#math-and-meta

1 messages Β· Page 347 of 1

grim crane
#

Like im gonna make this a round 16 refiniers because i fr dront wanna deal with it

#

A bit of excess is good for my storage or so

unique cypress
#

the amount of RF produced from 1350 oil with this chain is 3272.(72).

so it is an error. user error.

grim crane
#

I fr dont care if the calculator gives a bad number
i have a pen and paper

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Its just there to show the scope and the production chain

unique cypress
#

so ofc it's gonna tell you it's 1349.99, not 1350

grim crane
#

Yes
but the calculator shows 45 refineries
Thats 13350 oil?

wind spade
waxen condor
grim crane
#

im gonna repeat this again
i recalculate these after by hand, yes im aware its one less clocked

unique cypress
#

but you aren't getting 3272.7 RF, you're getting 3272.(72)

unique cypress
#

which is 8/11 after the decimal point, not 7/10

grim crane
#

yes

unique cypress
waxen condor
#

785.45 Power Gens in Total = 196362.5 MW

grim crane
#

I just try to get as close as possible

waxen condor
unique cypress
waxen condor
wind spade
unique cypress
#

and 8/11 is 72 repeating

waxen condor
#

7.27272727272727 is closer to 3
learn math bro

grim crane
#

And thats why i use my Trust physical Calculator for the latest draft...

unique cypress
waxen condor
#

or just do this and you get the amount of power gen's

unique cypress
waxen condor
wind spade
#

but the game doesn't round, so it will make 27 repeating

grim crane
#

Btw why the fuck did the devs kill the Power to the floor thing they had in the game files
i swear i hate Cables

unique cypress
waxen condor
#

after the 2 comes a 7 which is higher than a 5

unique cypress
#

it's still 8/11

wind spade
#

we're not talking about how it rounds tho? we're talking about the exact number

waxen condor
unique cypress
#

I could round it to 0.727 too πŸ€·β€β™‚οΈ

grim crane
#

Beutifull

waxen condor
#

yes

unique cypress
#

I geniuinely don't know what you're trying to argue anymore

waxen condor
#

and when you round it to the next locations it's 0.73 agian

wind spade
#

but why does the rounded value matter if game uses the non-rounded one?

grim crane
#

i should stop usng alt recepies...
they are genually pain

unique cypress
#

ok? it's still 8/11?

#

the game doesn't round so that's what you're gonna get

waxen condor
waxen condor
knotty hornet
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8/11 = 72/99 = 0.727272... = 0.(72)

#

I literally don't see how you don't understand

grim crane
# waxen condor wtf

300 Osciliators plus 25 Uranium rods feeding of thet line
i wanted to make another beast anyway
my old one was 290
now its time for 300
Why?
no reason

knotty hornet
#

Unless you never learned about rational numbers

grim crane
#

Actually it was 290.625

#

do i need this?
no
do i want it?
maybe

unique cypress
grim crane
#

I should be

#

The only thing i never plan to run on 100% runtime is Space elevator parts
BUT that is changing
I will build a full decicated favtory to also get the last stage parts to a 100% uptime

#

Once i fully figured out how much SAM i want to burn
But i think i have decided already
i just needa check what i need in older space elevator parts

#

Like i rly hate machines overflowing.,..
and i need to fix that
if it aint crashing most peoples power grid i dont want it

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Everything for that magical 100

waxen condor
knotty hornet
#

The fact of the matter is, the game stores more significant figures than it displays.

waxen condor
knotty hornet
waxen condor
#

you sayed 8/11 would be 72 but It's 72.727272727 which is 73

unique cypress
#

it's 0.(72), not 0.72

knotty hornet
#

0.(72) means 72 repeating

waxen condor
knotty hornet
#

Okay

#

So shut up and learn math

waxen condor
#

but saying
it's 0.(72) without saying that this mean repeating makes no sense there are 1000ways to say that this is reapeating

knotty hornet
#

This is pretty standard way to do it when a vinculum is not available

unique cypress
waxen condor
#

0.Β―27
That's what i know

knotty hornet
knotty hornet
unique cypress
knotty hornet
#

Also, not 8/11, that's 3/11 😼

unique cypress
#

and parentheses are the only one you can type from the keyboard

barren sparrow
#

As a quick aside, any single digit integer over 11 is going to repeat forever

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Except 1 if you have a strike when thinking *

knotty hornet
unique cypress
wind spade
knotty hornet
barren sparrow
knotty hornet
#

2/9 = 0.22222... = 0.(2)

#

You wanna know a fun one? Do (1/9)Β²

barren sparrow
#

Any integer over a prime or a multiple of 3, yeah?

unique cypress
waxen condor
knotty hornet
barren sparrow
#

I’m finding so many exceptions to my own rules. I should stop talking

unique cypress
knotty hornet
#

Oh yeah, it gets destroyed by carryover

knotty hornet
#

Best to get as many digits as possible

knotty hornet
barren sparrow
#

πŸ‘†

unique cypress
#

but the fraction is uhhh

barren sparrow
#

That’s disgusting

knotty hornet
#

Oh lord

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If we're gonna move on to IRrational numbers

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Champernowne's constant is cool

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Also the numerical coincidences in e are pretty sick.

#

2.7[18281828][459045][235][360]...

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Doubled block of 4
45-90-45; like the special triangle
2,3,5; first three prime numbers
360; degrees in a circle

#

And if you have trouble remembering the digits of Ο€, remember this phrase:
"May I have a large container of coffee, cream, and sugar?"

#

May = 3
I = 1
Have = 4
And so on

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(Math-tism spill over)

grim crane
#

Refineries might have been the worst thing in this game
wdym i need 42 refiners 😭

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On top of my already 32

knotty hornet
#

That's nothing

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You got this

grim crane
#

I mean yeah
time to give myself more powershards cus i aint gonna do *2.5

knotty hornet
#

Sharding big setups is a sure way to run out of shards (and power overhead)

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Parts comes and go

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Slugs are forever

grim crane
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I mean power shards are the one thing i aint gonna cry about when people cheat them
Cus i aint gonna build that many Refineries formy own sanity

unique cypress
knotty hornet
#

I would advise against max sharding a recycling setup

grim crane
#

I mean my average save ends up having about 2k of them

knotty hornet
#

You will need to be able to adjust clocks more cleanly and evenly

grim crane
knotty hornet
#

200% sure, but leave some upper head room.

unique cypress
unique cypress
grim crane
#

I already upped the 15.3 refiniers for the resedue to 16
so im running cleaner numbers and a bit of overhead
i wanna just have cleaner numbers throughout

grim crane
#

But i have scraped that

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For funsies i wanted to use every oil node as for rocket fuel
i spend 200 hours into that project

#

Before deleting it
half of that was just math

knotty hornet
#

My biggest mistake (and also biggest boon) was rounding things up to multiples of 3 so I could use my 3-ref blueprint, and that allowed me to clock everything down a bit, but the numbers were gross.

grim crane
#

I barely use blueprints ngl

knotty hornet
#

But I like math (as has been demonstrated) so I worked it out.

unique cypress
grim crane
#

I just build every production line as i need it
flexibility

knotty hornet
unique cypress
grim crane
#

Also am i the only person that hates trucks?
they are so stupidly useless to me idk

unique cypress
grim crane
knotty hornet
grim crane
#

My first and only truck route i did since the Open beta

unique cypress
knotty hornet
grim crane
#

200% is lowkey goated

grim crane
#

My old save had this wide train network cus i love Trains

knotty hornet
#

It was my first try at it 😭

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I tried to balance it by making the fuel consumption math work out.

grim crane
#

I love needing to have 1466/75 refiniers Love

knotty hornet
knotty hornet
grim crane
#

that save is a gem
it has so much idiotic shit and so much insane stuff with so much spaghettie mixed with it

knotty hornet
#

😭

grim crane
knotty hornet
#

No cost cheat?

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Actually don't tell me

#

I don't wanna know

grim crane
#

Its just a mod
i mostly use it to fly for screenshots
but in my old save i just used it before creative mode was a thing

knotty hornet
#

Ah, well yeah, creative isn't a bad thing

grim crane
knotty hornet
#

Creative mode and Peaceful mode are perfectly valid, don't let anyone say otherwise.

grim crane
#

Btw justice to the Green power slug

knotty hornet
#

Pour one out for the green boi

grim crane
#

btw i need Smart mod to return
the zoopable building just aitn the same 😭

#

How else will i place 2000 THOUSAND batteries

edgy leaf
#

like, using up alll raw resources? O.o

grim crane
#

No

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Actually wait

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I wanna do a run with everything unlocked one day where i use EVERYTHING

edgy leaf
#

oooh you meant automating all components, i misunderstood

grim crane
#

Also one day i will fix and unspeghattiefy my original save from the Open beta πŸ₯€

visual ocean
#

Is this a smart way of using recipes for a aluminium factory?

wind spade
#

anything is smart if you like it

visual ocean
#

im trying to build here

#

First i was thinking on using coal instead of petroleum coke

upbeat summit
#

question: to make aluminium solution, why not use the sloppy alumina recipie and produce silica using quartz? won't that give more alumina solution per bauxite?

knotty hornet
#

Instant scrap is better (way less water hungry, sulfuric is not hard to make)

visual ocean
#

This is why i asked. I was trying to avoid using qwartz. It just makes the setup cleaner

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And since this is going to be kinda of a big factory i might as well just simplify

grim crane
#

Whats the best way to get Quickwire???
cus after my current model i need 990 refiniers fully clocked and slooped

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and im crying 😭

wind spade
upbeat summit
grim crane
#

Wait omg i have a error
i switched up my copper and caterium ingot numbers

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its only 13.75

grim crane
knotty hornet
#

Soo much QW πŸ₯΄

unique cypress
knotty hornet
#

Nine mk 6 belts is crazy work.

grim crane
wind spade
knotty hornet
#

Yeah, exactly

unique cypress
#

Or be like me and build a 20:20 balancer kekw

grim crane
#

I wanted to try smt diffrent

knotty hornet
grim crane
#

Isnt it lovely
still missing quartz and Iron refineries

wind spade
knotty hornet
grim crane
#

The copper and Caterium ones are fulls slooped..
Otherwise it would be sooo many more refineries

unique cypress
knotty hornet
#

Wowee

grim crane
grim crane
knotty hornet
#

Okay, so pure

#

If you need both silica and crystal, the distillation process is nice, you basically get to double dip on the raw quartz

grim crane
#

this is gonna use more power than it produces if i keep slooping all the pure recepies πŸ₯€

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But somehow i need to get 4297 copper ingots

unique cypress
grim crane
#

Do you have those as a blueprint for me?

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omg fuck the water will be PAIN 😭

knotty hornet
#

Probably not, you'd have to custom make it

unique cypress
#

Those wouldn't fit in a BP I don't think

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I BP them in parts

grim crane
#

Bigger plueprints mod go brr?

knotty hornet
#

Even a mk 3? I feel like it might if you were super clever

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And didn't mind some clipping

grim crane
#

I do

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AHHHHHHHHH

#

Delete that Borg cubus

wind spade
#

that clipping

unique cypress
#

That's a 20:20

knotty hornet
#

Yeah, I think if you used more vertical space, it'd fit

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Cuz i see 8Γ— roughly 7? Foundations

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So you could chop it up and stack layers maybe

grim crane
#

Btw i need coffe stain to release a glass foundation without a Single stupid beam
either two or none

unique cypress
wind spade
#

they already run horrendous πŸ˜›

knotty hornet
grim crane
#

i rememember when we used to do Belt Spirals before update 1 πŸ§“

unique cypress
#

Which is honestly perfect for me since it's the thickness/length that drives factory footprint the most, at least with my build style

grim crane
#

Should i cover the trenches later on with glass or Foundations?

knotty hornet
#

Glass

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Love to see pipe and beltwork through the floors, it's hawt

grim crane
#

There will be a whole second logistical layer
i love calling these the backrooms

#

They are for bridging the trenches and just for stuff you dont want to see
like ores
and balancing 650000000000000000 belts

wind spade
#

you can also balance 0 belts and just do direct input πŸ˜›

grim crane
#

Where is the fun in that?

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Also i dont think i can direct input some of these numbers lol
or ORE

wind spade
grim crane
#

Mhh yes im gonnna direct input my ore πŸ’€

wind spade
#

why not?

grim crane
#

Why should it?

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this is my only time i ever used direct input
Because it made sense number wise
and mostly after it just kinda does not lol

wind spade
#

1:2 or 2:1 or similar also practically counts as direct input

grim crane
#

Ok i did Direct input with a belt highway that goes around my main factory becaue space constraints

unique cypress
#

I don't understand your obsession with direct input and exact clocking. I tried it (and other methods) and DI was the least convenient to use out of all of them

wind spade
#

I could say the same about your balancers 🀷

grim crane
#

The belts going from the trains are direct input and the belts coming from that belt are direct input to a production under my hub

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yes that Highway was needed

wind spade
#

the point is it's another way to play and it's not bad (at least for some people), and more importantly it's something that people not often think about

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(or you built it in a weird way)

grim crane
#

I mean later in the game direct input works
because you get back to normal fucking numbers

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but even then i use mergers and splitters to reduce belts

wind spade
grim crane
#

I just default to 250% clocking

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Because otherwise i would shoot myself idk

wind spade
#

well then obviously direct input isn't ideal

knotty hornet
#

Ugh, am i the only one who doesn't just max clock massive builds?

grim crane
#

I sometimes have one refinery being 0.222 or so

unique cypress
knotty hornet
#

I tune machines down and build more sometimes

grim crane
#

But just going divide by 2.5 is like rly stupidly nice
Like no ficsit i aint gonna build 405 refineries

grim crane
wind spade
knotty hornet
#

Gotta squeeze out power savings wherever I can, so I don't have to keep building power plants

unique cypress
grim crane
grim crane
wind spade
silver valve
#

does anyone have a 8 to 5 belt balancer blueprint?

grim crane
#

balancing the rubber and Plastic recycling will be PAIN

unique cypress
silver valve
wind spade
grim crane
#

No real reason
I dont need one
i just need big number

knotty hornet
#

Gotta keep up with those billboards fr

grim crane
#

My original goal was 500
than i looked at the refiniery count

unique cypress
silver valve
#

ok

wind spade
grim crane
#

I mean yes

#

I will die on this hill
The refinery
and the pipes
are the worst thing ever added to this game

#

Also wtf did they do to the Straight mode for belts
it keeps bugging out

oblique hollow
#

smells like skill issue

wind spade
#

most of community: pls add pipes
CSS: adds pipes
most of community: pipes bad

grim crane
grim crane
oblique hollow
#

pipes are very well fixable.
what isnt fixable is peoples obsession with using pure recipes and then giving themselves refinery PTSD

wind spade
oblique hollow
#

and i stand firmly behind my QA post suggestion of tweaking the variables

#

It doesnt ruin them - it just makes them consistent to use

wind spade
#

yeah, I'm not against it

#

just saying that even without it the pipes are way more fine than what people say

oblique hollow
#

The have like 3 major bugs that are annoying

  1. Junction orientation and the confusion that causes
  2. the current variables making max flow and vertical manifolds harder to use than needed
  3. Some issues with Head Lift and multiple valves in series
grim crane
#

Pipes lowkey just feel weird to place and build
thats my biggest issue
compared to Belts
also i hate when one pipe end keeps trying to attach to another when i build fast and it fucks with me so hard because obv belts dont

oblique hollow
#

if those were fixed they would still be hard to use but consitent

wind spade
#
  1. is indeed a bug to fix
  2. yeah, nice QOL, but I wouldn't consider it a bug
  3. who would use valves lol
oblique hollow
grim crane
oblique hollow
#

they still have a learning curve, but valves in series wouldnt completely kill headlift anymore

grim crane
#

Like straight mode on pipes smt tries attaches the support to a invisible wall

wind spade
grim crane
#

Valves, when needed, are a life saver omg

knotty hornet
#

Valves are nice on recycled water loops

oblique hollow
#

Yeah, but if that was fixed, and if the pipes were adjusted, you could use them properly to split flow without any oddness

wind spade
wind spade
knotty hornet
#

They can help control flow in so you can ensure you use all the recycled water properly.

grim crane
#

My whole alluminium plant would just not work without one Valve that regulates smt

wind spade
knotty hornet
oblique hollow
#

Recycling loops are moreso just subject to system stability theory

wind spade
grim crane
#

I love my gas recycle Systems
(i have one, and the train bottle loop)

oblique hollow
#

the bug is just that 2 valves in series means you get no head lift

wind spade
knotty hornet
#

Oh

#

Really?

#

I've never seen that one before

oblique hollow
grim crane
#

That one Valve there makes this all work xd

wind spade
#

valves for alu are basically the same as no valves - once production stops, it usually breaks (compared to separate fresh and recycled water, which can easily restart after production stops)

oblique hollow
#

valve after pump seems kinda pointless - are you sure you werent just exceeding head lift

grim crane
#

And no
for some reason if that valve isnt there the other pipes dont have enough flow because these arent perfect 600 flows ofc

oblique hollow
#

thats the pipe variables at fault

#

which is why i would like them to be tweaked

#

consistent flow IS possible

grim crane
#

Also if the system is like fully stopped
it also woant restart normally without that valve for some reason

#

Still one of my most beutifull Pipe works

oblique hollow
#

those pipe stacks now make it clear why you felt frustrated with building them kinda lol

#

was that in 1.1 with autoconnect or before that?

grim crane
#

Before

oblique hollow
#

ouch

grim crane
#

Also this whole system still woant work correctly because i havent fully gotten my Balancer fixed for the stupid 1:1 belts

#

This number should never be above or below 400
THis whole system should NEVER stop
Every single BAuxit entering has one Ingot getting shredded

#

Smt smt trains is fucking with this

oblique hollow
#

360 bauxite near the middle jace_smile

grim crane
#

I tried to fix this after i unlocked mk6 belts..
But i need to completly just redo it
And ill just use the power of the Mk6 belt and do 2 belts to 6 and than one to 2 or smt

#

you can tell which one is not a 600/1200 belt on the other side of the Train network...

#

Wait no that one should be

#

Im gonna jump

#

Omg it works now fucking finally

#

the trains might actually be to frequent per station for this oops
time to reroute one train

unique cypress
unique cypress
knotty hornet
#

Yooooo

grim crane
#

can i have those too xd

silver valve
grim crane
#

IM DONE WITH THE REFINARIES OMG

#

I WILL NEVER BUILD A REFINARY AGAIN!

knotty hornet
#

(Doing my best Kristoff impression)
"I'm gonna tell him 😏 "

grim crane
#

Now time to belt up all the water...
Or the oil stuff?

#

I wish we had wireless machines 😭

grim crane
unique cypress
grim crane
#

One day maybe

unique cypress
grim crane
#

Yeah

#

The small one could be usefull looking at my Fucked ahh numbers

unique cypress
#

does the game refuse to show as closed on steam for anyone else?

#

started today

wind spade
unique cypress
#

and happened both times I closed the game

#

it's not in task manager anymore

silver valve
unique cypress
#

had the game running for at least an hour both times

#

maybe closed too quickly after saving πŸ€”

silver valve
#

idk, i have never had a problem with doing that before

agile junco
#

I cannot decide if I should try to make a perfect circle and then place fuel power plans along the circumference somehow neatly, or make a 16 sided shape that looks somewhat circular.

knotty hornet
#

There are no "perfect circles" here, only close approximation with large n-gons.

#

(Pillars and corner round foundations don't count)

agile junco
#

I mean, yea I know. Just a question of if I try to make it less obviously an n-gon.

vapid gorge
# grim crane can i have those too xd

for the love of god, just use what's on your belt... you don't need nightmare balancers and it'll make your life much easier.

clock machiens to do what yo uwant and put what you need on the belts

grim crane
#

nah

#

On a good note
All the stuff to do with Oil is now up and running
and ill just need to see if i did my Pipes correctly

#

Beuty at work

grim crane
#

im running out of Power Budget so im trying to Completly isolate my Main factory from it rn
while keeping my trains running Crafty

sullen light
#

day 6 of overhauling my factory
I have now completed my powerplant
had some issues with the water at first managed to make it work thankfully
currently this is has a capacity of 555 MW
any tips or suggestions That any of yall feel is missing?

tidal juniper
#

haaaiiiiiii im wondering if 90 degree pipe turn is inefficient

#

like PCB traces

fallow siren
#

no such thing

tidal juniper
#

ohhh good to know thank you :3

knotty hornet
#

Only in the sense that it will be a longer pipe, so it will use more mats to build (insignificant in the long run)

storm imp
frozen bolt
storm imp
#

I wouldn’t do LBF compared to SBF..

Biomass Burners only consume what you’re demand is on the grid.. So if you have say 1000kW Capacity, but production is 500kW consumption, your Biomass Burners will consume SBF at 50% rate.

Meanwhile at LBF while u do get extra bang for the bucks, (only by a little) the Fuel Generators will consume at 100% regardless of your grids demand

#

However.. LBF serves as super option for Jetpack fuel ;)

fallow siren
#

have u compared it to lbf in bio burner?

#

using the canister alt so no oil needed

frozen bolt
crimson moat
#

but mainly you would just want to use lbf for biofuel power if you are slooping, because it's an extra stage to sloop and doubles your net power because of that.

frozen bolt
frozen bolt
frozen bolt
storm imp
# frozen bolt If LBF proves worthwhile I'll use that for the majority of my power needs and us...

Yeah, for me the Biofuel Generator with only SBF is much more preferred method, as the LBF takes much more space and time to setup - for (in my world) a marginal improvement..

I'd rather spend time to progress to self sustained power (it does depend on how you play the game naturally)

But yeah its just my opinion on using LBF as power generation, it ain't worth it, compared to what you get from it, and the hassle that you need to spend more time getting SBF, to convert into LBF

frozen bolt
crimson moat
#

Doubling all of your SBF with an extra round of sloops more than pays for the hassle of processing or burning liquid. It's a one-time cost to cut all of your future foraging time in half.

frozen bolt
#

@storm imp for context, I started a new save last night where I'm gonna attempt to complete space elevator using only biomass for power

storm imp
frozen bolt
fallow siren
#

bcs doing nuclear from biomass sounds crazy

storm imp
fallow siren
frozen bolt
crimson moat
frozen bolt
storm imp
# fallow siren did u use power storage to store powers from geyser?

Lets say.. I had about 1000 Batteries setup, so I had enough excess power to power up the plant for Nuclear.. When I had setup the first 100 batteries it dorned me that Biomass Burners DIDN'T charge themup.. So they were all charges from the Geysers which took a minute :)

jovial jacinth
sullen light
#

Yes but one has a splitter

jovial jacinth
#

and a water extractor/pipe for each?

sullen light
#

Yes

jovial jacinth
#

You are aware that you're leaving power on the table?

sullen light
#

?

jovial jacinth
#

Each Coal Gen uses 15 Coal and 45 Water, you're producing a TON more of each

#

You can do like 24 Coal Gens in that spot easy, with higher tiers you can get something like 64

sullen light
#

Ok thx for the tip

jovial jacinth
#

And then you can get rid of those horrible Biofuel generators

sullen light
#

Alr

wispy heron
#

how can i split/distribute my water better for my coal powerplant ?

#

the pipes are locked at 300 /m

#

but i need 360 per 8 gens

crimson moat
# wispy heron how can i split/distribute my water better for my coal powerplant ?

If you clock the generators down a little you can do 120 (1 extractor @ 100%) into 3x40 (3 coal gens @ 88.8888%) with a very simple and short pipe. One junction, no pump so long as gens aren't elevated over +10m from the extractors.

That also reduces the coal consumption from 45 to 40 so it's still easy to work with multiples of 120 coal.

wispy heron
#

thanks

crimson moat
#

without doing that, you can make a common feed pipe for 8 generators and have 1 water extractor connected to the middle and 1 at/near each end

I prefer to use clocking to simplify the piping as complex pipes require more planning and are relatively easy to build wrong in ways that don't work due to obscure and confusing behaviors, and even a few bugs too. The simpler the better. If we don't have to connect multiple extractors together or go near pipe limits, great.

wispy heron
#

i like the clocking better

#

sounds easier for me

vapid gorge
plucky tusk
#

4-1.5

unique cypress
frozen bolt
distant crow
#

Hi

grim crane
unique cypress
ornate matrix
#

I guess this would be the place to get my learn on for clalcs and planners and such?

upbeat summit
#

any reason to do this and not use the alt bauxite recepie and prouce silica from quartz instead of getting silica as a byproduct?

#

besides producing silica from quartz might take more space

unique cypress
upbeat summit
#

yeah that was i was thinking, i thought that maybe in later stages i might req so much quartz that i shouldn't use it rn, but i'll leave that problem to the future me

orchid brook
#

pop quiz how many recipes uses alumunnuim sheets?

upbeat summit
#

uhhhh a lot?, ive seen enough kibitz to realize that every 2nd thing uses aluminium now xD

orchid brook
#

well wrong its 3

upbeat summit
#

lmao, that's still a lot

orchid brook
upbeat summit
#

even turbo rifle ammo req casing... like why πŸ’€

orchid brook
#

i am talking about the sheets not the casing

upbeat summit
unique cypress
orchid brook
upbeat summit
#

1 blender produces like 250/min ammo, mor than enough imo

orchid brook
orchid brook
unique cypress
#

and those are recipes

orchid brook
#

ok sorry

upbeat summit
orchid brook
#

ok harder one how many "prdouction recipes" uses cable?

unique cypress
#

default osillator, default computer, default HSC and one of the automated wiring recipes (idk which one)

fallow siren
#

default automated wiring recipe uses cable

#

100/min at normal clock

frozen bolt
unique cypress
frozen bolt
# unique cypress you won't be slooping project parts?

it's most efficient to sloop from the end backwards, so final machines in the chain first, and those are generally the highest power ones, when power isn't the concern absolutely go for it, but in this case that will cost more power than slooping the power production itself

fallow siren
#

that extra 30, thanks gaem

unique cypress
storm imp
#

Sometimes you hate SCIM.. Just because you have an alternative Recipe available, doesn't mean its very efficient to use - like here for making me do Alien Protein to convert Biomass into Coal, so I can produce Steel Ingots 😁

Yes I know I can just deselect them, but still seems like Alternative Recipes is being overweight over default recipes on these Tools

unique cypress
storm imp
unique cypress
#

I just enable all recipes in SFT and then disable the ones I don't have

grim crane
#

The most innefficent belt layout yet 😭

the belt from the right is the main one
it goes till where it meets with the other lift next to the pipe
into a splitter
into the 3 lifts
Those lifts go into splitters
those into the machines
why?
It fills up space with belts and otherwise this would be dead space

bleak turret
dusky bronze
#

not sure where else to send these

deft lichen
dusky bronze
#

just explaining some stuff for someone else, wasnt sure where to send them lmao

grim pelican
#

i need help i am pretty new to the game and i want to make this... question is how do i get the 39.785 / the 20 and the 21.505 from only 6 constructors? i need those 20 extra rods for a other factory that make modular frames

grim pelican
vapid gorge
grim pelican
unique cypress
grim pelican
vapid gorge
#

either works.
Just don't forget about clocking. It's the single most versatile logistical tool you have

orchid brook
#

I feel like I am doing something wrong

So i am using aluminium to make traigons and I thought most people did that sooo am I wrong

unique cypress
upbeat summit
#

so im getting 630 water as byproduct, sooo connecting that to 3 refineries and putting a valve with 30/min limit will work well right? RIGHT?

unique cypress
upbeat summit
#

will the headlift pressure create problems?

#

or i could do this as well -
this produces 630 water as byproduct, so this valve gives the excess 30 back into the main pipe (the one with water extractors)

upbeat summit
grim crane
#

Best way to balance 3000 Items into 4 belts of 750, with 2 belts being 1200 and one 600?
just split the 2 full belts into 4 and than the 600 belt into 4 and merge those together?

#

or is there a way to make it take up less space?

unique cypress
grim crane
#

Oh no

#

Yk maybe you should!
Efficency

#

My no clipping Solution is oversied anyways...

#

My numbers dont match...

#

Ahh i seee

dusky dust
#

Nearly starved my U8 nuclear plant by not hooking up literally half the concrete it needed. :D

grim crane
#

Fun

#

I have 2 Recycle systems in my Nuclear and Oscilator Hybrid factory

#

I hope this works πŸ’€

dusky dust
#

Caught it basically just in time; had been building from the "back" and letting things fill up as I built, so there was a pretty healthy concrete buffer available in the running machines, so it took at little while before it was actually looking dry. Just a chance glancing at the belts that I noticed the concrete belts were looking awfully thin

grim crane
#

I have a bit of overproduction of rubber and Plastic but still
this will be fun...

grim crane
#

@oblique hollow Sry a question
do Pumps have a sort of suction force in a pipe when there is fluid in it?
so it activly also sucks in Fluid isntead of only pushing it

oblique hollow
#

no, no suction force

#

only push

#

the pipe on the pump's input must have enough pressure to push fluid into the pump

#

else the pump cant do anything

grim crane
#

k

grim crane
#

Ok so
if i sloop the manufacturers for 25 Uranium fuel rods...

#

How overkill would that be xd

dusky bronze
#

not enough

#

would probably get you about 300GW tho

grim crane
#

If i need more ill just double my uranium production
i have enough quartz oscillators for 300

vapid gorge
vapid gorge
grim crane
brisk smelt
grim crane
#

Central nervous system ahhh factory rn

brisk smelt
#

50 rods is 625gw

vapid gorge
brisk smelt
#

in 100 reactors

grim crane
grim crane
#

Also i dislike using Smart splitters for anything besides Overflow

vapid gorge
#

I assume your beltsd you're 'balancing' are near each other at SOME point?

vapid gorge
#

if so they can split to wherever they want after the smart splitters.

grim crane
vapid gorge
grim crane
#

I need smt that is compact enough to not use up to much space and visual space and needs to be simple enough that i will understand how it works when im full on Drunk...

vapid gorge
#

smart splitters.
will take up like ... 1/50th that tower of mess and is extremely simple

if you hate smart splitters yeah go off, but then don't complain when there exists a very simple and compact solution in front of your face

grim crane
#

I like
already have a solution now that is small enough
Also wait i just saw you replied to my quartz thing

#

i did the caterium thing in DMS

vapid gorge
#

I mean it applies to all the belt balaning

grim crane
#

Yeah no that thing is just 3 belts and 2 containers balancing it out xd

vapid gorge
#

are you using containers to 'balance' things?

grim crane
#

I like to put them in the middle of the balancers for some reason

vapid gorge
#

I'm not sure why you would need to buffer them, unless it's from receiving items from a train?

#

but also , if you care about them actually balancing don't use containers

they don't split things evenly

grim crane
vapid gorge
#

and the priority of their outputs change

grim crane
#

I use small containers

#

not big containers

#

Main thing is buffering and that i have a acces to the whole system for a emergeny situation with one of my two recycle systems
as both rely on Balancing for the outputs

#

Idk why i build a nuclear factory with recycle systems 😭

#

(One is just because im to lazy to get plastic to sink some byproduct water lol)

vapid gorge
#

I'm not sure what you mean by recycle system, do you just mean the recipes recycled plastic/rubber?

grim crane
#

That

#

and for the silica and quartz stuff i have left over water

that i use for the iron that produces the silica

vapid gorge
#

ah, well it's easier to not have the plastic/rubber in an actual loop. Never any buffering needed or looping into itself. Easily avoided

unique cypress
#

plubber recycling is pretty easy to set up if you know how

vapid gorge
#

you still get the extra output

grim crane
#

This is the most annoying part of this whole thing
Cus fuck your 200 water per minute

vapid gorge
#

Why? Just have a dedicated blender that uses only waste water

#

easily solved with clocking

grim crane
#

Its just one blender

vapid gorge
#

like the bauxite chain

#

you can split it into 2

vapid gorge
unique cypress
grim crane
#

It uses its own Water to produce iron ingots that are used in the chain for the Dissolved Silica
And so if the IRon Ingots have a problem this has a problem what cuts of the Water supply for the iron ingots

knotty hornet
#

Keep your systems separate

vapid gorge
#

thats certainly one of the reasons to keep seperate production systems isolated

grim crane
#

Thats why i have this whole section xd

knotty hornet
#

Keep the nitric and iron on its own system

vapid gorge
#

just as long as you know you don't have to link them up

grim crane
#

the linking was conviniant

vapid gorge
#

it sounds like you were frustrated πŸ˜›

grim crane
#

Cus it also power my cast screws and other stuff

knotty hornet
#

Cuz they don't output any water, only consume

vapid gorge
#

"This is the most annoying part of this whole thing
Cus fuck your 200 water per minute"

grim crane
#

But i should have maybe not linked those exact refinneries back to the iron plates xd

#

But its efficent i guess

vapid gorge
#

... you made interlinked dependencies with by product fluid

grim crane
#

Like look how neat and efficent this is

vapid gorge
#

I'm shocked it's working at all

knotty hornet
#

If all your systems are interconnected by water, then one part messing up messes everything up

grim crane
knotty hornet
#

If you loop the output of the blender back to its own input, and scale down the amount of water going into it, it will work.

#

I have 12 blenders doing this same thing

grim crane
#

That would have made the amount of pipes more by one

vapid gorge
#

it's more that doing that is massive pain in the ass and depending on how you did it, a small kick might knock it over

knotty hornet
#

The number of pipes is mostly irrelevant

grim crane
grim crane
#

My pipes are alerady a mess

knotty hornet
#

This will simplify it

#

You just loop it back

#

Give it only the extra 50/min, and let er rip

grim crane
#

It works
and it only needs a fraction
i could probably just switch out which refinery suplies the iron for the cast/Plate production

#

But this system should never stop flowing
and when it does it has a diffrent problem

knotty hornet
#

So the number of pipes matters, but their length doesn't?

#

Or was this just to enforce symmetry

grim crane
#

its a pretty short pipe
and a sepereate water pipe for those refiniers would be longer

#

I save one full pipe coming from the lake

grim crane
vapid gorge
knotty hornet
vapid gorge
#

I'd be a little worried about the balance of the whole thing

knotty hornet
#

Hmmm

grim crane
knotty hornet
#

I see it now

grim crane
#

No space

knotty hornet
#

I used to do this and it never worked

grim crane
knotty hornet
#

I switched to looping back the water because it worked.

#

This method always gave me the exact same issue you are having.

vapid gorge
grim crane
#

I mean that is the smarter solution
but you are more reliant on the output
because i not just use 1/4 of the output for the thing

vapid gorge
#

the one next to it is blue and normal, the ones to the right are yellow stutter

grim crane
knotty hornet
#

Bro's got CHEATED ALL the sloops

grim crane
#

long live the give command xd

knotty hornet
#

Nvm

grim crane
#

hey hey dont give me that look
either its 600 refiniers or sloops

#

And for my own sanity with pipes i went this way

fallow siren
#

overclocking*

knotty hornet
#

I feel like people miss the point of sloops

#

You are not supposed to rely on them like that

#

You are supposed to be making big factories

grim crane
#

i do try to avoid using them

knotty hornet
#

Sloops are specialized tools, not standard parts

grim crane
#

This whole part is slooped and fully overclocked...
because otherwise i would need all the space just for Caterium and copper refinieres

knotty hornet
#

That's why they are limited.

#

Okay?

grim crane
#

its also the only slooped part in my whole factory rn
because i hate using them

#

but i hate refinieres more

knotty hornet
#

We are not amused

grim crane
#

Yeah idc
You build all the refinieres for me and than ill delete them

knotty hornet
#

Okay

#

Wouldn't be the first 400 refinery build I've done

grim crane
#

yeah 400 refiniers aint bad
If its the only 400 refiniers you build lol

#

And if they dont use WATER

knotty hornet
#

Water is not bad

grim crane
#

I despise using water...
because i can never get the collectores nicely set up

knotty hornet
#

You just have to use the waste water in the same place and not make other processes rely on it

#

Cuz then one fault fucks the whole water system up

grim crane
#

Basement of shame

grim crane
knotty hornet
#

We have very different build styles, you should see how MY basement looks here lmao

grim crane
#

Yeah im sry for the mess lol

knotty hornet
#

You would vomit

#

Oh no

#

Yours is nice

fallow siren
#

basement? whats that?

grim crane
#

Oh that also works xd

knotty hornet
grim crane
#

Btw dont question why there is no power... my main factory is out of service rn because of power constraints

grim crane
#

Cosmetic mods are fine
Like the giant statue and etc

#

I even shy away from structural solutions lol

#

And sadly my favourite mod isnt working 😭

#

Smart pls i need you back

#

Why do i have so many belt basements xd
My outpost alone has 2, plus now two more from the nuclear/quartz facility
and my main base has 4

#

This aluminium highway is still the most stupid thing i ever build

glass nacelle
#

Need some math help guys :c

knotty hornet
glass nacelle
#

I'm limited to mark 2 belts currently

#

Everything else is set up nicely, just struggling to work out how to split this up using only mk2 belts/lifts

knotty hornet
#

build the screw constructors feeding directly into the assemblers.
you're gonna need 3 assemblers clocked down.
have each of them fed by two up-clocked constructors that merge.

#

you will stay below belt limit cuz each assembler only needs 100/min

glass nacelle
#

is there a solution that doesn't require using overclocking?

knotty hornet
#

use 3 underclocked constructors per assembler

#

basically, break it down into cells

glass nacelle
#

i think i understand.

40 screws pm * 3 = 120 but underclocked to meet the needs of 1 assembler (100 screws pm at normal clock speed)

#

so i need 100 screws coming out of 3 constructors per minute?

knotty hornet
#

yeah, so have them each produce 100/3

#

you'll also save power by underclocking

#

(might be usefull early in the game)

glass nacelle
#

so i could do this in the future, what's the math formula i need to use to work out the clock speed of each of the constructors making screws?

#

100 can't go into 3 perfectly, they would each need to make 33.33333 right?

knotty hornet
#

yes, and you can also type formulas into the clock speed/production rate fields

#

so you could literally just type 100/3 in the bottom field

glass nacelle
#

:O

#

:OOO I just did that

#

that's cool!

#

thank you!

knotty hornet
#

🫑 you're very welcome

wind spade
wind spade
#

Or any other combimation (e.g. two make 40, one make 20)

heady vine
#

this channel has math and i htink I have math problem

#

so I made a BP with 3 stories of 2 rows of 4 assemblers
put in recipe for rod and reinf plates making cubes
so it should be 12 * 24 = 288 rods per minute
so the input belt is mk4,
first splitter takes 2 sides that feed 3 assemblers each, meaning that it passes 216 rods/m in its central output

#

but, for some reason, the setup is not stable
after about 2 iterations fursthest assemblers are not getting enough rods
and I don't understand why

twilit mango
#

guys I built a factory from satisfactorytools but it seems I need to increase output of some items, can I do that and view somewhere what changed so I know what machines I gotta add or tweak

vapid gorge
vapid gorge
twilit mango
#

I don't wanna go through each machine to see whats missing

vapid gorge
twilit mango
#

many things

vapid gorge
#

if you want specific answers you're going to have give specific details

twilit mango
#

I need to know if theres a way to see what changed

#

So I know what to change

vapid gorge
#

but this is why it's generally easierto jus build a new factory

twilit mango
#

this took me days to build...

heady vine
vapid gorge
vapid gorge
twilit mango
vapid gorge
#

oh and you're actually trying to make it run in a stable way? changing the whole thing every time you want ot add a new section? no wonder it took you days.

heady vine
#

I think thing is that after turning on power for assemblers, they stat filling their buffers, which makes the ones closer to input get many more rods, starving those that are further

vapid gorge
#

yeah don't do that.

if you DO do that, make it once and don't touch it again

heady vine
#

am I wrong or in the past it was possible to fill buffers without power?

vapid gorge
heady vine
#

but I don't have enough rods around to test it for longer time πŸ™‚

vapid gorge
#

Flow issue coukd be one machine not connected to its output

#

So like I said, follow the items backwards. If you have a flow issue your producers will be clogged

#

If they don’t end up clogged ? Math issue

upbeat summit
#

so SFT reccomends using this recepie, but if i go with the one that req silica, i produce double the amount of iron ingots, so if i can, is it worth it to bring in silica to produce more ingots (im assuming they will be needed a lot in future, that's why)

heady vine
vapid gorge
heady vine
#

with this recipe, when assembler is steady working it takes 12 rods per minute
but right after starting, it will consume as much as belt provides until buffer is full
which is more than 12/m, which makes consumers further down the flow starve

upbeat summit
#

thats all xD

vapid gorge
#

Like every thing it depends on if it’s worth while to you

Personally I always do pure ingots. Much less works easier to just make more scrap

wind spade
upbeat summit
wind spade
#

in the tool

#

what is the production goal for that production line

upbeat summit
#

uhh it's a very vague list of products that i thought i should do first , like 10/min heat sink, 10/min supercomp etc etc

vapid gorge
#

You probably want to break that up into multiple plans

upbeat summit
#

so like a single factory producing just supercomputers?

vapid gorge
#

Yeah it makes life much easier

#

Have them all on the same place still if you want?

upbeat summit
#

well i produced every single item for phase 3 in a single plan and then slapped dim depots on them, and it worked out perfectly, so i thought i might do the same again but on a much smaller scale

upbeat summit
vapid gorge
#

It’s an option, but often easier broken down. Really up to you and your approach

#

Personally if I’m just going up the tiers o don’t even make plans

upbeat summit
#

it's just that when i input all the products in the list i get an exact idea like "oh i need 44 refineries to produce this much copper ingots" etc etc

vapid gorge
#

I just slap things together and let it build up

upbeat summit
#

lmao that works too

vapid gorge
#

But you do you, all of this is very subjective to how you like to do things

#

I found I changed my style a couple times over the course of a few run throughs

grim crane
#

Hell na my Save game corrupted?

#

I clsoed the game after it was finished wtf

#

fuck this autosave very 10 minutes

heady vine
#

so that's why I tend to make it compute everything and then break down at chokepoints, like oil products, ingots etc

vapid gorge
#

it's a lot more logistics planning an d building vs more factory and location planning. Really up to you what you like

grim crane
#

There is no way to do radioactive shielding for a factory?
So the lower floors of of my factory arent as bad
And only the backside and upper levels where i do radioactive stuff

unique cypress
grim crane
#

Mhh

#

this is gonna be funny
There is like a small bubble where its fine on the entrance and above
And and like 2 floors up you die of radioation without a suit because of a production on like level 10

grim crane
#

All the belts are done
Now i just need to hookup the ai limiters to the 20 Manufacturers xd

crimson moat
grim crane
#

Not rly
they are just at the top floor
And one uranium belt waaay at the back in a seperate tower

crimson moat
#

what are those manufacturers making

grim crane
#

The two on the top are fuel rods
but the lower floor is basically unusable without a suit

crimson moat
#

you have them connected in series, so you have 7 manufacturers but 5 of them are going to have a stack of 200 encased uranium cells in their input buffers

grim crane
#

Its 17

#

17 for fuel rods

crimson moat
#

15 of them then will have 200 encased uranium cells in input buffers

grim crane
crimson moat
#

yeah

grim crane
#

AH fuck it

#

This building is unusable now i guess

crimson moat
#

if you run them in parallel, you can produce that item with 0-50x encased uranium cells in the buffer (avg 25). Which makes about 15% of the radiation of having a 200 stack in each one

grim crane
#

that would be better yeah

#

But i just finished the belting and i dont rly wanna change it now πŸ’€

crimson moat
#

that's even a bad case because this recipe takes 50% of a buffer of encased cells to make 1 item, which is unusual

grim crane
#

Ill just have to life with it
or find a mod or so

#

I now need to wait for my quartz osciliators to spool up

#

Having 80 manufacturers in manifold for AI limiters is kinda stupid

#

and its such a low quantity item
will take a while xd

#

Oh shit i need to be fast...

Im draining my batteries already

#

Time to disconnect my steel plant hehe

#

only my train network and this damm Nuclear/oscilator facors has a Consumption of nearly 92GW

#

Actually send help

#

Mhh yes...

#

That is just the turbo fuel plant

#

So everything else is the new nuclear factory πŸ’€
I need to be fast with the reactor building

orchid brook
#

this realy hard i wanna make 45 HMF and these are the stuff i have and i cant get any more limestone the closest node is 2km away from the base

grim crane
#

Big belt time?

orchid brook
#

idk what recipes to use

#

like for screws i can use the compact coal to make steel and then use the steel screw but i need concret

unique cypress
orchid brook
orchid brook
#

these wont work let me give it my stuff and see what pops up and i guess i am going a hard drive huntagain

#

welllll i guess i am getting more limestone

wind spade
orchid brook
#

ok lemme try

wind spade
#

It bugs out when there's no number

orchid brook
#

WAIT HOLD UP I FORGOT TO ADD THE OIL

#

IT WORKED

cloud rock
#

Hello, hope this is the right place to pose this question: I've just recently started dabbling with vehicles and I've encountered the load/unload pause... I'm still early game and only have mk2 belts. Am I correct that the only way for 100% efficiency for 'downstream' factory is to use 1 tier higher belt and overclocked miner (+/-10%) on resource side of route to fill station and downstream also use 1 tier higher belt on output of station into buffer and then go out with the lower tier belt? example: i want to move 240 items per minute to a factory. I would need mk3 belts so that my 2 slightly overclocked mk1 miners can move slightly more than 120items/m each into station. At the other end i would also need mk3 belts into storage containers as buffer (and smart splitter for possible very slight overflow) and then go back down to mk2 belts to feed a constant 240items/m to my factory correct? If so, with only mk2 belts now it wouldn't be worth it setting up multiple stations because i'd need to step down to mk1 belts...

orchid brook
#

300 FOUNDERYS !!!!!!!!!!!!!!!!! FUDGE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

#

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY WHARRRA I DO

#

thank god i am gone get power shards by the time i do this

unique cypress
orchid brook
#

this is right nect to my rocket fuel plant so i thought i do use the compact coal

crimson moat
cloud rock
#

but trains also suffer from load/unload pause do they not?

vapid gorge
#

only trains

#

but you can buffer them and its fine

crimson moat
cloud rock
#

but a buffer will eventually drain at the downstream side would it not?

crimson moat
#

no

#

You put 120 into buffer always

#

when the station isn't locked, it drains 240

crimson moat
#

so the storage container stops the input belt from idling, and then the station drains it to catches up from the locked periods

vapid gorge
#

1 belt into a container, 2 belts from container to platform.

reverse for unload

#

ISC = dobule container, P = platform

#

the main issue really is your train return time

#

even if you have 1 train going between 2 stops, you can often only do 1 belt per platform (buffered)

if you plan on hitting many stations, increasing the travel time, you might get less throughput

cloud rock
#

1 in 2 out into station, then other end 2 out into buffer and only 1 out to factory.... dont have that container yet but i think i get it... my solution seems pretty much the same but I have to compensate with belt speeds and a little more resource input... the higher tier container only eliminates the need for higher resource input at the beginning, but effectively speaking it's only one belt in and out per station but at least you can get 100% in and out that way... i think i get it... i guess i'll do some manual crafting to unlock the industrial container... thx all

grim crane
#

is the water usage of a nuclear reactor linear or exponential?

#

linear right?
idk why i remmeber it as exponential

#

mhh..
i might just make the needed water a Pakckaged water loop..
And no way in hell that im laying those pipes

wind spade
grim crane
#

Uhh
i aint gonna ship the fuel rods around the world to the enxt big lake

#

Or ocean
the lake is already mostly coverd by buildings

#

the reactor building will be right here in the void behind the tower lol
to complete the city

#

what i could do is 2 unpackers per reactor

#

direct input from below or later above

#

1 Extractor to 2 Packagers
4 packars to 2 unpackers
2 unpackers to one reactor
simple enough

#

so 50 * 2 * 4

#

oh yeah belting makes way more sense
25 belts both direction and no Pumping to deal with

wind spade
grim crane
#

yeah true

#

and a beach side Plant would look rly nice
i also know a spot for it

#

But i have diffrent plans for how i want my nuclear plant to look like,

#

the beach asthethic is reserved for a future project

#

so a 50 belt packaged water closed loop it is

cloud rock
#

another question about vehicles and station transfer rates... Am i correct that wait time+loading time+trip time should either be exactly right OR SHORTER so that the resource side never overflows. I'm thinking if it's shorter yes it will load less but at the unload sight 'less time has passed' for belts to move stuff so i wont run dry, but if i overflow the resource side because of too long wait times for example then those resources are 'lost' and wont make it to unload sight and there it will run 'dry' eventually even though the vehicle has a full load because of long wait time????

#

to put it another way, if enough time passes that resource side overflows it means enough time passed for unload sight to drain correct? But if a roundtrip is slightly shorter than exactly right it shouldn't matter?

crimson moat
#

Overflowing or not is based on throughput because storage containers exist. The trip time only matters indirectly because of its impact on throughput (but it's not the only variable there). A trip time of 1 minute or 1 hour can work fine.

cloud rock
#

if input resource side is 120 and unload sight where factory is uses 120 then my statement should be correct no?

crimson moat
#

if the vehicle moves less than 120/min, recieving end will starve. If it's capable of moving >=120/min, it won't

#

you seem to be making it very complicated

cloud rock
#

the vehicle im my example is not the limiting factor... it's time... (and max capacity of vehicle and stations etc etc... but my route is quite short (2,5min round trip) so i have to add wait time for buffer sto fill). if i wait too long the factory side will have drained....

crimson moat
#

If the vehicle is not the limiting factor and you have enough storage boxes on both ends (which is usually just 1 box, but may be more in extreme cases) then your stores on the output side will be refreshed before they empty.

#

If the vehicle is the limiting factor, there are many ways to improve it; trip time is a variable but not the only one. Twice as many carts/trucks for example can move twice as much stuff.

knotty hornet
#

We already had this discussion a while back about the floating point errors and the massive time scales required to manifest issues with it; it didn't seem pertinent to a first-time player, andi don't care to rehash it.

wind spade
plucky tusk
#

Only really need 100% on power production

crimson moat
#

not even then, it's easy to downclock a gen so that your actual consumption is 99.999% of what it should be on paper and everything runs continuously

#

or to put the error in your favor (it will try to slightly OVER produce, rather than under)

plucky tusk
#

Slightly over is what i usually go for

#

Especially for pipes

knotty hornet
orchid brook
#

i am actaly gone do this

unique cypress
# orchid brook

Can't wait to see you throw a nuke every 3 seconds until the end of time

orchid brook
#

aint no way you see any tree when i am done

knotty hornet
#

But hey, no rebar?

orchid brook
knotty hornet
#

Explosive rebar is basically shootable nobelisk.

#

And also, no filters?

orchid brook
knotty hornet
#

Fair (for now)

#

You probably have resins sinking from the HOR step, just turn em into fabric. You already have coal and iron for the steel foundries, just make a few plates, and you're golden

unique cypress
orchid brook
knotty hornet
#

Yeahhh... plus, once you bring rebar into the picture, you'll be using quickwire (for stun rebar), so at that rate, you just need aluminum casings and you got radiation filters as well.

knotty hornet
orchid brook
#

that is all the oil (excapt 150) in the blue lake

knotty hornet
#

Y'all got any more of them pixels??

unique cypress
upbeat summit
#

help how do i place signals on this?

unique cypress
upbeat summit
#

naaaah this is my first factory game 😭

unique cypress
upbeat summit
#

anyways i found a yt vid, will update if that worked or not

frosty owl
grim pelican
#

i need help i designed a blueprint but i cant place it when i save it and i want to place it its just invisible the only thing that i see is a arrow and when i try to place it there is nothing but i lose my materials. how can i fix this?

knotty hornet
grim pelican
knotty hornet
#

Like, a space anywhere in the name?

plucky tusk
#

I heard abt that a while ago

#

Kinda a funny bug

grim pelican
knotty hornet
grim crane
#

trying to kickstart one of multiple Packaged water loops rn πŸ’€

#

Im letting it all the 5 belts overflow with packaged water before i start the flow into the plants

grim pelican
frosty owl
grim crane
grim crane
#

The cube of "sanity"

grim crane
#

i think i lost the point lol, ill finish this tmr because i think its funny to have a random cube of belts for no actuall good reason πŸ˜­πŸ’€

#

i will also have to make a reversed version of this πŸ’€πŸ˜­

grim crane
#

a 25:25 mixer with a buffer lane so i can put items in by hand πŸ˜­πŸ’€

#

its rly stupid

hearty orbit
#

i cant tell if its genius or if im stupid pprobably both

grim crane
#

its genually just rly stupid

#

its to balance out empty canisters mostly

dusky dust
#

(packaging loops can be done via easily-blueprintable closed loops which require zero package management jace_smile )

fading swan
#

I just finished phase 2 of the space elevator and as of now, I have steel production set (i can scale it up a lot with the extra space I set aside), I have motor production (but it isnt very good) and all the other regular parts (plates and reinforced ones rods wire cables konk creet etc) and I'm running off 1500 mw of coal right now. Could anyone point me where I should go next? I was thinking small plastic production -> fuel power as fast as possible but I'm not sure thats the right choice.

crimson moat
#

whenever you get a hard drive you can drop MAM and start it researching, then delete the MAM and it will still be working

#

stuff to get: heavy encased frames, encased industrial pipe, heavy oil residue, diluted packaged fuel, recycled plastic, recycled rubber etc

#

(preferably with heavy oil residue + diluted packaged fuel) you can make a large fuel powerplant and then go from there

#

I usually suggest some tickets to buy items that unlock e.g. mk.2 pipe if you don't have them automated. It's not much.

fading swan
crimson moat
#

600 oil = 1600 fuel = 20 GW

fading swan
crimson moat
#

Sloops double production on machines without increasing input resource cost, so you put 1x in but get 2x out. For some things like liquid biofuel you can sloop multiple steps like wood to biomass to solid biomass to liquid biofuel, and get 4x or 8x multipliers. They also increase power draw to 4x, but that's not a particularly problematic drawback given their strength and convenience.

Mercer spheres let you make item uploaders which can automatically send items to an extra inventory for you, allowing you to access those items from anywhere - e.g. for build gun, or to pull out into your real inventory and do stuff with. They're massive QOL

fading swan
#

oh wow thats actually insane, so if i connect all my basic resources to the uploaders i dont need to carry them around?

crimson moat
#

yeah

fading swan
#

and the sloop is even crazier, thanks!

fading swan
crimson moat
#

trains run on electricity only

#

trains or drones are pretty good for moving fuel around, other vehicles not so much i think

#

for the most part you just need to burn it for power

fading swan
#

so i could just build my power at the fuel production plant?

crimson moat
#

yeah

real current
#

wow... first time i did this!

grim crane
frosty owl
#

Uhm... Balancing requirements shouldn't be affected by the choice of making fuel in small loops or not thinking_helmet
Arguably, smaller systems are easier to handle (and, thus, keep balanced)

vapid gorge
grim crane
#

this is a water transportation loop for my nuclear power plant

vapid gorge
#

sounds like you're talking about diluted packaged fuel?

grim crane
vapid gorge
#

wdym?

#

you put a stack of empties in hte packager , let it rip.

frosty owl
grim crane
#

i want the amount of empty canisters to self balance between 50 belts and the end

#

with one buffer belt for about 4 containers worth of canisters

#

i have by accident produced maybe 10 big containers of canisters

#

this whole system is unreasonable from the start

so im gonna make it even worse

knotty hornet
#

This seems excessively over-engineered

grim crane
#

im german, thats my speciallity

#

i did btw remove the water loop iron thing in my quartz production

#

it worked but i wanted to be fully sure it will work forever

covert iris
#

Im struggling to figure out how many generators I need for 4800 rocket fuel per min

#

Im bad at math

grim crane
#

a loot

covert iris
#

Ok, thats what I got too but assumed it would be wrong, cause that means i would have 4 mil power lol

grim crane
wind spade
#

that looks like suffering with suffering flavor and extra suffering

grim crane
#

yes

#

But im saving like 2km of pipe per pipe minimum
and if I suffer i want it to be Overkill asfuck

twilit mango
#

anyone got tips how to make it more readable?

dusky dust
#

Use something other than Modeler jace_smile