#math-and-meta

1 messages · Page 388 of 1

lethal kettle
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ahhh i used 0 oil

fiery viper
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I'm currently trying to debug my problem file for Zistacks python script to figure out the theoretical maximum for the new advanced-all pure settings and will definitely report back once i figure out how to stop this recursion error

crimson moat
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it uses more SAM than exists, requires sloops.

leaden depot
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slooping the trigons is pretty efficient on sloops to sam savings

crimson moat
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higher up the chain is better iirc

lethal kettle
tropic zephyr
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This should be enough until the end of the game :D

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right?

fervent spire
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Depends on what you're doing, I'm in phase 4 and I think I've used more than that many already lmao

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2-3 in pretty much every resource node, I don't even use them on machines and I won't until I can automate them probably

tropic zephyr
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I thought this would be enough.
damn it

fervent spire
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I mean it can be, I just have big plans lol

teal tiger
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is 1 industrial storage container per car station good enough for buffer?

fervent spire
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If you're trying to do more than 1200/m out of a single freight car then godspeed I guess

somber sedge
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Hey guys i was doing some logistics but uhh is it not possible to hide these?

mint coral
somber sedge
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i figured it out thanks

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factory carts are a really clean solution ngl

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they have to be the ONLY useful car

mint coral
naive tree
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how you do it?

leaden depot
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factory carts delivering nuclear fuel rods for some reason is the funniest thing ever to me

somber sedge
# naive tree share

Sit in a vehicle and it shows u which button to press to hide those things at the bottom

fiery viper
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FINALLY figured out the theoretical maximum awesome sink output for what i assume is all the Random>advanced ores>all pure maps:
801,043,720.27 points/min!

(it might vary based on how the resource wells are randomized, i havent checked that part too closely and just based it off my one save, but i'll look into that soon enough)

This is based on the output of a slightly-modified version of Zistacks Satisfactory Optimizer python script; had to futz around with some dictionary stuff causing infinite recursion, but i finally got this output file, which documents the entire theoretical factory.

fiery viper
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Doing more digging into resource well randomization:

it looks like the resource wells are throwing a wrench in things. Because the randomizer changes things based on the central node (but keeps the number of satellite nodes confined to the location), saves can vary in how much nitrogen gas and oil are available. (and water, too, but that's trivial)

Gonna have to figure out a way to determine what the ideal theoretical distribution would be and re-run the numbers.

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There are 17 central wells (6 with 6 nodes, 8 with 7 nodes, 2 with 8 nodes, 1 with 10 nodes); advanced random distributes the resources randomly between them with 6 as nitrogen, 3 as oil, and 8 as water.

Presumably the best seed would have the largest wells as nitrogen, followed by oil, followed by water (since water is infinite). This gives a slightly larger theoretical max awesome sink point total of 806150517.561/min, a 00.63% increase

grand lotus
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is me doing all the constructors lined up like this fine? im confused on how to get those specific number of iron ingots into all the diff constructors so i was thinking of doing it like a sushi belt

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i was thinking that if i let everything overflow it would work fine but im not sure if that checks out

meager kettle
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a tier 1 belt aint gonna handle that

grand lotus
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i got t 3

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i was only planning on sushi belting the ingots but idk if this would work

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if it doesnt, anybody got any tips on how to split the iron properly?

meager kettle
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sushi is doing diffrent items, not same

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if you have tier 3 then just manifold it

grand lotus
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manifold all the ingots into the diff constructors?

meager kettle
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ya

grand lotus
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k ty

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wait do u think i should split the iron into the diff constructors by the belt in the middle, or do u think i should keep them all on 1 line with the three constructors on the right

meager kettle
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do what ya prefer, makes no real diffrence

grand lotus
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k

tropic zephyr
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What language do you speak? 😭

grand lotus
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huh?

tropic zephyr
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Anyway, do you think it's sensible to research all the hard drives I have? Because it seems like they only offer alternatives to things I already know the specifications for, meaning I'll probably have to go and build new hard drives again when new parts become available in the future.

grand lotus
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yeah u should research them all

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but dont choose any alt recipes

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save them for until u need them, and if u get enough u can easily get the ones u need like cast screws

tropic zephyr
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Yes, I'm doing what you suggested, but I'll be opening up a lot of parts later on, moving to Phase 4, and I have no hard drives left. I'm thinking I wish I hadn't used them up, because I'll have to find another one later for new projects.

grand lotus
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alr

tropic zephyr
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what

wind spade
wind spade
grand lotus
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nah they a game changer, i hate making rods just for screws when its so common

wind spade
tropic zephyr
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The instructions coming from the hard drive are alternatives to the parts I currently have in my codec, right? They don't show alternatives to the parts that can't be opened, do they?

grand lotus
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what does pre steel have anything to do with screws? is it for a better alt?

wind spade
tropic zephyr
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oh okay

wind spade
grand lotus
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ohhh oik

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i lowk hate dealing with steel since the foundry has a weird shape

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either i have to space them apart by 1 or deal with it by putting them next to each other

mint coral
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it helps with the annoying shape when laying out splitters and merging

grand lotus
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tbh i dont mind the splitters n stuff, i got a decent way to do it, but i just hate how asymmetrical it is

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it just genuinely pisses me off

meager kettle
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can just make it symmetrical

grand lotus
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wdytm

meager kettle
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you can downclock machines to have the same amount of them, makign symmetrical

mint coral
# grand lotus wdytm

this came to min for some reason

https://www.youtube.com/shorts/aEAKz4bKDuQ

Hey Pioneers...and welcome, to Satisfactory 1.0
Today i want to show you how to make some foundry's designs ready for 1.0 and the new players or old starting a brand new playthrough.

Satisfactory Info
A 1st person open-world factory building sim by Coffee Stain Studios. Conquer nature, build multi-story factories, and automate to satisfactio...

▶ Play video
meager kettle
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or just make more and sink what you dont use

modest schooner
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dont know if this is the right section to ask.
but i need to split the iron rod output from this 50/40.
it generates 90 rods a minute and i need 50 to go to screw constructors and 40 to go straight to the rotor assembly.

wind spade
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or you can have two groups of machines, one making 50 rods and one making 40 rods

modest schooner
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but self balance sounds good

wind spade
modest schooner
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yea i havent touched that thing yet outside of scanning a few random tree nuts

wind spade
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yeah that's the most important building in the game

strong garden
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(Without overdrive not the MAM)

main shuttle
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do mob enemies like when a stinger attacks a spitter need to have line of sight to each other to trigger?

half geyser
# modest schooner dont know if this is the right section to ask. but i need to split the iron rod ...

The idea behind merging them onto a single T2 belt and then using a single splitter here is that it will split them 45/45, but when the side that only needs 40 eventually fills up (which takes a lot less time than you think) and backs up the extra input all the way to the splitter, the splitter will take that extra 5 and send it to the 50 side, thus splitting it 40/50. It will just take ten to fifteen minutes before it reaches this point, until then, your factory will run slightly below optimal performance

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If you want to speed up that backup process, you can underclock the 40 side temporarily. Or just manually fill up whatever is using those rods on the 40 side. But, personally, I just wait.

The only case I can think of where you need it to be running 100% reliably immediately rather than after a few minutes of operation is for your very first coal power plant. That’s about it, all future power plants should be supported by batteries and prior plants while they are still onlineing.

quiet hare
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question for anyone who uses satisfactory tools website, is there a way to input an available amount of power shards to the layout it provides so it doesnt tell me i need some crazy amount of machines

vapid gorge
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4.34 machiens is 434% clocking

dusky dust
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Yeah, arguably it "should" report it as 434% rather thatn 4.34, though that would presumably be even more confusing for more users

quiet hare
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so this is like 2000%

dusky dust
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But the tool doesn't actually care about the implementation details at all. It's up to you to decide how to divide up your machines/belts/etc, and the details of how you're providing the required raw materials and such

vapid gorge
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23.018 smelters is 2301.8% clocking

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spread it how you like

quiet hare
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okay this is good to know, thanks much

grand lotus
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yall how do i remove these paths in 1.2 experimental?

vapid gorge
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maybe you need to physically delete the 'rail' ?

grand lotus
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yeah i did that but i think i couldve also just deleted and replaced the truck stations for the same effect

somber sedge
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my factory carts seem to keep attempting procreation here instead of moving along

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any ideas why

somber sedge
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i mean

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it looks like theyre curing their own depression

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also can they go up 4m

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4m ramp

frosty owl
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They can probably go up 8m roofs too, can't they?

half geyser
oblique hollow
meager shadow
faint magnet
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Is there a good guide for general advice on starting layouts? It's difficult for me to do initial setup every time I play the game, everything always starts off so disorganized and by the time I get to the point where I can rearrange things with foundations I get lost on how I should do so.

mint coral
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mind you these early game layouts are the games way of teaching you. they only get more complex

faint magnet
mint coral
vapid gorge
vapid gorge
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and keep them seperate

mint coral
viral canopy
merry sundial
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last 2 blenders having problem extracting

vapid gorge
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yeah try to use photomode, P, to take direct overhead shots pls

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details are important with pipes

merry sundial
vapid gorge
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ok you're branching your manifolds

merry sundial
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excuse messy pipework i marked how it goes

vapid gorge
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so your HOR purpple pipes, how much pm total in them?

merry sundial
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each should be 600

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but it s not due to fuel blenders not working properly

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last 2 blenders look like this

vapid gorge
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so this is 600?

merry sundial
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yes

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but i m not having issues with HOR

vapid gorge
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what's the issue?

merry sundial
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Fuel is not getting out of blenders and not getting into refineries in middle of stuff

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I marked fuel route and which machines are having problems emptying/being filled

merry sundial
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I makred it with red line how it s going

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look it s messy because i m trying to fix it

vapid gorge
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what is going on here? another net worked connected to the first ?

merry sundial
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no... this one is seperate and having it s own issues but those 2 networks are not connected

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it s cursed rn because i have 2 pipes basically clipped into each other but it s 2 seperate networks

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and right now trying to figure out what's wrong with red one

vapid gorge
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do you have any valves on this part of the system?

merry sundial
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i have a valve before water towers on floor level

vapid gorge
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yeah get rid of all valves

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that's step 1. Just every time you see a valve , kill it

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step 2 is check all the refineries inputs and outputs, because in none of hte pictures do any in this section have yellow lights

which isn't definite info, you just might have taken pics at the right time to avoid it, but if they are all fed and outputing right then you probably have a math issue

wind spade
vapid gorge
# merry sundial

ok take off the hover pack and manually check them. Hover packs can stutter machinery

vapid gorge
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if you have power switches anywhere in your grid, hover pack can stutter machinery

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hence, take it off, then manually check the refineries and show me images of their inputs and outputs

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hell it's possible the stuttering is happening because you're flying around and stuttering the system, backing up the fuel in the blenders

mint coral
vapid gorge
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did the ysay that was fixed in 1.2?

merry sundial
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i am on experimental

mint coral
vapid gorge
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ok please, manually check your refineries,

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are their inputs full? any starved? are their outputs clogged?

merry sundial
vapid gorge
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are all of them starving? just a few?

merry sundial
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just 3 in middle out of 9

vapid gorge
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did you flood the system before ?

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as in , underclock a few consumers , let it flood, then clock them back up?

merry sundial
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i did put some machines for like working on 10% for 2 minutes instead of 222.2222%

vapid gorge
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ok and did you wait until everything was absolutely flooded?

merry sundial
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maybe not... i ll try to underclock them a bit and then bring them back to what they were once every machine is absolutely full

vapid gorge
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also this pump might be above or just edging the headlift limit , flatten the pipe and replace the pump

merry sundial
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raise pipe here a level and put pump on it?

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instead of the water tower?

vapid gorge
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yeah just flatten it and put a pump somehwere before hand

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it's hard to tell but it might be a headlift issue

merry sundial
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ok pipes and machines are full of fuel

vapid gorge
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cool, flood the system and ping me , 50% underclocks is good so it can finish the cycle faster

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and the machines?

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nice, kick them up

merry sundial
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i'm bringing them back now to 222.2(2)%

vapid gorge
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let it run for 5 minutes

merry sundial
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seems to be working now, thank you!

vapid gorge
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no stress! prob just on the edge of the headlift you had 🙂

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just a few things thoguh - in general

avoid valves

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have fluid go from A to B, no branches or weird merge/splits with other lines

merry sundial
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but mah aesthetics 😮

vapid gorge
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I'm not saying its impossible - but tons of issues happen from that

somber sedge
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how is my factory layout

vapid gorge
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in that case you'd have 1 pipe for each row - which doesn't really change much

mint coral
somber sedge
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this is the first one ive done with designated walking spaces

vapid gorge
merry sundial
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yeah... i noticed that...

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i still have to go back and fully fix my turbofuel power plant i made in phase 3...

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i ll get around it someday...

vapid gorge
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I'd probably just let it be and run at whatever % it is, learn from it.
patching messy fluids is often more work than building it in the first place

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and accepting a % loss on a power station isn't a huge deal. Just slightly less power

merry sundial
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yeah i think i spent like 2 days building it, and another 2 days trying to fix it and it s still not working properly...

vapid gorge
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there's probalby a simple issue - but branching manifolds and valves can cause issues

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and if you were doing it here you might have been doing it there

merry sundial
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1 sec bcs i m curious about sth

vapid gorge
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sure

merry sundial
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the reason i started building water towers in the first place is because this bauxite refinery was not working at 100% even when prefilled due to the pipe on the left constantly fluctuating, but once i built this water tower all the issues disappeared instantly

vapid gorge
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correlation vs causation, a lot of times with pipes you just need to give it time, but people fiddle with it , do X thing and go 'oh, X must have fixed it'

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for example, unless pipes are full full , those valves were probably causing flow issues

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and it looks like youre ... feedign waste water back into fresh? that's notoriously unreliable

merry sundial
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this is build i m having here that is actually working correctly

vapid gorge
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yeah feeding waste water directly into fresh is a flip of the coin if it'll be stable enough in most designs

merry sundial
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ignore 2 not working refineries

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seems to be working fine

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i guess i just love my hate - hate relationship with pipes

vapid gorge
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thats why I said flip of the coin
unreliable doesn't me 'can't work'

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they are very delicate though

merry sundial
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fair

vapid gorge
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blue is fresh, red is waste

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completely unbreakable, should be able to restart from being clogged w/o manual interference

merry sundial
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ooooh i see

vapid gorge
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and you can use that same basic design in the future with waste gasses since you really can't feed waste gases into fresh

vapid gorge
# merry sundial ooooh i see

also don't feel bad for not realising such a simple design. I don't think I've ever met anyone on this server that instinctually kept waste and fresh split

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including myself

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it's blindingly obvious when someone shows you though xD

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example ratios for all the recipes

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example clockings on my first image

merry sundial
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thank you for showing me this arcane knowledge this will be invaluable when building the large scale alumina processing plant

vapid gorge
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meaning process each belt of bauxite on it's own.

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basic rule for pipes in general honestly - keep systems in discreet units. Simpler to build design plan and troubleshoot

merry sundial
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ok so dedicate pipes to each bauxite belt and then feed waste water into machines for the same belt

vapid gorge
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basically

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again, interlinking up like 10 bauxite line processes isn't impossible... but it can get real obnoxious real fast

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one of those thigns where you could spend just as much time trouble shooting as building and still not get it to work right

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just too many variables and points where the issue could be

mint coral
vapid gorge
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where as if you have 10 seperate systems you'll find the problem spot much easier

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heading to bed though, gl with it!
Remember, every possible process and system in this game can be basically as simple as you'd like to build it, or as crazy complex as you'd like. But the difficulty is always optional

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it's just particularly true with fluids

woven schooner
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are micro spikes in energy (like my full factory going from 24.350MW to 24.368.3MW for like, one second sometimes on the monitor) just a visual error?

outer vale
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got trains?

woven schooner
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I do, not consumption though, generation

outer vale
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regenerative braking

woven schooner
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weird it only started showing now after so many hours

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I've had like, tens of trains for the past hundreds of hours, never seen that until I just turned off some machines in my older factory

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I might've just not noticed. I guess it's a downside of having trains - not having the absolute straight gray line in the graph

naive tree
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i have those in some of my early saves without trains

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the spikes i mean

urban gate
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I have weird fluctuations as well. 1225000MW production, and sometimes 1225007.8MW production. It's weird.

dusky dust
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Yeah, that's just trains giving power back to the grid as they brake

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It's easy to miss; most of the time it's such a small difference that you won't even notice on the power graphs. You'll generally only notice if you're looking at the actual numbers, etc

naive tree
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but i dont have trains?

dusky dust
naive tree
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my other guesses are idle buildings and biomass burners

mint coral
wind spade
tropic zephyr
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I built a factory that produces iron goods, and I don't think I've overestimated the number of products it should produce per minute (have I?), but it says it requires 2700 iron. Miner V2 only produced a maximum of 450, or maybe 300. How am I going to find that many nodes?

wind spade
tropic zephyr
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Of all the alternative recipes, I chose those that contained iron. I wonder if that's why? Because I thought it would be simpler to produce everything from iron.

wind spade
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it's more expensive in terms of weighted resources

tropic zephyr
wind spade
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(and generally, I'd recommend making small separate plans and factories, rather than placing everything in single plan and single factory)

mint coral
tropic zephyr
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Yes, what you're saying makes sense, but looking at the statistics, I'll still need the same amount of iron to produce the same products.

wind spade
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since your issue was "I don't want to move things to one place", that seems like a reasonable choice

mint coral
# tropic zephyr HOW

the center of the plans has many impure nodes i made all the phase one related things there.

then near the Coal node to the south west i made a steel factory for personal use.

in the south west is another pure coal nod i routed that to near the sam and build a third factory for SAM and motor and rotors for personal use

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Iron Limestone and Coal nodes

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Copper and sulfur

tropic zephyr
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Yes, what you're saying makes perfect sense right now, but speaking of maps, it just occurred to me that I can't access the Satisfactory Calculator. Why is that? I was trying to calculate the locations of my factories from there.

mint coral
tropic zephyr
#

If it doesn't open, I'll be in trouble. damn

mint coral
tropic zephyr
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I have one more question. I've unlocked almost all the alternative recipes for Phase 3 items, but in the Satisfactory Tools, I only selected the less demanding, iron-heavy recipes. I think this is wrong because if I had selected all the alternative recipes, it would have given me the most perfect factory.

#

I would like to use radar towers myself, but I don't have enough equipment.

wind spade
mint coral
wind spade
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Tools just optimise for one property in one way, but that doesn't mean it's the best or anything. It's just one of the reasonable optimisations which I kinda subjectively picked so that the Tools optimises for something

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but if you don't like that, you are free to change the recipes to your liking

tropic zephyr
#

Friends, it's almost time for iftar (breaking the fast), can I eat quickly and then we can talk? This is important to me; if we discuss it, I'll be designing my factory tonight.

naive tree
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you shouldn't have to ask, this is digital, you can pause and resume whenever you want

wind spade
merry sundial
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will i run into issues with pipes if i merge 300 and 600 pipe like this?

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these are both coming directly out of oil extractor

dusky dust
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The fluid simulation has a ton of odd behaviors which aren't obvious, and if you do experience fluid flow problems, the first advice is always gonna be "simplify the system"

merry sundial
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i m trying to process 900 crude oil to keep numbers nice later on :/

dusky dust
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I'd recommend just sending the 300 directly to a bank of machines that can support the 300, and the 600 directly to a bank of machines that can support 600

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That way the two systems are totally separate, and if you have problems, you've got a simpler system to debug

merry sundial
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🤔

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i need to check my math for machine ratioes

dusky dust
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Remember that you've got machine clocking, too! Once you free yourself of the desire to have "clean" numbers everywhere, you can do basically anything. :)

wind spade
merry sundial
wind spade
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or any other number

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there's not much reason to max belts/pipes anyway

merry sundial
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maxing belts seems like a no brainer, pipes not really but i ll think about it

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600 throughput is nice too look at -_-

tropic zephyr
naive tree
#

i get that, but like, you can just say "I gtg. I have to do something important"

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people here are very understanding

tropic zephyr
#

Yes, you're right, but I wanted to be more descriptive. You're right too.

mint coral
tropic zephyr
#

Yes, it's over, and Ramadan is finally over, thank goodness I can finally have breakfast.

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Now, getting back to our topic, I was last talking about alternative recipes.

mint coral
#

The pure iron recipe is a perfect example of this as you input 1 ore and get 1.8 ingots back

This costs you more power, you need water and refineries are huge

tropic zephyr
#

I've unlocked almost all the recipes for Phase 3 items, but in Satisfactory Tools I've only unlocked the iron recipes because if I unlocked all of them, I'd be too lazy to manage it. Bringing plastic, then iron, then copper, etc., would be tiring in a factory, so I decided to make everything iron. But now that seems a bit wrong because it requires almost 3000 iron, and I have other factories to build. I know there's a lot of iron in the world, but getting it from somewhere will be difficult. As you said, building small factories makes sense, but it will still use the same amount of iron. How will I manage the storage system when building factories on widely spaced nodes?

tropic zephyr
dusky dust
# tropic zephyr Yes, refineries are very large and consume a lot of energy, but Satisfactory Too...

sftools solves for "least resource usage" based on some hardcoded weights of the various resources. It's not necessarily best (and not even necessarily "best" for your local resource nodes, unless you've also gone to the Inputs tab to limit the solver to what resources you have locally available, or if you happen to value resources differently than sftools' hardcodes) -- I'll often tweak recipe selection at least a bit after getting the initial suggestion

tropic zephyr
#

And I don't know how to build small factories because the satisfactory calculator isn't working and I can't check the mine locations; otherwise, I would build them accordingly. And I don't have enough materials for the radar.

mint coral
#

Choose the recipes based on the nodes you are willing to access. There is no water of note in the south Grasslands. That cut off all the pure recipes.

I have a pure coal node. Thats a lot of coal you can extract your max belt speed easily. Which since you are planning on encased beams is a mk4.

So standard coal. Redue the tools calculations with just standard recipes. Does you resources support your need?

tropic zephyr
mint coral
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You can also split this up into multiple tabs to make it easier on you.

For example take steel beams, steel pipes, encased beams and sam into one tab.

dusky dust
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sftools tries to give you a graph which uses the least amount of resources possible

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It does that using some "weights" on the resources. Like sulfur is "worth" more than iron, so it'll be willing to use more iron to save on sulfur

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Those weights are hardcoded, and might not match what your local nodes give you.

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Like maybe you're building somewhere that has a lot of sulfur but hardly any iron

tropic zephyr
dusky dust
#

(sulfur and iron were weird examples to pick, but I guess I'm going with it. :D)

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But just because it's giving you the least amount of resources used, based on those weights, doesn't make it the best factory plan

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You might want a simpler production line which uses more resources

tropic zephyr
dusky dust
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Or maybe you would prefer to use more sulfur instead of iron, etc.

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So just use sftools as a starting point, is all. :)

tropic zephyr
dusky dust
dusky dust
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Which is harder for translation software. :)

mint coral
dusky dust
#

My writing style tends to err on the side of "Victorian novelist." I've never met a sentence I couldn't spin out to a full page of text. :D

tropic zephyr
mint coral
#

Instead of making a HUGE facility break it up to small ones that the local resources use

tropic zephyr
tropic zephyr
dusky dust
#

It'll still have the hardcoded "weights" of how it values the resources, but you can at least tell it how much you have locally available

tropic zephyr
tropic zephyr
tropic zephyr
mint coral
tropic zephyr
dusky dust
#

You'll unlock a thing called "Dimensional Depot"

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It gives you a "cloud" storage which gets used while building stuff

#

You won't have to walk around to pick anything up, after awhile!

#

It does take a lot of exploration to build it up to full functionality, but it's worth it

tropic zephyr
#

it makes sense maybe i can use this tab

dusky dust
#

Yep! The site will recalculate the graph whenever you change anything

#

Changing values won't always change the results, of course

tropic zephyr
tropic zephyr
tropic zephyr
#

I hadn't thought of that, it's so clever!

dusky dust
#

Yeah, it's very nice once it's fully upgraded

tropic zephyr
#

If I do all the research in my knowledge, how much of the Mercer sphere will I have left?

tropic zephyr
#

hollllyyy shittt

dusky dust
#

(There's about 300 on the map, and you need about 100 for research)

tropic zephyr
#

item number in the game?

#

i think its above the 200 so its not a problem

meager kettle
#

201 are left for use after research

tropic zephyr
#

I tried to write this without using translation, but I made a mistake, I apologize.

outer vale
#

you will not run out of spheres making depots, don't worry about that

tropic zephyr
#

I wrote "above" but I meant "below".

#

Friends, I might have bored you all a little today, thank you all so, so much.

#

Your help has increased my enjoyment and knowledge of the game a hundredfold. Thank you all so much!

somber sedge
#

what>>> how am i supposed to bet 2 thousan

#

2400 iron??

#

how am i supposed to logically do this

outer vale
#

more than one miner

dusky dust
#

At those scales, it's often useful to build stuff in "modules"

outer vale
#

you chose that plan though, you should've already thought about that 😛

oblique hollow
#

Not merging all the shit onto one belt

dusky dust
#

Like sure, you need 2400 iron total, but you could process that in like four isolated groups of 600/min each (for instance)

#

(assuming you've got mk5 belts, anyway. :D If you're not there yet, then your module size would have to go down)

somber sedge
oblique hollow
#

Average pure iron moment

#

It just does that to numbers

somber sedge
#

okay lets see, 12 refineries is the max i can take in one belt and that feeds exactly 7.06 constructors. is this how i do this?

dusky dust
#

Yeah, once you free yourself from the desire to have "clean" numbers, the world is your proverbial oyster

#

You can edit machine clocking; anything is possible. :)

somber sedge
#

i have mk5 btw

meager kettle
#

could add a little coal and drastically reduce iron needs :p

somber sedge
#

each of those square modules you see holds 4 refiniers, so uhhh

#

hmm

meager kettle
#

4x16=64

somber sedge
#

ive managed to seperate this into digestable modules

#

now what do i do hmm

mint coral
somber sedge
#

okay i figured it out, i hope this works!

somber sedge
mint coral
hidden roost
#

I have alot of limestone in my randomized seed. are there any alternate recipes in particular that i can abuse that will use limestone to reduce the amount of other resources used?

mint coral
tropic zephyr
#

How can I see where all the nodes are located on the map?

mint coral
mint coral
tropic zephyr
#

but i dont have the parts

hidden roost
#

also is it distilled silica? or was it dirty silica

mint coral
#

I was going off the tip of my head before lol surprised I got it right tbh

mint coral
#

Just explore using the hand scanner and place map markers of what you fine

mint coral
naive tree
#

its working for me

#

a bit slow

#

but its working

somber sedge
#

now how would i split this in these ratios

#

it seems ill need 2 full belts and 1 belt of whatever is left... but how would i do split this properly

#

hows this? high priority is marked in red arrows while lower priority is marked in green
all smart splitters (low priority is overflow) and priority mergers assumed

#

i feel this should work

#

wait no what am i doing

haughty oasis
#

how muhc uranium power is possible if all nodes are pure?

mint coral
frosty owl
haughty oasis
#

ok thanks, i think an all pure node save next patch will be funny

frosty owl
somber sedge
#

here, this seems to work. what i have done is i balanced all the three belts, then priority merged them as shown, so the top and bottom belts are 780 maxed and the middle one is unmixed

#

i feel pretty smart for this

mint coral
meager kettle
tropic zephyr
#

this means 42.148 clock right?

meager kettle
#

no it means 42.148 smelters

#

so 42 smelters at 100% and one at 14.8%

tropic zephyr
#

if i have 27 smelters and they are working at 200 and one at 14.8

#

it will work i think

#

right?

limpid vapor
#

27?

#

21 surely

meager kettle
#

42 at 100% = 21 at 200%

tropic zephyr
#

i am idiot

#

I've lost all my math skills trying to design a factory for the past week.

tropic zephyr
limpid vapor
#

Essentially yeah, you could set this up in any configuration

#

Could just as easily make 20 machines do the work if you like even numbers

heavy gust
#

An all pure mode is such an amazing addition to the game

lone parrot
#

I’m getting trouble seeing if there’s a miscalculation somewhere (1st time using Satisfactory Modeler): every machine is at 250% and there are 2 sommersloops per refinery (the ones using the heavy oil residue alt recipe).

Used diluted packaged fuel alt recipe too, of course.

Result (in theory): 120,000 MW with 192 fuel generators (at 250% too).

With just 2 pure & 2 normal crude oil nodes (western beaches).

Can someone confirm? I’m not saying I’ll build that exact factory (so many sommersloops and power shards), just to verify if I understand Satisfactory Modeler well enough. 🙏

oblique hollow
#

ive used modeler before and i still dont get overclock and somersloops.
i hate that in modeler honestly

lone parrot
#

I don’t think there’s a mistake but if someone here’s used to Satisfactory Modeler?

mint coral
#

if you are using double of me your power will equal around 60gw

#

I higly recomend a BP that has two packagers and a refienry for the PDF

#

its a nice closed loop system that gets around needing high tier blets

lone parrot
#

Yep but there are 2 sommersloops per refinery using heavy oil residue alt recipe, that’s the point, so it doubles again

mint coral
lone parrot
#

That would be… 42

mint coral
lone parrot
mint coral
#

I persnally wouldnt go this hard on a mid tier fuel though

lone parrot
#

And hundreds and hundreds of power shards

mint coral
lone parrot
#

In my ratios?

mint coral
summer flare
lone parrot
#

See my math level 😭

mint coral
lone parrot
#

Thanks buddy

summer flare
lone parrot
worthy willow
#

So I need to feed 15 assemblers would one long manifold work or should i split it into smaller manifolds thinking_helmet I have them in three rows of five right now

mint coral
#

depends on belts, throughput and preferenace
I preffer smaller manifolds

worthy willow
#

It’s only 45 reinforced plates per minute for all 15 machines

mint coral
#

do you want to split it up between floors?

#

choose whatever you like and what fits your situation

worthy willow
#

It might look nice with one long snaking one but I’m just wondering if it’ll take too long to saturate every machine

mint coral
worthy willow
#

Alright thank yousnuttsGood

frosty owl
tropic zephyr
#

What do these numbers mean?

mint coral
summer flare
# tropic zephyr

That's the clock speed percentage shown as a mixed number (whole number plus proper fraction) - Modeler's underlying math uses fractional relationships and avoids floating point and decimal rounding errors that other calculators have.
To put that into a Satisfactory building enter 246+2/13

mint coral
tropic zephyr
#

there is 13 coal generator

#

i think 12 generator work at 246

#

the 13. generator

#

What should I do with it, for example?

summer flare
tropic zephyr
#

How do I add that small percentage? Is it even possible to add it in the game?

summer flare
tropic zephyr
#

oh shit

summer flare
#

The machine UI will do the math

tropic zephyr
#

it works

#

You're a genius, thank you so much!

summer flare
#

No problem.

tropic zephyr
#

I don't understand why people produce so many screws, why is that?

wind spade
#

same as why you produce so many of other items

tropic zephyr
tropic zephyr
errant dove
#

i am making an aluminum factory, possiblly as efficient as possible.
i want to use the sloppy aluminum and the pure aluminum ingot recipes
i have 3 bauxite nodes, impure, normal and pure
for coal i i have like 6-8 nodes next to eachother, 1 pure, 1 normal and 3 impure.
im tryna build the factory at the swamp biome but im not sure if i should just bring the coal to the 3 bauxide nodes or just use the 2 nodes closer to the coal (normal and impure), so i dont have to route all that far

#

basically tryna find out if i should train the coal nodes to the factory or just make it closer and then how many smelters/refinerys i need

tiny latch
#

can someone tell me how to understand this im far 200 hours in and im dumb af

so what im using atm is the blue one right and my ax is the grey one

errant dove
pearl moss
#

Not sure if this is the right place to ask this but is it anyhow possible to make a 30 degree curved road blueprint connect to the straight part and to itself if I want 60 or 90 degree bends? Im a little lost here after trying for hours...

meager kettle
#

yea, just aim next segment at the end of the curve and use default

#

tho there is an even easier way

pearl moss
meager kettle
#

you gonna need to nudge it in place, buti default build mode should angle it to be on same angle you aim it at

#

pretty much how i made this

vapid gorge
pearl moss
pearl moss
vapid gorge
#

the zooped foundations act as a guide line

#

you can make a 30 degree turn like that

#

or, depending on how yo ubuild the BP you use a completely straight zooped line of foundation and pu the turn piece on it to create the turn

lone parrot
pearl moss
vapid gorge
#

that 'resets' things and you can continue straight

pearl moss
#

Yeah that makes sense. The hoops we jump through to make things palatable to the eye in this game 🤓

tropic zephyr
#

I don't understand if the Satisfactory Modeler application is working incorrectly. It says 900 cubic meters of water is enough for 8 coal generators running at 250% capacity, but 8 generators running at full capacity require 904 cubic meters. Wouldn't that extra 4 cubic meters disrupt the system?

twin wind
#

if i need 8.5 assemblers should i round up or down

outer vale
#

no

outer vale
lone parrot
outer vale
tropic zephyr
#

but in game it says 113

outer vale
#

in game is clearly rounding 😛

tropic zephyr
#

ohh okay

#

The game needs to fix this; if I hadn't consulted anyone, I would have made a mistake.

tropic zephyr
#

or is it a guess?

vapid gorge
outer vale
#

all clocking is just a plain multiplier to the recipe speed. If you run a 2.5x as fast, it will need 2.5x the input

tropic zephyr
vapid gorge
#

hell you might be able to hover over it for more decimals in the tool tip?
but you're really going overboard on all of that.

plus you don't get more power per coal OCing generators

outer vale
#

try changing it by much smaller values. what does a 101% show? 102%? etc. I expect it'll just suddenly jump up to 46/min at some point

vapid gorge
#

bit of a waste early on.

tropic zephyr
#

I understand what you're saying, but the game displays the number differently; maybe it wants a slightly rounded version.

outer vale
#

it does not

tropic zephyr
#

Then I trust mathematics more than what the game shows.

#

thanks

mint coral
#

they cost 10 sloops to make

lone parrot
mint coral
lone parrot
#

My plan is definitely not realistic

mint coral
lone parrot
#

APA?

#

Alien Power Augmenters?

mint coral
glad apexBOT
#
Official Satisfactory Wiki

The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each requires...

mint coral
# lone parrot APA?

turbo fuel is good later. I usually skip it but its a great lesson and good building experience

lone parrot
mint coral
#

Nitro rocket fuel is ridiculous and Nuclear is great too

mint coral
lone parrot
#

Then skip turbo/rocket fuel and go directly into rocket.

wind spade
#

skip TF line and go nuclear

mint coral
#

I can build nuclear now and im using 14gw of the 30 gw im making from oil -HOR-PDF

lone parrot
#

With just 4 nodes.

mint coral
#

you may want all that oil for other things down the road and it sucks to destroy things

lone parrot
#

Yeah I’m sure you’re right, it was my 1st time on Satis Modeler and I went crazy 🤪

#

Plus I have to be realistic, there’s no way to build such a plant without duping sloops

mint coral
#

naw i got 60 sloops and I just got to phase 4

outer vale
#

there are, what, 103 available sloops after research?

lone parrot
#

Yeah but you know I’ll need some for some other projects

#

Can’t just use 48 just like that

#

Except if I collect them all first for the lore THEN dupe some

#

But you know

#

That’s still cheating

errant dove
#

w mindset

#

cant justify duping sloops unless youre doing like 100x gamemode

lone parrot
#

But with the new game modes, everything’s kinda relative now

#

Always a matter of point of view, I often change my mind on that subject

#

It’s even worse now

#

With pure nodes everywhere

#

And very soon perfect seeds that community will share

#

I guess the point is if you still get satisfaction, in your own way of doing things, it’s OK ☑️

lone parrot
# lone parrot

Thing is, with that 2,400 polymer resin/min, I could do a LOT of things

#

Stock up enough fabric for the rest of the game

#

And make a good use of the plastic & rubber I could get from it

#

Cuz I don’t need much fabric

#

And 2,400 polyester resin/min is GREAT

#

Got any ideas, with good alt recipes, with plastic and rubber?

#

(I’m tier 5)

vapid gorge
#

check out the wiki page for rubber and plastic - it shows all recipes they're used in

lone parrot
#

Yeah depends on what I haven’t automatized yet

tropic apex
tropic apex
#

</3

vapid gorge
#

got a better ui too

terse stone
#

Are total world resouce amounts changed with the new Random resource node setting?

vapid gorge
#

if it's random random sure

#

if it's just a shuffle? no

frosty owl
grand lotus
#

yall, i dont completely understand how fluids work, i got 360 total crude oil but pipes can only hold 300

#

will it work fine if i just fill every pipe before starting the factory?

#

like a manifold?

vapid gorge
#

you can have more than 1 manifold of oil

#

in a system

worthy willow
#

Or unlock mk2 pipes they should be around the same time as oil iirc thinking_helmet

wary rapids
#

should have a spegi oil phase where you stackc plastic rubber in a box and unlock mk2 pipes.

vapid gorge
grand lotus
#

i dont wanna build somthing i dont even somewhat understand yk

vapid gorge
#

that's just math - got nothing to do with how they work 🙂

#

with just math, it's like any system
what would you do if you needed 180 ore but only had mk2 belts?

worthy willow
#

Yeah tools just gives you the numbers you still have to work out how to place everything in a way that works

wary rapids
#

have to use math to be sure your not foceing more then possible into a manifold.

#

sometime the math dictates a manifold or direct feeding.

dusky dust
#

(It might make sense to only split up the first few steps and then combine things further down the line, of course, but I'd at least start out that way)

grand lotus
#

ahh

dusky dust
#

Trying to centralize things which don't need to be centralized is the source of many headaches players run into

grand lotus
#

k thank yall for the help

terse stone
scenic gale
#

Also looking at that graph, another thing that changes is deposits on nodes, resources that previously didn't have deposits on nodes can now have so, like uranium

#

But if you go for just basic randomisation with priority on fossil fuel, advanced or basic, you should just have the same amount of resources as a default game...just....random

grand lotus
#

guys for liquid, do i need to add 1 or 2 pumps here and there for extra pressure even if everything is even to the ground?

#

like here should i add a pump?

scenic gale
grand lotus
#

ok thx

#

quick question for pumps, is it a bad thing if the ring thingy goes into a machine, where that machine is pushing out?

#

like does it make it harder for fluid to leave

vapid gorge
#

just aesthetics

grand lotus
#

ok

#

so no real affect right?

scenic gale
#

Nope

grand lotus
#

k

tropic zephyr
#

Why is this happening? When I place one storage unit, it looks like this, but when I place another, it fixes itself. However, when I destroy all of them and place them back, it gets corrupted again. Why is this happening? I hope my save file remains intact because this is my first save file and I put a lot of effort into it.

dusky dust
#

It shouldn't happen a lot, but I've seen it too. It's possible updating your graphics drivers could help

tropic zephyr
#

Everything is up-to-date, but it's still happening. I hope it won't be a big problem, please don't let it be.

crimson scarab
#

happened to me just today

#

usually for something to damage your saves it has to remove things from the game files

tropic zephyr
#

Oh, then that's great, you've relieved me, thank you.

#

I hope this problem goes away, but it's been going on for 2-3 days.

crimson scarab
tropic zephyr
#

I'm doing this but thank you for information

tropic zephyr
#

Why are these cables invisible? I'm finding my way using the cables, but they're not visible.

#

I checked the graphics settings, and there's nothing about cable distance.

strong garden
#

And how do you make it do that so it looks better

grand lotus
grand lotus
strong garden
grand lotus
#

im using lifts

strong garden
#

Oh

#

I’m dumb

#

Ok

grand lotus
#

lol

#

but its specifically a glitch that the devs left in

#

usually u can only make the lift 3 high, but with a glitch u can make it 2 high which looks generally better and keeps everything compact

grand lotus
#

do yall think i should dedicate this part of the map for fuel? im not sure if its a bad decision but i just dont wanna worry abt power for a long time and also seems like a fun lil project

vapid gorge
#

if you go oil > HOR > diluted fuel you could do a couple nodes and be fine for ages

ripe mango
vapid gorge
ripe mango
#

Just turbo?

vapid gorge
#

I mean diluted fuel will take you to the end of phase 5 pretty easily

#

and if you're planning bigger projects past that I'd just go nuclear

#

instead of 1000 fuel generators, 100 nuclear for hte same power

#

and if you do go with that plan I certainly wouldn't bother with alloy iron ingot - unless you happen to be right on top of some copper. You need very little of it for nitric acid

ripe mango
#

Nicer ratios there too, thanks. Might go that route.

vapid gorge
#

every step of fuel processing basically converts other resources to oil

turbo blend? just turns some sulfur to oil

#

because you could just use more oil.

ripe mango
#

But turbo has a slower burn rate right? So more efficient for the inputs. Though I guess there's still a fair bit more in terms of inputs for Turbo except for water which is unlimited.

vapid gorge
#

a couple oil nodes turned to dilutted fuel is a LOT of power - and yo udon't need all that extra work or have to bring in resources

#

up to you though

ripe mango
#

Yeah, flexibility of placement is HIGH with base diluted too. Was originally gonna go Blue Crater, but could go pretty much anywhere with straight diluted.

vapid gorge
#

basically

half geyser
# grand lotus quick question for pumps, is it a bad thing if the ring thingy goes into a machi...

all it means in this case is that the fluid cannot travel from the output to behind the pump, but it still travels normally from the output to anywhere in front of the pump just fine 👍

pumps are pretty much only used for when you need liquid to move upward, there are edge cases for pressure but they're rare (usually pressure issues are because of underproduction, not because of a lack of pumps)

#

at least, from my experience

lone parrot
#

I’m thinking about rebuilding my factories / restarting with 1.2 in a few months (console player), really dunno (because I like the way the ressources are the way they are), question is: is it a good idea (seems a good idea to me) to build my factories with the ratios in mind corresponding with the max upgraded dimensional depots ratios? What’s the point of producing more?

lone parrot
#

Don’t know if I’m making myself clear (I’m french)? 🫢

wind spade
vapid gorge
half geyser
#

I would just play the game “normally” without any particular plan in mind until you reach aluminum tier machines, then start thinking about planning things out long-term from there. Anything you build before that will quickly become so outdated that you will eventually want to rebuild it anyway, so there’s no point in trying to make it last forever.

#

This is my first coal plant on my new world. It doesn’t look particularly nice because I know that I will eventually want to tear it down once it becomes completely obsolete. I made it look and operate just good enough to last until that point.

flint crystal
#

May be a dumb question but this is the first time I am dealing with huge volumes of water pipes , I read somewhere that you can build a single water tower with a buffer at the top and then set a valve to 0 to provide headlift for a unlimited amount of pipes. How would I set this up? I can't find a video of this specific case

meager kettle
#

not a valve, you make one water tower and connect it to each of the pipes that you wanna use

#

you also dont need a buffer at the top, just make pipe go up and down

flint crystal
#

Won't the (water tower) pipe then just empty into all the pipes ?

meager kettle
#

not if they full and you attach to the back of em

unique cypress
#

Just use pumps

wind spade
#

water tower is just pump with extra steps. Not recommended

vapid gorge
#

also consider building closer to the water. Like right on top of the extractors

half geyser
# flint crystal May be a dumb question but this is the first time I am dealing with huge volumes...

As I understand it:

  • Fluids can only travel upwards as far as their headlift will carry them.
  • Headlift limit determined to be a single plane in space that is not relative to the current pipe’s position (so it’s not “the pipe’s position + 5 meters up”, it’s “the pipe is 5 meters below where the headlift is able to take it”, this difference is significant).
  • A pipe’s headlift’s maximum height is equal of the pipe’s highest point or however high pumps could have taken it (so if the pipe was 50 meters up at one point, then the headlift should allow any other segments to push their fluids up to 50 meters for free too, but if there was a pump providing 20 meters of headlift placed 40 meters up, then the limit is actually 60 meters even if there are not yet any segments that actually go that high)
  • Headlift stops applying properly when pipes aren’t completely full of fluid (so if you don’t produce enough, you’ll slowly get batches of fluid delivered all at once when it finally fills all the pipes enough to push fluid over into wherever it needs to be, then it gets consumed and almost kinda siphoned up, which drains the pipes and- basically, it’s just janky if you aren’t producing enough fluid)
  • This means that when you extract water and immediately run it up a super tall water tower, any pipe that is feeding out of that water tower will be able to climb back up to the height of that water tower for free without any need for additional pumps, so you can just do all the pumping one time as it climbs that tower
#

I am not guaranteeing that this is 100% accurate, but it’s worked for me so far and I have yet to see any contractions

#

It is always far easier to just skip the water tower and spam pumps everywhere though

#

They cost very little energy to run and make everything easier

naive tree
half geyser
#

Yes

#

It’s not “this pipe has 25 meters of headlift”, it is “this pipe’s headlift limit happens to be 25 meters above its current position”

#

When headlift is “added” by a pump, that only takes effect if it’s high enough

#

Like if the pipe is 25m below its headlift limit and you put a pump on it to “add 20 meters of headlift” it will do nothing

#

It’ll just make the pipe one-way in whatever direction the pump is facing, that’s it, no headlift added

#

But if the pipe is 15m below its headlift limit, when you add that pump, all of the pipe on the receiving end of the pump will have its headlift limit increased by 5 meters

half geyser
#

It’s a single flat plane

#

Even if the pipe goes up and down, the maximum headlift for that pipe would look perfectly horizontal if visualized

#

Think of a graph with a squiggly line (the pipe) and a straight horizontal line (the maximum headlift for that pipe), if the squiggly line goes above the straight line without using pumps, it will stop working

#

And if it used pumps, that straight line will go straight up wherever those pumps were placed, then immediately flatten back out again

oblique hollow
#

Head lift is measured vertically from the machine that applies it

#

If theres some pump somewhere in a pipe network and it can do 50m, then the headlift of the rest of that network is "50 m above the height where that pump was built at"

#

If that pump was 300 m above ground level, then you can move fluid up to 350 m above ground level.
Anything below 350 doesnt need pumps

#

That pump's height will always be the reference height

#

And in water towers, you usually need pumps anway

#

so there the measurement starts from the last pump placed up near the top

latent shard
#

What type of fuel ?

#

@summer sparrow

summer sparrow
latent shard
summer sparrow
latent shard
#

how can you have enough oil nodes ? i'm just curious

#

where do you pump it ?

oblique hollow
#

Probably spire coast up north

#

Which is exactly where that fuel plant seems to be

unique cypress
latent shard
unique cypress
#

yeah no that's not a particularly useful metric if that's all you're optimizing for

latent shard
#

I planned to make up to 75GW thx to turbofuel

#

in the blue crater area + the impure oil nodes in the north

#

i will use all the heavy residues to make plastic and rubber

low wasp
#

Hello I was wondering there is any math model for load balancers? Or is more like by method?

wind spade
#

not sure what do you mean by "math model"

low wasp
#

I refer on a way to know how many inputs and ouputs I need to use for the balancer

wind spade
#

well, that depends on what you want to balance

#

but tbh, in this game balancers are kinda meh, there's not much reason to use them apart from a few niche cases

low wasp
#

Lets say I need to balance a 3 to 3 for example how do I know where to connect each conveyor belt

wind spade
#

why not use each belt separately?

summer flare
low wasp
#

Srry I didnt knew the name

wind spade
#

if you have 150/min on a belt, hook it to machines that need 150/min
no balancing needed

#

if you really want to balance though, usually M:N balancer is just "split each of the M inputs to N, merge one from each M to each N"

#

there's often easier method, but that's specific to given balancers

dawn lark
#

Even in a game like factorio the only real reason to balance was for long trains to ensure all the wagons were empty at the same time, but in satisfactory the default train criteria is "one transfer"

low wasp
#

Okay thanks

wind spade
#

yeah, we don't really have a reason to build balancers

ionic sapphire
#

Startup time

wind spade
#

that's... not a reason to build balancers

ionic sapphire
#

Is a reason

dawn lark
#

Yeah, manifolds starting up, maybe

wind spade
#

usually building a balancer takes more time than just prefeeding your manifold

ionic sapphire
#

Maybe not a good one, but it is a reason

wind spade
#

or you can just not use manifolds

low wasp
#

I was asking mostly because they are interesting

dawn lark
#

I just use hybrids everywhere I can, I cluster machines to use resources at 60, 30, 20, 15, or 10 per min, then manifold those clusters and feed it with a mk1 belt. Now I can make the manifold as long as my fastest belt can handle and it's always balanced

#

Anything that uses less than 10/m per machine I just have to accept I need to preload with a normal manifold

wind spade
#

||or, again, not use manifolds||

ionic sapphire
#

there arent many alternatives

wind spade
#

?

ionic sapphire
#

just hand feed

wind spade
#

direct input, or matching ratios

#

both perferctly viable alternatives

ionic sapphire
#

matchin ratios ?

wind spade
#

machine makes 60, other machine needs 90. You build in 3:2 modules

ionic sapphire
#

still pretty much direct input

low wasp
#

You could have an issue with trains in the case that you have differente inputs of an item in different wagons and you need to get the full belt for machine efficiency thats my theorical case that I can think rn

mint coral
wind spade
#

but they are still alternatives that are easier than balancing and don't reuqire startup time like manifolds

dawn lark
#

The distinction is that direct input is more 1:1 and self regulated, the machine turns itself off and on, or you underclocked to match

#

My favorite ratio setup was when I feel like I "cracked" aluminum with a little underclocking here and there. Like if you underclock alumina solution to use 3 refineries evenly the third refinery can exactly use all the water coming out of the scrap refinery

unique cypress
dawn lark
#

If you underclock the foundries to use 60 scrap/m then you get a nice even 6 foundries to 1 scrap refinery, or 3 pairs that use 120 each. And if you do that it will be 100 silica/m for each pair....... which is exactly how much silica is generated by the 3 solution refineries

#

Annnnd if underclock silica constructors from 22.5 quartz/m to 20 then you'll make exactly 100 silica/m from 60 quartz/m being split evenly using all the outputs of a splitter

dawn lark
#

So different thing, I was looking at the caterium alts and Tempered Caterium is pretty terrible right? It uses the same ratio of ore but adds coke to be a little bit faster? Doesn't seem to at all be worth the added complexity

#

50% more ingots/m, hmm

dusky dust
#

Like if you'd had some coke going to a sink, might make sense to redirect that over to a Tempered recipe instead

dawn lark
#

Yeah just making use of an excess

dusky dust
#

(Which is part of why it's so hard to compare a recipe in isolation; what matters is the whole chain of recipes involved, etc)

dawn lark
#

These days I never make coke, I plan for fuel first and then make plastic and rubber out of any resin that isn't sinked, so in my case coke isn't ever laying around heh

wind spade
tropic zephyr
dawn lark
#

Very true, the tangiblity of a speed increase I could see as far more subjective over a cost change of a key material

tropic zephyr
# wind spade yes

Wow, I can talk to the developer of the website I use most often these days!

celest mantle
#

So the coke is the only reason to not use it

meager kettle
#

less power?

celest mantle
meager kettle
#

but you need a refinery to make the coke

celest mantle
#

Compared to however many you need to make all the caterium using the pure ingot recipe

#

I can’t remember the numbers per minute of the tempered ingot recipe but the pure recipe is only 12 ingots per minute

meager kettle
#

50 refineries for pure, 27 foundries + 7 refineries, 1500mw vs ~ 600 mw, yeah fair

tropic zephyr
#

If I have two alien power-generating devices, will that increase my power by a total of 20% or still be 10%?

meager kettle
#

20%

tropic zephyr
#

oh nice

dawn lark
meager kettle
#

the alts are 2:1

#

aside leached which is 3:2

celest mantle
#

Does anyone use any of the leached ingot recipes?

meager kettle
#

prob no

#

not really good enough to be worth using

celest mantle
#

Leached copper is marginally less ore efficient than pure but is around 3x as fast

meager kettle
#

copper is a downgrade to using just water. iron is same as basic and caterium isnt needed in such amounts it makes sense to use it

#

3x as fast?

#

if you mean the amount of copper ore per craft its not really "as fast" it just reduces amounts of machines

celest mantle
#

110 ingots per minute vs 37.5

#

And yea I meant faster per machine and thus fewer machines

mint coral
meager kettle
#

eh

#

you still need to make the acid, doesnt save that much

celest mantle
#

I forget how much acid it is per ore

meager kettle
#

you need one acid refinery per two leached refineries

#

you save a little, but its not that much

celest mantle
#

Eugh

mint coral
celest mantle
#

If anything I don’t use it because I’m overly cautious about it

meager kettle
#

i like using the instant scrap recipe. sides theres enough sulfur on map to use 4100 for instant scrap, 3200 for rocket fuel and 3300 for nuclear power

#

with like 300 left to make bombs with :p

celest mantle
#

I’m still traumatized from the time when you needed 5 black powder for a single nobelisk

dawn lark
#

From just a ore to ingot standpoint and normalizing for 2 ingots, default is 6:2, pure is 4:2, leached is 3:2, and tempered is also 4:2

#

(I coulda sworn when I first looked at it it was 6:2 like default)

#

So the main value of leached is just if you're desperate to get everything out of the ore you have, which I suppose could have significantly more value now that we have the potential for "all impure" challenge runs

celest mantle
somber sedge
#

do i really need 25 of these per min

#

wtf am i doing man

mint coral
somber sedge
#

im on phase 4

mint coral
#

Answer is still roughly the same. More you build fast you go. Phase 5 is the end of the tech line. I view it as no rush.

somber sedge
somber sedge
mint coral
#

Do you know what you need for the future?

somber sedge
#

nah im going in blind

#

i did make it to phase 5 but that was a year ago

#

this is a different run

mint coral
#

If not I understand

#

My first 900 hours were blind. I didn't know this community existed or the online tools there then the (now) bad wiki

somber sedge
#

these are the materials that i have already enough of to finish phase 5 in storage

#

i could easily get smart plating and modular engines soon

#

thermal propulsion can be a challebge but i only need 450 of them, and i have all the parts i need to make them in storage, so i can set up 20 manufacturers set to 250% and make all the thermal propulsion i will ever need

mint coral
#

Cool, that all being said. Do you have plans after credits?

west plover
#

Is there any reason that i shouldn't use manifolds to distribute the uranium fuel rods to my power plants?

river night
#

well, you cause excess radiation everywhere, and as slow as fuel rods produce and consume it'll take forever to fill up, its one spot where one might consider a balancer instead

wind spade
#

But radiation is usually not an issue and you don't really need all the power immediatelly, so it's up to you

pseudo sphinx
#

why is my refinery not at 100 % efficency

bright talon
#

either water buildup or just because u set it up recntly and it wasnt running eficently before but with time itll climb to 100 precent

pseudo sphinx
#

i set it up 2 days ago and played since then min. 4 hrs water is completly fine

#

thats my aluminium production the water from the 2. row of refinerys is used in the first row the water is completly flowing and the silica is used for the alu ingots

bright talon
#

check the effiecency again

#

and tell me if its the same

somber sedge
pseudo sphinx
#

alright its geting up

west plover
unique cypress
#

Yeah, reactors without water fill up much faster

#

It's like 4 hours vs a day

lone parrot
# vapid gorge what do dimentional depots have to do with deciding how much to make per min?

@half geyser @wind spade It was an actual real question, I’m thinking about reorganizing my production lines, so, like, for exemple, let’s take concrete. Max is 2500 concrete right? And max upload upgrade is 240/min? So let’s imagine, if I build a concrete factory producing 240 concrete/min and filling even just one single industrial storage (=24,000 concrete), that’s basically infinite concrete right?

meager kettle
#

2500, 5 stacks

lone parrot
#

Sorry, let me correct

meager kettle
#

depends how much concrete you use. blueprints can use up a lot. I usually have ten dimensional depots doing concrete

wind spade
#

max is 2500 not per depot

lone parrot
#

Yep I corrected

meager kettle
#

its not per

#

its 2500 period

#

more depots only affect upload rate, not the amount of storage

lone parrot
#

OK, got it, lemme rephrase

grand lotus
#

yall this might seem like a stupid question, but do most blueprints for train rails have 2 on either side

lone parrot
#

But I mean, is it a stupid way of thinking or a smart way? Should I apply that to all my chains?

meager kettle
#

yes, only one makes kinda pointless :p

lone parrot
meager kettle
#

yes, you can refill very fast with more depots

lone parrot
#

Talking about just one dimensional depot in my exemple with concrete and the 240/min production

meager kettle
#

depends how much you build with it

#

one is not enough for me, i usually do ten

lone parrot
#

For concrete?

meager kettle
#

yea, ten for concrete, ten quartz crystals, and like four plates/beams/pipes/rods

lone parrot
#

That’s a big production! Talking about concrete, how many nodes?

meager kettle
#

just a pure node, wet concrete, and split it up into ten industrial storages each with a depot ontop

#

more than enough to buffer and refills when i dont build

lone parrot
#

Starting to think I should build separate factories mass producing stuff like that

#

So that’s 2,400 concrete/min

#

Shit

meager kettle
#

you're not using it at that rate

#

its why you have a buffer storage

#

you have a short period where you use a lot, then it refills, and then the buffers fills up when not building

lone parrot
#

Wait I’m not sure I understand

#

What does buffer storage mean?

meager kettle
#

a storage that acts as a buffer

lone parrot
#

You mean the more dimensional depots you got, the more if buffes the upload speed?

meager kettle
#

multiple buffers and depots

lone parrot
#

Meaning… your upload speed is 10 times that of just 1 dimensional depot?

meager kettle
#

yes, and each depot has 49 stacks of materials to draw from

lone parrot
#

And that upload speed is…. 2,400/min?

meager kettle
#

yes

lone parrot
#

And your production 24,000/min?

meager kettle
#

god no

#

its like 800/min

lone parrot
#

OK I still have things to learn 😅

meager kettle
#

the depot stop uploading when its full

lone parrot
#

You sink the rest?

meager kettle
#

so the storage fills up over time, then when i build and use like 10000 items in a few seconds, then the storage refills the depot, and the storage slowly refills when i dont build

#

can i do it with just one depot? sure, but i dont like sitting and twiddling my thumbs waiting between placing each blueprint

#

and its not like spheres are scarce

lone parrot
meager kettle
#

cause its uploading at 2400/min

#

and theres a build time for the blueprints, by the time i can place next its refilled

lone parrot
#

Yeah so in 4 min you got around 10,000

#

And you said 4 dd for all the other products except silica?

meager kettle
#

i add more depots depending on what i use

half geyser
#

You probably won't ever need more than one depot uploader for motors, for example

lone parrot
#

You got a central depot?

meager kettle
#

naw

half geyser
#

no need for a central one

meager kettle
#

dimensional depots make that kinda pointless imo

half geyser
#

just put them at the ends of your autmation

#

wherever those are

lone parrot
#

I know but some people just love building central depots, like around the space elevator

half geyser
#

the only case where it makes sense is if, say, you're uploading metal frames at only half the maximum upload speed, so you want to use that other half of the uploader's speed to also upload something else like reinforced iron plates

#

so you'd want to keep those all roughly in the same area

#

if you do this for a LOT of things, splitting many of your depots into uploading multiple different products at the same time, then yes, you would want to make a central uploading area

#

but otherwise, no, it doesn't make sense to do that

#

it'd be purely decorational

lone parrot
#

Yeah I see what you mean

#

Plus it’s a TON of work to centralize everything in one place, depots + dimensional depots

#

How many TRAINS?!

#

Or trucks, now that 1.2 made them better

#

But still

#

You DO have a main base right, with your HUB?

#

What else have you got in that place?

wind spade
#

well hub can be anywhere

meager kettle
#

i dont have a main base, no need for it, just place the hub in the middle-ish of the map

lone parrot
#

Yeah but I mean, what have you built around your HUB?

meager kettle
#

usually crater lakes, since its pretty

lone parrot
#

Near your power plant I guess?

meager kettle
#

no thats in blue crater lake

lone parrot
#

Oh yeah

#

I mean I’m interested in main bases ideas, if they’re not central depots

#

I guess the space elevator can be part of it

#

In some way

worthy willow
#

I have my hub next to my starting iron and copper factory since I spawned in rocky dessert

lone parrot
#

Could be a central station for exemple

worthy willow
#

The hub just has some small storage boxes, the mam, awesome shop, and equipment crafter

lone parrot
#

Just interested in people’s ideas

#

But sorry, starting to be off topic

half geyser
#

If you’re worried about space, you can clip like thirty tier 1 belts inside each other for 1,800/m transport, and if you’re willing to splurge a bit, even just t3 belts are 8,100/m

#

And that’s just a single line

lone parrot
#

Faster than trains?

half geyser
#

Plus, it’s constant

half geyser
lone parrot
#

Yeah but I LIKE trains

half geyser
#

I was just talking about one singlular line which could be hidden within a train rail

half geyser
#

They have a slight convenience factor but only in theory, in practice belts are cheaper, more efficient, and more effective without even taking up more space or anything

#

The reason why trains are so popular is because they’re cool

#

Tractors/trucks are similar, you might use them because it’s more convenient for transporting a relatively small throughput of items over a long distance, but once again, belts are just the better overall solution

lone parrot
half geyser
#

You can also just run belts underneath the map

half geyser
#

Then run a belt from the first one to the third one

#

And a belt from the second one to the fourth one

#

That will create a space between the second and third poles where there are two conveyor belts perfectly overlapped

#

No extra space needed, just extra free throughput

random plume
#

can anyone tell me whats wrong with dis 4 refinaries are making plastic while the other four are making rubber the 2 refinaries that are up are making residual fuel from the heavy crude oil and are feeding it to 4 fuel generators but the power keeps dipping even tho i think i got the math correct

half geyser
#

you can just run this out indefinitely, I dunno how many you can practically fit before you start running out of space to put the poles, maybe you can just keep breaking and replacing poles to infinitely stack conveyor belts all in the exact same space