#math-and-meta

1 messages · Page 351 of 1

unique cypress
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And that's with DMR being made from SAM or Shards

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So I'm pretty sure you wouldn't be able to afford to make all of the DMR via oscillators

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Ah, that's with pure ingot, though. With default ingot, it goes down to 65% but in exchange you use like 90% of the quartz

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So it all entirely depends on what else you want to have/already have in your world

crimson moat
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pretty much anything is gonna use a lot of aluminum, especially if it uses the power that you're generating

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quartz into more ingots is worth

fringe seal
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at that point making APMs seem attractive

unique cypress
frosty owl
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BTW, that can be a whole subject in itself snuttsGood
You can find out more searching for "saturated sushi belts", but the most interesting takeaway (imo) is that you can build absolutely any balancer for any amount of items, if you just (example used, trying to achieve 4-5-10 ratio of 3 items on one belt):

  • Find the minimum common multiplier (eg: 2x2x5 = 20)
  • Design a normal balancer for that (1->20, including loopbacks)
  • Flip the balancer around completely (mergers become splitters, splitters become mergers, inputs become outputs)
  • Fill in the inputs with the items you want according to the ratio (ideally, you'd have 20 inputs to fill in, where you could plug 4+5+10 inputs with the items in ratio mentioned before, plugging the remaining inputs with the loopbacks)
    Ofc, one is free to optimize the result, so they might end up with much less inputs to actually hook up and mergers/splitters to build
    ||Examples in the Reddit post on the subject||
ruby tulip
frosty owl
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The thought of loopbacks working in balancers involving multiple items and "dumb" splitters boggles my mind too 🤷‍♂️

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Seeing it working is like magic to me, and yet it damn works!

quick gorge
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Then what's the point?... also ive opted to exclude fic from the idea

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I just woke up (debatable)
I have no idea what is going on :]

ruby tulip
quick gorge
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I would like to see different ideas on mixed reactors because the game is too simple, the more overly complicated a build is the better.
Bonus point if 90+% of people dont understand what the fuck is going on
So would love to chat is detail about ideas @frosty owl <3

cerulean stratus
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oh man, I have to make 30 RCUs per minute

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which is such a pain on all levels

cerulean stratus
unique cypress
cerulean stratus
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I have to do a lot of things

  • currently only using 400 bauxite. I should try to use the whole 780, if not more thanks to the snapon mod
  • I have to make a lot more crystal oscillators
crimson moat
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quartz, caterium, water, copper and oil at the same place is kind of a pain in the ass

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I had to import oil products after using one of the only places on the map that had the rest together

cerulean stratus
frosty owl
ruby tulip
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and the idea behind this is to have mox(mixed oxide) Reactors.

frosty owl
# quick gorge I just woke up (debatable) I have no idea what is going on :]

Actually, I thought a bit more about this... I'll try to rephrase what I said, while including my new thoughts (I originally focused on feeding single-item belts to the generators in the prior message).

Let's say thay the total number of Generators is X = U + P where U are Generators needed to burn Uranium and P the generators needed to burn Plutonium. You can split (sushi-balancing) X until it becomes <=2.5 and then safely feed that output to generators appropriately clocked (all at the same clock, which would be X divided by what you split X into)

frosty owl
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Wether the "stream" is made by one or both kinds of Rods doesn't matter: what goes into the system is exactly as much as the whole system can consume, and the input is split exactly to feed each individual generator... There shouldn't be room for errors thinking_helmet

ruby tulip
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with this low item/minute i wouldnt bother balancing it. i would just build a manifold with smart splitters, so that the reactors receive items one at a time, and build a tiny bit more reactors than needed for the amount of fuel tk be safe.

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balancing shouldn't even be necessary.

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but you would wanna use a storagecontainer, that you let fill up before starting the reactors.

frosty owl
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I interpret this (#math-and-meta message) as "whatever can add some kind of benefit, let's consider it, especially if complicated", with a sushi baseline. So I'm focusing on load-balanced designs tips right now

ruby tulip
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this should do the trick.

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but if you have better, or more complicatet ideas, that would also be good.

frosty owl
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I detailed my idea above.
In short: merging the Rods from the production machines, sushi-load-balancing them to the reactors (math above)

quick gorge
steel knot
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I was wondering the same. They said if you up it to 120 belts you get increments of 12 (items) so probably that. So I wonder if you could make it 20 items to get 5% increments

vapid gorge
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it should be 9 item buffer iirc? don't know if that makes a difference to whatever the heck that is

hushed kettle
unique cypress
hushed kettle
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yep it fits 10 items

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which is very convenient

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i think the idea is since it fits 10 items it's going to let through (10-n)/10 items where n is the number of items on the belt

vapid gorge
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right it's a belt 'valve'. Just clock your machine to output what you need

hushed kettle
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you can do that but i think this is especially neat to regularize your output

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to avoid getting clogs on manifolds for example

vapid gorge
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you can regularize your output by clocking >.> and why would a manifold ever clog?

hushed kettle
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wait it only works with a full belt

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nvm it is relatively useless

unique cypress
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Nah, imo the only reasonable use for this is what OP said. Drones. And trains

vapid gorge
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I would image if it backs up the belt at all it might make the belt full?

unique cypress
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You don't want to wait for the whole ass multiple stack buffer fill up at 3/min in order for the items to overflow to the second destination

vapid gorge
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drones and trains are just funky manifolds. They'll fill up and overflow as needed even if you are, for some reason, incapable to send the right number of items you need with clocking

unique cypress
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So you can put limiters on both and now both get what they need immediately

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Sure, I'd never split one item into multiple destinations, but I could see someone doing that

vapid gorge
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you can clock the machines to 'get what you need immediately'

hushed kettle
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okay so, for each 2 blocks they're further apart the amount of items increases by 2

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in case anyone was interested

steel knot
# vapid gorge you can clock the machines to 'get what you need immediately'

Yeah that works. But I have a case where I want to pluck 5 pipes off a bus and belt them a long way away. It’s nicer to valve it so that I don’t have a belt of 40 pipes sitting there.
Alternatively I could just clock a machine closer to the source to just make 5 for that use, but I added that on after I’d set up the steel pipe manifold

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What I currently do is just ratio down using splitters and mergers

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And I do believe in The Manifold. Just didn’t want the visual clutter of stale steel pipes

sour hollow
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how much waste does a fully overclocked nuclear powerplant produce?

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25p/m?

wind spade
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which waste

sour hollow
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uranium

charred saffron
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Depends on the fuel type. Uranium is indeed 25 barrels per minute

sour hollow
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alright thank you

charred saffron
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Plutonium is only 2.5, and Ficsonium nothing

unique cypress
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Waste isn't measured in points per meter 🤔

charred saffron
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parts per meter probably xD

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Or minute, might be even more useful 🤣

unique cypress
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Well, p in game is points (in the sink)

oblique hollow
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parts per mile jace_smile

charred saffron
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How many nuclear waste barrels can we fit in a mile? thinking_helmet

sour hollow
unique cypress
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The game uses the correct one, too

sour hollow
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at the start we didnt even account for how much things are being produced we had miners either overflowing terribly or not producing enough so we weren't smart with our decisions from the start

ruby tulip
unique cypress
ruby tulip
knotty hornet
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All my homies use Hz to measure machine output rates

unique cypress
knotty hornet
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Mk 1 belt? 1 Hz
Mk 2 belt? 2 Hz

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Mk 3 belt? 4.5 hz
Mk 4 belt? 6 Hz
Mk 5 belt? 13 Hz
Mk 6 belt? 20 Hz

ruby tulip
knotty hornet
cosmic bolt
unique cypress
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I'm looking through the SI brochure rn 😂

ruby tulip
knotty hornet
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The fun part is, if you leave it in the provided units of items/min, you don't have to convert anything, and everyone who plays this game will get it.

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So it's extra work for no reason, to use anything else

ruby tulip
knotty hornet
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Yes, I agree

cosmic bolt
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I wonder how many items per metre would work

knotty hornet
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Each item has a size

wind spade
cosmic bolt
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That made me recoil

ruby tulip
unique cypress
muted tide
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I am struggling with planner for a nuclear power plant. If i follow the basic recipes I can only get 12 uranium fuel cells a minute from an impure node. Is this correct?

unique cypress
knotty hornet
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Yeah, cuz the prefix attaches to the unit

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And you never double up prefixes like that

unique cypress
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Using commas as a thousands separator also isn't, interesting.

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Rip amercians I guess

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Only space is allowed

knotty hornet
analog meteor
unique cypress
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Cobalt should see this lol

knotty hornet
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When you see French people say €1.000.000,00 and you throw up a bit cuz there's a French person talking to you 🤢

cosmic bolt
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Who's out here writing cc for cubic centimetres

wind spade
analog meteor
knotty hornet
knotty hornet
ruby tulip
analog meteor
knotty hornet
ruby tulip
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especially when the abbreviation is the prefix and not the unit,

analog meteor
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ic

knotty hornet
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Not the same thing at all

cosmic bolt
analog meteor
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i thought they were

cosmic bolt
analog meteor
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schools useless

knotty hornet
knotty hornet
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Oof,I read wrong 😭

analog meteor
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are they the same?

ruby tulip
knotty hornet
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A CC is a mL, yes

analog meteor
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ok school isnt as useless as i thought

ruby tulip
analog meteor
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mL is two letters so why dont we use that

ruby tulip
knotty hornet
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Because often times, volumes are easier to compute and think of as their cubic units

analog meteor
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is it that muhc slower writing two diferent letters than writing two identical letters

ruby tulip
# analog meteor hm

you can easily tell from the prefix, that 1 000 000 cm³ fit in a m³
not so much with liters.

knotty hornet
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I mean, if you know 1 m³ = 1 kL, then yeah you can

cosmic bolt
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1000 millilitres is a litre though, and thats also easy to see with the prefix

analog meteor
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cant 1000 mL fit in 1 L

analog meteor
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are there dumb names for cubic decimeters

knotty hornet
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All my homies use imperial.

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63,360

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Iykyk

cosmic bolt
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5280 iykyk

knotty hornet
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I like how we are all singing the praises of metric here because of its nice tens, while ignoring the fact the society collectively said "hell no" to the metric decimal time system.

unique cypress
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In my head 4pm very often gets converted to 14:00

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I hate the 12h clock

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I can deal with 60s in a minute, 60 minutes in an hour and 24h in a day but having the same hour twice in one day is ass

knotty hornet
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If you're gonna be subdividing, 12 is a good way to do it

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Imagine we measured time with 0:00 at noon, PM times were positive, and AM times were negative. So 9 AM would be -3:00, cuz it's 3 hours before noon

ruby tulip
# analog meteor cant 1000 mL fit in 1 L

the thing is, that cc is used for displacement, where you measure the height and radius of the cylinder and calculate the volume from that, so you already use meters.

wind spade
quick gorge
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Fuck society for quite a few things but I digress

dusky dust
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To be fair, 60's got much nicer divisors for human use than 100/10/etc, for time purposes

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(By that logic all metric systems should be based around 60, I guess, but c'est la vie)

hushed kettle
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the fact is you're much more likely to divide time than you are output

wind spade
quick gorge
unique cypress
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It was already posted and discussed yesterday

quick gorge
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I didn't see much discussion

ruby tulip
dusky dust
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I mean sure, in the end it's all relatively arbitrary, and maybe in an alternate timeline we'd've landed on a different timekeeping method. The extreme divisibility of using 60 as a base is, IMO, quite useful, though.

verbal oar
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Is it better to overclock 4 miners slightly or one miner moderately (going from 480 to 540 per minute between 4 mk2 miners on normal nodes)

dusky dust
verbal oar
dusky dust
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Though you've gotta admit that "4th superior highly composite number" and "4th colossally abundant number" sounds nifty, at least. :P

grim crane
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Guys its done finally!

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it will need a lot of time to fully spool up..
its like 200 gigantic manifolds 💀

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close enough

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And a little lift for easy check of belt througput

grim crane
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Im now producing more plutonium fuel rods than Nuclear fuel rods 💀

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Ficsonium will be fun..

wind spade
vapid gorge
vapid gorge
quick gorge
opaque relic
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I didnt see an post about this. I think its really good when starting up your oil refinerys to just keep flushing the Heavy oil residue away. Yes its good for fuel but not everything can be done that quick. But if you like that idea thats what I thought of fluid buffers both offering the same idea.

Fluid buffers placed in a long chain ensure that plastic and rubber making can be done at every speed desirable. With the rest product either stored up untill use or stored up to manually flush. How much fluid buffers you need just depends on how long it takes till you collect some stuff up.

While making a nice factory its nice as beginner if you havent had enough of everytjing yet to already start making some of your endproducts. Overclocking to get more resources and the rest stored up in buffers. Flush or re-use I think its an unappreciated tool as you start up your favtory. Basicly the Awesome Sink level of flushing away

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How long it takes till you collect some stuff up.... and flush the network

patent lance
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has anyone done the math on how much power you can get out of nuclear if you fully utilize and overclock every uranium node?

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I'm trying to do some napkin math here and getting a bit lost in the ratios

vapid gorge
vapid gorge
# quick gorge Helpful

I only put in the effort something is worthy of. Congrats, they invented a method of multi hoop jumping system for something that was easily accomplished before

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I'll award the same amount of awe for the belt valve as I did for the musk single car underground tunnel

dusky bronze
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i think its technically 625 but what is 5GW at that level

vapid gorge
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more power than you'll realistically need or use essentially

dusky bronze
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yes

patent lance
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my buddy and I are trying to use every node on the map, so we'll need every bit of power we can get

dusky bronze
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and it is very easy to get a terrawatt with a handful of augmenters

fringe seal
patent lance
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I'm currently trying to convince him that it doesn't make sense to divert all of the sulfur to leached recipes rather than using some of it for nuclear power and other uses

dusky bronze
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if you're gonna use leached recipes do nuclear first

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i dont remember exactly how much sulphur it is but its 2-3k for a nuclear plant on that scale

patent lance
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which is what I told him, but he's on about how the leached recipes give a higher output/min which lets you get more output of a machine that fits into a blueprint designer

dusky bronze
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although tbf that will be basically all you're using sulphur for

dusky bronze
vapid gorge
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I'm not even kidding. Even before 1.0, you couldn't realisitcally process all hte map materials to the end before your computer exploded and there's 50% more resources pm on the map now

dusky dust
# opaque relic I didnt see an post about this. I think its really good when starting up your oi...

I disagree about that being a good solution, btw. There's generally no reason to put your factories on a timer like that -- we get questions all the time from folks who are doing the send-HOR-to-a-fluid-buffer thing and are tired of flushing it, and haven't realized that there's far better ways to do it. The easiest thing to do at early oil, before you've got anything else unlocked, is just convert all the HOR to Petroleum Coke and then send those to the sink

vapid gorge
dusky dust
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A slightly-more-advanced version would be to instead send the Petroleum Coke to some coal-powered generators, though I admit that's a bit more complicated

dusky bronze
fringe seal
patent lance
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we go until my graphics card melts, then we downsize

vapid gorge
vapid gorge
patent lance
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it is the belts or the machines themselves that start to brick the game when you try and do that?

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or just a pure calculations/min thing

dusky bronze
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belts and calculations

vapid gorge
patent lance
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tbh it's more about making the train network that connects it all than the end factory itself

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though that's still a large goal, I doubt we'd be able to use it all anyway with how ratios of material requirements work out

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so it's more about "having access to" all the resources than effectively using them I guess

vapid gorge
vapid gorge
unique cypress
unique cypress
crimson moat
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a bunch of nested spheres technically 😛

knotty hornet
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Yes yes, volumes are just stacked surfaces...

opaque relic
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Its not a good solution but temporary, it's better

oblique hollow
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In the long run they should get those materials to set up to get the process running continuously.
The earliest step where you can get a "useful end product" from HOR is either Coke for Coal gen power or fuel for fuel generators

frosty owl
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That seems possibly handy only when one is lacking the items needed to build something even remotely "proper" (ie: with HOR disposal).
Like if they finally got to the oil spot and the items to make that one more refinery are half the map away... thinking_helmet

crimson moat
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Struggling a bit with a perfect octogon of limited size, any tips?

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I aimed these with a beam

vapid gorge
crimson moat
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this might be good enough. This comes from a beam built 1m towards the center of the building, and ctrl-nudging

vapid gorge
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By products are one of the few logistical issues to manage on game

crimson moat
opaque relic
vapid gorge
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@shrewd yew

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yeahit's an incomplete loop

shrewd yew
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i had a loop previously, going from the star of the fuel gens to the end, did not work

vapid gorge
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build it like this

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and have 1 pipe feeding the top of the loop

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feeding the middle like that won't help and I think make it worse, plus youve got elevation changes making it a bit janky

opaque relic
vapid gorge
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someone took it and gave me credit. It's now the funnier version

shrewd yew
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oooh, i see what might be the issue, i will try and see if i add a splitter before the first splitter for the network

vapid gorge
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that can help too yes

shrewd yew
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which was in the aforementioned setup

shrewd yew
vapid gorge
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it's any change in elevation along a manifold

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I once was helping someone trouble shoot their fuel station and could NOT figure it out. I had to get teh save file from him and when I went into the world I found out that a few of the gens on one side of hte manifodl were 0.5m higher up than the input junctions. Flattened them out, everything worked a charm

shrewd yew
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hmmmmm, the pipe network outside of the loop pipe i set up is perfectly even, will have it run for a bit and see if there are dips

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i still need this troublesome thing before i manage to setup a drone system to manufacture the nuclear stuff, or hopefully manage to do it in one location

vapid gorge
shrewd yew
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yeahp i ran with only half on for a bit before tturning the rest of em on one by one

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been stable for a few mins now

vapid gorge
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don't worry about turning off, even clocked a t50% it fills fast

also good practice because only generators accept items while off

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refineries and things when you fix them up will have to be downclocked

ruby tulip
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the corners should align perfectly, only downsides are potential z-fighting and it wont be a 100% perfect oktagon.

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but a perfect oktagon wont really be possible, as you`d need irational numbers for alingment, if im not mistaking.

knotty hornet
knotty hornet
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Use the diagonal of a foundation.

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BTW, yes I know sqrt(2) is irrational so you can'tget it hyper-precisely, but if you can get 1.414 m, that is effectively, for all intents and purposes, sqrt(2)

crimson moat
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It's visibly noticably wrong

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but pretty close

knotty hornet
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How many digits of precision do you get in freeform mode for beams?

crimson moat
knotty hornet
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Ah what

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Horse shit

crimson moat
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I mean, you can make that almost arbitrarily accurate by pointing it at something 2 kilometers away

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but it's a bit awkward yeah 😛 bad accuracy on small distance.

knotty hornet
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Never mind then, I thought it gave you more precision than that

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Just make it big enough that it's not noticeable 😭

crimson moat
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another issue i've had is that the angled sides are like 5.6 foundations long

knotty hornet
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1.4 × 4

unique cypress
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then you didn't space out the straight ones correctly

knotty hornet
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So your straight edges are 4 foundation long?

crimson moat
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my thing is just the wrong shape 😄 (which explains a lot)

knotty hornet
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Ah geez

crimson moat
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Maybe i should do hexagon

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sounds easier

unique cypress
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no it does not lol

knotty hornet
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That'll be harder i imagine lol

crimson moat
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🤔

knotty hornet
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Sqrt(2) is at least fundamental to squares, sqrt(3) is not

unique cypress
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the sides in an octagon are (1+sqrt(2))*a apart

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where a is the length of the edge

knotty hornet
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I think the easiest way to frame it out is to choose a fixed center point, then extend out at all 8 angles (each 45°) for the same length

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Then you have your vertices, and you can connect em one by one.

crimson moat
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Thanks

knotty hornet
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I guess you could do that for any regular polygon if you can get the wedge angles correctly, even a hexagon if you can get 60°

crimson moat
knotty hornet
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Hmmmm

crimson moat
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I am actually failing geometry hard lol

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I can nudge here, which is very close

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but it's off by like 5 centimeters

knotty hornet
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That's a lot better, and you can smooth the corner over with a beam or something

ruby tulip
crimson moat
ruby tulip
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it will only align with the foundations below one the first side, but it should be a perfect octagon.

crimson moat
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i don't understand what corner you mean

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got this atm

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this is as close as i've got with beams/nudging

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which is not very good, because on the other side it comes out like this

dusky dust
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Gotta build from each corner and let them clip somewhere in the middle (along the straightaways)

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You want the corners to be precise, and then hide the clipping as best as possible with the material selection (and/or micronudging via mods)

crimson moat
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you mean here?

dusky dust
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Yeah, you'd want to get the "clean" junction right at the points/verticies, and then build inward along the edges

crimson moat
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That's what i'm trying to build

knotty hornet
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Yeah, start with the corners in place and let the clip happen near the midpoint of each edge

crimson moat
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and failing

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you're all saying start with the part that i'm trying to start with and not able to build 😄

knotty hornet
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Oof

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Can foundations snap to beams?

crimson moat
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I think the game just might not work. I can't make a 22.5 degree angle.

I can make 30 degree angles fine.

dusky dust
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Oh, thought you'd already done a clean vertex on the "other end" and were just extending it downward (and having it not match up)

crimson moat
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nope just trying to get started

ruby tulip
crimson moat
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snap point is wrong for the 45 degree arms

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but probably fixed if i delete foundations under

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i still can't make it properly

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Any nudging while the foundation is not facing N/E/S/W nudges it the wrong distance

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Ok, it's just mathematically impossible to make an octagon of this size

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if i make it a bit smaller or bigger it can work perfectly

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but this size just does not line up with the grid

knotty hornet
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Infinite nudge for smaller increments?

crimson moat
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not using mods, will some other time

knotty hornet
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Fair

crimson moat
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should be able to do this now

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Man this is annoying. I'm moving to cubeworld

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okay i've got it pretty close with a series of maneuvers

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and arcane arts of beam nudging

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using a beam to place another beam to place a foundation which is nudged 1 meter diagonally

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and when you have the right size octagon it mostly works

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💀

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ty 💖

knotty hornet
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Nice, and you can use beam connectors or something to smooth the corners out

crimson moat
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YE

dusky dust
verbal oar
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What's the consensus on Limestone-addative recipies. I feel like I slept on them until my current playthrough and the random limestone nodes near my factories are just giving a nice little boost in output

knotty hornet
verbal oar
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Molded Steels, Cheap Silica, Basic Iron Ingot, I think there's more but I haven't used those yet

knotty hornet
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The molded steel stuff is excellent

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Cheap Silica, eh. I use the Purification process with Nitric. Cheap is good early on before you have that

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Basic Iron, yuck

unique cypress
verbal oar
knotty hornet
verbal oar
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That's a good point, there's no water near me though

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I feel like piping it in would be a hassle for this area

knotty hornet
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Leached is double for a bit of extra sulfur and refinery work.

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Yeah, it does ultimately come down to what is available nearby

unique cypress
knotty hornet
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Usually moving solids to the water is the better option. But if the limestone is just sitting there either way

verbal oar
verbal oar
knotty hornet
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Yeah, 1 sulfur, 1 water, and some pipe work to double instead of 8 limestone.

verbal oar
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Anyways, back to the grind, thanks for the info snuttSus

unique cypress
verbal oar
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I'm not sourcing in limestone to match the production, I'm using as much limestone as the nearby node can produce and sending the rest of the iron ore to processing in a different manner

opaque relic
#

Whats the best way to invest your mercer spheres in dimensional depot, is that stack size or upload speed? (best as in most common used)

dusky dust
#

(Nearly always in this game, the answer is "whatever you want." :)

#

Or perhaps addressing an unspoken concern: there are ~300 spheres on the map, and all the upgrades in the MAM take ~100 to complete, leaving you with ~200 to use on Depots. If you collect all spheres, you'll struggle to use them all even with a fully-upgraded MAM tree

opaque relic
#

I tend not to build big factories yet

#

As I want to wait untill I have enough items like all the beams and all.

dusky dust
#

I dunno, do you want more to be available right away, or do you want it to replenish faster?

#

Nobody but you can answer that

opaque relic
#

Okay thanks

dusky dust
#

I tend to prioritize upload speed, but I know plenty of other people priorize stack count. 🤷

opaque relic
#

And inventory uploading is a must right away right?

dusky dust
#

There's a ton of stuff in the game where folks ask what the "best" way is to do things, and there's very rarely an objective answer to it

#

You're gonna have to just get used to making your own decisions about stuff like that. :)

opaque relic
#

Just like tons of new information at one time

#

Its like my second job fr

dusky dust
#

Heh, it's a lot for sure. :)

#

Fortunately there's no in-game pressure of any sort once you're through biomass, so remember you can always take stuff at whatever pace you want!

knotty hornet
#

Yeah, definitely inventory upload first, then i just do them mostly evenly between speed and stack count.

deft summit
#

Sure you could build a megafactory to make 40 versatile frameworks a minute but you could also just make a small plant and sure it'll take ten times longer to make the project parts but there's no time limit!

ruby tulip
# crimson moat

i just remembered another way, this should be possible without nudging.
make sure to start the diagonal beam from the foundation. place a 4 meter long beam 4 meters away from the foundation in a 90 degree angle. and place a foundation at the and of that.

#

i hope you understand what i mean, im currently not at the pc @crimson moat

crimson moat
#

I will try it, ty 😄

ruby tulip
#

oh and i have a typo in foundation😅

#

I remembered this trick from pre u8 times.

#

I'm not sure if that works but I think it could also be possible to place a temporary foundation on the end of the diagonal beam first, and then nudge a second foundation to the correct place, starting from the first one. @crimson moat

steel knot
#

does one output of the industrial storage have priority over the other? i seem to recall they don't exactly split 1:1

knotty hornet
#

I think bottom gets priority

dusky dust
#

The one with priority will randomize with each load of the save; can't rely on one or the other

unique cypress
knotty hornet
dusky dust
#

Yeah, it's a weird 'un

mystic hollow
#

i think i made a manifold correctly and if so how would i continue this into constructors and then assemblers?

mystic hollow
#

would i do the same again but with contructors?

vapid gorge
#

yup, manifolds work everywhere

mystic hollow
#

ok i see

#

a lot less complicated when i looked up a video

knotty hornet
#

Yeah, but you might not need manifolding at all. Like if you're doing plates, you can just smelt 30/min and feed it directly into the constructor

vapid gorge
#

all you have to do is a bit of basic maths

send the right parts per min to the place you need , wit ha fast enough belt

mystic hollow
#

this look fine for contructors?

vapid gorge
#

if the constructors are getting enough? sure

steel acorn
mystic hollow
#

look fine to me

#

they are moving by quickly

#

but the issues start when i start adding assemblers

#

which i could alleviate the issue by making a 2nd one of the other side for stuff like rotors and smart plating

vapid gorge
mystic hollow
#

is it the same for smelters? 60, 30, 15?

vapid gorge
#

no? each recipe is different

mystic hollow
#

or whatever it was

vapid gorge
#

look at the recipes and machines they tell you all the info you need

#

you also have your codex that shows your recipes

#

how much iron are you making and are you just trying to make smart plating?

mystic hollow
#

rotors, smart plating, modular frames and rotors

#

i need plates for 2 for the 4

vapid gorge
#

at this poitn I would focus on one thing at a time, you seem to be having a rough time planning

#

did you look at the link I sent?

mystic hollow
#

i will now though

vapid gorge
#

You'll want to research 'clocking' in the MAM

#

it'll help you a lot

mystic hollow
#

like overclocking?

vapid gorge
#

yes but you can under clock and it doesn't cost you shards

#

clocking makes ratios pointless sa you can set them up however you like

mystic hollow
#

i have overclocking researched

vapid gorge
#

spread however you like

mystic hollow
#

why would i want to underclock something?

unique cypress
#

you don't have to

vapid gorge
#

so it doesn't take up shards? probably a bit easier to manage too if you're having difficulty with the basics. Easier to learn

unique cypress
#

some people say it's useful. I don't bother

vapid gorge
#

fewer things to keep track of

mystic hollow
#

this is all i got rn. doing the math for assemblers is gonna be a pain

vapid gorge
#

you could just use the planner I sent you

#

it's not hard to learn

#

and does all the math

mystic hollow
#

i am quite a idiot when it comes to learning stuff

vapid gorge
#

this is pretty simple

mystic hollow
#

but idk how to put whats on the planner in my actual line

#

from what i already have down

vapid gorge
#

well looking at it you'll need to change your constructors a bit after your 4 smelters

#

but that's not hard

mystic hollow
#

change what about them

vapid gorge
#

490.3% clocking for rods , 154.8% clocking for hte plates

mystic hollow
#

how did you get 490.3%

vapid gorge
#

so you could have 4x100% + 1x 90.3% machines for rods, and then after it 1x100% + 1x54.8% for plates

vapid gorge
#

1 machine = 100%
so
4.903 machines = 409.3%

#

just multiply by 100

mystic hollow
#

so i should make more constructors next to the ones i have down?

vapid gorge
#

if you're following the plan? sure

mystic hollow
#

but that'll mess up the item flow

vapid gorge
#

.. how?

mystic hollow
#

more splitters to put down

vapid gorge
#

and?

mystic hollow
#

the last will maybe get like 1-2 ingot every few seconds

hushed kettle
vapid gorge
#

not if you're making 120 ingots

hushed kettle
#

just like overclocking takes exponentially more

unique cypress
vapid gorge
#

to be fair the costs differences are minimal to the point of nothing

vapid gorge
mystic hollow
#

i don't have enough room for all like 12 constructors

#

god i am tired

vapid gorge
#

go sleep. you don't need 12 more constructors for this step

mystic hollow
#

i want to get this to work for once

vapid gorge
#

and you can always build in multiple floors

mystic hollow
#

idk how to really make that work

vapid gorge
#

make ramps, put down foundations above the machines

#

or use a ladder if you've bought that from the awesome shop

mystic hollow
#

i could use elevators

vapid gorge
#

if you have them unlocked ? I didn't think yo uwere that far up the tiers

mystic hollow
#

i have mk3s

#

with the floor holes

vapid gorge
#

fair.

unique cypress
mystic hollow
#

i should've just said lifts

unique cypress
#

Lifts are for items, elevators are for players

vapid gorge
#

ah I meant more for you going up and down but lifts will help yes

hushed kettle
#

so you can check if everything is going efficiently by looking at the power grid

mystic hollow
#

i do have the ladder

vapid gorge
#

or 3rd or 4th

mystic hollow
#

idk if im that smart to make a 3 or 4 story factory

vapid gorge
#

put down a floor/roof, send a lift up

unique cypress
vapid gorge
#

not anymore complicated than this

mystic hollow
#

what i meant by lack of room

#

far left is one foundation away from the wall

vapid gorge
#

eh you can fit a bunch more there but a 2nd floor would also be fine

mystic hollow
#

idk if you can connect a lift to a floor hole

#

nvm i am dumb

unique cypress
mystic hollow
#

should i make like 4 more?

unique cypress
#

Unless you're making iron wire or cast screws I guess

unique cypress
mystic hollow
#

iron stuff from reinforced plates to rotors

#

of what i can make rn

vapid gorge
#

this is what they are going off of rn

unique cypress
#

Then that's 7 smelters, not 9

#

Also, because there's only one output, you don't need to change the clock speed at all

#

It'll work just as well when everything is at 100%

fringe seal
#

anything I should be wary of if I am attempting a max throughput sushi belt?

unique cypress
#

Yeah, it needs to have the exact amount of each item and can never stop

vapid gorge
fringe seal
#

I realized that it has a built-in pressure relief valve

#

so it'd be fine, probably??

#

context is the plubber recycling loop, 8x refineries @ 250%

unique cypress
#

Why would you do sushi for that XD

fringe seal
#

that exactly adds up to 1200 items in the output side

#

and it needs pressure relief at the end anyways

mystic hollow
#

it's working quite well

#

i must build higher to maximize production lol

frosty owl
ruby tulip
#

is there a way of constructing the square root of 2 with beams?

unique cypress
ruby tulip
#

with that we also should be able to make a perfect 22.5°

gleaming shuttle
#

I started a fresh save for giving 1.0 a try after a long hiatus and wanted to speed my thinking up by using one of those factory calculators (just to make some screws). It's not working at 100% efficiency in-game so I wanted to drop by and ask what the problem could be? I'm guessing it's the way the splitters distribute the rods that causes trouble since the two "edge-constructors" at the end don't seem to get enough rods while the middle one gets a surplus :(

vapid gorge
gleaming shuttle
#

omg

unique cypress
vapid gorge
#

it'll tell you stupid layouts

unique cypress
gleaming shuttle
#

lmao 😭
I usually don't rely on the calcs, I like my spaghetti and frustration. But I got frustrated now that I finally gave it a shot and the results weren't... Satisfactory, so to speak

unique cypress
#

Just use literally any other calculator

#

This is the only horrible one

vapid gorge
vapid gorge
gleaming shuttle
#

Oooo, nice! I did check out the "satisfactory modeler" one available on steam as well

vapid gorge
#

eh, modeler is more of a layout program rather than planner
it's extremely manual and... the info it gives is pretty garbage

#

probably faster doing layouts on paper too the way it's UI works

unique cypress
gleaming shuttle
vapid gorge
gleaming shuttle
#

yepp the two on the outer edges at the end are at 75%, but as you said, once the middle one fills up the other two will start getting more. A case of me being impatient I'm afraid

unique cypress
vapid gorge
#

check each machine

gleaming shuttle
#

Filled everything up and waited a while to see that the inputs were able to hold themselves together. All seems well now, thanks for the help and insights! <3

vapid gorge
#

especially if screws or wire are involved

verbal oar
#

Would someone be willing to explain overclocking power generators to me? Is it worth, if so in what situations?

wind spade
#

it's worth if you want to save space and/or materials for gens at the cost of using power shards

verbal oar
#

Is it worth the slight increase in fuel cost

#

for just increasing a grid over making a new plant

outer vale
#

what "slight increase", overclocking gens is linear

#

250% OC gen needs 250% of the base input and makes 250% of the power

unique cypress
verbal oar
#

omgosh

#

very wurf

wind spade
#

I wouldn't personally say it's worth to clock them, but "worth" is always subjective to the individual 🙂

verbal oar
#

I hadn't overclocked my power plants so I thought they operated under the same logic as overclocking machinery where the power cost bumps to like 225% for

wind spade
#

225% of 0 is still 0

knotty hornet
#

but yes, the process is supposed to be net positive

ruby tulip
#

so it isn't directly relevant for this.

sharp kettle
#

What do we think?

#

26 or 25?, id go with 26

unique cypress
vapid gorge
sonic jasper
#

Ive got 4 manufacturers giving me 10 computers (each are 2.5/min). I want to split this so that 4 computers go one way and 6 computers go one way. Is this possible without changing the output/min?

#

is that how smart splitters work? ive never seen a ratio change in them

dusky bronze
dusky bronze
#

and the other kind of splitter that i forget the name of is the exact same thing except i think you can have multiple items per exit

sonic jasper
#

word, thanks

vapid gorge
# sonic jasper word, thanks

the othe rmethod is clock 2 groups of machines. 1 group making 6 one group making 4.

clocking is your most powerful logistical tool in the game 🙂

sonic jasper
#

thats what i did. just didnt wanna have a slight imbalance if i could prevent it

vapid gorge
#

well as mentioned it'll self balance even if you don't reclock to two groups.

the 2 different options probably work a bit better depending on your situation. Like if some of them were being set to storage or a train that would take forever to balance out, I'd use the clocking method rather than just waiting for hte split to even out

deft summit
#

power is limited
building materials are not as limited
space is virtually unlimited

vapid gorge
#

power is, effectively, unlimited. It's very easy to set up and you can make more than you'll ever need

sonic jasper
#

how come sometimes even when i have perfect ratios of something for example, I am producing 120 coal and consuming 120 coal, I still end up with excess?

vapid gorge
#

a small mistake in the system is pretty common
or the next step of processing doesn't use everything up

sonic jasper
#

how would i recognize a mistake like that? i can send a SS if u want

#

or if u wanna call i can screenshare

vapid gorge
sonic jasper
#

nevermind I somehow just missed that i didnt underclock 2 things

vapid gorge
#

xD yup small mistake gets you 🙂

fringe seal
#

this is why I hate fluids

otherwise nearly identical lines
only the second line lags

#

make it make sense

vapid gorge
fringe seal
#

actually could be

vapid gorge
#

you're also not feeding the inputs with loops.

#

which if you're got high flow that could be an issue

fringe seal
#

it's mk1, what could go wrong

#

not ok

vapid gorge
#

yeah was just looking at that, less likely at that point, but you're still kinda feeding machines from below. I'd at least put a pump on the main line first to get it past the 10m hump, then flood the whole system by down clocking a few consumers to like 50%

#

see if that settles it

vapid gorge
# fringe seal ok

also if you're placing pumps directly on pipes, rebuild the pipe connections. It sometimes makes it a bit weird flow wise

#

personally, my motto when it comes to headlift is give yourself 5m leeway. I put the mk2s every 45m up. reduces the amount of mistakes I make and avoids edge cases
if something looks like it's pushing it a bit? another pump lower down

they cost basically nothing to place and to run and its worth nothing having to back and forth trouble shooting them

fringe seal
#

drastically changed the pump locations
time to wait, I guess

ruby tulip
knotty hornet
#

Fluids are so much easier when you let them flow down to the consuming machines.

#

But that pipe work looks pretty dang clean 😎

fringe seal
fringe seal
modest ridge
#

What is that thing? (the thing in the blue circle)

knotty hornet
#

Also, you can save just one type of belt or lift or block (merger, splitter, etc) on the hotbar and quick switch between them by pressing E (or hold for a radial select menu)

marble cypress
#

Has anyone tried making a head-lift reset priority merger using a really tall pipe instead of a buffer?

sonic jasper
knotty hornet
#

Not as drawn

fringe seal
#

the diagram is correct in such low throughput situation

knotty hornet
#

How?

#

It's close but not exact.

fringe seal
#

top merger - receives 2 from the splitter on the right, 10 from input
then it is exact...??

knotty hornet
#

It wouldn't receive two though

#

It'd receive 5/3

ruby tulip
fringe seal
#

then you recalculate the entire line with 10 5/3, then you recalculate the .........
it's infinite series

ruby tulip
#

so it should be 4:6

#

that's how ratio balancers work.

fringe seal
#

checking if it is correct is easier though
the right output is 4, so the right splitter should receive 6 (feedback 2)
matches with the left output being 6
and the arrow coming out from the merger should be 12, which is also correct (input 10, feedback 2)
consistent, so the entire balancer is correct

knotty hornet
#

I see it now

#

My dumbass wasn't thinking about the infinite series

orchid brook
#

use this one

umbral plover
orchid brook
#

nitro rocket fuel

umbral plover
#

I should probably start using that app instead of Satisfactory Tools huh

orchid brook
#

yes it uses more nitrogen but wayy simpler and more effecient

orchid brook
#

tools does the work for you but personaly i dont like it

umbral plover
wind spade
orchid brook
#

okay

umbral plover
wind spade
vapid gorge
#

and modeler is.. a layout tool at best

#

and not a very good one

wind spade
orchid brook
vapid gorge
#

like, if you're just ticking everything and then getting sad it doesn't pick what recipes you want it to, thats nuts.

wind spade
umbral plover
orchid brook
#

in other news dont get too happy too fast

dang it

#

why is it 90%

#

fuel is fine

#

nitrogen too

wind spade
wind spade
orchid brook
#

sulpher is the problem yeppie solved

orchid brook
#

SOLVED

umbral plover
orchid brook
#

like how much % of the time the machien in on

umbral plover
#

I didn’t know that was a statistic tbh TwT

orchid brook
#

like if the number is not 100% then there is something wrong

#

and tbh so i dont lie i dont know if that is the excatct thing

#

but what i know it has to be 100%

#

finnaly a clean graph

unique cypress
orchid brook
#

and they are now

vapid gorge
oblique hollow
# orchid brook

Easiest tell here is the fact that the output of rocket fuel is backing up

#

That one is the problem site

orchid brook
#

its fixed sooo

fringe seal
#

context: for whatever reason, you need 500% in 3 machines. what do you do?

  1. 3x 166.6667%
  2. 150% 150% 200%
mint girder
#

for a whole train network would yall do it like this or another way

fringe seal
#

I'd add this if I don't know the routes beforehand
also the station is facing the wrong way iirc
I have my own station layout though
(good design, btw)

crimson moat
# marble cypress Has anyone tried making a head-lift reset priority merger using a really tall pi...

should work, maybe better, maybe worse

buffers ARE long pipes but they have a few configuration differences (their capacity is much higher, and their allowed overfill percentage is lower)

Personally, i see the prioritisation either via headlift or via making one path have more objects than the other as as probably unintended / unforseen quirks of the code, and avoid them. They behave in some strange ways which don't reflect reality, and i doubt were checked over and intentionally made that way during dev.

There isn't any liquid prioritisation between 2 competing inputs that seems intended (VIP junction is confirmed as a programming error) - barring package, priority merger, unpackage.

vapid gorge
vapid gorge
#

so you'll only need 1 entrance path

unique cypress
mint girder
#

if that makes sense

unique cypress
mint girder
#

😭 i dont get trains

unique cypress
#

the locomotive is what stops at the station. the wagons should stop at platforms

#

as built, the locomotive will stop at the station, and the wagons will just be sticking out the back

vapid gorge
unique cypress
#

you need the station to be first, the platforms after

vapid gorge
#

and then it's functional

mint girder
#

ok bet

#

does this path automatically change if one path is shorter than the other

unique cypress
#

trains in auto basically ignore these

dusky bronze
#

the train will just change it to whatever direction it needs to be

brazen kettle
#

Can I merge 2 300/m pipes into one 600 pipe with junctions? Or will it mess with the through-put?

fringe seal
brazen kettle
#

Yeah, I didn't risk it. I needed this system to work at 100%

wind spade
brazen kettle
#

completely unnessesary however, only for the looks

bronze burrow
#

which super comp recipe should i use?

brazen kettle
#

Regular or OC I think, super state kinda blows

unique cypress
brazen kettle
#

really? I kinda like it

unique cypress
#

it's expensive AF

brazen kettle
#

Super state needs a lot of different materials though

#

Is it the nitrogen that makes it expensive?

fringe seal
#

what I heard is that OC is the low effort one if you have already automated the two components

unique cypress
wind spade
unique cypress
brazen kettle
#

yeah, that's true. I have lots of aluminum though

#

Depends on the situation I guess

fringe seal
wind spade
brazen kettle
unique cypress
#

for some reason I thought it did too

brazen kettle
#

Making batteries feels like such an inconvenience imo

unique cypress
#

it's less of an inconvenience than cooling systems imo

brazen kettle
#

yeah maybe

#

I will use the regular still I think

fringe seal
#

the other 3 items are for depot, supercomputer..... may or may not be decent

bronze burrow
#

why are these numbers so horrid

wind spade
#

you change timescale, they start being less/more horrid

bronze burrow
#

ah i see

unique cypress
knotty hornet
#

If you guys don't like irrational numbers, you're gonna hate 12TET

unique cypress
#

but no, if I wanted to write the pi-th root of 2, I'd've written 2^(1/π)

copper bison
#

Is the 0.1 difference from 10 gonna fuck me up?

unique cypress
copper bison
#

wait you can type there????

dusky bronze
#

yes

copper bison
#

holy fuck thanks

dusky bronze
#

also in the clock speed thing

knotty hornet
dusky dust
#

(the equation doesn't get stored, just its result)

sharp otter
#

which one's better? (i've got cast screws)

knotty hornet
#

Basic ingot kinda sucks, ngl

fringe seal
knotty hornet
#

Bolted Frame is good for high throughput if you don't mind using extra screws

sharp otter
wind spade
fringe seal
#

depending on tier and/or already obtained recipes 🔄 is worth trying
or waiting is also worth trying

sharp otter
#

is there anything you can make with limestones except concrete?

knotty hornet
fringe seal
#

and cloudy diamonds (tier 9)

wind spade
#

There's 10 recipes that need limestone

#

8 without conversions

sharp otter
knotty hornet
#

There are even better screw options later on.

sharp otter
#

which on is more efficent?

fringe seal
#

I never realized that you could get recipes for buildings you have not unlocked yet

fringe seal
unique cypress
knotty hornet
fringe seal
sharp otter
knotty hornet
#

Copper Rotor is cracked, but get ready for more screws

#

Steeled Frame is nice for eliminating screws, it is a lot of pipes though

unique cypress
knotty hornet
#

That is way too much

unique cypress
#

and it cuts machine count by like 40%

#

if you're making them only out of iron, it's the best by far

wind spade
knotty hornet
#

Hmmm, I'll have to look into that.

wind spade
#

(Also answer is the same no matter which recipes you post - it depends)

sharp otter
knotty hornet
#

Well apparently it's good

fringe seal
#

there are recipes that has great synergy with it, dw

#

there are more than enough hdds to unlock every alt recipe, if you are worrying about that

sharp otter
wind spade
# sharp otter

Out of curiosity, do you even check what the recipes do before asking?

sharp otter
thorny shoal
#

heya everyone, having some issues here, water is slow at the last inputs, it's been an hour and the last inputs still aren't getting enough water. any idea? thanks!

wind spade
sharp otter
wind spade
# sharp otter but what if i dont have any cases?

there's no generic "good" or "bad" recipe. It always depends what your preferences and goals are, you can also just get all recipes anyway, so it doesn't matter if you skip a recipe that you'd use or if you pick a bad recipe, you can still get the other one as well

if you don't know what to pick, you can leave the selection for later once you know, or flip a coin to pick one and be done with it

#

(picking a recipe doesn't mean you have to use it either)

sharp otter
wind spade
#

also, I'd recommend you to play the game as you want, rather than "forcing" yourself to a situation where you blindly follow random people's preferences without considering your own

steel knot
#

How much water volume is in one packaged water? Is transporting a train of water equal to transporting stacks of packaged water? I remember from a while ago that the only efficient packaged fluid transport by train was nitrogen but wasn’t sure how the other fluids stacked up

#

Fluid cars store 1600 m3 and 3200 packaged water. So 0.5m3 doesn’t sound unreasonable

#

As far as breakeven goes

wind spade
unique cypress
steel knot
#

Oh wow.

#

So it’s more volume if packaged

unique cypress
#

if you use the same train to move the empty packages back, you can get double the throughput

#

well, not quite double, but close

steel knot
#

Ah good point. 2x volume in one car but 0 volume in the other

unique cypress
wind spade
#

well, less than double due to increased load times

unique cypress
#

eh, you can ususally recover that difference by using "depart when empty/full"

#

which you can't really use with fluids if you're transporting more than 1200/min total

#

one of my setups had 2.2x the throughput after packaging

sonic jasper
sonic jasper
#

i see, thank you

steel knot
unique cypress
#

and if you only need <600, you can fit 2 extractors near the geysers

#

and iirc there's a water well nearby? though that needs tier 7

steel knot
#

True. I remember it up there but didn’t actually go check how much was usable

#

Need about 960

steel knot
unique cypress
#

there's 2, even

crimson moat
crimson moat
ruby tulip
#

noice

unique cypress
#

I respawn to get back to the hub way too often for the counter to show more than like 10

ruby tulip
#

im just to inkompetent to not fall to death when building with the jetpack.

#

and im on a multiplayer server so im not the only one who dies.

unique cypress
#

I'm pretty good at keeping track of remaining fuel

ruby tulip
#

i sometimes think, ill be able to make it and then barely miss the cliff or whatever

unique cypress
fringe seal
fringe seal
fringe seal
#

I gave up debugging my factory for my previous save

thorny shoal
#

from some reason adding a pump made it work

#

even though headlift shouldnt be a problem

fringe seal
#

there is a phenomenon ingame where adding a ton of headlift improves flow

crimson moat
# thorny shoal even though headlift shouldnt be a problem

There are some issues with headlift, and also pump has valve functionality so that can help too

In general:

  • Don't use vertical junctions as they have a known severe bug. It can cause unintentional flow prioritisation/deprioritisation, blocking of flow where it's supposed to happen, free and excess headlift generation which you may accidentally rely on, etc. You have loads of these.

  • Keep pipes at or below 2/3 of their max rated flow rate, less if reasonable, if you're going to connect them to a manifold (when the sloshing happens, it can self-correct via flowrate headroom)

thorny shoal
#

i saw the vertical junctions in a video and thought they looked cool ;-;

fringe seal
#

I have discovered a benefit of doing plubber loop with a sushi belt: you can change the ratio of the group easily, just by changing the recipes / clock speeds

unique cypress
#

you can do that with a non-sushi system

#

and even without even changing anything with the setup

#

only change the demand

fringe seal
unique cypress
#

or 4 plastic to 5 rubber if you pull more than it can supply

fringe seal
#

sure, that's also a way

#

I guess I have never thought about that

#

but power demand fluctuation :(

unique cypress
#

that's gonna happen with every adaptive setup

#

you can change the clock speeds to match your exact demand, but then it's not "automatically" adaptive

coarse scarab
#

Yoo

fringe seal
# coarse scarab Yoo

so
answer: ...it depends
depends whether you have automated the components somewhere else, what alts you are using, how many are you supporting, etc etc

coarse scarab
fringe seal
#

and depends if you have drone fuel automated, have a train line, etc etc

coarse scarab
#

Tbh id be happy to produce at my newest factory the round one and am making more of them the 1st is not finished yet

noble wind
#

What are the best alternate recipies for tier 4

unique cypress
noble wind
#

But are there some that i should prioritize

wind spade
ruby tulip
# noble wind But are there some that i should prioritize

nothing is a must, but the pure recipes are good for better ore yield and heavy oil residue + diluted (packaged) fuel greatly increases fuel yield(And together with recycled plastic and rubber also for those.)
but again. this is totally up to you, and it really depends on your way of building and what you what to do.

#

as greeny said, there is no best alt.
alts are usually a balance of cost vs. ease of setup.
e.g. the iron pipe recipe has worse yield per iron ore, but doesn't require coal for steel pipes, while the pure recipes increase yield, but they require more space and water.

noble wind
#

Understood its just that rn im planing my factory/ies for tier 4 and im looking at alt recipies to make my prod better

ruby tulip
#

ideally you just want to have hard drives scanned, and in the library, so you can unlock recipes, when you need them for a specific build..

#

what alts YOU wanna use for a specific BUILD in a specific SITUATION in a specific SPOT on the map, really depend on alot of things. it's no one size fits all kinda thing.

sage nexus
#

are there any spots that are like ideal for pulling sulfur/coal from for turbofuel? I wouldn't mind a little train ride if necessary

deft lichen
#

Oil, coal, sulfur, water

sage nexus
#

oh fancy

slim ocean
#

what should i get

unique cypress
#

I'd kinda want all 4 of these lol

heavy gust
#

Neither is that great, you can keep them to get better results ln the next drives

#

Fused quickwire is alright

slim ocean
#

thanks

#

did i hit jackpot or nah

#

i rescanned that ai plastic shit

wind spade
slim ocean
#

is that heavy oil good?

knotty hornet
# unique cypress

A new curiosity was spurred. How would you this same thing, but 7:3 split?

knotty hornet
slim ocean
#

thanks

wind spade
slim ocean
knotty hornet
#

What do you use to calculate those?

knotty hornet
#

Nice

heavy gust
wind spade
fringe seal
knotty hornet
fringe seal
#

the Needed column is exact

#

the .123 circuit board leftover is unfortunate

#

refinery is ~40m tall

#

even a single floor should give enough headlift to power through bottomfeed

#

as a bonus the loop (ugly) is not as visible as it is spread all over the building

torn yacht
#

do industrial storage containers work as 2-2 load balancers?

fringe seal
#

or so I heard

#

if the numbers are exact (the outputs are completely saturated) then sure, why not

dusky dust
#

Heh, lots of ISC-balancing questions lately; wonder why?

steel knot
#

If I have 960 coming into and out of a freight platform, do I have to worry about how the dual exits are split? I assume it would still fill up two manifolds

#

(Mk4 belts)

knotty hornet
#

It will send out them both evenly

vapid gorge
fringe seal
#

imean

#

it solves it definitely

vapid gorge
#

You have a loop, and sometimes, with a proper loop, you can bottom feed

But it’s 1000% not a headlift issue

fringe seal
#

it may be not a headlift issue

#

but headlift solves it somehow

fringe seal
#

still it is solved by headlift

vapid gorge
#

A properly looped pipe can bottom feed

vapid gorge
#

Delete the loop and tell me how well it works

fringe seal
#

alright, not "solved" maybe
still 370 meters of headlift made it work, when it should not

vapid gorge
#

Delete the looped part, tell me how well it works

#

Water and crude oil also tend to be more forgiving with pipe shenanigans if that’s what you’re using it for

#

Headlift isn’t force in the game

fringe seal
vapid gorge
#

All it does it tell the pipe how high fluid can legally go

fringe seal
#

wait, I might have the save

fringe seal
vapid gorge
#

No. I want you to delete the loop

fringe seal
vapid gorge
#

Sometimes a powered pump right before the manifold can create a bit of stability, but that’s not a headlift issue

unique cypress
# knotty hornet That uses fewer blocks than the one Kyo posted 😳

Yeah, that calculator isn't guaranteed to give you the simplest solution. I changed some settings and got this one, which is arguably better than the other 2 (also 5 splitters/mergers, but no merging 10 with 2 into 12 so no potential bottleneck). But with more complicated splits, it may be impossible to get it to produce the simplest solution. Plus it only does ratio splits, and it doesn't consider using lower belt speeds and smart splitters to do unequal splits in one splitter

knotty hornet
vapid gorge
#

An example of looped #math-and-meta message

and as mentioned, headlift is not a force, it simply allows.

Loops help reduce backflow.

fringe seal
#

(that is why there is a loop and 100m of headlift in that diagram together)

vapid gorge
#

But it’s absolutely not headlift

It’s not a force

#

You just often make loops not good enough or don’t wait long enough

fringe seal
#

but then why that test result exist?

orchid brook
#

is there 10 pure iron nods close to each other?

vapid gorge
#

Because you rebuild something and another thing changed

Or you waited a few more minutes for balancing

Or the precarious bottom feeding system, that is effectively like spinning plates, actually stabilized this time around

#

Bottom feeding is generally VERY tricky and unstable.

But this is like performing a rain dance, rain happening, and claiming the dance worked

fringe seal
orchid brook
#

there is

vapid gorge
fringe seal
orchid brook
#

that is taken

unique cypress
orchid brook
#

if u wanna make 120 HMF go there

fringe seal
#

if headlift = large compared to bottomfeed pipe length, then the % of fluids going into machine is larger

unique cypress
# torn yacht do industrial storage containers work as 2-2 load balancers?

ISCs fulfill 2 of the 3 requirements for a balancer so it depends what exactly you want from it. If you want equal priority inputs/outputs, you ain't gonna get that. But for everything else you'd use a balancer for, it'll most likely work.

I don't know why you'd want to use an ISC instead of an actual balancer, because the ISC is bigger and has 48 stacks of buffer, which is often not ideal

But if you're already using an ISC (for a train for example), you usually don't need to add a balancer before/after it. Both the ISC and the platform have one inventory despite having 2 inputs/outputs, so the platform's balance is not affected by the ISCs random belt priorities

unique cypress
#

Steeled is straight up better when doing iron-only

orchid brook
#

it worked well with the numbers

orchid brook
#

why did i actaly do it>

#

ok i am dumb

heavy gust
frosty owl
#

Choosing "anything" or even at random is one way to choose recipes 🤷‍♂️

knotty hornet
frosty owl
unique cypress
frosty owl
#

Why would you leave it?

knotty hornet
#

You guys scan them?

heavy gust
unique cypress
#

Why would you take a recipe you might not use?

#

Take it when you're about to use it

frosty owl
knotty hornet
#

Cuz if it's not in the Codex, i forget about it

frosty owl
# unique cypress Why would you take a recipe you might not use?

Because you're so distressed by the choice that you came to the point of asking about it xD
So it may be worth just picking any one and not fretting over the choice until, eventually, you'll have the info to answer it on your own ("huh, I think I like this recipe better than the one I had before" kind of realization)