#math-and-meta

1 messages · Page 384 of 1

orchid brook
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is it smart idea to turn the power off for the whole factory and then back on? or at least the rubber section?

merry sedge
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to fill up the pipe it may go faster if you do that

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but i dont recommend turning off all your power

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maybe some excess generators if you have any

orchid brook
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just the rubber section?

merry sedge
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yeah

vapid gorge
merry sedge
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like if you are generating 9000 mw and you are only using 3000 you can turn off a couple

vapid gorge
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except for generators

orchid brook
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i mean the pipes

vapid gorge
orchid brook
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i aint gone risk it

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just turn off a coble

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ok done all of the machiens are full of fuel

merry sedge
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turn them on

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do something else in the meantime, check on it a while later

orchid brook
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ya like the choo choo

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that is what i do come back every now and then

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is a back up of fuel bad like do i have to find a way to sink extra fuel until it runs at 100%?

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cuz a lot are backing up

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and the rubber made from the HOR is not used in plactic and is sinked so i can get away with it backing up

merry sedge
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idk what ur factory looks like, but if you want full output yes you should sink excess products

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burn more fuel or make more stuff to sink

orchid brook
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when i learend about this game didnt think i would hate my life over fuel blenders running at 93%

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i really wanna just leave it like this but... my damn ocd

merry sedge
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did you sink all the exces products?

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otherwise it might just be a fluid issue where it slogs too much

orchid brook
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i sink everything except fluids

wind spade
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yeah you can't sink fluids anyway

orchid brook
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like packge

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btw it didnt look like i needed that extra space anywa

merry sedge
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nah dont bother packaging the excess fluid, just make more stuff and make it overflow into a sink

orchid brook
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ya that is what i am doing and will do

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i manily did these cuz of the numbers

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i know its obvise but what is better having more trains or more carts?

trail osprey
orchid brook
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ok

trail osprey
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my smart splitter doesn't do that

orchid brook
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idk i am gone do that later

trail osprey
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🥀

orchid brook
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its just a plan

trail osprey
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oh alr

orchid brook
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fueture me problem i guess

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bye i have been playing for 5h

wind spade
unique cypress
somber sedge
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thought it was cool how far everything flew off

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wait the image is sending

simple thorn
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Does a full pipe of rocket fuel fuel exactly 144 fuel generators?

mint coral
simple thorn
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I suppose that is the most practical and easy to calculate option

mint coral
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Personally I wouldnt put 600 through a pipe unless I absolutely need to. I rather make 2 mk2 pipes of 300

simple thorn
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However, I think itd be funny to have massive pillars of generators going from the bottom of blue crater to the sky limit

mint coral
fervent spire
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I have four of those pipes in crater lake lmao

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It's a glorious cube of generators

simple thorn
fervent spire
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But yeah 1 600 pipe of rocket fuel feeds 144 100% generators

wind spade
simple thorn
mint coral
cinder berry
woeful mica
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do fluid buffers have any inherent headlift? I want to place a set of mk1 buffers cuz i don't have room for an industrial but ideally i'd like them to actually fill before pumping through. can I lift my output pipe a few meters without a pump or does it have to be pumped up?

woeful mica
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aight, cheers 🙂

fervent spire
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Why is it using multiple recipes for quickwire? Would fused quickwire not just be better, assuming I'm not limited on copper?

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Hm I guess it's because I'm asking it to maximize crystal oscillators, and since the quartz is the limiting factor more so than caterium, it finds a way to use all the caterium while producing exactly as much quickwire as it needs, instead of just making overkill quickwire

old plover
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I did this contraption I was told to do for unloading fluids - do I have to mirror this on the loading side?

wheat nymph
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re fuel discussion in #satisfactory : Turns out: HOR + diluted fuel + Turbo Blend Fuel turns 900 crude into 1200 turbo fuel or 160 fuel gens which make 40000 MW.
This being said, the real MVP is HOR + diluted fuel which turn 900 crude into 2400 fuel into 30000 MW and it is significantly less hassle to set up.

lucid ermine
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aye should i go with copper rotor recipe or bolted frame

old plover
old plover
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but both are really good

wheat nymph
lucid ermine
limpid vapor
mint coral
mint coral
wind spade
wheat nymph
limpid vapor
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directly from fuel to rocket fuel

wind spade
limpid vapor
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do both

wind spade
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both is pointless imo

wheat nymph
limpid vapor
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you need to have blenders unlocked

wheat nymph
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I do have blenders

limpid vapor
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and rocket fuel from the mam

wheat nymph
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the standard rocket fuel recipe is turbo + nitric acid

limpid vapor
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yeah, this just skips a step

wheat nymph
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well, I don't have the alt recipe for that yet

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and I just was hdd hunting

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😭

limpid vapor
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well, keep looking, its worth it if you want a lot of power for very little effort

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this is about 1200, for 4800 rocket fuel, all at 100% speed

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you can overclock and build less

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i am just stingy with shards

warped tendon
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To anyone who uses spreadsheets to run math for this game - Do you have any videos you used to learn at first? I’d like to attempt learning to use em instead of doing stuff by hand or using tools

frank trout
warped tendon
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Figured I’d ask here bcs it’s yk the math channel

frank trout
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I like doing it by hand so...

limpid vapor
warped tendon
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Placing my 270 generators my main issue became the sheets and the motors. I solved both by including enough storage to store all needed materials onto my factories. That meant no more waiting on anything to produce. Either way yes multiple uploaders

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That and storing some items on site using the DD to pull stuff from while I built the start of my RF plant

wind spade
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(Tools were originally just a spreadsheet I made)

warped tendon
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I’d like to know the ways to set stuff up to be able to input what I use and get the amount of items best made from that.

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I suppose using the tools you made I could just calculate by percentage to figure out how much input would make what

frank trout
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Man, I just realize my weekend was dropping 1800 Gens...

limpid vapor
warped tendon
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I see no reason to mock or make fun of anyone’s way of playing a game. Especially a sandbox one

wind spade
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if you want to talk about it more in depth, I'm open to, but would be probably better to make a thread here 🤔

warped tendon
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Ah I know how to do most of that actually wow. Maybe just a basic tutorial video on how to setup linear solvers would be my best thing to watch then. Either that or doing linear equations by hand…

wind spade
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welcome to the world of "spending a few months to make the linear solver do what I want"

worthy willow
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Whats the best way to connect 11 smelters to 3 miners with mk2 belts thinking_helmet the miners are producing 108.5/minute I haven’t overclocked any smelters since I don’t have the slugs available but I can collect

wind spade
worthy willow
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Alright that makes sense thinking_helmet

tame harbor
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want to check my math, if i make 112 Ficsonium rods per minute, and without using fertile uranium this would require making 22.4 plutonium and 50.4 uranium rods per minute, it would generate 1,470 GW?

meager kettle
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1490, otherwise yes correct

tame harbor
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okay.

meager kettle
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oh wait, looked in wrong table

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1470 is right, sorry

tame harbor
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and if i went fertile uranium, it seems it would generate about 1434 GW?

meager kettle
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something like that, 954 uranium into rods, rest to fertile

tame harbor
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152.7 ficsonium, 30.6 plutonium, and 23 uranium

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AKA, Fertile Uranium is not good lmao

meager kettle
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its only useful is you make a really small plant

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like make 5-10 uranium rods

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iirc you needed 18000+ sam to do the ficsonium refinement

tame harbor
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which only makes the Wiki using Fertile Uranium as the example with Ficsonium rods (in Tips when discussin SAM use) perplexing, because it loses you 36 GW and consumes 35% more SAM. hell it also consumes more power

meager kettle
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yes, less overhead

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still a net positive, but its much smaller

tame harbor
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theres 10,200 SAM on the map, doing the non-fertile uranium setup consumes (according to Factoriolab) 20,906.7 SAM to make 112 Ficsonium

meager kettle
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that sounds highly incorrect

tame harbor
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let me activate some Tier 9 alts rq

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okay not many of those lmao

tame harbor
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ah i see one issue, not using DMT

meager kettle
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lesse ~ 6000 reanimated sam for trigons, 1120-ish for the ficsonium and 560 for singularity cells. total 31k? i think i made a mistake :o

tame harbor
meager kettle
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yes, its half the resam, for trigons, not sure how it became 6000, its just under 3000

warped tendon
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Hmm using the blue crater it seems I can make 200k or so GW with its materials.

meager kettle
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yea, the trigons are 12k sam, so slooping the ficsite step would be needed

tame harbor
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112 FFRs per minute need 4480 Trigons per minute/ or 1493.4 Ficsite Ingots, which using Aluminum only needs that 3k mark

meager kettle
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and you also need to make the t9 elevator parts will have some DMR byproducts too

tame harbor
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tbh i think i'd want this to be a closed loop

meager kettle
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if you sloop the encoders for the fuel rods, you get a closed loop on the DMR to the ficsonium

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just need to add a little to get it going

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plus another 280gw

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bit costly tho, ~50 sloops

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but you could do that + slooping ficsite

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and have around 20 left

tame harbor
# meager kettle bit costly tho, ~50 sloops

okay so, if i sloop the ReSAM constructor, the Ficsite Ingots, and the Ficsonium Rods, it costs 106 Sloops (not counting MAM researches it's doable). but only costs 4106.7 SAM
dropping the Ficsite Ingot Sloops brings it up to 7093.4 SAM and 96 Sloops
dropping the Ficsnoium rod Sloops costs 6346.7 SAM and 42 Sloops
just keeping sloops for ReSAM is 32 sloops and 933.4 SAM

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also, slooping ReSAM, Ficsite, and DMR costs 50 Sloops and 4666.7 SAM

meager kettle
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thats not bad

tame harbor
meager kettle
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how many alu ingots does it save? :p

tame harbor
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with double slooping the ingots and trigons it costs 7675.8 Alu Ingots

meager kettle
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hm, i get around 6000 without sloops

tame harbor
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wait, that is for everything

meager kettle
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so halving that to 3000 would be worth

tame harbor
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yeah 1493.4 going to ficsite ingots with double sloop

meager kettle
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good info, the plan continues :)

tame harbor
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yowza tho that is a lot of extra raw to make that

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compared to just getting rid of the uranium waste by sinking the plutonium rods and using it for drone fuel

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half the maps resources for power don't leave a lot of excess overhead

mint coral
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this is why many of us stick with nitro rocket fuel lol. Most ppl build big power because they can. not becasue they need it

meager kettle
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I enjoy the challenge of it :)

tame harbor
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yeah

left is using zero alts on the plutonium rods (the sink it and forget it approach, giving 12.6 rods)
right is my best attempt at using alts to make that 112 Ficsonium rods

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50.4 Uranium rods is 630 GW

meager kettle
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22.4 Pu is 560 and 112 fic is 280

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So if you do comparison of sinking Pu rods Vs refining it's +840gw

tame harbor
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if you don't maximize your plutonium rods, and therefore make 63 FFRs, it's 1,102.5 GW

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exactly 75% increase in power

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(and using the above slooping rules of ReSAM, DMR and Ficsite ingots and trigons, 37 sloops worth)

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so the Trap might not necessarily be with Ficsonium but the plutonium alts?

meager kettle
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Less plutonium makes ficsonium less demanding

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Which is why fertile is so awful at scale

tame harbor
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My gut says the Smart Play™ is to start with the sink it and forget it approach and just scale up Ficsonium production as needed

meager kettle
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yea i sunk the pu rods until i could do ficsonium

tame harbor
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not even swap wholesale just only do ficsonium when you need some more powah

meager kettle
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ficsonium is more to avoid Pu waste building up. The power gain vs power spent isnt big, you get 280gw, but you use like 100-150gw depending on clock speeds :p

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unlike ionized fuel, ficsonium is a net positive, but its not huge, but factor in the power from plutonium its yuge

tame harbor
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looks at the 112 Ficsonium rods estimated consumption
76GW for the whole thing

meager kettle
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(i did overclock when i built :p )

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just going off what i had in my plant

tame harbor
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wait no

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537 GW?

that can't be right

meager kettle
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naw

tame harbor
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factoriolab why u do this

meager kettle
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its an oodle of blenders, particle accelerators and assemblers

tame harbor
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ahh i see what's happening

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it's accoutning for the pwoer generation

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so its 537 GW NET PRODUCTION

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whilst the similarly 250% overclocked maximum Ficsonium is, 760GW net

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854GW net if you only overclock the slooped stuff

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(according to Factoriolab)

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that might be before the ficsonium rods are burned tho

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yeah it is lmao

tame harbor
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never mind there is sill some weirdness with factoriolab going on

meager kettle
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44.8 quantum encoders isnt 45gw, they're 2gw each at max, and average is not half that, since its non linear draw

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but close enough i guess

feral niche
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how to i get the math to make farms i want to make a rotor farm with a pure iron node and a mk 2 miner

ripe mango
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Hey folks, I have managed to skip basic fuel generators and have now unlocked blenders. What's the go-to power generation at that tier? Anyone got a guide on the options?

tame harbor
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Nitro Rocket save a little bit of oil (144 GW per 600 oil compared to 140) but also consumes nearly twice the sulfur

ionic sapphire
mint coral
feral niche
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ok

mint coral
# feral niche ok

i highly suggest learnig how toi do all this in game and with a note pad.

but if it is to much ther eis many great options.

Pinned in this channel is

satisfactory tools
this is online calculater to do the math for you . you tell it what you want and it spits out the math. you can be specific and tell it the alts you want to use and how much resources you have.

SCIM is a calculator and interactive map ?

then there is Satisfactory modular on steam it a free tool that has a robust GUI

ripe mango
meager kettle
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blue crater has the most resources for rocket fuel nearby. golden coast the least, and spire coast in the middle

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if you just plan to train stuff, literally doesnt matter where

ripe mango
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I have yet to build a train at all, so blue crater it is 😛

wind spade
heady sun
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what if i put set valves to 0 and place them backwards?

vapid gorge
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that doesn't stop back flow, it just stops flow

heady sun
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yea, so if i place them backwards theyll stop all backflow and wont stop flow

vapid gorge
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no it'll stop flow

heady sun
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oh do they limit flow in both directions to what you set them to?

vapid gorge
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valves are 1 way

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facing one backwards to the direction you want is effectively like deleting a pipe section

heady sun
somber sedge
heady sun
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thats what he said earlier

vapid gorge
# heady sun

if you face them backwards to your intent, they will effectively just stop FLOW

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but if you place them forward, in the direction you intend the fluid to flow , they effectively don't stop back flow, the backflow will pass through them, yes

mint coral
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I flipped through today's stream and..
..

Power switches and hover pack glitch fixed for 1.2 praisethesun

heady sun
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hoverpack glitch?

mint coral
vapid gorge
somber sedge
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i thought that was their only job

vapid gorge
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a visual explanation

heady sun
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they also cant count to 3

vapid gorge
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they stop individual units of fluid from flowing backwards through them, but they do not stop the knockback effect

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which is all you care about in a fluid system. Never has anyone ever shown me fluid system where they care about specific units of fluid rather than overall flow

wind spade
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and since vavles don't stop backflow in a system, they are kinda pointless 🙂

vapid gorge
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also what greeny said - they are pointless

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they are a possible point of failure that gives you no benefit

somber sedge
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i hope they do something about this in 1.2

vapid gorge
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because machine consumption already 'limits flow'

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if they turn pipes to belts, which I suspect they'll effectively be doing that, valves will still be useless

somber sedge
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if i was coffee stain, id make them purely a visual thing. like the gauge shows u the internal pressure

vapid gorge
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I mean that's what I use them for

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they do look cool. I have aesthetic valves in places

burnt dagger
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sorry new here .would it be beter if the cross pipes sit higher then the input so the liquid is foling down into them? would that stop the knockback a bit ?

vapid gorge
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I just clip pipes through them

vapid gorge
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other part of pipe layouts are far more impactful on flow

somber sedge
vapid gorge
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correlation and causation - rebuilding sections of pipe and or time for letting systems stabalise don't give you a good idea of what 'works'

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it's the same reason why people think valves fix systems

they keep doing things to the pipes, rebuilding bits, and build a valve and 'suddenly this works! it was the valve!' when it was really rebuilding a janky bit of pipe or giving the systemmore time to fill

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but as long as you're not bottom feeding, you should be good

burnt dagger
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im going to have to try iv been working on a fuel system for the last few days and im trying ot figure out how to stop my last one from draining out so i can run 20 to 30 gens efficiently and smoothly

burnt dagger
vapid gorge
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manifolds for both belts and pipes do take a while to work 🙂

somber sedge
vapid gorge
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with pipes though it's a good idea to flood your system. So like clock a couple machines to 50% so you're overfeeding for a bit

full pipes are happy pipes and it helps you trouble shoot

burnt dagger
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iv been mostly filling the system full and adding tank buffers

vapid gorge
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buffers are also in the category of 'either do nothing or cause problems'

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but they may also hide problems until later

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they can cause huge flow issues

burnt dagger
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this is what i have so far

vapid gorge
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so just as a thing - those 'water towers' aren't doing anything the pumps aren't already doing

burnt dagger
vapid gorge
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long pipes just take time to fill. They don't lose pressure or flow

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water towers don't help flow

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honestly that buffer on the left might be giving you flow issues

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actualy the one on the right may be an issue too looking how it's set up

mint coral
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Buffers are generally for buffering train inputs and outputs

burnt dagger
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so the whole system is all set to run the proper % for each system to get me exactly 600 fuel per min into my finnal pipes

mint coral
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Buffer Look cool though. I place them over my pipes but I don't connect them

burnt dagger
vapid gorge
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I would mostly ignore anything about fluids on yt

somber sedge
mint coral
somber sedge
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and also to keep an emergency reserve of aluminia solution

burnt dagger
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so what if im going slight up hill and all that to runn the pipes ?

burnt dagger
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ok so that brings another question lol when do you put the pump? should it be on the pipe that is not filling or on the last pipe that is full flow ing

mint coral
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They do not stack.

Every pump resets the headlift to the pump value

burnt dagger
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ok awesome thanl you for all the info/ im going to redue some stoff and see if i can get a good clean flow going

mint coral
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@vapid gorge I didn't mean to step on your toes. I just ment to say buffers look cool but are limited on uses.

burnt dagger
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i have a question abut % if my pipes are pushing 600 should i under clock were its goin to or should i put the exact % of what the machine need even if its less then the 600 or should i adds enough machine or boosts to get the full 600 ?

dusky dust
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(though those weird pipe problems can generally be figured out)

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That said, it's unlikely to hurt anything if you over-supply the liquid. If your system needs 580/min but you give it 600/min, it just means that the extractors/whatever will go idle occasionally

vapid gorge
vapid gorge
old plover
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@vapid gorge this is my unloading station. Should I make this on the loading station too? or it's useless

vapid gorge
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have the bottom be the output

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but also is that gas in the other pipes?

old plover
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no pumpy then ?

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and yes these are gaseous contents indeed

vapid gorge
vapid gorge
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that is if you expect full throughput. If you only need 1/2 the gas you're trying to move you'll be ok

old plover
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lol damn okay

frank trout
old plover
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I'll probably just double my freight cars instead then, I just hate the aluminum waste

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oh ok so the output goes through the unpowered pump

vapid gorge
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it's just not powered in the example because its a diagram essentially

old plover
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ooh

vapid gorge
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send the empty cannisters back on another platform

old plover
#

it does work well in the scenario though but alright (400 crude oil/min)

vapid gorge
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a car full of Packaged Nitrogen can hold 4x as much as one Fluid Car of nitrogen.

if you consider that you also need to have a spare car on the same train to haul the empties back, you're still saving a lot of train space

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in fact you could replace those 4x fluid cars of gas with 2x solid cars of full and empty cannisters

old plover
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yea I know but fluid freight cars look cool 🙁

vapid gorge
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they do. but gasses and buffers don't work well together and it's more compact this way

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NOW, that being said, last year someone did seem to figure out a way to manage gas in fluid buffers from trains.

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it was more of an experiment because it was just straight up less practical than packaging it.

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but it seemed to work

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I cannot remember their user name though >.>

old plover
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man I was about to listen

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alright thanks a bunch. And for the loading side, do I mirror this? Or no use?

vapid gorge
#

you can probably replicate it with the smaller buffers.
Probably.
but keep in mind this is experimental territory. And you might waste time trying to make it work

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I think for a train you'd have 1 buffer to each platform input/output?

old plover
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I'm all about experimenting, mostly when it comes to fluids

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but what you guys manage to figure out is above my pay grade lol

vapid gorge
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xD

old plover
vapid gorge
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I think the example I linked should be workable w/o too much problems

vapid gorge
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you would need 1 buffer per input/output

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so 2 buffers per platform

old plover
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ah yes I see

vapid gorge
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You likely could make it vertical as well since gas don't care about headlift or gravity

old plover
#

I tried this but it looks ugly

vapid gorge
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Personally I advocate keeping piping simple to people and that's what I show them, but if you like to experiment, go wild 🙂

old plover
#

the small ones side by side fit

vapid gorge
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you could probably squeeze 2 smalle rbuffers side by side then?

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yup yup. That should do it

old plover
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yea but like how did yall figure out how individual fluid unit precisely behave in the pipe? the fluid manual that goes around the community is CRAZY for a community made tutorial

tropic hazel
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@dapper drum do yout not see how these 2 things are different?

dapper drum
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"i'm done"

*proceeds to not be done

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back to my original point, it assumes perfect usage in the system for there not to be overflow

tropic hazel
#

thats compeltely irrelevant

dapper drum
#

if anything is underutilized, eventually it'll fill up and become overflow out of splitter 4

tropic hazel
#

so i was showing why these 2 things are different

dapper drum
#

different in theory, yes, but not everyone makes perfectly clocked systems

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if he had 300 coal left over, and only used 60 of it for beams, there's still overflow out of the last splitter and the first 4 machines will still fill as intended, meaning splitter 4 is managing overflow manifold into a second manifold, both of which are subsets of the Big Manifold

tropic hazel
tropic hazel
dapper drum
#

you got it! they're two different things mate

somber sedge
tropic hazel
dapper drum
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good job!

somber sedge
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in theory it should fill faster initally, but im not sure about the implications during regular functioning

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like, if one machine suddenly requires 60 casing, how would that affect the rest of the machines furhter down the line?

vapid gorge
#

like keeping a manifold flat and not having branches keeps things simple and stable
plus a loop helps manage backflow

somber sedge
#

u dont have to be the creator of something to completely understand it

vapid gorge
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the main issue with piping is if you make it complex it introduces a lot of variables that are hard to manage and understand. Because sections affect other sections.

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It's a bit like figuring out orbits

for 2 objects orbiting each other? super simple
3? jfc, nightmare

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because all 3 objects are always pulling on each other as they move

somber sedge
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but on a game level

vapid gorge
#

kinda. Just harder to break down into it's components

somber sedge
#

minimize variables and note the interactions

vapid gorge
#

We can't set up experimental labs in game to figure out fine details even if we wanted to

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and honestly irl fluid dynamics is a nightmare

somber sedge
#

unrelated but satisfactory made me love freight trains

vapid gorge
#

only beaten by thermodynamics. But that's mostly because fluid dynamics is PART of thermo

somber sedge
#

theyre so cool

vapid gorge
#

choo choo mfs

burnt dagger
vapid gorge
burnt dagger
#

so basically im wanting to see if this is a good set up to run a full 30 gens or should i do something diff and how can i get the knock bck in the end system were the gens are from being a problem

vapid gorge
#

ok so a few notes
have your water extractors just do 600 flow, avoid stuttering where you can, use mk2 pipes for the whole thing

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just get rid of the buffers

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you might need a pipe loop on this

#

here put a half full container of empty cannisters

burnt dagger
#

ok awesome ill def try that there . should i do that with all of them ?

vapid gorge
#

you want to keep your packagers TOTALLY flooded ,

vapid gorge
#

with fresh water you don't always need a loop, but it never hurts

burnt dagger
#

so right under the red circle is a strorage that i stared with the empty containers

#

so basically flood the belts with empty containers ?

vapid gorge
#

yup I see thats how you kick started it, pretty standard. But you want it on the main line, and just absolutely filling the packagers, you don't want it to ever be not full of empties

vapid gorge
#

Diluted packaged fuel is basically teh ONLY system in the game where manifolds are a bit awkward

#

and need a bit of extra help

burnt dagger
#

ok i see put it on the main track to feed in and out of got it

vapid gorge
burnt dagger
vapid gorge
#

yeah you can just not use a manifold at all for DPF by doing a 1:1:1 loop of packager > refinery > unpackager , loop back

#

if you ever do it again you could create a blueprint set up like that, basically a poor man's blender

#

arguably a lot simpler 😄

mint coral
#

@sly hinge you should read the last few hours here. Lots of good pipe info

burnt dagger
vapid gorge
#

yeah exactly like that

#

it's just in my diagram example I only have refineries on one side

#

so wanted to be extra clear you didn't need to keep the loop one sided

#

in fact, having fewer junctions along a pipe manifold helps keep it more stable

burnt dagger
vapid gorge
#

you're doing well 🙂

tight karma
#

Aluminium question:

So I know that with the base recipe you get issues when dealing with the excess water because it's usually way too much for one pipe to handle (see top diagram).

Would it work if I just split my factory in 6 and went with the bottom diagram?

Cuz like, I know you can make like wet concrete, but I kinda don't want to, I have more than enough conrete.

I have looked at other alt recipes that will yield me more aluminium, but tbf II'm probably gonna have to rebuildd/buiildd a new plant anyway in a couple dozen hours, I think 2400 alu p/m will last me a fair bit.

vapid gorge
vapid gorge
#

its effectively like flowing waste water to wet concrete in how reliable it is. But keeps it in system

#

like so

#

bottom refs are solution, top scrap
blue is fresh, red is waste

tight karma
#

Wiill readd fully in a sec

burnt dagger
vapid gorge
#

you can merge the fuel output after however you like

#

you could have each little loop connected to their own gens 🙂

#

and smaller fluid systems are always much easier to keep stable

#

you can slap them around more

#

like if you keep all your systems running at a max 300 flow? you can do almost anything you like to your pipes and they'll probably work fine

burnt dagger
#

but then the question becomes how many can i run on its own combo lol so now with me adding the loops to my system that you origianly said and at the % i have now do you think i can run a full 30 gen on this system or even 25 with just adding what you said but keepinmg my %s

vapid gorge
#

hmm lets see

#

ok so 1x refinery doing DPF can do 250 fuel pm OCed

#

no wait I'm wrong one sec

#

ok one could do 150 fuel pm OCed

#

that could feed 3x fully OCed fuel gens

#

which isn't a bad set up honestly.
1 corner of a grid you have your little loop, other 3 corners, generators

#

the main downside of that would be that you'd have to spread your water and HOR pipes about which can be annoying

#

if you kept them to 300 flow sections though it'd give you a lot more leeway

#

might be good to build over water so you can have an extractor directly below the system

burnt dagger
#

yeah i might play with the loop sytem after i get this one running good . so im going to add the storage directly to the belt system and then loop the water and on the gen system like you suggested and see ow that goes . now shpuld i loop from the far end to the beging and just add a cross pipe or should i loop ever so many gens

vapid gorge
#

as long as the manifold that is feeding the gens is flat the type of loop doesn't really matter

#

the example one I give though might be more stable than most?

burnt dagger
#

this is how i looped my water originally is this one usually good ?

vapid gorge
#

well that's not a loop, it's just a different way to manage the outputs. Not bad I would say?

#

shouldn't cause issues

tight karma
burnt dagger
vapid gorge
vapid gorge
#

not outputs.

#

whenever you get flow issues it's almost 100% always at the input side of things

burnt dagger
#

ook and im going to get rid of the buffers and do a direct flow as well

tight karma
vapid gorge
#

... that's doable I guess? as long as you dedicate a belt per little sections processing it's thing

but why not just OC the normal nodes higher?

tight karma
#

All the nodes will get overclocked to 250% with MK2 miners

#

So I'll effectively have 4 pure nodes each having their own belt

vapid gorge
#

fair enough 🙂

tight karma
#

600x3 + 300x2 = 2400p/m

#

I would go mk3 but I'm nowhere near mk6 belts

vapid gorge
#

mk3s still pull more out of normal nodes too

#

you could just OC a normal node to 600 iirc

#

with a mk3 miner

#

not a huge dif either way, just pointing it out

tight karma
#

True, but then I'd run out of coal xD, which I'm already using mk3's for

#

And possibly also quartz

#

But again this whole thing is long term temporary anyway

vapid gorge
#

yeah see, one of the main reasons I do Sloppy + Electrode + Pure ingot

#

only need a few drops of oil and no silica

tight karma
#

Oil?

#

Ohhhhhh

#

Yeah I see

vapid gorge
#

bit higher output of scrap per solution too

#

And you could also use both
Base Ingot
Pure Ingot

in the same spot and use only the silica byproduct

#

many design options 🙂

tight karma
#

I unlocked pretty much every alu alt except for pure ingot, and I'm tired of hunting harddrives and getting useless recipes xD. I'm still hunting for iron wire to make motors xD

#

So, 2sec

#

So I was planning to build it in the bottom left where my current alu production is (240p/m), but if there's a way to make alu with just oil and bauxite I may as well build it somewhere near the....... red forest...... cuz there is oil up there right?

vapid gorge
#

just as a thing - no recipe is useless. Just depends if you're creating the situations they are good for 🙂
Even bio coal

vapid gorge
#

fair xD

burnt dagger
#

@vapid gorge something like this ?

tight karma
#

I'm pretty sure

burnt dagger
vapid gorge
#

like the initial pipe

burnt dagger
tight karma
#

Could also lay the loop flat

vapid gorge
#

nope. a flat loops also works but yo ucould also do this so it's less tall , see the side U shape connecting them?

#

that copmresses the loop in a tidy and functional way

burnt dagger
#

the only issue is that the packers feed from the top and not floor level so i could do a flat to foundation run. nvm im guessing that image solves that problem lol

tight karma
#

You can build the loop floating above the foundations

#

I would show my coal plant as an example but I'm not at my pc, 2 sec

burnt dagger
#

im so glad i found this discord lol thank you guys a bunch for answering all my newbie question

tight karma
vapid gorge
#

yeah no sweat 🙂 and reddit has a lot of out of date info or just out right superstitions

tight karma
#

laughs in MK2 pipes are broken

#

Oh one fluid tip I'm not sure people told you yet

#

Let your fluid consuming machines and pipes fill up all the way before turning on the machines using said fluid

burnt dagger
#

no none told me but i kind figured that one out early on lol

burnt dagger
#

nvm answered mu own queston to why its there lo l

tight karma
#

Is the direct scrap alu recipe worth anything?

burnt dagger
#

@vapid gorge ok so i had to tweak it a little because of how it feeds the empty packs in and i still ended up clipping it one of them lol but i thing itll be as good as i can get it

final cargo
#

@long bridge

final cargo
trail osprey
tight karma
trail osprey
peak moon
#

The new Update 1.2 was annoucend to include a Fluid Rework right ? Do we know, what that‘ll include ?

wind spade
peak moon
#

so mk2 pipe bug still a thing then ig

meager kettle
#

aint no mk2 bugs

#

theres making them wrong, but no bugs really, aside the bisections of pipes when placing things on them

wind spade
peak moon
#

there kinda is one, because ive calc my pipe system multiple times, but it doesnt work as it should, i need to build some sort of loop to it, kinda a bug isnt it ?

meager kettle
#

no, building it badly doesnt mean its bugged

#

gotta use all tools available to you, like pumps to push fluid

wind spade
meager kettle
#

that said, css might simplify them a bit in 1.2 maybe removing variables like friction and viscsity. since so many people struggle

#

tho i just adding a text blurb to pumps "affects flow not just head lift" would help a lot

thick plank
#

wait, since when do resource node replacements/removals affect already placed miners?

#

I just rejoined an old world of mine and found my production line completely broken cause a coal node was replaced by a limestone one.

I tthough that miners already placed dont loose their production method

meager kettle
#

nodes were changed from update 8 to 1.0

#

can hop onto scim and swap between them to see which nodes moved where

thick plank
#

yeah, itts these ones

#

im just very annoyed that I have tto flush the systtem now

vapid gorge
latent shard
#

Hey ! Is this will works ?

meager kettle
#

recommended to place intersecting tracks on same level, them being on diffrent heights there can cause collisions

dusky dust
# latent shard Hey ! Is this will works ?

If you only use Block Signals around that intersection, it should work fine. If you use Path, then you need to make sure they're all on the same vertical level (so without having any going underneath)

#

If the intersection were collapsed onto a single plane then you could safely incorporate Path

#

The issue w/ Path is that the path reservation is unlikely to register that trains could collide when the Z-axis difference occurs, since it only takes into account the rail itself, not the full train geometry

#

Block Signals would just flat-out disallow more than one train in the block, regardless of what paths are being taken, so that'd work fine

latent shard
#

way better

#

estheticly

#

(ye i know, bad english)

ionic sapphire
#

your blue rail cant enter the station

latent shard
#

not a problem for the moment

#

bud added it

#

how do we use the arrow thing ?

ionic sapphire
#

what arrow thing

latent shard
scenic gale
ionic sapphire
#

you can ignore it mostly

meager kettle
#

auto drivign trains will just automatically go where they need to

latent shard
#

ok thx

#

I have so much to do in my world :

  • finish the main train track
  • clean all my iron factory
  • making blueprint for general ingot factory
  • cleaning and upgrading my petroleum factory
    • all oil extraction for fuel production
    • all fuel production to turbofuel production
    • automate compacted coal for turbofuel production
    • all residue to plastic and rubber production
    • energy production up to 300 fuel power generator
dapper bough
mint coral
#

yes

#

i far as i know it does handle waste. It doesnt generate it out of thin air though some manual input may be needed

scenic gale
dapper bough
#

Nor synthetic power shards?

#

ye it will state it as a required input, but not give a pipeline that produces it

scenic gale
#

Yeah because it's unique, although synthetic power shards it should do

dapper bough
#

theyre shown by default as the ones you should add

scenic gale
#

Power shards shouldnt require an input

dapper bough
#

Ah i see now.

#

Does need the wastes tho yea

scenic gale
#

Synthetic power shards should work on the tool without it, it's just radioactive waste thats the oddball because it's not produced by any of the machines listed

#

Yeah, since that's nuclear power plant specific

oblique hollow
#

Synth shards are an alt and that needs to be enables first

meager kettle
#

(in mam, not hardrive just to preemptively avoid inevitable angry message from someone scanning 30 harddrives and not getting it).

mint coral
#

Same with turbofuel base recipe

oblique hollow
#

Funny note on that:

according to offcial CSS info, Turbofuel, Compacted Coal, Ionised Fuel and Rocket Fuel are NOT alts

#

Because they arent unlocked via the RNG gamble (which links to certain types of milestones)

#

Yes they take hard drives and have alt in their names sometimes but arent counted as real alts

mint coral
oblique hollow
#

With that revelation, greeny might be updating Tools

#

Not sure though. @wind spade ?

Will you be changing some alts on tools to not be alts anymore now that they arent officially categorized as such?

wind spade
oblique hollow
#

Thats a good enough answer, thanks

#

Expected that to be the case

wind spade
#

Old Tools may be possible to chamge, however it would require much more effort that would be reasonable for a practically to-be-dead project

mint coral
#

@shadow grove

shadow grove
shadow grove
mint coral
# shadow grove thanks it looks excatly like i lined up

over time the first machine will fill completely then the next as long as your total input belt is equal or greater to all the coal generators combined need it will balance itself over time

the time it needs to self balance is often called the wind-up time

you can reduce this by hand feeding the coal into each machine so it starts with a max stack

mint coral
# shadow grove okey

if you got layout and math questions the ppl here love to help and we can share images here ^_^

shadow grove
mint coral
shadow grove
mint coral
#

to be clear i try to help but im not a pro lol

shadow grove
#

is this ok?

shadow grove
mint coral
#

the coal yes. You many have water issues

shadow grove
mint coral
# shadow grove wdym

fluids dont like to fight gravity. I try to fill machines from the same level or from above. BUT if it works your good. If it doesnt you now have a idea why

shadow grove
#

it should work

shadow grove
#

maybe

#

u can't see it here but everying under it looks smoothly

mint coral
#

lets see if i can find a well explained example one minute please

shadow grove
#

ok

mint coral
shadow grove
#

well

#

i guess i screwed up

#

man but i really don't wanna change it

mint coral
#

pinned here is a Plumbing manual it a little out of date but most the information is rather relevant. is a lot of homeowrk though

mint coral
shadow grove
#

i will just see how it looks

mint coral
#

first see if it works. you already did the work no harm in it

shadow grove
#

i can't wait

#

btw my main base is a mess

mint coral
shadow grove
#

i'm planning to rework it after i'm done with coal

mint coral
#

IF you have to rework coal power

#

!wikisearch cg

glad apexBOT
mint coral
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

mint coral
#

this will help

shadow grove
#

ok thank you

mint coral
#

np

tame harbor
shadow grove
#

i put it in manually idk why i'm like that

meager kettle
tame harbor
shadow grove
#

still having to collect wood and grass sucks

#

*leaves

tame harbor
#

Oh god yes

#

Chainsaw at least makes it satisfying

placid vessel
#

how do pipeline splitters work?

meager kettle
#

they're not splitters, they're junctions. each port can go in either direction

placid vessel
#

is there a flow limit cap, if so is it better not to split

mint coral
placid vessel
#

well for some reason when i split it, it only splits the amount of water in the pipe, not the amount of water that should be going into it

meager kettle
#

for junctions its depends on the pipe connected. miking mk1 an mk2 pipes can cause some confusion in the junction and generally better to use same pipe everywhere

placid vessel
#

well, I'm trying to pump a whole ton of water into my coal factory(Phase 2 btw) and it seems that it is pretty much kneecapped

#

i have 4 extractors

#

i am going insane

meager kettle
#

3 water extractors will feed 8 coal gens with two pipes

placid vessel
#

two?

#

i've been combining them all into one pipe

#

then splitting it for my 10 coal generators

unique cypress
#

... The pipe does 300/min max

meager kettle
#

add up the water production and consumption numbers

unique cypress
#

It says so in the description

meager kettle
#

then see what the pipe can handle

unique cypress
#

And in the gui

mint coral
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

placid vessel
#

omg

teal tiger
#

how exactly do those switch toggles work? like will the train still go straight if its assigned to this station? or will it always only be able to go left

placid vessel
#

ok thanks ill fix my splitter spaghetti

unique cypress
mint coral
teal tiger
#

so i can just ignore it?

mint coral
teal tiger
#

kk thanks

obtuse hawk
#

I'm sure the answer to this question is "it depends" but is it better to refine oil into fuel and make rubber from the resin, or is it better to refine oil into rubber and make fuel from the heavy oil residue?

obtuse hawk
#

?

elder fox
#

have you unlocked alt recipes?

obtuse hawk
#

I think I've found like 5 or 6 hard drives total

elder fox
obtuse hawk
#

According to the wiki, there is only 1 alt recipe that produces rubber, and its called "recycled rubber." The inputs are Plastic and Fuel.

obtuse hawk
#

Ok so back to the original question. I need rubber for my modular engine factory, and I'd like to create a fuel power plant as part of that setup. So which method would be better?

mint coral
obtuse hawk
elder fox
#

i go with fuel byproduct resin because its easie

meager kettle
#

if you need to make plubber, do that and burn the hor by product, if you need power, focus on making power from the oil

#

theres a bunch of alt recipes which can improve things. like Heavy Oil Residue, Diluted Packaged Fuel, Recycled Plubber

obtuse hawk
elder fox
obtuse hawk
#

Sure, but is it easier than just not needing it?

elder fox
teal tiger
#

a path signal at the end of the train station is the way to go here right?

#

like with that signal the train will stay in the train station until its safe to go

meager kettle
#

no, path signals dont do anything for merging tracks

teal tiger
#

so il just use block signals?

#

same principle?

wind spade
meager kettle
obtuse hawk
outer vale
#

those often conflict

wind spade
#

(Assuming you mean "efficient" as "resource efficient", not other kinds if efficiency)

meager kettle
#

usually more output is less easy setup :p

outer vale
#

Alts can trade off lots of things, including (non-exhaustive)

  • different amounts of the same resource(s)
  • using different resources entirely
  • space
  • power
  • build complexity
  • output per machine
  • usefulness in/of other recipes in the process

Those first two in particular are also affected by where you build the thing. eg water is much simpler and cheaper if you're near the coast than if you're far inland

torn plaza
#

there's no crossing there so no need for path junction

#

path signals on the entrance to this junction means multiple trains can enter it, if their paths don't clash

meager kettle
#

you should increase distance between the path signal and the block signal before it, makes train slow less

torn plaza
#

yeah i done that since making that video, also tore it all up to be further away so the train didn't need to kink back on itself like that

#

long blocks before entrance, short blocks on exits

tame harbor
#

so sanity check, i just calculated that, if i use Instant Scrap and make 50.4 Uranium rods per minute, there is enough sulfur left on the map to make 16185 Rocket fuel per minute using Turbo Blend fuel and then using the compacted coal byproduct to feed more turbo fuel

which if i then burn in the checks math again 1,566 fuel generators (with 27 of them not being fully overclocked) it would generate (along with the uranium rods) 1.6 TW of power

#

this would also, because of how oil inefficent turbo blend fuel is, consume 54.9% of the maps oil (6920 out of 12600)

torn plaza
#

oil inefficient, but super sulfur and coal efficient

#

is my preferred way to turbo fuel

#

not that coal is that important but it's one less thing to import, and can go towards time crystals

tame harbor
#

the fact that, ignoring the rods for a minute, making that much rocket fuel that way costs 53% of the maps oil while only costing 35.5% of the sulfur is funny to me

meager kettle
#

yea its more rocket fuel per sulfur. But since you kinda want power before tier 7, what i and most seem to do is just make diluted packaged fuel in tier 5, then when t7 hits, just add the nitro rocket fuel to the diluted fuel you already made and pipe the rocketfuel into the pipes the fuel went in.

tame harbor
#

tbh i usually skip diluted packaged fuel

surreal dune
#

is there anywhere that lists the most resource efficient recipes?

meager kettle
#

and if you had forethough, you made 60 gens per mk2 pipe, clocked em down for fuel, then clock em up to 240% for rocketfuel :p

#

very easy progression for more power

torn plaza
#

i still have a diluted packaged fuel setup, for old time's sake

tame harbor
#

FWIW i want to saw diluted packaged fuel saves on power?

meager kettle
#

compared to blender?

tame harbor
#

ye

#

not much mind

torn plaza
meager kettle
#

50mw with packaged vs 75mw on a blender

tame harbor
meager kettle
#

that said, packaged makes 60/min and blender makes 100 fuel/min, so adjusting for that blender saves on power

surreal dune
#

are the recipes themselves updated on the wiki?

meager kettle
#

if you use the correct wiki

#

the .gg one

surreal dune
#

yeah i've got the one they switched to

torn plaza
#

for 600 fuel;
722MW diluted packaged fuel
672MW diluted fuel

meager kettle
#

doesnt seem right

torn plaza
#

doesn't include water extractors but that's what tools gives me

meager kettle
#

600 fuel/min would be 10 setups with refinery+two packagers for 500mw. blender would be 6 of them for 450mw

wind spade
torn plaza
#

-# apart from heavy encased frame

wind spade
tame harbor
#

decided to check what Nitro Rocket fuel would get me with the aforementioned "50.4 uranium rods and all bauxite using instant scrap)

got me 5766 rocket fuel, or 345.96 GW (975.96 GW when combined with the uranium)

wind spade
torn plaza
tame harbor
meager kettle
#

it just kinda comes down to, want to use less raw materials, or make more product

wind spade
#

even then it's not about recipes, it's about recipe chains

torn plaza
#

yeah nitro rocket is convenient but not super efficient on inputs

wind spade
#

single recipe is not more resource efficient on its own

#

(the only case being RIPs vs bolted plates)

meager kettle
#

and do the other products matter? if you wanna max uranium fuel rods, the alts will definatly do that, but they also use more costly parts, but that might not necessarily be a factor for you.

torn plaza
#

diluted fuel and heavy oil residue are holding up many players entire games

tame harbor
#

with good reason

#

you don't need all that much to "beat the game"

#

and oil is everywhere and making fuel from it is dead shrimple

torn plaza
#

I'm still gonna make 600 uranium worth of rods just because I can

#

and I wanna dunk on the stinger nest it's built on

tame harbor
#

full stop if i ACUTALLY BUILD THIS SHIT, you have permission to come to my house and shoot me because i will be too far gone to care at that point

tame harbor
#

that said now you got me thinking

torn plaza
#

you could use this to get more

#

(it's unironically a better chain than ficsonium)

meager kettle
# torn plaza nah, why stop at 50.4 rods?

hard to make more :p you use a lot of the same to refine the plutonium, then you dont have enough to convert, and if you convert bauxite you might run out of aluminium to do everything you need etc :p

tame harbor
#

what is the MOST POWAH you can make using everything at our disposal including SAM

torn plaza
#

someone created a chain that uses sam to convert stuff to uranium that used less of everything, including sam, than a ficsonium chain

tame harbor
surreal dune
#

probably a scary amount since 31.72 uranium can make 50.4 rods and 112 ficsonium rods if somers arent an issue (meaning unlimited)

meager kettle
#

blaze did the math, was like 50.4 uranium, 22.4 plutonium, 39.4? ficsonium, store the rest of plutonium waste, then use the rest of sam to make 50 alien power matrixes and build 10 alien power augmentors and fuel em.

meager kettle
#

made something like 7.x tw

tame harbor
#

let alone then adding rocket fuel

meager kettle
#

yea i dunno the amount of rocket fuel they used

#

but it was 1.8tw before power augmentors

surreal dune
#

this was the highest i could get it on greeny's tool awhile ago

meager kettle
#

highest is 50.4 uranium, 22.4 plutonium and 112 ficsonium. Need to sloop one step making trigons to have enough sam. makes 1470gw total

#

if you just wanna store the plutonium waste, you make 280gw less

#

if you wanna sink the plutonium rods, you make 630gw

tame harbor
# tame harbor did that math yesterday

actually there was one thing we forgot to account for in this, using the Synthetic power Shard recipie to make all the Dark Matter Residue. because SPS is net positive on DMR

meager kettle
#

you also can't sink the shards

tame harbor
#

well making 112 fisconium rods will make exactly 480 Power SHards per minute

#

you know what THAT MEANS

wind spade
#

this is most I can make (assuming waste is allowed)

meager kettle
#

how?

#

you dont need to make any powershards :o

tame harbor
wind spade
#

this is without byproducts at all

meager kettle
#

doesnt seem right

#

50.4 uranium rods go into 252 nuclear reactors for 630mw

wind spade
#

it's net power

tame harbor
#

i think the core issue is how Satisfactory tools can't do Sloops

#

(iirc)

meager kettle
#

22.4 plutonium rods go into 224 reactors for 580gw, and 112 ficsonium go into 112 reactors for 280gw

#

i guess its sam limited?

#

since that requires one step slooped

surreal dune
#

can't you sloop the entire sam production line?

tame harbor
#

and, in my fucking around in factoriolab showed, you also want SLoops in Ficsite ingots and trigon production

torn plaza
#

that's a lot of sloops

meager kettle
#

yes, but i think it used like 90 sloops doing all steps, reanimated + ficsite + residue

mint coral
meager kettle
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it doesnt, but you dont have any waste to keep having to make storage for

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which i value more than a few tw :p

tame harbor
mint coral
#

Im okay with just sinkint the pluto rods

meager kettle
#

its kinda intresting. i got 16 pipes of rocketfuel, i could turn that into ionized fairly easily if i make the shards

surreal dune
#

how many sloops are there on the map?

tame harbor
#

that is, assuming my math-fu hasn't failed me, an extra 640 GW of ionized fuel

mint coral
#

106

meager kettle
#

105 after research i think

tame harbor
#

but doing the MAM research costs 3

meager kettle
#

ah 103 then

surreal dune
meager kettle
#

slooping uranium, means more waste, into more plutonium, and then costing even more to refine ficsonium. fine if you wanna store waste i guess

tame harbor
#

but we're trying to maximize power here

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(right?)

meager kettle
#

the no waste is a hardline for me at least :p

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i'm not building 50.000 industrial storages

surreal dune
#

dont want to store waste either

meager kettle
#

in fact, i might even considering going plutonium pellet option to make a little less plutonium :p

tame harbor
tame harbor
meager kettle
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oh i was gonna burn it and make ficsonium

tame harbor
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fair, the conclusion i came to yesterday as well

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only do the ficsonium loop when absolutely necessary

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AKA burning the 50.4 uranium rods is no longer cutting the mustard and you don't want to build mroe rocket fuel

meager kettle
#

pellets make 18.9 plutonium rods over the 22.4 from isntant cells. makes ~472gw, and then makes ~94.5 ficsonium for 236gw. not a huge tradeoff really. might just go all the way, but i'm not there yet, still working on the designs :D

tame harbor
#

here i am procrastinating building the phase 3 parts

meager kettle
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i made this, but i need to make the ring bigger, working out how big it should be :p

mint coral
tame harbor
#

its going to rain so i'm off tomorrow, will porbably build it then

tame harbor
teal tiger
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any idea how i can get my stuff back?

tame harbor
#

so many "but you'll run out"

vapid gorge
teal tiger
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im cooked for sure

tame harbor
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And this is why I disable "drop inventory on death"

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And also fauna aggression

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I found the combat thoroughly uninteresting

mint coral
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i enjoy playing tough hardcore modes

just not in this game. this is my chill game

teal tiger
mint coral
teal tiger
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3k hours in ark so cant relate

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enemy team here

mint coral
#

tried rust but it didnt stick. I couldntt find a play group to click with

vapid gorge
burnt dagger
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@vapid gorge so my other gen system is running good now havent added more then ten to the system yet. but i decided to try the the compacted system as well

vapid gorge
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generally like 1 stack of empties in the intial packager should be ok?

burnt dagger
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ok awesome im going to add more around it and see how many sustems i can fit in a small area without it looking like shit lool

vapid gorge
#

maybe make little structures around part of it? you c ould angle off different sections of foundation and make a rough circle of groups ?

burnt dagger
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im going to try and do an staked build and see of i can get it running nicely and have toi take less room

hollow rover
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how many train stations/depots do I need for one line 1200/min ores?

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Trying to plan my factory and know how big should I allocate the space for train station

vapid gorge
#

what belt speed do you have and how long roughly is the trip?

hollow rover
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right now 480, but I am designing this so that I can easily just upgrade only the belts/conveyers once I unlock them

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so assuming this will be 1200 each in the future

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number of machines won't change, so the space/area would not change

vapid gorge
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well, in general, you can eyeball things to be 1 belt per platform as a safe bet

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this starts to be less true with mk5 and mk6 belts as the cars tend to fill up fast

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and you need shorter trip times

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your question is a little tricky since you're aiming to upgrade? so it'd b e easier if we just planned for what you want in the future. So 780 belts?

hollow rover
#

Basically I am planning this factory as I won't have to change anything in the future besides the belts. That is why I need a rough estimate on how many train platforms I need so that I can plan how big this area will be

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So basically this will be 6 mk3 iron ores 1200

vapid gorge
#

ok so you want it upgradeble with the idea you'll be making more and more ingots to move?

hollow rover
vapid gorge
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ok is this train goign to go from point A to point B or multiple stops?

hollow rover
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only 1 stop

vapid gorge
#

ok SO there probably is a simple way to do this

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I would dedicate 1 platfor mfor each belt then

hollow rover
#

this is also a trial run for my aluminum facitliy, where I want to take all the bauxite in the map and process it in one location. So anything I learn from this is helpful for the next project

vapid gorge
#

as you use mk5 and almost certainly mk6 belts, you can still keep the train station the same BUT you'll almost certainly need multiple trains doing the route

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you'd set it to only leave when full

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mk6 belts fill up cars FAST

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which is why multiple trains doing the same route

hollow rover
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okay, but still possible with just one train platform each right? So in this case I need 6 train platforms will suffice

vapid gorge
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oh yeah def

hollow rover
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thanks

vapid gorge
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no stress! It's why I was asking all those questions. There's... no general 1 solution to a train problem

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you really want to know the details to craft the solution

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but this should be an upgradeble solution with minimum effort that I've given you

naive fossil
#

i unlocked Diluted Packaged Fuel as an alt recipe.. but its in the refinery? does it not need the containers or the packager to make?

vapid gorge
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it does.

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the simplest thing to do is to make a small self contained loop

packager > refinery > unpackager , then loop to start

naive fossil
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oh i see im blind.. "Packaged Water" i read it wrong

vapid gorge
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it happens 🙂

vapid gorge
naive fossil
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i was like whats the point of the packager? lol i see it now

tight karma
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@vapid gorge tat trick you taught me yesterday about reusing alu water, how would that apply to this?

vapid gorge
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I mean this layout shows a merging so you'd have to change that

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you'd have an extra box of solution refineries that only work on the waste

tight karma
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yeahh but i dont think i have enough waste water to make it work nicely

vapid gorge
#

so you have 600 fresh and 300 waste right?

tight karma
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i meant as in with round numbers of machines xD

vapid gorge
#

playing without judicious use of clocking in this game is like breaking your leg before a race

tight karma
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I know I know, but if i dont have to clock I'd rathher not, dunno why

vapid gorge
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almost no system will work in a stable way in this game w/o at least 1 machine clocked to a degree

tight karma
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like i know about clocking, my power consumpion is perfectly flat and i definitely dont have perfect ratios everywhere

vapid gorge
#

like there are so few 'ratios' that just work

tame harbor
#

remember, you can also underclock when necessary and don't need to use the full 50% gained per shard

vapid gorge
#

they'll turn on and off over time but on average you'll still get your production

tight karma
tame harbor
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for example, a 250% Smelter making iron ingots feeds a 188% foundry using solid iron ingot. (which then feeds a similarly 188% clocked constructor making beams)

tame harbor
vapid gorge
tight karma
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yeah yeah i know know

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What's meta, underclocking one machine a lot or underclocking every machine a bit?

vapid gorge
tame harbor
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AKA if you gotta pick one, pick underclocking a single machine

tight karma
#

should I be bringing it in by train at this point?

vapid gorge
#

drones are also a choice.

tight karma
#

each node will give 600p/m, I'll need more drones than the US army has fighter jets

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a drone will literally fill up in 1.5 minutes, per node, and there are five

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Like I'm gonna need a mk5 belt for each of them (I could technically compress it onto four I think but it'll be going five identical factories next to eachother soooo)

vapid gorge
tight karma
#

Wouldn't that require a stupid about of batteries?

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(like don't get me wrong I love the idea of using drones, especially 15 of them, but still)

vapid gorge
#

you can use regular fuel too - drones accept most fuel sources.

and no it wouldn't need too many. 15 drones? ... I can't recall the burn time but probably 60 batteries pm?

tight karma
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Hmmm, didn't know they took fuel as well

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I have a bit of that

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Hmmmmm okay but I'd need a lot of fuel

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The wiki doesn't state exact values but turbofuel is 1/3 the energy density of batteries

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And 15m/s slower

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Oh damn they run on nuclear stuff too

vapid gorge
glad apexBOT
vapid gorge
#

list of fuels should be on there 🙂
I like using plut rods

tight karma
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Yeah I'm looking on the wiki

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I haven't unlocked nuclear yet, but shouldn't be too difficult

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I'm assuming I can build a tiny factory (in comparison) to fuel the drones.

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Wait....... do the drones become radioactive?

tranquil skiff
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Ok so Im producing 150 uranium waste per minute, i need 112.5 to go to one set of machines and 37.5 to go to another set.
Would anyone know how I could split that?

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Im dying out here

vapid gorge
#

1 normal splitter would probably also work? but might be more jank?

tranquil skiff
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Ill give it a shot

vapid gorge
tranquil skiff
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Oh true

vapid gorge
#

but that would likely mean you'd have to rearange the last step if you've already built it

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and an overflow smart splitter would work just fine too

tranquil skiff
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Yes that too

vapid gorge
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like, many options and depending on what you've got and where you're at some may be easier than others 🙂

placid vessel
tight karma
vapid gorge
#

you could probably test a route , I think it says on the port how much it's burning? or maybe on the drone itself?

tight karma
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Dunno. I was hoping for a rough estimate so I didn't have to probably spend 4-5h researching both nuclear tiers early and then building a plant xD

vapid gorge
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oh 1 plutonium rod pm is worth about 250 batteries pm

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thats A LOT OF DRONES

burnt dagger
tight karma
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I also only just realized I could've just read the numbers......

vapid gorge
tight karma
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Do they make the drones radioactive? And do I get radioactive waste I have to deal with? (Cuz I'll have to plan for that beforehand but don't know exactly what is and what isn't radioactive

burnt dagger
lime junco
vapid gorge
heady sun
#

is it possible to balance 2:5 out of a train buffer

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because storage containers dont empty 50/50 out of each port

vapid gorge
#

use one output each

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do 2x 1:5s, merge one of each

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or just use over flows and manifold it

heady sun
#

its a hideous mass but it works

gray flower
tight karma
#

Why did my phone autocorrect hazmat to basmati wtf

vapid gorge
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xD
no need filters on top of the suit

tight karma
#

Damnit

vapid gorge
#

like gas mask

#

just automate them in a dim depot

tight karma
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Yeah yeah but there's already so much stuff I need to automate 😭

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Like I was gonna make some alu but now I need motors and nuclear stuffs and filters and aaaaaaaaa

vapid gorge
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that's the game 😛

heady sun
tight karma
heady sun
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oh ur doing drone stuff with it i didnt read up

sand epoch
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Nuclear is overrated. Rocket is enough for everything.

tight karma
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Isn't nuclear simpler as long as you toss it into drones?

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Afaik they don't create waste

unique cypress
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You can also toss the plutonium rods into a sink and that also doesn't generate waste

latent shard
#

Hey ! Do you guys know what thing makes mobs spawn ?

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I tried to put some fondation but doesn't seem to work

vapid gorge
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you mean STOP spawning?

meager kettle
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powered machines that are not idle, and train tracks seem to mostly prevent hostile creatures from spawning near. they can still spawn some way off and wander in tho

vapid gorge
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powered machines

latent shard
vapid gorge
#

whatever you want to make stuff?

wind spade
orchid brook
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ok fixed it