#math-and-meta

1 messages ยท Page 354 of 1

dusky bronze
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satisfactory tools (web) and satisfactory modeler (steam)

tulip bronze
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Thank you~

urban knot
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anyone german player here who starts a new game

urban knot
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sorry

vapid gorge
grave timber
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1st assembler on the left is rotor 2nd on is for stator and the 2 other assembler on the right side is connected to another assembler to make a motor. But I'm only making 4 motor per minute which im guessing is slow and bad but this was just a design I thought about since I need a factory for myself. Is there more space efficient and where I can create more motors per minute?

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The area I'm planning on creating this factory is here

grave timber
vapid gorge
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and machines

grave timber
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I also just realized on the far left side I might need to add 1 or 2 constructor unless I wanna use tons of power shards

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on the far left side constructor are for rods

grave timber
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I'm still somewhat new to the game so bare with me

vapid gorge
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" But I'm only making 4 motor per minute which im guessing is slow and bad"

nothing slow and bad about it if you've made the system to make 4 motors pm

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if you need more you'll need more raw resources and machines

grave timber
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is 4 motors pm pretty good then?

vapid gorge
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if that's what you need?
it's a sand box game. Learn, play, do what you want ๐Ÿ™‚

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the milestones are basically just a well laid out tutorial for you to learn the basics

jovial wyvern
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There's no real "good" or "bad" here. Think more like "does this meet my current needs?" Do you find yourself running out of motors often? If so, make more.

grave timber
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I don't need the motors right now Im still in Phase 2 for the space elevator just completed all the tiers in the hub

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So motors are not needed

sharp kettle
grave timber
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I see I see.

sharp kettle
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first one is input secound one output

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i keep goddamn overflowing and no i dont give a fuck bout spaghettii

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even tho i should be at a net negative

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unlesds they updated math and i didnt know

vapid gorge
sharp kettle
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yes

vapid gorge
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ok, don't do that

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especially with a mess of pipes like this

sharp kettle
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Why? it literally told me to on the calculator

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and i really dont have anything else to do with that water

vapid gorge
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whici calculator?

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show me

sharp kettle
vapid gorge
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that just shows you to reuse the water

sharp kettle
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i tweaked it a bit so that might be a problem

vapid gorge
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you don't have them merged

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what did you tweak?

grave timber
sharp kettle
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i skiped quartz

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added one more alu scrap and 2 alu water

vapid gorge
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wdym 'skipped'?

sharp kettle
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so i dont have to make silica

vapid gorge
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so you're using a different recipe?

sharp kettle
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No.

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i just use multiple alumina solution refineries

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6 to be exact with x2 on each

vapid gorge
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ok but if you don't have the silica you can't make hte ingots

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right?

sharp kettle
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Im making them with alumina solution.

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Silica is a byproduct of it

vapid gorge
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ok but what are you doing with the extra solution you aren't turning into anything?

sharp kettle
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im truingn it into scraps which go into a sink

vapid gorge
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I mean I guess that's a choice

dapper drum
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it's a choice

sharp kettle
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and it clogged again

vapid gorge
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so what you want to do:

make some of the solution refineries run only on fresh
some run only on waste

vapid gorge
sharp kettle
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i should be making

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or rather under making

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240l/m water

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ok

vapid gorge
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figure out the total amount of water all the solution needs

minus the waste

= the refineries running on fresh

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you'll need to clock them right

sharp kettle
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its 180x6 so 1080

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and im making 3x120 waste and 4x120 fresh

vapid gorge
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how many belts of bauxite are you processing?

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2 or 3 or something?

sharp kettle
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?

vapid gorge
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how much total bauxite are you processing to scrap

sharp kettle
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620 i think wait

vapid gorge
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I think yhou've done the math wrong

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check your miner and see what it's outputing

sharp kettle
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480 and 240

vapid gorge
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do you have mk5 belts?

sharp kettle
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mk4

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so its perfect

vapid gorge
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ok process them into two groups, it'll make your life much easier

sharp kettle
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?

vapid gorge
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make a plan for 480
make a plan for 240

sharp kettle
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oh

vapid gorge
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with each of those two groups, process their own waste water in their system.
don't merge them

it's not impossible to merge them but it's annoying even if you're experienced. Which you're not.

sharp kettle
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im not merging

vapid gorge
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With fluids especially, keeping them in small isolated sections is yoru best bet

sharp kettle
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480 go into 4 and 240 into 2

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but i think the water clog is ficed

vapid gorge
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ok but are the fluids merging?

sharp kettle
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i need to wait

vapid gorge
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cause it sounds it

sharp kettle
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nope im pretty sure its still climbing slowly

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ok i think i got it

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so im overproducing silica solution

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then the first ones stop

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and well thats were it goes to shit

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id need to overclock the scrap ones

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then sink the overflow

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cuz i cant be bothered to make that more efficient

vapid gorge
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personally it really looks like you need a complete rework of hte system, but gl with it

sharp kettle
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and if it doesnt i pray

grave timber
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Also I have a question. How do I do this?

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I need a certain amount to go to a specific assembler per minute as u can see in the picture

vapid gorge
vapid gorge
sharp kettle
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jumpscare warning

grave timber
grave timber
sharp kettle
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i said jumpscare warning

vapid gorge
grave timber
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yes

vapid gorge
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then it'll work fine

grave timber
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I am making 60 rods pm

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but how...

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I dont get it

vapid gorge
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how wouldn't it?

what happens when the first machine fills up since you're over feeding it?

sharp kettle
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are there 720+ conveyors?

vapid gorge
sharp kettle
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alr

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then i will deal with that later

grave timber
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sorry I overcomplicated that in my head

vapid gorge
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all you need is

  1. enough parts per min for the system
  2. a fast enough belt
grave timber
vapid gorge
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it happens ๐Ÿ™‚

grave timber
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literally overcomplicated it to myself

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sweet

vapid gorge
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sometimes you fall down a void of your own make

grave timber
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well any comments abt the whole factory itself here?

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if I should change it or literally anything

vapid gorge
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if it works, it works?
layout comes down to personal choice

grave timber
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fair enough

vapid gorge
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are you happen with it?
do you want it more compact? Less compact? using multiple floors'?

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mostly these are all things you'll figure out as you play

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My style changed a couple times fully

grave timber
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I eventually might change to multiple floors but thats in the future

vapid gorge
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fair ๐Ÿ™‚

grave timber
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I will say I might fail my chem test since I've been playing this game

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It literally is addicting.

vapid gorge
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oooh yeah I've been down that road. Study first. Game will always be here

grave timber
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Ik ik

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but

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yeahhh ur right.

vapid gorge
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And I'm not saying this because I'm a teacher ๐Ÿ˜›

grave timber
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oh crap. what kind of teacher?

vapid gorge
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general sci, but maths chem physics as needed.

grave timber
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aw crap

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any tips on these topics?

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tips on how to study them or whatever?

vapid gorge
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You got some good notes?

grave timber
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more or less

vapid gorge
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well if you're just trying to polish up, reviewing the questions given to you to study and any practicals would be good

grave timber
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prolly could be better

grave timber
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never heard the term

vapid gorge
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if you're having specific understanding issues - probably google definitions or find some youtube channels that cover it? that is if the books and work sheets given aren't helping

vapid gorge
grave timber
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yeah

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ok sweet

grave timber
vapid gorge
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yeah, lab work stuff usually have questions directly related to content youre expected to replicate on tests

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sounds like you just need to log off and look at it then ๐Ÿ˜›

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check if the teacher has posted extra work sheets on line or practice tests? each school/teacher does things a bit differently

grave timber
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but.

vapid gorge
# grave timber but.

go. shoo.
the more you work now, the easier tertiary education is.
Even if you plan on never using any of this its good brain training

grave timber
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yeah ur right I got a review from yesterday which summarize and has the same layout of what the test would have on wednesday but I literally have not touched it

vapid gorge
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You have everything you need at your fingers! No excuses now ๐Ÿ™‚

grave timber
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but satisfactory is also good brain training ๐Ÿ˜‰

vapid gorge
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in some ways.
Yes. Good problem solving, spatial management, logic with trouble shooting.
But variety in recognizing different types of problems is extremely useful

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Same thing I tell math students, even if you never ever use any of it later in life your brain will have been trained to look for important information and how to break it down

grave timber
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Yes'sir

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Thanks for the help and encouragement.

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AND SORRY MODS IK THIS IS NOT THE PLACE TO TALK ABT THIS STUFF JUST GOT OUT OF TOPIC A LITTLE!

vapid gorge
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no stress ๐Ÿ™‚ it's essentially my job and what I do anyway.
and the mods are fairly chill ๐Ÿ™‚

halcyon remnant
vapid gorge
# halcyon remnant

do the basic numbers

how much do 3x coal gens need
how much does 1x water extractor produce

halcyon remnant
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ok

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oh

vapid gorge
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also do the same for the coal. You don't need 1 belt for each coal generator

halcyon remnant
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i produce 300m3 water per minute and each coal thing needs 150m3 per minute

vapid gorge
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you've also over clocked everything so who the hell knows what is going on.

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don't bother over clocking your coal gens. It doesn't give you more power per coal

halcyon remnant
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yeah everything is max overclocked

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oh

vapid gorge
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all it does is save you space.
if you over clock a miner? sure that will give you more ore. But otherwise, its just space

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!wikisearch CG

glad apexBOT
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Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
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some beginner friendly coal set ups.

uses 1xmk2 belt of coal, 3 extractors

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no over clocking needed. Build on foundations

halcyon remnant
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is this a good way to make an organised factory?

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(on the left is where my old spaghetti mess was)

dusky bronze
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please use more foundations

vapid gorge
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you can save a lot a space with your belt work? but nothing technically wrong with it

dusky bronze
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and also you can place miners on foundations so long as they're not above ~2m above the node

halcyon remnant
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oh

vapid gorge
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eh, foundations under miners is totaly optional

halcyon remnant
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ive sort it out so the conveyer belts carry exactly what the smelter makes and the crafter needs

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i think

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i set it up a while ago and stopped playing satisfactoy for a few months and came back today

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smelter makes 40, 40/3x2 = 26.666 so its basically good

vapid gorge
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@civic jewel keep your waste and fresh waters split like this

civic jewel
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Ohh thats a much better way to do it. Thank you!

vapid gorge
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I highly recommend you process bauxite in their own sections, don't mix up the pipes from other bauxite lines together. Makes it much harder

civic jewel
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I only hage the 1 bauxite vein right now. Its pure but 1800m away from where I process it

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I plan on grabbing 2-3 more soon though

grave timber
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Producing 4 rotors, 5 stators and 4 motors. Total power consumption (in the future)

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Doesn't produce much but it works ๐Ÿ˜„

crimson moat
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@jolly summit

jolly summit
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Interesting

halcyon remnant
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Wha?

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๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

thorny shoal
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hey guys, would you say this bauxite and sulfur nodes are in belt distance? or should i go with trains?

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ignore the factory in the middle lol

vapid gorge
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I'd probably process the bauxite on location and move the sulfur with a drone or something? it's in an awkward spot.

but it really depends what you're trying to do

thorny shoal
vapid gorge
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you can use fuel for drones

thorny shoal
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yeah but then i need a fuel line

unique cypress
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sounds easier than batteries

vapid gorge
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you don't make fuel anywhere? if you do you can drone it in ๐Ÿ˜›

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I'd probably pipe a bit of oil to the bauxite and maybe truck a sulfur node to you. You'd need some sort of fuel though

thorny shoal
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unfortunately there are no spots with bauxite and sulfur near each other

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but is it really worth it to add another fuel source just for this?

unique cypress
unique cypress
thorny shoal
unique cypress
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batteries? no lol

thorny shoal
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ah alright

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anyways i wanted batteries to power drones for the warehouse

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thats why

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i have a lot of time now, waiting for phase 4 elevator parts

orchid brook
orchid brook
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In this video Bitz will show you the primary fix for you fluid issues, no crazy mathematic manual needed or School Degree needed!

โค๏ธ: Bitzpedia - http://bit.ly/3YcBDDm
โญ: Become A Member: https://www.youtube.com/@ItsBitz/join

00:00:00 Intro
00:02:05 In Depth Guide
00:33:54 Quick Guide

--------------------------------------------------...

โ–ถ Play video
unique cypress
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I wonder how much of it is wrong jacelul

orchid brook
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and i am already doing most of this stuff

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I AM DONE WTF IS WRONG I GAVE IT ALMOST 5H TO START UP AND ITS NOT WORKING
i turend some of the fuel gens off at the start then watied for the last few to fill up and they did and after a while the emptyed again i tried rebuilding the fuel setup and that didnt work and i placed the HOR on the same lvl

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wait that should be 400

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wait should this be filling up ? that is the output

orchid brook
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... i am peak stupid

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i think i found the problem

tulip fiber
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how many Radio Control Units / min i should make?

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like 1 or more like 5 to 10

unique cypress
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for personal use prolly more like 10

steel knot
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for drone fuel, i only need one fuel source and then one fuel destination per item drone port, right? so i could do one drone for fuel source -> fuel receiving A, then another for fuel receiving A -> fuel receiving B etc?

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as opposed to dedicated fuel supply ports for every factory

upbeat summit
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dumb question- what happens if i have a pipe say carrying liq X and another carrying liq Y, and merge them thinking_helmet

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does the game push any 1 of those in the result pipe randomly or there is no liq at all ?

mint coral
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in my experience you get a notification saying you can't build here. you cannot mix fluids.... something to that effect

dusky bronze
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^^

quick gorge
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@frosty owl lovely to hear and confirm sushi reactors can work!

frosty owl
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Yeah, the idea really stuck with me, so I kinda ended up wanting to include it in my future plan ๐Ÿ˜…
( #screenshots message )

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I just really like the idea of using one balancer to feed generators even if the different Fuels have vastly different throughputs (eg: in my plan, just "half" a Generator should be fed Ficsonium, yet it'll be split between ALL 16 generators; ie: each generator will run on Ficsonium 1/32 of the time)

fringe seal
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well, well, well, if it isn't the consequences of my own actions

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the throughput between the two drone pads (circled) are so exact that adding the station (boxed) puts the throughput in the negative
and changing the fuel (turbo) to ion fuel puts it back in the positive

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I had no idea that it would turned out to be like this, but the pair is literally the worst pair I could have chosen
the other 2 pairs deliver packaged turbofuel (< 100/min needed) and packaged nitric acid (200/min needed)
I need 525 sulfur/min

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at this point, rotating the entire building in the scim editor is the least effortful way to fix this

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why the drones have to hug the ground, if only they would beeline to the pad

sonic jasper
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is there a way i can see my coordinates? specifically my y coordinate

dusky dust
unique cypress
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you can also use showdebug in the console

wind spade
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isn't there some showFPS debug command that does that?

dusky dust
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Otherwise the console command showdebug or show debug (I forget which, though it seems the former. :) will print an overlay which includes coordinates (though those will be in centimeters, I believe)

wind spade
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nvm too slow

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I'm getting old

sonic jasper
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how do I open the console?

dusky dust
sonic jasper
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got it, ty all

dusky dust
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Or rather, I seem to think that's the default regardless of keyboard, just that some non-US keyboards don't actually have the key -- I think in some regions you need to tweak an INI file to change the default

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I've always been bothered at how that key's always called the "tilde" key even though backtick is more appropriate

sonic jasper
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oh wait, now how do i close it?

dusky dust
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Same key. :)

sonic jasper
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when I press the tilde it just opens up the command promp

dusky dust
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I think it's a three-cycle? Once for "short" console, once for full, (or maybe the other way around) and then once more to dismiss entirely?

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(It's been awhile, apologies if I'm spouting nonsense)

sonic jasper
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i see, idk it was a cycle

vapid gorge
vapid gorge
wind spade
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yeah I haven't really seen any "good" SF videos in relation to fluids ๐Ÿ˜„

vapid gorge
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mostly he seems to have spotted the fact that junctions on pipes can be wonky sometimes but seems to attribute it to having extra volume of liquid space to fill?

fringe seal
vapid gorge
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or you can just learn a few basics. And have reliable piping.

fringe seal
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that is having to learn workarounds for a faulty system

vapid gorge
fringe seal
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you can call me whatever, they are selling an incredibly obtuse and frustrating system as an interesting game mechanic

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everyone has their share of pipeline nightmare stories, idk what to call that if it is not broken

fringe seal
dusky dust
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Though I certainly wouldn't say no if some of the rough edges were smoothed over on the current system. I agree that to many folks it's a frustrating and obtuse situation

vapid gorge
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using a few basic points of knowledge

dusky dust
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I still don't quite know which way the most recent video troll will go. It's possible they've been working on stuff for 1.2!

fringe seal
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I had a system lag seemingly solely from its length

vapid gorge
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I expect they're just going to turn pipes into covered belts. They woudln't troll something like just fluid trucks

dusky dust
vapid gorge
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I mean, I wish, but no.

dusky dust
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And it was just the video thumbnail...

unique cypress
dusky dust
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But yeah, I'm still landing on that they have been working on stuff, so it'll be interesting to see what comes with 1.2

fringe seal
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I don't put it past them to troll us over and over

dusky dust
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Of course the other way to "fix" most pipe problems is to just build your pipes with something like 590/min in mind instead

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Even simpler than most of the other fixes we generally suggest. :)

vapid gorge
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even 590s tend to need loops. And they'll suffer from everything else, like split elevations within the manifold

dusky dust
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Anyway, I remain cautiously optimisticish about v1.2. We'll see! As I say, I don't actually mind the current pipes since I know how to work with 'em, but it'd be nice if players don't run into quite so many walls when pushing up the flow rates towards 600/min

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I do hope they keep the essential pipeness about 'em, in re: turning-into-belts. I too don't want them to just turn into covered belts

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Time will tell!

vapid gorge
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they could turn them into power cables? ๐Ÿ˜›

dusky dust
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Tractors Trucks

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(and now we've looped back around to the video!)

fringe seal
vapid gorge
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what are the essential pipeness things in your opinion?

fringe seal
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no directionality, imo

dusky dust
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skitters off ๐Ÿป

vapid gorge
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which, if while technically being bidirectional, but never do, just makes them belts right?

fringe seal
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Why is there backflow, anyway? It is not like it is perfect elastic collision when two fluid masses collide

fringe seal
frosty owl
# fringe seal or ig why is backflow *that strong*

As far as I understand, fluids seem to act as if they're always under the effect of some sort of "agitator". Fluid never rests and always tries to move in some direction; some movements/oscillations get greatly amplified and this results in "visible" and non-intuitive sloshing

knotty hornet
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It'd be cool if fluids had a viscosity that could dampen sloshing. Like, crude and HOR would be more viscous, water and fuel would be less.

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But that's just another parameter that could cause more issues than it solves.

opal temple
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Probably stupidly overkill for my first steel factory aye?

knotty hornet
unique cypress
knotty hornet
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Also, if you have a shitload of limestone, you could do molded recipes for both beams and pipes, and save even more steel

opal temple
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I do have 2 pure nodes next to 2 impure coal and 2 pure iron nodes

knotty hornet
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The coal looks like the main limiter then.

opal temple
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Only need like ~114/min

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So the impure nodes will be fine

knotty hornet
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I can't read, don't mind me

opal temple
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Need mk2 miners though and mk3 belts to make this setup work though

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So hand crafting the parts to do those milestones

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Have yet to do a modular frame and rotor factory

knotty hornet
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Yeah, or just start it with lower mark and have it run slow for a bit till it makes what you need.

unique cypress
knotty hornet
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Modular frame factories are hella fun to make, taking it all the way up to PCCs and pasta

knotty hornet
opal temple
knotty hornet
opal temple
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Indeed

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With ironwire

knotty hornet
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Nice

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Which frame recipe?

opal temple
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Normal one

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Dont have any more coal nodes near by to do the steel one

knotty hornet
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I personally like the bolted recipes for both, cuz at this stage, beams aren't too hard to make and steel screws are cracked.

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I don't really care about the extra cost, I save space on machines by getting double the rate.

opal temple
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I've yet to get steel screws

knotty hornet
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In good time

opal temple
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Was actually looking at steeled rotor, to see if its worthwhile or not over normal or copper rotor

knotty hornet
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It's nice cuz then motors are only pipes and wire.

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And if you already have molded pipes, you can make those in abundance

opal temple
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Hm, might need to find another iron/coal node close by somewhere then

knotty hornet
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What zone are you in?

opal temple
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Guess this area. it is a little bit away

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I'm in the rocky desert

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Current area im occupying

knotty hornet
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Those coal nodes are pretty solid

opal temple
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Doing the steel factory up there with the impure ones, cause might as well

frosty owl
#

@quick gorge BTW, feeding sushi to power generators might just be the "easiest" kind if sushi there is thinking_helmet
The Generators are effectively the only machines that

  1. Always run if they have Fuel + Water, without needing any sinking
  2. Can process different kinds of items automatically changing the recipe

This implies that no matter what mix of Fuels one has on a belt, they don't need to bother unmixing it (or even balancing it) before feeding to a group of generators so long as the generators can consume all that Fuel, without worrying about clogs or adding Sinks... thinking_helmet

knotty hornet
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Plus, you could use that copper for regular wire recipe instead, better conversion and fewer machines required.

opal temple
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This is true, I'm still getting used to things

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Lots to learn and plan out

knotty hornet
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Just need to bring in a separate resource, but that's hardly an issue since it's already there

opal temple
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Wondering if its worth setting up tractors or not

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Or just blade bhop around to them as needed

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Could just upload shit to the depot

knotty hornet
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They are pretty fun, and the upgrade to trucks makes them even better

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All your belt-building mats and other criticals should be uploaded ASAP

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Concrete, rods, sheets, etc.

opal temple
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Once i have the steel factory online, i can pump out depots really

knotty hornet
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Yerrrpp

opal temple
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I'm a modded MC player, more specifically one of the hardest modpacks for MC. Gregtech new horizon. Saw the Digital storage mod the other day for SF. Looks hectic

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Want to do at least 1 vanilla run before i add some mods in

knotty hornet
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I just removed Refined Power from my save cuz eh

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Most of the mods now are just architectural and QoL

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Also, Grappling Hook

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That is really nice for early game mobility.

opal temple
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Yea, there is a number of QoL stuff i'd love

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But am waiting for the second run

knotty hornet
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Cartograph, for one

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That way you don't need to use SCIM for showing maps of your factory

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Infinite Zoop, for two

unique cypress
knotty hornet
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I just feed the building ingots and I get what I want

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Cuz also, my PCC factory is aluminum-based, and i use the Instant Scrap recipe and the quartz purification/silica distillation, and the iron comes from leaching cuz it feed two other buildings, and and and...

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Either way, i use so many refineries, optimizing for space is a fruitless endeavor

opal temple
knotty hornet
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nice

#

although, you don't really need to keep stators, they are only used for making other parts

opal temple
#

Any cleaner way of doing this top row of belts?

opal temple
vapid gorge
opal temple
#

Much better, thanks

unique cypress
vapid gorge
#

and tons of solutions to things seem really obvious afterwards xD

I didn't know about splitting fresh and waste byproduct water until someone showed me

crimson moat
# knotty hornet It'd be cool if fluids had a viscosity that could dampen sloshing. Like, crude a...

They do (albeit underpowered). It could be different for different types yeah, but huge headache to manage each fluid type then and communicate the differences and management strats. Realistically it'd need a larger fluid rework with characteristics like friction being a lot more dominant (and pumps creating flow, to overcome it). I don't expect that, it would be very hard work for a game ๐Ÿ˜„

opal temple
#

How do you get converyors to go straight properly when it goes up a ramp?

#

Mine seem to dip in a bit

vapid gorge
# opal temple How do you get converyors to go straight properly when it goes up a ramp?

Hey, my name is Meza and this is Super Quick Satisfactory Tutorial about another new, GAME CHANGER method of building conveyor belts that are straight on ramps.

If you have any suggestions on what I should make a tutorial of, drop a comment on youtube or here: https://meza773141.typeform.com/to/B0Xiq37t

โ†ช๏ธ GAME CHANGER FUNCTIONAL FOUNDATIO...

โ–ถ Play video
opal temple
#

Legend

vapid gorge
#

youtube has a lot of little tricks recorded

opal temple
#

Hm, not working. I'll look another time. Time to get off anyways

crimson moat
#

@jolly summit @minor silo

First part is max flight speed across megafactory. After 30s it's hands off.

#

this is with belt distance set to second lowest notch to preserve performance (items on belts over ~200m away aren't visible)

jolly summit
#

I see. I have the conveyor quality on ultra

minor silo
#

I'll try running CapFrameX

jolly summit
#

These are all my graphics settings

minor silo
#

That's flying around up and down "main base" the most cluttered area of the map

crimson moat
#

and lumen off if you have it on

minor silo
#

Conveyor is Ultra, but I can set to Medium if you like

#

Freq is already Unlimited

crimson moat
#

I think Medium might be part of the issue. It massively raises FPS in general so it's actually a way better experience building stuff with that setting, but it might worsen that traversal stutter due to loading belts in and out more often.

#

sent you my file because it has way more stuff in it

jolly summit
#

Here's what mine looks like on this base

jolly summit
crimson moat
#

sent to you both ๐Ÿ˜„ and Zatie was able to repro traversal stutter

minor silo
#

Yep xD

#

Aeryn's factory is significantly larger than mine that's for sure

crimson moat
#

@opaque oak Pic here.

I move forward ~1km. Stop for a while, then turn around 180 degrees and move back ~1km. It stutters just as much on the way back.

#

you can see while it's stationary, performance is consistent. While moving, there are frequent stutters of moderate severity (equivelant to several frames missing)

opaque oak
#

And the point was that if you head back immediately, then for short distance there shouldn't be any of those if it is the level streaming.

crimson moat
#

The stutter starts within about 1 second of heading back, so that is immediately. The time where it's stable has no movement (just camera turn in the middle, hence the FPS change)

native meteor
crimson moat
native meteor
#

well, try megafactory build being the client in network game - you'll see stutters for real )

crimson moat
#

it's not something that i really noticed a lot until i was doing that x3 (but on my scale it is present singleplayer, just worse with multi)

summer flare
# frosty owl <@138310585401081856> BTW, feeding sushi to power generators *might* just be th...

I'd like to contribute to this concept. After your original post I made a 3 fuel coal generator setup. You do need to "balance" the inputs, in my case throughput rates so that compacted coal provided for half the time and coal and petroleum coke each for a quarter. The distribution also needs to be balanced otherwise you get an arbitrary mix to each generator, might be more than required, might be less - certainly when I didn't allow the programmable splitters to do a proper item distribution, I got a backup to one of the generators.

loud torrent
#

i dont know how impressive this is but i just made a 100% efficent turbo motor factory - first anything like this ive built :)

wind spade
loud torrent
#

-_-

#

sad face emoji

frosty owl
loud torrent
#

0.001% rounding window of efficency*

frosty owl
#

Eh, number is a bit random, but it can be calculated based on the error in rounding

unique cypress
wind spade
frosty owl
# summer flare I'd like to contribute to this concept. After your original post I made a 3 fuel...

Oh wow, I did not expect anyone to follow up on something that niche ๐Ÿ˜†

To clarify, by "balancing the inputs" I meant using a balancer instead of a manifold for the input of the generators. It is assumed that the items are provided in exact amounts/min already (either via balancing or clocking machines), matching what the generators (in total) take.
As you observed, if one doesn't balance the input the generators will get uneven amounts of fuel (eg: one may get all Coal, the other all Compacted Coal which burns slower), but once some generators back up, the whole system should balance out (in prior example: some Compacted Coal would trickle to the Generator getting only Coal, making both run at full efficiency).
After all, the total input in the system equals a set amount of (fuel) energy per second, matching exactly what the generators can consume: there is no room for items to back indefinetly

frosty owl
#

Nobody is gonna spend 10k hours in a single savefile is the thought behind that

unique cypress
# wind spade my definition is "assuming no bugs or lags or anything like that, the factory is...

Theoretically, if you type in 100/3 into the clock speed window, the result is exactly 33 1/3, not whatever the floating point representation of that is.

And, at least results of calculations seem to be stored without rounding, as just a float. Typing in 33.3333 and 100/3 gives different results when viewed via SCIM, despite both showing up as 33.3333 in the clock speed window, while typing in 33.333333333333 gives the same result as 33.3333. So it'd seem manual inputs are truncated to 4 decimal places, but results of calculations are not.

But I still don't know how the cycle time is calculated exactly, as that's probably the only thing that actually matters

wind spade
steel knot
#

Oops fixed the image. Planning out drones after not using them to full efficiency on my first playthrough. Is this diagram the most efficient way to run a fuel route along supply/receiving ports?

And for fuel stations, n-1 drones where n = fuel stations

#

Maybe add a final drone connecting the last fuel stop with the first one? And in this example does the SC destination need its own fuel depot?

loud torrent
wind spade
loud torrent
#

i have several factories with split varibles running 100% of the time, can you send the factories that youre having trouble with? you must of done something wrong

#

like look at this

wind spade
#

OP has repeating decimals in number of machines

#

(And the ingame efficiency meter is unreliable)

loud torrent
#

no it aint ๐Ÿ˜ญ

#

why is it unreliable

wind spade
#

Because it's a running average over fixed period of time

loud torrent
#

and that means for it to be at 100% then there are NO delays

wind spade
#

So if the period is e.g. 5 minutes and the machine stops for a second every 10 minutes, the meter will be wrong half the time, claiming it's 100% efficiency

loud torrent
#

but then that would mean another meter would be showing 99% efficency somewhere in the factory right

loud torrent
#

is there a mod that can confirm or deny this

wind spade
#

there's logic that can confirm this

loud torrent
#

unrelated but i FUCKING love the overflow / smart splitter

wind spade
# loud torrent is there a mod that can confirm or deny this

imagine a single machine. It needs 100/min, but only gets 99.9999/min. Statistically, it has 99.9999% efficiency

logically, it will stop at some point, once in many minutes, for a second or so. When it stops, the efficiency of the machine is lower, because it didn't run. But because it stopped for a second, it will have much lower efficiency (depending on what the timeframe to measure efficiency is - f.e. if it's one minute, the efficiency will be 98.3333%, if it's 10 minutes it will be 99.8333%, etc.). But once the machine runs again, it can show 100% efficiency, because in the last X minutes it was always running

#

that's why the meter is unreliable, it only shows efficiency of past X seconds/minutes

#

(though there have also been some unconfirmed reports of it straight up giving wrong values, off by several %)

#

and for similar reason, the OP's factory can't be 100% efficient, because they have machines that need to be clocked to repeating decimals (which is impossible). So the machine needs to be slightly overclocked or slightly underclocked, which makes it either need too much (and be the case I mentioned above) or make too little (and the next machine doesn't get enough, again falling back to the previous case)

frosty owl
frosty owl
undone sedge
#

Noob question, here: If the constructor calls for (2) of something as an input, at a rate of 20/min, does that actually mean 40/min, or is it disregarding the quantity of the input and listing the rate for the individual resource?

wind spade
undone sedge
#

OK, so the rate is always per unit (i.e. ingot) even if the constructor shows a x2 for the ingot as input?

unique cypress
undone sedge
#

Thanks, now I don't have to tear down my factory, again

wind spade
#

you never have to ๐Ÿ˜‰

undone sedge
#

I mean, at least for the next hour or so.

upbeat summit
deft lichen
#

you have a group of machines consuming only fresh water and another group only consuming recycled water

obsidian breach
#

Will this train station setup work? Cant get my head around how to get the pathing right. I want multiple trains to be able to enter the yellow line and path their way to their station (green rectangles) which then act as blocks.

unique cypress
obsidian breach
#

thats what i figured. But should work otherwise right since the "detours" for each station is longer than the main line?

unique cypress
summer flare
# frosty owl BTW, have you observed the "unbalanced" system after a while? Seeing wether it s...

I'm using 7 coal generators, just because that would mean 50/min compacted coal and supplying half the mix is 25/min.
A quarter of the mix using coal works out as 26.25/min and the remaining quarter of petroleum coke is 43.75/min.

The "load balanced" distribution just works.
The same coal/coke feeds to the same generators distributed as a "manifold" don't (screenshot before start of run). I've done two separate runs and the result is the same.
I don't do any "pre-fill" and because mixed items prevent the input buffers from completely filling, production seems to stabilise fairly quickly across all the generators.
However, after a short time (10-15 munutes) the feed to the last generator is visibly backing up at its splitter input and seems to increase as time goes on. The second to last generator also starts to idle intermittently.
Could be some maths involved here and the ratios I'm using, but I suspect that because the input is mixed there are variable consecutive amounts of the same item being feed to the generators and these are buffered immediately. If this less than the average, you get an "over" overflow with the excess ending up at the last generator. If it's more than the average then you get a reduced throughput upstream. This would typically affect the last two machines, but the last generator has the excess to use up so only the second to last generator is being starved.
I imagine if I waited long enough the backup would go all the way to the source outputs.

deft lichen
deft lichen
dawn beacon
#

when i back everything up, then turn on my fuel generators, they work for a little bit. eventually, the last 4 generators on each side (the middle 8 of this screen shot) get suffocated from fuel. do i need to pump the fuel up into fluid containers then flow them down into the generator line or what is wrong here?

wind spade
dawn beacon
#

hmm into the generators?

dawn beacon
#

woooooooow it auto filled the end

summer flare
# deft lichen the manifold design is easily tileable, and the downside of prefilling is easily...

This is a mixed item feed; coal, compacted coal and petroleum coke to all the coal generators. If any input buffer contains one type of them, any other type will be blocked at the input until all the buffer content is used, so turning off a generator in this situation isn't going to fill it.
As @frosty owl posted, this is something niche, and from earlier posts, testing the concept before applying the same idea to nuclear reactors with their different fuels.

deft lichen
#

ah, sorry, I wasn't following along

#

an interesting design problem to have

crimson moat
#

For that case i would definitely set up the belts to give an equal amount of each fuel to each generator (not just an equal amount of fuel items, and definitely not a manifold)

#

you can even put a buffer before the gen but shouldn't be neccesary

viscid marsh
steel knot
#

Is sloppy alumina to electrode scrap to pure aluminum ingot the way to go?

vapid gorge
#

It's a way.

frosty owl
# summer flare I'm using 7 coal generators, just because that would mean 50/min compacted coal ...

The thing is: when the system doesn't have a balanced input (ie: manifold/sushifold or balancer without programmable splitters, same effect in this case), I'd expect some of the Generators to back up on some kinds on Fuel.
After they (and the belts between them and the splitters feeding them) are full, the overflow should go to other generators (which should be starving every now and then) and eventually balance out without backing up further than the first splitter/merger of the input system thinking_helmet
I'll be running a test too (with 6 generators, just to make things visually simpler)

crimson moat
steel knot
#

Yeah my first playthrough was the way I mentioned above. Might try to get more aluminum per bauxite this time around

crimson moat
#

There's plenty of bauxite, but adding cheap silica can be an easy yield multiplier

#

since there will be quartz and limestone between your bauxite nodes ๐Ÿ˜„

you can also mix at arbitrary ratios to just use whatever silica is easily available, and pure the rest. It's +33.33% improvement in scrap to ingot ratio while you have silica.

vapid gorge
frosty owl
#

@summer flare In the end I went for 8 Generators as that's the most "classic" number of Coal Generators to use ๐Ÿ˜…
I set the amounts of Fuels so that they had quite random numbers/proportions between one another. The Generators' input is a manifold with normal Splitters.

The result: it acts very similar to a normal manifold, but:

  • Rather than having 2 machines at the end with no items backing up, only one machine will end up with no/few items backing up while all others should have a full belt of items behind them
  • It takes MUCH LESS to fill most of the manifold compared to a single-item manifold as the machines don't need a full stack before items start backing up on belts
  • It can take MUCH MORE to fill the very last two machines (my setup had yet to reach full equilibrium on this part, but I'm confident it would eventually as the input is just enough for all generators, no less) as the Splitter feeding them can end up giving a tiny bit more Fuel to one Generator than the other, leading to a very long time before one of the two has its input belt backing up completely... (one of the two just goes idle very rarely, the more rarely it does so, the longer it'll take for the system to fill up)
fringe seal
dusky dust
#

Really just depends on what local nodes exist plus what kind of bauxite-to-ingot ratio I'm willing to live with, personally

teal dust
#

cant seem to find out why the fluid in these black pipes arent evenly distributing fuel, 4 of the pipes are coming from 2 refinerys that are producing 40 fuel each and i split the 2 pipes into 4 pipes and 2 pipes seem to be getting signifgantly less fuel/flow than the other 2 and i just CANNOT figure out why

#

the top 2 pipes are no worry because they are connected to something else

vapid gorge
#

Could also be a headlift issue

teal dust
teal dust
#

attempted to fix it but the headflow stops at that segment and dont really know what the issue is๐Ÿ˜ญ

tough glen
#

Dont think pipe splitters split evenly period

teal dust
#

so Iโ€™m just at a lost cause then is what Iโ€™m hearing and I should produce more fuel to compensate

unique cypress
little widget
#

ohh i love when its working

vapid gorge
wind spade
#

@somber crag ^ it's really up to you which one you pick. See e.g. #math-and-meta message

Also if you want to discuss things like this, don't post in channels where we can't reply

teal dust
# vapid gorge would need overhead images of how it's actually being fed to the machines also ...

as in into the generators? also mainly so many pipes cause i thought pipes split fluid into equal flows and ive never had an issue with flow rate until this point in the game so didnt account for running into something like this happening, i also figured out the issue ig curved pipes just kinda cause issue?? cause i switched to straight pipes instead with the same setup and it just kinda magically fixed itself

#

also the 6 pipes pipes coming from the fuel factory being 50% an aesthetic choice and 50% an assumption that it would just kinda work i guess๐Ÿ˜ญ^^ 2 of them also being completly seprete fuel pipes that are gonna be used for HOR into more fuel

upbeat summit
vapid gorge
oblique hollow
#

And that problem definitely comes from the source

teal dust
#

from the pipes Iโ€™m talkin abt

oblique hollow
#

I would put pumps near the sources because thats a safer way to read head lift

#

Rather than relying on the refinery 10m lift

#

which is practically invisible

teal dust
vapid gorge
#

yeah I'd just keep it one pipe in this instance, with no elevation changes or branches

teal dust
oblique hollow
#

Yeah like right next to the producing machines

#

Not even any higher than ground level

teal dust
vapid gorge
#

simple pipes are happy pipes

oblique hollow
#

Simpler networks are easier to troubleshoot

#

And if you keep networks seperate if its possible that also makes it simpler and easier

#

You can fix one and then focus on the next

little widget
#

was planning all of my 2th phase production i got 6 full mark 3 belts filled with the iron ingot (1620/m in total) so i was trying to distribute all of it and then i met my problem.. 240 usage for the iron rods and i didnt find any ways of fixing that so i thought maybe someone knows how i can distribute my iron in a better way?

little widget
wind spade
#

it says 270 on the plan?

little widget
wind spade
#

oh I was looking at the other constructor with 270

little widget
#

so i somehow need to use either 270 or 540 i guess

unique cypress
#

Like it's not gonna use more for no reason

vapid gorge
wind spade
#

not sure what the problem is, if you need 240, feed it 240

little widget
vapid gorge
#

mk3 moves 270 though?

unique cypress
#

A mk3 will carry 240 just as well as it carries 270

little widget
#

i want to use everything i got without wasting anything

vapid gorge
#

you're not...

wind spade
little widget
vapid gorge
#

you're using a total of 1050 ore

#

what are you wasting?

little widget
#

i mean gimme a second

vapid gorge
unique cypress
little widget
#

i already got this thing that is producing 1620 of the iron ingot per minute

#

and theres 6 mk3 belts as you can see

vapid gorge
little widget
#

i need to distribute everything what i got so i produce as much as i can of such products as rotors frames etc

wind spade
unique cypress
wind spade
#

don't start with ores, start at final product and work backwards to how much ore you need for your project

little widget
vapid gorge
#

ah nm right numbers

little widget
#

didnt distribute all still but i saw a problem

#

that im consuming only 240 somewhere instead of 270

unique cypress
vapid gorge
#

... then make more? I guess? you're not wasting anythign if you're making what you want to

little widget
little widget
unique cypress
vapid gorge
little widget
#

ehh... ill try to make new calculations with some new smelters i guess... tired_jace

vapid gorge
little widget
little widget
vapid gorge
unique cypress
#

One of them can use .75 if you have another that can use that .25 extra that the other one didn't

little widget
#

well i mean this is quite problematic... i have 6 belts
reinforced iron plates use 3 belts - perfect
rotors use 1 belt - perfect
modelar frames use 1 belt and additional 180/m so i have 90/m that i cant use anywhere

vapid gorge
wind spade
#

think about items/min

unique cypress
deft lichen
#

the only place where belts are a limiting factor are miner/extractor outputs

#

everywhere else, you can just use multiple belts and aren't limited by the throughput limits of a single belt

unique cypress
#

Well, and single machine input. But you can just replace them with several lower clocked ones

little widget
vapid gorge
little widget
#

i mean how can i make it distribute everything for me

deft lichen
vapid gorge
little widget
unique cypress
frosty owl
deft lichen
#

otherwise there's really no game

vapid gorge
deft lichen
#

clock machines, use manifolds and balancers

little widget
vapid gorge
#

show me where the 1530 hurt you

vapid gorge
# little widget it uses 1530

you could also use this, which also uses all 1620https://www.satisfactorytools.com/1.0/production?share=FmWc8Hr8cI14WsAQy7GB

unique cypress
little widget
# vapid gorge

now the resources per minute hurt me ๐Ÿฅ€ looks like the only exit that i have is too make some completely new smelters and make new calculations

vapid gorge
little widget
#

so be it...

little widget
#

i dont like how my smelters look anyway so ill build new ones

vapid gorge
little widget
little widget
vapid gorge
little widget
#

well thanks for that now i for sure know that theres only 1 way for me

vapid gorge
#

I mean, there's many ways to use those 1600 ore.

unique cypress
#

Infinitely many, even

little widget
steel knot
# little widget i was saying that about this idea

Try scaling these problems to smaller versions that involve 2-3 machines instead of entire factories and see how they work. Youโ€™re still learning how parts of the game work and it only gets more complex, so start with the simplest version of the problem possible

frosty owl
deep agate
#

Not really used to actually paying attention to alternate recipes, I have 4 hardrives, the first is copper rotor or cast screws, what should I take?

wind spade
deep agate
wind spade
vapid gorge
#

it's a good general reply to 'what recipe to take'

There's no meta for this game. It's most dependent on your particular situation and personal preferences. So really up to you.

storm wing
#

This is my first time making a load balancer and itโ€™s confusing as hell. Iโ€™ve 2x outputs of 40 and 4x outputs of 25 for a total of 180 P/M and I want to get it nicely into 6 belts of 30 each. Any tips?

unique cypress
#

I mean a 6:6 would be able to do it regardless, but it can be done simpler if you have fast enough belts

pastel basin
#

hi i am trying to make this. i wanna ask will my power plant be clogged and stop working if i provide more than the exact amount of fuel to convert into turbo fuel? who should i be worried about in this plan? any suggestions

unique cypress
pastel basin
#

canisters?

unique cypress
pastel basin
#

i am a new player and first time using fuel so i am a little troubled

unique cypress
#

if you put in too many into a loop, it can clog

pastel basin
#

how many should i put the number i need is 1575

#

1575 fuel per minutes

unique cypress
pastel basin
rigid pewter
#

where can i build this ? i already have the aluminum

steel knot
#

Z=300

pastel basin
#

Lets say i connect a mk1 pipe to a lot of machines mu the pipe is mk1 so only carry 300 but the machines are already filled with fluid and the place fluid comes from is also consistent with the demand if i wait a while to let the pipes and everything fill and then start everything will the pipes supply fluid to all the machines necessary?

rigid pewter
#

in theory if you dont use more than 300 you will be fine but in practice there is problems with pipes and fluids in general. i dont recommend using full pipes try to use less than 300

pastel basin
oblique hollow
#

300/min is prefectly usable

#

the concern that 300/min doesnt work is - in all honesty - on shaky ground at best

#

in practice, what CAN mess it up is if you did some very questionable pipe jobs

#

things that can mess up even mk 1s are things that universally affect pipes badly, such as building a tower that fills floors from bottom to top.
Or feeding your machines with a pipe supply manifold from below (where each pipe connection goes up to a machine individually)

jovial wyvern
digital wing
#

They dont feel like they change my production a lot

#

Are any of these worth taking

unique cypress
#

maybe the inventory too

knotty hornet
undone sedge
#

Does water behave differently than conveyers in terms of flow rate? I.E. does the flow rate equally divide itself between the number of outlets, or do I need to coordinate the splits in pipes to equally distribute flow rate downstream? Sorry if that doesn't make sense.

wind spade
#

you never need to do equal splits, not with belts, not with pipes (and it's hard/impossible to do with pipes)

#

in pipes, fluid can flow in both directions, so you can't really say "it divides between outputs", because there's nothing like "output" ๐Ÿ™‚

undone sedge
#

Wait, you don't have to with belts? It just equally divides the source output between the number of outlets?

deft lichen
#

if one machine needs 40 and another 60 and you split 50/50 between each

#

the machine consuming 40 will eventually become oversupplied, back up, and be unable to accept more than 40

#

meaning the 60 machine will start receiving 60

#

this is the idea behind manifolds

#

!wikisearch manifold

glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

deft lichen
#

pipeline junctions don't do even splits, they are neither splitters or mergers

undone sedge
#

Ugh, so I've been filling my factories with splitters trying to get the exact right number of ingots to each constructor for no reason at all.

deft lichen
#

you're not alone on this

#

balancers seem like the intuitive and correct solution

wind spade
#

well the one (and only) advantage your approach has is that the machines will run instantly at 100% capacity, while with the manifold approach, it may take a few minutes to fill the early machines so that enough material overflows to the later ones. But in the end they both work the same, just manifolds are way easier to build, though take a bit of time to warm up

undone sedge
#

I'm assuming this community has a meme with the Architect from the Matrix saying the bit about "We've destroyed the matrix "x" times; we've become exceedingly good at it?

#

replacing matrix with muh factory . . .

deft lichen
#

ever rebuilt a factory because it was offset?

#

once you finish the game (a couple times) you learn how to avoid having to rebuild

undone sedge
#

My facilities are about to get a lot smaller, that's nice.

#

Thanks for the information

fringe seal
zenith sinew
#

I'm always a sucker for the double manifold

dawn beacon
#

My ocd wonโ€™t let me stop rebuilding

wind spade
#

Build new instead

digital wing
#

where should i build my coal power if i started around grassy fields

#

i have the big power tower things so i can transfer the power quite a while

dusky bronze
#

to the northwest theres a big pit with a bunch of coal and water

#

its basically right in between the grassy fields and the cliffs towards the west

digital wing
dusky bronze
#

crater lake is off to the east

#

this is pretty much just a pit with water and coal

digital wing
#

ah i see it now

#

ty ill scope it out

dusky bronze
#

one of the coal nodes will need explosives to get to but its not too much trouble

digital wing
#

i dont have those yet

dusky bronze
#

yeah you can come back and upgrade the power plant once you get them going

digital wing
#

all the sam nodes are so annoying

dusky bronze
#

theres one underneath the arch in that biome

digital wing
#

ive only found ones in caves which i need explosives

dusky bronze
#

just watch out for the spider

digital wing
#

the arch below that red circle?

dusky bronze
#

big arch that the moth flies under

#

bottom right of the biome

#

near where the coal and limestone and sulphur is on the map

sacred zenith
#

Halfway through my 15/m rocket propulsion system factory for tickets. I took a couple month hiatus so Iโ€™m slowly remembering where I left off and itโ€™s so hard

jaunty locust
#

what's the best recipe to make non-fissile uranium? idk if I should prioritize the amount of uranium power plants or plutonium power plants. additional information, I don't need the ammount of power im going to be producing, I just want to make the most of my uranium

vapid gorge
#

if you're burning both, iirc, using the base plutonium recipes gets you more power?

jaunty locust
#

I'm probably sinking it and then if I feel like it I will expand it how knows

vapid gorge
#

just use the base recipes then

#

even just hte base recipes for uranium rods will get you tons of power

jaunty locust
#

on another note, is plutonium pellet worth doing or should I skip to instant plutonium cells

vapid gorge
#

again - if you're just trying to get lots of power with uranium rods, "just use the base recipes then"

jaunty locust
vapid gorge
#

the more p rods you make hte fewer u rods you make

vapid gorge
jaunty locust
vapid gorge
#

sure but if you're just sinking the p rods, base recipes are cheap and nice

#

and you can use them in trucks and drones

jaunty locust
#

they don't make plutonium waste if used as fuel or make the world radioactive?

vapid gorge
#

nope!

#

and from memory 1 p rod per min is worth about 250 batteries pm as drone fuel?

#

and it's tied for hte fastest flight speed

unique cypress
vapid gorge
#

'bad' here depends on your goals and is subjective. If your goal is 'more plutonium rods' , it's great.

kyo tends to make subjective opinions sound objective. Which they are not

jaunty locust
daring thunder
#

I realize this wont be useful for most people, but I made a calculator spreadsheet for phase 4 parts (and technically useable for parts below)

The reason most people wont find it useful is it only works with the specific recipes I chose to be most fitting for me. But if youre interested anyways, here it is.

https://1drv.ms/x/c/6DED5D5900B33F41/ETyYqkOsrdNBjzxXpDv5mjYBGyme_SSC25W1ubrazbcCyA?e=f1ZC3M

Also open to any opinions on why the recipes I chose might not be the best choioce.

digital wing
#

I built an 8 coal gen plant, but somehow its capacity is only 585 lmao

#

Anyone know why? The production lines in the power poles are completely flat

unique cypress
digital wing
#

I dont have that unlocked lol

#

Ive figured out that one just is not working

vapid gorge
vapid gorge
unique cypress
digital wing
#

One isnt getting water

#

But i have no clue why lmao, the pipe just is not filling

jaunty locust
jaunty locust
jaunty locust
digital wing
#

Ok no i fixed it

#

The pipe junction was just being annoying

#

When do i get explosives?

vapid gorge
#

when you unlock them in the mam

digital wing
#

Which tree

vapid gorge
digital wing
#

Coal power was pretty chill ngl

#

Ppl made it seem like it was so hard lol

vapid gorge
#

a lot of peple have issues not reading the flow limit on pipes

severe girder
#

if you did a 100% clean nuclear does anyone know how much energy that nets? and the raw resource count it would take?

vapid gorge
#

just uranium rods? 600gw or so

severe girder
#

all of it, 100% clean

#

all the way down the line

vapid gorge
#

afaik you can't turn max plutonium waste into ficsonium

#

use a planning tool if you like

severe girder
vapid gorge
#

not enough resources

severe girder
#

what istn there enought of?

vapid gorge
#

SAM

severe girder
#

what do you need sam for?

vapid gorge
#

ficsonium

severe girder
#

for that you need waste and dark matter no?

vapid gorge
#

no, SAM is an ore you mine. It can be turned into darm matter residue

severe girder
#

you dont need to use sam tho

vapid gorge
#

feel free to try to figure out how to make ficsonium rods w/o SAM https://satisfactory.wiki.gg/wiki/Ficsonium_Fuel_Rod

I wish you luck

Official Satisfactory Wiki

Ficsonium Fuel Rods are a very late-game fuel produced by reprocessing Plutonium Waste. They emit the most radiation per item out of any radioactive item in the game.
Burning Fisconium Fuel Rods in Nuclear Power Plants produces no waste.
Alternatively, they can be used as vehicle fuel.

unique cypress
severe girder
#

whats the best you can do?

unique cypress
#

Best what?

severe girder
#

for power

vapid gorge
#

use rocket fuel I guess. There's more material per power unit on the map for it

severe girder
#

also the trains got sorted :) it was game math error with mergers causing a bug or so

quick gyro
#

Does the flow rate statistic really matter. I just hit tier 3 and Iโ€™m trying to get coal generators working but Iโ€™m so confused by it all and nothing online seems to help that much

vapid gorge
#

mostly just pay attention to what is happening to your machines

#

most common newbie error is not looking at maximum flow rate of pipes

vapid gorge
quick gyro
vapid gorge
#

you're trying to cram 360 water pm down a pipe that can only move 300 water pm, to a system that needs 180 water pm.

and you're expecting stable flow?

quick gyro
#

Not really Iโ€™m just wondering how this works and if I messed it up or super messed it up

vapid gorge
#

fluids work off average flows. Don't worry about it. Worry about if your system is working in a stable way

quick gyro
#

Ok thanks

vapid gorge
#

also work out the actual numbers you need. At least for your power systems. You don't want to crash your world

dense frigate
#

There it is, why am i loosing my energy in nothing? As everything is turned off

dusky bronze
#

did you run out of fuel briefly?

dense frigate
#

Oh no, i just tried to turn off generator and turn them back on

#

Why?

dusky bronze
#

your power grid only shuts down if you consume more than you produce and thats either because you built too much or your generators ran out of fuel

#

turning them off will also crash the grid, but it should be fixed by just turning them back on again

dense frigate
#

Yeah, but why am i consuming 1,2MW for nothing?

dusky bronze
#

i think its probably the hub

#

iirc it has a power consumption somewhere around that mark

unique cypress
uneven void
vapid gorge
#

so you realised you can't move 600 down 1 mk1 pipe right?

#

!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

uneven void
#

yh js now

vapid gorge
#

some convenient beginner layouts

uneven void
#

thx

vapid gorge
#

also, remove the buffers.

#

they don't help and can cause issues

uneven void
#

alr bet

vapid gorge
# uneven void alr bet

do the math on how much each gen needs too. I can't see how many you got but 600 is proably way over what you need

uneven void
#

i got 6 gens rn

vapid gorge
#

6x45 is?

uneven void
#

yh tbh i js though maybe if i add more water pumps then that will fix it

#

didint pay attention to the pipe thing

#

first time working w them

vapid gorge
#

no stress. Just get used to doing basic maths at least for your power systems. If that goes down everything falls over
if a factory is less than 100%... not a huge deal when you're going up the tiers

uneven void
#

bet thx im bout to go revamp this thing

vapid gorge
#

the examples of generators in the diagram uses 8 gens because 120 coal pm is just 1xmk2 belt and it needs exactly 3x water extractors

my advice is just keep making groups of those. Simple and reliable

#

no stres ๐Ÿ™‚ also build on foundations if you're not ๐Ÿ™‚

uneven void
#

i am dw

vapid gorge
uneven void
#

oh belt nvm i thought u ment miners

#

im dumb

#

didnt see 1xmk2 BELT

vapid gorge
#

a good tip is over clock miners if you have access to it. It's very useful

uneven void
#

alr i ll try

#

thxs again alot

uneven void
vapid gorge
#

well 6x gens need 6x45 water pm, 270. You could do that in 1 pipe if you want

uneven void
#

i ment 2 pipes for 6 gens on 2 sides

#

like this but with more

vapid gorge
#

oh yeah sure but then you could just do 2 groups instead

#

in genera with fluids, keep systems as simple as possible

#

and don't link up more machines than you need to

uneven void
#

alr js cus technicly this would "max" out the pipe

#

and use the full value i think

#

if im not dumb

vapid gorge
#

you would still only be using 270 on each pipe in your situation

#

so not 'maxing out' anything

uneven void
#

yh but i cant js add one more

vapid gorge
#

1 more what?

uneven void
#

coal gen

vapid gorge
#

I mean you could under clock and add another? '

uneven void
#

i forgot thats a thing

vapid gorge
#

but you seem to need some basic practice with things

that's why 3 extractors to 8 generators keeps it simple ๐Ÿ™‚

#

don't have to mess with different number coal or water or sections

uneven void
#

i managed to make it work

#

took a bit of time

#

acc so satisfying when smt works

dusky bronze
#

One might say โ€ฆ

#

โ€ฆ satisfactory even

olive orchid
#

both pretty good, which one?

unique cypress
#

And iron pipe is pretty useful if you don't care about the high iron cost. It pairs well with steeled frame and steel rotor

olive orchid
#

true

#

went with that

light zodiac
wind spade
# olive orchid both pretty good, which one?

As with all recipes, the choice is yours, depending on your preferencea. Every recipe could be good in some scenario.

And as for screws, don't trust the hate, they are fine ๐Ÿ™‚

olive orchid
#

yh nah ik been playing for years, just both are alright choices, but pipes was better

wind spade
olive orchid
#

Yh nah was just seeing what people have gone with and their thoughts, get ideas from others yk ๐Ÿ˜…๐Ÿ‘

deft lichen
wind spade
viscid marsh
olive orchid
#

went with iron pipes, saves me coal for mk 3 and mk 4 belts

wind spade
#

there's more than enough coal on the map ๐Ÿ™‚

upbeat summit
#

ref light up like this when i am a certain distance away from then (no power given rn), any reason or just a cool thing they do

#

also, forgot about this, and did the same loading setup for unloading as well, should i change, or it could be ignored?

wind spade
vocal gust
upbeat summit
unique cypress
wind spade
# vocal gust On a serious note though, why do people despise screws? I mean, I'm not absolute...

Multiple possible reasons:

  • they were really bad in U2 and before (no longer valid)
  • people try to put them on single belt, ultimately fail, and blame screws instead of their choices
  • people see other people say screws are bad, and they repeat it without thinking
  • people optimise for certain properties, which makes some recipes bad (though then they do not hate screws, so also not valid answer I guess)
dawn beacon
#

I enjoy limiting as many materials from supply chains as possible is why I like not playing with screws lol

upbeat summit
#

phew, thanks

vocal gust
#

Makes sense. Unfortunately, I haven't gotten much luck with alternate recipes, I've still been using the standard recipes and haven't found cast screws either. ๐Ÿ’”

#

Screws alone made me redesign my iron factory thrice because I was already trying to expand into a more expandable format. Also because my design skill is dogshit and I didn't account for how many stackable conveyor poles I'd need.

wind spade
steel knot
#

Is there an easy rule of thumb to plan out gentle curves aside from trial and error? Iโ€™m using the beam method (X foundations away and 1m over)

#

The curve itself is easy but I donโ€™t want to get half way through and realize X should have been 6 foundations and not 4

cosmic zinc
#

what setup and recipes do you use for tier 5 and 6

hot hound
#

Only a few hours in, but building a factory line is more confusing then I originally thought. All this is just to get Iron Bars, Rods and Screws. Havenโ€™t even started Copper or Limestone.

opaque relic
shy kindle
#

Just started with a friend on console and ran into a small but annoying problem with overclocking:

If I type in a specific amount (in this case 99,5/min) it Sets the machine to 99 instead of 99,5

If you try select in the normal menue, values after the comma are possible.

Any fix for that or is it a Bug?

#

Never had that on PC

unique cypress
shy kindle
unique cypress
sonic jasper
#

you dont need pipeline pumps for nitrogen/gas right?

summer flare
# frosty owl <@888892222085427221> In the end I went for 8 Generators as that's the most "cla...

I've retested with the same number of generators and fuel rates, but with a setup similar to yours: pipes out of the way and 8m of belt to the generator inputs, just in case the lifts were masking anything - they were.
Because a fuel type other than the one already in the buffer is blocked until the buffer becomes empty, there will be a build up of items at the input and requires the input belt to act as an external buffer.
In my case with fuel types/inputs being load balanced, I saw at most 3 items. So I was lucky with the original setup using lifts because they hold 3 - any less and there would have been the risk of the programmable splitter with a lift on the output overflowing to an alternate output.
I retested the manifold setup and everything centres around the last two generators. Even allowing an 8 item build up was not sufficient to stop a generator from idling so I increased to a 12m belt. The issue is the fuel types are not being balanced and appear to be "random", but you will get a line with a slow burning majority that will cause a build up and another with a fast burning majority that will decrease it. Pretty much every time a line of consecutive petroleum coke would form guaranteed the generator would run out of fuel and idle. This obviously creates a larger build up to negate the effect when this happens again. However, even with a maximum 12 item build up being seen to both generators was not sufficient to prevent one of them from idling 30 minutes after the start.

YMMV with different numbers but I think I'll stick to the load balancing.

shy kindle
sonic jasper
#

I have a line of 780 iron ore, I need to split this into 2 lines. Line A needs to carry 180 ore/min. Line B needs to carry 600 ore/min. Would this set up work given I fill the belts before I start the consumer/smelters?

wind spade
sonic jasper
wind spade
#

yeah that's the same thing

#

the "manifold" works the same as it would here - it self-balances

sonic jasper
wind spade
#

well negative is that you have to plan it and build it. The system I recommended will take a bit of time to spin up (same as the manifold), but then work the same

sonic jasper
#

alright cool. I already have everything built, im just putting the raw inputs where they need to go

digital wing
#

Is there a good resource on making a turbo fuel factory?

#

Mainly interested in which alt recipes to take other than heavy oil residue

vapid gorge
#

they're all very different

digital wing
#

I dont mind making plastic and rubber factories separately

vapid gorge
digital wing
#

Yeah but what makes the most power?

#

I assume turbo

vapid gorge
vapid gorge
#

For instance I dislike bringing in coal for turbo fuel, so I'll just pick a spot with oil and sulfur and make it there

digital wing
#

Ideally it uses as few types of resources as possible, but the quantity of the resource it uses isnt a big deal

vapid gorge
#

diluted fuel then

#

huge amounts of power, just oil and water

digital wing
#

Whats the difference between that and turbo fuel

vapid gorge
vapid gorge
#

essentially you have to decide whether bringing in coal and sulfur to make extra steps is worth it compared to just setting up another diluted fuel power station somewhere on the spot where the oil already is.

because basically all oil is right next to water

#

so you can just plop that stuff down wherever

floral mica
#

I think turbo fuel in a website or the modeler seems good, but in-game isn't all it's cracked up to be

#

The power bonus is great, but it uses coal and sulfur, and while coal is no problem to get your hands on, sulfur is a pretty rare resource.

vapid gorge
floral mica
#

I'm just saying it's way easier to pump more oil into diluted fuel.

vapid gorge
#

and if you like that trade off that's good for you ๐Ÿ™‚

things aren't just about added resource. It's about how you like to move things, where you like to build and what ever you're value on resources are at that moment are

floral mica
#

Maybe you're right actually

vapid gorge
#

I mean diluted fuel can get you to the end of phase 5 easily

floral mica
#

I think my issue is that I see all these YouTubers doing full map/all resources builds and so I like to plan as if I'll eventually be using everything.

vapid gorge
#

its basically why there's no 'meta' for the game.
and those youtubers aren't going to use everything either. Their computers would catch fire first

floral mica
#

I've never beaten the game there's no way in hell I'm using all the oil

vapid gorge
#

even using 1/2 would be a huge toll on the best computers

floral mica
#

And my computer barely runs the game phase one :/

vapid gorge
#

yeah. at that point maybe consider at most about 1/4. Maybe less

#

create personal projects after phase 5 more about design than size

floral mica
#

I think if I do all resources projects it'll be uranium and bauxite

vapid gorge
#

certainly a choie. Though full nuclear doesn't use nearly all the sulfur on the map

#

and just full uranium rods can get you 630GW which is more than you'll ever need ๐Ÿ™‚

floral mica
#

I meant a bauxite-aluminum plant and uranium

floral mica
vapid gorge
#

yeah, I'm not a fan. I figure it's for fools who couldn't stop themselves from burning plutonium nad bitched about the waste

floral mica
#

I'll sink plutonium thank you very much

vapid gorge
#

use them in drones and trucks ๐Ÿ˜„

floral mica
#

I think ficsonium is for small power plants that people want to maximize

floral mica
vapid gorge
#

ficsonium has a very low power output for the work involved

#

it's still power positive, but not by much

floral mica
#

Not by nearly enough

steel knot
#

what's causing my train to stop at the station for 2 seconds and not unload the liquid on the platform set to receive liquid. it just moves on without attempting an unload

vapid gorge
#

make sure the platforms are set properly?

vapid gorge
floral mica
floral mica
#

This way it just seems dumb for the most part

vapid gorge
#

and if it was power negative it'd be the price of not having waste

#

an extra power cost to have plutnonium rods. Not the worst thing

floral mica
#

Is it still a really bad power addition if you look at burning plutonium?

#

I feel like people look at ficsonium as allowing them to burn plutonium so they might look at it as gaining power from plutonium, instead of wasting time on ficsonium

vapid gorge
#

I mean you could jsut suck it up and store the plu waste. It produces much less and wouldn't take long to buidl a facility that would store 10,000 hrs of waste

floral mica
#

Not to mention takes twice as many pressure conversion cubes as just plutonium

#

And that's before everything else

obtuse vortex
#

Having trouble remembering: to do a priority junction feeding waste water back into the source, do you want the waste water pipe lower than the freshwater pipe or higher

vapid gorge
obtuse vortex
#

Ah! I was trying to search by "priority junction" or something like that before. I'll check it out. Thanks very much!

vapid gorge
wind spade
wind spade
frosty owl
# summer flare I've retested with the same number of generators and fuel rates, but with a setu...

That sounds very close to what I've observed, including the last part where the system seem to take "extremely long" to have the last 2 generators settle (I think it's like when trying to wait for a manifold feeding 29.9/min and 30.1/min to machines needing 30/min: takes soooooo long...). I assume that this will eventually lead to a stable system with all belts from splitters to generators being full (main manifold belt probably still free-flowing without any backups) as there is just no way for the Generators to burn more Fuel than what they are being provided.
Anyway, thank you very much for taking the time to test. It's fantastic to have someone to confirm/disprove these hypothesis with ^^

Final note: through this last iteration, I had a thought that could still lead to an interesting solution... Balancing just the last 2 generators! This would lead to a feeding system looking just like a manifold, but with one programmable splitter at the end. Most generators would work as we've already observed, but as the overflow is split evenly between the last 2 machines they should be running at 100% as soon as they start getting overflow items thinking_helmet
That would probably make for the "quickest manifold" there is, right after "balancefolds" (where machine inputs match belt speed)

frosty owl
orchid brook
wind spade
#

is it or me or is the video not working?

#

for me it's just a still image

frosty owl
orchid brook
#

its like 3mins so let it load

wind spade
#

well that's the thing - it is loaded

orchid brook
#

if it cant work then i am byond coocked cuz this is my 3 rebuild