#math-and-meta

1 messages Β· Page 360 of 1

wind spade
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@inner knoll it's technically 4000 water because game counts in liters, not m3

crimson moat
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consuming 150 million liters per min atm

pastel obsidian
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No wonder they use so much electricity

crimson moat
# pastel obsidian No wonder they use so much electricity

Google says that a 2.5 GW nuclear plant circulates about 240m3 of water per minute (which matches the satisfactory value exactly), however almost all of that is recovered and cycled back, with only <5% to under 1% of it being expended

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so satisfactory plants use 20-100x more water than real

frosty owl
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Ficsit might not waste, but they know what would have happened if they tried to force water recirculation on pioneers tired_jace

crimson moat
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It's all internal in the building πŸ˜„

frosty owl
crimson moat
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seems mainly from 20 different people asking the question on quora πŸ˜„

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but yeah i don't really trust those even as ballpark figures

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I guess we boil 1/4 of the water and use a magical portal to make the other 75% of it disappear

mint girder
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am i doing these signals wrong??

dusky dust
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In that image in particular, the placement of the Path signals would imply that the top cross rail (the one going left-to-right) is "right-hand drive", since the incoming path signals are found on the righthand tracks. Whereas the rails coming in from the bottom would appear to be left-hand drive

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If you do happen to have different sections of rail which have different handedness for driving, I think that first-image intersection would actually work, though most folks like keeping the handedness the same throughout their rail network

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(not exactly sure what's going on in that second image, but keep to that mantra: path signals "in," block signals "out"

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If this is your first time doing signals, btw, you can always just only use Block Signals for now. Things will still work fine. Once you're more comfortable you can "upgrade" an itersection to path signals to potentially improve its throughput a bit

mint girder
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i made another intersection with path and blocks and that works just fine

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the whole train network should be right hand

dusky dust
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Okay, so the path/block placement would be wrong on the rails coming up from the bottom

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Trains'd be arriving on the righthand side, and they'd want a Path Signal going into the intersection instead

mint girder
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wdym

dusky dust
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The arrows you drew on that one are left-hand drive, btw

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I was mostly focusing on the first image, the T-intersection

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If those rails coming in from the bottom are left-hand-drive, and they're merging onto rail which is right-hand-drive, then the path signals are probably right. But as I say, most folks like to keep the same handedness throughout

mint girder
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so id just have to move the train stations to the bottom?

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pointing the other way right

unique cypress
# mint girder am i doing these signals wrong??

1.1's signal bug might cause signals to error out when they have no reason to. If a signal is placed right where rails merge/split and the rail color before and after is the same, the signal needs to be moved at least 1 rail segment away from the split/merge

dusky dust
#

Okay, so yeah, that does look like you've just got a kind of switchover there. If your main rail network is righthand drive, and you do a switchover to left-hand-drive for these three stations, I assume that probably should work fine (and the path signals on the intersection in that first image would be, I think, correct)

mint girder
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yeah that fixed it

fallow jetty
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i love and HATE planning mega factories how do you guys even plan this stuff man its so confusing

fallow jetty
# alpine steeple draw.io

not even that im just trying to maximize consumption but the math is getting all jumbled in my head, tried using notes ended up looking like sphagetti

mint coral
alpine steeple
unique cypress
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megafactory-style building is only for people who specifically want it

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if you don't like it, don't do it

fallow jetty
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thats the thing

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i LOVE building but the functionality part is fun aswell its just the math gets frustrating but that aside i do enjoy the feeling when it comes together lol

unique cypress
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use a calculator then

alpine steeple
fallow jetty
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This is the size of the flowchart

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I might try to break it down into similar parts per item

alpine steeple
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what u making?

fallow jetty
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mall

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for every item

alpine steeple
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tbh i like to just automate everything i can from constructors first then just belt over what i need

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tho thats not that efficent

fallow jetty
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im trying to do the opposite where i belt out rather than in for example heavy modular frames need modular frames so id belt half the modular frames out and the rest into the heavy if that makes sense?

alpine steeple
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yh

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just over produce then

fallow jetty
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considering that im building 10 parts simultaneously

alpine steeple
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tbh i always work bottem up much easier so i cant rlly help sorry

fallow jetty
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its alright plus game crashed i guess its a sign for me to start over LOL

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appreciate the help tho

dusky dust
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Have separate subfactories, one per product

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They could be right next to each other or on separate floors or whatever, but if you isolate them from each other, planning gets a lot simpler

fallow jetty
fallow jetty
dusky dust
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Sure, it means that you're probably making rotors in like a dozen different places in the building, but who cares? It's still the same amount of Rotor production, just much easier to deal with

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(Rotors picked as an arbitrary example)

fallow jetty
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yeah

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i get you dw, appreciate the help once again

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@dusky dust fyi this is my megabuild im trying to store everything here thats why im trying to cram lol incase you were wondering

hoary pulsar
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Using a manafold how many canisters do I have to put until I get a circuit of this type ?

hoary pulsar
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Yes

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500 empty + 500 fuel + 500 water?

alpine steeple
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couple thousand

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keep a bin nearby and if they ever stop cuz of lack of canisters just add a few more

unique cypress
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More than that and you risk clogging it

jovial wyvern
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This power plant I built, which is pretty similar, required around 2500 empty canisters for the packaging loop.

hoary pulsar
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Is running non stop

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This is the first of 4 section

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1600 fuel/min

alpine steeple
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@cobalt drift one of these

cobalt drift
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What are those?

alpine steeple
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splitters

cobalt drift
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Regular splitters?

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He was struggling with one miner one smelter and two constructors. Idk if I can have him do that πŸ˜‚

alpine steeple
daring thunder
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Instant plutonium is more cells per waste than the basic recipe, right?

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Just making sure my maths right :3

I thought I did it a while ago and it was the other way around

proper pier
daring thunder
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Instant plutonium does not use more uranium.

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I think your thinking the fertile uraniumn recipe for non-fiss

dusky dust
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Yeah, it's Fertile which takes more uranium. That does give you more Pu rods, but if what you're going for is max power per uranium, you're better off spending the uranium on the U Rod line instead (though the difference isn't huge)

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But in general all the nuclear alts will yield more rods from the starting uranium/waste, compared to vanilla recipes

worldly island
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Okay I'm trying to set up a rocket fuel power plant in the blue crater. Could anyone tell me how much fuel a plant uses per minute? I'm trying to do the math on how much of various resources I need and what the bottlenecks are.

glad apexBOT
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Official Satisfactory Wiki

Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.

vapid gorge
vapid gorge
worldly island
vapid gorge
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look at the fuel generators. the number of fuel gens isn't part of the 'making RF

tired gazelle
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Does this look good for what it is? ill probably build a better plant when i finish the game or get mk6 belts, Im making this now because i need more power for my latest factory

worn delta
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With 600 coal per minute I could run 40 generators ?

vapid gorge
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whatever 600/15 is, sure

pastel obsidian
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You can but you might want to look into fuel generators

worn delta
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My brain is getting fried from this game lol not like I have room for 40 lol

worn delta
vapid gorge
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and if you're building in a cave, you've gotta reevaluate your life

worn delta
vapid gorge
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pumps for headlift? Always need enough headlift for the job

worn delta
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Would it be one pump per extractor ?

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Or height play into that

vapid gorge
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no, they don't stack. So for example is a pump per pipe

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you can zoom in on hte images here

bright juniper
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...though I'm also building in the titan forest

vapid gorge
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lots of space

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clear some trees

bright juniper
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You can't clear the big trees though

harsh wharf
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Pro tip for noobs - You can tap spacebar on the crafting bench instead of holding to auto craft stuff while you tab out and watch tutorials or something lol

vapid gorge
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build around - lots of space

unique cypress
wind spade
unique cypress
fallow jetty
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oh mb thoguh i was on that chat ^^'

orchid brook
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If i got a decimal number, do i round up or down?

unique cypress
orchid brook
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Like if i have to for example stetched iron plates

pastel obsidian
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set the production number and call it a day

vapid gorge
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machines read up to the fourth decimal - are you talking about repeating decimals?

unique cypress
orchid brook
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this for example

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so this is the entire thing

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so what i am asking is do how much iron ingots do i bring

vapid gorge
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you bring in the number it says

unique cypress
vapid gorge
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it's 'per minute' so deimals are meaningless

orchid brook
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so 5848.18 or 5849?

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and also how do i split it acrros the machiens?

vapid gorge
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if it says 5848.18 pm, you bring in that many pm

vapid gorge
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it's often easier to work backwards from the end point, breaking it up into groups that way

orchid brook
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that is what i did

unique cypress
orchid brook
orchid brook
vapid gorge
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something that's silly and a lot of work. You can just clock machines to output the numbers you need on the belts you need

unique cypress
vapid gorge
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what's your fastest belt?

unique cypress
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automatically distributes items so you don't have to think about it

unique cypress
orchid brook
vapid gorge
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oh well each of these groups of machiens could just be 1 belt

orchid brook
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oh god no pls

vapid gorge
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just clock the constructors to use what they need

unique cypress
orchid brook
orchid brook
vapid gorge
orchid brook
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ya this like planned so when i have the max belts and automated power shards

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i replaned phase 5, 5 times so i can skip on decimals as much

unique cypress
orchid brook
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can u make one and also how and what does it do

unique cypress
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the belts just have to be allowed to back up to be able to overflow

vapid gorge
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they can look like this

orchid brook
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no thanks

unique cypress
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that looks nothing like the one I linked

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that's probably a balancer, not a mixer

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not necessary here

unique cypress
vapid gorge
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there's really not much difference from a belt 'mixer' and 'balancer'. At least not in anything I've ever seen posted on here.
Mixers just.. mix the belts up evenly.

unique cypress
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balancers are only really needed for trains

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inside a factory, there is no functional difference

orchid brook
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these are gone be my main factorys in my world

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Plactic (WIP)

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alummunuim

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main phase 5

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and the other 2 are still not planned yet

orchid brook
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if something uses 300.65 iron ore do i bring 300 ore or is that gone miss thing about?

unique cypress
orchid brook
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and would that the entire factory?

unique cypress
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@mint girder if you mix trap and crystallization, you can use up all DMR exactly

unique cypress
orchid brook
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Ik but can that like effect the end result by a lot?

unique cypress
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it's gonna cut the output by at least 0.2%

orchid brook
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ok

unique cypress
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might only decrease one of the outputs by more than that, depending on how you connect things

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but if that deficiency is distributed among all outputs, then it's gonna be 0.2% of all of them

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more, if the deficiency is concentrated on one of the products

unique cypress
worthy finch
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Can anyone explain the functions of train Block and Path Signals to me?

orchid brook
open sorrel
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Iam good with power for a while?

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I do have the option to add a third coal generator.

bright juniper
open sorrel
wind spade
orchid brook
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huh?

wind spade
# orchid brook huh?

if you have machine making 70 and machine that needs 90, how do you connect those? you clock one or both so that they make/need the same amount.

Same goes for decimals, if you have machine making 3.75 and machine that needs 5.25, you clock one or both so that they are equal 🀷

orchid brook
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Ohhhh wait facts

proud shoal
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are there any train signal cracks here? We got this layout for 4 Train Stations and we cant figure out how to make this work, could anyone help us out with that? Signals always complaining that it loops into itself. This is the sketch we made of it:

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Here are ingame Screenshots:

short jungle
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is it wise to use all the bauxite on the map for aluminium?

wind spade
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also that station is super weird πŸ˜„

unique cypress
brisk smelt
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it takes a nonlinear amount of effort to build more than to go back again and expand a factory

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if you're a lazy bum u can also use the excess on ficsite ingots to save some effort

brisk smelt
dusty shoal
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Hello I read a reddit saying the maximum theoretical of BWD per minuite was 136.575 but i have been trying to reach that in satisfactory planner and have tried all sorts of combinations with sloops in diffrent places and diffrent recipies and there was never enough sam ore.

brisk smelt
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just build your stations like this

dusty shoal
short jungle
crimson moat
dusty shoal
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Ok

crimson moat
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it's most likely coming out of satisfactory optimizer, and doing some stuff that you won't be able to calculate by hand

dusty shoal
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I use tools though

crimson moat
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tools does not support some of the required stuff

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like sloops

dusty shoal
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ah ok thx

crimson moat
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and where you put sloops is a really difficult question sometimes

dusty shoal
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yh i realise that

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I got the production change but placing the sloops is supre hard

fervent coral
unique cypress
# dusty shoal ???

I can redo the calculations, if you want and show how optimizer assigned sloops, what is used to generate power, etc. Which number are you interested in?

dusty shoal
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basically as high as possible

unique cypress
dusty shoal
unique cypress
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Because generating enough power to supply the factory obviously takes away from the BWD production

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So the question is whether you want to do it "legitimately" or with No Power on

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And how many sloops do you consider to be "available" for this? 103, 104, 105 or 106?

dusty shoal
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but why do you aks about th number of sloops?

unique cypress
# dusty shoal but why do you aks about th number of sloops?

Because they're needed for research. You either cheat to complete it, and you have 106 left.

The bare minimum to do this "legit" is spending one on unlocking slooping - 105 left.

And there are 2 researches that aren't required for this project, but you might've spent sloops on them already and therefore not have them available. So that's 1 or 2 more spent

dusty shoal
bright juniper
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though of course this gives no room for pumps or trains or anything other than machines to take power

dusty shoal
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?

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iffinite power

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also I going to be using nuclear

bright juniper
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ye but nuclear requires resources

dusty shoal
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yes you start with a coal then build your nuclear then erase the coal

crimson moat
dusty shoal
crimson moat
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maybe there is enough leftover to not hurt production, i dunno

dusty shoal
crimson moat
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uranium is the easy part

dusty shoal
unique cypress
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There was a difference of 10 BWD/min between having "no power" enabled and actually generating power to power everything

bright juniper
dusty shoal
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okat thx

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I cant make it count sloops though?

bright juniper
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unless KYO297 can before me

bright juniper
dusty shoal
unique cypress
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I don't remember how many sloops I assumed were available when I made that comment, so the numbers are probably gonna be different when I redo it for 105, but I suspect the same ~10/min difference is gonna stay

bright juniper
dusty shoal
bright juniper
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just put it in the json

dusty shoal
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what the i thought where talking about the online version

unique cypress
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There is no online version of Optimizer

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And that's the only calculator I know of that can optimize sloops and power

dusty shoal
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oh I was using the SF tools

bright juniper
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you can’t do things like this in tools

dusty shoal
#

yh i found the right thing on git

proud shoal
dusty shoal
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also how do I use SF Optimizer

proud shoal
unique cypress
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It mostly was enough for me to figure it out

bright juniper
unique cypress
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Or pycharm

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Or another python ide

mint girder
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its not working 😭 it needs dark matter crystals but it cant make that until it actually makes the dark matter residue

bright juniper
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then give it some dark matter crystals to kickstart it

mint girder
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lfg 😎 power shards are automated

bright juniper
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@unique cypress How do I make sf optimizer be allowed to store nuclear waste?

young stone
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Would it be more effictive to research & use coal plants for power, or does my current setup work? (11 biomass burners using solid biofuel)

brisk smelt
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yeah definitely make coal...

unique cypress
dusty shoal
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in sf optimizer got a error messgage (ussing windsurf btw)

deft lichen
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what's the error? it's telling you what's wrong

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you ran it without arguments

dusty shoal
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so where do i put the arguments i dont understand what to do

deft lichen
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are you sure you want to use a command line tool then

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there are online tools that just have a graphical interface

dusty shoal
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no i need SF Optimizer to calculate a 130 BWD per minuite factory

deft lichen
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did someone tell you to use the tool?

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the tool I linked can also plan factories

dusty shoal
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yh but does it take into acount sloops

deft lichen
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that's the only thing it doesn't do

dusty shoal
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yes i need sloops to be calculated otherwise the 130 isnt posible

deft lichen
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well, if you're insistent on using the tool

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you pass arguments after the command

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a more basic comand would for example be ls and with arguments you'd write ls -a

dusty shoal
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oh its also not a command based tool it has configs

deft lichen
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the command it runs is essentially python.exe path/to/the/python/program.py

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I don't know what it wants as content of those arguments, but it has at least one required argument, which is the name of a file to write errors to, I assume

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so just press arrow up in the terminal and write " error.txt" after the command and it could work

bright juniper
deft lichen
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that was the previous run

dusty shoal
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yep previouse run

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something with a text file i need to solve

deft lichen
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did you get it working with the error file?

bright juniper
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with 103 sloops, the most bwd you can make is 131.389. With 105 sloops, the most you can make is 132.579

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I can send either solution

dusty shoal
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yes but what do i do to fix the argument erroe

bright juniper
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You need to pass in the problem file as an argument. I use cmd where it's python3 satisfactory-optimizer.py bwd.json

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Not sure about what you have

dusty shoal
dusty shoal
bright juniper
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no I mean I'm not sure how to run something with an argument in your ide

deft lichen
dusty shoal
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is there something i can do to do it wothout a command

deft lichen
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I meant just a space followed by the file name

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if you can't get it to work, open a #1038092680493801533 thread and ask for someone who uses the tool to guide you

bright juniper
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yes but in cmd

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looks like you are doing something similar, but just remove the "

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and you should be fine

dusty shoal
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okay

bright juniper
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replace the error.txt with whatever file you are solving

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like for me I'm solving bwd.json

dusty shoal
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okay

bright juniper
dusty shoal
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what should i put

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nvm ill use you file

bright juniper
# dusty shoal what should i put

if you do something like this for something else, on your own, I'd suggest using the employee_of_the_universe file, as it contains all of the inputs on the map already

dusty shoal
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for the recipies how do i do fully overclocked miners mk3

bright juniper
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my file should already do that

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(unless the calculator deems it better to not overclock)

dusty shoal
#

okay

unique cypress
# dusty shoal

You need to add the path to the problems file to launch arguments

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No clue where that is in the IDE you're using though

bright juniper
# dusty shoal

do what you did here but replace error.txt with bwd.json

dusty shoal
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but where do i put the file

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of my problem

unique cypress
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In the same directory as satisfactory-optimizer.py

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Well, you don't need to put it there, but it's easiest if you do

dusty shoal
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like this

unique cypress
dusty shoal
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and then what

unique cypress
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Now you need to have bwd.json in the launch arguments for satisfactory-optimizer.py

dusty shoal
#

okay

unique cypress
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I know how to do that in command line and in pycharm but not the program you're using

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But you can probably google how to do that

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Worked for me when I didn't know how to do that with pycharm

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Or maybe you can just use the console the same as the command line

unique cypress
dusty shoal
unique cypress
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It can be put in as a launch argument. No need to edit Optimizer's files. And, because it's supposed to be input as a launch argument, I'm not even sure if a simple edit would be able to hardcode it in

dusty shoal
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so how do i change the launcg argument?

unique cypress
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I'm guessing it's gonna be either under the "run" menu in the top left or the dropdown menu next to the play button in top right

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In pycharm it's called "configuration" I think

dusty shoal
#

the software im using is windsurf but what is the command

unique cypress
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In pycharm, it's not a command, it's a menu

dusty shoal
#

okay so ill will search up how to do launch arguments in windsurf

unique cypress
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It's a command in the command line, but that's because it's command line

dusty shoal
#

???

unique cypress
#

When you check satisfactory settings on steam or epic, there's also a menu for typing in launch arguments, like forcing dx11 or whatever

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Same thing here. You have a menu for typing in launch arguments for satisfactory optimizer

dusty shoal
#

so the launch argument should be for the satisfactory Optimizer.py

unique cypress
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Yeah, in pycharm, you run it once, get the error that the problem file hasn't been specified, and now you can edit its configuration to include the problem file's name as launch argument and it works

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So you might need to run it once, but not from the console

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Like use the run button in the top right

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Or at least that's what I think it is

dusty shoal
#

I got it to work witht he inbuilt ai in windsurf (i can recomend) but i think the output is to large for my terminal

unique cypress
dusty shoal
#

Inputs
To produce 132.579 Ballistic Warp Drives / min, you are feeding:

Thermal Propulsion Rocket: 85.079 / min

Singularity Cell: 425.393 / min

Superposition Oscillator: 170.157 / min

Dark Matter Crystal: 3403.142 / min

Outputs

Ballistic Warp Drive: 132.579 / min

Power Consumption

Total: 418,157.377 MW

This is extremely high, even for late-game dark matter production.

If you want, I can also provide:
βœ… A dependency chain breakdown (all upstream resources required)
βœ… A power efficiency analysis
βœ… How many Somersloops are consumed per minute
βœ… A machine count sanity check
βœ… A visualization of the entire BWD production chain
Just tell me what you'd like next!

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got the data from chatgpt

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i asked it to scan the file

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the json file

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that wa outputed by SF optomizer

unique cypress
#

By default, it prints to console

dusty shoal
#

i mean the output into the terminal

unique cypress
#

You could've just read that instead of putting it through chatgpt

wind spade
bright juniper
# dusty shoal got the data from chatgpt

That's just literally reading this:

"Ballistic Warp Drive": {
    "configurations": [
        {
            "machine_count": "1",
            "clock_speed_setting": "0.078539"
        },
        {
            "machine_count": "26",
            "clock_speed_setting": "2.500000",
            "somersloops_slotted_per_machine": 2
        },
        {
            "machine_count": "8",
            "clock_speed_setting": "2.500000",
            "somersloops_slotted_per_machine": 3
        }
    ],
    "inputs": {
        "Thermal Propulsion Rocket": "85.079",
        "Singularity Cell": "425.393",
        "Superposition Oscillator": "170.157",
        "Dark Matter Crystal": "3403.142"
    },
    "outputs": {
        "Ballistic Warp Drive": "132.579"
    },
    "power_consumption": "418157.377"
wind spade
bright juniper
dusty shoal
#

oh no i asked it to excluded evrything and just give me the ballistic drive part

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guys i got it thx for your help

bright juniper
#

Just search for ballistic warp drive on the file

dusty shoal
#

yh ok

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now all i have to do is find a way of powering this monstrosety

unique cypress
bright juniper
#

it should have power included

dusty shoal
#

oh yes i forgot

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now the 3rd step is building it

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ill see you in a 1000 hours

bright juniper
#

do note that this is optimized enough so you can't use any pumps/trains

#

so you might want to set the max_power_consumption in the problem file to a negative value so it'll produce extra

dusty shoal
#

or i can just build extra

bright juniper
#

there's no extra resources though

unique cypress
#

there's likely 0 resources left for anything more

#

some iron and limestone, maybe

bright juniper
#

checked and no extra coal

#

no extra oil either

dusty shoal
#

uranium?

bright juniper
#

uranium requires other things

dusty shoal
#

like?

unique cypress
#

sulfur?

dusty shoal
#

and non left im guessing?

bright juniper
bright juniper
dusty shoal
#

oh

#

any ideas on what to do?

stray tapir
bright juniper
stray tapir
unique cypress
bright juniper
unique cypress
#

automatically or manually?

#

because this looks very manual

stray tapir
#

somersloop placement is simple - as late in the chain as possible. Generating the entire chain is the deal

bright juniper
#

Nope not as powerful

unique cypress
shadow sinew
#

IΒ΄ve placed down 2 5 freight module train station and have just realised thatΒ΄s not enough through capacity for producing 100 heavy frames even with mk6 belts and some pure nodes that donΒ΄t need transport, IΒ΄m officially scared xd

unique cypress
#

even with iron and limestone only HMFs

shadow sinew
unique cypress
shadow sinew
unique cypress
#

nitrogen??? for HMFs???

shadow sinew
dusty shoal
shadow sinew
#

idk why youΒ΄d need 100 HMF per min for anything else xd

unique cypress
#

even for my insane power plant projet, I only need 60

shadow sinew
potent pawn
#

i need to transport 1800 quickwire/min do i need 2 stations just for quickwire.,mk.5 belt

#

train stations

potent pawn
#

oh yeah

#

easier

unique cypress
#

for ingots, depends on recipe

#

but it's not like 2 platforms is a lot

#

even if you could fit the ingots in 1 (you probably can), that's not that much of a difference

worn delta
#

Are conveyor belts 1 price of whatever material per segment ?

unique cypress
worn delta
#

Oof

#

1k m of mk3..$$

unique cypress
worn delta
#

Well amount needed

unique cypress
#

a few stacks

gloomy solstice
#

why does my smart splitter only lets through 600, while its getting a input of 1200... everything is mk6

gloomy solstice
unique cypress
gloomy solstice
#

?didnt know you you have that setting, where can i find a setting to put half input through...

unique cypress
gloomy solstice
#

its at none, any and screws

unique cypress
#

that also splits in half

#

or at least for screws

#

everything except screws would go entirely to "any"

gloomy solstice
#

ok thats new to me.... so i cant do all screws through at once... so if i understand it correctly i can never put evey screw through

gloomy solstice
unique cypress
#

any undefined, overflow or none

gloomy solstice
#

any undefined works indeed, well this is new information for my haha thanks!

sand epoch
#

Better q... if you are feeding 1200 screws and don't want them being diverted... why have splitters at all??

shadow sinew
#

but itΒ΄s weird to have more than one of those

#

like, maybe for a nuclear power plant you are hyper paranoid and do many smart splitters, but weird for screws

fierce ruin
gloomy solstice
sand epoch
#

Also, overflow is a better choice than undefined. Will keep flow going if a splitter ever backs up

pastel obsidian
#

There are cases where you want the undefined to go to the next sorter and the overflow into the sink

earnest rapids
#

My entire factory is running perfectly except for a single wire constructor running 99% and making a pure copper refinery run at 99%. The end of the manifold it goes to overflows to central storage with plenty of extra space on the overflow belt. The main manifold is 4 wire constructors at 200% 60/m and 1 at 100% 30/m with a mk3 belt. Does the game just bug or clog sometimes with max capacity belts like pipes? The difference is too small to be a wrong belt type or something, so I have no idea why else it would be doing this. Of course it doesn't matter, but I want it to be 100% anyway.

vapid gorge
#

if so, ignore them. They are lying liars that should never be paid attention to. Stare at the lights for 30 seconds, see if there's a stutter

vapid gorge
#

yeah I can't think of a situation where I'd need 'undefined' hoping that the flow to one side just never clogs?

#

I'm sure some weird niche situation exists?

pastel obsidian
sand epoch
sand epoch
pastel obsidian
#

You don't want screws going into the next sorter

vapid gorge
pastel obsidian
#

It's more for sushi belts/sorting

sand epoch
earnest rapids
vapid gorge
#

are you wearing a hover pack? that can stutter a system if you ahve power switches anywhere around

steel knot
#

why is it when i connect certain limited output/inputs on Satisfactory modeler the whole factory jams on recalculating? it shouldn't be projecting new capacity or anything...

vapid gorge
#

I imagine because it's poorly programed

pastel obsidian
#

It might be a rounding error in the code somewhere or it's stuck in a recalculating loop

past igloo
#

I'm currently mapping out my playthrough where I'm aiming to make 60/min of each of the phase 5 Space elevator parts. What are some recommendations for best use of Somersloops when trying to max assembly components in phase 5 like I am? This is what I have allocated so far:

#

8 Sloops for my Singularity cell’s manufacturers (2). Allowing me to make 150 singularity cells from 10 pasta, leaving plenty for Ficsonium.
48 Sloops for my Ballistic warp drive manufacturers (12), turning 30 BWD into 60 total.
8 Sloops for the Neural Quantum processor’s quantum encoders (2). This would turn 15 into the 30 I need for the AI expansion servers and doubling the 375 Dark matter residue into 750 as a bonus.
12 Sloops for the AI expansion server’s quantum encoders (3), turning 30 into 60 and 750 dark matter residue into 1500.
I plan to only build ONE Alien power augmenter and rely on making as many alien power matrixes as possible. (I still haven’t figured out how many I can automate alongside my current goals).
This plan will use 86 of the total 106 Somersloops and leave me with 20 remaining.

#

What should I do? Should I make an additional two Alien power augmenters and try to pull off 15 alien power matrixes/min to post my grid by 90%? Should I sloop as much SAM as possible to potentially give myself more leeway on scarce resources like nitrogen?

#

(I apologize if this is the wrong feed)

vapid gorge
#

so is your question at the end of all of that 'what to do with 20 spare sloops' ?

past igloo
#

yea sorry

vapid gorge
#

... do whatever? it's just a duping mechanic. Pick a thing you want doubled

#

have a goal to make 10 ppm of something - then ... I guess make 20?

past igloo
#

Yea I get that haha. I just figured since this is the math and meta channel theres an objectively "correct" opinion floating around here on where they're best used in crafting chain when maximizing.

vapid gorge
# past igloo yea sorry

also, just as a thing, if this is using anywhere near all the resources on the map pls don't expect to be able to finish it. Your computer will probably catch on fire

vapid gorge
unique vault
#

is this enough to get me through the game or should i double* it and go 20, 10, 5, 2?

minor silo
#

Quadrouple xD

unique vault
#

(previous cubes would be used for the ones after so take-home cube ammount would be 10, 5, 3, 2 if doubled) (currently 5, 3, 1, 1 take-home)

unique vault
#

you only really use them for space elevator right?

vapid gorge
#

you can unlock everything and then build more sandbox like factories

minor silo
#

Erm, running it.. one sec

#

What was the question xD

frosty owl
frosty owl
# unique vault fr? damn i didnt think i needed that many

They're joking. The point (that I assume they were trying to make) is that everyone has different preferences so it makes little sense to ask how much you should be producing to keep up with your preferences, if you don't also explain such preferences so people can actually help guiding you in getting there^^
Eg: some might like to build/progress through the game about 4x as fast as you, so they would quadruple the production you shared...

unique vault
#

im fine with letting stuff stockpile though just not when it comes to production

#

but im fine with stockpilign for buildings

frosty owl
#

For personal use, 2.5/min of each might be enough too then ^^
Ie: you could reduce modular and heavy frames to the output of the Fused Frames

glass girder
#

should i be overclocking my fuel generators? in the process of building my second fuel power plant for this save but im using turbo fuel, is it better to overclock the generators or just build more?

frosty owl
#

Are you planning to be using these as inputs for other productions too though, @unique vault?

frosty owl
glass girder
#

im fine with going and getting more, ive made sure to put them all thru a slooped constructor double them and ive fully overclocked almost all 60ish refineries for this factory

frosty owl
#

As you can see from the @, there was an ongoing conversation xD

glass girder
#

oh my bad lol

frosty owl
#

No wait, I actually pinged you instead of the right person πŸ€¦β€β™‚οΈ

frosty owl
vapid gorge
eager lily
#

Can someone tell me the how many smelters I should have for one pure iron node

frosty owl
#

Do you know how much ore does your miner produce and how much does one Smelter take?

wind spade
pastel obsidian
wind spade
steel knot
earnest rapids
frosty owl
steel knot
#

i'll try that out. switched to manual and i see what might be causing the issue but not exactly sure why it won't accept my limiting of blueprints:

#

negative blueprints lol

floral mica
#

How'd the modeler even come up with negatives?

steel knot
#

No idea. And I can only set upper bounds. I posted in the satisfactory modeler discord to see if it’s a bug I can work around

unique cypress
steel knot
#

I’m all ears

unique cypress
#

with properly managed byproducts and loops, manual mode doesn't produce negatives

steel knot
#

Sinking isn’t properly managed?

unique cypress
#

no clue what's offscreen and in the BPs

steel knot
#

And while I agree it should work if designed correctly, I’d consider it a bug to allow for a physically impossible negative number of buildings or blueprints

#

80000000 nuclear reactors? Fine. -1? Not fine

#

here's the contents of the BP. i dont think there's anything wrong here: capped the output as necessary, output the byproducts because i may use them in other aspects

coarse dragon
#

I'm having some issues with congestion of Ore

120/m Iron ore
120/m Coal

Being split into 3 foundries using 45/m each.

I'm not sure if my maths is wrong and I'm missing something but I was under the impression I'd be under generating both iron and coal by 15/m

However my machines are congested despite the under generation of resource.

steel knot
#

120 coal + 120 iron = 120 steel in the base recipe. Maybe underclock your 3 foundries into 40 each

unique cypress
coarse dragon
coarse dragon
unique cypress
coarse dragon
#

Miners are also full, belt congested, and Max stacks on foundries

steel knot
#

maybe empty them manually and see which fills up first

coarse dragon
#

Which is why I'm confused because I assumed I'd be operating at a deficit not surplus

steel knot
#

you don't have a mk1 belt or lift somewhere in there right?

coarse dragon
#

I've upgraded everything to MK3 Belt/lift wise

#

As I thought that was the original issue

steel knot
#

manifold? load balanced?

coarse dragon
#

Manifold I believe, I got it all going into 1 spitter into the next

steel knot
#

At any point did you change things up and leave in a bunch of ore? If so, it would mean that foundry is producing at 45 per min when its source should have it producing less (eventually) maybe flush the system and see what happens

frosty owl
#

@limpid vapor (from #1441597560069558414 message to a better channel)
While powerful, SFTools has limits that makes it impossible to reproduce some Modeler plans on it. This becomes obvious as soon as one tries to make a plan where they want to use multiple recipes for the same item and desire to fine-tune how many resources go to which production line.
And that's not mentioning the convenience of having all production lines in the same space (not different "tabs") and not having to manually keep track of their individual inputs (the "tabs" in SFTools can't communicate).
Ofc, it's not unlikely that someone making such a plan is going to actually plug the (automatically calculated) numbers into SFTools to actually run the maximization and then follow up on Modeler hehe

dusky dust
#

In the end it's a case of the two being fundamentally different tools. They solve different problems

#

Some folks seem to like pitting them against each other, but IMO they're not easily directly comparable

frosty owl
#

Eh, they have some everlap, that's what sparks debate over "this better!"

dusky dust
#

Some overlap, sure, but the fundamental usecase they're addressing is miles apart

#

sftools can't do what modeller does, and modeller can't do what sftools does

limpid vapor
#

my whole point was that those that don't need those features, can still do that

#

i use tabs, its good enough for me

#

for me, the way i build is good enough documentation not to need to duplicate the information outside the game, but i can see how for some it can be useful to do that

vapid gorge
spare tapir
#

starter base irong shenanigans

last kettle
#

If I have two fully overclocked and sloops rocket fuel blenders, how many fuel gens coll I power with that?

spare tapir
#

240 generators for

#

60k mw

last kettle
#

GAH DAMN

#

sounds like a fucking nightmare to pipe up right.
😭

spare tapir
#

eh

#

only 1000 Rocket fuel

#

just 2 pipes

#

-# and 240 generators

last kettle
#

I slooped the pipes and 2 turned into 4…

spare tapir
#

wha

unique cypress
spare tapir
#

What did I do 😭

unique cypress
#

2 different mistakes XD

#

it should be 60 GW

#

60 000 MW also acceptable ig

spare tapir
#

ah

vapid gorge
rancid marsh
#

Using only the standard caterium ingot recipe is their a way to evenly distribute 780 ore per min

rancid marsh
vapid gorge
#

use a manifold

rancid marsh
pastel obsidian
vapid gorge
rancid marsh
vapid gorge
#

that means you need 1/3 of a machine left over
have 17 machines clocked at 100% and 1 machine clocked at 33.3334%

#

with a manifold

rancid marsh
#

It is very infuriating

vapid gorge
#

rip

sturdy sage
#

I understand that resources are β€œ infinite” but if they weren’t would pumping water through a package and into a sink just eradicate all the water on the planet somehow?

vapid gorge
#

deal with a machine being off a little bit while it waits then

rancid marsh
wind spade
#

you can't really run out of anything, with exception of sloops and spheres, those are fininite

unique cypress
#

You can run out of resource rates

#

But factories can theoretically run infinitely

rancid marsh
wind spade
#

what

#

what is "do like 1500 something"

vapid gorge
#

They are talking about all the nodes on the map at the same time

#

and that's technically incorrect.
SAM exists

#

generate more ore pm

rancid marsh
wind spade
#

you can do more than that

#

you can do 2045/s

rancid marsh
# wind spade you can do more than that

A second? No. you would need to be able to generate 144,000 iron ore a minute to do 2,400 a second and you can only do I think it's 92,100 iron ore a minute using miners

wind spade
#

you don't need to use miners to get iron ore πŸ™‚

rancid marsh
#

I meant using miners.

vapid gorge
#

and some processing

rancid marsh
vapid gorge
#

you can mine other things that turn into ore though, with miners πŸ˜›

rancid marsh
wind spade
unique cypress
#

I wonder how fast you could mine iron ore with portable miners simon_smile

#

As in actually take it out of them and put into containers for production

rancid marsh
#

If it is, then time yourself running around that iron node and putting iron into things and then figure it out from there. If it isn't enough, then good luck because things get very complicated very quickly.

unique cypress
#

Based on very rough estimates, I think you could saturate a mk6 belt, possibly 2

rancid marsh
dusky dust
rancid marsh
quasi whale
#

anything i could fix here? waters been backing up more often then id like so i tried adding a valve
not sure if it would work though

vapid gorge
#

have some refineries run off fresh water, some on waste only - blue is fresh, red is waste

quasi whale
vapid gorge
#

that's what 'unreliable' means xD
sometimes it works, sometimes it doesn't

#

it's not impossible to do - but hard to get teh same results reliably

quasi whale
#

alright id hope there was a surefire way to do it

vapid gorge
#

there is. Keep it split πŸ™‚

#

and that set up will work later with other by products, as well as gasses in tier 9 that you can't prioritise in any way

#

some ratios for various recipe combos. Could be handy

steel knot
#

these are constrained: can't produce more than 120 / 60 on the Wengen side and doesnt take more than 37.5 of each on the other outpost. why would it be that when I connect either output to its input that the calculator chokes?

vapid gorge
#

try their discord? I sent you a link

#

Now I'm going to leave their discord to not be associated with it.

steel knot
#

looks like the fix for now was to add a storage container between the two

spare stratus
#

Anyone got good Knowledge on Fuel production?

pastel obsidian
#

What are you currently thinking about doing

spare stratus
#

its about what ive already got but its just not working (trying to understand why it isnt)

#

built this all finished a couple hours ago

pastel obsidian
#

Post a picture of your build

spare stratus
pastel obsidian
#

Someone can do a better job but it's hard to get 600 fuel into a pipe,

vapid gorge
#

but get rid of the buffers first, then flood the system by underclocking a few generators

spare stratus
#

even with turning off the end generators to completely fill them then turning them back on the power still fluctuates

vapid gorge
#

did you get rid of the buffers before flooding the system?

spare stratus
#

i put the buffers there to stop sloshing between the generators, is this not a good idea?

vapid gorge
#

this is not the case.

#

easiest and least effort to try

  1. remove buffers
  2. under clock a few gens and flood the system
#

if that doesn't stabalise it we can get some more detailed overhead images of whats going on

spare stratus
vapid gorge
#

just suggesting that first as you don't have to do much and it could work

spare stratus
#

only other thing im having an issue is, some blenders aren't at 100% efficiency, i have 6 blenders (each 1 produces 100 fuel per minute) to one pipeline which feeds 12 generators (250% clock on each generator so each one consumes 50 Fuel per min)

vapid gorge
#

yeah back flow generally comes from the input section of the next process

#

in this case , the generators

spare stratus
#

every now and then the system backs up and the blenders halt production due to the fuel not coming out of the blender, yet i have generators not filling

vapid gorge
#

back flow from input of generators

spare stratus
#

Apologies, i think im just really fkn dumb, what do you mean by back floww from imput of generators?

vapid gorge
#

poor pipe layouts can cause back flow from fluid further along the line
if fluid flows backwards agains the fluid moving forward to the destination, that can have a knock on effect that will eventually clog the producers

#

sometimes a system will self stabalise if it's flooded completely - but it depends on the layout you're working with

#

so I'm getting you to flood the system w/o the buffers (that can cause further issues) to run as abasic test

spare stratus
#

i do also have a valve after the last blender in each line, thought that would also stop backflow into the blenders.

vapid gorge
#

valves don't effectively stop back flow

spare stratus
#

well shite

vapid gorge
#

well all the fluid can back flow to the front of the valve right?
and if the front of the valve is full it acts as a wall so the fluid behidn the valve continues back wards

spare stratus
#

ahhhh

vapid gorge
#

you'd want infinite valves at every point along the pipe

#

they really don't have any reliable uses. And depending on the situation can do weird things

spare stratus
#

guess ill take em all out see if that helps

vapid gorge
#

I suppose technically they're used in water towers. But those are basically an exploit and pointless

vapid gorge
spare stratus
#

alr systems flooded, increasing the clock speed to see if it holds

#

heres a close up to the start of the fuel line on the last set

vapid gorge
#

if this doesn't work I'll get you to go over in photomode to show above the gens

spare stratus
#

will do

vapid gorge
#

and this section

spare stratus
vapid gorge
#

are those 3x 600 flow pipes?

spare stratus
#

yes

#

each line runs into 12 gens all at 250%

vapid gorge
#

ok so having really really short inputs like going into those generators can sometimes cause issues, but we'll change those as a last resort

spare stratus
#

Fluctiuations have started again fml

vapid gorge
#

yeah not surprised

#

ok so you'll want to change up the manifold to look like this

#

raise the pipes here to be tall enough to feed the top pipe of each loop

spare stratus
vapid gorge
#

the generators

spare stratus
#

ah so it flows downwards into them

vapid gorge
#

the example image was just to be very clear on how it should look - appliccable for all inputs to machines

vapid gorge
#

and it's probalby more reliable to feed it from the top

vapid gorge
#

along the feeds

spare stratus
#

alr pipes are done, letting the system flood again

vapid gorge
#

flood and go

spare stratus
#

alr systems flooded, turning last ones back on, gonna go have a quick shower and see how it is after

spare stratus
pastel obsidian
#

Go to a blender that's got a yellow light and see why it's yellow

spare stratus
#

got multiple blenders around the 91% to 100% range

#

before it was every few minutes or so it would back up with fuel and stop producing

pastel obsidian
#

The issue is you are trying to push 600 fuel in a pipe

spare stratus
#

thought mk2 pipes meant you could do that, i guess fluid mechanics are just saying no?

pastel obsidian
#

They say they can but they rarely do

vapid gorge
vapid gorge
#

with the least reworking

spare stratus
#

ah so instead of having 6 blenders feeding into 12 gens each, have 3 blenders feed 6 gens each

#

alright ill try that

vapid gorge
#

yeah. 300 flow pipes are a lot more tolerant of mistakes or poorer piping

#

Might as well keep the loops - just have 2 on each row unconnected from each other

vapid gorge
pastel obsidian
vapid gorge
#

having a powered pump before a manifold like that can sometimes help with directionality. It's not a fix all but could save you some work

spare stratus
#

the pipes coming in are level with the ones connected to the blenders

vapid gorge
spare stratus
#

ahh all good, thought you meant straighten the whole line

vapid gorge
#

no stress , thoguht I'd clarify πŸ™‚

spare stratus
#

Yet to see any fluctuations since putting the pumps on, will continue to monitor

vapid gorge
#

it's a sometimes fix, if things are just a liiiiittle bit wobbly from some aspect of the system

spare stratus
#

Sadest thing is this is just a Temporary system to redo my other Fuel generators on the western coast

vapid gorge
#

oh, why didn't you just build a bunch of power storage? could have charged it up and then restarted your rebuild with it

#

and why redo your other fuel system?

spare stratus
#

other system just has the basic Heavy oil residue into fuel system and i wanted to update it into the Diluted fuel system that uses the blenders

vapid gorge
#

I guess. Could just set up some nuclear power later and sit on these. Or make a new power system entirely if you don't have enoug hto get to nuclear

pastel obsidian
#

If you want a quick and dirty solution you can just make it one big o loop, it's what I do when I'm feeling lazy you just need three pipes on the right side to complete the loop

#

It would add the extra capacity that you need for the fuel to flow freely

vapid gorge
#

it's what they did, but not connected as simpler pipes are easier pipes and doing head on things like that is less reliable than running 2x 300 instead of a looped 600

crimson moat
#

Burning 16 hours to test and all good so far ✨

spare stratus
vapid gorge
#

no sweat - heres hoping that there isn't a more critical, unseen, issue or that rebuilding for 300 in mind will fix it along the way πŸ™‚

spare stratus
#

Note to self in the future, dont fkn run for exactly 600 flow xD

vapid gorge
#

look you can, you just have to plan it appropriately.

I'd avoid such short input pipes for example, but there could be other niggly bits that are just hard to see since it's fairly compact

#

with a few basic rules you can reliably run 600 flow pipes

#

but if you run smaller grouping of machines with fluids you can slap 300 flow pipes around almost as much as you like

#

just cuts out some of the restrictions and you ahve to think and plan less

spare stratus
#

i ended up splitting the pipes for the blenders into 3 blenders per pipe rather than 6 and power has been smooth for 20 minutes without me even flooding the system

pastel obsidian
#

At least it's working πŸ˜”

spare stratus
#

Happiest ive been all day xD

pastel obsidian
#

Now you have power 😁

#

And a crash course in fluid dynamics

spare stratus
#

yeeee

#

only thing i question now is, im running 600 water though a pipe aswell and not having the same issues with the Fuel

#

but thats a problem for another day

pastel obsidian
#

I always use 2 pumps clocked to 300 each

#

Works every time for me to make 600

spare stratus
#

exactly what ive done

#

which works fine

#

But noooo 6 blenders making 600 fuel into one pipe doesnt workkkk

pastel obsidian
#

It's because there are 6 connectors

#

The fluids don't always know which direction they should be going so they go the wrong way

spare stratus
#

ahh

pastel obsidian
#

A pipe can handle 600 but if 20 is going the wrong way it has its capacity reduced to 580

#

That's the tldr

midnight compass
#

i just putted valves everywhere where i could, seems to work fine (altough i am feeding only 300 through mk 2 pipe)

pastel obsidian
#

We weren't able to fix it so ended up downgrading to 300,

The next boss is water recycling when you get to aluminum production

#

Look forward to that discussion when it happens

spare stratus
#

oh ive already done mine, (90% sure its fucked but im not caring since i have full boxes of aluminum products xD)

midnight compass
#

also, why not turbo fuel?

#

300 of it is enough to feed 40 generators

#

you can even get some plastic or rubber out of it

#

also you can do this if you want

#

or you can do this instead

midnight compass
spare stratus
#

I will eventually, when i get into Turbo fuel i want it sort of to be the Last or second last power plant i make

#

this is my eventual plan

midnight compass
spare stratus
#

Yeah i see that, just didnt bother connecting it

unique cypress
#

You could get 75% of the power by doing regular-ass fuel

spare stratus
#

Is turbo blend not a good option?

unique cypress
#

And way more by doing rocket

gaunt oasis
spare stratus
#

Satisfactory Modeler, its a Free Steam app

spare stratus
unique cypress
#

And default rocket fuel is sulfur efficient too

spare stratus
#

Default rocket fuel still needs alot of sulfer to make the Turbo fuel if your using default Turbo fuel Recipe (only refunds a little)

unique cypress
#

Which is more than triple the power

#

Though that would require tapping 2 nitrogen fields

digital wing
#

The only thing i need it for is my batteries and my nuclear facility

spare stratus
#

i know theres limited sulfer and im just trying to plan for the futre

crimson moat
#

sulfur is there for power, basically, and you won't run out before you're in the multiple terawatts range.

You can technically get more caterium by using sulfur instead of water with it, but it's only relevant in full world plans

It's typical to finish project assembly with 75%+ of the map sulfur sitting unused

spare stratus
#

no to mention its a bit difficult since i dont have mk6 belts

unique cypress
digital wing
unique cypress
# digital wing Yeah i know, i was just asking generally

I'm not really trying super hard to be sulfur efficient. Like Aeryn said, it's mostly for RF and Nuclear. And for that, even both at the same time, there's more than enough.

If you do all your ingot processing with leached, and aluminium with instant scrap, then maybe you'd have issues.

The last time I had sulfur issues was in U6, because there was 3000 sulfur less available, I did max nuclear, half my steel with compacted steel and most of my aluminium with instant scrap. Had to rebuild one steel factory from compacted to solid to free up one sulfur node to be able to do the max nuclear project

But now, with 3k sulfur more? It's much less of an issue, because that mostly covers the entirety of max nuclear. You now have 6k sulfur to use up on other stuff, as opposed to the 3k before 1.0. You could probably still run out, but you'd have to do max nuclear, a lot of RF, and use a bunch on other stuff. Not likely

spare stratus
#

Yeah i imagine when i get to tier 9 id have no issues with sulfur, its just that atm i only have mk5 belts and can only draw out a maximum of 780 sulfur from a Pure sulfur node (could be 1200 if i had mk6 belts)

unique cypress
spare stratus
#

Are you talking about the Nitro Rocket fuel Alternative recipe?

crimson moat
#

the most sulfur efficient is the regular rocket fuel recipe

spare stratus
#

but that still requires turbo fuel..?

crimson moat
#

yeah, but it makes way more power per sulfur (and per oil) than turbofuel does, because of the additional processing

#

or in other words, it requires much less turbofuel per GW

#

Like, a quarter.

unique cypress
gaunt oasis
#

Is there a tool for figuring out building size?

#

Like how many foundations I need to have to set a certain number of machines on?

pastel obsidian
pastel obsidian
vapid gorge
vapid gorge
surreal spade
#

im doing stage 2 of space elevator and just need automated wiring. should i also build motors and is there anything else i need to prep in advance?

vapid gorge
#

if you need motors ? build motors.

#

!wikisearch phases

glad apexBOT
#
Official Satisfactory Wiki

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the 9th and final Tier and the fifth delivery launches Project Assembly and...

surreal spade
#

k thxs

gaunt oasis
vapid gorge
# gaunt oasis Not if I'm waiting on resources

explore - or build more resource production. It's very easy to get thousands of parts stored up of everything while you go pick up hard drives slugs and things or just exploring.

If you aren't getting lots of parts in that way then your main issue is build more basic part production

gaunt oasis
#

Very early game

#

And this plant is likely going to be around a while because I normally end up using it to get rid of coke later on

vapid gorge
#

yeah that early a stage just do basic foundations and small groups of machines. No real planning needed unless you're doing weird stuff.

#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

eary basic layouts for coal power - easy for beginners

gaunt oasis
#

I'm doing 10 gens from 3 pumps

#

I have decided to just let the foundation alignment be supoptimal and pait it asphalt later

wind spade
gaunt oasis
wind spade
#

one extractor makes 120, one gen needs 45. Three extractors make 360, ten gens need 450

gaunt oasis
#

I've used this design before, did they change the numbers in 1.1?

wind spade
#

no, they didn't change any numbers for coal gens since 0.3

gaunt oasis
#

cause I'm looking at it and you're right

wind spade
#

it was always like this

gaunt oasis
#

Thing is I've used this config on previous saves

wind spade
#

well, it most likely never fully worked then

#

or you overclocked gens or something

gaunt oasis
#

unless I did only do 8 but I'm pretty sure when I blueprinted it in the past it was 4 4 and 2 on the coal gens, maybe it was 3 3 and 2

#

no I guess it was in fact 8

vapid gorge
gaunt oasis
#

Due to the landscape in this area its only ever going to be a single bank

gaunt oasis
#

I'm unhinged and build it on that vaguely phallic lake right next to the grassy fields spawn

vapid gorge
#

andthere's always at least 1 spot with 3-4 coal nodes next to water near every start zone you can do this in

gaunt oasis
#

I don't put one in the bigger lake until later

vapid gorge
#

it's very convenient for early power, just do 4x banks of 8 gens and your set for ages . but you do you

gaunt oasis
#

That one I put extra effort into looking nice and I need the big power lines for it

vapid gorge
#

I mean little ones are also fine

quick cypress
#

here's my problem. hope u don't mind my handwriting

vapid gorge
#

so over head images are much much better because you can see details - you can enter photomode by pressing P for that

#

also - don't use buffers or valves, they'll wreck the flow

vapid gorge
quick cypress
#

alright just wait a minute plz

#

i failed to find where the screenshots areπŸ₯²

vapid gorge
#

use the snipping tool in windows?

quick cypress
#

yeah im trying

wind spade
quick cypress
#

im produing cooling system which consumes 60/min nitrogen per blender

vapid gorge
#

yeah remove all the buffers and valves, first step

quick cypress
#

hope it helps

vapid gorge
#

then try to get it going again

wind spade
#

that looks like image of things to not do πŸ˜„

quick cypress
#

im trying anyway

wind spade
#

why would you store them?

vapid gorge
#

the answer is 'you don't'

#

fluid buffers can wreck havoc with liquids, they are VERY bad with gasses

quick cypress
#

I'm transporting them by train as the gas well is billion mile away from my factory

wind spade
#

that doesn't require you to store them

quick cypress
#

so i need to store them and keep my machine running when the train leaves

vapid gorge
#

as mentioned, gasses behave really poorly with buffers and train platforms

quick cypress
#

nooooooo

vapid gorge
#

gas compresses 4x with packages, so you can have an even shorter train

wind spade
vapid gorge
#

in any case, heading to bed, you'll want to rework your gas train to be packaged

#

and don't use fluid buffers with it, use regular ISC's for the packaged stuff

#

good luck and good night!

quick cypress
#

thank u so much!

#

but it's just 11pm here

#

omg it runs perfectly now

#

just removed all the buffers

deep fulcrum
#

What is going on? I added turbofuel to it and all the resources needed to make it and it still wont work

deep fulcrum
#

I have

#

Still won't work

unique cypress
#

usually the issue is that you don't havem turbofuel and/or compacted coal on

deep fulcrum
unique cypress
deep fulcrum
#

oh, I didn't realise it was an alternate recipe as well

#

Thank you

pastel obsidian
frosty owl
steel knot
#

Yeah I’ve been playing around with limits on sinks to help add a buffer. It’s the only thing I see that can limit an input

potent pawn
#

ok so i need 100 quickwire/min to go into my assemblers for ai limiters, but fused quickwire only makes 90/min and i am at mk.5 belt so i cant transport 900 quickwire/min how would i distribute it

#

14.222 assemblers producing 90/min each (except the overclocked one) and then 12.8 assemblers that need 100/min each

wind spade
potent pawn
#

ok

wind spade
#

then match 1:1

potent pawn
#

ok thanks

wind spade
#

simplest solution

#

otherwise manifold is always a way

potent pawn
#

ill just round up to 13 assemblers

harsh shore
#

what would i want the last assembler to be with modular frames if i need to have 11.25 assemmblers

dusky dust
#

Or you could have 10 at 100%, and then the eleventh at 125% (using a power shard to allow overclocking)

#

Or you could use 12 total and set each one to 93.75%

#

Basically whatever you like, so long as the total clock adds up to 1125

wind spade
#

or anything else that sums up to 1125%

dusky dust
#

Or just have twelve all at 100%, and know that occasionally one of them will go idle for a bit

#

You don't generally have to tailor the clock speeds exactly unless you actually want to

unique cypress
heady crescent
#

I'm curious, how do yall decide on how much you're going to make on a specific item? I'm planning to build my first heavy modular frames factory and I also got the alternate recipe for it (heavy encased modular frame), but I'm struggling on how many do I build. Should I just max out my belt speed and overclock the required nodes for it if needed? Or is it ultimately just preference on how large do you want the factory to be?

unique cypress
#

Do note that I practice independency - every factory produces items exclusively for me. So I don't have to worry about more advanced items that use the item in question as an ingredient

wind spade
heady crescent
#

Those are great ways to put it. I guess I'll start small first since I don't need a lot of them as of now, and can always expand later. I remembered when I built 4 manufacturers for crystal oscillators but now I don't use them as often, now they're just going to the sink

wind spade
#

(also yeah, look at the independency and see if that's something you like, I personally very much recommend it. Practically it means that f.e. if you build modular frame factory and later need modular frames for HMFs, then you make new modular frames as part of the HMF factory instead of being dependent on other factories)

eternal wharf
#

Is there any way to add overflow after the storage? What I usually do is add a smart splitter before a storage container and set forward output to Any, and one of the side Outputs to Overflow so when the storage fills it automatically starts sending excess items to the side. But I kinda want a solution where I put the storage first, and once it is full, excess items kinda pass through it forwards.

The image shows my current storage of 3 different items and if I were to add a smart splitter before the storage I would have to do some vertical shenanigans, i was just hoping for a different cleaner option for overflow

dusky dust
#

Could route the Overflow output under the foundations and have it pop back up in front of the container, if you've got some room for belt routing underneath

eternal wharf
#

I regret that decision

#

Welp, I guess Conveyor Lifts connected to smart splitters are the way to go then

unique cypress
eternal wharf
#

Is there any mod that does this? Or allows me to somehow "program" the storage itself to act as a smart splitter to output any overflowing items forward?

unique cypress
#

Not that I'm aware of but you can check the modding server and/or search the modding site

eternal wharf
#

Will do, ty ty

dusty shoal
#

Im working On my BWD factory wondering how much extra power I should reserv for pumps and trains. I am tottaly aware that this affects my total BWD and am ok with it going down to 120 per minuite. here is the file im using to calculate. right now I am using a spare of 300,000 power units probably Megawatts.

digital wing
#

I need 600 uranium per min, gonna likely move it by drones. Is it as simple as having enough drones which have the β€˜stacks per min’ number add up to 600 ore per min.

dusky dust
digital wing
dusky dust
#

I don't tend to bother mathing it out ahead of time. I just start out with the receiving end sinking stuff and then making sure that the input buffers get fully cleared out when drones leave with material

digital wing
dusky dust
#

Yeah, fuel type affects drone speed. In the end it's just round-trip time which matters, but it's doable with any of the fuels. Just might need an extra drone port or two on "slower" fuels

digital wing
#

I need to look at the speed numbers

dusky dust
#

Batteries and Rocket Fuel are awfully similar, fwiw. Rocket Fuel wins out slightly by having a higher energy density

digital wing
#

Cuz its only 7m/s quicker but i guess that adds up quick in long distance travel

dusky dust
#

I suspect most folks would find Rocket Fuel the more attractive target than Batteries, though that could depend on your situation

#

Yeah, was just saying that RF+Batteries are in a practically identical "class" in terms of drones

#

Exact same speed, but RF lasts slightly longer

digital wing
#

Yea i guess its maybe worth making some packaged rocket fuel

dusky dust
#

Yeah, for most folks that's likely to be the more straightforward option

digital wing
#

Just annoying getting the aluminium there lol but nothing a drone wont fix

#

Oh its just aluminium ingots for the packaging thats so easy

#

I’ll just do that its way quicker

dusky dust
#

When I was first setting up my drones on my 1.0 save, I'd needed to spin up more aluminum anyway, whichever I went with (since I'd need to package the RF), and for me it felt more convenient to just do batteries, since there was already sulfur right next to where my new aluminum plant was gonna be

#

So my first drone deployments were all battery-based

#

Once I was running low on those, though, I switched over to RF for all the new ones

#

Yeah, if you've got the spare aluminum already, packaging RF is quite a bit more straightforward