#math-and-meta

1 messages · Page 386 of 1

teal tiger
#

is that even possible without guaranteed collission? like i dont see how to manage those crossings

limpid vapor
#

Sure it's possible, you need signals here anyway

teal tiger
#

yea but will the signal recognize the crossing?

#

like i just overlapped the rails, so as if 2 independed networks cross eachother, does that get detected by the system?

limpid vapor
#

The whole thing can be one giant intersection, use a path signal before the first turn into the stations, and at the exit of every station, and at the entrance to every station use a block signal

#

Path "blocks" are exactly for this

#

Trains start moving as soon as there is room

teal tiger
#

idk if i can tank that much waiting time

limpid vapor
#

Not necessarily, it depends on how these are set up, dont know what your trains are carrying, what the system is for

teal tiger
#

its for my megafactory so basically carrying every ore

#

could you give me a example where to set the path signal so i can follow u better? cuz i dont see any other option rn

#

or path signals work different than i think

limpid vapor
#

Key points:
*have you planned out how much they need to carry?

*Are they each carrying a single type of product?

*will whatever supply they bring be enough to last the trip time with some time to spare?

teal tiger
#

obv i didnt calculate the throughput perfectly yet since i dont even have the route build yet so no clue how long the travel times gonna be but dont think that matters alot for the crossing problem rn

limpid vapor
#

If they are set to leave only when full/empty, and you have time to spare, waiting shouldn't be an issue, I have something similar for my aluminum factory, except they enter on one side and exit the other

#

OK, personally I would advise going the other way around, rather than having to fix it later

teal tiger
#

but from what ive understood so far is that you're saying, the red line rail now, should become a whole intersection, and trains will be waiting at the crossmark until there is no train left on the red rails?

limpid vapor
#

The rail inbetween too

#

Basically all the rail

#

Full on waiting will happen with block signals

#

If you use path signals trains will start moving sooner

#

In my experience

teal tiger
#

okay and where would i place those path signals?

limpid vapor
#

One before your first split before the first batch of stations

#

Then one for every exit out of every station

#

For every entrance into a station you use a block signal

#

Basically, every entrance to a station is an exit off the intersection, and every exit to a station is an entrance back into the intersection

#

Does that make sense?

teal tiger
#

gotta try it out lol

#

i mean its color coded anyway il figure it out

limpid vapor
#

Most of it should be the same color

#

I am assuming the lines you didn't finish on the diagram also turn back onto the outer rail

#

But yeah, if I were you, I would make them all enter on one side and exit the other

#

Much better traffic wise

#

I build mine with a lot of time to spare

#

These are all 8 cars and carry 600-1800 resources per minute

#

No issues with traffic whatsoever

#

Like 17 stations to import stuff, I could triple that and still be fine

teal tiger
teal tiger
#

not quite figuring out how u can have 2 inner curves

limpid vapor
#

This is right handed traffic

teal tiger
#

oh nvm got it yea

limpid vapor
#

This diagram has exits and entries from both sides of the main rail, you can ofc omit the ones you don't need

#

The same principle applies to your own setup with signaling, if you want to keep it

#

One big intersection with stations carved out

teal tiger
#

yea i think i will keep it just cuz im too lazy to rebuild it lmao

limpid vapor
#

Sure

teal tiger
#

except ur rly telling me theres a giant difference in traffic with those setups

#

but i dont see such a giant difference setup wise from our designs

limpid vapor
#

It depends on your thoughput needs, in your setup exiting trains will interrupt entering trains

#

Whereas in mine, they just queue

limpid vapor
#

Yes

#

Well the interruptions go both ways

#

It might be a smaller issue than I think

#

But again it probably depends on expected throughput a bit

#

I think it might affect at least some

#

If they have a lot of time to spare it probably makes little difference

teal tiger
#

i mean i could also do this obv

#

but like yea idk how big the issue rly is

limpid vapor
#

Yes that's basically the same as my setup, just laid out a bit differently

#

I think it's better

#

Certainly cleaner

#

I am hitting the bed, if you're wrestling with signals later still, you can post a thread in #1038092680493801533 and people will come to your rescue, you can also give me a ping

#

Signaling is fun

teal tiger
#

thank you so much!

limpid vapor
teal tiger
#

anyone got smth to add before i demolish my whole trainhub?

limpid vapor
#

I think that one is alright, yeah

scarlet sky
#

Maybe there's someone hanging out in here that's run into this? I have this priority merger here that seemingly randomly accepts a small number of items from a low priority input, even if the high priority input is saturated...

#

Maybe some of the folks playing with logic circuits have seen this I hope

near smelt
#

which plastic recipe produces the most plastic per unit of oil?

meager kettle
#

heavy oil residue + diluted fuel + recycled rubber + recycled plastic

near smelt
#

yeah... i figured. i just hate that production line. but it beats shipping another 300 oil per minute from halfway across the map to get the extra plastic i need

#

especially since the online tool said basically the same thing 😅

meager kettle
#

recycled you can do 600 oil to 1600 plastic i think

#

or a mix of plastic and rubber

#

yea 1600 plastic + 400 fuel left

#

so you could do 200 of that plastic to rubber then 200 of that rubber back to plastic for 1800 plastic + 200 rubber

#

or make 1200 plastic and 800 rubber

unique cypress
meager kettle
#

sounds about right. dont do headmath when you just woken up

noble jay
#

Got bored at work yesterday

fluid grove
vapid gorge
#

ok I'm getting into the game and going to make a mock section of your plan to help explain, 1 min 🙂

fluid grove
#

Ok!

#

im getting confused on splitting and whatnot

vapid gorge
#

hvae you built the iron ingot part yet? or just trying to figure out the whole thing?

fluid grove
#

ye i got all that done

#

just splitting the 67.5 and 52.5

vapid gorge
#

ok show me an image of those if you can? photomode is P, you can take a pic from above

fluid grove
#

O1

#

where do i see this photo

vapid gorge
#

Perfect

#

so you're feedign 120 ore pm into this right?

fluid grove
#

yuh

#

wait

vapid gorge
#

but you split it into 2 at first right? so it's 60 and 60

fluid grove
#

now i am

#

nah its 120 being split into 4

vapid gorge
#

sure, and the first split is 60 60 right?

fluid grove
#

id assume so'

vapid gorge
#

so the first one is getting too much?

fluid grove
#

one goes to the next splitter and one goes into smelter

#

isnt that 60/60

vapid gorge
#

the first is 60 60

#

the second is 30 30 right? cause 60 is being split in 2

#

then it's 15 15

fluid grove
#

yuh

vapid gorge
#

but it works right?

fluid grove
#

oh i see how that can get bad

vapid gorge
#

why would it?

fluid grove
#

cause it goes from 60-30-15 and only will be efficient when it overflows, if i split the 120 into 2 lines of 60 then split those each smelter would get 30

#

if my math isnt wrong

#

so i gotta wait till it fills up

vapid gorge
fluid grove
#

ye but it would take awhile wouldnt it?

vapid gorge
#

a cuple minutes , but you could be doing anything else in that time

#

you could be building the next section

fluid grove
#

oh thats fine then

vapid gorge
#

the next step you were talking about

fluid grove
#

Yuh

#

i was thinking of overclocking one and underclocking one

#

but i dont have any slugs

vapid gorge
#

I mean if you want, but it's basically exactly the same as the other step

#

these 7 constructors represent the contructors for rods and plates

fluid grove
#

so instead of making 2 sections make it into one

vapid gorge
#

if you like 🙂 it's not hte only way to do it

fluid grove
#

holy shit ur einstein

vapid gorge
#

for example , if for some reason you needed your plates and rods made in 2 very different spots?

#

you could make 2 groups of smelters that make 52 and 67, and only merge those

fluid grove
#

thats what i did in my last but like i didnt think of it likes this

#

ye i dont got slugs for overclocked 🙁
'

vapid gorge
#

I mean making exactly what any process needs onto a belt with clocking is the bread and butter for managing this game 🙂

vapid gorge
fluid grove
#

for the overclocking

#

to get 67.5

vapid gorge
#

you could have 3x smelters make 67.5 with no overclocking

fluid grove
#

i was thinking 2 for 67.5 2 for 52.5

#

wait

#

if i underclock one will that counter for the 52.5

vapid gorge
#

don't think about it that way

#

if you want to do 67.5 without over clocking
1x 100%
1x 100%
1x 25%

fluid grove
#

but then what about the last smelter

#

and the 52.5

vapid gorge
#

and the 52.5 group would be
1x100
1x75%

fluid grove
#

thats 5 smelters

vapid gorge
#

sure

fluid grove
#

do i just add a extra

vapid gorge
#

yup

fluid grove
#

but then one would be hungry for iron

vapid gorge
#

why?

#

they still use the same number of ore

fluid grove
#

cause the 120 goes to the other 4

#

and wont have enough left

vapid gorge
fluid grove
#

wait

vapid gorge
#

4 machines is 400% total right?

you could make 400x constructors at 1% and it would work fine

vapid gorge
#

I mean, it's one system

fluid grove
#

i get it i see it

#

basic math im so locked

vapid gorge
#

but yeah 400x constructors at 1% also works 😛

fluid grove
#

brb ima finna do that, but then if i can make exact numbers should i sperate constructers?

vapid gorge
#

if it makes a difference to your design

#

purely personal choice at this point

fluid grove
#

ima just make a gap to isolate them

#

wait then after the furnace i put it all into one merger to then split?

vapid gorge
#

sure 🙂

fluid grove
#

Ok

#

@vapid gorge HOORAY

#

wait theres a pond right next to the output, time to make my factory and funky shape

#

ill get bac to it later gartic phone takin priorities

#

ty for the help tho!!! i understand it better now since ill have to do more of that in later sections

vapid gorge
ivory sparrow
#

for anyone wondering what a 11x14 Balancer looks like. this is my version of it. basically 11 1x14 Splitters stacked on top and then the outputs are combined vertically. 3/10 wouldnt recommend xD

torn plaza
#

-# bloody hell

unique cypress
tropic zephyr
#

When I want to craft an item, I find new ore for it. Do you think this is logical, or would it be more sensible to fully upgrade a miner with power items and use the ore to build a manifold system?

frosty owl
#

If you're worried about using shards on miners, I think you can ease that worry a lot as power is quite cheap (eg: double the output of a coal miner to double the power you can get from it)

wind spade
tropic zephyr
#

i am a new player what is nodes? is it like a ore points or something like that?

#

is awesome grinder and the shop important?

grand lotus
#

quick question, do i have to keep upping the amount of cable/wire i need until the copper ore input hits 120, or is there another way to just make the copper input to 120 on satisfactory calc

shadow grove
#

just finished my limestone factory its very simple bc i heard from people limestone isn't used alot in recipes

#

sadly one of the things is impure

wind spade
grand lotus
#

ok

#

ty

wind spade
grand lotus
#

how do i split the wire 36 and 72?normal makes 22.5 and the one at 80% make 18, so i cant find a way to get the 36 evenly

#

any tips?

meager kettle
#

clock them down to 18 and build a few more

wind spade
grand lotus
#

i cant add the 80% and 1 100%

wind spade
# grand lotus wdym?

have a group of machines making 36/min
have another group of machines making 72/min

grand lotus
#

ohhh

#

alr thanks

meager kettle
#

4 constructors at 80% make 72, 2 at 80% make 36, easy

wind spade
#

(other options include manifolding it or balancing it)

shadow grove
#

guys website are people using here the ones with gray background

wind spade
tropic zephyr
#

i cant understand "clock" what is that

wind spade
#

clock speed is changing crafting speed of machines

tropic zephyr
tropic zephyr
ionic sapphire
#

you open a machine and move the slider

#

if there is no slider, unlock it in the mam

#

in the slug research tree

tropic zephyr
#

thank you i know the slider but i dont know the word "clock" means

wind spade
#

"clockspeed" is the name of that thing

ionic sapphire
#

a clock is a device that shows you the current time of day

tropic zephyr
#

i play turkish sorry

ionic sapphire
#

set your game to english
best way to learn

#

thats where i got most of my knowledge from

tropic zephyr
#

yea that makes sense

#

is awesome shop necessary?

outer vale
#

strictly, no, but it has some very nice QoL stuff, plus some decorative stuff

meager kettle
#

not necessary but has a lot of good stuff to help build

shadow grove
#

so having my pure coal node so far away from my steel factory is bad?

mint coral
shadow grove
#

and yes i could just grab the 4 impures but i don't waste my power

mint coral
#

once you get Coal generators (and then fuel) Power is not really a issue. this is noit a argument one way or another. Just a fact.

If you want to move coal move coal ^_^

The game is logistics, Layouts and factories. One choice is the ground work for later choices

shadow grove
#

"btw i said this politely"

mint coral
# shadow grove "btw i said this politely"

I didnt take it negatively.

It is hard to sus out emotion through discord though so i appreciate the plan statement.

I try to give people the benifit of the doubt and assume everyone is not being negative

brazen copper
#

People who are good at maths. is this good or bad thinking_helmet

dusky dust
#

Satisfactory as oscilloscope!

wind spade
#

capacity should be flat-ish

tight karma
#

appearantly one isnt allowed to build water extractors out at sea

random plume
cyan lion
vapid gorge
#

ok so just got the basic

cyan lion
#

was this a waste of time?

random plume
#

Now i m thinking of 8 coal generators on each side

#

building it on the water since i ve heard that u should keep pipes short

vapid gorge
vapid gorge
#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

random plume
vapid gorge
#

sure just clock things differently

but if you specifically want groups of 8 this is very convenient

random plume
#

im only doing 8 on each side because i found like 4 normal coal nodes all next to each other

vapid gorge
random plume
vapid gorge
#

64

random plume
#

wtf

vapid gorge
#

gets you to tier 7 pretty easily

vapid gorge
random plume
#

how is that "starter" bro i m only planning for 16

vapid gorge
#

4 coal nodes

random plume
cyan lion
#

You're so much more space efficient. There's another 16 lined up behind me in photo mode lmao

vapid gorge
vapid gorge
cyan lion
#

ah desert

vapid gorge
random plume
#

because at that setup imma need mk3 conveyers

#

but i dont have that unlocked yet

vapid gorge
#

if you like 🙂

random plume
#

yeah and idk if i have the space lol

vapid gorge
#

you can start oil power earlier too but that involves more learning of pipes which.. isn't awful to put off for a while

brazen copper
#

This ain’t good chat.

vapid gorge
#

you easily have the space 🙂 build up 😛

latent tide
vapid gorge
#

gotta manage my rats though, feel free to ping me if either of you need pipe help

latent tide
latent tide
brazen copper
#

Cowl and water for me are in 2 different positions

latent tide
brazen copper
#

My factory is at the bottom

latent tide
#

ah

#

i have the long ranged cables for my power transport

#

my factory is where i am

random plume
random plume
latent tide
#

best medium-long distance quick transport
prove me wrong

latent tide
tropic zephyr
#

is there a programmable splitter in the game?

latent tide
tight karma
#

not like that no

latent tide
tropic zephyr
tight karma
#

it doesnt let you select ratios, just items

tropic zephyr
#

but not the one you said retro

tight karma
#

but split 120 into four, and merge three of them

#

30 90

brazen copper
#

Ok so blue is my water. Black is where my coal is. I could make a huge coal and water at the white. There like 5 coals depots

tropic zephyr
latent tide
brazen copper
#

Right now I have 4 coal generators. 2 at my water pumps and 2 at my base and im still slowly draining my battery

fervent spire
#

and you could also be insane like me and belt over the other pure coal nodes from up top the cliff and way back down the valley there too

#

that lake is a fantastic place for a coal plant + a lot of steel processing

latent tide
maiden bay
#

at what point should i switch from drone transport to train transport?

fervent spire
#

I have 48 coal gens there + making stators + rotors + a few other things over there

fervent spire
#

anything I make less than like 50/m of, I probably will use a drone for

maiden bay
fervent spire
#

....you don't, that's what I'm saying. use them both.

maiden bay
#

like can they transport 500 items a min

fervent spire
#

trains? absolutely. but you will probably still want drones to transport some finished products later

maiden bay
#

a part in every biome

fervent spire
#

depends on the part I guess then. if you're trying to send wire from one biome to the next, then 100% use a train, if you're sending heavy modular frames then drones are probably fine

maiden bay
#

can a single drone move 500 items a min?

#

ik their inv are only like 9 stacks

fervent spire
#

I doubt it, but I haven't really looked into drone throughput in that much detail yet

#

I think the landing animation is like 50 seconds though so if it's a 200+ stack item, maybe? anything lower than that it would be sketchier

#

(it doesn't disable the belt like trains do, but that does define like, the minimum trip time)

maiden bay
fervent spire
#

idk, set up a pair into a sink and look at the drone port throughput numbers, I think those are pretty accurate

brazen copper
#

How do I remove big rock tired_jace

maiden bay
#

alr thx

fervent spire
tropic zephyr
#

i cant draw it very well but i think you can understand it

wind spade
#

classic unnecesarily complicated way to do things 😄

velvet yoke
#

@outer prairie you can try this if you want but honestly it'd be easier for you later to just use manifolds instead

#

ignore the first splitter idk why i added that

tulip fiber
#

I got 2 pipes going to 2 segments of my factory one needs 486,34 oil/m second one needs 413,66 oil/m im feeding both pipes with 450 oil/m how to balance it that each pipe gets right amount of oil ?

wind spade
tulip fiber
wind spade
random plume
wind spade
#

if you have 486.34 oil, build machines that need 486.34 oil

random plume
#

i saw a text and also was intrigued

wind spade
tulip fiber
random plume
wind spade
random plume
#

i c

wind spade
tulip fiber
random plume
wind spade
# tulip fiber

yeah, then instead make it so that each section needs 450

wind spade
random plume
random plume
wind spade
trail osprey
#

can anyone help me figure out why my train station delivering one item between 2 factories isn't working? i'll send more info if needed

wind spade
#

what "isn't working"?

trail osprey
wind spade
#

or at least the one where it's coming back

random plume
#

does this work? is the splitter and the elevator entrance connected because i could for some reason put it literally inside the elevator entrance

trail osprey
oblique hollow
#

If you hear a littlw "blip" while builsing, it likely snapped to it

trail osprey
#

unloads in first pic and loads in second pic

#

@wind spade

wind spade
trail osprey
wind spade
#

no, you only need one for the leading locomotive

trail osprey
wind spade
#

well, you have both locomotives, but only one station

trail osprey
#

? where are you getting "only one station" from

wind spade
#

I'm not sure what you're asking about? you just said you assumed that you need one for each locomotive, which I said isn't the case

trail osprey
#

ok so how do I make it so it performs a round trip loading and unloading

wind spade
#

step 1 is to remove the excess station and set up the route again

#

you probably picked a wrong station or something in the timetable

brazen copper
#

I’m now officially out of powrr

tight karma
fervent spire
#

if I have like 12 belts of 557.14 items coming out of my ingot processing facility, I don't need to do any complex load balancing right?
I can just use a series of overflow smart splitters to combine it into 780 belts, and that should automatically sort itself out into however many full 780 belts + one with the overflow?

tight karma
#

It's called a belt compressor yes

fervent spire
#

hmm I think after a few of these, the overflow will become low enough that it takes 2 input belts to feed the same output, so I gotta math it out to see when that happens

brazen copper
#

I am making, well hoping to make a huge water powrr at this lake

tight karma
fervent spire
tight karma
#

ah

fervent spire
#

I think this is right, but yeah basically I just need to put in a fresh input belt into a merger every 3 or so

tight karma
#

I dont think thats how typical compressors work?

#

although i guess it could work

fervent spire
#

yeah I just saw this on the wiki and it's the same idea. example B is basically what I'm doing (with a few extra overflow splitters I guess) but the numbers are such that the remainder + a new belt is too much for my belt capacity if I do that alternating for every output belt

wind spade
tight karma
brazen copper
#

How much can the power tower transfer?

tight karma
#

all of it

#

just like any other power cable in the game?

brazen copper
#

Can you make wires any longer?

tight karma
#

nope

#

although the power tower can span longer distances

brazen copper
#

How?

#

Wait im dumb nvm

#

@tight karma

tight karma
#

that's me

fervent spire
#

that's how I felt when I got my rocket fuel cube online

#

I'll probably feel it again once I decide to do nuclear

tight karma
brazen copper
#

No spoilers

fervent spire
#

that reminds me I need to hunt down enough to make a third of those, I have two set up in an area next to my power plant that is just waiting for a third to make a little pyramid of them

tight karma
#

they're technically tier 1 tech

#

right?

fervent spire
#

I can cover my entire consumption with just the boost lmfao

#

and yeah it's just from the MAM alien tech research

brazen copper
fervent spire
#

consumption is how much you are currently using. max consumption is how much it would take if all machines were on. production is how much you're producing, I think capacity would be different than production if you had power storage hooked up to the grid? I don't.

#

power boost is from the alien power augmenter, it does a percentage boost to your entire grid, so it scales more with the more power you have

unique cypress
glad apexBOT
#
Official Satisfactory Wiki

Most buildings require electricity, or power, to function. Power is produced in power generators (see below), stored or discharged from Power Storages, and consumed by buildings. Power is transferred via Power Lines connecting Power Poles, Wall Outlets and Power Towers or Train Stations and Railways...

tight karma
#

wat rifle ammo do y'all like best?

#

tryna fiigure out what I'm gonna automate

#

cuz I'm still desperately putting off automating motors untill i unlock iron wire

stone mason
#

Just anything but the regular one. However, you need it to make the others, so just do all.

simple thorn
#

Can 2 entrances on a support work as a hypertube booster?

tight karma
#

I was planning on only doing one

#

(and the normal one i guess)

trail osprey
#

would adding another locomotive to my train make it faster?

meager kettle
#

depends how many cars it has

trail osprey
meager kettle
#

then no

trail osprey
#

mk

meager kettle
#

1 locomotive to 4 cars

hot hornet
#

Does it make it accelerate faster tho?

trail osprey
meager kettle
#

theres no diffrence in acceleration, top speed or climb slowdown (2m) for a train thats 1 locomotive with 4 cars

stone mason
meager kettle
#

larger trains, say 2 locomotives and eight cars, will suffer slowdowns on inclines, but not in acceleration and top speed

unique cypress
meager kettle
#

if you use more than four cars per locomotive then slowdowns will happen on all, acceleration, top speed and inclines

tight karma
random plume
#

is this setup correct for my coal generators?

wind spade
#

well, there's no "correct" in the game, as long as it works, it's fine

random plume
#

yeah but only the first 2 have been maxed with coal the third one is just barely running the scraps thats left and the rest are just not working

#

idk if i have to wait in order for the buffer to be filled or smth

#

but i have been waiting a while

unique cypress
random plume
unique cypress
#

Takes about half an hour to fill a manifold like this

random plume
random plume
trail osprey
tight karma
#

this stupid thing has all it could ever want yet every once in a while it just stops (no the output water isnt backing up)

trail osprey
tight karma
random plume
tight karma
#

put some porta miners on the ore node and fill them up manually, manifolds take time to fill

meager kettle
random plume
#

oh my god

#

im gonna kms i didnt have the other miner running

meager kettle
random plume
vapid gorge
vapid gorge
iron latch
#

Can I use the second pipe input on a blender for the loopback or does it need to go through the original input?

#

Or better question, should you?

spare basin
#

Is this an alright train station or do I need to extend on the top

mint coral
#

this seems fine

unkempt wharf
#

what should i pick

stiff lynx
warm granite
# unkempt wharf what should i pick

snuttsGood Bolted frame - definitely. look at how fast you churn out Bolted frames. So fast!

tired_jace Stitched Iron Plate - Oh god no. What are we? in the 1800's?! Stitching things together is so old school. You'll be the laughingstock of the whole discord server

mint coral
#

both are good. get what you think youll use. If you think youll use niether dont make a decision. if they arre in the choices section they are out of the pool of posibilities

tropic zephyr
grand lotus
#

can i do manifolds for water? or do i have to evenly distribute it

grand lotus
#

wdym

mint coral
grand lotus
#

ok

mint coral
#

this is pro and con.

#

as it can lead to back wash and slooghing in diffrent scenarios

vapid gorge
mint coral
vapid gorge
# unkempt wharf what should i pick

Recipe choice always depends on the other recipes you’re using

For example bolted frame pairs well with steel screws which outputs huge quantities of screws 🙂

tropic zephyr
vapid gorge
#

And we were all newbs at one point

grand lotus
#

im 10000% doing everything wrong 😭

#

i dont wanna use videos but i might have to

#

somebody save me

tropic zephyr
#

i think you should do a water tower

#

water tower solves everything

mint coral
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
grand lotus
#

collected 360 into 300 pipes though so that couldnt work

tropic zephyr
#

first

vapid gorge
#

Also water towers do not solve everything
Please stop saying that

They do the same thing as pumps

tropic zephyr
#

dont start the generators

grand lotus
tropic zephyr
#

first fill up the generators

mint coral
vapid gorge
mint coral
#

My attention is divided and my ADHD brain wont let me focus on one thing lol

mint coral
vapid gorge
#

As long as you have pumps in the right spot 🙂

grand lotus
grand lotus
tropic zephyr
#

what is recommended head

#

in the pumps

vapid gorge
#

Not sure what you mean, sorry

mint coral
tropic zephyr
#

i am sorry i dont know that in english

tropic zephyr
#

this thing

mint coral
# tropic zephyr what is recommended head

when you place a second pump a Hologram will show you where the headlift from the precious pump ends. I try to place it just bwfore that marker.

Pumps reset headlift and do not stack it.

grand lotus
#

fluid is so annoyingly fun to deal with

tropic zephyr
grand lotus
#

i lowk hate it but its enjoyable since its diff than conveyors

mint coral
#

The information you receive is all secondary. So yu kinda have to infer issues when trouble shooting

grand lotus
#

what do yall think is the best way in general to set up fluid? like the least likely chance of failure or anything bad happening and easiest to setup

tropic zephyr
mint coral
#

depends on the situation. A input loop often resolves many issues

tropic zephyr
#

but people dont love that i think?

mint coral
grand lotus
#

honestly from waht i saw on how fluid works, i think watertower the best to save on electricity

mint coral
#

seeing if i have a example4 that is not unhinged

tropic zephyr
mint coral
#

here i ran my pipes over my refineries then into the inputs.

its the same as a water tower. as i just raised my pip above my inputs, It sdoesnt matter if its 4 meters or 400 the result is the same

tropic zephyr
mint coral
#

here ive stacked my pipes. they all go from the levels you see to ground level.

mint coral
grand lotus
#

ok

#

thanks again

mint coral
#

here i fed at level and it works fine.

I could have fed the whole system with one pipe BUT why? i have to split it anyways and i have the space for several pipes. so I just left each water extractor as seprate line. I try to keeep things simple

grand lotus
#

im setting up a fuck ton of jump pads bc im too lazy to go back from coal gens to base

mint coral
grand lotus
#

hell yeah

mint coral
#

I have q3 arena on a google drive. When my online group cant decide on a game i force it on them

grand lotus
#

LOL

#

wait i dont want to get too into a quake discussion bc im not a larper

#

i got the name quaker from a parakeet species

#

and people just ref quake a lot so i just go with it

mint coral
#

lol fair

#

@balmy path I hope this helps.

I setup my fuel system into Clusters. Three heavy oil residue Refineries feed a bank of packagers and refineries.

each packaged fuel refinery is a self contained cluster, of Two packagers and one packaged fuel refinery

this allows me to trouble shoot easily

random plume
#

yay! finally coal power

mint coral
#

Now you can turn all that hard biomass to liquid biomass (when you get the tech)

random plume
#

yeah finallly dont have to cut trees and run around getting leaves anymore

mint coral
balmy path
random plume
#

theres a jetpack???

mint coral
mint coral
#

youll get it soon

random plume
#

now im excited lmao

mint coral
# random plume nah ur good man lol

each fuel has diffrent properties and diffrent feel for the jet pack.

Liquid biofuel gives you the greatest hieght if you just press and hold space. but is really slow.

regular fuel gives you som nice speed but little height.

once you hit turbo fuel you can start feathering the space bar for height and speed.

Rocket fuel is my favorite as it gives good height and speed. unlike the final option it is relatively cheap

random plume
#

i c

mint coral
#

I wont go into the final option as explaining it has so many spoilers

balmy path
#

heres how my factory looks

random plume
#

mine looks so tiny compared to that lol

balmy path
balmy path
random plume
random plume
balmy path
#

yea meaning i might jus tear it down

#

see the problem was that i needed to transport 2400 items a min, but my belts only can transport 480 a min. so i just did some random spaghetti solution

mint coral
balmy path
balmy path
#

my setup uses trains

balmy path
random plume
#

oh

balmy path
#

its in shop

mint coral
balmy path
#

i could try explaining the way i had it setup

mint coral
mint coral
# balmy path oh rlly?

ya, Pipes only hit max flow rate when the pipes are full Buffers change this to include the buffer. It also makes your headlift variable rather then static as it becomes pined to the fluid level in the buffer

balmy path
#

see the way i had it setup i had made it so that each of the 5 belts would merge into the manifold at different points, for exaple belt one would be at the start of the manifold belt 2 would start at the middle of the manifold and so on. this was the weird solution i came up with, and it clearly dont work

balmy path
#

well what then?

#

i need buffers for trains

mint coral
#

Pinned here is a Plumbing manual. Its a little out of date but most the information is relavent

#

it does have some usefull situations fro buffers but i tend ot just not use them outside of trains.

I try to keep my fluids simple

balmy path
#

alr

#

oh i just got an idea

#

i think ima make like 5 manifolds, each using 480 items a min next to each other

tropic zephyr
#

what is the best altarnate recipes

balmy path
#

the one where you make screws out of base iron

mint coral
tropic zephyr
balmy path
mint coral
#

heck eventually tou can even buy harddrives if you so desire

tropic zephyr
tropic zephyr
mint coral
tropic zephyr
#

is it hard to get all of it?

mint coral
#

doggos can bring you powershards and || in the mam is a recipe to make your own and automate there prduction||

mint coral
mint coral
fervent spire
#

You need tier 9 for it though I think

tropic zephyr
#

owwww okay i understand it now, I thought we could automate it with a dog, sorry.

fervent spire
#

It's very late game

tropic zephyr
#

oh thats bad .d

mint coral
tropic zephyr
#

yeah i have

mint coral
tropic zephyr
#

and i have 135 snail power thing i dont know that thing

mint coral
#

so if you put a sloop in a constructor then run slugs through it.....

tropic zephyr
#

my english is crying now 😭

mint coral
#

so a purple slug give you 5 power shard.

if you make the power shards in a constructor rather then by hand and you put a soomersloop in the constructor you get ten power shards instead of 5

mint coral
tropic zephyr
#

So if this system were detrimental, those things I don't even know the names of wouldn't be in the game .d

tropic zephyr
#

thanks for the tips man!

#

I didn't expect the answers to be given so quickly and clearly here, but my brain is burning so much.....

mint coral
tropic zephyr
#

i build a green wire"i dont know that things name in english" factory, it produces m/360 wire with manifold, is it a good manifold system

mint coral
#

Caterium maybe? its goldish

a manifold that works is a good one.

things like wires and screws are high output parts. I personally try to direct feed them into the machines that use them

12 ingots makes 60 wires.

So i tend to move the ingots then only craft the wire where i use them

tropic zephyr
mint coral
#

just checked the math and updated my statment

#

its easy to move the ingots vs moving the wire

the way you are doing it is NOT wrong to be clear it is a valid way to do it. If it works its good

tropic zephyr
mint coral
#

the game is choices, layouts and logistics

many ways to get the results needed

tropic zephyr
random plume
#

yo wtf is that

mint coral
#

you need pipe bombs to clear it

random plume
mint coral
random plume
#

i thought they stood still

#

this shit moves bruh

mint coral
#

the top tier mean ones are poisonos or radioactive

random plume
#

i thought alphas were just big versions

#

its guarding my coal 🙁 why

mint coral
#

the bamboo forest is a harsh area

trail osprey
#

giant radioactive spiders

random plume
#

im tryna look for coal and iron nodes that are in close proximity together and just cant find them

trail osprey
#

I made a steel factory near my coal generators

#

there should be some at that lake

mint coral
trail osprey
#

that's just northwest of the plains

mint coral
#

there is no iron in the bamboo forest

random plume
glacial oxide
random plume
# mint coral

oh there some right there at the south ill just go over there ig

random plume
# mint coral

im using all 4 of the coal nodes at the lake for power so cant use those lol

trail osprey
#

idk i got through coal pretty quick

mint coral
random plume
tropic zephyr
#

broooo this jeotermal generators are perfect for starter

#

any tips for jeotermal generators

mint coral
#

Im the kind of player that makes a facility then never tears it down.

That being said when i do descontruct facilities the first to go is my coal plants as i have other power sources that yeild greater results.

mint coral
#

anywhere between 50-600mw

#

!wikisearch power storage

glad apexBOT
tropic zephyr
#

oh yeah thats make sense because jeothermal generators are not produce clear energy

mint coral
#

I like geothermal. BUT i tend not to use it.

because of there fluctuations if you are having promblems with... lets say fuel power its hard to tell because you power graphs are all over the place do to the geothermal.

#

although there is a way around this.

tropic zephyr
#

what is the solution

mint coral
#

!wikisearch power priority switch

glad apexBOT
tropic zephyr
#

because i am going to use that right now

tropic zephyr
#

hm

mint coral
tropic zephyr
#

thats a good idea but i dont have the items for switch

mint coral
#

you can come back later when you do ^_^

tropic zephyr
#

These generators have been great; I used to produce 600 MW, now it's between 1500 and 2000, but as my factories grow, it will become a bit risky. If the difference were between 1500 and 2100, it would be as big a difference as a coal-fired power plant :D

#

but i didnt understand how can i use switch

#

is it like a backup energy?

fluid grove
#

how come this server doesnt have vc channels?

#

oops wrong channel

tropic zephyr
#

this things are awesome but i think i use them wrong

#

is altarnate recipe: screwed frame making sense?

#

i think its good but i want to ask here too

strange bloom
#

if the recipe say 30 per min does it produce 30 items per minute or does the recipe 30 times every minute, Like if the copper wire recipe makes 2 wires each recipe and it says 30 per min, does it make 30 wires every minute or does the recipe 30 times each minute making 60 coils every minute?

trail osprey
#

3 items every 10 seconds is 18 items a minute

#

anyone know if the insta scrap recipe is worth using for aluminum or if it's easier to just use the normal production

brisk urchin
meager kettle
#

instant scrap have the same bauxite to scrap ratio as sloppy+electrode. but in one machine instead of two

limpid vapor
#

There are multiple different aluminum chains that are worth using depending on what you're looking for

#

I personally don't care about maximising yield so I go with what I think is the simplest chain: sloppy alumina and pure ingot

meager kettle
#

well you need to process the alumina solution

trail osprey
limpid vapor
#

I use the base recipe for the scrap so yes

trail osprey
#

anyone know a good spot to make super computers

limpid vapor
#

I make mine at the small lake northwest of blue crater

meager kettle
#

probably where you make your computers?

#

or your aluminium plant

limpid vapor
#

I think at a certain point for complex products you could just import precursors and do it wherever

#

This could be anywhere really

wind spade
wind spade
mental anchor
#

Hello guys quick question please. I'm planning to build a coal power plant with 3 water extractor for 8 coal generator ratio. Does this design will work to supply 180 l/m per output (total of 4 output, 2 for each 8 coal gen). Thanks !

oblique hollow
#

Add pipeline pumps to each of the 4 lines because otherwise the pressure isnt reliable

mental anchor
oblique hollow
#

Will it go higher up?

mental anchor
#

Nop

#

It go up from only 4 meters

oblique hollow
#

I would still add pumps because they are cheap

#

I cant explain it properly, would take too long

mental anchor
#

I just split the middle water extractor to bring 60 on each "main" line and have only 2 pipes with 180 instead of 3

#

Okay thanks !

oblique hollow
#

Yeah i get that

#

That all seems ok

lone parrot
#

Got troubles with the numbers

#

If EVERY machine is at 250%, then how many machines would I need in this exemple?

#

(or any %, I mean, how can I calculate how to be the more efficient possible here?)

#

(reeeeally bad at maths, still got troubles when it comes to this)

#

(I got enough power shards, not a problem)

mint coral
#

treat the as % then divide by 250

#

26.667= 2666.7%

trail osprey
# lone parrot

8 refineries for the initial crude oil, 11 packagers to 11 refineries for the heavy oil and water then into 11 more packagers to unpackage the resulting fuel

#

the 11th for the ones with 11 would need to be at 166.666666666667% instead of 250%

lone parrot
#

Great, great help buddies

#

And remind me

#

1 fuel-powered generator produces 250 MW at 100%

#

So here, with my 1,600 fuel/min

trail osprey
#

you can power 80

lone parrot
#

So 80 x 250 = 20 000 MW

#

But if I overclock my generators too?

#

I neeeeeed

#

1 generator at 250 % = 625 MW

#

32 generators exactly

#

So at the western beach, with 2 pure oil nodes and 2 normal, I can make… 60,000 MW with 96 generators in total… right?

mint coral
#

1 generator at 250% uses 50 fuel/min

#

so yes 32

lone parrot
#

So my numbers are correct?

mint coral
lone parrot
#

60 GW is a good start! 🏭✨

mint coral
#

im at 30gw im hoping itll holdout until nuclear

lone parrot
#

Think it’s possible it might lag on PS5?

mint coral
#

i have no frame of r3efernec

lone parrot
#

Or may be I can just use the 2 pure nodes and be happy with 40 GW, then build a rocket fuel power plant later on?

radiant heron
#

Is it bad that I plan on making one giant nuclear power plant using all of the uranium in the world, and slumberslooping the fuel rods (I can’t spell)

outer vale
#

pretty common tbh for those who do nuclear to use it all

#

just don't burn out

mint coral
outer vale
#

probably not common to sloop the rods though, not sure there'd even be enough for that

radiant heron
#

dupping

outer vale
#

well if you're cheating then all bets are off

radiant heron
#

I mean, explo

#

Exploring

outer vale
#

there are 103 to 106 sloops available depending on what you research, probably at least one of those for actual slooping

#

if you're cheating in more sloops though, why stop at the rods, sloop every stage

lone parrot
outer vale
#

still using more than are available ¯_(ツ)_/¯

lone parrot
#

Because you miss some story lines if you dupe them before finding them

radiant heron
outer vale
#

you could just... not

#

put the excess in a box, pretend they don't exist

lone parrot
# lone parrot

Is there anything interesting I could do with my polymer resin here instead of just sink it?

outer vale
#

that's what I did after the last map reset respawned a bunch

radiant heron
#

Time for me to disappear again

#

Bye ✌️

outer vale
#

depending on how far down the nuclear chain you plan to go, you'll potentially need to sloop more than just rods anyway

lone parrot
#

Fabric?

#

Don’t have that alt recipe yet

#

What’s the name?

#

Oh is that the synthetic polyester fabric in the mycelia tree?

limpid vapor
#

I use my leftover resin to produce the supply of rubber and plastic to my dimensional depot, and fabric to produce gas masks

#

Small amounts will do

#

Up to you if you think it's worth the effort, very easy to sink it ofc

mint coral
shadow grove
#

am i crazy of course will this work yes will it be effecient probally not but are both iron and coal nodes PURE YES

limpid vapor
#

Length of a belt has no bearing on efficiency

outer vale
#

time spent building the belt maybe not the best, but yeah length just affects latency, not throughput

shadow grove
#

YAY

lone parrot
strong badge
#

Okay so I'm working on my first fuel power plant as my energy needs spiked quite quickly.

I'm trying to figure out what the base crude requirement is (for a single fuel generator) so i can math it out but can't seem to find it anywhere. Even google gave a very odd answer

mint coral
strong badge
mint coral
outer vale
#

you can always use something like Tools to plan out a production chain with a particular set of recipes
https://www.satisfactorytools.com/1.0/production

#

since one fuel gen wants, what, 20/min? you could make a plan to make 20 fuel/min and see what the oil requirements'd be.
or, just go straight for your target fuel amount

strong badge
lone parrot
#

My 1st one too!

#

Most efficient possible

#

It’s just that you need 2 specific alt recipes

#

20,000 MW with just 1 pure crude oil node

strong badge
# lone parrot It’s just that you need 2 specific alt recipes

Holy fuel output batman. Lol.

Yeah I've seen that one. kibitz on youtube (i think it was him) did a video about alt recipes and fuel power to optimize while waiting on nuclear power.

I just can't seem to get any of the really good alt recipes to come up despite holding multiple harddrives to take some out if the mix and i keep hunting for more to increase my odds

lone parrot
#

And that’s it

strong badge
#

With my current plan i need 2 oil extractors at 300 crude a minute (600 total) and my 20 fuel generators will be fully fueled for 5 GW of power

outer vale
#

note that you can generally only get alts for stuff when you've unlocked their main recipe and machines first (eg you wouldn't get Diluted Packaged Fuel without having Fuel and Packagers unlocked)

#

exploring is always handy though, between the hard drives and other collectables there's plenty out there to make your factory-building experience better

strong badge
# outer vale note that you can generally only get alts for stuff when you've unlocked their m...

I had guessed that this might be the case and have been attemtping to unlock certain alt recipes as they become relevant.

I currently have a set up making rubber and plastic with a little petroluem coke and fuel (for like the jetpack and such)

I have containers for storage with a sink that's set up for the overflow from every item in that production chain. Those awesome sinks really are a life saver to keep a factory running. Lol

outer vale
#

yep, very useful for fuel-based power setups

strong badge
#

That looks impressive. And smart. By clustering it makes indentifying problems easier by a lot.

mint coral
lone parrot
#

Should I say it

#

I’m SCREWED

meager kettle
#

sounds like you need to screw

lone parrot
mint coral
strong badge
#

I completely eliminated screws from my factory. I hate those stupid little buggers

tropic zephyr
tight karma
#

i just unlocked an alt to make portable miners........ why tf would i want to automate those

#

I just want iron wire 😭

outer vale
#

automate into a DD, never have to manual craft one again

brazen copper
#

That’s where my new “base”

limpid vapor
#

Sure

tight karma
limpid vapor
#

That's a prime spot for coal power, but good for other stuff too for sure

brazen copper
#

I’m at an area where there coal, iron, water, limestone and copper in one 500 m ish radius snuttsGood

outer vale
tight karma
#

so, I now ave 5x600/min aluminium ingots, how does one go about taking a bit of that for a factory? like lets say I want 300 to make alclad sheets, whats the best way to take tat from that factory?

#

or should I first compress those belts?

limpid vapor
#

If it's exactly 300, just hook up a system to one of the belts?

brazen copper
#

The bottom circle is limestone, copper and iron, the upper circle is 2 coal vines

limpid vapor
#

What's the situation, do they need to be transported?

tight karma
brazen copper
#

What do I need more of. Stell pipes or steel beams?

tight karma
#

bit more beams for encased beams

limpid vapor
#

I would load it all into a train station with multiple freight platforms that are evenly loaded, and buffered by containers - then send trains to pick it up, and also unload the trains evenly on the receiving end

#

When you hook up a consumer system to the receiving end it will consume exactly what it needs, and you can set up multiple systems like this

#

The system will balance out, every place gets exactly as much as it needs

tight karma
#

like one platform for every belt?

limpid vapor
#

That should be a pretty safe bet

#

As long as you set your trains to only leave when empty or full

tight karma
#

guess its time to learn trains

limpid vapor
#

It sounds like you have centralised aluminum production, trains are the perfect tool to ship it around

#

I also centralized mine

#

I use the same system to ship around plastic and rubber, as they are often needed in small quantities

tight karma
#

yeahhhh i was planning on centralizing plastics too

limpid vapor
#

Sure, it's another good target for that

meager kettle
tight karma
limpid vapor
#

Take notes, or use signs

meager kettle
#

capacity of what?

brazen copper
#

Now I need transport it

tropic zephyr
#

i built this but how can i split that materials like that?

tight karma
limpid vapor
meager kettle
#

slap down some signs with the material and rate on it

limpid vapor
meager kettle
#

i do it on basically everything, just so i can see at a glance what there is

limpid vapor
#

!wikisearch manifold

glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

tropic zephyr
#

oh yea manifold thats make sense

limpid vapor
#

you dont need to micromanage the amounts, the machines provide the bottlenecks

tropic zephyr
#

If I'm extracting exactly the required amount of ore, there shouldn't be any problems, right?

limpid vapor
#

i would imagine not

tropic zephyr
#

it's already coming in exactly the required number and the conveyor belts are full to the brim, we're constantly receiving what we need. Thank you so much for reminding me about the manifold, my brain has been burning all morning.

tropic zephyr
#

am i using this batteries right? i have geothermal generators btw

wind spade
tropic zephyr
#

I hope I'm not using my electricity in a way that will damage anything; I don't know exactly what happened.

dusky dust
#

Power Storage can help provide a bit of buffer for those situations. When there's excess power on the grid (ie: you're generating more power than you're using), they'll store a certain amount of power until they're full (the two in that screenshot look to be full; there's a little progress bar on the side which is four-squares-fujll)

#

With those connected to the grid, if your machines start needing more power than you're generating, the Power Storage will start discharging its power to make up for the difference

#

But you're sort of on a timer at that point -- they can only store so much

tropic zephyr
dusky dust
#

The best way to handle power (IMO) is to just always make sure that you're producing more power than you need. Check your power graphs frequently -- if your "max usage" is starting to get close to your "Production" line, then it's time to build more power

#

Stuff like Power Storage and Priority Power Switches are nice as backup systems, but it's nicer to just have the capacity in the first place. :)

tropic zephyr
tropic zephyr
dusky dust
#

400 MWh means that they can supply 400MW for an hour

tropic zephyr
dusky dust
#

If you've got 400 MWh but the system only needs 200MW of power, then they would work for two hours, etc

tropic zephyr
tropic zephyr
#

thanks for your informations thats help a lot

dusky dust
#

np, cheers!

#

And of course: they only need to supply the difference in power, if you go over your Production

#

If you're producing 2000MW and your machines need 2100MW, then the Power Storages will only need to supply 100MW worth

#

So with 400 MWh stored, they'd be able to keep going for 4 hours

tropic zephyr
#

So the more battery I have, the less likely I am to have problems.

#

I understood the battery part, but I couldn't understand the switch part; it looks strange.

wind spade
meager kettle
#

power storage is just a temporary safeguard, it doesnt solve lack of power

meager kettle
#

and the switch is just a switch. on or off

tropic zephyr
#

like this?

#

o means closed ı means open

outer vale
#

assuming the left has a power source and the right doesn't, yes

#

IMO it's easier to just think of a power switch as a cable you can disconnect and reconnect without dismantling

tropic zephyr
#

ooohhhh okay i understood thats make sense

#

but there is an other switc

#

i think its smart switch or something like that

outer vale
#

the priority power switch lets it automatically disconnect if there's not enough power to sustain the whole grid

verbal stag
#

How do you designate individual grids with the priority switch?

verbal stag
#

Because if everything is connected then isn’t it just one big grid

outer vale
#

not if you only connect the two grids through the priority switch

#

again, it's just a fancy cable

#

if you have another cable somewhere else that makes it all still one grid, then just like disconnecting a normal cable, nothing'd happen if the switch turns off

tropic zephyr
outer vale
#

but if it's the only point where the two grids connect, then turning it off would disconnect the grids

tropic zephyr
#

I think I understood a little of what you said, but I apologize, my English isn't good enough to respond.

#

thanks for the information guys i will use that

verbal stag
#

Mmmmmm

#

Makes sense now

outer vale
#

switch turns off, that red connection breaks, two separate grids

tight karma
#

my modular mini mega factory lol. It produces very little of a lot of things xD

blazing sleet
#

I just finished a bunch of math for a HMF factory and after I was done I realized my conveyers can't keep up with it so I have to redo everything🥲

#

Feel like this is a canon event

meager kettle
#

just use more conveyors?

blazing sleet
#

If I did that it would be different from the rest of it. I will not allow that.

fervent spire
#

introducing belts midway into a large manifold works just like pipes, right? e.g. stick a merger in between the splitters at the point where the next machine would need more throughput?
or would I need to use smart splitters or priority mergers anywhere?

tame harbor
#

It can work aye

fervent spire
#

my belt compressor idea is being sabotaged by inputs coming in bursts 🙁 so I need to rethink figuring out how to feed several thousand iron ingots into the next phase of production
I guess I could maybe buffer the ingots before the belt compressor but that will take up a LOT of space

crimson moat
fervent spire
#

I initially thought that the output buffer of the refineries would be enough (it's pure iron ingots) but I just let it run for a bit into a sink and it's not 🙁

crimson moat
#

You only need a storage container or a little belt merging into the compressed belt

#

and overflow when that is full, not when the compressed belt is full.

#

it may empty partially between bursts, but it will fill again before more overflow happens

fervent spire
#

yeah so all the input belts are 557.14/m
I did the math on the compressor and it should work out assuming it's evenly distributed, I even set up priority mergers as well to make sure it's merging in the correct way.
also 7 of these merge perfectly to 5 780 belts.
I have it all going into a sink, turned off the sinks and let all the refineries back up fully until idle, let it run for a bit, but now there's gaps showing.

so I guess it would need more of a buffer than the refineries' outputs + the amount of belt going into the compressor

crimson moat
#

this is a factorio pic (don't have one handy for satisfactory) but concept is the same

#

you have the top one and need the bottom

fervent spire
#

yeah I am pretty sure I did the math and splitter+merger setup correctly, it's just the bursty input is messing with it because the splitters output to belts they "shouldn't" when there's gaps

crimson moat
#

Stuff merging into the compressed belt needs to priority split into a buffer belt or storage container right before the merge

That buffer should fill before allowing overflow to go the other way.

fervent spire
#

wait, so where exactly does the buffer need to be? I think that's what's confusing me

crimson moat
#

I'l draw (actually will screenshot nvm)

fervent spire
fervent spire
crimson moat
#

This is kind of the dumb system that breaks when the belt on the right has bursty flow

#

and this is a version with a longer buffer

#

what it is doing is that the middle belt stays full, and when there isn't input for a while, it drains to keep the left belt full.

When a big burst of input comes, it all refills the middle belt and none of it goes the other way.

fervent spire
#

okay, that makes sense. and the mergers also need to be priority mergers that prioritize their input belts rather than the overflow belt, right?

crimson moat
#

in this case the belt length itself is acting like a buffer, but you can use a storage container

fervent spire
#

my setup was behaving weirdly until I changed it to that, because I noticed the round robin merging was backing up a lot of belts that shouldn't have been

crimson moat
fervent spire
#

okay. I'll redo my drawing for my setup and see how I can fit this in a reasonable space. thanks 🙂

#

it's rough because the belt gaps aren't TOO big but it's like, big enough that just using belts would be a fairly long belt, but small enough that a storage container is extremely overkill lol

crimson moat
#

yeah

fervent spire
#

I do want to make this work rather than just trying to manifold the uneven input belts.
partly because it's an interesting exercise and I want to make it work, and also because having full 780 belts of iron ingots makes distributing stuff among the downstream production WAY easier to block out

crimson moat
#

yeah it does

#

I had compression with a belt buffer in my build but i think i deleted it at some point 😄

fervent spire
#

this does help a lot with understanding the bursty input stuff
I might do similar in my plastic and rubber factories too. right now they're producing 1800/min but it's split into like, 3 belts of ~555 and 1 belt of ~280 or something

#

though for that one I might just do a 4:4 load balancer to get 4 belts of 450

#

....which begs the question, will THAT get messed up by bursty inputs too? lol

crimson moat
#

something like this is pretty safe and clean, it will just take a while to fill before it starts to deliver overflow

fervent spire
crimson moat
#

a smaller box or being able to size limit would be extremely helpful x3

fervent spire
#

all this iron is beautiful though I'm really happy with how this turned out