#math-and-meta

1 messages · Page 372 of 1

chilly holly
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if i keep progressing at the rate i am, probably by next weekend (i can only play on weekends)

vapid gorge
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it doesn't rely on any exploits for priority and is essentially unbreakable unless you make mistakes - and nothing can really stop user error

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but it's very simple if you understand basic ratios

vapid gorge
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and you kind of have to since you can't package it and gasses can't have priority

chilly holly
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Ok thanks

vapid gorge
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no sweat 🙂

median hill
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ok so satisfactory tools isn't really helping me so can anyone help me figure how many refineries i can have making fuel if i'm using two pure oil nodes both overclocked to 250% putting out 600 per minute feeding 20 heavy oil residue refineries each making 40 per minute?

rich lichen
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hey could someone help me? im currently trying to power 10 coal generators 100% clock speed with 2 pure coal generators 250% clock speed, the first 7 generators are fine but the last 3 get basically no coal and wont turn on and im not sure how to fix it, ive tried splitting the conveyor belt before it reaches the generators so 50% for the first 7 then 50% for the last 3 but then the last 2 generators on the normal line dont get much power either, Im sure its an easy fix and im just being stupid but idk what to do

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just while im waiting ill try explain it a little better, from right-left ive labelled them number 1-10 respectively, 1-7 is completely fine, 8-10 dont get enough coal, after adding a splitter to the start of the belt now 8-10 are fine but 5-7 dont get enough coal and Im very confused as to how to fix this

vapid gorge
rich lichen
vapid gorge
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throughput of belt and pipes are the core limitations to layout and design for the whole game 🙂

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!wikisearch cg

glad apexBOT
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Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
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these are convenient coal layouts

8 gens need 120 coal pm, so 1xmk2 belt and 3x water extractors

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find yourself a patch of land with water and 3-4 coal nodes, and just burn it all

rich lichen
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so mk2 belts should work?

vapid gorge
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for 8 generators, that need 15 coal pm each? yes

rich lichen
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okay perfect thank you, ill disable 2 of the gens and hopefully that can get the 8 fully functional

vapid gorge
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also I wouldn't bother over clocking coal generators early game. It doesn't give you more power per coal unit

rich lichen
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until mk 3 belts anyway

rich lichen
vapid gorge
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just do the basic maths 🙂 you'll see how it goes efore you build it

wind spade
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working on some finishing touches for Wiki parser (it is already being used on current wiki, just not opensourced yet)

What's the general consensus about the definition of "alt recipe"? Locked behind HDD? Has "Alternate:" in english name? Has "Alternate" in classname? Something else?

me f.e. I'd consider "Turbofuel" as an alt, since it's locked behind HDD

wind spade
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How to "finally" define what "Alternate recipe" is?

frosty owl
wind spade
queen umbra
tame pawn
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I think I started not to long ago

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i started playing on the 5th of this month

hard token
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Tried to evenly distribute the iron ores. What you guys think?

vapid gorge
vapid gorge
# hard token oh

and when you unlock clocking in the MAM it become a trivial problem to do that

unique cypress
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unless you took into account how many items each miner produces

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but this is not a balancer, so the outputs belts aren't guaranteeed to be equal

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they might be in this case, but impossible to say

hushed silo
tame pawn
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well ive unclkoed tier 5 and 6 and im scared

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where should i starrt

mint coral
tame pawn
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no the only thing i havent automated is mortor shoudl i ?

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evrything else yes

mint coral
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Motors are big. Youll need them for oil related production.

tame pawn
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i see

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so make a fac for that first

mint coral
mint coral
tame pawn
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right

tame pawn
wind spade
mint coral
tame pawn
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ah

wind spade
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and more expensive

mint coral
# tame pawn ah

Like most alt recipies none are perfect. People have there favorites.

tame pawn
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bruhhhhhh

mint coral
gilded gyro
tame pawn
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lmaooo

hushed silo
tame pawn
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if i have a smart splitter can i type out the exacpt stuff i want? to be split

wind spade
tame pawn
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but now how muhc

wind spade
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no

dusky dust
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(It does not allow you to specify a rate, btw)

tame pawn
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):

dusky dust
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No need for something which does that anyway. :)

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Just make whatever you need in the exact amounts you need; problem solved!

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(or rely on Manifold Logic™)

tame pawn
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yh

tame pawn
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10 motor/min

mint coral
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ten motor, rotor and stator/min

tame pawn
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very nice

mint coral
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Ill decorate after I get hover pack lol

tame pawn
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oh shoot i fogot i need more pweer

summer galleon
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Is it mets to build 500 industrial cargo containers for nuclear waste

tame pawn
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my power hast tunred off

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.......

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am i trying or should my shit be blwoing up

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oh nvm im reading t wrong

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im dreading the idea of having to build a train system

dusky dust
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Doing a "dual rail" system is basically always best, if you want to have more than one train on the same bits of rails

tame pawn
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got it

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so im setting up oil and ima making platis and rubber but im going to be getting heavy oil residue and i dont see where to trasfe the residue cuz theres only 1 hole in the back?

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oh nvm

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im blind

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can the 4 waqy pipe also wonr as a merger?

dusky dust
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Pipes are all unidirectional -- a junction could be "merging" or "splitting" or combinations thereof, depending on the current fluid circumstances

tame pawn
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kk thx

dusky dust
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(I'd advise creating pipe systems that are simple enough that such questions aren't really apropos in the first place, btw)

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(Pipe systems appreciate being short and simple)

tame pawn
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yh 8 ref inmto 2 ref making fuel

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that was my fastest fc 80 plastic 80 rubber and 80 fuel

glad sparrow
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Okay so I think Im insane, Im using 480 bauxite, with sloppy alumina solution. This takes 240*2 water per minute. On the other side I have aluminum scrap giving 144x2 water per minute, because that lines up the 288 solution well. shouldnt this mean I need 192 water to make up the difference? Every time I do this itbacks up

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I have the 2 systems seperate, 96 water being produced by tweo extractors added to the supposed 144 water produced by aluminum scrap, which adds up to 240, which should be the input, but instead it keeps backing up fuckin my whole aluminum plan up

wind spade
oblique hollow
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feeding it back in the same pipe is kinda a trap and tends to lock up the system if it doesnt run at 100% efficiency or if it gets interrupted.

tame pawn
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stuff is not coming out anyoonw know y

spare ingot
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does the heavy oil residue have somewhere to go?

tame pawn
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yh

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it was working fin then it all stooped one i over lcoked them all

wind spade
tame pawn
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huh

wind spade
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heavy oil residue

tame pawn
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yh i got u

oblique hollow
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make coke and dump that in the sink or something

wind spade
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coal gen

lethal vessel
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Hi there, I'm new to the discord and the game too. I'm not too sure if I can post this here or if I need to go into either #design-and-architecture or #1038092680493801533 but I made this kind of blueprint layout of what I am going to build now and I am wondering if this is the most efficient it can be at this point of my game or if any of you would change some of the paths?

wind spade
lethal vessel
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I guess the best I can do for the point that I am at with the materials I have around me? I only have the cast screws recipe for alternative recipes and I am around tier 4. Mainly thinking if the paths I made with these are the best way to set them up for now until I unlock more tech later.

wind spade
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well it also depends which material you value how much, and so on... there's not really a generic "efficient" in this game, and honestly, as long as you're having fun, you're playing the game the right way

vapid gorge
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people throw around the word efficienct w/o actually thinking about what they mean by it

lethal vessel
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Ah I see, Alright thank you very much for the information then. Yeah I am having a lot of fun with the game but when I was recommended it by a friend they said try be as efficient as possible and in my mind that meant to not waste any materials type deal so I think my crafts are fine for now. Thank you very much for the help.

vapid gorge
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you can be 'efficient' or not, up to you it's a sand box

and honestly the milestones and phases are basically a tutorial to learn. I wouldn't stress about it

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also there's different 'efficiencies'
efficient could be continuous production never stopping (not needed but a choice)

efficient could be reducing the amount of 1 or more types of resources for the same output through different recipes? (also optional)

efficient could be how much effort you make to link up different factories (another personal choice)

lethal vessel
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Ah right I think I understand a bit better now thank you.

vapid gorge
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no problem! 🙂 efficient can be a lot of things and all of them are optional and up to you 🙂

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and , personally, I wouldn't worry about it much while learning the game

tame pawn
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y wont fuel go into my generator

dapper elbow
tame pawn
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can someone help me with some math i want o make 1000fuel/min which takes 25 refin and 1500 oil but i dont wnat the buyprod to be polymer i want o make plastic and rubber

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i8 also want to make packed fuel

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but my brain is not working

vapid gorge
tame pawn
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i wont want to make resin

vapid gorge
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so you want to make plastic as your primary output? do that then figure out how much HOR you're making, make fuel out of that

tame pawn
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which will be 50

vapid gorge
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figure out how much fuel you need
then have only the Residual Fuel recipe checked
use the planner

tame pawn
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didt work still made poly res

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i think im bout to wip out the old pena nd paper

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1 last hope befor pen and paper

sand epoch
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Just disable all recipes that give resin..?

tame pawn
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i did

sand epoch
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Then it can't show you making it.

tame pawn
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right

sand epoch
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Only way it can show it is if you have atleast 1 method selected

vapid gorge
tame pawn
vapid gorge
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so put that in

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these are some of hte least oil efficient recipes mind you

sand epoch
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A given when one has a hate on for resin.

tame pawn
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i dont even know what it is

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just got into oil

sand epoch
tame pawn
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idk?

sand epoch
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:/

tame pawn
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well to use the poly i need to add water which im lookinga t

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which sounds like it would make it more complacated

sand epoch
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If you hate complicated.. I have bad news for later.. lol

vapid gorge
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you're makign things harder for yourself, and that's fine? but yeah.

tame pawn
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in my head it sounds simmple add crud oil make plastic and rubber from the crude which gives me the rubb and platic plus HOR which then i turn into fuel i split some inot a thingy to makke packed and i split the rest to make powwwwaaaaa 12500MW

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ez pz

fallow loom
tame pawn
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i see

fallow loom
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if you're willing though, check out the alt recepies for oil->HOR, as well as diluted packaged fuel

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you can turn 3 oil into 4 heavy oil, the 4 heavy oil into 8 fuel

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it's extra steps galore, but it's the only system i use at this point

tame pawn
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right

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well ive had a change of mind

fallow loom
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and you get a solid amount of resin on the side to do as you please with

tame pawn
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i al;rady ahve a plaastic rubber and packed fuel fac

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so ima make a new fac for my gen

fallow loom
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for plastic, rubber, and even cloth if you want

tame pawn
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and get 12500 of POWAAAAAAAAA

fallow loom
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yeah, I use a closed loop system on mine, only because the version to not have to use pkged stuff is only unlockable after aluminum production

dapper elbow
fallow loom
dapper elbow
fallow loom
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but as you said, you already build it, so it's all or nothing on the design

dapper elbow
# fallow loom I feel that, if you still want extra space on the edges, what I did for my bridg...

I was gonna do that. But I can’t add patterns to it.
I just took the pattern off and changed it make to the normal foundation for the pic so it was easier for people to say yes or no if they thought it was the right with apart.
But spent soo many hours building a track then go to add them couldn’t figure out why none would work. Asked for help and they said to close that’s why tracks needed to be spaced more.
As stupid as it is I like the design of the fences (personal taste) so wanted them still implemented but nervous it may still be to close together

fallow loom
dapper elbow
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It was just path and block signals wouldn’t work

tame pawn
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am i not on the node?

fallow loom
tame pawn
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the frick

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let me gusee

fallow loom
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unfortunately you need a different machine for nodes of that type

tame pawn
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i need a diff thing

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how did i know

fallow loom
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you need a "resource well pressurizer" to access those nodes

tame pawn
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yay

fallow loom
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it comes at tier 8

tame pawn
fallow loom
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yeahhhh

tame pawn
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both?

fallow loom
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you place the big thing in the middle, then you place the extractors on the branch nodes

tame pawn
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amazing

vapid gorge
fallow loom
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if you look at the branch nodes on the ground it gives you the purity rating

tame pawn
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yh

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and u asid tier 8!!!!!!!!

dapper elbow
vapid gorge
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well the last image I saw from you is far too close. Not sure if you've updated it

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if you use the basic foundations it has markings that make it easier to see to line up in the centre of them

fallow loom
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which can be used to turn turbo fuel into rocket fuel

vapid gorge
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image is a little dark but that seems correct

tame pawn
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umm ok on the interactive map

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iss there a way to tell if the oil is good to mine or if u need the drigger thinga t tier 8

dapper elbow
vapid gorge
fallow loom
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the nodes are what you want for now

tame pawn
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thx

fallow loom
tame pawn
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yh foudn them

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hmmmm

fallow loom
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glad to help, anything more?

tame pawn
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na thats it for thanks alot

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got to think now

fallow loom
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Same, I'm building a 50 refinery array for my new power grid, and that's only for one node

tame pawn
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damnn

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50 on 1 node?

fallow loom
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It's a pure oil node with full overclock, so 600 oil/min

tame pawn
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right

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that runes 50 refinery

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runs

fallow loom
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Starts with 20, converting into heavy oil, then into 30 more to get my diluted fuel

tame pawn
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ahhh ook ok

fallow loom
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It's only the start, with the first 20 starting to be hooked up, but it's gonna be an absolute behemoth of production

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And I'm annoyingly the type of builder to have to make sure everything is neat and not clipping

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anyways, I'm gonna go to bed, I work in the morning, gn yall! AlienDoggo

tame pawn
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sameee

tame pawn
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did some math i got 2 poure oil nodes so 600 each but i can 2x it and under clcok at the same time i think so 500 each mine 2x 1000 oil each mine split 4 ways into 40 refin into 333fuel gen for 50k MW but i dont have dilutedd fuel): so time to get soem hard drives

burnt bluff
# tame pawn did some math i got 2 poure oil nodes so 600 each but i can 2x it and under clco...

not sure if this will help at all, but it seems you just got oil, are struggling a bit, and seem to be referencing diluted fuel (could mean diluted packaged fuel as a mistake). Diluted fuel is not unlocked as an alt recipe until tier 7, but diluted packaged fuel is unlocked at tier 5. This recipe might make ur set up a bit complex since you will need to package water needing plastic and HOR (Heavy Oil Residue), however, if you are trying to maximize production (depending on which tier you are in) you could get turbo fuel or turbo heavy fuel. I should add you need the compacted coal MAM done along with tier 5 for said recipes ive listed.

my current turbo fuel set up is 200 generators with turbo fuel so 50GW and has been a set and forget well into now phase 4 where im doing a large scale nuclear project, turbo is quite nice and simple imo for ur case.

hushed silo
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struggling 🚫
grinding ✅

leaden bough
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my attempt at load balancing

languid laurel
leaden bough
tame pawn
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and its should keep it simple

lapis swift
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Hey guys, I'm pretty new to the game and wanted to try and make a modular frame factory. I've used satisfactory modeler to make a model of what I'm looking to make however I'm unsure how to do the initial layout of conveyor from the miners to the foundries since I require 9.6 foundries while making the basic iron ingot recipe each foundry would get 25 iron ore while the last one needs to get 15. I was looking at guides and was wondering if I should use load balancers or manifolds and how would I go about limiting the input of the final foundry to only 15 while keeping the others to 25. I'm possibly also simply misunderstanding the app and how to split the resources.

tame pawn
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hold up didt work

tame pawn
languid laurel
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9.6 means 9 foundry’s running at 100% and 1 running at 60%

lapis swift
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thanks that's what I was wondering on how to proceed with the project

languid laurel
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Np

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You can also open a question in questions and help where you will get advice because your message won’t be lost in other conversations

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And gl building your satisfying factories

mint coral
wind spade
mint coral
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Just had the realization that I can sloop refineries. Feel like a idiot even after 1000 hours

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this solves my need personal fuel issue

tame pawn
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33 more to go

mint coral
spare ingot
mint coral
quaint condor
mint coral
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I don't get jet pack fuel from pain rocks

mint coral
quaint condor
tame pawn
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Oh no

mint coral
quaint condor
quaint condor
mint coral
quaint condor
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If I were to do it with Turbo Blend:

mint coral
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As far as I can tell its the only packaged item you can sloop

quaint condor
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As, iirc, you cannot sloop packagers.

mint coral
quaint condor
mint coral
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Yup. You got it. Hence it being the only package you can sloop.

It kinda blew my mind and solved my need for personal jetpack fuel

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Maybe I need to smoke less leaf

quaint condor
mint coral
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Im forcing myself to think diffrently

quaint condor
fallow siren
quaint condor
# fallow siren Hey if you don't mind me asking what's that website you're using here ?

Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.

This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…

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Purely manual though, There is no "auto generation" of production chains.

fallow siren
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Ohh damn does it eat alot of power like will it slow my game down or anything ?

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Agh okay

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Thank you

quaint condor
fallow siren
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Will give this a look cheers

quaint condor
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Hard to truly gauge though as it's almost constantly open on my computer 🤣

summer flare
# leaden bough my attempt at load balancing

Good job - don't let others convince you that you're over thinking it.
The ingot ratios work out though you have an isolated iron rods for the modular frames.
Can I ask what you're doing to balance the required iron ore to the smelters?

quaint condor
# fallow siren Will give this a look cheers

Also, a decent "primer" on how to use: https://www.youtube.com/watch?v=MDBiaOFU0_I

Welcome to the latest tips and tricks video! Today we are showing off satisfactory modeler with a basic how to video. As we all know, when we play Satisfactory 1.0 we tend to use Satisfactory tools, or SCIM, but for planning, they can move out of the way, we have a new king on the throne, satisfactory modeler!
___________________________________...

▶ Play video
tame pawn
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RAN OUT OF RUBBER and i delted my fac for rubber to make a bigegr

tame pawn
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yh

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im crying insiade

quaint condor
tame pawn
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there was no rubber

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):

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no sink points

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and i was on the ;ast step

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ima do it

quaint condor
tame pawn
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like 20 fuel gen much

quaint condor
tame pawn
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nope

quaint condor
tame pawn
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those good for points?

quaint condor
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Also if you sloop remains and capsules.

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And 5 coupons could get you 1000 rubber (1 coupon = 200 Rubber)

tame pawn
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right

quaint condor
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But, it's an option anyhow.

tame pawn
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y him leaving for work so ima afk it

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and make some

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i can feel em coming

mint coral
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@gaunt tartan lots of sulfur and Nitro by /in crater

fallow loom
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Wish me luck, about to do the first full test of my world's first of many diluted fuel refineries!

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should hopefully be at least 90% efficiency after some careful planning

mint coral
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Good luck

fallow loom
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I have it dumping fuel into pipes at the right side, where it will be routed to the generators

mint coral
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Nice.

fallow loom
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it's only one of the nodes so far and I plan to fully utilize all nodes in this area 😭

mint coral
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I did the same over the weekend. Although I used more modular setup. Allowing me to wind up and test it one section at a time

fallow loom
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in theory I could repeat the pattern infinitely, but that would be chaos

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I seriously need to work on progressing other production after I get all these gens placed

mint coral
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I feel ya, i did a similar thing one bp was refinery for packaged fuel one water packer and on unpacker.

I strung four of them together fed by three Heavy oil residue refineries and a water extractor. And repeated that

fallow loom
mint coral
fallow loom
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bc the first row is heavy oil, the second is the diluted fuel (133.333% overclock) and the last is just packagers to match the output

fallow loom
mint coral
fallow loom
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Lmao

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The reason is that I would need to connect 20 refineries to 30 refineries, which is a headache that I tried already, but it is worth the ease for this version for now at least

mint coral
fallow loom
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I just did the math, I need 80 generators to be run off this build

mint coral
fallow loom
mint coral
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I don't. I currently only have the one oil pure node tapped. 20gw of power off of it though

fallow loom
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Um, anyone have advice for placing 80 fuel generators that won't take up half the map? 😅 😭

mint coral
fallow loom
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My last world I speedran into nuclear, so I never had a large amount of fuel gens

mint coral
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I prefer to always fill from above

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You can get four generators on a mk2 blueprinter if that helps

fallow loom
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Same, under the refinery platform is the water bottler system, which is purposefully lower than the level of the water

mint coral
fallow loom
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Lmao

mint coral
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It would he a goof way for new ppl to remember

fallow loom
mint coral
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I've been running a metal beam under my machines and attaching the power to that for a clean look

fallow loom
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after the mess of my last world, i've taken so much extra time planning where things fit and will actually rebuild specifically to avoid any clipping that isn't decoration

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I also want to avoid taking over the environment where I don't have to, which has been a challenge

mint coral
fallow loom
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Next project for me is setting up truck routes through the entire map for my primary warehouse

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it can be jank, but I LOVE the idea of a mega truck stop in each major biome, then from there I might use trains

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but for the random points, I really want to use the trucks XD

mint coral
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I did that last build. I limited myself to one train outpost per biome. Using trucks and drones within biomes

fallow loom
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Even tempted to make each individual factory to have it's own power for no cross-map wires

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so having a similar mega fuel producer that will fuel up each area via the trains

mint coral
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Good luck. Bed time for me

Nini

fallow loom
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I got big plans that will take weeks

fallow loom
true parrot
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nice

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If you really want no cross map wires use train tracks to transport power

fallow loom
true parrot
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Or use train tracks to save ur suffering because you just making ur own grids and you have to produce exactly enough power for that factory

leaden bough
fluid spoke
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question

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so this here is basically a big loop right now

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i want to prevent trains from colliding when they exit, but i dont think block or path signals work here for some reason

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tbh i dont get trains very well

vapid gorge
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But really just use two lanes like a road

fluid spoke
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So far it’s one way only

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It connects to a VERY large network, at least, is intended to

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Oh yeah had to do something but all I need is something to prevent the trains from colliding when exiting/entering the stations

lapis swift
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so I've got a new issue, how would one split 210 iron rods made with 14 constructors into two lines that push out different values? specifically one has to push out 90 iron rods per minute and the other has to push out 120 iron rods per minute.
I'm trying to figure out the easiest way to make it work. the 120 line will be used for modular frame production and the 90 line will be used for screws which will then go into reinforced iron plates which will go into the modular frames as well.
I've attached a screenshot to potentially better explain what I'm trying to do.

agile junco
# fluid spoke question

If it's not too late, make your network have two tracks, one for each direction. It will work out a lot better.

fluid spoke
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There’s a second half to the highway going the other way, actually

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The only reason the thing is looped rn is testing

vapid gorge
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Hence ‘two lanes’

fluid spoke
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Mmmm I get you

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There’s a lane going the other way, so I guess I can just make it go that way whenever I need it to

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Anyways I just don’t know why the path or block signals won’t work on it, that’s my main issue

lapis swift
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nevermind my question I figured out a way to make it work, it's late gonna blame it on the lack of sleep.

leaden bough
summer galleon
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how do i calculate the material cost of machines power and etc (not inputs) in satisfactory modler

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like if i have 50 power gens how much materials does that cost?

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aka a bill of materials

leaden bough
#

i would just make my own calculator in excel

#

or just use the in game build planner in the build menu

#

when you add them to the to-do list

vapid gorge
quaint condor
#

Wouldn't say "better". Differerent for sure.

quaint condor
#

Also, the small book in the bottom left hand corner opens the screen on the left you see in the video

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Showing full items required to build as well:

summer galleon
fluid spoke
#

is there a way to "end" a block so that trains can go through freely without caring for blocks?

quaint condor
summer galleon
#

Im retard

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And very sick,

I need someone to over lock my immune system

quaint condor
summer galleon
#

See im retarted

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I thought you said couldnt

quaint condor
#

You can also pop the window out by clicking the overlapping squares at the bottom of the list.

summer galleon
#

Is there a guide, becaus3 knowing me I failed to settip and efficient factory on the 2 week of satisfactory

quaint condor
# summer galleon Is there a guide, becaus3 knowing me I failed to settip and efficient factory on...

Welcome to the latest tips and tricks video! Today we are showing off satisfactory modeler with a basic how to video. As we all know, when we play Satisfactory 1.0 we tend to use Satisfactory tools, or SCIM, but for planning, they can move out of the way, we have a new king on the throne, satisfactory modeler!
___________________________________...

▶ Play video
summer galleon
#

Peak

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I love you

fluid spoke
#

what do people mean by bidirectional rails

tame pawn
#

TADAAAAAAAAAAAAA 800 fuel 120 platic and 120 rubber no waste!!!

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and 16.5k MW of POWAAAAAAA

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by far my cleanest build i would say

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now t to power it thats whats going to make it ugly

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soemthing like this?

quaint condor
tame pawn
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the manifold it split and ahse extra room so im like 90% sure it should be clean

quaint condor
tame pawn
#

ooooooooooo

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i love u

quaint condor
tame pawn
#

im goign to pwoer up the miner first and let it fill up

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befor i teun everything on

tame pawn
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cant even see em

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everytihn jsut got pwoered now a game of leag to let the manifold do its work

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ocne taht hits 16.5k ill know it all worked

ancient oriole
#

Whats the optimal number of Sulfur to use if I want to use all of the Uranium and use the blender recipe. The one that gives Sulfuric Acid as a byproduct. So I can use the byproduct to fill out the rest till I hit max production.

tame pawn
#

was stuck prodincug 10MW so had to trouble shoot and turned off all the gens 1 by 1 let them all fill up and then turn them all back on 1 by1

tame pawn
#

option 1 for modular engine ):

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or option 2 train system

nova steppe
#

How should I do liquid packaging with trains logistically? Like I need the empty canisters to loop using trains. should I have 1 packaging area where I just have dedicated trains for the output and just have a seperate train to bring back the empty canisters? or have smaller packaging areas each near the node im retrieving them from? Im planning a tower megafactory and have all my stations on the ground level. I dont wanna have to pump liquids up into the factory cuz of my immense skill issue with fluids

tame pawn
#

holy fuck i do not like phase 3 at all

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im going to bed

vast gust
wanton wyvern
#

Does the head lift injection thing not work anymore?

mint coral
wanton wyvern
#

no, the exploit thing with the water tower higher and the valve

mint coral
#

As far as I know it does. But I havent used it since update 7

wanton wyvern
#

well I guess I am doing something wrong as it doesnt work for me and I have tried to redo it multiple times

oblique hollow
#

The valve thing is finicky

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And you can try setting it to 0.1 instead

wanton wyvern
#

I moved the valve up a bit on the pipe and now it works. I guess it is a glitch so makes sense its weird

oblique hollow
#

I just use pumps i dont have time for a water tower

mint coral
#

Im a pump person myself.

Simple rules i set for myself.

Fill pipes completely before turning the machines on (leave then on bypass)

Fill machine inputs from above.

wanton wyvern
#

Yeah, I would like to use pumps aswell, but my friend wanted to make a tall ass oilrig for the oil processing so gotta pipe them up to it and dont want to spend much power on it

oblique hollow
#

Well you gotta pipe it up anyway

#

So you need pumps to go up

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Water towers dont have magically infinite head lift after all

wind spade
#

yeah you still need to spend the same power to reach the headlift you need

languid laurel
#

You are gonna need more starting empty containers depending on how long the distance

#

Once you have enough empty cans in circulation you should have everything working constantly

chilly holly
#

Can someone check my math on this? It feels a bit off but idk

mint coral
chilly holly
shut kettle
#

Is this efficient?

hushed silo
#

u could find cast screw alt for it

frosty owl
shut kettle
frosty owl
#

Huh... I think that's more about wether it's "sufficient" than "efficient" xD
I'd say that's enough for personal use... Ie: if other production lines needed more in the future, I'd make more Frames just for that, keeping those 5/min just to keep storages full

shut kettle
#

Well alright thanks!

mossy halo
#

farm factory

frosty owl
#

Inorganic farm

summer flare
# leaden bough I tried load balancing it, but i just cant make it to an exact output, but Im th...

I'll say probably, since using "manifolds" is not something I do. I'll load balance for specific main inputs, otherwise for storage items it will be a convenient input like 60, 120 etc.

Within your production lines you'll find it easier to distribute based on the iron ingots required rather than on the iron ingots provided by the smelters.
For example, reinforced iron plate have ingots for plates 45 and rods for screws 15, divide by 15 to get the simplest ratio of 3 to 1, done by something I would call a 4 part split to 3 and 1. Total required is 60.
Modular frames have ingots for the reinforced plates at the same ratio but 27 and 9 with another 12 for rods. Divide by 3 to get the simplest ratios 9, 3 and 4, done by something I would call a 16 part split to 9, 3 and 4. This a couple of 4 part split to 3 and 1 side by side. The first gives 4 and 12 from 16 and the second to give 9 and 3 from the 12. Total required from the smelters is 48 rather than 60.

fallow loom
#

Anyone have a better way of placing unholy amounts of refineries than a long line?

queen umbra
#

Just plugged my new power set up in I'm so proud and it's so massive

queen umbra
#

Should I make turbo fuel ammo because it's so complicated is it Worth it

fallow loom
hushed silo
#

bigger mag is good

#

but you probably want homing at some point

fallow loom
#

the explosive rebar does the same damage as 10 ish bullets from the gun

hushed silo
#

rebar gun no aura

vapid gorge
#

Also define efficient when you ask, it could mean just about anything

half frigate
#

Can someone lemme know how much rocketfuel I will be able to produce in the future from 3337.5 turbo fuel?

cloud isle
half frigate
#

Thanks heaps bro

cloud isle
#

nws

half frigate
#

I randomly guessed id be able to triple down my fuel gen count and I was 100% right

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I can go from 445 to 1334

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Amazing

sand epoch
#

Think I'm around 980 ish.. after I killed the basic fuel gens

cloud isle
#

i think my big issue is like

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i need 1422 compacted coal

sand epoch
#

For?

cloud isle
#

turbo -> rocket

sand epoch
#

Get the right balance of recipes and it will make itself as a byproduct

cloud isle
#

i need that much total i gotta make 1125.93 (: kinda annoying cuz i dont have mk6 or that much sulfur closeby, only 1050/min

sand epoch
#

I have 4 sets of RF production.. each making RF with refineries and blenders.. CC byproduct fed into itself

cloud isle
#

yeah if im using my bypr. im still short 75 sulfur/min

sand epoch
#

Easy enough to drone in 🙂

cloud isle
#

dont have em unlocked rn now iirc and no good fuel automated yet

sand epoch
#

Fuel you will be making... just ramp up production so however you bring it in, it's needed at the end

cloud isle
#

im gonna use batteries for drones i think

sand epoch
#

If you plan to have a fleet... you will need a massive amount with batteries

cloud isle
#

i might make it in a modular fashion actually cuz i cba with having to change architecture and train routes and stuff afterwards, a lot easier to put it together and do like 1/2 or 3/4 and then put the last bit on once i can pull in the final bits of sulfur

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idk only a maybe i hvaent used drones before

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idk whats particularly good for them

sand epoch
#

Rf is great for them

cloud isle
#

hmm noted

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i was gonna grab like 3 or 4 packagers worth anyway for myself for jetpack but ig i grab some more for drones since ill need em

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ty

reef flax
#

hey quick question, is it possible to use the calculator for t1 miners and not t3

reef flax
#

Are there multiple?

wind spade
#

there's like 10+ of them

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though most people use like one of top 3

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maybe top 2, depends how you look at it

reef flax
#

never mind i found satisfactory tools

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is that good?

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what other ones would you recommend, eitherway

wind spade
#

well, depends on your preferences 🙂 I'm probably the least objective person to ask this, since I made those

reef flax
#

well i just want to be able to pick an output, tell it how many i want per minute, and be told how to do it

wind spade
#

but afaik general concessus is that Tools are the best calculator, there's also modeller on Steam, which is more of a logistical planner and way more manual, then there's SCIM which has great map but pretty poor calculator.

those are the top 3 most mentioned here

#

yeah, then Tools are most likely best for you

reef flax
#

i’m a ps player so modeller is out

wind spade
#

SCIM's calculator can't even do some productions and does some weird decisions sometimes, so it's better to not rely on it, especially later in the game
and modeller is a lot of manual work (and if you're on console, it's not really accessible to you anyway)

#

Tools are exactly what you described - you give it info about what you have, what you want, etc., and it'll try to optimise production as much as possible

reef flax
#

yeah awesome thankyou, i was looking at scim, saw 0.094 xMinerT3, and thought oh fuh na

wind spade
#

though keep in mind that it optimises for semi-subjective resource usage (it has weighting system so it preferes more common resources over rarer resources), and you may not always want that. My recommended approach with Tools is to enable all recipes you want to use, pick a target and see what Tools come up with. If you don't like the result, disable recipes or resources or machines you do not want in your plan until you see something that you like.

(or the other way around - if you know exactly what you want to build and which recipes to use and just want the math done, enable only the recipes you want to use, sometimes you may need to disable the other ones to "force" Tools into using the recipe you want)

reef flax
#

oh very interesting

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damn thankyou very much @wind spade

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wrong ping oops

wind spade
#

poor geegnaz getting pinged

reef flax
#

yeah oops sorry geegnaz

devout brook
#

All good😂

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Was a little confused when i saw the message

vapid gorge
#

@autumn inlet so this loop here isn't doing anything, you've already got 2 pipes feeding 800 fluid it seems

main issue if you're having flow problems it'll be on the inputs of the generators and merging the 2 in the first place

if at all possible, and its essentially always possible, don't merge fluid systems unless you have to. Which you never do

autumn inlet
vapid gorge
#

it really depends whats important to you
it's not impossible to do the layout you're doing, but it's much more annoying to do it reliably

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instead of hte loop you could try to put a powered pump after each merge split junction

#

that could help, but no guarantee

autumn inlet
#

meh, neatness be damned, we live for the spaghett
thanks for input 🫡

vapid gorge
#

no stress. If you just want more reliable piping just have pipes go from Point A to Point B groups of machine. No splitting or merging with other lines

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also if you keep it to smaller processing segments, like 300 flow, you can do just about anything with your layout and it'll probably work

autumn inlet
#

each unpackaging is 60 fuel.. 13/3 lanes = 4.3 (call it 4) refineries per lane
4*60=240 fuel/min
7 gens per lane, 20 fuel/min = 140 required
seems completely fine just to split it into smaller groups, unless I'm missing something obvious 🤔

vapid gorge
autumn inlet
#

my intention is that I want to get this running with no faltering and then just double everything with OC 👌

vapid gorge
#

I'd make smaller pipes then 🙂

wdym double with OC? if you OC generators it'll use more fuel

autumn inlet
#

My thought is if I 200% all my machines (or 250% the oil node to be specific), then that'll be a straight 2x output with no changes to the overall system

vapid gorge
#

uhhh only if at no point you're going over your pipe limit.

I highly recommend you either design it for that amount now, or make another duplicate right on top

autumn inlet
#

Ahh... cause then I'd be generating 1600 fuel/min which although the generators can handle at 200%, the pipes wouldn't... I didn't think about this

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take me back to coal gens, all I had to worry about was the coal reaching the manifold 🤣

vapid gorge
#

it's unlikely any random system you built could manage to suddenly do 200% the throughput

autumn inlet
#

yeah I agree, I think I'll just simply fix the piping problem and go back to factory game for now, once i need more power I will be brave enough to tackle turbo fuel anyway

#

though in theory, what about valves...

wind spade
#

never use them

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unless you want to spend tons of time debugging them and then finding out that they are not needed and system runs better without them

autumn inlet
#

🤣 damn it, I felt smart for a second

vapid gorge
autumn inlet
#

yeah I think it's just segment your stuff instead of overcomplicating it

vapid gorge
midnight wyvern
# wind spade unless you want to spend tons of time debugging them and then finding out that t...

I tried using valves to solve a problem I was having. Turns out I had too many pipes branching off the main pipe going too downhill so the rest of the pipes couldn't fill properly. The pipes that caused the problem were after the original set were built. I solved it by lifting the branch of pipes causing the issue 20 meters and throwing in a line pump. Sometimes physics actually works in this game lol

mint coral
modest cairn
# midnight wyvern I tried using valves to solve a problem I was having. Turns out I had too many p...

My silo farm ,I was told by someone who has a decent amount of hours , should not be working the way it is with the physics in the game because I have the machines feeding the silos then from the silos powering the machines so I can always have a backup of fuel, and when my 36 silos are full my gas shuts down production without interupting the power flow. According to 1.0 game physics for fluids, my farm shouldn’t work, but according to math and practicality it does

wind spade
#

and by silo you mean buffer?

oblique hollow
midnight wyvern
modest cairn
modest cairn
wind spade
#

yeah, well I wouldn't recommend using buffers at all

modest cairn
#

That’s your prerogative 🙂

wind spade
#

that's "how to fluids 101" 🙂

mint coral
#

Personally I find buffers adds unnecessary complexity and often adds unpredictable fluid issues. I tend to only use them to buffer train inputs and outputs

queen umbra
#

Will I need a lot of radio control unit?

#

Like is 10/min well over enough

mint coral
queen umbra
#

I could somersloop it

mint coral
# queen umbra I could somersloop it

Its a matter of context are you just trtying to see credits roll?> if so you could just make the bare minimum of everything and leave the game running overnight.

If you are making nuclear power then youll need tto do a lot of math to figure out how much you need as you will need to also balance waste

queen umbra
#

I never go afk and idk yet it I only want to finish the game I think I'll build a radio control unit then if im not happy with it I'll just build a new one

#

I don't get it the pipe going up of full as hell and those pipe connecting it machine are dry

#

And I got a pump

mint coral
#

is ist being fed from belo0w?

queen umbra
#

Yeah

#

This is a part of the system

#

The math is correct

mint coral
#

Generally speaking a few rules keep fuilds working

keep it simple (dont chain tons if you dont have too)

fill machines from above

leave machines on stanby until all pipes and machines are full

#

here i am filling the line from above

#

instead of feeding all 18 of my generators with 1 line i segemented my refinires into blocks and fed 1/3 of them per block

#

uneven fluid distribution can cause sloshing in the pipes

#

here is another example were i did feed all the machines with one line

gravity is pulling the fluid into the machines for me and the ∩ bend prevents back wash

queen umbra
mint coral
#

also silly statement.... make sure you donte exceed your pipe flow limits....

300mk1

600mk2

queen umbra
#

Yeah I would like mk3 pipe it would make my life easier

queen umbra
hushed silo
#

🧙‍♂️

agile bobcat
#

still quite lost on my rocket factory, inputs are working fine - ive looped the system as well

#

it's a 4 layered building, each layer using this - coming from one 600 a minute pipe of RF

#

so mathematically it works, but something isn't translated into the game right

#

ok so the main pipe flow rate is just below 600

quaint condor
agile bobcat
#

man I do not understand this at all, I cannot find the flaw in my workings

quaint condor
#

And some of the fuel gens are "starving"?

agile bobcat
#

yep

quaint condor
#

Which ones?

#

In relation to how it's plumbed that is.

agile bobcat
#

ill have another look but I think its the middle

#

thats how its set up atm, it comes in from the bottom - but I've split it in half so it loops

#

It's gas cause its RF so I thought I wouldn't need any pumps but it seems I do?

quaint condor
#

Pumps do nothing for gas.

agile bobcat
#

wonder if that could be doing something to it then?

quaint condor
#

Did you "flood" it before turning all the gens on?

agile bobcat
#

yep

quaint condor
#

If you're on PC, I don't mind popping in to take a look 🤷‍♂️

#

Looks good btw 😛

agile bobcat
#

yeah go for it

agile bobcat
quaint condor
#

Dm info

agile bobcat
#

I can hop in vc as well if that would help

vapid gorge
queen umbra
#

I am trying to solve them it's been 1 and a half hour

vapid gorge
queen umbra
#

But one pipe can feed multiple floor

#

If it's full?

vapid gorge
#

yes but vertical manifolds essentially equal flow death

#

it looks like you've got the pipe connected to other pipes as well?

queen umbra
#

Idk men it's a mess

vapid gorge
#

like it's going up on both sides as well??

queen umbra
#

I know what I could do one blender make 100fuel/min and one floor need 202.5fuel per min I have 16 blender

queen umbra
vapid gorge
#

or clock the floor to use like 200 exactly? that might make it simpler

queen umbra
vapid gorge
queen umbra
#

My other machine seems to be working well tho

vapid gorge
#

doing a replan of a pipe system post the build and design is usually a TON of work and will often not actually fix the system unless you relaly know what you're doing

this looks like a power station, I would just accept it running at 90% and do better next time

#

Send fluids from Point A to Point B, no elevation changes within the manifold

#

no mixing with other pipes, or branching off

#

Keep your pipes simple and direct and you'll run into few or no issues 🙂

queen umbra
#

Nevermind they don't work well

vapid gorge
#

yeah look, I'd just accept it not running at 100% Unless you find fixing and redesigning fun?
but you sound a bit burnt out by it

queen umbra
#

That's why it pisses me off so much

vapid gorge
#

you're only getting 30% of the power output expected? thats very unusual

#

usually even bad piping and stuttering you'll still get like 80% or so

#

if it's that bad... I'd probably just rip everything up and start over.

patch jobs one something so wide spread often ends poorly with pipes unless you know exactly what you're doing

queen umbra
#

Ill just rebuild my blender first then I'll see cause I don't wanna reload an old save

vapid gorge
#

gl :\

queen umbra
#

It's fine this already looks a lot better to me

queen umbra
# vapid gorge gl :\

Could I use valve to like limit the flow for 202.5 fuel / min ? So a pipe manifold per stage

vapid gorge
#

you do not want a connected system of pipes going to multiple floors if you can possibly avoid it

#

and you can always avoid it

queen umbra
#

I'll try

vapid gorge
#

Use clocking, send dedicated pipes to each floor

queen umbra
#

Yeah I'm almost half way done

echo vale
#

How high is one ingame meter?

queen umbra
vapid gorge
echo vale
vapid gorge
#

you have many objects you can build that exactly tell you distance

plus you want neat and tidy pipes anyway so building them up walls and floors is to your benefit

vapid gorge
#

mk1 pumps give 20m headlift
mk2 pumps give 50m headlift

queen umbra
#

Will it take long for the machine to get the right amount of fuel??

vapid gorge
#

depends how long your pipes are. Takes time to fill.

under clock a few machiens to 50% or so until the system floods

queen umbra
#

It's all working properly now thank you

median hill
#

Alright. Can someone better at math than I am double check me? I have forty refineries each producing the alt recipe for heavy oil residue split into two lines of twenty each being fed by a pure oil node overclocked to put out 600 cubic meters of oil per minute. Heavy oil residue is being produced at 40 cubic meters per minute. 40x40 is 1600 cubic meters of residue per minute. I’m running diluted fuel out of blenders with 32 of them requiring 50 residue per minute and 10 water to make 100 fuel. Each fuel generator takes 20 per minute to run so IN THEORY that should come out to 160 generators for about 45,750MW of power to my grid. Right?? Am I crazy?

vapid gorge
#

what's your starting oil?

vapid gorge
median hill
#

But yes you are right.

cloud isle
#

aight

vapid gorge
#

takes like 2 seconds to make 🙂

cloud isle
#

i personally use satisfactory modeller since its on steam, but thats just a personal thing

vapid gorge
#

tools is jillion times faster with better ui

#

the only reason why that tool is as popular as it is is because it's on steam which is ... not a great reason.

quaint condor
#

And it has been around longer for sure.

#

But I would argue that tool's UI is not better. And the organizational capabilities of modeler are MUCH more appealing with outposts and now blueprints. The only thing that Tools has is "auto generation" of production chains based on input/receipes. Lastly, Tools allows for much more detailed creation and adjustments with being able to manipulate clock rates and sloops.

vapid gorge
#

I don't even mean tools. I mean there's a dozen similar and more user friendly planners that do similar things to modeler that exists on line

it's popular for the same reason that if a game doesnt' sell on Steam, the company that makes it dies. Because it's a menopoly and is 'convenient'.

#

Modeler doesn't bring anything new that hasn't been done on at least 3 or 4 browser based planners

quaint condor
#

It's free....

vapid gorge
#

It's just that it's on steam

#

and those other tools are also free

quaint condor
vapid gorge
#

I've also used them, even the bad ones I've never used are far more manageble.

The power of steam monopoly

#

*never used for actual factories

#

the only thing that modeler does that tools doesn is basically manipulating bubles to have multiple distinct recipes used in a single tab and that is NOT unique in any way

atomic folio
#

Guys. I think I figured out a solution to liquid and byproducts without the need of a concrete overflow system.

This seems to work flawlessly. Even if the system backs up with items.

quaint condor
# vapid gorge the only thing that modeler does that tools doesn is basically manipulating bubl...

Er, whole factories contained. With the ability to control inputs and outputs of, and link together. As well as the blueprints and basically only needing to change one number, effectively doubling/tripling/etc outputs. Having all that laid out in front of me, vs having to bounce between tabs and try to remember or write down what is going where... no thanks.

And, probably not unique among other "factory calculators", but I haven't come across any other tool, online or otherwise, that does it as well as modeler does for satisfactory.

#

Now, that's not saying there isn't a small learning curve, but, imo ofc, it's much more powerful than the others. EXCEPT, of course for the ability to give an input and build a whole production chain. But, also imo, that doesn't help with really "learning" the alts. 🤷‍♂️. Most just go "Idk, I just did it like that because tools told me too"

#

Lastly, this is no way meant to bad mouth sftools. Anytime someone asks for a planner, I always suggest both.

atomic folio
atomic folio
quaint condor
#

But, to just write Modeler off as not being a very good tool for the game is a bit shortsighted imo. (Not an insult, just a statement)

atomic folio
#

otherwise I think modeler is better, if you can get past the more bland look, which as someone with ADHD makes it kinda harder to look it. but I think it has alot more control than SFTools and SFCalc, since you can control a different count of machines using a set recipe, and another count using another.

quaint condor
#

So, like if 10 of an item was needed down the chain, and I wanted another 5 for storage, I just make sure the supply is giving 15 and split

atomic folio
#

fair. maybe im too tistic to do that. I just wanna plug the output, into an output container XD i dont want it to start grabbing all the input it can to fill that container

atomic folio
#

wizard-

quaint condor
#

Or, better yet, with the machine's rounded with underclocking:

atomic folio
#

this is one think I did. I dont remember what it was since its been weeks. but I remember this being omega wrong-

quaint condor
atomic folio
#

ooo- amazing-

quaint condor
#

Also, you have your machines set to "Parts per minute". Personally I find turning off that setting and using machine count is "easier to manage". Also allows for an "at a glance" 'Oh, I need x amount of machines for this'. Only things I set to parts per minute are miners, oil extractors and resource wells.

#

Lastly, if you haven't already, I would go under settings > style, and make sure the two options at the bottom are turned on

#

It helps with diagnosing any "issues" or short falls.

#

My machine defaults:

main shuttle
#

has anyone attempted a "mine nothing" approach to the game, where you only accumulate stuff using the nodules you mine manually?

autumn inlet
oblique hollow
#

The reading on the pump doesnt update but the headlift DOES get passed on

languid laurel
frosty owl
# quaint condor But, to just write Modeler off as not being a very good tool for the game is a b...

I'd go as far as defining it plain rude. It's one thing to have preferences, it's another to become so "fanatic" over them that we feel like we can just talk down to anyone thinking otherwise...
Ie: "I prefer this over that because of X, Y and Z factory-related reasons" Vs "that is bad because [insert personal opinion unrelated to factory]"
One is a discussion over what feature of a tool is important for what kind of user, the other is just a barely disguised opener to get to talk about [unrelated topic] while also putting down the tool for good measure (eg: Steam bad).

It would sure be interesting to see some actual comparisons being made back and forth like you attempted to do, but if the goal is just to convince others of one's own (and "right") opinion, it usually ends as a one-sided conversation 🤷‍♂️ (ie: comparing obvious differences VS making obviously false comparisons)

wind spade
wind spade
# wind spade

@hollow rover wdym by "work"? What are you trying to achieve?

(also valves are generally not recommended to use)

oblique hollow
#

That is absolutely terrible and should never be built

#

Single valve is still ok

#

But multiple in series ? Absolutely not. Broken as hell

hollow rover
#

Was at my ends wit cause my 4x5 refinery setup was having problems. All are identical but 3rd row was not achieving 100% efficiency

wind spade
hollow rover
#

So I thought just need to force direction

wind spade
#

you can't really do that with pipes

#

any pipe segment can (and will) have backflow

#

can do pipe loops though, which are generally recommended to solve throughput issues on close-to-full pipes

hollow rover
#

Or how about multiple pumps next to each other?

wind spade
#

pumps don't do anything to flow either

#

they only give headlift for going up

oblique hollow
#

Give us some more info

hollow rover
#

Not on my computer right now, but had help with this few hours ago. Eventually I just used a mod, turn liquids into gas. It was either that or a complete redesign of a large build

#

Flow is now constant

oblique hollow
atomic folio
oblique hollow
#

Buffers only output pump headlift once full

wind spade
oblique hollow
#

otherwise it kinda gets "absorbed"

atomic folio
#

Even if the buffer fills up. The system will work fine again

wind spade
#

then the buffer is pointless 😉

atomic folio
#

Well i tried with just the valve. Or just an unpowered pump.

Every time the byproduct gets filled.

wind spade
atomic folio
#

Yeah... youve sais that...

wind spade
#

simple, doesn't need any magic, cannot backup

atomic folio
#

I get it. Im not playing a sandbox game like you do.

#

I found something that works.
Even if the pipes are empty. Or the pipes are full. If items need to move the system will work fine 24/7

oblique hollow
#

I just dont often talk about it because its really just a skill check that many others cant pass.

#

I dont like it myself because i dont like mixing fluids.

atomic folio
#

I figured if you thinl of headlift as strength. The strongest fluid will go into the pipe first. The weakest will take a back seat.

Which is pretty realistic. Higher preassure liquid takes priority when injecting into a system

oblique hollow
#

only works up to a certain extent, in this case with buffers

#

if you try that in a normal pipe with different pumps or heights then it doesnt work because, once full, all pipes share the same "strength"

#

doesnt make much sense but thats just how it is in SF. Full pipes all share the same max headlift

atomic folio
#

Then theres a 3rd trait we arnt aware of in the code. Or theres a thing with. Natural headlift and powered headlift. (Natural being headlift from a watersource)

oblique hollow
#

both are the same

#

its just different heights

#

Mk 1 Pumps apply 20 m, Mk 2 apply 50 m.
Machines do 10 m

#

All 3 are exactly the same kind of "pressure"

atomic folio
#

Then how does that system i made work-

oblique hollow
#

all pumps are powered?

atomic folio
#

Thats what it says on the signs

oblique hollow
#

you said it works even if the buffer is completely full, right?

atomic folio
#

Yup.

Only the items will backup. The byproduct never backs up.

#

From start to finish

oblique hollow
#

might be related to the buffer adding delay.
i never tried this so i actually dont have a complete answer

#

but from others tests i remember that if you merge 2 different pipelines, one that is short and another with more segments or such, then the multi-segment pipeline has less priority due to delay

atomic folio
#

Wierd. Cause after the fluid buffer. I have 3 duplicate systems connected.

So its

Valve - buffer - input - byproduct - input - byproduct - input - byproduct - end of pipe

#

So if i built it next to the water extractors the system will brick?

#

Atleast- in theory?

oblique hollow
#

without a pump you mean?

#

or by just having a short pipe?

atomic folio
#

Exact same setup. Just having the input pipe be shorter

oblique hollow
#

i mean that the buffer might also count as "extra pipe length" for the input pipe

#

the fluid has to go through the buffer after all before it gets to the machines

#

as soon as the buffer drains a bit, it no longer passes on head lift from the pump

atomic folio
#

Thats basically how i was thinking.

Guess i just slightly understood it. Thinking it was the pipes.

Since i know for the water tower, the WT pipe needs to be full and have a cut off loquid connection for it to pass the headlift down

oblique hollow
#

but if you remove the valve and keep the buffer, does it still work?

atomic folio
#

From the brief testing i did. No the byproduct backed up. But lemme get out of bed and try it again

oblique hollow
#

hm wait i just remembered something, valves deprioritize pipes due to some effect... hold on

#

yeah theres some cases where pumps can overpower a valve because they have enough to basically "force it shut"

atomic folio
oblique hollow
#

but that should only work.... if the pressure on the valve input is less

#

so given that, in theory, if the pump on the valve side is above the buffer, it should also break this

oblique hollow
#

head lift is just a measurement of that "height" of fluid

#

a fluid column 10 m tall is heavier than one only 2 m tall.

oblique hollow
#

the machine is making no water because its full of scrap

atomic folio
#

I know. this is it backuped. if I empty the storages. it kicks on just fine

#

and by storages. I just mean items, not fluids

#

If you want, I can give you my session ID and you can run some tests?

#

ok. it seems to be working fine without a valve. I havnt changed the pumps at all

#

the pumps at the bottom of the system arn't above headlift either

oblique hollow
#

guess its time to wait then. how the buffer reacts

atomic folio
#

the system is stil running fine. ive not had any issues yet, no backing up

#

the fluid buffer. In car speak, does keep bouncing off the rev limiter, but again, no issues so far

#

however, the same system, just next to it, with a valve. the fluid buffer is only half full

#

but still working fine

shut kettle
#

trying to minimise iron use on pure iron product, shifting basic things to one node, is this adequate for personal use?

wind spade
shut kettle
#

would i need screw for any automation?

wind spade
#

I thought you said personal use, not automation

shut kettle
wind spade
#

personal use is "building stuff" and "making equipment"

the first one doesn't need screws (apart from awesome shop) and the second one needs very limited amount of screws, and usually only once

shut kettle
#

also please ping

wind spade
#

(also I wouldn't just limit myself to "make from one node", but rather I'd pick a goal and then find nodes for it)

shut kettle
wind spade
#

iron rods are needed for tons of things and plates as well

wind spade
#

anything works really

shut kettle
wind spade
#

that's fine, but still rods and plates are both needed for tons of buildables

shut kettle
wind spade
#

then why did you say that you don't need any of these things? 🙂

shut kettle
#

big heap of yellow lights

wind spade
shut kettle
wind spade
#

no, optimal would be finding new place for new factories so that you won't waste time dismantling them

mint coral
low grove
tidal haven
# shut kettle so should i not produce screws?

just put a dimensional depot with an overflow splitter on high output screw input, very slightly overproduce screws and you are good. same for other parts not used regularly in personal crafting.

fallow loom
#

Finally blueprinted a diluted fuel setup from start to finish (the heavy oil part is not placed here)

#

fully repeatable pattern so long as i have oil and power

blissful epoch
#

so im trying satisfactory modeler, the steam thing. could anyone give me some pointers on how to actually make it calculate instead of getting stuck?

also, how can i decide on my inputs, and maximise my outputs with them?

dusky dust
#

That'll only give you a "logical" high-level overview though. It doesn't deal in individual machines or implementation details

wind spade
#

@static yoke yo, are you the one who asked a question about wiki data/parser two days ago? (https://satisfactory.wiki.gg/wiki/Template_talk:DocsRecipes.json)

Official Satisfactory Wiki

Does anyone know how this and the other JSON files used for dynamic content rendering is created?
It is parsed from the game data (Docs.json) but I can't find any module that does the parsing and generates this.
Thank you! Lomdalf (talk) 17:16, 13 January 2026 (UTC)
This file is manually generated by...

blissful epoch
#

so basically, i collected all the things from the desert and the swamp, processed them, and i want to make the most phase 5 parts of that (except for pasta)

quaint condor
blissful epoch
#

the bins should represent the stuff i already created.

quaint condor
#

Take off the sink's for now as well.

#

It will calc possible sink points without those.

blissful epoch
#

i struggle finding where to input my fixed numbers

frosty owl
# blissful epoch so im trying satisfactory modeler, the steam thing. could anyone give me some po...

The planner can get "stuck" (ie: question marks appear on nodes/connections) when your directives aren't clear enough for it to calculate something.
Eg: if you provide it with one Miner's worth of items, nodes processing that will automatically base their numbers on that, but if you add an input from a container the tool won't be able to know how much that container is providing unless you put a limit on the node(s) processing that input

BTW, did you read the small "guide" the tool has, yet?

quaint condor
frosty owl
quaint condor
#

Or, if you want to work from the other end, i,e "How much can I make with" just make a miner with iron or for example, and type in the total amount avaliable (two pure nodes would be 2400 with mk3 and overclocked for example)

blissful epoch
#

in my case that would be 24000 iron ingots

quaint condor
blissful epoch
#

that could be useful! ill give that a watch

frosty owl
quaint condor
molten arrow
#

How much turbofuel does a fuel gen take per min?

dusky dust
river venture
#

Offhand I want to say 7.5/min

exotic cloud
#

When designing modular blueprints, do you aim to match exact input, or do you overshoot? EX: A t4 belt can feed 10.7 foundries. Do you scale down to 11 foundries, or overbuild for simplicity, symmetry, and the ability to upgrade more easily to higher tier belts?

half frigate
half frigate
river venture
#

If only I could remember info like that in my day to day life lmao

half frigate
#

would be nice aye lol

gritty spoke
#

Chat is it better in anyway to lift at the same speed as the output? For example: smelter does 60ingots PM so should I lift it upto the next floor with the mk1 since its 60pm? Just wondering if there's any benefit in doing that

half frigate
#

Matching throughput is one of the most important things in the game

#

If you're outputting only 60pm then a mk1 belt is fine

gritty spoke
#

Appreciate you

half frigate
#

All goods my man

gaunt tartan
#

So I need a fuel gen too use 4.54/m what clock speed do I set it too for rocket fuel?

half frigate
#

If i did this right, set the clock speed to 108.95%

#

You'll produce 272.37Mw per fuel generator

gaunt tartan
gaunt tartan
half frigate
#

Okay thats cool 🤣

gaunt tartan
#

Going from the bottom too the top def takes a sec I think we need an elevator tbh

half frigate
#

There is an elevator in the game

#

Awesome shop

gaunt tartan
#

Ik that's what I meant

half frigate
#

How many freight cars will i need for 6 thousand copper ore per minute?

wanton hawk
#

This will vary a lot based on distance. You could do it with 5 or you could do it with 8.. 1 train, 4 trains etc

half frigate
#

Whole loops probably gonna be like 20km

wanton hawk
#

I try not to go over 80% of total belt load speeds. And then add trains if I need more throughput

#

Counting both belts that is. You can set up your first train and put sinks on the receiving train station. Let it run for a few cycles and check throughput

half frigate
#

I might do 1 train 5 cars

#

See if thats enough, if not, ill do 6 cars

wanton hawk
#

Doubling the trains is also an option. And if all wagons are equal you can tell the train to wait until it's filled with multiple trains

half frigate
#

Not an option for me lol

#

I dont do multiple trains on 1 track

boreal quail
fluid spoke
#

ok so im a bit stupid but im trying to figure out how many 250% nitrogen packagers i need to package the full output of one 250% nitrogen (pure) node

#

its 1800m3/min

#

and each packager can pull 600/min

#

so i assume i only need 3 of them?

gleaming glacier
#

So when I try to make the final connection the calculator gives me 0... idk why

oblique hollow
#

because it cant make enough rubber due to the heavy oil not being used if you dont make 286.25/min automated wiring

#

set the other machines to what they should make first - solve that issue first

#

somewhere along the line you will find a bottleneck that will need to be solved first

rain pendant
#

I don't know how to use the calculator, like add stuff to? Also is there a way to just put in theoretical infinite power so I can get the layout first and then finish with the power grid afterwards?

rain pendant
#

I just unlocked Miner mk2 with my brother and I'm trying to math out the appropriate number of machines to link up for a positive input to output

#

So far I've mathed that I need 8 smelters for a mk2 miner on a pure outcrop of iron for a total of 8 ingots per second

#

No wait, math's off. It should come out to 240 per minute so

deft lichen
#

This game uses per minute rates, not per second

rain pendant
#

Yeah, I also forget that per minute rates can be divisible against other per minutes

deft lichen
#

It works with groups of machines and optimizes the setup

quaint condor
# rain pendant This one https://satisfactory-calculator.com/en/planners/production#google_vigne...

Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.

This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…

deft lichen
#

Note that Modeler is a manual planner

rain pendant
#

Thanks you guys

quaint condor
deft lichen
#

Can't say, I've been using Tools for as long as I can remember 😄

slate jackal
#

Is it possible for a system to use byproduct fluid first and only then supplement the rest with other sources?

royal ibex
#

not sure if this is the place to ask, but does anyone have a 12 to 15 balancer blueprint? i cannot figure it out on my own, i couldnt find one on satisfactory calculator either

dusky dust
#

Though my own recommendation is to keep the fresh + recycled liquids totally separate. Don't merge them at all. You can feed them to separate banks of machines; you'll often need to play with underclocking/overclocking to get the numbers right, but IMO it's much more straightforward to just not mix them in the first place

#

Since I assume you're asking about it in relation to aluminum, one example on a very small vanilla-recipe setup (two Alumina Solution refineries taking in fresh water, and one running entirely off of recycled), and another on a bigger Sloppy+Electrode setup. As I say, you'll almost certainly need to mess around with underclocking/overclocking to get the numbers to work out, but that way you avoid dealing with various classes of fluid problems.

slate jackal
slate jackal
dusky dust
#

Sec, I'll make some annotated versions of those; have been meaning to do it for awhile

slate jackal
#

Or I could just make wet concrete..

dusky dust
#

But in general it's just that you under/overclock such that the numbers are exact

slate jackal
#

This seems simpler and for the big factory later on I'll probably have more options/alts 🤔

oblique hollow
#

so theres "freshwater" alumina and "byproduct water" alumina.
All the alumina goes back to the scrap refineries

slate jackal
#

Ah, I think I get it now

gleaming glacier
#

I don't need 127.8 automated wiring, idk why its giving it to me

#

Making the automated speed wiring just throws the modeler off entirely

frail hare
#

Hey peeps, starting my experiance with crude oil.....trying to pump it, im on a pure node and im trying to pump it pretty far and up and down grades, could someone explain the pumps you put in line with the pipes?

oblique hollow
oblique hollow
#

mk 1 pumps do 20 m so after going up 20 m you need another pump at that exact height

#

mk 2 pumps do 50 m

frail hare
oblique hollow
#

make sure none of the pumps exceed their limit and that the first pump is low enough so that fluid reaches it

#

machines can only do 10 m, which is less than you'd think

rain lichen
#

time for my next project :) (nitro rocket fuel)

#

i need nearly a thousand fuel gens, 68 blenders, 85 refineries, 68 MORE blenders and a BUNCH of awesome sinks for all the byproducts

#

thank god the production chain is mind-numbingly simple cause im gonna need so much space

queen umbra
#

Good luck

bitter urchin
#

Have you checked if you have all the power shards for the generators?

royal ibex
main shuttle
#

how randomized are the drops from pods?

vapid gorge
#

afaik

vapid gorge
#

you could check the wiki if you like

main shuttle
#

huh. i thought that they were a bit randomized within tiers

#

interesting. fixed item drops. good to know 🙂

hushed silo
summer flare
gleaming glacier
#

I'm assuming its quickwire due to the nodes for copper and caterium itself being normal and I don't have MK3 miners yet

gleaming glacier
vapid gorge
#

ah you had other end outputs

#

damn thing is so annoying to read

gleaming glacier
#

Your calc has steel ingots

vapid gorge
#

you need 60.95 assembly direct assemblies sunk?

gleaming glacier
#

the area where I'm building this factory has no coal nodes nearby

gleaming glacier
vapid gorge
#

right. Probably find yourself some coal for an easier life? it's kinda everywhere

oh you're slooping a bunch of crap as well.

#

gl with it

gleaming glacier
vapid gorge
#

like it's very easy to make the 5 sure, and I think like 12 assembly directives w/o the duping

#

sorrr, auomtaed wiring

#

wait no significantly more wirings