#math-and-meta

1 messages ยท Page 355 of 1

wind spade
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and usually question of "will this work" is best answered by letting it work ๐Ÿ™‚

orchid brook
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these 2 are the only ones arent full

unique cypress
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A few things:

  1. If you want a pipe to go up and have a pump on it, put the pump on the horizontal pipe before it goes up
  2. Same if you want to split a pipe, one part going level, one going up. The part going up has to have a horizontal section with a pump on it and then to up
unique cypress
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McGalleon would also tell you to use mk1 pipes whenever you're carrying 300/min or less

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I don't think that matters, but if he says that, it's definitely not a bad idea

orchid brook
unique cypress
unique cypress
orchid brook
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okay

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this is the only one not filling up

vapid gorge
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I'm almost 100% certain I've mentioned to you a couple times to keep pipe systems simple

vapid gorge
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point A to point B

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no splits or mergers or branches

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changes in elevation within a manifold is murder

orchid brook
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so this?
it didnt work

vapid gorge
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no, your pipes are not flat within the manifold

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and if you've got high flow you'll want it looped like so

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best bet at this point is to have multiple smaller flow pipes feeding each row independently

wind spade
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how dare you steal image from Cobalt!

vapid gorge
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And id do it again

wind spade
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if you can then I can as well

summer flare
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Yeah, I tried that ๐Ÿ™‚ and while everything appeared stable after 6 minutes with the 2 last generators having a maximum buildup of 4 items, it looked a close thing for the minimal buildup. Sure enough, after another 6 minutes when the belt to the 3rd last generator had a 3-4 item deficit - this filled but obviously reduced the upstream rate and the 2nd last generator went idle. Bit too much of a lottery for me to consider this as a stable solution.

frosty owl
# summer flare Yeah, I tried that ๐Ÿ™‚ and while everything appeared stable after 6 minutes with ...

Ahah, nice observation!
To make sure I understood correctly: after a while, one of the "last 2" generators got its input belt completely full, which caused the sushi-balancer to back up and output incorrectly, causing the system to delay max efficiency further... Right?
So, ideally, having long enough input belts for the last 2 generators should suffice to make the manifold-balancer version work as expected? thinking_helmet

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(BTW, I'm totally not gonna use this either, but... Science! ๐Ÿ˜†)

orchid brook
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is this gone work?

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(nvm the HOR inside)

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like its the simplst thing ever

oblique hollow
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Hows it looking at the HOR source

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Have you checked if flow there is good

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If flow there sucks flow here can only suck too

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If theres no issues at the source then this should just take some time

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And as for "how could this be simpler"
2 groups 3 blenders

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Not 1 group of 6

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Simpler means smaller

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And less interconnected

orchid brook
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i am just gone stick to this and see what happend if it doesnt work i am just gone give up

orchid brook
oblique hollow
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By checking if they all run fine of course

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No stalling, no major backup of fluid, runs at 600/min

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What else did you think could be meant by checking if the source has good flow?

orchid brook
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what could be the problem again?

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ok so for some damn reason some of the REF arent emptying

oblique hollow
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Ok so that seems like classic mk 2

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HoR manifolds are tricky because of the precise numbers

orchid brook
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sooo wtf do i do

oblique hollow
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Downgrade every pipe coming out of the refineries to mk 1

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And add like 2 mk 2 pipeline pumps along the refinery output manifold

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One near the very beginning and one near the end

orchid brook
orchid brook
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OMG OMG OMG OMG ITS WORKING YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

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OMG THANK Y`ALL

crimson moat
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It doesn't make sense for any use case other than prestige at the moment, because even for wasteless setups you get more power with fewer resources by sinking plutonium rods.

That's especially true if your power plant is <= 630GW as you don't have the expense of converting stuff to uranium ore.

oblique hollow
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Thats quite the big network

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But yes seems about right

orchid brook
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so what is the OC of the 0.2 one like i have to build 44 but what do i put the last OC at

floral mica
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You'd put the last one at 0.2/1 overclock

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Which is 20%

orchid brook
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are you sure

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?

unique cypress
orchid brook
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yes its 250%

unique cypress
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0.2 of that is 50%

orchid brook
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after 50h of puer pain... its done

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a good flat big line. I realy cant thank you guys enough

digital wing
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If i need 6.4 fuel gens, does that mean i underclock the 7th one to 40%?

orchid brook
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dang it there is one fuel gen not connected

unique cypress
digital wing
unique cypress
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Though obviously you don't want to build 640 generators at 1%, even though that'd theoretically work fine too

digital wing
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What would be the best way to split the heavy oil residue into the generators?

digital wing
wind spade
digital wing
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thats what im confused about though, how do i split the 800 into two different pipe systems

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just a junction which branches off into the two manifolds?

wind spade
oblique hollow
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you have 20 refineries

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Just merge 10 in one and 10 in another

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Dont combine the output of all 20 refineries in one pipe network

digital wing
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oh i see

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so you just have 2 sets of manifolds, one for the first 10 refineries and one for the other?

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like this?

vapid gorge
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sure

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one of hte many ways you could do it

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you could even clock the machines so the HOR feeds directly to the fuel refineries

digital wing
vapid gorge
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aren't you asking about how you're feeding the HOR to refineries?

digital wing
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oh like from each refinery it feeds into another one to make the fuel?

vapid gorge
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I don't know the recipes by heart but you could probably clock them to be 1:1

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or 1:2 or something

digital wing
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ill have a look

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ty

vapid gorge
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mostly the point is there's basically infinite ways you could do it ๐Ÿ™‚

fierce ruin
vapid gorge
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through a poor layout planner

fierce ruin
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Can you suggest a good layout planner?

vapid gorge
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not really. doing layouts in game are faster. With notes.
I can suggest an amazing calculator though

fierce ruin
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Okay please do! ๐Ÿ™‚

vapid gorge
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example plan

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you can generate a plan like this in 4 seconds

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it takes a little bit of practice to use, but mostly just investigating your options

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The other images that were shared were from a program called modeler on steam. It's .. very manual. The only thing it does that tools doesn' is split up nodes.
But you can also just make quick notes on how you're gong to break down the tools plan

digital wing
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i prefer it to the calculators cuz i cba to check all the recipes i have

vapid gorge
wind spade
digital wing
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i just said i cba to do that everytime i close the window lmao

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i like modeller because i can be v precise w inputs, powershards and somersloops

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and i get to manually plan it out as well

wind spade
vapid gorge
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... I don't know how you use a browser but all my Tools plans still exist after I close the tab

digital wing
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Its just a preference lol idk why youโ€™re trying to convince me so hard

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How does power work with trains?

wind spade
# digital wing Its just a preference lol idk why youโ€™re trying to convince me so hard

I'm not convincing you, but you're saying Tools don't remember your settings, which isn't true, so either:

  • you're confusing Tools with something else
  • or you're doing something weird in browser that makes Tools forget your production lines
  • or there's a bug in Tools that happens at your PC which makes it forget settings (at which point I'm interested in it from developer's perspective and would want to fix it)
digital wing
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I didnt specify tools, i just said calculators

pastel basin
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i have 3 pipes that carry 600,600 and 360 fuel per minute how do i connect them to 69 turbo fuel gens?

vapid gorge
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I would suggest you make groups of generators that use up what's in the pipes

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though lower flow pipes tend to be easier to manage if you don't have much experience

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for example 4x300 + 1x360 flow pipes would give you an easier time

wind spade
wind spade
pastel basin
pastel basin
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Isn't that for conveyers?

wind spade
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it's for both, but even more so for pipes

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pipes can't be balanced at all, compared to conveyors

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this setup is pretty reliable

pastel basin
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i think i get it. I'll try it practically in my world

vapid gorge
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even loops can have issues with that long a manifold

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Preferably, break it down to 300 flow pipes.

pastel basin
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Ok thank you!!

steel knot
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What method/tool do people use to organize/plan their multiple train station imports/exports?

unique cypress
digital wing
unique cypress
digital wing
unique cypress
digital wing
unique cypress
tidal wedge
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hey. quick question. I'm in the middle of another 2-week satisfactory phase with a new save file and I've just unlocked Cast Screws. Heard they were good, so I built a proper production line, only to realize the output would be 50 x 5 = 250/min, with me only having Mk1 belts. How do I work around that?

tidal wedge
oblique hollow
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or you get to mk 2 belts before you start doing high throughput screw stuff

oblique hollow
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if you wanna store screws for your own usage, a single container is enough

tidal wedge
tidal wedge
unique cypress
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if that's for personal use, 50/min is enough

oblique hollow
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they just answered that

tidal wedge
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buffer isn't the right term here actually

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just a storage unit

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anyways thanks

dawn beacon
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You will never need 5 storage containers worth of screws for anything. And if you do, at 250 per minute youโ€™ll fill them fast

tawdry haven
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What are the best alt recipes for steel ingots, pipes and beams?

frosty owl
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The ones that look good ^^
(Yes, "good" and "best" are subjective, so explaining your preferences can help giving more precise answers)

knotty hornet
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And if you have a ton of limestone, molded pipes and beams are excellent

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Or, if you went crazy on aluminum, aluminum beams are cool.

wind spade
tawdry haven
wind spade
dusky dust
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Like if you want "what recipe uses the least coal" then there's possibly an answer

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Or "what recipe uses the least power"

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But you need to qualify exactly what you want to optimize for. Alt recipes basically always have tradeoffs

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It's true that some of them have tradeoffs that 99% of players don't tend to care about (Solid Steel Ingot, for instance, is indeed an exceptionally popular one). But even that means that you're introducing factory complexity, etc

wind spade
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Well not even that, you need to think about whole production line, not just comparing recipes for one step

dusky dust
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Heh, yeah, beat me to it. Recipes in isolation often don't tell you a lot

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It's the whole production chain which ends up giving you whatever optimization you were hoping for

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https://www.satisfactorytools.com/1.0/production is good for comparing recipe chains, FWIW. Can toggle recipes and the graph updates with new solutions (if it gets "stuck" on one recipe you don't want, including vanilla ones, remember you can unselect recipes too), or limit the amount of raw materials it works with, etc

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Though keep in mind that even using a tool like that, you're inevitably bound to whatever specific constraints the solver's solving for. Like sftools has its own internal "weighting" of how valuable resources are, which doesn't necessarily match whatever you've got available locally (or how you personally value one resource over another, etc)

wintry rivet
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is this ok? (input 480 for part)

unique cypress
knotty hornet
knotty hornet
wind spade
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but you shouldn't exclude normal recipes from recipe selection

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especially since "alternate recipes" is very vague definition that has no real ingame parameter

knotty hornet
wind spade
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f.e. wiki uses different definition

unique cypress
wind spade
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costs HDD = alt recipe

unique cypress
wind spade
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is wrong with RF

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data not updated

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but my point is that the recipe could be named "glurbl" and it wouldn't matter if it's alt or not, it's just another recipe to compare

knotty hornet
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Even by that measure, the base recipes wouldn't count cuz they don't cost hard drives ๐Ÿคก

wind spade
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again, not my point

knotty hornet
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I'm aware that your point is to be contrarian

wind spade
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no, my point is mentioned 2 messages above

knotty hornet
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And it is irrelevant because they asked about "alts," not base recipes.

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Use somw context clues, ffs

wind spade
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most of the time when people ask about "alts", they don't care if the "best" recipe is actually alt or not

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they are just asking what the "best" way is to make something

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(and if they really are asking just about alts, I'm pretty sure they can tell me that and you don't need to speak on their behalf)

tawdry haven
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In that case, with regards to steel ingots, pipes and beams, are any of their non alternative recipes actually better in regards for output?

wind spade
knotty hornet
wind spade
knotty hornet
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Okay you got me there

tawdry haven
wind spade
knotty hornet
wind spade
tawdry haven
wind spade
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"most gained", but based on what?
most steel ingot per iron ore? you'd need a combination of recipes, solid steel is one, but you'd also need another recipe
most steel per coal? coke steel
most steel per coal, but don't want oil involved? compacted steel

etc etc.

digital wing
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Iโ€™m having problems troubleshooting why some of my fuel gens are stop starting

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The production of heavy oil residue is 100% efficient, but then it doesnt transport properly when its going to the refinery to become fuel

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There are no level changes, ive added a loop as well after reading the pipeline manual and it didnt change much

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Could it be that they werent pre filled?

vapid gorge
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overhead images?

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and if the heavy ol residue is 100% that suggests nothing is backing up

which suggests theres not a flow issue but a math problem
not making enough fuel for your gens

digital wing
vapid gorge
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photomode

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or build towers , ladders ect

digital wing
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What does the blue light on a machine mean

dawn beacon
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Clocked

digital wing
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Ok i think my maths had to have been wrong

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Gonna rebuild this shit at some point w some blueprints

vapid gorge
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from your desxcription that seems likeliset

digital wing
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Im not sure how though, i followed the calculator exactly

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Having this many pipes is a ballache

vapid gorge
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do you have a link to the plan?

mystic hollow
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incline shouldn't be the issue for why the line going to the buffer isn't being filled

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for example one near the extractors

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one another further down

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i think i found the issue

vapid gorge
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that could be it yes

vapid gorge
mystic hollow
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all the others are filled completely so i guess a lot

vapid gorge
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pipe flow doesn't really give you an idea of flow in a systsem

mystic hollow
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i overclocked the closest one so it's doing 180 a minute

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but the other 2 should be 120/m

vapid gorge
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where's this pipe going?

mystic hollow
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to the buffers like i said

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well just one rn

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but it has no oil in it at all

vapid gorge
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so those 3 oil nodes are feeding those refienries AND going to a train?

mystic hollow
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too many refineries?

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can remove some

vapid gorge
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no it's just it doesn't sound like you've done the math on this

mystic hollow
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i didn't

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i don't know the equation for this

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math is hard

vapid gorge
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it's not equations it's just .. addition and substraction

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it's also generally a bad iea to branch fluids like this

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you really want to do the basic maths for fluids

mystic hollow
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idk how i'd make it work better

vapid gorge
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what are you trying to make there? in numbers per min

mystic hollow
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uh

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just enough to fill the buffers

vapid gorge
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that's not a number. And filling the buffers is... not a real goal?

mystic hollow
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idk man

vapid gorge
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and I just noticed you're using mk1 pipes :\

mystic hollow
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i don't got mk2 pipes yet

vapid gorge
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sure but you said 2x120 + 1x180 I guess you're splitting it 2 ways but it's unclear if no point will go over limits

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ok so your main issue where is there was zero planning

which is something you can do , but just don't expect smooth production

mystic hollow
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i was just in such a hurry to make everything work that i probably did some stupid stuff

vapid gorge
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it's less that you did 'stupid stuff', it's just if you don't work with an end goal and a plan it won't run smoothly

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like the layout isn't a nightmare or anything, it's just you didn't have direction and plans in place

mystic hollow
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this game feels like i am trying to do calculus

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hurts my brain

vapid gorge
mystic hollow
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i wasn't making any plastic here since i wanted to ship it to a different factory via train to save on space and to lower the dread of my power grid failing

vapid gorge
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not sure how that would save power, it just shifts the need

mystic hollow
#

things getting backed up

vapid gorge
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also - if youre worry is 'Im running out of power' , first thing you do is build more power

mystic hollow
#

no fuel being made

vapid gorge
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find a spot with 4 coal nodes next to water - burn all the coal. 48 - 64 coal gens would do yoiu

mystic hollow
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i tore down my coal plant since i didn't really need it since i have fuel power

vapid gorge
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you're worried about power and you tore down a power plant? I guess that's a choice

mystic hollow
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plus it halted my steel production since they were right next to each other

pulsar notch
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If you dread losing power, turn the blue crater into a power crater

vapid gorge
mystic hollow
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i didn't know where to put it that i could easily automate with trucks bringing stuff like rotors and cables

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i really screwed up big time

pulsar notch
mystic hollow
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i have a lot of fuel laying around

mystic hollow
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i don't remember the name but it was in the very bottom of the map

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like here

pulsar notch
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Oh, green fields

mystic hollow
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was planning on redoing a lot of my production once i get proper item transportation going

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but then this happen and diverted my attention

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it's my first time playing and my friend told me desert is hard to start with

pulsar notch
#

Yeah, unlock oil power, and east of you is the best place on the map for oil-based power

mystic hollow
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i have my oil over where i am at

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was planning on remaking my steel plant in the desert to the north of here

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since it has so much iron

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and coal

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but im trying to fix my oil issue

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the extractors are all on stanby because the pipes are full

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even though the pipeline i made that is heading towards the train station and the buff next to it

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is getting no oil at all for some reason

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maybe it was due to me making 3 pipes for each extractors instead of them all being merged into one

pulsar notch
#

You may have accidentally contaminated the pipe with something so the oil won't flow

mystic hollow
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i can check

pulsar notch
#

Or you have a head lift issue maybe

mystic hollow
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that is the highest it in lifted

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not a lot

pulsar notch
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If that's all, yeah, that should be fine

mystic hollow
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i just don't know how to lay out refiners in a proper and efficient manner since this

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am i just too stupid to understand

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i should focus on getting mk2 pipes asap

vapid gorge
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that will make things worse

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higher flow rates are harder to manage

mystic hollow
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then what should i do

vapid gorge
#

do basic maths, use a planner

mystic hollow
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idk how to use the planner right

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i suck at math

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i even struggle at basic math if the numbers are big

vapid gorge
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if you're unwilling to practice and learn , then maybe this game isn't for you :\

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try the planner

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it does all the math for you

mystic hollow
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i just don't understand how half of the tools work on the planner

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or what they mean

vapid gorge
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try them out. See what happens. For example, you're worried about power? well lets burn all this oil to fuel

mystic hollow
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i'll fiddle with the planner

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i just wish i was born with a working brain

vapid gorge
#

in the inputs tab I set oil to 420
then I chose fuel to make
hit maximised
saw it made 280 per min
changed maximise to items per min and set 280

I did that last step because maximise can do weird things as your changing things so it's better to have a set number

mystic hollow
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I can handle anything as long as i don't have to do major math

vapid gorge
#

well the planner does almost all the maths you have to do

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sometimes you'll need to break the bubbles down into smaller groups but that's very easy. Just keep notes

novel mesa
potent pawn
#

hey guys i have 12 refineries producing 120 coke/min, and i need to power 57 generators+1 underclocked at 60% and i have mk.4 logistics how would i manage to evenly distribute it across all the generators?

vapid gorge
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with mk4s you can make groups of 480 belts. plan your sections of generators around that

potent pawn
#

but i cant merge it all cause i dont think mk.4 logistics can handle 1000+ coke

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oh wait nvm

vapid gorge
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make groups of 480, as mentioned

potent pawn
#

i can merge it into 3 groups

digital wing
#

How can i calculate a trains throughput

vapid gorge
#

there's equations on the wiki

digital wing
vapid gorge
#

not really no

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plus you need to give youserlf a buffer on the return time if there's any traffic on the line

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also trains accelerate slower when full up

dusky bronze
zenith sinew
#

When utilising the map's output in raw ores, what ratio of mixed/hydrated alloy alt recipes do you tend to go for, and why?

I've never really taken advantage of the entire map, but I often get caught up on the 3-pronged fork of "alloys maximise space efficiency", "pure refining maximises material efficiency", and "Just get something done on the ground now and revise it once demand cannot be met".

That said, if I have all my ducks in a row, I tend to go with pure refinaries... I just struggle a bit to stack them vertically, thus they get arranged into a large x-y array.

vapid gorge
#

you also effectively cannot use all the resources on the map, so really up to you.
Personally I just go for the alloys as having a million refineries is dull and a pain. I don't want to play refinery simulator 2025

deft summit
#

correct me if im wrong but isn't there a recipe group that basically just adds water to the normal ore to ingot recipes

vapid gorge
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pure recipes, yes

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I find them obnoxious though

zenith sinew
#

Yeah that's the pure recipe, there's also one that uses limestone which I haven't yet tried out.

deft summit
#

yeah... lots of piping and refineries

zenith sinew
#

I love pipes, but with how tall the refinaries are, it's very hard to build an enclosure around them that I'm overall happy with.

vapid gorge
#

Alloy recipes have very good output for consumption and you need far fewer assemblers in the end.

deft summit
#

I just really love how pipes look

deft summit
#

oof..

zenith sinew
#

I do sort of wish we could handle the exhaust manually rather than dealing with the chimney.

vapid gorge
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well, the exaust is just visual at least.

deft summit
#

does any smoke actually come out the chimney? It appears to just come out of the weird vent thing

zenith sinew
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But idk how much of a pita that would be for others... I do love pipes though, so I'm going to have some level of bias.

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It comes out of the chimney but yeah it's just thematic.

deft summit
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Huh I thought it was only the big top vent

zenith sinew
#

It does mean though if you want the smoke to come out of a different place you sort of have to design around the chimney.

zenith sinew
deft summit
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Coal yes theres a chimney with smoke

deft summit
#

but the coal generators are one of those buildings that look like they would be out in the open anyway
they look very rugged

zenith sinew
deft summit
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yeah i never went very far with coal gens... I have like 18 total right now

zenith sinew
#

I go overboard, but the problem I have or rather used to have was the water hammer.

vapid gorge
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its a good trick to do with stacks

zenith sinew
#

I usually cram everything so close together, the only way to feed it all is committing attrocities with vertical lifts and lift ports.

deft summit
#

stacking buildings is very satisfying

zenith sinew
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I made a blueprint to make a verical lift 2-high instead of 3-high as an example.

deft summit
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I have a blueprint that's two constructors stacked with all the logistics figured already and its super useful

deft summit
#

yes those are also very cool

zenith sinew
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I'll have to check that out.

deft summit
#

also logistics core is just a banger name lol

vapid gorge
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a smaller version over multiple floors

deft summit
#

welcome.. to the logistics core.

zenith sinew
#

I won't lie, because of how much I struggle to cope with trains, I usually just veyor or pipe things long distances, so I do use spaces dedicated to that.

deft summit
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i think i will use a lot of trains..

vapid gorge
zenith sinew
#

I like to build my trains at the level that the game starts killing you

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I call them void rails

vapid gorge
#

there's a reason his name is 'tunnel rat'

deft summit
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tunnels are cool

vapid gorge
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but yeah I'm jsut puttering around cleaning rat cages, if you have a train issue I could help problem solve it if you like while I go back and forth

deft summit
#

yeah i feel like im going to be an aboveground train person

vapid gorge
#

but look up images from Taro if you want to see his tunnels clipping through places. They're pretty cool

mystic hollow
vapid gorge
#

there's a few techniques and also mods ๐Ÿ™‚

zenith sinew
bitter inlet
bitter inlet
wanton hawk
#

I thought train stations added track length? I added this temp one to bring power over. However, if I connect the intersection left/right, trains coming from the right detour through the station instead of turning towards the top.

unique cypress
wanton hawk
#

hmm, idk then. the intended way is that turn where I drew arrows. which is much shorter

oblique dome
#

Somehow my brain is broken trying to do a basic mini-factory on xbox and im questioning my 1000 hours pc experience ๐Ÿ˜ญ
I cannot figure out this Rotor factory at all. Is there a way to balance 240 into this evenly? Im not seeing one and im going insane

unique cypress
#

The train must think that the right turn is not possible, otherwise it'd take it

#

Try rebuilding that part of the intersection, maybe that'll make the train realize it's connected

#

Or maybe drive through it in manual first, see if it stops dead at some spot

wanton hawk
vapid gorge
oblique dome
# wind spade wdym by "balance 240"?

240 iron per min into rotors. Im trying to figure out what sorcery i did before to balance this. 20 rods to 100 screws for those... i tried boosting the rods to 30pm and then the screws are at 150 needed per min. And i got steel screw that produces at 50 per min, so i thought hey thats great. But each steel screw takes 12.5 per min, at 3 of those is 37.5 iron ingots taken per min. What nonsense number is 37.5?! Ugh ๐Ÿ˜“

vapid gorge
#

this feeds the 4 machines evenly

oblique hollow
wind spade
oblique dome
wind spade
oblique dome
wind spade
#

pc master race

no idea about consoles yeah. But you can also just clock the machine slightly higher and ignore the fact it stops sometimes

unique cypress
modest ridge
#

should i rescan

wind spade
unique cypress
thorn helm
#

I am planning my nuclear power plant at the moment. I just want to play through the game because I never did that before. I already got 40,000 power but for the factories for the Tier 9 milestones I need a lot of energy. I plan to use the impure uranium source in the desert and for the waste you can either make plutonium fuel rods out of the trash and put those in the sink, or you can burn them and make them to Ficsonium Fuel Rods. Is that worth it, or should I just put the plutonium fuel rods in the sink?

wind spade
proven aspen
wind spade
#

since slider doesn't support decimals

proven aspen
#

U can js click on it on to write the number for me atleast I'm on ps5

pastel basin
#

i made a power plant using turbo fuel having 68 refineries making 1275 TB per minute running 170 Fuel Gens. But the turbofuel in my fluid buffer is still going down gradually and i have no clue why!!!!!!

wind spade
#

what is TB?

#

also buffers are generally not recommended, I'd avoid them if possible (apart from train platforms buffering obviously)

crimson moat
pastel basin
#

I might have to just afk a few hours to gauge my situation

crimson moat
#

all generators are at 50/50?

pastel basin
#

Lemme check

crimson moat
#

because if they're not, it will drain potentially faster than consumption rate

#

until all of the inputs and pipes are full

#

(and even a bit more, because pipe capacity is ~20% larger than it actually says/shows on the UI)

pastel basin
#

but if i have a turbo fuel fluid buff shouldn't all gens be at 5050 until that buffer runs out of fuel?

#

I checked a couple and they all at 5050

#

Ill just afk a few hours and come back with more data

crimson moat
#

if you filled everything before you turned stuff on, yeah

#

it does take hours for turbofuel manifolds to stabilise typically

wind spade
pastel basin
#

Alr bet bet lemme check again

#

Oh crap i forgot to put empty containers in 3 packagers XDDDDD i think it should work now

unique cypress
pastel basin
faint oracle
#

Theres 2 pure crude oil nodes and 2 normal ones, i already am using one for power, is 15gw and 180 plastic and rubber worth it over 5gw and 380 plastic and rubber per minute

oblique hollow
#

is that a question

wind spade
unique cypress
# faint oracle k

Also, oil alts can be way more oil efficient than defaults. You might wanna look into those before building anything big

faint oracle
wind spade
faint oracle
#

speaking of, i just got the bolted iron plate, should i get it or rescan, i already have the stitched iron plate

wind spade
faint oracle
manic lynx
#

hey everyone i was wondering fi anyone can give me some guidance in splitting 900 items per min evenly. I've never done load balancing. also i have unlocked up to mk5 belts. any help would be greatly appreciated.

thanks

wind spade
wind spade
manic lynx
#

i want to be able to get the best out of the belts that i have accesses to. i have a build that will be making 1800 items a min

unique cypress
wind spade
manic lynx
#

and im wanting to make it that there wont be an back log in the system other wise it will begin to shut down due to the back log. if you want i can give you the blue pint that im working from

oblique hollow
#

best you can do with mk 5 belts here is 3 x 600/min because either way, you need 3 belts

#

780/min is the theoretical max for them but its impractical for 1800/min

wind spade
unique cypress
manic lynx
#

what about in terms of transporting the items to the location.

oblique hollow
#

what about it?

manic lynx
#

would using a train be the best way to transport all 1800 items ?

oblique hollow
#

depends on distance

#

blueprints make it really easy to pull multiple belts from one place to another now

wind spade
manic lynx
#

the first oil fields along the coast of the grassy plays area to the water fall in the grassy fields.
sorry that i cant be better in wording what i trying to do. its always been hard for me. sorry

#

thank you everyone for your help and advice ๐Ÿ™‚

pastel basin
#

Can someone help me please figure out why one side of my refineries converting crude to HOR is perfectly balanced but the other side is consistently "yellow lighting" both have 10 refineries converting 300 crude to 400 HOR p/m WHY IS IT NOT BALANCING ๐Ÿ˜ญ

wind spade
wind spade
pastel basin
#

Ok Ty!!

steel knot
#

Argh. I just figured Iโ€™d unpackage N2 at my rocket fuel factory and then use the empties to package. Forgot itโ€™s not the same compression ratio

unique cypress
steel knot
#

Yeah in my planner I saw 75 N2 and 75 canisters and thought โ€œgreat!โ€ But since itโ€™s being imported I didnt spot the difference

#

Just doing one blenderโ€™s worth of fuel for drones for now

#

Not a huge deal, just have to work in another train platform or station somewhere

#

Still trying to work out nitrogen delivery logistics. Figured Iโ€™d do a car for N2, a car for full tanks and a car for empties

oblique hollow
#

how bout drones

gloomy solstice
#

I have 12 foundry's total, each line of 6 foundry's produces 840 steel ingot. so 1680 total, i want 1200 on 1 line, so i've put smart splitters between the merger wich are set to overflow to a sink. But i only get a output of 1000 p/min... does anyone know a solution for this?

crimson moat
gloomy solstice
#

i know the problem, i have 1 to 5 load balancer placed, and thats where the 1.000 line meets a 200 line, so the output of that is 1200.

crimson moat
#

you are way overthinking this

gloomy solstice
wind spade
gloomy solstice
#

i love load balancing haha but im going to workout a solution, thnx anyways

wind spade
gloomy solstice
#

jeah i removed it, i only need 1125 going into the constructors so it will work out

crimson moat
#

better solution without remaking buildings:

merge 6 outputs (A)

merge 6 outputs (B)

send both into priority merger, prio A

on B, put a smart splitter overflow line to take excess (all goes to B, overflow goes elsewhere)

#

then you have a 1200 line, and an overflow line for the rest

steel knot
# oblique hollow how bout drones

Funny you mention this. This is in order to set up a fuel supply for drones. Once theyโ€™re stable and kicked off Iโ€™ll probably simplify and make them self sustaining. I could probably hand feed and get them going that way

oblique hollow
#

probably. nitrogen when packaged is very much strongly compacted

steel knot
#

Yeah I have 8-10 stacks in my inventory. Can probably just manually kick off but I wanted to reduce hand feeding this time around. First playthrough I remember hand feeding entire project parts

steel knot
#

About 1.2km away. Not too close hopefully

mystic hollow
#

is this conveyor management cluttered or is it fine?

#

not done yet

deft lichen
#

also consider using stackable poles (they're an option, not necessarily better or worse)

dusky bronze
#

please use foundation

mystic hollow
#

Alr

mint coral
mystic hollow
#

I just don't know how I'll funnel them into any splitters for the smelters

mint coral
mystic hollow
#

I just want it to look good visually and also be efficient but idk how i would do it correctly

gilded linden
#

can someone sanity check me here, im playing around on satisfactory tools, and:

  • max uranium rods is 50.4
  • that makes 50 x 50.4 waste = 2520 waste per minute
  • to use it all up makes max 22.4 plutonium fuel rods
  • 22.4 plutonium makes 224 plutonium waste a minute

..but all the resources in the world cant convert 224 plutonium waste to ficsonium rods???

mystic hollow
#

Especially if the conveyors are gonna be feeding into a manifold

gilded linden
mint coral
dusky bronze
#

iirc there isnt enough SAM to turn all the uranium into ficsonium

unique cypress
gilded linden
#

ah, the loops can make bonus ficsite

#

feels like a waste though, ima have to plan around sinking some plutonium pellets

mystic hollow
unique cypress
gilded linden
tulip fiber
#

i dont know if i should ask this here but Iโ€™m kinda burned out on aluminum right now. I wanna take a break and build some proper roads and train lines around the map - just not sure where to start.

gilded linden
mint coral
gilded linden
#

i think the storage containers leave thje right amount of space when you push them together, but i could be mistaken

tulip fiber
gilded linden
gilded linden
#

maybe a tiny train up and down just to see it happen, then jump in

unique cypress
mystic hollow
wind spade
wind spade
dusky dust
#

Yeah, Pu Rods are the only sinkable item post-uranium-rod

digital wing
#

Im toward the end of phase 3, i have about 12k power with a decently sized fuel setup. Is it worth making a turbofuel setup, or will phase 4 have a more efficient power alternative

wind spade
digital wing
dusky bronze
#

or rocket fuel which is just turbofuel on crack

#

thats the phase 4 stuff anyways

digital wing
#

But i think ill be almost out of power by the time i automate the rest of the phase 3 stuff

#

So i think im gonna do turbofuel as my first bit of phase 4

hazy hill
wind spade
hazy hill
wind spade
digital wing
#

How do you manage getting resources to the factories which arent far enough to train. I dont want belts all around the map

wind spade
#

or just use truck, train, drone, belt, whatever feels right for given situation

dusky dust
dusky dust
#

Though for me at least it does depend on the local terrain

digital wing
#

That was my worry

#

And then i have to fuel the vehicles right

hazy hill
dusky dust
digital wing
dusky dust
#

But yeah, 200m is belting range for most folks, I assume

digital wing
#

Esp if i need like 3/4 resources or nodes for a factory

dusky dust
digital wing
#

Having stray lines of belts feeding into the factory is disgusting lol

dusky dust
#

Making elevated belt highways should be easier with autoconnect blueprints; sufficient decoration can hide a lot

#

If you see train or road designs you like, those could certainly be replicated for belts

#

I'm personally more likely to use vehicles/trains/drones though, depending on the situation and what I have unlocked

steel knot
#

Drone enjoyers, how much packaged rocket fuel is โ€œenough?โ€

dusky dust
#

The specific usage rate will depend on the actual route, of course, but I never saw a route that went under 2 or over 3

#

(Note that the "fuel-per-min" reading from Drone Ports themselves can't be trusted, though if you make sure to wait until the drone has completed at least 2 round trips, you should be able to trust the "fuel per trip" and "round-trip time" readings, which can give you the per-min usage. (SCIM does the math correctly, but make sure you've saved after the drone's done 2 full round trips))

steel knot
#

Ah yeah. I do have a short leg (about 1.2km) thatโ€™ll be a fair share of docking

umbral pewter
#

Drones tend to bug and freeze in time

tulip fiber
#

i know i fucked up earlier but im too deep in the hole with that factory

all of these pipes need extra 80 water/min from the top pipe , how to connect it to make sure all of these pipes get the amount they need

#

just valves and prayers ?

wind spade
wind spade
tulip fiber
# wind spade no, never use valves

I canโ€™t do it with the setup I have - itโ€™s a byproduct from making aluminum scrap, and Iโ€™m trying to feed it back into the system.

#

on paper it looks great

unique cypress
#

VIPs

vapid gorge
#

blue is fresh, red is waste

tulip fiber
#

oh

#

i think i get it

#

nwm i dont

#

give me 5 min i have to take a brake

vapid gorge
# tulip fiber give me 5 min i have to take a brake

for a bit further explaination - the unit you see processes 780 bauxite using sloppy electrode.

the first machine processes all the bauxite that needs fresh water, and the waste water spins up faster and faster to the next machines, eventually hitting 100% without waste and fresh merging

tulip fiber
vapid gorge
tulip fiber
#

okay ,

#

thanks

#

when u put it like that it sound a lot easier

vapid gorge
# tulip fiber thanks

you can use it for other things

but sometimes people make it so that the 'waste' water feeds a new bauxite system that produces it's own waste water and so on and it just becomes a mess

tulip fiber
vapid gorge
gilded linden
steel knot
#

How does โ€œwait until freight car completely emptyโ€ work when each car has different consumption rates? Not well?

vapid gorge
#

likely not well, no

#

unless you've got more than enough throughput

dusky dust
#

Can turn on all the cheaty options (free build cost, no power requirements, etc), set up a quick station being fed by a couple ISCs via different belt speeds, and see what happens

long oxide
#

Ok how does 2 smelters produce 120 on the belt? If I have 4 shouldnโ€™t it never get stopped up?

dusky dust
#

If each smelter is producing 60/min, then yeah, two of them would add up to 120/min

long oxide
#

Wait I think over time it just leveled out

#

Now itโ€™s like coming inconsistent

long oxide
#

I have 4

dusky dust
#

So yeah, 30 * 4 = ?

#

One handy trick is that the game includes a built-in calculator; hit n to open it up

#

("n" for "nalculator")

#

That's also a search bar which will let you look up any resource, if you wanted to know what recipes you've got unlocked for stuff, etc

long oxide
dusky dust
#

Oh, alas!

#

Well anyway, 30*4 is, indeed, 120/min, so that will fit nicely on a mk2 belt. :)

#

(I actually rarely use the ingame calculator; I nearly always just have an interactive Python session open in a terminal on another desktop. Lets me assign variables and such then, too)

#

Do consoles have a "virtual keyboard" type thing which can be used to type in words and such? Or is that left to the individual games to include, if need be?

dull cedar
#

I wanna create a 6-10GW coal power gen factory. Some of you has the perfect spot for it ? If it is possible without train station going to this factory.( I dont Wanna build one yet[train station])

vapid gorge
#

all in one spot? sure, find like 4 coal nodes, OC the miners, mk3 or 4 belts

dull cedar
#

Ok so i should split it? But did I need that much or less can be good?

vapid gorge
#

I find 64 coal gens will get me to tier 7?

#

but if you have mk2 miners, mk4 belts and 4 normal nodes of coal, you can make a bit more than that

dull cedar
#

Yeah i just have the mk2 and mk4 belts rn

vapid gorge
#

yup, find 4 coa nodes next to water.
every start zone has a 1-2 spots like that nearby

vapid gorge
#

no stress ๐Ÿ™‚ having the coal gens in steps like that can dramtically reduce height as well

digital wing
#

I have a pretty poorly designed fuel factory in the blue crater. I want to upgrade to turbo fuel there, but i naturally dont have the power to delete the factory and rebuild.

I considered building a turbofuel factory in the lake forrest, but i want to save it for aluminium. Is there a way i can jump start the turbofuel factory?

digital wing
vapid gorge
#

just charge it off geysers or somethign while you build.

digital wing
#

I guess i could make a coal plant as well, its just hard to know how much power ill need stored

vapid gorge
#

if you want, as long as you have the current parts and power storage you can delete everything and rebuild on spot

vapid gorge
#

maybe an hour

#

it's very easy and fast to make so making more isn't hard

mystic hollow
#

told a while ago to add foundations for conveyors and i think i am doing it right. hard to do it with all the elevation

vapid gorge
#

evelation changes can be managed pretty easily, just gotta decide how big and where you want your first floor, then find the highest point and start paving ther e

mystic hollow
#

since i need a few refineries since i am using all 6 nodes here

#

gonna need a ton of concrete

#

using the planner a lot for this

vapid gorge
#

do it ๐Ÿ™‚ they are very useful

steel knot
mystic hollow
#

how would i connect all 6 miners to a single manifold line without making it too messy?

#

since im using all 6 nodes so 720 ore a minute

modest ridge
mystic hollow
#

how do i turn on world grid?

#

would help a lot

vapid gorge
#

hold ctrl

vapid gorge
crimson moat
mystic hollow
#

i only got mk4's rn

crimson moat
#

mk.4 can't move 720/min

#

but 6 nodes will give you 900/min if they're all impure with mk.2 miners, so worst case.

mystic hollow
#

all 6 are normal

crimson moat
#

so 2x that

mystic hollow
#

so should i split them into lines of 2

#

3 going into one and 3 into another?

vapid gorge
# mystic hollow all 6 are normal

as you've had issues being overwhelmed and oragnising things, you'll likely find things much easier to process each node individually

#

keep things simple and organised

mystic hollow
#

if i can figure out how to organize it

vapid gorge
#

process each node individually, then go from there

mystic hollow
#

i can try

#

not sure if i can make it work right but i'll try

mystic hollow
#

I'd need a massive platform if i wanted to do all 6 individually but that'll probably end up bottlenecked

vapid gorge
wind spade
faint oracle
#

is the heavy turbofuel or regular turbofuel recipe better?

unique cypress
faint oracle
unique cypress
#

you can get 20 GW from 600 oil with regular fuel

faint oracle
unique cypress
#

and by the time you need more, you ususally can do RF or nuclear

unique cypress
wind spade
quasi whale
#

question about somerloops how do you all like to use em? like what do you amplify production with and how many power augments do you have with em

unique cypress
quasi whale
#

ic

umbral cedar
#

can anyone tell me why this conveyor lift is not moving ore to the foundry? the blueprint is identical for each of the 4 rows, meaning i made 1 foundry on either side, blueprinted it, then made 3 more for a larger build, but the first 2 foundries don't receive the ore that comes from the elevated conveyor. in screenshot it's entering the conveyor, but not going into the building. no amount of rebuilding the splitter/conveyor/lift makes it work

crimson moat
#

Lifts that connect directly to a splitter/merger at the top are a bit wonky. I've had many of them spontaneously disconnect themselves too.

#

building it from the splitter/merger or using a little belt makes it reliable

umbral cedar
#

damn, i really do not want to use small belts especially because the 3 rows of foundries after the first row get their ore reliably every time i build it. i also tried building the lift from both the input of the building and the output of the splitter, both failed but the lift starting from the foundry did not have ore in it

unique cypress
crimson moat
#

Oh, the other thing that you can do

#

is build the lift from the input

crimson moat
#

and then add the splitter/merger to the lift

#

if you do it the other way around it can bug, but that way should be fine

unique cypress
# umbral cedar

yeah, that shows that the lift is not connected to the foundry

#

you can try connecting them with a belt but it might say that the belt is too short

crimson moat
#

just edit the BP so that each lift is built on the input with an empty top, and build a splitter on the top of each lift directly

#

and it will work

umbral cedar
#

so this should work then as the output of the lift is not showing the arrows?

crimson moat
#

Maybe, but i would put the splitter directly on top of lifts

#

rather than being halfway between 2 different lifts and having that buggy connection on top

#

you can still send the resources to both sides just fine, and it's denser as well

umbral cedar
#

i'm not grasping what you're explaining, can you show me?

crimson moat
#

sec

#

So, this is the bit that can break

#

where you can see that black extendy thing between them

mint coral
#

I hate this is the optimal way to make large quantities of rubber

crimson moat
#

you can build a lift like this

#

and then put a splitter directly on top of the lift

#

If you build splitter/merger on the lift directly, it's fine

If you build lift on top, going down, bottom side should have belt

If you build lift on bottom, going up, top side should have belt

#

the double-snap on both bottom and top side is what can break for no reason

echo pasture
#

Im new, is this load balanced properly?

umbral cedar
#

hm, i wasn't aware that you could stack a lift and a splitter like that. thanks for the explanation!

crimson moat
unique cypress
echo pasture
unique cypress
#

also a plate constrtuctor takes 30 ingots, not 20

gilded cedar
#

I have 5 pure iron nodes (120 x 5), just completed phase 1, what would be the optimal output of items? like how much of that should be just iron rods/plates and how much should be smart plating etc, and how do i plan that

digital wing
#

do i need to be wary of anything fluid related here?

#

maybe its best if i send the whole thing actually

#

ive not used valves yet, should i have one on the pipes from the extractor leading to the water which goes into the sloppy alumina to ensure the byproduct water can get out?

gilded cedar
unique cypress
unique cypress
# digital wing do i need to be wary of anything fluid related here?

you absolutely do. and no static solution (valve, changing the extractor's clock speed) is gonna work reliably. you need something that can adjust itself dynamically.

the typical solutions include:

  1. a VIP to prioritise using byproduct water
  2. packagers and a priority merger to prioritise using byproduct water
  3. using 2 sets of alumina refineries, one to consume only fresh water, the other only byproduct
  4. getting rid of the byproduct water via packaging, wet concrete, coal gens, or anything else that can use water
digital wing
crimson moat
#

#1 is bug abuse (there isn't any intended way to prioritise competing liquid flows)
#2 is the most powerful option (e.g. instant start/stop capability)
#3 is easiest reliable config to build
#4 is.. you should learn how to do 3 cause you will hate yourself the next 10 times you have to build this otherwise

gilded cedar
knotty hornet
#

That looks pretty smart to me

digital wing
unique cypress
crimson moat
#

As long as the section using byproduct water is sized large enough and has its solid inputs prioritised over the fresh machines (smart splitter > all in, overflow move to next machines), it's basically idiot proof

unique cypress
digital wing
crimson moat
#

Not sure. Just check that the waste refineries consume >= the water that all refineries produce as byproduct.

crimson moat
unique cypress
#

it failed due to scrap not being fully used and then never recovered

gilded cedar
gilded cedar
#

or will i just have to rework the factory either way

crimson moat
# unique cypress it failed due to scrap not being fully used and then never recovered

Ok, that is another thing that i kinda forget to mention because it's something i always do

overflow sink your scrap production chain (at least from byproduct refineries, but might as well do all) AND/OR priority merge such that scrap always exits from the byproduct refineries before the fresh ones

overflow sink was the zero thought solution to not even have to consider what happens if/when scrap clogs, because that's a whole other (easily deleted) headache

If the byproduct refineries are jammed at 500/500 and the fresh isn't, specifically that way around, you can cause a deadlock.

You probably merged in a way that accidentally or unknowingly gave the fresh refinery output priority, and overflow sink wasn't there to catch it.

It's the same cause as before, when fresh runs but byproduct doesn't it can overfill the byproduct pipe. To prevent that you must feed byproduct with priority and drain byproduct with priority, but we have tools to do that 100% reliably. Smart splitter on input. Overflow sink or priority merger on scrap output.

I'l probably make a quick tutorial for these setups at some point, not just how to make them but how to calculate the split between fresh & byproduct, why they work and why each part is needed. It's not just aluminum, but acids and stuff too which run best with loopbacks

knotty hornet
mystic hollow
echo pasture
unique cypress
# crimson moat Ok, that is another thing that i kinda forget to mention because it's something ...

The issue is that none of the images people (*cough* cobalt *cough*) share mention that a sink is required nor are they built in a way that'd allow you to prioritise using the scrap/alumina from made byproduct water because all the alumina is just merged into one pipe

When I built it, I had the feeling that it's a dumb design because you'd need to use a VIP for the alumina anyway to make sure it doesn't deadlock, and lo and behold it did when I built it exactly like I thought it would.

So you'd need not only split the alumina, but the scrap as well and then priority merge the scrap coming from byproduct water with higher priority than the one from fresh.

So pre-1.1 (and therefore pre-prio mergers), this setup was impossible to build fully 100% reliably without a sink. Even now, I wouldn't be 100% sure that with the double split it will be but at least I don't have any obvious doubts about it

crimson moat
#

like if you have

#

<===byproduct===byproduct===fresh

#

then that prioritises adequately

#

but if you belted it the other way and did byproduct===byproduct===fresh===>

#

then it would preferentially drain the fresh refinery when under a partial load, clog the byproduct ones, and could break.

#

because even with just regular mergers, the first way of connecting deprioritises the fresh scrap, and the second way prioritises it.

It's not a priority merger thing, priority merger just allows you to override these behaviors and make it happen 100% of the time so that you don't have to math out if something is "prioritised enough" based on how many mergers it has to go through and how many things are connected to those mergers at what flow rates.

#

People generally don't run into that issue because they tend to build the first way, not the second, and the first way IS adequately prioritised on i think every recipe combination even with regular mergers.

That being said, it DOES need to be explicitly pointed out that you have to build it that way or take other accomodations.

#

w.r.t splitting alumina, i don't know what you're talking about there. For alumina solution i've always done and always seen just direct 1:1 piping, so each solution refinery has its own scrap refinery. That's the easy part.

#

overflow sink here is, and often is, just another layer in the swiss cheese safety model where you can fuck up a bunch of other things and it will catch you and make the system run perfectly anyway. I don't believe that it was ever neccesary, but there are definitely a range of conditions that can/would break an alumina system but will not break it if there's a sink present. I think that they're all preventable with good design.

It's not even that complicated or involving that many parts either, but it's nontrivial with a lot of interesting math under the hood which isn't obvious

unique cypress
# crimson moat then it would preferentially drain the fresh refinery when under a partial load,...

Fair, but that also kinda requires the scrap to be split up. Because with the alumina just mixed, you cannot be sure which scrap you're prioritising by building the manifold one way or another. It's all made with a mix of both and both can flow along the pipe manifold to any scrap refinery.

With scrap split up as well, it might be sufficient, but it'd require testing under all ranges of demand for me to be sure that a prio merger is not required

crimson moat
#

I don't recommend and i don't think anyone recommends merging your alumina solution, but if you do it then it should not be merged between fresh and byproduct refineries

#

you technically can do it but it makes it mathematically much easier to hit several failure modes and even adds more failure modes for no good reason

unique cypress
crimson moat
#

That image doesn't have merged alumina solution

#

oh i see, different image

#

I think that's from the pipe manual 1.0? But if it's meant to be interpreted that way, i'd consider it an error

#

it's adding pipes to increase risk and not improve function

unique cypress
#

I'm talking about the bottom right example

#

Because a sloppy alumina refinery at 90% makes 216 alumina, but 1 electrode scrap refinery takes 180

#

Or overclock it I guess

crimson moat
#

Yeah i see

unique cypress
#

Cobalt also sends another image with 3 refineries in each row but I have no clue which recipes that uses and at what clock speeds etc

#

So it's possible that can be/is fully split

#

But the ones from the manual require the alumina to be in one pipe or an extra refinery

#

Well, maybe the top 2 don't because they have scrap underclocked

gilded cedar
#

how do i make this work

#

cant fit 2 splitters in a reasonable way

crimson moat
#

you don't need that awkward pipe between the refineries ๐Ÿ˜„

#

but you see there, the alumina solution is just straight 1:1

#

you can always make that work, it might take extra machines at some recipies/ratios/clocks

crimson moat
knotty siren
crimson moat
#

put splitter in front of machines 2 and 3, connect them, add a side belt to each which goes to machines 1 and 4.

digital wing
#

Does a splitter have an items per min rate?

#

Oh actually

#

Silly question lol dw

unique cypress
digital wing
#

i wish we had 2 way splitters

unique cypress
#

just don't connect 1 output and it'll split 2 ways

digital wing
#

This aluminium factory had me going crazy

digital wing
#

It was rly easy tbf

#

It looks disgusting but it works lol

oblique hollow
#

that way if one of the scrap refinery's outputs is clogged, the alumina refineries will all slowly stall, not just the one that happens to be connected to the scrap refinery

unique cypress
oblique hollow
#

you mentioned yourself that if a scrap refinery that deals with alumina from a recycler refinery doesnt get sunk, the system can clog

#

clog in the terrible way

#

if its all shared it tends to make it all stall and also recover somewhat equally

#

lemme see if i have a demonstration case...

unique cypress
oblique hollow
lime yew
#

anyone know the easiest way to compress 2500 screws onto 5 belts running 480 and a remainder belt of 100?

unique cypress
lime yew
#

alr thx

wind spade
lime yew
steel knot
#

How do I interpret the production stats on satisfactory calculator? I know the only aluminum factory I have is producing what it should but this shows an overage?

oblique hollow
#

it says you dont make enough

#

er wait...

#

i read wrong

unique cypress
steel knot
#

Hm. But in this case they are each clocked to 100%

#

Do you mean clock rate? Or uptime

#

Like is this a way to tell which lines are bottlenecked? I know it doesnโ€™t show per machine

unique cypress
#

I literally said uptime

#

It does take clock speed into account, because that's saved in the save file

#

Uptime isn't

steel knot
#

Which is why I was incredulous

#

Not knocking you

#

If I look at the machine (on satisfactory calculator) i only see clock speed and not uptime, so thatโ€™s why I was surprised

unique cypress
#

Uptime is calculated by the game on the fly and isn't saved, so SCIM wouldn't be able to know what it is without analyzing the factory

frosty owl
wind spade
#

yeah it's practically a wild guess

digital wing
#

also i think i prefer tools over the modeller now lol

wind spade
oblique hollow
#

you dont need to merge all 30 refineries into a single pipe network

steel knot
#

Ok so the factory statistics arenโ€™t really useful?

wind spade
#

not really

oblique hollow
#

a single HOR refinery makes 40/min HOR
200/min HOR is just 5 refineries

wind spade
#

it's basically "global save statistics if everything runs at 100% capacity"

unique cypress
digital wing
oblique hollow
#

merge smaller groups of refineries

#

the HOR refineries make 40/min each and every value you see in the planner for HOR is a multiple of 40

digital wing
#

yeh i got that

#

I mean for when i turn the HOR into the turbo blended fuel, it says i need 26.667 blenders

#

Can i just use 26 with one overclocked to 166.7%

oblique hollow
#

yeah and for that you can do whatever really

#

800 HOR is probably best done in at least 2 pipes

digital wing
#

yeh i was going to just split it into two sets of 10 refineries

#

and then they feed 13 blenders each

oblique hollow
#

cause you sure wont be able to squeeze it into 1
and then you just make 2 blender groups and adjust them so they use 400 each

#

13.33333 x 2

digital wing
oblique hollow
#

you can just do 13.3333 times 2

#

which is 13 and then one at 33.3333%

#

and then just do that all twice

digital wing
#

oh right

#

so the 14th is overclocked to 33.3 recurring

oblique hollow
#

yes

digital wing
#

thanks mate, thats super helpful

oblique hollow
#

in the end you would have 28 blenders

#

or you overclock a blender to 133.333 %

#

then its 26 blenders total

#

how you do it is a freeform problem

#

the calculator effectively just tells you "in the end the percentages in your machines need to add up to 2666.666%"

digital wing
oblique hollow
#

well its one blender per group that needs to be overclocked

#

remember, 13.3333 blenders per group

digital wing
#

oh right right right yeh

#

ok this factory is easy then

oblique hollow
#

the percentages just gotta add up to 26.666 blenders total

#

you can build as many blenders and clock them however you want

digital wing
#

do you think i need to use valves for this at all

oblique hollow
#

nah, not needed

#

its all smaller groups and you dont hit the flow rate limit

unique cypress
#

technically, it's uptime * clock speed is what needss to add up to 26.(6). they can all be at 100% if some of them idle

oblique hollow
#

yeah if you dont care about idling machines, sure

#

could just have 12 blenders at 250% for each side and then you just go "alright now work it out you guys"

digital wing
#

no id prefer them all to be working all the time lol

vapid gorge
#

@topaz granite keep your fresh and byproduct water split like this

blue fresh, red waste

works with future set ups that have gasses as byproducts too

#

@tawny glade why are you asking for help in a channel where no one can speak to you?

digital wing
#

fuel gens dont consume power from the grid right?

#

oh so overclocking them is defo the play

#

ty!

vapid gorge
digital wing
#

yeh i know, im not trying to place 160 generators lol

#

64 is much more fathomable

#

how do i know how many batteries i need for drones

vapid gorge
#

it tells you it's usage when you have the drone flying

#

you can also use fuels for drones. Or plutnonium rods

digital wing
echo pasture
#

What would be the way to make iron screws 1:1? Im confused because theres an output of 30/m and an input of 10/m, my brain defaults to splitting it between 3 constructors but it feels like im overcomplicating

vapid gorge
#

a bit messy but should work

echo pasture
#

Im hoping so

#

unless you arent talking to me lmao

vapid gorge
#

no, I was

fair viper
digital wing
#

is it worth using drones until I have batteries automated?

vapid gorge
#

up to you , they work fine with regular fuel

digital wing
#

or does it depend on their destination

vapid gorge
#

run the drone, it'll tell you afteer the trip

unique cypress
vapid gorge
#

as mentioned before

unique cypress
digital wing
#

ah i thought it was a flat cost like a train

vapid gorge
#

trains also don't have a flat cost

#

they use more power uphill, negative power going down hill breaking

unique cypress
digital wing
#

sure but is it not always within the same parameter

#

like the max they can use is like 120 or smth?

vapid gorge
#

sure but distance for drones is the same thing.

uneven void
#

why does my pump not pump

unique cypress
vapid gorge
#

@eager bronze circles are ports
make sense?

#

dotted lines ... like belts or whatever

rugged tendon
#

I am bad at ratios. What is a single miner on a normal mode capable of doing WITHOUT the belt clogging up?

vapid gorge
upper ravine
vapid gorge
#

press P

upper ravine
#

Thats cool

vapid gorge
# upper ravine

ok it's hard to tell exactly because pipes are overlapping

upper ravine
#

This is the intake

vapid gorge
#

but it looks like you're going over your pipe limit

upper ravine
#

Yeah I figured, not sure how to fix that

vapid gorge
#

same way as anything.
how much pm can a mk1 pipe move?

#

and how much are you trying to pump through it?

upper ravine
#

Would I have to have separate inputs on the line for each water intake?

vapid gorge
#

that's one solution

upper ravine
#

Mk1 is 300, but I looped it so It shouldnt be an issue? Unless I have to loop from the back

vapid gorge
#

you still have 1 pipe trying to move 360

#

!wikisearch CG

upper ravine
#

Yeah I figured

vapid gorge
#

... bot is down one sec

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

ah there we go.
example layouts that are beginner friendly

upper ravine
#

Yeah so separate input for at least one of the extractors

#

Makes sense, thanks!

vapid gorge
#

still basically teh same thing, more than 1 pipe to manage the flow

upper ravine
#

Alrighty Ill probably do that because it fits easier in the build

vapid gorge
upper ravine
#

Just gotta move some stuff around

vapid gorge
#

most coal is next to large pools of water that make it convenient. But not all

#

just gotta find the 'most'

upper ravine
#

I just have a couple nodes pretty far away but got tractors bringing it in

vapid gorge
#

just burn it on location ๐Ÿ˜‰

#

you can cable power back to you easily

upper ravine
#

I generally automate resource nodes to bring in to a closer area to hub/other factories for convenience

#

I can have all my steel right next to all my iron

#

Makes logistics a little easier late game

#

I love trains and enjoy utlizing them lol

upper ravine
#

@vapid gorge Opted for 2 extractors at 75% on each line to save power and reworked the pipes having the stacked pipes. Nice and consistent power gen now, thanks!

vapid gorge
#

you'll need a fair few generators

upper ravine
#

Should hold me over until I start oil power

digital wing
#

Is there anything wrong with this

#

Im producing the exact amount of turbofuel for all of these gens

#

The two rows are separate turbo fuel pipes as well

#

Itโ€™s 32 fuel gens connected if that makes a difference

vapid gorge
digital wing
#

The left one defo is i think the right one is just bent weirdly

vapid gorge
#

how much fuel per min are you feeding pm down it?

digital wing
#

Iโ€™m not my by laptop and console anymore

#

But if i recall its just 600

#

But if the pipe is slanting up then that will be an issue

vapid gorge
digital wing
#

But otherwise that manifold will work right ?

vapid gorge