#math-and-meta

1 messages · Page 403 of 1

median heath
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Your first unlock in Phase 1 should be Tier 2: Obstacle Clearing.

Yes "chainsaw nice" and all that, but the main reason you want this first is because it gives you access to Solid Biofuel -- which makes all of your power needs sooooo much easier.

plain slate
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Fr

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But I still struggled even while copying with solid biofuel

median heath
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Phase 1 milestone order for me is always:
Obstacle Clearing > Field Research > Whatever you feel like after that.

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If you get Field Research and slot an HDD before any other milestones (or material research) you are also guaranteed to get Cast Screw on the first shot.

plain slate
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Hdd?

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The hard drives?

median heath
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!wikisearch HDD

glad apexBOT
median heath
plain slate
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So find one of those first before anything

plain slate
median heath
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YOUNG PEOPLE THESE DAYS WITH NO RESPECT FOR THE GOOD DAYS OF TECHNOLOGY 😭

plain slate
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I’m sorry

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So field exploration first or nah

median heath
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Obstacle first.

plain slate
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Nvm or material research

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Had to re read that part

median heath
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Obstacle first.
Then Field.
Have Solid being made by a Constructor while you go find an HDD.

plain slate
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How do you make cast screws?

median heath
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Ingot > Screws.

plain slate
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Wow

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That’s amazing holy

median heath
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It is the same cost as normal Screw, just cuts out the Rod step.

plain slate
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Is it one to one ratio or nah

median heath
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And it is only useful in Phase 1 😄 So getting it first is going to get you the most out of it.

median heath
plain slate
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Ight still better than making a whole other item to make screws

median heath
#

Cutting out the Rod step saves you on Power, which matters at that stage.

plain slate
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Imma go shower can I ask you for help after I’m done?

median heath
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👍

plain slate
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Ty

prisma kraken
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imho, that's helpful for rotors since you don't yet have a bunch of slugs

harsh coral
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Holy crap it's alive

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82 computers every minute

median heath
median heath
harsh coral
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Most I could do with 600 oil a minute

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Ama sloop it to be 100

median heath
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Recipes?

harsh coral
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Wdym? Sry

median heath
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Which recipes did you use for the production line that ended with Computers?

harsh coral
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1 sec

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Here it is I used all this

median heath
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Oh this is some.. base recipe shenanigans 👀

harsh coral
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Yea if it works it works

median heath
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Crystal Comp my beloved.

harsh coral
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This factory is huge

plain slate
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I just unlocked exploration thing

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But the map website making watch an ad to use it and the ad glitch’s and I can’t x out of it

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Nvm

median heath
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Stop using the map website.

plain slate
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Found an hdd already

plain slate
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So research it and I get cast screws?

median heath
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Yup.
If it isn't on the first 2 options just click reroll and it will be right there.

plain slate
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Got foundations now

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I love the Ada dialogue

median heath
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I think I personally get splitters before foundations. But there is no wrong answer after you have Obstacle and Research completed.

dusky bronze
median heath
dusky bronze
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green is how much/min is coming out

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red is what needs to come in

plain slate
median heath
plain slate
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How do I split specific amounts or is that not possible

median heath
plain slate
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Like number values

dusky bronze
plain slate
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Just wondering

median heath
dusky bronze
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if that doesnt work then just make a manifold

plain slate
dusky bronze
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just manifold that

median heath
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Can you let me answer??

plain slate
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You can bounce on space giraffes…

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I love this game

median heath
stoic bison
# plain slate Uhhh like 105 going to 1 side and 135 to another

like Bill said can always manifold, but also, that doesn't seem all that complex. You've got 240 total, so you can split once going to 120/120, then split one of those lines until you have a belt of 30, and then get 15 going across to the other 120 line. 135/105

tropic hawk
plain slate
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How would I get the 3.5 smelters to have 3 outputs

prisma kraken
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mergers & splitters

vapid gorge
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clock 3 groups of smelters

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1 that makes 20
1 that makes 40
1 that makes 45

clock them as needed

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you, however, could jsut do it in one manifold

plain slate
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Huh I’m confused

vapid gorge
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no need to split

vapid gorge
plain slate
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I’ve got this so far

prisma kraken
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yeah, tweaking the clock rates of the smelters probably would be the simplest of solutions

vapid gorge
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ok so you have 1 belt that needs 20 ingots pm right?

plain slate
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Mhm

vapid gorge
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ok so clock 1 machine to do liek 20 pm

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the next belt needs 40
clock 1 or 2 machines to do a total of 40 pm, merge them and send it dow nthe line

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same for the 45

plain slate
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Don’t got the shards for that tho

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Only for the miner

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Don’t I just need one smelter underclocked

vapid gorge
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under clock then

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or you could just do this

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you can fit all of the ingots on 1 belt

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just feed plates screws and rods on one belt

plain slate
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I’ll be back

prisma kraken
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actually , i lied, scim reset on me, so that's the virgin map 😛

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if you ever need some easy pickings for power slugs, the dune desert at night time is fairly safe and the slugs pop out of the landscape

plain slate
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So like this?

vapid gorge
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I mean it works. More complicated than it needs to be

plain slate
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How

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Do I make it less complicated

vapid gorge
plain slate
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Won’t load

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There

plain slate
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Haven’t figured it out I’m dumb

vapid gorge
plain slate
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So this

vast coral
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welcome to manifold systems.

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Merg all outputs onto a belt.
split all inputs.

plain slate
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Now how would I set up the rest of the plan

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That’s the real question so many buildings

vapid gorge
plain slate
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Ight

vapid gorge
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r for rods, s for screws, p for plates

plain slate
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I’m gonna tweak out

plain slate
vast jungle
plain slate
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It’s Alive

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Probably made it more complicated than it needed to be

plain slate
vast jungle
# plain slate Everything has to back up before the first line starts filling right

not sure how you mean this exactly, but you can either just let the Manifold run... if you provide as much as all machines together take, it will work after "some" time (depending on several factors)... or you can shut down all machines, wait until the whole input manifold (or all of them) backs up and then turn the machines on.
both works

plain slate
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It’s working now

vast jungle
# plain slate

this is definitely a way to do it... but don't forget that Satisfactory is a 3D game... you always have more options 😉

proven sphinx
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i made a balancer - but i might have done something wrong ? since the numbers arent "the same" ?

wind spade
unique cypress
wind spade
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as for your balancer - it doesn't look like it's actually balancing

meager kettle
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belt counters are accurate enough to +/-1 usually, they wont be off by much more than that

proven sphinx
meager kettle
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its a little hard to see, but it looks like top merger only has two belts in

wind spade
unique cypress
proven sphinx
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numbers are correct now

and i didnt finish my factory yet therefor it's not taking from all three belts

meager kettle
unique cypress
meager kettle
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but it you're using them after a production line, or in any other system they are fine and pretty accurate unless the number is very low, like 5/min

proven sphinx
wind spade
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the problem is that the averaging window is different for every use-case, so unless it's settable, they will by definition not be reliable enough (and if it's settable, then most people would still misuse it or whatever)

meager kettle
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average of 5 min would've been nicer from a stability viewpoint, but they work well enough to be useful

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mainly to make em more reliable at very low speeds

proven sphinx
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What would be awesome was if you had a main hub - and external hubs wich you could login to and see what you were making "within" the priority switch (local) or all over the map coumptions - efficiency on the "factory" etc

unique cypress
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It should just be configurable

proven sphinx
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info - funfacts are so cool when it comes to these games

wind spade
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main problem with any of these X/min values is that they are basically a lie anyway 😄

meager kettle
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not enough to make a diffrence

unique cypress
wind spade
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my point was that nothing in the game works on X/min, game works on cycles 😉

meager kettle
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doesnt make a diffrence that it does. the end result is still number/time

harsh coral
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I think he means that it's not a solid production sometimes things are too far apart to be registered

meager kettle
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no he means game makes x items every y seconds depending on recipe and machine

harsh coral
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But doesn't it?

meager kettle
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for example, instant scrap makes 30 items at once every 6 seconds, still works out to 300/min, but it doesnt technically make it in a continous flow

proven sphinx
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i belive the factory works with math even if it's out of render distance - but visually nothing loads in

wind spade
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yeah, that's basically my point

sure, in most cases the difference isn't relevant, but it's a source of many issues when you get to more technical/specific levels

meager kettle
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there are some quirky situations where it matters

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but for 99.99% of the time, you can just use the 300/min and be fine

wind spade
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but you may not see 300/min on your belt counter 🙂

proven sphinx
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well - instead of having to load up my save to see how much im making of each product ut would be a nice to have fun fact ingame - im pretty sure the info exists

wind spade
meager kettle
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like nuclear pasta is 1 item every 120 seconds. since belt counter window is 1 minute, it will show 1 for 60 seconds, then 0 for 60 seconds, then 1 for 60 etc. it will not show 0.5

wind spade
meager kettle
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but if you make 10 nuclear pasta/min in 20 machines, it will probably end up being staggered enough it will start showing more accurately

proven sphinx
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im curious - if i were to add summersloops to a Rocketfuel blender - so that it would make 200 instead of 100 rocket fuel - would the consumption eat up the extra 100 rocketfuel ?

meager kettle
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if you have fuels gen to use up the extra being made

proven sphinx
meager kettle
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not even close

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100 extra rocket fuel would be 6000MW, slooping a blender wouldn't be a 10th of that

harsh coral
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Is making 800 turbo fuel for power better than 1600 normal fuel

meager kettle
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it would make more power yes

harsh coral
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Kk

proven sphinx
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now - before someone says its a waste to use summersloops on something like that - im almost using what im making atm and that means i cant even fire up my upcomming nuclear plant - so its temporary 😂

meager kettle
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if you want more bang for the sloop, use them on a machine overclocked to 250%

meager kettle
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so instead of 100 -> 200, at 250% it would be 250 -> 500 so you'd egt 150 more from those sloops

proven sphinx
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yea thats a good idea ! i'll just underclock some machines so that i have enough supply for the one doing 250!

meager kettle
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just keep in mind some machines wont handle sloop at 250% like nitro rocket fuel which would output 750/min, but since mk2 pipe only do 600, 150 would be wasted

proven sphinx
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YEa ofc!

lone jewel
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@outer yew

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build with mk.2 pipes so you can sloop the final blender for filling the pipes

proven sphinx
vapid gorge
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so you could easily make a block of 125k in a blueprint pretty easily

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a mk4 bp of storage is probably most of that

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mk3

vapid gorge
violet stag
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Reasonable Trainstation?

ionic sapphire
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2-13 train ?

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i think usually a multiple of 1-4 (or less) is recommended
because of rail inclines

median heath
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1:4 hasn't been recommended since Update 5 if memory serves.

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Trains were given dynamic weight.

frigid haven
proven sphinx
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Im curious - if you use a Alien Power augmenter you get 10% bonus - but can insert x items to increase the bonus to 30% - from what i can see that production line to be able to sustain 1 of those agumenters is pretty huge - is it actually worth it ?

crimson moat
unique cypress
median heath
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Still recommended by people holding on to the past 🤷‍♂️
I haven't seen anyone genuinely understands the dynamic weight system still preaching the 1:4 methodology.

unique cypress
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because I have just looked at the wiki and concluded that 1:4 is sensible

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1:5 is a bit slow on 2m inclines if the wagons are full

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and you can go beyond that on 2m ramps if and only if your wagons are full going down and empty going up

median heath
meager kettle
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1:4 is recommended cause weight of the locomotive + the four cars is just under treshold to create slowdowns on 2m slopes

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four cars at full load*

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on flat tracks 1:4, 2:8, 3:12 etc maintain the acceleration and top speed, but the larger ones will suffer slowdowns on inclines

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if you do five cars to a locomotive, acceleration takes a hit, not huge, but a hit. and if you make em even larger it gets progressively worse

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yeea, weight is dynamic, but unless you're controlling the amount of stacks going onto the trains, its just way easier to account to the 1:4 ratio of a full load

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also while dyanmic weight does allow a 1:5 to not lose speed on inclines, they do lose speed on acceleration

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which to be fair you can build around somewhat. having longer tracks out of a station to allow them to get up to speed

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and avoid really tight turns and intersections where they need to slow

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could also only make 1m ramps, but those gets rather lengthy to do any kind of elevation change

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and its just generally easier to just recommend something which will work in majority of situations. since so many seems to have issues with basic train setups to begin with

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me personally, i do 1:5. but i will recommend 1:4 to new players still

robust tulip
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how do you stop your sushi belts from getting jammed up?

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its really annoying

ionic sapphire
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easy way, sink
harder way, rate limiters

meager kettle
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could prob try at vencam, they do a lot of sushi

ionic sapphire
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though, even with rate limiters, you might need a sink eventually

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way down the line, at an end product

wind spade
unique cypress
robust tulip
robust tulip
unique cypress
robust tulip
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but it's more compact with sushi, no?

wind spade
robust tulip
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it still keeps on clogging up somehow

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it's a sushi belt that leads to a few circuit board assemblers

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always one of the last ones gets full of copper sheets and makes no way for the plastic

latent tide
robust tulip
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aight

meager kettle
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saw something the other day about programmable with one port set to both any undefined and overflow. but i'm not a sushi user so idk

latent tide
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same, i prefer stacking

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my ocd wont allow it to be otherwise

dusky dust
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No need to have a Programmable with both "any undefined" and "overflow." Overflow inherently includes "any undefined" (a not-defined resource entering the splitter will overflow naturally)

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For each step of the sorting you can do just fine with one output for the resource being sorted, and the other output being Overflow

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(And then at the end of the sushi line, overflow to sink)

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Technically once the system stabilizes, so long as you're giving it the exact amounts, you'll never actually see anything headed into the overflow sink

median heath
# meager kettle saw something the other day about programmable with one port set to both any und...

So when you use smarts and just the Overflow setting -- everything will work just fine but you can have items get "caught" in the system because the splitter will keep things in the internal storage due to how Overflow works.
Again, the system will work just fine. Only major "issue" is if you're using sushi for radioactive stuff, as the catch can cause the area to stay nuclear until the line flushes it out with something else.

When you have poggers, you can avoid this entirely by setting the middle of Overflow and AnyUndef.
By doing this, the sole item kept in the internal storage is the one the splitter is supposed to keep anyway. Everything else gets flushed through and it makes the line "cleaner" for lack of a better term.

frigid haven
frigid haven
frosty owl
graceful tundra
graceful tundra
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Not like i'd need 400 anyways

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Thanks

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Might make one line per ressource for the funsies

unique cypress
limpid urchin
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hi, I want to build more vertical stuff (Since this is not factorio) So I want to stack my smelters on top of eachother but I Just can't figure out how I would feed the bottom machine in a nice way

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For the other levels I can place a splitter in the middle of the lift but I cant place on at the bottom

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I could do it like this and then wraparound but that would be kind of clunky

limpid vapor
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you can just snap the lift to the machine

limpid urchin
limpid vapor
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ah

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leave enough space between the lift and the machine to put the splitter between the lift and the machine

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then feed it from the side

vapid gorge
limpid urchin
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Ah I see thanks

vapid gorge
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thanks!

limpid urchin
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Didn't know this game got that pretty

vapid gorge
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this is from pre 1.0, so graphics on it are much better

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now I mean

limpid urchin
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Also will there be like blueprints or copy pasting later on?

limpid vapor
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you could also try something like

vapid gorge
limpid urchin
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so there is a machine for it?

limpid vapor
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yes

vapid gorge
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oh there are blueprints yes

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you build inside a machine and create a blueprint

limpid vapor
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thats what my screenshots builds are built in

limpid urchin
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Ah now that you say it

limpid vapor
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wadup

limpid urchin
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This ended up being the final design thanks for the help

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I probably wont do this again until I have the blueprint machine though lol

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The exit ended up being different but I kinda like this design

minor osprey
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Hello guys! I would like to talk with a mathematician to help me solve a problem im tripping out about my factory, if is there someone that can help i would appreciate it so much 👍👍❤️

median heath
mint coral
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i dont have a close up as im at work

vast jungle
frigid haven
# median heath One of the simplest systems that is incapable of clogging or failing is a headac...

It's 100000% capable of clogging depending on if you have an over flow or have significantly low through put depending on what other machines through put is not to mention the amount of filters you will constantly need to set for each and every machine to make sure it pulls the right thing. And so many other things that make it one of the most difficult and useless belts to ever exist. I would rather the best plate of spaghetti that causes 20 migraines then to ever admit a sushi belt is "better"

median heath
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Sounds like you don't understand how to build sushi if you think what you just described is reality.

frigid haven
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Sounds like you love to make everything inefficient and difficult

median heath
#

Sushi manifolds are incapable of clogging.
That's just an indisputable fact. Unless you intentionally build them to clog.

Also, you only have to do the splitter settings once because copy/paste exists.

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Curious what "so many other things" are though.

frigid haven
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You can only copy and paste if the other machines do the same exact thing otherwise you will also clog those

median heath
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I mean... in a production line dedicated to an item... the machines are doing the same thing. No?

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Also, again, incapable of clogging.

frigid haven
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Depends on how you want the line of sushi I've seen people who shove every item they make don't multiple sushi lines right next to each other

median heath
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You can send the wrong items down a sushi manifold and it will not care.

frigid haven
frigid haven
median heath
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That is factually incorrect.

If you send Iron Rods down a line of normal splitters in a line that has no use for Iron Rods, it will clog the system.

frigid haven
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Or you setup a sorter at the end to send the wrong item out of the belt

median heath
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Whereas I can send Nuclear Pasta through a line trying to make Circuit Boards and.. nothing happens. It gets passed through the system and normal throughput resumes.

frigid haven
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But I'll just stop here since clearly you lack common sense and critical thinking

median heath
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🤔

thick swan
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@paper fable

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sorry pls razban

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pardon

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okey! u not indian

median heath
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Someone else not understanding sushi == I am dumb.

Ok. I will try to wrap my head around that one.

limpid vapor
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literally nothing complicated about sushi unless you make it complicated yourself

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feed exact amounts, smart splitters to pick off resources off the belts, overflow to sink, done

vast jungle
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maybe one of you thinks about Sushi with a sink at the end and the other thinks about Sushi without sink? I know Vencam did quite a bit "balanced Sushi" (without sink), but its tricky as hell to make it not make it block...

sushi with a sink or a link back to "storage" is much easier to get right

limpid vapor
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if you are using manifolds in previous steps you need sinks, if you are doing balanced, then yeah i guess not

median heath
vast jungle
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even with balanced sushi I would most likely a small "overflow belt" to show me if the balancing was bad 😄

vast jungle
median heath
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Vencam does art.
I do factory-floor, copy/paste, boring sushi 😂

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Because it works. And it cannot be made to unwork.

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Nothing complicated. No headaches.
Simple.

vast jungle
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and then there is "lets game it out" style of belting 😉

limpid vapor
unique cypress
median heath
unique cypress
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And I wouldn't say not having a sink is incorrect

median heath
#

Enjoy clogging 👍
Enjoy headache 👍
Enjoy every negative thing people believe about sushi 👍

Ooooorrrrrrrrrr - build the manifold correctly 🤷‍♂️

unique cypress
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You can build it in a way that doesn't clog (at least with items that are meant to be there)

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Without a sink I mean

robust tulip
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why does my fuse blow when i flip this switch?

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basically my power plant messed up because i accidentally deleted a pole that connected my fuel generators to my rubber factory and it meant it stopped taking in ploymer resin so it just got backed up until the fuse blew and i got rid of all the resin and got it working (kinda its not at 100% efficiency now but oh well)

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so i flipped the switch to repair it but now when i turn it on everything immediately blows up

lone jewel
robust tulip
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does the switch just kinda do this sometimes?

lone jewel
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if you connect a grid that has the fuse blown to a grid that does not, you blow the combined grid

robust tulip
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i see

tropic hawk
#

also something I suggest is to get the fuel production running so the generators can saturate because while tripped, gens don't consume material but accept material into their internal buffers

robust tulip
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i have now resolved the issue by adding a fuel sink and linking it into my polymer resin line via an overflow splitter

mint coral
# robust tulip i see

you can mitigate damage by seperating out your network with Power priority switches

For example my main grind is Power towers and train stations. And factory/facility being powered goes from the main grid to a power priority switch then to the facility.

Power priority switches let you set up a tiered system. I put power in the tier 1(the most important) followed by things that are a pain tyo black start in tier 2. Starter factorys in tier 8.

this way if you blow a fuse tier 8 shuts down giving you power headlift to fix the problem while things stay functional

tropic hawk
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I also recommend you do the math and have a seperate grid of Power Storages that can provide 4 hours of your max consumption, because that should be enough power to get you back online if something goes south

robust tulip
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that seems a bit excessive, no?

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i fixed my powerplant issue in like 40 mins

tropic hawk
# robust tulip that seems a bit excessive, no?

for emergency systems, it is better to be a bit generous. plus by the time you are at the state of the game where you are making this tier of contingencies, you have everything for power storages automated so its not that hard to achieve.

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I have a 4 hour isolated supply that is disconnected from the grid, and a 24 hour supply that is a part of the grid.

robust tulip
#

why disconnect?

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also roughly how big is that?

median heath
tropic hawk
tropic hawk
robust tulip
#

like in terms of volume

tropic hawk
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for my main storage. my reserve power is only 25 GWh

lament ridge
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so i get 45 every minute and make 15, this means i need 3 contructer to make it 100% effifecnt ?

unique cypress
#

the constructor consumes 45 limestone per min to make 15 concrete per min

tropic hawk
robust tulip
robust tulip
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where the number is 93 in your image

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it tells you the percent of time recently the machine has been active

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you want that number to be as high as possible

lament ridge
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why is this one 35%

robust tulip
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temporarily pause it

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with the switch bottom left of the window

lament ridge
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now its 0

robust tulip
#

yes

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give it like 50 secs

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then turn it back on again

unique cypress
lament ridge
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oooooo

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yeah i understand now

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but how do i know, how to get the 100% on every machines whats the factors i need to see

robust tulip
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basically the issue is that your machine is eating up all three limestone at once, leaving you with 0. the game detects the machine has 0 limestone in it and forces it to idle for a few seconds, the idling is hemmoraging your efficiency

robust tulip
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so that your machines are getting exactly the amount they need

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nothing more, nothing less

unique cypress
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more is fine

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won't affect uptime

robust tulip
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what about the machines before that?

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they'll be clogged up

unique cypress
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just because one machine gets more than it needs doesn't mean that the one before it will back up

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if all machines get more, then yes

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but some is fine

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that's how manifolds work

robust tulip
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oh i see your point

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yeah i prolly should've made that distinction

unique cypress
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also, there's little practical benefit to having all your machines at 100%

tranquil citrus
#

What's the best way for me to make sure the fluid makes it to the end of this manifold pipe? Do I just need to use power shards to boost extraction? I have 3 water extractors and eight coal plants and the last two in the line keep losing pressure and turning off

wind spade
tranquil citrus
#

Mk 1, 300, and I'm putting 300 in currently

onyx raptor
#

I am currently playing on the beginner map and I am looking to make a mega Coal Generator Warehouse using the water extractors, Does anyone have any designs that I may be able to use?

wind spade
#

3 extractors make more than 300

onyx raptor
onyx raptor
#

Must be, Well that should make designs a little easier I hope.

tranquil citrus
wind spade
tropic hawk
dusky dust
tropic hawk
#

ah neat

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

good layouts for coal gens. Keep them in groups of 8 🙂

#

an example

plain slate
#

How would I connect the assemblers with all the constructors

#

Also don’t know why it’s telling me to use 3 constructors if I’m using bolted iron plates

#

I’ll figure it out

formal yew
#

Is heavy turbofuel better then making packeged dilluted fuel and turning that into turbofuel?

oblique hollow
#

turbo heavy only has 2 real upsides:

#
  1. its simple
  2. it has neat numbers
formal yew
#

numbers hell for the next hour it is

vapid gorge
formal yew
vapid gorge
formal yew
#

like change it to p/sec?

vapid gorge
#

well 22.45 parts per min turns to
2245 parts per 100 minutes

#

see? decimals are all in your imagination

crimson moat
#

every recipe in satisfactory uses an integer number of things to make an integer number of things, so you can entirely reduce it to ratios of production machines. How many machines do you need making X recipe per machine making Y recipe?

For example you might need 12 machines to feed 7 machines to make something. However for either (or both) of those numbers, there's almost no penalty for overbuilding, as long as you have enough.

It's often easier to upsize one or both ends to make logistics simpler. For example, it may be easier to have 14 machines feeding 7, rather than 12 machines feeding 7. That way there's a clean 2:1 ratio, you can plug 2 machines from the earlier stage into 1 machine of the later stage, and it be reduced to 7x 2:1 tiles that don't require interconnection or rely on each other or change behavior when expanding capacity.

vapid gorge
#

parts per min is just a convenient method of linking up process cycles since they all have different intervals

prisma kraken
#

just about any item that stacks to 500 should be a clue about that

last merlin
last merlin
#

Lots of people like to keep it easy at first n then get to more ,,complicated" things over time especially when its ur first run/ world

prisma kraken
last merlin
#

If the person has the option to do so - definitely yea

prisma kraken
#

the 45 in the concrete recipe is kind of a nasty thing to deal with any which way, but it all works out when mk3 belts become availabe

last merlin
#

I mean.. could be worse - having 2 45 constructors for the beginning is okay but needs to be upgraded sooner or later

#

But for the very beginning its okay

prisma kraken
#

because concrete is at a premium early, i often try to do 3 constructors fed by 120/min, each at 88.8888%

last merlin
#

Also valid. I did that on my 2nd run

prisma kraken
#

that's just one of those things where making it fast enough to build what you need helps, and early you haven't cached full containers full yet

last merlin
#

True

limpid urchin
#

I have 8 coal generators being fed 120 coal per minute through a manifold even if I fully saturate them before turning them on the last ones will still start flickering after a while

#

Is there anything I can do against this?

meager kettle
#

prob not feeding em enough water

limpid urchin
#

Nah the last one just consumes more coal than its getting

#

its gets empty eventually

#

The water is always completely full

meager kettle
#

then you might have a tier 1 belt somewhere limiting it

limpid urchin
#

Yeah I was also checking for those but doesnt seem like it

meager kettle
#

can be inside a splitter

limpid urchin
#

Nah that's also not it

#

Is it just the nature of the manifold

#

that theres a bit of flickering

meager kettle
#

nope manifolds have no thruput issues

median heath
#

If the last machine was actually saturated and it un-saturated then you have an issue somewhere, yes.

limpid urchin
#

Its weird because the input belt is moving at full speed

#

If there was an issue somewhere would that not have to stop every now and then because it slows down?

meager kettle
#

post a pic?

limpid urchin
meager kettle
#

that looks like 10, not 8

limpid urchin
#

wait

#

am i that stupid

#

nah its 8

meager kettle
#

yea nvm, went by the first only

limpid urchin
#

eh I'll just place more and not worry about it

#

suppose the fluctations dont matter if I just have way more power than I need

meager kettle
#

well the splitter location there makes the back two recieve 40 coal, and the first on front left get 40, and the five to the right get 40. so you're overfeeding the back two and front one, and starving the right five. With enough time, the back two and front left will fill up and the split will be correct. However that might take 20-30 minutes until it happens

ionic crystal
#

fo real screw fluids in this game... need 3x600, one time it is running smooth all of a sudden, only 100 being pumped

meager kettle
#

using buffers?

ionic crystal
meager kettle
#

thats your problem

ionic crystal
#

got 3 identical settups, 2 are running smooth 1 has problems

#

tried it with and without buffers

#

also being looped at the entrances

ionic crystal
wind spade
ionic crystal
wind spade
#

a buffer doesn't solve issues, it just stores them for later

wind spade
#

also, hard to help without pictures

ionic crystal
#

only reason i added them was ause my friend suggested trying that. worked fine. until it wasn't

wind spade
ionic crystal
#

but got desperate with aluminum so why not give it a shot

limpid vapor
#

are you merging fresh and byproduct water?

ionic crystal
#

hope i got it working now, but its just stupid how prone to errors water is

ionic crystal
limpid vapor
#

well, good

ionic crystal
#

i'm feeding 9 refineries with fresh water, recycled water on 9 others and dumping the last bit of water to wet concrete

#

blue gets fresh water red gets recycled water

prisma kraken
# limpid urchin Oh okay thanks

just disconnect the power from the last couple of generators & let them build up a buffer of a few coal each and it'll eliminate that flickering. It's an annoying issue if you don't pre-warm the manifold. I specifically build coal power with a power-of-two belt split to avoid that issue.

vapid gorge
#

it looks like youv'e interlinked ALL the systems together?

#

if so that's an extremely obnoxious way of setting things up for yourself

ionic crystal
vapid gorge
#

if you process a belt of bauxite, coes any of the waste water go back anywhere other than processing that belt? cause it looks like iot

#

like the image I posted

#

in that image red is the waste pipe

ionic crystal
#

Waste water of that belt goes to another 600 bauxite (combined with some other waste water)

vapid gorge
#

for example this looks like 2 different units but you're splitting the waste water in two different directions

vapid gorge
#

process each belt of bauxite entirely independently from all the other chunks

ionic crystal
vapid gorge
#

this is the clocking

#

for either 600 or 780 bauxite pm

#

it uses exactly the right amount

ionic crystal
#

So for 600 bauxite you only need 180 water?

vapid gorge
#

depends on yoru recipes, which are you using?

ionic crystal
#

Sloppy with regular scraps (coal)

vapid gorge
#

this is the example for your recipes

#

so for your combo you would run 40% of the bauxite on fresh water, 60% on waste

#

for whatever amounts are coming in on that belt

#

so for 600 bauxite you'd use 240 bauxite on fresh

proven sphinx
#

What is "better" Uranium Fuel rod or Uranium Fuel unit?

median heath
#

Better is subjective.

proven sphinx
median heath
#

Define "easy"?

proven sphinx
median heath
proven sphinx
median heath
#

💛

meager kettle
#

fuel rod is "easier" fuel unit gives more rods = more power

median heath
#

Which is why I asked for all the clarification before answering 😭

wind spade
median heath
#

However you want to splice it, making Oscillators and Rotors is going to take more than making just EIBs.

#

Unit trades space/complexity for higher yield.

young bough
#

how many coputer and HMF do you think i need for the rest of the game

#

is 20 HMF a good number

#

and 60 computers

limpid vapor
#

thats easily "enough" hmf if you are not planning some kind of gigantic projects, for computers it depends on the alts you plan to use in the future and your expectations, you can probably also easily make do with 60 of those

#

really it all depends, as always

young bough
#

yea, this is like my 5th playthough and im making a megafactory

limpid vapor
#

then i dont understand why you are asking questions like this

young bough
#

second opinion

limpid vapor
#

no one can really give you one thats actually worth anything for your situation :p

young bough
#

should i do all the aluminum or jsut 5000 baux

#

ish

limpid vapor
#

well, again, who knows 🤷 , people can tell you what they like to do, thats not necessarily useful information for you

#

i made 4500 ingots myself, figured thats a comfortable enough amount for me

young bough
#

seems fair

#

i think ill just do the bauxite thats in my playbox

wind spade
young bough
#

ok socrates

wind spade
wind spade
# young bough ok socrates

I mean you're asking us if a number you told us is good enough to fulfill your needs which we don't know

young bough
#

well im jsut going with the flow

#

im gonna wing it

#

its pretty mutch a moduar factory, but with resorces belted in

#

so like a hybrid

young bough
#

kinda

wind spade
#

?

young bough
#

the great greek philosopher

wild atlas
#

if i want to do a train from player to cursor to collect 150 items per min production how many trains would i need on the line/ how many cargo boxes

oblique hollow
#

Try 1 with just one freight car

#

If it doesnt keep up, add another wagon or another train

wild atlas
#

is it more efficent to have 2 wagons or 2 train with 1 wagon

#

ive never touched monorail before so im very new to it

oblique hollow
#

Not sure how one could be more efficient than the other

wild atlas
#

less likely to mess up more stable per minute travel ig

oblique hollow
#

It wouldnt even use less power to add another car because of freigbt platforms

oblique hollow
wild atlas
#

cool cool

oblique hollow
#

No particular benefit for one over the other except for maybe space used

#

Freight platforms are big

wild atlas
#

and can trains circle back on the same rail or do i have to make a full circle

oblique hollow
#

They can but if you want an expandable rail network then you should invest in proper rails

wild atlas
#

so when im running the rail just run 2 side by side

oblique hollow
#

Ye

#

And of course signals once theres more than one train

wild atlas
#

and how many rails would you say id need

oblique hollow
#

Theres no benefit to more than 1 per direction

wild atlas
#

i mean actually how many will i place

oblique hollow
#

Trains dont "spread out iver multiple rails" if they all go the same direction

wild atlas
#

like so i can prep material

oblique hollow
#

dude no clue

wild atlas
#

ish?

oblique hollow
#

Cant say

wild atlas
#

like i have no idea myself

#

fair

oblique hollow
#

Just try. some things you will have to find out yourself

wild atlas
#

cool cool ty for the advice

meager kettle
#

rails can be anywhere from 1.5 to 12.5 foundations long, so guessing how many you'll make is more or less impossible

limber flame
#

um idk if this question goes here but im new to satisfactory and i got 3 drives and so i have 3 alternate recipes but i dunno if they're any good

#

is there anyway to know or would i just have to ask here?

median heath
limber flame
#

well idk what my version of good would be ☠️

#

Is there any like uhh commonly agreed 'better' recipe to look for first?

median heath
#

Anyone who says "yes" to that is either lying or telling you "the correct way to play the game is my way of playing."

#

Pick what you feel you might actually use in the near future.

limber flame
#

Hmm, fair enough I guess. Thanks.

median heath
# limber flame Hmm, fair enough I guess. Thanks.

Assuming this is your first run -> just go with your gut.
As I said you'll get them all eventually. After you have seen them all and "beaten" the game, you'll know what you personally want.
And all subsequent runs you'll have your preferences locked in. Don't adopt someone else's preferences before you've experienced the game yourself. 💛

limber flame
vapid gorge
# limber flame Hmm, fair enough I guess. Thanks.

to expand on the recipe thing, there's basically no meta in recipe choice - and you can't have 'best' unless you're very specific as to what your situation is

your location
your volume you want to make of said item/s
what other items you're making on location
what you're willing to import
what other factories some ways a way might want to use
personal preferences to how to go about doing things
and maybe most importantly - what other recipes you choose to use along the chain

recipe combinations have HUGE impacts.

So yeah. No best. No Meta 🙂 the thing I love the most about the game honestly

prisma kraken
#

if you're building ridiculously big, there's some recipes to avoid, but that's something that you shouldn't worry about on the first playthrough. get through the game once before trying to figure out how to plan a 2000 hr max nuclear build 😄

plain slate
#

Why’s the iron on the right side of the manifold not filling up

#

I have 270 iron coming in

vapid gorge
#

either your miner is set wrong, you haven't waited long enough, or you have a low mk bit of belt somewhere choking it

plain slate
#

Fixed it. It was a singular inch long mk 2 bet

#

Belt

vapid gorge
#

yup. Happens a lot especially if you build splitters/mergers on top of belts. which you shoudl avoid doing

plain slate
wicked dome
prisma kraken
plain slate
plain slate
#

Im actually lost on what to do next it’s overwhelming

prisma kraken
#

its good practice and once you start doing things the 'hard' way, you'll find a bit of pride in it all

#

if you're at steel and have your coal up and running, probably the next thing is to put on the big boy pants and get to mod frames for vers frameworks

plain slate
#

Is 10 per minute good to start with

long gust
#

i'm having an issue with my rafinery, the las one from the left and the right can't push residue oil to the blender. same thing happen on the output of my blenders so my electricity is unstable

plain slate
#

But I don’t know how to do it logistic wise

prisma kraken
#

probably. depends on what your goals are, but at the phase 2 point, the belt speed is still really limited (that changes with 480 belts) and you can't really start building volume yet

prisma kraken
long gust
#

it was an hotfix

#

that doesn't fix the problem

prisma kraken
#

second thing: pipe networks behave much better when they are small. prefer sizing things to the mk1 300/min and using several pipes

#

when manifolds get really long, they start sloshing around

long gust
#

the problems happen on the line of 20 but also on the line of three

prisma kraken
#

and the one you have pictured is pathologically too big

long gust
#

even if a balance the line

prisma kraken
#

you said that is 20 hor refineries?

long gust
#

yeah ...

prisma kraken
#

20x40 = 800 > 600

long gust
#

20x20=400

prisma kraken
#

the hor recipe is 30 crude -> 40 hor

long gust
#

i'm using rubber recipe, 30 to 20

prisma kraken
#

ahh, ok

#

check your output belt for the rubber & see if it is backed up

#

that needs 400/min as well

long gust
#

its a part of this

#

basicaly : 600 crude oil in 20 rafinnerie doing rubber. Heavy oil goes into 8 blenders with water to make fuel. fuel are both use for making plasting and for the generators

#

mathematically everything are balanced. but hymn concretely, the end can'T affort

prisma kraken
#

i'd split it in two halves and consider oc'ing the refineries

#

here's an example of me doing 600 crude into base rubber

#

the 4 rubber refineries on each side are at 250%

long gust
#

but why the valves are bad ?

prisma kraken
#

valves never do what you think they should

#

when you set the flow rate on them, they cut down the current flow by a percentage and only give you the set rate if the pipe is completely full

#

that makes everything very difficult to actually reason about, and um, i have a good suspicion that they don't really stop backflow either 😛

long gust
#

in this i'm only using it to control the orientation of the flow

#

hum

prisma kraken
#

they've never solved any flow problems and most likely never will

long gust
#

for sure the setup will be easier without 20 merging

prisma kraken
#

use them as decorative pieces if you wish, but don't try to control flow with them

#

what i said is very true, pipe networks behave much better when they are small

long gust
#

but I try to reduce the blender from 6 to 3 and I got the same issue

#

and I can't go bellow 3

prisma kraken
#

you may have multiple things going on

#

sloshing, bad clock rate on a machine, weird headlift issue somewhere, etc

#

tough to say with big networks because there's a ton of stuff to look at and well, you can only look at so much at once

long gust
#

but generally I don't have problems using valves... like here, no problem

prisma kraken
#

that hurts my soul

#

you are violating rule #1 of piping

long gust
#

tell me this rule I need to know

prisma kraken
#

keep pipe networks small and simple

long gust
#

it's just 2 km of pipe ! with 500 meter of downflow

prisma kraken
#

if you can't look at it and tell me where the fluid is flowing, the game sure as hell can't

long gust
#

very sorry for the rule.... but I have 24 raffineries connectoed on a sigle pipe... I'm I going to hell ?

prisma kraken
#

rule #2 always place all consumers of a network at the same altitude

long gust
#

rules #2 I respected It by default

prisma kraken
#

for gases, you can get away with having them at different heights, but for pipes, having consumers at different levels leads to weird priority problems

#

rule 3: 2 mk1 pipes are preferable to 1 mk2 pipe

long gust
#

omg

#

please, do not come in my game... you will hate it

#

but thanks you for the tips ! I'm taking notes for my next save

prisma kraken
#

i mean, it all looks cool

#

its just that large pipe networks really are nightmares to debug

long gust
#

no problems here, and it's wilder (I don'T know if the word exist)

vapid gorge
#

gonna be a lot easier to figure out there than on a main channel

#

many pipe crimes to be seen

prisma kraken
#

yeah, that too.

#

well, unless you enjoy public shaming 😉

#

nah, overall your stuff looks well-built

vapid gorge
#

I mean it's more that you'll have a dedicated thread that's easy to reference

long gust
#

I'm proud of myself, I never watch video for setups, never using automated schema for a factory. I'm doing it with a pen and paper. I can make mistake

prisma kraken
#

that happens too

#

we've all mathed wrong at some point

#

one thing that has probably been saving you a lot of trouble is that you are downfeeding from pipes above. for one reason or another, i feel that often behaves a lot better

long gust
#

the water is comming from up the hill

prisma kraken
#

yeah, the mesa water is always a great way of getting it into the desert. gravity is good

long gust
#

don't ever comment the gas pipe passing between the water pipe XD

#

this was an hotfix

prisma kraken
#

hey, you do what you gotta do

long gust
#

but I have the same setup of 20 rafinneries in a different axis without problems !

prisma kraken
#

there's always small variances in our builds that are easily overlooked.

#

takes forever to find those small things

long gust
#

Do you think it's worth diagnosing for approximately 1000 MW? 60 refineries, 24 blenders, then 20 more refineries to power 85 generators?

vapid gorge
#

up to you. you could take it as a learning lesson with pipes and just have a little bit less power

vapid gorge
#

I have seen some truly stupid set ups that, through some miracle, looked stable.

prisma kraken
#

haha, yeah, the power of 'works by coincidence'

vapid gorge
#

sometimes you throw a deck of cards in the air and a few land and lean against each other

vast jungle
#

when in doubt, use the KISS principle with pipes... its a first good step

proven sphinx
#

1 nuclear plant at 100% gives 10 uranium waste per min ?

meager kettle
#

sounds about right, its x50 from rods used

proven sphinx
meager kettle
#

oh god no, never

proven sphinx
meager kettle
#

because you'll make more waste and refinign plutonium waste is expensive as heck

#

if you want more power, build an alien power augmentor

oblique hollow
#

the slooped plutonium, if you want to burn it, is only worth it if you can afford Ficsonium

#

i would actually rather sloop ficsonium fuel rods instead

lone jewel
oblique hollow
#

4x more power for one single encoder vs 2x more power from nukes

#

now its just a question of what is gonna be bigger

lone jewel
#

looks like you'll get very slightly more power

#

but at the cost of the sloops

oblique hollow
#

sloop ficsonium vs sloop plutonium was the question

#

slooped ficsonium just means it needs more power and you get more DMR
but slooped plutonium would require you to increase ficsonium processing

meager kettle
#

slooping plutonium, say you make the max of 22.4/min would make 44.8/min which will now require 12000 aluminium ingots and 24000 sam ore to process into ficsonium :p

#

slooping ficsonium would give 224 rods over 112 and make you independent on dmr.

lone jewel
#

as otherwise you'll just run out of SAM

oblique hollow
#

im not sure if it ever makes sense to sloop plutonium

#

vs just slooping ficsonium

lone jewel
#

it doesn't look like either one makes much sense tbh

oblique hollow
#

ficsonium may only be a marginal increase, but its a practically "free" increase and it makes you use less DMR / SAM

meager kettle
#

how much power does a fully overclocked and slooped quantum encoder suck?

oblique hollow
#

4 x 3.34 x base power

lone jewel
#

well it's a power decrease if you're just using it to reduce resource cost

oblique hollow
#

thats.... 13.36 x 2000 MW

#

or 13,36 x 1000 MW average

meager kettle
#

26720 max yea

oblique hollow
#

if you go with the max its a lot less usable power

#

the avergae is technically usable but would mean you need to use storages

lone jewel
#

actually, if you use the DMR it does reduce the amount of SAM needed

meager kettle
#

it would make 12.5 fics rods which would generate 31250MW, so just a small net gain :p

#

and it would eliminate need of DMR

lone jewel
#

but no real difference in power usage doing that

oblique hollow
#

hmm.... a regular encoder would use 2000 MW max and make 2500 MW

#

or 1000 MW avg. and make 2500 MW

meager kettle
#

naw, 2500*2.5

oblique hollow
#

oh right 2500 MW per 1/min rod

meager kettle
#

6250

lone jewel
#

imo, def not worth the sloop cost, especially since you can use half the sloops to just increase the DMR by the same amount in the convertor

meager kettle
#

could do it for shits and giggles if you get the inventory bug and get infinite sloops :p

oblique hollow
oblique hollow
#

well, at least 0 in the Ficsonium

lone jewel
#

as it's needed in an earlier step

oblique hollow
#

Singularity cell still needs em of course

lone jewel
#

so it works out to exactly the same

#

i'm using the unslooped encoder output to feed the sigularity cells

#

but regardless of which one you sloop, you still need the same amount of DMR somewhere

meager kettle
#

not really

oblique hollow
#

heh, slooping the ficsonium would be better than slooping the ficsonium rods apparently.
but it still means using more Trigons

#

nooo wait hold on.

meager kettle
#

if you sloops ficsonium rods you dont need to bring in dmr for the ficsonium itself. aside a little to start it

lone jewel
oblique hollow
#

because of the doubled encoders

#

it would use more resources naturally

meager kettle
#

but you need twice the trigons :p

#

which is not desired :p

oblique hollow
#

sloop the encoder too jacelul

#

that way you make free DMR

#

which you can recycle into the Singularity cells

#

for 0 DMR needed. just trigons

meager kettle
#

typically slooping last step is desired. few exceptions like slooping ficsite ingots rather than the trigons

oblique hollow
#

voila, all for the price of 12 sloops 😂

graceful tundra
oblique hollow
#

why would i overclock the particle accelerator, which i only need 1 of

formal compass
#

Hello friends stupid question but I just unlocked miner mk2, is there any benefit of using it outside of just overclocking a mk1 to 200%?

graceful tundra
#

i assumed this was to be upscaled to the full supply you can get

oblique hollow
#

nah

graceful tundra
oblique hollow
#

because this is a test and overclocking more makes the net power negative

#

which means making this would be a literal waste of power and resources

graceful tundra
median heath
#

@lone jewel out of curiosity, what do you reserve somers for in your world?

oblique hollow
graceful tundra
oblique hollow
#

even just with the clocking i did here, you NEED to work with average power used

#

because max power is still negative otherwise

#

-11 MW if you just try to work with the maximum power used by the buildings

graceful tundra
oblique hollow
#

this is just ficsonium stage

#

if you dont sloop anything, it IS power positive

graceful tundra
oblique hollow
#

slooping~~ ficsonium~~ plutonium would be worse for resources overall as it doubles EVERY cost

meager kettle
graceful tundra
#

you don't have enough sam

frosty owl
oblique hollow
meager kettle
#

you can sloop ficsite ingots for only 20 sloops and have enough sam

graceful tundra
oblique hollow
graceful tundra
# oblique hollow

and that's without the electromagnetic rods, aluminium etc... damn

oblique hollow
#

good news: slooped ficsonium makes 4x more power
bad news: you spend half of that minimum on just running the damn thing

graceful tundra
meager kettle
#

dont use fertile

oblique hollow
#

max Plutonium is garbage because it means more Ficsonium

graceful tundra
meager kettle
#

more resources for less power

oblique hollow
#

but yeah, sloop ficsonium and ficsonium rods and you DO get about 4x more power out for just 2 x more Ficsite and rods

#

but the power out is only usable with power storages jacelul

graceful tundra
#

or maybe if i sloop just the rods

#

hmmm

oblique hollow
#

ficsonium was never feasible with max uranium / plutonium

#

never ever

#

this is only feasible if you decide to do only some

meager kettle
#

it is doable with slooping ficsite ingots

graceful tundra
oblique hollow
#

resource cost

graceful tundra
oblique hollow
#

i think also copper and aluminum

graceful tundra
#

dang

meager kettle
#

you need ~ 5000 alu ingots all in all, where 3000 go to trigons

#

copper you need about ~ half of the map

graceful tundra
meager kettle
#

yea more reason to not do fertile

oblique hollow
#

skip fertile, minimize plutonium and use the sloops and sam you now gained for doubly slooped Ficsonium jace_smile

oblique hollow
#

only 12 sloops per 10/min Plutonium Waste!
maybe even a bit less lol

meager kettle
#

thats a lot

oblique hollow
#

yeah which is why this isnt something you would build on scale

meager kettle
#

224 Pu waste/min :p

oblique hollow
#

this is more so a small scale thing you would build "just cuz you can"

meager kettle
#

268 sloops :p

graceful tundra
oblique hollow
#

doesnt that give more plutonium anyway

#

AND cost more aluminum?

meager kettle
#

instant cells -> Pu fuel units, make 22.4 Pu rods/min using all 2100 uranium on map with the infused U cells + U fuel units

#

which is doable to turn to ficsonium if you sloop the ficsite ingots, using 20 sloops

graceful tundra
#

i got 11.2

#

oh

#

i am stupid

meager kettle
#

and i think it was 52 sloops or 56 to sloop the ficsonium fuel rods

graceful tundra
#

without slooping

meager kettle
#

its not possible

graceful tundra
#

nvm

meager kettle
#

without slooping

graceful tundra
#

not the instant PU cell line

meager kettle
#

you need like 12000 sam ore alone for the ingots

#

and theres only 10200

graceful tundra
#

without instant PU cell and fertile uranium, you need 10080 lol

meager kettle
#

but slooping ingots its 3000 alu ingots + 6000 sam, which is now very doable

graceful tundra
#

kinda wanna do that instead for the funsies of surviving on 120 sam

meager kettle
#

well you need some DMR for the singularity cells + ficsonium

#

so you need to sloop anyway

graceful tundra
meager kettle
#

well, you could make some dmr thru byproducts

graceful tundra
#

the ai server is the best for DM right?

meager kettle
#

i have not mathed that out so idk

graceful tundra
#

using the time crystal DMR recipe

limber flame
#

hi do you guys use exact math to decide which belt you're going to place or do you just overcompensate and place a higher belt/best belt available?

unique cypress
#

I see 0 practical benefit to using the "appropriate" belt. I basically always use the highest I have available
The only exception is mk2 because at that stage of the game I usually don't have enough rips to use mk2 for everything

frosty owl
#

I usually like to use the slowest best possible, mostly for visuals

limber flame
limber flame
frosty owl
limber flame
#

thanks :)

median heath
prisma kraken
# graceful tundra the ai server is the best for DM right?

kinda sorta, but depends on where you're using the dm crystal. sometimes its better to sloop a dmr making recipe for more, which is the case for FFR's. for other recipes, I have a feeling that slooping the synth power shards is good for making dmr as well

limber flame
#

Uhh, I think this goes here too, but whats the best material to SINK?

limber flame
median heath
#

Ballistic Warp Drive.

limber flame
#

Oh, guessing thats late game 😭 Uhhh

#

For early game what would be the best item to sink

#

Without using major materials that I'll need to progress

median heath
#

Why not just make things and have all excess of everything sunk when storage fills?

limber flame
median heath
#

As you make better stuff that you have to make anyway, your point value for those things goes up.

limber flame
#

Okay. I guess you're right. Thanks again

median heath
# limber flame Okay. I guess you're right. Thanks again

Make what you need to make, points take care of themselves.
The only time a "dedicated to points" factory is feasible is in the later Phases when you have access to those massively high-value, pointless to make for any reason other than points items.

#

If you need a burst of coupons -- go hunting, convert to Alien DNA.

limber flame
median heath
#

You'll have the entire shop unlocked from a casual lap around the map.

limber flame
median heath
# limber flame Oh okay lol. thanks, I always saw it in the sink but I wasn't sure what to do, I...

You have to go get the Remains, but everything after that is automated (which is why you can somer it).

Most people have a dump container with a line connected to 4 smarts/poggers that sort the Remains into 1 of 4 Constructors to process them into Protein which goes to the 5th Constructor, processing into DNA.

So if you want the most hands-free system, you need to spend 5 somers on it. But it is WORTH for the insane amount of coupons you get.

limber flame
#

Thanks again lol

#

^^ i had plenty remains from previous hunting to get the tickets!

vapid gorge
median heath
plain slate
#

This is what I got so far

#

first from left to right is plates, screws, rods, iron pipe

vapid gorge
plain slate
#

the other groups should be easy to merge

plain slate
vapid gorge
#

I can’t really tell what is going on sorry but if you’re following the numbers and built it right should be ok?

plain slate
vapid gorge
#

You only need mk3 for 250 screws?

plain slate
#

but the whole factory needs about 360 coal

#

*iron

vapid gorge
#

So do it in two groups

#

Get coal and iron from 2 sources each

plain slate
#

im not using coal

#

iron pipe instead

vapid gorge
#

Yeah that chews through iron

plain slate
#

oh you mean build 2 seperate factories with diff nodes

vapid gorge
#

You could use coal (coal and iron are the most common combos you can find)

And solid steel ingot

#

Plus iron wire to cut copper

vapid gorge
plain slate
#

ok

#

so choose iron wire over steel rotor?

vapid gorge
#

Depends on you really
Both are useful

#

I usually use both together

plain slate
#

yeah iron pipe chews through iron so much holy

#

reduced the iron need by like 130 by just removing it

prisma kraken
#

iron pipe is good for a few things it is a very good recipe when you have more iron than you have coal, and also for the one-offs like sam fluctuators and explosive rebar. Really where it shines is when using iron alloy or pure iron with a matched set of coal & iron nodes and you are making hmf's

wind spade
proven sphinx
#

Any Satisfactory modeler enjoyers here?
is there a feature where i can set i have X of these items ? like in this picure - i have X amount of fused frames and x amount of radio control units

frosty owl
vapid gorge
proven sphinx
#

i forgot do type inn the modeler part idk why - i must be tierd :D

frosty owl
#

You can interact (double click or right-click) with the items' icons inside each production node directly (eg: the fused frame icon in the Pressure Conversion node can be interacted with)

proven sphinx
# frosty owl You can interact (double click or right-click) with the items' icons inside each...

What im trying to ask is if theres a way i can do like the lower right and add " i am making X amount of fused frames already so when i change numbers down the line - i will see when i do not have enough items to produce more if that makes sense - i have several "smaller" factories that produced stuff - and it would be nice to make them as "outposts" or a storage or something x) i know this isnt the modeler discord - but perhaps there are some experts here - like greeeny use to lurk around here helping out people using his tool for example

frosty owl
# proven sphinx What im trying to ask is if theres a way i can do like the lower right and add...

There's plenty of people who can give some decent help on Modeler (though, ofc, not as in-depth as the dedicated server), but there's also some people who simply dislike Modeler and take every chance to actively push related questions to the dedicated server 🤷‍♂️

That aside, modeler (assuming you're using the correct calculator mode for the job) normally does account for what inputs are aviable; it should work something like this:

  • If no inputs are connected, no errors are given
  • If inputs are connected to a node with no set limits, the node will try to match output to not exceed inputs provided
  • If inputs are connected to a node with set limits, the node will try to match inputs to the set limit and Modeler will highlight the node or connected inputs if any give any issues (eg: lack of one input will lead to visible issues on the production node and the node providing that input)
#

So it should all just come down to balancing which nodes do you set limits on and which you leave "free" for Modeler to calculate based on inputs provided

proven sphinx
#

Thanks alot!

Stil familiarizing myself with the tool! :)

frosty owl
#

No worries. It's not super-easy to master given how many options you have to do things and the bare-bones informations it provides about how to use the software 😅

proven sphinx
#

Yea I mostly used the satisfactory tool earlier - and i just kept putting "inputs" as i was mooving down the production line , cause that way every single line would disapear and it would be set as "input" - but the production line itself kept resetting every single time i did that so my ocd had to set it up all over every time - this tools is static atm and i like it quite alot

frosty owl
#

In that sense, it might be better to make many "tabs" on Tools, each tab representing one factory/production line...
Still, that's one of the reasons why I prefer Modeler on big or detailed production plans

tight socket
#

If you have a turbo fuel factory that produces 200 turbo fuel per minute, drones take ~2 min to travel consuming around 30per trip so 15 fuel a minute required meaning I can fuel around 13 drones correct?

sour bough
vapid gorge
#

the issue with that is you need 2 machines making solution to keep waste and fresh split

sour bough
#

overclocked so it should be 240 bauxite in, 288 solution out (which brings 144 water back) so i should only need 96 water from the elft

vapid gorge
#

in the first image I sent, the blue line was fresh and the red was waste
never connecting

sour bough
#

hmm i see

#

ive only got the 1 node near me atm so i assumed what i had may work

vapid gorge
#

how much bauxite are you processing?

#

and what recipes?

sour bough
#

240
sloppy alumina & pure aluminium ingot

vapid gorge
#

ok well you could still do 2 solution refineries and under clock them

#

but honestly you want a fair bit of aluminium so you might as well OC your bauxite miner

sour bough
#

yeah ill probably end up doing that and following what u sent

#

seems way smarter thank u

vapid gorge
#

no stress!
there are ways to mix fresh and waste water - but they are less reliable and far more fiddly

#

basically the only thing that can go wrong with that is human error and you can't get rid of that problem

eternal pendant
#

did they change ladders? like i cannot get on a ladder from above, at all now

#

on ground, they are annoying as shit, from above? might as well leap to your death

#

oh wrong room, mb

cerulean stratus
#

guys, I got a hard question

#

I want to turn the sets of belts on the left, into the one on the right, using smart splitters and prio mergers

#

I cannot guarantee how mine lines of turbofuel will appear, only that it will be continuous

unique cypress
vast jungle
cerulean stratus
unique cypress
vast jungle
#

yes, no priority mergers necessary

#

you can also do it as a flat 4x4 grid on the ground... input belts in one direction, output 90° from the input

unique cypress
#

Prio mergers would be useful if you wanted to consume some belts before others

vast jungle
#

doesn't really make much of a difference for a compressor...

unique cypress
ember fractal
#

Alien power matrix is not worth it. Resource and power costs are too high for what you get

dusky dust
#

Well, there's a break-even point after which you are gaining extra power, and if you're someone who enjoys building factories, APM is another factory you get to make. :D The real benefit to building APM is the sick APA effects you get to enjoy after the fact, though.

#

Well worth it just for that, IMO. :P