#math-and-meta

1 messages · Page 394 of 1

flat flume
mint coral
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Satisfactory has never given you 500k MW

it would say 500000MW

flat flume
# flat flume

And then I’ll setup each plutonium accelerator into a dry cask looking building

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If a nuclear plant were to make 500gW, I’d be concerned

mint coral
#

the max possible Nuclear power output is 1470000MW apperently

fervent spire
#

They don't mean 500 kilo megawatts they mean 500 thousand megawatts

flat flume
#

The average 2 unit nuclear plant makes about 2gW at max load, so that would be 250 units

mint coral
flat flume
mint coral
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In any case ATM i only have mk5 belts So ill push through 600 uranium from the impure node and base my facility off of that

thats 6 Nuclear rods a minute

flat flume
mint coral
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6 rods a minute is 30 reactors making 10.min of waste

mint coral
flat flume
mint coral
flat flume
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Guh

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Let me have my moment

mint coral
ionic sapphire
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nucular

flat flume
mint coral
flat flume
#

Most of these are just for games that have power plants

manic goblet
#

Does anyone know of a table that shows the fuel consumption rates for drones? The wiki has a good table for fuel consumption, but it doesn't include a section for drones.

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Official Satisfactory Wiki

There are 7 types of vehicles that pioneers can use for either personal travel, transporting items or both: Tractors, Trucks, Explorers, Cyber Wagons, Factory Carts, Trains and Drones. There is no limit on the number of vehicles in the world.
Pioneers can be run over by vehicles but receive no damage, however living creatures (such as Lizard Dog...

oblique hollow
#

checked the drone page itself?

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drones arent normal road vehicles and thus dont share the exact same fuel logic

manic goblet
#

I am powering my drones with plutonium fuel rods, and I am trying to get a bit more accurate picture of their consumption rate. The usage rate for the drone port itself only goes down to the hundredth place, and it looks like rounding is involved.

oblique hollow
#

you can compare by using the MJ values

manic goblet
# oblique hollow checked the drone page itself?

The drone page only lists the energy capacity for each fuel type. I am curious if there is a known fuel rate consumption formula that provides a better estimate than the rounding in the droneport itself

oblique hollow
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fuel usage on the old system used to be 4 batteries fixed cost and then 1 extra battery per km of distance

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we dont actually know the formula for the new system for drones ever since other fuels were allowed

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that page doesnt show consumption rate @mint coral

manic goblet
mint coral
oblique hollow
manic goblet
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I am planning on using some of my plutonium rods for power at some point. Right now, they are only powering drones and the rest are being sunk, but I am trying to get a bit more accurate picture for the entire drone fleet so I can determine what I would have left for nuclear plants.

mint coral
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doesnt the drone landing pad tell you the estimated fuel usage per trip?

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i havent used them in a long while tbh

oblique hollow
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I would just shove in ionized fuel, let it go for one trip and then compare the fuel value of ionized fuel to plutonium fuel

manic goblet
oblique hollow
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No, not that anyone currently knows of

mint coral
manic goblet
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Thanks for the help 🙂

mint coral
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I've only used rocket fuel. I set and forget.

tall vale
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Does anybody know the optimal setup for fiber, rocket fuel (lots, for generators and jetpack), plastic and rubber? I just need the way to go (like what to make from what), not the ratios

tall vale
mint coral
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you get 10gw per 300 oil

tall vale
mint coral
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once you get recycled plastic and recycled Rubber recipes they are your go to for plubber

mint coral
cosmic belfry
mint coral
cosmic belfry
tall vale
cosmic belfry
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I still gotta set up a train to bring plubber back to my starter factory

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I've been hauling it myself like a peasant

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and feeding things from containers

mint coral
tall vale
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also that is A LOT of products, i only need like 10/min, its just for my usage and for packaged fuel

cosmic belfry
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I think I give up on automating the phase 3 parts, I have enough leftover crap to container feed them, especially if I sloop

mint coral
# tall vale ok

my first fuel setup is usually a impure node. I take the poly by product and make equal parts plastic and rubber. The plastic and rubber goes into a industrial storage for personal use and overflows into a sink.

cosmic belfry
mint coral
cosmic belfry
#

ah gotcha

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not trying to argue I'm a newb heh

mint coral
cosmic belfry
#

I still gotta figure out how to ramp up plubber, I might just make enough to cover my current needs and have leftover byproduct for a bunch of fuel gens

cosmic belfry
tall vale
mint coral
# tall vale sum like this?

it works I usually keep it simple. Then process the poly product as needed 10/min is enough for personal use as you have it set up

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Also @wind spade love the website update

cosmic belfry
tall vale
tall vale
mint coral
cosmic belfry
mint coral
tall vale
cosmic belfry
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4x the fuel is nuts

cosmic belfry
# mint coral yes this is with to alternates

I was working on this and a good tip I got was to make a blueprint for a refinery and two packagers so it's a closed loop. instead of having a building with a bunch of packagers or something

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whoops wrong reply

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and uhhh make some empty canisters to hand feed the packagers to get started

mint coral
# tall vale alr ima make this

i suggest a BP with a refinery and two packagers and a self contained conveyor loop

water comes in gets packaged
packaged water goes into the refinery with HOR to make packaged fuel which outputs the refinery into a packager removing it from the packages sending the empty packagers into the water packager closing the loop

cosmic belfry
#

thank you for explaining better

mint coral
#

these links are previous times ive explained. happy to answer questions though

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with this method you make 800 fuel for 300 oil.

800/20=40 fuel geerators 40 x 250mw equals 10000Mw of power

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fun ratio is that 3 refineries making 40 Heavy oil residue each supplies 4 refineries making Diluted packaged fuel (30 HOR each). this is a nice way to cluster them in groups. making trouble shooting easier

vast jungle
vast jungle
mint coral
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i didnt need more Plubber until late phase 4 so i wnet to blenders

mint coral
vast jungle
vast jungle
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a series on doublers is as efficient and less easy to mess up

cosmic belfry
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I should probably take the less easy to mess up option lol

vast jungle
# cosmic belfry how would this work?

you turn the Polymer Resin into Rubber... then use the 30 Rubber into 30 Rubber and 30 Plastic (turn 20 Rubber into 20 Plastic, take 10 of the Plastic and turn them back into Rubber)... keep the part you want, double the other one three times

cosmic belfry
vast jungle
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funny thing, you can use the same layout of machines for Rubber or Plastic... just by switching between the two "30/30" belts

cosmic belfry
vast jungle
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recycling just turns 30 Rubber/Plastic and 30 Fuel into double the amount of the other... so 3 doublers turn 30 input into 240 of the other (and consuming 210 Fuel

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the other 30 fuel is exactly what you need to transform the 30 Rubber into 30 Rubber and 30 Plastic (with two steps)

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afterwards you have the usual 1:3 conversion of raw oil into plastic (or rubber)

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you need 4 alt recipes, but they are worth the effort

mint coral
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I generally do not move into phase 4 until the MaM tells me i cant learn anything more from harddrives

vast jungle
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there are not that many "bad" alt-recipes

mint coral
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All alts are just tools. You pick the one for the job.

ya you could use a flat head screwdriver for a slot screw. Or a butter knife or a power drill

vast jungle
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I remember some silly ones like Charcoal, but the wiki doesn't contain it anymore... was it removed with 1.0?

mint coral
cosmic belfry
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I'm so annoyed that I'm still stuck in phase 3

mint coral
cosmic belfry
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yeah I'm hoarding a lot but didn't think to get ALL of them lol

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I doubt I'll do that since it's my first playthrough but good idea

mint coral
cosmic belfry
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I think the only two I want rn are heavy encased frames and plastic recycling since I have rubber recycling

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I'm sure there are more that I want just those are the obvious ones

cosmic belfry
vast jungle
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its not that difficult to get them all

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and you want most of the great alts anyways...

manic goblet
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Just did a bit of testing with drones and wanted to report the results as I had asked about it here earlier. My numbers appear to be matching for different fuel types in testing. Each takeoff/landing uses a total of 12000MJ of energy. In additional, a drone will use 6MJ/m when traveling; this appears to be based on its horizontal distance traveled.

If a drones does a round trip from two drone ports that are a kilometer apart, it will have two takeoff/landing cycles and travel 2000m in total.

Total trip energy = 12000MJ/landing * 2 landings + 6MJ/m * 2000m
Total trip energy = 36000MJ

From the total energy, one can calculate the amount of fuel needed based on the energy per unit fuel. For 36000MJ, this would be 3.6 packaged ionized fuel, 6 batteries, or 18 packaged turbofuel per trip.

meager kettle
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the drone port does report the fuel use per min and per roundtrip :p

manic goblet
meager kettle
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ah

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yea, it does round down to 0.00 if the trip is short too :p

manic goblet
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I figured I would share my findings if people were interested

thorny marsh
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Suppose I have a gazillion machines producing, say, Iron Rods, at 54.321% multiplier each. Is there a tool or a method to make it easier to change the multiplier for all those machines without going through them one by one? (Suppose that those machines are interleaved with a gazillion other machines producing other stuff, and I don’t want to accidentally overwrite their recipes.)

gusty moss
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i use ctrl+c and ctrl+v to copy paste settings from 1 machine to another. dont know any better way to do it. this copies clocks, powershards (if inserted, and yes, need them in your inventory or dimentional space to paste it, if not it stuck on 100% obv), and type of recipe from the machine you pressed ctrl+c on into the one you click ctrl+v on.

thorny marsh
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I wish there was a way to replace the machines in an installed blueprint (as easily as it’s to replace a dumb splitter with a smart splitter) if the only changes in the blueprint are clock speeds.

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I mean when one’s factory looks like this, it’s quite awkward to go through the machines one by one…

manic goblet
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Going one by one with the copy buffer is your best bet at the moment, there is no master clock speed tool where you can tune the clock speed downstream.

gusty moss
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yeah, easier to make a new tower than replacing recipes/clockspeed etc.

thorny marsh
lean bobcat
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My brains melting trying to figure out a smart way to do this, would appreciate if anyone has ideas, im working with t4 belts so 480 a second, i have 10 machines that all need 120 each minute and i have 3 belt lines each carrying exactly 400 each, is there any smart way to get this working at 100% efficiency or do i just need to go way further back in the factory line and just entirely rework it so that its not 400 each belt

thorny marsh
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Priority merger is your friend.

lean bobcat
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what does priority merger enable me to do? somehow ive managed to avoid it for my 800hours of playing

thorny marsh
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Priority merger allows you to merge material from a side track such that the material already on the belt is not getting delayed.

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I.e. it allows you to saturate belt's capacity without the original material on the belt getting congested.

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  • belt2→split a branch into a priority merger on belt1. (Prioritize belt1 input). Now belt1 carries 480, belt2 carries 320.
  • belt3→split a branch into a priority merger on belt2 (after the split). (Prioritize belt2 input). Now belt2 once again carries 480, belt3 carries 240.
  • Split belt1 into 240, 240. Split both into 120, 120.
  • Split belt2 into 240, 240. Split both into 120, 120.
  • Split belt3 into 120, 120.
lean bobcat
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is the math roughly correct now? trying to slowly wrap my head around what you just typed out lmao, i think i roughly understand it now though, so thanks a bunch as i think ive been running circles trying to math this out in my head for like last 20 minutes

thorny marsh
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Yes, the math is now correct

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Besides belt saturation, one usecase I had for priority merger was in a nuclear reactor: I had storage containers for three different kinds of rods. All three were output into a single priority merger, that chose rods in preferential order such that the most preferred rods are consumed before the less preferred ones.

lean bobcat
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gimme a second, unlocking them real quick and then doing what i think you have described, would appreciate a real quick look at a screenshot if it roughly looks right

thorny marsh
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Sure

wind spade
thorny marsh
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An alternative approach (without a priority merger) is to split into Mk.2 belts:

  • Three-way split each belt into Mk2, Mk2, and Mk3. An even split would be 133.33, but Mk2 limit is 120 so it ends up being 120+120+160.
  • You now have 6×120 and 3×160. Split each of the Mk3s into two new Mk2s. You end up with 6×80 (in addition to the 6×120). Now split each of these into two: 12×40 (and the 6×120).
  • Finally three-way merge the twelve 40-belts in groups of 3: You get 4×120. The final result is 10×120.
    For a total of 12 splitters and 4 mergers (32 iron plates, 16 cables, 16 iron rods).
    In comparison, the priority merger method has 7 splitters and 2 priority mergers (14 iron plates, 14 iron rods, 4 reinforced plates, 2 modular frames, 2 crystal oscillators).
lean bobcat
# thorny marsh Sure

Sorry if the screenshots bit unclear :P, the red marked ones are priority mergers with the main belt being set to high priority (with the others at low), remaining ones are just normal splitters

thorny marsh
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Looks about right — although I wasn’t expecting the final splits to be manifolded.

lean bobcat
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ah, i just kinda default to manifolds, though it shouldnt affect anything once they have been running a while, or?

thorny marsh
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Yes, probably so.

lean bobcat
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just gotta make sure it doesnt mess up somewhere else as this is a small part of my first time trying to make a turbofuel plant with bunch of alt recipies

thorny marsh
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Make sure that the priority mergers are configured to have medium or high priority on the straight track and low priority on the side channel. EDIT: Ah, you did mention so too.

vapid gorge
vague hawk
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did anyone ever manage to process all of the iron into pure iron ingots ?

wind spade
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probably

vague hawk
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cuz 72,780 iron ore/min turned into 135,162 ingots/min sounds really intimidating
and stupid

vapid gorge
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it's just a lot of refineries spammed everywhere.

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Would rather just use alloy

slate river
#

Im honestly surprised coal power is quite a hard thing to set up

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

slate river
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I do mean in general I have over a thousand hours lol

vapid gorge
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what do you think is hte issue?
you can just do 1 pipe 1 belt and feed it like any manifold

slate river
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Its mostly the fact im just never able to get the ratio correct for scaling in the future

vapid gorge
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I really don't understand what you mean

slate river
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Im currently running an 80 Coal Gen to 30 Water Gen setup and im starting to run out of water

vapid gorge
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expanding an existing system is always much more annoying than creating a dedicated system

vapid gorge
slate river
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Probably haha

vapid gorge
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no reason to connect all that

slate river
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Waste to get mk2 water pipes xd

vapid gorge
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just keep doing groups of 8 and 3

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you still wind up with 80 and 30

slate river
#

daisy chaning has fixed my cable lines so much though

vapid gorge
#

that soounds like you just weren't putting 1 socker/pole per machine to keep it tidy

slate river
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I hope it transfers over to the actual update haha

vapid gorge
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sure but people always had the option of 1 socket/pole per machine to keep wiring tidy

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mk2 and mk3 poles just make everything messy, but it's a choice

slate river
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if you saw my old power system youd have a heart attack

vapid gorge
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eh. Mostly just pointing out you didn't have to create a mess before daisy chain

unkempt kestrel
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Idk which one to choose

vapid gorge
tropic hawk
wary rapids
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steel rotors are great for your first depot motors.

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think im using that one right now sense i cheaper on copper in starter factory and went hard in pipes.

tough roost
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can someone help me with this im transporting raw materials with a stack size of 100 and the travel time to load and unload at the stations is 3:43 and i am wondering how many items it can transport per minute to get everything right

vapid gorge
vapid gorge
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so as long as 3:43 seconds doesn't load more than the 3200 parts you're good

tough roost
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nvm ill do my own math

vapid gorge
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was there something you didn't understand that I coudl explain more clearly?

tough roost
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sorry im inputting 960 resources per minute and i wanna know if my train has a fast enough round trip to deliver the 960 resources a minute but according to me i should be able to.

vapid gorge
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3:43 minutes is basically 3.75 minutes

so 3200/3.75 = 853.4 parts per min

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in one car

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so sounds like you want to use 2 cars

tough roost
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can i add more locomotives to make it go faster?

vapid gorge
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not impossible but full cars also make things slower, so you'd have to test it full

vapid gorge
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easier and takes up the same space adding a platform

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do 1x mk4 belt on each platform

tough roost
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im not even transporting from that many nodes ill just get 8 freight cars and 2 locomotives

vapid gorge
#

you could easily do 2 freight for 960...

tough roost
vapid gorge
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what's your fastest belt speed?

tough roost
#

mk4

vapid gorge
#

then that woudl be impossible

tough roost
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no cus it has 2 inputs

vapid gorge
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no matter how fast the train is, 960 pm on 1 platform is impossible with mk4s

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when trains dock input/outputs stop for 27 seconds

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so you can never move 2 belts per platform

tough roost
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ohhhh

vapid gorge
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usually you want to aim for 1 belt per platform

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it's a good ball park

vast jungle
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two belts from the platform into a double-storage container, one belt to connect the container to the factory... helps to compensate the waiting time during (un)loading

vast jungle
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fun fact... you can put a double storage container parallel to the train tracks directly "against" the train station and have enough space for the belts to the station and a belt away to the factory

meager kettle
viscid estuary
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i had a mk1 pipe choking my fuel now we cooking with fuel

limpid vapor
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i have a system with 8 ins that i need to divide into 10 equal parts, at the end of which are 10 consumers providing a bottleneck

can i achieve this by using a bottlenecked 1:5? basically splitting each of the 8 into 5, for a total of 40 lines, then merging 4 of these to form one hopefully equal line?

wind spade
limpid vapor
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no, i cant

wind spade
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yes, you can

limpid vapor
#

no, the system is already built, this is a necessary middle piece

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i am not going to rebuild systems that took dozens of hours to build just to fit a different solution, when this is possible. i am asking about a particular way to solve the given problem, not an entirely different solution that would require me to rework large systems that depend on this

fervent spire
limpid vapor
#

i will give it a shot, the input belts are far, far below the capacity

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150 in for a mk5 belt, at least thats the required amount anyway

unique cypress
limpid vapor
#

its offloaded from a train, so full

unique cypress
#

Then a bottlenecked balancer won't work

limpid vapor
#

son of a bitch 😄

meager kettle
#

if you make a overflow merge system for 4 belts to create a 5th. it should self balance after some time

unique cypress
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Each output belt will only be 1/6th full, not 1/5th

unique cypress
frosty owl
wind spade
limpid vapor
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it does, its not under construction, this is the underbelly of the building

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an adapter piece in the basement

wind spade
#

the clocking change is just "remove two machines and change clock speed"

frosty owl
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I'm not sure why you're insisting so much over this, but I reckon they have a pretty good idea of how simple it would be (or not) to change things in their factory...

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You know, knowing all their preferences and design choices and constraints...

limpid vapor
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yeah, no, its not as simple as removing two machines and changing clock speeds, the placement and design of everything surrounding this is fairly intentional, i am not going to redesign everything for it

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so, this?

fervent spire
#

Yeah it's honestly pretty frustrating sometimes to ask something here and have multiple people answer "just clock things differently" especially when doing that would require reclocking multiple stages of the factory. It's not a useful answer - I would prefer if people actually engage with the question I have rather than the solution they think I should have gone with from the start.

Couple weeks back I had that happen when I was asking about belt compressors with bursty inputs - finally someone actually gave me a relevant answer and it turned out I learned a lot about buffering inputs, priority mergers, and how things change with bursty items! It was great! And way more interesting than "redo your entire downstream factory to take inputs at whatever weird decimal rate of ingots you ended up producing"

frosty owl
#

Don't get me started on back when I still asked for help about sushi tired_jace

fervent spire
#

It's a sandbox. There are use cases for balancers, compressors, etc. Even if the use case is "I want to make one". But there's this weird insistence of manifolds are the only solution, just clock your machines to weird numbers until they work out, etc. And it's so weird to me. Like especially in here when someone comes in with a specific math question, maybe actually engage with the question and not say "do it differently"?

limpid vapor
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i can understand nudging people towards manifolds for simple things like rows of machines that are not really tied to anything more complex, alas, not everything is so simple

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the problem is that for my use case manifolds simply dont do it

fervent spire
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Yeah I don't have a problem with suggesting manifolds or clocking, but doubling down when someone says they have a specific use case or a reason for doing it that way just ain't it.
If I was suggested a manifold when asking about a balancer when I didn't know what a manifold was or had a simpler use case I'd have accepted it with open arms.
But when I knew the options and had reasons for not wanting to reclock or build a bunch of decimal-input blocks of machines, even if they're reasons you might disagree with, it gets really frustrating.

meager kettle
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tbf in a lot of cases the balancers arent really needed. splitters will self balance overtime if you need to send like 200 one way and 300 the other

outer vale
#

it can be hard to tell if "I can't/don't want to do that" is an actual thing or just not knowing it can be done (which it usually can without too much trouble)

meager kettle
#

balancers can be fun to build as a project tho, but they aint easy to explain

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especially largers ones, like 8 to 10

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since you need to split all 8 into 10s then merge the 80 into 10

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how do you explain how to build that thru text in a chatroom?

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especially to someone not very experienced in the game

unique cypress
meager kettle
unique cypress
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Balancers have equal priority outputs (and inputs)

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Which means unless one output is blocked or bottlenecked by something downstream, it splits equally

meager kettle
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its usually what people ask tho, to balance a split in the way they want it. seen it many times

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they dont know the established terminology

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its same with "mega factory" to most players its just a big factory, not everything in one place that it means to some

unique cypress
#

Someone calling a ratio splitter a balancer doesn't make it a balancer tho

oblique hollow
#

Where does the notion of Balancer 1 vs Balancer 2 come from

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"Balancer is a ratio splitter"
vs
"Balancer balances all in / outputs equally"

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Second one seems like the factorio equivalent tbh

unique cypress
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Second one is the factorio definition, yes

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I have never seen the first one being used like this until like a year or 2 ago

outer vale
#

should call it an unbalancer

wind spade
# fervent spire Yeah I don't have a problem with suggesting manifolds or clocking, but doubling ...

point wasn't doubling down on a solution
point wasn't "I can't do that solution" just isn't true, hence why I clarified. Personal reasons to not do something are fine but it's always possible and almost never requires a full rebuild (again, unless personal reasons are involved)
since they didn't state their personal reasons before and instead just said "can't", I replied with describing how they can

outer vale
#

i prefer "perfect splitting" but that doesn't quite roll off the tongue (keyboard?)

unique cypress
#

That's what I used to call it a few years ago, yeah

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Didn't have a name

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Still really doesn't

limpid vapor
wind spade
fervent spire
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Yeah, I think that's still on the side of not engaging with the question being asked on its own terms, and that's kinda the approach I take issue with

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I'd rather we actually answer the question and THEN say "hey. Maybe you can also do it this way"

limpid vapor
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no, you doubled down even after i stated my reasoning

wind spade
#

you stated you can't because you'd have to rebuild
I said you can do it without rebuilds
you said you'd want to anyway due to artistic or whatever reason
I stopped

don't see any doubling down

ionic sapphire
#

"dont want to" is also often disguised as "cant"

wind spade
#

exactly

limpid vapor
#

its not disguised, i expect people to understand what the word "cant" means based on context, this isnt a unique situation for such usage - in this context, yes, obviously it means "dont want to", i really didnt think that needed to be spelled out

wind spade
#

hard to guess context from a single "can't" lol

ionic sapphire
#

this type of game attracts weird people who cant easily make out context
hehe

wind spade
#

i really didnt think that needed to be spelled out
so instead of typing 8 more characters, you had long discussion 🙂

wind spade
limpid vapor
#

no lol its not that deep

tall vale
#

Wait is turbofuel better to put into fuel gens that fuel?

outer vale
#

in the sense that it lasts longer, yes

limpid vapor
#

yes, even better is rocket fuel xd

tall vale
limpid vapor
#

higher energy density so longer burn time

outer vale
#

though you also need to make said fuels, which grow in complexity and power cost (lol ionised)

limpid vapor
#

more power per volume

mint coral
#

for example fuel has a burnrate of 20/min while rocket fuel has a burnrate of 4.1666 a minute

limpid vapor
wind spade
mint coral
tall vale
limpid vapor
oblique hollow
#

Do the math.

Fuel burns at 20/min
Turbo at 7.5/min

wind spade
outer vale
#

minus whatever it costs to actually make the turbofuel from the fuel (which is probably still a gain, but you can never be too sure, again lol ionised)

vast jungle
#

Rocketfuel also has the advantage of being a gas... that simplifies a few things

tall vale
#

2240 fuel = 1680000 MJ
1866.67 turbo = 3733340 MJ

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turbo is almost double power

wind spade
#

(as does compacted coal)

mint coral
tall vale
limpid vapor
#

would it be fun? if yes, its worth it

wind spade
tall vale
mint coral
#

@tall vale for me I'll take the energy gain everytime. I am not a player who plans on using 100% of any given resource. I play for fun and i am past my big numbers phase

tall vale
limpid vapor
#

reason enough

tall vale
limpid vapor
tall vale
#

High effort High power is goood

#

but the damn amount of sulfur and coal is INSANE

unique cypress
#

this is not even close to high effort lol

limpid vapor
#

high effort for that return xd

unique cypress
#

also true

tall vale
#

Like i mean the resources are possible

unique cypress
#

that's a better place for rocket fuel

limpid vapor
#

where i make mine

#

and lots of others too

mint coral
#

this is the advanced fuel loaction of choice

tall vale
#

then where do i make turbo fuel?

#

if this is for rocket fuel?

unique cypress
#

I wouldn't make turbo in the first place

tall vale
mint coral
tall vale
#

i dont even have oil set up normaly

#

i have 4 refineries pumping plubber and thats it

unique cypress
mint coral
wind spade
tall vale
#

i can not make rocket fuel since i dont have blenders unlocked

mint coral
#

you need it reegardless ^_^

tall vale
tall vale
#

But where the hell do i fit these

#

ima need to build the millennium falcon to store all those machenes

limpid vapor
#

build vertically my guy

wind spade
limpid vapor
#

multiple floors

tall vale
#

i have 5 floor factories built before oil

#

one took me like 40 hours to build

wind spade
#

even if you built all that flat, it would take very small space compared to map size

unique cypress
#

yeah I build everything flat and this wouldn't take much space at all

tall vale
mint coral
tall vale
#

its full logistics underground

#

with lights and walkways

viscid estuary
#

what do you guys think of my new project

#

i want to make circuits from oil since i got plenty of oil

mint coral
#

My first 1.0 playthrough i did the same. Making all my Computer tech at my oil source

tall vale
#

Is it a good idea to make tons of plastic and rubber and transport them with trains to other factories?

viscid estuary
#

to avoid transporting so much plastic and then needing to source new copper for the circuits i make them 100% from oil

#

and computers won't be

#

train network better then conveyors

viscid estuary
mint coral
viscid estuary
tall vale
#

Do i place this much machenes or do i overclock them?

viscid estuary
tall vale
viscid estuary
#

i recomand you do it you skip needing water and copper and the oil demand is only slightly higher

tall vale
viscid estuary
#

uhh then you should go the normal route

wind spade
mint coral
viscid estuary
tall vale
viscid estuary
#

lol

#

i don't do that i just make projects that work

wind spade
#

pick your own and optimise for that

tall vale
#

alr

#

ima deoptimize then XDD

#

Double all the machenes and underclock them :)

viscid estuary
#

i first started using 300 oil a minute for 10gw of power and 200 polymers that i am using for 40 plastic and 40 rubber to my cloud storage

viscid estuary
#

if you need 7.66 you build 8 100% clock machines

#

so they can buffer some stuff

tall vale
viscid estuary
#

good for you stay away from diluted fuel if you don't want headaches with packing and unpacking

tall vale
tall vale
unique cypress
wind spade
viscid estuary
wind spade
tall vale
mint coral
#

I have a headache. But that is because i have a swollen brain

tall vale
unique cypress
#

that's a horrible idea

wind spade
tall vale
tall vale
viscid estuary
#

i just first needed something that runs well so that's why i started small

#

10gw is much better the 900mw of coal power

wind spade
mint coral
#

I had this convo yesterday here is my thoughts and ratios and links to a prior convo there as well

#math-and-meta message

viscid estuary
#

i don't underclock one of them

wind spade
#

well if you have 300 oil input, you won't make more anyway

viscid estuary
#

its more

wind spade
#

so there's no "buffering"

#

it's not more if all the input you have is 300 oil 🙂

#

you cannot make more fuel than 800 out of 300 oil

viscid estuary
#

i just said i got more then 300 oil

#

and only 80 generators so i am buffering fuel heavy oil water and crude oil

wind spade
#

then why do you plan with 300 oil and not with the actual amount? 😛

viscid estuary
#

yes

wind spade
#

why

viscid estuary
#

i planed for 300 oil and rounded up the machines to 14 instead of 13.333

#

i would need to overclock the heavy oil stage to make more fuel but i don't need to

wind spade
#

buffering fluids is kinda a bad™ idea anyway

#

but if you only have 10 HOR refineries, you don't make more fuel

viscid estuary
#

lacking fluids is a bad idea as well

wind spade
#

that's why you don't buffer and make exact amount

mint coral
#

Fun fact you can Sloop the Diluted packaged fuel and get double the packaged fuel output then youll have bonus containers when they are unpacked filling the loops until they stall out. then remove the sloop and a stack of packages from the machines and use them to kick start another cluster

unique cypress
wind spade
#

you don't put container buffers on your belts either

#

fluids are no different

viscid estuary
wind spade
#

how does that matter?

unique cypress
#

like I said, no issue

viscid estuary
#

so either way it works

#

rounding up and buffering fluids

wind spade
#

if you are bothered by it, you clock them
if you aren't bothered by it, it's not an issue

viscid estuary
tall vale
#

wait is there any way to specificaly get diluted packaged fuel or i just scan drives and hope for it?

wind spade
tall vale
viscid estuary
unique cypress
wind spade
#

or scan them immediately and get more drives

mint coral
viscid estuary
#

all my fuel pipes are full even tho i am burning 100% of the fuel

tall vale
#

I got what i need from my first drive (HOR)

viscid estuary
#

and heavy oil is holding constant level because fuel is being burned

mint coral
viscid estuary
#

HOR and diluted fuel is the perfect first power plant i get 40 plastic and 40 rubber for my cloud storage

ionic sapphire
#

if it was missing the game wouldnt start

outer vale
#

it's not required of course, but people do tend to highly value recipes that just give more output for the same input regardless of any other considerations (power, space, complexity)

#

see also: solid steel, recycled plubber

#

everyone's got their own power needs, you could probably get away with just using coal if you really tried lol

viscid estuary
#

i wanted to stop using coal to save it for future steel expantion

vapid gorge
wind spade
#

there's so much [everything] on the map

vast jungle
#

if you lack coal for steel, first look building more Refineries for Pure Iron 😄

outer vale
#

that doesn't help with coal at all though

vapid gorge
#

that... really isn't the easiest first step, but sure

meager kettle
#

how do you lack coal. theres so much all over :o

vast jungle
#

you will quickly get to the conclusion "I already have enough, not worth the effort" (after a few hundred refineries)

outer vale
#

pure iron helps with the iron part, but how does it affect the coal 😅

vast jungle
#

its just a deterrent... "I need more X the map has not enough... sees rows of Refineries maybe I should reconsider!"

#

(sorry, being a bit silly today... not enough sleep)

mint coral
#

pure iron, iron pipe, recipes are just tools, we choose the ones we like or think is best in the situation.

Personally i have refinery burnout so i avoid refineries where posiible

vast jungle
#

for me is was Fuel Generator burnout... finished the powerplant, did abandon the playthrough before the factory it was meant to power was done

mint coral
vast jungle
mint coral
mint coral
#

I currently planning out my nuclear facility. its my first nuclear reactor project so im taking it slow and simple

zenith lark
#

anyone have a chart which shows which components are used to make other components in an order?

vast jungle
long bridge
#

@meager kettle In your nuclear factory, do you use SAM to convert to bauxite/copper? i was looking at tools and it is using the maximum SAM i give it because its trying to convert

#

maybe part of that is because i disabled synthetic shard recipe since i cant handle that byproduct?

meager kettle
#

no, only used sam for DMR and ficsite

long bridge
#

alright, and you used something like 3k aluminum for it then? since you said you slooped ingots

meager kettle
#

theres more than enough bauxite and copper to do it without conversions

long bridge
#

im using sloppy electrode pure so its 1:1, if it only requires 3k then im fine, 6k wouldve been a stretch

meager kettle
#

i think i used 7 belts of 600 each, so 4200 ingots. But i overproduced some for building and end game stuff

long bridge
#

but slooping ingots, its only like 3k alum, so its nbd

#

overproduced what?

#

the ficsite?

meager kettle
#

trigons

#

i didnt sloop all the converters

long bridge
#

okay, and you said converters take 2 each?

meager kettle
#

yea

long bridge
#

are converters like particle accelerators where i shouldnt 250% sloop?

meager kettle
#

why shouldnt you 250% particle accelerators?

long bridge
#

power reasons

#

itll be fine when this is running, but im... struggling with power rn

#

i think im using like 70GW of 80GW and my max cons are over 90, not sure where those 20GW of offline machines are though

meager kettle
#

do what ya want, more converters would be more sloops tho

long bridge
#

i just didnt know if converters had WILD power draw

meager kettle
#

they cap at like 400mw, x3.34 at 250% and times whatever sloop does

#

maybe 5gw?

long bridge
#

yeah my number was wrong

#

i stayed up too late playing satisfactory last night

shrewd whale
#

Converters can get pretty wild but not as bad as quantum encoders

long bridge
#

lovely...

#

on the bright side, i can leave them turned off while the uranium and plutonium build up... right?

meager kettle
#

yea

long bridge
#

do you guys max OC the nuclear reactors and give them a full 600 pipe of water

#

to save space^

#

theres going to be so much water needed ;-;

meager kettle
#

i do a OC to make a nice number to build

long bridge
#

i almost wonder if i should make the rod production away from the reactors

vast jungle
long bridge
#

yes, the water will absolutely be OC, i aint building 5 extractors per generator 😨

meager kettle
#

like 50.4 uranium rods would go into 100.8 at full overclock, but i think 120 is a nicer number, so i'd clock em to 210%

#

cuz i could build 4 rows of 30 then

long bridge
#

fair enough, and that would also reduce on 600/min pipes potentially being issues?

#

(if you have long runs for the water)

meager kettle
#

yea

unique cypress
long bridge
#

as a building question, do you normally burn the rods where you make them? or do you transport rods

unique cypress
#

build reactors on/above water

meager kettle
#

its more pipes to build, but when you're build 100 pipes, whats another 20?

long bridge
#

i agree Neko, 120 is a much nicer number than 100.8 lol

meager kettle
#

and you can use pipes as decoration too

#

like this proof of concept. just need to be yes amounts larger

long bridge
#

do you have your pipes encased?

#

and can all the extractors fit in there?

#

oh i see, that is floating, the extractors go under

#

shoot i dont know if ill have enough nitrogen for this and the rf plant...

meager kettle
#

nuclear barely need any

#

like 1100 nitrogen?, something like that

long bridge
#

okay.. it was drawing over 5k on nitric acid

meager kettle
#

oh wait

#

yes its 1008 nitric acid, so 4x that in gas

#

guess pressure cubes need some too

long bridge
#

yeah thats a lot e.e

vast jungle
#

there is 12k of nitrogen on the map, so its not that bad

long bridge
#

@meager kettle how did you get it down to 4k ish SAM? even slooping all ingots i cant get it undder 6k

meager kettle
#

4k? its 6k for ficsite

#

could halve it by slooping the reanimated sam i spose or the trigons themselves, but expensive

long bridge
#

yeah okay. i thought you said before you had around 6k sam leftover for other things

meager kettle
#

its 4k left

long bridge
#

also. without converting for nitrogen gas, ill have to sloop some nitric acid, because i only have 4950 available on the map

#

and thats not enough

meager kettle
#

using some random map?

#

should have 12000 nitrogen

vast jungle
#

don't random map just randomize placement, not amount of material?

long bridge
#

no its not random

#

im using the other, actually i forgot i had around 100 excess nitric acid somewhere else that i should be able to use here

meager kettle
#

yea, but it can randomize a node thats normally pure to one which is normally impure, so you can end up with some discrepancies

long bridge
#

(for fmf factory)

#

i already have a 40 fmf/min factory 😠

#

i finished it last night, and i was so happy. I didnt realize I now need to make another 45/min

#

(just for the nuclear) DeafBringer is going to go mad when he finds out

meager kettle
#

if you already making the pressure cubes, then you just need like 4000 and change for the nitric acid

long bridge
#

erm. those presesure cubes have other plans

#

crap. I may want to just OC sloop the fmf blenders

#

that wont get me quite enough, but should help...

#

there is 13.33 heat fused frame. If i do 5 at 250% and sloop. thatll give me 37.5 extra to go to the nuclear plant

#

thats another 20 sloops though...

meager kettle
#

could also like not use instant cells for plutonium :p

long bridge
meager kettle
#

depends how you define need i spose

long bridge
#

production not possible if i do that

#

ill just sloop them.. converters are 2 sloops? or 4?

swift fulcrum
# meager kettle 4k? its 6k for ficsite

if your doing a full nuclear build, you should use powershards for the excited matter, rather than sam, in my full nuclear build, i make 50.4 uranium cells, 18.9 plutonium an 94.5 ficsonium, im only using 5k sam after slooping an that for trigons

long bridge
#

it also depends on how much you sloop though

swift fulcrum
meager kettle
#

you have two options for plutonium, either go pellet route which makes a few less rods or instant cells which make more

long bridge
#

i could do it with like under 2k sam if i sloop reanimated trigs and ingots

meager kettle
#

diffrence is like 18.9 rods vs 22.4

#

which tbf is 87.500mw

swift fulcrum
long bridge
#

okay. Neko. i decided that ill sloops my other FMF factory. this should give me 37.5 fmf/min that i can pull to the nuclear factory. GREATLY reducing the ammount of nitric acid i need

long bridge
#

i know some people do, and maybe i will on the next playthrough where im going to do like the multipliers and random map

long bridge
mint coral
long bridge
#

depends how long this nuclear build takes

mint coral
#

I won't be. Ill likely be coming back from my summer busy season at work.

swift fulcrum
#

are you both also doing full 2100 uranium builds?

long bridge
meager kettle
#

well its down to you how you wanna play. my save is fucked on the sloop side thanks to the uploader bug. but some players wanna do it "legit" and others dont care. its just up to you how you wanna do it. Doesnt affect anyone else, just you.

swift fulcrum
long bridge
#

okay so far ill be using around 40 sloops

mint coral
long bridge
#

i dont mind if you dm, but all of it is in this channel 🙂

swift fulcrum
#

yeah dm i can posy ss here

long bridge
#

im trying to work out the numbers rn (hence why im bugging neky) 🙂

swift fulcrum
#

hers my numbers

#

only sam is slooped atm

meager kettle
#

i've done the build. current save is an all pure random world. so kinda up in arms what i'll end up doing with 6000 uranium :p

long bridge
#

holy

swift fulcrum
#

im using extra limestone to sink some excess water

long bridge
#

just build 20k ISC for waste

long bridge
#

Neko you said you only bring in around 4k aluminum? even with slooping all ficsite ingots there isnt enough for something

meager kettle
#

something?

long bridge
#

are you slooping anything other than the ingots? (im also bringing in most of the FMF so i should be using less ingots)?

#

it says i need three thousand alumium sheets for superposition osc

meager kettle
#

wat

long bridge
meager kettle
#

well i did not do that, wtf

long bridge
#

are you using synthetic shard recipe for dmr?

meager kettle
#

i probably slooped some reanimated same for DMR, honestly can't recall. i had so many extra sloops which had respawned

long bridge
#

because this is literally only making superposition for the dmr

swift fulcrum
#

you also use less aluminium if you use power shards instead of ocilators

meager kettle
#

power shards can't be sunk

long bridge
#

but then you have buildup of shards

meager kettle
#

and cost a lot of dark matter crystals

long bridge
#

and your screwed when your storage runs out. you have to try and figure out how to jump start your entire system

unique cypress
#

you can turn them into ion fuel kekw

swift fulcrum
mint coral
#

Just make ionized fuel out of the shards. Easy peasy

long bridge
#

i wish that we had more advanced logistic monitoring

#

im kinda low on crude..

swift fulcrum
long bridge
#

i think i have 3k crude total left.

#

yeah the oscillators is going to be.. bad it needs over 200 converters of time crystals ;-;

swift fulcrum
long bridge
#

well i need a chunk of the crude for the factory itself

#

i might need to remove some of my plastic/rubber factory to bring in more crude

swift fulcrum
long bridge
#

yea

#

well, the ones not being used yet are already planned

#

(blue crater is going to make the rest of the power to get me to 2tw from nitro rocket

#

oh geez, using power shards cost even more time crystals

swift fulcrum
long bridge
long bridge
#

so not just coal

swift fulcrum
#

You can make it without turbo fuel tho you just use more coal

long bridge
#

if i dont do turbo diamonds it wants to use all 40k coal in the world

#

well. 20k into cloudy diamonds 11k into standard diamond and 10k into pink diamonds

swift fulcrum
#

There’s 54k of it I think

frosty owl
long bridge
#

and whatever else in t9 that needs it

#

okay also, even with turbo diamonds, its still using 32k coal/min for the diamonds

#

(and coal in other places so its still close to 40k/min)

#

without slooping

swift fulcrum
#

Maybe get the all pure mod 🤣🤣🤣🤣🤣

long bridge
#

i could sloop the diamond accelerators...

#

are accelerators 4 each or 8 each

#

thats gonna be another 30-40 sloops4

#

already at half of worlds sloops

swift fulcrum
viral trail
#

Question: The potential, is that split between all six nodes or is it per node potential?

long bridge
#

more than half. ts 80/106 sloops in the world

viral trail
#

So two nodes and then a little extra would easily push that amount?

long bridge
long bridge
#

no, not how that works

viral trail
#

Oh gotcha

long bridge
#

each node maxes out at 300 i think for pure 150 for normal

#

but the total of all the nodes is set by the pressurizer

#

does that make sense?

viral trail
#

Ok! Make sense. Thank you. Is it worth it to combine four pipes to enable 600 max pressure? Or go 3 each pipe connected so that I am not working with overflow issues ever?

viral trail
#

IE like this Dylan?

long bridge
#

yep!

#

i would recommend not doing 600 untill youre more comfortable with fluids

#

but you can.

viral trail
#

So 450 each and then valves before each junction and pumps before the valves to give as much head lift as possible?

#

Thank you again!

long bridge
#

okay. valves are weird and probably not a good idea, you should read the fluids guide

long bridge
#

valves dont give any headlift, just limit flow, which you dont want

viral trail
#

Ah gotcha! Good to know. I'll rework it then

long bridge
#

🙂

long bridge
#

thats a lot of sloops, so maybe i sloop 5

ionic sapphire
#

you can sloop higher than 200% ?

long bridge
#

250% OC

#

then sloop that

ionic sapphire
#

oc ?

long bridge
#

over clock

#

if i only slooped 5 of them (at 250% clock speed) then i will use around 32k coal/min

viral trail
#

While I have you - question on my power set up for breakers.

Blue Line is a separate line dedicated to a Master Breaker for all power so I can isolate each other breaker. Red Lines are the isolated lines to individual breakers. Yellow Lines are an example of where I have them isolated to different parts of the network (IE Lights, Individual parts of the factory, etc). Finally Purple line is my question, splitting the connected from A to B to split the circular line hopefully so I can connect everything to the grid but still be able to turn on and off other breakers as needed.

#

Does this theoretically work the way I imagine it would?

long bridge
#

I think so? you can jsut stick a priority switch on each factory and control it remotely though

#

just make sure only one power line going into each factory and put that on priority. then everything can be "connected" with the same lines

viral trail
#

I think that tracks. I'll play with it some more and see if I can get that going. Thank you!

swift fulcrum
long bridge
#

in total? 80, but im going to cut down to 60 total, and only slop 5

swift fulcrum
long bridge
#

Im not talking about converters I talking about slooping the particle accelerator for diamonds

#

I need roughly 12 at 250% max i think(not at comp), if i do 5 at 250 slooped, and then 5 at 100 no sloop, ill cut back by 12k coal

#

Or something like that

swift fulcrum
#

would you not use less?

long bridge
#

I would basically be getting 750 diamonds/min for (a lot) of power

#

Way more to sloop converters than diamonds

#

I didnt check the other, should do that

swift fulcrum
long bridge
#

okay yes if i sloop dark matter trap it would actually fix my excess power shards and should save me on coal/diamonds

#

oh no i cant do that, il have dmr backup

swift fulcrum
oblique hollow
#

dump the excess into Dark matter crystallization?

swift fulcrum
#

could also use the excess in the ficsonium process

long bridge
swift fulcrum
#

send into ficsoinum

oblique hollow
#

yeah just dump it into Crystallization if you have all the Crystals you need already and if Ficsonium (accelerator recipe) is already sated

swift fulcrum
#

use less in the first step^

long bridge
#

slooping singularity cell will save me on other parts

#

and cost about the same

#

this will save me a lot of headache, like i wont need to do any more fmf processing

long bridge
#

well im already producing 40/min offsite

#

i was worried about having to do another 45/min

swift fulcrum
#

im only using 20 of em pm in my build, how you using double that

long bridge
#

but if i sloop the offsite one (35/min from the sloops) and then sloop sing cells, then i only need like 34/min from the slooped 35

#

112 rods?

swift fulcrum
long bridge
#

it was 45 but i can cut it back to 35 if i inject 100 sing cells from slooping

long bridge
#

so. the power plant can draw up to 611 GW of power just to run...

#

actually more than that because that doesnt know im slooping a bunch

#

i got it all worked out i think. it takes 68/106 of the sloops in the world to run the plant

#

if i decide to, i might sloop a few extra machines (like singularity cells) to bum those resources for teleporters or something else

long bridge
#

its actually going to draw and produce more

#

its going to draw more because that doesnt factor in the slooped machines

#

itll probably draw closer to 750 or 800GW if everything is on at once

mint coral
#

i thought i read somewhere that in vanilla the max nuclear output was 1.4tw or around there

long bridge
#

the max CLEAN nuclear is 1.4

#

BUT there will be a lot of ionized fuel to burn

mint coral
#

you going dirty? storing waste ?

long bridge
#

no

#

the nuclear power will be around 1.4tw

#

but the factory (to get rid of the byproduct power shards) is going to be burning around 6300 ionized fuel

mint coral
#

gotcha

long bridge
#

so thats another like 530 GW of power from the ionized 🙂

mint coral
long bridge
#

uh let me check

#

its around 70 GW to add on the ionized part

#

which (when burning the ionized) generates an extra 520GW

#

and it removes the byproduct shards

#

i mean, some of the production chain changes, but im going to do the one that produces/burns ionized

#

plus itll make like 30 packaged ionized/min for personal use

#

is it worth power wise to sloop ficsonium rods

#

oh that would increase dmr, disregard that

#

was kinda hoping the factory could push to 2tw on its own, but i dont see that happening

meager kettle
#

280gw more, and it becomes self sufficent on dmr, so not bad. but costs a fair amount of sloop

long bridge
#

forgot i can tear down my old diluted fuel power plant after this, goes up and save that 600 crude for something else. but i wont need big rf plant to hit 2tw, this factory by my calculations, will make around 1.9TW and i already have around 100 GW from another plant!

#

also, saph, i should do proper load balancers for the nuclear rods right?

meager kettle
#

do what ya want

long bridge
#

well i know, but proper splitters are generally recommended for nuclear right?

meager kettle
#

Not sure i could remain sane trying to load balance liek 120 reactors

long bridge
#

lol trye

#

true

long bridge
meager kettle
#

yea, was more per belt

long bridge
#

ah

meager kettle
#

its not hard to do it, just divide by 2 and 3 to get down to 1. but the amount of splitters and belting would just be such a mess

long bridge
#

im thinking 120 uranium, 60 plut and 60 ficsonium

#

and then clocked accordingly

meager kettle
#

60 plutonium might be a tough sell

long bridge
#

?

#

why

meager kettle
#

cause you need like 90 at 250% to burn 22.4 rods/min

long bridge
#

oh i mathed wrong

#

shoot

#

i may just do 120 - 120 - 60

swift fulcrum
meager kettle
#

load balancing would just make em turn on faster

swift fulcrum
meager kettle
#

yes, but i like even numbers, so 120 @210% is my preference

swift fulcrum
meager kettle
#

i aint load balancing it

#

i'll manifold and eat the 5 hour start up

fervent spire
#

Manifolding nuclear fuel means there's a TON of extra nuclear fuel sitting around in the belts and the input buffers, it'll take forever to fill up and you have a ton of wasted fuel sitting there too. But ultimately yes that's why

unique cypress
#

irrelevant

fervent spire
#

Tbh the bigger reason to me would be that I don't want all that bonus spicy radiation sitting on the belts 🙃

#

Can you imagine if that's how nuclear plants were irl

unique cypress
#

also irrelevant imo

fervent spire
#

Oh sure it's not like a functional reason but still

meager kettle
#

theres a max to radiation, so whats a little more?

swift fulcrum
#

Don't get that argument either, you have a hazmat an filters so radiation is irrelevant

meager kettle
#

it would be nice if it was more realism, fuel rods arent particularly radioactive irl

swift fulcrum
#

if you build your uranium fuel rods before you build the power plants then the back up would mitigate the manifold wait time

swift fulcrum
meager kettle
#

3-5 years, not 60 :p

swift fulcrum
meager kettle
#

oh you mean the ones used in subs and big boats

swift fulcrum
fervent spire
swift fulcrum
fervent spire
#

Normal size it's just nice and cozy on the truck with plenty of room for activities 🙂

solid mortar
#

are we allowed to ask questions in here regarding production/conveyer math?

solid mortar
#

sweet, does anyone know how im expected to divide my resources from the 6x smelters in this? i only have the mk2 belt so a manifold running into each of the constructors for the screws rods and plates would not be fast enough

#

sorry if this is kinda simple im pretty new and still trying to figure out how to properly plan the math for this stuff

meager kettle
#

do 4 smelters on one belt going into the iron plates. place a splitter (smart if you got it) before the constructors, and put that to a merger merging that with the other two smelters and feed those into the rest making screws and rods

#

with time it should balance out

solid mortar
#

i see what your saying, but i dont really understand why that will work so i know how to apply that logic in the future, since thats not exact wouldnt that leave me with over/under production?

#

those 3 smelters will be at 90 a min and only using roughly 80 a min

#

thats why i thought this would need to be connected by a single manifold so that its all sorted evenly

meager kettle
#

what should happen with setup i describes, is the 120 from four smelters egts split to 60/60, 60 going into the other line from the last two smelters making a 120/min belt going into the ~80/min for screws and rods. because this line is being overfed, it will fill up and saturate forcing that first splitter to instead become 100/20 and the machines making iron plates will start working at 100%

#

the alternative is making the first splitter from the four smelters be a smart splitter with the overflow going into the other line. so the iron plates will fill up then all excess is pushed onto the line for screws and rods

swift fulcrum
solid mortar
#

ok i will try to see what i can do thank you guys

#

this game is just very overwhelming if your the type of person who likes to optimize lol, this may not be healthy for me 😂

swift fulcrum
#

you also dont have to do two seperate lines of reinforced iron plate but its up to you

solid mortar
#

sounds good ty!

swift fulcrum
meager kettle
#

Planners tend to make chain which are a bit over complicated imo. I'd personally just make the iron plates, rods and wire. then make as manu stiched plates i can and frames. then store whats made extra and just use it for building

#

like instead of making a miner do 96.53/min i'd just leave it at 120 and make all those 120 into 80 iron plates, and whats left i can use to build

#

and if i got the smart splitter, add that before my storage and sink whats made when storage is full so i get some tickets

teal tiger
#

so since i made the mistake of not calculating how to split the belts properly last time and ended up with a ouput of 8 mk6 belts that only were half full, i will ask u guys this time first

#

i just finished the 30 refinery step, i have 10 refineries in each row, how would u proceed with the belts now for the 55 foundries?

tough roost
#

is the load and the unload times the same?

crimson moat
teal tiger
#

visual example

#

so if id pull it out like that id be getting 3 belts with 650 iron on each, which would be meh

#

its 40 iron per foundry

meager kettle
#

prob do a belt compressor end up with 11 belts of 1200/min

manic goblet
# crimson moat I have 256 uranium reactors with equal splits 😄

I have something similar. I have 105 reactors at 240%. There is an initial 7-way followed by a 15-way split, which is pretty straight forward. I also rate limited the uranium fuel rods to 50.4/min. They are flown in by drone, so I am restricting the amount that go to the reactors at their exact burn rate. It's nice, as the only hot spot is where the uranium fuel rods are dropped off and the plutonium fuel rods are shipped out.

#

It's nice being able to stand next to a nuclear plant and have no radiation

austere wedge
#

Hey guys, im currently planning for a big fuel build. I have 1500 crude oil and Im using the diluted fuel recipe and the heavy oil residue recipe. I think I am going to make 5555 rocket fuel, just wondering if this is right?

meager kettle
#

which rocketfuel recipe?

#

nitro?

austere wedge
#

just the normal one unless theres a better one im not sure

meager kettle
#

well there are options, you can make 4000 fuel with that. but then theres turbo fuel to rocket fuel or go directly with nitro rocket fuel

#

nitro making 6000 rocket

austere wedge
cunning stump
meager kettle
#

each choice has its pros and cons. do which one you fancy

cunning stump
#

exactly

meager kettle
#

theres also the more complex turbo blend fuel route which i believe makes more rocket fuel in the end for less sulfur

#

but its been awhile since i bothered mathing that out

#

or maybe it was more rocket fuel for same sulfur but more oil? can't recall

austere wedge
tough roost
#

lol i have a stupid idea of how to get rid of byproduct heavy oil residue by just getting a truck and putting a path to just spin around and reach the station right before it runs out of fuel

austere wedge
#

Im building on the far west side of the map

cunning stump
austere wedge
meager kettle
#

that place is kind of the worst for power :p

austere wedge
cunning stump
unique cypress
meager kettle
#

when it comes to rocket fuel kinda. it has the lowest amount of nitrogen nearby compared to the other two

austere wedge
#

even more power

cunning stump
meager kettle
#

just add the blenders, pipe in the nitric acid and turbo fuel and then pipe out the rocket fuel to your existing fuel gens, and build more/clock em up

meager kettle
#

just flush the turbo pipe to the gens before connecting the rocket fuel pipe to it

austere wedge
#

Okok I might actually do that

meager kettle
#

the rocket fuel will automatically replace the turbo fuel inside the gens

runic topaz
#

I am curious how much raw iron and raw limestone I would need on default recipes to create a square around this map of this mk1 blueprint.
And total processed material count

outer vale
#

map dimensions should be on the wiki

cedar folio
#

The math will change drastically depending on where exactly you want your border. So no one can answer that other than to say, "A whole lot"

cosmic belfry
#

@tranquil relic you just have two splitters off your main belt that has 183/min and the belt will naturally have 111/min left on it. as long as the first two belts go to machines that need exactly 36/min

graceful marsh
#

my setup for fuel generators anyone want to point out why it's not receiving fuel properly

vapid gorge
graceful marsh
#

I have the exact same setup on 2 other generators and it works fine

vapid gorge
#

second don't have fluid buffers

graceful marsh
vapid gorge
#

otherwise accept stuttering systems

graceful marsh
#

shouldn't a pump fix it though?

vapid gorge
#

nope

#

pumps basically just do headlift

mighty tusk
#

That screenshot is horrible res 😢

vapid gorge
#

cheap silica, pure crystal are 2 that would reduce the quartz

mighty tusk
vapid gorge
#

pure caterium
copper alloy
iron alloy

mighty tusk
#

Here is it again looks better

vapid gorge
#

steamed sheets

#

Oil products are GREAT at padding out resources though

mighty tusk
#

I can get 600 over to the swamp for this pretty easy it seems, bu tools doesnt want to adjust when I add it

vapid gorge
#

what are you trying to do exaclty?

mighty tusk
#

Make those parts lol

vapid gorge
#

... yes but yo usaid 'doesn't want to adjust' , what are you trying to adjust?

mighty tusk
#

I added oil back as a resource I can provide at 600, and tools didnt adjust what it was giving me after I gave it that

vapid gorge
#

the blue square in the top right

mighty tusk
#

So it added some 0x and -0x converters, kinda weird

vapid gorge
#

yeah ignore hte converters

#

ok so you hadded a bunch of pure recipes, steamed sheets but none of hte alts that use a bunch of plastic

mighty tusk
#

I just did before I sent that

#

Whoops on the plastic stuff

#

Would that jsut be plastic AI limiters?

vapid gorge
#

personally I would swap the iron and copper to alloys since you need so little, you'd only need a few foundries

#

and Tempered Caterium would also cut the refineries down a lot

mighty tusk
#

holy shit thats crazy what you did

vapid gorge
#

for example I unchecked Basic Limiter so Plastic Limiter would be forced to use

mighty tusk
#

What would the point of using the alloys be?

vapid gorge
#

if you leave multiple paths open then the program uses it's own personal values for resources which may not match yours

vapid gorge
#

you quickly turn the game into refinery simulator 2026 if you're not careful

mighty tusk
#

Yea the 55 refineries also take up a ton of power

#

1513 MW if I didnt overclock any

vapid gorge
#

power isn't much of an issue, mostly space and... hugeness

mighty tusk
#

My power is bum right now, working on it though, boutta get 40 fuel gens up hopefully tomororw, my power started shitting the bed so I may need to jumpstart it

vapid gorge
mighty tusk
#

1000 less MW too

#

THough I can easily get that back by upping the item/min in this case

vapid gorge
#

imo if you're short on power your real issue is build more power 🙂

#

power is easy to make and you always want a nice buffer

#

set up a nice Diluted Fuel power plant or something

#

it really stretches out oil power with only a bit more processing + water

mighty tusk
#

Thats what I am building right now

#

Its getting me 300 oil to 800 fuel, just need to make a bunch of containers to prefill my packaging loops

vapid gorge
#

nice 🙂

#

you could cut the caterium out of that plan you linked pretyt easily too

mighty tusk
#

Speedrunning blenders to get rid of packagers 😢

vapid gorge
mighty tusk
#

fused quickwire would get rid of a bit and up the copper

#

Well I can make 88 computers a minute with what you linked if I set it to maximized, but then this build turns into 7500 MW

#

I could maybe do turbofuel for the generators

#

600 turbo fuel more power than 800 regular fuel?

vapid gorge
#

you'd need more caterium and iron though

vapid gorge
mighty tusk
#

I could go to 600, and double what I have right now once I get this part finished

#

just gotta fit 40 fuel generators somewhere

vapid gorge
#

well the compacted coal is more the effort

mighty tusk
#

Heavy mod frames seems like its gonna be worse than that computer parts factory F

vapid gorge
#

theres a few easy recipes that dramatically cut resources down from base

mighty tusk
#

Heavy Encased Frame and Encased Industrial Pipe?

vapid gorge
#

plus a few more

mighty tusk
#

I think I had the same thing at one point lol

#

The only difference was I put pure iron ingot on here

vapid gorge
#

its a choice, but ... so many refineries and iron is everywhere

mighty tusk
#

Steel Rod do anything?

mighty tusk
vapid gorge
mighty tusk
#

seems like it improves this

vapid gorge
#

and you get the most resource efficient screws out of them

mighty tusk
#

Steel rod -> screws better than steel screws?

vapid gorge
vapid gorge
#

so steel screw for me

#

just depends what you care about more

#

I try to minimize refineries at every turn

mighty tusk
#

Seems like refineries become a royal pain in the ass

vapid gorge
#

it's just that tons of recipes that max out output use them so you quickly build a million of them, and they are huge and ugly and really really hard to make look good

#

I'd rather take a small hit to output and have a factory 1/10th the size

mighty tusk
#

Is there a good way to tell the throughput of a train over a certain distance, or is it just the longer the distance the more cars

vapid gorge
#

well there's a formula on the wiki

but you can eye ball thigns pretty well

if you know the stack size and total return trip time you can figure it out

#

like if you're moving 400 parts per min on a platform, and it stacks to 100? that's a maximum of 3200 parts in a car

3200/400 = 8

so if you have a return time of less than 8min you're good

#

but remember you can never move 2 full belts per platform

#

usually it's significantly less

mighty tusk
#

That makes sense

vapid gorge
#

usually 1 belt per car is a good eyeballing, though with mk6 belts 1200pm fills up a car FAST , so prob split it between 2 platforms

#

it is good to time the trip and give yourself a decent buffer though, trains will be slower will full cars and you have to expect some traffic

#

I'd add at least 10% to the time and then aim for under it

mighty tusk
#

I want to try to use trains to move some of these items around so I dont have belts running everywhere, I get super crazy with putting all my belts on foundations everywhere

vapid gorge
#

I recommend

  1. zoop foundations the whole way, helps plan your route and keeps your rails tidy
  2. make a blueprint of a train tower you can print on top of the foundations , you can easily connect thigns up that way
mighty tusk
#

Train tower?