#math-and-meta

1 messages ยท Page 397 of 1

graceful tundra
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i suppose 600 MW waste free is decent

manic goblet
#

Especially with the changes in 1.2, it will be interesting to see what people come up with for the various resource node allocations and setting their purity to pure

vapid gorge
#

node purity is pretty meaningless
you can't effectively use all the resources in the world anyway

graceful tundra
#

yeah that was one potential goal, but the theory crafting is just soooo complicated

vapid gorge
#

some people will probably make dumb things with more SAM ore if more spawns, but.. eh. You coudl always mod in more nodes if you really wanted. Or higher mk miners

mint coral
mint coral
manic goblet
graceful tundra
#

i can't continue using turbofuel like a peasant

mint coral
graceful tundra
#

(which is, funilly enough, not even from my 100 MW turbo fuel plant)

vapid gorge
graceful tundra
#

but from this unreadable abomination

#

that is just a few machines making the basic consumables

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but i overthought it

mint coral
vapid gorge
#

you don't need to announce it's an abomination, it's a ss from modeler

graceful tundra
#

huh

#

this isn't even making turbofuel

vapid gorge
#

share a planner with lables on it

graceful tundra
#

i must still be using regular fuel

manic goblet
manic goblet
#

Some people have really pushed the game already prior to change the node purity and the resource allocation. I don't think it would get any better ๐Ÿ˜›

vapid gorge
#

and weren't getting it all

manic goblet
#

They have done a great job optimizing this game, and it is really cool seeing them push the engine

vapid gorge
#

it is not designed for you to plunder and use all the resources on the map

#

the variety of resources are to give you options in what you can do

mint coral
graceful tundra
#

and also, this wasn't a power plant

mint coral
#

I just gave context to the image as well

vast jungle
#

thats quite a bit of Rocket Fuel ๐Ÿ™‚

subtle wasp
#

quite a bit doesnt equal enough pal

mint coral
#

producing in 75 oil a minute clusters is the easiest way for me

graceful tundra
graceful tundra
mint coral
#

(its fine i backed it up )

graceful tundra
mint coral
#

its fine. I have the link save to a spreadsheet

unique cypress
#

How many tabs do you have open?

mint coral
#

and limited the uranium to 700 to keep your uranium use the same as you had it

graceful tundra
#

๐Ÿคจ

graceful tundra
#

or did i

graceful tundra
mint coral
#

we were taljking about power so i assumed it was power i was looking at when i clicked a shared tab

#

and ignored the ammo shared tab

mint coral
graceful tundra
mint coral
graceful tundra
mint coral
graceful tundra
mint coral
graceful tundra
mint coral
#

as per usual

user error

cosmic belfry
#

ok this does not seem worth the effort lol do I just disable the base high speed connector recipe?

mint coral
cosmic belfry
mint coral
cosmic belfry
#

there are too many alt recipes this is hurting my brain

mint coral
cosmic belfry
#

but then when I have to choose one of the two on a specific hard drive, I disable the one I didn't pick, and then the calculator changes stuff cause it's missing an alt recipe heh. like the alts all chain into each other

mint coral
wind spade
cosmic belfry
wind spade
cosmic belfry
wind spade
#

ah yeah

#

it's making use of silica byproduct from alu

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since you're not using normal alu ingots

cosmic belfry
#

oh gotcha, I should probably just set the aluminum ingots as an input since I already have it processed

mint coral
cosmic belfry
#

I keep realizing my plans won't work lol there's always one more thing I didn't think of

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I just want some turbo motors rip

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I'm just gonna make a factory with no alts at this rate ๐Ÿ˜›

cerulean stratus
#

thoughts on steel cast plate?

mint coral
#

@cosmic belfry have you mathed out 2.min of pasta?

cosmic belfry
cosmic belfry
mint coral
cosmic belfry
#

automating the phase 4 parts at all is better than what I did in phase 3

mint coral
#

(something i say often and always regret)

cosmic belfry
#

I figured just automate some small amount to get it done over a few hours while I explore and mess with more fuel gens was fine but maybe I should double everything

mint coral
#

and do t9

cerulean stratus
#

steel cast plate actually saves a bit of iron

cosmic belfry
mint coral
cerulean stratus
mint coral
#

thats the power usage pre sloop

cosmic belfry
mint coral
cosmic belfry
#

not sure how the range aspect of it works but I'll figure that out later lol

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just assume it's at 1500 XD

cosmic belfry
#

I got sick of placing fuel gens ๐Ÿ˜›

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I have like 14k right now, max usage is 8k?

mint coral
#

Particle accelerators make my max power consuption very by 2gw and im only using them for plutonium atm lol

cosmic belfry
#

I can overclock everything that powers 40 gens though

vast jungle
mint coral
cerulean stratus
#

steel rod is such a good recipe...
Any reason to use it? It's normally good for modular frames, but since the one with pipes requires less rips, it ends up requiring much less iron

mint coral
#

I take inventory then choose my recipes based on the resources i have and the resources im will to get

cerulean stratus
wind spade
graceful tundra
#

dunno how bad it is tbh, i'm only extrapolating

wind spade
cerulean stratus
#

it's way more of a problem early game, since you're using coal for power, coal for tractors, coal for steel

wind spade
#

there's 42k coal on the map, surely you won't run out of it even early game

latent tide
cerulean stratus
wind spade
cerulean stratus
latent tide
wind spade
#

but choice is yours obviously

cosmic belfry
#

good lord I see why people like the recycled plastic/rubber recipes

vast jungle
#

yeah, HOR-D(P)F-Recycling is insane together ๐Ÿ™‚

cosmic belfry
#

I'm only missing recycled plastic which is of course the one I need way more of

#

I can just save scum and reroll hard drives lol hmm

mint coral
wind spade
#

or yeah, cheat the recipe if you want it so much

cosmic belfry
wind spade
wind spade
#

and you can get all recipes anyway

mint coral
#

I of the mind set of get it the quickest way possible (just starting with all the recipes via ags) or doing it legit and finding all the harddrives. not bothering with rerolls either way

dull dagger
wind spade
#

yeah it's basically a save editor, so you can cheat to your desire

dull dagger
#

good to know when I start collecting hard drives on this new save

#

my last run when I beat it I wasnt scanning hard drives as often as I should have been so it was a lot harder to snipe specific recipes so Im gonna try scanning very early and as often as possible this run and see how that goes before I resort to alternative methods lol

cerulean stratus
wind spade
wind spade
dull dagger
#

true that, I've never had a clean pool before so going to try that before advancing my tiers this run

wind spade
#

another advantage is that you have all the recipes available and can always pick based on location and preferences, rather than "well, I could use iron wire here, but I don't have it and don't want to bother with rolling for it"

cosmic belfry
#

man I was just gonna make a turbo motor factory but I realized I gotta figure out plastic first

mint coral
dull dagger
mint coral
cosmic belfry
#

jeez the combo with HOR, diluted packaged fuel, and recycled plastic/rubber takes it from 1800 crude to 400 needed

mint coral
cosmic belfry
mint coral
cosmic belfry
#

this is just too many things overlapping I don't think I can plan for all this plastic and rubber ahead of time I should just make a bit for now or something

wind spade
#

the packaging loop is not really a big deal if you build it as a blueprint

graceful tundra
mint coral
cosmic belfry
mint coral
mint coral
cosmic belfry
#

even the alts need plastic wtf lol

mint coral
#

All my computers, and super computers are made with caterium and quartz

wind spade
mint coral
#

Supercomputer needed some plastic

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Hence the 50min world wide

cosmic belfry
wind spade
#

I'm not saying I skipped plastic

cosmic belfry
#

I'm just gonna end up playing something else soon I don't want to go explore for even more hard drives and without the recycled recipes planning for phase 4 is insane

wind spade
#

I'm just saying that for me, "producing X" means "X is final product and goes to storage". So if I have iron plates being made, but immediately converted to reinforced plates, I don't count that as "producing plates"

mint coral
#

I didnt want to ship plastic so i just used the quartz i had locally

cosmic belfry
#

i need lke 1k plastic / minute even with the caterium circuit board recipe lol

mint coral
#

Which was the plan all along

#

The infrastructure was there is just needed the plastic and the recipe.

cosmic belfry
mint coral
#

Wiki is down or id share it

cosmic belfry
#

lol yeah I think I'm taking a break can't even use the wiki rip

#

didn't build anything at all today ๐Ÿ˜‚

wind spade
#

can use tools ๐Ÿ˜›

cosmic belfry
cosmic belfry
#

I think I'm kind of just fucked unless I want to build 60 refineries to use 1800 crude for plastic and rubber

cosmic belfry
mint coral
dull dagger
cosmic belfry
dull dagger
#

It's under Game Resources and then Items

cosmic belfry
#

the HOR byproduct from that many refineries is more than I'm using total so far to make packaged fuel

#

maybe I just need to do one full oil node worth of plastic and repeat later or something

cosmic belfry
dull dagger
#

this game will do that to you, it's better to not second guess yourself lol

cosmic belfry
robust girder
#

is there a way to change the final desired outcome from 10 to 20 smart platings? I cant seem to change that, only the limit but that does not affect the produciton line beforehand in modeler

cosmic belfry
#

I have a bad habit of overplanning stuff in general heh

dull dagger
#

I was so proud of my first factory just to delete everything and move away from Grassy fields ๐Ÿคฃ

wind spade
#

why delete?

ionic sapphire
#

aestethics, you wouldnt get it

dull dagger
#

I wanted more pure nodes centralized and it looked like a mess

ionic sapphire
cosmic belfry
#

maybe like this to cover me for now and use two pure nodes?

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I wish I thought of this before I made a bunch of heavy oil residue refineries, the byproduct is so much fuel lol

wind spade
dull dagger
#

that was my point, I wanted to future proof the factory that way I minimize my deletions ๐Ÿคฃ

cosmic belfry
#

okay I think this will work, I can use a third pure node to end up with 1000 plastic and 200 rubber which covers everything I need in phase 4 hmm

wind spade
#

yeah I wouldn't recommend future-proofing, but it's your save so ๐Ÿคท

dull dagger
#

there is not one path to success ๐Ÿซก

wind spade
#

for sure. Just usually future-proofing is met with burnouts and later realisations you didn't future-proof enough or did too much

cosmic belfry
#

if I just made some shitty turbo motor plant and container fed it my stored up plastic and rubber I'd be way ahead lol

wind spade
#

usually I'd recommend building only what you need now, and leave future for future. Planning ahead imo only really works if you have your entire save planned from start

cosmic belfry
#

I mean, I kind of need everything in phase 4

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but when you're new trying to shove it all in a planner is kinda nuts I shoulda just done turbo motors and left the rest as a problem for future me

wind spade
#

yeah, but the point is that you don't know how much of what, and where, and in which amounts on how many belts

cosmic belfry
wind spade
#

especially if you're doing independency

cosmic belfry
#

I was like, I need some turbo motors for storage, so I'll figure out all the phase 4 production chains that need turbo motors and make some extra for storage

#

previously I just made a factory for everything new and then made more of those parts when something else wanted them, that's a much less stressful way to do it lol

wind spade
#

well, obviously each person is different, but personally I do recommend making everything from scratch

cosmic belfry
#

as in, if you unlock something and want it automated, just make a small factory for it to send to storage / sink?

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that's what I've been doing all playthrough idk why I went all planning crazy in phase 4 ๐Ÿ˜‚

wind spade
#

yeah, and that factory makes it from raw resources

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in the end you'll build same amounts of buildings anyway (if you want same final output)

dull dagger
#

thats how i ended up beating it first time. A bunch of small modular factories. I'm gonna try and make a mega factory this time and see how it goes. RIP to my frame rate come phase 5 ๐Ÿคฃ

cosmic belfry
#

a bit excessive

cosmic belfry
wind spade
brisk urchin
cosmic belfry
#

I guess the time it took me to plan just made it way less efficient than building a simple factory for batteries, super computers, electromagnetic control rods, radio control units, fused modular frames, turbo motors, cooling system, all that stuff

cosmic belfry
brisk urchin
dull dagger
formal willow
#

What's the meta for tier 2 limestone automation

wind spade
oblique hollow
#

limestone > constructor

sterile magnet
#

is this really the shortest way for adaptive controle units?

wind spade
#

"shortest"?

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first one is with base recipes, second one with "most resource efficient" path.

graceful tundra
#

there's something i don't get, why would you want to use a block signal and not a path signal?

graceful tundra
mint coral
mint coral
graceful tundra
mint coral
graceful tundra
mint coral
cosmic belfry
mint coral
cosmic belfry
#

I still haven't used any signals at all I gotta make more train routes today

graceful tundra
cosmic belfry
cosmic belfry
#

What is it, path into intersections and block out or the opposite?

graceful tundra
fervent spire
#

and then block roughly every ~200m of track through your entire network

cosmic belfry
mint coral
#

they are directional so the train engine needs to see the front of the sign. the side with two circles

fervent spire
#

I make my tracks by just zooping foundations out to place the supports so I usually just put a block signal every 2 sets of 10 foundations

graceful tundra
#

seems like you gotta put them in between two tracks

mint coral
graceful tundra
#

or am i just gonna have to do the track placing by hand? (would be fine tbh)

mint coral
#

as long as a train is within a "block" no other train can proceed into that block

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do some testing yourself. Maybe BP's with signazl close together will work. Ive never tried

graceful tundra
cosmic belfry
#

I can't wait to try to add more trains and mess everything up XD

mint coral
blazing vapor
#

@vapid gorge and Iโ€™ve got another 12 further down the coast hahaha

vapid gorge
#

in general try not to connect up all your fuel systems together

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coal generators tolerate a LOT more bullshit piping than any other pipe system will

blazing vapor
vapid gorge
#

I mean that fluids flow in both directions

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connecting up a ton of systems you don't need to connect up will generally fuck things up royally.

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coal gens are just very tolerant of bull

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making smaller sections independent of each other is

  1. easier to debug
  2. will hae fewer issues to debug
blazing vapor
#

Oooh I get you. I think the reason I did this was because I didnโ€™t have blueprints yet and Iโ€™m stuck with mk1 pipes so I just decided to flood the entire network. Iโ€™ll definitely remember this for the next thing that requires pipes ๐Ÿ‘๐Ÿ‘

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

3 extractors to 8 gens is very convenient

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and you don't have to have blueprints for things to do them different.
blueprints are very new

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hell, just making a blueprint of every machine with power, pipes/belts hooked up saves you time

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if you just want some basic connections. Quickly build those

blazing vapor
#

Brilliant. I got banned for three days too for saying someone smells so Iโ€™ve had to be winging a lot of stuff Iโ€™d have much rather have gotten advice from. You are a lifesaver

orchid brook
#

in it gone be a problem to leave it like this?

#

cuz if i can change it from now that would be better then 2h later

vapid gorge
orchid brook
#

its not an input

vapid gorge
#

ah right, well it's generally not an issue

orchid brook
#

changing it would be sooo annoying

vapid gorge
#

but I've seen people try to set up waste water outputs on aluminium having issues with high pumped outputs

orchid brook
#

its just a fuel setup so HOR to blender nothing spicial

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also heared that if i can have a Mk1 pipe i should? i wanna know if that is true?

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like if the pipe is only 300 total i should just use a Mk1

fervent spire
#

Nah I don't think it matters. I've been using mk2 pipes for everything since I got them without issues. There can be some weird quirks afaik if you are sending 600 through a 600 pipe that don't happen if you send 300 through a 300 pipe, but there shouldn't be issues sending less than 600 through mk2 as long as the pipe is full

orchid brook
#

ok thanks

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but i think i am still use it

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for looks and also for troupleshooting down the line if something happens

oblique hollow
#

Even doing less than 600 in mk 2 pipes can cause weird issues sometimes, so using mk 1 where applicable is always preferable

brisk urchin
oblique hollow
#

Varies case by case

#

Unless everyone builds the exact same way, variance is what makes it so unreliable to say "i never have issues with backflow or slosh" and then take that as some kind of fact

#

In your specific pipe networks, maybe.

But in other pipe networks it very well could be causing trouble

brisk urchin
#

maby its because i always have an order and have rules while building with pipes

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im sometimes extremely strict if im being honest

oblique hollow
#

Pipes themselves are quite strict in what kind of network layout they do allow

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Im still convinced its a bit too restrictive in terms of buiding freedom. In the practical and aeathetical sense

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Their rules make certain layout / buildstyles really unfavorable or hard to work with

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(Im not arguing they should be belts, but they certainly should allow for some more freedom with how you wanna design factories)

orchid brook
#

Thanks

robust girder
#

So, for 8 Coal Plants I need 3 Water Pumps for 360l/min. T1 Pipes can only process 300l/min, right?
Any other solution besides waiting for T2 Pipes or using less Coal Plants (or 1 more pump) for the initial setup?

outer vale
#

arrange the pipes so you're not trying to feed it all through any one segment

#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

robust girder
#

Ah I see, ty

wind spade
graceful tundra
outer vale
#

they're not exhaustive, just examples. any setup that doesn't require pushing more than 300 through a segment should work (though pipes do be pipes)

graceful tundra
#

(With the assumption that the pipes behave, for once)

outer vale
#

tbh I prefer the option of 1x 75% extractor -> 2 gens, as it's tileable and just bypasses the flow thing entirely

sly rivet
#

Can someone help me out, im going to be making a very strong power grid and i was wondering how good rocket fuel is for generating power

vast jungle
sly rivet
vast jungle
sly rivet
#

how much does the average plant make

vast jungle
#

define "average" in this context

sly rivet
#

from 1 source of nodes

outer vale
#

pretty easy to make on the order of 100GW without too much input

#

exact numbers depend on exact inputs and recipes

vast jungle
#

I think my powerplant in the last game had 100-150 GW

sly rivet
#

oh ok thanks for the help

vast jungle
#

details are (as always in Satisfactory) variable and complicated ๐Ÿ˜„

knotty bay
#

Would this Water tower do what I want it to do?

oblique hollow
#

Closed valves are no longer that reliable for this trick

#

And there is no replacement

knotty bay
#

No longer reliable in what wat?

oblique hollow
#

It just doesnt transmit head lift when closed

#

It can sometimes work but again, no longer reliable to get it to work

sterile magnet
#

should I quit?
bc I don't want to build this

oblique hollow
#

Use more blueprints to reduce how much you have to build manually

sterile magnet
#

okay but i only have the mk1

oblique hollow
#

And?

#

Better than manual placement of everything

sterile magnet
#

i know

#

but still

worldly jackal
#

he knows bro

oblique hollow
#

Both

worldly jackal
sterile magnet
sterile magnet
worldly jackal
#

yea๐Ÿ˜ญ

sterile magnet
#

steam

#

it's very easy to use and you can adjust everything

worldly jackal
#

tysm

sterile magnet
#

np

brisk urchin
sterile magnet
brisk urchin
#

try starting with a plastic and rubber factory

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and then work your way into the electronics

#

it becomes simple if you take it in steps

sterile magnet
#

i have a small one but not enough for this build

brisk urchin
sterile magnet
#

none i think

brisk urchin
#

with this recepie combo you can turn 1 oil into either 3 rubber or 3 plastic

sterile magnet
#

okay thx

#

what should i choose i really don't know

mint coral
sterile magnet
#

i already have cast screw

outer vale
sterile magnet
outer vale
#

may be a bit too trial-by-fire to tell them to build that whole thing instead of you, but maybe task 'em with a subsection

outer vale
sterile magnet
wind spade
sterile magnet
worldly jackal
wind spade
worldly jackal
#

atleast the person is making company i guess

sterile magnet
sterile magnet
worldly jackal
sterile magnet
#

and even being online is rare for him like maby 30min/day

knotty bay
oblique hollow
#

there is none.
Thats just from trying

#

feel free to test it yourself - just might work

obtuse cradle
#

can someone help me with train signals i have a question

oblique hollow
#

just ask your actual question

obtuse cradle
#

an intersection like this how do i do the signals for it

outer vale
#

either path in block out, or just block in block out

obtuse cradle
#

i do not have a clue what u mean by that ๐Ÿ’”

sterile magnet
#

is the heavy encased frame good?

ionic sapphire
#

"the intersection" being the whole thing displayed on your picture

obtuse cradle
#

if i do that it just says signal loops into itself

ionic sapphire
#

pick it up and move it away from the previous place a bit

outer vale
#

you might need to push the signals slightly away from the junctions, i gather there's a bug in 1.1 (and maybe 1.2)

unique cypress
obtuse cradle
#

why is it telling me signalling error when there are no signals that are broken

unique cypress
#

could be backwards

obtuse cradle
#

i flew around and checked

#

is it that my path blocks are waiting for path reservation?

unique cypress
#

signalling error just means that the train could get to its destination if there were no signals, but it's currently completely impossible because of signals

obtuse cradle
#

looks like its working

unique cypress
obtuse cradle
#

uhh

#

if i have a world wide grid could it be a signal even past the station?

outer vale
#

if the message is literally "waiting for path reservation" then that's normal

obtuse cradle
#

the issue is my train has a signalling error

outer vale
#

what's the actual message

obtuse cradle
#

thats what my train says

outer vale
#

pretty sure "a signalling error" isn't the exact text

#

may be part of it

lone jewel
obtuse cradle
#

yeah it was

unique cypress
outer vale
unique cypress
#

I mean I've never seen anything else except "unreachable" and "unreachable due to signalling"

sterile magnet
#

do you still need these after this phase?

unique cypress
meager kettle
#

prob pointing wrong way (the train)

unique cypress
#

Or the station

#

Or some signal

meager kettle
#

signalling error usually means a signal is preventing train to travel in the direction. "unable to reach station" usually mean stations backward. like 99 times out of 100 :p

silent scarab
#
2x 50.5%  6.0794434621816 MW [x2 = 12.1588869243632 MW]```
underclocking is always more power efficient than overclocking
#

i have a version for somersloops, wip

#

kind of

oblique hollow
#

overclocking was never ever power efficient anyway

vast jungle
#

its a tradeof between production speed and energy requirements per produced part

silent scarab
#

yup

vast jungle
#

would be quite game-breaking otherwise ^^

unique cypress
silent scarab
#

noted

manic goblet
#

You get this deviation from baseline at 100% clockspeed

#

At 250%, items are ~33% more expensive to produce, and at 1%, they are ~75% cheaper to produce

vast jungle
#

<@&387163995947270144> spam

#

@manic goblet the curve on the left side should continue to go down... to show how much energy you need compared to 100%

manic goblet
#

I could do that, I flipped the equation juts to keep it positive to show the two regions of over and under clocking next to each other

#

Less than 100 is savings and great is cost

vast jungle
#

I think not flipping it would be better, currently I think its confusing because left and right part of the curve say something different with their f(x) value

manic goblet
vast jungle
#

I would suggest removing the "100-" as well

#

so that the curve hits f(100%) = 100%

manic goblet
#

You want it to just have a range from 0 to 2.5 so I am using the actual decimals compared to a percentage?

vast jungle
#

just personal opinion... make X the percentage you add into the overclocking and Y the percentage each item costs... with 100%/100% the standard value. I think this will require the least explanation. Maybe a mark for the 100/100 point could be added later.

silent scarab
# manic goblet

personally i had to take a closer look to see what is what, though #math-and-meta message made it a lot clearer, i would flip it on the y axis, more power -> up, less power down, where clock is the x axis, like i did,
nice math

vast jungle
silent scarab
#

it is (the same)

vast jungle
#

if not I would be concerned about the wiki graphics ๐Ÿ˜„

manic goblet
#

This isn't an actual graph of power consumption, it is the percent difference in power savings, between the the same number of items being made at the target clockspeed versus 100% clockspeed

silent scarab
#

efficiency

silent scarab
#

oki

manic goblet
#

Items incur a ~33% higher power cost at 250% clockspeed and have a savings of ~75% at 1% clockspeed

unique cypress
#

anyone want to guess what this graph is?

vast jungle
#

distributing something over multiple machines?

unique cypress
#

should've posted this one instead XD
this one's cursed

silent scarab
#

bouncing

manic goblet
#

It looks like damping in a system

vast jungle
#

ball bouncing of the ceiling because of misbehaving anti-gravity generator?

unique cypress
#

the second one is similar but you're underclocking one machine instead of all of them

manic goblet
#

Maybe this is a bit better chart; thanks for the feedback. This shows the adjustment to the amount of power consumed at various clockspeeds when compared to machines operating at 100% clockspeed.

If you take a constructor running at 100% that uses 4MW...

For 2 machines running at 50% clockspeed, you use 20% less power compared to a single machine running at 100%: 3.2MW versus 4MW.

For 1 machine running at 250% clockspeed, you use 34% more power compared to 2.5 machines running at 100% clockspeed: 13.4MW versus 10MW.

mighty tusk
#

Whats a good amount of Radio Control Units and Super Computers to make when building their factory for the first time

#

Ive never been this far so I dont know whats good numbers lol

outer vale
#

"as much as you need right now"
there's no universal numbers, as it depends on your future usage which you likely don't know yet

#

doesn't really matter if you make the "wrong" amount so don't stress it - if you make more than you need you can sink it, if you make less you can just build more later when you do know how much more you need

mighty tusk
#

Im also planning Supercomputer and 10/m seems a little much in terms of buildings lol

#

Well imma make 20/min after looking at what it gets used for

#

that uses all the aluminum casings I am making already so I need to maybe make some more

#

10/m Supercomputers seems like way to many lol

#

So its mostly building item

prisma kraken
#

there's a few other alts that use them (i.e. overclocked supercomputer), but such recipes are very aluminum heavy and the rcu's add to that

limpid vapor
#

yeah you dont need a lot of supercomputers

#

my setup for the late phase 4 parts is such (i sloop them too) and its easily enough to cruise through phase 5, most of these are not really used a lot, if your goal is simply to beat phase 5

prisma kraken
#

Well, depending on your difficulty settings, lol

limpid vapor
#

i am assuming if someone is asking something like that, they are probably playing normally xd

#

some of ya'll really like torture

prisma kraken
#

is fun, lol

#

honestly, i'm really liking the 100x elevator cost. the game is significantly longer with it, but it makes doing the exploration aspects much more important and lets you get away from the factory to do so

unique cypress
#

Actually, I just realised that at 2x cost, the plastic/rubber recipes become completely useless

#

You turn 12 rubber and 12 fuel into 12 plastic

#

And then 12 plastic and 12 fuel into 12 rubber

#

So you're turning 24 fuel into nothing

covert iris
#

I have a 300 pipe going into an industrial fluid buffer. However its only outputting 120. Does the buffer need to be full to have maximum output?

crimson moat
#

it's just that smaller pipes tend to fill before you notice it

covert iris
#

Its for fuel generators for Rocket Fuel.

vapid gorge
#

especially if you use it for gasses

covert iris
#

Ok easy

vapid gorge
#

there's very few places where you actually need a buffer. Basically the only time you should have them.
And that's at train stations

covert iris
#

Im so confused why my generators are not doing anything, Is there some mechanic with Rocket fuel where if theres anything in the lines it doesnt like to flow?

#

I thought it was a gas. So I have 32 blenders making it. Sets of 4 are summed into one pipe for 300 flow per minute. These are then taken to sets of 24 generators. However at the generators, theres no flow.

cosmic belfry
vapid gorge
#

it's also why you can't move 2 full pipes/belts on a single platform

vapid gorge
cosmic belfry
vapid gorge
cosmic belfry
vapid gorge
#

I'd create exact replicas in a bp machine for convenience

cosmic belfry
#

Will do, much appreciated

#

I'm gonna have to set more trains up finally lol I still only have one single line

#

But all this phase 4 stuff at my aluminum factory area needs to go to starter factory

crimson moat
#

just follow the fluid until it stops fluiding

#

and replace that pipe

quasi mauve
#

i had problems with the crude oil for my rocket fuel plant, everything was correctly done and calculated but for some reason i still didn't get enough crude oil, i recalculated everything and i was correct with all my calculations before. then i found out that i misclicked and didnt run a cable to 1 of the oil extracters..
guys if you are having problems with fluids and flow rates please first check if your extractors are actually working!! life lesson learned here. now i can enjoy my 80.000 mw of power

limpid vapor
#

checklist for everything: power, pipes, conveyors, etc etc

formal yew
#

Does someone know how i would calculate the rate at which i need to produce compact coal to power 12 coal generators using manifolds

deft lichen
formal yew
deft lichen
#

what game doesn't have a wiki?

#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vast jungle
formal yew
#

yeah ive heard some bad things about fandom

wind spade
mint coral
vast jungle
mint coral
mint coral
frosty owl
vast jungle
wind spade
#

could be like that without a patreon tho ๐Ÿ˜›

gaunt bobcat
#

loosing my mind handling alum lol. any alternatives or advice? or just pull in some concrete and call it a day?

wind spade
#

just don't merge it with the fresh water and you'll be fine

gaunt bobcat
#

Will try it thank you

#

btw love your website โค๏ธ

lilac locust
#

what is the max speed of fluid station unloading? trucks

prisma kraken
#

i.e. there's no knob to set how long vehicles stop at a station and .5 s per stack that requires it

teal tiger
#

can flow rate from pipes only fluctuate cuz of height or also when 2 fluid inputs meet at a junction for example?

dapper drum
#

flow rate can fluctuate at junctions, that's why pipes being full is important

fossil yarrow
#

Given these produce 1 adaptive control unit per minute each, how long will it take to produce 100 given they have no power or supply issues

clear schooner
slender anvil
#

Got a question about headlift
I've got my pipes all going up to multiple power generators because it looks cool but im wondering if 1 pump will apply 20m of headlift to every pipe going up or no?

frosty owl
#

Unless you place another pump to reset headlift, headlift is never lost

fossil yarrow
crimson moat
# frosty owl Unless you place another pump to reset headlift, headlift is never lost

It's only passed on by full pipes, so it can be a bit weird if you have many junctions after a pump. A fluctuation that leaves a pipe briefly 99% full will stop uphill flow until it's back over 100%, and there's much more potential for them with loads of different pipe connections and flow directions.

Also, there's a valve there. Valve can break headlift (2 valves without a machine or pump between them can completely prevent headlift from being forwarded due to a bug, and any valve that prevents a pipe from filling will affect headlift transmission that way)

Also also, those junctions are all vertical, which messes with headlift due to a completely unrelated bug - that can cause unwanted flow prioritisation or blocking. To avoid that, place junctions flat on the floor (so that all connection points have the same height)

Also also also, those pipes are taller than 20 meters after the pump. Might even be 50+?

Regardless of the issue, frequent pumps solve a surprising number of fluid quirks and effectively work around a handful of different known bugs. They're much more effective than valves at doing most valve things.

proven sphinx
#

Hello! anyone here familiar with Satisfactory modeler? and knows some tricks?

my goal is to start at the end and say "i want X parts - what do i need in the step before this "

ionic peak
#

You may be better off using satisfactory tools for that. Tells you exactly which machines and items you need to do. You can also pick the alt recipes you want and it'll calculate the best solution
https://www.satisfactorytools.com/1.0/production

summer flare
proven sphinx
wind spade
proven sphinx
wind spade
#

And it kinda needs to recalculate it if you add input

proven sphinx
# wind spade And it kinda needs to recalculate it if you add input

im not saying it is anything wrong - just explaining what i am missing :P

like - lets say i could doubleclick the circuit board and hit a button that said "i have his item - it should not move only change color and remove the previous steps to get there - for me i love the vizualisation part the most but my ocd wont let me just drag something thats done to one side xD

i love your tools so dont take this as critizism or a complaint

wind spade
#

yeah this has technical issues why it's not really possible (or rather, why it wouldn't work great). Unfortunately it would require large chunk of rewriting to get right. And since I'm working on new Tools anyway, I don't want to spend time on that

wind spade
#

@velvet token re: ^

pick one you like, or one you want to use. If you don't know, flip a coin. You can get all recipes anyway, so there's no harm in picking anything

#

also, all recipes are good for something

#

(also, asking in a channel where we can't write is kinda weird)

velvet token
wind spade
#

@junior wagon (same thing - don't ask in channels where we cannot respond)

as for your question - trains always choose shortest route. This will never work in the way you want it to work

crimson moat
#

That sucks, they should fix that

sterile magnet
#

can someone please help with wich I should choose or rescan

wind spade
#

pick any you want, flip a coin if you don't know

#

you can get all recipes anyway

#

and all recipes are useful for something

junior wagon
wind spade
junior wagon
#

whant to have something like a wait station to enter the station instead of making a long line of trains

frosty owl
wind spade
junior wagon
#

i have 4 stations ahead all for dif things to transport

wind spade
#

make a line in front of each station

#

trains will queue for separate stations in separate lines

junior wagon
haughty oasis
#

how much uranium + plutonium and ficsonium fuel is possible in all pure ressource setting, and how do i enter this fuel calculation correctly in satisfactorytools calculator

graceful tundra
graceful tundra
graceful tundra
#

(spoiler alert, SAM could be the bottleneck with ficsonium)

unique cypress
#

SF Optimizer would be better

haughty oasis
#

ok thanks

meager kettle
#

well 2100 uranium is 50.4 U rods/min, so 6000 would be 6000/2100*50.4 = 144 U rods/min

#

6000/2100*22.4 = 64 Pu rods

#

320 Ficsonium

#

if theres enough other stuff to support that tho i dunno

#

gonna need a shidload of trigons for that. like 13k-ish

meager kettle
#

yes, pure is 5 nodes a 1200 = 6000

wind spade
#

but you're basing it on the fact that you want to convert all uranium into URods

#

which may not (and probably won't) be the case

meager kettle
#

what else would you use uranium for?

#

they asked how much is possible

wind spade
#

fertile

meager kettle
#

and thats the max possible

wind spade
#

you're maxing first step without considering other steps

meager kettle
#

cuz maxing the first step is the most power and thus most rods made

wind spade
#

is most power for uranium, not most power in general

meager kettle
#

fertile makes more plutonium at cost of uranium but comes out as less total power

wind spade
#

but may be necessary to not have waste leftover

graceful tundra
meager kettle
#

?

graceful tundra
meager kettle
#

its not

#

for normal world, its comes out to like 80gw less in total

graceful tundra
graceful tundra
#

so if the machines draw a ton more, sure

runic olive
#

is by 320 Ficsonium a problem you need more dark meter

meager kettle
#

whats your power number for fertile based on 2100 uranium?

graceful tundra
#

there's no alternate after that anyways

prisma kraken
#

it also means that you produce 2x the fics rods, which means that you end up doubling whatever power you make from plut rods

graceful tundra
meager kettle
#

fertile is 22.9 U rods/min which become 30.5 Pu rods which then become 152.5 Fic rods total power is 286250+762500+381250 = 1430MW, compared to not using fertile you get 1470MW, small diffrence, but there is one. Also fertile makes the ficsonium much more expensive to do

prisma kraken
#

in general, you'll make more power by trying to maximize uranium rods and minimizing plut rods

graceful tundra
#

wait what

meager kettle
#

non fertile is 50.4 U, 22.4 Pu and 112 Fic for 1470MW

graceful tundra
#

i swear at some point fertile made sense

meager kettle
#

fertile is fine at small scale

prisma kraken
#

plut rods are extremely expensive to make, and then optionally burn and turn into ficsonium. when you use a recipe chain that turns the uranium waste into the smallest number of plut rods, you make more power than if you try to max out plut rods

wind spade
#

I got to ~2.135TW with all max

meager kettle
#

but it limits the uranium rods you can make to 954 U/min

wind spade
#

(no byproducts apart from power shards lol)

meager kettle
#

cuz the rest has to go to fertile

unique cypress
wind spade
#

pure

#

no sloops

unique cypress
#

sounds low

wind spade
#

no sinking anything nuclear related

unique cypress
#

it would be even lower if you sank plut

meager kettle
#

6000/2100*1470mw = 4200MW, will require heft slooping on the ficsite ingots

prisma kraken
wind spade
prisma kraken
#

that being said, more plut rods per uranium is the opposite direction you wanna go for making a lot of power ๐Ÿ™‚

brisk urchin
wind spade
#

so ~3.682TW

#

though it has power shard byproduct

#

without shard byproduct, ~3.603 TW

graceful tundra
meager kettle
wind spade
#

4200MW?

prisma kraken
#

the fert uraium and instant plut cell, and plut fuel unit recipes don't make a lot of sense to use unless you're doing something other than burning the increased yield in power plants

unique cypress
meager kettle
#

infused uranium cell -> uranium fuel unit -> non fissile uranium -> instant Pu cell -> Pu fuel units -> ficsonium -> ficsonium fuel rods = 4200GW

wind spade
#

4200 MW is like two nuclear plants

meager kettle
#

gw*

wind spade
#

ah

meager kettle
#

will cost like 35k sam tho, so slooping is needed

prisma kraken
#

having modelled every permutation of the recipe chain, what happens at around 2000-2500 uranium processed is that aluminum gets very tight for use in processing uranium waste. it gets tighter if you go all the way to ficsonium

meager kettle
#

theres "only" 22k or so on pure world

prisma kraken
#

depending on what else you are doing in your world to use the power, there's only so much bauxite

meager kettle
#

you need a lot of pressure cubes, but should be doable on pure world

graceful tundra
#

i forgot this existed

prisma kraken
graceful tundra
#

if you accept to use pretty much all the SAM off the map

#

and a shit ton of aluminum

#

going for U and sinking the PU is the best wasteless way imo anyways

prisma kraken
#

i think you probably want to look at using silica to supplement the alum production as well

graceful tundra
#

even if i won't need it for nuclear

prisma kraken
#

it ends up stretching a lot of resources extremely tight

graceful tundra
#

i just don't see any use for the insane amount of silica we can make

meager kettle
#

17k alu ingots/min to make the ficsite ingots lol. yeah slooping is a must, cuts it down to 8.5k, prob would sloop the trigons too so its down to 4.25k

prisma kraken
#

for me, the lion's share of silica ends up going to HSC's

graceful tundra
meager kettle
#

i kinda wanna make it

#

but i prob would add some sloops cause thats silly numbers

graceful tundra
meager kettle
#

320 ficsite fuel rods is 12800 trigons which is 4266 ingots which is 17066 alu ingots

graceful tundra
graceful tundra
#

slooping is involved somewhere?

meager kettle
#

from the waste for 64 pu rods/min

#

6000 uranium is 144 uranium rods which becomes 64 pu rods which become 320 fics rods

graceful tundra
meager kettle
graceful tundra
meager kettle
#

vanilla is 112 fics rods :p

graceful tundra
#

with this silinesss we get 22K lmao

meager kettle
#

and like 12000 sam + 6000 alu ingots

#

since theres only 10200? sam, you need to sloop the ingot step

#

which takes it down to 6000 sam + 3000 ingots

#

give or take a few

graceful tundra
#

imagine slooping 67 buildings

meager kettle
#

yea, fertile making more Pu and thus needing much more resources to refine it into ficsonium makes it kinda bad

graceful tundra
#

actually

#

only 28 with oc, but how many sloops do these take though?

meager kettle
#

two each

graceful tundra
#

oh 56 is fiiine

meager kettle
#

28.6 if my maffs right. so 29*2 = 58 sloops

graceful tundra
#

but then you loose so many power boosters

graceful tundra
#

wait actually no lol

#

28

#

cos if you sloop you need half the buildings

#

but that's at least a 20% hit

#

which kinda sucks

quiet phoenix
#

How would I split 3 ,5/min reinforced iron plates into 5, 3/min plates for a modular frame factory im planning

graceful tundra
meager kettle
#

4266 ingots = 142.2 conevrters, att 250% oc and sloop divide by 5 = 28.6

graceful tundra
#

orrrrr, an overbuilt 5 output splitter for no real reason, other than being very cool

quiet phoenix
quiet phoenix
#

God trynna make it looke nice is gonna be annoying

graceful tundra
# quiet phoenix Thanks

if you're not gonna limited by a singular converyor's speed, and the output is not a nice ratio, it'll save you some headaches

#

otherwise you can use the elevator method

quiet phoenix
prisma kraken
graceful tundra
quiet phoenix
#

Even numbers for life

prisma kraken
#

...or 2 ways and clock to 250

graceful tundra
meager kettle
#

merge the 3 into one, then split the one into 5?

prisma kraken
#

the clock speeds 125% and 250% turn 5's into 4's

quiet phoenix
#

Im gonna expand it with coal tommorow

graceful tundra
prisma kraken
#

you can also downclock to 62.5 or 31.25%

graceful tundra
#

for what could be achieved with one more machine

graceful tundra
meager kettle
#

one to five splitter

quiet phoenix
graceful tundra
graceful tundra
#

oh yeah

#

priority mergers

quiet phoenix
#

I started in fields so theres no good iron

graceful tundra
#

that's what whoever made the cool elevator splitters used

#

the elevators where only cos one belt wouldn't be enough

prisma kraken
#

all iron is good iron. the only condition is if it is nearby ๐Ÿ˜„

graceful tundra
graceful tundra
#

i'm more of a manifold belt guy for space reasons, but i love splitters

quiet phoenix
mint coral
graceful tundra
graceful tundra
#

(i'm using 10 for weapons)

open carbon
#

My fuel plant is giving me anxiety.

#

I'm starting to think I have a fear of pipes.

mint coral
graceful tundra
#

i needed to do the thing on the left to preven sloshing

#

and i still see the occasional yellow light whenever i come around this doomed place

graceful tundra
meager kettle
#

fix it with a pump :p

graceful tundra
#

mine is 16 machines long

meager kettle
#

thats 20

open carbon
graceful tundra
meager kettle
#

also still 600/min :p

graceful tundra
prisma kraken
graceful tundra
#

wait, so that's 20 on each side, how is that fine

#

i did do 3 pipes i think

#

300 + (600 + 300)

graceful tundra
#

i realised that after making this bs

meager kettle
#

its nice if you wanna save on sulfur :p

prisma kraken
#

i feel it to be the best of the tf recipes, especially when your plan is to do a rocket or ion fuel conversion later

#

no coal is needed

vast jungle
prisma kraken
#

i'll let you know when i start making time crystal ๐Ÿ˜„

graceful tundra
#

well, that's a decent uplift, but for 80 sulfur?

#

nahhh

#

not to mention the added pain

#

and the requirement of a blender (you can do diluted packaged fuel)

prisma kraken
#

in all seriousness, when you're looking at building max ficsonium with a decent elevator delivery rate and some APA fuel on the side, coal gets to be a constrained resource

prisma kraken
#

power augmenter

mint coral
#

Alien power augmentor

graceful tundra
graceful tundra
prisma kraken
#

what happens is that you end up getting tugged between all the endgame resources and need to use time crystal to shore up dm crystal production so that you can use sam for things other than residue, and just everything gets pretty tight

graceful tundra
#

(iodized fuel do be a little silly though tbf)

prisma kraken
#

the point of it is to allow synth power shards a sink so you can make more DMR

graceful tundra
#

not quite sure why petroleum diamonds exists ngl

#

besides waste managment

#

okay that's a fair use tbf

prisma kraken
#

it makes a bit more power, gives you a little compacted coal to use for turbo diamonds (or steel canister) and kinda allows you to get to the goal

#

in any event, saving the coal for phase 5 is a thing

vast jungle
#

you can use the compacted coal byproduct to make more Turbofuel for Rocket Fuel

graceful tundra
graceful tundra
prisma kraken
open carbon
#

Is it normal for pipe fullness to go up and down? Like empties a little, then fills back up afterwards?

#

(this pipe isn't a full 300)

prisma kraken
#

if you don't start your system with the pipes completely flooded, yes

open carbon
#

Will the system stop working if it isn't flooded at the start?

prisma kraken
#

no, but i've observed with things like coal plants, sometimes the generators blink on and off because the fluid is sloshing around at the other end of the pipe

open carbon
#

Noted.

#

Thanks.

prisma kraken
#

np. good building tip is to get your pipes filled as you're building

#

full pipes are happy pipes as McGalleon would say ๐Ÿ™‚

#

i'll add that it often makes troubleshooting easier

graceful tundra
prisma kraken
#

that's why you stick the biomass in them ๐Ÿ˜‰

idle wedge
#

so to get rid of all the plutonium waste, you can convert it into ficsonium fuel rods, but there isn't enough SAM to process all of the waste. if you use sloops on the reanimated SAM and Dark matter residue, wouldn't you have enough SAM at that point?

frosty owl
frosty owl
icy valve
idle wedge
#

so it is possible to get rid of all the waste, that's good

icy valve
idle wedge
#

i'll have to fool around with what's going to give me the most bang for buck ont eh sloops i guess

icy valve
#

Just 70 wastes consume 1725 trigons, that's just insane

#

But there's also the other things in my calculation though

#

So in practice, it's impossible to have a 100% use of all uranium and have full nuclear power plant

rain lichen
#

what's the objectively most resource-efficient way to automate plastic and rubber in one factory? (an inequal amount in this case, if that matters)

#

it's been a while since i played

frosty owl
icy valve
#

@idle wedge Here's how much trigons you'll need just for 5 ficsonium rod while your powerplant will be insane

frosty owl
icy valve
rain lichen
graceful tundra
#

if you consume mor plastic, it'll produce more plastic

mint coral
#

Oil-HOR- diluted fuel(or packaged) then you start the recycled oroboros loop

rain lichen
#

oh fr?

graceful tundra
#

and vice versa

graceful tundra
#

but iyy'll need to be very overbuilt

rain lichen
#

might have to cut it down a notch honestly i do NOT need this many RCU's

graceful tundra
frosty owl
# icy valve Share the details for that then, because I'm not seeing that even remotly close ...

https://www.satisfactorytools.com/1.0/production?share=HKhyq6KsJUln6VxWuljB
Processing 10 Plutonium Waste takes ~833 SAM/min
Max Plutonium Waste (without Plutonium alts) is 126/min, so that's ~10'500 SAM/min to process it all. There's 10'200 on the map

rain lichen
rain lichen
#

ill play around with this when i get home then

graceful tundra
#

not quite sure

rain lichen
#

right now im planning a phase 4 megafactory spanning basically the entire rocky desert

graceful tundra
#

but you just need the items to go in priority to the refineries

rain lichen
olive ferry
#

can some one tell me how to make\ a 3 to 4 liquid load balencer

rain lichen
#

so i can comfortably finish phase 5 without plopping down some makeshift machines to finish it up

graceful tundra
#

if you want this setup to work with any amount, you need 7.56 recycled plastic refineries and 7.11 recycled rubber refineries

mint coral
graceful tundra
#

or more, but you get the drill

rain lichen
#

danke

graceful tundra
olive ferry
#

only 2 of the 3 can be put in one pipe

graceful tundra
#

oh, right, well, split one of them, and make each half join one of the other pipes

#

then split these in two

#

, or just make a sort of manifold

#

but you input from 2 machines on one side, and from 1 on the other

rain lichen
#

are pipe load balancers even possible ๐Ÿ˜ญ

#

atleast in the traditional sense

icy valve
frosty owl
#

I don't know what your familiarity with the community is, but Plutonium alt recipes are rarely used here ^^ (and any SF community I've seen, tbh)

icy valve
#

I'm not in any community soo

frosty owl
#

The usual logic is: use as few resources as possible to get rid of Uranium Waste (sinking the Plutonium Rods)

frosty owl
icy valve
#

I'm talking in terms of recipes in general

#

Not specifics about plutonium

graceful tundra
frosty owl
#

Cutting out the amount of SAM consumed doesn't really make for a great point ๐Ÿ˜…

meager kettle
#

using all uranium will require sloops to do any waste processing regardless which chain you use. its just the amount you need to sloop which changed

graceful tundra
#

wdym i'm using 80% of all sam?

frosty owl
graceful tundra
#

that's not an issue at all XD

meager kettle
#

even if you do pellet -> cell -> rod which make the least you still need to sloop one step (ingots is best) to have enough sam for the trigons and the DMR

frosty owl
#

How many Sloops did Converters take again? 4?

meager kettle
#

2

frosty owl
#

Eh, not even 30 Sloops for max-Plutonium + Ficsonium plan?
Not even that much IMO ^^

meager kettle
#

20 sloops, 10 fully OC'd converters

#

slooping the constructors for trigons would be 30 sloops (30 fully OC'd constructors)

frosty owl
meager kettle
#

if you have some extra sloops, thru various means :p you can sloop the ficsonium rods to make it self sustaining on DMR and get a bit more power :p

#

but since QEs cost 4 each its kinda expensive

frosty owl
#

I never thought about making the F-Rods DMR-neutral... Worth looking into, since I'm planning for a small Ficsonium anyway (shouldn't need many Sloops)

graceful tundra
icy valve
#

Use other resources that produce DMR to make it work

meager kettle
#

there are enough sloops, but you're using like 92/103

#

72 sloops for the ficsonium rods and 20 sloops for the ingots

#

which is why i wouldnt do the rod slooping unless i have extra sloops

graceful tundra
prisma kraken
#

...additionally, i think your 833.3333 number is really off, even without slooping, i'm coming in a magnitude's difference from that from the brief sketch of the build i just made without using sloops

oblique hollow
#

dont quite me on this but i think Ficsonium is gonna be even worse on 0.25x cost OR on 2x cost

#

0.25 will not use enough waste and 2x will use too much other stuff

brave dock
#

If I have a belt with some really odd number of items on it, and I want take exactly 10 items per minute off of it, is there a setup for that?

oblique hollow
#

getting exactly 10 requires belt rate splitter magic outside my specialty so my next best guess / answer is "just use an overflow splitter"

brave dock
#

overflow splitter is gonna take literal days or weeks in real time to settle I'm afraid

oblique hollow
#

split a mk 1 belt into 6 parts

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merge 5 of the 6 back into one

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the last one is 10/min

brave dock
#

Only if the input is 60/min, which it's not. The input is 11.625 per minute

oblique hollow
#

not if you feed the 5 others back to before you split

#

aaaand you use priority splitters on the mergeback

brave dock
#

oh, the priority mergers might do it

#

this is what I had come up with so far, and as you see on the measurement thing, it's not working :D

#

it flickers between 11 and 12

oblique hollow
#

why dont you just fix the manufacturers to make 10/min then

#

either this belt stuff or that

brave dock
#

I want the full output from them, but I want the extra that goes beyond 10 to go into the dimensional depot

#

And 10 goes to the train, so I can make fused frames

oblique hollow
#

im afraid if that priority merger thing doesnt work then you are out of options and will have to make a compromise
Unless someone else chimes in with even more absurd belt magic

brave dock
#

So is the stuff being back-fed more important, or the new input? ๐Ÿค”

oblique hollow
#

feedback

#

so it chokes the input

#

i think an extra overflow splitter might be required before the mergers then so it splits off the remaining 1.125/min

brave dock
#

that's the one on the left before the container

#

I made the merger below it a priority one, that takes priority from the right

oblique hollow
#

you got the order wrong

brave dock
#

yep, I just noticed that :D

oblique hollow
#

the smart splitter comes before the smart merger.
That way, if everything goes right, the splitter feedback thing will slowly accumulate parts

brave dock
#

this way it can never overflow

oblique hollow
#

it will still take an eternity to fill, but its a smaller one then overflow onto a train

#

at least thats the theory

brave dock
#

I have over 1k of them I can just throw into the machines outputs to saturate it

oblique hollow
#

can just test it with container loops i guess

brave dock
#

that's effectively what it is, yeah

#

I think this should work

#

Had to turn all the belts on the left into Mk 1 ones, otherwise the Mk1 one being split would take items too slow, and the overflow splitter overflows just from the Mk5 input delivering faster than the mk1 can take them out

nova vortex
#

if my math is correct cant i place 30 fuel gens bc each one uses 20 fuel a minute and my pipes hold 600. 600 divided by 20 is 30 so can i run 30 fuel gens off one pipe?

mint coral
#

Personally id divide into two line of 300 using mk2 pipes

brave dock
#

The Mk2 pipe being maxed out can get wonky from my experience

nova vortex
#

thoughtabt that but i need 360

brave dock
#

360 is also fine

#

I'd just stay clear of depending on 600 going through a pipe reliably

#

I usually design stuff with the goal of 500 max

nova vortex
#

okay im just tryna keep it as simple as possible since im gonna be placing 360 fuel gens

brave dock
#

overclock them

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360 fuel gens with just fuel is kinda insane lol