#math-and-meta
1 messages · Page 390 of 1
there's lots of iron on the map.
It's just a shit ton of work modifying a plan in tools to see different options
just feed it normally and you can send the empties back on the same drone.
you probably want small buffers for each item on both sides though
Well yeah but i can't be building the canisters near the gas so I just want to bring a few stacks of them and leave it at that
I'd have have a container of empties at least ready to feed the gas packagers
so besides the object limit that can crash the game, are there any other things that'll eventually overwhelm the engine?
Hey, I am looking forward to build my first nuclear plant in the spire ocean, I will source uranium from dunes node (300/m) + 1-6-1 train. However, I am having troubles calculating. Seems like https://www.satisfactorytools.com/1.0/production?share=cRtFinTE3UQCq3gHM2ql using alt recipes, I can make more cells from less source. As I understood from wiki for plutonium fuel rods (which I will use in drones and sink into awesome sink) I should use normal (non-alt) recipes as they use most waste. How how calculate waste and actual uranium fuel rod usage per minute?
wiki tells you how much each rod makes per min of waste
decide on the number of uranium rods you're making
figure out the amount of waste you'll get pm
then input the waste in the planner
And if I overclock plants?
each rod you burn pm will produce the same amount of waste pm
like everything else, overclocking plants just reduces the number of machines for hte process
It says 0.2/m, so for 1 fuel rod / minute 50?
ok but if you burn 10 uranium rods per min, it doesn't matter how many machines you use to do it, you'll get the same waste, understand?
So for 7 uranium fuel rods / minute (I to produce based on that link I posted I use correct recipes?) I would need to handle 350 of waste?
sounds about right!
blindly followed valhalan pickle instead of thinking for myself
I have no idea what valhalan pickle is, soz
guy on youtube who does satisfactory videos
ah, yeah honestly most yt vids about satisfactory are sub par
except maybe the design ones
yeah, youtubers are kinda not good source of knowledge
at least not for this game
somehow they put very low amount of research in their videos (or it seems so)
(also if you're a youtuber that doesn't fall into this category, I apologise in advance, I'm talking more in general)
always so extremely caucious
@long bridge how much of what are you trying to move?
Well, it will be 3000 / min bauxite ore/min with that station
do you know teh train travel time? including both loading and unloading?
it needs to be in 3 cars, 1200 1200 600
with both loading and unloading it is right under 4m
ok so at 4 min that'll be 4800 parts pm per car
a car can only hold 32 slots, of ore thats 3200 per trip
you'll need at least 2 trains doing that route
when you say atleast, is it better to do 3, or can i do 2 without any real issues?
2 should be fine as that'll mean it'll average out to 2400 2400 and 1200 ppm on each car
you won't be able to tell it to wait until full though as the 3rd car will slow you down
With that time, you can only get 800/min per wagon
You could make this work with 1 train and 4 wagons if you loaded 750/min into each
wdym wait untill full?
not option
there's rules you can set a train. One of them is 'wait until full'
it'll mean it'll wait until full meaning less traffic on the rail and less stops at a platform
id rather have second train
is it worth setting that? I thought jsut letting it run was fine..?
Wait until full will cause the train to only do 600/min on all wagons
Well, 620 on the 2 that are supposed to do 1200
just send your 2nd train out as the first is delivering it's load, will help keep it even
i launched the second from drop off while the first is picking up, is this the same thing/okay?
it would seem to me that its fine, but its also 2am
gas? you package
have to package gas?
i thought sapphic said vip was broken
these don't really opperate on the VIP thing.
and vips have always been a bit unreliable and Sapphic always has hot and bad pipe advice
well im having issues using modified version of your aluminum stuff, i guess i shouldnt call it yours because i changed ratios, but it uses the same idea for fresh/recycled but it keeps breaking
show some overhead shots of what you're doing with what recipes and amount of bauxite you're processing
can i draw? or do you want ss
k
600 baux, 180 fresh water. sloppy/electrode
the math has the recycled water production equal to the recycled water needed yet it still ends up backing up sometimes
have you got a ceiling over this ?
yes
it's not broken, it's just based on kinda black magic behavior so we do not recommend it much.
and yeah, that user's recommendations are based purely on their experience, so it's always a bit weird (they most likely have unique building style that makes things work/not work in different places than normally)
much more factory built over this. didnt have issues with the ones belted in, only started having issues with ones on train, but they are not running out of bauxite
I don't suppose you can delete it for now, and take a wide shot with photomode? really hard to tell
holdon, i can delete one
nah it's ok
I meant the ceiling
is this a unit of machines basically? with scrap machines in front?
scrap are after, but yes
and you're doing sloppy + electrode?
just give me the total amount of bauxite in this system
600 bauxite
ok so this should be the clockings
no they are different
did you connect up the solutions?
yes
can you tell me all the clockings you've got?
i did 90 100 110 for sloppy;
directly connected electrode 120 133.3333 146.6667
could it be something as stupid as using mk2 pipes to bring the waste water up to the front but then using mk1 pipes to feed into the machines causing some sort of bottlenecking issue?
how much waste water total is it? I dont remember
420
ok you've only got the mk1s on the inputs, so whould be fine
double check the outputs arne't mk1?
output from each machine is mk1 pipe with the main line being mk2
would this cause? problems?
that should still be fine
it works fine when im watching it, but when i leave and come back its broken.
fly around with your hover pack, look at machine lights and listen for the sound - are any of hte machines stuttering as you fly by/
the lights dont turn off, no
make sure all your pipes for hte solution are mk2
the solution need to be mk2?
the solution isnt whats backing up though?
highest solution p/min is 264
anything backing up could cause a problem, if thigns arne't emptying.
are your other sections not working or just this one?
uh. the whole factory shut down when last i left but the ones that WERE reliable i know why shut down
these are isolated though so shouldnt have been effected
ok so this is the only unit of bauxite refineries that are having this hiccup?
no
at the time there were 2 others that failed
there output had overflow sinking, so there shouldnt have been an issue there
show me your output pipes?
output pipes? the solution or the waste water
both
Well I'd probably flatten your waste water outputs so they stay level as a first step
oh.. goodness, do you really think that would cause such a big issue?
its ... not as simple as flattening, id end up having to redo so much logistics
then it clips belts. and not just belts, pipes would go through mergers too
plus there are 20 of these sets
just extend the pipes out a couple m
and all of the logistics are already in place
try it on one first 🙂
I suppose something else you could try first is put a powered pump here and flush the system. Just in case
mk1 or 2?
any
I was also looking at your clockings and machines they don't seem to match up totally right
1.466667 x base of scrap would need 264.0006 solution pm
but that needs a clocking of 110.000025%
this should take a LONG time to have serious issues though
how long is long... i mean i went away for an hour or two
also, wtf because i typed in whole numbers everywhere
you said you clocked one of the machines at 146.6667?
as in the items pm number?
yeah its probably not hte issue, would take ages
try the pump thing, flush the systems. It's the least amount of effort vs potential result
okay, i wish it would stop working with me here though. atleast i could tell the issue then.
if you can, take off yoru hover pack after you do the fix and just let the game run for an hour as you stand there
its the most efficient to make oil products is through this? then diluted packed fuel -> unpack -> recycled rubber/plastic right?
wait thsi exists does this use mixer/blender?
you can do the same later with blenders w/o the packaging step too
blenders tier 7/8?
but you can make a poor man's blender at tier 5 with blueprints
u mean simply unpackaging and packaging?
yeah 1 refinery and the packager and unpackager in a unit all hooked up
it's simpler making units like this too instead of manifold it.
it's the one system in teh game that manifolds are a little awkward
also isnt packaged diluted fuel more efficient since it uses one somer sloop
you can't sloop packagers
oh sad
duping items is also dumb so I'm glad
right u cant
ye u right
u could unpackage and package
didnt think of that
blender uses 2 soomersloop?
i guess i shoudnt worry about it
biome left of desert got more than enough oil
right now running 1 normal plastic and rubber and packaged as byproduct until i get drives for
alternatives
I mean… it wouldn’t be that big a deal, actually
cuz you can only run a packer so fast
so you can’t dupe at a particularly fast rate
it’s not a very useful item to dupe
and you can achieve the exact same end goal by just tapping into a new oil node
why even enable duping in the first place
well of course yeah
but I’m just saying that specific dupe wouldn’t really be thy big a deal
the real dupe issues are when you can dupe particularly valuable things, especially items you can hold in your inventory, and at a very rapid rate
any dupe is an issue
with little infrastructure
you can just enable creative mode if you wish, its not a competitive game and you can play how you like 🤷
if all you can dupe is plastic packages and the rate at which you can dupe them is dependent on how much infrastructure you have, this is really not much of an issue
It is an issue for sure but not a particularly concerning one
not about the packages. It's about making fuel out of nothing
There is one major difference, you can get achievements with dupes but not with creative
Well I guess two
You can use them on multiplayer worlds you don’t own
you can also use SCIM to save edit and get achievements, its not like those really matter to be "safe"
Ah, yeah, that’s a little worse but once again you can make fuel out of nothing via an oil extractor
If you want to make it effortless, compact the whole fuel production system into a blueprint or two
that's not nothing, that's using world's resources
the practical difference is pretty minimal even then
If you’re maxing out the world’s resources, that’s a different issue, yes
But even then
You’re “using the world’s resources” to dupe
Somersloops are limited, no?
not maxing world's resources. Maxing local resources
You can just pipe it across the world 🤷
no idea why this conversation is even a thing. It doesn't make sense for packagers to be slooped and they aren't possible to sloop 🤷
This is true
All I’m saying is it wouldn’t actually be that big a deal if they could be slooped
it would, to the balance of the game
it would be a worse game, sure, but not by a significant margin, there are plenty of other issues that are higher priority anyway
it’s still limited though
You can only dupe so much fuel before you run out of Somersloops
it's placeable anywhere without access to oil
pipe oil to where it needs to be
removes the logistical component completely
the logistical complement is just time spent piping stuff
you could drop off a single load of packaged oil and keep duping it, no local oil needed
yeah, but the key here is you can’t do this infinitely, you can only set up a finite number of these duping stations before you run out of sloops
So… it takes less effort is basically what you’re saying?
I'm not talking about how many times you can do it
I'm talking about it being possible
In which case, your argument is that there is a floor to how much effort should go into making things for it to be considered legit
Which is fair, I’m not saying it’s incorrect or anything
But that does mean this exists more on a spectrum
Where this form of duping (using limited somersloops)) is just easier than the game-approved form of duping (drilling into a limited oil node)
there's something called "game balance"
we don't need to throw that away just because "it wouldn't be that much OP" or "you're limited how many times you can cheat it"
It’s not that it’s an entirely different thing, it’s on the same spectrum with the same fundamental limitations, it’s just beyond a certain point on that spectrum, on the wrong side of a line in the sand between balanced and unbalanced
Yes
But because it is limited in this way
It would not completely wreck the game
The game would still be perfectly playable and the overall balance would be largely unaffected, especially at scale, all it can really do is make fluids more abundant and skip some accessibility infrastructure requirements
If I gave myself the ability to place like 20 iron nodes wherever I want on the map, the game wouldn’t feel unbalanced
It would be a worse experience, yes, but not significantly so
But why tolerate any level of "worse", and the devs didn't as they thought of that, so .. why are we here again
There is a good reason to tolerate a certain level of worse
Because there are potentially more important things to tackle
Like if there was a bug where every time you opened any storage it had a 1% chance to crash your game, that doesn’t make the game unbalanced, but it’s still a MUCH bigger issue than this particular dupe ever would be
but its already done, and never even existed in the first place
Well yeah
I’m not arguing for it to be reintroduced or anything
This is a more general thing
Just saying that stuff like this could be left in the game while bigger problems are tackled, because there is a certain level of duping that’s simply not problematic enough to be a crisis
I can’t think of any bigger problems the game is currently facing right now though
however, duping definitely can be a crisis, of course
The game used to be winnable in under four hours without a TAS iirc
but there is nothing to be left in the game because it never was in the game in the first place, besides that "work on that instead" is a bad argument in a team of many people
really glad I can only see part of this conversation 🍿
With TAS it was brought down to like a single hour I believe?
duping is never serious unless the game is competitive, or if you value the purity of your world
Oh, yeah, that’s right, you blocked me back when I didn’t immediately and unquestioningly agree with you that the world grid was pointless and a, let’s see, “noob trap”
Pretty much that too yeah
To some degree it is competitive, though, even in singleplayer, cuz there’s some value in knowing the only way for someone else to match what you made is for them to put in roughly equal effort
Not everyone cares about that though
yeah he does do that lol
I had a feeling
was gonna say, thats if you care about others which you shouldnt, at least in this game
idk play how you want but duping is basically by definition a glitch/exploit so it should be patched
Do I care very much? Not really, but it’s there
It’s unintended behavior, yeah
The other issue is that if I know I can skip the effort I’m putting into a world by just duping for a little bit then I’m really demotivated
funny, I have one other mutual server (terraria) with both of you
terraria fans be all over this community huh
apparently so
5.25 GW of coal lol
1050 coal/min
3150 water/min
wanted to get a nice surplus before fuel power, and before i get my massive ingot distribution platform made
i'm gonna need that much power for that many refineries for ingots.
don't you love it when right after posting you notice you were stupid
1080 coal/min
3240 water/min
fixed it lmao i hate myself sometimes
propably would be best to keeep packaged fuel as item and unpackage it next to line of fuel burners? also they take "20,000" fuel per minute (dont have them unlocked yet), forgot to power on sink Xd
it doesnt matter where you unpackage it
ye but for transport
transport only to burn it anyway?
Fuel gens?
ye this too
20 m3 / min normal fuel
the game frequently uses liters behind the scenes
20 m3 = 20000 liters
ye know
have the gens where you make the fuel
and why package it in the first place? (unless you're using DPF, in which case you recycle the canisters, so you definitely want to unpackage next to the refineries)
ye plan to use dpf.
i wonder if i should transport them as package or fluid.
since generators is huge but ocean is too
and i might overclock generators
since there no downside to doing it
transport as fluid, or ideally don't transport at all
i dont use shards much and i double them
no reason to package and deal with the canisters
i mean i plan like 10 fundations
i need to unpackage
yeah, and as I said above, do so next to the refinery, so that you can recycle the canister for packaging water
ideally in a 1:1:1 modules
1 packager packaging water into 1 refinery making DPF into 1 unpackager
i just found out sinking packaged fuel isnt good way to get rid of overflow of it xd
ye right
good way is to not have overflow 🙂
i placed 2 refiniries 1 making plastic and other rubber, with default recipes to just make a bit
i gonna stop packaging fuel there
and burn it all
since i dont use it for jetpack biofuel is so much better
should i use indrustial fluid buffers?
no, never (unless trains)
oh ok
can i ask here about design of such factory or move to design and architecture
i mean more less share image of how i plan to make it (more description since i just started)
can do any of those I guess
so i plan to make in first refinery heavy oil residue, then on second packaged fuel.
i gonna dedicate few to plastic/rubber then diffrent belt which would unpackage it on the left (no platform yet. ) i would place packagers above fuel generator so no pumps.
propably try to move liquids only down, propably only pumps for oil gonna be needed
what are the mergers/splitters for?
its blue print so didnt remove them
gonna build it and propably ask again or something
i wonder if i could run plastic rubber on just polymer made through power gens
Also how big is blender compared to refinery
!wikisearch Blender
The measurements are on there
this is what i did yesterday
heya guys
i need um some help with fluids
oh hey @oblique hollow can i annoy your ass for a bit with this..?
For a bit, yes
so
im gonna import oil via trains
i have a 6 platform station
and theres gonna be:
1x 6 car train
1-2x 3 car
1x 2 car
and now how can i balance all the fluid stations
so no matter which train arrives, all 6 output pipes will work
preferably so their avg rate would be combined input / 6
Thats not gonna happen with the shorter trains.
You wont have a way to meaningfully balance a bunch of pipes into 2 cars
I dont even know your desired input amount
so should i maybe just make all trains 6 cars then..?
completely unrelated, why are you moving oil? can you not just use it where the nodes are?
short answer? bcos i want to :P
long answer: i feel like making all factories in the desert
How much flow / min are we movin here
is it a horrible idea? maybe
Ye it was my kind of plan thought no blender and add power generation.
But now i got idea of naking it through only polymer but per 600 oil its only 75plastiv/m so not really viablr way
I want to is always the best reply
Respect
you can replace blender with packaged Diluted fuel just make a BP of two packagers and the refinery as a closed loop.
Ye know
Got it running
uh
1st outpost: 900
2nd: 2850
3rd: 1800
if it matters were using a mod to halve fluids so im effectively moving half that
but the pipes are halved too in throughput
Need to connect recycled plastic/rubber and make line for processing polymer
Also expand it
i generally hold off on big plubber and run off the power byproducts as long as possible. in this case i got to Radio control units before needing a real supply
What u mean
I never played past phase 3 xd
Just aim for around 600/min per car and then you just send the right train with the right size to those outposts.
2 cars for 900
5 to 6 cars for 2850
3 cars for 1800
Then you just feed exactly 600 into each car and do the math with that on the output side too
thats exactly what i wanna do
but it doesnt work exactly
900 / 2 is 450
same with the 2850
Yeah and youre gonna deliver 1200
2850 station will get 3000 or 3600
900 station will get 1200
wait uh
well. my first fuel setup generally takes the poly and makes a equal split of plastic and rubber and feeds them into d depots for personal use. the first fuel exapnsion (600 oil in this case) goes towards game goals in this case M engines ( i made plubber free ACU for phase 3)
the 900 2850 etc are oil pumping stations
im delivering to a single 6 platform
I thought this was the amount you wanted to unload
no those are inputs
and theyre getting unloaded all at the same station
and i wanna balance that
Ok so the 6 platform stop needs.... how much /min in total ?
its gonna receive those:
900 in 2 cars
2850 in 6 cars
1800 in 3 cars
Like how much is that factory there gonna guzzle.
5550/min Oil?
mhm
That won't work with 6 stops
why not?
If you pretend that every station is an oil extractor doing 600/min ish, then you would need like 9 outputs
6 stops would only work with 900/min throughput per platform and that assumes a relatively short train roundtrip time
And thats just not something i can help with as thats too tight of a timing and i cant guarantee you'd get 900 per platform
If you assume 600/min output per station, you need around 9 platforms
That would be about the same as 9 platforms throughout wise
could make it so:
1 6 platform for the long train
and a combined 2+3 platform for the short one
Might work. If im not completely wrong on this
okay then still a question however
how do i connect those to the machines
But there likely will be some kind of throughput mixing there too for the 2 + 3 platform
just a straight pipe like from a jack?
no ill make it so theyere separate stations
just inline
Thats something you gotta figure out.
Dont know your factory layout.
All i can say is yes, you assume that the starion is like an oil extractor doing 600/min
You need buffers of course
But otherwise you treat it about the same. Its an oil source
like this
missing a 3rd station on the last but gotta go plastik
Yeah that should work i think
so just put a big buffer at each output?
One buffer for both outputs if a platform. You use junctions and split each pipe into both ends of a buffer
Can be Industrial buffer here too of course
But this essentially uses one buffer to store 2 pipes
wait huhh
See image above
if i just make it so each station is 600 throughput
wont a single pipe mk2 into a buffer work?
No
You need both output / input ports
Due to the station lockdown of 27 seconds
using a mod that removes this
Im not gonna trust that to work fine
Dont know the mod, dont know how the station acts without the lockdown
it's a very basic and simple mechanic of the train system to work with too
If you wanna do it with one pipe, thats your risk to take. Not gonna stop you
dont saay it like im doing something bad 😭
does satisfactorytools refuse to use some alternate recipes for anyone else?
bolted frames for example
It's not bad but it does make getting user-to-user support more difficult. We know how to solve a lot of issues in the game, but when you start throwing mods in, who knows what advice is gonna work and what advice isn't?
just force it by making it the only avai;able
ah
As a whole the server's far from anti-modding, but it's worth knowing that if you are using mods, you're not quite playing the same game as someone on vanilla, and most of the advice we give out is geared towards the vanilla experience
nice
tools has waited recipes. it thinks some recipes are better then other i think it decides this by input in vs output. if the chosen recipes give you less output then the standard recipe it will use the standard recipe. you can force it by turning off the standard recipe
yeah this uses 10 more iron per minute
You have to disable base because tools views bolted as worse than default (which it is, resource wise)
it uses recipes based on which path will lead to least resource consumption (weighted resources). If you really want to force it to use a recipe, just uncheck the alternatives
it works differently than other tools, it doesn't just "pick one recipe for each product", hence why you can have multiple enabled (and in many cases it can use both, or even more)
@old plover ppl cant reply in screenshots.
simple questions can be asked in the relevant channel if you think itll require lots of input #1038092680493801533 is your best bet
yea I also posted in #satisfactory with the link to the message, thanks for the tip 👌
My first thought is always ideal machines.
I don't know if rail power varies on use?
Hoverpack uses 100mw i think.
Beyond that 🤷
yea long time ago I came with the theory the capacity spike came from trains braking but it's not consistent and I don't remember how I came to that theory, it's probably a dud one
Is it really important for the machines in factories to always operate at 100% efficiency? I know it will reduce the output per minute, but will anything happen?
my thought is trains parked at locations. Like i have a train that only moves when fully unloaded and has so little output it sits there for a half hour
that would affect power consumption and not capacity though?
Ya, just that was my thought process for train related power consumption. Not braking as you mentioned
Maybe a ADHD tangent though. you decide
is it a smart idea to make this junction using block signals
haha no, thanks for the input. I think it's train related but not sure
my ADHD rants have been real lately lol.
are ye a old player or post 1.0?
also, if i have a fourway, would it be better to do a roundabout instead??
update 3
depends on how many trains and how often they're going to pass through, but this is fine, I have a three way like that
also need to make sure your trains don't need to make U-turns
if i remember correctly, there are more than 7 trains that pass thru this junction
this is probably the busy-est junction in my entire world
and some of the trains are like 8 carts long
that's fine
the blue train that you see here, its supposed to take the red path, but after i added the fourth entry into this 3way jnction, its now taking the green path. any idea why
is this a problem??
So old ppl lol
I say u7 for my start. But it's before then. I dont even know how I got the game
i started playing since 1.1
u7 still feels far away, the game has changed dramatically with update 8 and 1.0
biggest change was U5 in terms of game vibes I'd say, the game felt completely different (in a good way)
i know im post beacons lol
trains will use the shortest paths, so it's probably a good thing? why is it SUPPOSED to take the red path?
this seems fine for a right hand drive system
thank god I hadn't got to nuclear when beacons were removed lol
because its the shorter path?
there's no station it stops to to the left? In that case redo your path and block signals
there is a station on the left but the blue train has nothing to do with that statioj
if i remove the rails on the left, the blue train takes the red path
and probably redo the intersection. Basically it doesn't register the red path as reservable
also maybe post a screenshot showing the bloc colors by selecting either signal in the build menu
Is this a good starter Fuel Power setup? Five Refineries supplying crude to six Fuel Gens, and sinking the polymer resin.
can you show your power graph?
if it is stable yes
Little ok, the bottom two rails are the same colour?
is there any way to get the signal to point in the right direction? of course R but it only changes the side of the signal, not the direction
Look at it from a different angle?
click
its placing it on the left rn, click to confirm, then it lets u place on the right
then u can remove the left one
shouldn't scrolling do the trick too?
fuck nuclear!!!! this is just a single pure oil node and im only using 25-50% of it
yes
try both
im producing 20 rocket props per minute
that worked, ty!
Hello guys!, i've got a question, what's the resource i will most likely use most units per minute at the end game? Copper or Iron?
What you're doing is harmful to the world; nuclear energy is clean energy :D
I think it depends on your alternative recipes, but it will probably contain iron.
I have all of them lmao went into exploration madness
thanks!
The idea its using the resources from that Pure area of the northem forest
just everything close to it , which is x2 pure cooper node, x4 pure iron nodes, and 1 patch of water that gives me 300 water per minute
So id want to fully max out that local output of ignots
Hmm, if you have all of them, it will probably be iron because you can get quite a lot of iron ingots from water and iron ore.
By the way, I'm new to this game, so I'm just guessing; I don't know much yet. I'm on my first save and I've only managed to reach stage 3 :D
all good i just wanted an opinion from someone else
Do you think it's important for factories to operate at 100% efficiency? (Here, by efficiency I mean the efficiency rating written inside the machines.)
Uhhh i guess?
Consulting with people might be the best thing about this game; thanks to this, my game knowledge has literally increased a hundredfold.
the only important thing is you got your input being the same as your output
or your machines will start to turn off and they take time to turn on back again
which can ruin your chain later on
time to have the most abusive relationship with this patch of waater lmao
Today, while chatting with people, we talked about trains. I'm still learning about train systems, so a question came to mind: I might not be able to deliver all the necessary items per minute, that's why I asked.
In trains and vehicles in general they work by stacks per minute, so just be sure to upload the item with the biggest stack, for example instead of moving the raw ore, process it to plates or something before it gets into the train for more space efficiency
For example moving concrete its Waaaay more efficient than moving iron or so
Iton
But people said, for example, that it was illogical to move a screw.
i think that's mostly because of the fact thaat there's a recipe that literally gives 100 screws for just moving 1 steel beam
so you would just move steel by drone or truck instead
it just requires 5 per minute and gives 100 screws
I still haven't been able to come up with a logical logistics system involving trains.
When changing limestone to concrete is a 3:1 ratio. So for every 3 units of limestone ore you put in you get 1 concrete. Concrete also stacks to 500
i mean you could just move conveyors through the entire map lmao
this ⏫
the most important thing is stack size and what you're gonna do with it
So, as I understand it, if I can get a lot of output from an item with a minimum input, it makes sense to send it by train.
yes
Honestly, trains are just good at doing any material transfer
I had a train route on my 1.0 save whose only job was moving 2/min HMF from A to B
I personally try to move the most dense items. Why move 24iron ore when you could just move the 1 smart plate it makes
The main case where trains don't work well is if the stations are too close; they'd spend too much time docking compared to moving
I think it's enough if they look cool :D
i wouldn't use it for any because you can get overwhelmed quickly at the time of getting items in and out of the train
yeah this is the best reason to use trains lol
There's a formula for this, but I still haven't figured it out in my head.
Personally I don't bother doing the math. I just set up a train route and watch it for a few runs to make sure it's delivering the throughput it needs
If the "source" station gets emptied out properly with every pickup, then the train route is good enough
If it's not getting emptied, then I need to add another train car
just mostly guide yourself by the stack size
So, it seems logical to design the factory and arrange for the production of the goods to be shipped there before arranging the logistics.
To do the math fully, you need to know the full round-trip time anyway, which means that you'd have to have the route set up. So I just set up the route and see if it works. :)
(Over time you get used to eyeballing how many freight cars something might need, of course)
I wish there was a website where we could plan this.
Hmm, I should keep this in mind.
the part that is kinda inconvenient for me is that sometimes I don't want a full belt's worth of throughput so just setting it into a sink at the destination and watching the station doesn't necessarily work immediately
e.g. I am going to be using 620 aluminum casings at my destination so I think what I would do is set up a 620 belt into the source station, set a 780 belt out of the destination into a sink (obviously both buffered), and then let the train run a few times and see if the freight station number equalizes out to 620
honestly it's adding multiple trains rather than multiple cars where it starts to get weird to measure
Honestly I viewed my previous game playthroughs as lessons for the next. The best teacher is experience.
Hmmm, this sentence helped me put a few pieces together in my head.
And the faster it reaches that maximum stacking number, the worse; the slower it reaches it, the better for transportation.
Oh, this looks like something that's going to rack my brain.
another thing worth mentioning is that you should always have 2 belts going from freight station -> industrial storage container buffer (at both input and output)
even if you are only using one belt to actually input into the buffer or take from the buffer at the destination
this really matters when you are running multiple trains, or if you want throughput that is close to belt capacity. it doesn't matter much with single trains or if you have enough wiggle room with throughput
yeah after that you ask yourself if the ratios also benefit you, like the 3 : 1 of the concrete, or in case of why not to trnsport screws, The 1:25 of the steel recipe
basically, you want to empty the freight station as fast as possible, so the next train can deliver as much as possible
I want to move on to this stage now.😫
ye
This matters more if your train has short trips
I still don't understand this buffer thing, I must be an idiot
storage
its just that
so you dont stop producing
because trains aren't continuos
so basically, the belts out of the freight station SHUT OFF for ~30 seconds when the train is loading or unloading
that means if you are going directly from the freight station to your machines, the belts will stop sending items for ~30 seconds. so you go from freight station -> storage container -> machines, so you have 16 extra stacks' worth of items to keep sending while the belt is shut off
But it's a bit frustrating that people finish the game in the first 100 hours while I'm stuck in Phase 3 for 100 hours.
who cares? play at your own pace
yeah!
It removes or adds parts from the freight stations while your train is not interacting with it. This way you are always loading or unloading making space
I'm several hundred hours in and still on phase 4 and I'm not gonna finish it anytime soon
me too, i'm 120 hours, sidequested all hardrives now i'm building a cool factory
haven't passed steel production
I have more hours on my current playthrough then the last seven and I just got to phase 4
To put this in perspective I have a total of 1020 hours and Ive seen credits 7 times.
I didn't understand anything from this text 😭
Everyone moves at there own pace
speaking of trains, why is this station yellow?
This formula is good.
This game is literally designed for you to take all the time in the world you want, either its designing decorating, making it more efficient or CONSUMING.
this took me a lot to wrap my head around as well, dw. let me try to explain it
Known map glitch. Haven't seen it sense 1.1 though
I think its a bug 😭 it happens to me time to time
[-----] [---------]
[ ] ----> [ ]
[ ISC ] [ Station ]
[Input Belt] ---> [ ] ----> [ ]
[_____] [_________]
Basically: send your belt into an Industrial Storage Container. Then hook both of the belts up to the train station
Do the same on the receiving end (station -> ISC -> belt)
yeah for example here i'm turning 6 of copper in 15 ignots, that's 6:15 , or 1 : 2.5
You can put more than one belt's worth into the ISC, too, but the station cannot transfer 2x-your-max-belt-speed, because the station stops accepting material for 27 seconds
If the transfer you're trying to do is slow enough you might not actually need the ISC buffer
But it's good to just do it all the time anyway
Then you don't have to think about it. :) Just if (building_train_station) { put_in_a_buffer(); }
Beating the game is just the sidequest of the game, the real thing is being efficient and not wating 🔥 Ficsit does not waste 🔥
But aren't they logically the same as a conveyor belt? Let's say a conveyor belt continuously sends 500 per minute, while a train suddenly carries 1500, but it's the same thing again every 3 minutes. But I think I understand what you're saying now. The purpose of using an industrial warehouse is probably because there's no place to put all 1500, so if the train waits for all 1500 to be used, other trains can't come. This is quite important, but a few days ago Greeny said these things were very insignificant.
the belts being disabled for ~30s when loading and unloading means it's not just a 1:1 of a conveyor belt
uhhh
I'd recommend just trying it out. Set up a real short train system, with stations like 200m apart.
if you have a buffer, 99% of the time it WILL act the same
this
man when you input a multiple of 11 uranium ore/min the numbers of a nuclear setup are CLEAN
Watch it do its job, get used to the behaviors. Experience is often a better teacher than rando internet folks. :)
I was looking for such a simple explanation, and I think I finally understand.
if it just were all multiple of 15 :'v
So yeah, nobody cares, but I care. 😔
🥀
At least there are others like me...
just play. make a two track one direction system. if you have issues we will help you one at a time. paralysis is not progress. just do it !\
There are people who have played for literally thousands of hours but who haven't even yet finished the game. :)
So long as you're having fun, you're doing it right. :)
Consume.
Wow, I wasn't expecting something like this.
I HAVE 800 HOURS IN GAME, haven't seen the end once
but every time i do it again, my factory gets waaaay more Satisfactory
I have almost 1k and haven't rolled credits
Yes, I completely agree with what you've said, but if someone from the outside said the same things to me, I would respond with the same things you said. But it's impossible to be objective about oneself.😭
So, when performing this operation, should I wait for the stocks to fill up first, like with a manifold?
yeah
Athena what about fluids? Cobalt linked someone's buffer design but I don't understand what it does?
@tropic zephyr I'm going to simplify the numbers for an example. (this is regarding the short round trip time stuff I was talking about, with the double belts)
freight car carries 32 stacks.
industrial storage container has 48 stacks.
I am filling the train at 8 stacks per minute and emptying it at 8 stacks per minute.
For 30 seconds, the freight platform is not outputting - that is 4 stacks' worth that needs to come from the storage container. so in order for me to continuously output 8 stacks per minute, my train needs to deliver enough stacks per trip to compensate for the downtime.
This becomes an issue with very short round trip times. Let's say my round trip time is 1 minute. When the train reaches the destination, it locks the belts for 30 seconds. So 4 stacks will be emptied from the buffer, and then the belts are unlocked, and 4 stacks are emptied from the freight platform and just go straight through the buffer and into the output belt. Then the train comes back and the belts are locked again.
so what's happening here is that every time the train arrives, you end up with a net negative 4 stacks from your buffer if you want to always be sending 8 stacks per minute.
the way to solve this is by having 2 belts from the freight platform to the buffer. That means every time the belts unlock, you are emptying 8 stacks from the platform into the buffer (because 2 belts) during the 30s while the belts are unlocked. so now you are back to net 0 and can output 8 stacks/min consistently
you dont transport fluids in trains 👁️
this is like not a very common issue with trains and it's only an issue with short round trip times.
Okay, so if I do this every time, meaning I always put a storage unit at both the entrance and exit, that wouldn't cause any harm, right?
long story short, always have an industrial storage container next to your freight station, and always have two belts from the freight station into it
why do I feel attacked
yes, and always have 2 belts into the freight platform
Well you're not alone anyway!
So yes, as someone who has been playing Minecraft for years and has probably finished it about 5 times, I don't feel this bad about Minecraft, but I wish I could be comfortable here too :D
No. Minecraft is weird to not finish. Satisfactory is fine
Minecraft you finish in 2h 🫣
So the tank will eventually fill up on its own.?
I finished my very first turbomotor factory last week after 2200hours of gameplay
ive never seen the neder dragon and ive been playing minecraft on and off for what feels like 20 years
don't feel bad some mechanics are complicated, and reading the wiki doesn't necessarily helps if you're really not math savvy
Beefy no!!! 😮💨
When you say the same, what do you mean the same as? Does that mean my factory will continuously operate at 100% efficiency?
Don't say that, thanks to you my knowledge level in this game has increased a hundredfold!
yes same as belts. the 1% of time is when either the roundtrip time is too long or if you're trying to input two belts at their maximum
^yep. if you just always have the buffer, and let the trains run for a bit without actually connecting them to your factory so that the buffers can fill, then you can reasonably expect it to give you the throughput just like a belt would
2013v so 13 years i have never "beaten" mine craft and have un calculable hours
you'll run into issues if your trip is too long, too short, or you're trying to do something silly like 2400/m out of a single car (which I think is literally impossible) but in most cases it shouldn't be an issue
Thank you so much for your motivation.
So yes, actually I really enjoy generating electricity in this game. When I unlock nuclear power, I'll probably build a huge power plant, and that will be fun for me, but I could also just generate as much electricity as I need, but I enjoy it this way :D
What?! My whole goal right now is to finish this game, and I've spent 800 hours on it; I think I'd go crazy if I didn't.
youve got to much info floating around so write this down then forget until its relevant.
when you do nuclear make a small setup in the swamp to start
I think I understood a little better this time, but I don't think my play style requires this, because all my factories are independent of each other, and I plan to use the trains only to send the outputs to the main storage. But thank you for all your effort, and I think the reason I didn't understand what you said was because of the 30-second lock-ups and entry/exit restrictions. I haven't even seen a single train station in the game yet, I don't even know how they work. It's like questioning the purpose of the manifold without ever using or knowing any manufacturers in this game.
Why would I want to make power plant in swamp
That's where I live 🫠
I'll try this when I build the train station.
Listen Shrek you dont get a say. 😛
Manifolds aren't just for manufacturer! They are great for smelter constructer foundry refinery manufacturer blender particle accelerator and t9 stuff!
wow i cant do that
But fr, the water inside the swamp sucks, its never deep enough 🤔
I think there's an absolute, absolute, absolute, absolute amount of thing to do in this game.
Absolute ^4 is a weird statement
Lots near the waterfall for a small setup involving the impure nod inside the waterfall
Even more on the coast
I live in Türkiye and I got 25 in math. 😭
Is 25 good in Turkey?
Okay, I planned on just training it all in. Still need to setup small nitro (3 fracks near blue)
I assume he means 25%...
100 out of 100, but I don't want to seem like an idiot here; the education system in Türkiye is really very difficult.😔
nah don't worry if you want to make everything perfect you need basic highschool math, the bulk of Satisfactory is about logistics
I'll figure this out through trial and error when I open the train; I believe in myself.
then if you want to push sometime the math gets harder but it's totally optional
I don't know, you're right, but I really enjoy building the electrical system in the game.
Yes, I just said that as an example :D
The VAST majority of the math in satisfactory isn't even basic algebra. It's just 1200/4 for example 🥸
The hard math is for trains
yeah..
So, in high school they teach us much more difficult things. We learned the basics in middle school, but I guess I didn't learn very well :D
yeah
Thank you so much for your help and motivation; I will now continue building my factory.
trains need math?
If you want to push limits of train, yes
for each freight car you systematically wanna do 32*stacksize / throughput to see if your roundtrip time isn't to high
unless you're hauling like ai limiters and uranium fuel rods of course
Why 32 though? I know trains hold 32 but my trains don't fill up completely
i dont do that :p i just build it, then watch thruput on terminal and add train if its not what i want
because a freight car can hold 32 stacks
yea you can do that
feels like people overthink trains a lot :p
I said that. But my cars don't fill completely
trucks even simpler
it's the difference between planning ahead and planning on the go 😄
Idk I need to figure out path signals
why do they need to fill completly?
Mine don't, i just don't get why use 32 when they dont
32*stacksize is exactly how many items a freight car can carry, divided by throughput gives you the time it takes for the car to fill completely
they dont technically.
but if a train had had less car slots then your train would need to complete a trip more often
less capacity = more, quicker trips needed to deliever stuff
and you don't want your freight car to fill because then you lose throughput
not neccessarily
actually you dont want the station to fill completely i guess
you only lose throughput once items start spilling out of stations.
once trains literally arent fast enough to keep stations from overflowing
you can set full load/unload in time table. but i'll be honest, not bothered with that so dont actually know how much it affects things
or just add more trains until it's enough
a double directional track network can handle a surprising amount of trains
Greeny tried telling me that my trains were bad
done 100-ish with no major issues. but started doing a second pair as high priority network for important deliveries, like keeping nuclear plant going
All it needs is some path signals to fix intersections
intersections can become big bottlenecks
it depends on how much traffic they need to handle
I liked old trains that had no physics and just phases through one another
simple one like this is fine for like 6-10 trains. it just goes to two train stations so not seeing much thruputs
while a slip laned reverse roundabout could easily handle like 80-100-ish trains passing thru. and if you have even more, doing a cross less intersection like over/under cloverleaf could handle even more
I'm too stupid to understand your gibberish
you sure that will be enough?
No.
#math-and-meta message for small intersections like these. path signals will pretty much break up grid locks that can happen if you use only block signals
but they dont really increase thruputs
I have been using T intersections with trains only allowed on right path, but oncoming trains still stop. It's annoying
Are you using path signals?
Wasnt
Need to add, Deaf told me to just do block for now, with 1 or 2 trains it didn't matter, but up to like 5 or 6 at one station now and sometimes they stop there
Path in block out.
Making a large distance between the path signal and previous block signal reduces train slow down as the signal has more notice to calculate
I was told that pibo didn't really work
Seems to work for me but I also dont watch my trains much. If I need more throughput i just put another train on the rail or feed more freight stations
pibo is 100% accurate
Still trying to figure out why my aluminum breaks when I'm not watching (but flawless when I watch)
Its situational. If train ! Doesn't cross train b both get the go. If one track intersects the other and is being used one must wait.
Over long time periods the can make a ratios where they never meet. As everytime a train stops it off sets its timing until they stop crossing at that time. When rails get heavily used this can no longer happen
Do they prioritize who got there first?
Like if 4 trains waiting at intersection with 1 inside, who goes next
I think so but again. I dont watch my trains with that intensity
Is this what you call a buffer?
How do you have ml6 belts, I thought you were early game
And I never have that scenario. I often. Bypass that issue by running different rail. I dont like running trains into areas they are not needed.
this is creative mode
But also, if you're trying to do 2400/min that buffer won't do much
yes but also note that only have one belt into the container
it's literally impossible to do 2400/min
imo it's just easiest to only do at most one belt's worth into a single freight car. just have two connecting the container to the station, but only one in and out of the container on either end for actual use
Hmm, so it will load into the repository at twice the speed of the input.
And it only gives output from one source?
correct, and that's to compensate for the downtime of the belts being locked and will avoid the issue I described earlier in case you have a short round trip time, etc.
just generally a good idea to do it anyway
yes like that
But Greeny said it was unnecessary.
bruh idk then man, believe what you want. I explained the circumstances in which an issue could arise already and why this double belt will solve it. dunno what more you want me to say. it's not like it'll somehow make things WORSE
I didn't mean to say anything bad, I apologize.
Please keep in mind frig soly communicates through a translator program. As he doesn't speak English at all. Patience is appreciated
😮 okay noted
It really touched me that you didn't forget this. :D
don't need the splitter/merger
no, not with trains
with trains it's very much necessary
A long time ago I decided i would prefer to create a welcoming environment around myself. Remembering how to communicate with people is a large part of this.
Wow, it really has the same effect as a belt, only with a difference of -1 per minute, probably because I just set up the system, but this is definitely cooler than belts, fuckkk yeahhhhhhh
"gelen transfer oranı" means
incoming transfer rate
In what sense did you say it was unnecessary?
think he might mean the double belt between container and station not being necessary? which is true, it's not strictly necessary but it can solve some edge cases so might as well just always do it
JOYBAIT WILL WIN 🔥
the buffer is always necessary with trains. you ALWAYS want a container connected to the freight station. double belt not always necessary, but you might as well always do it too.
So, if it won't cause any harm later on, I think there's no problem with doing it.
yeah
I haven't fully grasped the logic behind it, but it seems necessary. I can imagine what would happen if there wasn't a buffer system, but I can't put it into words.
Wow, it takes 480 and exactly 480 comes out of the mine, and it's totally cooler than those belts.
said it was unneccesary to buffer between machines producing things. Not trains.
anywhere else
Ah, right, I remember now, yes, they are unnecessary.
okay i understand thank you
For example, if these trains arrive at a rate of 1000 per minute, do they always send around 1000 trains per minute? If so, I can use trains everywhere, they're extremely cool (the number can be any number).
I think it won't change much; for example, even if a new train line comes into operation, the amount of cargo it will have to transport at the station will only increase with each delay. Am I right?
I said that because the new train line will create traffic; I forgot to mention that.
more trains will cause traffic yes, but its also a balancing act of will additional trains occupy the same bits of track all the time? does one intersection see a lot of traffic, then make it more efficient etc
you can have trains on a train network which will never traverse the same tracks, so those dont affect each other
it all depends how you build it and how much traffic you're pushing thru certain points. you might need to rebuild sections to allow for more traffic
imo, you can't really plan exaktly how many trains you'll have. can kinda guess which will have heavier traffic if you have some desire of a plan. But generally, if you only transport finished products rather than ores for example. its often a lot easier to reduce traffic. Like transporting 50 motors/min is much easier and much less traffic than shipping the iron + coal (and maybe copper) to make those motors
So yes, these things can be problematic during construction, but once everything is in place, the trains will always carry as much as they carry, right?
yes
After this answer, trains are my favorite thing in life.
i usually put some sinks on the arrival station and just sink the first 5-6 train deliveries to get an accurate reading on thruputs
🤓 akhtualy with low throughput, belt length can act as a buffer (or very, very long belts with high throughput). But yes a foolproof setup always has a industrial buffer
Unfortunately, I couldn't fully understand what you said due to the translation, but from what I understand from my own translation, yes, I agree with you, this would make sense because stuffing it seems like something that could impair efficiency.
TRAINS ARE AMAZING
This buffer system we're talking about applies to trucks and drones as well, right?
That.. explains a lot! makes more sense why some things dont seem to line up right!
not in a bad way, i get it, just explains it
also. screw aluminum. it works fine while i watch it, even if i watch it for an hour, but the second i go off adventuring it breaks down
Im not a linguist but as far as I know Turkish is not a contextual language like English. So translations can be difficult
Thank you all very much for your understanding.
Are you feeding the water back in? Or are you using it in a different recipe ?
im doing sloppy electrode, waste water from 3 feeds 2 of the sloppies, with 1 sloppy having fresh
i can give you ratios if you want
Would love that but I dont have time. About to leave work and i won't be active for a hour or two
okay np. i just watched a sloppy get water starved, just not sure why
because the electrodes were okay
Normally my English is good, in fact, most English questions in class are asked to me :D But here, you have to speak very fast and read the sentences you type very quickly because the chat flows fast and since I can't be that fast, I have to use translation. I'm good at understanding but bad at constructing sentences.
I apologize for interrupting you.
figured out why the starving one happened, forgot i was using waste water from a different one to feed the fresh and that other one needed 300 baux and accidently had a mk3 belt bottlenecking at the miner
but im still not sure why my others keep backing up
(i have 20 "systems" of 6 refiners that each take 600 bauxite and 180 fresh water
@lofty cargo can I dm you regarding this?
Please don’t
Okay, this is why I ask ^-^
My mental health can’t take the math again
Oh its a simplified document I typed up to make it easy
hmm very nice power thought i got no idea how i have max 5k consumption xd
time to do trains
i could increase it easly by placing for fuel gens
but until i get notification that battery buffer is running out i should be fine (got 20)
Belts also act like a buffer, albeit a small one. I always do at least an ISC at each platform
but some peeps like "i dont put an isc and it works" because of having a 100m belt at each end storing just enough items for it not to fail with their trip time
It should be 120, but it's 119. This tiny difference shouldn't cause any problems for the factory, right?
get fuel gens bro
its 120, just give the vehicule a couple extra trips the number will show
No, it's been working since this morning, but there are occasional drops from 120 to 119, but only occasionally.
yeah trust that 120 is actually going through, ignor that number if your factory is making 120 its getting 120
I don't know how to say "since this morning" in English, but for me it's just a figure of speech. :D
it showign 119 rather than 120 is often a rounding issue
i wouldnt worry about it, next delivery it can show 121
Hmm, so logically it would take as much as any input, right?
if you know how much is going in just ignore that number
ignore that number and look at how your machines are running
In this game, the desire for everything to be perfect is unfortunately quite overwhelming, so I wanted to ask.
no worries
So I guess there won't be a problem.
thanks for the information guys
i'm sure you said it right
oh, nice then :D
my factory, everything from ore processing to fuel and elevator parts is in one area, in the west coast. ive hear dpeople say that gigafacotries are bad but ive never had any issue
So if you enjoy playing like this and don't see any problem with it, then that's best for you :D
But it never showed 121, so I was a little worried.
first youd need to argue what a giga factory is. A mega factory is usually described as all in one place if are are no longer doing something inside your megafactory you no longer have a megafactory lol
idk ppl have megafactories but still have satellites, id say a giga is if you have everything in one spot no matter what it is
I hope it won't be a problem that it never shows 121 but sometimes shows 119.
if you have a satellite you know longer have a megafactory. I dont make the definitions lol
Megafactory is a gameplay style focused on centralising all production into a single location. Raw resources are extracted and delivered by trains or other means of transportation to a central location, where all processing happens. While Satisfactory can be played in any way, ADA often hints the player that it's recommended to make outposts rat...
lol he actually made the page
question was what were the downsides tho
its covered although briefly on the wiki
turning fps into spf
@maiden lodge Further more there is many youtubers that have achieved this already. TotalXclipse for example had to upgrade his CPU and Gpu just to playt without crashing while processing all nodes in the dunes at one location. He also had to increase his Uobject limit to do so. breaking from the games designed functions. So i fail to see what you are trying to prove?
if you enjoy playing a certain way do it
also building in a place you've never built before gives off a certain kind of dopamine like I'm productin uranium fuel rods in the red pillars rn and i'm so stoked
I'm 100% taking credit for the page being created 🤣 (not its content of course)
"USBeefalo (PC) typing..."
I feel so relieved whenever I see this :D
tbf some of the megafactory pain is just sheer amount of stuff being processed in general, even if it was more distributed it'd still be a fair performance hit
I remember this lol
but the logistics are the real pain
i did 10/min of all phase 4 and 5 parts in one building WITH lots of planing and it was a pain
even with refining off site
I did... a less even mix, and just P5 stuff, and also with some offsite preprocessing (aluminium, plubber, iron/steel/copper products, concrete) and yeah the main core was a chunky boi
not a playstyle for me lol
oh yeah and remote diamonds/nitrogen due to compression, first real use of drones
How quick are drones?
I wonder if they could supply worth of mk4 belt,
From desrt to oil biome on the left of it.
if your plan is to fully yolo it and not try and match inputs and outputs, then a megafactory might work, but I struggle to see how you could manage to keep track of all the intermediates being funnelled around everywhere if you did mega it
depends on the fuel, probably some speed numbers on the wiki. But you can always just add more drone ports and drones if the ones you build aren't enough
depends on fuel
too sloooow 😛
Ok it has 9 slots propably not worh
can always have more drones
Guess gonna use them when i get through phase 3 (only need to setup trains to transport plastic, rubber and do manufacturers. )
(also already mentioned)
I mean use them for stuff like black powder
drones are best at relatively low volume transport
though any vehicle can do high volume if you add enough of 'em
Thought i plan to make turbo fuel too, propably in the lake east of green zone
So maybe make explosive thingy there
If plastic/rubber isnt an issue.
Caterium circuit and caterium computer would be best recipe?, i hate oscilators because of my first playthrough (never finished game)
Or maybe silicon one is that much better i dont use quartz at all
On other non alternative high speed connector recipe socks then I propabnly will go with silica one
finally after 90 or so hard drives
ah, the "I don't want to go nuclear" recipe
i acutally do wanna go nuclear lol
but i need some power first
im in t9 with only 8k power
diluted fuel
yea will use both
DF is enough 🙂
can u tell me how much power i approx need to swap to nuclear?
i was aiming for 100k before going for nuclear
if you build small nuclear at first, then just very little
that would be 400 fuel-powered generators tho..
and don't need to "swap" either, just build new
yea id just add it ontop
maybe i should do 50k
eventho 200 generators are also quite alot to build..
maybe 25k lol
doesnt cost that much power to just start nuclear, its like manufacturers to make the uranium rods, then blenders, particle acceleartor and assemblet to make the plutonium, can store/sink em while your uranium reactors warm up, then start building the ficsonium refinement, or copious amounts of storage for plutonium waste, or just keep sinking the plutonium rods and leave it there
hmm okay should i just use the DF recipe for my 25k power so 100 fuel generators, or still go for the nitro one? i mean i already have both recipes
do what you fancy doing
df should be cheaper no?
if you build power storage you can just use geysers to kick start it
nvm df would need so much more pipes
compared to what?
nitro
no
its 30 fuel gens to 600 fuel and 144 fuel gens to 600 rocket fuel
actually not rly that much, i can power 30 statiosn with 1 pipeline, so 3 diff pipe systems
yea mb
Max uranium nuclear takes like 60 GW to run
But it can sustain itself pretty quickly, you can start it with half that and like a 1000 power storage
kinda of a dumb example but this would work with a 2 way train? like it will go to the other end and if i have stops it wont crash or anything?
why the big circle?
for later like trains
you probably want it going one way, but it could work
well i alreadyt have like 4 trains im just trying to setup a overall system for them
well big loop is generally less efficient than direct route
ah alr ill do direct then
thanks
do 2 lanes - you'll have a much better life
something like this
when it comes to train infrastructure, this is not a good idea imo. set up the train line, then you can just add onto it as you expand and you have the infrastructure for logistics already in place.
(depends on how many trains go to which station, and if they are push/pull or, one direction only
yeah, set up current train lines, later ones can expand on top of it
but don't build map-wide network for "maybe at some point trains will use this"
ahhhhh thats perfect thank u
leave yourself easy ability to just expand on it
and don't build roundabouts 🙂
why not normal X junction?
better thruputs mostly
normal X junction HAS better throughput
roundabout has worst throughput of all the junctions
first one yes, second one, no
second one also yes
that thing can't even handle two trains going straight at same time
it can
no it can't
probably wont, but it can when timing is right
meanwhile classic X junction can handle them easily
that roundabout is particularly odd because it has that extra crossing, a normal one doesnt have that and it could do t wo straight ones, but its still not very good
that roundabout is mainly for right and left, its not build for trains going thraight thru
cause trains arent planned to go tstraight thru it
i usually just build flat trivial X junctions, or when I feel fancy I build a 3d junction with zero crossings, but those are a pain to make look nice 😛
yeah, both of those would be better option
i think i have one roundabout somewhere because it offered a trivial option to add an option for the train to turn around there, but alas
usually if your train wants to turn around, you have a weird junction somewhere else already anyway
trains should never need to turn around
if they cannot exit a station in the correct direction then you built it wrong
and you lose a lot of thruput due to it
both with it taking longer, and creating more traffic where it doesnt need to be
everytime it says this?
show screenshot of the layout while holding signal in hand (the tracks will be colored)
this works now right?
there is nothing in its way but its not moving
there is
the signal is red
Is there a train down the line?
has to be
like across the map alomst
not evwn a question
yep, and its on the same block
You have to split the rail into multiple segments periodically
means the train is scared to enter it
The train has the heeby jeebies
ahhh alr i just did that
I recommend every 2-3 train lengths to drop a signal. It's probably excessive but keeps traffic flowing
It's a single bi directional track. It ain't gonna work being segmented with signals
Gonna end with two trains facing each other
no they go 2 different stations
if you do waste processing you probably want that online first, and going to ficsonium will like 4x your power costs
10% of the power that you want to output is a fairly reasonable number, although it can get less than that with the simplest setups or underclocking and it can be several times higher than that that with full OC on ficsonium.
you can also jumpstart with batteries but production lines in nuclear tend to be quite long (as in it takes ages for an average piece of ore entering the factory to get buned as a rod) and if you screw up something, which you will, it will probably be more of a pain in the butt to keep recharging the kickstart batteries than it would have been to just build rocket fuel that can cover the plant's power requirements.
ok so I have an aluminum setup for sloppy alumina to electrode scrap, 4 to 4 refineries clocked so that 3 of the sloppy refineries use the water from the 4 scrap refineries
.....how do I actually start this up so that it stabilizes to operating at full efficiency?
I let the water pipe fill up before turning on the 3 refineries that use the byproduct water, but now one of the scrap refineries is idling a little because the water output is full
OH I messed up something, please hold
just feed the fresh water in and it'll spin up
yeah I did a 1-1 pipe from the sloppy alumina refineries to the scrap ones but that doesn't work with these clock ratios so I need to pipe them together, that will probably fix it
post some overhead shots of what you're doing in #math-and-meta
I built multiple of these setups for when I bring in the bauxite so the pipes of alumina solution are hidden beneath the belts 🙃 but yeah I think I just need to manifold those pipes
all scrap refineries at 100%
yeah really can't tell what you're doing with your image or ... the pointless modeler pic
god I hate modeler so much
dude I get you hate modeler but you do know people can find it useful right -_-
it literally shows the four refineries on each side and what they are clocked to....?? genuinely I've gotten so much use out of modeler, it's perfectly intuitive to me
can you sketch teh layout maybe?
I have no idea about the layout , what is junctioned or not or anything
like this is definitely not one pipe
can't see what is fresh water or waste
but yeah would definitely need a sketch since you've got your pipes covered up
seems to be working, just manifold the output of the 4 solution refineries into the 4 scrap refineries. it's 720 solution total but no pipe segment gets more than 600
just couldn't do this, that's all
from the thing it looks like you're merging fresh and waste? that also could ahve been the issue
I can't see any combo of whatever this is that looks like it accomadates only waste or fresh
no I'm not. the scrap refineries output 420 water total, which is enough for the 2 100% and the 1 10% alumina refineries. so it feeds those.
riiight ok
any thoughts why 4 fuel lines just stop feeding randomly. they were working fine for 10 hours or so but suddenly stopped the pipes connect in the circled area. the segemnt before are full the segment after are not getting any flow.
I have already rebuild the pipes and they just refuse to fill. hedlift is not a issue as they have pumps just before
this is the second time this happened this save. This with my Crash site glitch im starting to think the save is cursed lol
Did you rebuild just the segment or the ones before it too?
Odd question but rebuild pump?
yup
trying a few things be back in a few minutes
Very curious
deleting the floor holes worked..... wchi makes no sense as the segment before and after the hooles were working
sometimes floor holes just Don't
I've had that issue a few times, had to rebuild them and it was fine
Ill be damned. I've heard of people having issues with them but never seen it
You could nudge floor holes into place so it cosmetically lines up still
Makes me think the floor hole and pump were somehow too close? And it made headlift reset to 0? But... then why did the first pipe fill?
Confusenment
i used to have floor hole issues pre 1.0 but not since. thats why i decided to try it anyways
Guess i should consider myself lucky. Never had a wall or floor hole issue
wall holes have always been fine for me but I've had issues with floor holes, it's strange
to make things more fo a pain this is a recycled plubber layout so if one thing goes ouit of balance the whole thing poops lol
Listen. I only recently realized how amazing recycled setups are. They're fickle but so OP
I didn't realize how big of a gain it was
ive been using them for a while. its just frustrating to boot up and trouble shoot lol
Yeah no joke
now i have a new issue.,...
👀
all i did was delete the floor holes... but my output numbers have chnaged
WHAT
That's ... close
it was dead on last night while i drew and monitored it lol
That's deeply frustrating
I had to flush parts of the solid parts to reboot the system. so im hoping that it just needs wind up time
My fingers are crossed for you. What a weird situation
A similar fluid issue happened for my ACU setup (pure iron portion) where one of 4 lines refuesed to fill the same way. but no floor holes
if i come across a major issue like this again i may need to give up on this save. My crash sites are borken too
Haha, I just finished that today and also used so much PURE
