#math-and-meta

1 messages · Page 345 of 1

vapid gorge
#

mostly talking about a literal exploit that negates creating travel infrastructure.

#

That's the realm of mods honestly

limpid vapor
#

Hardly an exploit if they patched it back in after removing it, at that point it's a feature

lone igloo
#

exactly what I said

wind spade
#

I'm fine with QOL, but I want balanced QOL

dusky dust
#

I'm pretty sure the devs still consider it something of an exploit, even if they've grudgingly decided to keep it in the game. :)

#

(possibly just semantics, I know, but c'est la vie)

#

(I'm not really anti-cannon myself, though I rarely use 'em)

limpid vapor
#

i just dont personally see how its something inherently unbalanced considering you dont really even need hypertubes for travel even if we took cannons out of the equation

#

it doesnt accelerate game tempo to a point where it breaks anything

#

the concept of travel time is often a point of time wasting in games

#

there is not much to be gained from travelling slower

wind spade
#

"teleport anywhere in 10 seconds practically for free with T3 tech" is very much unbalanced considering that next similar feature is portals in T9 which require tons of infrastructure and resources to keep working

limpid vapor
#

which are just as optional

hazy crow
wind spade
limpid vapor
#

not everything needs to be balanced, perfectly balanced games are boring

hazy crow
#

Like, "why do you not start the game with a jetpack" is a pretty easy question to answer

#

Progress is fun

lone igloo
#

last thing I wanna do is spend most of my time traveling while playing a factory game. I will go travel while exploring not when in middle of building. I cba to agree with use normal hypertubes. I got a life outside this game and sometimes only allowed to play around 2ish hours a day as I have family. 10 minutes on travel doing nothing is not fair on people like me. I will go exploring and can travel then.

limpid vapor
#

so are cannons, no one is forcing anyone to construct a cannon

unique cypress
wind spade
#

ficsonium does something else tho

unique cypress
#

it really doesn't

wind spade
#

it really does

unique cypress
#

both just make power. it's the same power

wind spade
#

it makes sinkless nuclear

unique cypress
#

and why would the average player care about that?

wind spade
#

why not?

limpid vapor
#

just a bunch of extra steps with an effectively identical outcome

wind spade
#

it's a sandbox game, it gives option that isn't possible by other means

unique cypress
#

just like portals are a different option than HT launchers 🤷‍♂️

wind spade
#

that isn't possible by other means

limpid vapor
#

extra steps with an effectively identical outcome

unique cypress
#

with hypertubes I can't get from A to B without being in between. portals can

wind spade
#

?

lone igloo
#

Portals = instant, HT Launcher take time.

wind spade
#

it's still effectively instant

unique cypress
#

it's just as an arbitrary, meaningless restriction as sinkless nuclear

lone igloo
#

Portals should be 100% in phase 4 not phase 5

#

mk1 BP designer should not exist

wind spade
#

portals are fine where they are, hypertubes should not have the exploit

unique cypress
#

if you for whatever reason care about sinkless nuclear, I could say I care about being able to move between A and B without actually existing inbetween

#

it's about as relevant

wind spade
#

except people care about the first one, but not the second one

unique cypress
#

I don't see anyone caring about sinkless fuel power, why would anyone care about sinkless nuclear

wind spade
#

because you actively ignore people who do

lone igloo
#

because HT exploit is a useful non game breaking feature that has been added back.

unique cypress
#

and no, I didn't see anyone use ficsonium specifically because they don't like sinking

lone igloo
#

Without it majority of people would complain so hard about distance of travel

wind spade
#

distance of travel is intentional thing in the game

lone igloo
#

yeah for the non workers of the game

#

majority of people playing are dads and not youtubers or people who sit at home all day. We aint got 10 minutes doing absolutley nothing. That whole hour of travel in 1 days at 1hour a day playtime.

wind spade
#

if it wasn't, you could very well just have placeable nodes so that you don't have to travel anywhere

lone igloo
#

LIke please tell me that 1hour of travel time is a nice feeling in 6 hour game section

wind spade
unique cypress
lone igloo
#

I can say A and you will say the complete opposite just cuz its not OP or soemthing wierd.

unique cypress
wind spade
#

I'm asking how is ore transportation related to my point

unique cypress
#

it's more related to your point than your point was related to the discussion

lone igloo
#

how is ore transportation even in this conversation about actual travel of a player?

wind spade
#

I didn't mention ore transportation at all though

wind spade
#

I said "placeable nodes" because that's practically the only reason to travel somewhere - to build a factory there, near nodes

#

so if travel time wasn't supposed to be a game mechanic, you could have placeable nodes and get the same experience

unique cypress
#

placeable nodes would completely remove any need to transport ores even 10m

lone igloo
#

Bro is genuenly trolling at this point....

wind spade
lone igloo
#

Thats not how it works man!

#

I love the world LIKE love it... its amazing. Just traveling options are slow... until tier 9 with portals....

wind spade
#

that's basically what your point was

#

so you like the world but want the only traveling option that actually doesn't show you the world, nice

lone igloo
#

LOOK AT THIS DUDE... OMFG

#

My brain abouta pop outa my head

unique cypress
lone igloo
wind spade
wind spade
#

yes, the game won't be perfect for everyone, but that's what we have mods for. Go get yourself free teleporting mods or perma fly or whatever you want, I don't care. But don't use your lack of free time as an argument for changing base game balance

#

and if you don't want mods, we have AGS which can do basically all of that anyway

lone igloo
#

greeny I'm done with this conversation. I hope you'll never have a say in game balance as if your opinions make it in 99% of people will quit do to lack of QoL

wind spade
#

ok I guess

unique cypress
# wind spade you very much know my opinion on ficsonium (or at least I've told you that sever...

I don't have an issue with your opinion on ficsonium specifically, I have an issue with the fact that you think its existence is justified despite being basically useless just because you can set an arbitrary, meaningless restriction on yourself that makes it the only option, and yet you do not accept that the exact same thing appiles to portals. like yeah, you can make them the only option if you set an arbitrary restriction that makes them the only applicable option

wind spade
unique cypress
# wind spade well my opinion on ficsonium is that plutonium fuel rods shouldn't be sinkable, ...

they've been sinkable for years. just like HT lauchers existed for years. don't you think the new options should be balanced with the old options' existence in mind? instead of removing the old options just because they don't fit the balance? despite the fact that the new additions could've been made to be less unbalanced? because, you know, they were added after? by the people who knew about the old methods?

wind spade
#

and they did removed old options because they didn't fit the new balance

#

(not necessarily around nuclear, but they did in other parts of production chains)

#

as some other people (including me) think, they didn't really follow the pre-release path that the game had and instead switched and put 1.0 on a different path

#

I feel that if game director stayed the same, it would've gone more into the good old SF instead of this weird "mess" we have now

unique cypress
#

they could've done that to nuclear and personal transportation. but they didn't and now we have an unbalanced game.

#

the option that would've upset the least players is to make the new stuff better than the old stuff

wind spade
#

indeed

wind spade
unique cypress
#

other than people caring deeply about game balance, nobody likes having their old stuff nerfed/broken in the name of balance

#

but making it obsolete by adding something better is often welcomed

wind spade
#

we all knew it will break things, it did, almost nobody complained, it was just fine

#

I'm not saying that it would be a good idea to have another balance patch now

#

but they could've (and imo should've) done it in 1.0

unique cypress
#

I feel like if they dropped 1.0 with ficsonium being the only option to get rid of waste, I would've been a little miffed, but ultimately went "ok, fair"

#

especially if they made it more reasonably priced

#

especially because I wasn't planning on continuing any of my pre-1.0 saves

#

but right now, if you only care about getting power, ficsonium is a terrible option

#

imo you should be rewarded for getting through the entire nuclear chain, not slapped in the face by insane SAM costs and barely existent power gains

wind spade
#

imo the reward is already the fact that you don't have to store waste

knotty hornet
#

Enough of this shit

#

Today is 3²/4²/5²

#

(Or 45² if you prefer four-digit year)

wind spade
#

today is 4²/3²/5² 😛

knotty hornet
wind spade
#

at least we use reasonable units and datetime formats 😛

knotty hornet
#

Hot take, there is nothing wrong with the imperial system of measures.

#

I do kinda agree about date formats, but I'm flexible with that

wind spade
#

not necessarily anything wrong with it (although it's inconvenient to work with), but still - most of the world uses metric, better change to metric so that we don't have to convert units all the time

knotty hornet
#

We just.... don't use it

wind spade
knotty hornet
#

Lmao at least i'm not a brit whose gonna report my weight in stone, whatever the f that is

unique cypress
#

we got silly units too. like kWh/1000h on the energy label

knotty hornet
unique cypress
knotty hornet
#

Bruh

unique cypress
#

but it does make some sense I think. cause I think it might be the consumption in W, but averaged over 1000h of normal usage.

knotty hornet
#

That does kinda make sense

unique cypress
#

so if they think like a lightbulb is used on average 8h/day, the kWh/1000h number is gonna be 1/3 of its actual wattage

lone igloo
#

majority of T9 start feels very poorly made. Especially Ficsite ingot and Time Crystals. Ficsite ingots its just Sam + Iron / Alu / Cat and Time Crystal is like 1:1 to diamonds. Like its just coal -> diamonds -> Crystal. Crystal easily should of had casings in the recipie to match the item it self.

knotty hornet
#

Come on now

knotty hornet
#

Exactly

fierce ruin
#

screws are already annoing enough

#

please

lone igloo
#

We're talking T9 items not T0.

fierce ruin
#

but screws are used throughout the entire game

knotty hornet
#

Maybe the tray is itself made of diamonds 🤷‍♂️

unique cypress
lone igloo
#

I dont think I've used screws since Phase 2 or 3 I think

fierce ruin
lone igloo
#

All recipies I use straight up avoid screws to the point I use stiched iron plate recipie

unique cypress
lone igloo
plucky tusk
unique cypress
plucky tusk
#

Thats how im doin my pccs all screw recipes

unique cypress
plucky tusk
#

Yeah its great

#

I love screws sf_screw ❤️

oblique hollow
#

screwsaderknight jace_smile simon_smile

magic island
#

if more recipes had clean math with the Steel Screw recipe, I'd use Screws even more

plucky tusk
#

Embrace the fractions dude. You dont always gotta do whole numbers

lone igloo
#

its either whole number or I dont do it

plucky tusk
#

Lol

lone igloo
#

and that is devs to play. As when you start the game everything is even and nicely made.

#

If they made start of the game and tought us that fractions are not bad then it would be easy

#

I got nearly 1k hours and I learn't from the start 1:1 rations are the best and game in my head is /min

unique cypress
lone igloo
#

where if I was playing factorio its /sec

unique cypress
#

I don't care if it's 15, 16.875 or 14.(4). it's all the same to me

wild radish
#

I would argue that HMFs are very much designed to teach players that decimals aren't scary

lone igloo
#

or if something is producing 0.75 I overclock to 1

unique cypress
#

insane behaviour tbh

lone igloo
#

Since the start of the game I was taught whole numbers and bearly any decimals and so I just never use them

lucid horizon
#

Hey Friends, joined the discord quickly to ask, hope this is the right channel.

My constructors are not getting resources fast enough when splitting after my storage. I feel like splitting before my storage (giving each constructor a dedicated storage) could work but that increases my footprint. Am I thinking about this the wrong way?

unique cypress
magic island
#

if all the first-step items you're producing need to be distributed to those constructors, then you don't need storage along the way

either you're not producing enough of those step-1 items in the first place, or you're bottlenecking something in terms of belt speed

lucid horizon
#

I hope that made sense

unique cypress
lucid horizon
#

Figured that might be the answer. Im working on tier 3 belts currently

unique cypress
lucid horizon
#

Just unlocked coal, haven't delved in. Wanted to make enough bio fuel with enough buffer to keep up my machines while I hunt for a coal node

still blade
#

genuinely how do i balance this, the input is 820 iron/min

dusky bronze
#

manifold

still blade
#

manifold from foundry > plates > wire?

wind spade
unique cypress
still blade
#

how do i balance 820 into 594.88 / 95.76 / 129.32

unique cypress
#

depends what belts you have

still blade
#

max right now is mk4

unique cypress
#

then 2:4 or 2:3 I guess

#

it'll balance itself automatically, like a manifold

magic island
#

I'm guessing some of those decimals are longer than 2 figures

if I knew the exact fractions you need I could draft a very very silly rube-goldberg-esque balancer but it might not be pretty

mellow leaf
#

NGBFBDRFGN

still blade
#

here are the 4 decimals, since thats the max the game allows in machines iirc

mellow leaf
#

OK

#

Satisfactory Interactive Maps:
https://satisfactory-calculator.com/en/interactive-map

Guides and other useful information:
https://www.reddit.com/r/SatisfactoryGame/comments/obqjrd/ficsit_pipeline_plumbing_manual_first_edition/ Guide and infos for pipes (made by @oblique hollow | Back in the Flow ) (Bearbeitet)
Satisfactory Tools
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!

[SCIM] Satisfactory - Calculator
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.

[SCIM] Satisfactory - Calculator
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.

reddit
r/SatisfactoryGame - FICSIT Pipeline Plumbing Manual - First Edition
109 votes and 27 comments so far on Reddit

Reddit

Explore this post and more from the SatisfactoryGame community

unique cypress
still blade
#

maximizing some train's output of iron

mellow leaf
#

001

#

LEON1023

still blade
#

is bro tweaking

wind spade
still blade
#

its all already smelted

fierce ruin
wind spade
still blade
#

about that

unique cypress
#

yeah, I'd just build a balancer for the number of in/out belts you have. fastest solution tbh

#

or a pseudo balancer. even faster and easier to build

wind spade
#

imo clocking is faster 🤷 but anything is viable

unique cypress
#

it's really not. especially if you have balancer BPs already

wind spade
#

pasting a few numbers is faster than plopping down and connecting a BP imo

frosty owl
unique cypress
runic kraken
#

best spot for aluminum and quantum computers and turbo motors and maybe the project parts?

wind spade
runic kraken
#

or is it not possible to do everything in 1 place?

wind spade
runic kraken
#

this shit makes me want to cry

unique cypress
runic kraken
#

can i somehow see all my alternate recipies in 1 place?

unique cypress
#

loading your save file into SCIM

dusky dust
runic kraken
dusky dust
#

You can open the game's codex (using o, or n for a search bar) and search for a resource -- that'll show you all alt recipes you have to produce it

unique cypress
runic kraken
#

cuz i aint getting 3k iron

magic island
#

(the actual fractions are 621/856, 100/856, and 135/856)

unique cypress
magic island
#

I worked with a denominator of 856 (which gets bumped up to 864 after the first merger), and then scaled to the actual numbers for the final draft

#

the rough draft using the more convenient ratios

plucky tusk
#

Seems overcomplicated a bit

magic island
#

i enjoy the puzzle of making these but I acknowledge the results are often completely insane

unique cypress
magic island
#

haha time to get back to the drawing board then (no)

unique cypress
#

If I did my math right, it'd be that, except all numbers divided by 214

plucky tusk
#

I feel like the manifold wouldve balanced on it own by now

#

That is a crazy split tho

unique cypress
plucky tusk
#

Oh shit u right

wind spade
#

it can be more manifolds tho

plucky tusk
#

Injection manifold😎

wind spade
#

that's multiple manifolds with extra steps

unique cypress
#

eh, I consider that more than one manifold since it's interruped by a merger

#

you can build the same layout (topologically) in a way that looks like multiple manifolds

plucky tusk
#

But yeah if i had to do that split id just split into two belts then just injection manifold

still blade
#

well i tried manifolding, this is the result

plucky tusk
#

Nice

jaunty lodge
#

my pump is giving uplift without being connected to energy maybe is because it makes the vertical pipe "shorter" 🤔

unique cypress
jaunty lodge
#

uh

#

this thing had no pump so the oil wasnt reaching up then i put a pump but not connected and it was working the oil extractor started working now i connected just cause yes

magic island
#

maybe because you had a little oil above the pump before you created it, that allowed something funny to happen with the headlift in the system?

the situation might not sustain itself

jaunty lodge
#

that thing probably happened cause i reported before that the oil was going up without pump but now it stopped going up but now with pump turned off started going back so i dont understand why this last part

#

but welp ok pump necessary

magic island
#

yeah, when you build a pump, it splits the pipe into two. and when the game defined the "new" upper pipe, it had some oil in it.

the game probably just treated the oil as being at the top of the new pipe (even if it hadn't reached that height before). this would temporarily create some headlift but it shouldn't work longterm

hexed temple
#

any improvements i can make to this? im still gonna add one more row of irom because it can handle 120 iron a min but i currently have 90

hexed temple
unique cypress
hexed temple
runic kraken
#

nice spaghetti

lone igloo
#

@knotty hornet I've took your advice and remodeled all my fluids inputs to use horizontal junctions. Lets see how this goes 🙂

#

Belts feet so nicely underneath aswel LOVE it

unique cypress
#

@wind spade When has the wiki been updated? cause I don't see CC in here

#

it's just coal power

wind spade
#

no idea, I was sending files for 1.1 afaik, but idk

unique cypress
#

same in docs

knotty hornet
unique cypress
#

just 3-1, which should be coal power

#

on both coal alts

lone igloo
#

I hope blenders will have the same height on the vertical junctions so I dont have to worry about the headlift on the bottom row heavy oil.

knotty hornet
lone igloo
brisk imp
#

quick question what do the diagrams on the right mean lol

crimson moat
# lone igloo <@288350969488605184> I've took your advice and remodeled all my fluids inputs t...

Those are vertical

you need to be careful with vertical junctions as the height of their connection points is calculated incorrectly, and it's calculated incorrectly in a different way if you rotate the junction differently (so you can have two which look almost identical, yet behave very differently).

For example this can result in prioritising the wrong outputs, blocking some connections due to incorrect pressure calculation, locking outputs completely when pipes aren't 100% full (rather than just slowing them down), giving headlift which isn't supposed to be there and vanishes if the junction is rebuilt with a different rotation etc

lone igloo
crimson moat
#

That means that the behavior will be consistent, but it will be consistently wrong in some ways. That's better that inconsistently wrong (sometimes wrong in one way, sometimes wrong in another) but it still may cause unexpected issues at times

lone igloo
#

we will see how it goes. Trying this type of building for 1st time instead horizontal will test for everyone ahah. And yes I meant Vertical not Horizontal before

crimson moat
#

It is cool, just needs care (:

lone igloo
broken glacier
#

anyone have software they recommend to help draw/organize plans? i dont wanna use ms paint nor do i wanna use paper irl lol

lone igloo
#

Safisfactory planner on steam

crimson moat
#

satisfactory tools (website) and modeller (steam)

wind spade
broken glacier
#

the website is helping a lot to calculate already

#

thank you both <3

#

i need 44 foundaries and 33 constructors for what i wanna do 💀, trying to mass produce all of my steel stuff including steel screws

earnest ravine
unique cypress
#

No clue how useful or reliable that suggestion is, because I've only used the site enough to know what it's trying to do, but I haven't actually tried to implement any plan it made

#

Ngl it sounds pretty useful in theory

lone igloo
thorny root
#

The last two days have been spent building the return lines for the final products of the refinery layer. And that's nearly done.

knotty hornet
unique cypress
# lone igloo I kinda almost never follow the machine count unless its perfect for me. Sometim...

Ever since I played Factorio Space Age, I've been treating machine counts pretty loosely. Factorio made me realize that having extra production capacity doesn't really matter if there's a bottleneck somewhere up/downstream that'll regulate the production to what I actually need. So whenever I need like 44.587 machines and I've got a BP that has 8, I just place 48 and leave it at that. Are 3 of them completely useless? Sure. Does it matter? Not at all

lone igloo
# unique cypress Ever since I played Factorio Space Age, I've been treating machine counts pretty...

Yeah Factorio Space Age had me tweaking at moments ngl. But I do agree but I'm on a journey of creating more beatiful builds rather than making platform and just laying things out like factorio. I just like having my machines evenly matched. I got OCD asf and if I'm off by pixel and I see it I will never unsee it until I fix it. Its my own issue and if I got idk 4.333 mahcines needed and I want even number I just overlock lastone to 133.333% and good to go. OCD problems heavy asf

crimson moat
lone igloo
crimson moat
#

There's cool stuff with verticality, but the junction is a really weird part. It's a pipe but one end is actually three ends, and you can't see how much fluid is inside of it.

knotty hornet
#

It simply does not happen.

#

The only times I've ever had flow issues in this type of arrangement is when I didn't do my math correctly and undersupplied.

#

Which.... duh

crimson moat
# knotty hornet I have never had junctions like this lock up, give improper headlift, or give di...

The junction connection height calculation bug does exist (unless all connection points have the same height, several will be calculated wrongly). It has been widely explored and proven beyond doubt, and it's not different from one game client to the next. If it happens for one person, it does for everyone.

Here's an example of one of the many effects that results from this error, infinite headlift without any pump.

#

It has been unintentionally exploited for years before being figured out concretely (for example, it causes the well known VIP junction to function via lock out one of the input pipes due to miscalculating pressure)

knotty hornet
crimson moat
#

I literally posted a video of it happening my dude.

crimson moat
lone igloo
#

If its been widely explored... have the devs been notified to fix th calculation issue?

knotty hornet
#

Because they would all have the same height

crimson moat
lone igloo
#

well lets hope 1.2 fixes those issues or a hotfix will come by.

knotty hornet
lone igloo
#

or is there a guaranteed preset on a juction for up/down/left/right?

#

if so some sort of indicator would be great ngl

crimson moat
#

The junction on the left has four connections which are internally all at 0 meters height

The junction on the right has one connection at 0 meters (the bottom), and three connections at 2 meters high (both sides and the top).

It does not match the actual visual of the junction

#

Sec and i'l post a pic of what a junction without the error looks like

lone igloo
#

This is just funny to me because you now making me worry as I got way over 120+ refineries all built RN with that setup and it took me way too long to get them all done even with BPS and I do not auto connect pipes via the bp

crimson moat
#

Ye i have a lot too 😄

lone igloo
#

Auto-connect on BPs breaks pipes internal buffer values causing them to store more fluids that an single build pipe which to me is absurd from the devs part

knotty hornet
crimson moat
# knotty hornet How do you verify these measures?

They were taken from how the game code calculates the height (it only uses 2 of the 4 connections to calculate height, which cannot produce the correct values when rotation along a certain axis is used)

and then thoroughly tested ingame to verify that the actual behavior matched that understanding

#

this calculates correctly

There is a left/right/forward/backwards, but no up or down

lone igloo
#

What is the chance for these to be broken ah 😭

crimson moat
#

left side calculates correctly. Mid and right miscalculate (side view)

crimson moat
knotty hornet
crimson moat
knotty hornet
lone igloo
#

but I got pipe connected down for the input..

#

btw @crimson moat you just made probably good amount of people panic because of this info ahaa

knotty hornet
#

When I place a junction onto an existing pipe, does it place the axis of measurement on the pipe, or perpendicular to it?

lone igloo
knotty hornet
crimson moat
crimson moat
knotty hornet
#

That would be the light blue one in the most recent you shared

crimson moat
#

e.g. this works fine for going up.

#

it just takes slightly more room sometimes

#

but it's worth it to not have to choose between several different junction gremlins

knotty hornet
#

What you are saying makes sense, if i ignore my experience and the fact that this has always worked for me without fail and without breaking.

#

I actually started using vertical junctions because they fixed the issues I was having with horizontal ones.

crimson moat
#

It has most likely caused issues or changes in behavior which you either did not notice, or attributed to some other problem. It certainly did many times for me, i played a thousand hours on 1.0 / 1.1 before learning of this.

It CAN cause catastrophic problems, often the kind that people couldn't really explain before (e.g. rebuild the pipe "the same" and now it works! But you accidentally rotated the junction 90 degrees, and that's why)

Usually it causes relatively minor flow changes, but generally undesirable ones

#

as for vertical working better than horizontal, that's probably more about the elevation difference between the connection points. For example, flat manifolds have much more sloshing than manifolds that are raised above machine inputs with pipes going down into the inputs

lone igloo
#

Soi if I have half full mk2 pipe 100% of the time is that a guaranteed issue?

crimson moat
#

no

#

pipes only need to appear 100% full to flow at full rate if they're horizontal. If they're going downhill, they need less fill %.

If they're going straight down, they can flow at 600/600 without any fill at all

#

if they're going up, flow will be zero until pipe is 100% full

knotty hornet
#

I don't know, I guess I'm gonna go creative and try to contrive some of these scenarios that you are explaining, cuz I've never experienced this.

crimson moat
knotty hornet
crimson moat
#

It's a water extractor with a pipe coming out of it and going through a bunch of junctions, that's all

#

the machine headlift is 10m but the water climbs hundreds of meters in the video

knotty hornet
#

Hmm

crimson moat
#

Basically the game thinks that the bottom and the top of the junction are at the same height, so they don't need headlift to go from one to the other. But in reality the top of the junction is 2m higher than the bottom.

#

and some funky business with the pipe in between, but it's caused by the junction connection point heights

knotty hornet
#

I think i understand in this case.

#

But this is so far removed from the horizontal manifolding where we started talking about this in the first place.

#

But thank you for taking the time to try to explain.

crimson moat
#

The game just only calculates 2 connection heights for the junction, when a vertical junction actually requires 3 (and a junction with arbitrary rotation would require 4)

#

it is basically a pipe, but one side of the pipe has 3 connectors on it

knotty hornet
#

They should just calculate all four.

crimson moat
#

Yeah i am not really sure why they didn't. Maybe something with rigging up the junction to work in the first place, since as i understand it is literally a pipe that has modifications

#

and pipe only has 2 connections

knotty hornet
#

Like, if you have the normal vector out of the center of plus of the junction, and a rotation of that vector, then you can define all four endpoints of the junction in any orientation.

#

Hmm. Well anyway, i still stand by my junctioning method for machine manifolds, cuz if it were gonna fail, it would have by now.

crimson moat
#

There is actually that exact vertical junction manifold tested in there, and it only works well if you built the vertical junction in a certain orientation. Rotated 90 degrees it can break, and these look almost identical so it can be an easily missed mistake

#

mostly works:

#

vs

#

doesn't really work for this:

#

they look almost the same but are calculated differently internally, and if you look closely you can see that the weld lines have rotated

knotty hornet
#

So it's been fine this whole time

plucky tusk
#

Well if you look at it it just looks like a pipe with two other pipes welded onto the sides so id assume that you would want the water to flow through the main pipe not the ones that were welded on

knotty hornet
#

That's the default orientation it will build them in when you add a junction to a horizontal pipe.

prisma parcel
#

I don't even wanna think about organising this, I'll get to it when I get to it 😭

crimson moat
dusky bronze
#

at a certain point you have to have overlapping lines

vapid gorge
agile junco
agile junco
crimson moat
lone jewel
hexed temple
tight reef
#

okay im getting seriously a headache from this, im trying to make a factory which produces 5 modular frames p/m. it needs 30 rods per minute and 5.5 reinforced plates. i got a pure iron ore node, 4 smelters (smelting 30 p/m), going into 2 constructors making the 30 rods p/m which i need, but i got 2 other constructors that need to make 5.5 reinforced plates together. im using the alternative recipe for screws but im just getting stuck. can someone please help me out. decimals really confuse me in this game

fallow siren
#

3.5 constructor means 3 constructor at 100% and 4th at 50%

#

its actually pretty simple

vapid gorge
#

3.75 machines is 375% clocking spread however you like

#

ect ect

#

you could do 3x 100% + 1x 50%

or 1x at 250% 1x 100%

or any combination for 3.5 machines

fallow siren
#

3.5 means 350% clock speed, so you can do basically anything to reach that number

vapid gorge
#

or 350x at 1%

unique cypress
woeful zenith
brisk smelt
# tight reef okay im getting seriously a headache from this, im trying to make a factory whic...

stop thinking of factories like that. all your numbers are under mk2 limit so this is just really easy. say you have 60 into a belt and need 37.77777, 15.2757727, and 6.94653 into 3 seperate machines. seems hard right? but just think, you feed 60 into the first machine, but it can only take so much, so the overflow fills the next one. and so on. now these numbers will be harder when you get above 1200 on a production step, you will need to partial split and merge manifolds but dont worry about that now

plucky tusk
#

3.5/4 should be the clock speeds

still blade
#

which one do i take?

dusky bronze
#

do you want more aluminum or more aluminum casings

#

if you want more aluminum at the cost of a little bit of oil at your setup then take the scrap

still blade
#

i was thinking to take the casings since its basically the same recipe as the sheets, so i thought "oh i could just build the same factory and make both aluminum items"

#

but the scrap does sound tempting

#

also idk if i just have my satisfactory modeler set up incorrectly, because when i try to loop back byproducts into the system (such as water from scrap into alumina solution) it sets every number into 0 automatically

unique cypress
unique cypress
#

sometimes an overflow to a sink is required too, but that's often the case with oil, not really with aluminium

wind spade
brisk smelt
#

casing alt is too cu heavy imo

dusky bronze
#

and then if you get negatives or it still goes to zero (or just if something weird happens)add another connection of something to the byproduct and that will smooth everything out

#

and with manual mode if you're getting negatives im pretty sure its because you're not making enough of whatever item it is

still blade
#

I work in a weird way where instead of looking at “oh I wanna make X amount of Y item”, I look at how much of a given resource I have, and see just how much I can maximize it. Could I have gotten better numbers if my HMF production was a multiple of 2.813? Yeah, wouldn’t have to deal with weird fractions. But if I’m going to train 820 iron per minute purely for HMF production, might as well use it all

#

So the modeler usually shows me how much I can make from a given number, and I adapt any other resources to that, so for example; water for pure recipes

brisk urchin
#

i very much overestimated my early game stator factory where i only needed 72 iron and like litle to none copper for 45 stators per minute

#

i originaly planed to use the whole iron node with mk1 miner but turns out i didnt

jaunty lodge
#

how do i extend this things

brisk urchin
unique cypress
brisk urchin
#

yeah a bug

jaunty lodge
#

can i delete the floor after and keep them working

brisk urchin
#

you can try but i guess so

unique cypress
#

pretty sure deleting the floor hole will remove the lift too

#

but you can def remove the foundation you put the hole into

next sky
#

am I allowed to send a .sfmd file for the satisfactory modeler application?
I have a build that I'm working on but it's giving me issues that I don't know how to solve and I am wanting to know if someone could help me with it

unique cypress
wind spade
#

I'd say they would follow similar rules to other files like savegames and BP files - fine in DMs, not in public

next sky
#

alright
It will have to be multiple screenshots if I did that though

crimson moat
unique cypress
#

one l

lone igloo
alpine steeple
frosty pawn
#

i'd take the scrap one and build a factory with it, then open more hard drives and hope to get the casing one too

plucky tusk
#

Get all the recipes

frosty pawn
#

it's easier to plan how big you need to build when you know the limits of the input

crimson moat
#

scam

unique cypress
#

<@&387163995947270144>

#

Thank you

real current
#

this is a meta question about machines that consume gas... Suppose I have a large number of fluid buffers filled with nitrogen... then I shut off the source after the buffers are all full.. Then I plumb in a machine to consume the fluid buffers. Will the machine that consumes gas consume 100% from my buffer storage, ie. the machine "vacuums all gas out of the pipes" or will there just be a residule somewhere in the system making it impossible to consume all stored gas.

#

in other words .... do machines technically "suck" gas ?

#

like a straw

crimson moat
#

No, but the input port is valved (and effectively downhill or something like that). Anything that goes in won't come back out.

Any gas in the input pipe will flow into the machine at a rate determined by the fill%.

If/when that lowers the fill% in the input pipe, gas will equalise from the other pipes to bring the fill pipe up and the other pipes down.

Flow rate declines as fill% does, eventually it won't be enough to sustain the machines but it should keep cycling on and off occasionally to burn it until eventually the system is left with less than 1 production item worth of gas in it. The time period between "machines don't run well" and "there's literally not enough gas left to make 1 item" could be extremely long though, probably best to just focus on how long the machines sustain enough input flow to run continuously.

vapid gorge
real current
#

reason I ask, is I am trying to make a nural quantum processor, but I don't have a lot of resources, I was hoping to generate 25,000 photonic matter in a fluid buffer, then use the same converter for the next step

#

what i mean by not a lot of resources, I am currently in Tier 9, and have a single overclocked 8up coal factory, and geothermal up the wazoo... i havent even gotten one gas powered generator running (yet) I was really hoping to unlock Blueprint mk 3 to start building my big factory... all I need is 100 Nural-Quantum processors.... which is insane to make

vapid gorge
#

just use less in the first place.

#

you're not going to get a consistent processing anyway

real current
#

thats kinda why i was hoping to store a crapload of it

#

but your saying that gas storage is flaky, weird and inconsistant

#

of course the other option is 20 fixit coupons in the awesome shop... was hoping not to do that

vapid gorge
#

UI mean it s ouinds like your real issue is power

dusky bronze
#

definitely get some more power online

#

rocket fuel is pretty cheap and you can get a couple hundred GW without much effort

real current
#

na... its not power, is the age old trope, anything I design, I want it to be something I am proud of... which means oversized, overcomlicated and large... which is very timeconsuming

vapid gorge
#

power is very easy, if yo udon't have the power for yoru world, your real issue is power

dusky bronze
#

it might be fine for now but coal and geothermal isnt gonna cut it for phase 5

vapid gorge
#

just build a nice nuclear set up, it'll keep you going forever

real current
#

at the same time wouldnt it be awesome to finish the game on 8 coal power plants 😛 minimalist strategy

vapid gorge
#

?

#

so the opposite of what you were wanting to do before

real current
#

not really changed... I have unlocked everything but the MK3 blueprints building, and spatial energy all on a coal power plant. Just trying to figure out if it was possible to store 2,500,000 cubic meters of dark photonic matter in liquid buffers through blueprint mark2 storage buffer array.

#

maybe I just need to package it up 😛

real current
#

guess it can't be packaged... buffer dump or dark matter crystals

crimson moat
#

you can't package dpm also

#

i would suggest if you wanna play from earlygame with lategame techs like mk.3 blueprinter, just unlock them on your save with SCIM

fallow siren
#

photonic matter is a free resource, why are you trying to store them in buffer anyway

vapid gorge
#

getting around power restrictions in weird ways

upbeat summit
#

how do i know / calculate that adding more trains to my network is decreasing the throughput of the material instead of increasing it?

unique cypress
unique cypress
#

is there a write-up on how to contribute to the wiki without fucking things up?

deft lichen
#

what would you like to edit?

#

there's a style guide but that's not really a "tutorial" https://satisfactory.wiki.gg/wiki/Satisfactory_Wiki:Style_guide

Official Satisfactory Wiki

This page is a guide to creating or editing mainspace pages at Satisfactory Wiki in accordance with the established article style. These guidelines are not set in stone, but they should generally be followed in order to maintain consistency across pages, unless there is a good reason to make an exception.

#

feel free to DM

unique cypress
# deft lichen what would you like to edit?

I've been thinking of updating the balancer page because I find it a little lacking lol

maybe rename that page to something along the lines of "Tutorial: item distribution methods" and collect all of them there. or add another page on top of the existing balancer page. because compressors being on the balancer page is kinda weird

Because I've never seriously edited any wiki before, I was kinda hoping there was a way to get a "local" copy of a page I could test things out on before publishing it

deft lichen
#

you can preview how a page looks before submitting (or see changes directly if using the visual editor), or put the page under your user profile (that excludes it from being considered a regular wiki page, it cannot be searched for and can be edited without needing to worry you'll mess something up)

#

if it's long or complicated, a separate tutorial page from the existing balancer page would probably be ideal

unique cypress
deft lichen
#

you can also just write it into a google doc and I can help you convert it to wiki syntax afterwards

#

or, if you know what markdown is, that would be the easiest option

feral breach
#

kinda hate the ratios on Bolted iron plate

brisk urchin
feral breach
#

Which alts should I aim for in the beggining? I completely forgot since last time I played last year.

brisk urchin
#

pure ingot recepies

#

and the free 6 inventory slots

unique cypress
#

note that for steel rotor and steeled frame you'll need to wait until tier 3

feral breach
#

not yet even in phase 1, so just checking in advance 😄

brisk urchin
unique cypress
brisk urchin
#

eventualy in mam research trees but other than that id just store em to get good recepies

wind spade
wind spade
upbeat summit
#

uhh so did an oopsie with fuel gens and now half of my fuel gens are without fuel, i did connect all of them to a switch, but turning that switch off (disconnecting the power station from the entire power grid) doesn't seems to put the fuel gens on standby, do i need to go and individually turn on every fuel gen, let them fill and turn them back on or is there any other easy way?

feral breach
wind spade
woeful zenith
upbeat summit
#

there are 84 of them 😭, ik it's a lot less then what many of you have built here but yes

woeful zenith
#

Oh wow you made the same exact amount as my setup lol

#

Nah it's a lot

unique cypress
#

why would you ever turn off gens? just let them fill while on

upbeat summit
#

that's what im hoping

#

ill go on with my day building other stuff and hope they r full when i check later

woeful zenith
unique cypress
woeful zenith
#

There are some issues that can come into play. Despite everyone saying to fill the gens, it's really not needed. It's just your pipes that need to be full

woeful zenith
#

When gens are turned on after full pipes, the system behaves more like a manifold, and there's almost no sloshing going on

But when gens have stayed on and the pipes are only like half full, the sloshing can go back and forth a lot. Starving some gens at weird intervals. Sometimes it can cause a loop that lasts nearly forever. It can work in some cases and others it won't

Keeping gens off also helps with isolating pipe problems, if you had any in the first place

visual ocean
#

guys.. I have a train station with a buffer storage container. MK6 coming in and coming out of it. Lifts all upgraded. Its coming in at 1200 and coming out at 780

unique cypress
#

Especially if it's a stable 780

visual ocean
#

i finally found it...

#

i was going crazy already

brisk smelt
agile bobcat
#

does this work to split 3 pipes of oil into 4

#

trying to figure out why my factory is buggered

#

got a couple fuel plants not on, should be at 60,000

noble timber
agile bobcat
#

just happened to be experimenting with them haha

dusky bronze
#

they're overall kind of useless and i think they only work if the pipe they're on is full

plucky tusk
agile bobcat
#

sorry

#

each of the 3 inputs is 400

dusky bronze
#

only thing ive ever used valves for is to keep things from backflowing into other stuff but they're pretty good at that

plucky tusk
#

If you can think of a use for a valve use it. If it breaks your build your theory is obviously wrong

#

Im out here reinventing the lightbulb with valves lol

agile bobcat
#

hmmm ok

thorny root
#

Valves are scary. If I want a check valve, I just unpower a pump.

unique cypress
thorny root
vapid gorge
vapid gorge
# agile bobcat hmmm ok

as for valves they aren't a reliable back flow stopper and have hidden mechanics that can break flow.

essentially if a system works with a valve, it'll almost certainly work without it, and any hodge podge 'fix' someone tries to put together with one has a non valve solution that is more reliable

crimson moat
#

also, if you put 2 in series, it will cause issues too

#

best to just power them, that way they generally mitigate/fix issues rather than potentially causing them.

noble timber
vapid gorge
#

except you don't want it to back up into the buffer, the buffer will eventually fill up and just back log the producers as well.

tehre's a lot of shitty youtube and reddit posts from people that do random things with pipes

#

and, no offence, but years of trouble shooting pipes on this server has shown people easily miss stutters in their systems.

cursive marsh
#

Is it possible to consume all the uranium in the world with no byproducts? I was playing around in Satisfactory Modeler and I can't find a way to do it with "only" 10200 SAM.

cursive marsh
#

now to find how...

wind spade
#

using uranium-inefficient recipes 🙂

oblique hollow
#

You could also just sink the plutonium rods

#

You used all the uranium up in either case

wind spade
#

I assumed that's "with byproduct", as the PRod is technically a byproduct

cursive marsh
#

Now to see how much power you can get out of it without making any waste.

cursive marsh
#

Is that just from nukes or boosted APAs too?

crimson moat
#

the best yield for wasteless power, by a large margin, comes from using SAM to make more uranium while sinking plutonium rods

Lots of APA's. Lots of rocket fuel. Some ionized

cursive marsh
crimson moat
#

It depends a lot on how you define "all of the uranium". Because there isn't much, and you can easily make more uranium from SAM than exists in the world

cursive marsh
#

I'm defining it as 250% Mk.3 miners on all 5 nodes.

crimson moat
#

For 2100 uranium? Yes, with a few sloops only i think

cursive marsh
#

oh I forgot about somersloops.

#

🤦

deft lichen
#

lol, we seem to have an entirely different concept of scale

#

maxing out a single uranium node is already a huge project in itself imo

#

not maxing out all nodes and converting to get more

crimson moat
cursive marsh
cursive marsh
#

I'm just planning now so I know how much SAM etc. I can use for other things.

crimson moat
#

If you don't have to use it, don't use it

#

50.4 uranium to 63 ficsonium rods already consumes it all so any SAM that you spend elsewhere is coming out of a sloop.

deft lichen
#

with my old fart approach to this game I probably won't use a single SAM conversion

#

I'd rather run a long train to import the stuff

unique cypress
deft lichen
#

makes sense

unique cypress
cursive marsh
#

perfect use case for drones though.

crimson moat
#

Has anyone ever used all of the resources on the map in a useful way (like not just sinking ore)

deft lichen
#

there were some projects before 1.0 but I don't think they made it far

#

it's also ambiguously defined

#

you could make the bare minimum of everything and 40 million iron plates and that counts as "using resources"

unique cypress
#

Yeah, it's not max sink points, because iirc that sinks uranium, because that's apparently as useful as it can be for max sink

#

You'd have to rank items by "complexity" and maximize them in order

#

Once you cannot make more of the first one, you make as much as you can of the second and so on

#

But then I feel like you'd have to somehow quantify "complexity" and "wasting resources" because maxing anything will use plenty of inefficient recipes to get just a little bit more

wind spade
#

afaik many "max resources" were having issues with using all the nitrogen

unique cypress
#

Hmm I wonder what would SF Optimizer do if I gave it all the resources but no way to get rid of them other than making something out of them

#

It would undoubtedly sink a shit ton of iron ingots but I can disable them

#

And then keep disabling sinking the simplest items

oblique hollow
#

You just give it extra item inputs and disable all raw resources

vapid gorge
lone igloo
plucky tusk
#

Thats it thats all the recipes

agile bobcat
#

each input is 400, and it splits into 4 300

#

but for some reason my refineries cant get rid of their oil quick enough

#

which i am confused by

unique cypress
# agile bobcat

probably just do a line of 7 junctions. connect the odd ones as outputs and the even ones as inputs

vapid gorge
#

also, I don't recommend this, mixing and merge/splitting fluid systems is often very annoying t odo

#

either clock your HOR producers into 4x groups of 3 from the start, or change how you set up the machiens that use the HOR

agile bobcat
#

ah ok

#

might be worth switching up the beginning then if this is gonna be a major issue

vapid gorge
#

I can be very annoying.
It's not impossible, and if you have the pipe experience and the time to put in trouble shooting things? sure go for it. But unless you're really die hard about it and will find trouble shooting the system fun? Just simplify your pipes instead

agile bobcat
#

yeah not particularly bothered

#

just want the bloody thing to work

vapid gorge
#

jsut a good pipe rule: keep it as simple as possible

agile bobcat
#

so annoying its like 6 gens that arent firing

#

i want that smooth 60k

vapid gorge
#

You could show some overhead shots of that?

agile bobcat
#

oh thats the crude going into the refineries, think u meant something else

#

theres no height issue

#

and each pipe of 400 feeds 10 in a row

vapid gorge
#

yeah but this section has it's own issues. If how you feed yoru HOR is any way similar you could have problems

#

for example here you have 1 pipe brahching off into 4 manifolds

#

whenever possible, 1 pipe, 1 manifold

agile bobcat
#

the crude oil is fine, no issues there

vapid gorge
#

pipes aren't belts :\ fluid is bi directional and you can get back flow at junctions

agile bobcat
#

just checked

#

hang on i think somethings just changed

vapid gorge
#

but you said your HOR isn't fine right?

agile bobcat
#

all the refinieries for the crude oil arent overcapped anymore

vapid gorge
#

until the final final step of a fluid system is running fine, you can't know if the steps behind it are fine

agile bobcat
#

im not seeing anymore idling on some of the machines

#

the fuck, did the pumps fix it and its just taken time to catch up...?

vapid gorge
agile bobcat
#

haha makes sense

#

in that case ill leave it for a few hours of game time, and come back if im still having issues

vapid gorge
#

good plan 🙂

agile bobcat
#

cheers lads

vapid gorge
#

a person's first big fuel station is often where they trip over pipes for hte first time

#

so don't sweat tooo hard if you don't get it flat flat

agile bobcat
#

honestly im surprised its gone so well

#

i have made things easy by only using about 90% of the total fuel output

vapid gorge
#

you seem to be using less than 600 flow pipes too, that gives you a lot of leeway in how you can place your pipes

agile bobcat
#

is that a good thing?

vapid gorge
#

well it means you have to be less careful with your pipes

#

600 flow pipes are totally doable, you just have to be aware of how you lay them out.

agile bobcat
#

fluid cant flow backwards through a pump right? @vapid gorge

vapid gorge
#

nope

agile bobcat
#

ok cool

#

so if i have junctionsi should put one there just before it as a kind of stopper

vapid gorge
#

but if you have a serious flow issue further on it can fill up the space in front of a pump and cause a flow issue at that point still

#

I'd have to see how you're putting the junction and what you're doing with it. Generally, ime, you want to put the pumps after the junction if the pipes are going to multiple places

agile bobcat
#

also u got any tutorials for a 4 to 4 load balancer that looks good?

#

hmm

#

alright

#

well if i still have issues after a few more hours, you're very welcome to come and have a tour

vapid gorge
#

for belts? eh, just split each into 4 and merge one belt of each

#

oh, plan acordingly and clock yoru machines in groups that put what you need on them in the first place. That's the cleanest option

wind spade
#

yeah no need to balance

agile bobcat
#

ive got a closed loop of canisters

#

and its not equal

#

i wonder what this person is going to say 😂

unique cypress
vapid gorge
agile bobcat
#

yh

vapid gorge
agile bobcat
#

yeah i have that

vapid gorge
#

then you shouldn't have to balance anything

agile bobcat
#

i have 4 sets of production, but the canisters got mixed up i guess

#

didnt put the right amount in each lols

unique cypress
#

then why do you need a balancer for canisters?

#

1 refinery 2 packagers and that's it

#

loop the canisters 1:1:1

#

each one takes 30 HOR and 60 water and makes 60 fuel

vapid gorge
#

just 3 machines in a loop

unique cypress
#

repeat until you have the fuel you want

agile bobcat
#

lads

#

i know this, but like i said earlier - i buggered up the amount of canisters in each of the loops

#

so its not equal, which is why i need to balance them out

vapid gorge
#

Unless you linked them up that shouldn't matter?

agile bobcat
#

theres too many in one, ive noticed an issue thats being caused by it

#

its fine, ill figure it out

vapid gorge
#

just manually grab some of the empties out of the packager

#

if there's too many in a loop

unique cypress
sour hollow
#

how is the power calculated for particle accelerators? it says 500-1500mhz but then it ramps up over that limit?

deft lichen
#

sawtooth

#

linearly increases from min to max twice per cycle

#

doesn't go over the limit

oblique hollow
deft lichen
#

once???

oblique hollow
#

Once

deft lichen
#

I thought it matches the animation

oblique hollow
#

No, animation and power consumption are decoupled

#

power consumption follows recipe progress

#

Converters start at average, hit max, then average again, then min and they end at average again

#

So Converters hit min and max once per cycle too

graceful tundra
#

am i overcomplicating it?

unique cypress
graceful tundra
#

well, you don't get equal plastic an rubber rates tho

unique cypress
#

that setup makes any ratio you want

graceful tundra
unique cypress
#

pull equally from both sides

graceful tundra
unique cypress
#

maybe change some refinery numbers

graceful tundra
#

well thank you !

graceful tundra
unique cypress
#

if you overbuild the recycling refineries, the ratio can be changed dynamically to match demand

graceful tundra
#

my ultimate goal is using all the uranium in the game towards power

#

and yes, i know ficsonium rods suck

#

but i wanna use them

unique cypress
#

and it makes plastic and rubber for the same oil cost (3 per 1 oil)

unique cypress
graceful tundra
#

i just gotta build enough refineries to cover worst case scenario right?

vapid gorge
unique cypress
graceful tundra
graceful tundra
#

or at least try

vapid gorge
unique cypress
#

the first half stays the same, the recycling refinery numbers just change. if you built 20 each in this case, it could support anything between all 900 being plastic and all 900 being rubber

graceful tundra
crimson moat
#

so 3 products

graceful tundra
crimson moat
#

yeah, limited usefulness 😛

graceful tundra
crimson moat
#

what do you mean

graceful tundra
#

with priority

unique cypress
crimson moat
# graceful tundra with priority

we can easily make those for liquids because of gravity. Liquids won't go up unless they have no choice, so you can perfectly prioritise flow paths by having one path climb a certain distance before moving on. Fuel will only go that way if it's not being drawn from the lower pipes, and backs up.

graceful tundra
crimson moat
#

Packaging works well for gas. Dark matter however.. 😬

vapid gorge
# graceful tundra ?

if you plan for a rubber factory with this recipes
then plan a seperate plastic factory

it's a lot easier making the individual processes than trying to plan a combined final output

graceful tundra
magic island
ember axle
graceful tundra
ember axle
#

yes, fluids flow to the lowest output first, so any elevated output is filled last

tidal harbor
#

is it cool to use 1 pure oil rig and 2 pure iron to make 3,300 steel per min

jaunty lodge
#

7 inputs 7 outputs would this work as a way to equally share the items between the outputs. the issue is each input is the same size as the elevator can carry

oblique hollow
#

if its 7 to 7 do you really need to try to equally split it up anyway?

jaunty lodge
#

oh yes because i need to transform the 7 into 8

oblique hollow
#

then its not a 7 to 7 is it now?

unique cypress
jaunty lodge
#

now im too deep into it want to finish

unique cypress
#

because that is like the absolute worst way to do diluted packaged fuel

jaunty lodge
#

i will do something like this to split the items

unique cypress
#

a good diluted packaged fuel setup has zero splttters and zero mergers

#

well, aside those to manage the resin byproduct

lone jewel
# unique cypress

I planned to rebuild my plastic and rubber factories (to add train stations directly into the factory, and to add belt balancers for outputs to the train stations); after messing with this setup in modeler some, I can see just how flexible it is; you can have some shared blueprints for the first section, with some variations for the 2nd half with preset recipes/clock rates set on the recycling refineries to control how much rubber/plastic to output, pretty cool

young agate
#

what are the best recipes to make turbo fuel? and possibly rocket fuel?

unique cypress
young agate
unique cypress
young agate
#

I have blenders

#

Diluted packaged and normal diluted are the same just without packagers

young agate
brisk smelt
#

i havent used turbofuel since like 0.7 but recipes should be the same

young agate
#

Then what do u recommend?

#

Since i need fuel for my base + jetpacks when im out exploring

vapid gorge
#

what resources do you not care about burning up totally?

#

cause imo the best recipes for rocket fuel are 'don't use rocket fuel' 😛

#

uses none of hte resources and lets you build other power

#

remember, every tier of fuel processing effectively just turns other resources into more oil. Since you can just make more diluted fuel.

so pick recipes based on what resources you want to convert

dusky dust
#

(and the power difference is not huge)

unique cypress
# brisk smelt iirc tbf is the best

Nah, all 3 recipes have their place. Blend is the most WP efficient, sure, but it makes 0 sense to use when you're burning turbo for power directly

oblique hollow
#

Turbo Heavy uses a lot more sulfur and oil but it also has very simple numbers and is easier to use for recylcing compacted coal from normal Rocket Fuel

oblique hollow
#

Blend used a bit more oil but less sulfur.

unique cypress
#

Turbo heavy fuel has terrible oil and comp coal efficiency, so as far as I am concerned, it's only good for turbo ammo. But at least it's decent for that since it's very simple and doesn't require any ingredients you weren't already making

oblique hollow
#

Its not much effort of coal or sulfur are nearby already

wet lion
#

do I need 2 train station for the train to go both way ? on the same area

vapid gorge
#

well you need a starting station, and a destination station?

wet lion
#

I mean something like that

vapid gorge
#

no you need a station in the same direction as the train is coming

wet lion
#

ok ty

vapid gorge
wet lion
#

when I have multiple freight platform do I have to place them all on all station ?

vapid gorge
#

well you need platforms for any car you need to load and unload

wet lion
#

yeah but if it doens't unload there but another station later

#

do I still have to place them anyway ?

vapid gorge
#

I don't understand what you mean

#

if you don't want a car to interact with a specific station, put a blank platform there

#

but in general keep your trains easy

point A to point B

wet lion
#

I have point A B C

vapid gorge
#

That's an option

#

like I said, use blank platforms

wet lion
#

empty platforms ?

vapid gorge
#

yup

#

its in your build menu

wet lion
#

I saw that ty

unique cypress
wet lion
#

ah

#

ok

wet lion
#

does this radar tower show hard drives already taken ?

oblique hollow
#

It should not show taken ones

wet lion
#

are you sure ?

#

can this be automatically toggled ?

vapid gorge
#

those don't matter for automated trains

wet lion
#

?

vapid gorge
#

afaik they only matter when you're driving trains manually

wet lion
#

yeah but can automated trains still go forward here ?

vapid gorge
#

yup they'll ignore them

wet lion
#

so is that useless ?

unique cypress
vapid gorge
#

I'm not sure what you're trying to do with it so can't comment

wet lion
#

can this type of rock be exploded ?

wet lion
brisk smelt
wet lion
#

I can't dismantle because of that setting how do I change ?

tawny chasm
#

press r

#

to change mode back to default

wet lion
#

ty

low wasp
#

Hello anyone has a formula for wagons needed for a train loop? Im working with a train system but i really dont want to have bottleneck due to the trains

unique cypress
# low wasp Hello anyone has a formula for wagons needed for a train loop? Im working with a...
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

low wasp
#

Thank you!

runic kraken
#

will the bottom pipe have priority input over the right pipe?

unique cypress
#

the standard VIP uses a top and a side input, so I'm not sure how it'll work with a bottom and side

runic kraken
#

oh top and side?

#

which one has priority in that case?

oblique hollow
#

well, its in the right orientation.... but the side connections have much weaker priority than top to bottom i guess

#

Im not an expert on the junction bug issue though

runic kraken
#

im really flipping confused by the prioritry thing?

oblique hollow
#

it IS confusing because its bug behaviour

runic kraken
#

so right to left is highest priority and then bottom and top?

oblique hollow
#

left and right have equal priority to each other
left/right vs bottom have low priority
top has the least priority
thats how i understood it at least

runic kraken
#

ok

unique cypress
#

I feel like the priority should either be top, side, bottom or bottom, side, top.

#

but then again, it is a bug so I wouldn't be surprised if side was last for some reason

runic kraken
#

so left and top being inputs and right being output left will have priority over top and bottom right?

oblique hollow
#

just build a normal ass VIP like in the manual and dont risk it with a half baked one

runic kraken
#

ok

unique cypress
#

yeah, I built one from memory once and it ended up not working

#

could've been because the junction was oriented wrong tho

runic kraken
#

do i need the top output on the side?

oblique hollow
#

its not needed afiak

unique cypress
#

I always skip it and it's fine so ig not

oblique hollow
#

its just an artifact from building it

runic kraken
#

so this will work?

oblique hollow
#

i always start with 2 horizontal pipes onto which i snap the junctions

runic kraken
#

ah ok

oblique hollow
#

the orientation here looks right, so it should work

runic kraken
#

tysm

#

for the explanations

#

ur the goats

feral breach
#

First factory here we go... 😄 its not great but it will get me started

unique cypress
feral breach
#

oh... didnt even notice 😄

#

Slightly more copper sheets then 😄

#

it snuck in again ffs 😄

wind spade
#

stop using maximise 🙂

feral breach
#

Ive used that only on the copper sheets

unique cypress
feral breach
#

its probably combination... there is more iron and copper near so I guess I can go bigger

#

I just wanted to fully use the 3 nodes if possible 😄

wind spade
#

yeah I wouldn't really care about "fully using nodes" 🙂

unique cypress
#

yeah, I'd suggest more sheets than 8.5. I just used one entire node for them

#

idk what that ended up being but enough simon_smile

feral breach
#

just wanted to make it from the overflow as Im not making any yet 😄

#

Guess this is it and Ill just make a copper stuff factory somewhere else 😄

#

Ive just noticed I cant actually make the rotor with that recipe... Im not able to bring in that many screws... back to the drawing board 😄

unique cypress
#

you can. just need more assemblers

fringe seal
#

people who are using ionized fuel for drones: how much are your drones actually taking?

dusky dust
#

(The fuel-per-minute display on the drone port appears to be bugged, alas. With batteries, at least, it consistently reports a higher per-minute usage than there actually is (which is better than the alternative, of course))

fringe seal
dusky dust
#

Alternately, SCIM will do the math properly if you load a save in there and investigate the drone port (and will technically be slightly more accurate than manual division, since the display of fuel-per-trip is technically rounded a lot of the time)

#

Just make sure that the drone's completed a couple of routes in-game before saving and loading into SCIM

fringe seal
#

(though I am asking about typical use case, is 100 Ionized Fuel canisters / min enough?)

dusky dust
#

Depends how many drones you want to fuel, and what the per-minute usage ends up being like. :D

fringe seal
#

ig it depends on my exact setup, true

dusky dust
#

For comparison, on my 1.0 save, I was averaging about 2.5/min for both Batteries and Rocket Fuel, for drone powering, for drones that were constantly active

#

So I'd expect Ionized to be better than that

fringe seal
#

ahhh
that's a helpful info

dusky dust
#

I think the "fixed" fuel consumption per trip ends up evening out some of the energy differences; I'd've expected a bit more space between Batteries and RF, but in practice they were nearly identical for me

#

Could just be that the average distances between my Battery-fed routes and RF-fed routes were different enough to close the gap, too

#

One of these days I should see if there's a mod which provides a configurable generic "Generate x/min of resource y" building, for easier AGS-test-save testing

#

Instead of having to blueprint ISCs full of whatever resource you want ∞ of

unique cypress
#

I've been thinking of making a mod like that but then I realized I didn't want to make dozens of recipes by hand lol

#

I could maybe write a script to create json files for contentlib but idk how easy it'd be

#

plus doing it with contentlib would kinda suck

#

unless I could attach those recipes to a custom milestone

real current
#

Question. Does Belt-Welding still work, or did they patch that out? https://satisfactory.wiki.gg/wiki/Conveyor_Belts#Belt_welding

Official Satisfactory Wiki

Mk.1Mk.2Mk.3Mk.4Mk.5Mk.6
Conveyor Belts are structures used to transport items between buildings. They come in six marks with different building costs, throughput, and appearance. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Placing down a Conveyor Belt on the...

#

i can't seem to get it to work,

unique cypress
#

if placing a splitter/merger right at the joint doesn't work, then ig it's been removed

real current
#

oh ya, i remember seeing a youtube short about duping items, and promply ignored it... .after all why go to alll the work to dupe an item, when you can simply go use the savegame editor, and fill entire containers with whatever you want

#

i guess though if your playing it on a console you can't really edit your save game

unique cypress
#

there's AGS still

real current
#

AGS?

unique cypress
#

advanced game settings

real current
#

oh yea.. godmode

vapid gorge
dusky dust
dusky dust
crimson moat
wind spade
vapid gorge
#

yeah the b2b bug is gone now.

tawdry orchid
#

Should I get the pipes one or reroll? (ive got the pure iron pipes recipe already) im in phase 2

unique cypress
#

I never reroll drives. if I don't want either recipe, I just keep the drive in the library. then the 2 recipes in the drive don't appear in next drives

#

I wouldn't take either of these 2, but they aren't terrible or anything take them if you want them

tawdry orchid
#

okey thanks

wind spade
swift rose
#

Do pipes like this between junctions cause grey hairs on the pioneer or are we good?

unique cypress
#

should be fine

gilded sorrel
# tawdry orchid okey thanks

I never take a recipe until I am using it to solve an immediate problem. That said, I love the molded pipe because I decided to make pipes more efficiently off-site for my motor factory since I found it hard to keep up with steel production for so many things and, I didn't have enough room to do it all on site. And then I can use those pipes other places too.

hexed temple
#

wich one?

unique cypress
#

I'd want both

hexed temple
#

but wichj one

unique cypress
#

then take whichever one you're more likely to use sooner

hexed temple
#

so i can use them as replacement?

deft lichen
#

the items are the same, alternate recipes allow you to use different ingredients

deft lichen
#

these are all the ways to make modular frames, for example

#

you should try and get way more alt recipes, they're instanely helpful

hexed temple
#

yeah i realized

#

this was my first one

wind spade
viscid marsh
#

The trick is to pick neither, until you're ready to build the factory for it. Unless they are both good ones, because then you're hoping the one you don't pick will come back.

hexed temple
runic kraken
#

im like half way done

runic kraken
#

but its not making all the stuff i want :c

unique cypress
#

you don't need to automate project parts. or batteries. or heat sinks.

runic kraken
#

why not

unique cypress
#

and the basic aluminium items can go in another factory that makes them in more reasonable amounts

runic kraken
#

project parts are goog sink value i think

runic kraken
unique cypress
#

project parts can be handfed to make the exact amount needed and heat sinks and batteries aren't used for building

fringe seal
#

Power plan:
900 crude can be turned into 2000 rocket fuel (192 fuel gens @ 250%) and 100 turbofuel, using a combination of turbo blend fuel and normal turbofuel
Turbo Blend Fuel allows me to remove Coal from the line completely, the only other resource I need is Sulfur
by using the 100 Turbofuel (and residual plastic), I can drone the fuel needed to operate a fuel gen which will power a miner and an unpacker

wind spade
wet lion
#

can you have multiple trains on a same track ?

runic kraken
unique cypress
wet lion
runic kraken
unique cypress
runic kraken
fringe seal
wet lion
unique cypress
wet lion
#

ah I need tickets ig

runic kraken
#

t6 milestone

wet lion
#

ah ok ty

fringe seal
unique cypress
runic kraken
fringe seal
versed violet
wind spade
#

Signals are one-way

swift rose
fringe seal
#

yeah that's why I said it had to be one direction

swift rose
#

Such as a single machine output being >300m³/min

unique cypress
versed violet
swift rose
#

I won't

swift rose
#

This powerplant is made for these values

wind spade
tame dagger
#

Does anybody know a video where they explain how water pipe and pump work, if so can you send link?

wind spade
#

Well, they can... but just once 🙂

But yeah, otherwise not at once

swift rose
swift rose
slender yoke
#

goofy question how does one go about a 5:6 balancer

nova steppe
#

Id make a 2:3 and a 3:3 then just ratio split

#

I think that would work

#

or no

#

a 2:6 and a 3:6, then merge