#math-and-meta
1 messages · Page 372 of 1
it doesn't rely on any exploits for priority and is essentially unbreakable unless you make mistakes - and nothing can really stop user error
but it's very simple if you understand basic ratios
later on there's a gas that's a byproduct you can reuse basically in the exact same method
and you kind of have to since you can't package it and gasses can't have priority
Ok thanks
no sweat 🙂
ok so satisfactory tools isn't really helping me so can anyone help me figure how many refineries i can have making fuel if i'm using two pure oil nodes both overclocked to 250% putting out 600 per minute feeding 20 heavy oil residue refineries each making 40 per minute?
hey could someone help me? im currently trying to power 10 coal generators 100% clock speed with 2 pure coal generators 250% clock speed, the first 7 generators are fine but the last 3 get basically no coal and wont turn on and im not sure how to fix it, ive tried splitting the conveyor belt before it reaches the generators so 50% for the first 7 then 50% for the last 3 but then the last 2 generators on the normal line dont get much power either, Im sure its an easy fix and im just being stupid but idk what to do
just while im waiting ill try explain it a little better, from right-left ive labelled them number 1-10 respectively, 1-7 is completely fine, 8-10 dont get enough coal, after adding a splitter to the start of the belt now 8-10 are fine but 5-7 dont get enough coal and Im very confused as to how to fix this
just set your limit to 1200 oil and maximise https://www.satisfactorytools.com/1.0/production?share=tpy5srQaGYgMEr9BnZ04
what belt are you using?
I thought that could be the reason😔 mk 2
throughput of belt and pipes are the core limitations to layout and design for the whole game 🙂
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these are convenient coal layouts
8 gens need 120 coal pm, so 1xmk2 belt and 3x water extractors
find yourself a patch of land with water and 3-4 coal nodes, and just burn it all
so mk2 belts should work?
for 8 generators, that need 15 coal pm each? yes
okay perfect thank you, ill disable 2 of the gens and hopefully that can get the 8 fully functional
also I wouldn't bother over clocking coal generators early game. It doesn't give you more power per coal unit
until mk 3 belts anyway
yeah I was thinking that but just wanted to try everything before I went to get help its been a while since I made a coal plant like that
just do the basic maths 🙂 you'll see how it goes efore you build it
working on some finishing touches for Wiki parser (it is already being used on current wiki, just not opensourced yet)
What's the general consensus about the definition of "alt recipe"? Locked behind HDD? Has "Alternate:" in english name? Has "Alternate" in classname? Something else?
me f.e. I'd consider "Turbofuel" as an alt, since it's locked behind HDD
How to "finally" define what "Alternate recipe" is?
BTW, what's a wiki "parser" supposed to be? Something like a chatbot?
input: Docs.json
output: data in format wiki can read
purpose is for automation of game updates (at least for things like recipes and such)
many tables in wiki where recipes or machines are listed are already generated by scripts that read the parser data
Why is satisfactory tool not helping
Tried to evenly distribute the iron ores. What you guys think?
much easier to process each node individually and merge the output as needed.
Because you can overclock you're generally limited by your belt speed anyway
oh
and when you unlock clocking in the MAM it become a trivial problem to do that
tied and failed, most likely
unless you took into account how many items each miner produces
but this is not a balancer, so the outputs belts aren't guaranteeed to be equal
they might be in this case, but impossible to say
it seems unnecessary but idk if its the solution u need
maybe u do, maybe u like it
what i think tho is that its not right to judge starting build that is supposed to just work
most of ppl i saw play in the early game tap one node and make just one item out of that then tap another
Depends... are you making everything from the previous tiers?
Motors are big. Youll need them for oil related production.
Good idea. I made a factory for rotors stators and motors. Ten of each going into depots
yup got it thanks
Steel rotors simplify the factory if that helps.
right
wiat like is that a dif recp?
decide what you want to make, make that, repeat
No, you gotta find a harddrive. Its steel pipes and wire. Makes it the same as stators.
ah
and more expensive
Like most alt recipies none are perfect. People have there favorites.
bruhhhhhh

The cheeky nobelisk in my pocket
lmaooo

if i have a smart splitter can i type out the exacpt stuff i want? to be split
yeah, you can specify which item you want it to split
but now how muhc
no
(It does not allow you to specify a rate, btw)
):
No need for something which does that anyway. :)
Just make whatever you need in the exact amounts you need; problem solved!
(or rely on Manifold Logic™)
yh
10 motor/min
ten motor, rotor and stator/min
very nice
Ill decorate after I get hover pack lol
oh shoot i fogot i need more pweer
Is it mets to build 500 industrial cargo containers for nuclear waste
my power hast tunred off
.......
am i trying or should my shit be blwoing up
oh nvm im reading t wrong
im dreading the idea of having to build a train system
Just start small. Do a simple A->B transfer when you need to move something. Then when you have another need for a transfer, build that out and so long as it's convenient, make it link up with the original somewhere, etc.
Doing a "dual rail" system is basically always best, if you want to have more than one train on the same bits of rails
got it
so im setting up oil and ima making platis and rubber but im going to be getting heavy oil residue and i dont see where to trasfe the residue cuz theres only 1 hole in the back?
oh nvm
im blind
can the 4 waqy pipe also wonr as a merger?
Pipes are all unidirectional -- a junction could be "merging" or "splitting" or combinations thereof, depending on the current fluid circumstances
kk thx
(I'd advise creating pipe systems that are simple enough that such questions aren't really apropos in the first place, btw)
(Pipe systems appreciate being short and simple)
yh 8 ref inmto 2 ref making fuel
that was my fastest fc 80 plastic 80 rubber and 80 fuel
Okay so I think Im insane, Im using 480 bauxite, with sloppy alumina solution. This takes 240*2 water per minute. On the other side I have aluminum scrap giving 144x2 water per minute, because that lines up the 288 solution well. shouldnt this mean I need 192 water to make up the difference? Every time I do this itbacks up
I have the 2 systems seperate, 96 water being produced by tweo extractors added to the supposed 144 water produced by aluminum scrap, which adds up to 240, which should be the input, but instead it keeps backing up fuckin my whole aluminum plan up
see image below for separate systems for aluminum that should work
feeding it back in the same pipe is kinda a trap and tends to lock up the system if it doesnt run at 100% efficiency or if it gets interrupted.
stuff is not coming out anyoonw know y
does the heavy oil residue have somewhere to go?
tysm!!!
need to process HOR
huh
heavy oil residue
yh i got u
make coke and dump that in the sink or something
coal gen
Hi there, I'm new to the discord and the game too. I'm not too sure if I can post this here or if I need to go into either #design-and-architecture or #1038092680493801533 but I made this kind of blueprint layout of what I am going to build now and I am wondering if this is the most efficient it can be at this point of my game or if any of you would change some of the paths?
that depends how do you define "efficient"
I guess the best I can do for the point that I am at with the materials I have around me? I only have the cast screws recipe for alternative recipes and I am around tier 4. Mainly thinking if the paths I made with these are the best way to set them up for now until I unlock more tech later.
well it also depends which material you value how much, and so on... there's not really a generic "efficient" in this game, and honestly, as long as you're having fun, you're playing the game the right way
people throw around the word efficienct w/o actually thinking about what they mean by it
Ah I see, Alright thank you very much for the information then. Yeah I am having a lot of fun with the game but when I was recommended it by a friend they said try be as efficient as possible and in my mind that meant to not waste any materials type deal so I think my crafts are fine for now. Thank you very much for the help.
you can be 'efficient' or not, up to you it's a sand box
and honestly the milestones and phases are basically a tutorial to learn. I wouldn't stress about it
also there's different 'efficiencies'
efficient could be continuous production never stopping (not needed but a choice)
efficient could be reducing the amount of 1 or more types of resources for the same output through different recipes? (also optional)
efficient could be how much effort you make to link up different factories (another personal choice)
Ah right I think I understand a bit better now thank you.
no problem! 🙂 efficient can be a lot of things and all of them are optional and up to you 🙂
and , personally, I wouldn't worry about it much while learning the game
y wont fuel go into my generator
Ok thank you
can someone help me with some math i want o make 1000fuel/min which takes 25 refin and 1500 oil but i dont wnat the buyprod to be polymer i want o make plastic and rubber
i8 also want to make packed fuel
but my brain is not working
figure out how much resin you're making and then make a plan for it https://www.satisfactorytools.com/1.0/production
i wont want to make resin
so you want to make plastic as your primary output? do that then figure out how much HOR you're making, make fuel out of that
so i want to make 12.5k power rubber plastic and packed fuel using jus tthe oil recp into rubber and platic wich give heavy oil resd which i turn that to fuel then take tha tto the generators
which will be 50
figure out how much fuel you need
then have only the Residual Fuel recipe checked
use the planner
didt work still made poly res
i think im bout to wip out the old pena nd paper
1 last hope befor pen and paper
Just disable all recipes that give resin..?
i did
Then it can't show you making it.
right
Only way it can show it is if you have atleast 1 method selected
but i want o make rubber aand packed fuel at the same time
so put that in
these are some of hte least oil efficient recipes mind you
A given when one has a hate on for resin.
Then... why?
idk?
:/
well to use the poly i need to add water which im lookinga t
which sounds like it would make it more complacated
If you hate complicated.. I have bad news for later.. lol
you're makign things harder for yourself, and that's fine? but yeah.
a lot more fuel if you make plastic and rubber fro mthe resin https://www.satisfactorytools.com/1.0/production?share=iWC1I2XfIwOt8NGKfy0F
in my head it sounds simmple add crud oil make plastic and rubber from the crude which gives me the rubb and platic plus HOR which then i turn into fuel i split some inot a thingy to makke packed and i split the rest to make powwwwaaaaa 12500MW
ez pz
Unfortunately, the easiest way to achieve that end goal is to add water
i see
if you're willing though, check out the alt recepies for oil->HOR, as well as diluted packaged fuel
you can turn 3 oil into 4 heavy oil, the 4 heavy oil into 8 fuel
it's extra steps galore, but it's the only system i use at this point
and you get a solid amount of resin on the side to do as you please with
for plastic, rubber, and even cloth if you want
and get 12500 of POWAAAAAAAAA
yeah, I use a closed loop system on mine, only because the version to not have to use pkged stuff is only unlockable after aluminum production
So would this work ? Or do you think to be safe still to close together? For path and block signals
Just have to remember that trains are wider than rails, and the train is only just shy of 1 tile wide, also the signals should be fine since trains don't have collisions with that stuff, unless you care about the clipping
I don’t care about clipping really but the old design I used I liked but realized the tracks are to close together and tried to kinda mimic the pic but do the design I kinda wanted. But just unsure if this one would work sense I just dropped so many hours in to release I can’t do what I wanted
I feel that, if you still want extra space on the edges, what I did for my bridges was set a half foundation between the two whole ones, adding a bit of extra width without it looking goofy wide
but as you said, you already build it, so it's all or nothing on the design
I was gonna do that. But I can’t add patterns to it.
I just took the pattern off and changed it make to the normal foundation for the pic so it was easier for people to say yes or no if they thought it was the right with apart.
But spent soo many hours building a track then go to add them couldn’t figure out why none would work. Asked for help and they said to close that’s why tracks needed to be spaced more.
As stupid as it is I like the design of the fences (personal taste) so wanted them still implemented but nervous it may still be to close together
Honestly, the best way to find out for sure may just be to place a train on one track, then drive another past it on the other track and see if it goes flying or not
Well even the old design in the first pic trains could easily go past each other without that issue
It was just path and block signals wouldn’t work
am i not on the node?
oop, that's not quite right I'm afraid
unfortunately you need a different machine for nodes of that type
you need a "resource well pressurizer" to access those nodes
yay
it comes at tier 8
yeahhhh
both?
you place the big thing in the middle, then you place the extractors on the branch nodes
amazing
my image is the min distance, and will work 🙂
if you look at the branch nodes on the ground it gives you the purity rating
Ok sorry I’m really stupid so the design I have should work? Sorry again stupid and have vision issues was the other reason I was asking
well the last image I saw from you is far too close. Not sure if you've updated it
if you use the basic foundations it has markings that make it easier to see to line up in the centre of them
Yeah, advanced aluminum production, also gives you access to nitrogen gas
which can be used to turn turbo fuel into rocket fuel
image is a little dark but that seems correct
not there ye fruck
umm ok on the interactive map
iss there a way to tell if the oil is good to mine or if u need the drigger thinga t tier 8
Ok thank you
no prob 🙂
ohh, if you look at the tabs, there's a difference between resource nodes and resouce wells
the nodes are what you want for now
thx
glad to help, anything more?
Same, I'm building a 50 refinery array for my new power grid, and that's only for one node
It's a pure oil node with full overclock, so 600 oil/min
Starts with 20, converting into heavy oil, then into 30 more to get my diluted fuel
ahhh ook ok
It's only the start, with the first 20 starting to be hooked up, but it's gonna be an absolute behemoth of production
And I'm annoyingly the type of builder to have to make sure everything is neat and not clipping
anyways, I'm gonna go to bed, I work in the morning, gn yall! 
sameee
did some math i got 2 poure oil nodes so 600 each but i can 2x it and under clcok at the same time i think so 500 each mine 2x 1000 oil each mine split 4 ways into 40 refin into 333fuel gen for 50k MW but i dont have dilutedd fuel): so time to get soem hard drives
not sure if this will help at all, but it seems you just got oil, are struggling a bit, and seem to be referencing diluted fuel (could mean diluted packaged fuel as a mistake). Diluted fuel is not unlocked as an alt recipe until tier 7, but diluted packaged fuel is unlocked at tier 5. This recipe might make ur set up a bit complex since you will need to package water needing plastic and HOR (Heavy Oil Residue), however, if you are trying to maximize production (depending on which tier you are in) you could get turbo fuel or turbo heavy fuel. I should add you need the compacted coal MAM done along with tier 5 for said recipes ive listed.
my current turbo fuel set up is 200 generators with turbo fuel so 50GW and has been a set and forget well into now phase 4 where im doing a large scale nuclear project, turbo is quite nice and simple imo for ur case.
struggling 🚫
grinding ✅
my attempt at load balancing
No cast screws 😔 but otherwise gj
didnt start exploring yet, but yeah cast screws wouldve helped alot
i see i did some more math im just going to make normal out of 2 pure nodes and dumble there harvets so ill be getting 2400 crude which willl be 1600 fuel 133 gen 19.50MW
and its should keep it simple
Hey guys, I'm pretty new to the game and wanted to try and make a modular frame factory. I've used satisfactory modeler to make a model of what I'm looking to make however I'm unsure how to do the initial layout of conveyor from the miners to the foundries since I require 9.6 foundries while making the basic iron ingot recipe each foundry would get 25 iron ore while the last one needs to get 15. I was looking at guides and was wondering if I should use load balancers or manifolds and how would I go about limiting the input of the final foundry to only 15 while keeping the others to 25. I'm possibly also simply misunderstanding the app and how to split the resources.
https://www.satisfactorytools.com/1.0/production this might be better
hold up didt work
so ma math is bad cuz u cant double the crude u take out with a summersloop
Imo manifolds are better because they are easier and take less skill and to limit the last foundry to 15 you can underclock a manifold on clicking on the percentage or the output number, set that last foundry to work at 60%
9.6 means 9 foundry’s running at 100% and 1 running at 60%
thanks that's what I was wondering on how to proceed with the project
Np
You can also open a question in questions and help where you will get advice because your message won’t be lost in other conversations
And gl building your satisfying factories
I agree manifolds are generally easier. I also like thinking of thing in blocks to help with through put. Prevents things like screw bottle necks.
Tbh they don't help much
Just had the realization that I can sloop refineries. Feel like a idiot even after 1000 hours
this solves my need personal fuel issue
33 more to go
@quaint condor I think to combat my addiction to rocket fuel imma sloop fuel off this to make just enough rocket fuel for my jetpack pack. Then go nuclear for power needs
she is beautiful
Are you overclocking fuel gens or are you just raw dawging a insane amount?
Rocket fuel isn't an addiction?? ... is it? 🤣
This will be my eighth complete run if I finish it and I've never done nuclear as rocket fuel suits all my needs
I don't get jet pack fuel from pain rocks
Over clicking 2 pure
I mean the fuel generators themselves
Yeah, Nuke is a bit more "work". But definitely worth the "Satisfaction" of completeing one imo 😛
Oh no
But nitro rocket fuel is so good and give petrocoke as a bi product. I love it, I need it, my rocket fuel queen
Heh, honestly, you should be turning that RF into Ionized for the jetpack 😏
Eh, as said before, Nitro is just a sulfur sink imo.
Ya, for sure small little skim of slooped packaged fuel - turbo-rocket - ion. All for jet pack
How I do it anymore, (the current build I am working on) so that I can recycle the by products back in. Otherwise, I may try a Turbo Blend build some time...
If I were to do it with Turbo Blend:
I currently have a 20gw packaged diluted fuel setup. I'm just going to sloop one bank of refineries giving me 240 extra packaged fuel.
Ill unpack it and make turbo out of it.
As far as I can tell its the only packaged item you can sloop
You can only sloop it before packaging. So, essentiallly, you can sloop any machine "producing" fluid.
As, iirc, you cannot sloop packagers.
The packages come from the refinery. You can sloop the refinery
I.e. the machine "producing" the fluid 😉
Yup. You got it. Hence it being the only package you can sloop.
It kinda blew my mind and solved my need for personal jetpack fuel
Maybe I need to smoke less leaf
Again, you can sloop fuel, rocket fuel, Hell, even sulfiric acid...
I get that im just putting limitations on myself. I could just tap another oil node too.
Im forcing myself to think diffrently
Lol, all I am saying is that Turbofuel isn't the only one 😛
Hey if you don't mind me asking what's that website you're using here ?
Not a website.. https://store.steampowered.com/app/3187030/Satisfactory_Modeler/
Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.
This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…
Purely manual though, There is no "auto generation" of production chains.
Ohh damn does it eat alot of power like will it slow my game down or anything ?
Agh okay
Thank you
Havn't noticed any issues... and have a couple thousand hours in it 🤣
Will give this a look cheers
Hard to truly gauge though as it's almost constantly open on my computer 🤣
Good job - don't let others convince you that you're over thinking it.
The ingot ratios work out though you have an isolated iron rods for the modular frames.
Can I ask what you're doing to balance the required iron ore to the smelters?
Also, a decent "primer" on how to use: https://www.youtube.com/watch?v=MDBiaOFU0_I
Welcome to the latest tips and tricks video! Today we are showing off satisfactory modeler with a basic how to video. As we all know, when we play Satisfactory 1.0 we tend to use Satisfactory tools, or SCIM, but for planning, they can move out of the way, we have a new king on the throne, satisfactory modeler!
___________________________________...
RAN OUT OF RUBBER and i delted my fac for rubber to make a bigegr
Whoops
Don't happen to have a dismantle crate or two with a plethora still in them eh?
How much more rubber do you need?
like 20 fuel gen much
Ohhhh 😛 well... you have 5 coupons?
nope
Go make some DNA capsules 🤣
those good for points?
Yeah, for a bit. The point requirements go up for every one sunk, but yeah.
Also if you sloop remains and capsules.
And 5 coupons could get you 1000 rubber (1 coupon = 200 Rubber)
right
But, it's an option anyhow.
@gaunt tartan lots of sulfur and Nitro by /in crater
Wish me luck, about to do the first full test of my world's first of many diluted fuel refineries!
should hopefully be at least 90% efficiency after some careful planning
Packaged fuel it looks like?
Good luck
Correct, it's using the pckg diluted fuel recipe, and will be powering a bank of gens with a new battery bank structure
I have it dumping fuel into pipes at the right side, where it will be routed to the generators
Nice.
it's only one of the nodes so far and I plan to fully utilize all nodes in this area 😭
I did the same over the weekend. Although I used more modular setup. Allowing me to wind up and test it one section at a time
It's more modular than it looks, it's a repeating pattern with dedicated amounts per merged conveyor for the bottles
in theory I could repeat the pattern infinitely, but that would be chaos
I seriously need to work on progressing other production after I get all these gens placed
I feel ya, i did a similar thing one bp was refinery for packaged fuel one water packer and on unpacker.
I strung four of them together fed by three Heavy oil residue refineries and a water extractor. And repeated that
I was going to run more refineries, but I succumbed to the ease of overclocking
Been trying not to do that this run. I have overclocked every other time I've played. This run im breaking habits
bc the first row is heavy oil, the second is the diluted fuel (133.333% overclock) and the last is just packagers to match the output
I am overclocking as little as possible, this is actually my only factory overclocked
Well if you need a quick expansion you can sloop some of the package refineries lol
Lmao
The reason is that I would need to connect 20 refineries to 30 refineries, which is a headache that I tried already, but it is worth the ease for this version for now at least
Thats what I did here to siphon some for jet pack use lol
I just did the math, I need 80 generators to be run off this build
40 at 200% wootwoot
Lol, I have an early starter refinery that will convert from power to pure packaged fuel for my vehicles/jetpack
I don't. I currently only have the one oil pure node tapped. 20gw of power off of it though
Um, anyone have advice for placing 80 fuel generators that won't take up half the map? 😅 😭
You can stack them. Just make sure you pump higher then the input
My last world I speedran into nuclear, so I never had a large amount of fuel gens
I prefer to always fill from above
You can get four generators on a mk2 blueprinter if that helps
Same, under the refinery platform is the water bottler system, which is purposefully lower than the level of the water
Little things like this removes so many pain points.
They should make ADA make a snarky remark about it
Lmao
It would he a goof way for new ppl to remember
even though it's an actual brick of pipes and conveyors, there is no clipping! other than wires that won't cooperate
Praise the sun
I've been running a metal beam under my machines and attaching the power to that for a clean look
after the mess of my last world, i've taken so much extra time planning where things fit and will actually rebuild specifically to avoid any clipping that isn't decoration
I also want to avoid taking over the environment where I don't have to, which has been a challenge
Ya I've been trying to snake around features
Next project for me is setting up truck routes through the entire map for my primary warehouse
it can be jank, but I LOVE the idea of a mega truck stop in each major biome, then from there I might use trains
but for the random points, I really want to use the trucks XD
I did that last build. I limited myself to one train outpost per biome. Using trucks and drones within biomes
Even tempted to make each individual factory to have it's own power for no cross-map wires
so having a similar mega fuel producer that will fuel up each area via the trains
Good luck. Bed time for me
Nini
I got big plans that will take weeks
Gn! 
So making power more complicated
nice
If you really want no cross map wires use train tracks to transport power
Absolutely, it will be the epitome of my own suffering
Or use train tracks to save ur suffering because you just making ur own grids and you have to produce exactly enough power for that factory
Im thinking of just manifolding them to make it easier
question
so this here is basically a big loop right now
i want to prevent trains from colliding when they exit, but i dont think block or path signals work here for some reason
tbh i dont get trains very well
Just put block paths every once in a while and in front and behind every station
But really just use two lanes like a road
So far it’s one way only
It connects to a VERY large network, at least, is intended to
Oh yeah had to do something but all I need is something to prevent the trains from colliding when exiting/entering the stations
so I've got a new issue, how would one split 210 iron rods made with 14 constructors into two lines that push out different values? specifically one has to push out 90 iron rods per minute and the other has to push out 120 iron rods per minute.
I'm trying to figure out the easiest way to make it work. the 120 line will be used for modular frame production and the 90 line will be used for screws which will then go into reinforced iron plates which will go into the modular frames as well.
I've attached a screenshot to potentially better explain what I'm trying to do.
If it's not too late, make your network have two tracks, one for each direction. It will work out a lot better.
It’s functionally one massive loop, and one direction only
There’s a second half to the highway going the other way, actually
The only reason the thing is looped rn is testing
Yeah forcing them to do the whole loop rather than a short path really extend your trip times
Hence ‘two lanes’
Mmmm I get you
There’s a lane going the other way, so I guess I can just make it go that way whenever I need it to
Anyways I just don’t know why the path or block signals won’t work on it, that’s my main issue
nevermind my question I figured out a way to make it work, it's late gonna blame it on the lack of sleep.
I tried load balancing it, but i just cant make it to an exact output, but Im thinking that manifold just makes it easier?
how do i calculate the material cost of machines power and etc (not inputs) in satisfactory modler
like if i have 50 power gens how much materials does that cost?
aka a bill of materials
i would just make my own calculator in excel
or just use the in game build planner in the build menu
when you add them to the to-do list
hvae u firgured it out?
Try a better planner and it shows you the parts in the tabs https://www.satisfactorytools.com/1.0/production
Wouldn't say "better". Differerent for sure.
Set the gen you want, type the number 50 in. It should set and tell what's required.
Also, the small book in the bottom left hand corner opens the screen on the left you see in the video
Showing full items required to build as well:
How do you get that menu on the left??
is there a way to "end" a block so that trains can go through freely without caring for blocks?
The small book in the very bottom left corner. (Could be more visible imo)
Nah, like I said, it could be more visible imo
You can also pop the window out by clicking the overlapping squares at the bottom of the list.
Is there a guide, becaus3 knowing me I failed to settip and efficient factory on the 2 week of satisfactory
Welcome to the latest tips and tricks video! Today we are showing off satisfactory modeler with a basic how to video. As we all know, when we play Satisfactory 1.0 we tend to use Satisfactory tools, or SCIM, but for planning, they can move out of the way, we have a new king on the throne, satisfactory modeler!
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what do people mean by bidirectional rails
TADAAAAAAAAAAAAA 800 fuel 120 platic and 120 rubber no waste!!!
and 16.5k MW of POWAAAAAAA
by far my cleanest build i would say
now t to power it thats whats going to make it ugly
soemthing like this?
Personally I'd imagine you may have some issues with the straight manifolds. Looks pretty clean though!
the manifold it split and ahse extra room so im like 90% sure it should be clean
I like to run mine through the foundations ...
What will most likely happen is either the refinieries at the end of the manifolds and/or the fuel gens at the ends will starve
it looks amazing just finshed
cant even see em
everytihn jsut got pwoered now a game of leag to let the manifold do its work
ocne taht hits 16.5k ill know it all worked
Whats the optimal number of Sulfur to use if I want to use all of the Uranium and use the blender recipe. The one that gives Sulfuric Acid as a byproduct. So I can use the byproduct to fill out the rest till I hit max production.
was stuck prodincug 10MW so had to trouble shoot and turned off all the gens 1 by 1 let them all fill up and then turn them all back on 1 by1
How should I do liquid packaging with trains logistically? Like I need the empty canisters to loop using trains. should I have 1 packaging area where I just have dedicated trains for the output and just have a seperate train to bring back the empty canisters? or have smaller packaging areas each near the node im retrieving them from? Im planning a tower megafactory and have all my stations on the ground level. I dont wanna have to pump liquids up into the factory cuz of my immense skill issue with fluids
levels jerry levels, makes it less confusing
Does the head lift injection thing not work anymore?
Headlift injection? Do you mean pumps?
no, the exploit thing with the water tower higher and the valve
As far as I know it does. But I havent used it since update 7
well I guess I am doing something wrong as it doesnt work for me and I have tried to redo it multiple times
I moved the valve up a bit on the pipe and now it works. I guess it is a glitch so makes sense its weird
I just use pumps i dont have time for a water tower
Im a pump person myself.
Simple rules i set for myself.
Fill pipes completely before turning the machines on (leave then on bypass)
Fill machine inputs from above.
Yeah, I would like to use pumps aswell, but my friend wanted to make a tall ass oilrig for the oil processing so gotta pipe them up to it and dont want to spend much power on it
Well you gotta pipe it up anyway
So you need pumps to go up
Water towers dont have magically infinite head lift after all
yeah you still need to spend the same power to reach the headlift you need
What i did was package ship with train then have train unpackaging area move empty canisters go into the same train just a different freight car just make sure to have a few industrial storage containers as buffers
You are gonna need more starting empty containers depending on how long the distance
Once you have enough empty cans in circulation you should have everything working constantly
Can someone check my math on this? It feels a bit off but idk
Greeny made a tool for this called satisfactory tools. I often use it to check my math. I often work things out in spreadsheets then input it into tools to check if I did it right
I just did the calculations again and I actually only need 80 uranium per minute, and i checked in satisfactory tools and my math was right this time
u could find cast screw alt for it
Depends on how you like to define "efficient" ^^
Eg: ore-efficient, machine-efficient, power-efficient...
Efficient as in i can use this farm for the next couple tiers without having to remake or oc things
Huh... I think that's more about wether it's "sufficient" than "efficient" xD
I'd say that's enough for personal use... Ie: if other production lines needed more in the future, I'd make more Frames just for that, keeping those 5/min just to keep storages full
Yes yes thats the word, mb
Well alright thanks!
farm factory
Inorganic farm
I'll say probably, since using "manifolds" is not something I do. I'll load balance for specific main inputs, otherwise for storage items it will be a convenient input like 60, 120 etc.
Within your production lines you'll find it easier to distribute based on the iron ingots required rather than on the iron ingots provided by the smelters.
For example, reinforced iron plate have ingots for plates 45 and rods for screws 15, divide by 15 to get the simplest ratio of 3 to 1, done by something I would call a 4 part split to 3 and 1. Total required is 60.
Modular frames have ingots for the reinforced plates at the same ratio but 27 and 9 with another 12 for rods. Divide by 3 to get the simplest ratios 9, 3 and 4, done by something I would call a 16 part split to 9, 3 and 4. This a couple of 4 part split to 3 and 1 side by side. The first gives 4 and 12 from 16 and the second to give 9 and 3 from the 12. Total required from the smelters is 48 rather than 60.
Legendary username 
Anyone have a better way of placing unholy amounts of refineries than a long line?
Just plugged my new power set up in I'm so proud and it's so massive
Nice!
Should I make turbo fuel ammo because it's so complicated is it Worth it
I've always just run normal ammo for longer range, with the explosive rebar for closer up, supposedly the turbo ammo's only benefit is a faster fire rate
the explosive rebar does the same damage as 10 ish bullets from the gun
rebar gun no aura
This is fine
Also define efficient when you ask, it could mean just about anything
Can someone lemme know how much rocketfuel I will be able to produce in the future from 3337.5 turbo fuel?
Several short lines 🙂
nws
I randomly guessed id be able to triple down my fuel gen count and I was 100% right
I can go from 445 to 1334
Amazing
Think I'm around 980 ish.. after I killed the basic fuel gens
For?
turbo -> rocket
Get the right balance of recipes and it will make itself as a byproduct
i need that much total i gotta make 1125.93 (: kinda annoying cuz i dont have mk6 or that much sulfur closeby, only 1050/min
I have 4 sets of RF production.. each making RF with refineries and blenders.. CC byproduct fed into itself
yeah if im using my bypr. im still short 75 sulfur/min
Easy enough to drone in 🙂
dont have em unlocked rn now iirc and no good fuel automated yet
Fuel you will be making... just ramp up production so however you bring it in, it's needed at the end
im gonna use batteries for drones i think
If you plan to have a fleet... you will need a massive amount with batteries
i might make it in a modular fashion actually cuz i cba with having to change architecture and train routes and stuff afterwards, a lot easier to put it together and do like 1/2 or 3/4 and then put the last bit on once i can pull in the final bits of sulfur
idk only a maybe i hvaent used drones before
idk whats particularly good for them
Rf is great for them
hmm noted
i was gonna grab like 3 or 4 packagers worth anyway for myself for jetpack but ig i grab some more for drones since ill need em
ty
hey quick question, is it possible to use the calculator for t1 miners and not t3
which one?
Are there multiple?
there's like 10+ of them
though most people use like one of top 3
maybe top 2, depends how you look at it
never mind i found satisfactory tools
is that good?
what other ones would you recommend, eitherway
well, depends on your preferences 🙂 I'm probably the least objective person to ask this, since I made those
well i just want to be able to pick an output, tell it how many i want per minute, and be told how to do it
but afaik general concessus is that Tools are the best calculator, there's also modeller on Steam, which is more of a logistical planner and way more manual, then there's SCIM which has great map but pretty poor calculator.
those are the top 3 most mentioned here
yeah, then Tools are most likely best for you
i’m a ps player so modeller is out
SCIM's calculator can't even do some productions and does some weird decisions sometimes, so it's better to not rely on it, especially later in the game
and modeller is a lot of manual work (and if you're on console, it's not really accessible to you anyway)
Tools are exactly what you described - you give it info about what you have, what you want, etc., and it'll try to optimise production as much as possible
yeah awesome thankyou, i was looking at scim, saw 0.094 xMinerT3, and thought oh fuh na
though keep in mind that it optimises for semi-subjective resource usage (it has weighting system so it preferes more common resources over rarer resources), and you may not always want that. My recommended approach with Tools is to enable all recipes you want to use, pick a target and see what Tools come up with. If you don't like the result, disable recipes or resources or machines you do not want in your plan until you see something that you like.
(or the other way around - if you know exactly what you want to build and which recipes to use and just want the math done, enable only the recipes you want to use, sometimes you may need to disable the other ones to "force" Tools into using the recipe you want)
poor geegnaz getting pinged
yeah oops sorry geegnaz
@autumn inlet so this loop here isn't doing anything, you've already got 2 pipes feeding 800 fluid it seems
main issue if you're having flow problems it'll be on the inputs of the generators and merging the 2 in the first place
if at all possible, and its essentially always possible, don't merge fluid systems unless you have to. Which you never do
that's fair, I think I was just trying to make it symmetry 🤣 and because I wasn't sure if I could get away dividing 3 lanes of gens with 14 outputs
it really depends whats important to you
it's not impossible to do the layout you're doing, but it's much more annoying to do it reliably
instead of hte loop you could try to put a powered pump after each merge split junction
that could help, but no guarantee
meh, neatness be damned, we live for the spaghett
thanks for input 🫡
no stress. If you just want more reliable piping just have pipes go from Point A to Point B groups of machine. No splitting or merging with other lines
also if you keep it to smaller processing segments, like 300 flow, you can do just about anything with your layout and it'll probably work
each unpackaging is 60 fuel.. 13/3 lanes = 4.3 (call it 4) refineries per lane
4*60=240 fuel/min
7 gens per lane, 20 fuel/min = 140 required
seems completely fine just to split it into smaller groups, unless I'm missing something obvious 🤔
remember, you can always clock machines to output exactly what you need for any part of the system. Don't have to think that way
clocking is the most powerful tool you have. Use it.
my intention is that I want to get this running with no faltering and then just double everything with OC 👌
I'd make smaller pipes then 🙂
wdym double with OC? if you OC generators it'll use more fuel
My thought is if I 200% all my machines (or 250% the oil node to be specific), then that'll be a straight 2x output with no changes to the overall system
uhhh only if at no point you're going over your pipe limit.
I highly recommend you either design it for that amount now, or make another duplicate right on top
Ahh... cause then I'd be generating 1600 fuel/min which although the generators can handle at 200%, the pipes wouldn't... I didn't think about this
take me back to coal gens, all I had to worry about was the coal reaching the manifold 🤣
it's unlikely any random system you built could manage to suddenly do 200% the throughput
yeah I agree, I think I'll just simply fix the piping problem and go back to factory game for now, once i need more power I will be brave enough to tackle turbo fuel anyway
though in theory, what about valves...
never use them
unless you want to spend tons of time debugging them and then finding out that they are not needed and system runs better without them
🤣 damn it, I felt smart for a second
in general you'll always have a simpler more reliable solution of not valves or buffers than to actually use them
yeah I think it's just segment your stuff instead of overcomplicating it
keeping pipes simple will bless your life 🙂
I tried using valves to solve a problem I was having. Turns out I had too many pipes branching off the main pipe going too downhill so the rest of the pipes couldn't fill properly. The pipes that caused the problem were after the original set were built. I solved it by lifting the branch of pipes causing the issue 20 meters and throwing in a line pump. Sometimes physics actually works in this game lol
Did you work out all your bugs?
My silo farm ,I was told by someone who has a decent amount of hours , should not be working the way it is with the physics in the game because I have the machines feeding the silos then from the silos powering the machines so I can always have a backup of fuel, and when my 36 silos are full my gas shuts down production without interupting the power flow. According to 1.0 game physics for fluids, my farm shouldn’t work, but according to math and practicality it does
(fyi we don't have farms, we have factories)
and by silo you mean buffer?
A bit hard to tell what should and shouldnt work off of descriptions
It works cuz that's another way that math works against physics for that sort of thing. Some things in this game don't make sense with how they run, but as far as fluid goes it's behavior is the most lifelike I've ever seen for how it behaves.
I know. I call it a farm due to the size of its buffer backups lol
I’ll send a pic when I get online
yeah, well I wouldn't recommend using buffers at all
That’s your prerogative 🙂
that's "how to fluids 101" 🙂
Personally I find buffers adds unnecessary complexity and often adds unpredictable fluid issues. I tend to only use them to buffer train inputs and outputs
Depends. the more you have of a lower tier part the less time you are waiting for the things requiring them
I could somersloop it
Its a matter of context are you just trtying to see credits roll?> if so you could just make the bare minimum of everything and leave the game running overnight.
If you are making nuclear power then youll need tto do a lot of math to figure out how much you need as you will need to also balance waste
I never go afk and idk yet it I only want to finish the game I think I'll build a radio control unit then if im not happy with it I'll just build a new one
I don't get it the pipe going up of full as hell and those pipe connecting it machine are dry
And I got a pump
is ist being fed from belo0w?
Generally speaking a few rules keep fuilds working
keep it simple (dont chain tons if you dont have too)
fill machines from above
leave machines on stanby until all pipes and machines are full
here i am filling the line from above
instead of feeding all 18 of my generators with 1 line i segemented my refinires into blocks and fed 1/3 of them per block
uneven fluid distribution can cause sloshing in the pipes
here is another example were i did feed all the machines with one line
gravity is pulling the fluid into the machines for me and the ∩ bend prevents back wash
So I could feed my pipe from the above of my tower and going down?
if you wish. many solutions. Just telling you what works for me
also silly statement.... make sure you donte exceed your pipe flow limits....
300mk1
600mk2
Yeah I would like mk3 pipe it would make my life easier
Quick question what does the valve do?
do not wish for a mk3 pipe
dream about 1.2k/m packager
🧙♂️
still quite lost on my rocket factory, inputs are working fine - ive looped the system as well
it's a 4 layered building, each layer using this - coming from one 600 a minute pipe of RF
so mathematically it works, but something isn't translated into the game right
ok so the main pipe flow rate is just below 600
It probably won't ever peg at 600/min (or only for a sec) due to machine cycle rates.
man I do not understand this at all, I cannot find the flaw in my workings
And some of the fuel gens are "starving"?
yep
ill have another look but I think its the middle
thats how its set up atm, it comes in from the bottom - but I've split it in half so it loops
It's gas cause its RF so I thought I wouldn't need any pumps but it seems I do?
No,
Pumps do nothing for gas.
wonder if that could be doing something to it then?
Did you "flood" it before turning all the gens on?
yep
yeah go for it
thanks :)
Dm info
I can hop in vc as well if that would help
uhhh there's a million problems here
I am trying to solve them it's been 1 and a half hour
have 1 pipe feed each floor - not this mix 🙁
yes but vertical manifolds essentially equal flow death
it looks like you've got the pipe connected to other pipes as well?
Idk men it's a mess
I know what I could do one blender make 100fuel/min and one floor need 202.5fuel per min I have 16 blender
I thought it would seperate the flow equally
clock the blender/s to make 202.5 fuel and send it down to one pipe
or clock the floor to use like 200 exactly? that might make it simpler
I could try thanks you
so just as a thing though, if you've done this here, you very likely have a number of other spots that are going to wreck the overall flow
My other machine seems to be working well tho
doing a replan of a pipe system post the build and design is usually a TON of work and will often not actually fix the system unless you relaly know what you're doing
this looks like a power station, I would just accept it running at 90% and do better next time
Send fluids from Point A to Point B, no elevation changes within the manifold
no mixing with other pipes, or branching off
Keep your pipes simple and direct and you'll run into few or no issues 🙂
Nevermind they don't work well
yeah look, I'd just accept it not running at 100% Unless you find fixing and redesigning fun?
but you sound a bit burnt out by it
It's running like 30%
That's why it pisses me off so much
you're only getting 30% of the power output expected? thats very unusual
usually even bad piping and stuttering you'll still get like 80% or so
if it's that bad... I'd probably just rip everything up and start over.
patch jobs one something so wide spread often ends poorly with pipes unless you know exactly what you're doing
Ill just rebuild my blender first then I'll see cause I don't wanna reload an old save
gl :\
It's fine this already looks a lot better to me
Could I use valve to like limit the flow for 202.5 fuel / min ? So a pipe manifold per stage
no they aren't a reliable option for this
you do not want a connected system of pipes going to multiple floors if you can possibly avoid it
and you can always avoid it
I'll try
Use clocking, send dedicated pipes to each floor
Yeah I'm almost half way done
How high is one ingame meter?
I think I'm done time will tell if I did it correctly
... 1 meter?
mk 2 pipes have 20 meters of head lift, and Im having a hard time visualising that
use 4m walls
you have many objects you can build that exactly tell you distance
plus you want neat and tidy pipes anyway so building them up walls and floors is to your benefit
also mk2 pipes do not have headlift of 20ft
pipes themselves do not make headlift
mk1 pumps give 20m headlift
mk2 pumps give 50m headlift
Will it take long for the machine to get the right amount of fuel??
depends how long your pipes are. Takes time to fill.
under clock a few machiens to 50% or so until the system floods
It's all working properly now thank you
Alright. Can someone better at math than I am double check me? I have forty refineries each producing the alt recipe for heavy oil residue split into two lines of twenty each being fed by a pure oil node overclocked to put out 600 cubic meters of oil per minute. Heavy oil residue is being produced at 40 cubic meters per minute. 40x40 is 1600 cubic meters of residue per minute. I’m running diluted fuel out of blenders with 32 of them requiring 50 residue per minute and 10 water to make 100 fuel. Each fuel generator takes 20 per minute to run so IN THEORY that should come out to 160 generators for about 45,750MW of power to my grid. Right?? Am I crazy?
what's your starting oil?
check your math with a math machine
160 gens is 40GW
*in addition to what I already had. Sorry, should have clarified that.
But yes you are right.
aight
the planner link there just confirms everything.
takes like 2 seconds to make 🙂
i personally use satisfactory modeller since its on steam, but thats just a personal thing
tools is jillion times faster with better ui
the only reason why that tool is as popular as it is is because it's on steam which is ... not a great reason.
And it has been around longer for sure.
But I would argue that tool's UI is not better. And the organizational capabilities of modeler are MUCH more appealing with outposts and now blueprints. The only thing that Tools has is "auto generation" of production chains based on input/receipes. Lastly, Tools allows for much more detailed creation and adjustments with being able to manipulate clock rates and sloops.
I don't even mean tools. I mean there's a dozen similar and more user friendly planners that do similar things to modeler that exists on line
it's popular for the same reason that if a game doesnt' sell on Steam, the company that makes it dies. Because it's a menopoly and is 'convenient'.
Modeler doesn't bring anything new that hasn't been done on at least 3 or 4 browser based planners
It's free....
I have played with them all. None compare
I've also used them, even the bad ones I've never used are far more manageble.
The power of steam monopoly
*never used for actual factories
the only thing that modeler does that tools doesn is basically manipulating bubles to have multiple distinct recipes used in a single tab and that is NOT unique in any way
Guys. I think I figured out a solution to liquid and byproducts without the need of a concrete overflow system.
This seems to work flawlessly. Even if the system backs up with items.
Er, whole factories contained. With the ability to control inputs and outputs of, and link together. As well as the blueprints and basically only needing to change one number, effectively doubling/tripling/etc outputs. Having all that laid out in front of me, vs having to bounce between tabs and try to remember or write down what is going where... no thanks.
And, probably not unique among other "factory calculators", but I haven't come across any other tool, online or otherwise, that does it as well as modeler does for satisfactory.
Now, that's not saying there isn't a small learning curve, but, imo ofc, it's much more powerful than the others. EXCEPT, of course for the ability to give an input and build a whole production chain. But, also imo, that doesn't help with really "learning" the alts. 🤷♂️. Most just go "Idk, I just did it like that because tools told me too"
Lastly, this is no way meant to bad mouth sftools. Anytime someone asks for a planner, I always suggest both.
Reason how I came up with it. is if you switch to thinking of "headlift" as "strength" then you can work with liquid a bit better.
If something has a higher strength (a.k.a headlift) it'll push into the pipe and beat anything that doesnt have a similar or same headlift. Allowing the stronger liquid to not back up.
also- to jump in this topic. I wish that modeler would allow me to set an input count on containers- currently it doent.
But, to just write Modeler off as not being a very good tool for the game is a bit shortsighted imo. (Not an insult, just a statement)
otherwise I think modeler is better, if you can get past the more bland look, which as someone with ADHD makes it kinda harder to look it. but I think it has alot more control than SFTools and SFCalc, since you can control a different count of machines using a set recipe, and another count using another.
Personally I only use containers as an overflow if needed. In which I use a priority splitter, green output goes to where the item is required, and the non highlighted output to the container or sink
So, like if 10 of an item was needed down the chain, and I wanted another 5 for storage, I just make sure the supply is giving 15 and split
fair. maybe im too tistic to do that. I just wanna plug the output, into an output container XD i dont want it to start grabbing all the input it can to fill that container
Something like this?
wizard-
Or, better yet, with the machine's rounded with underclocking:
this is one think I did. I dont remember what it was since its been weeks. but I remember this being omega wrong-
Also, fyi, you can rearrange the outputs and inputs if you weren't aware. Click and drag them on the machine block. (Looking at sulfur and pet coke)
ooo- amazing-
Also, you have your machines set to "Parts per minute". Personally I find turning off that setting and using machine count is "easier to manage". Also allows for an "at a glance" 'Oh, I need x amount of machines for this'. Only things I set to parts per minute are miners, oil extractors and resource wells.
Lastly, if you haven't already, I would go under settings > style, and make sure the two options at the bottom are turned on
It helps with diagnosing any "issues" or short falls.
My machine defaults:
has anyone attempted a "mine nothing" approach to the game, where you only accumulate stuff using the nodules you mine manually?
No but I think its a me issue, because looking at the screenshot I took earlier i think I have 12.3 refineries not 13.3 🤣 so that's a me problem when I finish work
Valves dont cut off head lift though
The reading on the pump doesnt update but the headlift DOES get passed on
I did the same thing with constructors I finished 1 row and thought I did a good job but I was missing 7 more constructors 😭 found out 2 weeks later 🙃
I'd go as far as defining it plain rude. It's one thing to have preferences, it's another to become so "fanatic" over them that we feel like we can just talk down to anyone thinking otherwise...
Ie: "I prefer this over that because of X, Y and Z factory-related reasons" Vs "that is bad because [insert personal opinion unrelated to factory]"
One is a discussion over what feature of a tool is important for what kind of user, the other is just a barely disguised opener to get to talk about [unrelated topic] while also putting down the tool for good measure (eg: Steam bad).
It would sure be interesting to see some actual comparisons being made back and forth like you attempted to do, but if the goal is just to convince others of one's own (and "right") opinion, it usually ends as a one-sided conversation 🤷♂️ (ie: comparing obvious differences VS making obviously false comparisons)
@hollow rover wdym by "work"? What are you trying to achieve?
(also valves are generally not recommended to use)
That is absolutely terrible and should never be built
Single valve is still ok
But multiple in series ? Absolutely not. Broken as hell
Was at my ends wit cause my 4x5 refinery setup was having problems. All are identical but 3rd row was not achieving 100% efficiency
valves practically never help with any of that
So I thought just need to force direction
you can't really do that with pipes
any pipe segment can (and will) have backflow
can do pipe loops though, which are generally recommended to solve throughput issues on close-to-full pipes
Or how about multiple pumps next to each other?
The solution to this isnt to try and force directionality (which doesnt work anyway - at some point you have a bidirectional pipe segment somewhere anyway)
Give us some more info
Not on my computer right now, but had help with this few hours ago. Eventually I just used a mod, turn liquids into gas. It was either that or a complete redesign of a large build
Flow is now constant
Care to DM me the save file if you get back? I like to test files for these issues
Os it the fluid buffer then? Cause if i dont have that valve. It breaks
Buffers only output pump headlift once full
then you have some other issue most likely
otherwise it kinda gets "absorbed"
Even if the buffer fills up. The system will work fine again
then the buffer is pointless 😉
Well i tried with just the valve. Or just an unpowered pump.
Every time the byproduct gets filled.
if you're doing aluminum, best is to never merge byproduct and fresh water
Yeah... youve sais that...
I get it. Im not playing a sandbox game like you do.
I found something that works.
Even if the pipes are empty. Or the pipes are full. If items need to move the system will work fine 24/7
ive heard a few times of this "head lift trick"
I just dont often talk about it because its really just a skill check that many others cant pass.
I dont like it myself because i dont like mixing fluids.
I figured if you thinl of headlift as strength. The strongest fluid will go into the pipe first. The weakest will take a back seat.
Which is pretty realistic. Higher preassure liquid takes priority when injecting into a system
only works up to a certain extent, in this case with buffers
if you try that in a normal pipe with different pumps or heights then it doesnt work because, once full, all pipes share the same "strength"
doesnt make much sense but thats just how it is in SF. Full pipes all share the same max headlift
Then theres a 3rd trait we arnt aware of in the code. Or theres a thing with. Natural headlift and powered headlift. (Natural being headlift from a watersource)
both are the same
its just different heights
Mk 1 Pumps apply 20 m, Mk 2 apply 50 m.
Machines do 10 m
All 3 are exactly the same kind of "pressure"
Then how does that system i made work-
all pumps are powered?
Thats what it says on the signs
you said it works even if the buffer is completely full, right?
Yup.
Only the items will backup. The byproduct never backs up.
From start to finish
might be related to the buffer adding delay.
i never tried this so i actually dont have a complete answer
but from others tests i remember that if you merge 2 different pipelines, one that is short and another with more segments or such, then the multi-segment pipeline has less priority due to delay
Wierd. Cause after the fluid buffer. I have 3 duplicate systems connected.
So its
Valve - buffer - input - byproduct - input - byproduct - input - byproduct - end of pipe
So if i built it next to the water extractors the system will brick?
Atleast- in theory?
Exact same setup. Just having the input pipe be shorter
i mean that the buffer might also count as "extra pipe length" for the input pipe
the fluid has to go through the buffer after all before it gets to the machines
as soon as the buffer drains a bit, it no longer passes on head lift from the pump
Thats basically how i was thinking.
Guess i just slightly understood it. Thinking it was the pipes.
Since i know for the water tower, the WT pipe needs to be full and have a cut off loquid connection for it to pass the headlift down
but if you remove the valve and keep the buffer, does it still work?
From the brief testing i did. No the byproduct backed up. But lemme get out of bed and try it again
hm wait i just remembered something, valves deprioritize pipes due to some effect... hold on
yeah theres some cases where pumps can overpower a valve because they have enough to basically "force it shut"
so the strength theory is kinda correct-
but that should only work.... if the pressure on the valve input is less
so given that, in theory, if the pump on the valve side is above the buffer, it should also break this
pressure is strenght. It can be converted to a column of water x m tall that "weighs down" on things
head lift is just a measurement of that "height" of fluid
a fluid column 10 m tall is heavier than one only 2 m tall.
this is how it's setup-
the machine is making no water because its full of scrap
I know. this is it backuped. if I empty the storages. it kicks on just fine
and by storages. I just mean items, not fluids
If you want, I can give you my session ID and you can run some tests?
ok. it seems to be working fine without a valve. I havnt changed the pumps at all
the pumps at the bottom of the system arn't above headlift either
guess its time to wait then. how the buffer reacts
I dont think this is normal-
the system is stil running fine. ive not had any issues yet, no backing up
the fluid buffer. In car speak, does keep bouncing off the rev limiter, but again, no issues so far
however, the same system, just next to it, with a valve. the fluid buffer is only half full
but still working fine
trying to minimise iron use on pure iron product, shifting basic things to one node, is this adequate for personal use?
you practically don't need screws for personal use
im past tier 3
would i need screw for any automation?
I thought you said personal use, not automation
well this factory is personal use would i need it for any milestone automation? im not gonna pump it into a factory
personal use is "building stuff" and "making equipment"
the first one doesn't need screws (apart from awesome shop) and the second one needs very limited amount of screws, and usually only once
so should i not produce screws?
also please ping
if you really want screws just to be sure and to have them in depots, I wouldn't make more than one machine worth, and even that is already way more than needed
(also I wouldn't just limit myself to "make from one node", but rather I'd pick a goal and then find nodes for it)
the thing is, i dont need any of these 3 things ever (very rarely) but they are taking up 2 very prime nodes near my base which i want to use for steel production, so im kinda limiting this for steel
iron rods are needed for tons of things and plates as well
or you can find other place for steel 🤷 map is huge 🙂
anything works really
i have seperate factories for those stuff like RIP
that's fine, but still rods and plates are both needed for tons of buildables
that's why im making thhis
then why did you say that you don't need any of these things? 🙂
never faced a shortage, thhe existing factories are almost always idle
big heap of yellow lights
then why make new factory for it?
cuz i need to free up the node (at least that's what i think will be optimal)
no, optimal would be finding new place for new factories so that you won't waste time dismantling them
There is A LOT of space and nodes. Generally its better to leave things as is and build new.
understandable
you can always just change the node miner to mk2 or mk3 later on or overclock the miner at any point (if you have overclocking unlocked)
just put a dimensional depot with an overflow splitter on high output screw input, very slightly overproduce screws and you are good. same for other parts not used regularly in personal crafting.
Finally blueprinted a diluted fuel setup from start to finish (the heavy oil part is not placed here)
fully repeatable pattern so long as i have oil and power
so im trying satisfactory modeler, the steam thing. could anyone give me some pointers on how to actually make it calculate instead of getting stuck?
also, how can i decide on my inputs, and maximise my outputs with them?
If you want an actual solver, btw, something like satisfactorytools.com will serve you much better
That'll only give you a "logical" high-level overview though. It doesn't deal in individual machines or implementation details
@static yoke yo, are you the one who asked a question about wiki data/parser two days ago? (https://satisfactory.wiki.gg/wiki/Template_talk:DocsRecipes.json)
Does anyone know how this and the other JSON files used for dynamic content rendering is created?
It is parsed from the game data (Docs.json) but I can't find any module that does the parsing and generates this.
Thank you! Lomdalf (talk) 17:16, 13 January 2026 (UTC)
This file is manually generated by...
so basically, i collected all the things from the desert and the swamp, processed them, and i want to make the most phase 5 parts of that (except for pasta)
So, lot going on here. The first things I question are the containers at left end. Secondly have you set any output number on any of the end items?
the bins should represent the stuff i already created.
Take off the sink's for now as well.
It will calc possible sink points without those.
i struggle finding where to input my fixed numbers
The planner can get "stuck" (ie: question marks appear on nodes/connections) when your directives aren't clear enough for it to calculate something.
Eg: if you provide it with one Miner's worth of items, nodes processing that will automatically base their numbers on that, but if you add an input from a container the tool won't be able to know how much that container is providing unless you put a limit on the node(s) processing that input
BTW, did you read the small "guide" the tool has, yet?
Remove the sinks, and click on an item (ballistic warp drives) and input the number you want to make.
Double-click the text field at the bottom of any node (below the number of machines currently used in the node), or the input/output fields of any node
Or, if you want to work from the other end, i,e "How much can I make with" just make a miner with iron or for example, and type in the total amount avaliable (two pure nodes would be 2400 with mk3 and overclocked for example)
in my case that would be 24000 iron ingots
Unfortunately I am still at work for a little bit, but am up for helping later (probably around 1700EST) if you'd like. Otherwise, as @dusky dust suggested, Satisfactory Tools can calc it for you as well.
Also @blissful epoch This is a decent "primer" for Modeler : #math-and-meta message
that could be useful! ill give that a watch
Is there like a... <5 minutes version, or is that the best we have so far? 😅
Lol, I am honestly not sure. That's one of the better ones I just always link. I could try to do one, but I wouldn't really know where to begin. And, knowing me, would probably end up being longer than 5 minutes 😏
How much turbofuel does a fuel gen take per min?
If you open the generator control panel, there's a little orange gas can icon next to the built-in fuel buffer. Clicking that will show you the consumption rates for all fuels it supports
Offhand I want to say 7.5/min
When designing modular blueprints, do you aim to match exact input, or do you overshoot? EX: A t4 belt can feed 10.7 foundries. Do you scale down to 11 foundries, or overbuild for simplicity, symmetry, and the ability to upgrade more easily to higher tier belts?
i build from the initial material in the recipe, calculate it's output alongside the output of the final item i need and fill in the math as i go.
for turbofuel yup
If only I could remember info like that in my day to day life lmao
would be nice aye lol
Chat is it better in anyway to lift at the same speed as the output? For example: smelter does 60ingots PM so should I lift it upto the next floor with the mk1 since its 60pm? Just wondering if there's any benefit in doing that
Matching throughput is one of the most important things in the game
If you're outputting only 60pm then a mk1 belt is fine
Appreciate you
All goods my man
So I need a fuel gen too use 4.54/m what clock speed do I set it too for rocket fuel?
If i did this right, set the clock speed to 108.95%
You'll produce 272.37Mw per fuel generator
We will find out soon
#screenshots message that was for the very last gen for this guy doing the piping now
Okay thats cool 🤣
Going from the bottom too the top def takes a sec I think we need an elevator tbh
Ik that's what I meant
How many freight cars will i need for 6 thousand copper ore per minute?
This will vary a lot based on distance. You could do it with 5 or you could do it with 8.. 1 train, 4 trains etc
Whole loops probably gonna be like 20km
I try not to go over 80% of total belt load speeds. And then add trains if I need more throughput
Counting both belts that is. You can set up your first train and put sinks on the receiving train station. Let it run for a few cycles and check throughput
Doubling the trains is also an option. And if all wagons are equal you can tell the train to wait until it's filled with multiple trains
what phase is that
ok so im a bit stupid but im trying to figure out how many 250% nitrogen packagers i need to package the full output of one 250% nitrogen (pure) node
its 1800m3/min
and each packager can pull 600/min
so i assume i only need 3 of them?
So when I try to make the final connection the calculator gives me 0... idk why
because it cant make enough rubber due to the heavy oil not being used if you dont make 286.25/min automated wiring
set the other machines to what they should make first - solve that issue first
somewhere along the line you will find a bottleneck that will need to be solved first
I don't know how to use the calculator, like add stuff to? Also is there a way to just put in theoretical infinite power so I can get the layout first and then finish with the power grid afterwards?
Which calculator?
I just unlocked Miner mk2 with my brother and I'm trying to math out the appropriate number of machines to link up for a positive input to output
So far I've mathed that I need 8 smelters for a mk2 miner on a pure outcrop of iron for a total of 8 ingots per second
No wait, math's off. It should come out to 240 per minute so
This game uses per minute rates, not per second
Yeah, I also forget that per minute rates can be divisible against other per minutes
I recommend using https://www.satisfactorytools.com/1.0/production instead of SCIM
It works with groups of machines and optimizes the setup
Ahh. that one is "ok", yet you may have more more luck with https://www.satisfactorytools.com/1.0/production or https://store.steampowered.com/app/3187030/Satisfactory_Modeler/
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.
This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…
Note that Modeler is a manual planner
Thanks you guys
That it is. Though, imo a bit better for actually "learning" what the recipes are doing. But yes, a bit more "involved" than the other two.
Can't say, I've been using Tools for as long as I can remember 😄
Is it possible for a system to use byproduct fluid first and only then supplement the rest with other sources?
not sure if this is the place to ask, but does anyone have a 12 to 15 balancer blueprint? i cannot figure it out on my own, i couldnt find one on satisfactory calculator either
Yes -- if you want to combine "fresh" and "recycled" liquids into the same pipe system, the most reliable way to do it is with a VIP Junction, as described here: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
Though my own recommendation is to keep the fresh + recycled liquids totally separate. Don't merge them at all. You can feed them to separate banks of machines; you'll often need to play with underclocking/overclocking to get the numbers right, but IMO it's much more straightforward to just not mix them in the first place
Since I assume you're asking about it in relation to aluminum, one example on a very small vanilla-recipe setup (two Alumina Solution refineries taking in fresh water, and one running entirely off of recycled), and another on a bigger Sloppy+Electrode setup. As I say, you'll almost certainly need to mess around with underclocking/overclocking to get the numbers to work out, but that way you avoid dealing with various classes of fluid problems.
Oh yep, that's exactly what I was looking for
Wait.. but what happens with the water byproduct from the other alumina solution refineries, since it wouldn't make sense to make another loop
Sec, I'll make some annotated versions of those; have been meaning to do it for awhile
Or I could just make wet concrete..
But in general it's just that you under/overclock such that the numbers are exact
This seems simpler and for the big factory later on I'll probably have more options/alts 🤔
all the water from scrap refineries gets handles by a set amount of solution refineries
so theres "freshwater" alumina and "byproduct water" alumina.
All the alumina goes back to the scrap refineries
Ah, I think I get it now
So I found the issue, I'm trying to fix it but the modeler refuses to accept my hard caps 🤷♂️
I don't need 127.8 automated wiring, idk why its giving it to me
Making the automated speed wiring just throws the modeler off entirely
Hey peeps, starting my experiance with crude oil.....trying to pump it, im on a pure node and im trying to pump it pretty far and up and down grades, could someone explain the pumps you put in line with the pipes?
all the machines that are red are the ones that, according to the calc, MUST make more.
Otherwise, if this factory was built as-is, it wouldnt work because you either run full of some materials in some machines or are missing materials in others
you put the first pumps down low enough so fluid reaches them and then you need another pump further up
mk 1 pumps do 20 m so after going up 20 m you need another pump at that exact height
mk 2 pumps do 50 m
i think i've figured out the Rhythm, it wasn't working at first
make sure none of the pumps exceed their limit and that the first pump is low enough so that fluid reaches it
machines can only do 10 m, which is less than you'd think
time for my next project :) (nitro rocket fuel)
i need nearly a thousand fuel gens, 68 blenders, 85 refineries, 68 MORE blenders and a BUNCH of awesome sinks for all the byproducts
thank god the production chain is mind-numbingly simple cause im gonna need so much space
Good luck
Have you checked if you have all the power shards for the generators?
took only 3 hours... but it should be a perfect 12-15 balancer, brute forced some math just to make sure. Cant wait to forget how this works when i wake up tomorrow
how randomized are the drops from pods?
Why😭
you could check the wiki if you like
huh. i thought that they were a bit randomized within tiers
interesting. fixed item drops. good to know 🙂
what are u using this for btw
Setting limits won't fix a mismatch. The reason why so much automated wiring is being produced is because you're asking for all the heavy oil residue produced to be used making cable, which also affects the amounts produced downstream.
You'll need to set up something to use the excess not needed for making the cables.
Thank you
I was able to fix it by adding sinks. Too bad I can't make the 5/min that I wanted to create, idk where I'm capped 🤷♂️
I'm assuming its quickwire due to the nodes for copper and caterium itself being normal and I don't have MK3 miners yet
what are your restrictions?
wym restrictions?
well I put in the raw resources you had in your image into tools and it can make 5 https://www.satisfactorytools.com/1.0/production?share=5gBiYsaMrminm6bjfhXQ
ah you had other end outputs
damn thing is so annoying to read
Your calc has steel ingots
you need 60.95 assembly direct assemblies sunk?
the area where I'm building this factory has no coal nodes nearby
Yes or else the system with be clogged
right. Probably find yourself some coal for an easier life? it's kinda everywhere
oh you're slooping a bunch of crap as well.
gl with it
https://www.satisfactorytools.com/1.0/production?share=brcQ35hnTQxg9Le3BGMO Its possible to make 5 with the limited amount I inputted idk why the modeler is struggling to calculate it
well this doesn't have any duping in it so you can't make nearly as many assembly directives
like it's very easy to make the 5 sure, and I think like 12 assembly directives w/o the duping
sorrr, auomtaed wiring
wait no significantly more wirings