#math-and-meta

1 messages Β· Page 383 of 1

wind spade
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again - don't put everything on one belt πŸ˜‰

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that's even easier

wary fable
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fuel is easy, it's liquid I will put junction, but what about rubber input (from redisual rubber)? in which group?

meager kettle
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I've set it up to be 400/800 belts and 400 fuel pipes with banks of 8 refiniers each. 400 rubber goes into one bank with 400 fuel and out comes 800 plastic, then i split the plastic so 2x400 go into 2xbanks with 2x400 fuel to make 2x800 rubber etc

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think i slooped 2 blenders to polish the numbers to be more even, but 2400 crude in, 3200 rubber+4800 plastic out.

wary fable
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yeah but I am making computer mall not plastic factory

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and these fractures confuse me

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as I cannot figure out grouping

meager kettle
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could overproduce a bit, plastic and rubber will be needed more of past computers

wary fable
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a quick idea, what if I build in 3 channels (groups), one will produce plastic needed for supercomputer, another will produce plastic for AI limiter and third will produce for recycled rubber, they will share input of rubber (both from redisal and rycled rubber) as well as fuel ?

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recycled rubber in 2 channels (one to feed recycled plastic) another to feed insulated crystal oscillator sharing same input of plastic and fuel in manifold?

lyric sinew
wary fable
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will this work or the idea is stupid?

lyric sinew
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tips? is this a good build for a 120 ore to 120 rods?

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that would be 1-1 right?

mint coral
wary fable
outer vale
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that looks like a pretty standard setup, iron rods are pretty simple

lyric sinew
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yeah im just tryna learn the math yk

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im in like phase 3 so im trying to optimize

somber sedge
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my belts handle upto like 720 or something

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how would i balance this

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my first thought was to take those two belts containing equal (418.67/min) amount of iron and do this

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using a smart splitter and a merger

mint coral
somber sedge
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so the right belt is max saturated and the left belt is min saturated

somber sedge
somber sedge
mint coral
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i dont see why not.

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may want a Priority merger (i cant tell in image)

somber sedge
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i havent unlocked that yet

mint coral
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but it should be fine as is

somber sedge
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yes the priority merger really smoothed things out

wind spade
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group the smelters/foundries so that one makes 600 and one 233

somber sedge
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this is what i did

wind spade
somber sedge
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you mean this?

wind spade
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yeah

somber sedge
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okay in retrospect that was much smarter

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im not tearing this down tho

somber sedge
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also i love running multiple stuffs thru the same elavtor

graceful scarab
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I just need to check with someone to see if my math is correct.

I need to make 420 cable per min.
Im using the iron wire recipe for the cable
I need 840 per min going into 14 constructors to make the iron wire. So that means that I'll need 37.33 constructors
Or
37 at 100%
1 at 33%

Is that correct or did I do something wrong?

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I actually did it right?

meager kettle
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yes

graceful scarab
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Yayyy tyy

hearty light
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hey just to be sure

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this should be decent so nothing goes under clocked right?

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forgot to show the imput its 1 pipe

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devided into these 3

mental plume
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guys uhm i think 100 cluster nobelisks send u far

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eventually

hidden roost
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would a large scale fluid bus be better for transporting fluids or are trains okay? because trains have horrible fluid throuput. and would it be worth it to make a separate factory in places like the spire coast because of an abundance of water and oil that would be difficult to transport?

also i think the idea of huge massive trains would be funny but that also seems like a logistical nightmare to handle

wind spade
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busses in this game are not recommended, especially fluid busses

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unless you mean fluid pipe, at which point it's really up to you

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trains have just fine throughput tho

hidden roost
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yeah i meant huge pipelines

wind spade
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trains are fine, though best would be to build near fluids

hidden roost
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thats what i meant by a bus

hidden roost
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and are drones a viable method of large scale logistics? because ive always wanted to try that because it would be silly and cool

meager kettle
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drones are good for smaller thruputs, like up to 300/min or so depending on distance and fuel

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you can just make more ports and drones tho

wind spade
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drones are for lower throughput

hidden roost
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do you mean that 300/min is just one drone per 2 ports? or one drone on both the send and receive ports

meager kettle
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two drones

hidden roost
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ok

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better fuel doesnt increase speed but it does decrease fuel drain correct?

meager kettle
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i used em to move uranium, which were 300/min, and i ended up needing 4 drones over 4 drone ports (two at each end) to meet that

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increases speed too

hidden roost
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gotcha

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currently im using plutonium fuel rods lol

meager kettle
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fuel -> turbo -> battery=rocket -> uranium -> ionized=plutonium in terms of speed

hidden roost
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gotcha

meager kettle
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the wiki has the speeds, which i do not recall

hidden roost
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i think ill try experimenting with huge drone yards or something and then ill just use many many drones to increase the throughput (despite the inefficiency i think it would be hilarious)

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it would be even more funny if i used ficsonium fuel rods lmao

meager kettle
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they dont take those

hidden roost
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rip

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ficsit does not waste lmao

meager kettle
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they also dont take liquid biofuel iirc

hidden roost
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yeah its like the same as turbofuel i think

meager kettle
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no, as in they wont accept it

hidden roost
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oh ok

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on a semi-related note, i made a BUNCH with just a single stack of spitter remains and some sloops. it was literally like 2/3 full industrial storage containers lol

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super perfect for making right after jetpack is unlocked because its great for building oil setups and its miles better than fuel

meager kettle
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yea, i think alien protein makes like 1500/min biomass, more than a t6 belt can handle at 100%

gaunt tartan
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What's the best way too make dark matter residue

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Cuz I'm assuming tools is asking forcing me too make 336 superposition oscillators because it gives a good amount of residue

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But there's gotta be better way I wonder if I disable thoose

meager kettle
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uh theres only one way thats not a byproduct

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so, would use byproduct as much as you can

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then make rest with sam

hidden roost
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i mean i try to primarily use byproduct

gaunt tartan
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Okay I fixed it I disabled that recipe

hidden roost
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oh ok

gaunt tartan
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Ah I think it uses way more time crystals now

hidden roost
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alot of late game recipes have dark matter residue as a byproduct

hidden roost
meager kettle
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yea

gaunt tartan
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Yeah so it's 1200 time crystals vs 1600

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One I have no byproduct the other I do

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I'll take a closer look too see if its worth it

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But at work

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Either way that works tho that does leave me with less than 200 time crystals a min

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So hopefully that doesn't hurt belt production

gaunt tartan
hidden roost
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no

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are you playing modded?

meager kettle
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dark matter residue is just sam ore -> reanimated sam -> dark matter residue

gaunt tartan
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I mean yeah

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Ah I see

hidden roost
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if you havent already, you can search dark matter residue in the codex to see all the recipes

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(the ones youve unlocked)

gaunt tartan
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Only phase 4

meager kettle
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its if you wanna make dark matter crystals, you have 3 recipies to use, residue + diamonds, residue + time crystals and just residue

hidden roost
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dark matter crystallization is the goat

meager kettle
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time crystals save the most on residue, while residue doesnt need anything else

hidden roost
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if only there was a recipe like that for water that didnt require limestone

gaunt tartan
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Well my plan is too make 1800 time crystals and train thoose around or whatever

meager kettle
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that will be a lot of coal and oil

gaunt tartan
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Oil no

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Coal yeah 36k coal a min only 1800 oil my first power plant that makes 60gw will be taken down and turned into diamonds

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Nuclear plant uses some like 4k

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So should leave around 2k on the map

meager kettle
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72k coal

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according to my math

gaunt tartan
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Wait what I thought like 42k

hidden roost
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yeah i agree that using coal is the way to go esp if you have an oil power plant

gaunt tartan
hidden roost
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altho turbo diamonds is a very efficient alt iirc

meager kettle
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600 coal -> 30 diamonds -> 15 time crystals

gaunt tartan
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Tools gives u the map resource limits?

hidden roost
gaunt tartan
meager kettle
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well map doesnt have 20000 sam :p

gaunt tartan
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So we don't truly know the max amount

hidden roost
gaunt tartan
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That's all stock

meager kettle
gaunt tartan
meager kettle
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no wait

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2400

gaunt tartan
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I think any other way I did this recipe it used 12600 oil

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Aka all of the oil

meager kettle
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why do you need 1800 time crystals tho?

hidden roost
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why do you need those time crystals btw?

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lol we had the same thought

gaunt tartan
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It used all the 1800 oil I have

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Wanted too use all the oil also turns out I'll need them for nuclear

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Also coupons

meager kettle
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nuclear doesnt use time crystals, you can use em to reduce residue need a bit but its not required

gaunt tartan
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Do slightly worry about the train track getting overloaded with 36k coal and only 2 tracks but we shall see

gaunt tartan
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God damnit

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I didn't fix it now I have 480 power shards as a byproduct

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Uses it for dark matter trap and the power shards

hidden roost
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oh you need time crystals to automate power shards?

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its quite easy to get those manually if you use sloops

gaunt tartan
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I just want a byproduct free factory why tools

meager kettle
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so you either need 4480 residue or 1120 + 224 time crystals to make the singularity cells. kinda far shot from 1800

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and another 1120 residue for the ficsonium refinement

gaunt tartan
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Dies

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So if I do 224 it makes me make another 200 of I do 400 I get a byproduct of 25 ai expansion servers a min

meager kettle
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since you need some production of ai expansion servers, neural-quantum processes and super position oscillators, you can use the byproduct from those to reduce the need of sam ore

hidden roost
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factory planning tools arent magic tbh. like they often get very confused when making a recycled plastic/rubber factory for example

gaunt tartan
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I hate this

gaunt tartan
gaunt tartan
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Wait maybe I miss understood

meager kettle
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for me, i just crystallized it, and droned it to my nuclear plant to make the singularity cells

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and if you feel spicy, can sloop the ficsonium rods in the quantum encoders to become self sufficient on dark matter

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for that step, just need a lil to kick start it

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tho i think it takes like 40-50 sloops to do that

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and with the sloops needed to make trigons, might be squiffy

tight karma
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okay i did the next best thing to tearing out all of my machines just for a screenshot lol, since all the machines use beltevators all thhe conveyors you can see here are within a single thick logistics layer lol

gaunt tartan
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Cuz I can buy them for 20 coupons

gaunt tartan
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I have no clue my plans fully tbh I just needed a rough draft so I made sure too spare enough resources for it

fervent spire
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finished my power plant and finally going to start working on the rubber and plastic factories. I think the part that is going to be the most complex is getting the fuel from the blenders into the rubber and plastic refineries.
Rather than trying to do extremely cursed math to get different fuel pipe numbers to work out, would it work to just have the entire fuel line be one connected manifold, and make sure I feed the output of the blenders into it at, say, 4 evenly distributed points among the manifold?

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e.g. can I do this (4 blenders -> 1 input pipe to this manifold) and make the 3 lines at the top output to 1/3 of the refineries each?

tight karma
fervent spire
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ok yeah just drew it out and did the math on each pipe segment, should be good

mint coral
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@bright kettle

deep geyser
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anyone happen to know how to use satisfactoryplanner.net?
i've set up a basic miner to smelter chain but it's unpowered and doing nothing. i don't know how to power it
apparently you have to attach the end of it to a container

fluid grove
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if i split the conveyer into 2, will it be 30 per conveyer if the original had 60?\

frosty olive
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should be

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depends on the machines tho

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eg, splitting a 60/min iron ore belt into 2 belts of 30/min, going into 2 smelters each will get you your 30/30

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but

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if you split 60/min of iron ore into a rod constructor and a plate constructor, you would not get your 30/30 split

ionic sapphire
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wait wiki says you need 2 power storages for a pure geothermal node
pure node outputs 600MW at max output
power storage accepts 100MW at max input
shouldnt it be 6 storages then

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i get that the 600 is not constant output, and is only reached once a minute for like a second
but still, not being able to capture that power should lower the average, right ?

fervent spire
# ionic sapphire wait wiki says you need 2 power storages for a pure geothermal node pure node ou...

average is 400, so you only need +/- 200
the idea is that if the geyser is running at 600, 400 will go to the grid and 200 will go to the battery. if the geyser is running at 200, 400 will still go to the grid (200 from the geyser, 200 from the battery)

the battery isn't there to fully charge from the geyser, it's there to act as a buffer to make sure you always maintain the average power output

ionic sapphire
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what if the grid doesnt need it

fervent spire
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I mean if the grid already has enough of a buffer to deal with the fluctuations of the geyser then what's the problem lol

ionic sapphire
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the spike is just lost then

fervent spire
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just don't use batteries

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sure but that's the case with excess power anywhere on the grid

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it'll also be the case if it spikes when the battery is charged

trail granite
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Guys I tried planning a factory for once and my nuclear waste ended up going into a foundry

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Am I fried

lyric sinew
somber sedge
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is this supposed to be sarcastic

trail granite
lyric sinew
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i dont even know if i am

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im 40 hours new and testing things in here what i got looks like a 10 10 1 for phase 2 but idek that bullspit with the merger and spitters is so i can send exactly what i need to each but idk if i did it right

frank trout
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Am I weird for not using the modeler?

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I like good ol white board.

lyric sinew
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i started with a note book too much writing

trail granite
frank trout
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It the main board of a Zebra ZD500 that gave up the ghost

lyric sinew
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but all jokes aside is that build i did shit

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and couldi condence it

trail granite
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I’m very sad cause one of my saves corrupted so I now I gotta restart

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Hopefully not Italian style this time

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Prob gonna look for some ppl to help

somber sedge
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hey so how does this work

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on this statetion i have P coke and motors

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i dont wanna load P coke but only motors

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is it gonna do what i think it will

tender saffron
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With a 96 fuel p/min setup, is it okay to just underclock one of my five fuel-powered generators to 80%? I saw a comment saying it should be 40% to be stable?

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Seeing small dips sometimes.

orchid brook
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how do i single this in the most effectient way?

meager kettle
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two stations on the right are wrong way

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block signal off each station

orchid brook
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ok wait thanks

meager kettle
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you can turn it off and let it fill a bit

summer flare
# lyric sinew and couldi condence it

Yes, you could condense it. Is that diagram how you actually intend to build? Because Modeler isn't actually designed to do layouts and having loads of splitters and mergers like that can have an impact on the calculation time in Full calculator mode, especially for more involved builds.
I can't make out what you're trying to do with the screws with all the extra all over the place.

frosty owl
somber sedge
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this is absolutely nessicary

frosty owl
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Just be careful not to nessiccate too much with it

ionic sapphire
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doesnt even help all that much if you dont also add at least 1 chest in front of it

brisk urchin
# somber sedge what???

if there is a sudden demand to upload items that surpasses the belt speed, then the machines are the bottleneck and you wont be loading at max belt speed

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thats why a storage inbetween is p good

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in your case with concreet, that is definitely the case

meager kettle
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you can snap depots ontop of storages, and just connect them with a lift. that way you have a buffer of 48+1 slots rather than just one

frigid sandal
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is the a more efficient alternative than oversaturating a train line.

meager kettle
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?

vapid gorge
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@hollow frost what are you trying to connect exactly? I can't ttell

hollow frost
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I want the pipe on the right to take input, go into the floor and come up on the left side to merge with the other pipe

vapid gorge
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well you'd have to build and clip pipes through the foundation

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and since it's on the ground that would be a massive pain in the ass

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you'd want to build a bottom logistics floor to accomadate it

hollow frost
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oh it wouldn't work without it?

vapid gorge
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no, floor holes only go up and down

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but this, if you're also feeding machines from below, you'll have flow issues

hollow frost
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Can add pumps maybe

vapid gorge
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no there is no simple fix for it

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it's not a headlift issue

hollow frost
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I see, well that sucks

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would've looked a lot cleaner this way

vapid gorge
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I do it but I know exaclty how to look for problems and fix them swiftly

hollow frost
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I'll do it manually ig xD

vapid gorge
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that would still count as feeding from below if you are doing it for the inputs

hollow frost
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the right side is output and left is input

vapid gorge
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oh I know. Just becareful with it

hollow frost
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Alright thank you

vapid gorge
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this might cause issues

cinder silo
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One other issue to watch for, rare but I've had it happen three times in my current save, if a fluid doesn't get where it's going, check the pipe section by section, sometimes one snaps but never actually connects, dismantle and rebuild the empty section adjacent to the full one to fix.

hollow frost
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Okay i figured it's not worth it to go through the hassle, so i just let my pipes clip through πŸ˜‚

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they don't look too bad either

latent shard
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Is it a bad habit to have one single and big power grid ?

meager kettle
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kinda, yes. if it blows a fuse it all shuts down and it'll be a big pain to get it back on

mint coral
meager kettle
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if you segregate it, its no longer a single big powergrid :p

mint coral
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As you can see like most things in a sand box game opinions vary

latent shard
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i have a good capacity but when i take a lot of different resources it can easily double my energy consumption to produce new one

mint coral
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What i do is i run power towers through the world. That is my main grid. Rail is the only thing that directly connects to it. Everything else goes from power towers to power priority switches. This lets me control what happens in the event of a blown fuse

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Power stations are the highest priority followed by anything I never want to black start.

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This gives the ability to upgrade or fix issues while still having power

somber sedge
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a single megapower plant running off petrol

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what i like to do is massproduce power and have an absolutely ginormous reserve of batteries

trail granite
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I run all my pipes at build limit

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So I can just send them down don’t worry about lift

somber sedge
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i like your style

mint coral
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this power plant is driving me crzy.

I watched it for a hour last night no issues at all

Logged in checked my power and its fluctuating. So i go to the plant all pipes are full no yellow lights and no issues for a hour now

mint coral
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no issues for two hours now...... maybe i can move on

gaunt tartan
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Idk what causes it or what but it's mad annoying

blazing sleet
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I just finished my first computer factory and I'm having a problem where the crude oil isn't going into all of the refinerys fast enough. How can I fix this?

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(The oil extractors are producing more than enough crude oil)

fervent spire
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did you let the system fill before you started it up? turn off the refineries, let the pipes fill up, and then start them up again

blazing sleet
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so I should wait for the whole system to fully fill up THEN turn on the refineries?

fervent spire
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yeah. generally speaking you always want pipes to be full, even if they are not running at max flow capacity

blazing sleet
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ok thanks

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liquids in this game suck lol

mint coral
fervent spire
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^isn't this resolved (mostly) by filling the pipes?

mint coral
fervent spire
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ahh right

lyric sinew
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and ikk i can have one contruster and do math for how many in each and what conv but i need it to be more broken down than that im a visual learner so idk how ti compact it and make sence of it

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i odnt have spart splittes or anything

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smart*

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how do i split to 210 or something without doing that crazy shit i did or do i have to redo the math so i dont split it like crazy idk im inlike a loop rn and idk what to do

mint coral
fervent spire
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yesssss got the recycling plastic system finally primed with the inputs and running at full throughput

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the monitors seem to be a bit whacky because of the materials coming in bursts but it looks correct

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now I gotta figure out if it's worth making a 4to4 load balancer to get this into 4 belts of 450.......

meager kettle
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they kinda need more than 1 min calibration time to be accurate

fervent spire
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yeah I'm gonna let it sit for a while

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it should be 566.67 x3 and one of 100

lyric sinew
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wouldnt backlog from that mess with the rest of the math through the rest of my system?

fervent spire
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there are some cases where splitting is useful but in general manifolds are way easier. the only thing you need to take care of is the ramp up time for it, let the input manifold fill up before starting the system so that it's actually operating at the efficiency you expect

fervent spire
mint coral
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so if you split 60 into a smelter then 60 down the line it will continue to do that BUT if the smelter only uses 30/min eventually that output will back up sending the remaining through the other output

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at that point it become 30 and 90

lyric sinew
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okay so manifolds replace my converyer splits between all machines and i should turn off the first run untill its full and so one

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IF my math for each manifold can feed the runs

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on*

mint coral
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here i am Sending exactly 240 parts that these machines need. Each machine needs 40. 40x6 is 240.

Red is my main line the first splitter forces it to split in half sending 120 in to the first machine. then 120 down the line.

Once the first machine fills it can no longer take 120 only 40. so now 200 goes down the line this repeats as each machine fills.

No need to turn on and off things you can jsut let it go and eventually itll fill up.

You can speed this up by hand feeding each machien a full stack

lyric sinew
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alright thank you that helps alot

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ive never played a game so overwheling yet so fun

mint coral
lyric sinew
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i def need to start a new world with some peoeple who can over explain as we go cuz i can learn this way but hands of visual i will understand soo much better

mint coral
lyric sinew
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cuz i cant visulise what i built in modeler and see it in game in my head just yet

hidden roost
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i just realized that with converters i can turn all the insane amounts of concrete at the sprire cost into coal and sulfur because of the impure and pure sam nodes! (although if i am willing to travel a bit further then there is PLENTY of coal nearby, and a bit of sulfur.)

lyric sinew
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is that an intereactive map how do you see all the nodes at once if its in game ?

hidden roost
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i have radar towers set up

lyric sinew
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ohhh i see automated scanning really? wow

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thats cool af

mint coral
hidden roost
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yeah radar towers show all ore deposits in the area, along with remaining collectables

lyric sinew
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right right

hidden roost
lyric sinew
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but thats like an in game interactive map once you get the scanner thats insance

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shows harddrives too coool

hidden roost
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it needs hmfs and computers and its at the bottom of the quartz tree so its around phase 3

hidden roost
hidden roost
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when i play modded (which i dont really do that anymore) i use a mod which makes radar towers show hard drive locations

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alot less cheaty than just giving all alt recipes and it still requires exploring

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oh yeah the radar tower only scans stuff below it btw so put them in the highest places you can

meager kettle
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you got an object scanner which helps find items. so you can use that with the radar tower to see in that radius theres is x harddrives, then use scanner to narrow down where it is

hidden roost
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radar scanner is still not too great imo tho because i feel like if something is in the scanner then its already visible

meager kettle
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helps a lot and doesnt just hand it to you on a silver platter

hidden roost
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i mean yeah i like everything how it is now i dont think anything should be changed

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maybe the only thing is that when it says how many power slugs, it says the amount of each type instead of just the amount of all types combined

lyric sinew
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like i said im new but if i ever "cheat" anything its cast screws lmfao

meager kettle
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if you're not a fan of screws, theres alt recipes to completly remove any need for em

lyric sinew
#

for early game im not a fan of them foring from ingot rod to screw id rather use ingot to screw right lmao

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going

worthy willow
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And not doing that

hidden roost
#

lol

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well maybe im wrong? 🀞

wind spade
meager kettle
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Saves 4mw :p

wind spade
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well, that depends

river night
#

I like it early on for the simplicity

mint coral
#

arg fighting with power flucuations all day. Finally stable. I can move on

lyric sinew
#

well for the begining its a good one

wind spade
#

that's also questionable

lyric sinew
hidden roost
#

just finished the calcs for 3600 rubber + 1200 plastic + 600 fuel outputs for ONLY 1800 crude oil!!

(i am going to turn the fuel into 900 rocket fuel and maybe 900 ionized fuel.)

gaunt tartan
hidden roost
#

yeah

rich tulip
#

Hi, how much resources for an optimal coal plant?

wind spade
rich tulip
wind spade
rich tulip
#

The only thing it's telling me is water

wind spade
#

hover over fuel slot

rich tulip
#

Oh the blinking gas can

meager kettle
#

theres a lil fuel gas canister thing icon in the corner of the top left slot, shows use rates for all fuels it can take

rich tulip
#

Does it show OC rate too

meager kettle
#

idk not checked

rich tulip
#

I just tired but it didn't change still said 15 or does it have to be running to upddate

meager kettle
#

think it just shows base rates

#

the actual rates shows when its done a cycle at the overclock

#

but its not like its hard math

wind spade
#

also you can easily calculate it (e.g. 200% clock is 2x more)

frigid solstice
#

hello pioneers, sorry for the wall text in advance and if this should be in #1038092680493801533 i'll move it over there

i am humbly requesting some support for the logistics behind this as im not sure exactly what to do

i currently have 24 refineries set up outputting 2228.568 iron ingots/min, set up into 6 blocks of 4 refineries with each block outputting 371.428 ingots/min, so each blocks output is into a mark 4 belt (mark 5 belts are available but limited in supply as aluminum isn't where i want it to be rn and i want to focus on HMF rn)

my question is how in the world do i feed all the constructors requiring the iron? load balancing this seems like a nightmare and im not sure if setting up a massive manifold to feed all of them will work, and if so, how do i feed it properly?

meager kettle
#

smart splitters and priority mergers

wind spade
#

instead of making arbitrary blocks, make blocks that produce the exact amount that the next step needs

#

no need for any smart/prio split/merge

frigid solstice
#

thats

#

yeah i should've thought of that actually im a bit slow okay thanks

gaunt tartan
#

Load balancing is really only need for trains imo if anything

#

So far I've gotten away with manifolds so

frigid solstice
#

i had a feeling but i think i'll just do what greeny said, tearing down 24 refineries and rebuilding is simple enough

#

cheers

meager kettle
#

dont have to tear it down

#

just calculate how much they make, clock accordingly and take a belt out from those rather than all

rich tulip
#

coal math

vapid gorge
rich tulip
#

I needed 360 water

vapid gorge
#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

convenient coal layouts - btw overclocking coal generators doesn't give you more power per coal.

#

generally simpler to save your shards for miners that early on

rich tulip
#

That's fine there's many in game.

I just over clocked them save on space too

shrewd yacht
#

2 uranium fuel is 100 waste right

meager kettle
#

Yes

shrewd yacht
#

which then produces 2.5 plutonium that creates 25 waste that can be 12.5 Ficsonium rods?

vapid gorge
#

probalby depends on the recipoes you use

meager kettle
#

Not sure if 100 waste can make 2.5 plutonium. But otherwise yes

shrewd yacht
#

was able to enter that much to consume 100 uranium waste in the satisfactiory tools site

vapid gorge
#

alt recipes exist πŸ™‚

shrewd yacht
#

all alts except conversions enabled

vapid gorge
#

again - we don't know which ones you used or what the tools would use

#

at least one alt for plutonium rods need excess uranium ore to pad it out for example

#

which is a giant waste imo. Needs a bunch of other things

shrewd yacht
vapid gorge
#

I mean yuo're using the alternate, it's a massive resource hog for more P rods.

shrewd yacht
#

I'm just trying to get a "small" thing going for my first attempt heh

vapid gorge
#

if you're cool with it, then it works for you

#

I would recommend then just building a decent sized uranium rod process then process the p rods as cheaply as possible and sink them

#

or use them in vehicles

shrewd yacht
#

ahh I see I can produce only one plutonium rod and still use all 100 waste

meager kettle
#

Fertile uranium is ok with such a small amount. Just keep in mind it severely limits how much uranium rods you can make to get more plutonium. And since plutonium is so expensive to process. Imo it's better to just make more uranium.

shrewd yacht
#

well I'm not going to use all uranium on the map anyway so...

#

I'm not that crazy πŸ˜›

#

but I see how it would be a bit smaller and simpler to make as few plutonium rods as possible from the waste

meager kettle
#

Also for your first attempt. I dunno if I would recommend mixing different recipes like that to make same item

shrewd yacht
#

mixing?

#

a lot of the items used would be coming from existing production

meager kettle
#

You're using both the plutonium pellet path and instant cells path to make the fuel rods

shrewd yacht
#

ahh that changed when I reduced to 1 rod per minute

#

unless you're talking about the non-fissle and fertile uranium before that

meager kettle
#

Didn't see if it used both of those. The planner is so cluttered

shrewd yacht
#

removing fertile uranium from the list reduce the production to 0.75 rods/minute

meager kettle
#

Yea it makes less plutonium

shrewd yacht
#

it does simplify the chain a lot

meager kettle
#

The big downsides of fertile only really come to play if you wanna use more than 954 uranium to make fuel rods

shrewd yacht
#

so to maximise power output its bad?

meager kettle
#

And if you wanna process/use said plutonium it's very costly on sam

#

For your small production it's fine

shrewd yacht
#

from what I can tell its the plutonium rods that do most of the generation in the full loop no?

meager kettle
#

But if you want to scale up. Fertile causes issues

shrewd yacht
#

Pretty sure Kibitz used it?

#

but hes crazy πŸ˜„

meager kettle
#

I wouldn't know

shrewd yacht
#

love to watch his videos on the insanity hes making

#

He just completed this full loop with an emergency setup in case things went wrong

#

and of course it has gone wrong a few times LOL

meager kettle
#

But max power from uranium is not using fertile. 2100U goes to 50.4 u rods then 22.4 Pu rods and 112 ficsonium rods. Makes 1490gw. The fertile part on same makes around 100gw less but needs just under 20.000 Sam to process. So you need almost all sloops on the map, think it was 92/106

#

For your 2 u rods/min fertile will work just fine

shrewd yacht
#

I was thinking of paving the swamp for the plant

#

and use the uranium in the cave there

#

I just need to figure out all the base stuff I need and what I need to transport and what can potentially be made locally

#

making it all locally is safer as I can isolate the circuit and make sure it is self sustaining

rich tulip
#

If I’m on mods am I allowed to ask math questions in here?

#

I’m trying to run numbers but I can’t figure out how many constructions I need

jaunty sand
orchid brook
#

are these numbers close enogh? they should be 600

fervent spire
#

I've had some on for like several hours on my plastic line and it never actually stabilized, it still fluctuates

#

I think its accuracy is pretty heavily dependent on how much downtime there is between items

orchid brook
#

wdym by "downtime"? and ya same i left it on for like 30h by now i think and it never stablised i am just gone leave it like that until i start using them

wind spade
#

Given that it's a running average, it's not reliable enough to use for these cases imo

unique cypress
#

I prefer looking at the machines generally

orchid brook
#

Where do I look in the machines

#

And I left on for 30h by now and the numbers are always fro 570-600

meager kettle
#

check machines if they all at 100% efficiency, if one is not, find out why

orchid brook
#

Ok thanks

meager kettle
#

if you doign the plubber recycling, its a bit finicky to get it going, cause every component depend on each other, if one backs up the issues cascade down the line

#

so you might need to flush a bit, fill up inventories etc

#

but once its at 100% it stays there

fervent spire
# meager kettle so you might need to flush a bit, fill up inventories etc

Yeah what I ended up doing was creating a couple extra refineries to just take the HOR and turn it into petroleum coke and sink it, just so I could keep consistently producing polymer resin faster once the fuel lines had filled up. Then I just came back every few minutes and flushed the HOR pipe to speed it up. Once the rubber and polymer resin input manifolds were full, power off entire system, empty the non- fluid outputs manually, turn it all back on, works great

unique cypress
orchid brook
#

what i do is just fill the ref with plactic and rubber if they arent and if the fuel isnt reaching to the last ref i turn off a cople at the start and then turn them back on and slowly they started filling on ther own

fervent spire
#

Yeah I guess I could have filled them manually but my plastic and rubber storage was very far away and I didn't want to keep running back and forth and was working on another project near the plastic plant anyway lol

#

So just hopping over to flush the HOR pipe every ten minutes a few times was easy enough

orchid brook
#

so for example this line was low so i went to the ref filled it then went to the plactic line and filled that as well and i also have smart spliters here so there is never a back up of rubber

#

and thankfully its at zero... for now

#

and then go do something else then comback later and check on it

#

is 94%-93% uptime enough? cuz most if not all are at that

vapid gorge
#

yeah mean counters that are unreliable are unreliable? shocking

fervent spire
#

Oh I didn't even realize you could see uptime on machines lmao

vapid gorge
#

the uptime counter on machines are also unreliable

#

if it says 100? probably 100

#

if it says 97? also maybe actually 100

#

but who knows

orchid brook
#

so iam good just leave it on?

fervent spire
# orchid brook is 94%-93% uptime enough? cuz most if not all are at that

I think what I'm just gonna do is give it a buffer of like ~50 items/min from what I'm theoretically producing. Like all of this is gonna be shipped out by train to other factories, I'm producing 1800 out of each line here, I'll just only use at most 1750 elsewhere and sink the overflow just in case.

#

You're probably good

orchid brook
#

ya that is what i will do i am proudussing like 600 extra plactic and rubber

#

looking at it all of them are at 95% - 90% uptime

#

is there a mod that helps check numbers reliably?

vapid gorge
#

no, just stare at teh building lights for 30 seconds, you can look at the row and see if any stutter. Much more reliable than anything

orchid brook
#

wtf all of them turend off and on and they are all full with no build up?

vapid gorge
#

unless you're doing something very weird any unstable aspect to a system will show a stutter after 30 seconds

orchid brook
#

well is that just a bug?

vapid gorge
#

known small bug

orchid brook
#

wdym i have perfect power?

vapid gorge
#

if you have any power switches on your grid, and you use a hover pack, it'll stutter systems

#

a power switch is an object

#

that you build, that can split grids

orchid brook
#

oh wait that might be the reason for the machiens not having 100% uptime

vapid gorge
#

maybe? but also the counters are just bad and unreliable

orchid brook
#

ya i have some

thick plank
orchid brook
thick plank
vapid gorge
orchid brook
#

you do not know the pain i had to go threw to get that straight line

#

3 re-builds, 2 month, truma for the rest of my life

vapid gorge
thick plank
vapid gorge
#

yeah fluid buffers are flow murderers

#

one of the rules in the link. No buffers or valves

thick plank
vapid gorge
#

ok. You could show some overhead images and I could point to you the links to the basic rules if you like?

But there are some very simple methods to get very reliable piping. Very easily.

orchid brook
#

ya ya the power cut keeps happening every 23sec that has to be the reason cuz it lasts for a good 15sec

thick plank
#

It gets more of a problem the larger you build the setup, like I think I have about 50 generators on the same pipe with my main setup, but with smaller setups with only 20 or so I dont have those problems.

But TBH I havent actually played in about a year, so might be that by now its fixed

thick plank
vapid gorge
#

lower flow systems can tolerate more bullshit

for example you can smack around 300 flow pipes just about any way you like

thick plank
#

but I intend to play it again by tomorrow (Just had a maths test today so I have time again)

orchid brook
#

its in like 10 days

#

i think

mint coral
vapid gorge
thick plank
thick plank
mint coral
#

From i have read it happens when your hover pack uses the switch as its power source and flops between the to nodes

vapid gorge
orchid brook
vapid gorge
thick plank
vapid gorge
#

other thigns in the game needs fluids πŸ™‚

orchid brook
mint coral
#

Im having fluid issues. Im at the point where I think either the game giving me the middle finger or my math is off. And I just need to step away

orchid brook
#

first option def

thick plank
#

but with water I basically never had any problems, I guess because with my setup im running 300 flow thorugh 600 pipes

orchid brook
#

same

#

ok bye guys

thick plank
vapid gorge
fervent spire
# thick plank It gets more of a problem the larger you build the setup, like I think I have ab...

I have 144 generators on the same pipe x4 of those setups and haven't had issues, I just underclocked 12 in each setup to let the pipes fill up and once they did the line has been rock solid ever since.
Had a similar setup with 40 gens on turbo fuel before switching to rocket and it also worked fine, so not anything with gas.

No buffers or valves anywhere, just make sure to sink excess byproduct of the fuel pipeline so nothing ever backs up and it's fine, that's probably the biggest culprit of issues. And I probably have a few extra pumps than I need but that's about it

thick plank
mint coral
# vapid gorge make a post πŸ™‚

Well last time this happened I logged in on my laptop at work and it just fixed itself.

I gave it the night and im caffinating atm. After I do some work ill turn it on and recheck my math.

If I can't figured it out ill have some folks look at my insane set up

thick plank
orchid brook
#

ok i am back

oblique hollow
#

Not sure if thats the issue here

#

But something to keep in mind

orchid brook
#

i have 5 1,200 belts of iron ore and 9 train carts and dividing gives me 1.8 per cart how do i do that?

vapid gorge
thick plank
fervent spire
orchid brook
#

how do i do a manifold with overflow?

vapid gorge
fervent spire
#

Why not just use 10 cars or 5 cars and run more trains

vapid gorge
orchid brook
#

i am minmaxing my space

oblique hollow
#

Why not use 5 cars

vapid gorge
#

do a 1:5 load balancer I guess then? and weep?

orchid brook
#

so 5 carts?

#

will 5 carts easy ok

oblique hollow
#

You have 2 belt connectors on them

fervent spire
#

5 cars and 2 trains is you need it for throughput is probably the easiest

vapid gorge
#

you'll need 2 trains doing the same loop with that much per platform

#

almost certainly

oblique hollow
#

If the roundtrip time is relatively short 1200 per car should be doable

fervent spire
vapid gorge
#

it would have to be VERY short before it fills up a car's worth of iron

orchid brook
#

can a train go threw another station?

vapid gorge
#

I mean sure?

orchid brook
#

like this?

vapid gorge
#

I really wouldn't put them in series, one train would stop the other one from going ahead

orchid brook
#

will it be enough?

oblique hollow
#

From where?

#

Desert alone isnt enough info. wheres the start

orchid brook
vapid gorge
#

you could put it to the side

orchid brook
vapid gorge
#

you'll be adding a lot of travel time randomly doing it that way

orchid brook
vapid gorge
#

that has nothing to do with having trains stations next to each other rather than in front of each other

orchid brook
#

like it cant turn

ionic sapphire
#

inline stations are cursed anyways

vapid gorge
#

side by side

orchid brook
#

can 2 trains pull 10 full fraight carts up the steepst hill possible?

orchid brook
vapid gorge
#

it's a lot more work leaving it but good luck.

there's always easy ways to do things

mint coral
ionic sapphire
#

the steepest hill is 90Β°

orchid brook
#

future me problem snuttsGood

ionic sapphire
#

and no train can drive that

oblique hollow
orchid brook
#

can that fit another platform and a junction right after?

ionic sapphire
#

looks like it

#

just measure

orchid brook
#

will lets see

mint coral
# oblique hollow That shouldnt be an issue then

I've had some funky fluids this save.

I prefer doing things in smaller clusters then giant manifolds. As a result I often have 4 or more identical clusters.

In this case 3 of four identical clusters work perfect the fourth just doesn't want to cooperate

orchid brook
#

i think barly

ionic sapphire
#

so much is clear

orchid brook
#

i have to go

#

ya when i am back i will finish this

fervent spire
#

oh huh recycled rubber is actually slightly easier than recycled plastic, you don't need to feed the polymer resin product into the line

#

but I guess that means you have to manually feed to startup the loop

vapid gorge
#

? you can start both systems with residual rubber

fervent spire
#

yeah, I'll do that when I build the next one, but technically the plastic system doesn't need to be kickstarted because the polymer resin refineries will do it. it'll just take a while

#

....I use tools too.

outer vale
#

neither does the rubber, if you sent the residual rubber into the loop

fervent spire
outer vale
#

why disconnect anything?

fervent spire
#

but better to just input the rubber manually first

vapid gorge
#

and just sink it

#

bit of a waste though

outer vale
fervent spire
mint coral
vapid gorge
cinder silo
fervent spire
# vapid gorge I've read this 3 times and I'm not sure what you're getting at. Overflow excess ...

no it's the other way around, the fuel line will fill up first and then stop producing resin, so you stop producing residual rubber and then the plastic refineries will be idling most of the time
I watched this happen yesterday when I set it up
now I know it's better to just manually load rubber into the refineries so you're starting more of the system, instead of just letting the polymer resin make some initial residual rubber, because if you do that it'll take FOREVER for the system to actually start running at max.

vapid gorge
#

as long as some resin is used the loop should start fine

fervent spire
#

feeding the residual rubber into the loop technically is enough to let the system work on its own but it'll take an eternity to fill up and start operating at full efficiency

vapid gorge
#

it's often multiple manifolds. Of course

meager kettle
#

took about an hour to start mine up with some flushes and shuffling materials around the refineries

vapid gorge
#

you'll often go rubber to plastic to rubber to plastic to rubber to plastic and so on.

#

many many manifolds that need to spin up

meager kettle
#

big issue is when they can't all run at the same time, one bit backs up and it just cascades down and it stops

cinder silo
#

This is the plan of one of the 23 platforms I have.

teal tiger
#

guys im trying to plan phase 5 so i can start building my megafactory, since i need to know beforehand how much throughput of ores i will need per minute from the trains, are those really all items that i need to automize?

mint coral
wind spade
#

(and to not build ahead of time)

#

as for the plan, check what it shows, how much it needs, if you like the recipes or want different ones, etc.

#

recipes can change massively what resources and in what amounts you need

mint coral
outer vale
#

also where's the ballistic warp drives and AI Expansion Server

mint coral
#

is the biosculpter pase 5 too?

outer vale
#

yeah

#

was gonna say, does that have any actual spelevator parts

mint coral
#

@teal tiger you are missing stuff

teal tiger
#

yea i skipped the space elevator stuff cuz i normally never automize it and only craft it on demand, but in that case il add the ballistic warps since they are the item with the most points

nocturne flower
# wind spade my recommendation is to not build a megafactory

Does anyone have a sort of good solid read or video on what's genuinely best practice in contrast?

Personally I do find some fairly large independent systems make sense that may feed many others, but I'm back to preparing to finish phase 4 again in latest save and looking for ideas

thick plank
# nocturne flower Does anyone have a sort of good solid read or video on what's genuinely best pra...

IMO theres no "Best" practice. You can build a megafactory if you like, you can build hyperlocalised production lines or you can do a middle path.

I usually decide on one specific endproduct and then try to get a good round number of inputs and thrn builf one big factory.

I also used to then connect those up to central storage using conveyor busses but with the dimensional storage thats not even required any longer

nocturne flower
thick plank
#

And building up a nuclear setup in the swamp but thats still in Planning

nocturne flower
#

Ok good deal, late game does get mildly overwhelming since good synergy gets a little lost with end game items

nocturne flower
thick plank
#

. /s

nocturne flower
fervent spire
#

so it's like not really a megafactory as much as a mega-resource hub

#

I'm not planning to use all of them at once and who knows if I ever will, but they're there if I want to just belt off to some open space and build with it

thick plank
nocturne flower
fervent spire
#

the one thing I do think ahead for is when bringing resources in, is planning for expansion to mk6 belts when I eventually get them. for this big train line in the red forest I just set up, I set up the belts and cars appropriately such that I will be able to upgrade the whole thing to mk6 belts and get 16 belts of 1200 resources into the hub. right now they are just 16 belts of 780 (because I just got mk3 miners, before the mk3 miners, it was 16 belts of 600)

#

so when I'm thinking of my factories to use those resources over at the train hub, I'm planning with multiples of 600 in mind. e.g. for bauxite I'm gonna use production lines of 1800 bauxite and scale those accordingly
so it can easily scale up when I get the mk6 belts, I just add more of the same

nocturne flower
fervent spire
#

I need to sit down and think about how I want to build the more complicated items to be more scalable though.
for example I have heavy modular frames building at 11.75/min right now and it's in a factory that's gonna be really hard to scale or just duplicate.
so what I am thinking is trying to find the "smallest but most reasonable" component I can produce in a modular+scalable way, build mini-factories of those, and then ship them over to the final component assembly location

right now I think those components are gonna be HMFs and radio control units. finding a good place to build large production facilities of those two is my next big goal once I finish the aluminum and plastic plant I'm working on now

#

I also honestly might have a train feeding into another train eventually lol, depending on my resource needs

#

e.g. that 16 belts of resources I mentioned are a ton of limestone, bauxite, coal, and a couple quartz notes. but if I decide I don't want to use silica in aluminum once I get mk6 belts, I'll have 1200 spare quartz coming into this factory that I don't need, so I could just ship it out somewhere else

nocturne flower
#

Keeping the permanent locations open until I am ready to actually start them helps, but I do tend to try to get foundations laid out at permanent locations as early as possible.

fervent spire
nocturne flower
# fervent spire and this also ties into how I'm thinking of train cars and what each one is goin...

Radio control units are one of my least favorite parts to get automated haha. But I like my plan this go around. I generally like to mass produce crystal oscillators along with my computers and super computers. I tend to wait to long to get that fully proper, this time I'm gonna change it up and increase the volume I'm already automating there and use a drone to move them to my aluminum facility to finish into radio control units.

Trying to reduce the overall quartz dependency of my aluminum factory. Just missing the alt recipes to really do that yet

#

In short gonna try to get them automated a lot earlier in the playthrough by adopting the long term logistics plan for them ASAP even if not maximized

thick plank
nocturne flower
fervent spire
thick plank
fervent spire
#

e.g. do I produce radio control units in one place? or do I produce crystal oscillators en masse and make radio control units out of those? both? I could probably get away with doing both in one location but it narrows down the location choices and might change depending on what recipes I'm using

thick plank
#

I guess actually 4 come to think of it

fervent spire
#

lots of things to think about

thick plank
nocturne flower
#

And this is why satisfactory is the neverending OCD game of all time.

fervent spire
#

I have legit spent more time staring at the interactive map planning out where things are gonna go than actually planning what the individual factories need to do lmao

thick plank
#

As well as rubber, plastic, water and aluminum

#

Though my aluminum plant needs a massive expansion tbh

fervent spire
#

aluminum ingot, plastic, and rubber are probably the "lowest" I will go with exporting things to the train line. and even with the ingots I might make them into casings onsite before shipping them out too

thick plank
thick plank
#

I use conveyor busses

nocturne flower
#

I guess I'm the more dissenting opinion here then, I only use trains to move raw resources 99% of the time. Sometimes I'll move ingots or maybe iron plates, but a lot of products I prefer to make at their destination.

But this is because I do tend to use belts and trucks for a lot of nearby stuff, and if I have excess or the local facility doesn't need a resource I'll move it where I actually process it.

I've debated a lot on moving ingots more, but tend to land on raw resources all the same

wind crown
#

If we assume you get nuclear power eventually when unlocking it, how much oil would you guys say a pioneer needs?

fervent spire
# nocturne flower I guess I'm the more dissenting opinion here then, I only use trains to move raw...

This has worked for me so far but it's starting to fall short now that I'm planning for later phase 4 and almost certainly into phase 5. I can't reasonably make supercomputers or cooling units or fused modular frames in one location, so I'm taking a step back and finding locations for HMF and radio control units instead.

But then, I need plastic rubber and aluminum for those. And it's WAY easier to ship plastic rubber and aluminum over to the HMF and radio control unit locations vs ship a million iron copper and caterium to the plastic plant

mint coral
#

to be clear you can beat the game just on regular fuel

fervent spire
#

I'm making like close to 300GW out of nitro rocket fuel and I can probably beat the game on that alone, but I'm planning to make nuclear eventually for fun

wind crown
#

Planning on restricting myself to no overcloxking of oil (or maybe even under clocking at 75%) but it’s been a while since I played so just wanna make sure it’s not gonna be too strenuous to produce power plastic and rubber

Also planning on producing triple the elevator parts so will need a good bit of resources and power

mint coral
#

well youll have to do some math for your challenge run lol

wind crown
#

I feel like tapping a few oil spots around the map and running at 100% should be good?

wind spade
wind crown
mint coral
#

Okay fuel barge fuel line 4 has been rebuilt for the 7th time. Hopefully this solves the issues. If not its time to ask the community

fervent spire
#

so it is impossible for a single train car to throughput at max belt speed, right?
e.g. I have a miner producing 780, it will be impossible to get 780 out of it on the other end of a train with just a single car?

meager kettle
#

no

#

depending on distance, it can depend, but 780 shouldnt be a big issue

shrewd eagle
#

Why does the Pathfinder take damage from poison gas while wearing a helmet?

fervent spire
#

I thought the industrial storage unit buffering would be enough but it seems like it's not....? lemme see how I should calculate this

meager kettle
#

worst case, make 2nd train

#

the freight terminal shows the thruput

fervent spire
#

is it accurate?

#

it's sowing 679 which feels lower than I think it should be, but lemme measure the round trip time again and calculate

meager kettle
#

it is after a few trips

#

place a sink and just sink what arrives for 5-6 trips

#

then you should have an accurate number

fervent spire
#

ok my math is giving me 673. guess the trip needs to be pretty short to compensate for the loading/unloading time

#

it feels like the route is too short for multiple trains but I guess not lol, hopefully it won't be too crammed to have 4 trains on this line

mint coral
#

Pov.

You are at work "working on power "

fervent spire
#

I guess the easy way to add a train is to sit at a station, wait for a train to show up, and as soon as it leaves build the new one and send it along

mint coral
#

Or...
Just run a belt such a short distance

meager kettle
fervent spire
#

it's a 3:18 round trip time, so it's not short enough for belt

fervent spire
meager kettle
#

its just temporary :p

fervent spire
#

I'm a god

mint coral
#

Anyone ever have shrowdingers fluids? Last night I left the game running with the power overlay up for two hours. I alt+tabbed leaving the game running on monitor 1 and work on monitor 2 with no issues.

So I left to the opposite side of the map and suddenly my power is fluctuating.

Lol I felt like I was going crazy.

fervent spire
#

but yeah now that I think about it, this timing is probably about the shortest I would want to deal with trains if I want super high throughput (e.g. approaching belt capacity)

fervent spire
#

OH WAIT. I should double belt from the freight platform into the storage buffer, even if I am only single belting out of the storage buffer. I think right now the round trip time of the train is kinda short enough such that double train = double freight platform downtime = lower throughput

wooden radish
#

that would create stockpile yes

fervent spire
#

well I think it's also required with this train route being relatively short. I'm running a 780 belt out of the storage buffer to a sink for testing this, and after I added the second train, the storage buffer was actually slowly losing stacks of stockpile, a couple per trip
I think it's because due to the extra freight platform downtime, the train car was not unloading enough stacks from each train to cover for that

safe bridge
#

why does this happen when i place an awesome sink down somewhere?

#

you can see the complete outline, but not the whole sink

fervent spire
#

okay yeah looks like double belting into the storage container has now made it fill back up and I'm back to having consistent stockpile to be consumed by the 780 belt.

#

sweet, throughput issues solved

mint coral
safe bridge
#

i also just found out that when i hooked the power to it restores the whole image

#

but thanks

mint coral
#

@jade cedar each one of these 6 machines need 40 parts/min 6x40=240.

im feeding it 360/min so no issues (the excess are being sent elsewhere)

jade cedar
#

Ohhhh ok

mint coral
#

@lone parrot if you ever question how much power you are generating its says here

somber sedge
#

i was really struggling with getting my long ass train to make a U turn without clogging everything up

#

eventually realized that THIS was the solution

#

its- wipes tear beautifull...

drowsy prairie
#

e

main lagoon
#

@glass gate

mint coral
wind spade
somber sedge
wind spade
#

then build the red rail

somber sedge
#

did that

#

theres one train thats 6 freights + 2 engines long

wind spade
#

length of the train shouldn't matter

somber sedge
#

its so long that when it makes a turn, the other trains get stuck

#

train A cant move because train B is in its way, train B cant move because train A is in its way

wind spade
#

that will always happen, once it clears the block, the other trains can go

somber sedge
#

that sorta deal

somber sedge
#

no its that theyres physically not enough space

wind spade
#

use path signals

#

they don't allow train into a block unless it can leave the block

somber sedge
#

theres always 2 or 3 trains that get stuck in this sorta loop

wind spade
#

yeah, use path signals

somber sedge
#

im confused

#

how will that help

wind spade
#

the train won't stay in the block

somber sedge
#

i ultimatly made the U turn like this so theres so much space that the trains wont lock now

wind spade
#

because it will either enter and then leave, or not enter at all

somber sedge
#

but like, even if ur using a path signal. a train cant go in if theres already a train there

#

i dont see how path signals are supposed to help

wind spade
#

blue = path
red = block

#

also you're putting block signals too often tbh

naive sand
#

if there's a place where a train would be blocking other train movement if it was stopped, then that's why you put a path signal down. To make it stop and wait before it gets into the stuck zone.

It keeps an open pathway for your other long train to go out and leave, then once that's done the first train waiting at the path kicks in and moves up

#

A good general rule when it comes to block signals is to only put them down as often as your train is long. Don't put blocks down every 4 foundations long if your train is longer than that

somber sedge
#

heres an example of what usually happens (i placed these trains manually here to show my point)

wind spade
somber sedge
wind spade
somber sedge
#

those are bad?

naive sand
#

get rid of those extras, THAT is your problem

somber sedge
#

i thought more signals means better

wind spade
naive sand
wind spade
#

aka it won't block any junction

#

if not, then put path signal before, so that the train won't stop at the block signal

naive sand
#

exactly that, and as said usually with enough space for a train to fully fit inside and not over multiple blocks

wind spade
#

that isn't really necessary

naive sand
#

I s'pose it isn't, I just got into that habit

somber sedge
#

question, i can still see your setup can hypothetically get blocked

wind spade
#

as long as it cannot block anything when stopped, you can place the signals anywhere

naive sand
#

it certainly hasn't caused me any problems

#

do you have more than 1 train going to this station?

wind spade
#

this path signal will only allow the train to continue, if it can exit the block
(aka the green block must be free if it goes to station, or the yellow block must be free if it continues on)

somber sedge
#

is this it?

meager kettle
wind spade
somber sedge
#

thanks!

#

ill let u know if it blocks up

#

btw thoughts on having block signals inside the station?

meager kettle
#

no

wind spade
#

can't really put them on platforms afaik

meager kettle
#

not sure it lets you place them there tbh

wind spade
#

and yeah, rather do less signals than more

somber sedge
#

so this is bad?

meager kettle
#

i've never done it, so i dont actually know what'll happen, but i can't really see a scenario where that would do anything beneficial

wind spade
#

yeah

#

why would you do so

somber sedge
#

update:

wind spade
#

is that one of the hand placed train?

somber sedge
#

nope

#

ig the block signals in the middle were actively preventing this exact thing from happening

wind spade
#

well I see the signals in platforms, so I would remove those

somber sedge
#

yes i was removing them when it happened

wind spade
#

well that could be the issue

#

try it again with them removed

somber sedge
#

also i have a mod that makes the trains go 7x their normal speed

#

i thought that was important to mention

wind spade
#

possibly you removed a signal which made some train recalculate blocks wrong or something

#

and no, if you have signals, trains should never collide

meager kettle
#

trains will stop instantly if a signal turns red on it

wind spade
#

yeah but who knows how it behaves when you remove signals in actively used setup

meager kettle
#

yea, its not a good idea to remove signals while trains are using em

somber sedge
#

alright i think this is working better

#

thanks guys

tight karma
#

so, there should be quarts here, but there isnt. I also cant find a cave

outer vale
#

the entrances are a good way away

meager kettle
#

theres 4 entrances to it. one near the water between northern forest and rocky desert to the east. one near the sulfur node to the northwest, and two kinda hidden ones along north coast

tight karma
#

damn, so its kindd of a pain to get it out i assume?

outer vale
#

note the western coast entrance is blocked by rocks IIRC, so bring explosives if you want to go that way

tight karma
#

also, I'm assuming spiders live there?

outer vale
#

spiders generally like caves

meager kettle
#

yea west one needs explosives

#

one of the north ones too

tight karma
#

explosives arent an issue...

#

well not yet at least

naive sand
#

if you're not bothered about clipping through terrain, you could do a tall elevator belt from the roof of the cave to the surface

#

memory serves, it's just about in range to do without needing to clip through the terrain yourself

tight karma
#

I might do that, I'm normally pedantiic about belt clipping but I can live with that

outer vale
#

yeah that's what I normally do there, wrap it up in some walls/foundations so I can't see the clipping at least

tight karma
#

is the west cave entreance near those two markers?

outer vale
#

yes

tight karma
#

hmmmm

#

that's where I'm gonna be gettiing my coal anyway

lyric sinew
#

im thriving boys starting to put it together slowly got my screws back there working on copper wire and cable now snuttsGood

somber sedge
#

whats a reasonable thruput i should be using drones for?

mint coral
#

they only carry 9 stacks but dont care about the terrain

somber sedge
#

hmmm

#

im using 2 drones rn for bringing in 600 alclad casing

#

is that good??

wind spade
#

does it do the job?

#

if yes, it's good

somber sedge
#

eh its fine ig

wind spade
#

then how can we tell you if it's good? πŸ˜›

somber sedge
#

nvm

ripe mango
#

FML. Just finished a glorious 10 HMF/min factory and started priming all the lines only to realise I didn't account for balancing component overflow. Now I need to decide whether I do some under-floor balancers or just get Aluminium up and running for better belts >_<

wind spade
#

or ditch balancers πŸ˜›

somber sedge
#

unrelated but i made my radio and cooling unit factory in the same building, now i can reconfigure this factory to produce Super-computers or Turbo motos

#

i think im pretty smart for that

heady sun
#

i heard that pipes cant be relied on to always run at max throughput, is that true

meager kettle
#

No

wind spade
vapid gorge
wispy sentinel
#

question i'm just curious do you guys put your notes on a piece of paper Or? just draw on a ipad/ on the computer (notes /mathematics For this game) or just solely use this Channel?

vapid gorge
#

for little things that just need to be used right then? often just scribble a note
for thigns I'll need to look up later I make pages in a spread sheet

mint coral
vapid gorge
# wispy sentinel i see thats fire thanks

Generally I'll create plans on https://www.satisfactorytools.com/1.0/production

save urls to the spread sheet
and use pages to further break down factories
(this is only for fancy, post phase 5 stuff though, not nearly that much effort before then )

wispy sentinel
wispy sentinel
vapid gorge
#

for example I'll take notes and images when planning a layout

#

and take short hand notes as to how much is comming from where
this might be nonsense to you but you'd create your own short hand

wispy sentinel
#

this seems so complicated for me loll at least this game increases in complexity easily

mint coral
wispy sentinel
mint coral
somber sedge
#

How come satisfactory modellee never gets mentioned in these discussions

mint coral
wispy sentinel
somber sedge
mint coral
somber sedge
#

I see

somber sedge
mint coral
# somber sedge And what about the first statement. Why don't a lot of you use it?

i just need the raw numbers to figure out what i need i can visualize the placement of machines in my head.

modeler just adds more steps.

even if i didn't use spreadsheets and i just used Tools i can visualize how much space 26 constructors need, or 17 manufacturers so making all these things in modeler is just wasted time and effort

this is just me i cannot speak for others

dusky dust
#

To be fair, I tend to mention Modeller even though I also don't use it. It's a popular tool, after all! :D

#

Though indeed, a lot of console users don't have an actual PC, so web apps tend to be a lot more useful in those cases

mint coral
#

same i do mention tools SCIM and modeler.

i often push for ppl to do the early stufff manually though

somber sedge
dusky dust
#

Very weirdly, the idealized technological revolution of the 90s mostly led us to locked-in phones and appliances rather than Digital Freedom Everywhereβ„’. Alas!

vapid gorge
#

when you take notes you'll do it in a way that makes sense to you

mint coral
#

co owkrer tried to read me satisfactory notepad on friday, he thought it was advanced math lol

just my rough notes lol

dusky dust
#

In the end, of course, as usual: Modeller and sftools (or more generally: planners/modellers and solvers/calculators) solve very different problems in the end. They're not really in competition with each other; some folks may just find they have greater need for one or the other. Or some folks use them in concert, together! sftools (or whatever) to solve for factory lines and then modeller (or whatever) to do pre-game planning/layout

wispy sentinel
dusky dust
#

(I still wish that Modeller's graphs were about a million times better at conveying information to non-Modeller users, but I swear I won't get started on that again. :D)

vapid gorge
#

I just wish it was a planner rather than a manual layout program with zero lables that you have to completely break apart if you want to change a single recipe

vapid gorge
#

this has the added benefit that you shouldn't need to manually flush the system to restart it if the process stops at all

long bridge
#

okay good to know. I will do something like that then! Thank you

vapid gorge
long bridge
#

oh... good to know

vapid gorge
#

and just to be clear, with liquids it is possible to feed waste into fresh... but it's tricky and finicky. It depends on how you want to approach it.
I just don't see any real added benefit to mixing.
You might save a couple machines on the machine count for large systems I guess?

#

but as an example processing 1200 bauxite with Sloppy + electrode recipes you can get a very compact system going

#

I'm talking about this alot btw because a lot of people have issues with alum at the start xD

fervent spire
#

I did a recycle system with my first small aluminum refinery and it worked fine but I'm not doing it for the more large-scale ones I'm working on now

some of the ratios do get a bit wonky though depending on what recipe you're using

vapid gorge
#

ratios are pretty meaningless as clocking exists :\

fervent spire
#

e.g. here I'm using sloppy alumina -> alumina scrap, and that means the 9 scrap refineries can feed 5 sloppy alumina refineries with 80 overflow water going into a wet concrete sink.
but this consumes 1800 bauxite neatly

#

just because clocking exists doesn't mean you don't still have to consider pipe limits....
it's much easier to say "just clock it" for only belt-fed machines but with pipes you need to figure out the specific ratios between machines or properly manifold the reflow pipe.

vapid gorge
#

same applies to belts - always gotta keep in mind logistic maximums. Just a different number to adhere to

fervent spire
#

I still don't think clocking machines is the easy solution when it's much simpler to just look at the ratios and overflow a bit of the water (which you'll have to do anyway if you want to avoid adding fresh water into the system)

you really want to do the math on how to overclock some refineries so that an even number of refineries consumes 1260 water, and underclock the remaining ones to run on fresh water while still producing 1260 out of the scrap refineries?
or just realize that 1260 water feeds 4 machines with 60 overflow, pipe the output from the scrap refineries into 4 of the alumina solution ones + 60 wet concrete, and feed the rest with fresh?
imo that's way more straightforward and also easier to debug if something goes wrong

vapid gorge
#

You don't have to over flow water at all

#

uses a bit of fresh water and all the waste

#

Unless you're slooping the scrap - and in that case I have zero sympathy for people

fervent spire
#

yes, this works with a specific combination of recipes at a particular scale of machines. you change the recipes, or change how much bauxite you want to process, and it's not so simple.
3:2 works with normal alumina solution -> normal alumina scrap recipe
if you're using other recipes, if you clock the same number of machines to make the water ratios work, then the amount of bauxite consumed or scrap produced start to get weird instead.

vapid gorge
#

now this is a simplified diagram, but you can easily clock the machines to be more compact

#

the machines in the diagram are clocked to 100% unless there's left over for ease of understanding

#

the only scale where it coule even be considered a little awkward is at very tiny scales where you're processing less than 1 refinerie's worth of solution becaues then you need to have 2 very lock clocked refs. But those are edge cases.

#

and that's ... not actually awkward. Just takes a bit more space but if you're scale is THAT small it's not a real issue

#

so even the edge case isn't real

swift fulcrum
#

Just use pure aluminium ingots = problem solved 🀣

vapid gorge
#

nah that doesn't impact the solution scrap chain xD

heady sun
#

how often does it update how many it sends on each belt

vapid gorge
glad apexBOT
vapid gorge
#

should have that info on teh wiki but I don't expect it does

heady sun
#

didnt see it

#

i was thinking if it decides the amount on each belt when you place it and then doesnt change it, you could theoretically use them as true smart splitters

#

it would just take a lot of trial and error

vapid gorge
#

because you'd still have to do a complex series of mergers and splitters

#

and honestly with all the bottom feeding and buffers you've gotten strewn around I'd expect the set up to be on the wonky side

#

and you can't really explain over complex systems

tight karma
#

II see we talking alumiinimuniminiium, just made my first plant today

#

I built this to unlock more tier 7 stuff before I tear it down again and build one gigantic plant just making as much aluminium as i can get from were it is.

#

It's processing just 240 baux a min atm from a non overclocked pure node, and i ave oone more pure node and one more normal node nearby. and plenty of coal and quarts as well. although i'll have to safari some more because I kinda want the alu alts

summer flare
ripe mango
#

Any recommendations for a first starter Aluminium factory?

vapid gorge
#

find a spot with either coal or oil. possibly get the pure ingot recipe so you don't have to bring in silica

orchid brook
#

how would i signle this?

ionic sapphire
#

can you pls just learn signals
otherwise its just us playing the game for you

orchid brook
#

ya i am trying

#

The Ultimate Satisfactory 1.0 Train Guide Spirals, Junctions & Blueprints
Read More Below

Today we're breaking down everything you need to knowabout train junctions, spirals and using blueprints in Satisfactory!
This is part 2, you can expect more in the future.


Why not join my livestream on https://twitch...

β–Ά Play video
vapid gorge
#

this may cause issues as it's not flat

orchid brook
#

look

vapid gorge
orchid brook
#

i made this

#

i am proud of myself

vapid gorge
#

sure. You doubled up on signals bottom and right though

orchid brook
#

ya but it souldnt matter

#

its like a wall between the junction and the other parts

vapid gorge
#

the first ones do that πŸ™‚

ionic sapphire
#

this totally matters

#

it might break the whole thing completly

#

i cant tell apart signals yet just from looking at them though

orchid brook
#

white are path, black are block

#

ok removed them

#

ok block signle on the staions and path heading out, right?

#

everything is green and i am happy

unique cypress
# orchid brook ya i am trying

Also learn how to build intersections that are easy to signal
My entire network only has basic-ass T and X intersections
And for some reason people who don't know signals always built complicated setups and then ask for help instead of just building something that's easy to manage

orchid brook
#

Ok i will try

merry sedge
#

if the ''signal loops into itself'' you might have placed one or two too close to the intersection itself

orchid brook
#

ok thanks

#

is it normal to have one be super low and the next one is full? like these are right next to each other if so how do i fix it

merry sedge
orchid brook
#

ok

merry sedge
#

after a min or so or you think the pipe is full turn it on again

#

it will go faster if you turn off all the fuel input machines