#math-and-meta

1 messages · Page 363 of 1

stray tapir
wind spade
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Are you using nordvpn?

forest cave
wind spade
forest cave
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wait a minut3e

wind spade
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Tools are calculator

unique cypress
forest cave
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yeah i figured it out

wind spade
wind spade
stray tapir
forest cave
unique cypress
# wind spade And vibecoded 🤢

In general, I have no issue with using AI to code, as long as I understand exactly what the code is doing

But yeah, if you're just pulling entire functions/classes from AI without even looking at them, it's 🤮

wind spade
forest cave
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feels like im withnessing generational beef

stray tapir
wind spade
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Tools are proudly 0% AI 🙂

stray tapir
#

I will make a note to add the datasources used clearly on the website disclosures. It would have been difficult without those. However, it's all public sources. Also, as you might notice there is no monetization so it's just there for whoever needs it to use. No strings attached

scenic rose
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So assuming I put in the extra work for Turbofuel how much more efficient is it in terms of power generation than regular fuel?

unique cypress
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Not worth the effort if you have the oil imo
Especially considering you can get 20 GW from 600 oil with just regular fuel

stray tapir
scenic rose
unique cypress
scenic rose
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Alright.

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So I need 600 Oil per minute for a 20 GW Power plant?

unique cypress
scenic rose
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So is there alt recipes for fuel?

unique cypress
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Of course there are. For maximum efficiency, you want Heavy Oil Residue and either version of Diluted Fuel

scenic rose
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So making fuel out of Heavy Oil Residue is more efficient?

unique cypress
scenic rose
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So I would pump the Heavy Oil Residue and package the Diluted Fuel to send it into what machine a Refinery?

scenic rose
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Okay so way beyond my current scope of Phase 6 that I’m in currently.

unborn wigeon
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Guys i'm a bit stucked, i just build 10 refineries, all set to plastic from one node (and later gonna do the same for rubber) but out of these 10 refineries, how many should i allocate to build packed fuel ?

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and how many just to do the empty canisters

unique cypress
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the first requires tier 7

scenic rose
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But I don’t have the alt recipes needed? How do I directly make Heavy Oil Residue? Unless I just make either Plastic/Rubber.

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But making Plastic/Rubber wouldn’t make the byproduct of Polymer Resin only Heavy Oil Residue.

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Guess I gotta go hard drive hunting!

gilded linden
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kinda neat - max uranium rods* / min plutonium to use up the waste / sufficient ficsonium to use up the waste needs 252 + 126 + 63 plants, in total 441 (21 ^2)

252 = 21 * 12
126 = 21 * 6
63 = 21 * 3

*with only the uranium nodes

unique cypress
real tartan
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What is the extraction total of crude oil in the game per minute?

gilded linden
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12600

real tartan
next heron
gray flume
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How much oil can i get out of 4 normal nodes,two impure nodes and 1 pure node altogether?

unique cypress
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just keep in mind that you're capped to 300 if you don't have mk2 pipes

gray flume
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How am i supposed to do that if i dont know the rates?

unique cypress
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build an extractor on one node and you'll know

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or check the wiki

gray flume
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And what if i havent unlocked the extractors yet?

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Oh

unique cypress
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pure is always double normal and impure half of normal

rocky hollow
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I call it the mega uranium recycler

wind spade
stray tapir
# wind spade oh, I'm not vocal because of that I just personally hate vibe coding (since my ...

I've been a dev for 25 years. Things change, we adapt. Hating AI now is like people back in the day saying Java will "kill" proper developers because it's too high level. Not sure what you mean about the planner vs calculator. Satisfactoryplanner does both. Maybe yours has more features, have no idea, I haven't used it as a reference at all. Anyway, thanks for your contribution to Satisfactory, love the game and the ecosystem.

wind spade
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I do not hate AI

My problem lies with AI companies and their practices. And a bit in vibe coding

vast coral
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am I trying to make to much, or to little?

unique cypress
# vast coral

for personal use? way too much. for making more advanced parts as well? impossible to say

vast coral
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personal use.

unique cypress
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even insane as I am, I only make ~15 of all of these for personal use

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probably a third of that would be enough

vast coral
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so I should stick to roughly 10 per?

wind spade
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I mean depends on how much you build

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and how fast

vast coral
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Very slowly.

wind spade
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the slower you build, the less you need

vast coral
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I will do 10 per.

unique cypress
vast coral
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Huh?

unique cypress
# vast coral Huh?

for example 1 turbo electric motor manufacturer makes 2.8125/min. 10/min would be 3.555 manufacturers. but 11.25 would be 4. which is more convenient than 3.555

vast coral
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OH!

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Ya, I am gonna try and do it that way. I hate weird production rates, even if it means making more machines

unique cypress
vast coral
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oh that is really smart

hushed silo
stray tapir
hushed silo
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mhmmmm

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good to know

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ill try ut out

stray tapir
crimson moat
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and also just nice powers of 2

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for placement

gilded linden
crimson moat
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especially if they're not manifolded and have to be split to

gilded linden
crimson moat
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Just having odd or unmatching numbers of reactors would annoy me more 😄

gilded linden
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heh, an uneven number doesnt bother me, the fact that my production resulted in 3, 6 and 12 rows of 21 feels great in itself - not only is it a rectangular block of reactors, the successive parts are all twice as large as the previous one and use all the inputs exactly.

astral pumice
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I have 4 overclocked Refineries pumping out 5 m3 Turbofuel at 46.875 per minute.

How many Fuel Powered Generators can they supply?

I have 16 that have been working great for days, but I guess I need to add more, because the Refineries that make Fuel and Resin keep idling.

Also, how many overclocked Fuel Powered Generators can they supply?

gilded linden
wind spade
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open the fuel gen and check how much TF it needs

astral pumice
sand epoch
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He doesn't

wind spade
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Not sure why greeny has got an attitude.
? how is giving you the info where to find your numbers "attitude"?

astral pumice
dusky dust
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Now I've got a new nickname for Turbofuel!

astral pumice
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I came here to ask for straight numbers because I felt lazy 😂

Instead I got a lesson 🤘

wind spade
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I generally try to not give spoonfed answers and instead teach the person how to get their answers 🙂

astral pumice
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That's usually my attitude towards others too, and usually I'll take that in that info but it's late and I need sleep 😂

dusky dust
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Everyone has their "dear lazyweb" moments. :)

ebon crater
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is this acceptable for an endgame factory? I am sorta unsure on my outputs. I want to make 15-25 ficsonium fuel rods, so the pressure conversion cube number seems right(25 fuel rods would fully consume the 10 cubes).

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honestly sorta unsure bc this is the most I can produce with my existing factories and I have absolutley no intensions to make more than 25 and 22.5 computers & hmf per min

dusky dust
ebon crater
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i mean yeah

dusky dust
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Though if you were planning on making all that literally inside one single factory, I'd personally think that sounds like a nightmare. :)

ebon crater
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I do have inputs

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the HMF and computer factories were nightmares 😭 🙏

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i remember when I first started this world i said id do it quicker than my pre1.0 save

dusky dust
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I'm pretty sure my playthroughs have taken progressively longer with each new one I go through. :D

vapid gorge
ebon crater
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classic satifsactory community 🙄

vapid gorge
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we have no idea what recipes you're using or in what quantities, no one can tell you if it's 'good' except you unless you're EXTREMELY specific about your questions and goals

wind spade
ebon crater
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annoyed that instead of being given advice im pinged to be given the same message i was given 4 hours ago, which also happens to be an unhelpful message

wind spade
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would "make 42/min of X" be more helpful?

ebon crater
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Ok

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i was talking about the ratios

wind spade
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if you just want a random number to make, roll a dice, or use random.org or whatever

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yeah but the ratios are (as said above) dependent on your goals, preferences, build style, etc.

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there's no generic "you need twice as much X than Y", because you can use alt recipes to change practically any requirement into a different one

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and as for "final products" (for storage and personal use), the amount depends on how much you build given buildables (e.g. some people decorate a lot, some don't like to build refineries, some build slow, some fast, etc.)

vapid gorge
ebon crater
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exactly as i said, classic :p

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coulda just said that to begin with

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I also gave a little info about what i was going to do, and once again, im not looking for advice on "you should make 5.8 instead of 6 per min. I think it was sorta obvious what i was looking for, but people here like to get stuck on the details. had this same problem a day or two ago too

pastel obsidian
vapid gorge
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we did say it at the start

"make your own project"

thorny onyx
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What's the downside to cast screws?

dusky dust
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Honestly most folks are unlikely to care, of course, though it's technically a tradeoff. :)

brave quarry
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what recipe is the best for producing radio control units?

pastel obsidian
pastel obsidian
# thorny onyx What's the downside to cast screws?

Not really, you remove making rods you make more per minute, you save on electricity and machines.

You also get access to steel screws later on

The biggest downside is 50 doesn't go nicely into the 60 I need for reinforced iron plates.

vapid gorge
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for example I believe system saves on bauxite

brave quarry
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so aluminum is going to suck but i could import it from the swamp is what i was thinking

vapid gorge
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well you can't get away with not using bauxite for it

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but you don't need to put it near your super computers

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https://www.satisfactorytools.com/1.0/production

make a plan, and swap out the different alt recipes, it'll show you teh changes in base resources

brave quarry
vapid gorge
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well then use the planner and sort out what fits best for you 🙂

unique cypress
agile bobcat
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Thoughts on turbo fuel vs turbo blend fuel?

wind spade
unique cypress
# agile bobcat Thoughts on turbo fuel vs turbo blend fuel?

Default turbo to burn directly for power (if you want that for whatever reason) + using up the byproduct CC from default RF

Turbo blend for making default RF and turbo diamonds

Turbo Heavy for turbo ammo and maybe packaged turbo for jetpack, vehicles, drones

vapid gorge
agile bobcat
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Planning on making a rocket fuel plant of 200 generators

unique cypress
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Do like 240 or 180 or something

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Anything divisible by 6, really

agile bobcat
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No idea tbh

unique cypress
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By 12 if you want to overclock them to 250%

agile bobcat
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Ok cool

vapid gorge
# agile bobcat Ok cool

inconvenient numbers are hallucinations by people who don't understand that clocking making any 'inconvenience' imaginary.

plan a power output
decide on the recipes
clock machines as you like into the numbers you like. Having them all the same clock of a whole number is only 'convenient' to the mad

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the number of machines creating your layout and design is infinitely more concrete a concept than 'inconvenient' numbers

agile bobcat
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I figured out why I said 200

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this was my OG rocketfuel plan

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I was thinking of replacing the middle section with turboblend fuel

unique cypress
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Nitro rocket fuel might even give you more than you already have

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At the cost of sulfur, coal and nitrogen most likely

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Yeah, NRF gives 3600 RF from 900 oil

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Plus 1200 coal, 2400 sulfur and 1800 nitrogen

agile bobcat
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Nah I’m not limited by anything, more trying to be conservative for later on

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Planning on going all the way in regards to part creation

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Tho I prob won’t lol

unique cypress
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It's faster to try things out in there than in Modeler

agile bobcat
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aight

pastel obsidian
full mesa
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is this alternative recipe worth it to get? (already have cast screws as well)

wind spade
oblique hollow
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most compact way of making screws

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if you need screws, why not go for it.
Cast screw doesnt do anything better than default screw other than "one constructor less"
Steel screw removes even more constructors by that logic, just need steel

wind spade
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all recipes are useful in one way or another, and you can get all of them anyway. So if you like the recipe, go for it 😉

pastel obsidian
hexed storm
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I'm powering through nuclear power plants for a uranium-plutonium-ficsonium chain with an input of 1980 uranium/min + 10 APAs with 5 APM/min each for a +300% boost

unique cypress
#

I don't think there's a leaderboard for that lol

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I have given the plans for a max power build (15.3 TW w/ full waste recycling, 19.1 TW w/o) to 2 people, but I sincerely doubt they built that

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I'm aiming for 10 TW myself, but modded

unique cypress
hexed storm
hexed storm
hexed storm
# unique cypress Bruh that is not unmodded

Well I made an exception for that because I was already midway through when I noticed. But I meant it's not using some mod to produce energy directly, just placeable nodes (not uranium though)

hexed storm
unique cypress
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Neither of these use it at all, actually

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The one with waste recycling just sinks Plutonium

hexed storm
unique cypress
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The other one burns it

wind spade
unique cypress
hexed storm
wind spade
unique cypress
hexed storm
hexed storm
unique cypress
hexed storm
wind spade
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yeah then ficsonium is the way to go

unique cypress
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If you only care about not storing waste, then sinking Plutonium is the best choice

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Ficsonium is only for people who think sinking the Plutonium makes it invalid for some reason

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Or for people who don't care about the cost

wind spade
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or for people that want to "fully recycle everything"

hexed storm
unique cypress
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So you're wasting even more by making Plutonium

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I don't get you people tbh

wind spade
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almost like people having different opinions and preferences is a thing

hexed storm
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I guess it's the reason they added ficsonium in the first place

wind spade
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indeed

unique cypress
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You don't want to waste resources by putting them in the sink so you use even more resources to avoid doing that

hexed storm
dusky dust
unique cypress
dusky dust
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If you want to use Plutonium, but want "clean" nuclear, then Ficsonium's your option

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Gah, I said I wasn't gonna bother arguing with you anymore about it, so I'll shut up

hexed storm
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Also as greeny said I imagine it's just a preference. For example I only used load balancers cause I despise other forms of feeding machines

wind spade
hexed storm
dusky dust
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I just "love" the leap from "I don't want to do this" or "this isn't useful for my situation" to "it's completely worthless"

wind spade
#

to KYO, probably

hexed storm
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Kyo?

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Knock yourself out?

hexed storm
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And by any means it would be too late for me to change path after hundreds of hours of work 😭

hushed silo
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does anybody remember what x and y in x/y = 4.16667 was?

wind spade
hexed storm
dusky dust
hexed storm
restive timber
#

I need to chop someone at CSS for making pure iron ingots take in 7 ore and output 13 ingots

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Whyy 2 prime numbers

wind spade
restive timber
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Imagine you're trying to build a factory that should have x input wagons and y output wagons. you can only scale it to to have a multiple of 7 inputs and 13 outputs

unique cypress
wind spade
restive timber
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idk my needs

unique cypress
restive timber
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except for some sort of symmetry

wind spade
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well your needs are x input wagons and y output wagons

restive timber
#

That flat orange line will forever be a dream

wind spade
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with trains for sure

unique cypress
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Yeah I was gonna say that 🤣

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You can't have flat with trains

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Neither orange nor gray

restive timber
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sabotaged by the devs too

unique cypress
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That was my grid last save hehe

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What 4 max OC max Sloops encoders do to a grid

hushed silo
gilded linden
floral mica
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I'm sure you've gotten better

unique cypress
hushed silo
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chat is there any recipe that uses less sulfur for TF than Turbo Blend?

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😔

unique cypress
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what are you trying to do

hushed silo
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triple checking

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and some power

tulip kraken
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Hey, If there is anyone here hwo is a absolute Pro at Fluids, Please Help me. I made ma first ever Turbofuel Powerplant and i just can not figure out why my last few Generators in line allways run out of Turbofuel. I just can not figure out what i did wrong. I even set up Fluid Buffers and everything.

wind spade
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step 2: loop the pipe

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step 3 (optional): prefill

tulip kraken
wind spade
hushed silo
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definately let the every part of teh system prefil

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and try to fix sloshing inside

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typicaly ppl place line of refs next to each other with single output

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and guess what the currents may go agaisnt each other

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make to outputs, use pump to force them out and put together again

tulip kraken
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I Balanced Everything so that i Produse 600 m² Turbofule so i can send it all through one MK2 Pipe. Everything up to the Generators works perfektly fine 600 M² Turbofuel equals 80 Generators. and at the last4 0r 6 Generators, The Turbofuel is just nonexistend.

hushed silo
#

ah yes

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everything from one pipe

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try splitting it up too

sand epoch
dusky dust
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lol, okay, I see what you've done there re: my first pass at randomized recipe selection, solver. Not quite what I'm after, but amusing...

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Okay, there we go, recipe randomization's in there properly now. Time will tell how thoroughly I commit to that. :D

nova vortex
#

how do i make a circle of foundations around this?

near grove
nova vortex
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oh ok

vapid gorge
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@jagged carbon Blue is fresh, red is waste

glass girder
#

I've been trying to setup signals thru here forever and i'm still so confused as to how to get them working. to the right of the lower horizontal track there's a station with the exit as the higher horizontal track

wind spade
#

what's the problem here?

pastel obsidian
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  1. draw a circle around the intersection

  2. if a train is entering the circle its a path signal

  3. if a train is exiting the station its a Block signal

4, you will get errors until the signal the rest of the rail network.

wind spade
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or just use block signals everywhere

glass girder
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so if the track from the station is joining back onto the track, is that a block signal still?

pastel obsidian
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rule 2

wind spade
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if you're learning, just use block signals everywhere and ignore path signals

glass girder
#

would i put the path signal for the entrance after the turn or before it

wind spade
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they don't really give that much advantage, so it's completely fine running just on block signals until you learn them

pastel obsidian
#

before the turn

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path signal before and block signal after

glass girder
#

about like this?

pastel obsidian
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nice you also need to do the other rail

glass girder
#

sweet, thanks!

pastel obsidian
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have fun

vast coral
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Why is it I am getting a different throughput number everytime the train depots?
I have 2 trains running the exact same route. I clear the cargo spots entirely before a train comes back.

vapid gorge
vast coral
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tired_jace The throughputs are on the signs.

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Each sign is a throughput reading I got on that specific cargo depot

vapid gorge
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what are those numbers based off?

vapid gorge
vast coral
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._. idk either. That is the issue.

vapid gorge
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how much are you delivering to the first car at the loading station? per min

vapid gorge
vast coral
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I will get all the numbers and send it here.

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nevermind. I don't care to fix this train anymore. I am gonna delete it and just move on using a belt highway.

vapid gorge
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eh, it probably could have been fixed with a lot less work, and let you use the rail for other things , but you do you

frosty owl
silent mortar
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how does one split ores like this?

frosty owl
#

Usually either with a manifold or a balancer or by clocking machines

silent mortar
#

what balancer would i need?

frosty owl
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Whatever can output 90/min or 225/min on one side (90 is definetly easier)

silent mortar
#

well that doesnt really help

frosty owl
#

Feel free to ask details on whatever you don't understand

unique cypress
silent mortar
unique cypress
silent mortar
#

so a 2:1?

unique cypress
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It'd be a 1:2 in this case

silent mortar
#

ok ty

frosty owl
wind spade
vapid gorge
floral mica
vapid gorge
floral mica
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But that's not truly balanced

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Unacceptable, startup times should be non-existent

wind spade
floral mica
#

I'm counting pre-fillng time as startup times then

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I just like balancing too much I guess, logistics look cool

wind spade
oblique verge
#

Hello! Just started playing yesterday and I am addicted! Can you fine folks point me in the direction of some resources I can use to help me learn how to build efficient factories?

pastel obsidian
# oblique verge Hello! Just started playing yesterday and I am addicted! Can you fine folks poin...

there are a few tools you can play around with

Just collect hard drives and build is my recommendations.

There are youtubers that look at different recopies, Heavy Encased Frame is hands down the best way to make Heavy Modular Frame

https://store.steampowered.com/app/3187030/Satisfactory_Modeler/ has a learning curve but helps you see all the different ways you can make an item.

https://www.satisfactorytools.com/1.0/ have any issues just ask **greeny **how to use it

Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.

This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…

oblique verge
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Thanks! I will take a look!

floral mica
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Although making load balancers is fun and can look cool if you do it right

unborn dome
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Not only do I have a drone route that's only 315 meters, but I had to double-drone it too, because the takeoff and landing sequences won't let me hit the 480/min required even at that short distance 😭

But it'd be really awkward to use something else due to the height differences...

unique cypress
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I would just use belts/lifts though

unborn dome
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Yeah, it's raw sulfur, so stack size is 100. A single drone was managing 381/min according to the drone port.

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Although I'm using batteries as fuel. I wonder if I could hit 480/min over that distance with a better fuel, if 5 stacks/min is the theoretical max?

sturdy sage
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My issue is that cars are cool and all but I prefer trains for the resource load however, I would need a lot of trains to transport every resource and I would prefer not running mixed trains My other issue is conveyor belts are compact and typically the best of transportation for items so why would I even choose to not use those

unborn dome
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Yeah this is too far for belts+lifts imo, but again with the height difference, can't use a train either. 🙁

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Otherwise I 100% will use a train every time

dusky dust
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For one thing: when you build a single belt, that's all you've ever built. If you need more capacity, you either need to manually upgrade the entire belt, or build yet more belts

sturdy sage
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I mean that it always has a stable throughput and can be run Basically anywhere in the world and belt highways are usually best for how I build.

dusky dust
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With trains, instead, you build one section of rail to support one route, but then over the course of the whole game, that bit of rail can end up supporting a staggering amount of throughput

unique cypress
# unborn dome Although I'm using batteries as fuel. I wonder if I could hit 480/min over that ...

unlikely. despite the math saying that it should be 5 stacks, I've never seen drones get even close to that. best I've seen was like 4.5 and sometimes even lower than 4

I still haven't bothered to check whether my calculator gets more accurate at longer distances, it's based entirely on the data from the wiki. according to it, you should be getting 470/min wth stack size 100, batteries and 400 m distance

as far as I can tell, the math is correct, so either the wiki is wrong, or drones don't behave nearly as cleanly as I'd want

dusky dust
#

I'm not trying to convince you not to use belts if that's what you want to do, only that belts are only "best" under very specific circumstances

unborn dome
dusky dust
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As with so much in this game, a lot comes down to player choice

unborn dome
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Maybe the drone port wasn't reporting right. I didn't check further than that.

unique cypress
dusky dust
#

(And likewise, vehicles, trains, and drones are only "best" under specific circumstances. Mostly just: all the available options have upsides and downsides, and there is no global "best." What works well for you in your current circumstance might not be what works well for someone else, or yourself in a different circumstance)

sturdy sage
# dusky dust With trains, instead, you build one section of rail to support one route, but th...

Yes, and… Train stations are still limited to the amount of items that can be put out if they are driven right yes they have 100% throughput My main thing is bringing all the resources from resource nodes to a main compiler from the compiler, my factor is just modular and very close by so conveyors can take care of that. My biggest issue with the other vehicles is that I have to build roads and my curve skills are not the best. I know I can just make them go over a regular terrain. my build styles unique and doesn’t like that. Drones are somewhat slow and can only carry a small amount of items. Trains seem like the best alternative because they can have so much resources, but are still limited to the output of the stations. Absolute last issue is with the way. The factory is set up to use conveyor so even using the different vehicles which I really want to do because something about well-rounded yada yada yada

Yes, this is a wall of text

dusky dust
# sturdy sage Yes, and… Train stations are still limited to the amount of items that can be pu...

Train stations are still limited to the amount of items that can be put out

That's true of belts as well. :)

biggest issue with the other vehicles is that I have to build roads

Remember that building roads is a choice. I've literally never built roads for my vehicles; they just use the map's natural roads. For trains I tend to do the "disconnected pillar" method, so I can curve those around while still making them look pretty nice

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And again, I'm not even trying to argue that belts might not be the best for you, with your specific setup and your specific style of building

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I'm only responding to the assertation that belts are somehow "best," because that's just not true

sturdy sage
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Yeah, np just seeing what works best and what people are thinking about

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I know best is subjective, depending on play styles

stoic gorge
#

what do you guys usually do when you need like 17 raw ores per min?

unique cypress
stoic gorge
dusky dust
stoic gorge
unique cypress
#

but if you need <60 of several resources, then it might be unavoidable

#

then I'd just make more XD

wind spade
#

Or by changing goal

stoic gorge
#

im making 1.25 crystal oscylators just so I can have a automated storage, I was thinking in using iron wire alt but I dont have it, so ig I ll have to underclock to 17/min at the end of the day

unique cypress
#

why 1.25

hushed silo
unique cypress
#

I'd 100% do this if I just wanted some oscillators and nothing else

stoic gorge
#

I have this production of quartz crystal and silica and each quartz crystal constructor produces 22.5, i was planning in taking only one of these constructors to make crystal oscilator

dusky dust
#

I had some comically small amounts mined for my Turbo Rifle Ammo factory. :D

#

5/min Copper, gasp. 0.2778/min Sulfur!

unique cypress
stoic gorge
dusky dust
#

Heh, was also doing Packaged Rocket Fuel in there. A whole 2/min Iron for that! :D

dusky dust
stoic gorge
#

nodes inside caves are actually so sad

unique cypress
#

just clip a lift through the ceiling jace_smile

stoic gorge
open pier
worn delta
#

Hey how did you run the HOR from a few refiners by the oil?

open pier
#

spent a good part of yesterday trying to understand fluid mechanics. today i try and learn how a railway network works

dusky dust
vagrant lynx
#

So i have very little knowledge about the math of this, but how extreme is this? Like is it super difficult to able to automate the phase 2 materials straight to the elevator like this? Or would I be better off just building simple production lines for each in their own respective areas?

wind spade
dusky dust
#

Helps your graphs stay nice and neat (regardless of what solver/planner/whatever you're using), too

vagrant lynx
dusky dust
#

All up to you in the end, of course!

#

But yeah, if it were me and I wanted to produce those three things on the same site, I'd probably either have the three production lines either right next to each other, or maybe one on each "floor" of a building

worn delta
dusky dust
#

Yeah, I'd think the 5x5 could hold another refinery pretty comfortably

#

As usual, lots of ways to approach problems in the game. :)

vagrant lynx
worn delta
dusky dust
#

I like keeping the lines totally separate. Yes, that means that maybe I'm making Rotors in like three different spots in the same building

#

But keep in mind that it's almost certainly (nearly) the same amount of machines anyway. Just instead of making all your rotors in one spot, you're just making 'em right where they're needed

#

(rotors just picked as an arbitrary example)

#

And of course that's just how I'd do it. Doesn't make it better than other solutions instead. I just like having individual product lines be isolated; less chance for unintentional spaghetti; less routing materials all over the place, etc

stoic gorge
#

which nobelisk should I automate?

dusky dust
vagrant lynx
# dusky dust And of course that's just how *I'd* do it. Doesn't make it better than other so...

I see now. Each floor, as an example, would be dedicated to making a part, like smart plates, and another floor could be dedicated to making motors, and just having rotors be made on those floors instead of a whole floor for rotors going to both of them. I actually like that idea. Have a raw floor(like iron ore to smelters) and have those go up and then go to dedicated floors that'd need them and then each floor is an automation and has less spaghetti chance

dusky dust
#

Yeah, more or less. :) One way to approach the production, anyway!

#

And you get to benefit from "cleaner" graphs, especially as products get more and more complex

#

Though, as I say, that's just one way to approach it. 🥳

vagrant lynx
#

True. In my head it was each floor is dedicated to making the basic stuff like wire, cable, iron plates, rod, screws and thenhaving those branch off with splitters to go into separate buildings for the advanced stuff. Idk im sure ill figure it out in some way shape or form

worn delta
#

@dusky dust I found a YouTube video where a guy laid all of it out in a mk2 bp so I'm copying that both refineries and packagers , with all belts and pipe ran. Basically just connect it to oil and water.

Ill post a Pic of it when done.

thorny onyx
#

If the fluid starts of really high, would I have to worry about headlift anywhere on the pipeline? (like this)

vapid gorge
#

machines and pumps will reset the headlift however

thorny onyx
#

sweet

vapid gorge
#

and buffers have variable headlift. Just don't use them

crimson moat
#

pipes are worse in that regard, they have zero headlift if they're not full.

A 50% full buffer has headlift equal to 50% of the buffer building height.

#

i think the buffer gremlins are due to differences in the overfill percentage, which is some arcane stat not shown in regular gameplay

vapid gorge
#

pipes do not provide or reduce headlift thus do not have variable headlift

things that affect headlift

pumps
machines
buffers
initial height of fluid

and it's been demonstrated headlift from buffers just depends on how full it is. Stop giving false info

crimson moat
#

It's not false info, it's fact. Pipes that are not full do not transmit any headlift whatsoever. If they're <100% full, zero transmission. If >100%, full transmission.

Buffers give headlift more readily. When they're not full, they create headlift up to their own height (e.g. 50% fill percentage = 50% buffer building height of headlift). When they are full, they transmit prior headlift like pipes.

You can prove this by having a pipe drop 100m, go through a buffer, then go back up. If it's only a pipe, water cannot go up until every previous pipe is full. If it's a partially full buffer then it can, and after the buffer fills it will also make it all of the way up the +100m afterwards since it transmits the prior headlift when full via the same mechanism that a pipe does.

It's entirely added functionality which is beneficial to the player and which brings the simulation closer to reality for hydrostatic flow.

vapid gorge
#

pipes will fill and push forward regardless

if going up liquids prefer going down so they'll fill before going up. That is not at all the same thing and your points are as baseless as when you repeatedly claim 'manifolds aren't 100% efficient!'

Now go back to ignoring reality and me pls.

crimson moat
#

I've never made such a claim, yet you've claimed that i have in some weird strawman argument at least 3 or 4 times already. I don't know where all of this baseless hate and harassment is coming from, but it's clear that it's a problem with you and not with me since it involves so many other people.

#

<@&387163995947270144>

vapid gorge
#

buffers will actually change the possible headlift out of the output, while pipes just will push up to the headlift provided as fluids move.

thorny onyx
#

Whar

vapid gorge
#

don't worry about it - if fluids start at a certain height they can reach it again as long as they aren't interfered with

stoic gorge
#

which nobelisk should I automate?

vapid gorge
#

which ever you like using 🙂

#

I think only the gas ones can't be fully automated?

#

nothing stops you from automated all the rest

smoky flint
stoic gorge
vapid gorge
#

nah they all do slightly different things

for example I'd never automate or make the cluster ones since I don't like clearing huge areas

#

I leave as much as the landscape together as possible. Looks weird clear cut

wispy summit
#

Hi, would it be okay if someone can verify my math? If it's fine then I can use my note for other things that also uses feedback loops.

I calculated water recycling in aluminium feedback loops and so far it is going smoothly. No problems, yet.

wispy summit
#

There are tools for this game...

wispy summit
vagrant lynx
#

If i have 2 normal coal nodes clocked to 200% and only have mk2 belts. Should I not be using the second node since the belts can only transport 120/min?

unique cypress
#

After that, you can just use multiple belts, if one is not enough

#

So if one node produces 120, and you have mk2 belts, then you can get that 120. If it produces more than 120, you can only get 120 regardless (because a belt can't pull out more).

But if you have 2 nodes, each producing 120, then just use 2 belts and you have 240 total. On 2 belts

vagrant lynx
#

And that means I could power up to 16 coal generators? With juat these 2 nodes?

unique cypress
latent patrol
#

Anyone knows the best refineries ratio overclock to fill an mk6 belt with pure iron ingots?

vagrant lynx
unique cypress
unique cypress
#

also, I never aim to "fill" a belt

unique cypress
latent patrol
unique cypress
#

that equals 8

#

so a minimum 8 refineries at 250%

#

but that's 1300 iron so you can downclock some a bit

#

but the exact number ends up 3000/13 % (230.769230769231%) so I'd leave them at 250%. or 231 or something

#

because trying to be exact won't work

vagrant lynx
#

For the 6:16 gen setup?

unique cypress
# vagrant lynx Something like that?

probably works, but I meant the 2 extractors to be connected to one pipe first, and then that pipe connected to the very middle of the main pipe (excuse my shitty, unsymmetrical paint drawing)

latent patrol
vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
# vagrant lynx Something like that?

it's always better to design fluid systems in smaller discreet sections.
it'll make your life easier in the long run.
coal generators are sturdy bastards so it probably doesn't matter here, but it's a good habit to have

vagrant lynx
vagrant lynx
unique cypress
vapid gorge
#

if you want, 3 extractors work perfectly though. And... the power you save from underclocking things is basically nothing

vagrant lynx
#

Something like this(with foundations covering everything up to the big lake with the extractors)

unique cypress
#

They make 360, pipe handles 300 max

#

Unless you have a mk2 pipe

vagrant lynx
#

I there a problem with overexceeding?

#

Its what I did here for the initial setup to try it out

unique cypress
#

Which is why the build I showed put 2 extractors on one pipe and then connected them as far apart as possible - to not overload the pipes

dusky dust
#

Of course with only six coalgens (as in that screenshot), it'd be fine since those gens will only consume 270/min anyway

#

The usual ratio that gets recommended is 8 coal gens to 3 extractors, which does require some more creative piping, as mentioned

unique cypress
#

Except on the drawing, there's 8 lines
Which I'm assuming are gens

vagrant lynx
#

What about instead of 16 gens I go for a 2:5 ratio and do 15 gens

#

Excuse my crude drawing

unique cypress
vagrant lynx
unique cypress
#

Or 3 pipes in like the 16 gen design I showed

#

No pipe segment can exceed 300/min. There are no limits on the entire pipe network

#

Just just need to put in 300 or less and consume it before you put in more

vagrant lynx
unique cypress
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

unique cypress
#

Here are designs for 3:8

#

My 6:16 is basically the middle one except a second copy is glued next to it

#

<@&387163995947270144>

vagrant lynx
# unique cypress Here are designs for 3:8

I see my initial design flaw. I was attempting to run 3 extractors into 8 coalgens directly, whereas I should be having 3 WE on one pipe feeding into 2 sets of 4 coal gens off 2 separate lines

#

1 200% normal coal node can power 8 gens right?

unique cypress
vagrant lynx
#

Now I just need a way to make the belts and pipes look pretty without clipping

stoic gorge
#

doing this kind of manifold affects anything or works just fine?

#

i mean by making the start of the manifold in the middle and not on one of the corners

dusky dust
stoic gorge
#

like this works fine too right?

#

one part with one splitter per machine and another part in the same manifold doing one splitter per two machine

potent pawn
#

do i need another buffer if i add anothfreight platform

unique cypress
potent pawn
#

ok thanks

dense mulch
#

How do pipes work in Satisfactory when splitting flow?

If I need to deliver 300 m³/min to two different branches can I have mk 2 pieps leading up to it then mk 1 diverges or do I need mk2 everywhere for exmaple would this work

wind spade
#

it's a junction, fluid can go from anywhere to anywhere

oblique hollow
#

it will act as a split as long as the input pipe has a bigger fluid level than the "outputs"

#

fluid can go anywhere, but it does tend to move from fuller pipes to less full pipes

#

and for splits, yes, its preferable to use the lower mk if their speed is enough to handle it

#

same for the reverse

#

if you merge 2 or 3 mk 1pipes, use a mk 2 pipe on the output if the combined flow exceeds mk 1

true walrus
#

guys, iam new but question, i have mk3 belt thats 270 per minute, i have 8 constructors each making 30 wire per minute, thats should be 240 per minute, belt shouldnt stutter or iam i stupid?

unique cypress
true walrus
#

its going to storage container

#

its stuttering hard on mergers

#

merger has "infinite" speed hasnt it?

unique cypress
true walrus
#

yes almost empty, just built it

unique cypress
#

and are the constructors output slots (mostly) empty?

true walrus
#

its kinda "fixing itself" now

#

iam gonna wait a little what it does

unique cypress
#

if the output slots had some items in them, the constructors would output faster than they're producing

true walrus
#

its like last constructor was sending out all wires and others were waiting for him, now he got emptied and other got space

#

okay probably just some weird thing happened 😄

stoic gorge
#

maybe its kinda of a complex question to be answered by a discord message, but how do I know if my train is going to be 100% efficient, with the distance and quantity of resources im going to transport per min, can someone answer, or please recommend a video that talks about it? In train guides ive seen so far nobody talks about this and its my main concern when using trains

unique cypress
stoic gorge
limpid knot
# stoic gorge maybe its kinda of a complex question to be answered by a discord message, but h...

So perfect efficiency is an absurdly hard goal to achieve, but you can get closer when you know times of each process, and if they're tightly controlled (e.g. no conflicting traffic on rail).

Load/unload have set times, fill/unfill of buffer inventories can have set times too. So this ties in with your export and import factories production/demand per minute (standard game reference).

How long does export take to fill, how long does train take to fill, how long does train take to travel, how long does train take to unload, how long does delivery take to process fully... etc

unique cypress
unique cypress
stoic gorge
#

oh so it has to do with the time the train takes in a trip, this makes sense, I ll check to wiki, thank you both of you guys

#

so here the miner is mining 180 limestone but the transfer is only 164

#

but in this freight just beside it its mining 180 and transfering 180

#

its the same train and rote, what is the explanation for that?

unique cypress
stoic gorge
#

let me check

#

yeah youre right

#

thank you man

#

I thought something, its better to use trains to transport the final resources to your centra storage instead of using it to transport the raw resources to another factory because the final product is usually a way smaller amount so you wouldnt really have to worry about calculating the max throughtput, does this makes sense or Im triping?

thorny onyx
#

Is there anything glaringly wrong with this? (I'm doing this while tier 3 gets manufactured, so no blenders for the normal diluted fuel recipe)

unique cypress
#

so you might want to reconsider using turbofuel if getting 600 oil is easier than 480 coal and sulfur

#

and when you're doing diluted packaged fuel, make sure you use zero splitters and mergers to manage the canisters. make 1:1:1 loops

thorny onyx
grim wind
true walrus
grim wind
granite atlas
#

Are those good stats? or there is something i need to produce more / less of

#

I have 1400 plastic / min and 600 rubber to work with

dusky dust
#

It all depends on how big you build and what recipes you end up choosing further down the line

#

My own recommendation is to just build what you need Right Now. Then when you need more later, build more. :)

#

(though fwiw, having a dedicated production line for circuit boards is unlikely to be worth it unless you really want to centralize their production. They're not used in anything by the build gun; just as intermediate products in other factory lines)

granite atlas
wind spade
#

they will make their own boards when you build those

unique cypress
dusky dust
#

Other folks do like at least partially "centralizing" production of stuff, of course, and in that case maybe you would want an isolated Circuit Board factory which exports its products elsewhere.

#

Not what I or greeny would recommend, but it's your save, etc. :D

granite atlas
#

in favor of more computers probably

grim wind
wind spade
granite atlas
#

Now I can get production up to 25 computers and have some quickwire stored for construction

grim wind
wind spade
dusky dust
#

It's more just when folks ask "should I make x/min of Resource Y?" and there's just no way to answer that. :P

granite atlas
dusky dust
#

Like, you're going to need to make a certain amount of computers during your playthrough, but you have no idea how much

wind spade
#

you make what you need now, because future things that need computers will make their own computers

dusky dust
#

So rather than overproducing, you just make what you need RIght Now. Then when you need more later, make more.

#

You're never "running out" of anything, because you know that when you spin up a new factory, you're just making everything from scratch

#

And by the end of the game, you've produced exactly the amount of all materials that you needed, since you only ever made exactly what was needed at the time

granite atlas
dusky dust
#

And it's very likely to be basically the exact same "amount" of factory either way. (I admit that centralizing may save you a few machines here and there, and maybe save you the trouble of choosing a factory site, but still -- it's about the same)

grim wind
dusky dust
#

Anyway, of course, just a build suggestion. :)

granite atlas
#

I prefer a centralized productio and efficiency

dusky dust
wind spade
grim wind
dusky dust
#

a fully-Indpendency-minded savegame can be as efficient (or not!) as a save that tries to do a megabase

dusky dust
grim wind
dusky ruin
#

how many water extractors are needed to give enough water to power ten coal gens

granite atlas
dusky dust
#

Then take a look at the coal gens -- how much water does it say they require?

wind spade
# granite atlas 4

maybe don't spoonfeed the answer when we're trying to teach them how to get the answer 😛

granite atlas
summer nexus
#

Next time give him the wrong answer so he's even more confused

dusky dust
# granite atlas Yeah, but I wanna try a different way of thinking about production and a more ce...

Sure, and I'm not trying to convince you otherwise. I'm just saying that you threw "efficiency" in there seemingly as one reason why you don't want to do Independency of the sort greeny and I were talking about. And while "efficiency" is a vague term at the best of times, my point was just that by most definitions, "efficiency" just doesn't come into it when debating independency-vs.-centralization. Either end of that spectrum can exist anywhere on most "efficiency" spectrums

#

A factory can be as efficient as it's built to be, whether it's an Independency-minded outpost or a giganto-centralized behemoth

granite atlas
summer nexus
#

Blueprints

wind spade
vapid gorge
summer nexus
#

Not taking into account the inevitable eventual underproduction lol

granite atlas
#

and plan around it

#

some computers for super computers at a different plant

vapid gorge
#

and force down specific design paths that restrict options later

#

instead of saving that time building when you need it giving you more options

granite atlas
dusky ruin
#

The amount of water produced needs to be higher than total consumption from what I understand

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

convenient layouts for coal gens. I recommend making groups of 3:8 like that

dusky ruin
#

i see

vapid gorge
#

Azana, what recipes are you using?

vast coral
#

one sec

#

in a val match lmao xD

vapid gorge
#

ok so sloppy + normal scrap , that's the top right example

vast coral
#

Only thing I don't like about it is that 10/3 is weird

#

but maybe I can upscale it to 12 refineries?

vapid gorge
#

you can see that in the top right example , you have 250% clocking for solution producers right?

100% of that using fresh water

150% using waste

that means 40% of your bauxite will use fresh

vast coral
#

250% clocking?

#

so I am overclocking refineries that make the solution?

vapid gorge
#

100 + 100 + 50 %

vast coral
#

oh you meant in total

vapid gorge
#

100% uses fresh

150% uses waste

vast coral
#

ya that would work.

vapid gorge
#

that's a plan for 600 bauxite since that's whats coming in on one platform

vast coral
#

sorry quick referencing things.

#

So ya, I basically need to make it in those sets.

#

any excess water from like 1-2 refineries I can sink via wet concrete

vapid gorge
#

never need to do that with this system

vast coral
#

cutedoggo or I get a 2k belt.

vapid gorge
#

DO NOT connect all the waste water together - make seperate small groups

vast coral
#

tired_jace ya, and that train went to shit

#

and my belts have become way easier to manage.

#

I was having issues with spacing the stations and getting the route to work with me. So I scrapped it.

dusky dust
#

Personally, like the other folks who addressed it, I'm not convinced that there's a significant time difference between making a bunch all at once versus making it as chunks later on... There's different things which'll take up more or less time in either of those. But you know you best, of course. :)

rich night
#

So I have a turbofuel factory that’s gonna produce 44GW, but I don’t know how many batteries I need until in starts to boot up, I have 3.7 GW-hours of batteries so do I probably need more or am I good

vapid gorge
rich night
#

1320

vapid gorge
#

base recipes?

#

using diluted fuel or anything?

rich night
#

I’m using heavy oil residue alternate and diluted packaged fuel

vapid gorge
#

this should tell you teh power consumption

#

shit one sec

#

forgot to turn off SAM ore, soz

rich night
#

It wouldn’t work, so I calculated it myself, and the batteries should last me about an hour and a half

vapid gorge
#

it took 5 seconds to drum up the numbers

rich night
#

I’m overclocking almost everything

vapid gorge
#

so add +33% to it as a ball park. that's the most an over clocking system will consume

#

OCing a systsem doesn't use much more power

wispy summit
#

I did some math, and turns out feedback loops are a geometric series.

#

Let's say r = waste water / fresh water

#

Then for every setup that uses fresh water, you need (r / ( 1 - r) ) of setup that uses waste water.

limpid knot
#

Is the radar towers "1km range" a radius or diameter? Sourcing from the wiki.

Trying to figure out optimal points to stand for overlapping object scanner detection with radar tower detection.

vapid gorge
#

I think there's a map on that for hte wiki

#

or at least googlable.

but resources to make them are basically free when you're automating things and they don't take much power

vagrant lynx
#

If I wanted to mimic this design 4x semi close together. What would my foundation base need to look like for just the coal gens. Like how many foundations for it?

vapid gorge
#

because that'll depends on layout and how much space you give yourself.

for me I'd do mutiple staggered floors so it's not as tall

#

saves a lot of floor space

vapid gorge
vagrant lynx
vapid gorge
vagrant lynx
#

Fair. But for just that one group whats the standard size? Is it like 8x8 foundation?

vapid gorge
#

really no standard size. Some people make it super compact, some give themselves space. :\

#

figure out how wide you need 1 side of coal gens, then look at how much space you want in the middle

#

I think coal gens are like 3 foudnations long? place one down and experiment

hushed silo
#

u have exact numbers for machine dimensions on wiki

#

i can calculate how much space u need from that knowing how many machines u need to place

#

or u can make modular blueprint and calculate how many of them u need

pastel obsidian
vagrant lynx
#

My current base foundation is 10x14 with 6 water extractors placed next to eachother on each of the longer sides

#

Looks like each coalgen is 1x3 foundations

pastel obsidian
#

Should be more than one

vapid gorge
#

@still aurora

still aurora
vapid gorge
# still aurora Thanks

you'll probably have ot modify it based on the recipes you're using though and how you want to clock them

still aurora
vapid gorge
#

I should probably actually paint the pipes dif colours and take another image but I'm lazy and this is pretty reasonable

sinful schooner
#

Hello everyone. For some reason i just cannot figure out the best way to distribute water to 16 coal generators. I only have mk1 pipes... any tips? I'm doing this in the small pond in the grassy fields...

#

at least attempting...

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

example of 64 gens stacked using a modified example from above

sinful schooner
#

I see... Thanks.

#

the picture did not help, the grouping does...

vapid gorge
vapid gorge
#

cause the diagram should be the most helpful bit

sinful schooner
#

i'm not in an area that can do that.

#

Image, diagram is just what i had

vapid gorge
#

hmm I can't think of an area with coal and water you couldn't stack generators like this - but you do you. that's just layout stuff

sinful schooner
#

I don't know why i didn't think to split the systems, 3x8 waterxcoal

vapid gorge
#

sometimes you just need a dif perspective 🙂

sinful schooner
#

yeah, i was just as a brain block

#

at*

crimson moat
sinful schooner
#

I know i can, and i have... but larger was easier

#

for some reason.. lol

#

Thanks again, 🙂

still aurora
#

Time to make this plant first!!!!

vapid gorge
#

no problem! gl with it 🙂

still aurora
#

Screw rocket fuel

still aurora
vapid gorge
still aurora
vapid gorge
#

that's just an ASS ton of generators even over clocked

#

although if you already have 100gw you prob don't need hte power storage

still aurora
vapid gorge
#

yeah just go nuclear. easier than doing all that

vapid gorge
still aurora
#

Each gen burns 7.5
Each blender makes 45 a min.
1 blender = 6 gens
402/6 is 67 blenders
7.5ms*402 is 3,015ms tol

15ms*67 blenders = 1005ms of fuel for all blenders to be running at full efficiency

30ms*67 is 2010ms of heavy res

22.5 *67 is 1507.5 sulfer and coke a min I THINK that number seems really high tho.

If i use crude oil i need.....
1005/40=25.125*60 crude oil 1507.5ms for the fuel(repeat process for everything else.)
1507.5 for the heavy res
And an additional 378 for the coke

With diluted fuel
16 extracters for water
1,206ms for the total oil for the heavy res(i can't do the math with overlooking because im not home so im overproducing here

Total resources
Crude oil=3,378(2713.5 with diluted instead)
2010ms of heavy res
1005ms fuel
3015ms of turbofuel
1507.5 of coke and sulfer
With a total of 402 gens and 67 blenders
50refiners

vapid gorge
#

Using a planner makes all that very fast

vapid gorge
vapid gorge
still aurora
vapid gorge
#

if you have blenders you should have access to alum casings and caterium wire

#

if you mean idodine filters they unlock with nuclear stuff

#

!wikisearch iodine

glad apexBOT
still aurora
#

im talking abt the gas filter tho

vapid gorge
#

... just look at the link I specifically linked at you

#

should be the top hit on the page

still aurora
#

i got it

still aurora
#

it says something abt power

vapid gorge
#

!wikisearch nuclear_pasta

glad apexBOT
#
Official Satisfactory Wiki

Nuclear Pasta is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project Parts, it cannot be crafted in a Crafting Bench and has to be automated.

vapid gorge
#

wiki has everything 😛 if you want spoilers

still aurora
#

its easier for someon to explain tho

vapid gorge
#

it's just a part thats used for other things

#

the wiki shows you the things you can make with it

still aurora
#

ye i see that now

#

i saw it mention power

#

so i was confused

vapid gorge
#

Fair, I think there's an alt for plutonium rods that uses it? or something similar

hushed silo
#

are there any alts in tier 9?

#

i mean are there any alts for stuff in tier 9

vapid gorge
#

yes

hushed silo
#

and here i was thinking i could start scanning every HD i have before it

still aurora
#

my base rn is sphagetti central

#

so getting better power is my priority

vapid gorge
#

I mean up to you but you should be making all your nuclear stuff in it's own factory - away from everything else. So that would be a clean factory and more power

summer nexus
#

I went to sleep and woke up

#

Anyway I read your math, looks all fine but haven't checked it

vagrant lynx
#

Time to figure out my water extractor math, I know its a 3:8 ratio, but does the split in the second picture have an exact math? Or does it just need to split from the one pipe going into the 2 perpendicular pipes

fringe sleet
#

Guys, what should I do at the beginning ?

#

I already have 1 iron drill to 2 foundry where 1 make plates and the other one store the ingots

still aurora
summer nexus
still aurora
#

In the moe

summer nexus
#

"120 from the left, 120 from the right. Each gets 60 from the middle so that each side gets an equal 180m²"

"As long as the middle water extractor sends it's water to a junction that feeds the left and right, it's fine"

#

There are other ways to do this but for the setup you have pictured you're going to run into some trouble since they're in pairs of 4 unless you simply just overclock a single water pump for each? (There might be a more efficient method but I'm not seeing it currently without a large restructuring of the foundations and coal plant layout)

summer nexus
vagrant lynx
summer nexus
#

Slipped me completely

#

But yes they need to be laid out like due to the restrictions in MK1 pipes

vapid gorge
vagrant lynx
summer nexus
#

Ohhhh

#

Makes no difference as long as you use 3 junctions in that arrangement

#

The length doesn't matter

#

Not sure why you're assuming this would make a difference unless I still haven't grasped your question xd

vagrant lynx
summer nexus
#

As long as the middle water extractor sends it's water to a junction that feeds the left and right, it's fine

vapid gorge
#

the yellow lines are pipes - that's it

summer nexus
#

He's just worried about whether spacing matters or not

#

Which it doesn't

vapid gorge
#

as long as no point has to move more than 300 pm, you're fine

vagrant lynx
vapid gorge
#

you could do this if you want

#

because each half moves 180 as you have 2 outputs

vagrant lynx
#

Makes sense now that its laid out it front of me. What i get for trying to figure this out at 6am

vapid gorge
#

go to bed 😛

summer nexus
#

Oh yeah

#

Take a break man

#

I start to make stupid mistakes when I've been playing for too long. Never worth it cause you have to spend double hotfixing after

vagrant lynx
summer nexus
#

Fair, the only worries you have for liquids is verticality (and sloshing)

#

In horizontal arrangements as you've shown. Just treat it like you would a conveyor almost

summer nexus
#

Cause it would answer all your current and future questions on liquids

oblique hollow
#

That diagram is from the wiki

summer nexus
#

Is it? My bad

oblique hollow
#

Yup, manual hasa different image for that

summer nexus
#

You're right it's the diamonds

#

Whoops

#

Here then for if you're interested in it necro

oblique hollow
#

Dont need the link to my own manual why_so_snutt

summer nexus
#

I thank u for your work

oblique hollow
#

Yup, check the name on top of the second page of the manual

summer nexus
#

I'm so glad I came to this game late enough for resources like this to be available openly hehe

still aurora
summer nexus
vapid gorge
summer nexus
still aurora
#

Plus my sleep schedule is ALREADY bad

summer nexus
#

That's fair, I'd hate those shifts though. Would make me feel like I'm wasting a day

still aurora
summer nexus
#

Everything has it's perks I suppose

still aurora
still aurora
#

Anyway time to fiqure out if I should start this fuel project or go through the headache of making super computers in this spaghetti forsaken factory for nuclear

#

Now that I can actually play the game

versed violet
random jewel
#

Im about to build a nuclear power plant, and I was wondering how I should build a train to transport 1200 uranium per minute, from 2 normal nodes to near the ocean in the west. Will one train be enough and how many trailers should it have? Thanks

versed violet
#

1 wagon is plenty enough, actual number of trains depends on how long it takes to drive back and forth

random jewel
#

Alright thanks, do you think one node for train with 2 wagon would work, or would 2 trains with one for each node be better

unique cypress
unique cypress
random jewel
#

Ok thanks

#

One more thing, I plan to make 18 rods/minute so 90 reactors, would it be good to just fully overclock 36 and use 108 power shards and each one would just have a full mk2 pipe?

versed violet
#

It will greatly reduce size and logistics. just connect 5 extractors vis mk2 pipe to each gen and youre done. Build on water 😉

random jewel
#

Cool thanks

versed violet
#

For extra davanced power plant, connect eaach group of extractors to separate power switch, so you can toggle power in sections and only make as much as you need.

#

(nuke gens will shut down without water, so its an easy way to turn them on and off remotely)

random jewel
#

Nice, so would a 6x6 grid, with each row connecting to a switch work

unique cypress
#

plus it's best to fill the rods while the reactors don't have water

random jewel
#

Ok

#

Will pipe throughput be fine, because it only seems to break when in a large manifold

unique cypress
#

x exctractors to 1 reactor, repeat

random jewel
#

Ok

#

Well each reactor would need 5 extractors exactly I think

unique cypress
#

depends on clock speeds

#

so I just said x

random jewel
#

Yea I won’t overclock water extractors just the reactors

versed violet
#

5 per nuke

#

example stackable rows design

fringe sleet
#

My factories look like this, I have Iron Rods, Screws, Iron Plates and Concrete. And I have copper wires somewhere else. What do y'all think about this considering I'm a new player ?

#

Is there any other way to split efficiently ?

#

Like, I want 10 Iron Rods here and 5 Iron Rods here coming from 15 Iron Rods/min

grim wind
# fringe sleet Is there any other way to split efficiently ?

For splitting, you don't need to necessairly limit items by line. As long as the machines they are going to are limited in what they will use, then the line will eventually balance out. So if that machine(s) that you only want to get 5/min are clocked to only use 5 per minute then it will be good.

Good luck! Unlock and start to use foundations as soon as you can though! Makes it look much more organized and cleaner.

still aurora
brisk urchin
#

manifold*
(i forgot the word for a second lol)

fringe sleet
stoic gorge
#

there is nothing wrong, I checked everything

#

is it some error with this specific item?

dusky dust
stoic gorge
#

this is pissing me off so hard

#

really what sould I do in this situation

#

most of the resources are only on the other side of the map

#

like bauxite

dusky dust
#

Lol, yeah, a small Turbo Rifle Ammo factory requires comically small amounts of stuff

#

Fortunately you've probably got drones available to you; tend to excel at smoothing out that kind of thing

stoic gorge
#

acctually, I have rifle ammo and turbo fuel by my side I just need 1.2 casing

stoic gorge
#

I dont have it yet, I think I need radio control unit only to unlock it

#

I ll probably do that first

#

then work with the turbo ammo

dusky dust
#

What I generally do with aluminum is: essentially max out a bauxite node making aluminum ingots (using whatever recipe chain is most convenient for the other nodes near the bauxite node). Send all the ingots to a sink. Then, as other factories need aluminum products (sheets/casing/heatsinks/tanks) I'll siphon off from the ingots and set up that exact export. Over time the amount of ingots getting sunk shrinks to zero, and it's eventually time to spin up a new aluminum plant

#

So in this case I'd literally just set up a ridiculous 1.2/min Casing constructor (or assembler, whatever) and drone it over to where the Turbo Rifle Ammo's getting made

#

And the aluminum plant nudges slightly closer to its deprecation. :D

dusky dust
#

That's more or less how I tend to handle plastic/rubber as well

#

IMO that kind of micro-centralization makes a lot of sense for bauxite/aluminum specifically just 'cause I feel like you really do save a lot of work by maxing out a bauxite node. It's not that much more work to just bleed the bauxite dry than it would be to Make Exactly What You Need RIght Now™ (as I tend to do for most things), whereas setting up like five different aluminum processing chains (which would add up to maxing out the node) would be nearly five times the work, etc.

unique cypress
stoic gorge
#

is rocket fuel even worth automate for the jetpack or should I go directly to ionized fuel?

dusky dust
#

Kind of depends on how much effort you want to put into it, in the end. :) If you've already unlocked Ionized, it might be worth it to go straight there

magic island
#

ionized is the best all-around jetpack fuel, but since that's also the ONLY thing it's especially good for, you don't want to invest a lot into it.

unique cypress
#

!wikisearch jetpack

glad apexBOT
unique cypress
#

plus, you can just make some and test it out

#

you can even buy a stack from the shop I think

still aurora
vapid gorge
still aurora
dusky dust
wind spade
#

honestly that would be a fun mod

still aurora
#

Funny, im playing game based on mathematics and hate math

#

Thats not contradicting in the slightest

wind spade
unique cypress
#

I wonder how fucked would this game become if cycle times were gaussian distributed. 3.6 seconds one cycle, 2.9 the next

still aurora
still aurora
unique cypress
still aurora
still aurora
wind spade
still aurora
#

But cobalt said I didn't need to do that

wind spade
#

you don't

unique cypress
wind spade
#

almost like the game has multiple ways to be played

still aurora
wind spade
#

but you can also overclock one of the 66 blenders to 166.6667%

unique cypress
wind spade
#

or do any other combination

unique cypress
#

Turbo blend fuel is kind of a terrible deal compared to diluted fuel. Adds a bunch of sulfur for barely any more power

still aurora
#

Is that.....a bad idea?

wind spade
#

no not really

#

anything is a good idea if you're having fun

still aurora
#

It requires 66 blenders instead of 200 refiners

still aurora
wind spade
#

so yeah, you'll be making less, but that's because it's what you want

still aurora
wind spade
#

since you need 66.6666 blenders, but only build 66, you're missing the 0.6666

still aurora
# wind spade no, they would make less than you need

If i build 66 blenders and im missing 0.6666 and I underclock one. Wouldn't i be needing MORR then the 0.666. Underclocking means ur producing less. So if even 100% doesn't make enough how does undercloking give you your number?

wind spade
still aurora
#

But one is undercloked

wind spade
#

yeah

unique cypress
still aurora
# unique cypress 400 gens via diluted fuel: 3k oil 400 gens via turbo blend fuel. 2250 oil and 15...

This is my math with 402 gens. Note that with what greeny said im just using a LITTLE bit more oil then needed

Each gen burns 7.5
Each blender makes 45 a min.
1 blender = 6 gens
402/6 is 67 blenders
7.5ms*402 is 3,015ms tol

15ms*67 blenders = 1005ms of fuel for all blenders to be running at full efficiency

30ms*67 is 2010ms of heavy res

22.5 *67 is 1507.5 sulfer and coke a min I THINK that number seems really high tho.

If i use crude oil i need.....
1005/40=25.125*60 crude oil 1507.5ms for the fuel(repeat process for everything else.)
1507.5 for the heavy res
And an additional 378 for the coke

With diluted fuel
16 extracters for water
1,206ms for the total oil for the heavy res(i can't do the math with overlooking because im not home so im overproducing here

Total resources
Crude oil=3,378(2713.5 with diluted instead)
2010ms of heavy res
1005ms fuel
3015ms of turbofuel
1507.5 of coke and sulfer
With a total of 402 gens and 67 blenders
50refiners

unique cypress
still aurora
#

I forgot the unit for fuel

unique cypress
#

m³ or m³/min depending on whether you're taking about volume or flow/production/consumption

wind spade
#

or m3

#

(yeah it's not exact, but it's acceptable imo)

still aurora
still aurora
#

And how is turbo blend 2250

#

Holdddddd on

#

Does 2 gens add THAT MUCH more oil?

unique cypress
#

11.25 more oil

still aurora
#

Now im confused

#

That math SHOULD be right