gens

#

Which... is what Posh beat me to saying. :D

#

shakes fist

fierce ruin
#

when i converted my coal over to compacted coal.... it took nearly an hour to clear out the lines of coal

jade minnow
#

Ah yes I see... Better cause less headaches on my first run through the game πŸ€“

fierce ruin
#

i had a ton of perfect splitters... with the output of the extra split going back to the entrance of the coal.... it ran beautifully... till i mixed the lines...

#

then a coal plant would get a stack of 3 coal, then 45 compacted coal, then back to 1 coal, then 45 to 65 compacted coal... it was a nightmare... after doing it, i had wished I had simply let them all run completly out of fuel.... but it eventually all settled down

robust imp
#

I have a sorted storage system made with tier 2 splitters. The problem is, whenever a storage gets full (like in the photo with steel pipes), the main input gets stuck. Is there a way to prevent this other than to add storage/sink some of the storage of the stuck item?

fierce ruin
#

have you unlocked smart splitters yet?

robust imp
#

yes, i forgot it's name so called them tier 2 lol

fierce ruin
#

its easy... put a smart splitter in.... it uses an AI limiter... but it is VERY HELPFUL... what you do is you put it in the input before the bin.... and then set one of the inputs to "overflow" that way once the bin is full, it sends everything else to the awesome sink... and your factory keeps running

#

you configure smart splitters, by going up to them, and clicking "E" just a hint though.... always set the main line to ANY and the one your not using to NONE... and then the rest can be overflow, or a particular item, if your setting up a smart sorting system.

robust imp
#

does overflow also transfers undefined?

#

because right know i use 2 sides for items and the other one for undefined so the next splitter can sort rest

fierce ruin
#

overflow sends everything, when it is... but if the other one isnt set to NONE... sometimes the undefined can get stuck in that other split wing.... trust me i know... a smart splitter can hold up to 6 items inside it....

#

dont use any undefined... because if you have too much iron ingots... it will stop the whole line.... just use ANY... and let it go all the way to the end of your loop, and then loop it back to the first....

#

anyundefined will work.... but if the copper or iron ingots are full... the feed line will come to a complete stop

#

if you use ANY... instead of ANY Undefined.... it will send the iron further down the line... to which you could sink them

#

it would be another way of using overflow, but on a much "bigger picture" type line

jade minnow
#

On the Picture above you could set another smart splitter behind the first in the direction the iron ingots are going and add an overflow option there. So you are fine with that 'any undefined'

#

Just if you really don't want to let the iron ingots flow straight from the first splitter

fierce ruin
#

i just try to avoid using "any undefined" as it seems to be sort of broken, there are lots of cases where it will stop an entire line, just because it meets certain criteria... AND it also creates a way for things to be stuck in the splitter...

exotic ledge
#

I've found "Overflow" to be the reason why things get stuck in a smart splitter.

fierce ruin
#

i had mine set to be a sorting loop, from all the resources gathered from my 43 doggos..... i would just drop it all in a bin... and it would sort through.... i discovered quickly that there were situations with things stuck inside sorters that caused things to break.... the solution was just to set None, Any, and (correct item) it fixed everythings

#

and the ore and things would actually go to smelters, constructors and spit out something nice for the awesome sink to eat... like pure quartz or copper sheets, or steel pipes, (with coal and iron)....

#

overflow has its own problems.... but ya... if its defined, and you use any undefined... it will stop the line if that machine/item/bin/ is full... then your stuck.... if you use ANY... the belt will keep moving, and you can loop it back to the first of your sorting list

sullen cloud
#

If you set β€šanyβ€˜ they smart splitter works like a normal splitter

fierce ruin
#

right... but it will always peel off all the defined first, and then everything else is splitter πŸ™‚

#

and if its set in a loop, i spose it doesnt matter... even if some comes back... it will go through the loop again

exotic ledge
# robust imp does overflow also transfers undefined?

If you do:

LEFT: Iron Ingot
CENTER: Overflow
RIGHT: Copper Ingot

Then the center will take Iron Ingots that overflow, Copper Ingots that overflow, and anything that isn't Iron Ignots or Copper Ingots.
===============
If you do:

CENTER: Any Undefined

Then any overflowed ingots will not go forward and will clog the line. Everything else will go through the center line.
===============
If you do:

CENTER: Any

Then your Iron and Copper Ingots will evenly divide into their respective output as well as the center line, as if a normal splitter was pointing them center and their one direction.

dusky dust
#

IMO the solution is to contribute to "any undefined" but have an overflow splitter attached to each of the specific-item outputs

#

Then you're not doing silly loopback things, items still flow down the main path, and excess parts can go to the sink

#

(Well, imo the real solution is to avoid mixed-contents belts in the first place, but I agree there's times when it might make sense. :)

frosty owl
#

No belts were jammed into doing this

#

Also, if you have a smart storage, sushi belts gain a whole new level of usefulness and belt reusability

fierce ruin
frosty owl
#

Should work

fierce ruin
#

indeed, I designed it πŸ™‚ hehe im kidding I tried my best to organise it, i realised its easier then it seems I thought the math would be harder

#

I got 2 Mk1 miners both giving me 60 and 60, divide that by 2, 30,30,30,30 and then by 2 again makes 15,15,15,15,15,15,15,15 which is perfect for 8

#

i swear if i got this wrong

wind spade
#

you got it right

#

other way is to just manifold everything πŸ™‚

fierce ruin
#

done! cant wait to test it out... looks messy so my appologies

wind spade
#

yeah, I'd just put manifolds there

#

instead of this horrible thing

fierce ruin
#

whats that

#

dont think i unlocked those yet LOL

exotic ledge
#

To build a Manifold:
https://satisfactory.gamepedia.com/Manifold

Source β†’ S β†’ S β†’ S β†’ S
         ↓   ↓   ↓   ↓
         F   F   F   F
         ↓   ↓   ↓   ↓
     ← ← M ← M ← M ← M

S = Splitter
F = Factory Machine
M = Merger
maiden magnet
#

yes

wind spade
#
--S--S--S--S
  |  |  |  |
  X  X  X  X
exotic ledge
#

It's a style of building your factory - (Sorry for stealing your thunder there, Greeny!)

fierce ruin
#

I'll do that next time I upgrade my power.. havent ate in 6 hours 😳

maiden magnet
#

haha i don't need food i need satisfactory

fierce ruin
#

watcha want me to do calculate the exact amount of iron ores to eat

maiden magnet
#

yes

frosty owl
fierce ruin
#

it works πŸ™‚

bleak coral
#

your water is gonna be bottlenecked, you're trying to put 360m^3/min through one pipe

#

need to make that two pipes or redirect one of the extractors to put water in from the other end so the machines can reduce the flow before they meet

latent kernel
#

did i miss something or is the pure aluminium recipe garbage compared to the normal one?

bleak coral
#

pure aluminum reduces complexity, that's all it does

#

let's you not bring in extra silicon

latent kernel
#

but i'm already making silica right before

bleak coral
#

the byproduct silica isn't enough for all the aluminum scraps, you have to bring in some quartz and make silica from that for the rest of the scraps

#

if you don't want to do that, that's what the pure recipe is for

latent kernel
#

but it's more complex since you need to build more buildings

#

ok well if thats it

#

thx

bleak coral
#

it's not, it's one input instead of two and you get rid of the entire silica production line

#

but yeah, if you're fine bringing in quartz vanilla is better in every(? I'd have to double check power efficiency) other way

latent kernel
#

definitly, since you dont need the smelters

upbeat tide
#

If your starting to build alclad now, probably good idea to wait until U4. Its anticipated to change alot

#

Or at least build in a way it wont be bad to fix it

dusky dust
#

Nah, you've got at least a month before the earliest possible date for the Update 4 drop, and aluminum is super useful

upbeat tide
#

True

dusky dust
#

Aluminum is still well worth building out right now, imo

upbeat tide
#

Im barking up my own tree anyway

dusky dust
#

Get that stockpile up

#

The rest of Tier 7, maybe not. :)

upbeat tide
#

sits here building 158 nuclear reactors

dusky dust
#

Hah

upbeat tide
#

Hence, barking up my own tree

dusky dust
#

Like me and my "don't pipe liquids kilometers away" advice. :)

upbeat tide
#

Each stack supports 13 reactors

dusky dust
#

Nice

upbeat tide
#

The conduit going up towards the back is my waste dispense pit.

twin vapor
#

Do you actually use that power, or is it just for giggles?

topaz hedge
#

it is possible to use it.

frosty owl
#

No way you can use it all without crashing your PC, I think xD
MAYBE if you only use machines on max OC...

twin vapor
#

Tbh it's a badass example of satisfactory lategame.

topaz hedge
#

with the engine update, and and without, superposition osc/quantum computers coming, I think it will be possible, maybe.

#

one hundred coupons away from the golden nut. so close but so far away D:

frosty owl
# frosty owl No way you can use it all without crashing your PC, I think xD **MAYBE** if you ...

A bit more seriously, considering each power generator makes 2.5 GW, that's about 10 manifacturers on max OC
So that would mean a total of about 1580 manifacturers on MAX OC running
Considering each manifacturer needs (rough approximation) other 8 machines to run, that'd be 4k machines "only" for 500 manifacturers. Might not be totally impossible to run, but that would be already a Kledpar sized savefile...

upbeat tide
#

Im already consuming around 70 GW in my world

#

And thats with a bunch of idled machinery

frosty owl
#

Machine count?

upbeat tide
#

Yes

#

πŸ˜„

frosty owl
#

I mean, what's the machine count? XD

upbeat tide
#

Alot dunno exactly

#

My refinery count is close to 2k alone

frosty owl
#

Need to load the save in the map editor to see
Counting them by hand is pretty annoying

topaz hedge
#

well, my man, start countin lol

twin vapor
#

How many reactors do you have so far?

upbeat tide
#

Bit over 100 placed, will be 158 when done

#

157 and one at 50%

#

Amazongly, they take up more space than my 596 fuel gen facility

frosty owl
#

Wait, for reference, how much uranium is that?
I'm assuming you're using the best alts uranium/wise too

upbeat tide
#

Only 600/min uranium

#

1/3 map total

#

31.5 nuclear rods a min

frosty owl
#

Ohhhbb
Damn, I thought it'd be at least 1k
Yrah, you might be able to suck up all thosr MW

#

Or GW rather πŸ˜‚

upbeat tide
#

I have capacity to max it to 94.5 rods

#

Got the bescons, electromag rods, and ocilators setup for that

#

But doing this 2 more times...eeh

#

2333.33m3 of turbofuel

twin vapor
#

Is this modded or vanilla? (a build tool or something)

upbeat tide
#

90% vanilla

#

Some moar factory and refined power but not a ton

twin vapor
#

Is that all hand built?

upbeat tide
#

Yup

twin vapor
#

oml

upbeat tide
#

I tried using AA but not a fan

topaz hedge
#

for the little that i know about verios.. yeah it'd be handbuilt lol

twin vapor
#

How many hours do you have on that world?

upbeat tide
#

Around 500 on steam

#

And Epic? I really dont want to know

#

Save is as a week 1 U3 save

frosty owl
upbeat tide
#

Just saw that one a few weeks ago. Havent tried it

frosty owl
#

Once you go smart you cannot go dumb back again ahahah

upbeat tide
#

Lol

frosty owl
#

AA is pretty inconvenient IMO. Too many clicks and tweaks with interface for my likings. Smart instead really seems part of the game

upbeat tide
#

First is in the highlands, latter is blue crater

twin vapor
#

Geez

upbeat tide
#

The nuke plant, alclad plant and other goodies are in the swamps

twin vapor
#

How often do you break down old facilities?

upbeat tide
#

Only old one really broken down is my OG oil plant in the blue crater

#

My OG structures still stand in the grasslands

#

Dont have the heart to fully tear them down yet. Maybe one day

twin vapor
#

How long do you think a 30 motor per minute factory would last past the second stage of the space elevator?

upbeat tide
#

If its expandable, infinitely

#

30 motors goes a long way toward turbomotors. Plus you will be chewing on them alot for mass refineries, etc

twin vapor
#

Mkay

#

Good to know

upbeat tide
#

Motors make decent sink points too

#

But I would not build big til you have the alts in hand

#

Some like fused quickwire, cheap silica, etc become very very needed

twin vapor
#

I don't have the rigor motors unlocked yet, and I woun'd be able to convert it to that once its built. But, I have plenty of room to replace most of the ingredients for the regular motors when I get their alts.

upbeat tide
#

Rugor motor is a manufacturer alt, yea its very good but requires planning around using it

twin vapor
#

Right side is for all the screws/rods for rotors.

upbeat tide
#

Nice, like the general design asthetic your going toward

twin vapor
#

Thank you

glacial hemlock
#

@twin vapor 30/min is quite ok, 90/min would be good

#

You don't need rigor motor. Can't affort to waste crystal oscillators in motor

#

Turbo, yes.

marsh gate
#

Hey. Getting ready to get into oil here. I got this diagram a few weeks ago that someone gave me of, I assume the most efficient ways to make Plastic and Rubber?
Could someone please go over this and see just what I'll need here, and how much I'll get of what a minute that I can throw into my main storage?
Don't think I need an insane amount of a material, just 20 min or less would do for me.

Please make it simple as I'm simple-minded.
https://static.wikia.nocookie.net/satisfactory_gamepedia_en/images/6/64/Plastic_production_schematic.png/revision/latest?cb=20200510160445

#

I get I'll need a 'few' alt recipes to do this.

upbeat tide
#

Yea thats endgame oil

#

If your just starting with oil, the standard recipies will work fine

marsh gate
#

Oh, ok. I don't really need a lot of fuel right now (not 'till Tier 6 when I get fuel gens).
Is that when I switch to this?

upbeat tide
#

I wouldnt do something that complex til your done with the tiers, or can budget the power requirement

marsh gate
#

You mean Tier 7 and above, yes? If so I'm avoiding that 'till Update 4.
I thank you for the simple answer. πŸ™‚

vast jungle
#

the most important thing is to build your design (what ever it is) scalable...

when I did my current turbofuel powerplant I built it in "Rows"... each Row is 10 meter wide... it contains 1 Refinery for producing Heavy Oil Residue, 1 Refinery and 2 Packagers for diluting the HOR into Fuel and 2 Refineries for creating Turbofuel...

this way I can easily built more "Rows" later without having design issues.

The only thing that limits this design is the capacity for transfering the HOR (600 m^3/min. with MK2 pipes), bringing Compacted Coal into the plant (Belts) and collecting the the turbofuel (pipes again)

#

so after a number of Rows reach the maximum in one category, you just start a new set of "supply pipelines/belts"

marsh gate
#

Thank you for this.

vast jungle
#

you are welcome...

#

I got the last of the four necessary Alts for the Oil setup yesterday, it was quite a headache...

jade minnow
#

What does this double headed arrow at the bottom between rubber and plastic mean guys?

#

Ah wait I understand now. The overflow plastic is just your end product at that point πŸ€“

vast jungle
#

one side converts plastic and fuel into rubber, the other one converts rubber and fuel into plastic....

each use the output of the other one as the input for plastic/rubber

#

this way you can convert fuel 1-1 into rubber and plastic

jade minnow
#

Cool. Even more reason to look for crash sites later. Although I just started with tier 5 and still can just burn the fuel I guess until my plastic consumption is higher

vast jungle
#

the most efficient way to generate plastic/rubber is to convert the oil into Heavy Oil Residue, then into (Dilluted) Fuel, then with the recycling loop into Plastic and Rubber

#

I have exactly the same currently (and plan to switch to the recycling loop now)

4 refineries, 2 generating rubber, 2 generating plastic... the Heavy Oil Residue is converted into Petrolium Coke and then burned to power the factory

marsh gate
vast jungle
marsh gate
#

All of that coke is going into a sink anyway, but I can't get the math right in the calculator.

#

Manually calculating, I'd be producing 60 HOR/min. So in theory I'd need two refineries (with one at 50% clockspeed), right?
That would be 180 Petroleum Coke/min, yes?

#

But the calculator seems to mess this up.

#

I dunno if it's me.

vast jungle
marsh gate
#

I don't really need more rubber, at least I don't think. Not right now anyway. I dunno.

vast jungle
#

go down to 75 petrolium coke and you will see the right amount of rubber

#

you set "180" petrolium coke... Rubber is a waste product in this case ^^

marsh gate
#

Oooh. So, 180 - 75 = Set it to this?

vast jungle
#

no 75 petrolium coke

#

not 180-75

marsh gate
#

By default it makes 120/min, and that's with 40 HOR/min.

#

But I'll do that.

vast jungle
#

just remove the Petrolium Coke from the calculator

marsh gate
#

Mmk.

vast jungle
#

if the Heavy Oil Residue is "waste", do the conversion factor for Refineries to convert it to P-Coke later

#

otherwise you can end with too much P-Coke, which the calculator will compensate by generating something else as waste

marsh gate
#

Yes, it's waste for now as I have no real need, though.. well, I dunno if it would be more beneficial to turn that HOR back into more Rubber/Plastic.

vast jungle
#

yes

#

but if you NEED 180 P-Coke, you have no other choice to generate more rubber or more plastic

#

because you lack the recipe to generate HOR directly

marsh gate
#

I don't "need" it, I just wanna take care of HOR in some shape or form for it not to gunk up my factory.

vast jungle
#

yes, but the calculator doesn't know this

#

If you set something as input, the calculator will build it...

marsh gate
#

I get you.

#

Though a friend found out he needs to produce more Oil than the machines need, else the refineries starve (especially with a manifold).
Since I'm just starting, would I have to do this too?
Or as long as I make sure the pipes are horizontal, I should be good? Or would I need pumps anyway to ensure I'm getting the correct amount of oil to the refineries?

vast jungle
#

You cannot produce more than you need... I would guess something else is wrong.

You only need pumps if you need to deliver the fuel more than 10 meters up

marsh gate
#

Hmm. He had an array of fuel gens and they started starving even though he had the math correct, and told me to produce more than he calculated.
I dunno.

vast jungle
#

as long as your pipe is not overloaded (300 m^/min) you should be fine

marsh gate
#

Alright.

#

That sounds good.

vast jungle
#

its good to round up the number you need... so 159.9 to 160 (or maybe 161)... but that should be enough.

but I never bother with underclocking an extractor

#

so if I need 170, I produce most likely 180 or even 240 (depending on the oil node types)

#

same with water.. just round up the extractor number

marsh gate
#

In my case, it says 84.55 Oil/min. So I round that up to 85, or 90?

vast jungle
#

if you have normal Oil nodes, you get 120 with one extractor... so you build 1 extractor and its okay

marsh gate
#

I will have those, yes.

vast jungle
#

so you are fine in terms of crude oil

#

and water... don't forget water ^^

marsh gate
#

Mhm.

vast jungle
#

oh, just something different... its not trivial to build an "overflow" for the heavy oil residue...

#

because you don't want to HOR for P-Coke and Plastic or Fuel at the same time, you want to have to P-Coke for not blocking your plastic

marsh gate
#

It's not, but having to babysit it where it won't eventually overflow and gunk up kind of is.

vast jungle
#

which means you need a special "fluid overflow" trick...

marsh gate
#

And what is said trick?

topaz hedge
#

Pipes with manifolds failing only applies to large setups. It's easier to just add up the hor and figure out how many refineries u need to turn it all into pcoke u need to sink. And sink it all.

marsh gate
#

My thoughts exactly.

#

But I am curious on this trick.

vast jungle
#

oil from the extractor cannot raise above 10 meters... you need an "up and down" curve that goes beyond this 10 meters and behind it the HOR-to-P-Coke Refineries... so they will get no HOR normally.

Then you build a fluid buffer before this up-and-down pipe... if the fluid level in the buffer raise high enough, it will get over the up-and-down pipe because it generates a new maximum level depending on how much fluid is stored

#

it would be easier not to use both "Liquid" and "Fluid" output...

#

the problem is that power generation has variable input

if it only produce 50% of the electricity, it consumes only 50% of the input

#

this is a headache for refineries because this can block one output (and then also blocks the other output!)

jade minnow
#

Can't you just make an 'overflow' refinery standing 5m higher than the generators and let it produce e.g. plastic so if the generators are full nothing is wasted?

#

Does that work? Will the pipe be filled that way without a pump?

jaunty geyser
#

only if there is enough lift, but if there is, it will be fill last

#

I do it for buffer : next to the generators I have (rows of) 2 buffer one on the other, with valve preventing the first one to be fill directly (only from the upper one it can be fill), so first the generators fill up and then the buffers

vast jungle
#

The "flow overflow" mess is the reason I am re-thinking my oil plan at the moment, splitting power production and item production

jade minnow
#

But it will fill if the oil production refinery is at the same level as the generators but the overflow refinery is 5m higher?

vast jungle
topaz hedge
#

@vast jungle that's the one you want. I might suggest throwing out the residue rubber part from the calculator. It will work, but I had issues with it

vast jungle
#

I will try... I need more rubber than plastic, so this loop should work out well for me... just have to make sure to sink any overflow of the plastic/fabric/rubber with a smart splitters so it never blocks

topaz hedge
#

You may run into an issue where fuel backs up and your poly resin slows down and your output drops. It's no bueno.

vast jungle
#

why should the fuel backup without backpressure from plastic/rubber/fabric?

topaz hedge
#

Fuel or hor could back up. Doesn't really matter which one affects the other. If that happens you get a drop in resin and that causes your rubber output to drop. If you're not depending on 20 rubber a min it doesn't matter. If you need it; one extra refinery to avoid depending on resin for output.

rotund pawn
#

Guys, I'm thinking about bringing all my factories to one big. Should I do this?

topaz hedge
#

Depends on the size of factory.

glacial hemlock
#

Can, if you have a supercomputer.

topaz hedge
#

If very big then no. It will cause performance drops

glacial hemlock
#

All your factory are going to be loaded in the same chunk which can hit performance

rotund pawn
#

I'm on the 5 tier, should I do this?

sinful osprey
#

do everything

#

then regret everything

rotund pawn
vast jungle
sinful osprey
#

but dont forget to enjoy every part of it

#

including the suffering

torpid robin
#

Do whatever you want . Plenty of people will say don’t build in one spot . But plenty of others do . It’s completely up to you on how you wanna play the game

rotund pawn
sinful osprey
#

do whatever pleases you xD

rotund pawn
#

ok, thanks

torpid robin
#

I’m building all in one spot . Works fine for me .but when others load their pc normally crashes

sinful osprey
#

ah yes hello HDD

#

mini factories with certain distance around them helps my slow pc

rotund pawn
torpid robin
#

Depends on how big you make it

sinful osprey
#

as long as you have an ssd or big enough ram

#

because my game staters when ram gets filled and data from gets trabsfered to my slow af hdd

torpid robin
#

Missus has the same nvme as mine 16gb ram and still really struggles

sinful osprey
#

mines only 8gb ram

rotund pawn
sinful osprey
rotund pawn
#

it's weird, because I have Intel i5

topaz hedge
#

@vast jungle yeah u prolly right. It's up to you. It's like trying to use pcoke for power, might work fine, might not.

sinful osprey
#

my intel cpu doesnt even start with an "i"

#

;-;

#

im running my good old trusty ibtel pentium

wind spade
#

coke for power is always fine

topaz hedge
#

Yeah man you should keep factories somewhat apart

vast jungle
sinful osprey
#

make long af conveyer belts and pipes

#

who uses trucks for those

vast jungle
#

I WISH I COULD get rid of the HUGE mushrooms...

sinful osprey
#

trucks are my pets. they sometimes do the weirdest tricks sometimes

sinful osprey
torpid robin
#

Sky platform ftw

topaz hedge
#

It's up to you, it's my 2 cents that polyresin is waste and should be dealt with accordingly. also I noticed you wanted to sink fabric? Don't do that that alt has a negative point value. poly fabric is a very useful alt, just not for feeding a sink.

vast jungle
vast jungle
jade minnow
#

Can't you cut them down?

sand garnet
#

No

vast jungle
#

or maybe we could get a hack that we make Fixit drop a droppod on it from orbit... they are good at hitting strange locations

opaque gate
#

how many water generators do i need for a pure coal node

#

120/ min

vast jungle
opaque gate
#

i mean for the generators

#

how many generators can i run off of 120/min and how many water extractors do i need

sinful vale
#

120 coal feeds 8 coal gens which need exactly 3 water extractors

opaque gate
#

wht about pipes can i run them all off off 1 pipe

sinful vale
#

no, you have to split the flow rate at some point, mk1 pipes can only hold 300m3 whereas you need 360m3

#

the system needs at least 2 water inputs with mk1 pipes

opaque gate
#

ok so 1 pipe for 4 generators and 1 pipe for the others

#

ohh i have it built on land cus i couldnt find water

sinful vale
sinful vale
opaque gate
#

how would u do it with mk1 pipes?

sinful vale
vast jungle
vast jungle
#

has someone already built a rubber/plastic recycling loop with an "autostart" ? Merge some rubber or plastic from a different source into the loop and take the overflow out of both sides of the loop?

frosty owl
#

Which made it weird, because it meant that as power draw increased, the rubber/plastic production reduced due to having less fuel...
But still, it was autostarted by the normal rubber/plastic production (whose HOR I used to make fuel)

opaque gate
#

i dont understand why it failed

sinful vale
#

1 water extractor isn't enough to feed 4 gens

opaque gate
#

its worked until now

sinful vale
#

4 gens need 1.5 extractors

sinful vale
opaque gate
#

ok how many can i power with 2 extractors

sinful vale
#

about 67% of your though power capacity

#

don't work with 2 extractors, it's unnecessarily messy with the numbers

opaque gate
#

but im running some steel off of the same node

sinful vale
#

it's easier to work with 3 extractors and 8 gens, so that you can have 120 coal

#

numbers don't get cleaner than that

opaque gate
#

ok

#

ill run my steel for another node and do 8 gens and 3 extractors

sinful vale
#

tho keep in mind that the 3 extractors produce 360 water and mk1 pipes hold 300, you will need to divide the flowrate somewhere

#

so do your math properly

vast jungle
#

Fluids are messy

sinful vale
#

yes

#

that is why it's easier to move the solid to the liquids than the other way around

opaque gate
#

do you need pipe pumps to move water

sinful vale
#

only if going upwards

#

the least distance the water has to travel, the better, tho

opaque gate
#

can someone multiplayer and help me fix this because idk how to explain what happened

vast jungle
opaque gate
#

nvm i got it fixed

magic shadow
#

k

fierce ruin
#

hi

oblique hollow
magic shadow
#

greets in math

oblique hollow
#

M 4 7 |-|

magic shadow
#

|-| |

slate mantle
#

what is the clocking for the smelter/const(rod), const(screw) for a MK 1 belt startup factory

oblique hollow
#

as in, Overclock?

slate mantle
#

yeah, but i think some of it needs to be under clocked

oblique hollow
#

for a mk 1 factory, i would not underclock anything

#

its already so slow

#

Do you have splitters yet

slate mantle
#

so the basic set up will be 1 MK1 Miner on pure pushing 90pm to 3 smelters....2 smelters going to rod/plate set up 3rd smeter into the screw lin

#

and yes..i have splitters

oblique hollow
#

then it shouldnt be an issue to just build a splitter manifold and feed enough constructors

slate mantle
#

so 1 smelter pushed 30 ingot per min into rod constructor...but how many rods should it push out to the screw constructor

#

only setting up 1 line right now

#

1 screw line

oblique hollow
#

just split the rods 50/50, if the constructors making screws cant take in any more, the rest will go into a container or whatever

slate mantle
#

ok thanks

oblique hollow
#

since screws need 12.5/min , but constructors make 15/min

slate mantle
#

sweet thanks

#

that was the number I couldnt seem to find

oblique hollow
#

producing 30 rods split 50/50 would work for a single screw constructor, idk how many you want

slate mantle
#

thanks!!!!

vast jungle
#

MUAHAHAHAH.... (sorry)
plastic, RUBBER and (a bit) of fabric is coming out of the factory πŸ™‚

#

now I have to think about how to deal with it... thats more than one belt of output πŸ˜‰

oblique hollow
#

Get better belts xd

vast jungle
#

not sure I should move to Tier 7 before version 4.0

oblique hollow
#

Its safe to have a small aluminium production line

#

Since you keep the items even after the update

vast jungle
#

I definitely have to automate some stuff before jumping a tier... e.g. Computers...

oblique hollow
#

Yeah

#

Also, if you have more output than 1 belt can handle, split it up before that happens?

vast jungle
oblique hollow
vast jungle
#

not that far... trains would not be efficient... but fun to experiment with. I already have a track between the two bases... two foundations wide, with a hypertube, power cables and a belt (from Oil city to main elevator).

oblique hollow
#

trains really make great distances a miniscule issue

vast jungle
#

can be expanded later easily

oblique hollow
#

honestly, 1000 m or even just 600 m is an ok distance for trains

vast jungle
#

each train track is 1 foundation wide, right?

oblique hollow
#

about, they are slightly less

vast jungle
#

so the path between the bases should be good for one train track for each direction

oblique hollow
#

Actually, one track is enough for both directions

#

just built a bidirectional train or have a turn loop at the end stations

vast jungle
oblique hollow
solar sleet
#

ik

#

but like im talkin about splitting over where you have "input 500" so you don't put any more than 500 in

#

THEN do that

oblique hollow
#

if i didnt have that output belt, what would happen?
it simply wouldnt get used

#

so i basically only have a belt that uses 50, but it transports resources fast

solar sleet
#

i think our setups beforehand are different

#

if i don't split up my resources b4hand my smelters are gonna get omega clogged

oblique hollow
#

well then you simply need that right belt again

#

unless i am missing something

frosty owl
#

Example of what I mean by mixing balancers and manifold:
machine takes 60/minute. You have 10 (so 600/min total)
Balance machines in groups of 2 (5 splitters taking 120/min). Manifold the 600 line with smart splitters that output on mk2 belts on each 120/min splitter ^^

solar sleet
#

oh wait i was misinterpreting the graph

#

basically that splitter on the top is what i was talkin about but i just wanted to put a 60 belt going down

oblique hollow
#

i should have put (Input: x)
and output = X - 50

oblique hollow
#

i wouldnt, makes the manifold time infinitely bigger

solar sleet
#

well once it actually overflows do that

oblique hollow
#

Vencam, you saw the equation i shared recently?

solar sleet
#

just to idiot-proof it incase you accidentally do something to make the total consuption more than 50

frosty owl
oblique hollow
#

yea

solar sleet
#

if you belt capped at 60 you'll realize that you made the consumption more than 50 real fast

oblique hollow
#

I suffered at the hands of the manifold

solar sleet
#

cool equation but i'm literally never going to use that

oblique hollow
frosty owl
solar sleet
#

it'll be faster to just start manifolding and waiting than actually figuring it out lmao

oblique hollow
#

yes, thats why faster belt mks are better

#

because they slow it down so much

frosty owl
solar sleet
#

i'll start balancing my belts the day i make a production line that takes more than a couple gigawats to do

frosty owl
solar sleet
#

i always use my best belt unless i want to cap throughput

frosty owl
solar sleet
#

more power = more machines = hell to manifold

frosty owl
#

Most people would say the opposite, actually, as balancing (usually) gets more complex with more machines

oblique hollow
#

you think balancing many machines would be easier than manifolding?

solar sleet
#

well i'd still manifold but like

#

several, smaller manifolds after balancing the belts

oblique hollow
#

or an injection manifold

#

where you simply do a normal manifold but you put the input at multiple points so it gets filled faster

solar sleet
#

oh that's interesting

#

yeah i'd basically do that

oblique hollow
#

balancing would involve a large number of parallel splitters

#

which would take up more space

solar sleet
#

bro how big are your factories

oblique hollow
#

have you ever seen a late game factory

solar sleet
#

one

oblique hollow
#

we are talking about more than 20 machines in one line

solar sleet
#

can you even feed them enough with a mk5

oblique hollow
#

probably, you just need to do the math

frosty owl
solar sleet
#

did a one to ten balancer early in my playthrough

#

was fun

oblique hollow
#

i always stop at 6 machines with the balancer

#

its not worth it for me above that

frosty owl
solar sleet
#

oh i see

oblique hollow
#

the more your machines need, the more injection points you would need

solar sleet
#

yeah i was thinking about how injections would work if you didn't balance it i figured it out

frosty owl
solar sleet
#

"nooo! you cant use manifolds for everything and hope it works out!" haha overflow go brrrrrrrrrrrr

#

is what i've gotten out of this

oblique hollow
frosty owl
#

Btw, did the devs hear about the possibility of computing with pipes, yet?

oblique hollow
#

i dunno

solar sleet
#

computing with pipes?

oblique hollow
#

i guess ill ask ben or someone once they pop into chat again jace_smile

frosty owl
#

Right! Why didn't I think of that when I had the chance...

oblique hollow
solar sleet
#

like smart splitters kinda?

oblique hollow
#

and i could make a computer ingame with pipes now

solar sleet
#

oh

#

wait wHAT

oblique hollow
#

Im dead serious

frosty owl
#

How fast was the response time again...? xD

solar sleet
#

me, an intellectual: N key

oblique hollow
#

downside: they are REALLY fucking slow

#

30 seconds reaction time to a change of state

#

fastest was 15

vast jungle
#

how would you clock it... with a speed that slow, propagation delay would be a problem

oblique hollow
#

in theory, i also have a clock that uses a buffer filling and emptying infinitely

#

it takes a minute for 1 step

frosty owl
robust imp
#

i have a station at base with 3 freight platforms and also a smart storage system for each type of item. the problem is, as you can see, all thre platforms connect to one conveyor with the merger and this causes all of them to bottleneck and basically get full. is there a workaround for this problem? conveyors are mk4 btw..

vague tangle
#

Can you upgrade to Mk 5?

robust imp
#

not yet