#math-and-meta

1 messages ¡ Page 376 of 1

wind spade
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without having to do "how to hook 7 belts into 11 inputs"

slate jackal
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If I have 20 refineries eating 576 oil (10 on each side) and feed it from 1 end... would the length of the pipe manifold cause issues?

oblique hollow
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No, the length doesn't matter in this case.
You will experience flow interruptions at the first junction

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Because you are at high flow speeds and it will be a very uneven split

slate jackal
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Hm.. tbh even if the end refineries were lacking oil it was a very even split 🤔 I forgot to add extra looping too, let's see if this helps

oblique hollow
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Loops are even splits

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Or pretty close to one

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Feeding a basically full mk 2 in from one end without a loop is an uneven split, without exception

slate jackal
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I had it like this and added the ones marked red, so far seems to work (ignore the tower abomination, it's just an up and down pipe with rest for deco)

oblique hollow
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Ah, that changes it then

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The loop shouldnt be needed here as the refineries are indeed set up evenly

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IF you feed from the middle point on one end

slate jackal
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Makes sense

mint coral
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ew get this shit out of here @abstract merlin

slender sundial
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how do i transport like 12 fuel rods/min to 50 nuclear reactors?

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how do i split it

oblique hollow
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balancing might not be feasible here.
you can manifold it and wait 50 years for them to all fill up simon_smile

slender sundial
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thought so

glass flicker
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@slender sundial which fuel rods?

slender sundial
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uranium fuel rods

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i might just add a small buffer after production line and let the plants fill up before i start them

glass flicker
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12 uranium rods per minute feed 60 reactors at 100%

slender sundial
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i overclock @ 250%

glass flicker
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so that feeds 24 reactors

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so I think your 50 reactors number is wrong

slender sundial
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forgot to edit, i chose 24 after i wrote that my bad

glass flicker
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12 split into 24 is easy 😄

unique cypress
tribal sun
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Getting back on the grind with the goal of 8 thermal propulsion rockets per minute. Wish me luck cause I'll need it

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Actually I dont want to be making more fused modular frames. I've been through that hell before so im only going to do 6 per minute

slate jackal
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Am I correct in assuming that if filling up the freight platform takes more time than the round trip of the train, then the throughput is equal to what is produced? 🤔

oblique hollow
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gotta consider the 27 lockdown time in there

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if it isnt full and the belts / pipes have time to catch up after losing 27 seconds of throughput into or out of the platform - then yes, throughout is as much as you put in

slate jackal
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Hmm.. I'm guessing that with max production of 600 and mk5 belt it should catch up

vapid gorge
somber sedge
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what....

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sometimes this game just feels like a try not to quit simulator

vapid gorge
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use copper alloy then and have like 250 foundries instead

somber sedge
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wiki says theres only 33,000 copper in the game

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should i be using 9,600 on nucleat pasta

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is that a good idea

vapid gorge
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up to you

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if yo uwant to make that a personal project you could decide to do it in a godzilla stature made of beams

somber sedge
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i js dont wanna regret anything 200 hours down the line

vapid gorge
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and it wouldn't be 'wrong'

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it's a sandbox game - gotta choose whatever projects you think will be fun

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I can't tell you what you'll enjoy

somber sedge
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i think i should go for the sulfer one

vapid gorge
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there's lots of iron on the map. Burn it all

somber sedge
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hm true

vapid gorge
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and OC all the foundries so you only need to build 100 of them

somber sedge
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theres 10,800 sulfer on the map

somber sedge
vapid gorge
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tehre is . But refineries

vapid gorge
somber sedge
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what

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even at 250%??

vapid gorge
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if you have 2 identical output/recipe systems
and one is fully OCed to 250% , it only uses 34% more power than the other

somber sedge
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Like if j need 2 blenders I could just overclock one

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That kinda ruins the balance of the game cuz it's supposed to be like

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Ur choosing between more space or more power

cedar folio
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It is how it runs. 1 Foundry at 100% uses 16mw. a foundry at 200% uses 40mw. More than running 2 foundries at 100% would use. That 34% power difference is per item, not per machine.

vapid gorge
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You save space, costs more power

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Just not an ass ton

vapid gorge
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@barren pollen reusing the waste water without mixing

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Top refs are scrap, bottom solution

barren pollen
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Hm alright

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I’m just trying to work through this

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Mistra suggested I just completely take out the factor of water into my rocket fuel factory from the aluminium and make them separate

vapid gorge
barren pollen
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Which might be smart ngl

vapid gorge
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Example diagrams of the various recipe combos if that helps

vapid gorge
barren pollen
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My question is do you need to do a closed loop though

vapid gorge
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Wdym by closed loop?
The solution refineries are two sections of machines that just consul water on their own

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They still have a fresh water input

barren pollen
vapid gorge
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Only if you want to reuse the water there

Some people make wet concrete and sink it

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Effectively the same thing as this loop but you need more water and limestone

For no real benefit

barren pollen
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I don’t feel like I need to reuse the water, hence why I wanted to make a rocket fuel factory out of it

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Don’t mind the fused modular frames

vapid gorge
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So you’re still using the water, why not in the same location instead of elsewhere?

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The reason you don’t want to interlink systems is because it becomes MUCH harder to trouble shoot problems

barren pollen
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It’s in the top north of the map

vapid gorge
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MUCH MUCH harder

barren pollen
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Hm so separating the factories all together would be a good idea?

vapid gorge
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And if one thing hiccups it then hiccups everything

vapid gorge
barren pollen
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That’s fair

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It might just be the better option

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But the HOR shouldn’t be an issue no? I just make the water go elsewhere

vapid gorge
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Now you can interlink everything and make it work - I’m not saying you can’t

But theres big down sides and no real benefit

barren pollen
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1131 crude oil

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426 HOR goes into PC and 1092 goes into diluted fuel

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(Hence why I wanted to use the water there)

vapid gorge
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Ah, I would have a group of refineries clocked to use exactly 426 HOR and send the coke directly

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Have a dif section of refs to make HOR for diluted fuel

barren pollen
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So, Split the HOR refineries and this looks good yeah?

vapid gorge
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Yup
And probably
Modeller images have zero labels on them and way too much work to read

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One of the many reasons I don’t use it

barren pollen
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yeah i dont really like it, but i have notes here of everything that needs to be split

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Will probably redo so its easier to read lol

vapid gorge
barren pollen
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I use satisfactory tools also. I just thought id try this for once lol

vapid gorge
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Takes a little bit of practice but is very worthwhile. Easy to read and edit

barren pollen
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this was my phase 3 factory

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runs at near 100% efficiency with just a bit of maintenance that I had to do

vapid gorge
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Huh using two different mid frame recipes

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Did you use ‘maximise’ a lot?

barren pollen
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Nope

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I think the versatile framework just balanced out on its own

vapid gorge
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Huh, it doesn’t often spot out multiple recipes for an item 🙂

barren pollen
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Wait wdym

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Like the modular frame?

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Idk why it did that, I just didnt end up doing that part

vapid gorge
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Yeah that
You just must have had fairly strict resource limitations that it had to spread the costs around

barren pollen
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i probably did

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either way the factory runs great which Im glad for

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This is what its saying to do on tools

ashen sentinel
# barren pollen

wait yall don't just shove stuff into containers that produce your parts?

vapid gorge
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For going up the tiers? Sure

barren pollen
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@vapid gorge

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this is hell but I think Ive evenly split everything

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If theres anything you point out it would be much appreciated

vapid gorge
barren pollen
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Oh yeah sinks

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Ill add sinks to that

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@vapid gorge so will sinking all the concrete when overflown, that will fix the whole water issue?

vapid gorge
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It’s effectively the same as reusing the waste water in its own system - a seperate process that isn’t mixed with the fresh water

So sure

barren pollen
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Okay thats chill

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Im still wondering if I should go straight for nuclear energy tho

vapid gorge
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As long as you’re not mixing the fresh abd waste it’s pretty simple

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I hate endless fuel gens so thatd be my advice

barren pollen
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It’s either I go the nuclear route which would be to create like 400-500k fuel

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Or like 3-400k

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Or I do rocket fuel and do 288GW but that’s like 1152 generators and I genuinely cba to do that

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Idk if I make enough fuel right now though to even start making a nuclear plant

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I only have some 30k MW from turbo fuel

vapid gorge
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A blueprint block of them makes it easy

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Wow I swear they’re doing stupid things to auto correct

wind spade
somber sedge
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theyre not wrong tho

wind spade
somber sedge
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a kilo of megawatts is by definiton a gigawatt

wind spade
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not sure what definition are you using, but SI system (the one that defines things like "kilo") specifically forbids mixing prefixes together

somber sedge
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dam

oblique hollow
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else you get kmMGW

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good luck finding out whats what

frosty owl
somber sedge
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kilogram literally means "thousandgram"

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thats why i said kMW was not technically incorrect cuz thats just saying thousandMW

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2kMW is 2 thounsandMW

frosty owl
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Eh, fair enough.
I was also pretty wrong there as "kilo" is one of the FEW exceptions that aren't capitalized (because ofc things can't always be simple jace_happy)

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Ie: "deca", "hecta" and "kilo" are the only lower-case prefixes

somber sedge
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but also, putting two prefixes together is not adviced, so its not the best practice

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https://youtu.be/Tgxknxp3-Go holy flip watch this, balancers final boss

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wait i change my opinion

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watching how fast the machines turn on, what hes doing might be nessecary in late stage

barren pollen
slow fjord
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Getting closer to a Terra watt

frosty owl
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Jokes aside, I do want to try experimenting with that some more, maybe even at scale thinking_helmet

oblique hollow
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Valves

unique cypress
wind spade
oblique hollow
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thousand million joule per second

orchid brook
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do i go for it?

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this was the previous goal and the only really limite was the SAM but i remmbered i wasnt slooping it so ya not i do

oblique hollow
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Try it lol

orchid brook
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nope

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it takes almost 800,000MG and i just did the SAM machiens

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lol

viral sparrow
orchid brook
mint coral
orchid brook
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thx

unique cypress
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We'll see if 1.2 does anything about that

orchid brook
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what 1.2?

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oh like update ya pls that will be a life saver

wind spade
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there's nothing to fix with fluids

zenith tree
wind spade
zenith tree
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Oh

wind spade
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that's the SI system for you 🙂

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everything works in multiplies of 1000

somber sedge
wind spade
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wdym?

somber sedge
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like for junctions

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what fluid gets priority should depend on something like, which pipe has the greater pressure

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something i proposed before asw

wind spade
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well SF doesn't really have pressure
and I'd say that having priority on pipes is weird given they are bidirectional

somber sedge
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whats SF

wind spade
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satisfactory

somber sedge
wind spade
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not really afaik

somber sedge
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fluids always go from fuller pipes to emtpy pipes

unique cypress
wind spade
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there has been some research about this but I don't remember the findings exactly

somber sedge
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calculus, yum yum!

zenith tree
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Calculus, ew ew ew

barren pollen
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I mean sometimes I think but mainly based on gravity

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Isn’t SF actually pretty realistic (as realistic a game can be) to actual fluid dynamics irl

somber sedge
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idk

mint coral
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i know little about IRL piping other then basic repairs. so i cannot weigh in on the math around what is realistic. What i do know is that ppl hate or like them in this game

somber sedge
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can someone smarter explain how u do priority fluids in real life?

wind spade
rotund zinc
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Does anyone have a good chart or something similar for what recipes to use for a 100% map? Don’t think I will ever do it but I would like to see the proportions so if I ever do it I ”only” need to increase everything equally

somber sedge
rotund zinc
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Not sure if everyone would call it 100% map but I meant a map in which I exploit all resources there are on the entire map

rotund zinc
mint coral
rotund zinc
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Okay let’s say it’s for awesome points?

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But you are right, I need to say more clearly what I mean

mint coral
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again what is effecient spending 5000 hours in game and another 1000 out of game planning the user of every resource in the game. OR just doing my above method and letting thegame run for 6000 hours

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its a sandbox game. I find they work best when i outline clear goals for myself

wind spade
tropic hawk
somber sedge
wind spade
somber sedge
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yeah thats what i do, i like to burn the water away for some extra power

somber sedge
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also a highly fluctuating power makes me feel good

somber sedge
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is this what its describing

little moon
somber sedge
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oh i get it now

wind spade
somber sedge
somber sedge
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just 6 refineries total for 900 scrap???? wtf

mint coral
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that seems right

dusky dust
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Aluminum scrap go brrrrrr, etc

somber sedge
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i see

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how r u supposed to be thinking about products such as fused modular frames which are required in a myriad of recipies but wherever its required, its needed in small quantities and only once

i was thinking i could make a fused modular frame factory producing 2.25/min and use drones to direct the product where i need it the most currently

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say for example im on the stage where i need a bunch of nuclea pasta, then i use the factory's products to be directed towards the nuclear pasta factory

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but if im done making nuclear pasta for the phase, i can redirect the product to the turbo motor factory

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is that a good idea

velvet parrot
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on paper (In my calculator), my nuclear plant makes the correct amount of power, but once i plug it into a nuclear reactor, it comes up about 17000 MW shy in total output. I am creating 34.56 Uranium Fuel Rods, and at .5 rods per machine, it needs 69.12 machines (Which obviously i cant do), so i am trying to get those 34.56 rods into 70 machines, all evenly powered, so i dont have some flickering on and off. Im a physics major, so i understand math, so i was just doing the math to what it will need on paper, but as soon as i plugged it into a reactor in game, it came out that 17000 MW shy... I have attached a picture with what i have found to be proof of why its coming up shy. i ran some standalone Manufacturers to get a few fuel rods to test so i could see how many it was going to use per minute. The first picture with the full calculator shows how much the 34.56 rods should be creating in theory, with on the right, it showing the 432k MW that its actually going to create at the ~6171.4 MW per Nuclear Plant. The second calculator picture shows where i got my current clock speed of the 246.858. the 500 is what is the full speed of the reactors given the number of rods they will use at each clock speed. 250% at .5 rod per mine, and 100% at .2 rod per minute is how i got that, so 500 times that ~.4937 gave me that clock speed. However, clearly, something isnt right.

I am new to nuclear and want to make sure i get this right, so im hoping the Satisfactory Gurus here can help me out and either assure me that i will be fine, or help me figure out what clock speed i need to set my power plants to to make sure i get the correct usage of my 34.56 uranium fuel rods. In hindsight, i would have made it an even 34.5, but now my factory is built and would rather not tune down over a hundred machines to make it an even 34.5/min.

little moon
velvet parrot
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the 70 machines are all running at 246%

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so id do 69 machines at 250 and one at 12?

little moon
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Uh

tropic hawk
velvet parrot
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because each machine uses half a fuel rod per minute onlyi at 250%

little moon
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I think 67 at 246 and 3 at 250

tropic hawk
slow fjord
velvet parrot
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.5 is 250% according to wiki

little moon
velvet parrot
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so i would need about 173 reactors if i ran them at 100%

velvet parrot
tropic hawk
# velvet parrot

Its been a while since I did nuclear (pre 1.0), so if your numbers are 69.12 plants being sated, you would need 12% of 250% or about 30% of a generator if my seat of car math is right

little moon
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So 68 machines at 250% and one at 12% should work

velvet parrot
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also its .12 of a 250% machine, so i would need to evenly distribute 30%

velvet parrot
tropic hawk
little moon
velvet parrot
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and running 1 machine lower than the rest wont cause issues with waste or radioactivity?

tropic hawk
velvet parrot
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LBR?

tropic hawk
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If you mind certain lines being more saturated, they dont.

tropic hawk
velvet parrot
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okay, as long as power stays relatively consistent, that should be fine that some lines get saturated, which i would expect from a manifold system

tropic hawk
velvet parrot
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idc about "LBR" then personally. i built over the swamp so it was away from the rest of my plants

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slight fluctuations Gerothermal Generators are not a problem, i just want the larger chunk of power to be consistent

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so i will run 69 at 250% and 1 at 30%

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thank you

mint coral
tropic hawk
little moon
velvet parrot
tropic hawk
velvet parrot
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thank you, i will just run 6 manifold lines total, 3 of 12 and 3 of 11, then smart split at the end to a merger line to fill the last machine with overflow. or should i just throw that last 30% machine in one of the lines of 11?

tropic hawk
little moon
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You need a total of 17,280 clock speed across the manifold

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Just checked all my math against wiki numbers with a regression in desmos and you’re right, you need 69 at 250% and 1 at 30%

velvet parrot
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in my h ead, it would eventually balance out if i did that once the manifold fills

little moon
#

should work fine best I can tell

velvet parrot
mint coral
velvet parrot
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xD

celest rune
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@elder fox C^2=a^2+b^2-2(a)(b)Cos(ø)

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Law of cosines

vague charm
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how do you calculate how much the travel time of trains and drones affects throughput again?

wind spade
#

as for throughput, usually best to rely on the game to calculate it

mint coral
rugged otter
#

The freight platform and drone stations should say items per minute or stacks (I think that's what drones say). Buffers help make sure there is a fudge factor though.

celest rune
#

I have never used vehicles before

rugged otter
# celest rune Im confused on what any of this means :D

If you click into the freight platform on the train station, it says how many items per minute are being transferred so you know how many the car is bringing in the time it takes it to travel. If you need more per minute than what it is bringing in, you might need to load it into two or more cars.

celest rune
#

Ohhh ok

rugged otter
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And putting a storage container on the unloading side as a buffer helps to make sure if it's bringing extra, it gets saved as a fudge factor if something slows it down

celest rune
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Fudge factor?

rugged otter
#

Like if you need 60 but it's bringing 58 per minute, letting that buffer fill up helps if there is anything along the way that holds up the train.

celest rune
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Ohhh ok

rugged otter
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Don't mind the clipping... lol

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That buffer is on my receiving or unloading end. I sometimes put them on the loading side too

celest rune
#

Its like those storage units placed in between walls on freight trains

rugged otter
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Yeah. I always put some sort of building over my train depots. It's kind of fun to make them look pretty. I don't always clip them through the wall but I like how that one turned out.

celest rune
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Because honestly? I see that design being used irl

rugged otter
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This is one on the other side that isn't clipped.

fierce ruin
#

whats better package oil for transoprt or raaw fluid or procces it there and transport end prouct ?

wind spade
fierce ruin
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thx

stone delta
#

To clarify, is it not possible to build load balancers accurate to 4 decimals without building obscenely large load balancing arrays?

wind spade
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depends on the numbers I guess. Manifolds usually solve anything anyway

lost gorge
#

oil -> plastic. highest yield i calculated not using sloop 2.89 is that right?

outer vale
#

depends entirely on the decimal yeah. 0.0625? easy. 0.3179? probably not

lost gorge
#

wonder what im missing

outer vale
#

HOR, recycled rubber/plastic, diluted fuel?

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think those are the alts off the top of my head

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(substitute for the diluted packaged fuel loop if needed)

lost gorge
#

oil using heavy oil (3 oil, 4 heavy, 2 polymer)
all heavy into fuel using diluted. all polymer into rubber
then rubber fuel -> plastic
then plastic fuel -> rubber
then rubber fuel -> plastic
then 1/3 of remaining fuel + plastic -> rubber
use up fuel plus rubber -> plastic
total is 2.89

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must be my math hm

outer vale
#

probably the plubber loop

lost gorge
#

ok thanks yeah i deducted some fuel in my calc on accident

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initially iwasnt sure if i need to balance heavy oil residue and polymer resin recipe. so my excel was weird

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anyways cool

vapid gorge
#

Very few situations where you don’t

rugged otter
vapid gorge
#

@haughty kayak like so

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Don’t connect the fresh and waste. Simple. Never backs up

haughty kayak
#

It all just leads into one of the other machines so I think I'm doing the same thing

vapid gorge
#

Then you’ve mathed or done something wrong

Are you linking up multiple wastes or something?

haughty kayak
#

Yes because I don't need that many refineries making scrap

vapid gorge
#

Thats all clocking

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Figure out the % of bauxite that runs on fresh water - clock some refs to make exactly that

Do the rest of the % with waste water in its own group

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If it doesn’t work you’ve mathed wrong. Or not sinking the scrap / ingots and thats making it back up

haughty kayak
#

None of the items are backing up, it's just liquid

vapid gorge
#

Liquid is an item

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Sounds like you’ve mathed wrong then. Or made a build mistake

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You could post some over head images?

haughty kayak
#

It's probably just math, I think this was done when I just barely started caring about making things efficient

vapid gorge
#

With reusing byproducts it’s mandatory unfortunately 🙂

light zodiac
#

satisfactory what ratio to use for pure iron ingots input is 1200/min output i can use 3 power chards/each.

vapid gorge
light zodiac
#

its a terrible number.

vapid gorge
#

terrible numbers are imaginary , change the pm value and you can have whole numbers if you want

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as in per 2 minutse instead. Or per 1000 minutes. Decimals go away

light zodiac
#

want to max out, i guess i use manifold and take out the extra to the next line etc ...

vapid gorge
#

? just have one not clocked at maxed. Much simpler

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or evenly clock the min number of refineries

light zodiac
#

i got 10x 1200 iron input, so i try to minimized the refinery amount.

vapid gorge
slate jackal
#

Can 1 freight car reach throughput of 1200 coal on a 4 minute route..? Or do I need 2? 🤔

wind spade
#

not enough info - 4 minute whole round trip or just one way? what's your belt speed? etc.

slate jackal
#

Whole round trip, mk5 belts and I have 2 stations where each produces 600 p/m and loads into the same car

raw pike
#

I think it's more reasonable for you to test it out yourself, sink the unloading station then try out the train route for a couple of cycles then check the incoming items per min on the freight station

slate jackal
#

Oh, I didn't think about sinking, I'll try that

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Although wait.. I forgot 1 car has only 32 slots... so it could only transport 3200 out of 4800 produced during the round trip..

wind spade
#

my rule of thumb is one car per belt

slate jackal
#

Yeah... it ends up being around 780 per minute

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I guess I need 2 more cars then

somber sedge
#

I am very upset because my railway blueprint had the rails too close, im re building everything cansomeone pls js tell me if this is far out enough

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are the rails far away from each other enougj

mint coral
somber sedge
#

this is just shy of what you do

mint coral
#

just put it on the ground next to the Blueprinter and connect some rails and drive on it

somber sedge
#

is this readable btw

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do the signs make sense

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i think they do

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"entrance" sign should point upwards right, or is it downwards

mint coral
somber sedge
#

yes

mint coral
#

I only play by myself... so as long as i understand im good lol

wind spade
#

(Which is right hand traffic)

mint coral
wind spade
#

Blame people who came with that mess 🙂

mint coral
slender sundial
#

how many freights to transport like 4800 conc/min

mint coral
#

If i had to throw out a vibe based number id say 7

slender sundial
#

like across the rocky biome

mint coral
mint coral
# slender sundial like across the rocky biome

Personally I've always just made trains with four freight cars and dedicate each train to one item. If I need more I put another train on the same route. I also fill a industrial storage or two on each side

somber sedge
#

how would i make a train not stop at a stattion if its fulll

mint coral
#

If you are producing to much things naturally get bunged up

haughty iron
#

you can set it up for each stop

somber sedge
#

Dont u mean to set it to wait zero secondd

haughty iron
#

nah it's or. So it tries to empty or wait 99999999

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so itf its empty it will start driving again

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perhaps setting it to "And" wait for 0 seconds will result in the same desired result

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the 99999999 setting makes it drive at some point even if its not fully empty/full yet

somber sedge
#

pls help, will this work pipe-wise

#

these refineries eat the water byproduct

#

ive overclocked the scrap making refinieres for that 1:1 ratio of refineires

#

this is the 1 machine ratios

#

id imagine since the main refinieres dont produce enough aluminia solution, the pipes will fill up from the excess production

#

the on thing is, this exceeds the pipe carrying capacity

vapid gorge
vapid gorge
midnight eagle
#

does anyone know what might cause the max consumption to go up and down ?

mint coral
midnight eagle
mint coral
mint coral
midnight eagle
mint coral
#

i would assume as much but il really struggling to think of what would make your max consumption change like that

midnight eagle
mint coral
midnight eagle
mint coral
midnight eagle
# mint coral both arew real close there at least ^_^

yesn't there's another nitrogen thing which isn't too far...
but for sulphur they are so far and few I should probably make a train track to bring them all but I don't want to figure out load balancers so I shall procrastinate

wary rapids
#

@midnight eagle yeah im feeling thats the best recipe for crater sence you can build out fuel optimaly makeing the the rocket fuel upgrade easiest later while haveing about 50 percent leftover for plastics and rubber. after you pull all nearby sulfur sources.

#

it also turns out you can have 33 percent more power just from reprossing by byproucts compacted coal.

mint coral
wary rapids
#

that makes practicle sence to devolp the area. sence your likely wanting train lines if your exprting plastics/rubber.

#

and everything is on site for arms.

mint coral
somber sedge
somber sedge
#

trains collided like this

#

hmmmm

#

i found the problem

warped tendon
#

Fixin that’ll make 10 more

wind spade
#

yeah you need junctions to be flat

somber sedge
#

hmm

#

i fixed it

somber sedge
#

In other news, my all purpose aluminum factory is coming along well

#

I'm just struggling to find enough resources to keep feeding into the factory. Currently it's working at around 50% its max output

warped tendon
#

<@&387163995947270144>

mint coral
#

@elder fox

some rough head math

set a HOR refinery to 200% so it uses 75 oil/min feed that into a blender set to 250% using all the HOR being made. send that to a blender set to Nitro rocket fuel set to 250% using all the Fuel to make The rocket fuel (300unts/min) feed that to feed 30 fuel refineries set to 240% (using 10/min)

cunning stump
#

so i have a drone trying to deliver 600 bauxite a min to a small aluminum plant, but I'm falling just 40 per min short of that number, what's the easiest way to fix this?

vapid gorge
#

How are you delivering it?

cunning stump
#

by drone

vapid gorge
#

Add more drones 🙂
2 ports can easily accommodate 2 drones

If you’ve already done this you’ll need more ports

cunning stump
#

yeah I've already done this more drone ports it is then

vapid gorge
#

Individual drones don’t have much throughput, but it’s very easy to add more

#

They are basically just slow teleporters

cunning stump
#

can i have 2 drone ports deliving to the same drone port and then have 3 drones total making the run?

#

delivering*

vapid gorge
#

The trouble with that is that you then have 3 drones landing on the same point

#

And they have a full minutes land take off sequence

cunning stump
#

true but i do only need like 40 more per min thruput

vapid gorge
#

It CAN work but you have to design it that way and it might not match your numbers

somber sedge
#

I personally only use drones for late game items

vapid gorge
somber sedge
#

It's very efficient to recomission a factory when u don't need it's products anymore, like instead of making two cooling unit factories, you can make one and once u don't need cooling units, u can set a drone port to the rocket thing factory

#

Did that make sense???? I hope it did

cunning stump
#

yeah i think i get what your saying

cunning stump
vapid gorge
somber sedge
#

And repeat
This way, I save on having to rebuild the same factory multiple times at multiple locations with different regional limitations

#

Advantages:
Very simple and convenient

Disadvantages:
You can only produce one product (X, Y, Z) at a time, although that might be managable specially when you're making project assembly parts

vapid gorge
#

Well building 3x smaller factories will probably take as much as 1x bigger one right? Just depends if you have enough resources in one spot to make 1 big one more convenient

somber sedge
#

The key is that the 1x factory is also a smaller factory

#

It's a decent alternative option for people who would rather wait more than make more

cunning stump
#

its a 1 min 30 sec for a drone to land then take off

vapid gorge
#

I thought it was 52 seconds but been a while.

And yeah it’s tough managing a 3 drone port

cunning stump
#

oh now i have 603?

#

im gonna let this run awhile longer and see if it stays stable

vapid gorge
#

Don’t rely on the throughput meters

wind spade
vapid gorge
#

Look at your machines and see if they are stable

cunning stump
#

also it probably is 52 sec but as previously mentioned where I'm located the drone hovers very high up then takes off to the destination

cunning stump
zenith tree
#

Im like

#

So done with this piping

#

Pump moving fluid in this pipe

#

Gets to here and it just stops

#

Mk2 pump right there and ik that has plenty of headlift

#

What is wrong

formal lynx
zenith tree
formal lynx
zenith tree
#

I built a 2km long pipeline ._.

formal lynx
#

or did you use a mod and build 1 super massive pipe

#

and super long pipes (even in segments) can hold a lot of oil so they can take a hot min to 100% fill up

mint coral
#

you can reduce the length by building through the dune rather then over it

zenith tree
#

Bruh

#

I found a flat spot where it stopped

zenith tree
zenith tree
mint coral
zenith tree
#

Ok

oblique hollow
#

Looks like it just has to fill some more

quick gorge
#

<@&387163995947270144> they've escaped the lore channel 🙃

orchid brook
#

i swear i remmber there was a way to make oil with SAM

#

am i going insane?

steep hound
orchid brook
#

i am going insane

#

wow

#

i should really take a break

steep hound
orchid brook
#

ya

steep hound
#

mods actually allow it

orchid brook
#

i am rn

orchid brook
smoky wharf
#

The beginning of my endeavor for an universal manifold builder

#

If I were to do all manufacturer blueprints I would jump from 16 to 64 of them, which is far too much to be practical... I'll instead do 4 cases for inputs, namely "All left", "All right", "LRLR" and "RLRL"

somber sedge
#

hellooo my trains keep stopping here, can anyone tell me why

#

its not even the end of the block, why woudl they stop

wind spade
#

is the signal red?

somber sedge
oblique hollow
#

is the next section also green

somber sedge
#

well i fixed it and i cant check now

#

i redeigned the entire junction

barren shell
#

One single constructor sucking down an entire copper node!

shell kindle
#

sloop it, you know you want to

vapid gorge
#

<@&387163995947270144> multi channel spam

tribal sun
#

Guys im about to crash out

#

My math math's but stuff refuses to run at 100%

#

Never have I ever felt such immense dissatisfaction

#

When it comes to making aluminum how do I make the water produced by one of the later steps loop back to the earlier step without everything overflowing with water despite the numbers being perfect?

#

I am genuinely being driven insane by how fluids refuse to behave in all context

vapid gorge
#

that's it. That's the whole solution to your problem

#

pipes are not belts - fluids are bi directional

vapid gorge
shell kindle
#

if you want perfection...package it, merge the lines, unpackage 🤣

vapid gorge
#

10x the work for no benefit

shell kindle
#

benefit is you get to claim it is perfection

vapid gorge
#

not merging the fresh and waste in the first place is 'perfection'

#

no need for packaging

shell kindle
#

and you get to see stuff scooting around on belts going wheee

barren shell
#

I merged my waste water and fresh water and now I regret it.

vapid gorge
#

@barren shell @tribal sun

bottom refs are solution
top scrap

blue line is fresh
red is waste

unbreakable system, just need to clock it right

wary rapids
#

smeltor in dune desert starter facotry is now online

vapid gorge
#

that is one of the least reliable methods

#

and I'm mostly saying that because off the top of my head I can't think of a less reliable option

patent niche
vapid gorge
#

very well as for the 'how' , valves don't stop fluid in front from knocking the fluid behind it back wards

on top of that depending on how full the pipe sections they are on are, they'll only allow a % of the flow through

so if it's set to 600 (max flow) but the pipe is only half full, it'll only allow 300 through

#

if you're going to direct feed waste into fresh, and you shouldn't, use a powered pump instead.

It's a slightly better option.

But better to just not mix them at all

#

in general, just never use valves or buffers.
(except liquid trains that need buffers)

patent niche
#

Ahhh I see I thought valves made the flow direction one way, but I was unaware that they didn't which still allows for slooshing. I guess you learn something everyday. Thanks for that!

vapid gorge
#

At best they'll do nothing, at worst, if not placed right could cause issues

somber sedge
#

weighing the pros and cons on both these

#

any wisdom you pros can share is appreciated

vapid gorge
#

one extends your uranium ore at the cost of more resources. It's pretty straight forward. Is this good for you?

somber sedge
#

hmmm

#

i wnated to know what u guys prefer

#

anyways making fuel stuff

vapid gorge
#

the alt recipe effectively turns caterium wire and silica to mroe uranium ore. If you want more power its a good option

raw pike
#

TIL: You can have 2 or more scanners with different targets for easy switching of objects to scan. I was experimenting with object scanners because I was so annoyed with switching items to scan, then I stumbled upon this which is such a game changer for me! I don't know if this has been a thing for a while I just wanted to share for those who hasn't discovered this yet

crimson moat
#

Nice

#

you can also carry 4 guns with you so that you don't have to reload in combat, since the mag size is quite limited and reload animation long while the animation to swap to another slot is much shorter.

#

or to have different guns / different ammo like carry a stun rebar gun, shoot it and swap out to a regular or rapidfire rifle.

inner atlas
barren lance
#

I don't know if I should progress in this factory. I just unlocked the 7th and 8th tier. I figured that I need a better power system to last until the end of post-game. Before, I had a 30 GW oil power system for fuel WITH Power Amplifiers. Now, I am thinking about having a 200 GW power infrastructure with 5 power amplifiers. It uses 6,000 turbo fuel/min and I am about 1/3 of the way through making the factory with almost getting finished with the 800 fuel generators. Next, after I link up all of the logistics and I have the processing for the oil to heavy oil residue in the bottom right I will make another 2-3 200mx200m platform to make room for the other 100 refineries and 163 blenders. Is this a good system where it takes in 2,500 oil/min, 2,400 nitrogen gas/min, 1400 sulfer/min, and some other inputs to give an output of 6,000 turbo-fuel/min. I am not close enough (to my knowledge) of manufacturing power shards on a production line and making ionized fuel. I have this located in the very lower right of the map. What should I change, if anything, or should this be enough power for a while? I just don't want to waste the next 10-20 hours of gameplay for nothing

vapid gorge
#

hard to tell, not enough detail on what is actually going on with the pipes

barren lance
#

Essentially for the fuel generator section I have a 5 x 2 row of pipes planned for each pipe to hold 600m^3 turbo-fuel/min that branches out

#

Each level comes out from the center to the top and bottom of the image. It then branches out to their respective rows, each containing 20 fuel generators that consume collectively per row 150m^3/min turbo-fuel

vapid gorge
#

well like here it kinda looks like it's connected?

barren lance
#

In the center between the levels of the fuel generator planes are just some pumps to pump the liquid upwards. I know that I should make the production of liquids above the level of the fuel generators themselves but it's too late and I really don't want to rebuild

#

They aren't

#

It's basically just a section that looks like it but are close together to make it look better

vapid gorge
#

well that's good.
but in general having branches off the main manifold like that can cause flow issues especially if you're running high flow pipes

#

these pipes aren't looped AND you have extra junctions since the machines don't share

barren lance
#

Noted, I am new to the game if you couldn't tell with only 130 hours on my save file and I don't really have an idea on what exactly to do

vapid gorge
#

people's first massive pipe flow issue tends to be with their first fuel system

#

I'd guess you might get the system running 80-90% expected output

barren lance
#

I jsut did that because I was used to doing it from normal manifolds with conveyor belts

vapid gorge
#

yeah, people's first fuel system is usually like that 🙂

barren lance
#

How does liquid behave differently by the way? Because, I often find my builds not necessarily having one specific build direction

vapid gorge
#

it's common

vapid gorge
barren lance
#

Also is this too much or too little power preperation for tier 9?

vapid gorge
#

so keeping pipes simple and direct is generally good

barren lance
#

And tier 7 and 8 as I don't actually have a factory

vapid gorge
#

as for power - I finished phase 5 with 30gw easily?

barren lance
#

I just have a few smaller factories for 60% of the items

vapid gorge
#

if I want more than that I'd go nuclear so I don't have to have 1000 fuel gens

barren lance
# vapid gorge as for power - I finished phase 5 with 30gw easily?

Oh, I am starting production of tier 7 products after this. I have production of every item up to computers except for the second type of circuit boards, ai limiters, and any weapon types as well as smoked powder. I don't know if I should spend a ton of time on making some more smaller temporary factories that look bad or if I should just jump straight to a mega factory that I initiate all at once

#

Here's my power rn

vapid gorge
#

depends what you want from the game

some people jsut finish phase 5 and are 'done'
but to me that's like playing minecraft, killing the ender dragon and saying the game is over

barren lance
#

That's my state of progress

vapid gorge
#

imo after the phases you can build your own projects with design choices based on what mechanics you're interested in

vapid gorge
barren lance
#

I sorta skipped the normal phase for factory making. My older factory was really bad and messy but I just kept on adding onto it as time went on. With my older save I got to working on phase 3 with around 150 hours in and it was messy

#

This was the storage system for my old save file

vapid gorge
#

pretty normal honestly.
you can easily just smoosh systems together to make new parts 🙂

barren lance
#

This was the top down on 1/4 of my whole old factory

#

And this is very organized compared to my other builds

vapid gorge
#

that's how it goes 🙂 the image of that last starter factory of mine is only so neat and tidy because it's like the 5th time I've done that

#

smetlers floor 1, constructors floor 2, ect ect

barren lance
#

I do want to know your opinion on my heavy modular frame and my fused modular frame factory. It produces 3.75 of both/min and I don't know if I should change it because I am not sure if this is organized enough for a temporary factory that I would only keep around for 20-25 hours of play time

queen umbra
barren lance
queen umbra
#

Never

barren lance
vapid gorge
barren lance
#

This was the factory I was planning on building before I try to touch phase 4 goal

vapid gorge
#

200gw of fuel is at best 320 fuel gens
or, nicely, 32 nuclear gens

vapid gorge
barren lance
#

How do you do that?

#

Like do you just produce a metric ton of one material in a factory to the point where you can just pull from the factory using a transport system like trains or drones if you need it for a factory and where you never need to touch that resource ever again?

vapid gorge
#

Well I'll make a factory plan for like 20 computers. That's it

#

but that's a post tier 9 thing - I don't even make plans until I unlock everything

barren lance
#

Oh so you do just do everything half-way until tier 9 and only then is when you fully initiate a plan?

vapid gorge
#

and It's not like you can't have multiple outputs for a factory plan, it's often convenient to have 2 or 3 if you're using the same resources and item parts.
but it gets hectic

wind spade
#

@abstract island pick any recipe that you want, there's more hard drives than recipes anyway

#

if you don't know, just flip a coin

wind spade
# barren lance Like do you just produce a metric ton of one material in a factory to the point ...
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become spread across the world.

somber sedge
#

update, i gave up on nuclear

oblique hollow
#

Better luck next time

somber sedge
unique cypress
#

Yeah nuclear is pretty meh until like 500 GW

mint coral
somber sedge
#

If they doubled the nuclear output, I would definitely consider it

mint coral
unique cypress
#

It's only +88% at best and you have to deal with waste

#

Not a great deal

vapid gorge
mint coral
#

Tbf over 7 runs ive never done nuclear. I am this time to experience it

somber sedge
#

I did not even consider plutonium, I thought that was optional

somber sedge
mint coral
raw pike
#

I only tried nuclear when I unlocked || ficsonium || so that I can treat that as the final byproduct of nuclear power and have the other powerplants produce energy as the byproduct as well

mint coral
somber sedge
orchid brook
#

I have 6 belts of rubber each 600 and i wanna move them from here to there and i have 6 fraight carts

mint coral
orchid brook
#

ok thanks

#

first time with trains kinda scared

mint coral
graceful oak
#

i haven't completed all tiers of phase 1 yet because i dont have an line of encased beams im hoping to achive 20 per minute but i dont know how many machines ill need and how many recourses per minute ill need either can someone help me out

mint coral
#

@wind spade lately this has been showing up. is this a user error?

cinder silo
#

One of my basics facilities is definitely making progress, I'll tear down the inadequate thing in the dunes once this is running.

#

4 remaining groups of machines, how best to divide them between the two floors is the challenge.

mint coral
cinder silo
wind spade
# mint coral <@242004363730616322> lately this has been showing up. is this a user error?

from Tools FAQ:

I'm getting weird boxes with 0x Machine or -0x Machine that aren't connected to anything
This sometimes happens because computers are not exactly accurate when dealing with decimal numbers. You can safely ignore these boxes.

it's basically kinda related to how computers handle floats and due to technological and design limitations it's not really easy to get rid of those.

mint coral
cinder silo
wind spade
#

but you may get a non-converter box instead 😄

cinder silo
mint coral
cinder silo
#

The puzzle of what machine group goes where is still occupying my time though, I'm sort of trying to make both floors take up a similar amount of space, right now I have the 37 industrial beams going to depot, the other 3 aren't sorted yet.

cinder silo
#

Possibly be below the factory, just above the water similar to how I do the water extractors.

mint coral
cinder silo
mint coral
cinder silo
mint coral
#

gotcha

cinder silo
#

I'm actually using the picture as my guide since I can cross off production sections that are accounted for.

#

Technically speaking, the rods are also produced, I need to push some through a smart splitter so its output can will recieve.

mint coral
cinder silo
#

Got the rods going to stores now, though once I produce rip, I'll need to reverse the smart splitter.

queen umbra
mint coral
queen umbra
#

Yeah but I still could use converter to make coal

#

And I would need temporary a lot more power to kick start it

mint coral
mint coral
queen umbra
#

Yeah that is what I thought doing but it would be a crazy build I think I will try it. A big challenge

#

I have automated power shard so I can reduce the amount of building by at least 2

mint coral
#

my small packaged diluted fuel facility only uses 300oil /min. but it is in four sections. each section powers 1/4 the fuel generators and other then the inital filling of the refineries for HOR they are seperate systems. allowing me to trouble shout and upgrade them in segments. i can turn off 1/4 of them to upgrade into turbofuel while the remianing 3/4 are still active for example

queen umbra
#

I mean it looks easy at a smaller scale it's not that big of a factory if you get what I mean

somber sedge
#

i need 5 packagers but the input is more than what pipes can handle

#

would this setup work?

#

for the max pipe thruput, they can feed 2.5 packagers

#

so in theory id need 2 packagers + 1 packager at 50% (whole twice)
so thats a total of 6 packagers

#

but instead of having 2 packagers at 50%, could i have one at 100%??

#

this would also neatly fit everything in my blueprint

grave narwhal
#

could you use valves to limit the output towards the middle packager (120 per side)? it then makes the 2 pairs either side have the even 240 each

somber sedge
#

but valves are demonic

#

i dont want my factory to get possessed

grave narwhal
#

to use valves to their utmost potential, becoming one with the valves is most essential

frosty owl
#

The resulting facility might even beat your facilities in size :P (... If you consider your individual factories rather than the whole save, that is xD)

somber sedge
#

it seems theres literally not enough supher nearby

mint coral
#

Sulfer is ot required to beat the game it is optional

mint coral
cinder silo
#

I do need to follow the rods belt though, I'm seeing 10 more than expected reach the depot, I must have made a mistake somewhere.

hearty flower
# somber sedge

Yeah this works, though I'd suggest adding a pipe that connects the far left junction to the far right junction to form a loop and reduce the "sloshing" that the dead-ends would cause

dark sequoia
#

I finally have something to post in this channel

neat kelp
#

2550 what 😅

dark sequoia
#

Km/h in a train. No mods.

#

I knew my teachers lied when they said labelling the axis was worth my time.

neat kelp
#

ik the graph but how do you achieve that speed ?

dark sequoia
#

Super easy

#

90 degree railing trick + vanillaporter trick + the power of friendship = 2550 km/h train speed in vanilla.

ashen sentinel
dark sequoia
#

The chump zone has a clearly defined limit. This solves the paradox.

oblique hollow
timid meadow
#

does anyone know why 83.3333% pops up all the damn time when underclocking for nice number?

frosty owl
#

Depends on your preferences for "nice" numbers :P
Some production steps can be made to match nicely, others not quite without scaling things up quite a bit... Alt recipes can add to the complexity as they can work for or against you in this regard too ^^

vapid gorge
oblique hollow
#

Reciprocal of 1.2
(1 / 1.2)

#

It depends on the original recipe numbers of course

#

But like.... "double it" often works just as magically

#

Also 0.83333 x 3 is 2.5

timid meadow
timid meadow
oblique hollow
#

Probably HMF alt or something

#

Oh wait i get it

#

Its going from 60s to 50s

frosty owl
oblique hollow
#

0.83333 is indeed just a way to go from multiples of 30 to multiples of 25

timid meadow
oblique hollow
#

Doing 166.6666% would be equivalent as thats going from 30 to 50

It would just be 2 x bigger than 83.3333% of course

#

same for doing 250%
thats 3 x bigger

somber sedge
#

@wind spade all hail the 8 sinks

placid inlet
#

Guys I have a math question about statistics but I can't seem to figure it out

#

In a gacha game I have 3 rolls

#

Each roll has a 50% chance of giving me a character

#

But, it's impossible to lose the 50/50 two times in a row. If you lose once, you're guaranteed to win once

#

What's the chance that with 3 rolls, I get 2 characters?

#

I'm trying to ideally learn how to do this mathematically not just by calculating every possible scenario

somber sedge
#

what

somber sedge
#

it is definately possible to lose the 50/50 two times in a row

sacred spade
somber sedge
#

infact, it is possible to lose the 50/50 a billion times in a row

sacred spade
#

it's rigged

somber sedge
placid inlet
somber sedge
#

well i think youll have better luck asking in a gatcha server, where people know how that game works

#

this is satisfactory

placid inlet
#

Well it's a pure math question

sacred spade
#

I'm thinking it's a 50/50 chance that you get 2 characters

placid inlet
#

Consider it a coin flip:

You flip a coin 3 times, however its impossible to get heads two times in a row. What's the probability that you get tails 2 or more times?

#

That's the question, in short

sacred spade
#

To simplify, we can assume the first flip is heads. That means the next roll HAS to score a tails, so there's now a 50/50 chance

#

If you rearrange it such that the loss occurs in the middle, it's still a 50/50 chance as there's only one undecided position

wind spade
wind spade
placid inlet
wind spade
#

yeah 4/5, typo

flint crystal
#

Sigh I am giving up, I am too stupid to split belts...

I need to get 2 even belts to 5 even belts, I thought I had it...

I have build a more compact blueprint but I hope this shows what I'm doing (and maybe what I do wrong)

#

As far as I know, I am here splitting both belts into 2.5, merging the .5 belts in the middle and then outputting a full belt from the elevator at the top.

wind spade
#

if you have 40/min on a belt, hook it to a machine that needs 40/min

#

or if you don't want to mess with clock speed, you can also just do this

|           |
V           V
|           |
S--S--M--S--S
|  |  |  |  |
unique cypress
flint crystal
wind spade
#

!wikisearch manifold

glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

wind spade
#

same principle

unique cypress
flint crystal
#

Interesting, ill play around with that a bit

summer flare
flint crystal
vapid gorge
summer flare
flint crystal
#

Nevermind forget what I said, I guess ill just manifold. Load balancing sucks ass in this game :/

#

Wanted to make one factory where everything is nice and even but can't have that 😄

celest rune
#

Takes a while to fill up, but it works

flint crystal
#

Yeah for a bit it looked extremely satisfying to see 20 equal belts going to machines (too bad the volume was too low because of the limitation)

#

If I only had mk6 it would be fine

#

Went as far to even do a 600 copper belt in a 1 to 40 split (4x 600 belts so that took a bit of time)

#

I never thought 2 to 5 would be this much of a pain in the ass

unique cypress
#

A 2:5 balancer isn't that bad

#

It's a 3:6 with 1 belt looped back

flint crystal
# unique cypress A 2:5 balancer isn't that bad

Aye, but I need my belt to be 750/min and only have mk5

@summer flare I just build this and it works! 300 on every belt 🎉

I may have to rething this whole load balancing thing, must have spend 15 hours on it so far..

#

And this is only 5 nuclear pasta/min

harsh swift
#

Time for my first mega build (by my standards) still debating on recycled rubber with the resin from the recycled plastic but the extra effort gains me 66 more rubber if my math is correct, of which I’m not using that much yet

celest rune
#

Holy

#

The only big project I did was do recycled plastic entirely, turning 1200 oil into 2400 plastic using recycled plastic and rubber, + diluted fuel in the blender

#

It'll keep me good on plastic for a good while

harsh swift
celest rune
#

The satisfactory tools website helped me TREMENDOUSLY

#

Selected the recipes ill use. And it calculated the best route to take to make the factory

#

I followed it. And now I can use 2400 plastic a min

#

Im honestly planning on turning the spire coast into either a turbofuel power plant, or nuclear power plant area

#

Not sure which one i should go for yet tho

#

Maybe i should move the power plant infront of the rocky desert. And keep the ocean near the spire coast as a potential turbofuel plant

harsh swift
celest rune
#

Cause im mainly using that whole ocean near it for the nuclear plant i have

harsh swift
celest rune
#

The blue circle is where my nuclear power plant is

mint coral
celest rune
harsh swift
celest rune
#

Pipe it all to the rocky desert, and use it there

unique cypress
mint coral
harsh swift
mint coral
#

Generally power is not a concern for me. I like making power plants more then anything

harsh swift
# mint coral Costly though. Its a lot of oil power and space.

Definitely! Thankfully my recycled plastic is coming as a byproduct of making a power plant so it pays for itself lol but if I need more then it’s a different matter, generally I only make power plants on huge scale, everything else is rather modest (by the games standards)

harsh swift
#

Loved that meme lol did I need to do this? No! Am I going to do this…. Yes absolutely

unique cypress
celest rune
#

Aight

vast timber
#

How many fuel generators can I use with 8 refineries producing fuel from heavy oil residue ?

harsh swift
#

RIP I forgot about pipe balancing when doing my math 😭

cinder silo
celest rune
cinder silo
celest rune
celest rune
cinder silo
#

This is the plan for each of the platforms (23 total) 15 plastic & 8 rubber, note the simplicity, but also the lack of startup ability, each of the loop refineries needs to be primed with 100 of each resource, or it won't start at all, ever.

#

Once running though, the system is pretty bulletproof, and I don't sort the resin out on site as it complicated the recycle loop within the platform, so in the end all 2300 resin will be addressed at the sorting plant that I have planned for the east end of the spire.

celest rune
#

Not sure. I still Wana use the spire coast oil regardless

cinder silo
#

The reason for sorting is each platform sends its output, 400 product & 100 resin on one belt.

#

I'm aiming to use it all because I'm massively increasing production of computers etc over what I did in my old save, so using the recycle approach triples my old production, it's also why I chose individual refinery platforms instead of the monolith in my old save, one building would have been triple of the size of the old one and that was horrible to troubleshoot.

celest rune
#

I still dont know what I should use the oil for

cinder silo
#

I'm also producing more plastic than rubber this time, last time I used nearly all my plastic production, but rubber had two entire lines go unused.

celest rune
#

Idk whether to stick with the base recipe. Or use caterium computers

harsh swift
#

I plan to put my nuclear on this island lol it has nothing else there so why not

cinder silo
celest rune
#

I mean, I have a ton of plastic

cinder silo
#

I might still use caterium because its numbers played nice with super computers, I'll look more closely when I get to it.

celest rune
#

Ill stick with normal, circuit boards, cable, and plastic, each of which I have TONS of

#

And numbers work out well when overclocked slightly

rotund zinc
#

Okay a a question about trains. Would you recommend to make two stations in which the input is 1200/min per plattform or make one with 2400/min? The item is ores so they only stack on 100. My instincts say 2 separate stations but what do you say?

outer vale
#

you cannot have a platform that can does 2 full belts due to the load/unload pause

#

though 2 stations is not the same as 2 platforms

celest rune
#

Which is why I put buffers infront of the platforms to make sure everything runs as they should

outer vale
#

one station with however many platforms is fine

outer vale
dusky dust
#

(Though you can, of course, get far more than 2x-max-belt-speed once you start adding more freight cars. :)

warped tendon
#

You may be able to combat that with a nearby node providing a few hundred or maybe less to the buffer box.

outer vale
#

then that's not sending the full amount through trains 😛

warped tendon
#

Indeed

outer vale
#

but I mean just use 2+ platforms

#

multiple stations are generally for distinct sets of items, or routes

dusky dust
outer vale
#

if you just need to spread the load, have more platforms (and possibly trains, if you need more throughput)

dusky dust
#

For 27 seconds out of every round trip, the freight platform will not accept (or unload) material

#

So even if you're shoving a full 2x-your-max-belt-speed into it, it cannot actually receive/send 2x-your-max-belt-speed

#

The buffer absolutely helps even out that 27-second delay, so you can approach your theoretical max as much as possible, but it's a hard limit

outer vale
#

I think their idea was that you only ship like 1.8 belts worth via train and then the other 0.2 belts worth from a completely unrelated source get merged into the buffer. Which is obviously not using the train for the whole amount so shifting goalposts, but sure, would get you the full 2 belts

dusky dust
#

Ah, gotcha

vast timber
#

Hey I have a question so I just set up my fuel generator power plant which uses one pure oil node to connect 8 refineries producing 2 heavy oil which I can connect to another 8 refineries generating 4 fuel each so if I use the alt heavy oil residue which gives 4 heavy oil residue will I be able to connect 8 more refineries making fuel ??

#

Is this math correct

outer vale
#

easiest way to check'd be to plug it into a planner like Tools

scenic ruin
#

I have a question about train stops. I want to import 5700 bauxite per miinute, but my belts can only transport 1200 bauzite per minute, and i have 4 exit ports of my trainstation, so only 4800 max per minute. Is there a way to make sure everything gets emptied at once to lets say 5 belts? thanks in advance

outer vale
#

that's actually less than 4800 max per minute due to the unload pause

#

so no, you need more platforms

scenic ruin
#

so longer trains too then?

viscid python
#

Yes

outer vale
#

gonna struggle to unload onto platforms with no carriage there, yes 😛

scenic ruin
#

alright, that helps a lot. Also, with trains with more than 4 carriages i heard they slow down, so then have 2 trains on the same rail right? but spaced out

outer vale
#

you should generally decide how many platforms you want/need and build trains to match that, rather than try and standardise on any particular platform count

viscid python
#

Always always build your rail platforms bigger than you think you need so you can make the train longer later with few problems

outer vale
viscid python
#

I always add two empty stations worth of space

outer vale
#

4 carriages per engine is a good rule of thumb but it depends on how hilly your route is, how full the carriages are etc for if that's actually an issue

scenic ruin
#

ah alright i see, lots of great tips, that helps a lot. thank you so much! I'll test it all and find out what works best

outer vale
#

on the tips note then:
on platforms, you want to have a buffer double storage, with both its inputs or outputs (as appropriate) connected to the platform.
When trains [un]load they pause the belts going into and out of the platform, so that buffer helps to, well, buffer against that. Also means that you can never get two full belts out of one platform constantly

scenic ruin
#

alright I'll make sure to keep that in mind, great!

rotund zinc
#

lol no I’m dumb

agile owl
dusky dust
#

-# can't be a wage slave if you collect no wages!

hasty hamlet
#

Can someone help me. I have no clue how to split the Water Pipes, for my Alu Setup

vapid gorge
#

blue line is fresh, red is waste

#

don't merge them

dusky dust
#

Yeah, basically that, but additionally: chop it into smaller separate modules (at least for the ingot production) so that you can easily stick within pipe limits

vapid gorge
dusky dust
#

WIth those numbers, I'd personally maybe do it in three modules -- each takes in 250/min fresh water and uses 250/min recycled

vapid gorge
#

don't link them all up, becomes a nightmare

dusky dust
#

(and produces 500/min Alumina Solution)

#

That way you're comfortably within mk2 pipe limits at all steps

hasty hamlet
dusky dust
#

Though there's plenty of other ways you could carve it up

dusky dust
#

You're likely to need underclocking/overclocking to make the numbers work out nicely, but that's how it goes at this point in the game. :)

hasty hamlet
#

I will try my best haha

vapid gorge
#

imo it's simplest just taking in the raw bauxite lines you're bringing in and process each individual belt as is, then clock the next step to send the 'right' numbers down the line

dusky dust
#

Yeah, that's nearly always how I do it

main thicket
#

is it possible to clip through the ground with a personel elevator? i want to make an underground train station and i cant figure out how to reach it besides glitching underground with a train

outer vale
#

not very mathy... last I checked the floor still stops you going through

#

trains and hypertubes are the ways I used

#

you could also use somewhere that's got an exposed way down to the void

round hamlet
#

I'm trying to calculate how much Uranium I should use for Fuel Rods and how much I should reserve for Fertile Uranium to maximize my Plutonium output. What ratios should I try to find, and how do I use those ratios to find out how much uranium I have to reserve for uranium fuel rods?

#

I'm assuming the most efficient recipes too (namely infused uranium cell and uranium fuel unit)

#

I have uranium-per-waste as 2100/504, based on the maximum amount of Uranium Fuel Rods you can make per minute times 10 to retrieve the waste quantity

#

and I know I need 1:1 uranium and waste to use the Fertile Uranium alt

#

and because the most efficient recipe here is Instant Plutonium Cell, there doesn't need to be any Waste left over to make Plutonium Pellets

#

oh wait my ratio is ABYSMALLY wrong

#

it's 50 waste per rod- I read its per-minute number off the wiki

#

the fool, me...

#

so:
u : w = 105 : 126

#

WAIT WHAT
HOW? HOW is it so nice?!?!
it simplifies to 5:6 JaceGasm

#

...still... need... to actually figure out how to get an answer out of that realization though

celest rune
#

I have 16 nuclear gens rn. All overclocked to 250%

#

How much waste is that exactly-?

round hamlet
#

That's not what my ratio measures

celest rune
#

Then whats the ratio for-?

round hamlet
#

Raw uranium required to make Waste

celest rune
#

Ohhhh

round hamlet
#

I'm trying to find how much uranium out of the 2100 maximum that I have to reserve to end up with the 1 : 1 Waste : Uranium ratio to make as much Fertile Uranium as possible

celest rune
#

Cause i need to turn the waste from 16 overclocked nuclear gens into plutonium, but i have NO idea where to start

round hamlet
#

Well... I can help with that kinda

#

16 gens times 250% equals... 40 at 100%? so you're producing... 400 waste per minute

#

(sorry got my numbers wrong for a moment there)

#

Then you gotta decide how efficiently you want to convert waste to Plutonium rods
if you're trying to sink the waste, then you'll want to use the simplest recipes probably

#

I use the Production Planner on the Satisfactory Tools website, and you can give the calculator there the amount of Waste you have as an input resource

celest rune
#

Yea. I wana sink all the waste for now

#

I dont wana deal with plutonium untill I can turn that waste into something else

round hamlet
#

by going into "Items, Input" and adding a custom resource (in this case Waste) to the available resources for the calculator on the right side

#

Then use the Recipes tab to restrict the calculator into using only the recipes you want to use (and turn off the Converter in the Machines tab assuming you don't have/don't want to use it)

#

Then go back to the Production tab, click "search or select item", choose Plutonium Fuel Rods, then just to the right hit "per minute" and select "maximize" in that menu instead

mint coral
round hamlet
#

huh, neat
I just find the interface on that site to be completely unreadable... I've tried

celest rune
#

Same tbh

mint coral
round hamlet
#

fair

celest rune
round hamlet
#

welcome to satisfactory man... you start with counting and end up at calculus

celest rune
#

AHAHAH

round hamlet
#

I'm being a little hyperbolic but whatever

mint coral
celest rune
#

Wait, which approach?

#

Using satisfactory as a teaching tool?? Lol

round hamlet
#

Urgh...

celest rune
#

wtf

#

WHAT IS THATTTTT-

unique cypress
#

Also, fertile uranium is kind of a terrible recipe if you're going for power

celest rune
round hamlet
#

🤯 YES thank you!

round hamlet
celest rune
unique cypress
round hamlet
unique cypress
#

It's okay good if you want Plutonium rods. Specifically. For some reason

celest rune