https://forums.factorio.com/images/ext/39f3fc9e394f4199b89c67f3b0a82196.gif good video.
Top is unbuffered with priority merge
Bottom is buffered priority merge (although the buffer is too small, it's still mostly effective)
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https://forums.factorio.com/images/ext/39f3fc9e394f4199b89c67f3b0a82196.gif good video.
Top is unbuffered with priority merge
Bottom is buffered priority merge (although the buffer is too small, it's still mostly effective)
ohhh yeah that demonstrates it super clearly
with a properly sized buffer, no needed items go down the overflow path. It grabs and holds them for longer periods of time and uses them to fill future gaps, which is better functionality than an unbuffered merge which can only fill gaps that exist at the exact moment that the items pass by.
i just found an alien ore, i think I think I'll be making that alien energy thing that generates 500 units of electricity in phase 3 :D
@crimson moat okay it ALMOST fits perfectly on a 5x5 \o/ there will be one more input belt going into the right side merger without any overflow because it maths out perfectly that 7 inputs = 5 outputs
gonna delete the current compressor and try this out ๐
just keep in mind that it won't overflow as much as expected until the buffers fill
but that's just a matter of time
that's why i was sometimes doing like a random snaking belt instead of using a box, so that it can hold the 50 or 100 items that i actually need without gobbling up a whole 4800 (since Satisfactory, unlike other factory games, doesn't offer smaller boxes or let you restrict how many items a box can hold - 1.2 plz? :D)
ok the top belt of the output chain is steady 780 now, guess it will propagate down the chain while the buffers fill \o/
I've explored this much of the map so far, I'm in phase 3. Do you think this much exploration is too little?
yesss they've all stabilized at 780 \o/ awesome
Just up to preference, nothing wrong with it.
Personally I'd probably have explored more, though I'm also a few playthroughs in now. On my first playthrough I think I went relatively slow on exploration
whew that was an adventure but finally processing 6 full normal nodes of iron
good time to grab a jetpack, rifle and go sphere/sloop/recipe collecting
@vapid gorge so the lights look good, all the refineries say 100%, but when I just look at a particular fuel pipe segment it just ebbs and flows like this....so I'm a bit paranoid. but the lights look good, which is why I think this is probably to be expected, since it's a "realistic" fluid simulation, right?
since plastic+rubber is sorta "bursty" production, when all the refineries start a new cycle they'll draw a bunch of fuel...?
if you're moving less than full max capacity you'll have fluctuating rates of flow
it never really drops below half at this pipe I was looking at
but the general FULLNESS... generally statys abou tthe same. Unless it's in the manifold, it can go more up and down iirc
oh yeah it is a manifold
ok yeah this pipe stays full all the time. guess it is just the manifold then
They're a lot less sensitive to it.
The next turned out well
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Iron Man
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modular sloppy aluminum done 5 more off these will do 3000 bauxite.
and that should fit in half of this floor. i have the other half to do processing into simple components.
I never bottom feed manifolds but the input is into a singular machine rated for 500 water. and failer is remating the BP not remaking a building.
those bridges look superb
i am realising using the base recipe for plastic and rubber was not a great idea. Do you still use it or go through the pain of setting upa dual recipe with polymer resine to kickstart the recylced cicle ?
I'm trying to figure out how to max out fuel production and rubber/plastic in the mean time on my crude oil site
base recipes is good for a starter. but i will do the hor -> diluted fuel -> recycled plubber cause i find it fun and intresting and i'll have enough production to train it anywhere
Base recipes for the first factory for personal use, HOR + Diluted + Recycling for all the next ones
Except an ammo factory, if it needs like 12/min, I ain't bothering with recycling
i see yeah... and do you guys bother with polymer plastic ? I looks like the best would be to do only rubber as it has a better ratio and then convert it to plastic in the recycling loop (how am i to set up that ? ๐ข )
i do residual rubber from the polymer. then use the fuel to just double back and forth to get the yield i want
residual rubber is indeed more resin efficient
I set mine up like this
Doubling the residual rubber or just adding it to the final output is the same efficiency if you use recycled rubber + plastic.
Kinda a "do it however you want" type of deal
my factory does 2400 crude to hor to fuel, then the 1600 resin to 800 rubber doubled to 1600 plastic to 3200 rubber to 6400 plastic and then the left overs to end up with like 3200 rubber and 4800 plastic. (iirc two blenders slooped to make a little more fuel).
oh wait it uses 100% of the fuel production ? i didn't see that coming xD
so you have to split it between item production and electricity, my bad. I didn't realise that (atm the rubber/plastic is a byproduct of the fuel production)
no
thats dedicated to plubber
i make power elsewhere
the plubber is made in the gold coast, and power at blue crater lake
damn i love you crater build btw
i wanna redo it, have new ideas :p
i'm working there at the moment, on circular designs as well.
Anyhow, If you produce plastic and rubber elsewhere... then what happens to byproducts in the fuel generation line ?
sorry for the basic questions
either sink it or train it away to be used elsewhere
what about this?
that works too
the packed fuel can be used for the jetpack right?
ye
It's a terrible jetpack fuel though
I recommend packaged liquid biofuel instead
its better then solid biofuel
Barely
nvm i dont even have the packeger the
Sure, but I usually do something like this
https://www.satisfactorytools.com/1.0/production?share=dLjt7Z21EWM4VHJYq2ee
im gonna stick to my but thanks
I also like my but
@floral grove im usually making due with basic recipes untill i possess blenders. Its just less water and a much smaller foot print. its easy to transition sense the rubber plastic belts become resin belt when you machine become residue producers. the math is easy just remember the rubber or plastics you can make is equal to the amount of fuel you have plus the amount made from resin. in phase 5 i will scale deeper into finall products before scaleing wider.
1.2 ideas. get them fluid trucks roling
I never use the Acid recipes. Everytime i think about it then go.... "nah"
acid is supper easy to work with sence it comprses so much you could make a power plant on the other side of the map with one train wagon.
im only a couple hours into satisfactory and keep on looking for the perfect place to build my base where i'll do everything out of, but everything is so far apart.
im starting to think that this is the kind of game where you have multiple bases for different things and transport resources and power between them
am i right in this line of thinking or am i missing some key upgrade that allows consolidating everything into one base to be possible?
I tend to just build where the resources are. Space is our greatest resources at being moslty limited by your imagination. So i dont think about it much
imo dune dessert is the easiest place. use trucks early
My first tip is...
Dont make a Main factory (base) spread otu like a plague. The map is huge
You can do either. Both methods require logistics. Typically trains.
logistics is central to the game design.
"main base" style setups tend to be recommended against, simpler to build smaller factories nearer the resources they need rather than transport stuff just for the sake of transport
the game encourages expansion quite quickly
i see. thank you, time to destroy everything and rebuild... again
other tip: don't delete a working factory, just leave it be
no point undoing a bunch of work for negative gain (you've gone from making some stuff to making no stuff)
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.
thier is no wrong approch it takes allot more upfort work to build a large base the advatage is you have everything on site to levedge the best recipes.
you dont need to destroy ( do what you want though) most the time i leave my mess to keep chugging along and just make new and more elsewhere
best recipes depend on location ๐
hence why separate factories are imo better - you can use different recipes for different things
yeah but rn i just have the one factory for iron and copper and their products, and theyre using normal nodes since i wanted them to be close to some other stuff cause i was trying to make one mega base. so i wanted to move over to where there are pure nodes for both
i get what you mean tho but the power i currently have is just biofuel so it'll stop running eventually if I just leave it be anyways
early game your focucing on making buildables. whether your moduall or make a big site does not matter
honestly in the future you'll build on much different scale than now, so spreading your builds kinda becomes a necessity anyway (though you can build in one place if you're crazy brave enough)
Tbh making buildables is my main focus throughout the entire game
if you're concerned about power, you could just disconnect that factory temporarily and reconnect it once you get off biomass
or worst case, leave it disconnected indefinitely, still less effort than deleting it
hm. i guess. im about to build my first coal generator as well
but what about getting the resources from dismantling it to help me build this new one?
you'll always need more building resources, so best to get them automated anyway
Frankly I think I would start in plains in future runs. and make modular factories for only buildable. i would grab my first oil products from crater. then i would build a independent facotry on a completly differnt site.
if you're that low on building resources, then you might run into an issue where you dismantle factory, then start building the new one, then run out of resources before you finished, leaving you with no resources and no factory
and even a bad factory can make more resources than no factory
making a big facotry before having a jet pack is pain i would not want to relive.
if you can do it
Manifolds, generally
tell me how can you do it
hm
Just hook stuff up in a line; it'll auto-balance (so long as the feeder belt is providing enough material to everything)
Or alternatively, kick the manifold down the line a bit -- for everything but miners I tend to just have dedicated machines (clocked appropriately) for each "thing"
damn everytime i forget manifold system
So like if I'm making Iron Plates which are needed by three different things, I'll have three different sets of Iron Plate machines for each thing which needs 'em
Manifolds are great in this game
And the only thing that really gets manifolded across products is the ore, or whatever
and everytime it makes sense
Just because every machine in a factory operates at 100% efficiency doesn't necessarily mean it's perfect, right?
Efficiency is a subjective term. It is always in relation to goals
yeah thats true
What's the point of a balanced system when you have a manifold system? They're the same thing; a manifold is just a much simpler version.
And if the miner isn't completely full and is only extracting enough ore, all the machines will work at 100% efficiency; what's the point of balancing then?
no point at all
startup time usually
not that big of an issue for high throughput items
how, I don't understand?
thats fine
hm okay
Balancers help reduce the stacking effects of radioactive parts.
What do you mean by radioactive particles? What are they doing with them?
Making fuel rods for reactors
What happens if they stack on top of each other?
I apologize for not being able to fully explain my problem because I'm using translation.
The radiation stacks in intensity and area of effect. There is a cap but the zone can get as big as a biome and you can burn through filters (that protect you) real fast
Damn, I didn't know this, this is going to get me into trouble
Just another aspect of the game to manage.
My plan is to create the exact quantity needed so they arrive just before needed.
Yes, that makes sense; if you can use a snail for this purpose, it shouldn't be too much of a problem.
Make 15 biomass burners. You got this ๐

You did a TW of storage ya?
I have 5 powers storages
I guess it was someone else wanting that much lol
Hehe,
Im thinking Rosie
Discord confuses me at times
Do I need to make another coal generator or should I be fine?
Are you close to phase 3? If so you maybe okay to wait as the next power solution is a good jump forward
But if you are newish the experience in making more coal power is really good
Need help with rotors, making a new base for improved factories and i need help on distribution of each thing
This is whats going on
im trying to get my first coal generators running but the pipes after the junction dont take water for some reason
Make a post in #1038092680493801533 with more pictures so we can see everything. Details like how many water extractors and what they are clocked to.
seems like it was a bug. i tried placing just the pipe and then overlaying the junction onto that and it worked
Occasionally a pipe just bugs and doesn't connect at one end properly, which is fixed by delete and rebuild. It's rare if you use the best building practices, but it does still happen. I think it might be related to game performance / stuttering.
Make a post in https://discord.com/channels/370472939054956546/1038092680493801533
Have you also got a design of what the layout is - that helps, especially with the recipes used and the maths
Has anyone made a train network where each station handles one step in the production process? Like iron ore station, iron ingot station, iron plate station etc.? Or do you just create finished factories that only take raw ingredients as inputs? I'm kind of new to using trains, so I'm wondering if it's good to create a network like this?
I personally try to always move hte most dense part as possible.
For example im not going to move iron ore when i need reinforced iron plates. Ill move the Reinforced iron plates as they take up less space
can do anything
I mean if you need iron ore for both iron ingots and steel ingots, then you can just run a train from the iron ore station to both iron smeltery and steel foundry.
Moving the items has a huge cost.
There isn't any purpose to moving all of your items each time you do a production stage, they are just sightseeing and taking up your time and your CPU performance.
I mean if you need iron ore for both iron ingots and steel ingots, then you can just run a train from the iron ore station to both iron smeltery and steel foundry.
Yeah, but you could also just move the ones going to the steel
you can, but i wouldnt use same station/terminal to transport items to two diffrent locations
Hmm, good point
or you could make the iron for the steel at the steel place
the most efficient transport is no transport at all
in that case moving the iron for the steel (or moving coal to the iron) has a purpose: getting iron and coal in the same place, when they weren't - so now they can make the recipe which consumes both.
However you should still generally try to build somewhere that they do exist together and don't require transport if reasonable.
Transporting products from those places is generally much easier than transporting ore around, as it is fewer item counts / item stacks.
So I should just run train lines from one resource node to another?
i wouldnt
or find spots with all the resources near. Coal and Iron are often close
i would make steel in a location which had both coal and iron, make the products i need then use trains to send the products where i need em
What if say, I want to use 50% of the iron in one location and 80% of the coal (just an example), and then I want to use the rest of both of these resources elsewhere?
which is moving parts at there most dense. This is what i do too
or just leave them for later. You can build them out there when you need them or build new elsewhere and jsut leave it
considering iron is just about everywhere, i dont really see a need to ship it anywhere
Let's say this specific iron node is halfway between two other resources that I need to bring together.
how far apart are they?
Just a hypothetical, idk if iron ore is needed specifically
so if distance is <500m i wouldnt use trains for that. it would just clog up the highway
you can make hypotheticals all day. In the end the game is Logistics, layouts and math. These are all choices we make along the way. its best just to get in there and play. youll make mistakes, youll be sub optimal but thats fine. Just make a choice and go for it.
instead i'd make my station between, and consolidate the materials there
It seems interesting to have a main train highway going across the map and then just have factories as offshoots of the main track that run trains from the raw resources to them.
I'm here because I've been doing exactly that for 200+ hours xD
yes
Yeah something like that
i didnt join this discord until after 900 hours and learned many hard lessons lol.
I dont regrett bad choices i made because I learned so much
Yeah I could just keep going without trains for now, I'm only just now starting aluminium production, but I got bored of always adding new factories, so I want to redo my past ones to be more efficient.
this is NOT me giving you a hard time
What is the difference between remaking a old factory and just building a new one?
If you still have many resources on the map is it not more efficient to just build another building then to rip down a old one then remake it.
I know, it's fine ๐ I'm not ripping down the old ones until I've built more efficient setups. The problem with the current setups are they are not scalable.
they don't need to be scalable if they make what you needed at the time
since you can just build more into your new factories as needed
i guess i see it different as i dont scale. I jsut build more when needed
Say I need 600+ iron plates a minute instead of 40. Well, now I don't have room in any direction to make more iron plates because I made a smelter + constructor + storage floor instead of endless smelter floors -> endless constructor floors -> endless storage.
well that's fine, because presumably whatever you built there didn't need 600 plates otherwise you'd have built them there in the first place
so instead, you can build the 560 more plates you need somewhere else, wherever's convenient. If that's the same place, then just add another layer of factory or build it off to the side or whatever
I guess it's just so I can more easily scale up production later without having to rebuild from scratch.
if you need 600 instead of 40 you likely need more resources then is provided near to the older factory. Better to find a few pure nodes to build on
it requires the same amount of factory either way
again this is not judging or saying you are wrong.
play anyway you wish I am trying to understand your mindset as it is one many share
True that
(ignoring alts of course, which you completely lock yourself out of getting any benefit from if you prebuild for one particular recipe tree)
I don't care about being judged, I'm in this channel because I want to talk meta and efficient factory layouts ๐
if you unlocked Pure Iron Ingot and realised that'd give you twice as many ingots for your ore, oh well, you already built your ore processing so too late
you never know in discord. I just want to make sure im being clear lol
generally, the advice is to not try and predict the future, just build what you need as you need it, near the nodes that give what you need
Good point, that's actually a very interesting idea. Like, if I want to make pure iron ingots, I can just reroute the trains to the alt recipe smeltery with barely any extra belting.
I generally feel that taking apart or rebuilding old facilities feels bad as i am literly taking a step backwards when doing so.
lol not quite the lesson I was aiming at, but if that's what you got from it, you go girl
Some of the factories do block good building locations for larger factories though.
throughput is something to think about when moving ores vs ingots
the pure iron recipe is a great example. The base recipe is 1:1 the pure recipe yeilds 1:1.8 meaning it takes up more space after refining into ingots then just shipping the ore
of course the real solution there is, if you make the ingots where they're needed rather than shipping them around, then that's not an issue at all
like I said earlier, ^
absolutely. I personally would ship anything in the iron production line before the Assembler step
i prefer independence in general
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
a recommendation so common it's got its own wiki page
Didn't know it had a name, that's cool. That's how I've been making factories up until now.
is it? it sounds like you've been making factories specifically to be able to ship items from them to other factories, have I been misreading?
It made sense until aluminium, now I'm not so sure. Bauxite, raw quartz, coal and water?
That's what I'm trying to figure out if I want to do or not
I mean 4 resources isn't much, you can fairly easily find a location with probably 3 of those colocated
The swamp was the "best location" I think, near the big waterfall, but it's still a hazzle.
note that one independent factory doesn't necessarily all have to be in one place (though that does make it easier).
you might need to ship some raw resources in from elsewhere, or you might even have lil satellite factories. like if your thing needs steel products, maybe you'll set up a lil subfactory that makes exactly what you need, and ship those over.
The idea of independency is more that one overall factory shouldn't siphon from others
Yeah I know, basically, when I create a new factory now, I fill up at least one industrial container and one dimensional storage, and the rest goes in the sink.
the challenge of Aluminum is the logistics. there is some areas that are better then others. i tend to abuse them every playthrough.
this time ill be moving the Coal and Quartz to the Bauxite nodes on the west coast. Im just going to belt them using curved mode in the under brush.
overflow to sink. this is the way
Right
I guess I'll try independency for a while longer. At least it's easier to understand than a global train rail network
I really want to make trains work though, they just don't make so much sense unless the distances are huge I feel.
The biggest benefit later would probably be not using as much of the CPU because all items are hidden inside the train carts.
i feel the same. I use Belts, trucks, and drones within a biome and trains outside of a biome
I make exeptions for some things. Ill process a entire Bauxite node at a time then ship the products to where they are needed.
in this playthrough this means from the west coast all the way to the swamp
That makes sense. So maybe I can have train stations that go from east to west and north to south and then run belts within the biomes. That's not a bad idea.
Never thought of that
Wait why would you ship bauxite from west to swamp instead of using the bauxite near the swamp? Is it not enough?
it wont be for my needs. ill be using that one too
i do self imposed challenge runs. Last save i only built one train hub per biome. This ment any other logistics had to be vehicles or belts.
I learned a lot
im lucky i had 9 drives in a box and all recipes researched at the end of phase 3
Damn that looks like
Aren't there like hundreds? xD
Oh wait end of phase 3, I am in phase 3 lol
118 to collect
Oh that's doable
there is three left over when you research everything including the mam stuff like rocket fuel
Oh so almost all of them gotcha
At least exploring is much easier now with hover pack
Just have to remember to bring electricity with me
I did most my exploring with a zip line. placeing power poles and power towers to get up high
That works too ๐
Are there enough mercer spheres to upgrade everything and get one dimensional depot per item?
Ah okay, sounds good
I'll do things like iron ore last lol just for completionist sake
the only thing that is really limited is sloops 106 on the map three for research. but they do breaks the laws of reality so i think thats fair
I guess it's useful for prefilling up a manifold system
Yeah that's fair
Doubling even endgame resources just sounds incredibly broken, that's why I use them all in my hub's container -> machine -> container setups.
I generally dont put things the pioneer doesnt really use into a depot.... although i always forget the pioneer doesnt need stators lol
i do do that.... but i do this buy going from miner to storage. then when the manifold is co,plete i delete the storage (then your inventory fills) then connect the belts to the manifold. then i hand feed.
I understand your method though
ya my ACU factory took hours. I forgot to connect the lines as i was really high and it sucked waiting
Oh that makes sense too. Idk if I do that for every production step though, maybe I should add more elevation to my logistics floor so I can run an industrial storage between each.
Lol
I make my logistices floor 12m i like them tall so i can get around and trace belts easily
Why hand-feed? 
Whenever I got to that point (having a buffer full of input aviable for the manifold), I end up just using the buffer to "flood" the manifold (eg: adding temporary junctions so the manifold fill from both production and storage)
to be clear my ACU factory made lots of other things. and i cut out all plastic and rubber
belt limitations. for example my first coal factory
i also tend to use belts that are good enough not fastest possible. As i like seeing the parts move along the belt
Ofc the belt is limited, that's why I edded mergers (which I called "junctions" earlier, for some reason) to "flood" it over capacity
Eg: manifold input is fed by the production, halfway down another merger is fed from storage
This is self inflicted in my case. I know there is better ways. i choose to do it this way
Yeah, the preference for slow belts explains a lot here ^^
this is why i am a fan of the "because i wana" reason lol
im no stranger to self inflicted pain lol
Factory cart only playthrough when?
now. I have a factory cart taking my smart plates from the plains to the southwest coast to make Modular engines
When vehicles will be able to drop and take items in/from machines, probably 
Just one?
i only need 4 per minute
Drone input slot 
Ahh, and one stack is 50. That actually makes sense then.
density matters ^_^
I am procrastinating going out for more hard drives because I don't want to run into any giant green spiders again.
First time I met one I almost had a heart attack.
I'm not even arachnophobic, I love spiders IRL
they big scary
i have a spider that lives in my window called dave. He eats the Insects that come throught the small tear in the screen
I didn't know they could leap until I tried building up to escape lol

i am arachnophobic and i think stingers scare me more than spiders
Facts, spiders are chill most of the time. Stingers are hellspawn.
they murder all other then other spiders.
ive stumbled across hogs and spitters fighting them often
The first green stinger I met I build a platform 100 meters into the air and dropped like 50 nobelisks on it, no exaggeration.
i once encountered an alpha stinger in the red jungle and had a panic attack
now I'm building 72 nuclear reactors on top of it out of spite
I need to find all of their spawns and put a building there.
Fair.
Just be careful it doesn't mutate
already automated nuke nobelisks
Suddenly 100 meter tall supercharged and radioactive stinger comes leaping across the map.
We should nuke the entire planet from orbit because of the green ones existing alone
someone has a glitched hell spider photo ....
@meager shadow Do you have the picture of the biome sized spider?
you jest, but

Ones long pipe or train?
found it
I have unlocked crude oil
i know nothing of its history.
im told (here) that it was a glitch I have not wanted to look deeper lol
At that point I would uninstall for like a year.
i build at the oil.
fluids are a pain to move sometimes
I have a long pipe from the oil to the my energy /steel production
over distance fluids begin to sloosh more. this can cause issues
I am one glitch away from having a heart attack lol, yolo
turn on arachnophobia mode
easier to hear and see them coming
I'd rather have a heart attack than hurt that cutie
if it makes you feek better that cats are in the credits
Nice, that means they live
I pipe it and then once I have enough oil stuff then train?
why not process the oil at the oil node
Make fuel from oil and ship plastic and rubber to where its needed. Although you likely have many other resources like iron, copper and coal near the oil to begin with.
You can also unlock recipes to make coal from oil in the form of petroleum coke
nitpick: coal isn't coke, they're not interchangeable
True but for the purposes of steel there is a recipe to make steal from the coke.
My point being you can just have production in the area rather then moving everything if you wish
fair, I didn't see the bit about steel
though as you say, you'd specifically need the alt for it, couldn't just swap in coke and have it just work
Correct. I sometimes omit information by mistake. Generally speaking my goal is to give advice and information not
Do x
Please donโt tell me I spent the last half hour piping stuff for it not to work ๐
Nope
I really hope it does work.
I was getting oil to my refinery
most things can be made to work with varying amounts of effort
Ive read that placing a pump every 50 meters or so stops the sloshing. But I have not tested. I just build on the oil
Neko knows much about this topic
Itโs just one long pipe no spits
also doing a pump after a lift will help
What do I do with residuel fuel?
burn it for power?
in fuel generators
correct
well, if you remove the hub i think theres a backup spawn
you can freely move the hub too, if for some reason you need to
Maybe more it to a more central location?
I move it to my current big project. I will inevitably kill myself
We can create loops in the pipes and distribute the necessary water everywhere, in whatever quantity is needed. Can we do the same with conveyor belts?
no, because they aren't bidirectional
hmm okay
I mean you could still connect them in a circle if you wanted
@gaunt pendant this is how im doing rotors. Theirs a huge difference between motors in phase 3 and 4,5 as you don't need much until you start making turbo motors. and modular motors. at that point id recommend the rigor motor, or electric motor recipes. but if im really going ham on just rotors id detacte a site for making copper sheet then push those into one of these direct feeding racks for the cooper rotor recipe.
it's not like pipe loops bypass the pipe limits mind, so you can't put in any quantity.
yeah but that has like no gain at all
yeah I'm not really sure what they're actually trying to achieve
I just make mine what ever I need. I donโt tidy up. If it works it works
Teehee
Alright, I'm just making a whole factory with everything and I'm doing rotors now, is there any good specifications of how many items I need per minute
@gaunt pendant this is where ive zoned my bays for ocliators for motors. these wont get fillied untill i make prickly pair rubber and plastics.
Alright
Ill see what i do, I gotta boot the game up and see how ill manage it, I'll probably just expand the iron ingot facotry and make more of what I'm currently making
@gaunt pendant furture site for prickly pair power and plastics.
im calling a prickly pair after a werid rock inside im building arrond
early game making rotors and starotor in amount you need with pipes makes sence.
I donโt need a second station to start loading stuff onto train?
I have platform, platform with stuff going in and fright cars
headlift
it shows how high the pump moves fluid
At one point the indicator reached its limit and gave a warning. What was the purpose of that warning and what kind of harm did it cause?
currently, the fluid is being pushed up 11 m
if it goes above 22, flow stops
you wont see it go above 22
that little gauge stops at 22. so if the pipe is higher than 22m, fluid wont flow higher
Hmm, I understand. So, when we say "recommended level," do we mean the level shown on the pump's hologram?
that is generally around the 20 m mark, yes.
but you can just go a bit below to be safe
I've got a save where a mk.2 pump is failing to lift fluid because of headlift.. despite the display saying 43m headlift, and the actual elevation being +37m. So much for the standard 50m and "actually 55m".
Would generally recommend going significantly lower than it says, more powered pumps seem to fix A LOT of issues and quirks.
is it that nightmarish nuke plant
yes although the version i sent you has it fixed already
i wouldnt be surprised if it was some other bug because even the audio causes crashes and other issues ๐
pretty sure it was just the way the pipes were connected
Like we went over before, connecting a pipe top to bottom vs bottom to top calculates a different length, one of the ways is wrong.
i did notice that you can somehow mess with the height pumps show by just connecting or disconnecting stuff to pipe networks
its really odd and inconsistent
and not even by connecting to stuff above the pump
one of the ways is wrong.
This causes e.g. the pump to say 43m headlift when the actual elevation in the physical game is +37m, so measuring the elevation ingame e.g. with foundations is not reliable. But then mk.2 pump failing to lift 37m while reading 43? Some weird shit ๐
just literally anywhere on the network, even below.
if you mess with pipes the height display changes magically
What happens if I combine water and oil?
you cant
that's illegal
the pipes dont allow you to mix
oh okay
@gaunt pendant you need tools to estimate your motors the only way to know is to work back from your turbo motors/ thermal propulsion rockets. I can tell you from experience the modular motors would be a challenge to make in the same place as the turbo motors because of the number of machines involved and how slow they operate, as well as rubber costs. Also their is fair bit of motors needed for cooling units which are late game buildables. If you want to avoid having an anurism focus on doing the next logical thing at a time and push your tech up before building huge designs.
Got it man, thanks
almost 8 motor per min per thermal rocket. it gets to be far to much to plan out without tools by this stage.
@vapid gorge @crimson moat I found the problem in my plastic plant........ ๐
WOW I feel like a moron lmfao
that happens ๐
guys what do yall think about my HMF factory with byproducts
(unfinished, needs 4 manufacturers still and some train connections)
what's this making per minute
15 HMF
30 Heavy iron plates
and 20 MF
i dont have it all in my head rn
damn
holy wait ur so right i have mk3 miners idk why I'm using mk2s
๐ฅ
why is there a random -0x for limestone at top left? what does it mean?
dont worry about it. its a known bug
in game or tools?
in game
codex "o"
ty
Does the item I gave in the Awesome Shredder matter or does it make a difference?
yes. check out the wiki for hte points list
rule of thumb. More complex more points
thats make sense
You wont be needing more tickets past the point of makeing Some adaptive control units. Then you can make statues to comemate your greed.
i can make that i think
I'm building this factory as a starting point for a third phase; do you think it's well-built and are the statistics good?
And do you think my brain will burn out doing this, because while designing it, I couldn't figure out how to implement certain parts in the game?
I've set up the production of everything on the satisfactory tools website, but it says this on the iron output, but I don't have a conveyor belt to transport it. How can I do this?
What your max belt?
You can either use multiple iron nodes all mining at the capacity of your best belt, or you can just use your best belt and accept everything will run slower until you unlock better belts
Let's say your max belt it 270.
This would mean youd need to find two iron nodes that can out a combined 472.5.
270 fron one node and the remaining amount on another
if you have t2 belts, find four iron nodes
if you are willing to accept inefficiency until you unlock better belts, use fewer iron nodes and ignore the problem for now
What you're saying makes a lot of sense. So, is my factory project progressing logically, or should I use the Satisfactory Tools website?
270
I think I can do it like this: if I have 16 smelters and I need to connect 4 iron sources, I need to divide 16 by 4 and connect them that way, right?
You just need to figure out ways to use the tools you do have to make it work thats all
Have you unlocked overclocking
yeah i unlocked
Then overclock some iron nodes to get what you need. A normal max oc node gives 300/min ore
But the situation won't change; I'll still only be able to carry a maximum of 270.
You dont have to put everything on one belt. You can just make several smaller manifolds
Have two manifold lines of 8 smelters each for example.
Or break it down further if you wish
so use 2 nodes
Yes, that's what I'm saying. If I need to use 16 smelters and they require 540 units of iron, wouldn't it be correct to divide it into two parts of 8 units each and transport them with two conveyor belts, and with two iron ore?
you will have plans that need 12000 ore
I apologize if I might appear to be using rude language due to the translation; that's how the translation works.
What you wrote seems too long, I'm scared. ๐ญ
they are just saying to use multiple sections of machines since your belt isn't fast enough to do it all in one go
Yes, I understand that. You're providing very simple but very useful information. I really, really thank you. all of you
My knowledge level may have increased tenfold this week thanks to you.
as you go up the tiers you'll almost always need multiple nodes and sections of machinery to create your factories
This will be difficult to plan. damn
it's simple enough, generally starting off by processing each node on it's own is simple enough
16 smelters and t3 belts? ok
SIDE A: 1 overclocked iron miner (240/minute) -> 8 smelters (30/minute each) -> all 8 smelters merge back into one belt -> split 225 to OUTPUT C conveyor belt, split 15 to OUTPUT B conveyor merger
SIDE B: 1 overclocked iron miner (232.5/minute) -> 7 smelters (30/minute each) + 1 smelter (22.5/minute) -> all 8 smelters merge back into one belt -> split 107.5 to OUTPUT A conveyor belt, split 125 to OUTPUT B conveyor merger
This will give you the results you need here without ever surpassing 270 items per minute on your tier 3 belts, you only need two iron nodes for this ๐
Of course, you don't need to do it exactly this way, but you get the idea, yes?
Yes, this way I can use the map more.
my brain is not braining right now Give me some time to understand this.
I gave 16 examples of solvents, but I'll take this as an inspiration.
ohhhhh its easy dude okay i understand it now
yes i get the idea Thank you for your effort in this.
Thanks to this information, I can now more easily visualize factory designs for the future. Thank you all.
โค๏ธ
@tropic zephyr my brain decided i needed to lay it out in MS Paint
I don't absolutely need to send it here, but if you think that'd be helpful, I can
If you're drawing for yourself, it would be great if you posted it here, but if you're too lazy, there's no need to bother for me.
I actually have used this specific layout before
I can't remember what for, I just remember the 232.5 node and 225/140/107.5 split
This is a great diagram. I'm currently designing a factory using Satisfactory Tools, and I'll use it if it's helpful. Thank you.
๐
you're over complicating things
you don't need it that complex
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
The manifold system seems more useful to me; at least I won't have to rack my brains over it.
true
manifolds work basically everywhere - all you need is
they are better
I don't use them in the early game because they are also more expensive, and it should be noted that, yes, they do use more individual structures
however, they are sooooo much more convenient to use if you're building on a grid
I used to ignore grids and just built on the ground directly all the time (#screenshots message) meaning manifolds would have only made it more complex and annoying
do you have parts automated?
if yes, they are free
if no, your problem is not having the parts automated
(I never quite broke out of that thinking)
kind of, depends on how long they've been automated for + how fast the automation is (like im not about to run a t3 belt very far if i JUST built my first small basic steel factory)
yes
however, it's still generally cheaper to do that
but that's not really the point
the point is moreso that if you're gonna try and optimize for minimum number of structures you want to do what i did here #math-and-meta message
which is something you'd only want to do off the grid
and pretty much nobody seriously plays off the grid
except me from three years ago
the world grid?
the world grid is a noob trap
what
provides no benefits and only restricts design
you never HAVE to merge foundations between each factories
no, but I want to
and even if you do there are trivial ways to merge different grids
I use the world grid when I start off in an entirely fresh area and mostly from a place where it lines up reasonably well with the environment
and if I need to get resources to a different grid I'll just leave a gap and toss a belt over lol
clip a foundation through if I really want to
this basic method removes any positives from using the wg https://www.youtube.com/watch?v=uX_2i8T3Dbw
Have foundations you are try to merge from 2 separate grids, but can't seem to get it perfect? Well, in this video I'm going to show you how to merge foundations from any grid, cleanly. And it's super easy to boot! Also, you can use this technique to improve the look of your factories with angled walls between any foundations! So, in this vid...
effortless is easier than trivial and I uhhh I really am not bothered by not being able to control the boundaries of my factory that granularly
and removes all the detriments
lemme see this
that's a pretty good system, yes
I just... have to know that it's never quite perfect
and that kinda hurts me :(
and the detriments just kinda... don't bother me, soooo I'll stick to using the world grid ๐คท
but good to know that's an option
I may build small (probably decorative) things off the world grid and connect them that way
did- did you block me?
sheesh, okay dude...
idk how im gonna fit more than this on this one lake
maybe at the back of the lake?
w/o rebuilding you could fit one more row as a 2nd floor between each group
no but same spacing
headlift is how high liquids can move up
pumps increase headlift
does the pipe being long have to do with anything
no, just height increase
pumps also reset headlift, so yo ucan't just group a bunch together and get all the headlift from each
so i can make a pipe infinitely long from one extracter on the same level and it wont decrease in pressure over long distances?
yup
ah
you could pretty easily add a second floor like this , 3 more rows
i c i thought pressure decreased over distance
and probalby behind
where will i put the water extracters tho?
you could OC the current ones, or have them around the sides
yeah i could basically oc like all of them and get double the power ig
this seems valid for extractors?
building coal gens above the extractos is often very useful
How many oc coal gens can run on 1 oc extractor?
same number as them non being OCed
don't count by machine, look at outputs and inputs
maybe if ill need more power i can put some extracters at the ylw area and make a second floor for the coal gens
rn im only consuming 1.3MW of power i have a decent margin rn
each new machine you unlock consumes a LOT more power - it's why I have 64 in that first image
hmm i c ok i might work on more power then
up to you. I wait until tier 7 for fuel power. But that's not critical
also do uk why that one extracter at the top left near ur circle isnt producing enough water?
cuz like my thing the last two gens on the right we fluctuating
idk if it was the water stabalizing or what but they would run out of water
is the water extractor light flickering on and off?
no it was constantly on it wasnt until i oced it to 200 that it fixed itself
you probably just needed to flood your system
in general with fluids it's a good idea to under clock 1 or 2 of the consumers a bit so that you overfeed fluids and flood it
ohhh smart
i usually just let it run a lil bit but this was taking longer than usual
also how much lee way do i have before i have to worry about headlift?
cuz idk when i should use a pump or not
I just did exactly what you're doing, this was my solution for 40 coal generators, but if you want more, I recommend a maximum of 72 coal generators (four coal nodes * 270 per node limit (once you have T4 belts you should be using other energy sources anyway) is 72 coal generators), all I did was build vertically with water collectors at the bottom and coal generators above them. I built two layers of coal generators, with the upper layer generators built in between the smokestacks of the lower layer generators, though you could just build them above the top of the first layer generators' smokestacks if you don't want to deal with them.
This is true, in my system I just didn't feed it coal for a little while so the water had a chance to flood first
oh my gawd
you don't need to cover it all up in a giant featureless orange box
I just felt like doing that
that makes it look a lot larger than it actually is
20 water extractors and 40 goal generators is actually not too bad
i just dont know how ill manage the pipes but ig i ll have to find out lol
anyway I usually did fine with only 24 but the last time I played (with the exception of my current world that I just started two days ago) was three years ago so maybe they may have rebalanced power requirements
I did it super lazily
I just connected each extractor to two coal generators
That also lets you flood the system easily since that well overproduces before you underclock them to 75%
I did one 300 pipe to 6 coal generators and it's a bit of overkill but eh
is 300 the limit on pipes right now?
Also built 48 so it was just 8 pipes
mk1 ones yes
for t1 pipes
Well I made my coal plant back when I only had mk1 pipes
cool, I have a hard time remembering fluid specifics ๐
I pretty much never max them out anyway
Yeah, I figured
I was trying to decide between 300 and 360, 360 felt like it'd make more sense but I remember being frustrated with the ratio, so
You won't for a while
get used to mk1
But again, like, 1 water extractor clocked to 75% works great for 2 coal generators ๐คท super simple but you'll need more total pipes and it does not work particularly well with manifolds
however! if you build it vertically like I did, you can hide the mess of pipes within the water collector layer
just be aware that you'll need to put a pump on the output of every single water collector (not a huge deal but could possibly be annoying) since they just barely don't reach high enough to get to the coal generators
(basically, put a pipe floor hole (purchaseable in the AWESOME Shop) on the floor in front of every coal generator's fluid input, then do all the plumbing underneath it)
building horizontally will always be easier here, I did it this way to challenge myself, but it turned out to only be slightly harder while allowing me to be much less restricted by space, so if you're worried primarily about space, I gotta recommend this ๐
i c i might try vertically always good to learn something new
gl!
Huh. It's been a week. Where SI debate?
SI debate?
how am i meant to flip this? i cannot rotate it so that its mirrored
click one, then mouse wheel to rotate it
I kind of want to make a 0 waste factory. The idea being you put in an exact amount of ore and get an exact amount of output with nothing left in the machines.
that just sounds like a normal factory
Since you have an infinite amount of recources at an steady pace coming out of your miners that should be the goal to create a factory which perfectly uses all those resources without any backlogging/over-underproducing to create a specific amount of parts at the end.
There shouldnยดt be any downtime on machines.
Good luck because it's gonna work with 1 specific input/output amount and integer multiples of it
Which are gonna get larger and larger the more complex the items get
not necessarily all of it. Just that the machines don't stop. Underclocking miners is fine
yeah of course i just meant exact amount in translates to all of it being used perfectly to create a specific output
The difference would be you put in exactly 42 iron ore and get out exactly 1 modular frame.
ah, so not so much a factory, just a build you run once then delete?
basically just amounts to designing a splitter that splits input items in the ratios needed, then after that you just direct feed each stage
Why am I losing battery?
I should be at 100% itโs not like I added a new battery
because your consumption keeps going over your production?
Like for a couple seconds? It spends more time under
Hey! does anyone has a 1 to 5 splitter? I have a 150/min Input and need 5x30/min Output.. Not for Buildings... i wanna fill up my MK4-Belts cause after the Raffiniers i have 5x450/min and 1x150/min and i wanna stack them full..
use google , you'll find an image very fast.
but a manifold will also do the job
or clock your machines slightly differently
i guess i can do it with smart splitter and overflow, right? cause i have 4 Raffineries with 37,5 Output.. i can merge them on the belts and merge the 4x Overflow from 7,5 together on the fith belt.. i guess ill do that
there is a trick for that
split one t0 six
but feed one output of the second splitter back into de feed.
one to 5
Has it been at 100% before?
You have a very high max consumption so a lot of your factories are idling
way simpeler and works just as well
The thing is that it doesn't work the same
It's bottlenecked to 5/6 of belt speed
I'm not a fan of balancers that "work if...". All of mine just "work"
i dont often use balancers in that way.
i just balance ALL the machine inputs instead of balancing belts first
you can do a manifold
I donโt see how that bad? I wouldnโt like slow production
High max consumption (blue line) but low power usage (orange line) to me means most of your factories arent actually working well
Or arent working at all
Mostly because my storage are full of stuff
And if you take stuff out of them the factories all become active again for a moment
hey guys quick question on the manifold building... good approaches for auto-connect? creating the necessary dangling connectors is kind of a pain, is there a good strategy for it? or some build feature I'm unaware of? 'cuz like, currently to hook up two machines I am building two other machines on either side, doing connections, then deleting the machines but leaving belts hovering in air
You can do this, it's a belt compressor (wiki has a diagram of it), but it technically won't work exactly as you expect if the machines output in bursts. There are gaps in the input flow and so the mergers will not properly fill the belts as you want.
The solution to this is putting a buffer between the smart splitter and priority merger into the compressed belt.
If your numbers work out evenly like yours, where you can just do the splitter mentioned above to merge exact numbers to fill your belt, that is probably a better option.
But a buffered overflow compressor is technically the more robust option and will work for inputs of any rate. I'm using one for my iron ingot processing facility because each block of machines has a weird decimal output and also outputs in bursts.
I make blueprints in blocks and connect then together manually because it's way fewer. Like I have BPs of 10, 8, 6, 4 constructors and just put down as many of those as I need. If I need 20 constructors I'll put down 2 of the 10 block then I just need to manually connect 2 belts
Way easier than trying to auto connect 20 constructors imo
ah yeah true xD
How does the dimensional storage work? Can I store a certain amount of each item, or is it just Bluetooth enabled like a regular storage unit?
It holds 200 and upload capacity and speed is based on the research level. You still want to connect it to a storage container for an extra buffer
its like an enderchest basically lol
The cloud storage starts out capable of holding 1 stack of any/every solid resource in the game. An individual Depot uploader will be able to add to that cloud storage at 15/min. Through MAM upgrades, you can have the cloud storage go up to 5 stacks (again, of any/every solid resource in the game), with the uploaders going at 240/min
You can have more than one Depot uploading the same resource -- most Depot-using folks will end up having a bunch of Concrete uploaders, for instance, since it's so easy to burn through it so quickly
Four fully-upgraded Depots would give you 960/min replenishment total, for instance
But there'll never be more than five stacks of any given item in there (and just 1 at first, without upgrades)
So yeah, generally you'll have a storage container (Industrial or otherwise) in front of a Dimensional Depot, so that the material can fill up and replenish the depot as quickly as possible, when you take things out of the cloud storage
one stack, yes
but that's a buffer and it can only be consumed at the same rate as your upload speed
how would one approach this? like on the iron side, if i were to just manifold all of it it'd take years to fill up, but I can't perfectly load balance it either?
prefill the manifold
and/or clock bits down or pause (once full) to let other machines get more input
if i were to just manifold all of it it'd take years to fill up
manifolds rarely take more than a few minutes to fill up
you sure about that?
yes. Manifolds that take over 30 minutes are pretty rare
and as said, you can prefill
hmmmm, its beeen likee 30 miins at least and my motor factory (whiich is as small as can possibly be) is still balancing itself
how do i fix my power farm
the power plants at the front suck up all the oil while the ones at the back suffer
What I do is build from the start and turn on each line of production as I build the next, so it has time to fill up
fill the pipes fully before turning them on
ok
also possible you have math error ๐
many things could be going wrong. I suggest making a post in #1038092680493801533 with many photos and all your math
ok
So build the smelters, hook them up, let them fill while I build the constructors, etc
Also do you have it going into a sink or a storage unit? It won't start filling the manifold until the very end hits a backup
we want to help. this is a poor forum for trouble shooting is all โค๏ธ
storage, but the way its built it first had to fill up rotors everywhere it had to store rotors, then the parts for rotors, theen the parts for the parts to make rotors, and now its finally ramping up stuff for stators,
so thats why i asked if theres a better way xD
Yeah just let them build as you go instead of starting it all at once. Haven't had to wait very long that way in any of my factories
Or just power on one stage at a time, let it fill until all machines idle, power on next stage, repeat
But easier to do that while building so you're not sitting around waiting
well all i see is that i make a bunch of fuel more than i need currently i wanna add more plants but it just doesnt work out right now due to some of the power plants sucking up all the fuel
i am using turbo fuel
I think technically powering it up by stages is faster than all at once even if you have the whole thing built
if it works and you got them happy chemicals going in your brain, its perfect
I donโt think I can copy this as it is and place it somewhere else? I need to rebuild it fully right?
As I didnโt put it on a blueprint designer
correct,

jokes on me
there was no conveyors on half of the refinerys
lmao
are you sure it's actually making progress then?
#screenshots message YES!
it is COMPLETELY FINE!!!!! and will not cause any headaches!!
uh
with the way you've done it, though, be wary of exceeding the max transfer speed of your belts
if you have three smelters hooked up to three constructors directly without anything connecting those smelter outputs together, you're fine
but, for example, if you have them all merge into one belt and then split back into three belts again, this will not work because that one merged belt cannot move items fast enough
it'll need to be a T2 belt, not a T1 belt
(assuming your smelters are running at 30 items per minute)
I have a slight error 
I have too much from the outside source even the train station full. I built a sink

mhm, ii think so
it has made motors
I mean, is it making progress toward filling up its manifold(s)?
If your input is lower than what it needs to be, the stuff at the start of your manifold will fill up but the stuff at the end of it won't, so it'll make some progress but eventually stop halfway
which would make it look like it's filling up when it's actually stuck
Not exactly, the Ender Chest has a certain volume, but this doesn't. From what I understand, you can put one stack of each item in it, and that's unless you research and upgrade them.
ohhh shitt this idea is very very meaningful
I'll definitely use this while exploring; it makes perfect sense.
Yeah but the base is kinda same, u get universal storage
Yes u can upgrade them
yeah its true
And yes they can refill
And thatโs different from ender chests but that was kinda what I was implying
Yes, yes, I understood what you said, I just wanted to point out the difference.
any ideas how i could signal this intersection?
u should firstly build tracks on one height
yeah that looks like it's going to cause issues
I don't understand how to use trains, trucks, or any means of transportation in general. How am I supposed to calculate how much goods will be delivered to my factory? The truck slows down and speeds up on the road; I can't calculate how much it will carry per minute. How do you do this?
you dont usually calculate.
you try and if it doesnt transport as much as it should you add another truck / train
the paths for trucks allow you to just load another vehicle onto it.
and trains are trains. you just assign another train with the same schedule
and with trains you can make it a bit easier on yourself by moving 1 belt per platform. Most routes will probably sustain that, and if it doesn't , add another train to the route
Hmm, this must be mentally exhausting.
the math is more exhausting
also this is why nobody goes crazy in scale with trucks unless they have a feeling for them
how so? you see it back up at the station, you build another truck
Yes, nobody bothers with trucks anymore, but everyone uses trains, what's the difference?
okay fixed it thanks
people hate recording paths for trucks or their physics bugging out
1.2 adresses that at least
Building conveyor belts should be much easier; you wouldn't have to worry about fuel or math, and conveyor belts are quite inexpensive.
so build belts
with BPs and autoconnect it's stupid easy to use the most boring transport system
I already do that, but I don't understand the train usage rate. Why would people use something so difficult? It must have some benefit I don't understand.
it can go both ways
because it's not difficult
and you can resuse the tracks for many other trains
and run important logistics under train trakcs
belts go one way.
trucks are expandable and can move stuff both ways.
Also it just looks cooler
so who can explains to me why my train is showing signalling problem
depends, who can tell us what the signalling problem message is?
nvm the error changed to
Actually, thinking about it, I'll just adjust the route and it will bring all my resources to me from a very long distance; the transport rate doesn't matter anyway, whatever my highest level transport bandwidth is, that's all I can get.
Only fuel will be a problem
just use coal
Are the trains electric or fuel-powered?
transport bandwith can be increased by adding more of the vehicle in question, generally
electric
oh thats nice
It makes sense now, and the easier handling system that comes with version 1.2 is appealing to me.
for 'very long trips' and using coal they'd almost certainly need to have refueling points
And now that I think about it, I could build highways with foundations from above and easily overcome the bumps in the road. Damn it, why do these ideas always come to me later?
Wait, so with new recipe cost modifier, if you put cost < 1, can you do infinite packager loops for free fuel?
i doubt that.
but why dont you give it a try
while you're there see if you can get infinite ore from converters lol
ah, though you'd be limited on SAM still
Converters at least have Sam limiting it
infinite dark matter from quantum encoding
oh and i guess aluminum production is now always a free water source 
I'm sure that won't come back to bite anyone
Cranking the multiplier up is weird though. Optimizing for shorter chains is super important at 2x recipe cost
lets just use wet concr-
all ingredients nerfed
... 
Cast screws is 2x more efficient than default now
well you were complaining about 'more work than belts' before, definitely the way to avoid that is using natural terrain, otherwise it's a ton more work
part of using vehicles is planning locations and pathing that suit their use
You're right, but while adjusting the paths of cars is challenging due to bumps, filming a perfectly straight road from above isn't so difficult. i think
Hey guys, I'm going to log into the game now and start exploring for hard drives. Do you have any suggestions?
trains can be a pain to deal with, any turns or inclines/declines are far more gradual than what you could get with any other transportation system, but it's easy to power and doesn't generate a ton of lag like having crossmap conveyor belts would
Yes, I hadn't thought of that. If I tape everything off, my game will probably lag, right?
I apologize, the translation was rendered as "taping".
I mentioned the conveyor belt.
use your scanner and look for crashed pods in the distance?
I already do that, but sometimes it's very difficult.
mhm, there's generally more strain on your pc when you use conveyor belts over long distances
multiple ore nodes being grouped and showing up with a "TEMP" tag on the map is a bug right ?
or at least a not implemented feature ?
hmm okay thanks for that information i forget it
temp are the little outcroppings on top of nodes you mine by hand
so as soon as those are gone, the output should read normally ?
as far as i'm aware, yeah. i've been playing on one save for 95% of my time in the game, so it's been a while since i've come across an untouched resource node, but i'm confident that all the temp nodes are is the bits on top of permanent nodes
SCIM on a 2nd screen?
But isn't this considered cheating?
Having a map of the game open is probably not cheating to most.
its my firstplaythrough
then use the tech you have, object scanner, radar towers ect
Depends on how you want to experience the game, really, since it's an offline singleplayer game with a fixed map, I wouldn't consider it "cheating", I would think of it more like "spoiling" the experience (like watching a TV show while looking up everything that's going to happen)
So I'm not playing this game as an exploration game; I just want to build factories, and I want my factories to be efficient.
and how much time do you want to invest to get there
using the map just saves time
so cheat if yo uwant
Is diluted fuel worse than default at 2x recipe cost?
huh?
why does the signal say its looping into itself?
experimental game mode settings
yeah I saw that, but the question doesn't make sense
the base fuel recipe would also be 'worse' with that setting
guess it'd nuke diluted packaged fuel since it'd no longer be a nice 1:1:1 loop
I seem to recall someone mentioning the multiplier didn't affect packaging
because that would be stupid
The hor cost double crude
I mean it's half as good
but the other recipes would also be half as good
do tiny bit of math if you like
should only take you like a minute
The double cost compounds the more stages in production though. I think diluted comes out ahead, but barely, and with huge water cost
finally, cast screw is actually an upgrade from base screw
But solid steel is a loser.
Itโs like anti-sloops on everything. I donโt think I will touch that setting. It hurts too much
if you opt into a game mode that doubles recipe requirements you can't be surprised when recipes take twice as much input
well my last message now looks silly with the context deleted
i got enough fuel gens at 120m^3/min and its produceing 160m^3/min and only outputing 80
the math aint mathing, anyone know why it aint working?
finding out this was a thing is a god damn lifesaver
ok are your fuel producers getting clogged and stuttering?
this is trouble shooting 101 - follow the problem back
if your B isn't getting enough stuff, is A sending the stuff starving or clogged
nope, just the generators
ok so if your generators are starving but your producers aren't clogged that means you aren't making enough
the flow rate is going up and down near there tho
and theres more then enough fuel in the pipes too
ok but logically, if your fuel producers aren't getting clogged, but your fuel gens aren't getting enough fuel, you have a math problem
if there was a FLOW problem and you did make enough, your fuel producers woudl clog
now you could be mistaken and didn't look at the lights on top of the refineries close enough?
dont need to look at the lights for that
this doesn't tell you if your fuel producers are stuttering or not
your pipe is not straight enough
ok... you were right on the fuel front, the thing is studdering
so the refineries ARE stuttering? are their inputs starved or are their outputs clogged?
starved, i just havent seen it change color till now
ok so they are starved of oil?
slugs to the rescue
if you take out the curved pipe and remake it going directly up it will fix it
well first check if yo uclocked your extractor right
pipe layout isn't a huge issue at this low a flow
it happened to me
i blame the way of flow
and if yo uwere reading the conversation you'd see they have found a problem not related to pipe layout
ok but this is a different issue, according to what they are describing
it was stupidity
clocked the extractor wrong?
idk skill issue
ooh, i forgot to connect all the oil extractors
mine works fine after fixing the pipe
i think that'll do it
that would do it yes ๐
yep that would stop production
just follow the troubleshooting method, follow the problem back
step B is starved? check step A, is it clogged or starved? go from tehre
be careful with the pipe divider things too they can sometimes not connect properly
fair enough, found talking with people helps alot too, even if its just bouncing back
oh sure, trouble shooting is definitely a skill lin this game you develop
it just dont work with code
reddit gonna be your friend with this game gonna be so for real
nah I found success
it cant be any worse then the buildcraft spaghetti
theres lots of unreliable ways to do pipes - reddit is a great source of unreliable methods
and missinformation
like 'water towers fixing everything'
idk I found pretty good building methods but maybe you just are looking at the wrong area of reddit
we need more power flowers
just a few more, trust me
never played tekkit classic have you?
soz ๐
happy you found your solution later
anyone here?
Hey I'm working on a massive train station with a bunch of weaving intersections and I was hoping to get some advice. It's my first time working with trains. I actually managed to get it all working, but I'm trying to make it a bit more efficient because it was slow and unoptimized
I can't fit the whole rail system in but it repeats this pattern 5 times on either side. I wanted to use two rails for each direction, so that trains could path onto the inner rail if they needed a quicker route. Basically a highway. But the trains aren't utilizing the additional route and instead stick on the inner route. I was wondering if there was any way to encourage the auto-drive to use the inner rails.
no trains will always take the shorter path
there are ways to create a pseudo by pass, in that a train coming one direction will take the side path, but it will ALWAYS take that sidepath
Ah that sucks. I suppose my rail highway will be mostly for show
I would also avoid things like this for the most part.
If you're not careful with how you do it it's not hard to create sections that can deadlock depending where the trains are going
but tbh, basically no one makes a train system with SO MANY trains you need a double lane for the traffic
Yeah, I just figured it'd be nice since I'm probably going to route all my trains through this station at some point. Then, if they didn't need to stop, they could just go through without contributing to traffic
well another thing is that typically you'll often only want 1 train per station, so optimally, you won't have any trains waiting to enter a station
if you do need multiple trains doing the same route you probably want to have them 'wait until full' on the load area so they don't interact much
or at worst you have a little waiting space in front of the load station, rather than the unload area
you'll also find you can save a lot of space having station in parallel rather than series
if you find that useful to you.
not everyone cares about the space usage
Oh well, I should be able to figure out how to make this work then, I was just hoping I could make use of that inner lane
make a road for trucks? logistic core for pipes/belts? Pillars to hold up the factory above?
Yeah I did consider that, unfortunately, I have already devoted a week of my life to this build and the space it's in is where it's going so ๐ ๐
Not bad ideas but I'm not sure how I would connect them out of here. This is all about 40m up. It's the second floor of a mega storage system. I figured I'd route all my resources from other factories here.
you could also pretty quickly just remove one side of the stations and rebuild it next to the others? using the doubled lane as 2 ways
wouldn't take you long
You mean run all the stations on one half, and the rails on the other?
sorry not sure what you mean by that, but basically this
so you essentially get rid of 1 of the double lanes and just run everything off the single set of double lanes
Oh I see. Yeah I could. Idk I don't mind a bit of misused space because I do like how the four lanes look. It's just a bit unfortunate that they would just be there for show.
oh sure, I can't tell you what aesthetics work best for you ๐
but it would solve the empty space issue ๐
sorry to intrude on this conversation. is this a good place to ask a question relating to maths of a manifold system?
Yeah. I was just hoping there'd be some way to utilize the whole system. But even if that inner lane can't be used, I still think what i have built will work for what I need. Thank you!
sure
Hoping to get some help with math on a coal power plant. I have about 30 hours in the game and the last 10 have been trying to figure out why my manifold is not working.
My problem is, even when I pre-stage the coal generators by filling them with a stack of coal and ensuring water is full, eventually the last 4 generators run out of coal. What seems to be happening is the conveyer belts are backing up such that it becomes limited to 60 coal/min being delivered. Why is this happening?
no stress, are yo uaware you need to buffer both the loading and unloading platforms on stations/
Buffer?
trains lock out loading and unloading when docked - so yo ucan never move 2 belts per platform. You often can't move more than 1 belt per platform, so you need buffers to help make up the time
you likely have a piece of mk1 belt clogging up your flow
I checked everything and it's all showing mk. 3. Might it be worth rebuilding it all to double check?
Are you saying I need storage containers to store items being loaded/unloaded from train stations? Basically buffering the items?
basically! one sec
isc is a double container, P for platform
I like to set a dismantle filter for what I'm looking for and run it through the system. So it'll catch whatever I'm looking for. Might be worth a try?
The math on that sounds right
Oh yeah I figured I'd have industrial item buffers. I'm hoping that I can run two conveyors out of the platforms I need it on. I have a plan for that. But either way I plan on using storage containers just in case
even with a buffer you can never move 2 full belts per platform
every time a station docks it stops movement of items for 27 seconds
you can never catch that up. And often times you won't be able to move more than 1 belt. Sometimes less depending on item type and return trip time
Ohhhh I see. So don't count on a consistent 2x(conveyor-level) output from train platforms. Good to know. I don't believe that will interfere with anything but I'm glad to know that before I start messing with nuclear
yup, and the more trains you have stopping at a station the less throughput each platform can manage
because you keep adding 27 sec lock outs
which is why often most people just have 1 train going A to B
dear god I feel like an idiot. I've checked probably 5 times for it and missed a singular mk. 1 track hidden. it took me rebuilding the whole thing to find it. thank you!!
most common issue ๐ trouble shooting is a skill in this game. Typically follow the problem backwards
in this instance you would have gone to your miner to see what it was doing
and in this case you would have seen that it's output was clogged , which meant you had a flow issue
likely a low mk belt
that's my problem, I work in IT. I troubleshoot systems for a living and couldn't find this one. I was convinced my game was bugged ๐คฃ
Alright good to know. Thanks this has been helpful
thats fair xD you get used to the logic, generally it's just follow the problem backwards and diagnose with some logic .
practice makes it easier and faster ๐
absolutely. appreciate you taking the time ๐
any time ๐
One thing I learnt managing fluids transport is to split the input to the train station into 2 buffers with each connected to the inlet to the station. The idea is that when the train is loading the fluid, each tank will have buildup at half the fill rate but once the flow is back each tank has higher drain rate than fill rate so the buffer from the transfer period can be filled in the station again. I realised this is easier with belts because we already have industrial container with double outputs
if you want to fill a manifold you need to fill the belts and the machines otherwise the last few machines will not get what they need
Think of it like this if the manifold divides the throughput by 2 each splitter then after 6 splits the throughput is 105/64 so your last coal generator is only getting that much
if the belts are filled then 105 ore is emptied off the belts at the same time 105 ore joins the belt every minute
this is not accurate - as long as the belt has enough throughput and there's at least enough parts per min for the system to work all machines will ramp up to 100%
the last 2 machines will simply not ever be full
which is fine, they'll get what they need to work at 100%
my method requires less maintenence
its worked every time i've built factories just fine
this method doesn't need any maintanence. So not sure how you can have less than zero maintenance
and nowhere did I say you couldn't flood your system and have it work?
well it's worked for me
never denied your method
jsut saying it's not at all needed
btw
the only system where you sometimes need to wiggle a manifold about is when you're doing diluted packaged fuel and you're relying on the incoming empty containers
if you don't do 1:1:1 loops you generally need a container buffer before the manifold to keep the system flooded
since it relies on a secondary step in it's own process
Would it work to mix my fuel rod inputs to my nuclear power plants? Lets say I have exactly the number of plants I need for all 3 fuel types. All overclocked and watered. Can I just send all the fuel rods on one belt (load balanced), and let any plant burn any rod? Is there downtime when switching fuel rods? Assuming I sort all the waste.
I guess that's easy enough to test in creative mode.
Could work but is it really worth it
Wouldn't there be some potential weird backup issues because the input buffer of the plants can't store different types of items?
Let's say the first plant in the system receives a uranium rod and then like 5 plutonium rods, those rods would sit on the belt waiting for the uranium rod to burn. If the splitter just happens to keep sending plutonium or ficsonium rods down to that reactor while it's still waiting to burn the uranium, and it backs up to the main belt, etc. I think it may cause issues due to the different burn time of the 3 rods
It's probably gonna be super rare but like what if the rod distribution just makes it so that plutonium ends up in 70% of the reactors, then they're taking longer to burn so the belts back up a bit to wait
yeah, I'm kinda hoping it will burn through its last uranium, then load a plutonium immediately. But I'm betting theres gonna be glitches if I count on that. Not to mention uneven belt backups depending on luck and belt lentgth
Idk if I'm explaining it right. Like you have enough reactors to eat 70% uranium 20% plutonium 10% ficsonium. What if the splitting of this sushi belt of rods just happens to send plutonium into 70% of the reactors, sure you'll have the same power but all the uranium rods are gonna be backing up on the belts waiting for the plutonium to burn
Imo just have the one belt but smart splitter it off so specific reactors get each rod type
It should load immediately but yeah it's the uneven backups that I'd be worried about
might work if you just store waste
but doing that gonna mean uneven waste processing
has anyone ever made the math for whats the perfect use of all ressurces in the game to get every item at a good rate?
someone probably has
its certainly a lot more now with the various randomizer options. All pure is absurd
Since Satisfactory map has finite amount of resource nodes, the amount of maximum resources generated per minute is finite, and the amount of sink points generated per minute is finite too.
Determining the amount of these resources generated is a linear optimization problem. And since the addition of...
All pure with the advanced heavy would probably be quite absurd depending on how many SAM nodes you got.
i saw that one but i wasnt thinking about points but did someone do the math for using up all ressurces in the game to get all iteams in a good amount.
were you really get all iteams even iron plates or screws as well as the hard stuff
one seed i got had 41 sam nodes :p all pure
I have no idea what you are asking for. Satisfactory-tools can maximize a single item based on availible resources. But your criteria seems a little vague
yea np in that case il do it myself but is there a way to use up all the uranium on the map in the most efficent way to maximize power output without waste bc im trying but there just isnt enugh sam on the map for all the fixonium i need
yeah, its like 50.4 uranium rods, and everything else flows from that
but how after that i make plutonium out of it but then when i come to fixonium i dont have enugh sam
according to this: https://www.satisfactorytools.com/1.0/production?share=UA0VqWUSLNCbmx1pPbhh you can get ~95.6 ficsonium rods using all of the sam and oil on the map (can save some oil by using coal).
that I think comes out to ~43 uranium rods