#math-and-meta

1 messages · Page 389 of 1

half geyser
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or you can just run belts underneath the map where it doesn’t matter if you’re space-efficient in the first place

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I can check this later when I have the production ratios for these things

lone parrot
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Crazy stuff bro

vapid gorge
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did you use a planner? if not how much fuel are you expecting to make from how much oil?

grand lotus
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guys if i have a high up water tank thing for pressure, does that pressure travel to the pipes between machines?

vapid gorge
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and are you using base recipes?

grand lotus
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ok

vapid gorge
grand lotus
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ok

vapid gorge
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just use pumps.

grand lotus
#

alr ty

vapid gorge
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they are basically free, and if using pumps is very expensive on materials or power for you you have 2 much bigger issues on your plate

random plume
vapid gorge
random plume
vapid gorge
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ok if your fuel gens are starving check yoru fuel producers, are they starving or clogged?

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as in starved of their input, or clogged of their output

wary rapids
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looks fine, id check that your pipes are attached were they appear to be everything is on.

random plume
vapid gorge
tropic zephyr
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why it cannot calculate?

vapid gorge
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heavy oil residue

random plume
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ah

grand lotus
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i was just starting to make a turbofuel power gen

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i thought there were no tools

vapid gorge
tropic zephyr
random plume
vapid gorge
tropic zephyr
grand lotus
vapid gorge
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so is compacted coal.
just check them off

grand lotus
#

ohh

vapid gorge
grand lotus
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i like to keep everything i made using the tools in seperate tabs lol

random plume
grand lotus
#

in case i need to look at somthing, its super duper helpful

vapid gorge
vapid gorge
random plume
vapid gorge
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yes

grand lotus
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why is it saying i need sam for compacted coal

vapid gorge
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cause it's not making much sense that all of them have their outputs clear but the things consuming HOR is full

vapid gorge
grand lotus
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ty

vapid gorge
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no stress

vapid gorge
# grand lotus ty

you can also get teh same effect by

unchecking the converter machine
searching for hte conversion recipes with ( in the recipe section and unticking those

each method is useful in different ways

grand lotus
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when u get polymer by product, do u make plastic and rubber out of it or just sink it

vapid gorge
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I generaly just sink it. I don't like mixing item production with power production

though that's a personal choice

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there's no real right or wrong

grand lotus
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ok ill just sink it and make plastic/rubber production if needed

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might be nice when i setup a train network

maiden lodge
vapid gorge
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my power stations tend to be far away from everythign else too so it's usually easier to make plubber closer to home

grand lotus
maiden lodge
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whats the drawback to having every single item and power plant in the same area, my current world i have every single thing in one place so its all connected and the only logistics is getting raw ore and gas in

grand lotus
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im like mid early game and my main area where everything is being produced feels mega cramped

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i was gonna do my first mega (?) build for power

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seems like a fun project

maiden lodge
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if ur still on normal fuel try rush turbofuel in the mam

vapid gorge
maiden lodge
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ive made it 400 hours without clogs toh everythings built to serve the final purpoe without having any clogging, my grid would be a perfect line if it wernt for phase 5 machines fluctuating

random plume
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alright so now i ve checked and the refinaries producing the fuel is not starving anymore

vapid gorge
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I did say 'can lead to clogs', doesn't mean it has to.

vapid gorge
random plume
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although now its only one of them that occasionally runs out of fuel

vapid gorge
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after it's flooded, clock them back up and let it run for 10 minutes, come back to it after, if everything is running fine all the machine's buffers shouls still be pretty full

fervent shoal
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Hello folks. Any chance I could join in on anyone and help out for funsies?

random plume
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i only saw the hor output and it was at 0 but then when i go up to look for 30 seconds to see if any lights were yellow the whole conveyer line which had the rubber was full

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so i set up an awesome sink system to get rid of the excess and then the refinaries producing the fuel started to fill up

vapid gorge
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cause yeah that would do it if you had excess plubber

random plume
vapid gorge
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hmm ok did you do the flooding and it's going ok now?

random plume
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yeah ok flooding the system worked 👍

vapid gorge
snow folio
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7 - 6 balancer

half geyser
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6 7 !!!

tropic zephyr
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I've been trying to get past phase 3 for a week now, and I think I've finally decided on a course of action. I'm moving from the universal factory to smaller factories. I'll build a separate factory for each item in each phase, meaning three factories. The production will be based on the technology level of the first phase, and the technology of the second phase will determine the production of the items in the second phase. You get the logic. As the phases progress, I'm also thinking of changing node usage. For my first-phase factory, I've decided to use either two of the worst nodes or one of the normal nodes. As the phases increase, the node usage will also increase accordingly. I was originally going to build the universal factory, but the satisfactory modeler couldn't calculate it properly, and since I couldn't calculate such a large production volume myself, I decided to move to smaller factories. Do you think this plan is logical? I want to get out of phase 3 now.

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It's a bit long, so the translation might be inaccurate in some places. Sorry about that.

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this is the first phase factory,
I know there's no water technology in the first stage, but I thought that's acceptable.

tropic zephyr
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Are these rates good on a per-minute basis? This will be for my own use; I won't be connecting these to other factories.

outer vale
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those numbers look like you're using Maximise on your outputs, which usually isn't recommended - it doesn't do any sort of optimisation, just finds a valid way to make as much as it can within the limits you've set. Setting to specific output values for each will potentially make it use less

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as for actual numbers, sure, if you think that's sensible, go for it. I will point out that Smart Plating is only used for Space Elevator tasks, but you can always just send them to the Awesome Sink if you have no use for them

tropic zephyr
lucid ermine
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lowk took me like 5 hours to get out of phase 3 twinerino

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anyways im on phase 4 a bit confused on what i should do

tropic zephyr
lucid ermine
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i mean this was my first time playing after a year break smh xd

outer vale
lucid ermine
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but i already spent like 2 hours straight just farming hard drives for the aluminum stuff

tropic zephyr
outer vale
#

entirely up to you, some people like their factories to be perfect and their power graph to be flat (as far as is possible), others are just "if it works it works, good enough"

tropic zephyr
# outer vale as for actual numbers, sure, if you think that's sensible, go for it. I will poi...

I asked my question because I don't know anything about the later stages, and I looked at the materials used in building construction. I don't think I need many of them; I've reduced the quantity of things like iron plates, iron rods, and wire. And I won't be sending them to a factory later; I'll just be using them myself. So I don't think I need to produce a lot, but I thought I'd ask anyway.

outer vale
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you don't need perfection

tropic zephyr
outer vale
tropic zephyr
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And here again, my perfectionist tendencies kick in, damn it! I don't want to fix things later; I want the game to be perfect until the very end, but...

outer vale
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hah, predicting the future is hard

tropic zephyr
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I don't know the game at all, it's my first time playing, that's why I'm like this.

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For days, the game has just been running in the background, and I haven't used anything other than Satisfactory Tools and Modeler....

outer vale
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that I can understand, I do that a lot too

tropic zephyr
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But now I think I've made a sensible decision: to utilize every node to its fullest extent and build the factory in stages.

outer vale
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sure

tropic zephyr
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I hope I won't go to bed anymore thinking, "Ah, I should have done it differently."

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Thank you so much for your help and encouragement.

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My apologies if some of my sentences seem nonsensical because I used translation.

outer vale
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hah, that thought'll always be there, but better to have done something and learned from it than be paralysed and unable to progress

dapper drum
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help

tropic zephyr
dapper drum
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once your world grows to a certain point.. what are you all doing to keep track of what resources are still "available?"

here's what i mean. say you have a train station set up to export 500 rubber/min. maybe you're using... say... 100 of it somewhere. so you have 400 remaining to be pulled from that station

but you made that train station a hundred hours ago and aren't sure at some point how much rubber is "available" from there before it would be overextended.

how are you all keeping track?

half geyser
half geyser
outer vale
half geyser
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The things that measure belt throughput

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The meter thingy you clip onto it

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Clip it onto the direct output of every miner

tropic zephyr
half geyser
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If it’s maxed out, go down the line and see if it’s used anywhere inefficient

dapper drum
half geyser
tropic zephyr
half geyser
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I’m still “not very good” at the game yet, that was a ship they’d been working on with a couple other people for like two years

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I just made the missiles that blew it up 🤷

outer vale
tropic zephyr
dapper drum
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ooooo you know what, that framing helps

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that's very disarming

tropic zephyr
half geyser
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It was a creative world lol

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Dw

outer vale
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yeah, it's a useful thought. I'm also a nodemaxxer (that's what they say these days right), but for something like that I'd just make a lil extra of some other output and add that to the build

dapper drum
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yeah, that thought just crossed my mind. maybe siphon off the rest and make fuel out of it just to burn off to help the grid

outer vale
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but not doing that, and just only using what you need is totally fine

dapper drum
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that reframing was honestly wicked helpful. my factories are getting bigger than i've ever built and the "am i tapping into resources as best as i can" kinda settled in

tropic zephyr
dapper drum
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it's freakin' good, right?

tropic zephyr
outer vale
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some of greeny's stuff can be hit or miss, but yeah that's a pretty good one

dapper drum
#

it's super solid wisdom

dapper drum
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it instantly worked for me, too. like yeah, unless i've tapped into every node, why am i worrying?

tropic zephyr
#

greeny

tropic zephyr
half geyser
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  • can’t you just like uhh
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transmute resources

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I don’t remember how the quantum tier works

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I interacted with it briefly once and that’s about it

tropic zephyr
half geyser
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Never gotten there myself yet

half geyser
half geyser
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so I wouldn’t think about using it yet

tropic zephyr
outer vale
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yeah can, but for most resources it's probably more sensible to just get that resource from somewhere else

dapper drum
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I've been trying to be careful with the more rare resources, and I think it's crippled my decisions a bit

outer vale
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there are a few useful cases I can think of offhand, but I think because the resources you need to do that transmutation are also quite rare and often in awkward spots, it's often about the same effort to bring in the actual resource you wanted in the first place

half geyser
outer vale
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you also require the resource ||SAM|| to do these conversion recipes, which is probably not gonna be easier to access than more copper

tropic zephyr
#

HOW CAN SUCH A SMALL FACTORY HAVE SO MUCH DIFFICULTY WITH THE CALCULATIONS? THIS APPLICATION IS ALREADY BASED ON CALCULATIONS????????

dapper drum
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modeler be like:

?

half geyser
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I dunno if that’s intentional

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If you clear those and only output quartz oscillators, it’ll look much more approachable

frigid solstice
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hello pioneers

lets say one has a plastic factory on the west oil coast and plastic needs to be delivered to the east swamp by train, and another factory elsewhere whether it be close in proximity or similarly far away

is it best practice to make 2 dedicated train lines for each factory or is it better to have a 1/4 train which unloads 2 containers at each factory requiring plastic before heading back to refill? cheers

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or does it simply not matter and neither option has any benefits

outer vale
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as in, having a->b and a->c vs having a->b->c?

dapper drum
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thats the way i understood as well

frigid solstice
outer vale
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both can work, but it's usually easier for train routes to be a simple point to point, so the former

dapper drum
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i propose a third solution, depending on volume necessity

outer vale
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at this sorta distance you'll probably have multiple trains either way

dapper drum
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this could help address it

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2 trains. one a->b->c, one a->c->b

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they'll fill in each other's gaps

tropic zephyr
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I've created the exact same system, but because it doesn't recognize the manifold structure, when I use a reservoir, it splits it exactly in two. How do I get the required statistics? How do I adjust the amount that should go to each reservoir?

frigid solstice
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i dont think it'd require that much plastic etc but if throughput is an issue i'll try to apply that solution, cheers for the input

dapper drum
#

happy to throw stuff at a wall

dapper drum
tropic zephyr
dapper drum
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I used it once... I love the concept, but just couldn't really appreciate it for what it was

frigid solstice
tropic zephyr
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What do you mean? I didn't quite understand.

frigid solstice
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ok so im assuming your issue is something to like this, where you can't really manage to split the outputs equally right? if i understood that as the problem then yeah logistically it would be a nightmare

tropic zephyr
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No, instead of that place, it would be better to give this place as an example.

frigid solstice
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so how much concrete are you trying to make total? im assuming the silica there is just a byproduct and not an output you need

tropic zephyr
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I want to send 44 to 30, but it's sending half of them.

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No, no, I need silica in the concrete, my target is 200.

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shit

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The translation is incorrect, sorry.

frigid solstice
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i dont quite follow

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44 to 30 in what sense?

tropic zephyr
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I want to send 44 up and 30 down, but the satisfactory modeler is sending 37 and 37 instead of the total output of 74. That's the problem.

cunning stump
cunning stump
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the exact same? buffer before loading and a buffer after unloading?

tropic zephyr
outer vale
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exact same, yes. And ideally using both ports on each side

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if you're expecting to get a full belt or pipe through then you must use both ports

cunning stump
tropic zephyr
cunning stump
tropic zephyr
frigid solstice
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@tropic zephyr check dms boss

tropic zephyr
#

thanks dude

dapper drum
cunning stump
lucid ermine
#

WHAT RECIPE DO I USE FOR SUPERCOMPUTERS RAHHH

wind spade
wind spade
half geyser
wind spade
half geyser
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Pretty much just three to consider

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Power, space, and nodes

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Usually space is a complete non-issue and power is for the most part a solvable problem

west plover
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How should i add signals to make this work? Path at the end of station and block at the exit?

meager kettle
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can't have stations inside path signals. need to block them off

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i also dont see any reason for a path signal there. cause theres no multiple path option possible

west plover
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I dont really understand train signals and ive been told path at entry and block at exit, but if theres a better way i dont mind

meager kettle
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path at entry and block at exit is for intersections which have crossing tracks and multiple paths thru it

west plover
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Gotcha, should i just use 2 block signals instead?

meager kettle
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block off each station on entrance and exit

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then you can place a block at each "tunnel" bit

west plover
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Something like this?

meager kettle
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yea

west plover
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I added a block signal at each entrance as well

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I dont have any errors from what i can see atleast

meager kettle
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any particular reason you have only one car per train? :p

west plover
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Iron is going to be 1500/min, and then im going to need two or maybe even more

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Is it block+block or path+block in this scenario?

torn plaza
west plover
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@meager kettle If i want multiple trains on the same straight, do i need to have continous block signals along the straight?

torn plaza
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yeah, block signals every few hundred meters

west plover
#

gotcha'

torn plaza
west plover
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I did that

torn plaza
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don't forget block signals on the exits of the junction too

torn plaza
west plover
torn plaza
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i would just get the train driving itself between your stations

west plover
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Are you kidding me i accedentally used path siganls instead of block signals along my 12km long straight

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I guess ill have tol replace them all ffs

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oh thank god it wasnt all the way

unique cypress
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Having all paths there is basically the same as having none at all

west plover
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Damn it i get a signaling problem after my train has docked at my iron mine. What could be casuing that? All signals are green back to the nuclear plant

unique cypress
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Train yelling about a signalling problem usually means that the train would either have to drive through a signal in the wrong direction or drive through an errored out signal to get to its destination

west plover
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Is this intersection problematic?

unique cypress
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Looks fine

west plover
unique cypress
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And yeah that's the default state of path signals

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Red signals are fine as long as they're facing forward

west plover
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Give me a second ill check

unique cypress
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Trains don't look at forward signals when planning a route

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Unless they have errors, then I'm not sure. It might get there and stop, or not leave at all

torn plaza
west plover
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Same issue from different station, must be something along the teruen line

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This one problematic?

meager kettle
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yes

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the tracks are signaled to both be in same direction

west plover
#

OH I SEE IT

meager kettle
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need to flip the tracks going in and out of the station

west plover
#

I found the problem

west plover
meager kettle
#

not until tier 6 belts

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unless you tap two nodes

west plover
#

When do you unlock tier 6 belts?

meager kettle
#

phase 5

west plover
#

Gotcha, ill get this thing running, produce the nuclear pasta and then get the last 33 reactors running after getting mk6 belts

west plover
mint coral
#

@brazen copper what is your current power setup from oil products?

brazen copper
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ehh I have 3 oil generators I think.

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Why?

mint coral
# brazen copper Why?

like what is your production chain? .

for example I take oil turn it into Heavy oil Residue then HOR to Packaged diluted fuel then i unpack it sending it to generators

brazen copper
#

Let me fly there

mint coral
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what recipes are you using?

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Okay so what i do is i take 90 oil and filter it though 3 refineries making 120 Heavy oil residue.

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then a take that HOR and filter it through four refineries making Packaged Diluted Fuel

I made a blue print with a Packager making packaged water. sending the packaged water to a the refinery. The refinery outputs packaged fuel into another packager that unpacks it sending the empty containers to the water packagers and the Fuel to generators.

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Here is the cool part. If you put a sloop in the refinery you double the packaged fuel I split half that off for drones and personaly use.

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giveing you 360/min(60 per Packaged fuel refinery) for power and 360/min for personal use and drones

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@brazen copper

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@crimson scarab this maybe useful your fo too

brazen copper
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I’m making coal and plastic

mint coral
brazen copper
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But by the geysers there water and oil. So I wouldn’t have transport it far

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That where the problem lies. The distance

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It’s like 2000 meters, I just might build a new train track

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But that is a lot of resources just for what? I have everything I need at my main base

tender saffron
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Quick question, does a fully overclocked coal generator require 113 water per minute or 112.5? If it's the former, I need 4 extra water per minute from my 3 water generators D:

outer vale
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112.5

tender saffron
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Nice

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So it's a visual rounding thing

mint coral
brazen copper
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I meant where I started

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I have everything I really needed in a 3000 meters radius,

leaden depot
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Has anyone made 50x alien power matrix to triple your world power output? I suspect it might not be optimal for power vs slooping plutonium rods or something, but it still sounds cool. But a big production chain

brazen copper
unique cypress
leaden depot
#

I feel like it may be more feasible with random/pure nodes. Having Sam and stuff available at one site may help lower the pain of it

unique cypress
leaden depot
#

The gains are unbounded though. They pay for themselves in power. But there isn’t much you need the power for if you can build that.

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Ok, I’m done being reasonable, because it is a vanity project and I’m ok with that

tropic zephyr
leaden depot
#

In other news I much prefer the nuclear math on my pure world. 5 pure uranium nodes (in much less crappy locations) means I can make 60 uranium rods with the default recipe. Much cleaner.

frosty owl
mint coral
#

Music to my ears

tropic zephyr
frosty owl
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I'm sorry, but I don't understand what you're saying. Do you have a picture of the plan (or just the part that is giving issues)?

tropic zephyr
#

1 second please

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here is an example

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In the game, it's easy to get 30 there, but since the modeler divide it by 3 here, the machines don't get the exact amount they need, and therefore I can't do my calculations.

frosty owl
#

What simulation mode are you using?
If you haven't, I suggest taking a look at the info aviable on the simulation modes (in the settings), as it's important to use the one that fits your needs

tropic zephyr
#

Yesterday, a friend sent me what I think is the original Satisfactory website, Satisfactory Logistics. I haven't quite figured out how to use it. If I could use it, I could design my website exactly the way I want, but I don't understand it.

frosty owl
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It sounds like you might be using "Full" simulation, but expeting the results you'd get using the "manual" simulation instead

tropic zephyr
#

what is the simulation modes?

frosty owl
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Sorry, I should have said "calculator" mode. It's under Settings -> General

tropic zephyr
#

in modeler right?

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is this the problem

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oh shit

frosty owl
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It's part of the problem. You can read the details by clicking on the "?" icons.
If I understood your plan correctly, you should be able to achieve what you want in "Full" mode too, but you'd need to use Smart Splitters

tropic zephyr
#

I think I got some of the calculations wrong myself, but now that I'm doing it this way, the calculation error is fixed. Wow, and thanks man, I didn't know that!

tropic zephyr
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Because it doesn't separate them by number.

frosty owl
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I'm not too familiar with "full" mode, but if you set the limits on all the other nodes consuming that item, with smart splitters you should be able to make sure that first all those nodes are fed whatever they need and only then the overflow goes to the container.

tropic zephyr
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hmmm i will try it now

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I didn't quite manage it, but thank you so much for teaching me this full mode and manual mode.

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Do you know how to use Satisfactory Logistics?

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It says this site is the original site, but I've never seen it on Discord, which is strange.

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Oh, I misread it, it wasn't the original, I apologize.

maiden lodge
#

what are the heatmaps and what do they mean

tropic zephyr
leaden depot
#

Heat maps are radiation

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Loose uranium chunks you can mine, or else uranium nodes or factories processing nukes

ionic peak
leaden depot
#

Are you on advanced resource mode? That looks like a lot

maiden lodge
maiden lodge
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i started this save like 4 months ago, idk how to change it to advanced

tropic zephyr
leaden depot
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Gotta start new I think

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Guess it’s just random uranium clusters then. You can mine them once you have hazmat suit

maiden lodge
leaden depot
#

Srsly? Today I learned

maiden lodge
#

so useful i js use a explosive rebar gun

maiden lodge
mint coral
maiden lodge
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i havnet gone blue crater yet, how do u get rid of the big blue shrooms

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nukes?

mint coral
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If a regular Noblisk cant do it you are SOL

leaden depot
#

Nuke nobelisks can get a few more things I think, can’t they? Like the huge mushrooms

mint coral
maiden lodge
leaden depot
#

I want to build a porta potty sized nuke and watch it destroy a whole biome

maiden lodge
#

i want nukes to have longer lasting radiation

leaden depot
#

Anything that survives turns into the super nuke hog bosses

coral marten
#

does anyone better than me at fluid dynamics know if this will work? using mk1 pipes, the C's are coal gens

meager kettle
#

you might have issues with that

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might work, but might also get sloshy fun times where the 240 meets the 120 in the 3rd pair

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doing 180 from both ends would work better since then its four gens each

coral marten
#

is there a better way to do that than just making 4 extractors and underclocking them to 75%?

meager kettle
#

split the 3rd extractor so half goes either side

meager kettle
coral marten
brisk urchin
meager kettle
#

effort?

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that took like an hour to build if not less

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i didnt even bother to get the extractors evenly spaced on either side, thats sloppy for me :p

brisk urchin
meager kettle
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oh it took like 5 hours to get to phase 2, 5000 smart plating

brisk urchin
#

only then i start to put in efford into factories

cunning stump
meager kettle
#

nice :p

soft anchor
#

can someone please explain to me were the 100MW power draw comes from.

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ok it's probably my hoverpack.

meager kettle
#

your hover pack

maiden lodge
soft anchor
half geyser
half geyser
shrewd whale
#

Currently playing with randomised ore nodes on the experimental branch, and I'm trying to figure out how I want to approach the production chain. The randomised nodes mean I have to think more carefully about logistics, as I'm unlikely to have everything I need in one place. So I'm torn between doing something like in this screenshot, or keeping the first 2 boxes but sending the sorted resources to a mega-factory instead of sending them to satellite factories.

On the one hand, I think the idea of this set up is pretty interesting and unlike anything I've done before, but I'm also concerned that the overall efficiency could take a hit with so much time spent in trains/trucks and sorting. Anyone have any thoughts on this?

limpid vapor
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Perfect 3:8

#

The lessons from piping the water for that ratio is something that's useful for the rest of the game

#

The setup on the diagram should work fine

half geyser
meager kettle
#

They can if you use two

#

180 in each

half geyser
#

I see how you’d do it

#

But since water is not limited the same way oil and other liquids/gasses are, I just don’t see why you’d want to go through annoying piping to save a little space

#

If you had t2 pipes then sure whatever but t1 at least imo is just not worth doing that for

meager kettle
#

Annoying? It's literally less effort

half geyser
#

effort outweighs the space saved

half geyser
#

But that’s wasting a ton of space

meager kettle
#

Absolutely not

half geyser
#

So 1:2 cuts the space wasted in half while keeping the effort still super low

#

Anything better than that saves comparatively little space for a pretty sizeable spike in effort

#

If you want it to be more efficient then, you’re better off overclocking the coal gens

#

so the 1:2 ratio maxes the water extractor out instead of clocking it at 75%

meager kettle
#

You're doing same amount of pipes. The effort is less with 3 extractors cuz it's one less to place and pipe

half geyser
#

4 individual 1:2 setups is easier to set up than 1 3:8 setup

#

I just don’t see how that’s not true

meager kettle
#

I really disagree

#

You're just adding more effort with four pipes Vs two

half geyser
#

Lemme see if a diagram might help

#

Maybe I’m interpreting something differently here

#

Is this accurate?

meager kettle
#

no

half geyser
#

what.

#

that works??

meager kettle
#

yes

#

its 2 pipes to 3 extractors into 8 gens

#

its literalyl the easiest setup

half geyser
#

Huh I can see how that piping works now, I just didn’t consider piping it quite like that

#

I’ve mostly treated pipes like conveyor belts for simplicity

#

Conveyor belts cannot do that

#

Not as simply, at least

#

Neat

shrewd whale
#

Yep, it works because the water is being dispersed evenly through the length of the pipe and each generator is taking some away. If you had those three extractors feeding into one t1 pipe in a straight line without looping/plugging one extractor into the manifold further down you'd run into problems though.

half geyser
half geyser
shrewd whale
#

Yes that's what I was saying

half geyser
#

Like two manifolds moving toward each other to meet in the middle

#

Instead of one manifold going from one side to the other

#

With conveyors, that’s how it’d work

#

With pipes, they can all just be connected and it’ll just kinda work

#

no breaks needed cuz the pipe doesn’t always have a direction it pushes stuff in

#

If two meet head to head it’s not a big deal

shrewd whale
#

Again, that's what I was saying

meager kettle
#

you can do same with conveyors

tropic zephyr
tropic zephyr
tropic zephyr
#

how

meager kettle
#

splitters and mergers

#

basically doing exaktly that in my belt compressor off of the distilled silica blenders

limpid vapor
# shrewd whale

The diagram in the center is I think the easiest way to do it, it's all just a big loop, just like Neko's screenshot

#

No division or math necessary, just simple feed-from-both-ends type setup

#

That's how I've built all of mine too

shrewd whale
#

Likewise, by far the simplest way to do it

meager kettle
#

in that case, takes 10 belts with 675 on each and compresses it to 5 belts with 1200 on each plus one left over with 750

tropic zephyr
#

They're like bidirectional.

#

So, is this something like optimizing in terms of the belt system?

meager kettle
#

no its just me not wanting ten belts

tropic zephyr
#

I understand :D

#

Thinking about it is difficult; it probably needs to be used in smart separators.

meager kettle
#

six sinks and storages instead of ten

#

it uses smart splitters and priority mergers

tropic zephyr
#

While I'm here, may I ask a few questions?

meager kettle
#

sure

tropic zephyr
#

Is using a buffer system mandatory in this game, because I don't want to build a factory that only produces 10,000 screws

#

And this is quite confusing.

#

I have a plan in mind: a factory for every item in each phase. I'm currently in phase 3 and I'm going to build 3 factories.

meager kettle
#

buffers have their uses but arent mandatory

wind spade
#

with a few small exceptions

tropic zephyr
#

The first factory will produce the items from phase 1, meaning the simpler ones, and those produced there will no longer go to another factory as "input" but will be for my own use.

wind spade
#

basically just buffering train platforms or end-line-storage

meager kettle
#

buffering something like dimensional depots or train stations, very useful. outside of that, not so much

tropic zephyr
#

These independent factories will have their own buffer systems, but the products manufactured in each factory will stay there.

tropic zephyr
wind spade
#

?

tropic zephyr
wind spade
#

basically:

  • buffering train platforms so that trains can load fully
  • storing items for personal usage

are two uses of buffers/storages

tropic zephyr
tropic zephyr
# wind spade ?

I apologize if I was rude; I didn't mean to say anything offensive.

wind spade
meager kettle
#

just place a storage to the in or out of the terminal

#

and connect belts

tropic zephyr
#

What we call a buffer is, for example, a factory produces 1000 screws and puts them in a storage container. From there, they go to many factories, and let's say 950 are produced, and 50 are for my own use. Doesn't the storage container act as a buffer in this case?

meager kettle
#

like that

wind spade
meager kettle
wind spade
#

there's no reason for a storage like that

#

basically never put containers in the middle of a production line

tropic zephyr
#

What exactly is buffering?

meager kettle
#

buffers are for evenening out uneven distribution

#

like trains deliver many stacks in batches

#

and the feeds stop during load/unload

#

so the storage acts like a buffer to even out the parts

tropic zephyr
#

I guess I'm an idiot 😭

meager kettle
#

if you produce 100 items/min and then belt them into machines using 100/min, theres no need for a buffer, since its consuming what its making, theres no unevenness

tropic zephyr
meager kettle
#

technically no

#

you're just storing the 100 extra over time

#

a buffer would be something like if you made 200/min for 30 seconds, then machines idle for 30 seconds, a storage could act like a buffer to even out the supply, since its stores the excess at 200/min and supplies the deficit when its not being made

#

prob will need to do that on a x2 material cost challenge run since for some recipes machines will have idle time

tropic zephyr
#

Why are the machines idle? If I bring in enough materials, they should work at 100% efficiency. By efficiency, I mean the number displayed inside the machines in the game; don't misunderstand me.

meager kettle
#

at x2 cost, some recipes will use between half a stack to a full stack, so you have idle time for it to refill until it can produce again

tropic zephyr
#

What exactly is this "x2 cost" we're talking about here?

meager kettle
#

1.2 challenge mode

#

its just an example of when a buffer would be useful

tropic zephyr
#

how do some recipes call for an ingredient that's somewhere between half and a whole?

meager kettle
#

no a stack

meager kettle
#

items stack to certain amounts

#

like iron plates go to 200

ionic sapphire
#

wonder if theyll change stack size behaviour at any point

meager kettle
#

at x2 cost a singularity cell will use a full stack of 200 iron plates in one production cycle. so you will have an idle time until those 200 are refilled

ionic sapphire
#

but it would be a pretty big change

tropic zephyr
ionic sapphire
meager kettle
#

buffers are only for evening out uneven supply

tropic zephyr
#

When does it become irregular?

meager kettle
#

i dont know how to explain it any simpler than that

ionic sapphire
meager kettle
#

train delivery for example

tropic zephyr
#

I didn't understand anything, I guess I'm an idiot.

meager kettle
#

or situation i described for x2 cost challenge mode

tropic zephyr
meager kettle
#

trains supply items in big batches

ionic sapphire
#

it has to do with irregular supply

meager kettle
#

its not a steady supply

tropic zephyr
meager kettle
#

depends on train

#

distance of travel, speed, amount of cars

tropic zephyr
meager kettle
#

yes, but its still an uneven supply

#

it makes a delivery, then like minutes of nothing, then another delivery

#

its not like a belt

ionic sapphire
#

over a large amount of time it will average out yes, but train delivery and assembler consumption work in different timescales

tropic zephyr
ionic sapphire
#

really important

#

10kkm will take way longer than 1km

meager kettle
#

speed varies on the amount of engines and cars and the slope of the tracks, but the more important factor is distance

ionic sapphire
#

then theres also traffic

#

which will make it even more irregular

tropic zephyr
meager kettle
#

a train going from a to b will take a lot less time than a train going from a to c

tropic zephyr
meager kettle
#

so a buffer takes up those 300 and then supplies at 60/min

#

until next delivery

ionic sapphire
#

train stations already have a buffer built in, which will take care of that most of the time

#

its a buffer nonetheless tho

meager kettle
#

same at the input, its inputting 60/min until the train picks up 300 or w/e

meager kettle
tropic zephyr
#

I don't understand the logic of this at all.

#

My brain can't process anything, I'm going to go crazy.

#

I didn't understand anything, absolutely nothing. i am a stupid i think

trail osprey
#

well if you're typing it out you aren't going as crazy as you think

#

🥀

tropic zephyr
#

This is how I look at the screen right now

tropic zephyr
#

As far as I understand, the buffer is just a backup?

wind spade
#

not really, more like stabiliser in needed cases

tropic zephyr
#

Anyway, let's skip that; it sounds like something I'll never use and will never understand.

#

Using the local factory until the end of the game shouldn't cause much of a problem, right?

#

Because I don't want to deal with sending 10,000 screws and 1,000 iron plates to different factories from one factory; I want all my factories to be local.

tropic zephyr
#

What percentage overclocking should I do to get the least usable power on the machine here? (as a whole number)

#

So, it's not just for this place; if you provide a formula, it would be more helpful.

wind spade
#

not sure what do you mean by "least usable power"?

tropic zephyr
#

I apologize for using translation, so sometimes my sentences may seem nonsensical.

#

Let me explain it in simpler terms.

#

What overclocking percentage should I use to get the minimum number of machines?

tropic zephyr
wind spade
#

well, you need 266.6667% total clock speed

#

how you reach it is up to you

#

since one machine maxes at 250%, you need at least two

tropic zephyr
#

I want all machines to have the same overclocking percentage.

wind spade
#

[total %] / [desired number of machines] = [machine %]

tropic zephyr
#

I'm doing this calculation because I don't know the exact number of machines I need; I want to use the minimum number of machines possible.

#

I'm trying to minimize the number of machines by overclocking, but I have 4 machines at 250 RPM and the last one at 15 RPM. I don't want it like this; I want them all to have the same overclocking percentage.

#

The translation rendered it as RPM, but please consider it as overclocking rate.

wind spade
tropic zephyr
#

I think I've found the formula I was looking for, thank you for your help, but I guess you didn't quite understand me.

wind spade
#

I posted the formula above 🤔

tropic zephyr
#

The formula you're using specifies the number of machines required; for me, that's a variable, not a fixed number.

wind spade
unique cypress
tropic zephyr
wind spade
thorn trail
#

I think he wants the minimum number of machines that they all have the same equal overclocking rate.

tropic zephyr
# wind spade here ^

Hmm, I see what you're saying now. Okay, I understand. I apologize, I missed it because I was translating the sentences one by one and the chat was moving a bit fast.

#

Annoying Greeny is the last thing I'd ever want to do; the guy owns the thing I use most often these days.

outer vale
#

for a more step by step

  • take the total clock speed required
  • divide by 250% then round up to get the number of machines
  • take the total clock speed again, divide by the number of machines to get the clock speed per machine
tropic zephyr
#

Thank you for your help, I solved the problem.

#

Should I use the data on the right or the data on the left within the game?

#

i dont understand on the right it says .05 at on the left it says .1 ?

outer vale
#

guessing the left is rounding

#

so you probably want the right

#

I don't know anything about that tool

tropic zephyr
#

its satisfactory logistics

leaden depot
#

5x power consumption is only barely viable, even in sandbox mode. 1200 coal gives me 6GW at cost of ~4.45GW. Water extractors could be clocked down a bit to increase the margin, but at space cost.

leaden depot
#

Of all this, 96 generators, 75% of them are just powering the water/miners. 24 gens left give me 4500MW for the next phase.

#

rocket fuel is possibly more efficient, but I'm guessing nuclear is gonna be net-negative

trail osprey
#

but yeah rocket fuel is mostly all you will ever need

leaden depot
#

If I calculate right, 120 rocket fuel costs 1GW exactly with a slight underclock. (excluding miners and oil). And that is enough for ~7.2GW. So way better return.

trail osprey
#

if you set up the processing right one node of crude oil can give that amount

#

coal is really just a mediator until oil i feel like

leaden depot
#

Yeah, but I gotta make it modular enough to bootstrap on my ~4.5G from coal.

trail osprey
#

i was able to generate 30gw off my original 3gw moving from coal to oil

#

and i was super innefficient

#

😭

leaden depot
#

I'm at 5x power cost. Adding small amounts of things tends to blow breakers

mental crater
#

if i'm planning on using all* bauxite for aluminum, should i use instant scrap or sloppy-electrode? i'm leaning towards instant scrap because i would rather use blenders in my build than just refineries, but the issue is that i don't know if 3100 sulfur being used will cause problems in the later game as i haven't planned ahead that far

(i would only be using 9300 bauxite because i'm leaving 3 nodes for legacy production)

dapper drum
#

sulfur is a main component of compacted coal, which can be used for ||turbofuel|| and therefore also ||rocket fuel||

i would be cautious with your sulfur use for only that reason

mental crater
#

i mean i already have a 150MW rocket fuel plant and ill be doing nuclear next, so im not sure that thats a worry

dapper drum
#

in that case, i wouldn't see why not if it meets your yield needs

#

sulfur is used in some nuclear refinng though i'm not sure how much you'd actually need

trail osprey
#

though you said you have rocket fuel so im assuming you're using convenient oil nodes for that

#

also sulfur is pretty important for some things so not using all your nodes for just aluminum comes in handy

vapid gorge
#

much easlier to do electrode and just use a bit of oil

trail osprey
#

literally what i just said bruh 😭

vapid gorge
#

I also included that it's totals about the same machine count too 😛

meager kettle
#

There's even 300 left to make bombs/ammo with

half geyser
trail osprey
#

rocket fuel

crimson moat
#

you need some caterium to save on copper, which bottlenecks big builds because of items like nuclear pasta, but you probably wont run out of caterium even if you use it all of the time and just make it with the pure recipe.

meager kettle
#

yes, but the pure recipes work perfectly with fused recipes :p dont see sulfur mandatory for that

crimson moat
#

yeah well aside from the instant scrap, rocket fuel, nuclear and better caterium, what has the sulfur ever done for us? 😄

meager kettle
#

lets us blow stuff up :D

half geyser
trail osprey
#

or 8k i don't remember

#

least the factory looks ok

#

not my best work basically just a box

half geyser
#

Huh

lucid ermine
#

where is a good place to build a factory that produces 20 cooling systems and 20 radio control units? or should i build seperate factorys?

#

i have 2 recipes im gonna use it for it:
sloppy aluminum
pure aluminum ingot

#

i only have mk2 miners but i can oc

#

are there any other recipes i should get to make the process easier?

vapid gorge
lucid ermine
#

brotato this is alot of resources to find in like 1 place

#

unless i train like 90% of it to 1 place

vapid gorge
#

find the majority of it in one spot, go from there

serene timber
#

hey guys, newish player here starting a new save. Is it recommended to have smelters as the starting point in a factory line setup, or should you build a smelting plant offsite and then just have belts of the ingots go into the factory? Not sure whats the best long-term option for organisational purposes

ionic sapphire
#

if it was easier to build i would say the former
but the latter is just so much better for blueprinting

vapid gorge
ionic sapphire
#

also former would be better if you choose to replace a step with a better recipe

vapid gorge
serene timber
#

I see, thanks for the help guys

worn sigil
#

i was just kinda lazy to reroute it back for more production, bc im getting more water then i use as input, so i sent it over to my coal refinery to make it easier

vapid gorge
#

ah, well if you're slooping things you gotta deal with it

fast cipher
#

hope its correct chanell for souche questions. not sure which recipe i should go for (got alt in mam)
i plan to bring caterium to base anyway (dune base so got 2 pure, 1 normal)

#

quickwire one would save me steel and conrete while the other one caterium
plan to use fused wire/ both copper and caterium one

tender saffron
#

Does anyone know why my coal train turns right here instead of left when their destination is left?

meager kettle
#

cause theres an error preventing it from going left

tender saffron
#

The problem is that now they're driving through a station they they don't belong in and taking a massive detour

#

Yeah, I figured, but I don't understand what it is.

meager kettle
#

follow the track left

#

try drive manually, see if it derails somewhere, or if you approach station from wrong direction or something

tender saffron
#

I just drove through it, it works just as expected. Once it's on the right rail heading to the left, it drives just fine through the station and back out

vapid gorge
fast cipher
#

i not sure how much caterium i gonna need later on
i plan to use 1 pure node for caterium silica circuits

tender saffron
#

There is only one path going in and out of my stations too.

#

I guess I'll just remove the right turn for now lol

fast cipher
#

per 8 stators.
while i am definitely going to make pure caterium later on

#

i gonna have now 90 ingots per/m production (caterium), and it would increase to about 135/m on t3 belts

tender saffron
#

Damn, I just removed the right turn and it completed the left turn without issue, which means it's actively choosing to go right instead. What the heck.

fast cipher
#

so trading 2.5X caterium for 33% less steel i guess it isnt worth

wind spade
#

There's no "good" or "bad" recipe

fast cipher
#

idk, i not using any caterium since i am belting it to base

#

also i never got past phase 3 so no idea about later recipes

wind spade
#

Just use what you like now

#

Future builds can use future recipes

mint coral
#

this is why ive been avoiding plubber lol

wind spade
mint coral
tropic zephyr
mint coral
tropic zephyr
#

Hmm, I understand, thank you.

#

I think I've managed to solve the storage problem as well. For example, if I produce 100 iron plates, 22.5 will go to the warehouse and the rest to the machine. If I use a level 1 belt as you suggested, and adjust it with separators to send 15 items to the warehouse per minute, I can send exactly the number I want to the warehouse using the manifold system, meaning it will automatically balance to 22.5.

#

Do you think this makes sense? Is it an efficient method, or is there something more efficient?

outer vale
#

for a "send items to somewhere but send excess/overflow somewhere else" setup, smart splitters are usually the way

#

configure one output to Any (or the actual item), and another to Overflow, then items will all go out that first output until it's all backed up, then any excess will go down the Overflow

tropic zephyr
#

Okay, but if I use a straight separator, 50 will go to the warehouse and 50 to the machine, but the machine needs to get 77.5. There won't be an overflow; on the contrary, there will be a shortage. The warehouse will take a long time to fill, and the goods in the warehouse will never be full because as soon as it's full, it will go to the sink. So there will be continuous production.

#

I think I understood what you said, a little bit.

outer vale
#

and this is why I said Smart Splitter, it lets you change how it prioritises output

tropic zephyr
#

I think I'm really stupid.

outer vale
#

it's a different thing to the normal Splitter, you unlock it in the MAM

tropic zephyr
#

I'm thinking from a very narrow perspective while playing this game, damn it.

tropic zephyr
outer vale
#

yes, that'd work. Anywhere between the point where it's all made, and the point where it's all used

tropic zephyr
#

Thank you very much for this simple information.

#

I wonder if I can't think of these things because I'm stupid, or because I still have 100 hours

cedar folio
#

Smart splitters DON'T let you split a certain amount of an item... They just let you split different items.

outer vale
#

indeed, they don't give you any more precise control beyond just overflowing

tropic zephyr
#

Yes, yes, I know, it's quite useful in a manifold system because it has the ability to carry away excess material.

tropic zephyr
#

Wouldn't a pipe loop create pipes with infinite water carrying capacity?

tropic zephyr
#

I don't know either; I'm saying this based on what I've learned here.

fervent spire
#

aaaaaaa it's so close to being perfect whyyyyyyy lmao

fervent spire
# tropic zephyr Wouldn't a pipe loop create pipes with infinite water carrying capacity?

every pipe segment can still only 1) hold a certain amount of water, and 2) send water at a max flow rate of either 300 or 600
the reason you see the loops on inputs to machines is just to prevent the far end of the machines from getting less water and making it easier for the entire system to stay full. but it will still only let at most 600 flow through any given pipe segment if it's mk2

#

the loop isn't strictly necessary. it's just there to smooth out some of the weirdness that comes from the realistic fluid simulation

limpid vapor
split fog
#

Anyone has a good setup for Fuel generators and Crude oil stuff (making fuel, plastic, rubber, etc.)?

tropic zephyr
#

Is this very small percentage something that will cause a problem?

#

Because I'm writing but it's rounding off.

gray peak
#

that second image overclock percent looks like a floating point error ngl

tropic zephyr
#

what does that mean?

#

"floating point error"

oblique hollow
#

error due to accuracy of the number type which computers use to do math

tropic zephyr
#

These are things I don't understand very well, but thank you.

long bridge
#

what steps do i need to take to have a train car handle 1000 gas/min?

wind spade
#

add enough cars

long bridge
#

no. i mean. in one car

wind spade
#

1000/min per car seems pushing it too far

long bridge
#

is it possible to do 3k/min with 1 train that has 3 cars

#

what is a soft limit for each car, then?

wind spade
#

I wouldn't put more than 600 in one car

long bridge
#

really? okay

wind spade
#

same as I wouldn't put more than one belt

#

add more cars/trains if not enough throughput

long bridge
#

i mean, i have buffer ISC for each freight platform that has 1 belt going into ISC and then 2 from ISC into platform, so the ISC drains quicker than it fills to help quickly reload the station when it locks it for loading

#

So if i do a train with 5 cars, should i add a second engine?

wind spade
#

depends how fast do you want it to go and with how much acceleration

#

and what the route looks like

long bridge
#

its not going that far, but its for primary power supply so id like it to be reliable, plus i found out my ramps are too steep, so 1 engine loses speed going up (i think its close to like 2.5m slope)

long bridge
#

actually id rather use trains for all of them, but the others are too close for me to justify

wind spade
#

what "bus"? 🤔

long bridge
#

the orange rectangle

wind spade
#

yeah but wdym by bus

long bridge
#

nothing. Just thinking of it as a computer BUS, trains going both ways and all

trail osprey
#

where do most people make their nuclear plants

long bridge
trail osprey
#

ok

wind spade
trail osprey
#

anyone else

wind spade
long bridge
trail osprey
long bridge
#

its not a bus, but regardless. You said 600/min per car, so ill do 5 cars, i guess ill do double engines, does double engine need double stations? Do i have to set time table for both engines?

long bridge
wind spade
long bridge
#

same with what im asking, i want his opinion on a logistical issue, im not asking him if i should be doing something and where

long bridge
trail osprey
wind spade
long bridge
trail osprey
wind spade
#

just uranium? or also plutonium? or even ficsonium? including waste storage? including the actual plants? which recipes for each step? importing intermediates or making them onsite? how much production? etc.

#

all those would affect my decision on where would I build it

wind spade
#

?

long bridge
#

greeny what happened to you only playing 50 hours of satisfactory 😛

wind spade
#

still nothing

trail osprey
#

i'm not asking for specifics, I want to know where people usually end up making nuclear plants

wind spade
#

yeah, and I gave you the answer of "it would depend"

fast cipher
#

i am thinking of making turbo fuel/normal fuel power plant,
would this region be enough for both it and producing plastic and rubber?
how much raw oil i would need for it
never made it

long bridge
long bridge
wind spade
trail osprey
long bridge
#

If you want most fuel per Crude, id do diluted fuel and then turn that into turbo fuel

long bridge
trail osprey
wind spade
trail osprey
#

you aren't most people im sure

fast cipher
long bridge
ionic sapphire
#

no reason not to

#

free power

fast cipher
wind spade
trail osprey
wind spade
fast cipher
#

but then i would need to pump oil

long bridge
# fast cipher i currently max 2500mv and produce 3000mv i propably gonna expand coal first sin...

diluted fuel is pretty simple, if you use the diltued packaged alt (assuming no blenders) you can easily setup a blueprint that can handle creating HOR, packaging water, making packaged fuel, and unpackaging fuel all in one. If you mess with clocking, you can do all this and have 1 bp that powers 4 generators (making 80 fuel/min per blueprint) that takes in 30 crude, so this means you can easily scale this with every purity of crude

trail osprey
fast cipher
long bridge
#

i can send a pic from scim of my tiny one

#

it makes about 20 GW

fast cipher
long bridge
#

it was just to hold me over till nitro rocket, but aparently that didnt work because im brushing against the max

long bridge
wind spade
#

I would skip RF

fast cipher
trail osprey
long bridge
#

id recommend skipping either tfuel or rocket fuel.

#

ofc you CAN do both, but no need really

trail osprey
#

it could have just been my terrible designing but I prefer making rocket fuel

long bridge
#

with just diluted fuel, you can get 20GW of power from 600 crude/min

#

this is my starter fuel plant, was to jump me to RCU for blenders

fast cipher
long bridge
#

its tileable, so thats 20 blueprints per 300 crude, then just connect the pipes

fast cipher
#

how much is turbo better than normal for jetpack?

long bridge
trail osprey
long bridge
wind spade
trail osprey
fast cipher
#

making train there gonna be pain,
do u build them like in factorio, i mean do u separate stations from rails

long bridge
tropic zephyr
#

Am I making the right progress in building a factory?

long bridge
#

i have T junctions for the train to turn towards the station

fast cipher
tropic zephyr
#

I am constructing it from left to right, from top to bottom, as shown in the diagram.

long bridge
fast cipher
long bridge
#

LBF for distance, packaged fuel for height. Tfuel is better, but if you really want that, setup a SMALL tfuel plant just for jetpack.

fast cipher
#

i mean i dindt went to to get it

long bridge
fast cipher
#

ty is there way to automate biomass?

long bridge
#

its water and solid biofuel + the package (requires plastic without alts)

long bridge
#

no, but you can setup constructors to make it for you when you put in wood/leavs

trail osprey
fast cipher
#

i guess osasis on dunes gives a lot

long bridge
#

most people sloop the solid step, but also, you really dont need all that much lbf, lasts a while

fast cipher
#

and i can biomass enemies

long bridge
#

i just run normal fuel till higher tier fuel, i usually just make packaged fuel at computer factory from HOR byproduct

long bridge
#

but if you setup a fuel plant, id recommend using HOR alt and diluted packaged fuel alt, makes the crude go a long way for power.

long bridge
tropic zephyr
fast cipher
#

used it on my 1.0 run but i took to long break

long bridge
fast cipher
#

i coudnt expand my factory because how i build it

wind spade
#

seems you're doing fine? what help do you need?

long bridge
#

still figuring out when to use path signals instead of block signals because back in my day trains just clipped through each other haha

wind spade
long bridge
tropic zephyr
wind spade
fast cipher
long bridge
#

i dont like that modeler, i like greeny's tool, but id build from RAW forward. so I normally bring in all the raw resourcesc (or if i have them made offsite i bring those in) and then work them from there, irregardless of what the modeler looks like

tropic zephyr
wind spade
#

how you physically place the machines depends just on you

long bridge
tropic zephyr
wind spade
long bridge
#

wdym non crossing 3d

wind spade
wind spade
long bridge
#

they arent 3 dimensional junctions if you look from the top lol

#

oh, that wouldnt work for the intersection design

fast cipher
tropic zephyr
tropic zephyr
long bridge
long bridge
wind spade
#

why 4 tracks

long bridge
#

i dont have the current save (because i rebought the game on steam and dont have it cloud save setup)

#

its a 2 layer train

#

also hard to see, you can see the ones in the background better

wind spade
#

sounds like unnecessary extra rails

long bridge
#

no

#

not unnecessary.

ionic sapphire
#

looks like there arent any over-unders ?

long bridge
#

wdym over-unders?

#

the top branches out in some locations, the bottom in others, its 2 seperate rail line/loops

ionic sapphire
#

rails that go over or under other rails

long bridge
#

trains always drive on the right side, top trains will never get to the bottom rail and vice cersa

ionic sapphire
#

so they dont intersect

long bridge
#

not the top and bottom, but the top layer does intersect

#

i mean to say, they intersect when i make T or 4 way crossings

#

(or roundabouts) i wanna make some of those, but havent come up with a design i like yet

wind spade
#

roundabouts are worst junctions lol

#

if you need 4 tracks worth of throughput, you definitely don't wanna do roundabouts, and probably not T junctions

long bridge
#

tbh, as far as that goes, idrc, they are cool lol

wind spade
#

(if you don't need 4 tracks worth of throughput, then, as I said above, they are unnecessary 🙂 )

long bridge
#

and the 4 lanes is because i have tracks running around the whole world waiting to have items on them

#

in example, i have my 10k bauxite input split to 2 levels were i have 2 trains coming on the top and 2 on the bottom

#

the bottom trains stay on the bottom of the rail system, the top stay on the top of the rail system

wind spade
#

sure, but if you have that much throughput, you definitely don't want T junctions

#

(and if you don't, you could've just merged the two tracks)

long bridge
#

okay 🤷‍♂️

tropic zephyr
#

I'm finally building a factory in this game! The game has been AFK for the past week, and I was just doing calculations. Designing factories in the game is really addictive; it's finally "satis"fying.

ionic sapphire
#

its too tedious to really be satisfying

long bridge
long bridge
tropic zephyr
tropic zephyr
long bridge
#

i was just teasing btw, play how you want!

#

kengal dog? no? its a labrador retriever, and no im not.

tropic zephyr
#

Oh, I thought it was a Kangal dog. :D

tropic zephyr
tender nest
#

does anyone know how i can bring down 480 coal per minute to my aluminium factory without just making a belt spam?
drones arent an option since i havent unlocked those yet

long bridge
#

you can make "bridges" for the belts to go on to keep them nice and neat

tender nest
#

i dont have that much space for trains tbh

wary tulip
#

Use a truck.

#

Easy to set up. Max throughput with double output belts.

tender nest
#

i have one train for alclad aluminium and thats massive

tender nest
#

ill consider both ideas though

#

as in trucks and belt blueprints

long bridge
#

you can have it stop at 3 places to pickup coal (just keep in mind your total train time versus throughput)

wary tulip
#

Vehicles have a much faster and cheeper set up time.

tender nest
#

im just not the biggest fan of trains in the game lol

long bridge
#

but, trucks are easy for coal, you just need to bum a little coal from the nodes

wary tulip
#

And you can use the coal to power the trucks 🙂

long bridge
tender nest
#

but regardless thanks for the advice

tender nest
wary tulip
#

Trains are amazing, but also time consuming.

long bridge
#

nahhh

#

once you get some basic infrastructure up, adding new stations is easy

#

i spent a dozen hours or so setting up rails running across the map, now i can just add stations where i want

#

this is most recent picture i sent (they have been expanded since) but the pink are all central rails that i can conect to

tender nest
#

i dream to have worlds like that someday

half geyser
long bridge
#

ew wtf no

grand lotus
#

how tf do i power the buildings and stuff?

#

b4 anybody tells me to use another tool, i wanted to use a planner to do calculations n stuffg

ionic sapphire
#

"a planner"

#

im guessing the tool youre using has an interface that shows total power consumption across all buildings

grand lotus
#

at the top, yeah

ionic sapphire
#

and thats not what you want ?

grand lotus
#

wait what

ionic sapphire
#

the other possibility im seeing is that you wanted to know why the 3 left windows show 0W at 0% production

#

which is likely because they dont have any inputs (or output in case of the extractor)

#

so theyre not working

grand lotus
#

if i hook up the fuel gens to them they turn green and start production

#

which means they need power but im just confused how to do it

ionic sapphire
#

im imagining connecting buildings is done by dragging their input icon to a fitting output icon of another window

#

the tool probably automatically checks how fast a machine has to work and sets the % accordingly

grand lotus
#

nvm gang im not using ts 😭

#

for 300 turbofuel

maiden lodge
#

if it were shown in steps instead of machines it would look easier

maiden lodge
vapid gorge
vapid gorge
#

not only does it lack any labling but the node connections and layout is just painful

half geyser
#

I do like that the connections are color-coded at least

#

but uh it just seems overbuilt yeah

cunning stump
vapid gorge
#

it's a layout tool, you can't change the whole process if you want to change even 1 recipe, you have to manually edit EVERYTHING
from what I've seen there's tons of complaints it's slow
there's no lables on anything
the only things it can do that tools can't is basically break up the nodes into multiple recipes in teh same line... which is just not something you ever really need and if you really want you can just have an input on tools that does the same thing

#

plus it's basically just riding on the fact you use it on steam as a convenience platform. Same reason taht if a game's dev doesn't put their game on steam that it'll basically see no light of day even if it's amazing

#

The UI is awful. Just truly garbage.

#

If it was made as a web page tool it would have died choking on it's own crap

cunning stump
vapid gorge
#

I haven't seen a planner that doesn't give you the bubbles you need that work as basic layouts. You save a ton of time with almost any other planner and can use that time to practice the actual building which lets you avoid planning every splitter

somber sedge
#

i am very upset

vapid gorge
#

rip

somber sedge
#

i spent so much time making this factory only to realize i could have saved so much iron if i made everything using steel

vapid gorge
#

you actively used the iron pipe, that chews through iron, and you're surprised? :\

#

steel replacements almost almost universally big iron savings for a bit of coal

#

you can also more easily play with your plans with sftools by swapping recipes in and out in a second to see the overall changes

somber sedge
#

well, i learned my lesson

vapid gorge
somber sedge
#

:(

#

man i messed up big time, didnt i>