#math-and-meta
1 messages Β· Page 496 of 1
but it shouldnt do that on the normal node yeah?
Also, miners draw more power then smelters/constructors so their spikes are bigger
its weird cause it was efficent till i started this second line now it hasnt fixed itself for some reason
You can also ubderclock the miner to 50% until you get mk2 belts. Would require less power then 1 normal node miner but output the same ^^
Probably took some time to fill up belts/machine storages, then the issue starts showing
ok set it to 50% you can join if youd like to help. So i can figure out how to make fully effecient
with the uh what chu call it...the plates now.
I guess liquid biofuel isn't that bad. it's not very useful overall because you get it so late, and it can't be used for radar towers because the stack size isn't big enough. it does make for an interesting setup for a small bullet factory though, and with it full of biomass, my poor math skills say it will run for 10 hours.
Anyone designing logistic balancers? I have some designs I want to compare with others.
most people here do not balance and just use manifolds
The efficiency difference between a balanced system and amanifold system is:
Balanced: Less compact, more expensive and complicated to set up, and generally not as neat, but faster to spin up
Manifold: more compact, cheaper, neater, simpler, but takes longer to spin up
There's a reason we use manifolds.
And we can cram more.
Yep. Like Balanced startup time is a bit faster but manifolds will just take a minute to fill up and run at 100. Not that big of a deal.
Very, very small question related to the Satisfactory Tools website.
Say you have something that says you need "7.75x Constructor". Does this mean you need 8 Constructors and the 8th at 75% clockspeed, or 7 Constructors with the 7th at 75% clockspeed?
..Or does it mean 8 Constructors with one at 25% clockspeed?
Example picture.
it's 8 constructors, one of them is at 75%
Yeah. It means 775% of a constructor's production of the item. You can do that with seven at 100% and one at 75%, or three at 200% and one at 175%, or 31 at 25%.
However you want to add up to 7.75 standard constructors.
Alright, so I am doing it right. Good to hear.
Sorry, I went offline judging the issue was resolved. If you have any issues and would like to hear my opinion, don't fear pinging
But since I have a really bad connection, I prefer helping through screen sharing rather then trying (and probably failing) to join the game, if there is need to. If that's OK with you, you can ping for that too
"Generally not as neat"?!
I take offense to that. Balancers look great (at the same design quality as manifold)
A minute... Really 
I may agree if you add "if you prefill all machines"
We're few and far between, but don't let others fool you: balancing have followers :)
I'm always up for discussion, though I don't currently own that many screenshots. Especially actually nice ones π
I think Alumina solution/alclad sheets has gotten me to the point where I'm gonna stop playing. The fact that you can't put a decimal place in your production percentage seems to just be designed to make the game infuriating
I'm trying to feed the water from the aluminum scrap back in to my alumina solution production, but when I do, for some reason the water just trickles to the first 3 refineries, leaving the last 3 without water
even though there is enough water on paper coming from extractors and recycled water from the scrap
Every time I try to find a configuration of refineries that works, I need decimal places
I have 8 refineries producing plastic without any issues at full capacity, but all of that plastic would then be used just to sink the excess water and fuel
Since I got to refineries, I gotta admit, I'm really not enjoying the game!
Does anyone have a link or diagram of a solution that just works? I'm sick of doing the maths and then finding that for some reason it's not working
And why the hell can I not just dump excess water back in to the f*cking ocean where it came from?!
Good news, aluminium gets retooled in update four.
I agree it's kind of irritating as is.
Calm and cool :)
First, as you may have heard, they will be reworking the bauxite refinement in the next update, so it's not advisable bashing your head so much against it right now (unless you have fun doing it ofc)
Glad it's not just me that's finding this a nightmare. That's good news that it's being reworked. I've had a stressful day and my gaming time to unwind is becoming as stressful and the rest of the day π
Then, there are a few ways to deal with water. If you want to loop it back into the system, I'd advise you make a careful use of valves and expect the system to either starve or overflow depending on how you set it up. I personally suggest to let the water overflow to maximize the allu production
Overflow water can then be dealt with in a variety of ways
My personal favorite is to use it in a pruduction that already uses leftovers (so of whose efficiency I don't care) like water+polymer. In case the water is too little, the extra polymer can still be sinked, but you need to make sure you can handle the maximum amount possible of overflow water
Packaging fluids for sinking would be the last thing I recommend, but that's obviously an option too
At the moment I have a full mk5 of bauxite coming in to 2 lines of 6 refineries, with one of each line at 57%. All that Al. solution is going upstairs to 4 refineries making scrap, all at 93%. This is producing 223.2 water per min. I'm trying to feed that water back in to one of the lines of refineries making alumina solution, combining it with my water line from extractors, but when I do, the water flow reduces to a trickle through that pipe, despite there being plenty of water available
I've tried valves and pumps but that doesn't work
Sounds like a pump issue... Where do the water accumulate? In the scraps refineries?
The line of refineries making solution doesn't get enough water
If there are any refineries makigg solution that take water ONLY from other refineries byproduct and not from any extractor, you can expect those to fill up with water in quite a long time...
I've tried over producing the water, so more than I need from extractors when I factor in the recycled amount, but that doesn't change it. I've tried a valve on the extractor line so it only provides what it needs after factoring in the recycled amount coming in as well, no change. If I try to get the numbers just right, it's impossible without using decimal places for the production percentage
I got to end game in update 2, before the fluids were introduced, nuclear powered and all that. It was a simpler game, but man was it more enjoyable than this!
I have a hard time understanding what the issue is caused by without screens or seeing it myself...
In any case, you cannot always have "perfect" productions. Sometimes the numbers just don't work, so you should either expect some error or program the system so that it has more then it needs
E.g: solution refineries need 402.8 water. You get 302.7 water back from the system. You let the refineries fill up on water first, then limit the extractors to any number above 100.1 and deal with the overflow. Whether the overflow is 0.4 or 40 is not important, as long as the machines don't starve
To avoid headaches, I usually ubderclock only the last machine in an array, rather then the whole array (the end result in production/consumption is the same) so you still have relatively nice output/input numbers and can deal with the "odd" numbers separately from the rest of the (ideally) perfectly balanced loop
I just had a little play around. What I don't understand is, the refineries are not getting enough water, but the water extractors are not running?! They are sitting there idle, and producing once every minute or so
I just don't get why?!
As I said, sounds like a pump issues. Check your pumps to verify the fluid always have enough pressure
If extractors are producing once every minute, though, it could be because the solution refineries don't consume enough water... Which means they either lack bauxite or can't unload their silica or allu solution... Which could mean the allu scraps refineries aren't working correctly (could even be because they can't output their water)
There are many things to be checked and way too little information to say anything at the moment
As someone who has just unlocked oil production, I am scared for what comes next
Also, notice that not telling if you're using alts or not, we can't check if your numbers are right
I appreciate the help. I think I'll switch it off for a bit and come back when I'm feeling more chill. Maybe play some stardew valley or something π
That's what I do whenever I feel burn-out (happens often lately)
Appropriate feelings my friend
Well, if you ever have issue, you already know where to ask
But I don't think the task is daunting unless you aim for very spicific and/or precise and/or huge designs
Yeah
Iβm still trying to wrap my head around my overly-good motor factory that actually wastes coal
And iron nearby said coal
So Iβm probably gonna delete half of it
That happens quite often ππ
The more times you play the game, the less you may rebuild. But first run? You'll rebuild pretty much anything you make the first time
Yeah lmaooo
hi
Itβs like my second run but my first run was over a year ago when water didnβt exist as a thing so
Also hi
hi
I wonder if people coming to say hi here are actually here for the math or just don't know this channel is different from #satisfactory 
My e = h x c
some people just post wherever and don't even read channel names much less descriptions
I see people go past literally every other channel and post in #off-topic-tech random satisfactory stuff
I once saw someone say the server was dead cause they only ever tried to talk satisfactory stuff in #off-topic-general and no one was responding
Do you read all the Satisfactory channels?
@hardy shadow if you felt stuck, you can refer to wiki for more info.
plz look in questions someone
now I will see how "your" turbofuel numbers will work out... the first row of my powerplant is finished, compacted coal is being produced and the Fuel Generator is running on TURBOFUEL π
@fierce ruin to get large amount of leaves and woods, unlock chainsaw then go brrrr
Jumping straight to coal generators is also a good way, but you need to plan your tech very carefully
Getting Coal is a BIG step forward, but dealing with the necessary space, the coal and the water (first time fluid transport) can be a pain...
but its worth all the effort and pain! All hail Coal (until you get to fuel/turbofuel ^^)
The first (one foundation wide) row of my turbofuel powerplant...
https://photos.app.goo.gl/oGeYAHiZzSF2vBPw8
how much fuel reserve for emergencies would you all to a powerplant? (how many minutes of operation)
doesn't matter really
unless we get some kind of warning system for fluid containers you might as well not have any buffer
I just use two valves... to make sure the buffers are filled but not used... itf things go wrong, I can restart with the buffers
Cant figure out how to take 100 ips from 240
I guess split 240 in half making 120, then split into thirds making 40, then in half to make 20, and recombine into 100
But that sounds super gross
Easy answer... use a manifold
just split it 120/120... your machine group that consumes 100 will be full after a while and will block the splitter output. At that point the splitter will split 100/140
never bothered with splitting evenly myself, to much work calculating and setting up the mess of splitters and mergers
a follower of the way of the manifold, good for you
After 4 machines, balancing is a ridiculously large task with little return anyway
as long as the input matches the consumption it will work just fine after internal buffers are filled
No spaghetti at all!!
I'd say 20 min of runtime is good to restart the grid. Make it 40 for good measure if you want
Which is: (fuel consumption per minute) X (numbers of generators) X (numbers of minutes) / (Buffer capacity) = (number or buffers you want)
Clear enough? Please do check the math, I'm not currently sure of my calculations "on the fly" due to tiredness
I agree with the Manifolding process... as that is what my current factory runs
026
at the moment I have two (or three?) Industrial Fluid buffers... currently that is enough, but with the Powerplant growing I might need to add more
Pffft... Right...
Forgetting that the larger the manifold, the longer the spin up time? (Which IS its biggest detriment, together with being hard to "read")
Well although the spin up time is larger.... if you let each manifold fill first then you would not have an issue.
Rather as much of an issue
Just calculate how much fuel you need to run 1 fuel Gen for the time you want, multiply per fuel Gen and divide by buffer capacity if you're unsure
True. But couldnt you finish building a balancer in the meantime? 
If you wanted to.... but I prefer Manifolding as the process (TO ME) looks cleaner, yes more resources and what not, BUT I enjoy the building in this game and do not mind (Again Opinion)
Theoretically there is no right and wrong here, they are both accepted forms of putting ingredients into final products, which is all that truly and really matters. Let those for Load Balancing, load Balance; let those for Manifolding, manifold.
yes, but i would rather build anything else in the meantime
Load balancing can be elegant for certain numbers of machines.. but gets very big very quickly
I'd say there is no machine it can't be elegant (if you like the style, obviously) as long as you have the space to do it how you want. Which of course depends on how ones plans ^^
Though there's definitely some fun in figuring out how to make it compact
The point was: while you'd be busy filling up machines to start up a manifold and troubleshoot, you could finish the balancer and troubleshoot, taking about the same time
As long as you're not a snail in making balancers of course. Experience helps a lot in that
Balancers are technically cheaper too
Completely agree. What I disagree with is saying that one have absolute superiority over the other, which I just find untrue xD
Everyone should build what they find the most pleasing to
I mentioned that.
You'll use lower mk belts and less splitters
Don't think so. Don't they usually use more splitters? They DEFINETLY use more belt LENGHT (unsure about segments)
And I agreed π
Actually it depends on splitters, but you'll use slower belts earlier in the line
I also agree Vencam, neither are deemed "THE BEST," people just have to learn to accept the fact that everyone has their own opinion, and have the right to have that opinion.
(New player question) Would it be smarter to use the conveyor lifts for moving stuff than dragging the conveyor belt up(The example of dragging the conveyor belt is on the picture)
Up to you
I mean, I wanna be efficent
That is of choice, looks to be you are using MK1 conveyors... meaning you have MK1 lifts, same speed
It can be efficient either way
i was talking about not having to dedicate time to making the balancing when you can keep building the rest of the line
Then there's the meming
But we're already familiar with that, right @lanxcapo#4218 aka manichurch master π
Ik they carry 60/min
i mean, lifts have 90Β° angles, unlike conveyors, so they are superior
Not in efficiency
i would consider 10% of OCD damage against 3 more iron plates a good trade
I understand that @gleaming oyster, all I'm saying is that both carry the same meaning either way it is up to YOU to decide, looks wise... use a lift.
Lifts and belts move the same amount per minute, and shouldn't really use more/less resources
And I was talking about not having to fill up machines before moving on to the next line, assuming one DOES troubleshoot his lines before moving on
Welp, I did used the Lift and its looking pretty rn
If you are going for looks/ less spaghetti use a lift
well, yes they do, simply 'cause doing a horizontal line and a vertical one is more distance than a diagonal one
I agree lifts look better I'm just saying in terms of pure logistics it doesn't matter
How do I capture a 3D image of my factory lol, without going in game??
I will upgrade it, dont worry guys
it's free symmetry, it's always more than welcome
Its just for now
ik that you only have mk1 for now, due to the milestone up top, in all honesty your main concern rn is getting all built on foundations to simplify logistics
Yea, rn working on to unlock foundations to make a screw factory
my condolences
remember i said that i wanted to use belts for saving plates? Yea forget that. I just went 300m to find a pure limestone node and i did
and i conveyor belted that node to my base
@sinful vale
Father lanxcapo of our saviour the manifold*
Having a (pure) Limestone closeby is heaven π
Yea, Im lucky. but i am mining faster than i can transport
in general, you never have enough concrete, it's not hard to underestimate the amount of concrete you may use in 1 go
don't worry, you will get better belts sooner than later to move all the limestone
Pure nodes and early belts are like this... things get better when you hit the MK3 belt... and then better with MK4 and Miner-2
Yea ik. but atleast Pure is better than Impure
Another question, Should i unlock Mk2 Belts or ignore them?
because Mk3 are better and cheaper
unlock them, you will need them before you get mk3, but once that you have the option, rush mk3
I am just watching my Smart-Warehouse where the first HMFs are arriving (had to deactivate the rest of the factory to prevent a power shortage, damned greedy Manufacturers)
you never have too much power
ok
Oh boy
I lack HMFs to increase the size of my Turbofuel Powerplant... I already built 100 of them by hand to get my factory for HMFs finally running
Absolutely this
I always think "oh 600 is too much" and put back a stack then end up needing nearly 1k
The limestone is arriving
Oh discord didn't scroll down and I tried to a message way up there
didn't you automate hmf before moving to oil?
Looked like the most recent one to me, srry
See that long line, That my pure limestone line
Its over 350-400 metres away from me
Hey all, im looking for a decent efficincy for my setup? I got it preety effecient with screws but i cant figure out how to make it super efficent with the plates and concrete. Advice? I can provide a pic of current setup if it helps
no, I did not need them... and I am happy I did not, because the factory consumes too much power... do not want to do it with Coal
yes, get enough alts to not need screws in your production line
how many coal plants have you got?
@sinful vale They arrived, My limestones are here
enough alts?
Alternate recipes
Unlock them by researching hard drives (found in crashed drop pods) in the MAM
24 (I think)
the recipes you get by analysing hardrives, the things you get from crashed pods, once you get enough you can set up production lines without needing screws
and now I have an additional 8 Fuel Generators with Turbofual... and can easily move to much more...
oh i havent found any of those drop pods yet. I mean i got the screws setup fine its concrete and plates i cant get to 100% efficency its always slowing down when it could be making more.
i guess you could bootstrap a couple of oil nodes to make basic fuel set ups before you can make your entire t fuel set up
i dont have tier 3 stuff unlocked yet
if i can keep the bar like this then thats fine, but it usually spikes considerably.
alts are probably one of the most important steps in progressing, hence why exploring the map to get them is important
I have a turbo-fuel setup running now... and I have enough oil below it for 20+ GW
then make the hmf line
my HMF line is DONE... I am just waiting for the arrival of the HMFs in the warehouse G
I can post a few pictures of the HMF insanity later if you like
oh, i understood you hadn't done the hmf line and that you did the t fuel set up by making them manually
I found quite a bit while hunting for HDs
piece of advice rush up to coal power so you can automate your power production, it would save you the need to have to gather leaves to keep your factory running
Also @vast jungle if you need help, I would not mind helping you!
thank you... like I said, I am slowly stabilizing on a new level... now I have HMFs I can increase the size of the powerplant, which will easily power my whole factory...
luckily I have a smart-warehouse with Industrial Storage containers... so I have plenty of everything even when I have to stop a factory floor for a while.
I just setup a "empty canister" factory at the powerplant (from the Resin that I get, with overflow to the Awesome Sink)... this will make it easier to prime new Dilution Loops
I wonder if the "Fuel Dilution Loop" should contain a Container as a buffer
When I set up fuel Dilution loops I put in empty canisters until they started to stack in the packager responsible for unpacking the fuel. I found ~20 canistaters was all I needed for the loop to not run dry at any point.
Granted this would be different if you're 1, not doing a 1 packager, to 1 refiner, to 1 packager loop and instead manifolding everything together and 2, the length of the belt between the fuel unpackager and the water packager. If the belt is longer you'll need more canisters or less if shorter.
I built an "empty canister" Factory into my powerplant... just in case π
Fair enough, that's a good use of the polymer resin biproduct when you make the initial HOR. Just make sure to sink any overflow for the canisters otherwise you risk the resin backing up and blocking your HOR production.
I have already integrated a Smart Splitter and an Awesome Sink
No real need to. As SirTwill pointed out, if you manifold the containers you'll need more to put there, and more the longer the belt looping them. In my case (2 sets of 13 packagers) I needed nearly a whole ISC worth of canisters: I put down the full ISC, redirected the belts to take canisters from it and unload them in it and waited until the whole thing balanced out (so 1 production cycle since it had balanced inputs) then disconnected the ISC and let it run. You can then just add a few containers in the packagers directly if you fear you're still lacking
I have 10 separate contained loops... no need to manifold
Just to give an idea of the numbers π
calculator told me I need 10 refineries, 10 Packagers and 10 Unpackagers... no need to manifold or even connect them ^^
but I made another STUPID mistake... my "emergency fuel" tanks were BELOW the upper level of the Fuel Generators ^^
I don't see any issue, as long as you take that into account with your piping/valving π
Emergency-Supply for "when powergrid is blown"... also known as "no pumps working"
which meant only 4 of my fuel generators were working of the tank, which is not really good ^^
I mean, you can still power quite a few pumps with one biomass burner xD
I want to restart without biomass... I have a series of tanks that is filled up in normal operation but never used... when I need to restart I open a valve and the tanks can kickstart the whole refinery
Rather then moving the whole array of containers, I'd add a power generator of whatever kind just for the pumps, as a separate system π€
That's the kind of laziness I approve of
Already re-worked the tanks one level higher... and MORE TANKS π
currently I have 5000 m^3 stored, when they are full there will be 12000 m^3 turbofuel
but for now I want to build another 9 fuel generators... hopefully enough power to power the rest of the refinery ^^
somehow I forgot to notice that the refinery will draw more than 2 GW of power
V ^
Spliter > Furnace x2 > Spliter > Storage```
That is a good 100% efficient iron plate maker
@sharp sapphire
"Project Power" done (for now)... finally time to think about Computers...
and computer Dependencies... sigh Rubber...
What even is the Mercer Sphere?
A mystery!
For now, it's just a thing you can stick into a bin somewhere and forget about
They'll have a purpose of some sort when 1.0 hits, but probably not before. They're story-related
ah, okay
Same thing with Somersloops, once you run into those
Oh, the red thingies?
Yeah
@vast jungle I keep my old coal plant as a backup disconnected for emergency power
its like 1500MW so if the fuse trips I can hook it up and have some extra power while expanding main power plant
Interesting idea...
just make sure the disconnect is in a place you often visit so you don't have to drive all the way if its offsite
though you could hook up a bioburner to the tube if you got one set up
another option is to have the turbo fuel factory on a separate grid so that it will never stop producing if the main grid trips for some reason
basically have the main production pipe go past the fuel generators so they suck up what they need first
If you really look for power efficiency then underclock to 50% and double the amount of refineries. It saves around 33% on power consumption.
@wind spade any plans to bring back the power generation calculator?
basically saying how much power you want from a type of generator and it will show the chain
I definitiely have plans for that, just no time
I want to split 1 line into 6 splits so it goes to 6 constructers. Whats the best way to do this efficently? This is from a pure node to 6 constructors
you can do a manifold (https://satisfactory.gamepedia.com/Manifold), but that's also an easy load-balance if they all need the same parts per minute: split into 2 then split those two lines into 3 lines each
well its concrete that im splitting
hmm...Not sure if i have the room for that with my current setup, I can try though.
If you're short on room, a manifold will do you up a treat
Might take awhile to fill up if you've got slowish input (like mk1 belts or whatever); I've found I'm often a bit too impatient for manifolds in the early game (even though I'm quite fond of 'em later on)
whats the most efficent way to make reinforced plates and...rotors
If you want large ppm you need LOTS of iron ore
well i am next to about 10 iron nodes all normal
but if you just want efficient machines, a single pure node on mk1 miners and mk2 belts will give you 2 assemblers working at 100% efficiency for plates
iirc rotors can give you 1.5 on a pure node
if i had a way of showing a overview of my entire thing i would so it could make it easier to u nderstand. I ddo have a pure iron node nearby i could route to the base i am not using atm
pure would be smaller scale than the normal nodes - plus 2 normals will equal one pure
well its not going anywhere right now and i got 1 pure and 1 normal not being used at least at the moment kinda hard to explain
so with 1 pure..do i split it to make screws rods and plates then assemblr?
Yeah thatβs generally what to do. You can do some math to figure out exactly the ratios
With 10 normal nodes your plant might look like this:
wow i just realized i havent been making rods just screws
I did the exact same thing today. And I think I managed it pretty well.
Source -> Splitter |-> Splitter -> 3x Constructer
................................. |-> Splitter -> 3xConstructer
I still don't see how the hell you pulled that off. It looks too clean.
ok let me do a step my step description π
Part one: Straight after the source of my ressources, I put a splitter and split it into 2 lines.
Part two:
I split the 2 lines again. And with each new line I go into the constructers.
and that's basically it. I only "glitched" the convey-thingies into themselfes so it looks clean and nice.
Huh. Nice.
How did you glitch the conveyors tho?
i think they mean the spitters
@static kestrel fyi not a glitch, intentional iirc and v useful
You can see the conveyors going through each other though. The splitters there are just stacked which you are able to do normally
So is the trick to use the conveyor poles, place the conveyor and remove the pole?
Or just go straight from a to b?
optimal spaghetti.... @cunning horizon
no nuclear waste weaving through your factory, tsk tsk
on todo list
Hey all, wondering if someone can double check some work for me here. I want to make centralized storage unit for all my steel bars in my mega factory.
You're trying to compress the belts right?
Compress the belts?
So that you guarantee belt 1 is at max before anything is moved to belt 2?
And you have 2 freight platforms, so 4 belts going to each storage, correct
1 platform goes to 2 storage containers
in theory 50% of one platform goes into 2 different storage containers
I don't think this will properly compress the belts, you need to move overflow backwards
behind the storage containers?
Yes, those would have to act as buffers for overflow to move things forward. But you can implement a 100% efficient compressor with two smart splitters and two mergers
You send each output into a smart splitter, then a merger for the primary, and each side merges into an overflow output
Awesome. Thanks for your help @cunning horizon
I think I might have found a bug (or something a patch changed) in the droppod map on satisfactory-calculator... or I am just blind.
most likely I am blind...
@vast jungle what did you find
I was at a droppod which seemed to be totally out of place... but most likely I was lost again... found a good way to prevent this in the future
WTF... can a Harddisk give you a recipe that you already have?
I have three selections... two of them I already have and the third is (project assembly) trash
I think you are confused lol
Locations are fixed
And you cannot get recipes you already have
There are some very similar recipes though
yes, I know... like I said, it seems I was lost ^^
But I just got offered "bio coal"... which I already had...
You probably have charcoal
I have both
I took "High Speed Wiring" now... like I said, all three of them were quite useless
You cant get recipes you already have
(the third was "rubber concrete" or something like this)
okay, let me double-check... only explanation I could imagine would be that I got the recipe on an earlier run and then died before saving...
this way it could be on my list of Alts I have
Press x to open codex
can someone explain to me how to make coal power efficient cus ive got it set up but idk how many i can run of a 120/min coal node
a single coal generator consumes 15 items per minute
ok thx
you are welcome
do i need the buffer thing
@sand garnet I should have known... (I do Computer Science for a living)... if you assume the computer is wrong, assume the error is on the other side of the screen π
just build a manifold... no need to buffer.
Pebkac lol
whts a manifold, sry for being like this but i only have had the game for 15 hours and i got it 3 days ago
Manifolds vs. Balancing... introduction 101
Balancing means that you try to create a series of splitters and mergers that give each machine the exact amount of stuff you need.
manifold
--S--S--S--S--S
| | | | |
X X X X X
S = splitter
X = any machine
top left = input
Manifold: a single belt with a line of splitters, one for each Machine.
you exploit the fact that the first machine (which will receive too much) will become full and block... which means the Splitter will send the rest along the line.
so how do u make a balancer
you don't, you make a manifold π
welcome to the church of the manifold... we don|t balance π
@opaque gate just try the manifold... you will find it much easier to design factory lines with it
Praise lord manifold
Is there something like Lava in the game?
then it was the void at the edge of the map...
I am trying to get the Recycled Plastic recipe... but only find "interesting but useless" stuff
if you really want to make a balancer (for the extremely niche situations where they can be useful) using a mixture of splitters and the transfer limits of different tiers of belts is how I've done it in the past
I always thought Alien Remains would be useless... but I learned to love it during my HD hunting quest
What do you do with steel
like i just unlocked it and built the foundry but it seems kinda useless except for the space elevator
most midgame stuff gets done with steel, and the things that you are gonna use the most by hand are steel beams and encased industrial beams, they are the materials for mk3 and mk4 belts respectively
Depends on how automated you are
If you have automated all the basic stuff (up to reinforced iron plate), and have a good production of these, Iβd simply say : follow the hub milestones
the sooner you automate it, the better you will be once that you need them in big quantities
Otherwise, time to get into clean factories
Though if you can, going for mk3 belts and automating a little bit of steel beams will be a real game changer to build your factories
im currently tearing down my whole factory and making it as efficient as possible, but ive got 1 foundry making beams in the background
Noooo
Donβt tear it down, rebuild another one π
(Except if you have no other node at all ofc)
due to the infinite resources nature of the game, it's easier to make a brand new factory with fresh resource nodes and leave the previous one running than tearing down the previous one and remaking a new one in it's place
im getting 40 plates/min and 60 rods/min 30 wire/min
im just improving it
That sounds like a lot to me
I usually go for 20/min of each, except for concrete(30/min)
thts in my new factory not my old one
how many hours?
i'm more of the philosophy of using my nodes to their max
?
how much time have u spent in ur world?
me or mathieu?
Current world 50 hours (but modded), total ~130h
i have like 16 hours single player cus i only got the game 3 days ago
But it is a bit of a pain in the *ss to bring new nodes to your factory vanilla, Iβd rather plan the output I want from a factory, then find a place to put it
i don't use all the nodes, i just exploit the ones i use to their max, i still keep unused nodes around my base for if i want to do something
One of the most important things Iβve learned so far, is that SF is not made to be speedrun ; rather, take your time to evaluate each possibility, fail and try again
My first world was mostly useful to gain experience, but it was all ugly so I started anew
Yes, half of the fun/game is to re-do things better... not sure how often I have deleted whole factory floors and redid them
well, the idea of an open ended game is that there are multiple ways to archive the same results, and that you can always improve the designs
Heavy modular frames use a lot of steel if you combine a few alt recipes
well, yeah, but since thus far they have no automatable use, there is no need to make a big line of them besides maybe endgame boredom to sink them
Its my favorite build
Isn't it best to turn them into space elevator parts and sink those?
If one already went the extra mile to make a bunch/min xD
endgame boredom to sink them
potato potatoe
Means you have more hours to sink too and get more points. Double win
More time for hunting for ALTs !
Funny to hear that from you of all people π€£
I have spending my day finding the damned 2nd "Recycled XYZ" recipe
no, I didn't find it (yet)
does anybody have a design to use 2 120 and 2 240 oil nodes to get plastic AND rubber?
first of all, always overclock the oil extractors at max capacity
oh ok
so you have 2 300 and 2 600 nodes
well thats easy cause i have like 40 shards lol
in general always overclock miners and oil extractors to their max, it's quite literally free resources
how deep into oil are ya, did you just get started or have you already got alts to your name?
the answer would affect how much you can produce out of a node
I'm like 1 toe into oil, the only alt I have for oil is for the iron one
then for now just use the basic plastic and rubber recipes and make as many refineries as your node can hold
@muted scroll not exactly but I worked out the ratios to get all plastic with no byproducts the other day if that's helpful
Some twiddling the numbers could do rubber too I guess.
for the residue, the best way to deal with heavy oil residue in the early oil is to turn it into petroleum coke, either sink it or use it into coal gens making a system to overflow the excess if you have smart splitters
yeah, i though of that too, but if they have no alts to do so, then the only way is the base recipe and the residual one
Oh yeah. Didn't spot that
yes, petro-coke is a nice way to deay with HOR overflow
I don't hate the coke steel alt tbh
Handy if there's no coal nearby
And if you're sinking the coke otherwise
great... my factory power plant run dry while I was away hunting HDs
how?
I messed up the setting of a smart-splitter
at least the emergency restart worked as intended
what's a good number to work towards for computers/minute?
yes
my plan is 7.5 computers/minute
i need to find some harddrives i guess, start working on those alternates.
I spent this whole day to hunt down a specific recipe... but failed :(
but yes, going for harddrives is a good idea
i was trying to come up with a number of computers that optimizes extraction of some nodes of materials. If I cap out 1 pure oil node, i can get 5.52 computers, but all the other resources are just gross numbers.
just got the damned "Recycled Rubber" from my 2nd last HD π π π π π
You can get more plastic/rubber from your Oil with the right Alternative Recipes
what do you do with SAM ore?
Nothing, currently
It's related to the story; probably won't have a Real use until 1.0
should i delete it or just keep it in a box?
story?
Whatever you feel like, re: delete/box. I've kept mine around in a box 'cause I like having an "exotic things" collection
Yeah, there's a story planned for the game, but it won't be released until 1.0. SAM Ore is part of that, as are Somersloops and Mercer Spheres
Also, try not to ask the same question in multiple channels. :)
WOW... these numbers turned out nice...
180 Oil + 600 Water => 240 Rubber + 180 Plastic + 120 Fuel
all Buildings running at 100%
if 1.2 GW is enough this setting could power itself with the Fuel
why 480 oil tho?
180 to a bunch of stuff is cool and all, but it's generally more efficient to set dedicated lines to each product
say 300 to 900 plastic/rubber and 225 to 16.65gw
1 pure node OC'd to 200%.
why 200 an not 250?
idk, 300 felt like a weird number over 240
er,
600 pver 480
hmm. rechcking math now.
ok, you convinced me., (again)
glad to hear that i convinced you by letting you debate with yourself for 6 min
well, actually will only be going 2.175% oc'd, but it gets me a whole .5 more computers/minute
I need a lot of rubber for my computer factory... And I liked how the numbers worked out
if you are in early oil i can see how that is a good idea
the best way
tho just remember to be careful about the fuel to make sure it doesn't clog
Not sure you can get better than 1 oil into 3 rubber/plastic
well, it's as good as it gets
tho it's still better than your set up of 1 to 1.33 if all you care for is the rubber
I care for both, I just need more rubber than plastic π
@exotic ledge how do i do this
Build a manifold with 16 smelters
Ah, well the image you shared says some obvious numbers:
(1) You need 696 Ore / Minute (and enough belt-speed to transport it)
(2) You'll need 15.47 Smelters:
(2b) This can be done as 15 Smelters and a 16th Smelter at 47%
(3) You need 19.33 Constructors
(3b) This can be done as 19 Constructors and a 20th at 33%
(4) To connect everything together, build a Manifold like Henning (and others) have said: https://satisfactory.gamepedia.com/Manifold
strange... I pressed on "Continue Game" and got a warning that it could not establish an online session... wtf?
are you connected to the internet
i didnt actually get the correct answer for what i asked but at least i now thought of something and have some new tricks to use
okay, I restarted the game and now everything works fine
Be more specific with your question next time? Β―_(γ)_/Β―
yea
i was asking how i should have the belts split into the extra needed but now i think i just should make them go into a single source and split from there
Well, that's more specific π We did mention a Manifold, so hopefully the link I provided helped guide you in that direction.
If you have multiple belts (due to limiting belt speeds, like only being able to move 270 or 480/min and not the full 696/min) then you can add a merge in the middle of the manifold. (I'd explain more but I think I'll just let you work on what you have in mind and I'll only explain if you have questions for it)
i already have lvl 5 belts unlocked so they can handle the max for the ore at least
Ah that's good to know. Then a normal manifold should be good enough to connect all of it together.
@rotund blade I highly recommend searching for the fused quickwire alt
could be useful for my main base but doesnt looks all that useful for a factory thats specifically for creating computers
as well as pure caterium, I know that's more stuff, but it reduces the amount of ore you need significantly. I don't know how much you need, but it should drop you to one node without mk3
https://www.satisfactorytools.com/production?share=WAzy3GqUleEjT8xWPO5F This is with only fused quickwire, I know that's not your question, originally. but you seem to need quite a bit. It's worth it in my opinion.
it also should be limited to 600 oil... 660 oil is more than one node, and may be tough to snag
Dropping this here.... for discussion and bafflement (Head Lift headlift work around)
i have a train sourcing whats unused oil since i realized i dont really want to absolutely overkill plastic production at the moment so the oil should be fine
That's up to you, I start using alts once I start needing more than one node for ore/oil
if your going that far to do that factory, you should just add turbomotors to the mix.... till it breaks
after all..... turbo motors are just a wee bit more resources than computers
like my spine my factory likely has the ability to silence conversations
oh jesus i did not realize it took 22 refinerys for this
those are small numbers :p
yea, most the oil consumption was actually taken up by overclocking
https://www.satisfactorytools.com/production?share=tZbegzpKMElTHVlAUA24 uses 60 raw quartz, 16.74 crude, 186.67 bauxite, 644 water, 66.77 cateriaum, 139.5 coal, 86.04 iron ore, and 140.25 copper ore... and 3.11 computers per minute and less than 20 refineries for the whole setup
and it makes 2.8 turbo motors per minute
Refinery productions look so confusing... Just reached chapter 5 π
yes they are... its insane.... and i think they are massivly changing aluminum to use less refineries
Well, aluminum production's being simplified by some degree, anyway. :) Dunno about "massively," time will tell. :)
Whats about the "20 computer" input?
That's Tier 7 though, regardless.
i only put that in, because thats what your other factory is putting out.... you only need to syphon off 3.11 computers
@jade minnow The "basic" oil-based refinery stuff shouldn't be too bad -- the main wrinkle you'll have to start dealing with is that because refineries can produce two things at once, you need to make sure that the byproduct doesn't "back up" and stop production altogether
like when i made my turbo motor plant... i already had a complete alclad aluminum sheet factory making 404.34 aluminum sheets per minute
Like using the "basic" rubber/plastic recipes, you'll be producing that rubber+plastic, but also have some Heavy Oil Residue liquid output that you've gotta deal with. At that point in the game, you generally just send that to a second set of refineries which turn it into Petroleum Coke, which you can then either send to an Awesome Sink or use for coal power
(I wouldn't personally recommend using it for power, but some folks do)
So definitely more complex than anything you've dealt with thus far, but not too bad in the end
Yeah I read about that in the wiki but I rather have steady power and not set it up anew if I change the refinery production
I did because I had no fuel generators at that point ^^
The main thing when using it for power is you've gotta make sure your Plastic/Rubber refineries are running at 100%, otherwise you can't trust the coke input
Which, if you're still just getting used to dealing with refinery lines in the first place, might be more detail than you feel like dealing with.
i still have to figure out what to do with my original fuel/plastic/rubber factory.... since bringing my turbofuel plant online, its basically dropped my fuel consumption of the original plant down to nothing.... causing massive massive headaches, since everything fills up with fuel and stops working that needs plastic/rubber... maybe i just need to split the power and leave the original factories on the old power plants.
(Though, of course, it is an awful lot of coke just heading into a sink, otherwise. :)
the "final" solution is of course "Alt Recipe"... the "Recycle" ones...
Just out of curiosity, if my existing coal generators also get fed with regular coal and the coke, does the setup still work? For example make a few steel rods from the excess coal?
mixing fuel going to coal plants is aweful.... because they don't stack inputs.... you would be better off making an entirely new coal burner just for the coke
I don't think you'd want to mix the coal + coke on the same coal gen input lines
If you're gonna use coke for coal gens, make sure they're a separate set of gens
Which... is what Posh beat me to saying. :D
shakes fist
when i converted my coal over to compacted coal.... it took nearly an hour to clear out the lines of coal
Ah yes I see... Better cause less headaches on my first run through the game π€
i had a ton of perfect splitters... with the output of the extra split going back to the entrance of the coal.... it ran beautifully... till i mixed the lines...
then a coal plant would get a stack of 3 coal, then 45 compacted coal, then back to 1 coal, then 45 to 65 compacted coal... it was a nightmare... after doing it, i had wished I had simply let them all run completly out of fuel.... but it eventually all settled down
I have a sorted storage system made with tier 2 splitters. The problem is, whenever a storage gets full (like in the photo with steel pipes), the main input gets stuck. Is there a way to prevent this other than to add storage/sink some of the storage of the stuck item?
have you unlocked smart splitters yet?
yes, i forgot it's name so called them tier 2 lol
its easy... put a smart splitter in.... it uses an AI limiter... but it is VERY HELPFUL... what you do is you put it in the input before the bin.... and then set one of the inputs to "overflow" that way once the bin is full, it sends everything else to the awesome sink... and your factory keeps running
you configure smart splitters, by going up to them, and clicking "E" just a hint though.... always set the main line to ANY and the one your not using to NONE... and then the rest can be overflow, or a particular item, if your setting up a smart sorting system.
does overflow also transfers undefined?
because right know i use 2 sides for items and the other one for undefined so the next splitter can sort rest
like ths
overflow sends everything, when it is... but if the other one isnt set to NONE... sometimes the undefined can get stuck in that other split wing.... trust me i know... a smart splitter can hold up to 6 items inside it....
dont use any undefined... because if you have too much iron ingots... it will stop the whole line.... just use ANY... and let it go all the way to the end of your loop, and then loop it back to the first....
anyundefined will work.... but if the copper or iron ingots are full... the feed line will come to a complete stop
if you use ANY... instead of ANY Undefined.... it will send the iron further down the line... to which you could sink them
it would be another way of using overflow, but on a much "bigger picture" type line
On the Picture above you could set another smart splitter behind the first in the direction the iron ingots are going and add an overflow option there. So you are fine with that 'any undefined'
Just if you really don't want to let the iron ingots flow straight from the first splitter
i just try to avoid using "any undefined" as it seems to be sort of broken, there are lots of cases where it will stop an entire line, just because it meets certain criteria... AND it also creates a way for things to be stuck in the splitter...
I've found "Overflow" to be the reason why things get stuck in a smart splitter.
i had mine set to be a sorting loop, from all the resources gathered from my 43 doggos..... i would just drop it all in a bin... and it would sort through.... i discovered quickly that there were situations with things stuck inside sorters that caused things to break.... the solution was just to set None, Any, and (correct item) it fixed everythings
and the ore and things would actually go to smelters, constructors and spit out something nice for the awesome sink to eat... like pure quartz or copper sheets, or steel pipes, (with coal and iron)....
overflow has its own problems.... but ya... if its defined, and you use any undefined... it will stop the line if that machine/item/bin/ is full... then your stuck.... if you use ANY... the belt will keep moving, and you can loop it back to the first of your sorting list
If you set βanyβ they smart splitter works like a normal splitter
right... but it will always peel off all the defined first, and then everything else is splitter π
and if its set in a loop, i spose it doesnt matter... even if some comes back... it will go through the loop again
If you do:
LEFT: Iron Ingot
CENTER: Overflow
RIGHT: Copper Ingot
Then the center will take Iron Ingots that overflow, Copper Ingots that overflow, and anything that isn't Iron Ignots or Copper Ingots.
===============
If you do:
CENTER: Any Undefined
Then any overflowed ingots will not go forward and will clog the line. Everything else will go through the center line.
===============
If you do:
CENTER: Any
Then your Iron and Copper Ingots will evenly divide into their respective output as well as the center line, as if a normal splitter was pointing them center and their one direction.
IMO the solution is to contribute to "any undefined" but have an overflow splitter attached to each of the specific-item outputs
Then you're not doing silly loopback things, items still flow down the main path, and excess parts can go to the sink
(Well, imo the real solution is to avoid mixed-contents belts in the first place, but I agree there's times when it might make sense. :)
Sushi belts can reduce the number of belts fantastically, sometimes π
https://cdn.discordapp.com/attachments/553550313533997057/778658076101443614/Screenshot20201025-16540200000.png
No belts were jammed into doing this
Also, if you have a smart storage, sushi belts gain a whole new level of usefulness and belt reusability
Should work
indeed, I designed it π hehe im kidding I tried my best to organise it, i realised its easier then it seems I thought the math would be harder
I got 2 Mk1 miners both giving me 60 and 60, divide that by 2, 30,30,30,30 and then by 2 again makes 15,15,15,15,15,15,15,15 which is perfect for 8
i swear if i got this wrong
To build a Manifold:
https://satisfactory.gamepedia.com/Manifold
Source β S β S β S β S
β β β β
F F F F
β β β β
β β M β M β M β M
S = Splitter
F = Factory Machine
M = Merger
yes
--S--S--S--S
| | | |
X X X X
It's a style of building your factory - (Sorry for stealing your thunder there, Greeny!)
I'll do that next time I upgrade my power.. havent ate in 6 hours π³
haha i don't need food i need satisfactory
watcha want me to do calculate the exact amount of iron ores to eat
yes
First it needs to work. Then it can be made pretty ^^
it works π
your water is gonna be bottlenecked, you're trying to put 360m^3/min through one pipe
need to make that two pipes or redirect one of the extractors to put water in from the other end so the machines can reduce the flow before they meet
did i miss something or is the pure aluminium recipe garbage compared to the normal one?
pure aluminum reduces complexity, that's all it does
let's you not bring in extra silicon
but i'm already making silica right before
the byproduct silica isn't enough for all the aluminum scraps, you have to bring in some quartz and make silica from that for the rest of the scraps
if you don't want to do that, that's what the pure recipe is for
but it's more complex since you need to build more buildings
ok well if thats it
thx
it's not, it's one input instead of two and you get rid of the entire silica production line
but yeah, if you're fine bringing in quartz vanilla is better in every(? I'd have to double check power efficiency) other way
definitly, since you dont need the smelters
If your starting to build alclad now, probably good idea to wait until U4. Its anticipated to change alot
Or at least build in a way it wont be bad to fix it
Nah, you've got at least a month before the earliest possible date for the Update 4 drop, and aluminum is super useful
True
Aluminum is still well worth building out right now, imo
Im barking up my own tree anyway
sits here building 158 nuclear reactors
Hah
Hence, barking up my own tree
Like me and my "don't pipe liquids kilometers away" advice. :)
Few hours old, now down to 4 stacks of pipes that need connecting
Each stack supports 13 reactors
Nice
Very old screenshot now but build grew more north
The conduit going up towards the back is my waste dispense pit.
Do you actually use that power, or is it just for giggles?
it is possible to use it.
No way you can use it all without crashing your PC, I think xD
MAYBE if you only use machines on max OC...
Tbh it's a badass example of satisfactory lategame.
with the engine update, and and without, superposition osc/quantum computers coming, I think it will be possible, maybe.
one hundred coupons away from the golden nut. so close but so far away D:
A bit more seriously, considering each power generator makes 2.5 GW, that's about 10 manifacturers on max OC
So that would mean a total of about 1580 manifacturers on MAX OC running
Considering each manifacturer needs (rough approximation) other 8 machines to run, that'd be 4k machines "only" for 500 manifacturers. Might not be totally impossible to run, but that would be already a Kledpar sized savefile...
Im already consuming around 70 GW in my world
And thats with a bunch of idled machinery
Machine count?
I mean, what's the machine count? XD
Need to load the save in the map editor to see
Counting them by hand is pretty annoying
well, my man, start countin lol
How many reactors do you have so far?
Bit over 100 placed, will be 158 when done
157 and one at 50%
Amazongly, they take up more space than my 596 fuel gen facility
Wait, for reference, how much uranium is that?
I'm assuming you're using the best alts uranium/wise too
Ohhhbb
Damn, I thought it'd be at least 1k
Yrah, you might be able to suck up all thosr MW
Or GW rather π
I have capacity to max it to 94.5 rods
Got the bescons, electromag rods, and ocilators setup for that
But doing this 2 more times...eeh
Thats my fuel gens
2333.33m3 of turbofuel
Is this modded or vanilla? (a build tool or something)
Is that all hand built?
Yup
oml
I tried using AA but not a fan
for the little that i know about verios.. yeah it'd be handbuilt lol
How many hours do you have on that world?
Around 500 on steam
And Epic? I really dont want to know
Save is as a week 1 U3 save
Bruh...
Smart foundations. So smooth you'd think it's vanilla and no cheat at all
Just saw that one a few weeks ago. Havent tried it
Once you go smart you cannot go dumb back again ahahah
Lol
AA is pretty inconvenient IMO. Too many clicks and tweaks with interface for my likings. Smart instead really seems part of the game
These areas are my favorite completed regions
First is in the highlands, latter is blue crater
Geez
The nuke plant, alclad plant and other goodies are in the swamps
Outdated but gives the idea of my swamp
How often do you break down old facilities?
Only old one really broken down is my OG oil plant in the blue crater
My OG structures still stand in the grasslands
Dont have the heart to fully tear them down yet. Maybe one day
How long do you think a 30 motor per minute factory would last past the second stage of the space elevator?
If its expandable, infinitely
30 motors goes a long way toward turbomotors. Plus you will be chewing on them alot for mass refineries, etc
Motors make decent sink points too
But I would not build big til you have the alts in hand
Some like fused quickwire, cheap silica, etc become very very needed
I don't have the rigor motors unlocked yet, and I woun'd be able to convert it to that once its built. But, I have plenty of room to replace most of the ingredients for the regular motors when I get their alts.
Rugor motor is a manufacturer alt, yea its very good but requires planning around using it
Nice, like the general design asthetic your going toward
Thank you
@twin vapor 30/min is quite ok, 90/min would be good
You don't need rigor motor. Can't affort to waste crystal oscillators in motor
Turbo, yes.
Hey. Getting ready to get into oil here. I got this diagram a few weeks ago that someone gave me of, I assume the most efficient ways to make Plastic and Rubber?
Could someone please go over this and see just what I'll need here, and how much I'll get of what a minute that I can throw into my main storage?
Don't think I need an insane amount of a material, just 20 min or less would do for me.
Please make it simple as I'm simple-minded.
https://static.wikia.nocookie.net/satisfactory_gamepedia_en/images/6/64/Plastic_production_schematic.png/revision/latest?cb=20200510160445
I get I'll need a 'few' alt recipes to do this.
Yea thats endgame oil
If your just starting with oil, the standard recipies will work fine
Oh, ok. I don't really need a lot of fuel right now (not 'till Tier 6 when I get fuel gens).
Is that when I switch to this?
I wouldnt do something that complex til your done with the tiers, or can budget the power requirement
You mean Tier 7 and above, yes? If so I'm avoiding that 'till Update 4.
I thank you for the simple answer. π
I would delay large scale optimized Oil setups until you have (small scale) factories for most of the important Tier 6 stuff (Heavy Frames, Computers for example)
the most important thing is to build your design (what ever it is) scalable...
when I did my current turbofuel powerplant I built it in "Rows"... each Row is 10 meter wide... it contains 1 Refinery for producing Heavy Oil Residue, 1 Refinery and 2 Packagers for diluting the HOR into Fuel and 2 Refineries for creating Turbofuel...
this way I can easily built more "Rows" later without having design issues.
The only thing that limits this design is the capacity for transfering the HOR (600 m^3/min. with MK2 pipes), bringing Compacted Coal into the plant (Belts) and collecting the the turbofuel (pipes again)
so after a number of Rows reach the maximum in one category, you just start a new set of "supply pipelines/belts"
@marsh gate not sure this is helpful, but this is the oil setup I want to work on next
Thank you for this.
you are welcome...
I got the last of the four necessary Alts for the Oil setup yesterday, it was quite a headache...
What does this double headed arrow at the bottom between rubber and plastic mean guys?
Ah wait I understand now. The overflow plastic is just your end product at that point π€
this is the recycling loop
one side converts plastic and fuel into rubber, the other one converts rubber and fuel into plastic....
each use the output of the other one as the input for plastic/rubber
this way you can convert fuel 1-1 into rubber and plastic
Cool. Even more reason to look for crash sites later. Although I just started with tier 5 and still can just burn the fuel I guess until my plastic consumption is higher
the most efficient way to generate plastic/rubber is to convert the oil into Heavy Oil Residue, then into (Dilluted) Fuel, then with the recycling loop into Plastic and Rubber
I have exactly the same currently (and plan to switch to the recycling loop now)
4 refineries, 2 generating rubber, 2 generating plastic... the Heavy Oil Residue is converted into Petrolium Coke and then burned to power the factory
Mmk, since we're on the topic of oil and ratios, please help me balance Petroleum Coke and also Rubber from over-producing. :)
https://www.satisfactorytools.com/production?share=KzYJUaUx0SrAAM2OoBpl
Just build a little bit MORE Refineries for petrolium coke than you would need... and put in a smart splitter (in overflow mode) that puts all coke you don't need into an awesome sink
All of that coke is going into a sink anyway, but I can't get the math right in the calculator.
Manually calculating, I'd be producing 60 HOR/min. So in theory I'd need two refineries (with one at 50% clockspeed), right?
That would be 180 Petroleum Coke/min, yes?
But the calculator seems to mess this up.
I dunno if it's me.
Most likely the most efficient way with your recipies to generate that much petrolium coke is to generate more rubber
I don't really need more rubber, at least I don't think. Not right now anyway. I dunno.
go down to 75 petrolium coke and you will see the right amount of rubber
you set "180" petrolium coke... Rubber is a waste product in this case ^^
Oooh. So, 180 - 75 = Set it to this?
just remove the Petrolium Coke from the calculator
Mmk.
if the Heavy Oil Residue is "waste", do the conversion factor for Refineries to convert it to P-Coke later
otherwise you can end with too much P-Coke, which the calculator will compensate by generating something else as waste
Yes, it's waste for now as I have no real need, though.. well, I dunno if it would be more beneficial to turn that HOR back into more Rubber/Plastic.
yes
but if you NEED 180 P-Coke, you have no other choice to generate more rubber or more plastic
because you lack the recipe to generate HOR directly
I don't "need" it, I just wanna take care of HOR in some shape or form for it not to gunk up my factory.
yes, but the calculator doesn't know this
If you set something as input, the calculator will build it...
I get you.
Though a friend found out he needs to produce more Oil than the machines need, else the refineries starve (especially with a manifold).
Since I'm just starting, would I have to do this too?
Or as long as I make sure the pipes are horizontal, I should be good? Or would I need pumps anyway to ensure I'm getting the correct amount of oil to the refineries?
You cannot produce more than you need... I would guess something else is wrong.
You only need pumps if you need to deliver the fuel more than 10 meters up
Hmm. He had an array of fuel gens and they started starving even though he had the math correct, and told me to produce more than he calculated.
I dunno.
as long as your pipe is not overloaded (300 m^/min) you should be fine
its good to round up the number you need... so 159.9 to 160 (or maybe 161)... but that should be enough.
but I never bother with underclocking an extractor
so if I need 170, I produce most likely 180 or even 240 (depending on the oil node types)
same with water.. just round up the extractor number
In my case, it says 84.55 Oil/min. So I round that up to 85, or 90?
if you have normal Oil nodes, you get 120 with one extractor... so you build 1 extractor and its okay
I will have those, yes.
Mhm.
oh, just something different... its not trivial to build an "overflow" for the heavy oil residue...
because you don't want to HOR for P-Coke and Plastic or Fuel at the same time, you want to have to P-Coke for not blocking your plastic
It's not, but having to babysit it where it won't eventually overflow and gunk up kind of is.
which means you need a special "fluid overflow" trick...
And what is said trick?
Pipes with manifolds failing only applies to large setups. It's easier to just add up the hor and figure out how many refineries u need to turn it all into pcoke u need to sink. And sink it all.
oil from the extractor cannot raise above 10 meters... you need an "up and down" curve that goes beyond this 10 meters and behind it the HOR-to-P-Coke Refineries... so they will get no HOR normally.
Then you build a fluid buffer before this up-and-down pipe... if the fluid level in the buffer raise high enough, it will get over the up-and-down pipe because it generates a new maximum level depending on how much fluid is stored
it would be easier not to use both "Liquid" and "Fluid" output...
the problem is that power generation has variable input
if it only produce 50% of the electricity, it consumes only 50% of the input
this is a headache for refineries because this can block one output (and then also blocks the other output!)
Can't you just make an 'overflow' refinery standing 5m higher than the generators and let it produce e.g. plastic so if the generators are full nothing is wasted?
Does that work? Will the pipe be filled that way without a pump?
only if there is enough lift, but if there is, it will be fill last
I do it for buffer : next to the generators I have (rows of) 2 buffer one on the other, with valve preventing the first one to be fill directly (only from the upper one it can be fill), so first the generators fill up and then the buffers
The "flow overflow" mess is the reason I am re-thinking my oil plan at the moment, splitting power production and item production
New plan for oil (more rubber than plastic and some fabric)
But it will fill if the oil production refinery is at the same level as the generators but the overflow refinery is 5m higher?
Fluid dynamics is messy... you should try it in a small scale model
@vast jungle that's the one you want. I might suggest throwing out the residue rubber part from the calculator. It will work, but I had issues with it
I will try... I need more rubber than plastic, so this loop should work out well for me... just have to make sure to sink any overflow of the plastic/fabric/rubber with a smart splitters so it never blocks
You may run into an issue where fuel backs up and your poly resin slows down and your output drops. It's no bueno.
why should the fuel backup without backpressure from plastic/rubber/fabric?
Fuel or hor could back up. Doesn't really matter which one affects the other. If that happens you get a drop in resin and that causes your rubber output to drop. If you're not depending on 20 rubber a min it doesn't matter. If you need it; one extra refinery to avoid depending on resin for output.
Guys, I'm thinking about bringing all my factories to one big. Should I do this?
Depends on the size of factory.
Can, if you have a supercomputer.
If very big then no. It will cause performance drops
All your factory are going to be loaded in the same chunk which can hit performance
well, on each reasourse I have its own factory
I'm on the 5 tier, should I do this?
well, why not
if all HOR and fuel is converted 100% into solids (which I can easily overflow-sink) it should be no problem...
Do whatever you want . Plenty of people will say donβt build in one spot . But plenty of others do . Itβs completely up to you on how you wanna play the game
I gotta do this because everything looks like hell
do whatever pleases you xD
ok, thanks
Iβm building all in one spot . Works fine for me .but when others load their pc normally crashes
ah yes hello HDD
mini factories with certain distance around them helps my slow pc
well, my laptop is 2013 year made, and Satisfactory works on ultra settings
Depends on how big you make it
as long as you have an ssd or big enough ram
because my game staters when ram gets filled and data from gets trabsfered to my slow af hdd
Missus has the same nvme as mine 16gb ram and still really struggles
mines only 8gb ram
my 6 gb of video memory: wtf?
My integrated graphics: what is that
well, I have Radeon 5600HD and Radeon 7560HD
it's weird, because I have Intel i5
@vast jungle yeah u prolly right. It's up to you. It's like trying to use pcoke for power, might work fine, might not.
my intel cpu doesnt even start with an "i"
;-;
im running my good old trusty ibtel pentium
coke for power is always fine
Yeah man you should keep factories somewhat apart
I just drew a powerline to my oil outpost (so power will be no issue ^^) and deleted the old stuff... now I need a free space to start with the new setup
I WISH I COULD get rid of the HUGE mushrooms...
trucks are my pets. they sometimes do the weirdest tricks sometimes
build up in the sky, removes everything
Sky platform ftw
It's up to you, it's my 2 cents that polyresin is waste and should be dealt with accordingly. also I noticed you wanted to sink fabric? Don't do that that alt has a negative point value. poly fabric is a very useful alt, just not for feeding a sink.
normally all of it will be transferred to main-base... I just want to sink the whole output of the factory with Smart Splitters to make sure it doesn't accidentally block something
Nice how Mushrooms can change your numbers... F****** mushrooms.
Can't you cut them down?
No
maybe with a nuclear warhead?
or maybe we could get a hack that we make Fixit drop a droppod on it from orbit... they are good at hitting strange locations
Coal nodes don't need water, only electricity and a MK-3 miner!
i mean for the generators
how many generators can i run off of 120/min and how many water extractors do i need
120 coal feeds 8 coal gens which need exactly 3 water extractors
wht about pipes can i run them all off off 1 pipe
no, you have to split the flow rate at some point, mk1 pipes can only hold 300m3 whereas you need 360m3
the system needs at least 2 water inputs with mk1 pipes
ok so 1 pipe for 4 generators and 1 pipe for the others
ohh i have it built on land cus i couldnt find water
that would work, yes, just remember to have 1 extractor connected to each pipe and the third one being split between the 2 pipes
in general it's way easier to bring the coal to the water than vice-versa
how would u do it with mk1 pipes?
just have a pipe out of 2, and make the one in the middle have a junction that sends half the water to each pipe
Yes... no f****** pumps necessary, just good reliable belts.
Built the coal plant near the water
has someone already built a rubber/plastic recycling loop with an "autostart" ? Merge some rubber or plastic from a different source into the loop and take the overflow out of both sides of the loop?
Ye, remember when I talked about my starter recycling area using only excess fuel from turbofuel production?
Which made it weird, because it meant that as power draw increased, the rubber/plastic production reduced due to having less fuel...
But still, it was autostarted by the normal rubber/plastic production (whose HOR I used to make fuel)
can someone explain why this happened. im running 4 coal gens and 1 extractor
i dont understand why it failed
1 water extractor isn't enough to feed 4 gens
its worked until now
4 gens need 1.5 extractors
yes, until you needed more water than what a single extractor could provide
ok how many can i power with 2 extractors
about 67% of your though power capacity
don't work with 2 extractors, it's unnecessarily messy with the numbers
but im running some steel off of the same node
it's easier to work with 3 extractors and 8 gens, so that you can have 120 coal
numbers don't get cleaner than that
tho keep in mind that the 3 extractors produce 360 water and mk1 pipes hold 300, you will need to divide the flowrate somewhere
so do your math properly
Fluids are messy
yes
that is why it's easier to move the solid to the liquids than the other way around
do you need pipe pumps to move water
can someone multiplayer and help me fix this because idk how to explain what happened
you need pipes to increase the maximum height your fluid will move to
show it with pictures
nvm i got it fixed
k
hi
Its always funny when people do that in #math-and-meta 
greets in math
M 4 7 |-|
|-| |
what is the clocking for the smelter/const(rod), const(screw) for a MK 1 belt startup factory
as in, Overclock?
yeah, but i think some of it needs to be under clocked
for a mk 1 factory, i would not underclock anything
its already so slow
Do you have splitters yet
so the basic set up will be 1 MK1 Miner on pure pushing 90pm to 3 smelters....2 smelters going to rod/plate set up 3rd smeter into the screw lin
and yes..i have splitters
then it shouldnt be an issue to just build a splitter manifold and feed enough constructors
so 1 smelter pushed 30 ingot per min into rod constructor...but how many rods should it push out to the screw constructor
only setting up 1 line right now
1 screw line
just split the rods 50/50, if the constructors making screws cant take in any more, the rest will go into a container or whatever
ok thanks
since screws need 12.5/min , but constructors make 15/min
producing 30 rods split 50/50 would work for a single screw constructor, idk how many you want
thanks!!!!
MUAHAHAHAH.... (sorry)
plastic, RUBBER and (a bit) of fabric is coming out of the factory π
now I have to think about how to deal with it... thats more than one belt of output π
Get better belts xd
still lots of things to automate before I can think about Tier 7
not sure I should move to Tier 7 before version 4.0
Its safe to have a small aluminium production line
Since you keep the items even after the update
I definitely have to automate some stuff before jumping a tier... e.g. Computers...
Yeah
Also, if you have more output than 1 belt can handle, split it up before that happens?
sure, but I am not certain if I want a whole block of belts between my two bases... maybe I will throw away parts of it for now at production through the overflow... and deal with it when I have the Computer Factory (and other Tier 6 stuff)...
then would be a good time to experiment with trains π
how far apart are your bases? 2 km?
not that far... trains would not be efficient... but fun to experiment with. I already have a track between the two bases... two foundations wide, with a hypertube, power cables and a belt (from Oil city to main elevator).
trains really make great distances a miniscule issue
I like trains... so I might do a "short range" train loop just to see how it works in detail
can be expanded later easily
honestly, 1000 m or even just 600 m is an ok distance for trains
each train track is 1 foundation wide, right?
about, they are slightly less
so the path between the bases should be good for one train track for each direction
Actually, one track is enough for both directions
just built a bidirectional train or have a turn loop at the end stations
This is my new "Plastic/Rubber/Fabric" factory:
https://photos.app.goo.gl/jqXJ5WfcSfJrZy598
@solar sleet
ik
but like im talkin about splitting over where you have "input 500" so you don't put any more than 500 in
THEN do that
if i didnt have that output belt, what would happen?
it simply wouldnt get used
so i basically only have a belt that uses 50, but it transports resources fast
i think our setups beforehand are different
if i don't split up my resources b4hand my smelters are gonna get omega clogged
Example of what I mean by mixing balancers and manifold:
machine takes 60/minute. You have 10 (so 600/min total)
Balance machines in groups of 2 (5 splitters taking 120/min). Manifold the 600 line with smart splitters that output on mk2 belts on each 120/min splitter ^^
oh wait i was misinterpreting the graph
basically that splitter on the top is what i was talkin about but i just wanted to put a 60 belt going down
i should have put (Input: x)
and output = X - 50
I'd do that
i wouldnt, makes the manifold time infinitely bigger
well once it actually overflows do that
Vencam, you saw the equation i shared recently?
just to idiot-proof it incase you accidentally do something to make the total consuption more than 50
The monstrosity about manifold's fill time? ^^
yea
if you belt capped at 60 you'll realize that you made the consumption more than 50 real fast
cool equation but i'm literally never going to use that
Me neither LOL
Oh right, I'm so used to my style I forgot you were manifolding the 50 line ahahah
In that case yeah, let it fill up fast so it overflows quickly
it'll be faster to just start manifolding and waiting than actually figuring it out lmao
Or balancing and figuring it out yourself by the time you finish building 
i'll start balancing my belts the day i make a production line that takes more than a couple gigawats to do
Ahahah, I totally do the opposite: always use the right mk or the one just above xD
i always use my best belt unless i want to cap throughput
I don't really see your point there π€
more power = more machines = hell to manifold
Most people would say the opposite, actually, as balancing (usually) gets more complex with more machines
you think balancing many machines would be easier than manifolding?
well i'd still manifold but like
several, smaller manifolds after balancing the belts
or an injection manifold
where you simply do a normal manifold but you put the input at multiple points so it gets filled faster
balancing would involve a large number of parallel splitters
which would take up more space
bro how big are your factories
have you ever seen a late game factory
one
we are talking about more than 20 machines in one line
can you even feed them enough with a mk5
probably, you just need to do the math
And yet, people want to tell me how much balancing sucks when they haven't even tried balancing over 20 machines... 
The patience sometimes... (not referring to you, just saying)
@solar sleet This example I expanded to a 52 machines building so yeah. Mk5 can feed many machines... (15/min inputs)
oh i see
the more your machines need, the more injection points you would need
yeah i was thinking about how injections would work if you didn't balance it i figured it out
I just use the time to make sure everything is the way I want: rates, shape of the building, all that jazz. I find placing down rows of splitters always in the same way quite tedious :\
"nooo! you cant use manifolds for everything and hope it works out!" haha overflow go brrrrrrrrrrrr
is what i've gotten out of this
i understand that. But i dont get bored of that because i have my fun with Fluid Computers xd
You manifolders, always fine with your slow filling times and even slower calculation times π€£
Btw, did the devs hear about the possibility of computing with pipes, yet?
i dunno
computing with pipes?
i guess ill ask ben or someone once they pop into chat again 
Right! Why didn't I think of that when I had the chance...
Basically: I invented a Logic Gate with Pipes
like smart splitters kinda?
and i could make a computer ingame with pipes now
Kinda, but more fancy
Which brings the possibililty of making calculations with pipes
How fast was the response time again...? xD
me, an intellectual: N key
downside: they are REALLY fucking slow
30 seconds reaction time to a change of state
fastest was 15
how would you clock it... with a speed that slow, propagation delay would be a problem
in theory, i also have a clock that uses a buffer filling and emptying infinitely
it takes a minute for 1 step
Nah, as long as everything follows the same speed it's fine
i have a station at base with 3 freight platforms and also a smart storage system for each type of item. the problem is, as you can see, all thre platforms connect to one conveyor with the merger and this causes all of them to bottleneck and basically get full. is there a workaround for this problem? conveyors are mk4 btw..
Can you upgrade to Mk 5?
not yet