#math-and-meta

1 messages Β· Page 364 of 1

unique cypress
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Either wrong math or wrong recipes

still aurora
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Ur math is using diluted plus turbo blend right

unique cypress
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Idk, I sent you a Tools link, you can cross check with that

still aurora
unique cypress
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Click on the link

still aurora
#

Never used tools in my life

still aurora
unique cypress
#

Go to the plan that opened and go to visualization

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Everything is in there

still aurora
versed mango
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anyone with a plan for a steel factory with a production of like 30 or 55 iron enter?

versed mango
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Thanks

dusky dust
#

Plug in your desired outputs, possibly adjust which Recipes you want available in the Recipes tab, etc

still aurora
scarlet sky
#

Buy the dude a coffee if you can

vapid gorge
still aurora
#

I gotta make a doc for the links you send tho in the future

vapid gorge
still aurora
#

But I forgot there name

vapid gorge
#

eh. sftools has the best UI and functionality, but yes there are others

versed mango
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I have 2 silica pure ore spot one beside the other …

vapid gorge
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that happens yes

versed mango
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I think I will make the box and the bag

versed mango
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It’s write silica for the two, but one you can make the window with (the bag) and the other is a like a box with the quartz

vapid gorge
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just say silica and crystal

versed mango
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Ok

stoic gorge
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wdym

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you mean you should ignore then?

vapid gorge
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for example

if you make 1.3333333 parts per 1 minute right? decimals

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multiply both sides by 3

you get 4 parts per 3 minutes

decimals vanish

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so decimals are based totally on how you decide to perceive them (for the most part)

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and at least in regards to this game

stoic gorge
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hmm I understand it but idk how is this applicable in the game

dusky dust
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Keep in mind that in a machine's configuration, you can literally just type in how much you want the machine to make

vapid gorge
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mostly becaues people see something like 4.3556 and freak out

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yeah clocking makes decimals totally meaningless in the game

dusky dust
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Like those areas are literally textboxes. If you want a machine to make 1.3333/min of something, you can focus that number and type in 1.3333

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And it'll adjust the clock appropriately

vapid gorge
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Like, I get some people just not being mathy and highschool probably had math class trauma where decimals are scary - but in Satisfactory you have total control over them

dusky dust
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(It's not obvious to a lot of folks that there's more controls than just the clock slider)

stoic gorge
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oh yes, in this case I dont care to it too

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when you said that you werent even talking to me so it was different contexts

vapid gorge
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fair πŸ™‚

scarlet sky
#

Always nice coming back from an adventure with a boatload of spheres and sloops and hard drives

dreamy swallow
#

just gonna drop this here, complete iron rework for 3 pure nodes

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dont even ask how long this took @stable anchor

scarlet sky
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wow

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Like, I could do that, I make those as part of my job, but... nah

stable anchor
dreamy swallow
scarlet sky
#

I never do, I just use the various online tools

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Although I haven't really found a good one for physical layout planning

tawny matrix
#

Greetings,

I'm fairly new to Satisfactory (have only played roughly 160 hours in the past 2 weeks). Does this look correct for a simple fuel factory?

stable anchor
vapid gorge
tawny matrix
vapid gorge
tawny matrix
#

things were getting messy when byproducts got introduced

vapid gorge
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biggest thing is turning off SAM ore or the converters, as the Converstion recipes are considered base recipes

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until you actually need it ofc, then turn off the conversion recipes

tawny matrix
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this let me verify my work properly:

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something this couldn't cut for me

vapid gorge
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well its essentially the same process, but I hate hte UI for it

tawny matrix
#

probably going to stick with the extra 5 empty canisters just so that I have clean ratios

vapid gorge
#

sure. Remember though with ratios - with clocking decimals and machien numbers are meaningless

tawny matrix
#

fair, but it feels easier to organize

vapid gorge
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up to you πŸ™‚

vapid gorge
#

<@&387163995947270144>

still aurora
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@vapid gorge when using smttools do i start from product made and go backwards right

vapid gorge
still aurora
vapid gorge
still aurora
vapid gorge
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3 dots in the right hand corner linked up

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the blue square

still aurora
#

this is my math for comparison

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Each gen burns 7.5
Each blender makes 45 a min.
1 blender = 6 gens
402/6 is 67 blenders
7.5ms*402 is 3,015ms tol

15ms*67 blenders = 1005ms of fuel for all blenders to be running at full efficiency

30ms*67 is 2010ms of heavy res

22.5 *67 is 1507.5 sulfer and coke a min I THINK that number seems really high tho.

If i use crude oil i need.....
1005/40=25.125*60 crude oil 1507.5ms for the fuel(repeat process for everything else.)
1507.5 for the heavy res
And an additional 378 for the coke

With diluted fuel
16 extracters for water
1,206ms for the total oil for the heavy res

Total resources
Crude oil=3,378(2713.5 with diluted instead)
2010ms of heavy res
1005ms fuel
3015ms of turbofuel
1507.5 of coke and sulfer
With a total of 402 gens and 67 blenders
50refiners

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im like WAY off with the oil and i don't know how

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and i kinda want to know how

vapid gorge
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well for example , the 3015 TF is being made with 6700% clocking of the recipe

vapid gorge
still aurora
# vapid gorge either you did the math wrong or you were using a different recipe

I used the recipes I was planning to use and matched them with those same recipes. even if I used a different one my oil math shouldn't be that far off.

This accounted for the extra 2 gens being powered, so 402 instead of 400. but that's a super small difference.

not that any of this matters at the end of the day. but i like to understand where i went wrong i do something wrong

vapid gorge
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couldn't tell you sorry

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are you just saying your initial crude oil number is wrong?

still aurora
vapid gorge
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well if you look in theitems tab, it says you're making 3015 HOR total as well, and if you plug just that into the planner with your recipes you get the same crude oil number, so you probably just forgot to carry a number or missed a small thing

still aurora
#

yea i'd guess so

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thank god for planners

still aurora
#

@vapid gorgei can't calcualte the materials needed to make machine on here right

vapid gorge
vapid gorge
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minus the converter - sometimes SF tools has small hiccupts

still aurora
#

but i was talking abt for the gens

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cuz uh

vapid gorge
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you need 10 more blenders for the diluted fuel

vapid gorge
still aurora
#

anyway i uhhhh......MAYYYYYY have underestmated how many moters i need

vapid gorge
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plus , item cost is basically free since you should be automating it

still aurora
#

not good,only like 5 a min

vapid gorge
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so free πŸ™‚

still aurora
still aurora
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@vapid gorge so uhmm i guess shipping the resources needed might be better? this is for making 100 computers a min btw

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i did say i wanted to make absurds ammount of resources

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this wasn't till after power is done

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i was just curious

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but i guess everything should be shipped

vapid gorge
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100 isn't a huge amount. Why would it be shipped? find an area with the resources you need

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get some alt recipes to reduce them

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share me the link

still aurora
vapid gorge
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share me the link πŸ˜›

still aurora
#

its the same one

vapid gorge
still aurora
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also i decided ima just make all my iron stuff in one area,same for like every other resource and go from there

vapid gorge
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much less in base resources

still aurora
vapid gorge
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swapped in some alt recipes πŸ™‚ not many

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could go PURE copper if you want to cut out iron

vapid gorge
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I just really hate refineries

still aurora
vapid gorge
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nah, you can make HUGE factories on location.
especially with resource saving alts

still aurora
vapid gorge
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it's the same output

still aurora
#

ye ik but not in one place

vapid gorge
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yours vs my plan

still aurora
vapid gorge
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you can build them in the same spot!

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just copper alloy recipe.
but pure does save you from having to bring in iron which is nice

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1/4 the oil and 1/6th the copper!

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you could make 400 computers instead

still aurora
vapid gorge
still aurora
still aurora
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but jeez

vapid gorge
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then you shouldn't be surprised πŸ˜›

as for how - I used alts. I told you

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just make the 100, that's lots

still aurora
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went from 3k oil to 1.2k

vapid gorge
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maybe less on the limestone, don't remember exactly

vapid gorge
still aurora
vapid gorge
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I do know them fairly well

still aurora
#

you made my work wayyyyyyy less

vapid gorge
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I find using a combo of Silica Circuit boards + crystal computer tends to let you have a massive computer output w/o hammering your oil hard

still aurora
#

i do tend to play games blind

vapid gorge
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that's fair πŸ™‚

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sorry, caterium circuit board + crystal computer. Spread teh resource demand to many resources instead of just a couple

still aurora
# vapid gorge that's fair πŸ™‚

Anyway another reason I considered shipping was that if I'm, making all my circuit boards in bulk anyway then I might as well ship them to the computers instead of making MORE for computer factory. Why do I need to make so much in bulk in the first place if it's not being used for computers? I don't know but I want everything in bulk so

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i'll see when i make it

vapid gorge
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eh, if you want, it's simpler doing it on site though. You can find oil and copper next to each other

still aurora
#

so its not like the oil should be a huge issue

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@vapid gorgei didn't know insulated cable was actually good

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that just seemed worse

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and the recyled materials

vapid gorge
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well if you make the cheap recycled rubber and plastic , insulated cable increases output to 400%

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for not much oil

still aurora
vapid gorge
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get all the recipes, they all have their uses

still aurora
vapid gorge
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gear up for a lon safari, research hard drives as you travel πŸ™‚

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object scanner can pick up hard drives

still aurora
#

its the resources FOR opening them

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thats an issue

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i don't have a depot setup yet

vapid gorge
vapid gorge
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and stuff to make a few bio burners

scarlet sky
#

Finally, unlocked the hoverpack

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Building is just painful without it

true parrot
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Where would i find caterium and crude oil close to each other

scarlet sky
#

Not sure, but you can run caterium from the southwest pure node north to the islands easily enough

half frigate
#

Hey guys, new to the server, but I hage 150+ hrs on the game. My question is, how many fuel generators can I supply with ionized fuel, coming from 250 nuclear reactors?

unique cypress
scarlet sky
half frigate
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Im a bit clueless aight

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If that actually cant happen then thats fine, ill still build the reactors

scarlet sky
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If you build 250 nuke reactors you'll probably never need power again...

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That's a massive build

half frigate
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I am aware of that

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I have a couple goals in the game.

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Ill take this to what seems like the main chat

scarlet sky
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lol whoops I thought this was the main chat

unique cypress
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I have autism - this is the main chat for me kekw

half frigate
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Lol

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Fair

tough patio
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Lol

worn delta
#

If my math is correct I can setup 169 fuel generators off 1 pure oil node at 250% using turbo fuel

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How do you all have setups with way more than that am I dumb?

unique cypress
unique cypress
worn delta
#

Oh just my packager unpackger setup

worn delta
unique cypress
worn delta
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Is there that much sulfur ?

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Well miner can only get x amount per machine and I don't think have enough

vagrant lynx
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If i were to use multiple floors for different things could I realistically utilize pure iron nodes and pure copper nodes to automate smart plates, automated wiring, and versatile framework using 4 pure iron and 2 pure copper nodes without hiccups?

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I say floors because my 4 iron nodes are pretty close together and my 2 copper nodes are close but on different levels

wind spade
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it depends on what production do you want from it

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I'd recommend starting from end goal and calculating backwards

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rather than trying to "utilise a node fully"

vagrant lynx
# wind spade it depends on what production do you want from it

Currently my goal is to automate the phase 2 stuff so I can focus on steel production while it builds up. Im hoping my math works for attempting to use my 4 iron nodes and 2 copper nodes to automate them within the space I have. I dont have access to mk2 miners or mk3 belts yet.

wind spade
#

start with end product, decide on amount you want, calculate backwards to raw resources

vagrant lynx
unique cypress
#

I strongly advise against using this piece of shit calculator

wind spade
#

especially the realistic option

vagrant lynx
dusky dust
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I wouldn't go so far as to call it a "piece of shit," but it's definitely not good compared to the other solvers out there

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Note that none of the other solvers try to show you specific things like splitters and miners and such (AFAIK, anyway) -- that's something that satisfactory-calculator.com tries to do in its "realistic" mode, but it's just, like, Not Good

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The other solvers will just give you a "logical" overview of how the production chain looks, and it's up to you to figure out the implementation details of exactly how you want to belt it / split materials / etc

vagrant lynx
dusky dust
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And of course even though we're rather negative about the solver/calculator at satisfactory-calculator.com, its Interactive Map section is A+ in terms of functionality

floral mica
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Best calculator is scrap paper and a pen

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Unless it's nuclear or something

unique cypress
vagrant lynx
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So to make automated wiring i need to make 1 stator and 20 cable every 20 seconds so theres no idling. Is that possible or will there be idle regardless

unique cypress
floral mica
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But don't you need steel no matter what? Or I guess alu beams, alu rods-screws

wind spade
floral mica
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Into iron ore

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And then use that much iron ore

unique cypress
wind spade
vagrant lynx
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So all overclocking is easy math right? So a smelter for copper ingot set to an overclock of 200% would produce 60 ingots/min?

vagrant lynx
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So 1 pure copper node can go into either 4 smelters or 2 200% smelters and produce the same amount

wind spade
unique cypress
vagrant lynx
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How do regular splitters work? Is it just completely even through the 3 exits. So a smelter at 200% making 60ingots/min would send 20ingots/min if each port is used?

wind spade
vagrant lynx
wind spade
unique cypress
vagrant lynx
unique cypress
vagrant lynx
unique cypress
vagrant lynx
#

Will I need more wire, cable, or copper plating later on in the phases

unique cypress
#

There are very few items that stop being useful

vagrant lynx
unique cypress
floral mica
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Copper is common enough for now that you can just use it as you need it

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If you need more wire, make more wire. There's probably more copper available pretty easily.

vagrant lynx
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Fair. Ill probably have a line for copper plating 2 for wire and 2 for cable since thats used quite a bit for power

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Right now the only alt recipes I have are cast screws and copper rotors

wind spade
#

so one meh and one decent πŸ˜„

vagrant lynx
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Which is meh?

wind spade
#

cast screws

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(though this is my opinion, as always - alt recipes are subjective and any of them can help you in some way)

worn delta
#

Ok overclocking coal and sulfur to 300/m
Compacted coal is 25/m of each, which makes 25/m, so is that 12 asemblers that can each making compacted coal?
If so 300 compacted coal can run 300/7.14 should be roughly 42 coal powered generators ?

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I may be off who knows

vagrant lynx
potent pawn
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for some reason my factory keeps on filling up with heavy oil residue even though i should be using exactly how much i need and since i need the polymer and the heavy oil residue it shuts down the whole factory what should i do to fix this

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nvm actually i realize that if i add a smart splitter to the petroleum coke refineries it wont jam up anymore

dreamy swallow
vast coral
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I should be able to fill this water line with 240 water, then cycle back the 360 water the next 3 refineries make all into that same water line correct?

vast coral
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So that water line connecting all 3 refineries, I intend to fill it with only 240 fresh water.
I am gonna set down 3 refineries in front of them for the sloppy alumina to turn into aluminum scrap. The water that comes from the scrap recipe. I should be able to cycle it back directly into that same line the fresh is going into

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I assume that is basically what the tools is saying. Even doing the numbers, that makes the pipeline a full 600

vapid gorge
#

put the scrap refineries directly in front - generally easier.

and I'm almost certain I mentioned to you to NOT merge fresh and waste water together.

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blue line is fresh water, red is waste
don't cross the beams πŸ˜›

vast coral
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actually ya.

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Exactly like that

vapid gorge
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just clock the machines

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While it's possible to merge fresh and waste water, it's often obnoxious and the methods are less than reliable in if they work or not

vast coral
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they should all just be 100%?

vapid gorge
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no they should be clocked to consume the right amoutn of water pm

vast coral
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tired_jace oh wait. ya cause the lines are gonna fill from that fresh water pump

vapid gorge
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you could do this for example

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break the link between refs 1 and 2, the nclock them to use 240 , 180 and 180

pastel obsidian
vapid gorge
#

ah so gil hasn't stopped giving completely terrible pipe advice and trolling people

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good to know my block is still very valid

vast coral
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I was doing some math earlier about this.
I have 4k baux, which is 20 refineries.
If I fill 10 with fresh water. Recycled water can fill up 6.
If I do 15 with fresh water. Recycled water can fill up 9. (To many refineries x-x)
So if I do the first option. I will have 4 refineries to fill with fresh, then 480 recycled water that I can sink with 576 limestone (Basically just 1 belt of 600) and be good.

vapid gorge
vast coral
#

thinking_helmet Cause I can easily sink 480 water, and get extra concrete which would be nice to have going into a DD

pastel obsidian
#

That's also a great option there are so many ways to sink water

vapid gorge
#

Or you could jsut keep the waters split and then make exactly the amount of concrete you want elsewhere ? most bauxite production isn't near limestone

vapid gorge
vast coral
vast coral
#

I did this with my start alum factory. Plus when it comes to concrete production I kind of rely on excess water+limestone for my DD

vapid gorge
pastel obsidian
#

Send the 2400 for more bauxite

vast coral
vast coral
vast coral
vapid gorge
vapid gorge
pastel obsidian
vast coral
vapid gorge
#

don't do it with fluids

vapid gorge
#

keep them as simple as possible - because when yo uhave problems , the first advice people will tell you is 'simplify your pipes'

vast coral
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I would have to kick it all off at the exact perfect time.

pastel obsidian
vast coral
#

wifey is now stealing me for sonic ice cream LMAO.

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@vapid gorge can you send that image again with the recipes on it? I gotta follow that for sure I think. I forgot it about it LMAO.

vapid gorge
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you don't need it if you're merging al lthe systems together

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also it's just an example of how things work. Just clock the machines as you need it by figuring out the % you need using which waters

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if you have 450 waste water? 450/X where X is the amount of water pm a recipe needs. that gives you the %

pastel obsidian
#

Don't worry cobalt you can just loop it

vast coral
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So using a 600 baux belt. (I have like 5 or 6 xD)
That will fill 3 refineries. Which will give 360 waste water. Do I cycle that into the starting 3 refineries, or use that for the next 3?

vapid gorge
#

if you're interlinking them? I guess you feed it to the next

vast coral
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Doesn't have to be interlink

vapid gorge
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well it'd look like this then, with 240 coming in the blue line 360 coming in the red

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the lower refineries are solution, the top are scrap

vast coral
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Yes yes.

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So the one getting fresh is higher percent cause its 240 water.

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Then you are link all the solution between the 3? And like manifold distribute them?

vapid gorge
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in my example the solutions just feed to the ones in front because I could set it up like that

vast coral
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That is what I want to do as well :>

vapid gorge
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this is the clocking I used with this group of machines - but I'm using sloppy + electrode here. You'd have dif numbers

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well it's almost certainly doable to do with your recipes too

vast coral
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Le yoink

vapid gorge
vast coral
vapid gorge
#

those numbers won't work for you

vast coral
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Fuck. You are right.

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But its the same principle right?

vapid gorge
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but it should be easy enough to figure out HOW to do it with yours

vapid gorge
#

see if you can clock your machines to consume 240, 180 180
then see if the scrap refineries can use those amounts of solution it makes

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so 240/200 for your first refinery

then 180/200 clocking for the waste water ones

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120% and 90% x2

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scrap should be 120 and 90 90 as well it seems

vast coral
#

Sorry I got lost. I stepped out of chat. I got to re read all of this.

unique cypress
# vast coral <:tired_jace:807645447258243072>

You can also do the braindead solution and package the water, use a priority merger, then unpackage the water jace_smile

Perfect prioritization, no chance of deadlock, fairly simple math. The only price is that you need like double the space for all the packagers

vapid gorge
#

this should also work ?

vast coral
#

That means getting oil and plastic as well which isn't near me

vapid gorge
#

yeah kyo has interesting ideas that are 10x more effort than 'just not connecting them up' because one time they did pipes wrong and it didn't work

unique cypress
unique cypress
vapid gorge
#

then they were not correct.
You had a janky junction or mathed wrong or missed a connection.

now you have trauma around it or trying to cram priority mergers in like Google is with AI.

keeping fresh and waste waters is the most full proof method of doing things because it essentially cuts out all possible errors other than humans doing something wrong

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it has low flow rates, very few connections - basically backflow proof unless you're doing dumb things like bottom feeding and they'll never clog

wispy summit
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Feedback loops are the bane of my existence until I learned the math.

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Calculating the waste water recycling is somewhat simple when one notice it is a geometric series.
But one can skip this step and jump into the refineries ratios.

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#math-and-meta message

Then, as long as the ratio of refinery that uses fresh and waste water stays the same, one can overclock/underclock as necessary to use all the bauxite.

gilded linden
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or am i not understanding? my aluminium plant uses recycled water first, and fills up with fresh, and it's spits out the designed out amount constantly, like clockwork

dusky dust
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Though it is certainly possible, and will be solid once it's up

gilded linden
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ah, PEBKAC

dusky dust
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(it's possible that hypothetical future fluid system updates could end up breaking VIP junctions, too, though the "hypothetical" in there could be doing some heavy lifting)

wispy summit
dusky dust
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I'd say it's not entirely PEBKACy since so much of the fluid system is kind of opaque to the player. But yeah, once you do have it working it should be fine

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I used to do it pretty frequently but got tired of all the debugging. I just do split systems now. :)

gilded linden
#

so it could. fluids definitely don't work like that IRL.

@wispy summit i have a plant that makes 7600 Al/min, rock solid, throughput monitors don't even quiver. it 100% relies on wastewater being used before fresh water, as im pumping a full 600 in one pipe, and priority merging the recycled water back.

If you mean IRL problems, like sediment, and stuff like that, yeah. if you mean game problems.. not since i set it up

wispy summit
vapid gorge
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it's an exploit after all

gilded linden
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i built 17 of them in a row and every one worked perfectly the first time, so based purely on my experience, it should have a less than 6% chance of failing

vapid gorge
vapid gorge
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what you're talking about is the equivalent of survivor bias

'I never had a problem with this personally, thus the problem doesn't exist'

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and if you want ot use VIPs? sure go for it. I just don't recommend systems like that to people who are trying to manage fluids.

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besides, one edit to how pipe works and VIPS could just all die with a minor update

vast coral
#

Found a cool set up.

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5 fresh water refineries produce 600 recyle water. That 600 can fill 3 refineries. Then add 2 more with fresh water (on a total seperate line). Now treat those 5 like the first five and you have a modular easily expandable set up.
The excess final 600 water? Easy. Got 3 oil nodes right below next to the water cutedoggo gonna make packaged water and sink it.

vapid gorge
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gross, but you do you

vast coral
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still working it, but it looks so cool :>

vast coral
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isn't that just replacing the water with fuel?

limpid knot
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Fuel in to power. Or sink it, for better value than water.

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Or send it by train for all those fancy alt ore refinery recipes. So many options.

vast coral
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Or do fuel gens constantly run regardless if their power is being consumed or not?

silent mortar
#

how would i calculate to make the number just a whole number?

limpid knot
dusky dust
#

Eventually you get to a point where it's effectively impossible to make everything a whole number, unless you're doing some least-common-denominator shit and making like 200x the material you actually need

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For instance in that case, you can clock it in a variety of ways, but one way is just 9 Smelters running at 100% and then a tenth running at 68.1%

dusky dust
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Or 8 running at 100% and the ninth overclocked to 168.1%

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Basically whatever chunks of clocking you need to arrive at a total of 968.1%. :)

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Although I'll also suggest one other reframing, which isn't going to get rid of the decimals but might still be convenient:

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You've got four outputs coming out of those 968.1% worth of Smelter. It might be easiest to have four separate banks of smelters, each making exactly the amount of Ingots that those next steps need

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Like, they can still be right next to each other and feeding from the same ore, but if you clock each group of four exactly, it might make the rest of the factory easier to build

silent mortar
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im trying to build like a compact factroy

dusky dust
#

Sounds like you should make your "default" clocking 250% and only go down if needed, then! jace_smile

vast coral
silent mortar
vast coral
#

mk1 or mk2 belts?

vapid gorge
silent mortar
vapid gorge
#

Usually just use your fastest belt

vast coral
#

do you have mk2 belts?

silent mortar
#

i got mk4

vapid gorge
#

So use that

#

Make a manifold

vast coral
#

so if you want to make it compact. You can feed all of those ingots onto the same belt line. Then just modular it out to all those machines?

silent mortar
#

https://www.youtube.com/watch?v=d_9djz7Nm6w&t=410s im trying to build like this guys , i dont want to copy just inspired by his compact builds

Basic Tips and Tricks for Satisfactory blueprints. This factory is perfect example of 1-click factory acting as personal storage or forward operation base. Check out pinned comment for free blueprint download options.

00:00 - 2:01 - Premise
2:01 - 7:00 - Foundation Basics
7:00 - 13:00 - Construction Techniques
13:00 - 17:29 - Exterior Design

β–Ά Play video
vast coral
#

overclock everything to 250%

#

then the last smelter to get the last bit of iron ingots. Set it to whatever gives you last little bit you need. Export all the smelters onto the same belt, then modular style it to the machines in an order of your choice.

silent mortar
still aurora
vast coral
#

you are already throwing a shard in there for the extra bit, minus well just take the extra no harm.

vast coral
still aurora
vast coral
still aurora
vast coral
still aurora
#

A Thought just occurred to me.

Splitting like 3000 oil is going to be annoying

#

Cuz it has to be seperate lines

#

Otherwise it hits max flowrate

#

Ughhhhhhhhh

vast coral
#

that is just 10 lines?

still aurora
#

That seems like chaos

vast coral
still aurora
vast coral
#

I sent you my bps for the belt highway. You can use that same pipe layout basically.

still aurora
still aurora
#

Use it

#

Wait nvm I just put it in the blueprint folder right

vast coral
#

Yes.

#

Along with using blueprint auto connect. makes transporting 10 lines of fluids quite easy along long distances.

hushed silo
vast coral
#

then how would you transport 10 lines of fluid along a distance of lets say 1k meters?

hushed silo
#

why would i

vast coral
#

Regardless of the why. I am asking how.

hushed silo
#

hmm

#

packaged

#

drone or belt

vast coral
#

What if you have no oil near you for plastic?

hushed silo
#

steel canister

vast coral
#

So you are going to make canisters to transfer it?

#

Why not fill pipes, use valves, and transport it that way?

#

could also just use pumps to force it to keep going? if its in a straight line

hushed silo
#

if its gas then yea sure why not

hushed silo
#

hey arent that hard to make and with them u can have exact numbers

#

plus imo its hard to make a decent decoration with 10 pipe pumps next to each other

#

also if u have overflow u can sink whats packaged

#

however if u insist

#

dont transport all off throughput at once

#

like if u have 600/m for pipe mk2 make it so it transports 450, or 500 for example

still aurora
still aurora
hushed silo
#

for whats holy why would u transport 3k oil

still aurora
#

I swear DO NOT tell me just go nuclear

#

But anyway

hushed silo
#

i didnt mean to say go nucular launch and be cool like ghost from starcraft 1

#

no

#

i meant to say why would u transport oil when u cant build on top of it or next to it

still aurora
hushed silo
#

and whats next

still aurora
#

I also just realized....why would i refine the resin into plastic to make canisters yo sink. Shouldn't I just sink the resin

hushed silo
#

idk up to you with that one

hushed silo
still aurora
#

Im the one making the 10 lines

hushed silo
#

u will be the one figuring out

#

why one of them doesnt work properly

still aurora
#

But if each pipe is 600m3 thats ALOT of lines that has to split

hushed silo
#

sure thats unavoidable

#

however, dont transport it like in kilometers

still aurora
frosty owl
still aurora
#

@hushed silo just so you have an idea the oil in picture 2 has to be transported to the water side in pic one(the platform will be WAYYYYYYYY bigger obv so i do kindddddaaaa have to move it

still aurora
#

im assuming each pure oil node has to be its own line since its making 600m3 right?

vapid gorge
#

well you need at least 1 pipe per 600...

still aurora
#

assuming each line is 600

#

@vapid gorge if i need 75.375 refiners i make 76 and underclock it right

#

if there's more then 600m3 coming in. but its constantly split with junctions. will the flow rate still be 600? or will it even out

#

do the 4 lines have to be entirely independent?

vapid gorge
vapid gorge
still aurora
vapid gorge
#

exactly.
and you can always avoid it πŸ˜›

still aurora
#

19 refiners is 720 res

#

Also I've unlocked nuclear but in not even touching that till I can make the rods for it to be clean and thats a long ways off

#

This fuel project is more fun anyway

vapid gorge
#

breaking it down into sections that are less than 600 flow will also give you more leeway as you can get away with less than perfect pipes

still aurora
shadow sinew
#

Instant Scrap is very nice, not only is it the best rate of aluminum, but the sulfuric production consumes exactly the water output, so donΒ΄t have to worry about stoppages in production needing me to come flush the system

vapid gorge
shadow sinew
#

huh, actually yes, I wonder why satisfactory tools gave me that when I maximized scrap production, ig itΒ΄s the same, but for ties it usually prefer using minimum resources elsewhere

vapid gorge
#

couldn't tell you w/o seeing the linked plan πŸ™‚

shadow sinew
#

in any case I wasnt planning to use sulfur, ig IΒ΄ll do sloppy+electrode for the rest I havenΒ΄t built yet, and do some leeched copper or something

vapid gorge
#

leached recipes are very.. niche. Sulfur isn't near most anything and you need a ton of sulfur to get much out of the alloys

#

I assume they added them in 1.0 to give another option to waste sulfuric acid from systems

shadow sinew
#

Sulfur is really useless, if you arenΒ΄t using a lot of turbofuel anyway

vapid gorge
#

must hold oil as higher value I guess

vapid gorge
shadow sinew
shadow sinew
#

batteries are a thing, but they commit the cardinal sin of using aluminum

#

and things which go on elevator parts or a nuclear reactor are the only ones which will be forgiven of that crime on my save xd

unique cypress
shadow sinew
unique cypress
#

The difference in iron usage is nearly double

shadow sinew
#

ig I got a couple in a row always like that and guessed that was always the case

gilded linden
vagrant lynx
#

What could be the cause of poor flow? My water extractors arent wanting to.hold water amd i have 4 coal gens in this formation, the ones furthest from the water extractors, that are burning more water than their getting

unique cypress
vagrant lynx
#

I can not figure why it wont fill

gilded linden
#

Cunningham's Law saves the day. Thanks @unique cypress ❀️

unique cypress
haughty iron
# vagrant lynx I can not figure why it wont fill

Personaly not a big fan on front to back water connections but u can try placing some valves so the water wont flow back. also if im not wrong each generator is using 45 m3 water so that would be 360 total and it looks like your feeding it with 360 so there is no overflow to fill with. best tip check if the generators hit 100% efficentie if so and they maintain it then it is not a problem that they arent full.

vagrant lynx
#

I thought the diagram was how it's supposed to be for 3:8

haughty iron
#

it def will work like this especially if let them fill up i cant judge the height but if the pipe is higher then the generator you might get small headlift issues. and i would place the middel water extractor in the middle of the 2 pipes like in your diagram. also are those mk2 pipelines?

vagrant lynx
#

Mk1

haughty iron
#

mk1 has a limit of 300m3 so you cant feed it with 360 m3

#

if you palce the middle extractor in the middle of the 2 pipes you should get better flow

vagrant lynx
#

I was told this would work as well

vagrant lynx
#

My middle extractor is doing fine its the left and right ones not wanting to fill up

haughty iron
#

ya the middle is fine

#

cus its unbalanced

#

doing less then i should if you put a junction in between the 2 pipes that feed the generators it will feed 50% to the left pipe and 50% to the right right now 2 extractors profide 1 input on the 2 pipes. this setup can work but then you need to turn a off a coal generator until all pipes and machines are filled and even then you could run in to problems

vagrant lynx
haughty iron
#

only if they fill otherwise it matters

#

leme draw something to show u why

vagrant lynx
#

Half my factory is working despite my extractors and pipes not staying full.

haughty iron
#

it wont be running like this all the time but since the pipes are not full they take the full 300 if they can if the pipes are full the machines wont take more then 180 and rest will flow to the other side

#

here the middle might not split 50/50 constantly it can flux but it will mean the left and right gen are not filling each other

vagrant lynx
#

See this side is working to 100% efficiency despite the water extractors not staying full and the furthest pipes not staying full. No dips in power and a constant 1200mw

#

The otherside isnt doing this

haughty iron
#

let em fill

oblique hollow
# vagrant lynx

it doesnt look like much but just add a pipeline pump at the bottom of both of the vertical pipes

#

the piping here wasnt done symmetrically.
And while it can work, an asymmetric network will result in asymmetric flow rates

#

the fact that the water extractors are filling up means they get interrupted and thats most likely something head lift related.
Its not very high here, but it is a network that doesnt have the simplest of jobs

unique cypress
# vagrant lynx

Oh, yeah, that does look like it could need a pump. Extractors don't report if they're overloaded

oblique hollow
#

on flat ground this network would likely work without issue.
but as soon as theres any verticality the extractors might start struggling.
So adding pumps should be enough

vagrant lynx
oblique hollow
#

yes. why do you expect them to fill up?

#

Do you expect that to be needed for something? If you did - there isnt really ever a good reason for extractors to start filling up

#

If my miner mining iron started to fill up i wouldnt exactly call that "great" either

#

In any case: Extractors should not fill up.
If they fill up it means they fail to move the liquid they produce at an adequate rate

vagrant lynx
oblique hollow
#

Yeah. its not a big difference, but junctions DO try to merge and split fluid somewhat evenly between all sides (* big asterisk on this one).

#

and with verticality involved, it just might overpower the water extractors. they only have a max head lift of 10 m anyway

#

adding 2 pipeline pumps on the vertical pipe sections, near the very bottom, should also help

#

it takes a lot of strain off of the junctions.

unique cypress
#

I mean it's fine if the extractors fill up if they're set to produce more than you need.

I often don't bother to underclock them and leave them at 100%, which means they're producing slightly more than I'm consuming.

But coal plants are often perfectly ratioed for extractors at 100%, so they should neither fill up nor drain. Unless you're having coal issues, then ofc the water isn't gonna be consumed as it should be

vagrant lynx
#

Ill either rebuild the pipe layout so its symmetrical or add the pumps and consume a tiny bit more energy

wind spade
viral nexus
#

does this work?

shadow sinew
# viral nexus does this work?

it needs to be mk2 pipes for the 360 m3 assuming itΒ΄s 100% for the 3, but in theory yes, although IΒ΄ve always struggled to get fluid buffers to work

dusky dust
#

Fluid buffers are best avoided. Best-case scenario is that they don't cause problems

viral nexus
#

idont have mk2 pipes tho

#

i want to use them to decrease the number of pipes so its easier to manage in the future

#

im rebuilding my whole server so i want to be ready for the next milestones

dusky dust
#

That piping arrangement won't fully work with mk1 pipes because you're trying to send 360/min fluid down a pipe which only takes 300/min

#

With 8:3 coal gen arrangements with mk1 pipes, there's no getting around having to supply the water from at least two different spots

#

For some piping spoilers, search for CG on the wiki; there's some piping examples which will work fine

viral nexus
#

what if i do 8:4

dusky dust
#

But however you do it, don't use fluid buffers. :)

viral nexus
dusky dust
shadow sinew
viral nexus
#

do i really need 3 long pipes to work at max efficiency

viral nexus
dusky dust
wind spade
shadow sinew
#

I still donΒ΄t remember to activate the HUB for FICMAS xd

#

these days I only really go to my HUB when I need an ammo refill and I always forget

vagrant lynx
#

2400mw of power with 2100 free

vagrant lynx
#

Should I get the fused wire alt recipe or the iron pipe alt recipe

unique cypress
vagrant lynx
vapid gorge
#

While fused wire can be more niche, it can be very powerful

vagrant lynx
#

I can finally build what I need

vapid gorge
#

@dusk lance don't use fluid buffers, they'll just wreck your flow.
and I highly suggest jsut sticking to groups of 8 gens. Much easier to do layouts as you're learning

dusk lance
#

Currently jt looks a but more like this, for the pipework. But if im going big, ill be planning out a layout for 8 gens and. Couple coal storage containers

vapid gorge
#

don't need coal buffers either πŸ™‚ just feed it what it needs. Theres essentially never a reason to store ore or ingots

dusk lance
#

Fair fair

#

Also... looking up layouts for inspiration, and found this behemoth... but, thr pipes wouldn't allow for the flow over 300, right?

vapid gorge
#

it wouldn't and whoever made that didn't know anything about fluids

dusk lance
#

Lol, looks nifty though.

#

This seems like it'd work better

vapid gorge
#

that's still 3 extractors to 1 pipe though, doesn't have enough throughput

#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

hence these diagrams - need 2 pipes to manage 8 gens

dusk lance
#

I'm thinking id go for the 3rd option

vapid gorge
still aurora
#

@vapid gorge now that im home, is this layout okay? or should i split it into 8 rows of 9? because the rows 19,but total heavy res is more then 600 so at somepoint it needs to split further

vapid gorge
still aurora
#

Also.....you need to loop inputs??

vapid gorge
#

just have either the top or the bottom pipe - connect it to there

vapid gorge
#

do an overhead shot with photomode, I'm a little worried about the layout with stacked pipes like this

vapid gorge
#

are each of these using 600 oil or something?

still aurora
#

so the output would have to be split between 2 lines

vapid gorge
#

ok so things that will make 600 flow pipes easier

1 fewer machines , fewer junctions

so having 10x refs on each side of a pipe with 2 per junctino is more stable. OCing them would do that to

side benefit each side would do 400 HOR , not going over 600 limits

#

You could OC the machines to just have 5 refs on each side of the pipe if you clock them to 200% each

still aurora
#

also wouldn't 400 HOR not be enough?

#

i need a total of 502

#

plus like 2000

#

which how do i even transport that 2010 HOR if it has to be split between 4 lines

#

follow up question why is it telling me to make canisters instead of sin king the polymer

wispy summit
wind spade
wispy summit
#

Making the fluid ingredient a surplus is a simple way to make sure 100% uptime.

#

Unless the manifold need 600/min.

wind spade
#

eh, I'd say that with fluids it can go wrong more than if you had equal production and consumption

wispy summit
#

Really, how so?

My fluid manifold usually feeds from above so I never have problems even at max throughout.

#

And after preloading the machines, it is smooth sailing.

still aurora
#

oh im dumb

wispy summit
still aurora
#

which the easiest way to do that seemed like stacking

wispy summit
still aurora
vapid gorge
still aurora
#

the line i showed you is heavy res

#

but yes

#

600 oil makes 800 HOR

#

thatt 800 HOR has to be split between 2 lines tho

#

so i was just going to stack it halfway

#

and put the line up top

vapid gorge
#

I mean I guess? but go back to what I was saying about having refs on both sides of the pipes

#

I think you ignored like 90% of what I was saying

still aurora
#

i almost never intentionally ignore

vapid gorge
#

and if you were doing this to have 2 pipes to have 400 each, don't connect them

still aurora
#

@vapid gorge is this what you meant

vapid gorge
#

ok so the '2 refineries on each side' was specifically for hte inputs. Helps reduce slosh having fewer junctions

#

as for input loop ,feeding machines like this

still aurora
#

my input line shouldn't be a issue

vapid gorge
#

famous last words πŸ™‚

#

the longer the manifold with the higher the flow and the more machines, the more back flow will likely happen

#

I'm just describing the most reliable ways of having stable fluids w/o having to tinker

vapid gorge
#

loop can help But I'd do both

#

plus OCing them cuts the machine count on the line too

still aurora
vapid gorge
#

it's pretty easy. Sloop the slugs and you get an ass ton fast, up to you though

vapid gorge
#

you find them at the same time as hard drives, spheres and all that

vapid gorge
#

you can stick slugs in a slooped constructor and double

#

1 purple slug is 10 shards for example

#

dinner! bbl

still aurora
#

i should prob destroy these hard drive places after looting them right

#

otherwisr ima forget i looted it

still aurora
# still aurora plus like 2000

@wind spade question. for the 2010 heavy res.....how do i split that if all my HOR is split 8 lines. and if i combine them my flow rate will be more then 600

vapid gorge
still aurora
#

@vapid gorge soooooooooo......two of these need to combine.....but i onlly need abt 200m3 from the one

vapid gorge
#

Why do they need to combine?

still aurora
#

each side is producing 360

#

but it needs to split into 502 twice and then the rest being made into fuel

#

WAIT

#

nvm

#

i can just junction into a valve

vapid gorge
#

no valves no merges

#

you have to design the entire set up to work with itself.

for example if you're producing sections of 400 hor make the section receiving 400 hor use that

#

if you have a side making 360 HOR? make sections that use 360

still aurora
#

what

#

but this says 502.5

#

and whats wrong with valves

vapid gorge
#

they don't stop back flow and can wreck flow

#

share the actual link?

frosty owl
#

Idea being: if machines are grouped or clocked differently, their outputs can just be merged and fed to the next production without needing to connect the outputs of different rows

vapid gorge
# still aurora but this says 502.5

just clock groups of machines to produce exaclty what you need, for example, the 502.5 pm hor.
clocking is your most powerful logistic management tool you'll ever have

still aurora
still aurora
still aurora
frosty owl
#

Only overclocking requires power shards ^^
Ie: if you're willing to change the shape of rows, downclocking and adding machines can allow you to match the rows' outputs to the next steps' inputs (without using slugs or pipe shenanigans)

vapid gorge
still aurora
#

but i may have to

frosty owl
#

Rebuild everything from the ground up so you can make smaller buildings/rooms, each with a full production chain inside (like producer + consumer in the same building, separating the "rows" in different buildings/rooms)
No biggie jace_smile

#

(Tbh, some smart blueprinting could actually make rebuilding relatively quick)

still aurora
#

numbers might not be even tho

#

also i don't build on the ground cuz its uneven

still aurora
#

the solution is just go up!!

devout stag
#

My refinery is outputting 40 fuel/m. Normal fuel generator take in 20, I put in 2 power shards so it takes 40, but it's not getting enough fuel. Why?

#

the height difference isn't mroe than 10m

#

do lines need to be completely pressurized?

oblique hollow
#

pipes need to only be completely full when they are lower than the consumers because only full pipes can push fluid up vertically

#

check the refinery and see if it runs at 100% efficiency

#

or if the fuel output is backing up

#

or if theres resin clogging the belt output (if you use the oil-to-fuel recipe)

devout stag
#

what's fuel output backing up?

anyway it's running now. I turned off the fuel generator so the line could be filled then turned it on. maybe the issue is fixed now

oblique hollow
#

the output should practically always empty as soon as possible and fluid shouldnt stay in there.

devout stag
oblique hollow
#

yes that one.

worn delta
#

For my fuel factory setup is there a use case for fluid buffers at all? What use are they for...

oblique hollow
#

buffers are mostly for trains

devout stag
#

is the amount of liquid fluctuating in a line but never filling normal?

oblique hollow
#

yes.

#

the pipe doesnt need to fill completely because pipes only need to fill enough ti move the liquid fast enough

worn delta
oblique hollow
worn delta
oblique hollow
#

and thats only because train stations dont accept or output fluids while docking

kindred carbon
#

Use a cluster of 450 pipes

oblique hollow
#

Skill issue

#

if you can do it and you wanna do it go for it lol

#

if you cant do it and fail trying to do it THEN its the bad way

worn delta
#

I'm trying to figure out.How to get enough coal and sulfur to my fuel plant wondering if a train would keep the machines full enough of material

oblique hollow
kindred carbon
#

Nitro rocket fuel >

worn delta
#

There is one coal and sulfur node each withing a few hundred meters but that isn't enough

oblique hollow
#

coal and sulfur can usually be found near each other.
you can turn them into compacted coal first and then transport that

#

reduces transport volume

kindred carbon
#

Compacted coal stacks in 200 right?

oblique hollow
#

100

oblique hollow
worn delta
#

I only have mk2 miners and mk4 belts

oblique hollow
#

so? 3 belts it is

#

just get a lot of nodes

#

process it all into compacted and then somehow move 3 belts worth of compacted to your factory
otherwise you would need to move twice as much as coal and sulfur

worn delta
#

Bring coal and sulfur to central location make compacted coal and train it over?

oblique hollow
#

It can be central or many decentralized facilities

worn delta
#

I've only done one train so far would like to keep.it simple.

oblique hollow
#

if theres like... 3 coal+sulfur nodes in the dune desert and 3 in the northern forest, i would process it in the desert and the forest seperately

#

just an example

worn delta
#

I got ya

#

Would making an initial buffer of a couple of containers help since train has to take x tims

oblique hollow
#

thats the use of industrial containers

#

a single one per freight platform is usually enough

#

always use both belt connections on a platform and connect both to the container inputs (or outputs, depending on if that station is pickup or dropoff)

vagrant lynx
#

Bolted iron plates or stitched iron plates

unique cypress
#

Especially with iron wire

royal bramble
unique cypress
#

I see no reason to do that

royal bramble
#

It does if you have steel already set up πŸ€·β€β™‚οΈ
(and don't have stitched plate)

vagrant lynx
#

Ive got 3 120/min coal nodes that I want to bring over to my iron so I can make a small factory for steel beams, also going to use that iron factory to also make iron plates. So its steel beams and iron plates all in one smallish area

#

Would i better off just bringing a single coal node over?

kindred sky
# unique cypress I see no reason to do that

There is the advantage that each machine produces 3x the plates for the cost of slightly more screws. If you needed 30 reinforced per minute it would be 2 assemblers rather than 6. For small setups though, other recipes are better imho

wind spade
#

There's never a "better" or "worse"

vagrant lynx
wind spade
vagrant lynx
#

Also coal gens burn coal at a rate of 15/min right?

wind spade
vagrant lynx
#

So i could use a node for 120/min and could split off of it and then split off of it again so 30/min goes into the coal gen while I use the rest for wherever?

gilded linden
wind spade
gilded linden
#

there seems to be a finer semantic hair to split here than i thought

wind spade
#

which is my point πŸ™‚ usually people ask "what is better" or a variation of this. While I sometimes do ask them for what purpose, sometimes I just tell them "there's no better or worse", but both of these replies are intedend to have same meaning and point the OP in the direction of "oh, I should look at it myself and decide what I like"

gilded linden
wind spade
#

oh, don't worry, you weren't. (actually, some people say that to me for not telling them a direct straight answer like "X recipe is better")

vapid gorge
devout stag
vapid gorge
wind spade
#

compare recipe paths

devout stag
#

More about arranging things. I have 8 smelters. I want to make parts for a motor ( I know I need stuff other than iron). I was thinking about how many constructors I want for each part, and then I thought of simply merging all the belts into one big belt of iron ingots and then split that up so that -in a way- nothing lags behind considerably

#

I think it has a name. Manifold?

vapid gorge
#

well the easiest thing to do is work bacwards from your goal

#

if you have 3 types of machines that just need iron ingots, and your belt is fast enough, one belt does the trick.

just a layout choice

devout stag
#

how I split the belts doesn't matter, right? since it'll balance out eventually

vapid gorge
#

all a manifold system cares about is

  1. enough parts per min for the system
  2. a fast enough belt
#

(for belts anyway)

wind spade
#

(and the first one is not even technically true, manifold will "work" no matter if you do or don't have enough)

vapid gorge
#

but the system won't run as designed

wind spade
#

you just won't get full efficiency out of your machines (but that isn't specific to manifolds)

devout stag
#

what's the alternate to manifolds called? load balancer?

wind spade
#

well, it's not just those two options

#

but yeah, balancers are often used as an example of a different approach

gilded linden
#

manifolds work better with smart splitters to fill up every machine before doing the next

wind spade
#

uh, "better" is very arguable

gilded linden
#

production starts up way slower, but output is consistent

wind spade
#

you don't really care about consistent output though

gilded linden
#

i have 16 smelters in a row, i feed it ore for 13. it outputs more ingots/min with 13 machines than with 16, sice the last 3 keep starting and stopping

#

with smart splitters it doesnt matter than i have 16 in a row, since the last 3 are never used

wind spade
#

I mean even with them starting and stopping, you have consistent output

gilded linden
#

fair, but it's consistently lower than it should be

wind spade
#

no, it's still output of 13 machines worth of production

gilded linden
#

how so? there's a startup time for a machine no?

wind spade
#

sure, but it'll average over time

#

the startup time doesn't really matter

gilded linden
#

i see the logic in what youre saying, but i never saw the promised 390/min output in the factory i mentioned, it was consistently lower

wind spade
#

that definitely isn't the fault of not having smart splitters though

gilded linden
#

but that fixed it

wind spade
#

most likely as you were rebuilding it, you accidentally fixed the issue you had before

gilded linden
#

in place replacement of the splitters

#

the blueprint next to it was fixed by deleting three smelters

wind spade
#

because that realistically doesn't make sense, if you're not making 100%, then you're also consuming less than 100%, which means there should be overproduction of the ingredient

gilded linden
#

...which should eventually average out into making the same amount; yeah i follow the logic, it's just not what i saw. i can go back to that piece of factroy and do some experiments

wind spade
#

the thing is, smart splitters don't change anything about this logic

#

so they don't really change whether it works or doesn't either

#

it's also possible the manifold just wasn't filled fully and it filled up as you were rebuilding it

unique cypress
gilded linden
#

consistent, but wobbly

vapid gorge
dusk lance
#

Will the math for this work? I know you said 3 to 8, but I went overkill and 4 to 8, I have no doubt raw volume should be fine, but I'm pushing 4 extractors through 2 pipes each pipe feeding 4 coal generators. Would this hold up, or would it crash n burn after a while?

#

Just wondering would it be better to do 1 pipe per 2 generators, meaning 4 input pipes, each split for 2

#

Used that place you suggested @vapid gorge

vapid gorge
#

hard to tell? probably?

#

no reason to do 4 though

dusk lance
#

Mm oki. I'm just thinking anyway, not final plans

vapid gorge
dusk lance
vapid gorge
#

sure

#

be ready to plan around fluids for architecture rather than the other way around later - coal generators are extremely tolerant of bad piping unlike future systems

dusk lance
#

Good to know, thanks for the heads up

dusk lance
#

If i tie this with my other 4, that'll be 900

mossy shard
#

weird question if anyone knows: if i have a really long pipe with a gap at the start, and i connect that gap, will the end instantly (partially) fill or is there a set speed fluid can flow

dusky dust
mossy shard
#

that begs the question are mk2 faster then mk1

dusky dust
#

And I suspect that it'll be awhile before you get full throughout out of it, though I admit it's been a real long time since I've had direct experience with really long pipes

mossy shard
#

now i wonder if its programmed so if you have a drop at the end, the fluid will teleport to the end due to headlift shenanigans

dusky dust
#

The fluid's got to make it through all the intermediate pipes first; I'd be a bit surprised

worn delta
#

Yeah when I hook up a new set of generators I wait until the machines and pipes are full beofre turning them on takes a few minutes but not too long

frosty owl
brave quarry
#

so i have 10 extra heavy oil in my system whats the best way to get rid of it

ancient mauve
hushed silo
#

package and sink

ancient mauve
brave quarry
#

can i burn the oil directly or does it have to be turned to fuel

pastel obsidian
#

petro coke, fuel and burn

unique cypress
hushed silo
#

ah yea

#

coke exists

naive narwhal
#

i'm too sleep deprived to leverage my free will, someone tell me if fertile uranium alternate is useful or trash?

unique cypress
hushed silo
#

is this the one where u put uranium ore into it?

hushed silo
#

its trash

naive narwhal
#

hmm, more plutonium is kiiinda useful now i have full clean processing online

#

i feel like its definitely a better recipe than electric motor (my other choice) - i can't see how that's doing anything but burning up my caterium

hushed silo
#

electric motor u might do just bcs ur sleep deprived will slipped

fertile uranium u will never do

rescan or leave it

unique cypress
#

More plutonium is usually the opposite of what I want

naive narwhal
#

huh, guess it's motor then

unique cypress
#

Electric motor goes well with turbo electric motor

naive narwhal
#

i'm onto my last 50 or so hard drives anyway so i'll get them all eventually

unique cypress
#

50 HDDs is basically half of them lol

naive narwhal
#

ah yea, got the number mixed up with the spheres

#

roughly 20% left

#

thanks for the input anyways o7

dusky dust
#

As KYO297 mentioned, technically if you take the extra uranium and send it to the original Uranium steps instead, you end up with a bit more power. ie: less Plutonium, but more Uranium to compensate (though when using all other alts, the difference isn't that huge)

#

So from a power-per-Uranium perspective, it's not the best, especially since it's "cheaper" to make Uranium than it is Plutonium

#

Though if you've, for instance, already set up Uranium, and don't want to make more Uranium, and want the most power possible out of your existing nuclear, then Fertile definitely gives you a ton of Plutonium to use

naive narwhal
#

welll unfortunately i have found out today that the waste processing i thought i'd over spec'ed is actually barely enough to deal with my existing nuclear, and now i have a ton of ficsonium ikea lampshades just sitting around making my brand new portal hub radioactive... I winged it way to hard, didn't check anything externally... so for now, no more plutonium burning 😒

oblique hollow
#

Awesome sink doesnt take em but your own trash can? perfectly fine apparently

naive narwhal
vagrant lynx
#

Managed to get solid steel Ingot recipe. Should make a small steel beams factory super easy to math/map out

stoic gorge
#

Im using 75 for a building. I will need another 100 for another project. I could set this to 175 and do a overflow smart splitter, but having in mind that my factory using the 75 is most likely not 100% efficient which is a more reliable way to get this 100p min isolated?

wide drum
#

i think i misunderstood how splitters work, why doesn't it evenly split 75u/min in 3 directions?

cedar folio
#

That chart just shows how much needs to go where, not how to actually divide it up.

limpid knot
#

You can manage that by making sure the next machines that process are clocked at 135/45/45 per minute, respectively. Then the lines will back up until they are balanced. Same idea as a manifold, which you could also just do. One feed to three splitters on clocked machines.

wind spade
muted glade
#

i swear these do actually make sense and have meaning

vapid gorge
vapid gorge
hushed silo
#

when Greeny's tools dont show any screws after hitting "maximize" then its a telling sign

wind spade
wind spade
#

but you should still switch back to items/min always

hushed silo
#

well in this case its the same

vapid gorge
#

interesting combo of recipes. I'd prob just do iron wire and regular iron ingots. Cut out copper entirely

hushed silo
#

its location specific

#

probably why the way it is

wind spade
#

also quite a lot of HMFs πŸ™‚

hushed silo
#

so how does the maximize work anyway bcs other times i used it and it didnt care that much for efficiency

wind spade
hushed silo
#

so its chat gpt equivalent of "yes man steroids are good for you"

wind spade
#

well not really

the output is indeed max possible. Just the way to get there might not be the most resource efficient

hushed silo
#

it does interesting things when i add other things to production line

wind spade
#

wdym

hushed silo
#

i added 100 motors/m and it does things like copper rotor, electromagnetic control rod, fused quirkwire, steel cast plate and so on

wind spade
#

copper rotor is great

#

other ones are also pretty good

hushed silo
#

but damn

#

after 100 hmf i thought this was done

#

and i can just add 225 motors

#

is this the power of copper rotor

wind spade
#

yeah copper rotor is cheapest in terms of weighted resources

hushed silo
#

is this worth utilizing 8% of worlds caterium tho

vapid gorge
#

caterium for HMF? hadn't considered it. Probably wouldn't use it myself

hushed silo
#

cause all those electroncis are great but those can be made without caterium

vapid gorge
#

oh, what recipes are you using?

hushed silo
#

electric motor
copper rotor (goat turns out)
Electromagnetic Control Rod
Quirkwire Stator
also some caterium goes to Fused wire for Stitched Iron Plate

#

oh an AI limiter is made from fused quirkwire too

vapid gorge
hushed silo
#

question would be, is it worth to use caterium for motors and turbo motors knowing they can be done without them

vapid gorge
#

iron and coal are super common - just need to find the quartz

vapid gorge
#

but with the link I shared this makes 10 motors pm, good trade imo

hushed silo
#

rigor motor enjoyer

vapid gorge
#

I think the trade for a bit of quartz really is worth the value

hushed silo
vapid gorge
#

up to you πŸ™‚

I'll often use a combo of caterium and quartz based recipes in electronics things just to spread out the impact on both types

#

but thats for BIG computer factories

hushed silo
#

so how do you make super computer then

#

and computer

#

these ones i havent draw out myself yet

vapid gorge
#

depends on my needs really.

I made an interesting combo of silicon CB + crystal comp

with the quartz purification and silica distilation recipes. That was neat

you can also make Super computers entirely from Caterium and Oil if you want

hushed silo
#

quartz purification is definately itneresting choice

#

alright then, i will come back to drawing board

vapid gorge
hushed silo
#

to be honest im mentaly blocked bcs of nitrogen usage and potential silica from aluminum

vapid gorge
#

as in using bauxite from the alum? it's an option. I've never designed a factory system that comboed those two things well together myself

hushed silo
# vapid gorge wdym?

i mean that i dont like the idea of using nitrogen to process quartz even tho its the best way because i struggle with my histerical appraoch to nitrogen
and the other one well you can get somewhat free silica from processing bauxite however it gives u less* aluminum to work with later on so i might drop the idea

vapid gorge
#

and just droning nitrogen is very easy

hushed silo
#

idk about that
u need nitrogen for uranium, some RF, fused frames and turbomotors, turbomotors u dont need that much tho however frames depends on how much later stuff u wanna make related to Bali Warp Drive or Plutonium/Fisconium

vapid gorge
#

oh sure but there's still TONS of N gas on the map

hushed silo
#

hmmm

#

now that i look at it

#

u dont need that much to make alot of fused frames

hushed silo
#

ig sommersloop Nacid Blenders

vapid gorge
#

eh, if you want. I think 12k gas is more than enough on it's own

wind spade
#

most "maxed map" builds have excess nitrogen leftover