#math-and-meta
1 messages · Page 386 of 1
Sure it's possible, you need signals here anyway
yea but will the signal recognize the crossing?
like i just overlapped the rails, so as if 2 independed networks cross eachother, does that get detected by the system?
The whole thing can be one giant intersection, use a path signal before the first turn into the stations, and at the exit of every station, and at the entrance to every station use a block signal
Path "blocks" are exactly for this
Trains start moving as soon as there is room
puhh wouldnt that mean in the whole intersection only 1 could enter or exit at the same time, that would create a mess in a 24 stations train hub no?
idk if i can tank that much waiting time
Not necessarily, it depends on how these are set up, dont know what your trains are carrying, what the system is for
its for my megafactory so basically carrying every ore
could you give me a example where to set the path signal so i can follow u better? cuz i dont see any other option rn
or path signals work different than i think
Key points:
*have you planned out how much they need to carry?
*Are they each carrying a single type of product?
*will whatever supply they bring be enough to last the trip time with some time to spare?
yes x3
obv i didnt calculate the throughput perfectly yet since i dont even have the route build yet so no clue how long the travel times gonna be but dont think that matters alot for the crossing problem rn
If they are set to leave only when full/empty, and you have time to spare, waiting shouldn't be an issue, I have something similar for my aluminum factory, except they enter on one side and exit the other
OK, personally I would advise going the other way around, rather than having to fix it later
but from what ive understood so far is that you're saying, the red line rail now, should become a whole intersection, and trains will be waiting at the crossmark until there is no train left on the red rails?
The rail inbetween too
Basically all the rail
Full on waiting will happen with block signals
If you use path signals trains will start moving sooner
In my experience
okay and where would i place those path signals?
One before your first split before the first batch of stations
Then one for every exit out of every station
For every entrance into a station you use a block signal
Basically, every entrance to a station is an exit off the intersection, and every exit to a station is an entrance back into the intersection
Does that make sense?
Most of it should be the same color
I am assuming the lines you didn't finish on the diagram also turn back onto the outer rail
But yeah, if I were you, I would make them all enter on one side and exit the other
Much better traffic wise
I build mine with a lot of time to spare
These are all 8 cars and carry 600-1800 resources per minute
No issues with traffic whatsoever
Like 17 stations to import stuff, I could triple that and still be fine
damn i also wanted to do a 8 car variant but so many people told me to just go for a 4-car
There's safety in excess
what direction is the left rail?
not quite figuring out how u can have 2 inner curves
This is right handed traffic
oh nvm got it yea
This diagram has exits and entries from both sides of the main rail, you can ofc omit the ones you don't need
The same principle applies to your own setup with signaling, if you want to keep it
One big intersection with stations carved out
yea i think i will keep it just cuz im too lazy to rebuild it lmao
Sure
except ur rly telling me theres a giant difference in traffic with those setups
but i dont see such a giant difference setup wise from our designs
It depends on your thoughput needs, in your setup exiting trains will interrupt entering trains
Whereas in mine, they just queue
cuz of the crossings right?
Yes
Well the interruptions go both ways
It might be a smaller issue than I think
But again it probably depends on expected throughput a bit
I think it might affect at least some
If they have a lot of time to spare it probably makes little difference
Yes that's basically the same as my setup, just laid out a bit differently
I think it's better
Certainly cleaner
I am hitting the bed, if you're wrestling with signals later still, you can post a thread in #1038092680493801533 and people will come to your rescue, you can also give me a ping
Signaling is fun
thank you so much!

anyone got smth to add before i demolish my whole trainhub?
I think that one is alright, yeah
Maybe there's someone hanging out in here that's run into this? I have this priority merger here that seemingly randomly accepts a small number of items from a low priority input, even if the high priority input is saturated...
Maybe some of the folks playing with logic circuits have seen this I hope
which plastic recipe produces the most plastic per unit of oil?
heavy oil residue + diluted fuel + recycled rubber + recycled plastic
yeah... i figured. i just hate that production line. but it beats shipping another 300 oil per minute from halfway across the map to get the extra plastic i need
especially since the online tool said basically the same thing 😅
recycled you can do 600 oil to 1600 plastic i think
or a mix of plastic and rubber
yea 1600 plastic + 400 fuel left
so you could do 200 of that plastic to rubber then 200 of that rubber back to plastic for 1800 plastic + 200 rubber
or make 1200 plastic and 800 rubber
600 oil can be 1800 plastic, or 1800 rubber, or any amount of plastic and rubber that adds up to 1800
sounds about right. dont do headmath when you just woken up
Got bored at work yesterday
ok I'm getting into the game and going to make a mock section of your plan to help explain, 1 min 🙂
hvae you built the iron ingot part yet? or just trying to figure out the whole thing?
ok show me an image of those if you can? photomode is P, you can take a pic from above
but you split it into 2 at first right? so it's 60 and 60
sure, and the first split is 60 60 right?
id assume so'
so the first one is getting too much?
the first is 60 60
the second is 30 30 right? cause 60 is being split in 2
then it's 15 15
yuh
but it works right?
oh i see how that can get bad
why would it?
cause it goes from 60-30-15 and only will be efficient when it overflows, if i split the 120 into 2 lines of 60 then split those each smelter would get 30
if my math isnt wrong
so i gotta wait till it fills up
but it'll be balanced when it over flows right?
ye but it would take awhile wouldnt it?
a cuple minutes , but you could be doing anything else in that time
you could be building the next section
oh thats fine then
the next step you were talking about
Yuh
i was thinking of overclocking one and underclocking one
but i dont have any slugs
I mean if you want, but it's basically exactly the same as the other step
these 7 constructors represent the contructors for rods and plates
so instead of making 2 sections make it into one
if you like 🙂 it's not hte only way to do it
holy shit ur einstein
for example , if for some reason you needed your plates and rods made in 2 very different spots?
you could make 2 groups of smelters that make 52 and 67, and only merge those
thats what i did in my last but like i didnt think of it likes this
ye i dont got slugs for overclocked 🙁
'
I mean making exactly what any process needs onto a belt with clocking is the bread and butter for managing this game 🙂
underclocking doesn't take slugs
you could have 3x smelters make 67.5 with no overclocking
i was thinking 2 for 67.5 2 for 52.5
wait
if i underclock one will that counter for the 52.5
don't think about it that way
if you want to do 67.5 without over clocking
1x 100%
1x 100%
1x 25%
and the 52.5 group would be
1x100
1x75%
thats 5 smelters
sure
do i just add a extra
yup
but then one would be hungry for iron
if you under clock a machine it takes less as well as makes less
wait
4 machines is 400% total right?
you could make 400x constructors at 1% and it would work fine
I mean, it's one system
but yeah 400x constructors at 1% also works 😛
brb ima finna do that, but then if i can make exact numbers should i sperate constructers?
ima just make a gap to isolate them
wait then after the furnace i put it all into one merger to then split?
sure 🙂
Ok
@vapid gorge HOORAY
wait theres a pond right next to the output, time to make my factory and funky shape
ill get bac to it later gartic phone takin priorities
ty for the help tho!!! i understand it better now since ill have to do more of that in later sections
of course, it's basic methods for the game 🙂
for anyone wondering what a 11x14 Balancer looks like. this is my version of it. basically 11 1x14 Splitters stacked on top and then the outputs are combined vertically. 3/10 wouldnt recommend xD
-# bloody hell
fyi, unless the outputs are merged with 14 11:1 balancers, it's not a full balancer
if you manifold merge, it's only output balanced
When I want to craft an item, I find new ore for it. Do you think this is logical, or would it be more sensible to fully upgrade a miner with power items and use the ore to build a manifold system?
If you're worried about using shards on miners, I think you can ease that worry a lot as power is quite cheap (eg: double the output of a coal miner to double the power you can get from it)
It's fine either way. I personally find maxing nodes pointless
i am a new player what is nodes? is it like a ore points or something like that?
is awesome grinder and the shop important?
quick question, do i have to keep upping the amount of cable/wire i need until the copper ore input hits 120, or is there another way to just make the copper input to 120 on satisfactory calc
just finished my limestone factory its very simple bc i heard from people limestone isn't used alot in recipes
sadly one of the things is impure
You can use the maximise mode, but honestly I wouldn't recommend going from ores, rather make what you need insyead of tryng to max a node
Well, make what you need now, not what you may need in the future
hmm thanks
how do i split the wire 36 and 72?normal makes 22.5 and the one at 80% make 18, so i cant find a way to get the 36 evenly
any tips?
clock them down to 18 and build a few more
don't need to split if you never merge
make 36 on one side, 72 on other side
wdym?
i cant add the 80% and 1 100%
have a group of machines making 36/min
have another group of machines making 72/min
4 constructors at 80% make 72, 2 at 80% make 36, easy
(other options include manifolding it or balancing it)
guys website are people using here the ones with gray background
This one is tools
ok
how can i use this website i cant use
i cant understand "clock" what is that
wdym by "can't use"?
clock speed is changing crafting speed of machines
i cant understand to use it
oww okay easy
you open a machine and move the slider
if there is no slider, unlock it in the mam
in the slug research tree
thank you i know the slider but i dont know the word "clock" means
"clockspeed" is the name of that thing
a clock is a device that shows you the current time of day
i play turkish sorry
set your game to english
best way to learn
thats where i got most of my knowledge from
strictly, no, but it has some very nice QoL stuff, plus some decorative stuff
not necessary but has a lot of good stuff to help build
so having my pure coal node so far away from my steel factory is bad?
not really. Just means you need to build infrastructure to get it from A to B
I like building where the resources are
ye me too for this i need iron and coal and well i want both pure and literally there is no coal near pure iron only impure i would be okay with normal too but no
and yes i could just grab the 4 impures but i don't waste my power
once you get Coal generators (and then fuel) Power is not really a issue. this is noit a argument one way or another. Just a fact.
If you want to move coal move coal ^_^
The game is logistics, Layouts and factories. One choice is the ground work for later choices
hmm well i am not the god of power yet tho so i don't like to use to much power
"btw i said this politely"
I didnt take it negatively.
It is hard to sus out emotion through discord though so i appreciate the plan statement.
I try to give people the benifit of the doubt and assume everyone is not being negative
okey
People who are good at maths. is this good or bad 
Satisfactory as oscilloscope!
capacity should be flat-ish
appearantly one isnt allowed to build water extractors out at sea
ok so just got the basic
was this a waste of time?
Now i m thinking of 8 coal generators on each side
building it on the water since i ve heard that u should keep pipes short
your thing certainly doesn't hurt anything, but it doesn't help either
ok if you want to do 8 coal gens you have to manage 360 water in a 300 pipe right?
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
some simple layouts that I still use after ... so many hours
yeah but i can spread it out not connect 3 of them to one pipe segment
sure just clock things differently
but if you specifically want groups of 8 this is very convenient
maybe i ll just use this
uses a variation of the layouts I showed
im only doing 8 on each side because i found like 4 normal coal nodes all next to each other
yup, you'll want to burn ALL that coal
how many coal power plants is that lol
64
wtf
gets you to tier 7 pretty easily
only 8x8 groups 🙂
how is that "starter" bro i m only planning for 16
4 coal nodes
are they pure?
You're so much more space efficient. There's another 16 lined up behind me in photo mode lmao
each new machine you unlock uses WAY more power. You'll need it
normal. because you can over clock the difference between pure and normal nodes is not much until tier 9
in that location? no
near the grassy fields? theres one tha tneeds bombs yes
maybe ill start up with 16 and then work my way up if i need it
because at that setup imma need mk3 conveyers
but i dont have that unlocked yet
if you like 🙂
yeah and idk if i have the space lol
you can start oil power earlier too but that involves more learning of pipes which.. isn't awful to put off for a while
This ain’t good chat.
nope
gotta manage my rats though, feel free to ping me if either of you need pipe help
this is mine
and this is the power setup im running atm
Cowl and water for me are in 2 different positions
this is where they are for me
My factory is at the bottom
yeah im at that same area
whats the next position?
best medium-long distance quick transport
prove me wrong
how can it split to 30 90
programmable splitters or some other kind of splitter
is there a programmable splitter in the game?
yup, you get it from research at the MAM
not like that no
really?
what
it doesnt let you select ratios, just items
yeah i know this
but not the one you said retro
Ok so blue is my water. Black is where my coal is. I could make a huge coal and water at the white. There like 5 coals depots
you can do that but this image will not work i think
theres plenty of water at white, theres 2 coal veins there tho, but its supplying all 8 of my coal generators, with making extras
Right now I have 4 coal generators. 2 at my water pumps and 2 at my base and im still slowly draining my battery
there's 4 coal at white once you get nobelisk tech unlocked to blow up the rocks on the other two
and you could also be insane like me and belt over the other pure coal nodes from up top the cliff and way back down the valley there too
that lake is a fantastic place for a coal plant + a lot of steel processing
oh yeah i did a belt from that one, all the way to my base before i decided to do tractors
at what point should i switch from drone transport to train transport?
I have 48 coal gens there + making stators + rotors + a few other things over there
they're useful for different things. large throughput, use trains, small throughput use drones
anything I make less than like 50/m of, I probably will use a drone for
when would you reccomend i switch to trains
....you don't, that's what I'm saying. use them both.
like can they transport 500 items a min
trains? absolutely. but you will probably still want drones to transport some finished products later
no i get that but i have a factory that takes in parts from all across the map and i really dont want to make a train that long
a part in every biome
depends on the part I guess then. if you're trying to send wire from one biome to the next, then 100% use a train, if you're sending heavy modular frames then drones are probably fine
I doubt it, but I haven't really looked into drone throughput in that much detail yet
I think the landing animation is like 50 seconds though so if it's a 200+ stack item, maybe? anything lower than that it would be sketchier
(it doesn't disable the belt like trains do, but that does define like, the minimum trip time)
so do you think it would be able to transport 125 frames 125 encased beams and 500 pipes a min?
idk, set up a pair into a sink and look at the drone port throughput numbers, I think those are pretty accurate
How do I remove big rock 
alr thx
if it has the "this looks breakable" pattern on it, then you use a nobelisk (researched in the MAM, sulfur chain)
if it doesn't have that pattern then you can't remove it
classic unnecesarily complicated way to do things 😄
@outer prairie you can try this if you want but honestly it'd be easier for you later to just use manifolds instead
ignore the first splitter idk why i added that
Aight im gonna try, ty
I got 2 pipes going to 2 segments of my factory one needs 486,34 oil/m second one needs 413,66 oil/m im feeding both pipes with 450 oil/m how to balance it that each pipe gets right amount of oil ?
hook each pipe to the amount it can feed
one has too little one has too much...
so build too little on one side and too much on other side
wait are u using programmable splitters how can u split 90 and 30 from 120
if you have 486.34 oil, build machines that need 486.34 oil
i saw a text and also was intrigued
same as my above answer - don't merge it in the first place
make two sets of machines, one making 90 nad one making 30
ive build machines for 486.34 oil but
i dont know how to feed them
manifold
im confused two sets od machines?
yeah, one set of machines makes 90/min, other one makes 30/min. No need to merge, hook each belt to the side you want
oh u mean like underclock it
i c
or overclock or whatever
ts is water extracters i thought their default was 120 base
yeah, then instead make it so that each section needs 450
if you're talking about fluids, then just use a manifold
so this is fine?
this layout is the one i used for the coal generators since im setting it up for the first time
fluids can't really be balanced anyway, so it's either direct connection or manifolds
can anyone help me figure out why my train station delivering one item between 2 factories isn't working? i'll send more info if needed
what "isn't working"?
it isn't going back and forth without saying "path is unreachable"
screenshot of the two stations please
or at least the one where it's coming back
does this work? is the splitter and the elevator entrance connected because i could for some reason put it literally inside the elevator entrance
If you hear a littlw "blip" while builsing, it likely snapped to it
why do you have stations on both sides?
i assumed I needed to have one for each train locomotive at each station
no, you only need one for the leading locomotive
it wouldn't return when I had only one locomotive anyways
well, you have both locomotives, but only one station
? where are you getting "only one station" from
I'm not sure what you're asking about? you just said you assumed that you need one for each locomotive, which I said isn't the case
ok so how do I make it so it performs a round trip loading and unloading
step 1 is to remove the excess station and set up the route again
you probably picked a wrong station or something in the timetable
make moar power
if I have like 12 belts of 557.14 items coming out of my ingot processing facility, I don't need to do any complex load balancing right?
I can just use a series of overflow smart splitters to combine it into 780 belts, and that should automatically sort itself out into however many full 780 belts + one with the overflow?
It's called a belt compressor yes
hmm I think after a few of these, the overflow will become low enough that it takes 2 input belts to feed the same output, so I gotta math it out to see when that happens
I am making, well hoping to make a huge water powrr at this lake
or if you have a tiny amount leftover just sink it tbh
yeah but in my case I'm using most of the output of all twelve belts. so like, it will in total give me ~8.5 780 belts and I need to use something like ~8.2's worth. so at the end I'll have a bit to sink, but to compress the belts it still needs some extra work
ah
I think this is right, but yeah basically I just need to put in a fresh input belt into a merger every 3 or so
yeah I just saw this on the wiki and it's the same idea. example B is basically what I'm doing (with a few extra overflow splitters I guess) but the numbers are such that the remainder + a new belt is too much for my belt capacity if I do that alternating for every output belt
no, you can also just hook each belt to machines that need 557.14/min
lol my alu factory is exactly example a, i should probably compress it
How much can the power tower transfer?
Can you make wires any longer?
that's me
that's how I felt when I got my rocket fuel cube online
I'll probably feel it again once I decide to do nuclear
wait till you find out about alien power augmenters
that reminds me I need to hunt down enough to make a third of those, I have two set up in an area next to my power plant that is just waiting for a third to make a little pyramid of them
I can cover my entire consumption with just the boost lmfao
and yeah it's just from the MAM alien tech research
What does all 5 things mean?
consumption is how much you are currently using. max consumption is how much it would take if all machines were on. production is how much you're producing, I think capacity would be different than production if you had power storage hooked up to the grid? I don't.
power boost is from the alien power augmenter, it does a percentage boost to your entire grid, so it scales more with the more power you have
!wikisearch power
Most buildings require electricity, or power, to function. Power is produced in power generators (see below), stored or discharged from Power Storages, and consumed by buildings. Power is transferred via Power Lines connecting Power Poles, Wall Outlets and Power Towers or Train Stations and Railways...
wat rifle ammo do y'all like best?
tryna fiigure out what I'm gonna automate
cuz I'm still desperately putting off automating motors untill i unlock iron wire
Just anything but the regular one. However, you need it to make the others, so just do all.
Can 2 entrances on a support work as a hypertube booster?
all ammo types lol?
I was planning on only doing one
(and the normal one i guess)
would adding another locomotive to my train make it faster?
depends how many cars it has
2
then no
mk
1 locomotive to 4 cars
Does it make it accelerate faster tho?
thanks for that
theres no diffrence in acceleration, top speed or climb slowdown (2m) for a train thats 1 locomotive with 4 cars
i believe turbo is easier to make than homing if you have the aluminium required
larger trains, say 2 locomotives and eight cars, will suffer slowdowns on inclines, but not in acceleration and top speed
~120 km/h is the max on level rails
if you use more than four cars per locomotive then slowdowns will happen on all, acceleration, top speed and inclines
I just built a 3k/min alu factory
is this setup correct for my coal generators?
well, there's no "correct" in the game, as long as it works, it's fine
yeah but only the first 2 have been maxed with coal the third one is just barely running the scraps thats left and the rest are just not working
idk if i have to wait in order for the buffer to be filled or smth
but i have been waiting a while
How much coal do you have coming in?
120 per min each side
Then it's enough
Takes about half an hour to fill a manifold like this
i just wait for the buffer?
oh shit i thought it would take like 10 mins max
alr cool
this stupid thing has all it could ever want yet every once in a while it just stops (no the output water isnt backing up)
this is fine, I'd say this is standard for what many people do for coal
I've buildd this factory five times now, in every factory its the last refinery (this one) thats running at 85% eff
yo its been 25 mins and the 3rd coal generator is still running by scraps and the rest havent even started yet
put some porta miners on the ore node and fill them up manually, manifolds take time to fill
Looking at your pic. You're putting 60 coal on that 120 belt
#math-and-meta message the belt there is half capacity
i did think that this belt looked a lil empty than ususal but i thought it was just the speed since its my first time dealing with mk2 belts
1 splitter will eventually balance out doing that 🙂
that image is the average flow in that layout 🙂
Can I use the second pipe input on a blender for the loopback or does it need to go through the original input?
Or better question, should you?
Is this an alright train station or do I need to extend on the top
this seems fine
what should i pick
look at the screw count, you tell me
|| The plate one ||
Bolted frame - definitely. look at how fast you churn out Bolted frames. So fast!
Stitched Iron Plate - Oh god no. What are we? in the 1800's?! Stitching things together is so old school. You'll be the laughingstock of the whole discord server
both are good. get what you think youll use. If you think youll use niether dont make a decision. if they arre in the choices section they are out of the pool of posibilities
ohh okay sorry i am a newbie
can i do manifolds for water? or do i have to evenly distribute it
the self
wdym
sorry The self balance
ok
No sweat 🙂
even if you werent it would be all good. most of us like hleping
Recipe choice always depends on the other recipes you’re using
For example bolted frame pairs well with steel screws which outputs huge quantities of screws 🙂
its my first day in this discord server and i love it thanks to everyone
And we were all newbs at one point
im 10000% doing everything wrong 😭
i dont wanna use videos but i might have to
somebody save me
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
This is fine as long as you have the headlift
first thing i tried
collected 360 into 300 pipes though so that couldnt work
first
Also water towers do not solve everything
Please stop saying that
They do the same thing as pumps
dont start the generators
what i did it right??
first fill up the generators
just linking some resources thats all
oh i am sorry
Looks right?
My attention is divided and my ADHD brain wont let me focus on one thing lol
as long as you have the headlift and Fill the pipes you may be good
As long as you have pumps in the right spot 🙂
ok ima turn the coal gens off then
i do i know what to do now tyall
Not sure what you mean, sorry
i generally let all my pipes fill before turning on the machines. from what i gather you can only achieve max flow rate with a full pipe
i am sorry i dont know that in english
k
this thing
when you place a second pump a Hologram will show you where the headlift from the precious pump ends. I try to place it just bwfore that marker.
Pumps reset headlift and do not stack it.
fluid is so annoyingly fun to deal with
I know that, but sometimes the warning comes when the indicator reaches the yellow part, I don't understand that part.
i lowk hate it but its enjoyable since its diff than conveyors
i agree
all the gauages and information are averages over time. the are not accurate slices of time.
The information you receive is all secondary. So yu kinda have to infer issues when trouble shooting
what do yall think is the best way in general to set up fluid? like the least likely chance of failure or anything bad happening and easiest to setup
okay i will take care of that
i think it is water tower
depends on the situation. A input loop often resolves many issues
but people dont love that i think?
so a water tower is the same as making sure you pipe goes abopve your inputs.
thats the Feed from above mentallity
honestly from waht i saw on how fluid works, i think watertower the best to save on electricity
ok
seeing if i have a example4 that is not unhinged
for a coalpower i think water tower is best but for advanced systems i dont know it
here i ran my pipes over my refineries then into the inputs.
its the same as a water tower. as i just raised my pip above my inputs, It sdoesnt matter if its 4 meters or 400 the result is the same
how many pipes in here damn
here ive stacked my pipes. they all go from the levels you see to ground level.
that was a insane and unhinged build. I will not shopw you other screen shots lol
:D
here i fed at level and it works fine.
I could have fed the whole system with one pipe BUT why? i have to split it anyways and i have the space for several pipes. so I just left each water extractor as seprate line. I try to keeep things simple
im setting up a fuck ton of jump pads bc im too lazy to go back from coal gens to base
the Name Quaker fits well with jump pads
hell yeah
I have q3 arena on a google drive. When my online group cant decide on a game i force it on them
LOL
wait i dont want to get too into a quake discussion bc im not a larper
i got the name quaker from a parakeet species
and people just ref quake a lot so i just go with it
lol fair
@balmy path I hope this helps.
I setup my fuel system into Clusters. Three heavy oil residue Refineries feed a bank of packagers and refineries.
each packaged fuel refinery is a self contained cluster, of Two packagers and one packaged fuel refinery
this allows me to trouble shoot easily
yay! finally coal power
congrats! you are free from Biofuel.
Now you can turn all that hard biomass to liquid biomass (when you get the tech)
yeah finallly dont have to cut trees and run around getting leaves anymore
you dont HAVE to. But you may still wana. Some ppl love the height liquid bioofuel gives your jetpack
i might actually use this but i really like space efficiency so idk
theres a jetpack???
space is your greatest resource you have so much of it.
each fuel has diffrent properties and diffrent feel for the jet pack.
Liquid biofuel gives you the greatest hieght if you just press and hold space. but is really slow.
regular fuel gives you som nice speed but little height.
once you hit turbo fuel you can start feathering the space bar for height and speed.
Rocket fuel is my favorite as it gives good height and speed. unlike the final option it is relatively cheap
i c
I wont go into the final option as explaining it has so many spoilers
heres how my factory looks
for the better lol
damnn
mine looks so tiny compared to that lol
it dont even work lol
omg it extends bro
oh
yea meaning i might jus tear it down
see the problem was that i needed to transport 2400 items a min, but my belts only can transport 480 a min. so i just did some random spaghetti solution
are those mbuffers functional or just for decoration?
they are supposed to be functional are you talking about the weird lookin belt mergers or the fluid buffers
stackable poles?
my setup uses trains
i tried organizing it
oh
its in shop
fluid buffers. They tend to cause issues and hide the problems
i could try explaining the way i had it setup
oh rlly?
as for the Belts the solution i tagged you in gets around this as they are closed systems for the packages.
alr
ya, Pipes only hit max flow rate when the pipes are full Buffers change this to include the buffer. It also makes your headlift variable rather then static as it becomes pined to the fluid level in the buffer
see the way i had it setup i had made it so that each of the 5 belts would merge into the manifold at different points, for exaple belt one would be at the start of the manifold belt 2 would start at the middle of the manifold and so on. this was the weird solution i came up with, and it clearly dont work
oh.
well what then?
i need buffers for trains
ya, buffers are mainly for trains
Pinned here is a Plumbing manual. Its a little out of date but most the information is relavent
it does have some usefull situations fro buffers but i tend ot just not use them outside of trains.
I try to keep my fluids simple
alr
oh i just got an idea
i think ima make like 5 manifolds, each using 480 items a min next to each other
what is the best altarnate recipes
iron screws
the one where you make screws out of base iron
the one you can use in the situation you have
What ios best is a trap lol
all alts are good even if some are siituational
i have so much harddisks and i dont want to select wrong recipes
hm
you will unlock them all eventually dw
there is no wrong. there is more harddrives then alt recipes you will get them all over time
heck eventually tou can even buy harddrives if you so desire
oh okay, so how many snails were there in the original world?
damnn i dont know that it is nice
596 blue 389 yellow aanjd 257 pruple
doggos can bring you powershards and || in the mam is a recipe to make your own and automate there prduction||
not really. just go out at night and look for them ^_^
automate it? how
like every other part. you get the recipe and you produce the parts to make them ^_^
You need tier 9 for it though I think
owwww okay i understand it now, I thought we could automate it with a dog, sorry.
It's very late game
oh thats bad .d
in the mean time.... have you unlocked soomersloops ?
yeah i have
you understand that they make a machine use 4x power but doubles its output without needing additional input?
and i have 135 snail power thing i dont know that thing
so if you put a sloop in a constructor then run slugs through it.....
my english is crying now 😭
so a purple slug give you 5 power shard.
if you make the power shards in a constructor rather then by hand and you put a soomersloop in the constructor you get ten power shards instead of 5
english is hard. I have a poor grasp of it and it is my native tongue
So if this system were detrimental, those things I don't even know the names of wouldn't be in the game .d
i live in middleeast..
thanks for the tips man!
I didn't expect the answers to be given so quickly and clearly here, but my brain is burning so much.....
take your time no rush. we are here if you have questions
i build a green wire"i dont know that things name in english" factory, it produces m/360 wire with manifold, is it a good manifold system
Caterium maybe? its goldish
a manifold that works is a good one.
things like wires and screws are high output parts. I personally try to direct feed them into the machines that use them
12 ingots makes 60 wires.
So i tend to move the ingots then only craft the wire where i use them
yeah it is caterium wire
just checked the math and updated my statment
its easy to move the ingots vs moving the wire
the way you are doing it is NOT wrong to be clear it is a valid way to do it. If it works its good
its a good move but i too tired for that :D
the game is choices, layouts and logistics
many ways to get the results needed
you are right but i cant to anything with catarium right now
yo wtf is that
it moves?
no
oh then it could be a alpha hog or spider
the top tier mean ones are poisonos or radioactive
the bamboo forest is a harsh area
wait till you see the ones in the swamp
giant radioactive spiders
im tryna look for coal and iron nodes that are in close proximity together and just cant find them
the grass lands has two sets of that to the south edges
that's just northwest of the plains
this too
blue crater to the east of grasslands as a little of everything.
there is no iron in the bamboo forest
just to be clear, are we talking about this lake?
oh there some right there at the south ill just go over there ig
im using all 4 of the coal nodes at the lake for power so cant use those lol
yep
ah yeah
idk i got through coal pretty quick
eventually youll get better miners belts and overclocking allowing you to feed the same amount of coal generators from less nodes.
oh yeah i forgot overclocking exists
broooo this jeotermal generators are perfect for starter
any tips for jeotermal generators
Im the kind of player that makes a facility then never tears it down.
That being said when i do descontruct facilities the first to go is my coal plants as i have other power sources that yeild greater results.
if you build one or two power storage units for every geothermal node it will help even out your powe as Geo thermal Power output varies greatly
anywhere between 50-600mw
!wikisearch power storage
oh yeah thats make sense because jeothermal generators are not produce clear energy
I like geothermal. BUT i tend not to use it.
because of there fluctuations if you are having promblems with... lets say fuel power its hard to tell because you power graphs are all over the place do to the geothermal.
although there is a way around this.
what is the solution
!wikisearch power priority switch
because i am going to use that right now
power switch
hm
Priority Power Switchs
they let you set up a tier system for power. You go from geothermal to Priority Power Switch to your main grid.
this way you can remotley turn off the geo thermal input for troubleshooting
thats a good idea but i dont have the items for switch
you can come back later when you do ^_^
These generators have been great; I used to produce 600 MW, now it's between 1500 and 2000, but as my factories grow, it will become a bit risky. If the difference were between 1500 and 2100, it would be as big a difference as a coal-fired power plant :D
but i didnt understand how can i use switch
is it like a backup energy?
this things are awesome but i think i use them wrong
is altarnate recipe: screwed frame making sense?
i think its good but i want to ask here too
if the recipe say 30 per min does it produce 30 items per minute or does the recipe 30 times every minute, Like if the copper wire recipe makes 2 wires each recipe and it says 30 per min, does it make 30 wires every minute or does the recipe 30 times each minute making 60 coils every minute?
the item amount produced and the recipes cycle time is used to produce the item/min
3 items every 10 seconds is 18 items a minute
anyone know if the insta scrap recipe is worth using for aluminum or if it's easier to just use the normal production
if i do remember correctly then one aluminum alternative is indeed worth using but i dont remember wich one exactly
instant scrap have the same bauxite to scrap ratio as sloppy+electrode. but in one machine instead of two
There are multiple different aluminum chains that are worth using depending on what you're looking for
I personally don't care about maximising yield so I go with what I think is the simplest chain: sloppy alumina and pure ingot
well you need to process the alumina solution
I think he's just talking about the alternate recipes not including the base one needed for the scrap
I use the base recipe for the scrap so yes
anyone know a good spot to make super computers
I make mine at the small lake northwest of blue crater
I think at a certain point for complex products you could just import precursors and do it wherever
This could be anywhere really
All recipes are good for something
Because they are impossible to moderate
Hello guys quick question please. I'm planning to build a coal power plant with 3 water extractor for 8 coal generator ratio. Does this design will work to supply 180 l/m per output (total of 4 output, 2 for each 8 coal gen). Thanks !
Add pipeline pumps to each of the 4 lines because otherwise the pressure isnt reliable
You mean to bring the water on top of the fundation ? My english is not perfet so i don't really see what you mean
Will it go higher up?
I would still add pumps because they are cheap
I cant explain it properly, would take too long
I just split the middle water extractor to bring 60 on each "main" line and have only 2 pipes with 180 instead of 3
Okay thanks !
Got troubles with the numbers
If EVERY machine is at 250%, then how many machines would I need in this exemple?
(or any %, I mean, how can I calculate how to be the more efficient possible here?)
(reeeeally bad at maths, still got troubles when it comes to this)
(I got enough power shards, not a problem)
8 refineries for the initial crude oil, 11 packagers to 11 refineries for the heavy oil and water then into 11 more packagers to unpackage the resulting fuel
the 11th for the ones with 11 would need to be at 166.666666666667% instead of 250%
Great, great help buddies
And remind me
1 fuel-powered generator produces 250 MW at 100%
So here, with my 1,600 fuel/min
you can power 80
So 80 x 250 = 20 000 MW
But if I overclock my generators too?
I neeeeeed
1 generator at 250 % = 625 MW
32 generators exactly
So at the western beach, with 2 pure oil nodes and 2 normal, I can make… 60,000 MW with 96 generators in total… right?
So my numbers are correct?
yes sir.
I like finding multiple ways to do the math. this way if you get the same result you are good ^_^
60 GW is a good start! 🏭✨
im at 30gw im hoping itll holdout until nuclear
Think it’s possible it might lag on PS5?
i have no frame of r3efernec
Or may be I can just use the 2 pure nodes and be happy with 40 GW, then build a rocket fuel power plant later on?
Is it bad that I plan on making one giant nuclear power plant using all of the uranium in the world, and slumberslooping the fuel rods (I can’t spell)
i wouldnt say bad.
its pretty common though
probably not common to sloop the rods though, not sure there'd even be enough for that
dupping
well if you're cheating then all bets are off
there are 103 to 106 sloops available depending on what you research, probably at least one of those for actual slooping
if you're cheating in more sloops though, why stop at the rods, sloop every stage
My intend is finding ALL sloops & spheres by myself and then dupe more if I need more
still using more than are available ¯_(ツ)_/¯
Because you miss some story lines if you dupe them before finding them
Because I only duplicate sloops and mercers, I am trying to beat the game without cheating, also my friend started the duplicating, I didn’t know you could
Is there anything interesting I could do with my polymer resin here instead of just sink it?
that's what I did after the last map reset respawned a bunch
depending on how far down the nuclear chain you plan to go, you'll potentially need to sloop more than just rods anyway
plastic, Rubber , fabric
Fabric?
Don’t have that alt recipe yet
What’s the name?
Oh is that the synthetic polyester fabric in the mycelia tree?
I use my leftover resin to produce the supply of rubber and plastic to my dimensional depot, and fabric to produce gas masks
Small amounts will do
Up to you if you think it's worth the effort, very easy to sink it ofc
if you go nuclear youll want it ^_^
am i crazy of course will this work yes will it be effecient probally not but are both iron and coal nodes PURE YES
Length of a belt has no bearing on efficiency
time spent building the belt maybe not the best, but yeah length just affects latency, not throughput
YAY
Got it 🙂
Okay so I'm working on my first fuel power plant as my energy needs spiked quite quickly.
I'm trying to figure out what the base crude requirement is (for a single fuel generator) so i can math it out but can't seem to find it anywhere. Even google gave a very odd answer
It changes depending on the recipes you are using
First plant so just regular fuel for now. But i think i found the answer. This is why i don't use the Google AI answers ever. Lol
The wiki was far more helpful. Just had to scroll a bit
Cool i ment Heavy oil residue- fuel or packaged diluted fuel
you can always use something like Tools to plan out a production chain with a particular set of recipes
https://www.satisfactorytools.com/1.0/production
since one fuel gen wants, what, 20/min? you could make a plan to make 20 fuel/min and see what the oil requirements'd be.
or, just go straight for your target fuel amount
Oh okay i gotcha now. Yeah I'm just using refineries to turn crude into fuel and resin and i want the fuel ratios to be exact so it keeps them all full but i want like 20 fuel generators so (if my math is right) i need 400 fuel per minute
Check this one out bro
My 1st one too!
Most efficient possible
It’s just that you need 2 specific alt recipes
20,000 MW with just 1 pure crude oil node
Holy fuel output batman. Lol.
Yeah I've seen that one. kibitz on youtube (i think it was him) did a video about alt recipes and fuel power to optimize while waiting on nuclear power.
I just can't seem to get any of the really good alt recipes to come up despite holding multiple harddrives to take some out if the mix and i keep hunting for more to increase my odds
- heavy oil residue
- diluted packaged fuel
And that’s it
With my current plan i need 2 oil extractors at 300 crude a minute (600 total) and my 20 fuel generators will be fully fueled for 5 GW of power
note that you can generally only get alts for stuff when you've unlocked their main recipe and machines first (eg you wouldn't get Diluted Packaged Fuel without having Fuel and Packagers unlocked)
exploring is always handy though, between the hard drives and other collectables there's plenty out there to make your factory-building experience better
I had guessed that this might be the case and have been attemtping to unlock certain alt recipes as they become relevant.
I currently have a set up making rubber and plastic with a little petroluem coke and fuel (for like the jetpack and such)
I have containers for storage with a sink that's set up for the overflow from every item in that production chain. Those awesome sinks really are a life saver to keep a factory running. Lol
yep, very useful for fuel-based power setups
my two cents on HOR to PDF
I plan to do something similar when i get the alts i need
That looks impressive. And smart. By clustering it makes indentifying problems easier by a lot.
works well with any high trough put part as well. screws, and wires for example./
Just realized I haven’t automated screws, I’m completely out 😮
Should I say it
I’m SCREWED
sounds like you need to screw
Let’s goooo
you dont really need to automate screws for personal use. the are only used for the mam and the awesome shop.
i Just build them as needed in the factory that needs them. then directly put them into the machines that use them
I completely eliminated screws from my factory. I hate those stupid little buggers
okay mate thanks
i just unlocked an alt to make portable miners........ why tf would i want to automate those
I just want iron wire 😭
automate into a DD, never have to manual craft one again
@limpid vapor
That’s where my new “base”
Sure
yeah but like, plop down a workbench
That's a prime spot for coal power, but good for other stuff too for sure
I’m at an area where there coal, iron, water, limestone and copper in one 500 m ish radius 
yeah it's not difficult to make 'em. but this gives you an alternate (get it) option
so, I now ave 5x600/min aluminium ingots, how does one go about taking a bit of that for a factory? like lets say I want 300 to make alclad sheets, whats the best way to take tat from that factory?
or should I first compress those belts?
If it's exactly 300, just hook up a system to one of the belts?
What's the situation, do they need to be transported?
yeah but what if it isnt, cuz i cant guarantee future factories are gonna take precice clean amounts
What do I need more of. Stell pipes or steel beams?
bit more beams for encased beams
I would load it all into a train station with multiple freight platforms that are evenly loaded, and buffered by containers - then send trains to pick it up, and also unload the trains evenly on the receiving end
When you hook up a consumer system to the receiving end it will consume exactly what it needs, and you can set up multiple systems like this
The system will balance out, every place gets exactly as much as it needs
like one platform for every belt?
That should be a pretty safe bet
As long as you set your trains to only leave when empty or full
guess its time to learn trains
It sounds like you have centralised aluminum production, trains are the perfect tool to ship it around
I also centralized mine
I use the same system to ship around plastic and rubber, as they are often needed in small quantities
yeahhhh i was planning on centralizing plastics too
Sure, it's another good target for that
depends where you are in the game. starting with steel, you prob gonna want more beams than pipes, but as you get more alt recipes, you might move to produce predominantly steel pipes, still need some beams for building and frameworks tho
how does one keep track of what capacity is left?
Take notes, or use signs
capacity of what?
Now I need transport it
i built this but how can i split that materials like that?
of my alu plant
just use splitters, machines only take what they need, the rest goes where it can
slap down some signs with the material and rate on it
leftover capacity when taking supply from a centralized production
but yess
i do it on basically everything, just so i can see at a glance what there is
but how
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
oh yea manifold thats make sense
you dont need to micromanage the amounts, the machines provide the bottlenecks
If I'm extracting exactly the required amount of ore, there shouldn't be any problems, right?
i would imagine not
it's already coming in exactly the required number and the conveyor belts are full to the brim, we're constantly receiving what we need. Thank you so much for reminding me about the manifold, my brain has been burning all morning.
am i using this batteries right? i have geothermal generators btw
that's a power storage
I hope I'm not using my electricity in a way that will damage anything; I don't know exactly what happened.
There's sort no "damage" to machines in the game, btw. Machines either have the power to run or they don't. :) If your machines require more power than the grid can provide, then you'll get the power-trip sound effect and have to get your generators and such restarted
Power Storage can help provide a bit of buffer for those situations. When there's excess power on the grid (ie: you're generating more power than you're using), they'll store a certain amount of power until they're full (the two in that screenshot look to be full; there's a little progress bar on the side which is four-squares-fujll)
With those connected to the grid, if your machines start needing more power than you're generating, the Power Storage will start discharging its power to make up for the difference
But you're sort of on a timer at that point -- they can only store so much
i use google translate sorry for wrong words, when I mentioned damage there, I didn't mean machine breakdown.
The best way to handle power (IMO) is to just always make sure that you're producing more power than you need. Check your power graphs frequently -- if your "max usage" is starting to get close to your "Production" line, then it's time to build more power
Stuff like Power Storage and Priority Power Switches are nice as backup systems, but it's nicer to just have the capacity in the first place. :)
Yes, they're full. I have four batteries, and they're all fully charged, totaling 400mW, which I think is a good thing.
oh okay its like a backup for some situations
Technically MWh, btw, or "megawatt-hours"
400 MWh means that they can supply 400MW for an hour
I'll probably never have a problem with energy because in this game I much prefer generating electricity to producing things. I use a total of 300 electricity but produce 2000 :D
If you've got 400 MWh but the system only needs 200MW of power, then they would work for two hours, etc
yeah i agree with this
damnn I had never thought of it that way, it makes perfect sense.
hmm i need 300mv they would work for 1.30 hours i think
thanks for your informations thats help a lot
np, cheers!
And of course: they only need to supply the difference in power, if you go over your Production
If you're producing 2000MW and your machines need 2100MW, then the Power Storages will only need to supply 100MW worth
So with 400 MWh stored, they'd be able to keep going for 4 hours
So the more battery I have, the less likely I am to have problems.
I understood the battery part, but I couldn't understand the switch part; it looks strange.
*power storage
but honestly just build more power rather than more power storage
power storage is just a temporary safeguard, it doesnt solve lack of power
oh sorry for mistake
and the switch is just a switch. on or off
assuming the left has a power source and the right doesn't, yes
IMO it's easier to just think of a power switch as a cable you can disconnect and reconnect without dismantling
ooohhhh okay i understood thats make sense
but there is an other switc
i think its smart switch or something like that
the priority power switch lets it automatically disconnect if there's not enough power to sustain the whole grid
How do you designate individual grids with the priority switch?
wow thats nice
Because if everything is connected then isn’t it just one big grid
not if you only connect the two grids through the priority switch
again, it's just a fancy cable
if you have another cable somewhere else that makes it all still one grid, then just like disconnecting a normal cable, nothing'd happen if the switch turns off
i dont understand it
but if it's the only point where the two grids connect, then turning it off would disconnect the grids
I think I understood a little of what you said, but I apologize, my English isn't good enough to respond.
thanks for the information guys i will use that
switch turns off, that red connection breaks, two separate grids
my modular mini mega factory lol. It produces very little of a lot of things xD
I just finished a bunch of math for a HMF factory and after I was done I realized my conveyers can't keep up with it so I have to redo everything🥲
Feel like this is a canon event
just use more conveyors?
I have a very specific setup my brain won't let me move from
If I did that it would be different from the rest of it. I will not allow that.
introducing belts midway into a large manifold works just like pipes, right? e.g. stick a merger in between the splitters at the point where the next machine would need more throughput?
or would I need to use smart splitters or priority mergers anywhere?
It can work aye
my belt compressor idea is being sabotaged by inputs coming in bursts 🙁 so I need to rethink figuring out how to feed several thousand iron ingots into the next phase of production
I guess I could maybe buffer the ingots before the belt compressor but that will take up a LOT of space
much better than pipes
a buffer (or belt buffer) long enough to absorb a full burst shouldn't be that big
I initially thought that the output buffer of the refineries would be enough (it's pure iron ingots) but I just let it run for a bit into a sink and it's not 🙁
You only need a storage container or a little belt merging into the compressed belt
and overflow when that is full, not when the compressed belt is full.
it may empty partially between bursts, but it will fill again before more overflow happens
yeah so all the input belts are 557.14/m
I did the math on the compressor and it should work out assuming it's evenly distributed, I even set up priority mergers as well to make sure it's merging in the correct way.
also 7 of these merge perfectly to 5 780 belts.
I have it all going into a sink, turned off the sinks and let all the refineries back up fully until idle, let it run for a bit, but now there's gaps showing.
so I guess it would need more of a buffer than the refineries' outputs + the amount of belt going into the compressor
this is a factorio pic (don't have one handy for satisfactory) but concept is the same
you have the top one and need the bottom
yeah I am pretty sure I did the math and splitter+merger setup correctly, it's just the bursty input is messing with it because the splitters output to belts they "shouldn't" when there's gaps
Stuff merging into the compressed belt needs to priority split into a buffer belt or storage container right before the merge
That buffer should fill before allowing overflow to go the other way.
wait, so where exactly does the buffer need to be? I think that's what's confusing me
I'l draw (actually will screenshot nvm)
pipe headlift of doom
SHUSH IT'S UNDER THE FOUNDATIONS IT CAN'T HURT ME IF I CAN'T SEE IT ONCE THIS BUILDING IS COMPLETE >_>
Is it this dotted circled area that needs to buffer for long enough that the gap in the left 600 input takes? (Simplified the numbers to make it easier)
This is kind of the dumb system that breaks when the belt on the right has bursty flow
and this is a version with a longer buffer
what it is doing is that the middle belt stays full, and when there isn't input for a while, it drains to keep the left belt full.
When a big burst of input comes, it all refills the middle belt and none of it goes the other way.
okay, that makes sense. and the mergers also need to be priority mergers that prioritize their input belts rather than the overflow belt, right?
in this case the belt length itself is acting like a buffer, but you can use a storage container
my setup was behaving weirdly until I changed it to that, because I noticed the round robin merging was backing up a lot of belts that shouldn't have been
Yeah, in this case you would prioritise left input and only use the middle belt to fill gaps.
okay. I'll redo my drawing for my setup and see how I can fit this in a reasonable space. thanks 🙂
it's rough because the belt gaps aren't TOO big but it's like, big enough that just using belts would be a fairly long belt, but small enough that a storage container is extremely overkill lol
yeah
I do want to make this work rather than just trying to manifold the uneven input belts.
partly because it's an interesting exercise and I want to make it work, and also because having full 780 belts of iron ingots makes distributing stuff among the downstream production WAY easier to block out
yeah it does
I had compression with a belt buffer in my build but i think i deleted it at some point 😄
this does help a lot with understanding the bursty input stuff
I might do similar in my plastic and rubber factories too. right now they're producing 1800/min but it's split into like, 3 belts of ~555 and 1 belt of ~280 or something
though for that one I might just do a 4:4 load balancer to get 4 belts of 450
....which begs the question, will THAT get messed up by bursty inputs too? lol
something like this is pretty safe and clean, it will just take a while to fill before it starts to deliver overflow
yeah that's what I'm thinking, just need to properly fit it in the space I have, because I've got 12 belts of this 🙃
a smaller box or being able to size limit would be extremely helpful x3
Yeah i've been there 😄
all this iron is beautiful though I'm really happy with how this turned out
