#math-and-meta
1 messages Β· Page 364 of 1
Total fuel/consumption rate*oil per min right?
Ur math is using diluted plus turbo blend right
Idk, I sent you a Tools link, you can cross check with that
How do I uhhh do that
Click on the link
Never used tools in my life
Done!
I'll cross check when I get home in 3 hours. Navigating this on phone is annoying
anyone with a plan for a steel factory with a production of like 30 or 55 iron enter?
https://www.satisfactorytools.com/1.0/production is a good online solver, fwiw
Thanks
Plug in your desired outputs, possibly adjust which Recipes you want available in the Recipes tab, etc
Are you telling me i didn't have to do all the math for my 400 fuel gens in my head?
Indeed, that tool is freakin' awesome
Buy the dude a coffee if you can
I'm pretty sure I've linked to you plans several times from that tool
I didn't realize it did all the math for you. I thought you had to type the math in π
I gotta make a doc for the links you send tho in the future
poke at things and discover stuff - that's like 90% of human existence
You're right. Ik there are other tools too
But I forgot there name
eh. sftools has the best UI and functionality, but yes there are others
I have 2 silica pure ore spot one beside the other β¦
that happens yes
I think I will make the box and the bag
Itβs write silica for the two, but one you can make the window with (the bag) and the other is a like a box with the quartz
just say silica and crystal
Ok
no , they are just decimals because of the tiem scale you're using
for example
if you make 1.3333333 parts per 1 minute right? decimals
multiply both sides by 3
you get 4 parts per 3 minutes
decimals vanish
so decimals are based totally on how you decide to perceive them (for the most part)
and at least in regards to this game
hmm I understand it but idk how is this applicable in the game
Keep in mind that in a machine's configuration, you can literally just type in how much you want the machine to make
mostly becaues people see something like 4.3556 and freak out
yeah clocking makes decimals totally meaningless in the game
Like those areas are literally textboxes. If you want a machine to make 1.3333/min of something, you can focus that number and type in 1.3333
And it'll adjust the clock appropriately
Like, I get some people just not being mathy and highschool probably had math class trauma where decimals are scary - but in Satisfactory you have total control over them
(It's not obvious to a lot of folks that there's more controls than just the clock slider)
oh yes, in this case I dont care to it too
when you said that you werent even talking to me so it was different contexts
fair π
Always nice coming back from an adventure with a boatload of spheres and sloops and hard drives
just gonna drop this here, complete iron rework for 3 pure nodes
dont even ask how long this took @stable anchor
i did the one node in the time it took you to do two... ._.
im asking myself if its even worth at this point likeee
I never do, I just use the various online tools
Although I haven't really found a good one for physical layout planning
Greetings,
I'm fairly new to Satisfactory (have only played roughly 160 hours in the past 2 weeks). Does this look correct for a simple fuel factory?
using a workflow planner + interactive map seems like a good way to map out the physical layout while quickly accessing your available resources
Ah, this tool seems better than the planner on the interactive map; thank you for showing me this
no sweat, and yeah the SCIM planner is a bit awkward with a poor ui
SFTools is really powerful, takes a little learning but is really worth it imo
things were getting messy when byproducts got introduced
biggest thing is turning off SAM ore or the converters, as the Converstion recipes are considered base recipes
until you actually need it ofc, then turn off the conversion recipes
well its essentially the same process, but I hate hte UI for it
probably going to stick with the extra 5 empty canisters just so that I have clean ratios
sure. Remember though with ratios - with clocking decimals and machien numbers are meaningless
fair, but it feels easier to organize
up to you π
@hot bison
ok compare your math to this plan https://www.satisfactorytools.com/1.0/production?share=4RFn9QhXN5RmBlMpx2i2
<@&387163995947270144>
@vapid gorge when using smttools do i start from product made and go backwards right
yup, put in an output and let it do it's stuff
does this factor overclocking and underclocking?
if you see it say 4.3 machines? that's just 430% clocking however you like
also.....does it tell you how it got these numbers? im cross checking my math with it.....my math seems to be wrong but i genuinely don't see how. and i have absolutely no idea how it got the numbers for the heavy res
share me the link you're looking at
3 dots in the right hand corner linked up
the blue square
https://www.satisfactorytools.com/1.0/production?share=6UgoslNLWBw0tvYnWKM3 its the second one the 3015
this is my math for comparison
Each gen burns 7.5
Each blender makes 45 a min.
1 blender = 6 gens
402/6 is 67 blenders
7.5ms*402 is 3,015ms tol
15ms*67 blenders = 1005ms of fuel for all blenders to be running at full efficiency
30ms*67 is 2010ms of heavy res
22.5 *67 is 1507.5 sulfer and coke a min I THINK that number seems really high tho.
If i use crude oil i need.....
1005/40=25.125*60 crude oil 1507.5ms for the fuel(repeat process for everything else.)
1507.5 for the heavy res
And an additional 378 for the coke
With diluted fuel
16 extracters for water
1,206ms for the total oil for the heavy res
Total resources
Crude oil=3,378(2713.5 with diluted instead)
2010ms of heavy res
1005ms fuel
3015ms of turbofuel
1507.5 of coke and sulfer
With a total of 402 gens and 67 blenders
50refiners
im like WAY off with the oil and i don't know how
and i kinda want to know how
well for example , the 3015 TF is being made with 6700% clocking of the recipe
either you did the math wrong or you were using a different recipe
I used the recipes I was planning to use and matched them with those same recipes. even if I used a different one my oil math shouldn't be that far off.
This accounted for the extra 2 gens being powered, so 402 instead of 400. but that's a super small difference.
not that any of this matters at the end of the day. but i like to understand where i went wrong i do something wrong
that and the heavy res,not my much my total heavy res is 3216 while this gave me 3015 so i'd assume its somewhere with the heavy res calcs. not that i know where
well if you look in theitems tab, it says you're making 3015 HOR total as well, and if you plug just that into the planner with your recipes you get the same crude oil number, so you probably just forgot to carry a number or missed a small thing
@vapid gorgei can't calcualte the materials needed to make machine on here right
you mean make the machines for the plan?
minus the converter - sometimes SF tools has small hiccupts
there's also 10 extra blenders
but i was talking abt for the gens
cuz uh
no 10.05+67 is at least 78 blenders
you need 10 more blenders for the diluted fuel
divide your total fuel by how much 1 fuel gen needs - boom, done
.......OHHHHHHHH
anyway i uhhhh......MAYYYYYY have underestmated how many moters i need
but also since you can and probably will OC stuff that's not really relevant
plus , item cost is basically free since you should be automating it
i mean its......automated
not good,only like 5 a min
so free π
yea
@vapid gorge so uhmm i guess shipping the resources needed might be better? this is for making 100 computers a min btw
i did say i wanted to make absurds ammount of resources
this wasn't till after power is done
i was just curious
but i guess everything should be shipped
100 isn't a huge amount. Why would it be shipped? find an area with the resources you need
get some alt recipes to reduce them
share me the link
that just seems like alottttttttttttttttttt of machines
share me the link π
its the same one
also i decided ima just make all my iron stuff in one area,same for like every other resource and go from there
much less in base resources
what did you do?
swapped in some alt recipes π not many
could go PURE copper if you want to cut out iron
here , pure copper swapped. Even less resources, but more refineries https://www.satisfactorytools.com/1.0/production?share=o97yj84dSKQlEOrlsIbl
I just really hate refineries
depends if its independent or shipped i guess. i was desgining all these factorys relying on each other, i feel lik independent factorys is alot when ur doing big numbers
nah, you can make HUGE factories on location.
especially with resource saving alts
i swear you were just steering me away from huge factorys
it's the same output
ye ik but not in one place
yours vs my plan
also what was the alt recipes for the one with iron
you can build them in the same spot!
just copper alloy recipe.
but pure does save you from having to bring in iron which is nice
1/4 the oil and 1/6th the copper!
you could make 400 computers instead
HOW did you lesson it by SO MUCH
did you not even look at the links?
thats......not a bad idea
then you shouldn't be surprised π
as for how - I used alts. I told you
just make the 100, that's lots
i didn't think they made that big of an impact
went from 3k oil to 1.2k
base HMF recipes vs my normal alts used?
about 1/4 the iron and coal used, 1/2 the limestone
maybe less on the limestone, don't remember exactly
4.8k oil π
guess i know who to go to for recipes
I do know them fairly well
fairly he says
you made my work wayyyyyyy less
I find using a combo of Silica Circuit boards + crystal computer tends to let you have a massive computer output w/o hammering your oil hard
i didn't even know these exsited, and no i did not look at the wiki
i do tend to play games blind
that's fair π
sorry, caterium circuit board + crystal computer. Spread teh resource demand to many resources instead of just a couple
Anyway another reason I considered shipping was that if I'm, making all my circuit boards in bulk anyway then I might as well ship them to the computers instead of making MORE for computer factory. Why do I need to make so much in bulk in the first place if it's not being used for computers? I don't know but I want everything in bulk so
i'll see when i make it
eh, if you want, it's simpler doing it on site though. You can find oil and copper next to each other
maybe but my plastic and rubber is getting its own factory
so its not like the oil should be a huge issue
@vapid gorgei didn't know insulated cable was actually good
that just seemed worse
and the recyled materials
just ship 400 copper to a place with 2 oil nodes, done π
well if you make the cheap recycled rubber and plastic , insulated cable increases output to 400%
for not much oil
now i gotta act GET these recipes
get all the recipes, they all have their uses
easeir said then done when im looking for a single one
gear up for a lon safari, research hard drives as you travel π
object scanner can pick up hard drives
i try
interactive map exist
its the resources FOR opening them
thats an issue
i don't have a depot setup yet
sure but I don't offer that without spoiler warnings
just carry a stack of everything with you
and stuff to make a few bio burners
Where would i find caterium and crude oil close to each other
Not sure, but you can run caterium from the southwest pure node north to the islands easily enough
Hey guys, new to the server, but I hage 150+ hrs on the game. My question is, how many fuel generators can I supply with ionized fuel, coming from 250 nuclear reactors?
ionized fuel coming from nuclear reactors? huh?
I'm confused, how does ionized fuel come from nuclear reactors?
Im a bit clueless aight
If that actually cant happen then thats fine, ill still build the reactors
If you build 250 nuke reactors you'll probably never need power again...
That's a massive build
I am aware of that
I have a couple goals in the game.
Ill take this to what seems like the main chat
lol whoops I thought this was the main chat
I have autism - this is the main chat for me kekw
Lol
If my math is correct I can setup 169 fuel generators off 1 pure oil node at 250% using turbo fuel
How do you all have setups with way more than that am I dumb?
You should be able to get 177.(7)
You can get way more with rocket fuel, but not with turbo
Did I math wrong?
Ah I don't have blenders
don't need blenders
Oh just my packager unpackger setup
So my limit is my belt speed right now. I can't make that much compacted coal yet.
But I should still be able to have quite a few.
belt speed is only a limit when extracting from a miner?
To make that much compacted coal I'd have to kill my coal factories
Is there that much sulfur ?
Well miner can only get x amount per machine and I don't think have enough
If i were to use multiple floors for different things could I realistically utilize pure iron nodes and pure copper nodes to automate smart plates, automated wiring, and versatile framework using 4 pure iron and 2 pure copper nodes without hiccups?
I say floors because my 4 iron nodes are pretty close together and my 2 copper nodes are close but on different levels
you could do that with any number of nodes
it depends on what production do you want from it
I'd recommend starting from end goal and calculating backwards
rather than trying to "utilise a node fully"
Currently my goal is to automate the phase 2 stuff so I can focus on steel production while it builds up. Im hoping my math works for attempting to use my 4 iron nodes and 2 copper nodes to automate them within the space I have. I dont have access to mk2 miners or mk3 belts yet.
again, don't limit yourselves to nodes
start with end product, decide on amount you want, calculate backwards to raw resources
Fair. This is what that network looks like. For 5 frame, 5 smart plating and 1 wiring
There's a 90% chance there's at least one mistake in that graph
I strongly advise against using this piece of shit calculator
especially the realistic option
Didn't realize it was bad
I wouldn't go so far as to call it a "piece of shit," but it's definitely not good compared to the other solvers out there
https://www.satisfactorytools.com/1.0/production tends to be the solver recommended most often, though there are others available out there as well
Note that none of the other solvers try to show you specific things like splitters and miners and such (AFAIK, anyway) -- that's something that satisfactory-calculator.com tries to do in its "realistic" mode, but it's just, like, Not Good
The other solvers will just give you a "logical" overview of how the production chain looks, and it's up to you to figure out the implementation details of exactly how you want to belt it / split materials / etc
(satisfactory-calculator.com will do that too if you turn off the "realistic" mode, though it's still not a great solver to use anyway)
Makes sense find out what the math is and then try to produce it.
And of course even though we're rather negative about the solver/calculator at satisfactory-calculator.com, its Interactive Map section is A+ in terms of functionality
Then try using paper to figure out what's the smallest amount of iron ore you need to make 1 HMF
So to make automated wiring i need to make 1 stator and 20 cable every 20 seconds so theres no idling. Is that possible or will there be idle regardless
easy, 0
Wrong
But don't you need steel no matter what? Or I guess alu beams, alu rods-screws
you can convert anything into iron
That's still iron ore you're using.
I asked about how much iron ore you need. Not how much you iron ore you need to mine
if you want to get this technical, then "iron" doesn't exist in the game, so I'm still correct. You'd have to say "iron ore" or "iron ingot"
So all overclocking is easy math right? So a smelter for copper ingot set to an overclock of 200% would produce 60 ingots/min?
yeah
So 1 pure copper node can go into either 4 smelters or 2 200% smelters and produce the same amount
that depends on much more things than what you listed. Personally I'd suggest stopping using "node" and starting using "per minute" values π
Yes, a machine at 200% is twice as fast as a machine at 100%
How do regular splitters work? Is it just completely even through the 3 exits. So a smelter at 200% making 60ingots/min would send 20ingots/min if each port is used?
like everything else in this game, they do not work in "items/min", but in items - when item arrives, it goes to next exit in round-robin order
Well yes, but the math would still equate to that yes? What if another splitter gets thrown into the mix
yeah, if all outputs are empty, then it would split equally 3-way
Splitters split equally among all available outputs
So a 120/min miner using 2 splitters down 60/min can then be split again into 4 smelters at the 30/min?
For example, yes.
But because a smelter only pulls 30/min, you can do this:
-s-s-s-s
| | | |
```where s is a splitter and the smelters are below
Thats manifold. Right? Or load bearing
That's a manifold, yes
Will I need more wire, cable, or copper plating later on in the phases
Of course
There are very few items that stop being useful
Oh thats my bad, I meant like which will I need more of later on? I should've phrased that better
That entirely depends on the recipes you choose to use
Copper is common enough for now that you can just use it as you need it
If you need more wire, make more wire. There's probably more copper available pretty easily.
Fair. Ill probably have a line for copper plating 2 for wire and 2 for cable since thats used quite a bit for power
Right now the only alt recipes I have are cast screws and copper rotors
so one meh and one decent π
Which is meh?
cast screws
(though this is my opinion, as always - alt recipes are subjective and any of them can help you in some way)
Ok overclocking coal and sulfur to 300/m
Compacted coal is 25/m of each, which makes 25/m, so is that 12 asemblers that can each making compacted coal?
If so 300 compacted coal can run 300/7.14 should be roughly 42 coal powered generators ?
I may be off who knows
Fair. I only got cast screws cause It helped conserve space
for some reason my factory keeps on filling up with heavy oil residue even though i should be using exactly how much i need and since i need the polymer and the heavy oil residue it shuts down the whole factory what should i do to fix this
nvm actually i realize that if i add a smart splitter to the petroleum coke refineries it wont jam up anymore
the (close to halfway) finished product
I should be able to fill this water line with 240 water, then cycle back the 360 water the next 3 refineries make all into that same water line correct?
wdym?
So that water line connecting all 3 refineries, I intend to fill it with only 240 fresh water.
I am gonna set down 3 refineries in front of them for the sloppy alumina to turn into aluminum scrap. The water that comes from the scrap recipe. I should be able to cycle it back directly into that same line the fresh is going into
I assume that is basically what the tools is saying. Even doing the numbers, that makes the pipeline a full 600
put the scrap refineries directly in front - generally easier.
and I'm almost certain I mentioned to you to NOT merge fresh and waste water together.
blue line is fresh water, red is waste
don't cross the beams π
just clock the machines
While it's possible to merge fresh and waste water, it's often obnoxious and the methods are less than reliable in if they work or not
they should all just be 100%?
no they should be clocked to consume the right amoutn of water pm
oh wait. ya cause the lines are gonna fill from that fresh water pump
you could do this for example
break the link between refs 1 and 2, the nclock them to use 240 , 180 and 180
Try it they fixed it in an update a while ago
ah so gil hasn't stopped giving completely terrible pipe advice and trolling people
good to know my block is still very valid
I was doing some math earlier about this.
I have 4k baux, which is 20 refineries.
If I fill 10 with fresh water. Recycled water can fill up 6.
If I do 15 with fresh water. Recycled water can fill up 9. (To many refineries x-x)
So if I do the first option. I will have 4 refineries to fill with fresh, then 480 recycled water that I can sink with 576 limestone (Basically just 1 belt of 600) and be good.
process each bauxite belt on it's own - you'll save yourself a massive headache
Cause I can easily sink 480 water, and get extra concrete which would be nice to have going into a DD
That's also a great option there are so many ways to sink water
Or you could jsut keep the waters split and then make exactly the amount of concrete you want elsewhere ? most bauxite production isn't near limestone
remember the overcomplicating thing you keep doing?
Yes, but trying to sink 2400 is a lot harder then 480
I don't think this is over complicating it at all.
I did this with my start alum factory. Plus when it comes to concrete production I kind of rely on excess water+limestone for my DD
interlinking all the systems is a bad move. You do not want to mix a ton of fluid systems together
I more so meant instead of looking for the perfect clock speed you and sink the 300 or so water that's left over
Send the 2400 for more bauxite
Ya, which is why baux is such a pain.
I am already consuming 4k...
this idea won't work. Same issue because I need to supply fresh water again
not if you keep them in their own little groups
your choices actively make bauxite a pain
Why don't you test sending back the water on one refinery and if it works for you it would make your life so much easier
yes, but its also fun problem solving :>
don't do it with fluids
because logically it wouldn't.
keep them as simple as possible - because when yo uhave problems , the first advice people will tell you is 'simplify your pipes'
I would have to kick it all off at the exact perfect time.
Build one test refinery on the side you only need 2 machines and an extractor / water pipe
maybe it would, but I am gonna have to test it later.
wifey is now stealing me for sonic ice cream LMAO.
@vapid gorge can you send that image again with the recipes on it? I gotta follow that for sure I think. I forgot it about it LMAO.
you don't need it if you're merging al lthe systems together
also it's just an example of how things work. Just clock the machines as you need it by figuring out the % you need using which waters
if you have 450 waste water? 450/X where X is the amount of water pm a recipe needs. that gives you the %
Don't worry cobalt you can just loop it
So using a 600 baux belt. (I have like 5 or 6 xD)
That will fill 3 refineries. Which will give 360 waste water. Do I cycle that into the starting 3 refineries, or use that for the next 3?
if you're interlinking them? I guess you feed it to the next
Doesn't have to be interlink
well it'd look like this then, with 240 coming in the blue line 360 coming in the red
the lower refineries are solution, the top are scrap

Yes yes.
So the one getting fresh is higher percent cause its 240 water.
Then you are link all the solution between the 3? And like manifold distribute them?
depending on the clockings? yes
in my example the solutions just feed to the ones in front because I could set it up like that
That is what I want to do as well :>
this is the clocking I used with this group of machines - but I'm using sloppy + electrode here. You'd have dif numbers
well it's almost certainly doable to do with your recipes too
Le yoink
you're not using Electrode scrap

those numbers won't work for you
but it should be easy enough to figure out HOW to do it with yours
basically
see if you can clock your machines to consume 240, 180 180
then see if the scrap refineries can use those amounts of solution it makes
so 240/200 for your first refinery
then 180/200 clocking for the waste water ones
120% and 90% x2
scrap should be 120 and 90 90 as well it seems
You can also do the braindead solution and package the water, use a priority merger, then unpackage the water 
Perfect prioritization, no chance of deadlock, fairly simple math. The only price is that you need like double the space for all the packagers
this should also work ?
Bite me.
That means getting oil and plastic as well which isn't near me
yeah kyo has interesting ideas that are 10x more effort than 'just not connecting them up' because one time they did pipes wrong and it didn't work
No, you don't need plastic. When you unpackage the water, you get the canisters back. Just loop them back to the packaging side. You only need a few (thousand) to fill the system, then it just keeps using the same ones
The reason why I'm hating on this design is because it broke despite the pipes being correct. If I did the pipes wrong, I would be blaming myself, not the design
then they were not correct.
You had a janky junction or mathed wrong or missed a connection.
now you have trauma around it or trying to cram priority mergers in like Google is with AI.
keeping fresh and waste waters is the most full proof method of doing things because it essentially cuts out all possible errors other than humans doing something wrong
it has low flow rates, very few connections - basically backflow proof unless you're doing dumb things like bottom feeding and they'll never clog
Feedback loops are the bane of my existence until I learned the math.
Calculating the waste water recycling is somewhat simple when one notice it is a geometric series.
But one can skip this step and jump into the refineries ratios.
Then, as long as the ratio of refinery that uses fresh and waste water stays the same, one can overclock/underclock as necessary to use all the bauxite.
...priority merging liquids is super reliable though?
or am i not understanding? my aluminium plant uses recycled water first, and fills up with fresh, and it's spits out the designed out amount constantly, like clockwork
So long as the VIP is built properly, yeah; it's more that there's plenty of ways that folks can go wrong, and debugging those can be annoying
Though it is certainly possible, and will be solid once it's up
ah, PEBKAC
(it's possible that hypothetical future fluid system updates could end up breaking VIP junctions, too, though the "hypothetical" in there could be doing some heavy lifting)
I think mixing it is bound to introduce problems.
I'd say it's not entirely PEBKACy since so much of the fluid system is kind of opaque to the player. But yeah, once you do have it working it should be fine
I used to do it pretty frequently but got tired of all the debugging. I just do split systems now. :)
so it could. fluids definitely don't work like that IRL.
@wispy summit i have a plant that makes 7600 Al/min, rock solid, throughput monitors don't even quiver. it 100% relies on wastewater being used before fresh water, as im pumping a full 600 in one pipe, and priority merging the recycled water back.
If you mean IRL problems, like sediment, and stuff like that, yeah. if you mean game problems.. not since i set it up
Huh, so it can be reliable after all. I just dont mix it like you do.
even if the VIP is build 'properly'
ive seen people replicate working examples and have them not work
it's an exploit after all
i built 17 of them in a row and every one worked perfectly the first time, so based purely on my experience, it should have a less than 6% chance of failing
I mean recently there was a post about someone testing VIPs and found that the number of actual pipe segments above the VIP can alter behaviour. They are pure jank and have been disowned publicly by the inventor
yes - and some times people keep building perfectly reasonable ones and dont work at all
sometimse they'll work half the time whne people build them
this is why it's 'unreliable' , because they can be replicated and not work
what you're talking about is the equivalent of survivor bias
'I never had a problem with this personally, thus the problem doesn't exist'
and if you want ot use VIPs? sure go for it. I just don't recommend systems like that to people who are trying to manage fluids.
besides, one edit to how pipe works and VIPS could just all die with a minor update

Found a cool set up.
5 fresh water refineries produce 600 recyle water. That 600 can fill 3 refineries. Then add 2 more with fresh water (on a total seperate line). Now treat those 5 like the first five and you have a modular easily expandable set up.
The excess final 600 water? Easy. Got 3 oil nodes right below next to the water
gonna make packaged water and sink it.
gross, but you do you
Could do diluted fuel, tbh.
then how do I get rid of the excess fuel?
isn't that just replacing the water with fuel?
Fuel in to power. Or sink it, for better value than water.
Or send it by train for all those fancy alt ore refinery recipes. So many options.
you sink it by packaging it right?
Or do fuel gens constantly run regardless if their power is being consumed or not?
how would i calculate to make the number just a whole number?
All power gen past Biomass runs constantly, whether used or not. You don't need to min-max the sinks too much, tbh. All in good time.
But yeah, you can only sink packaged fluids.
Diluted fuel makes for amazing power generation capacity though. With the oil undeveloped nearby, it's a great opportunity to get some serious power generation going.
Mostly folks just make use of underclocking/overclocking to get the exact number and not worry about it
Eventually you get to a point where it's effectively impossible to make everything a whole number, unless you're doing some least-common-denominator shit and making like 200x the material you actually need
For instance in that case, you can clock it in a variety of ways, but one way is just 9 Smelters running at 100% and then a tenth running at 68.1%
oh well that is handy.
Or 8 running at 100% and the ninth overclocked to 168.1%
Basically whatever chunks of clocking you need to arrive at a total of 968.1%. :)
Although I'll also suggest one other reframing, which isn't going to get rid of the decimals but might still be convenient:
You've got four outputs coming out of those 968.1% worth of Smelter. It might be easiest to have four separate banks of smelters, each making exactly the amount of Ingots that those next steps need
Like, they can still be right next to each other and feeding from the same ore, but if you clock each group of four exactly, it might make the rest of the factory easier to build
im trying to build like a compact factroy
Sounds like you should make your "default" clocking 250% and only go down if needed, then! 
can you send a SS of what those ingots are going to?
mk1 or mk2 belts?
So clock it
what would be best?
Usually just use your fastest belt
do you have mk2 belts?
i got mk4
so if you want to make it compact. You can feed all of those ingots onto the same belt line. Then just modular it out to all those machines?
https://www.youtube.com/watch?v=d_9djz7Nm6w&t=410s im trying to build like this guys , i dont want to copy just inspired by his compact builds
Basic Tips and Tricks for Satisfactory blueprints. This factory is perfect example of 1-click factory acting as personal storage or forward operation base. Check out pinned comment for free blueprint download options.
00:00 - 2:01 - Premise
2:01 - 7:00 - Foundation Basics
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overclock everything to 250%
then the last smelter to get the last bit of iron ingots. Set it to whatever gives you last little bit you need. Export all the smelters onto the same belt, then modular style it to the machines in an order of your choice.
#1201555265942724758 is your best bet
1 last thing would i set the miner to exactly this number or round it up too like 300?
Such pretty colors
why not round it up?
you are already throwing a shard in there for the extra bit, minus well just take the extra no harm.
ya color coding makes it easier to manage
Isn't it annoying to manually color everything tho?
color code one, middle mouse button will copy recipe and colors :>
.....I didn't know that
now ya do :)
A Thought just occurred to me.
Splitting like 3000 oil is going to be annoying
Cuz it has to be seperate lines
Otherwise it hits max flowrate
Ughhhhhhhhh
that is just 10 lines?
Thats.....still alot of lines....and how the hell do I make those organized
That seems like chaos
Belt highway. But for pipes?
Ur the best π
I sent you my bps for the belt highway. You can use that same pipe layout basically.
Probably but something tells me this pipe highway isn't gonna look very good
How do I uhhhh
Use it
Wait nvm I just put it in the blueprint folder right
Yes.
Along with using blueprint auto connect. makes transporting 10 lines of fluids quite easy along long distances.
given how fluids can just soemtiems work and sometimes not
NO

then how would you transport 10 lines of fluid along a distance of lets say 1k meters?
why would i
Regardless of the why. I am asking how.
What if you have no oil near you for plastic?
steel canister
So you are going to make canisters to transfer it?
Why not fill pipes, use valves, and transport it that way?
could also just use pumps to force it to keep going? if its in a straight line
if its gas then yea sure why not
yes
hey arent that hard to make and with them u can have exact numbers
plus imo its hard to make a decent decoration with 10 pipe pumps next to each other
also if u have overflow u can sink whats packaged
however if u insist
dont transport all off throughput at once
like if u have 600/m for pipe mk2 make it so it transports 450, or 500 for example
Because I need like 3000m3 of oil
That seems like twice the amount of work for the same oil
for whats holy why would u transport 3k oil
I need 2261.25 oil for 400 fuel gens
I swear DO NOT tell me just go nuclear
But anyway
i didnt mean to say go nucular launch and be cool like ghost from starcraft 1
no
i meant to say why would u transport oil when u cant build on top of it or next to it
I still have to split the lines
and whats next
Those lines going into ALOT of refiners which make diluted fuel and turbo blend fuel
I also just realized....why would i refine the resin into plastic to make canisters yo sink. Shouldn't I just sink the resin
idk up to you with that one
is this like related to argument for why not to transport big ammounts of fluid over vast distances?
Its why they asked it in the first place because I said I needed to transport it
Im the one making the 10 lines
^
This qas my original thought
But if each pipe is 600m3 thats ALOT of lines that has to split
how should i then?
Just use nuclear 
@hushed silo just so you have an idea the oil in picture 2 has to be transported to the water side in pic one(the platform will be WAYYYYYYYY bigger obv so i do kindddddaaaa have to move it
im assuming each pure oil node has to be its own line since its making 600m3 right?
well you need at least 1 pipe per 600...
well i need 4 lines total
assuming each line is 600
@vapid gorge if i need 75.375 refiners i make 76 and underclock it right
if there's more then 600m3 coming in. but its constantly split with junctions. will the flow rate still be 600? or will it even out
do the 4 lines have to be entirely independent?
that's one of many options π
always make pipe systems ad indepdendent as possible
So don't combine if i can avoid it?
exactly.
and you can always avoid it π
Well in that case I may need more lines......
19 refiners is 720 res
Also I've unlocked nuclear but in not even touching that till I can make the rods for it to be clean and thats a long ways off
This fuel project is more fun anyway
breaking it down into sections that are less than 600 flow will also give you more leeway as you can get away with less than perfect pipes
Thank you,i'll keep that in mind
Instant Scrap is very nice, not only is it the best rate of aluminum, but the sulfuric production consumes exactly the water output, so donΒ΄t have to worry about stoppages in production needing me to come flush the system
same rate as Sloppy + electrode. The benefit is it only needs a bit of oil instead of a bunch of coal/sulfur
huh, actually yes, I wonder why satisfactory tools gave me that when I maximized scrap production, ig itΒ΄s the same, but for ties it usually prefer using minimum resources elsewhere
couldn't tell you w/o seeing the linked plan π
in any case I wasnt planning to use sulfur, ig IΒ΄ll do sloppy+electrode for the rest I havenΒ΄t built yet, and do some leeched copper or something
leached recipes are very.. niche. Sulfur isn't near most anything and you need a ton of sulfur to get much out of the alloys
I assume they added them in 1.0 to give another option to waste sulfuric acid from systems
this is what it gives you by default when maximizing scrap for 100 bauxite without converters
Sulfur is really useless, if you arenΒ΄t using a lot of turbofuel anyway
must hold oil as higher value I guess
sure, but it's also never near anything you want to do .
i do, but itΒ΄s 10 vs 66, im sure you can get more diamonds out of 66 coal
it was actually ok, since IΒ΄m processing distiled silica right next to the 2 dune desert pure sulfurs
batteries are a thing, but they commit the cardinal sin of using aluminum
and things which go on elevator parts or a nuclear reactor are the only ones which will be forgiven of that crime on my save xd
It's because maximize mode is dumb and doesn't care about anything other than giving you the maximum amount. If there are multiple chains that give the same amount, it'll just give you one of them at random (or whichever it found first/last, or something). It does not consider at all how those chains compare to each other
it always used pure recipes for example though, so I thought it tried to keep non bottleneck resources to a minimum too
Nope. The first screenshot is maximizing HMF from 900 limestone, all recipes enabled, only limestone, iron and water available
The second is the same, but asking for 25/min directly
The difference in iron usage is nearly double
ig I got a couple in a row always like that and guessed that was always the case
nothing wrong using a train for it, you need at least 1 cart per 1200/min, add a few for good luck (so youre not operating right up against the limit), and increase the number of trains till happy.
What could be the cause of poor flow? My water extractors arent wanting to.hold water amd i have 4 coal gens in this formation, the ones furthest from the water extractors, that are burning more water than their getting
You need way more than 1 wagon for 1200 mΒ³/min. The theoretical max is ~890 mΒ³/min per platform, and that's not really achievable with more than 1 platform, at least not with fluids
I can not figure why it wont fill
Cunningham's Law saves the day. Thanks @unique cypress β€οΈ
Post more pics, specifically of the piping. Might also wanna move to your own #1038092680493801533 thread so it doesn't get buried here
Personaly not a big fan on front to back water connections but u can try placing some valves so the water wont flow back. also if im not wrong each generator is using 45 m3 water so that would be 360 total and it looks like your feeding it with 360 so there is no overflow to fill with. best tip check if the generators hit 100% efficentie if so and they maintain it then it is not a problem that they arent full.
it def will work like this especially if let them fill up i cant judge the height but if the pipe is higher then the generator you might get small headlift issues. and i would place the middel water extractor in the middle of the 2 pipes like in your diagram. also are those mk2 pipelines?
Mk1
mk1 has a limit of 300m3 so you cant feed it with 360 m3
if you palce the middle extractor in the middle of the 2 pipes you should get better flow
I was told this would work as well
My middle extractor is doing fine its the left and right ones not wanting to fill up
ya the middle is fine
cus its unbalanced
doing less then i should if you put a junction in between the 2 pipes that feed the generators it will feed 50% to the left pipe and 50% to the right right now 2 extractors profide 1 input on the 2 pipes. this setup can work but then you need to turn a off a coal generator until all pipes and machines are filled and even then you could run in to problems
I was told it wouldn't matter where the split was
Half my factory is working despite my extractors and pipes not staying full.
it wont be running like this all the time but since the pipes are not full they take the full 300 if they can if the pipes are full the machines wont take more then 180 and rest will flow to the other side
here the middle might not split 50/50 constantly it can flux but it will mean the left and right gen are not filling each other
See this side is working to 100% efficiency despite the water extractors not staying full and the furthest pipes not staying full. No dips in power and a constant 1200mw
The otherside isnt doing this
let em fill
it doesnt look like much but just add a pipeline pump at the bottom of both of the vertical pipes
the piping here wasnt done symmetrically.
And while it can work, an asymmetric network will result in asymmetric flow rates
the fact that the water extractors are filling up means they get interrupted and thats most likely something head lift related.
Its not very high here, but it is a network that doesnt have the simplest of jobs
Oh, yeah, that does look like it could need a pump. Extractors don't report if they're overloaded
on flat ground this network would likely work without issue.
but as soon as theres any verticality the extractors might start struggling.
So adding pumps should be enough
So its not necessarily a bad thing hat the water extractors arent filling fully
yes. why do you expect them to fill up?
Do you expect that to be needed for something? If you did - there isnt really ever a good reason for extractors to start filling up
If my miner mining iron started to fill up i wouldnt exactly call that "great" either
In any case: Extractors should not fill up.
If they fill up it means they fail to move the liquid they produce at an adequate rate
Makes sense now that I see it. Im worrying about the wrong thing. Ill lay my pipes out better so that the middle extractor is in between the 2 pipes for the coal gens
Yeah. its not a big difference, but junctions DO try to merge and split fluid somewhat evenly between all sides (* big asterisk on this one).
and with verticality involved, it just might overpower the water extractors. they only have a max head lift of 10 m anyway
adding 2 pipeline pumps on the vertical pipe sections, near the very bottom, should also help
it takes a lot of strain off of the junctions.
I mean it's fine if the extractors fill up if they're set to produce more than you need.
I often don't bother to underclock them and leave them at 100%, which means they're producing slightly more than I'm consuming.
But coal plants are often perfectly ratioed for extractors at 100%, so they should neither fill up nor drain. Unless you're having coal issues, then ofc the water isn't gonna be consumed as it should be
Ill either rebuild the pipe layout so its symmetrical or add the pumps and consume a tiny bit more energy
maximise doesn't optimise for raw resources though
does this work?
it needs to be mk2 pipes for the 360 m3 assuming itΒ΄s 100% for the 3, but in theory yes, although IΒ΄ve always struggled to get fluid buffers to work
Fluid buffers are best avoided. Best-case scenario is that they don't cause problems
idont have mk2 pipes tho
i want to use them to decrease the number of pipes so its easier to manage in the future
im rebuilding my whole server so i want to be ready for the next milestones
That piping arrangement won't fully work with mk1 pipes because you're trying to send 360/min fluid down a pipe which only takes 300/min
With 8:3 coal gen arrangements with mk1 pipes, there's no getting around having to supply the water from at least two different spots
For some piping spoilers, search for CG on the wiki; there's some piping examples which will work fine
what if i do 8:4
But however you do it, don't use fluid buffers. :)
okay thanks
You still need to account for the mk1 pipes' 300/min throughout limit
you miss out on 60 m3 you need to run those 8 gens at max capacity
do i really need 3 long pipes to work at max efficiency
i cant find piping examples on here
Near the bottom, in the images. On mobile at the moment or I'd link more directly
why the storage?
I still donΒ΄t remember to activate the HUB for FICMAS xd
these days I only really go to my HUB when I need an ammo refill and I always forget
Holy shit you were right. The issue was having double pipe on one side instead of on both sides of middle extractor. Working fine now, no pump needed
2400mw of power with 2100 free
Should I get the fused wire alt recipe or the iron pipe alt recipe
I'd take iron pipe 100%
Thats what I thought. Seemed really useful and actually lets me use one of my 120/min iron nodes specifically for it without needing steel and coal near it
iron pipe chews through iron for barely any savings on coal - and coal+iron is the most common combo you'll get on the map
While fused wire can be more niche, it can be very powerful
Fair, I took iron pipe. Ill have 4 smelters for this one node so ill be making 120 iron ingots/minute. I should be able to merge the smelter lines into one constructor to im throwing in more than its chewing through. If the math works out
I can finally build what I need
@dusk lance don't use fluid buffers, they'll just wreck your flow.
and I highly suggest jsut sticking to groups of 8 gens. Much easier to do layouts as you're learning
8 gens is what, 3 extractors ?
Was well pleased with my 3 coal plant setup, before I moved it closer to the water and added a 4th
Currently jt looks a but more like this, for the pipework. But if im going big, ill be planning out a layout for 8 gens and. Couple coal storage containers
don't need coal buffers either π just feed it what it needs. Theres essentially never a reason to store ore or ingots
Fair fair
Also... looking up layouts for inspiration, and found this behemoth... but, thr pipes wouldn't allow for the flow over 300, right?
it wouldn't and whoever made that didn't know anything about fluids
that's still 3 extractors to 1 pipe though, doesn't have enough throughput
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
hence these diagrams - need 2 pipes to manage 8 gens
Saved that image for later reference, many thanks!
I'm thinking id go for the 3rd option
this is basically just a modified version of the top two examples stacked on top of each other
@vapid gorge now that im home, is this layout okay? or should i split it into 8 rows of 9? because the rows 19,but total heavy res is more then 600 so at somepoint it needs to split further
you only need loops for inputs π
Well that loop is just there so I could have connected it. Otherwise the pipe couldn't connect. But i was talking about them being stacked on top
Also.....you need to loop inputs??
just have either the top or the bottom pipe - connect it to there
often
do an overhead shot with photomode, I'm a little worried about the layout with stacked pipes like this
Alright
are each of these using 600 oil or something?
each line is using 600, but outputing more then 600 heavy res
so the output would have to be split between 2 lines
ok so things that will make 600 flow pipes easier
1 fewer machines , fewer junctions
so having 10x refs on each side of a pipe with 2 per junctino is more stable. OCing them would do that to
side benefit each side would do 400 HOR , not going over 600 limits
You could OC the machines to just have 5 refs on each side of the pipe if you clock them to 200% each
i assume when you mean side you mean row
but ur assuming i have enough powershards for that.....i do not
also wouldn't 400 HOR not be enough?
i need a total of 502
plus like 2000
which how do i even transport that 2010 HOR if it has to be split between 4 lines
follow up question why is it telling me to make canisters instead of sin king the polymer
Happy hunting, and dont forget to sloop the slugs.
literal definition of "if I'll throw enough [stuff] at the problem, it'll definitely be solved"
Making the fluid ingredient a surplus is a simple way to make sure 100% uptime.
Unless the manifold need 600/min.
eh, I'd say that with fluids it can go wrong more than if you had equal production and consumption
Really, how so?
My fluid manifold usually feeds from above so I never have problems even at max throughout.
And after preloading the machines, it is smooth sailing.
making it a what
oh im dumb
You need 200, supply it with 240. Importantly, feed it from above.
well io need like 2010 but each total row make 740. so i have to add another line halfway through
which the easiest way to do that seemed like stacking
And it wont work for intermediate products sadly. Unless you accept less products.
Split it more?
yea thats why i asked if stacking was fine
600 OIL Makes 800 hor doesn't it? 2x400 greoups
Let's back up, the oil being made isn't the problem here that's as simple as just connecting pipes, the problem is the heavy res being made. That's what has to be split into another line
the line i showed you is heavy res
but yes
600 oil makes 800 HOR
thatt 800 HOR has to be split between 2 lines tho
so i was just going to stack it halfway
and put the line up top
I mean I guess? but go back to what I was saying about having refs on both sides of the pipes
I think you ignored like 90% of what I was saying
misunderstood
i almost never intentionally ignore
and if you were doing this to have 2 pipes to have 400 each, don't connect them
that ik, on the connect part. why would you loop the input?
@vapid gorge is this what you meant
ok so the '2 refineries on each side' was specifically for hte inputs. Helps reduce slosh having fewer junctions
as for input loop ,feeding machines like this
my input line shouldn't be a issue
famous last words π
the longer the manifold with the higher the flow and the more machines, the more back flow will likely happen
I'm just describing the most reliable ways of having stable fluids w/o having to tinker
sooooo loop it?
loop can help But I'd do both
plus OCing them cuts the machine count on the line too
i don't have nearly enough power shards and going slug hunting sounds boring
it's pretty easy. Sloop the slugs and you get an ass ton fast, up to you though
wdym by sloop
you find them at the same time as hard drives, spheres and all that
alien tech, duplicates item production
you can stick slugs in a slooped constructor and double
1 purple slug is 10 shards for example
dinner! bbl
do you know what i don't have? spheres sloops AND hard drives
i should prob destroy these hard drive places after looting them right
otherwisr ima forget i looted it
@wind spade question. for the 2010 heavy res.....how do i split that if all my HOR is split 8 lines. and if i combine them my flow rate will be more then 600
The hard drives and slugs are the most important . A couple sloops for the slugs
@vapid gorge soooooooooo......two of these need to combine.....but i onlly need abt 200m3 from the one
Wdym how you split it? Just donβt merge it all
Why do they need to combine?
because it needs 502HOR and is only getting 360
each side is producing 360
but it needs to split into 502 twice and then the rest being made into fuel
WAIT
nvm
i can just junction into a valve
no no no
no valves no merges
you have to design the entire set up to work with itself.
for example if you're producing sections of 400 hor make the section receiving 400 hor use that
if you have a side making 360 HOR? make sections that use 360
π
what
but this says 502.5
and whats wrong with valves
Would it be terrible to just change the machines?
There's 2 ways you can do this:
- Changing the amount of machines in rows and their clocks, you can easily match the rows to the output needed from them
- Changing just the clock of machines, you might be able to achieve the same result without modifying the placement of machines
Idea being: if machines are grouped or clocked differently, their outputs can just be merged and fed to the next production without needing to connect the outputs of different rows
just clock groups of machines to produce exaclty what you need, for example, the 502.5 pm hor.
clocking is your most powerful logistic management tool you'll ever have
clocking requires me to go and collect slugs and i don't want to go do that
requires power shards i don't have
Only overclocking requires power shards ^^
Ie: if you're willing to change the shape of rows, downclocking and adding machines can allow you to match the rows' outputs to the next steps' inputs (without using slugs or pipe shenanigans)
underclocking requri9es no slugs
ima try and NOT change the shape of rows
but i may have to
Rebuild everything from the ground up so you can make smaller buildings/rooms, each with a full production chain inside (like producer + consumer in the same building, separating the "rows" in different buildings/rooms)
No biggie 
(Tbh, some smart blueprinting could actually make rebuilding relatively quick)
im just gonna use the line i have and split them
numbers might not be even tho
also i don't build on the ground cuz its uneven
the solution is just go up!!
My refinery is outputting 40 fuel/m. Normal fuel generator take in 20, I put in 2 power shards so it takes 40, but it's not getting enough fuel. Why?
the height difference isn't mroe than 10m
do lines need to be completely pressurized?
pipes need to only be completely full when they are lower than the consumers because only full pipes can push fluid up vertically
check the refinery and see if it runs at 100% efficiency
or if the fuel output is backing up
or if theres resin clogging the belt output (if you use the oil-to-fuel recipe)
what's fuel output backing up?
anyway it's running now. I turned off the fuel generator so the line could be filled then turned it on. maybe the issue is fixed now
the fuel output is the slot of the refinery inventory where the produced fuel goes before it leaves the refinery
the output should practically always empty as soon as possible and fluid shouldnt stay in there.
ah, it's the slot that shows up when I click on a machine to see its efficiency along with output and input
yes that one.
For my fuel factory setup is there a use case for fluid buffers at all? What use are they for...
buffers are mostly for trains
is the amount of liquid fluctuating in a line but never filling normal?
yes.
the pipe doesnt need to fill completely because pipes only need to fill enough ti move the liquid fast enough
Like filling the big ones with oil to transport somehwre else
yes.
thats practically their only real use
Ok thanks.
and thats only because train stations dont accept or output fluids while docking
Buts itβs a bad way to transport oil
Use a cluster of 450 pipes
Skill issue
if you can do it and you wanna do it go for it lol
if you cant do it and fail trying to do it THEN its the bad way
I'm trying to figure out.How to get enough coal and sulfur to my fuel plant wondering if a train would keep the machines full enough of material
Trains for items is good
are you making compacted coal?
Nitro rocket fuel >
That is the plan yes , my plant is on the west coast islands
There is one coal and sulfur node each withing a few hundred meters but that isn't enough
coal and sulfur can usually be found near each other.
you can turn them into compacted coal first and then transport that
reduces transport volume
Compacted coal stacks in 200 right?
100
I need 1067 per minute lol
my point stands
I only have mk2 miners and mk4 belts
so? 3 belts it is
just get a lot of nodes
process it all into compacted and then somehow move 3 belts worth of compacted to your factory
otherwise you would need to move twice as much as coal and sulfur
Bring coal and sulfur to central location make compacted coal and train it over?
It can be central or many decentralized facilities
if theres like... 3 coal+sulfur nodes in the dune desert and 3 in the northern forest, i would process it in the desert and the forest seperately
just an example
I got ya
Would making an initial buffer of a couple of containers help since train has to take x tims
thats the use of industrial containers
a single one per freight platform is usually enough
always use both belt connections on a platform and connect both to the container inputs (or outputs, depending on if that station is pickup or dropoff)
Bolted iron plates or stitched iron plates
Stitched 100%
Especially with iron wire
If you have steel screws and mk 3 belts, bolted works well
(but based on what I've seen I might be in the minority in thinking so π )
It's expensive and doesn't even save space
I see no reason to do that
It does if you have steel already set up π€·ββοΈ
(and don't have stitched plate)
Ive got 3 120/min coal nodes that I want to bring over to my iron so I can make a small factory for steel beams, also going to use that iron factory to also make iron plates. So its steel beams and iron plates all in one smallish area
Would i better off just bringing a single coal node over?
There is the advantage that each machine produces 3x the plates for the cost of slightly more screws. If you needed 30 reinforced per minute it would be 2 assemblers rather than 6. For small setups though, other recipes are better imho
Whichever you like more for given situation
There's never a "better" or "worse"
Fair, just trying to consolidate my area a bit, right now just trying to get steel beams and reinforced iron plates automated
in general, how useful a recipe is for you, only you can decide
True, I dont have the recipes available yet. Just getting the consensus for them.
Also coal gens burn coal at a rate of 15/min right?
yes
well, the same as I said applies to other as well - sure I can give you my opinion or preference about the recipes, but that doesn't make it helpful in any way, as your playstyle is most likely different than mine and your preferences, goals and available resources are as well
So i could use a node for 120/min and could split off of it and then split off of it again so 30/min goes into the coal gen while I use the rest for wherever?
π purely for the sake of pedantry, there's generally a better and a worse, there isn't a right and a wrong
no.
there's better for given purpose. There's not "always better"
i agree - if it were always better, it would be the right choice, better and worse depends on context
there seems to be a finer semantic hair to split here than i thought
which is my point π usually people ask "what is better" or a variation of this. While I sometimes do ask them for what purpose, sometimes I just tell them "there's no better or worse", but both of these replies are intedend to have same meaning and point the OP in the direction of "oh, I should look at it myself and decide what I like"
absolutely fair, I was just being an annoying little shit about it π
oh, don't worry, you weren't. (actually, some people say that to me for not telling them a direct straight answer like "X recipe is better")
Nice and compact, less logistics
I like combining bolted plate and frames
reading this is making me thinking twice about asking
asking what specifically?
as long you describe what you want out of a recipe you can compare to a degree
compare recipe paths
More about arranging things. I have 8 smelters. I want to make parts for a motor ( I know I need stuff other than iron). I was thinking about how many constructors I want for each part, and then I thought of simply merging all the belts into one big belt of iron ingots and then split that up so that -in a way- nothing lags behind considerably
I think it has a name. Manifold?
well the easiest thing to do is work bacwards from your goal
if you have 3 types of machines that just need iron ingots, and your belt is fast enough, one belt does the trick.
just a layout choice
how I split the belts doesn't matter, right? since it'll balance out eventually
all a manifold system cares about is
- enough parts per min for the system
- a fast enough belt
(for belts anyway)
(and the first one is not even technically true, manifold will "work" no matter if you do or don't have enough)
but the system won't run as designed
you just won't get full efficiency out of your machines (but that isn't specific to manifolds)
what's the alternate to manifolds called? load balancer?
well, it's not just those two options
but yeah, balancers are often used as an example of a different approach
manifolds work better with smart splitters to fill up every machine before doing the next
uh, "better" is very arguable
production starts up way slower, but output is consistent
you don't really care about consistent output though
i have 16 smelters in a row, i feed it ore for 13. it outputs more ingots/min with 13 machines than with 16, sice the last 3 keep starting and stopping
with smart splitters it doesnt matter than i have 16 in a row, since the last 3 are never used
I mean even with them starting and stopping, you have consistent output
fair, but it's consistently lower than it should be
no, it's still output of 13 machines worth of production
how so? there's a startup time for a machine no?
i see the logic in what youre saying, but i never saw the promised 390/min output in the factory i mentioned, it was consistently lower
that definitely isn't the fault of not having smart splitters though
but that fixed it
most likely as you were rebuilding it, you accidentally fixed the issue you had before
in place replacement of the splitters
the blueprint next to it was fixed by deleting three smelters
because that realistically doesn't make sense, if you're not making 100%, then you're also consuming less than 100%, which means there should be overproduction of the ingredient
...which should eventually average out into making the same amount; yeah i follow the logic, it's just not what i saw. i can go back to that piece of factroy and do some experiments
the thing is, smart splitters don't change anything about this logic
so they don't really change whether it works or doesn't either
it's also possible the manifold just wasn't filled fully and it filled up as you were rebuilding it
? production reaches 100% faster with smart splitters.
but also, the production is consistent regardless
consistent, but wobbly
out put is consistent either way once it spins up to 100%
Will the math for this work? I know you said 3 to 8, but I went overkill and 4 to 8, I have no doubt raw volume should be fine, but I'm pushing 4 extractors through 2 pipes each pipe feeding 4 coal generators. Would this hold up, or would it crash n burn after a while?
Just wondering would it be better to do 1 pipe per 2 generators, meaning 4 input pipes, each split for 2
Used that place you suggested @vapid gorge
Mm oki. I'm just thinking anyway, not final plans
could jsut do this
Could, but i want that yummy aesthetics going on. Lol
sure
be ready to plan around fluids for architecture rather than the other way around later - coal generators are extremely tolerant of bad piping unlike future systems
Good to know, thanks for the heads up
Steady 600. Plenty for now, lol
If i tie this with my other 4, that'll be 900
weird question if anyone knows: if i have a really long pipe with a gap at the start, and i connect that gap, will the end instantly (partially) fill or is there a set speed fluid can flow
It will take some time, definitely not instant
that begs the question are mk2 faster then mk1
And I suspect that it'll be awhile before you get full throughout out of it, though I admit it's been a real long time since I've had direct experience with really long pipes
now i wonder if its programmed so if you have a drop at the end, the fluid will teleport to the end due to headlift shenanigans
The fluid's got to make it through all the intermediate pipes first; I'd be a bit surprised
Yeah when I hook up a new set of generators I wait until the machines and pipes are full beofre turning them on takes a few minutes but not too long
Pipe work per pipe segment, not per pipeline. Each segment takes/gives fluid from/to the next based on their own fill level, headlift and pressure iirc
so i have 10 extra heavy oil in my system whats the best way to get rid of it
Convert it into something else
package and sink
Either as sink product or fuel to burn
can i burn the oil directly or does it have to be turned to fuel
petro coke, fuel and burn
Nah, never package HOR to sink. Just turn into coke and sink that. Or do something useful with it
i'm too sleep deprived to leverage my free will, someone tell me if fertile uranium alternate is useful or trash?
It's only useful if you want to get more plutonium for some reason. Specifically Plutonium. It will not give you more power per uranium ore than just making more uranium rods
is this the one where u put uranium ore into it?
yea
its trash
hmm, more plutonium is kiiinda useful now i have full clean processing online
i feel like its definitely a better recipe than electric motor (my other choice) - i can't see how that's doing anything but burning up my caterium
electric motor u might do just bcs ur sleep deprived will slipped
fertile uranium u will never do
rescan or leave it
Imma be honest I've used electric motors way more times than fertile uranium
More plutonium is usually the opposite of what I want
huh, guess it's motor then
Electric motor goes well with turbo electric motor
i'm onto my last 50 or so hard drives anyway so i'll get them all eventually
50 HDDs is basically half of them lol
ah yea, got the number mixed up with the spheres
roughly 20% left
thanks for the input anyways o7
Flip a coin π
Heh, well, you've already had a few responses, but one more: definitely not trash thought it is a bit of a trap
As KYO297 mentioned, technically if you take the extra uranium and send it to the original Uranium steps instead, you end up with a bit more power. ie: less Plutonium, but more Uranium to compensate (though when using all other alts, the difference isn't that huge)
So from a power-per-Uranium perspective, it's not the best, especially since it's "cheaper" to make Uranium than it is Plutonium
Though if you've, for instance, already set up Uranium, and don't want to make more Uranium, and want the most power possible out of your existing nuclear, then Fertile definitely gives you a ton of Plutonium to use
welll unfortunately i have found out today that the waste processing i thought i'd over spec'ed is actually barely enough to deal with my existing nuclear, and now i have a ton of ficsonium ikea lampshades just sitting around making my brand new portal hub radioactive... I winged it way to hard, didn't check anything externally... so for now, no more plutonium burning π’
Ypu can literally delete those by dragging them in the trash in your inventory
Awesome sink doesnt take em but your own trash can? perfectly fine apparently
well damn i guess i just assumed... thanks for the heads up π
Managed to get solid steel Ingot recipe. Should make a small steel beams factory super easy to math/map out
Im using 75 for a building. I will need another 100 for another project. I could set this to 175 and do a overflow smart splitter, but having in mind that my factory using the 75 is most likely not 100% efficient which is a more reliable way to get this 100p min isolated?
i think i misunderstood how splitters work, why doesn't it evenly split 75u/min in 3 directions?
That chart just shows how much needs to go where, not how to actually divide it up.
You can manage that by making sure the next machines that process are clocked at 135/45/45 per minute, respectively. Then the lines will back up until they are balanced. Same idea as a manifold, which you could also just do. One feed to three splitters on clocked machines.
Realistic mode in SCIM is pretty crap, wouldn't recommend following it
i swear these do actually make sense and have meaning
yeah don't use 'realistic' view on scim - it's ... really bad
yeah, it's your short hand and collumns. I'd hope they have meaning to the person who made them
when Greeny's tools dont show any screws after hitting "maximize" then its a telling sign
a sign that "maximize" doesn't optimise for anything and you should change it back to items/min
still the same outcome
but you should still switch back to items/min always
well in this case its the same
interesting combo of recipes. I'd prob just do iron wire and regular iron ingots. Cut out copper entirely
also quite a lot of HMFs π
so how does the maximize work anyway bcs other times i used it and it didnt care that much for efficiency
it just finds any path that leads to most possible output
so its chat gpt equivalent of "yes man steroids are good for you"
well not really
the output is indeed max possible. Just the way to get there might not be the most resource efficient
it does interesting things when i add other things to production line
wdym
i added 100 motors/m and it does things like copper rotor, electromagnetic control rod, fused quirkwire, steel cast plate and so on
but damn
after 100 hmf i thought this was done
and i can just add 225 motors

is this the power of copper rotor
yeah copper rotor is cheapest in terms of weighted resources
is this worth utilizing 8% of worlds caterium tho
caterium for HMF? hadn't considered it. Probably wouldn't use it myself
cause all those electroncis are great but those can be made without caterium
the motors
oh, what recipes are you using?
electric motor
copper rotor (goat turns out)
Electromagnetic Control Rod
Quirkwire Stator
also some caterium goes to Fused wire for Stitched Iron Plate
oh an AI limiter is made from fused quirkwire too
I like this combo as a generalist production line. Only uses 3 resources https://www.satisfactorytools.com/1.0/production?share=iLguMTwRJhVoHLmVoDdz
question would be, is it worth to use caterium for motors and turbo motors knowing they can be done without them
iron and coal are super common - just need to find the quartz
up to you - do you have a need for it other places?
but with the link I shared this makes 10 motors pm, good trade imo
rigor motor enjoyer
I think the trade for a bit of quartz really is worth the value
hmmm apparently not bcs the way i made plan for uranium yesterday fisconium wont need that much caterium so turns out i dont need to stres about it
up to you π
I'll often use a combo of caterium and quartz based recipes in electronics things just to spread out the impact on both types
but thats for BIG computer factories
so how do you make super computer then
and computer
these ones i havent draw out myself yet
depends on my needs really.
I made an interesting combo of silicon CB + crystal comp
with the quartz purification and silica distilation recipes. That was neat
you can also make Super computers entirely from Caterium and Oil if you want
quartz purification is definately itneresting choice
alright then, i will come back to drawing board
it looks like a fun chain xD
and you do get more total silica+crystal from the quartz , the trick is needing both
to be honest im mentaly blocked bcs of nitrogen usage and potential silica from aluminum
wdym?
as in using bauxite from the alum? it's an option. I've never designed a factory system that comboed those two things well together myself
i mean that i dont like the idea of using nitrogen to process quartz even tho its the best way because i struggle with my histerical appraoch to nitrogen
and the other one well you can get somewhat free silica from processing bauxite however it gives u less* aluminum to work with later on so i might drop the idea
Well, nitrogen is a bit of a trash resource - tons of it on the map without much use
and just droning nitrogen is very easy
idk about that
u need nitrogen for uranium, some RF, fused frames and turbomotors, turbomotors u dont need that much tho however frames depends on how much later stuff u wanna make related to Bali Warp Drive or Plutonium/Fisconium
oh sure but there's still TONS of N gas on the map
12k
ig sommersloop Nacid Blenders
eh, if you want. I think 12k gas is more than enough on it's own
most "maxed map" builds have excess nitrogen leftover