#math-and-meta

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crimson moat
fervent spire
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ohhh yeah that demonstrates it super clearly

crimson moat
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with a properly sized buffer, no needed items go down the overflow path. It grabs and holds them for longer periods of time and uses them to fill future gaps, which is better functionality than an unbuffered merge which can only fill gaps that exist at the exact moment that the items pass by.

tropic zephyr
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i just found an alien ore, i think I think I'll be making that alien energy thing that generates 500 units of electricity in phase 3 :D

fervent spire
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@crimson moat okay it ALMOST fits perfectly on a 5x5 \o/ there will be one more input belt going into the right side merger without any overflow because it maths out perfectly that 7 inputs = 5 outputs
gonna delete the current compressor and try this out ๐Ÿ™

crimson moat
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just keep in mind that it won't overflow as much as expected until the buffers fill

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but that's just a matter of time

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that's why i was sometimes doing like a random snaking belt instead of using a box, so that it can hold the 50 or 100 items that i actually need without gobbling up a whole 4800 (since Satisfactory, unlike other factory games, doesn't offer smaller boxes or let you restrict how many items a box can hold - 1.2 plz? :D)

fervent spire
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ok the top belt of the output chain is steady 780 now, guess it will propagate down the chain while the buffers fill \o/

tropic zephyr
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I've explored this much of the map so far, I'm in phase 3. Do you think this much exploration is too little?

fervent spire
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yesss they've all stabilized at 780 \o/ awesome

wind crown
fervent spire
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whew that was an adventure but finally processing 6 full normal nodes of iron

crimson moat
fervent spire
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@vapid gorge so the lights look good, all the refineries say 100%, but when I just look at a particular fuel pipe segment it just ebbs and flows like this....so I'm a bit paranoid. but the lights look good, which is why I think this is probably to be expected, since it's a "realistic" fluid simulation, right?
since plastic+rubber is sorta "bursty" production, when all the refineries start a new cycle they'll draw a bunch of fuel...?

vapid gorge
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if you're moving less than full max capacity you'll have fluctuating rates of flow

fervent spire
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it never really drops below half at this pipe I was looking at

vapid gorge
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but the general FULLNESS... generally statys abou tthe same. Unless it's in the manifold, it can go more up and down iirc

fervent spire
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oh yeah it is a manifold

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ok yeah this pipe stays full all the time. guess it is just the manifold then

crimson moat
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They're a lot less sensitive to it.

mint coral
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The next turned out well

torn plaza
wary rapids
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modular sloppy aluminum done 5 more off these will do 3000 bauxite.

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and that should fit in half of this floor. i have the other half to do processing into simple components.

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I never bottom feed manifolds but the input is into a singular machine rated for 500 water. and failer is remating the BP not remaking a building.

torn plaza
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those bridges look superb

floral grove
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i am realising using the base recipe for plastic and rubber was not a great idea. Do you still use it or go through the pain of setting upa dual recipe with polymer resine to kickstart the recylced cicle ?
I'm trying to figure out how to max out fuel production and rubber/plastic in the mean time on my crude oil site

meager kettle
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base recipes is good for a starter. but i will do the hor -> diluted fuel -> recycled plubber cause i find it fun and intresting and i'll have enough production to train it anywhere

unique cypress
floral grove
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i see yeah... and do you guys bother with polymer plastic ? I looks like the best would be to do only rubber as it has a better ratio and then convert it to plastic in the recycling loop (how am i to set up that ? ๐Ÿ˜ข )

meager kettle
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i do residual rubber from the polymer. then use the fuel to just double back and forth to get the yield i want

wind spade
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residual rubber is indeed more resin efficient

oblique hollow
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Doubling the residual rubber or just adding it to the final output is the same efficiency if you use recycled rubber + plastic.
Kinda a "do it however you want" type of deal

meager kettle
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my factory does 2400 crude to hor to fuel, then the 1600 resin to 800 rubber doubled to 1600 plastic to 3200 rubber to 6400 plastic and then the left overs to end up with like 3200 rubber and 4800 plastic. (iirc two blenders slooped to make a little more fuel).

floral grove
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oh wait it uses 100% of the fuel production ? i didn't see that coming xD
so you have to split it between item production and electricity, my bad. I didn't realise that (atm the rubber/plastic is a byproduct of the fuel production)

meager kettle
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no

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thats dedicated to plubber

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i make power elsewhere

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the plubber is made in the gold coast, and power at blue crater lake

floral grove
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damn i love you crater build btw

meager kettle
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i wanna redo it, have new ideas :p

floral grove
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i'm working there at the moment, on circular designs as well.
Anyhow, If you produce plastic and rubber elsewhere... then what happens to byproducts in the fuel generation line ?
sorry for the basic questions

wind spade
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resin can be easily sinked

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or make into something that is required nearby

balmy ice
meager kettle
torn plaza
balmy ice
torn plaza
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that works too

balmy ice
torn plaza
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ye

unique cypress
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I recommend packaged liquid biofuel instead

balmy ice
unique cypress
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Barely

balmy ice
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nvm i dont even have the packeger the

unique cypress
mint coral
wary rapids
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@floral grove im usually making due with basic recipes untill i possess blenders. Its just less water and a much smaller foot print. its easy to transition sense the rubber plastic belts become resin belt when you machine become residue producers. the math is easy just remember the rubber or plastics you can make is equal to the amount of fuel you have plus the amount made from resin. in phase 5 i will scale deeper into finall products before scaleing wider.

mint coral
wary rapids
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hopefully that released soon enogh for heat fused frames in the starter factory.

mint coral
# wary rapids

I never use the Acid recipes. Everytime i think about it then go.... "nah"

wary rapids
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acid is supper easy to work with sence it comprses so much you could make a power plant on the other side of the map with one train wagon.

coral gazelle
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im only a couple hours into satisfactory and keep on looking for the perfect place to build my base where i'll do everything out of, but everything is so far apart.
im starting to think that this is the kind of game where you have multiple bases for different things and transport resources and power between them
am i right in this line of thinking or am i missing some key upgrade that allows consolidating everything into one base to be possible?

mint coral
wary rapids
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imo dune dessert is the easiest place. use trucks early

mint coral
meager kettle
wary rapids
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logistics is central to the game design.

outer vale
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"main base" style setups tend to be recommended against, simpler to build smaller factories nearer the resources they need rather than transport stuff just for the sake of transport

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the game encourages expansion quite quickly

coral gazelle
outer vale
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other tip: don't delete a working factory, just leave it be

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no point undoing a bunch of work for negative gain (you've gone from making some stuff to making no stuff)

wary rapids
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.

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thier is no wrong approch it takes allot more upfort work to build a large base the advatage is you have everything on site to levedge the best recipes.

mint coral
wind spade
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hence why separate factories are imo better - you can use different recipes for different things

coral gazelle
# outer vale other tip: don't delete a working factory, just leave it be

yeah but rn i just have the one factory for iron and copper and their products, and theyre using normal nodes since i wanted them to be close to some other stuff cause i was trying to make one mega base. so i wanted to move over to where there are pure nodes for both
i get what you mean tho but the power i currently have is just biofuel so it'll stop running eventually if I just leave it be anyways

wary rapids
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early game your focucing on making buildables. whether your moduall or make a big site does not matter

wind spade
unique cypress
outer vale
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or worst case, leave it disconnected indefinitely, still less effort than deleting it

coral gazelle
outer vale
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you'll always need more building resources, so best to get them automated anyway

wary rapids
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Frankly I think I would start in plains in future runs. and make modular factories for only buildable. i would grab my first oil products from crater. then i would build a independent facotry on a completly differnt site.

wind spade
wary rapids
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making a big facotry before having a jet pack is pain i would not want to relive.

tropic zephyr
balmy ice
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im trying to right now

tropic zephyr
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if you can do it

dusky dust
tropic zephyr
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tell me how can you do it

tropic zephyr
dusky dust
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Just hook stuff up in a line; it'll auto-balance (so long as the feeder belt is providing enough material to everything)

tropic zephyr
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oohhhh like that okay

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thats make sense

dusky dust
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Or alternatively, kick the manifold down the line a bit -- for everything but miners I tend to just have dedicated machines (clocked appropriately) for each "thing"

tropic zephyr
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damn everytime i forget manifold system

dusky dust
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So like if I'm making Iron Plates which are needed by three different things, I'll have three different sets of Iron Plate machines for each thing which needs 'em

mint coral
dusky dust
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And the only thing that really gets manifolded across products is the ore, or whatever

tropic zephyr
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and everytime it makes sense

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Just because every machine in a factory operates at 100% efficiency doesn't necessarily mean it's perfect, right?

mint coral
tropic zephyr
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yeah thats true

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What's the point of a balanced system when you have a manifold system? They're the same thing; a manifold is just a much simpler version.

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And if the miner isn't completely full and is only extracting enough ore, all the machines will work at 100% efficiency; what's the point of balancing then?

wind spade
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no point at all

ionic sapphire
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not that big of an issue for high throughput items

tropic zephyr
ionic sapphire
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thats fine

tropic zephyr
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hm okay

mint coral
tropic zephyr
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What do you mean by radioactive particles? What are they doing with them?

mint coral
tropic zephyr
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What happens if they stack on top of each other?

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I apologize for not being able to fully explain my problem because I'm using translation.

mint coral
tropic zephyr
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Damn, I didn't know this, this is going to get me into trouble

mint coral
tropic zephyr
brazen copper
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I might need to make another generator

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My batteries are dropping to 99-98%

mint coral
brazen copper
mint coral
brazen copper
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I have 5 powers storages

mint coral
brazen copper
mint coral
brazen copper
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Do I need to make another coal generator or should I be fine?

mint coral
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But if you are newish the experience in making more coal power is really good

gaunt pendant
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Need help with rotors, making a new base for improved factories and i need help on distribution of each thing

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This is whats going on

coral gazelle
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im trying to get my first coal generators running but the pipes after the junction dont take water for some reason

mint coral
coral gazelle
crimson moat
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Occasionally a pipe just bugs and doesn't connect at one end properly, which is fixed by delete and rebuild. It's rare if you use the best building practices, but it does still happen. I think it might be related to game performance / stuttering.

summer flare
tender saffron
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Has anyone made a train network where each station handles one step in the production process? Like iron ore station, iron ingot station, iron plate station etc.? Or do you just create finished factories that only take raw ingredients as inputs? I'm kind of new to using trains, so I'm wondering if it's good to create a network like this?

mint coral
tender saffron
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I mean if you need iron ore for both iron ingots and steel ingots, then you can just run a train from the iron ore station to both iron smeltery and steel foundry.

crimson moat
# tender saffron Has anyone made a train network where each station handles one step in the produ...

Moving the items has a huge cost.

There isn't any purpose to moving all of your items each time you do a production stage, they are just sightseeing and taking up your time and your CPU performance.

I mean if you need iron ore for both iron ingots and steel ingots, then you can just run a train from the iron ore station to both iron smeltery and steel foundry.

Yeah, but you could also just move the ones going to the steel

meager kettle
outer vale
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or you could make the iron for the steel at the steel place

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the most efficient transport is no transport at all

crimson moat
# tender saffron Hmm, good point

in that case moving the iron for the steel (or moving coal to the iron) has a purpose: getting iron and coal in the same place, when they weren't - so now they can make the recipe which consumes both.

However you should still generally try to build somewhere that they do exist together and don't require transport if reasonable.

Transporting products from those places is generally much easier than transporting ore around, as it is fewer item counts / item stacks.

tender saffron
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So I should just run train lines from one resource node to another?

meager kettle
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i wouldnt

mint coral
meager kettle
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i would make steel in a location which had both coal and iron, make the products i need then use trains to send the products where i need em

tender saffron
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What if say, I want to use 50% of the iron in one location and 80% of the coal (just an example), and then I want to use the rest of both of these resources elsewhere?

mint coral
mint coral
meager kettle
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considering iron is just about everywhere, i dont really see a need to ship it anywhere

tender saffron
meager kettle
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how far apart are they?

tender saffron
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Just a hypothetical, idk if iron ore is needed specifically

meager kettle
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so if distance is <500m i wouldnt use trains for that. it would just clog up the highway

mint coral
meager kettle
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instead i'd make my station between, and consolidate the materials there

tender saffron
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It seems interesting to have a main train highway going across the map and then just have factories as offshoots of the main track that run trains from the raw resources to them.

tender saffron
tender saffron
mint coral
tender saffron
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Yeah I could just keep going without trains for now, I'm only just now starting aluminium production, but I got bored of always adding new factories, so I want to redo my past ones to be more efficient.

mint coral
tender saffron
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I know, it's fine ๐Ÿ˜› I'm not ripping down the old ones until I've built more efficient setups. The problem with the current setups are they are not scalable.

outer vale
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they don't need to be scalable if they make what you needed at the time

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since you can just build more into your new factories as needed

mint coral
tender saffron
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Say I need 600+ iron plates a minute instead of 40. Well, now I don't have room in any direction to make more iron plates because I made a smelter + constructor + storage floor instead of endless smelter floors -> endless constructor floors -> endless storage.

outer vale
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well that's fine, because presumably whatever you built there didn't need 600 plates otherwise you'd have built them there in the first place

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so instead, you can build the 560 more plates you need somewhere else, wherever's convenient. If that's the same place, then just add another layer of factory or build it off to the side or whatever

tender saffron
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I guess it's just so I can more easily scale up production later without having to rebuild from scratch.

mint coral
outer vale
mint coral
tender saffron
outer vale
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(ignoring alts of course, which you completely lock yourself out of getting any benefit from if you prebuild for one particular recipe tree)

tender saffron
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I don't care about being judged, I'm in this channel because I want to talk meta and efficient factory layouts ๐Ÿ˜›

outer vale
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if you unlocked Pure Iron Ingot and realised that'd give you twice as many ingots for your ore, oh well, you already built your ore processing so too late

mint coral
outer vale
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generally, the advice is to not try and predict the future, just build what you need as you need it, near the nodes that give what you need

tender saffron
mint coral
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I generally feel that taking apart or rebuilding old facilities feels bad as i am literly taking a step backwards when doing so.

outer vale
tender saffron
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Some of the factories do block good building locations for larger factories though.

mint coral
outer vale
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of course the real solution there is, if you make the ingots where they're needed rather than shipping them around, then that's not an issue at all

outer vale
mint coral
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i prefer independence in general

outer vale
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independency ftw

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in case nobody's linked it yet...

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!wikisearch independency

glad apexBOT
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Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...

outer vale
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a recommendation so common it's got its own wiki page

tender saffron
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Didn't know it had a name, that's cool. That's how I've been making factories up until now.

outer vale
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is it? it sounds like you've been making factories specifically to be able to ship items from them to other factories, have I been misreading?

tender saffron
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It made sense until aluminium, now I'm not so sure. Bauxite, raw quartz, coal and water?

tender saffron
outer vale
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I mean 4 resources isn't much, you can fairly easily find a location with probably 3 of those colocated

tender saffron
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The swamp was the "best location" I think, near the big waterfall, but it's still a hazzle.

outer vale
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note that one independent factory doesn't necessarily all have to be in one place (though that does make it easier).
you might need to ship some raw resources in from elsewhere, or you might even have lil satellite factories. like if your thing needs steel products, maybe you'll set up a lil subfactory that makes exactly what you need, and ship those over.
The idea of independency is more that one overall factory shouldn't siphon from others

tender saffron
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Yeah I know, basically, when I create a new factory now, I fill up at least one industrial container and one dimensional storage, and the rest goes in the sink.

mint coral
mint coral
tender saffron
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I guess I'll try independency for a while longer. At least it's easier to understand than a global train rail network

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I really want to make trains work though, they just don't make so much sense unless the distances are huge I feel.

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The biggest benefit later would probably be not using as much of the CPU because all items are hidden inside the train carts.

mint coral
mint coral
tender saffron
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That makes sense. So maybe I can have train stations that go from east to west and north to south and then run belts within the biomes. That's not a bad idea.

gaunt pendant
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Never thought of that

tender saffron
mint coral
mint coral
tender saffron
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Ah cool

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I need more alt recipes before I start aluminium

mint coral
mint coral
tender saffron
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Damn that looks like

tender saffron
#

Oh wait end of phase 3, I am in phase 3 lol

mint coral
tender saffron
mint coral
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there is three left over when you research everything including the mam stuff like rocket fuel

tender saffron
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Oh so almost all of them gotcha

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At least exploring is much easier now with hover pack

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Just have to remember to bring electricity with me

mint coral
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I did most my exploring with a zip line. placeing power poles and power towers to get up high

tender saffron
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That works too ๐Ÿ˜„

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Are there enough mercer spheres to upgrade everything and get one dimensional depot per item?

mint coral
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298

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somethign like 200 after research

tender saffron
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Ah okay, sounds good

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I'll do things like iron ore last lol just for completionist sake

mint coral
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the only thing that is really limited is sloops 106 on the map three for research. but they do breaks the laws of reality so i think thats fair

tender saffron
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I guess it's useful for prefilling up a manifold system

tender saffron
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Doubling even endgame resources just sounds incredibly broken, that's why I use them all in my hub's container -> machine -> container setups.

mint coral
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I generally dont put things the pioneer doesnt really use into a depot.... although i always forget the pioneer doesnt need stators lol

tender saffron
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Prefilling manifolds though :3

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I heard some manifolds take hours to fill.

mint coral
# tender saffron Prefilling manifolds though :3

i do do that.... but i do this buy going from miner to storage. then when the manifold is co,plete i delete the storage (then your inventory fills) then connect the belts to the manifold. then i hand feed.

I understand your method though

mint coral
tender saffron
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Oh that makes sense too. Idk if I do that for every production step though, maybe I should add more elevation to my logistics floor so I can run an industrial storage between each.

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Lol

mint coral
frosty owl
mint coral
mint coral
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i also tend to use belts that are good enough not fastest possible. As i like seeing the parts move along the belt

frosty owl
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Ofc the belt is limited, that's why I edded mergers (which I called "junctions" earlier, for some reason) to "flood" it over capacity
Eg: manifold input is fed by the production, halfway down another merger is fed from storage

mint coral
frosty owl
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Yeah, the preference for slow belts explains a lot here ^^

mint coral
tender saffron
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Factory cart only playthrough when?

mint coral
frosty owl
mint coral
tender saffron
mint coral
tender saffron
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I am procrastinating going out for more hard drives because I don't want to run into any giant green spiders again. hehe First time I met one I almost had a heart attack.

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I'm not even arachnophobic, I love spiders IRL

mint coral
tender saffron
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I didn't know they could leap until I tried building up to escape lol

torn plaza
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i am arachnophobic and i think stingers scare me more than spiders

tender saffron
mint coral
tender saffron
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The first green stinger I met I build a platform 100 meters into the air and dropped like 50 nobelisks on it, no exaggeration.

torn plaza
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i once encountered an alpha stinger in the red jungle and had a panic attack

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now I'm building 72 nuclear reactors on top of it out of spite

tender saffron
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I need to find all of their spawns and put a building there.

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Fair.

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Just be careful it doesn't mutate

torn plaza
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already automated nuke nobelisks

tender saffron
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Suddenly 100 meter tall supercharged and radioactive stinger comes leaping across the map.

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We should nuke the entire planet from orbit because of the green ones existing alone

mint coral
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someone has a glitched hell spider photo ....

@meager shadow Do you have the picture of the biome sized spider?

tender saffron
mint coral
brazen copper
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Ones long pipe or train?

mint coral
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found it

tender saffron
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Does it leap?

brazen copper
mint coral
tender saffron
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At that point I would uninstall for like a year.

mint coral
brazen copper
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I have a long pipe from the oil to the my energy /steel production

mint coral
tender saffron
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I am one glitch away from having a heart attack lol, yolo

torn plaza
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turn on arachnophobia mode

mint coral
torn plaza
tender saffron
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I'd rather have a heart attack than hurt that cutie

torn plaza
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what was seen cannot be unseen

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you still know they're stingers

mint coral
tender saffron
brazen copper
outer vale
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why not process the oil at the oil node

mint coral
outer vale
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nitpick: coal isn't coke, they're not interchangeable

mint coral
outer vale
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fair, I didn't see the bit about steel

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though as you say, you'd specifically need the alt for it, couldn't just swap in coke and have it just work

mint coral
brazen copper
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Please donโ€™t tell me I spent the last half hour piping stuff for it not to work ๐Ÿ™

brazen copper
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I was getting oil to my refinery

outer vale
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most things can be made to work with varying amounts of effort

mint coral
meager kettle
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50 meters is way too often

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sloshing only really happens when you have splits

mint coral
brazen copper
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Itโ€™s just one long pipe no spits

meager kettle
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also doing a pump after a lift will help

brazen copper
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What do I do with residuel fuel?

meager kettle
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burn it for power?

brazen copper
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I mean where do I put it?

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Like it not coal generators

meager kettle
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in fuel generators

brazen copper
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Thanks jace_smile

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So there just one spawn point which is the hub??

outer vale
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correct

ionic sapphire
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well, if you remove the hub i think theres a backup spawn

outer vale
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you can freely move the hub too, if for some reason you need to

brazen copper
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Maybe more it to a more central location?

mint coral
brazen copper
tropic zephyr
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We can create loops in the pipes and distribute the necessary water everywhere, in whatever quantity is needed. Can we do the same with conveyor belts?

wind spade
tropic zephyr
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hmm okay

outer vale
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I mean you could still connect them in a circle if you wanted

wary rapids
#

@gaunt pendant this is how im doing rotors. Theirs a huge difference between motors in phase 3 and 4,5 as you don't need much until you start making turbo motors. and modular motors. at that point id recommend the rigor motor, or electric motor recipes. but if im really going ham on just rotors id detacte a site for making copper sheet then push those into one of these direct feeding racks for the cooper rotor recipe.

outer vale
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it's not like pipe loops bypass the pipe limits mind, so you can't put in any quantity.

wind spade
outer vale
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yeah I'm not really sure what they're actually trying to achieve

brazen copper
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Teehee

gaunt pendant
wary rapids
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@gaunt pendant this is where ive zoned my bays for ocliators for motors. these wont get fillied untill i make prickly pair rubber and plastics.

gaunt pendant
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Alright

wary rapids
gaunt pendant
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Ill see what i do, I gotta boot the game up and see how ill manage it, I'll probably just expand the iron ingot facotry and make more of what I'm currently making

wary rapids
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@gaunt pendant furture site for prickly pair power and plastics.

gaunt pendant
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All i know is im making 880/min iron ingots

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Looks nice

wary rapids
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im calling a prickly pair after a werid rock inside im building arrond

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early game making rotors and starotor in amount you need with pipes makes sence.

brazen copper
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I donโ€™t need a second station to start loading stuff onto train?

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I have platform, platform with stuff going in and fright cars

tropic zephyr
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what is this

wind spade
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headlift

oblique hollow
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it shows how high the pump moves fluid

tropic zephyr
#

At one point the indicator reached its limit and gave a warning. What was the purpose of that warning and what kind of harm did it cause?

oblique hollow
#

currently, the fluid is being pushed up 11 m

oblique hollow
#

you wont see it go above 22

#

that little gauge stops at 22. so if the pipe is higher than 22m, fluid wont flow higher

tropic zephyr
#

Hmm, I understand. So, when we say "recommended level," do we mean the level shown on the pump's hologram?

oblique hollow
#

that is generally around the 20 m mark, yes.
but you can just go a bit below to be safe

crimson moat
oblique hollow
crimson moat
oblique hollow
#

i wouldnt be surprised if it was some other bug because even the audio causes crashes and other issues ๐Ÿ˜‚

crimson moat
#

pretty sure it was just the way the pipes were connected

#

Like we went over before, connecting a pipe top to bottom vs bottom to top calculates a different length, one of the ways is wrong.

oblique hollow
#

i did notice that you can somehow mess with the height pumps show by just connecting or disconnecting stuff to pipe networks

#

its really odd and inconsistent

#

and not even by connecting to stuff above the pump

crimson moat
#

one of the ways is wrong.

This causes e.g. the pump to say 43m headlift when the actual elevation in the physical game is +37m, so measuring the elevation ingame e.g. with foundations is not reliable. But then mk.2 pump failing to lift 37m while reading 43? Some weird shit ๐Ÿ˜›

oblique hollow
#

just literally anywhere on the network, even below.
if you mess with pipes the height display changes magically

tropic zephyr
#

What happens if I combine water and oil?

oblique hollow
#

you cant

crimson moat
#

that's illegal

oblique hollow
#

the pipes dont allow you to mix

tropic zephyr
#

oh okay

wary rapids
#

@gaunt pendant you need tools to estimate your motors the only way to know is to work back from your turbo motors/ thermal propulsion rockets. I can tell you from experience the modular motors would be a challenge to make in the same place as the turbo motors because of the number of machines involved and how slow they operate, as well as rubber costs. Also their is fair bit of motors needed for cooling units which are late game buildables. If you want to avoid having an anurism focus on doing the next logical thing at a time and push your tech up before building huge designs.

gaunt pendant
#

Got it man, thanks

wary rapids
#

almost 8 motor per min per thermal rocket. it gets to be far to much to plan out without tools by this stage.

fervent spire
#

WOW I feel like a moron lmfao

vapid gorge
#

that happens ๐Ÿ™‚

brisk urchin
#

guys what do yall think about my HMF factory with byproducts

#

(unfinished, needs 4 manufacturers still and some train connections)

trail osprey
brisk urchin
#

i dont have it all in my head rn

trail osprey
brisk urchin
#

man this is also only with mk2 miners

#

i could literaly copy paste it with mk3

trail osprey
#

๐Ÿฅ€

left niche
grand lotus
#

why is there a random -0x for limestone at top left? what does it mean?

mint coral
grand lotus
#

alr

#

how do i check all my alt recipes?

mint coral
grand lotus
#

in game

mint coral
#

codex "o"

grand lotus
#

ty

wary rapids
tropic zephyr
#

Does the item I gave in the Awesome Shredder matter or does it make a difference?

vapid gorge
#

yes. check out the wiki for hte points list

tropic zephyr
#

oh okay

#

thanks

mint coral
tropic zephyr
#

thats make sense

wary rapids
#

You wont be needing more tickets past the point of makeing Some adaptive control units. Then you can make statues to comemate your greed.

tropic zephyr
#

i can make that i think

#

I'm building this factory as a starting point for a third phase; do you think it's well-built and are the statistics good?

#

And do you think my brain will burn out doing this, because while designing it, I couldn't figure out how to implement certain parts in the game?

#

I've set up the production of everything on the satisfactory tools website, but it says this on the iron output, but I don't have a conveyor belt to transport it. How can I do this?

half geyser
mint coral
#

Let's say your max belt it 270.

This would mean youd need to find two iron nodes that can out a combined 472.5.

270 fron one node and the remaining amount on another

half geyser
#

if you have t2 belts, find four iron nodes
if you are willing to accept inefficiency until you unlock better belts, use fewer iron nodes and ignore the problem for now

tropic zephyr
#

What you're saying makes a lot of sense. So, is my factory project progressing logically, or should I use the Satisfactory Tools website?

tropic zephyr
#

I think I can do it like this: if I have 16 smelters and I need to connect 4 iron sources, I need to divide 16 by 4 and connect them that way, right?

mint coral
tropic zephyr
#

yeah i unlocked

mint coral
#

Then overclock some iron nodes to get what you need. A normal max oc node gives 300/min ore

tropic zephyr
#

But the situation won't change; I'll still only be able to carry a maximum of 270.

mint coral
#

You dont have to put everything on one belt. You can just make several smaller manifolds

#

Have two manifold lines of 8 smelters each for example.

Or break it down further if you wish

tropic zephyr
#

Yes, that's what I'm saying. If I need to use 16 smelters and they require 540 units of iron, wouldn't it be correct to divide it into two parts of 8 units each and transport them with two conveyor belts, and with two iron ore?

vapid gorge
#

you will have plans that need 12000 ore

tropic zephyr
#

I apologize if I might appear to be using rude language due to the translation; that's how the translation works.

#

What you wrote seems too long, I'm scared. ๐Ÿ˜ญ

vapid gorge
#

they are just saying to use multiple sections of machines since your belt isn't fast enough to do it all in one go

tropic zephyr
#

Yes, I understand that. You're providing very simple but very useful information. I really, really thank you. all of you

#

My knowledge level may have increased tenfold this week thanks to you.

vapid gorge
#

as you go up the tiers you'll almost always need multiple nodes and sections of machinery to create your factories

tropic zephyr
#

This will be difficult to plan. damn

vapid gorge
#

it's simple enough, generally starting off by processing each node on it's own is simple enough

half geyser
# tropic zephyr I've set up the production of everything on the satisfactory tools website, but ...

16 smelters and t3 belts? ok

SIDE A: 1 overclocked iron miner (240/minute) -> 8 smelters (30/minute each) -> all 8 smelters merge back into one belt -> split 225 to OUTPUT C conveyor belt, split 15 to OUTPUT B conveyor merger

SIDE B: 1 overclocked iron miner (232.5/minute) -> 7 smelters (30/minute each) + 1 smelter (22.5/minute) -> all 8 smelters merge back into one belt -> split 107.5 to OUTPUT A conveyor belt, split 125 to OUTPUT B conveyor merger

This will give you the results you need here without ever surpassing 270 items per minute on your tier 3 belts, you only need two iron nodes for this ๐Ÿ‘
Of course, you don't need to do it exactly this way, but you get the idea, yes?

tropic zephyr
tropic zephyr
tropic zephyr
tropic zephyr
#

yes i get the idea Thank you for your effort in this.

#

Thanks to this information, I can now more easily visualize factory designs for the future. Thank you all.

half geyser
#

โค๏ธ

#

@tropic zephyr my brain decided i needed to lay it out in MS Paint

#

I don't absolutely need to send it here, but if you think that'd be helpful, I can

tropic zephyr
#

If you're drawing for yourself, it would be great if you posted it here, but if you're too lazy, there's no need to bother for me.

half geyser
#

I actually have used this specific layout before

#

I can't remember what for, I just remember the 232.5 node and 225/140/107.5 split

tropic zephyr
#

This is a great diagram. I'm currently designing a factory using Satisfactory Tools, and I'll use it if it's helpful. Thank you.

half geyser
#

๐Ÿ‘

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

tropic zephyr
half geyser
vapid gorge
#

manifolds work basically everywhere - all you need is

  1. a fast enough belt
  2. at least enough parts per min that your system needs
half geyser
#

they are better

#

I don't use them in the early game because they are also more expensive, and it should be noted that, yes, they do use more individual structures

#

however, they are sooooo much more convenient to use if you're building on a grid

#

I used to ignore grids and just built on the ground directly all the time (#screenshots message) meaning manifolds would have only made it more complex and annoying

vapid gorge
#

do you have parts automated?
if yes, they are free
if no, your problem is not having the parts automated

half geyser
vapid gorge
#

and you're spending more in belts when you do load balan cers

#

than on splitters

half geyser
half geyser
#

however, it's still generally cheaper to do that

#

but that's not really the point

#

the point is moreso that if you're gonna try and optimize for minimum number of structures you want to do what i did here #math-and-meta message

#

which is something you'd only want to do off the grid

#

and pretty much nobody seriously plays off the grid

#

except me from three years ago

vapid gorge
#

the world grid?

half geyser
#

any grid

#

but the world grid is ideal, yes

vapid gorge
#

the world grid is a noob trap

half geyser
#

what

vapid gorge
#

provides no benefits and only restricts design

#

you never HAVE to merge foundations between each factories

half geyser
#

no, but I want to

vapid gorge
#

and even if you do there are trivial ways to merge different grids

fervent spire
#

I use the world grid when I start off in an entirely fresh area and mostly from a place where it lines up reasonably well with the environment

#

and if I need to get resources to a different grid I'll just leave a gap and toss a belt over lol

#

clip a foundation through if I really want to

vapid gorge
#

this basic method removes any positives from using the wg https://www.youtube.com/watch?v=uX_2i8T3Dbw

Have foundations you are try to merge from 2 separate grids, but can't seem to get it perfect? Well, in this video I'm going to show you how to merge foundations from any grid, cleanly. And it's super easy to boot! Also, you can use this technique to improve the look of your factories with angled walls between any foundations! So, in this vid...

โ–ถ Play video
half geyser
vapid gorge
#

and removes all the detriments

half geyser
#

lemme see this

half geyser
#

I just... have to know that it's never quite perfect

#

and that kinda hurts me :(

#

and the detriments just kinda... don't bother me, soooo I'll stick to using the world grid ๐Ÿคท

#

but good to know that's an option

#

I may build small (probably decorative) things off the world grid and connect them that way

#

did- did you block me?

#

sheesh, okay dude...

random plume
#

idk how im gonna fit more than this on this one lake

#

maybe at the back of the lake?

vapid gorge
#

w/o rebuilding you could fit one more row as a 2nd floor between each group

random plume
#

and idk how pumps and water work

vapid gorge
#

no but same spacing

vapid gorge
random plume
#

does the pipe being long have to do with anything

vapid gorge
#

no, just height increase

#

pumps also reset headlift, so yo ucan't just group a bunch together and get all the headlift from each

random plume
#

so i can make a pipe infinitely long from one extracter on the same level and it wont decrease in pressure over long distances?

vapid gorge
#

yup

random plume
vapid gorge
#

you could pretty easily add a second floor like this , 3 more rows

random plume
#

i c i thought pressure decreased over distance

vapid gorge
#

and probalby behind

random plume
vapid gorge
#

you could OC the current ones, or have them around the sides

random plume
vapid gorge
#

this seems valid for extractors?

#

building coal gens above the extractos is often very useful

cedar tree
#

How many oc coal gens can run on 1 oc extractor?

vapid gorge
#

same number as them non being OCed

#

don't count by machine, look at outputs and inputs

random plume
#

maybe if ill need more power i can put some extracters at the ylw area and make a second floor for the coal gens

#

rn im only consuming 1.3MW of power i have a decent margin rn

vapid gorge
#

each new machine you unlock consumes a LOT more power - it's why I have 64 in that first image

random plume
vapid gorge
#

up to you. I wait until tier 7 for fuel power. But that's not critical

random plume
#

also do uk why that one extracter at the top left near ur circle isnt producing enough water?

#

cuz like my thing the last two gens on the right we fluctuating

#

idk if it was the water stabalizing or what but they would run out of water

vapid gorge
#

is the water extractor light flickering on and off?

random plume
vapid gorge
#

you probably just needed to flood your system

#

in general with fluids it's a good idea to under clock 1 or 2 of the consumers a bit so that you overfeed fluids and flood it

random plume
#

i usually just let it run a lil bit but this was taking longer than usual

#

also how much lee way do i have before i have to worry about headlift?

#

cuz idk when i should use a pump or not

half geyser
# random plume idk how im gonna fit more than this on this one lake

I just did exactly what you're doing, this was my solution for 40 coal generators, but if you want more, I recommend a maximum of 72 coal generators (four coal nodes * 270 per node limit (once you have T4 belts you should be using other energy sources anyway) is 72 coal generators), all I did was build vertically with water collectors at the bottom and coal generators above them. I built two layers of coal generators, with the upper layer generators built in between the smokestacks of the lower layer generators, though you could just build them above the top of the first layer generators' smokestacks if you don't want to deal with them.

half geyser
half geyser
#

you don't need to cover it all up in a giant featureless orange box

#

I just felt like doing that

#

that makes it look a lot larger than it actually is

#

20 water extractors and 40 goal generators is actually not too bad

random plume
#

i just dont know how ill manage the pipes but ig i ll have to find out lol

half geyser
#

anyway I usually did fine with only 24 but the last time I played (with the exception of my current world that I just started two days ago) was three years ago so maybe they may have rebalanced power requirements

half geyser
#

I just connected each extractor to two coal generators

#

That also lets you flood the system easily since that well overproduces before you underclock them to 75%

fervent spire
#

I did one 300 pipe to 6 coal generators and it's a bit of overkill but eh

half geyser
#

is 300 the limit on pipes right now?

fervent spire
#

Also built 48 so it was just 8 pipes

random plume
half geyser
#

for t1 pipes

fervent spire
#

Well I made my coal plant back when I only had mk1 pipes

half geyser
#

I pretty much never max them out anyway

half geyser
random plume
#

rn i only have mk1 pipes

#

dont have access to mk2 yet

half geyser
#

I was trying to decide between 300 and 360, 360 felt like it'd make more sense but I remember being frustrated with the ratio, so

half geyser
#

get used to mk1

#

But again, like, 1 water extractor clocked to 75% works great for 2 coal generators ๐Ÿคท super simple but you'll need more total pipes and it does not work particularly well with manifolds

#

however! if you build it vertically like I did, you can hide the mess of pipes within the water collector layer

#

just be aware that you'll need to put a pump on the output of every single water collector (not a huge deal but could possibly be annoying) since they just barely don't reach high enough to get to the coal generators

half geyser
#

building horizontally will always be easier here, I did it this way to challenge myself, but it turned out to only be slightly harder while allowing me to be much less restricted by space, so if you're worried primarily about space, I gotta recommend this ๐Ÿ‘

random plume
#

i c i might try vertically always good to learn something new

half geyser
#

gl!

cinder berry
#

Huh. It's been a week. Where SI debate?

half geyser
#

SI debate?

random plume
#

how am i meant to flip this? i cannot rotate it so that its mirrored

meager kettle
#

click one, then mouse wheel to rotate it

random plume
#

yeah i figured it out lol

#

ty anyway tho

lament turret
#

I kind of want to make a 0 waste factory. The idea being you put in an exact amount of ore and get an exact amount of output with nothing left in the machines.

outer vale
#

that just sounds like a normal factory

stuck ingot
#

Since you have an infinite amount of recources at an steady pace coming out of your miners that should be the goal to create a factory which perfectly uses all those resources without any backlogging/over-underproducing to create a specific amount of parts at the end.
There shouldnยดt be any downtime on machines.

unique cypress
wind spade
stuck ingot
#

yeah of course i just meant exact amount in translates to all of it being used perfectly to create a specific output

lament turret
outer vale
#

ah, so not so much a factory, just a build you run once then delete?

#

basically just amounts to designing a splitter that splits input items in the ratios needed, then after that you just direct feed each stage

brazen copper
#

Why am I losing battery?

#

I should be at 100% itโ€™s not like I added a new battery

outer vale
#

because your consumption keeps going over your production?

brazen copper
#

Like for a couple seconds? It spends more time under

distant coral
#

Hey! does anyone has a 1 to 5 splitter? I have a 150/min Input and need 5x30/min Output.. Not for Buildings... i wanna fill up my MK4-Belts cause after the Raffiniers i have 5x450/min and 1x150/min and i wanna stack them full..

vapid gorge
#

use google , you'll find an image very fast.
but a manifold will also do the job

#

or clock your machines slightly differently

distant coral
#

i guess i can do it with smart splitter and overflow, right? cause i have 4 Raffineries with 37,5 Output.. i can merge them on the belts and merge the 4x Overflow from 7,5 together on the fith belt.. i guess ill do that

left niche
#

split one t0 six

#

but feed one output of the second splitter back into de feed.

#

one to 5

oblique hollow
left niche
unique cypress
#

The thing is that it doesn't work the same

#

It's bottlenecked to 5/6 of belt speed

left niche
#

just use a faster input belt

#

between merger and first splitter

unique cypress
#

If you have one, sure

#

But it's still bottlenecked 5/6 of that belt

left niche
#

yes true

#

but if 5/6 exceeds your actual imput

#

now why all the bends??

unique cypress
#

I'm not a fan of balancers that "work if...". All of mine just "work"

left niche
#

well

left niche
#

i just balance ALL the machine inputs instead of balancing belts first

brazen copper
oblique hollow
#

High max consumption (blue line) but low power usage (orange line) to me means most of your factories arent actually working well

#

Or arent working at all

brazen copper
#

Mostly because my storage are full of stuff

oblique hollow
#

And if you take stuff out of them the factories all become active again for a moment

brazen copper
#

And put them where?

#

Into sinks?

mortal thicket
#

hey guys quick question on the manifold building... good approaches for auto-connect? creating the necessary dangling connectors is kind of a pain, is there a good strategy for it? or some build feature I'm unaware of? 'cuz like, currently to hook up two machines I am building two other machines on either side, doing connections, then deleting the machines but leaving belts hovering in air

fervent spire
# distant coral i guess i can do it with smart splitter and overflow, right? cause i have 4 Raff...

You can do this, it's a belt compressor (wiki has a diagram of it), but it technically won't work exactly as you expect if the machines output in bursts. There are gaps in the input flow and so the mergers will not properly fill the belts as you want.
The solution to this is putting a buffer between the smart splitter and priority merger into the compressed belt.

If your numbers work out evenly like yours, where you can just do the splitter mentioned above to merge exact numbers to fill your belt, that is probably a better option.

But a buffered overflow compressor is technically the more robust option and will work for inputs of any rate. I'm using one for my iron ingot processing facility because each block of machines has a weird decimal output and also outputs in bursts.

fervent spire
#

Way easier than trying to auto connect 20 constructors imo

distant coral
tropic zephyr
#

How does the dimensional storage work? Can I store a certain amount of each item, or is it just Bluetooth enabled like a regular storage unit?

fervent spire
random plume
dusky dust
#

You can have more than one Depot uploading the same resource -- most Depot-using folks will end up having a bunch of Concrete uploaders, for instance, since it's so easy to burn through it so quickly

#

Four fully-upgraded Depots would give you 960/min replenishment total, for instance

#

But there'll never be more than five stacks of any given item in there (and just 1 at first, without upgrades)

#

So yeah, generally you'll have a storage container (Industrial or otherwise) in front of a Dimensional Depot, so that the material can fill up and replenish the depot as quickly as possible, when you take things out of the cloud storage

half geyser
#

depots themselves do not actually store anything, to be clear

#

they only upload

fervent spire
#

They technically have 200 input buffer

#

Er, one stack I think

half geyser
#

one stack, yes

#

but that's a buffer and it can only be consumed at the same rate as your upload speed

tight karma
#

how would one approach this? like on the iron side, if i were to just manifold all of it it'd take years to fill up, but I can't perfectly load balance it either?

outer vale
#

prefill the manifold

#

and/or clock bits down or pause (once full) to let other machines get more input

wind spade
#

if i were to just manifold all of it it'd take years to fill up
manifolds rarely take more than a few minutes to fill up

tight karma
#

you sure about that?

wind spade
#

yes. Manifolds that take over 30 minutes are pretty rare

#

and as said, you can prefill

tight karma
#

hmmmm, its beeen likee 30 miins at least and my motor factory (whiich is as small as can possibly be) is still balancing itself

hoary marsh
#

how do i fix my power farm
the power plants at the front suck up all the oil while the ones at the back suffer

fervent spire
#

What I do is build from the start and turn on each line of production as I build the next, so it has time to fill up

tight karma
wind spade
mint coral
fervent spire
mint coral
# hoary marsh ok

we want to help. this is a poor forum for trouble shooting is all โค๏ธ

tight karma
#

so thats why i asked if theres a better way xD

fervent spire
#

Yeah just let them build as you go instead of starting it all at once. Haven't had to wait very long that way in any of my factories

#

Or just power on one stage at a time, let it fill until all machines idle, power on next stage, repeat

#

But easier to do that while building so you're not sitting around waiting

hoary marsh
#

i am using turbo fuel

fervent spire
#

I think technically powering it up by stages is faster than all at once even if you have the whole thing built

brazen copper
#

This is good yes?

mint coral
brazen copper
#

I donโ€™t think I can copy this as it is and place it somewhere else? I need to rebuild it fully right?

brazen copper
brazen copper
hoary marsh
#

there was no conveyors on half of the refinerys

#

lmao

half geyser
half geyser
#

it is COMPLETELY FINE!!!!! and will not cause any headaches!!

#

uh

#

with the way you've done it, though, be wary of exceeding the max transfer speed of your belts

#

if you have three smelters hooked up to three constructors directly without anything connecting those smelter outputs together, you're fine

#

but, for example, if you have them all merge into one belt and then split back into three belts again, this will not work because that one merged belt cannot move items fast enough

#

it'll need to be a T2 belt, not a T1 belt

#

(assuming your smelters are running at 30 items per minute)

brazen copper
#

I have a slight error tired_jace

#

I have too much from the outside source even the train station full. I built a sink

tight karma
#

it has made motors

half geyser
#

I mean, is it making progress toward filling up its manifold(s)?

#

If your input is lower than what it needs to be, the stuff at the start of your manifold will fill up but the stuff at the end of it won't, so it'll make some progress but eventually stop halfway

half geyser
tropic zephyr
tropic zephyr
#

I'll definitely use this while exploring; it makes perfect sense.

random plume
#

Yes u can upgrade them

tropic zephyr
#

yeah its true

random plume
#

And yes they can refill

#

And thatโ€™s different from ender chests but that was kinda what I was implying

tropic zephyr
#

Yes, yes, I understood what you said, I just wanted to point out the difference.

teal tiger
#

any ideas how i could signal this intersection?

winged knot
vapid gorge
#

yeah that looks like it's going to cause issues

tropic zephyr
#

I don't understand how to use trains, trucks, or any means of transportation in general. How am I supposed to calculate how much goods will be delivered to my factory? The truck slows down and speeds up on the road; I can't calculate how much it will carry per minute. How do you do this?

oblique hollow
#

you dont usually calculate.
you try and if it doesnt transport as much as it should you add another truck / train

#

the paths for trucks allow you to just load another vehicle onto it.
and trains are trains. you just assign another train with the same schedule

vapid gorge
#

and with trains you can make it a bit easier on yourself by moving 1 belt per platform. Most routes will probably sustain that, and if it doesn't , add another train to the route

tropic zephyr
oblique hollow
#

the math is more exhausting

#

also this is why nobody goes crazy in scale with trucks unless they have a feeling for them

vapid gorge
tropic zephyr
teal tiger
oblique hollow
#

1.2 adresses that at least

tropic zephyr
vapid gorge
#

so build belts

#

with BPs and autoconnect it's stupid easy to use the most boring transport system

tropic zephyr
# vapid gorge so build belts

I already do that, but I don't understand the train usage rate. Why would people use something so difficult? It must have some benefit I don't understand.

oblique hollow
#

it can go both ways

vapid gorge
#

because it's not difficult

vapid gorge
#

and run important logistics under train trakcs

oblique hollow
#

belts go one way.
trucks are expandable and can move stuff both ways.
Also it just looks cooler

teal tiger
#

so who can explains to me why my train is showing signalling problem

outer vale
#

depends, who can tell us what the signalling problem message is?

teal tiger
#

nvm the error changed to

tropic zephyr
#

Actually, thinking about it, I'll just adjust the route and it will bring all my resources to me from a very long distance; the transport rate doesn't matter anyway, whatever my highest level transport bandwidth is, that's all I can get.

#

Only fuel will be a problem

oblique hollow
#

just use coal

tropic zephyr
#

Are the trains electric or fuel-powered?

outer vale
#

transport bandwith can be increased by adding more of the vehicle in question, generally

oblique hollow
#

electric

tropic zephyr
#

It makes sense now, and the easier handling system that comes with version 1.2 is appealing to me.

vapid gorge
tropic zephyr
#

And now that I think about it, I could build highways with foundations from above and easily overcome the bumps in the road. Damn it, why do these ideas always come to me later?

leaden depot
#

Wait, so with new recipe cost modifier, if you put cost < 1, can you do infinite packager loops for free fuel?

oblique hollow
#

i doubt that.
but why dont you give it a try

outer vale
#

while you're there see if you can get infinite ore from converters lol

#

ah, though you'd be limited on SAM still

leaden depot
#

Converters at least have Sam limiting it

oblique hollow
#

infinite dark matter from quantum encoding

#

oh and i guess aluminum production is now always a free water source jace_smile

outer vale
#

I'm sure that won't come back to bite anyone

leaden depot
#

Cranking the multiplier up is weird though. Optimizing for shorter chains is super important at 2x recipe cost

oblique hollow
#

lets just use wet concr-
all ingredients nerfed
... hehe

leaden depot
#

Cast screws is 2x more efficient than default now

vapid gorge
#

part of using vehicles is planning locations and pathing that suit their use

tropic zephyr
#

You're right, but while adjusting the paths of cars is challenging due to bumps, filming a perfectly straight road from above isn't so difficult. i think

#

Hey guys, I'm going to log into the game now and start exploring for hard drives. Do you have any suggestions?

atomic mango
#

trains can be a pain to deal with, any turns or inclines/declines are far more gradual than what you could get with any other transportation system, but it's easy to power and doesn't generate a ton of lag like having crossmap conveyor belts would

tropic zephyr
#

Yes, I hadn't thought of that. If I tape everything off, my game will probably lag, right?

#

I apologize, the translation was rendered as "taping".

#

I mentioned the conveyor belt.

vapid gorge
tropic zephyr
#

I already do that, but sometimes it's very difficult.

atomic mango
#

mhm, there's generally more strain on your pc when you use conveyor belts over long distances

ionic sapphire
#

multiple ore nodes being grouped and showing up with a "TEMP" tag on the map is a bug right ?
or at least a not implemented feature ?

tropic zephyr
atomic mango
ionic sapphire
#

so as soon as those are gone, the output should read normally ?

atomic mango
#

as far as i'm aware, yeah. i've been playing on one save for 95% of my time in the game, so it's been a while since i've come across an untouched resource node, but i'm confident that all the temp nodes are is the bits on top of permanent nodes

tropic zephyr
#

But isn't this considered cheating?

cedar folio
#

Having a map of the game open is probably not cheating to most.

tropic zephyr
#

its my firstplaythrough

vapid gorge
half geyser
# tropic zephyr But isn't this considered cheating?

Depends on how you want to experience the game, really, since it's an offline singleplayer game with a fixed map, I wouldn't consider it "cheating", I would think of it more like "spoiling" the experience (like watching a TV show while looking up everything that's going to happen)

tropic zephyr
#

So I'm not playing this game as an exploration game; I just want to build factories, and I want my factories to be efficient.

ionic sapphire
#

and how much time do you want to invest to get there

#

using the map just saves time

leaden depot
#

Is diluted fuel worse than default at 2x recipe cost?

teal tiger
#

why does the signal say its looping into itself?

outer vale
vapid gorge
outer vale
#

guess it'd nuke diluted packaged fuel since it'd no longer be a nice 1:1:1 loop

vapid gorge
#

I seem to recall someone mentioning the multiplier didn't affect packaging

#

because that would be stupid

leaden depot
#

The hor cost double crude

vapid gorge
#

do tiny bit of math if you like

#

should only take you like a minute

leaden depot
#

The double cost compounds the more stages in production though. I think diluted comes out ahead, but barely, and with huge water cost

outer vale
#

finally, cast screw is actually an upgrade from base screw

leaden depot
#

But solid steel is a loser.

#

Itโ€™s like anti-sloops on everything. I donโ€™t think I will touch that setting. It hurts too much

outer vale
#

if you opt into a game mode that doubles recipe requirements you can't be surprised when recipes take twice as much input

#

well my last message now looks silly with the context deleted

west crow
#

i got enough fuel gens at 120m^3/min and its produceing 160m^3/min and only outputing 80
the math aint mathing, anyone know why it aint working?

vapid gorge
#

use photomode for proper overhead images

#

and get rid of your buffers

west crow
vapid gorge
#

this is trouble shooting 101 - follow the problem back

if your B isn't getting enough stuff, is A sending the stuff starving or clogged

west crow
#

nope, just the generators

vapid gorge
#

ok so if your generators are starving but your producers aren't clogged that means you aren't making enough

west crow
#

the flow rate is going up and down near there tho

#

and theres more then enough fuel in the pipes too

vapid gorge
#

ok but logically, if your fuel producers aren't getting clogged, but your fuel gens aren't getting enough fuel, you have a math problem

#

if there was a FLOW problem and you did make enough, your fuel producers woudl clog

#

now you could be mistaken and didn't look at the lights on top of the refineries close enough?

west crow
#

dont need to look at the lights for that

vapid gorge
#

this doesn't tell you if your fuel producers are stuttering or not

primal pivot
#

your pipe is not straight enough

west crow
vapid gorge
west crow
#

starved, i just havent seen it change color till now

vapid gorge
#

ok so they are starved of oil?

west crow
#

slugs to the rescue

primal pivot
#

if you take out the curved pipe and remake it going directly up it will fix it

vapid gorge
vapid gorge
primal pivot
west crow
vapid gorge
vapid gorge
west crow
#

it was stupidity

vapid gorge
#

clocked the extractor wrong?

primal pivot
#

idk skill issue

west crow
#

ooh, i forgot to connect all the oil extractors

primal pivot
#

mine works fine after fixing the pipe

west crow
#

i think that'll do it

vapid gorge
primal pivot
west crow
#

main reason i dont wana be paid to be smart

#

to much stress if ya fuck up

vapid gorge
#

step B is starved? check step A, is it clogged or starved? go from tehre

primal pivot
#

be careful with the pipe divider things too they can sometimes not connect properly

west crow
#

fair enough, found talking with people helps alot too, even if its just bouncing back

vapid gorge
#

oh sure, trouble shooting is definitely a skill lin this game you develop

west crow
#

it just dont work with code

primal pivot
#

reddit gonna be your friend with this game gonna be so for real

vapid gorge
# west crow

reddit is a CESSPOOL for any pipe info, ignore it completely

primal pivot
#

nah I found success

west crow
#

it cant be any worse then the buildcraft spaghetti

vapid gorge
#

theres lots of unreliable ways to do pipes - reddit is a great source of unreliable methods

#

and missinformation
like 'water towers fixing everything'

primal pivot
#

idk I found pretty good building methods but maybe you just are looking at the wrong area of reddit

west crow
#

just a few more, trust me

vapid gorge
#

power flowers?

#

mario?

west crow
#

never played tekkit classic have you?

vapid gorge
#

soz ๐Ÿ™‚

primal pivot
#

happy you found your solution later

orchid lion
#

anyone here?

regal hill
#

Hey I'm working on a massive train station with a bunch of weaving intersections and I was hoping to get some advice. It's my first time working with trains. I actually managed to get it all working, but I'm trying to make it a bit more efficient because it was slow and unoptimized

#

I can't fit the whole rail system in but it repeats this pattern 5 times on either side. I wanted to use two rails for each direction, so that trains could path onto the inner rail if they needed a quicker route. Basically a highway. But the trains aren't utilizing the additional route and instead stick on the inner route. I was wondering if there was any way to encourage the auto-drive to use the inner rails.

vapid gorge
#

no trains will always take the shorter path

#

there are ways to create a pseudo by pass, in that a train coming one direction will take the side path, but it will ALWAYS take that sidepath

regal hill
#

Ah that sucks. I suppose my rail highway will be mostly for show

vapid gorge
#

I would also avoid things like this for the most part.
If you're not careful with how you do it it's not hard to create sections that can deadlock depending where the trains are going

vapid gorge
regal hill
vapid gorge
#

well another thing is that typically you'll often only want 1 train per station, so optimally, you won't have any trains waiting to enter a station

#

if you do need multiple trains doing the same route you probably want to have them 'wait until full' on the load area so they don't interact much

#

or at worst you have a little waiting space in front of the load station, rather than the unload area

#

you'll also find you can save a lot of space having station in parallel rather than series

#

if you find that useful to you.

#

not everyone cares about the space usage

regal hill
#

Oh well, I should be able to figure out how to make this work then, I was just hoping I could make use of that inner lane

vapid gorge
regal hill
regal hill
vapid gorge
#

you could also pretty quickly just remove one side of the stations and rebuild it next to the others? using the doubled lane as 2 ways

#

wouldn't take you long

regal hill
vapid gorge
#

sorry not sure what you mean by that, but basically this

#

so you essentially get rid of 1 of the double lanes and just run everything off the single set of double lanes

regal hill
#

Oh I see. Yeah I could. Idk I don't mind a bit of misused space because I do like how the four lanes look. It's just a bit unfortunate that they would just be there for show.

vapid gorge
#

oh sure, I can't tell you what aesthetics work best for you ๐Ÿ™‚

#

but it would solve the empty space issue ๐Ÿ˜„

sudden otter
#

sorry to intrude on this conversation. is this a good place to ask a question relating to maths of a manifold system?

regal hill
#

Yeah. I was just hoping there'd be some way to utilize the whole system. But even if that inner lane can't be used, I still think what i have built will work for what I need. Thank you!

sudden otter
#

Hoping to get some help with math on a coal power plant. I have about 30 hours in the game and the last 10 have been trying to figure out why my manifold is not working.

  • I have a pure coal mining node operating at 87.5% efficiency, 105 coal/min
  • I have 7 coal generators at 100% efficiency, utilizing 15 coal/min
  • I have 3 water extractors running at about 87.5% efficiency, plenty of water so no issues there
  • All conveyer belts and vertical lifts from start to finish are mk. 3

My problem is, even when I pre-stage the coal generators by filling them with a stack of coal and ensuring water is full, eventually the last 4 generators run out of coal. What seems to be happening is the conveyer belts are backing up such that it becomes limited to 60 coal/min being delivered. Why is this happening?

vapid gorge
vapid gorge
# regal hill Buffer?

trains lock out loading and unloading when docked - so yo ucan never move 2 belts per platform. You often can't move more than 1 belt per platform, so you need buffers to help make up the time

vapid gorge
sudden otter
#

I checked everything and it's all showing mk. 3. Might it be worth rebuilding it all to double check?

regal hill
regal hill
#

The math on that sounds right

regal hill
vapid gorge
#

even with a buffer you can never move 2 full belts per platform

#

every time a station docks it stops movement of items for 27 seconds

#

you can never catch that up. And often times you won't be able to move more than 1 belt. Sometimes less depending on item type and return trip time

regal hill
#

Ohhhh I see. So don't count on a consistent 2x(conveyor-level) output from train platforms. Good to know. I don't believe that will interfere with anything but I'm glad to know that before I start messing with nuclear

vapid gorge
#

yup, and the more trains you have stopping at a station the less throughput each platform can manage

#

because you keep adding 27 sec lock outs

#

which is why often most people just have 1 train going A to B

sudden otter
vapid gorge
#

in this instance you would have gone to your miner to see what it was doing

#

and in this case you would have seen that it's output was clogged , which meant you had a flow issue

#

likely a low mk belt

sudden otter
#

that's my problem, I work in IT. I troubleshoot systems for a living and couldn't find this one. I was convinced my game was bugged ๐Ÿคฃ

regal hill
vapid gorge
#

thats fair xD you get used to the logic, generally it's just follow the problem backwards and diagnose with some logic .

#

practice makes it easier and faster ๐Ÿ™‚

sudden otter
#

absolutely. appreciate you taking the time ๐Ÿ™‚

vapid gorge
#

any time ๐Ÿ˜‰

wraith ore
#

One thing I learnt managing fluids transport is to split the input to the train station into 2 buffers with each connected to the inlet to the station. The idea is that when the train is loading the fluid, each tank will have buildup at half the fill rate but once the flow is back each tank has higher drain rate than fill rate so the buffer from the transfer period can be filled in the station again. I realised this is easier with belts because we already have industrial container with double outputs

vapid gorge
trail osprey
# sudden otter Hoping to get some help with math on a coal power plant. I have about 30 hours i...

if you want to fill a manifold you need to fill the belts and the machines otherwise the last few machines will not get what they need
Think of it like this if the manifold divides the throughput by 2 each splitter then after 6 splits the throughput is 105/64 so your last coal generator is only getting that much
if the belts are filled then 105 ore is emptied off the belts at the same time 105 ore joins the belt every minute

vapid gorge
trail osprey
#

its worked every time i've built factories just fine

vapid gorge
#

this method doesn't need any maintanence. So not sure how you can have less than zero maintenance

#

and nowhere did I say you couldn't flood your system and have it work?

trail osprey
vapid gorge
#

jsut saying it's not at all needed

trail osprey
#

btw

vapid gorge
#

the only system where you sometimes need to wiggle a manifold about is when you're doing diluted packaged fuel and you're relying on the incoming empty containers

#

if you don't do 1:1:1 loops you generally need a container buffer before the manifold to keep the system flooded

#

since it relies on a secondary step in it's own process

leaden depot
#

Would it work to mix my fuel rod inputs to my nuclear power plants? Lets say I have exactly the number of plants I need for all 3 fuel types. All overclocked and watered. Can I just send all the fuel rods on one belt (load balanced), and let any plant burn any rod? Is there downtime when switching fuel rods? Assuming I sort all the waste.

#

I guess that's easy enough to test in creative mode.

oblique hollow
#

Could work but is it really worth it

fervent spire
# leaden depot Would it work to mix my fuel rod inputs to my nuclear power plants? Lets say I h...

Wouldn't there be some potential weird backup issues because the input buffer of the plants can't store different types of items?
Let's say the first plant in the system receives a uranium rod and then like 5 plutonium rods, those rods would sit on the belt waiting for the uranium rod to burn. If the splitter just happens to keep sending plutonium or ficsonium rods down to that reactor while it's still waiting to burn the uranium, and it backs up to the main belt, etc. I think it may cause issues due to the different burn time of the 3 rods

#

It's probably gonna be super rare but like what if the rod distribution just makes it so that plutonium ends up in 70% of the reactors, then they're taking longer to burn so the belts back up a bit to wait

leaden depot
#

yeah, I'm kinda hoping it will burn through its last uranium, then load a plutonium immediately. But I'm betting theres gonna be glitches if I count on that. Not to mention uneven belt backups depending on luck and belt lentgth

fervent spire
#

Idk if I'm explaining it right. Like you have enough reactors to eat 70% uranium 20% plutonium 10% ficsonium. What if the splitting of this sushi belt of rods just happens to send plutonium into 70% of the reactors, sure you'll have the same power but all the uranium rods are gonna be backing up on the belts waiting for the plutonium to burn

#

Imo just have the one belt but smart splitter it off so specific reactors get each rod type

fervent spire
meager kettle
#

might work if you just store waste

#

but doing that gonna mean uneven waste processing

lethal kettle
#

has anyone ever made the math for whats the perfect use of all ressurces in the game to get every item at a good rate?

meager kettle
#

someone probably has

leaden depot
#

its certainly a lot more now with the various randomizer options. All pure is absurd

cedar folio
#

All pure with the advanced heavy would probably be quite absurd depending on how many SAM nodes you got.

lethal kettle
meager kettle
leaden depot
lethal kettle
leaden depot
#

yeah, its like 50.4 uranium rods, and everything else flows from that

lethal kettle
leaden depot
#

that I think comes out to ~43 uranium rods