#math-and-meta
1 messages · Page 351 of 1
So I'm pretty sure you wouldn't be able to afford to make all of the DMR via oscillators
Ah, that's with pure ingot, though. With default ingot, it goes down to 65% but in exchange you use like 90% of the quartz
So it all entirely depends on what else you want to have/already have in your world
pretty much anything is gonna use a lot of aluminum, especially if it uses the power that you're generating
quartz into more ingots is worth
at that point making APMs seem attractive
I'd only recommend making them if you have at least 500 GW of raw generation (i.e. without any augmenters)
BTW, that can be a whole subject in itself 
You can find out more searching for "saturated sushi belts", but the most interesting takeaway (imo) is that you can build absolutely any balancer for any amount of items, if you just (example used, trying to achieve 4-5-10 ratio of 3 items on one belt):
- Find the minimum common multiplier (eg: 2x2x5 = 20)
- Design a normal balancer for that (1->20, including loopbacks)
- Flip the balancer around completely (mergers become splitters, splitters become mergers, inputs become outputs)
- Fill in the inputs with the items you want according to the ratio (ideally, you'd have 20 inputs to fill in, where you could plug 4+5+10 inputs with the items in ratio mentioned before, plugging the remaining inputs with the loopbacks)
Ofc, one is free to optimize the result, so they might end up with much less inputs to actually hook up and mergers/splitters to build
||Examples in the Reddit post on the subject||
yeah I somehow thought, that loopback belts wouldn't work as intendet when doing n:1 but i was wrong.
The thought of loopbacks working in balancers involving multiple items and "dumb" splitters boggles my mind too 🤷♂️
Seeing it working is like magic to me, and yet it damn works!
Then what's the point?... also ive opted to exclude fic from the idea
I just woke up (debatable)
I have no idea what is going on :]
with 1:n i find it quiet logical, but n:1 is weird.
I would like to see different ideas on mixed reactors because the game is too simple, the more overly complicated a build is the better.
Bonus point if 90+% of people dont understand what the fuck is going on
So would love to chat is detail about ideas @frosty owl <3
yeah I don't have any oil nearby
well, it's like 50% more work without it so I'd find a different place for that factory that has oil
I have to do a lot of things
- currently only using 400 bauxite. I should try to use the whole 780, if not more thanks to the snapon mod
- I have to make a lot more crystal oscillators
quartz, caterium, water, copper and oil at the same place is kind of a pain in the ass
I had to import oil products after using one of the only places on the map that had the rest together
Yeah I'm building most of it in the top left of the desert, where the quartz is, the only thing I'm importing is aluminum stuff
Swamp
You would have sushi from factory to generator area 🤷♂️
but the generators wouldn't run on a fuel mix. it would still be dedicated reactors.
and the idea behind this is to have mox(mixed oxide) Reactors.
Actually, I thought a bit more about this... I'll try to rephrase what I said, while including my new thoughts (I originally focused on feeding single-item belts to the generators in the prior message).
Let's say thay the total number of Generators is X = U + P where U are Generators needed to burn Uranium and P the generators needed to burn Plutonium. You can split (sushi-balancing) X until it becomes <=2.5 and then safely feed that output to generators appropriately clocked (all at the same clock, which would be X divided by what you split X into)
I realized that it could actually work for mixed-feed reactors as well ^^
So long as the input is provided (produced) correctly and split correctly, each generator should receive a stream of Rods matching exactly their consumption
Wether the "stream" is made by one or both kinds of Rods doesn't matter: what goes into the system is exactly as much as the whole system can consume, and the input is split exactly to feed each individual generator... There shouldn't be room for errors 
with this low item/minute i wouldnt bother balancing it. i would just build a manifold with smart splitters, so that the reactors receive items one at a time, and build a tiny bit more reactors than needed for the amount of fuel tk be safe.
balancing shouldn't even be necessary.
but you would wanna use a storagecontainer, that you let fill up before starting the reactors.
I interpret this (#math-and-meta message) as "whatever can add some kind of benefit, let's consider it, especially if complicated", with a sushi baseline. So I'm focusing on load-balanced designs tips right now
that is true, but i think we already figured out ab balancer design yesterday, that should theoraticly work.
this should do the trick.
but if you have better, or more complicatet ideas, that would also be good.
I detailed my idea above.
In short: merging the Rods from the production machines, sushi-load-balancing them to the reactors (math above)
I've pretty much landed on just using U and Pu and leaving the Fics for a different setup as I already have plans for the Fics one and it's not near the latter, so if I can merge the U and Pu together it would be pretty dope,
Having 200 at 238%, making 8 sections of 25 and have 6.3 U, 2.8 Pu to each and those splits aren't that hard
I was wondering the same. They said if you up it to 120 belts you get increments of 12 (items) so probably that. So I wonder if you could make it 20 items to get 5% increments
it should be 9 item buffer iirc? don't know if that makes a difference to whatever the heck that is
I'm going to test that right now and let you know
From what I gathered from the comments OP made, it seems that if you have a belt that can fit n items on it and fill it with m leaves (or other trash), it'll let through (n-m)/n of the full belt
yep it fits 10 items
which is very convenient
i think the idea is since it fits 10 items it's going to let through (10-n)/10 items where n is the number of items on the belt
right it's a belt 'valve'. Just clock your machine to output what you need
you can do that but i think this is especially neat to regularize your output
to avoid getting clogs on manifolds for example
you can regularize your output by clocking >.> and why would a manifold ever clog?
Nah, imo the only reasonable use for this is what OP said. Drones. And trains
I would image if it backs up the belt at all it might make the belt full?
You don't want to wait for the whole ass multiple stack buffer fill up at 3/min in order for the items to overflow to the second destination
drones and trains are just funky manifolds. They'll fill up and overflow as needed even if you are, for some reason, incapable to send the right number of items you need with clocking
So you can put limiters on both and now both get what they need immediately
Sure, I'd never split one item into multiple destinations, but I could see someone doing that
you can clock the machines to 'get what you need immediately'
okay so, for each 2 blocks they're further apart the amount of items increases by 2
in case anyone was interested
Yeah that works. But I have a case where I want to pluck 5 pipes off a bus and belt them a long way away. It’s nicer to valve it so that I don’t have a belt of 40 pipes sitting there.
Alternatively I could just clock a machine closer to the source to just make 5 for that use, but I added that on after I’d set up the steel pipe manifold
What I currently do is just ratio down using splitters and mergers
And I do believe in The Manifold. Just didn’t want the visual clutter of stale steel pipes
which waste
uranium
Depends on the fuel type. Uranium is indeed 25 barrels per minute
alright thank you
Plutonium is only 2.5, and Ficsonium nothing
Waste isn't measured in points per meter 🤔
Well, p in game is points (in the sink)
parts per mile 
How many nuclear waste barrels can we fit in a mile? 
me and my friends just use it to determine how much of that thing is getting made per minute, been saying that since the beginning so too late now to change 😭
Where do y'all even get this? I've seen this so many times but /min is the only correct abbreviation of "per minute". And yet people somehow made up like half a dozen incorrect ones
The game uses the correct one, too
I dont know, we just saw and started using it as a shortcut
at the start we didnt even account for how much things are being produced we had miners either overflowing terribly or not producing enough so we weren't smart with our decisions from the start
/60s should also be correct.
but that's the only two I can think of.
well maybe /1/60h
x per 60 seconds is x/60 per second. So I don't think x/(60s) notation is allowed. It'd have to be x/60 1/s
I'm pretty sure it's allowed.
5 per minute is the same as 5 per 60 seconds.
All my homies use Hz to measure machine output rates
I've studied physics for 4 years and I've never seen it so I don't think so. The multiplier has to go into the number, not the unit.
Unless it's an actual SI multiplier and it's a letter, not a number
Mk 1 belt? 1 Hz
Mk 2 belt? 2 Hz
Mk 3 belt? 4.5 hz
Mk 4 belt? 6 Hz
Mk 5 belt? 13 Hz
Mk 6 belt? 20 Hz
that's the way to do it!
(I was saying this so as to suggest it is a goofy method)
Ive also studied physics for 4 years and the notation I would use is x/60s^-1
I'm looking through the SI brochure rn 😂
I'm looking on this from more of a math's point of view, and it shouldn't be wrong mathematically. you still wouldn't do this though.
and I also haven't studied it.
The fun part is, if you leave it in the provided units of items/min, you don't have to convert anything, and everyone who plays this game will get it.
So it's extra work for no reason, to use anything else
but please say /min when using it and not /m.
we are not measuring time in meters.
That is also true 🤣
Yes, I agree
I wonder how many items per metre would work
Each item has a size
See also kMW vs GW
That made me recoil
well items are spaced 2m apart I believe. so a mk1 belt has a speed of 120m/min or 2m/s
Just checked, it's explicitly disallowed. I always assumed it was, but nobody told me before
Helpful to know thank you
I am struggling with planner for a nuclear power plant. If i follow the basic recipes I can only get 12 uranium fuel cells a minute from an impure node. Is this correct?
Fun fact: 1 k m, 1k m, and 1km are all incorrect. Only 1 km is correct
Yeah, cuz the prefix attaches to the unit
And you never double up prefixes like that
Using commas as a thousands separator also isn't, interesting.
Rip amercians I guess
Only space is allowed
Yeah, cuz other countries sometimes use commas as the decimal marker, not the grouping marker.
is it called "grouping" marker. i always wanted to know what you call those
Cobalt should see this lol
When you see French people say €1.000.000,00 and you throw up a bit cuz there's a French person talking to you 🤢
That's what i call it
Who's out here writing cc for cubic centimetres
Oh I know (and said this many times)
what is the actual name,, if there is
"CC" is commonly used in specific settings, so I'm okay with that. Same with "MPH." All others should be avoided.
Medical professionals and mechanics
I hate stuff like cc ore kph. it's just not how metric units work.
cant you call that a milliliter
No
especially when the abbreviation is the prefix and not the unit,
ic
Not the same thing at all
Ahh, I studied Astrophysics so the smallest measurement I dealt with was lightyears/parsecs 😂😅
i thought they were
For water I would assume it's okay
schools useless
A millimeter is 1/1000th of a meter, a length.
A cubic centimeter is a cube with sides of 1 cm, a volume.
i said milli liter
litre
Oof,I read wrong 😭
are they the same?
1ml is indeed 1 cm³
A CC is a mL, yes
ok school isnt as useless as i thought
no a cc is stupid.
mL is two letters so why dont we use that
it's not how units and prefixes work.
Because often times, volumes are easier to compute and think of as their cubic units
is it that muhc slower writing two diferent letters than writing two identical letters
hm
you can easily tell from the prefix, that 1 000 000 cm³ fit in a m³
not so much with liters.
I mean, if you know 1 m³ = 1 kL, then yeah you can
1000 millilitres is a litre though, and thats also easy to see with the prefix
cant 1000 mL fit in 1 L
or 1 L = 1 dm^3
are there dumb names for cubic decimeters
5280 iykyk
I like how we are all singing the praises of metric here because of its nice tens, while ignoring the fact the society collectively said "hell no" to the metric decimal time system.
In my head 4pm very often gets converted to 14:00
I hate the 12h clock
I can deal with 60s in a minute, 60 minutes in an hour and 24h in a day but having the same hour twice in one day is ass
If you're gonna be subdividing, 12 is a good way to do it
Imagine we measured time with 0:00 at noon, PM times were positive, and AM times were negative. So 9 AM would be -3:00, cuz it's 3 hours before noon
the thing is, that cc is used for displacement, where you measure the height and radius of the cylinder and calculate the volume from that, so you already use meters.
Respectfully, fuck society for that
Fuck society for quite a few things but I digress
To be fair, 60's got much nicer divisors for human use than 100/10/etc, for time purposes
(By that logic all metric systems should be based around 60, I guess, but c'est la vie)
the fact is you're much more likely to divide time than you are output
Do we need to have so many divisions for time though?
https://www.reddit.com/r/SatisfactoryGame/comments/1o6qle7/i_present_to_you_the_belt_valve
Now; discuss or whatever
It was already posted and discussed yesterday
I didn't see much discussion
how is 30 nicer than 50?
and 15 nicer than 25?
Basically for the various techy reasons given here: https://en.wikipedia.org/wiki/60_(number)#In_mathematics
I mean sure, in the end it's all relatively arbitrary, and maybe in an alternate timeline we'd've landed on a different timekeeping method. The extreme divisibility of using 60 as a base is, IMO, quite useful, though.
Is it better to overclock 4 miners slightly or one miner moderately (going from 480 to 540 per minute between 4 mk2 miners on normal nodes)
Oh, oops, missed this. :D I dunno, I feel like I often do. I'm sure if we'd landed on something other than 60 I'd be equally used to whatever that ended up being, so it could just be my human brain justifying things post hoc, as we're all prone to do. :D
Scratch this, I just realized there's an impure node nearby that I can just bus into the project
Though you've gotta admit that "4th superior highly composite number" and "4th colossally abundant number" sounds nifty, at least. :P
Guys its done finally!
it will need a lot of time to fully spool up..
its like 200 gigantic manifolds 💀
close enough
And a little lift for easy check of belt througput
Im now producing more plutonium fuel rods than Nuclear fuel rods 💀
Ficsonium will be fun..
Yeah that's basically my point - the same way americans are used to freedom units and they make sense in their heads, there's really not much reason to split hours or minutes to arbitrary parts
Because it’s dumb
In either case, power is so free , abundant and easy to make, the difference in power consumption from your original question would effectively make no difference
Helpful
I didnt see an post about this. I think its really good when starting up your oil refinerys to just keep flushing the Heavy oil residue away. Yes its good for fuel but not everything can be done that quick. But if you like that idea thats what I thought of fluid buffers both offering the same idea.
Fluid buffers placed in a long chain ensure that plastic and rubber making can be done at every speed desirable. With the rest product either stored up untill use or stored up to manually flush. How much fluid buffers you need just depends on how long it takes till you collect some stuff up.
While making a nice factory its nice as beginner if you havent had enough of everytjing yet to already start making some of your endproducts. Overclocking to get more resources and the rest stored up in buffers. Flush or re-use I think its an unappreciated tool as you start up your favtory. Basicly the Awesome Sink level of flushing away
How long it takes till you collect some stuff up.... and flush the network
has anyone done the math on how much power you can get out of nuclear if you fully utilize and overclock every uranium node?
I'm trying to do some napkin math here and getting a bit lost in the ratios
just clock your machines to send items where they need to go? All these issues were 'solved' as soon as clocking existed
I only put in the effort something is worthy of. Congrats, they invented a method of multi hoop jumping system for something that was easily accomplished before
I'll award the same amount of awe for the belt valve as I did for the musk single car underground tunnel
without slooping i believe its 630GW
i think its technically 625 but what is 5GW at that level
more power than you'll realistically need or use essentially
yes
my buddy and I are trying to use every node on the map, so we'll need every bit of power we can get
and it is very easy to get a terrawatt with a handful of augmenters
the loop is exactly 10 items long, so one added [dummy item] decreases throughput by 10%, makes sense
I'm currently trying to convince him that it doesn't make sense to divert all of the sulfur to leached recipes rather than using some of it for nuclear power and other uses
if you're gonna use leached recipes do nuclear first
i dont remember exactly how much sulphur it is but its 2-3k for a nuclear plant on that scale
which is what I told him, but he's on about how the leached recipes give a higher output/min which lets you get more output of a machine that fits into a blueprint designer
although tbf that will be basically all you're using sulphur for
they do but is the sulphur worth it
look.
It's nice to have a goal, but unless you're using a university super computer, it'll catch on fire
I'm not even kidding. Even before 1.0, you couldn't realisitcally process all hte map materials to the end before your computer exploded and there's 50% more resources pm on the map now
I disagree about that being a good solution, btw. There's generally no reason to put your factories on a timer like that -- we get questions all the time from folks who are doing the send-HOR-to-a-fluid-buffer thing and are tired of flushing it, and haven't realized that there's far better ways to do it. The easiest thing to do at early oil, before you've got anything else unlocked, is just convert all the HOR to Petroleum Coke and then send those to the sink
even using 1/2 of the world's resources will put a huge crimp on very good computers.
the nodes are there to give you options and flexibility on where and how you build
A slightly-more-advanced version would be to instead send the Petroleum Coke to some coal-powered generators, though I admit that's a bit more complicated
probably best just to go with pure recipes because you will always have more water than sulphur
hasn't there been attempts to max out awesome points / min
yeah leached is a very niche recipe. They probably just added it as an option to 'sink' waste acid, like you can with waste water.
it really shouldn't be the main ore processing system you have cause you won't get much ore processed that way
oh I'm sure.
And I've seen someone have a frames per minute game trying to do 100 nuclear pasta pm
it is the belts or the machines themselves that start to brick the game when you try and do that?
or just a pure calculations/min thing
belts and calculations
it's everything.
some things impact the game more. Like tons of floating platforms signs and things, but ... it gets very rough.
if you're fine with setting a goal that is impossible and just somethign to work on? yeah sure use 'all the resources on the map'
if you want something that's actually possible but still very hard? aim for half
tbh it's more about making the train network that connects it all than the end factory itself
though that's still a large goal, I doubt we'd be able to use it all anyway with how ratios of material requirements work out
so it's more about "having access to" all the resources than effectively using them I guess
You especially don't want to bring all the resources to one spot
ratios are mostly meaningless, there's so many alt recipes that change what items need what, and with clocking machines? yeah. Even if you ignore conversion recipes bottlenecks aren't a huge problem
Nah, it is 630 exactly. And that's just from uranium rods
630 GW from just uranium, 1.19 TW from uranium and plutonium, 1.47 TW from uranium, plutonium and ficsonium
I believe it's predominantly the amount of machines within a sphere of X radius around the player client
a bunch of nested spheres technically 😛
Yes yes, volumes are just stacked surfaces...
I disagree. As I said the player doesnt have enough items to get his whole refinery going but wants some start items. Building refineries to convert HOR to Petroleum Coke is wasting refineries that can be spent on making end product in my eyes
Its not a good solution but temporary, it's better
In the long run they should get those materials to set up to get the process running continuously.
The earliest step where you can get a "useful end product" from HOR is either Coke for Coal gen power or fuel for fuel generators
That seems possibly handy only when one is lacking the items needed to build something even remotely "proper" (ie: with HOR disposal).
Like if they finally got to the oil spot and the items to make that one more refinery are half the map away... 
Struggling a bit with a perfect octogon of limited size, any tips?
I aimed these with a beam
You can disagree but you’re also wrong . Refinery items, like all items are free as they should automated
Even if they aren’t building a couple extra refineries to manage some coke is literally nothing
If you can’t manage that with the barest effort you have other problems to work on
this might be good enough. This comes from a beam built 1m towards the center of the building, and ctrl-nudging
By products are one of the few logistical issues to manage on game
Thank you for explaining it this way
i had a loop previously, going from the star of the fuel gens to the end, did not work
build it like this
and have 1 pipe feeding the top of the loop
feeding the middle like that won't help and I think make it worse, plus youve got elevation changes making it a bit janky
The copyright text lmao
someone took it and gave me credit. It's now the funnier version
oooh, i see what might be the issue, i will try and see if i add a splitter before the first splitter for the network
that can help too yes
which was in the aforementioned setup
only a pipes worth of elevation atleast
it's any change in elevation along a manifold
I once was helping someone trouble shoot their fuel station and could NOT figure it out. I had to get teh save file from him and when I went into the world I found out that a few of the gens on one side of hte manifodl were 0.5m higher up than the input junctions. Flattened them out, everything worked a charm
hmmmmm, the pipe network outside of the loop pipe i set up is perfectly even, will have it run for a bit and see if there are dips
i still need this troublesome thing before i manage to setup a drone system to manufacture the nuclear stuff, or hopefully manage to do it in one location
also you'll want to prefill the system. down cloc ka few gens to 50% and let everything is full
yeahp i ran with only half on for a bit before tturning the rest of em on one by one
been stable for a few mins now
don't worry about turning off, even clocked a t50% it fills fast
also good practice because only generators accept items while off
refineries and things when you fix them up will have to be downclocked
build a beam from one side, and nudge a foundation in place. then do the same from the other side.
the corners should align perfectly, only downsides are potential z-fighting and it wont be a 100% perfect oktagon.
but a perfect oktagon wont really be possible, as you`d need irational numbers for alingment, if im not mistaking.
Nah, you could do an octagon. We can get sqrt(2) and 45° angles easily enough.
how can you achieve sqrt(2)?
Use the diagonal of a foundation.
BTW, yes I know sqrt(2) is irrational so you can'tget it hyper-precisely, but if you can get 1.414 m, that is effectively, for all intents and purposes, sqrt(2)
How many digits of precision do you get in freeform mode for beams?
It just goes to the nearest meter
I mean, you can make that almost arbitrarily accurate by pointing it at something 2 kilometers away
but it's a bit awkward yeah 😛 bad accuracy on small distance.
Never mind then, I thought it gave you more precision than that
Just make it big enough that it's not noticeable 😭
another issue i've had is that the angled sides are like 5.6 foundations long
1.4 × 4
then you didn't space out the straight ones correctly
So your straight edges are 4 foundation long?
my thing is just the wrong shape 😄 (which explains a lot)
Ah geez
no it does not lol
That'll be harder i imagine lol
🤔
Sqrt(2) is at least fundamental to squares, sqrt(3) is not
the sides in an octagon are (1+sqrt(2))*a apart
where a is the length of the edge
I think the easiest way to frame it out is to choose a fixed center point, then extend out at all 8 angles (each 45°) for the same length
Then you have your vertices, and you can connect em one by one.
Thanks
I guess you could do that for any regular polygon if you can get the wedge angles correctly, even a hexagon if you can get 60°
This is what happens when i do that
Hmmmm
I am actually failing geometry hard lol
I can nudge here, which is very close
but it's off by like 5 centimeters
That's a lot better, and you can smooth the corner over with a beam or something
how about building it corner to corner?
hm?
build one side, built the corner, repeat, until you have all sides
it will only align with the foundations below one the first side, but it should be a perfect octagon.
i don't understand what corner you mean
got this atm
this is as close as i've got with beams/nudging
which is not very good, because on the other side it comes out like this
Gotta build from each corner and let them clip somewhere in the middle (along the straightaways)
You want the corners to be precise, and then hide the clipping as best as possible with the material selection (and/or micronudging via mods)
Yeah, you'd want to get the "clean" junction right at the points/verticies, and then build inward along the edges
That's what i'm trying to build
Yeah, start with the corners in place and let the clip happen near the midpoint of each edge
and failing
you're all saying start with the part that i'm trying to start with and not able to build 😄
I think the game just might not work. I can't make a 22.5 degree angle.
I can make 30 degree angles fine.
Oh, thought you'd already done a clean vertex on the "other end" and were just extending it downward (and having it not match up)
nope just trying to get started
thats what i meant
snap point is wrong for the 45 degree arms
but probably fixed if i delete foundations under
i still can't make it properly
Any nudging while the foundation is not facing N/E/S/W nudges it the wrong distance
Ok, it's just mathematically impossible to make an octagon of this size
if i make it a bit smaller or bigger it can work perfectly
but this size just does not line up with the grid
Infinite nudge for smaller increments?
not using mods, will some other time
Fair
should be able to do this now
Man this is annoying. I'm moving to cubeworld
okay i've got it pretty close with a series of maneuvers
and arcane arts of beam nudging
using a beam to place another beam to place a foundation which is nudged 1 meter diagonally
and when you have the right size octagon it mostly works
💀
ty 💖
Nice, and you can use beam connectors or something to smooth the corners out
YE
"... it's beams all the way down"
What's the consensus on Limestone-addative recipies. I feel like I slept on them until my current playthrough and the random limestone nodes near my factories are just giving a nice little boost in output
Which ones are you referring to?
Molded Steels, Cheap Silica, Basic Iron Ingot, I think there's more but I haven't used those yet
The molded steel stuff is excellent
Cheap Silica, eh. I use the Purification process with Nitric. Cheap is good early on before you have that
Basic Iron, yuck
Entirely depends on whether it's easier for me to get limestone or more of the item it'd save on
Elaborate, double iron yield for a little extra power and limestone that's not being used for anything else seems pretty nice
Pure iron is basically double and uses just water.
That's a good point, there's no water near me though
I feel like piping it in would be a hassle for this area
Leached is double for a bit of extra sulfur and refinery work.
Yeah, it does ultimately come down to what is available nearby
Great, instead of 10 ore for 10 ingots, I have to spend 5 ore and 8 limestone (13 total). That's just straight up worse imo
Usually moving solids to the water is the better option. But if the limestone is just sitting there either way
I was a big fan of leached in my last run
I don't respect this limestone node enough to call it a resource, it's 5+negligible hehe
Yeah, 1 sulfur, 1 water, and some pipe work to double instead of 8 limestone.
Anyways, back to the grind, thanks for the info 
Ah, yes, 8000 limestone is really negligible compared to 400 extra iron and 3000 water
I'm not sourcing in limestone to match the production, I'm using as much limestone as the nearby node can produce and sending the rest of the iron ore to processing in a different manner
Whats the best way to invest your mercer spheres in dimensional depot, is that stack size or upload speed? (best as in most common used)
Both! What folks prioritize while doing upgrades seems to vary quite a bit, person to person
(Nearly always in this game, the answer is "whatever you want." :)
Or perhaps addressing an unspoken concern: there are ~300 spheres on the map, and all the upgrades in the MAM take ~100 to complete, leaving you with ~200 to use on Depots. If you collect all spheres, you'll struggle to use them all even with a fully-upgraded MAM tree
Okay, but what to begin with
I tend not to build big factories yet
As I want to wait untill I have enough items like all the beams and all.
I dunno, do you want more to be available right away, or do you want it to replenish faster?
Nobody but you can answer that
Okay thanks
I tend to prioritize upload speed, but I know plenty of other people priorize stack count. 🤷
And inventory uploading is a must right away right?
There's a ton of stuff in the game where folks ask what the "best" way is to do things, and there's very rarely an objective answer to it
You're gonna have to just get used to making your own decisions about stuff like that. :)
Heh, it's a lot for sure. :)
Fortunately there's no in-game pressure of any sort once you're through biomass, so remember you can always take stuff at whatever pace you want!
Yeah, definitely inventory upload first, then i just do them mostly evenly between speed and stack count.
This is actually so true
The more you play this game the more you realize that almost always the solution for a problem is entirely up to you
Sure you could build a megafactory to make 40 versatile frameworks a minute but you could also just make a small plant and sure it'll take ten times longer to make the project parts but there's no time limit!
i just remembered another way, this should be possible without nudging.
make sure to start the diagonal beam from the foundation. place a 4 meter long beam 4 meters away from the foundation in a 90 degree angle. and place a foundation at the and of that.
i hope you understand what i mean, im currently not at the pc @crimson moat
I will try it, ty 😄
oh and i have a typo in foundation😅
I remembered this trick from pre u8 times.
I'm not sure if that works but I think it could also be possible to place a temporary foundation on the end of the diagonal beam first, and then nudge a second foundation to the correct place, starting from the first one. @crimson moat
does one output of the industrial storage have priority over the other? i seem to recall they don't exactly split 1:1
I think bottom gets priority
The one with priority will randomize with each load of the save; can't rely on one or the other
If you want equal priority, just use a balancer
This i did not know or notice.
Yeah, it's a weird 'un
i think i made a manifold correctly and if so how would i continue this into constructors and then assemblers?
yup
would i do the same again but with contructors?
yup, manifolds work everywhere
Yeah, but you might not need manifolding at all. Like if you're doing plates, you can just smelt 30/min and feed it directly into the constructor
all you have to do is a bit of basic maths
send the right parts per min to the place you need , wit ha fast enough belt
this look fine for contructors?
if the constructors are getting enough? sure
depends, are the belts able to handle the amount on the resources they're taking in?
look fine to me
they are moving by quickly
but the issues start when i start adding assemblers
which i could alleviate the issue by making a 2nd one of the other side for stuff like rotors and smart plating
are you doing the math?
is it the same for smelters? 60, 30, 15?
no? each recipe is different
or whatever it was
look at the recipes and machines they tell you all the info you need
you also have your codex that shows your recipes
how much iron are you making and are you just trying to make smart plating?
at this poitn I would focus on one thing at a time, you seem to be having a rough time planning
did you look at the link I sent?
i will now though
like overclocking?
yes but you can under clock and it doesn't cost you shards
clocking makes ratios pointless sa you can set them up however you like
i have overclocking researched
oh and when the plan says something like 4.903 constructors for rods?
that's just the same as 490.3% clocking of machine
spread however you like
why would i want to underclock something?
you don't have to
so it doesn't take up shards? probably a bit easier to manage too if you're having difficulty with the basics. Easier to learn
some people say it's useful. I don't bother
fewer things to keep track of
this is all i got rn. doing the math for assemblers is gonna be a pain
you could just use the planner I sent you
it's not hard to learn
and does all the math
i am quite a idiot when it comes to learning stuff
this is pretty simple
but idk how to put whats on the planner in my actual line
from what i already have down
well looking at it you'll need to change your constructors a bit after your 4 smelters
but that's not hard
change what about them
490.3% clocking for rods , 154.8% clocking for hte plates
how did you get 490.3%
so you could have 4x100% + 1x 90.3% machines for rods, and then after it 1x100% + 1x54.8% for plates
oh and when the plan says something like 4.903 constructors for rods?
that's just the same as 490.3% clocking of machine
1 machine = 100%
so
4.903 machines = 409.3%
just multiply by 100
so i should make more constructors next to the ones i have down?
if you're following the plan? sure
but that'll mess up the item flow
.. how?
more splitters to put down
and?
the last will maybe get like 1-2 ingot every few seconds
uses exponentially less power
not if you're making 120 ingots
just like overclocking takes exponentially more
Insignificantly less, unless you build several times more than you would at 100%
to be fair the costs differences are minimal to the point of nothing
so you've done the first step with smelters, do the next step now
go sleep. you don't need 12 more constructors for this step
i want to get this to work for once
and you can always build in multiple floors
idk how to really make that work
make ramps, put down foundations above the machines
or use a ladder if you've bought that from the awesome shop
i could use elevators
if you have them unlocked ? I didn't think yo uwere that far up the tiers
fair.
Oh, lifts. Those are different from elevators in this game XD
i should've just said lifts
Lifts are for items, elevators are for players
ah I meant more for you going up and down but lifts will help yes
i also like them more because they allow you to not have machines constantly turning on and off
so you can check if everything is going efficiently by looking at the power grid
i do have the ladder
then a second floor would be easy 🙂
or 3rd or 4th
idk if im that smart to make a 3 or 4 story factory
put down a floor/roof, send a lift up
That is more of an aesthetic choice than a practical one. I only bother with 100% uptime on the machines producing the final output. Everything else is whatever
not anymore complicated than this
eh you can fit a bunch more there but a 2nd floor would also be fine
I don't think you can feed 9 constructors with 4 smelters?
should i make like 4 more?
Unless you're making iron wire or cast screws I guess
Depends what you're making and how much
this is what they are going off of rn
Then that's 7 smelters, not 9
Also, because there's only one output, you don't need to change the clock speed at all
It'll work just as well when everything is at 100%
anything I should be wary of if I am attempting a max throughput sushi belt?
Yeah, it needs to have the exact amount of each item and can never stop
Have an overflow sink at the end
I realized that it has a built-in pressure relief valve
so it'd be fine, probably??
context is the plubber recycling loop, 8x refineries @ 250%
Why would you do sushi for that XD
that exactly adds up to 1200 items in the output side
and it needs pressure relief at the end anyways
Just the usual sushi care, plus some room for throughput issues, which are unlikely to really cause any serious issue
(ie: the system may struggle keeping up mylax throughput)
is there a way of constructing the square root of 2 with beams?
The diagonal of a square of side x is length x√2
why didn't I think of this
with that we also should be able to make a perfect 22.5°
I started a fresh save for giving 1.0 a try after a long hiatus and wanted to speed my thinking up by using one of those factory calculators (just to make some screws). It's not working at 100% efficiency in-game so I wanted to drop by and ask what the problem could be? I'm guessing it's the way the splitters distribute the rods that causes trouble since the two "edge-constructors" at the end don't seem to get enough rods while the middle one gets a surplus :(
you've probably either made a small error in your set up or you haven't waited long enough for manifolds to fill up
omg
That's probably because this website has a godawful calculator that doesn't work correctly
also, if you're going ot use that calculator don't use realistic view
it'll tell you stupid layouts
Just don't use it in general
lmao 😭
I usually don't rely on the calcs, I like my spaghetti and frustration. But I got frustrated now that I finally gave it a shot and the results weren't... Satisfactory, so to speak
I recommend this tool. takes a bit of practice but is the best https://www.satisfactorytools.com/1.0/production
I mean, like I said you probalby just made a small mistake
Oooo, nice! I did check out the "satisfactory modeler" one available on steam as well
eh, modeler is more of a layout program rather than planner
it's extremely manual and... the info it gives is pretty garbage
probably faster doing layouts on paper too the way it's UI works
That one's decent too but you kinda have to know what you want to do beforehand. It won't help you much if you don't
I went over it a few times and compared the in-game one to the site before dumping it here to make sure I didn't just miss anything 🥲
if you look at the machines what's the actual issue? are machiens starving?
yepp the two on the outer edges at the end are at 75%, but as you said, once the middle one fills up the other two will start getting more. A case of me being impatient I'm afraid
It's an extremely dumb layout, but it should at least work after the middle screw constructor fills with rods
ok follow the belt backwards, are the machines producing those items getting clogged in their outputS?
check each machine
Filled everything up and waited a while to see that the inputs were able to hold themselves together. All seems well now, thanks for the help and insights! <3
manifolds just take a while 🙂
especially if screws or wire are involved
Would someone be willing to explain overclocking power generators to me? Is it worth, if so in what situations?
you clock a gen to 250%, the gen produces 250% power
it's worth if you want to save space and/or materials for gens at the cost of using power shards
Is it worth the slight increase in fuel cost
for just increasing a grid over making a new plant
what "slight increase", overclocking gens is linear
250% OC gen needs 250% of the base input and makes 250% of the power
There's no increase in fuel cost per MW. 2.5x power production, 2.5x fuel consumption
there's not really any increase. You always get same amount of power per piece of fuel. And always did
I wouldn't personally say it's worth to clock them, but "worth" is always subjective to the individual 🙂
I hadn't overclocked my power plants so I thought they operated under the same logic as overclocking machinery where the power cost bumps to like 225% for
well since gens do not cost any power to run... 🙂
225% of 0 is still 0
tEcHnIcAlLy... 🤓 it costs power to run the machines making the fuel to run the generators
but yes, the process is supposed to be net positive
but those are clocked individually from the generators themselves🤓
so it isn't directly relevant for this.
I'd go with 27, 28 or 30, depending on whether I want something divisible by 3, 4 or 5
you need 2506.7% clocking spread however you like 😛 you could go with 11 if you wated
Ive got 4 manufacturers giving me 10 computers (each are 2.5/min). I want to split this so that 4 computers go one way and 6 computers go one way. Is this possible without changing the output/min?
is that how smart splitters work? ive never seen a ratio change in them
if you just use a splitter things will eventually even out, if not then just overclock the machines so that they make 4 and 6 and then send those 2 groups off however
no, you can only set them to split certain items or do things like have an overflow belt
and the other kind of splitter that i forget the name of is the exact same thing except i think you can have multiple items per exit
word, thanks
the othe rmethod is clock 2 groups of machines. 1 group making 6 one group making 4.
clocking is your most powerful logistical tool in the game 🙂
thats what i did. just didnt wanna have a slight imbalance if i could prevent it
well as mentioned it'll self balance even if you don't reclock to two groups.
the 2 different options probably work a bit better depending on your situation. Like if some of them were being set to storage or a train that would take forever to balance out, I'd use the clocking method rather than just waiting for hte split to even out
power is limited
building materials are not as limited
space is virtually unlimited
power is, effectively, unlimited. It's very easy to set up and you can make more than you'll ever need
how come sometimes even when i have perfect ratios of something for example, I am producing 120 coal and consuming 120 coal, I still end up with excess?
a small mistake in the system is pretty common
or the next step of processing doesn't use everything up
how would i recognize a mistake like that? i can send a SS if u want
or if u wanna call i can screenshare
mostly you follow the problem backwards. An overhead ss might help but it might be simpler to skill up your trouble shooting 🙂
so first, machines using this resource. Check their outputs by clicking on them, are they stalling because their outputs are full? or are they flowing free?
nevermind I somehow just missed that i didnt underclock 2 things
xD yup small mistake gets you 🙂
this is why I hate fluids
otherwise nearly identical lines
only the second line lags
make it make sense
it looks like you're close to your 10m headlift limit on machines so could be an edge case issues. There's also a bug that gives you free headlift some times
actually could be
you're also not feeding the inputs with loops.
which if you're got high flow that could be an issue
yeah was just looking at that, less likely at that point, but you're still kinda feeding machines from below. I'd at least put a pump on the main line first to get it past the 10m hump, then flood the whole system by down clocking a few consumers to like 50%
see if that settles it
also if you're placing pumps directly on pipes, rebuild the pipe connections. It sometimes makes it a bit weird flow wise
personally, my motto when it comes to headlift is give yourself 5m leeway. I put the mk2s every 45m up. reduces the amount of mistakes I make and avoids edge cases
if something looks like it's pushing it a bit? another pump lower down
they cost basically nothing to place and to run and its worth nothing having to back and forth trouble shooting them
drastically changed the pump locations
time to wait, I guess
you could also build a balancer. but thats most of the tome more complicated.
Fluids are so much easier when you let them flow down to the consuming machines.
But that pipe work looks pretty dang clean 😎
I can't just build 500m tall tower, unfortunately
though this time it's overfeeding, mostly
also thanks
something like this.
if nothing works then I just OC the entire petrochem section @ 240% (instead of 250%) since there are plenty of leftovers
What is that thing? (the thing in the blue circle)
Tells you which hotbar you have active (press left alt and roll mouse wheel to select up to 10 different ones)
Also, you can save just one type of belt or lift or block (merger, splitter, etc) on the hotbar and quick switch between them by pressing E (or hold for a radial select menu)
Has anyone tried making a head-lift reset priority merger using a really tall pipe instead of a buffer?
a balancer cant get from 10 to 6 and 4. but I already solved my issue anyway
oh
oky yhx
It very much can
Not as drawn
the diagram is correct in such low throughput situation
top merger - receives 2 from the splitter on the right, 10 from input
then it is exact...??
it's a 1:12 with 2 seeing looped back.
then you recalculate the entire line with 10 5/3, then you recalculate the .........
it's infinite series
checking if it is correct is easier though
the right output is 4, so the right splitter should receive 6 (feedback 2)
matches with the left output being 6
and the arrow coming out from the merger should be 12, which is also correct (input 10, feedback 2)
consistent, so the entire balancer is correct
use this one
Ooh which recipe is that
nitro rocket fuel
I should probably start using that app instead of Satisfactory Tools huh
yes it uses more nitrogen but wayy simpler and more effecient
its satisfactory moddler
tools does the work for you but personaly i dont like it
I’ve been having loading issues with google lately so I might start using modeler
Tools have nothing to do with google
okay
Tools is on the browser and I’m having google issues?
They are each made for different purpose
why? it's much faster than modeler
and modeler is.. a layout tool at best
and not a very good one
Browser is "chrome", and there are multiple browsers
its depends on what u want like tools chooses the "best recipes" and modler lets u chose the recipe yourself. IDK why it has so much hate
you don't know how to use tools then. check which recipes you want to use.
literally nothing forces you to use recipes you don't want.
in fact the best way, imo, to use tools is to just swap recipes in and out to see the changes
like, if you're just ticking everything and then getting sad it doesn't pick what recipes you want it to, thats nuts.
Tools choose from a set you give it. You can change it to recipes you want
Yeah just tried to lay out Rocket fuel on modeler I MUCH prefer tools
i didnt mean that like what i mean is for example in my HMF factory i wanted to use allumunum beams only for one part and the other just use normal steal and tools doesnt let u check what uses what
in other news dont get too happy too fast
dang it
why is it 90%
fuel is fine
nitrogen too
Tools can do it in seconds, modeller takes longer
You can split it into multiple tabs
sulpher is the problem yeppie solved
can we stop the argument. like i know there is a solution for my problems but it wont change anything everyone has there own favoruits
SOLVED
90% what
like how much % of the time the machien in on
I didn’t know that was a statistic tbh TwT
like if the number is not 100% then there is something wrong
and tbh so i dont lie i dont know if that is the excatct thing
but what i know it has to be 100%
finnaly a clean graph
Only if you designed them to all be at 100% uptime. Plenty of my machines don't run at 100% but they run at whatever I wanted them to run to it's all gucci
ya uptime and yes the should be 100%
and they are now
you shouldn't trust the efficiency meter on machines. They are often unreliable in any case
Easiest tell here is the fact that the output of rocket fuel is backing up
That one is the problem site
its fixed sooo
context: for whatever reason, you need 500% in 3 machines. what do you do?
- 3x 166.6667%
- 150% 150% 200%
for a whole train network would yall do it like this or another way
I'd add this if I don't know the routes beforehand
also the station is facing the wrong way iirc
I have my own station layout though
(good design, btw)
should work, maybe better, maybe worse
buffers ARE long pipes but they have a few configuration differences (their capacity is much higher, and their allowed overfill percentage is lower)
Personally, i see the prioritisation either via headlift or via making one path have more objects than the other as as probably unintended / unforseen quirks of the code, and avoid them. They behave in some strange ways which don't reflect reality, and i doubt were checked over and intentionally made that way during dev.
There isn't any liquid prioritisation between 2 competing inputs that seems intended (VIP junction is confirmed as a programming error) - barring package, priority merger, unpackage.
first - your station is facing the wrong way, the curved bit points forward, platforms go behind it
second - in general you'll only want 1 train going between two stations
250% 250% and one for looks
so you'll only need 1 entrance path
when I need 500%, it's gonna be either 5@100% or 2@250%. never anything else
oh wdym so switch these? and wouldnt the train just keep going through the straight line so it doesnt need to go through the station
if that makes sense
yeah, this is completely wrong lol
😭 i dont get trains
the locomotive is what stops at the station. the wagons should stop at platforms
as built, the locomotive will stop at the station, and the wagons will just be sticking out the back
it's not 'completely' wrong
diffinetly 2
you need the station to be first, the platforms after
swap the two circled
and then it's functional
trains in auto basically ignore these
the train will just change it to whatever direction it needs to be
Can I merge 2 300/m pipes into one 600 pipe with junctions? Or will it mess with the through-put?
i personally won't push my luck
though, there are people with far more pipe experiences than me
Yeah, I didn't risk it. I needed this system to work at 100%
Can be done safely, if built properly
completely unnessesary however, only for the looks
which super comp recipe should i use?
Regular or OC I think, super state kinda blows
OC is the one that blows
really? I kinda like it
it's expensive AF
Super state needs a lot of different materials though
Is it the nitrogen that makes it expensive?
what I heard is that OC is the low effort one if you have already automated the two components
not really. the difference between the 2 is mostly sulfur vs nitrogen. the rest of the resources are all the same.
Whichever you like the most for given situation
it needs like 3x the bauxite of super-state
yeah, that's true. I have lots of aluminum though
Depends on the situation I guess
and what would be the "properly"?
Always does
yes ofcourse
oh, and super-state doesn't use quartz
for some reason I thought it did too
Making batteries feels like such an inconvenience imo
it's less of an inconvenience than cooling systems imo
the other 3 items are for depot, supercomputer..... may or may not be decent
numbers per minute are irrelevant
you change timescale, they start being less/more horrid
ah i see
I would agree with you if they were like π√2 but those are all rational numbers.
Is that π times square root 2, or is it the π-th root of two? 😭
If you guys don't like irrational numbers, you're gonna hate 12TET
I wanted to check what the pi-th root of 2 would be and wolfram gave me this cursed answer
but no, if I wanted to write the pi-th root of 2, I'd've written 2^(1/π)
Is the 0.1 difference from 10 gonna fuck me up?
just type in 10 into the "target production rate" box
wait you can type there????
yes
holy fuck thanks
also in the clock speed thing
I swear, Wolfram is smart, but it does some really stupid shit sometimes.
You can even put equations in there!
(the equation doesn't get stored, just its result)
which one's better? (i've got cast screws)
Basic ingot kinda sucks, ngl
1️⃣ is faster but inefficient
2️⃣ is more iron using limestone which is plenty
but then, iron is also plenty
Bolted Frame is good for high throughput if you don't mind using extra screws
the second one sounds like the right option for me, since it gives limestone another use than just concrete(atleast for the stage im in right now)
Can't really compare two different recipes like that. Also there's not really any "better" or "worse". Just pick what you like, or flip a coin
depending on tier and/or already obtained recipes 🔄 is worth trying
or waiting is also worth trying
is there anything you can make with limestones except concrete?
Some quartz processes use it
and cloudy diamonds (tier 9)
so your saying it would fit with cast screws?
Yeah, cast screws simplify your production by roughly 50%, so it'd be easier to make the extra screws you're gonna consume doing that.
There are even better screw options later on.
which on is more efficent?
I never realized that you could get recipes for buildings you have not unlocked yet
well
the answer has to be the unhelpful "depends"
crystal osc production is more difficult to set up than water production
so do bolted frames
No defined answer
but then crystal osc is used in some number of alt recipes
Copper Rotor is cracked, but get ready for more screws
Steeled Frame is nice for eliminating screws, it is a lot of pipes though
it's very good with iron pipe
40 ingots just for the pipes? No thanks
That is way too much
it's literally only 0.4% more expensive than default modular frame
and it cuts machine count by like 40%
if you're making them only out of iron, it's the best by far
Efficient how?
Hmmm, I'll have to look into that.
(Also answer is the same no matter which recipes you post - it depends)
um, i may have picked the steeled frame 
Well apparently it's good
there are recipes that has great synergy with it, dw
there are more than enough hdds to unlock every alt recipe, if you are worrying about that
Out of curiosity, do you even check what the recipes do before asking?
i do, but i dont know the "meta"
heya everyone, having some issues here, water is slow at the last inputs, it's been an hour and the last inputs still aren't getting enough water. any idea? thanks!
"meta" is "use what makes sense for your case"
but what if i dont have any cases?
there's no generic "good" or "bad" recipe. It always depends what your preferences and goals are, you can also just get all recipes anyway, so it doesn't matter if you skip a recipe that you'd use or if you pick a bad recipe, you can still get the other one as well
if you don't know what to pick, you can leave the selection for later once you know, or flip a coin to pick one and be done with it
(picking a recipe doesn't mean you have to use it either)
cant argue with that
also, I'd recommend you to play the game as you want, rather than "forcing" yourself to a situation where you blindly follow random people's preferences without considering your own
How much water volume is in one packaged water? Is transporting a train of water equal to transporting stacks of packaged water? I remember from a while ago that the only efficient packaged fluid transport by train was nitrogen but wasn’t sure how the other fluids stacked up
Fluid cars store 1600 m3 and 3200 packaged water. So 0.5m3 doesn’t sound unreasonable
As far as breakeven goes
gases are compressible, liquids are pretty much equal since you need to carry packages back (well, "need")
1 m3 of water = 1 packaged water
if you use the same train to move the empty packages back, you can get double the throughput
well, not quite double, but close
Ah good point. 2x volume in one car but 0 volume in the other
you can use a second station to load them back into the same wagons. now they're all always full and you get double throughput
well, less than double due to increased load times
eh, you can ususally recover that difference by using "depart when empty/full"
which you can't really use with fluids if you're transporting more than 1200/min total
one of my setups had 2.2x the throughput after packaging
how? if i have 10 and can only split and merge that by 2s and 3s
i see, thank you
Yeah trying to decide on train or long pipeline. It’s the oil node near the start of dune desert so no water nearby
wdym? there's water right up a cliff
and if you only need <600, you can fit 2 extractors near the geysers
and iirc there's a water well nearby? though that needs tier 7
True. I remember it up there but didn’t actually go check how much was usable
Need about 960
There’s a water well up north by the quartz I know about
there's 2, even
🍀
noice
I respawn to get back to the hub way too often for the counter to show more than like 10
im just to inkompetent to not fall to death when building with the jetpack.
and im on a multiplayer server so im not the only one who dies.
I don't think I've ever done that tbh
I'm pretty good at keeping track of remaining fuel
i sometimes think, ill be able to make it and then barely miss the cliff or whatever
when falling to your death, pop a medicinal inhaler. you'll survive on like 1 HP
(this is because fall damage is capped at 97)
when I try to change to parachute / jetpack and end up triggering steam's overlay
vietnam_flashbacks.jpg
I gave up debugging my factory for my previous save
from some reason adding a pump made it work
even though headlift shouldnt be a problem
There are some issues with headlift, and also pump has valve functionality so that can help too
In general:
-
Don't use vertical junctions as they have a known severe bug. It can cause unintentional flow prioritisation/deprioritisation, blocking of flow where it's supposed to happen, free and excess headlift generation which you may accidentally rely on, etc. You have loads of these.
-
Keep pipes at or below 2/3 of their max rated flow rate, less if reasonable, if you're going to connect them to a manifold (when the sloshing happens, it can self-correct via flowrate headroom)
ah
i saw the vertical junctions in a video and thought they looked cool ;-;
I have discovered a benefit of doing plubber loop with a sushi belt: you can change the ratio of the group easily, just by changing the recipes / clock speeds
you can do that with a non-sushi system
and even without even changing anything with the setup
only change the demand
as in: 100% plastic to 100% rubber
yeah, if you build both rubber as open loops with overflow as output, and you build enough refineries to support 100% rubber or 100% plastic, it'll supply them in whatever ratio you pull
or 4 plastic to 5 rubber if you pull more than it can supply
sure, that's also a way
I guess I have never thought about that
but power demand fluctuation :(
that's gonna happen with every adaptive setup
you can change the clock speeds to match your exact demand, but then it's not "automatically" adaptive
Yoo
so
answer: ...it depends
depends whether you have automated the components somewhere else, what alts you are using, how many are you supporting, etc etc
I do have producing at my starting location but I am wanting to go clean and bigger other stuff need properly produced with more numbers because currently is real poor
and depends if you have drone fuel automated, have a train line, etc etc
No drones are not set up yet I do have train but its nit here in the swamps area yet
Tbh id be happy to produce at my newest factory the round one and am making more of them the 1st is not finished yet
What are the best alternate recipies for tier 4
You kinda want to get all of them
But are there some that i should prioritize
there's nothing like "best" alternate recipe
whether you like it or not depends on you, other people may have (and will have) different preferences
nothing is a must, but the pure recipes are good for better ore yield and heavy oil residue + diluted (packaged) fuel greatly increases fuel yield(And together with recycled plastic and rubber also for those.)
but again. this is totally up to you, and it really depends on your way of building and what you what to do.
as greeny said, there is no best alt.
alts are usually a balance of cost vs. ease of setup.
e.g. the iron pipe recipe has worse yield per iron ore, but doesn't require coal for steel pipes, while the pure recipes increase yield, but they require more space and water.
Understood its just that rn im planing my factory/ies for tier 4 and im looking at alt recipies to make my prod better
ideally you just want to have hard drives scanned, and in the library, so you can unlock recipes, when you need them for a specific build..
what alts YOU wanna use for a specific BUILD in a specific SITUATION in a specific SPOT on the map, really depend on alot of things. it's no one size fits all kinda thing.
are there any spots that are like ideal for pulling sulfur/coal from for turbofuel? I wouldn't mind a little train ride if necessary
Lake forest has everything without having to import from anywhere
Oil, coal, sulfur, water
oh fancy
I'd kinda want all 4 of these lol
Neither is that great, you can keep them to get better results ln the next drives
Fused quickwire is alright
anything that you want. Play the game by yourself, don't ask us how to play your own game 😛
is that heavy oil good?
A new curiosity was spurred. How would you this same thing, but 7:3 split?
Yes, very good, along with diluted fuel
thanks
"good" depends on your priorities and preferences. It makes a lot of HOR if that's something you want
thanks greeny for this comment
Nice
If he didnt want an answer, he wouldnt have asked
I did answer... the first thing in that message
calculated this manually for fun lol
That uses fewer blocks than the one Kyo posted 😳
the Needed column is exact
the .123 circuit board leftover is unfortunate
idea
refinery is ~40m tall
even a single floor should give enough headlift to power through bottomfeed
as a bonus the loop (ugly) is not as visible as it is spread all over the building
do industrial storage containers work as 2-2 load balancers?
no, there is a priority that changes at random on loading
or so I heard
if the numbers are exact (the outputs are completely saturated) then sure, why not
Heh, lots of ISC-balancing questions lately; wonder why?
If I have 960 coming into and out of a freight platform, do I have to worry about how the dual exits are split? I assume it would still fill up two manifolds
(Mk4 belts)
It will send out them both evenly
The issue with bottom feeding isn’t headlift, otherwise a pump would fix it
counterpoint: that 370 meters of headlift thread
imean
it solves it definitely
You have a loop, and sometimes, with a proper loop, you can bottom feed
But it’s 1000% not a headlift issue
in case you are not aware of it: #1299098801897738260 message
it may be not a headlift issue
but headlift solves it somehow
Still not a headlift issue
still it is solved by headlift
A properly looped pipe can bottom feed
Yeah buddy, you saying that is the equivalent of a homeopath selling me onion water for the flu
Delete the loop and tell me how well it works
alright, not "solved" maybe
still 370 meters of headlift made it work, when it should not
Delete the looped part, tell me how well it works
Water and crude oil also tend to be more forgiving with pipe shenanigans if that’s what you’re using it for
Headlift isn’t force in the game
when I make it ingame I'll report
All it does it tell the pipe how high fluid can legally go
from past experience: loop reduced the problems a bit but did not solve it
adding ~200m of headlift reduced the problems a lot but still did not solve it
wait, I might have the save
do you want the save?
No. I want you to delete the loop
(but then, I know what the reply would be: "you did not made the line properly, somewhere".)
Sometimes a powered pump right before the manifold can create a bit of stability, but that’s not a headlift issue
Yeah, that calculator isn't guaranteed to give you the simplest solution. I changed some settings and got this one, which is arguably better than the other 2 (also 5 splitters/mergers, but no merging 10 with 2 into 12 so no potential bottleneck). But with more complicated splits, it may be impossible to get it to produce the simplest solution. Plus it only does ratio splits, and it doesn't consider using lower belt speeds and smart splitters to do unequal splits in one splitter
This one looks slightly closer to how I was thinking about it before I asked, so I got not just one, but three answers, nice.
An example of looped #math-and-meta message
and as mentioned, headlift is not a force, it simply allows.
Loops help reduce backflow.
I am not denying the effects of the divine loop, I'm just mentioning the effect of headlifts
(that is why there is a loop and 100m of headlift in that diagram together)
But it’s absolutely not headlift
It’s not a force
You just often make loops not good enough or don’t wait long enough
but then why that test result exist?
is there 10 pure iron nods close to each other?
Because you rebuild something and another thing changed
Or you waited a few more minutes for balancing
Or the precarious bottom feeding system, that is effectively like spinning plates, actually stabilized this time around
Bottom feeding is generally VERY tricky and unstable.
But this is like performing a rain dance, rain happening, and claiming the dance worked
I have a hypothesis tbh
it is not a force, instead it acts like a gradient that divides the fluids
there is
As long as you have enough headlift that shouldn’t be an issue
dune desert is full of iron
that is taken
Except pumps do add pressure, which can help flow
if u wanna make 120 HMF go there
rough "feeling" I have about why headlift affects bottomfeed
if headlift = large compared to bottomfeed pipe length, then the % of fluids going into machine is larger
ISCs fulfill 2 of the 3 requirements for a balancer so it depends what exactly you want from it. If you want equal priority inputs/outputs, you ain't gonna get that. But for everything else you'd use a balancer for, it'll most likely work.
I don't know why you'd want to use an ISC instead of an actual balancer, because the ISC is bigger and has 48 stacks of buffer, which is often not ideal
But if you're already using an ISC (for a train for example), you usually don't need to add a balancer before/after it. Both the ISC and the platform have one inventory despite having 2 inputs/outputs, so the platform's balance is not affected by the ISCs random belt priorities
Why bolted frame???
Steeled is straight up better when doing iron-only
it worked well with the numbers
Oh wait
why did i actaly do it>
ok i am dumb
No, you pretended to answer
Choosing "anything" or even at random is one way to choose recipes 🤷♂️
It's seven hours past... let it be
Are you implying that the internet is not forever?! 
No clue why you'd do that instead of just leaving it in the library
Why would you leave it?
You guys scan them?
He always does this, hasnt changed a bit in years
Why would you take a recipe you might not use?
Take it when you're about to use it
Sounds like something worth discussing with the mods rather than trying to stir shit up in public chats (which is against #rules)
Cuz if it's not in the Codex, i forget about it
Because you're so distressed by the choice that you came to the point of asking about it xD
So it may be worth just picking any one and not fretting over the choice until, eventually, you'll have the info to answer it on your own ("huh, I think I like this recipe better than the one I had before" kind of realization)