#math-and-meta

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visual ocean
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but i was asking, because i can potentially do 1500 copper powder

limpid vapor
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copper is probably the easiest part

visual ocean
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it's kinda crazy to get a max of 7,5 pasta for 3 full mk3 nodes of copper

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It's 240 refineries

limpid vapor
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thats just one resource to process, its a lot more work to make all the other stuff you will need for that much pasta

runic kraken
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instead of overclocking generators just build more

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iโ€™d save the power shards for smth like miners

visual ocean
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I do have some factories going from scratch but not many

limpid vapor
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those are basically a necessity at that scale

visual ocean
#

I'm not like build the full nuclear pasta all in a place. Neither the radios or the fused cubes

limpid vapor
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i wouldnt expect so, regardless, go nuts if you are prepared for the work, we are all here to build stuff after all (right?)

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i build all the prerequisites at different locations too

visual ocean
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I am at 64 out of 115 power. Should i go nuclear before?

limpid vapor
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couldnt tell you, i havent finished phase 4 yet xd

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if you plan of overclocking, i imagine there will be a decent chunk of overhead, but i dont know what you already have set up

vapid gorge
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or if you do don't oc them at the same time

runic kraken
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is there a spreadsheet of the best alternate recipes or smth?

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or do i just want all of them

orchid brook
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I GOT IT

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300 TRIES

vapid gorge
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recycled plastic, Nice!

wind spade
vapid gorge
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it'll also depend on location, what other recipes you use with THOSE recipes, what other items you're making.

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if anyone tells you, in general, a recipe is 'the best', you might as well just roll a die and choose at random

last matrix
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this is not a website, it is an exported "summary" (ie a simplified all-in-one-UI overview, intended for reference when actually building) of a factory plan, using the factory planner tool I developed last year

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yes, minus that purple text i added later in an image editor, as a note

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see above

unique cypress
wind spade
last matrix
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it was not very well-received ("why would I bother using this when the planner website exists"), so I did not really continue development (in particular I never added the planned feature of ability to set recipe overclock or somersloops)

agile junco
agile junco
deft lichen
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pretty much the only opinion in Tools is that it optimizes strictly for resource cost and no other factors, but that doesn't prevent you from making a plan that optimizes for something else

last matrix
unique cypress
deft lichen
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the spreadsheet is so great that the author had to put asterisks on recipes that are so wildly out of place

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iron pipe in D tier, encased industrial pipe and recycled rubber in C tier, suuuuurely that's ranking worth following

agile junco
deft lichen
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there was another site like this no?

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with a different URL and design

agile junco
runic kraken
runic kraken
deft lichen
unique cypress
# agile junco Awesome thanks.

I still think some of the recipes are far from where they should be, but it's at least better than that garbage reddit tierlist

agile junco
deft lichen
unique cypress
deft lichen
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I personally find pure recipes overrated and those rank high there as expected

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but diluted fuel being #1 and HOR #2 hits the nail beautifully

unique cypress
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QW stator being above like 70 is a joke, same with OC SC

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people vote based on vibes, not how useful the recipe actually is

deft lichen
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QW stator isn't terrible but highly situational and definitely not #35

oblique hollow
deft lichen
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there could also be bias that people don't know the later tiers as well

wind spade
wind spade
wind spade
# agile junco Awesome thanks.

Yeah, all those different rankings, you could roll a dice and make another from the dice results ๐Ÿ™‚ and it would be equally good

agile junco
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What I liked at first about the reddit post was that they at least tried to use some sort of weighted system, but it's true it didn't seem to work well.

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It matches what I kinda want though, sometimes I'm looking to save power, sometimes to save resources. Generally I think I like to reduce the number of machines though. Or some balance between than and resource use.

deft lichen
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@wind spade how difficult would it be to make the solver solve for lowest building count? (irregardless of new Tools being wip)

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would be interesting to see what it'd come up with

wind spade
agile junco
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Depends how many of them you need. If it's just 0.25 total, then it's 1, no?

deft lichen
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I'd say 1, since you can't build fractional buildings, and we'll ignore the size of individual buildings for this

wind spade
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Then pretty hard

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(In context of current tools)

deft lichen
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hmmm, then it depends if fractional buildings would produce a huge error in the result

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for large enough outputs, 30 vs 30.1 vs. 31 buildings gets lost

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you could do the opposite, use fractional buildings but factor the size

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orrr the amount of I/O used, since that's what determines complexity

wind spade
agile junco
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Amount of IO would be good too.

wind spade
deft lichen
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15 constructors is better than 10 assemblers, not necessarily by size but because you only have to deal with 1 input

deft lichen
unique cypress
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whatever you do, you want to avoid doing what logistics did when optimizing for area - creating 1 single machine using a different recipe than the 30 machines using another recipe

wind spade
unique cypress
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it might be optimal mathematically, but it's useless

deft lichen
# wind spade You want number of actual input sockets? Or am I misreading it?

we're attributing weights to different buildings
smelters and constructors have a base cost of 1
foundries and assemblers have a higher cost, but not necessarily due to having a larger footprint, but due to handling 2 inputs
a factory isn't just the buildings but also the logistics, so while optimizing for "lowest building count", this is directly related

unique cypress
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like is using every singe recipe for concrete what anyone's actually looking for?

deft lichen
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how to determine these weights, I don't know

wind spade
deft lichen
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ah I didn't get to my point

wind spade
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Just weighted

deft lichen
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a 3-input manufacturer recipe has less weight than a 4-input manufacturer recipe

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that's practically it

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this affects packagers, refineries, manufacturers, blenders and PAs (QE always uses the full 4)

wind spade
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Weighted recipes are doable (but again, runs into "partial buildings" issue)

brisk smelt
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don't you always just round up anyways

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also there are recipes where realistically the default clock isnt 250% but rather 200 or 225% because of some weird ratios

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how is that accounted then

unique cypress
tiny leaf
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ah okay i just saw a few reddit posts that said 1.0 changed sloshing a little making it less reliable

deft lichen
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it's always assumed that you have N * 100% + 1 * <100%

vapid gorge
agile junco
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What do people generally do with SAM?

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Other than basic ficsit ingot production.

unique cypress
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I use some for conversion for my ammunition factory

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but othern than that, ficsite and fluctuators

runic kraken
agile junco
unique cypress
agile junco
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Oh sure, forgot about that.

mossy ibex
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dimensional storage, eg

runic kraken
unique cypress
runic kraken
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ah

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thought it was satisfactory tools

unique cypress
wind spade
runic kraken
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it it possible to get all alternate recipies?

runic kraken
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i thought it wasnt

mossy ibex
unique cypress
mossy ibex
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there are more hard drives than recipes

oblique hollow
woeful zenith
unique cypress
oblique hollow
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Alright give me like an hour then i will try to finish that train of thought, i gotta do stuff hehe

mossy ibex
woeful zenith
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Oh I see

unique cypress
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neither is compacted coal an alt for coal

woeful zenith
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The wiki.gg considers regular turbofuel as an alt lol I guess remnant from few years ago

normal latch
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is the idea for alt recipes to just turn everything into iron ore as input?

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Iron Ore -> Iron Pipe + Iron Wire -> Steel Rotor

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heh

mossy ibex
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there are a handful of alts that do that

wind spade
vapid gorge
normal latch
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definitely a fun aspect of the game is playing with alternate recipe potentials

vapid gorge
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yeah there's no single optimal path for you to take for anything you do

unique cypress
wind spade
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there's no official definition of "alternate recipe", so wiki just assumes "anything that requires HDD"

unique cypress
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I'd say that anything that has "Alternate:" written in the name is an alternate recipe ๐Ÿค”

wind spade
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(but also we had cases where this name changed mid-patch, with just translations update)

normal latch
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as i look at alt recipes

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i think some outliers exist

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diluted fuel is just an outlier, its just better in all cases it seems, by a tremendous margin too

vapid gorge
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it's a lot more work

normal latch
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if my math is right, it literally just quadruples your fuel output per crude input

vapid gorge
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that's a trade off

knotty hornet
normal latch
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yea to call that a tradeoff seems like a flawed perspective on it

knotty hornet
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Indubitably

normal latch
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simply put, it's just so much better that whatever "work" we're talking about is irrelevant

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the other outliers seem to be on the opposite end of the spectrum, like converting wood to coal lol

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those alts seem terrible objectively, regardless of whatever argument someone might try to make

knotty hornet
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Yeah, it just involves adding some blenders and water extractors, but for the multiplier, that work is negligible

vapid gorge
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better is subjective.

Will most people be willing to trade teh extra work space and power for more out of their oil? sure

vapid gorge
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I'd like to hear you come up with a better idea

normal latch
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what do you mean lol

unique cypress
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not to mention that default fuel uses 40 refineries for 1600 oil, while HOR + diluted uses 20 refineries and 16 blenders. it's not even more work

vapid gorge
normal latch
normal latch
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turn pig flesh to tickets and buy what you need in the shop

vapid gorge
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nah, uranium rods. That's where it's at

normal latch
mystic hawk
normal latch
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and yeah, that heavy oil residue recipe also seems op

mystic hawk
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Diluted fuel is very funny actually

knotty hornet
normal latch
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i should start planning my power upgrade into rocket fuel now, but i dont have the op diluted fuel recipe yet

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yep, i have one of the two

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im just looking at my options for fuel stuff and it was like "oh, literally 4x my output, wtf"

unique cypress
mystic hawk
knotty hornet
mystic hawk
normal latch
unique cypress
normal latch
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here was my math btw for the curious:

60 Crude = 40 Fuel + 30 Polymer
6:4

VS

30 Crude = 40 Heavy + 20 Polymer
50 Heavy + 100 Water = 100 Fuel
150:400
3:8
6:16

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i have the recycle plastic which i use

unique cypress
normal latch
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oh i see

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well shouldnt i go scan first?

unique cypress
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best if you already have drives and they're just scanning as you build

knotty hornet
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I could always help doing FEET work, if I have equipment.

normal latch
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ohh i see

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like, go find drives, come home to build, keep scanning every 10 mins

knotty hornet
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I need: hazmat, gas mask, appropriate filters, blade runners, jetpack, fuel, a basher, a rifle (and ammo), a detonator, an object scanner, and a boombox

normal latch
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which rifle ammo

knotty hornet
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Any is fine, homing preferred.

normal latch
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you also need ladders

knotty hornet
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Not if I have a jetpack ๐Ÿ˜

normal latch
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heh i like to ladder higher than my jetpack goes

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u using packaged liquid biofuel jetpack?

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mine is turbo

knotty hornet
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I guess i have been spoiled by ionized fuel lol

normal latch
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oh im not at ionized yet

knotty hornet
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LBF is great too though, if you just feather it on the jump key, you can still get pretty high

normal latch
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do the harddrive amounts match alt recipe amounts? or are there excess harddrives?

unique cypress
knotty hornet
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6 if you did FICSMAS

normal latch
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7 then, since i dont count the bio recipes lol

unique cypress
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I also don't count the bolted recipes and the 2 screw alts

normal latch
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tru

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i read a trick that i use

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when i get bad recipes, i actually keep the drive there

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so i cant reroll the bad stuff

unique cypress
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my favourite 3 drives to leave in the library forever: charcoal + biocoal, bolted plate + bolted frame, cast screw + steel screw

normal latch
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screw that

unique cypress
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it still costs 3 drives but it does remove 6 awful recipes

normal latch
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yep ill do the same

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im eyeing the pure recipes since i'll soon have crazy power

knotty hornet
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Screws are really not so bad ๐Ÿ˜ญ

normal latch
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heh the community turned me off of them immediately

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so to be fair, i only have a biased lens to view them under

thorny gorge
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Steel screws are a mass production blessing!

magic island
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Screws get a bad rap because they're cumbersome with default recipes

With alt recipe chains for Screws, they're no worse than Wire

wind spade
knotty hornet
wind spade
normal latch
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i dont buy that argument greeny, sorry to say

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like, the entire premise is odd, seems correct that the recipe is simply overpowered (or strongest objectively, whatever wording is needed)

wind spade
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default fuel is one step from oil with solid sinkable byproduct
diluted fuel is two steps and needs extra water

magic island
# wind spade they are fine even with base recipes

what I mean is, Iron Rod -> Screw is one of the more annoying steps in early-game production, especially when you're learning the ropes

so that kinda turns people off Screws permanently, even after alts make them easier to manage

unique cypress
wind spade
unique cypress
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screws themselves are fine but I have 0 reason or desire to actually use them

normal latch
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water is also an unlimited resource in the game

wind spade
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it's still increased complexity

normal latch
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im not sold on that angle even being relevant to the power of the recipe

knotty hornet
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Like, yes, there is a tradeoff, and that tradeoff is worth it.

magic island
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getting the product ratios you want out of Oil has a certain amount of complexity baked in anyway, so Diluted Fuel isn't that much of an additional hurdle

brisk smelt
normal latch
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not only that, but anyone could argue that increased complexity is fun and "better" if they wanted, its not even a metric worth integrating into the equation

wind spade
normal latch
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the whole idea is progression increases complexity in the game, in general

normal latch
wind spade
normal latch
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i feel like youve lost the plot heh

wind spade
normal latch
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yea, thats a weak point so weak i give is zero weight and can even use it against your position

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but only slightly, since again, it has no magnitude to it

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anyways, i think everyone understands, diluted fuel is obscenely strong

brisk smelt
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is there a single person that wouldn't? water and oil coexist at every node location, that complexity might as well not be considered given that the nearby sulfur nodes also supply enough to turbo everything

wind spade
knotty hornet
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If it is 50% more complex for a 100% more product, is that not "objectively better"?

magic island
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You could also say that Solid Steel Ingot is more complex than Default, but I can't imagine anyone citing that as a reason not to use Solid

knotty hornet
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If you say no, you are a clown

knotty hornet
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And there it is ๐Ÿคก

normal latch
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side note, that recipe is great too

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another top tier one that is just a net gain for little to no cost

wind spade
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if a car costs twice as much and has four times as much power, is it objectively better?

no it isn't, because some people may prefer cheaper car and not care about power because they need it for slower driving around a city

brisk smelt
# wind spade no

is sinking poly resin from shit oil recipe not also complex...

brisk smelt
knotty hornet
wind spade
brisk smelt
knotty hornet
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He is

wind spade
knotty hornet
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I'm feeling secondhand embarrassment right now

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As an empath, I shouldn't be in this conversation anymore

wind spade
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I don't care about water usage
I care about having to find a place where more types of raw resources is, or having to bring them together

brisk smelt
wind spade
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and again, I'm not arguing that I personally would not use DF. I'm just saying it is more complex

unique cypress
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all oil nodes are near water lmao

brisk smelt
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and if im not mistaken that has a pond next to it too

wind spade
knotty hornet
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The only one I would consider not "near water" is the one southwest of the dune desert, but even then, it's not that far.

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Most people have belts longer than that distance.

unique cypress
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and a pond that can fit 2 extractors 200m away

wind spade
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look, I'm not arguing against your preferences
neither I am saying which preferences do I have

the only thing I'm arguing against is the "objectively better", which is just not true.

knotty hornet
normal latch
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the objectivity is the only true part of this though, like what do you think objectivity and subjectivty are exactly?

magic island
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so the use-case for non-Diluted fuels is if you are using one specific patch of Oil nodes on the map, and have not yet unlocked the tech to use the nearby water well

knotty hornet
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It's too bad you'll never win that argument, cuz the "objectively better" has been hyperbole this entire time

normal latch
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pragmatically speaking, diluted fuel is better than not using it

knotty hornet
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(Even if true)

unique cypress
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plus objectively better or not doesn't matter if every single person will choose to use that recipe if able

wind spade
normal latch
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lol im tapping out

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anyways, im starting my calculations for rocket fuel power

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and comparing the alts, its fun to ponder

wind spade
knotty hornet
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Let's be real, who ever goes all the way to a crude oil vein just needing a "small amount of fuel"?

brisk smelt
wind spade
brisk smelt
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not mutually exclusive

knotty hornet
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You really want just a small amount of fuel?

wind spade
brisk smelt
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but yeah thats the only i can think of

knotty hornet
knotty hornet
normal latch
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lol

knotty hornet
#

๐Ÿคก

wind spade
normal latch
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also, here is my rocket fuel first path (simplest path, sink all excess, easy)
Path 1
30 Crude = 40 Heavy + 20 Polymer
50 Heavy + 100 Water = 100 Fuel
3 Crude = 8 Fuel
100 Fuel + 75 Nitrogen + 100 Sulfur + 50 Coal = 150 Rocket + 25 Compacted
2 Fuel = 3 Rocket
600 Crude = 1600 Fuel = 2400 Rocket

knotty hornet
magic island
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Oil is a case where even the simpler/default recipes have byproducts you need to manage or sink, and it takes some mathing if you want a particular ratio of fuel & solid products. So the simplicity upside is pretty slim

versus like, smelting Caterium where the default is dramatically less effort than the higher-yield alts

wind spade
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steel canister

wind spade
knotty hornet
# wind spade steel canister

So you're gonna now bring steel over to your setup for packaging fuel, adding another resource chain into it, to avoid water, cuz adding water is "too complex"?

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You, sir, are a ๐Ÿคก

wind spade
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steel may be there already ๐Ÿคท

brisk smelt
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water may also be there already

magic island
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steel is never already anywhere, it's made of two things

normal latch
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those are the ingredients to steel if im not mistaken

wind spade
magic island
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i dont have any Steel Nodes on my map, im not sure that's a playstyle thing

knotty hornet
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Greeny is so willing to save the use of the word "objectively," he's making claims that are objectively clownish

wind spade
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I have factories all over my map, I'm sure they are in different places than other people's

normal latch
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how do i calculate how much power i get from 2400 rocket fuel in fuel power generators?

brisk smelt
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divide that by burn/min

unique cypress
wind spade
normal latch
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cool thx team

knotty hornet
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I'm a member of T.O.E. in my factory

knotty hornet
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Tracking Operational Expectations

normal latch
magic island
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the Rocket Fuel math is always hilarious if you aim for a fuel amount instead of a generator count

brisk smelt
#

thats acc not that much power

normal latch
#

i wish the rocket fuel made more items like rocket powered bullets

knotty hornet
normal latch
#

there should be a rocket launcher that shoots nobelisks

knotty hornet
normal latch
#

i want it in an automated rocket fuel powered launcher heh

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seems like something the devs could add too

unique cypress
normal latch
#

you sound like a scientist or engineer

knotty hornet
#

Don't ruin my movie reference

unique cypress
normal latch
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cool, heard of buckminster fuller i presume?

unique cypress
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so a mix physics, chemistry, and engineering

normal latch
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yea you sound like someone who knows those things, i went the civil and environmental engineering route (save the planet)

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but now im a software engineer since i also like that

knotty hornet
normal latch
#

fullerenes heh

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i read a few of his books, really interesting writing and thinking style for sure

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do you still work/practice nanoengineering?

unique cypress
normal latch
#

yep that guy

unique cypress
normal latch
#

oh nice, still a baby (not meant as an insult)

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good choice, nano tech was always interesting

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i wonder how general machine learning will integrate with it

runic kraken
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is going into fuel energy worth it at phase 2?

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or should i only make enough to cover my usage

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also is homing AR ammo good? ( i forgor what its called i mean the black one)

normal latch
#

fuel gives so much energy even with a basic setup

brisk smelt
#

*power

runic kraken
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so about 32 250 MW i think

normal latch
#

do it

runic kraken
#

31k *

runic kraken
#

turns out i can only run 100 fuel generators :c

normal latch
#

i believe i found a winner for rocket fuel

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Path 1
3 Crude = 8 Fuel
2 Fuel = 3 Rocket
3 Crude = 8 Fuel = 12 Rocket
1 Crude = 4 Rocket

Path 2
3 Crude = 8 Fuel
3 Crude = 4 Heavy
1 Fuel + 2 Heavy = 3 Turbo
3 Turbo = 5 Rocket
1 Fuel + 2 Heavy = 3 Turbo = 5 Rocket
16 Crude = 8 Fuel + 16 Heavy = 24 Turbo = 40 Rocket
2 Crude = 5 Rocket
1 Crude = 2.5 Rocket

Path 3
3 Crude = 4 Heavy
3.75 Heavy = 3 Turbo = 5 Rocket
15 Heavy = 12 Turbo = 20 Rocket
60 Heavy = 48 Turbo = 80 Rocket
45 Crude = 60 Heavy = 48 Turbo = 80 Rocket
45 Crude = 80 Rocket
9 Crude = 14 Rocket
1 Crude = 1.56 Rocket

Path 4
3 Crude = 8 Fuel
22.5 Fuel = 30 Turbo
3 Turbo = 5 Rocket
3 Crude = 8 Fuel = 10 2/3 Turbo = 17 7/9 Rocket
1 Crude = 5.93 Rocket

Path 5
15 Fuel + 30 Heavy + 22.5 Sulfur + 22.5 Coke = 45 Turbo
40 Heavy = 120 Coke
15 Fuel + 30 Heavy + 7.5 Heavy = 45 Turbo
15 Fuel + 37.5 Heavy = 45 Turbo
3 Crude = 8 Fuel
3 Crude = 4 Heavy
5.625 Crude + 28.125 Crude = 45 Turbo = 75 Rocket
33.75 Crude = 75 Rocket
1 Crude = 2.22 Rocket

#

Convert Crude to Fuel, then Fuel to Turbo, then Turbo to Rocket

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Recipes include: Heavy Oil Residue, Diluted Fuel, Turbofuel, and Rocket Fuel

unique cypress
normal latch
#

probably a good suggestion lol

wind spade
#

or use a planner to do this in 5 seconds ๐Ÿ˜›

normal latch
#

i like doing the math

unique cypress
echo gust
unique cypress
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so nearly 6 sounds sus

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and also, oil efficiency is not the only thing that matters when making RF

normal latch
#

idk my math seems right on that one

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what am i missing?

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Path 4
3 Crude = 8 Fuel
22.5 Fuel = 30 Turbo
3 Turbo = 5 Rocket
3 Crude = 8 Fuel = 10 2/3 Turbo = 17 7/9 Rocket
1 Crude = 5.93 Rocket

What is wrong with this equation?

wind spade
#

max RF is 4 per 1 oil

normal latch
#

where is the math wrong tho

normal latch
#

maybe i wrote the recipe wrong? seems to not follow from the lil equations i made there

magic island
wind spade
#

TF recipe is 6 fuel -> 5 TF

normal latch
#

yep i had written it wrong, as 30

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prob was reading different lines lol, lemme fix

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3.70

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sad times

feral stream
normal latch
#

so basically for rocket fuel, skip the turbo intermediary

unique cypress
normal latch
#

i kinda wish that the first path (simpliest) wasnt the best lol

unique cypress
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it's not

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it's the simplest and most oil efficient

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but it costs a lot more of the other resources

normal latch
#

is oil not the most limited resource in general? that was kinda my perception

wind spade
#

no

feral stream
#

No power is the most limited resource XD

wind spade
#

since you basically triple it with alts, it's very common

magic island
#

Oil stretches incredibly far with alts

normal latch
#

i guess thats true

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hmm maybe sulfur is the resource to keep an eye on then

thorn trail
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patience is the most limited resource in this game

wind spade
#

(which I personally wouldn't)

normal latch
#

im not sure what to control for since i suppose i have excess resource nodes of everything with such a big map

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to control for oil, use fuel to rocket directly, which is simple enough

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its what i'll probably do, but im curious about the pros/cons of other options

unique cypress
#

basically the only 2 options I would consider

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the differences in resource costs are not insignificant

normal latch
#

what tool makes those graphs?

magic island
#

The way I think of "limited" resources is, "how likely am I to devour entire nodes and still need to go searching for more?"

which shifts over the course of the game, but Oil is one I rarely feel like I'm running out of

normal latch
#

yea i realize now that i think more about it (especially with context of alts to boost fuel), oil is abundant enough to not worry much

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so with method 1, the real limiting factor is that you consume lots of nitrogen it seems

unique cypress
#

you'd only want to save oil if you're planning on going all in on oil diamonds

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other than that, oil is very plentiful

normal latch
#

actually its not much different nitrogen-wise

unique cypress
normal latch
#

another question could be "how much power do i actually need?" at some point, although i want a tremendous amount heh

#

i see, yea big differences to be fair, worth considering

#

i bet its location dependent in terms of which path to pick

#

like i bet there is a spot that is ideal for path 1 and a different spot that makes path 2 more appealing

#

idk though, interesting to ponder, really cool to see options

agile junco
#

What's the threshold for a pump to not be yellow status?

frosty owl
#

It's yellow if it's exceeding headlift or (iirc) if there's no flow (ie: pipework ahead is full, can't push more fluid, or there's no fluid from the source)

echo gust
#

is there any websites or things that can help with math and creating more complicated lines? im spending so much time just making 1 production line lol

wind spade
feral stream
#

Along with what @wind spade mentioned

satisfactory-calculator.com

Itโ€™s also nice you can put your save file in there and it overlays the map with all your machines/belts/etc

wind spade
feral stream
#

I havenโ€™t used it, out of curiosity how come?

wind spade
#

it can't deal with loops or byproducts and can't use multiple recipes per item

also in their "realistic" mode, it makes horrible layouts

feral stream
normal latch
#

the more i look at it, the more i realize that oil REALLY isnt the limiting factor at all for power generation via rocket fuel lol

#

its actually not even particularly relevant, other resources will limit much sooner than oil, it seems

woeful zenith
#

That's also the case with turbofuel, it's always the other things that limit it

knotty hornet
#

Generally sulfur, unless you do Converter loops, which are themselves power-hungry.

crimson moat
#

at 1200 oil you're already looking at a few hundred gigawatts

vague agate
#

Hi All idk how to ask question in the question chat but i dont think this is a hard question ,,, i want to know if i run 600m^3 of oil through a mk2 pipe ,, will that still work if say the input=600 output=600 ? if not will i need a buffer tank to make sure 600m^3 is actually leaving the pipe ?

wind spade
#

you never need buffers (apart from train stations) and usually they hurt more than help

your setup will work if the feeding side eats fluids fast enough

vague agate
#

alright thank you !

agile junco
#

Is there a tool that helps setup power priorities and model power usage with various connections switched off?

obsidian spade
#

whats the best way to make steel? coal and iron or another alternate recipe?

agile junco
#

Coal and iron bars (solid steel) is pretty good.

#

Especially because it lets you use pure iron.

obsidian spade
#

for steel beams and pipes is it worth using molded recipe?

agile junco
#

I'm doing iron pipes rn actually.

wind spade
knotty hornet
#

But then you might as well do compacted steel and not deal with liquids

agile junco
knotty hornet
#

Nearly double the rate per machine and about 7% better conversion

runic kraken
#

is it bad if i need to use 2 caterium nodes for just 1 factory?

agile junco
#

Yea, I can see it if space is your biggest concern, but I need to save my sulfur.

crimson moat
knotty hornet
runic kraken
#

i got the pure recipe

#

but no t3 miners

#

and no pure node nearby

knotty hornet
#

Then yeah, you'll be fine. And once you do upgrade miners, you can switch down to only 1 node.

#

Or increase your capacity again

runic kraken
#

also

#

this is by far the biggest project i ever built

#

and im a bit scared

#

bcs looking at the most optimal recipies and stuff its like 2/3 of the cost

#

if not less for some materials

#

but getting alts is annoying and takes a boat load of time

#

should i just build it rn or get all alts i need first?

knotty hornet
runic kraken
#

just with 5 less high speed connectors and circuit boards

visual yarrow
#

I was able to confirm that my caterium setup is working properly.

normal latch
#

is it accurate to say that pipes are automatically load balanced (aside from the sloshing type of issues)

visual yarrow
#

The tricky part is defining and building what a "proprerly built" pipe network actually is.

unique cypress
#

so not at all

normal latch
#

lol

visual yarrow
#

Sometimes I get the terminology mixed up, I was thinking "evenly distributed to the point where no machine goes idle"

#

Also: CONFIRMED. 600 + 600 = 1,200. You're all welcome.

agile junco
normal latch
#

any reason to use industrial fluid buffers in my rocket fuel power plant?

nimble nacelle
#

just built this thing
might think about how to streamline the timing clock

anyways good night

glad scaffold
#

Hey there, hope youยดl have a nice evening! I have an powerplant with 40 nuclear power plants, each overclocked 250% so it creates over all 1000 nuclear waste and I was wondering how I continue now. I want some blenders to create non-fissile-uranium and particle accelerators to create plutonium pellets but Iยดm not able to do a clean math behind this. Does anyone have an idea how to use every nuclear waste as optimal as possible?

unique cypress
glad scaffold
glad scaffold
#

I want these ones as the final product

unique cypress
#

why?

glad scaffold
unique cypress
#

then the goal is plutonium rods?

#

the most you can make from 1k waste is 26.(6) Pu Rods/min, but that needs 1000 extra uranium ore, or 8.(8), and that's without any extra uranium

agile junco
#

Math is mathing

#

The displays fluctuate a few ppm just due to the nature of irregular production.

agile junco
#

My internal belt is at 1180. Can't really squeeze much more out of this system.

visual yarrow
# nimble nacelle

Trits sounds like a term used to describe triple critical hits. (IE, you'd modify your base damage by your critical modifier * 3)

#

Although in some cases, i've seen games with stacking critical hits that apply their bonus multiplicatively, rather than additively.

visual yarrow
small swallow
visual yarrow
small swallow
visual yarrow
#

Quick example: let's say you have 100 damage, and a x2 crit multiplier. Additive would mean a trit would give you 400 damage, since it's adding the same amount for each instance, but multiplicative would leave you with 800 because it's multiplying the previous result.

visual yarrow
#

I play a lot of Path of Exile, so this particular brand of calculation is nothing new to me, hah.

visual yarrow
#

Eh, i'm going to explain anyways, who am I kidding.

agile junco
visual yarrow
#

The basic idea is that it takes a buffer container, and uses the belt speed of the output of a base value, then splits off the precise amount while merging the excess back.

agile junco
#

or am I missing that's a sink, and it's sourced on the other side?

visual yarrow
#

Oh, yeah, there's an overflow sink at the end if the dimensional depot fills up.

agile junco
#

I see no dimensional depot here.

visual yarrow
#

It's in an entirely different location, but it's not really important.

#

Just that that belt there leads to it.

#

So I know i'm making 45/m HMFs. In this case, that's very each to achieve by splitting a MK3 belt (270) in half (135), and then into three (45)

agile junco
#

Seems like fun to build and see working, but ultimately useless lol

visual yarrow
unique cypress
#

that's basically a belt limiter? with a container in it for some reason?

visual yarrow
agile junco
unique cypress
visual yarrow
agile junco
#

I thought the storage would be to sink excess into a depot, but that seems to be elsewhere.

visual yarrow
unique cypress
visual yarrow
#

This isn't really a good screenshot of it, but the sink is there, on that roof.

agile junco
#

But I really don't need to deal with that many joints.

visual yarrow
#

You can also see the dimensional depot.

agile junco
#

Yea, I guess the storage unit is acting like a buffer indeed. If production is highly irregular, like was my original point.

visual yarrow
agile junco
#

But I would have thought the feeding belt would do the same thing tbh.

last matrix
#

why do I do this to myself

visual yarrow
#

This is... not the best screenshot of it, but you can see that the "tempo" of the belt is even.

agile junco
visual yarrow
unique cypress
visual yarrow
#

There are two kinds of people in the world, apparently.

last matrix
#

the numbers work out perfectly

#

it took well over an hour of tweaking and trying different recipe chains and combinations of alts before I could make an HMF factory that did not have a ton of leftovers of random intermediates

vapid gorge
last matrix
#

and the convenience of no tethering to coal for this is also nice

visual yarrow
vapid gorge
last matrix
last matrix
#

read what I wrote

vapid gorge
#

... i did. You can always clock machines to make whatever pm you need total

#

which is what is confusing

unique cypress
#

it's still your choice to make extra intermediate products...

visual yarrow
#

Wait. You look familiar... have I seen you on Earendel's discord server before?

unique cypress
#

you can very easily just not make them

last matrix
last matrix
visual yarrow
last matrix
vapid gorge
unique cypress
#

I'd just build this ๐Ÿคทโ€โ™‚๏ธ

visual yarrow
#

I once randomly ran into one of the people I raided in FFXIV with during the single tier I raided on Earendel's server, as well as an old minecraft content creator I used to watch.

last matrix
#

but not when you have to make every recipe line up

vapid gorge
#

wdym?

unique cypress
#

you don't have to tho

visual yarrow
last matrix
#

at least, not without leaving tons of "wasted opportunity" in the form of using only like 87% of a node's output

last matrix
unique cypress
visual yarrow
# last matrix what do you mean

I want to know specifically what you're trying to keep lined up and balanced. Depending on what it is, I may have some suggestions, because I play VERY similar to you.

unique cypress
#

if it's 87% utilzed, it's still 1 node occupied

visual yarrow
unique cypress
#

it literally doesn't make any difference in node usage to use 100% of it

visual yarrow
#

I don't want to leave a node half-used because grabbing the excess from that node later on is harder if it's already providing for something. It's just personal preference, you don't need to... do this, again.

last matrix
vapid gorge
last matrix
#

surplus in intermediate steps represents lost potential output

visual yarrow
#

I see y'all are just... continuing.

last matrix
#

and incomplete node utilization represents major lost potential output

vapid gorge
unique cypress
vapid gorge
visual yarrow
#

Can we stop focusing on the "why" because we're clearly not going to agree, and instead focus on the "how", since that's actually relevant?

vapid gorge
# last matrix I know

as yo uwill never be able to use al lthe nodes on the map, you're either wasting everything anyway or wasting nothing

visual yarrow
#

Okay, i'm going to go resume decorating this uranium node and/or play Touhou, then.

vapid gorge
#

ty

vapid gorge
# last matrix I know

aside from cutting your major projects in half, I think you really aught to try to be zen about node % usage because of that. Unless you really think that's a core part of the fun? but it doesn't sound like it

vapid gorge
# last matrix I know

and if you absolutely have to, use SF tools. You can input the resource restrictions you have and then hit maximise.

I restrited this to 600 iron ore for example https://www.satisfactorytools.com/1.0/production?share=cYLOIkUIbHVjn12FzNHN

(you'd probably want to restrict it further ofc)

last matrix
#

like on some level I am aware this is an overreaction to the past

#

ie this

#

and I am also aware of the fact that this is rather seriously overbuilding

#

like as mentioned previously I started doing this in my U8 playthrough and in that playthrough I completed entire tiers in a couple hours from the production

#

that was not remotely necessary

vapid gorge
#

Future proofing is a bigger waste since you donโ€™t know what youโ€™ll need
Whatever you build now just wonโ€™t fit

#

Plus you know, you frying your brain means youโ€™ll do less

last matrix
#

I suppose the core issue is that I am struggling to strike a good balance between the two extremes

vapid gorge
#

Build what you need for now ๐Ÿ™‚
Build a new factory on the future

last matrix
#

at one end you have the winging it, where you build a little of each thing, maybe enough to complete the current tier in a reasonable time, and then you realize you need 25x that amount to complete the next tier in a reasonable time, and so it takes 90 hours of letting the factory run before you have enough

#

and at the other end you have what I am currently doing

last matrix
#

HMF in particular is one of those parts I still have a kind of PTSD about

vapid gorge
#

But at least you didnโ€™t build things for nothing and burn out trying to max a node

last matrix
#

from memories from past playthroughs of waiting days of playtime just to get enough to do anything

last matrix
#

and the fact that the futureproofing "front-loads" all the grind does not help either

vapid gorge
#

and the reminder that future proofing generally doesn't work as you don't know what you'll want/need :\

last matrix
#

those are the worst ones

last matrix
last matrix
vapid gorge
#

if you don't know the locations you'll choose and the recipes you choose this time and the PM of everything... it really doesn't work :

#

but ok here's a thing

is the main goal to finish the tiers and get to a point where it's a sand box?

last matrix
#

as a random example my first Techtonica playthrough I was waiting hours and hours just to get enough advanced circuits, because I was not producing coolant, plantmatter frames, or atlantum remotely fast enough, not having scaled up enough to meet what would end up being the demand; future playthroughs never had that problem because I built big from the beginning

last matrix
unique cypress
last matrix
vapid gorge
#

Hmm so the whole point is just ticking hte boxes?
Well... if that's the case you could stlil do the Cobalt Method for going up the tiers.

it's not efficient but it's fast and you wind up with tons of parts

last matrix
#

but what is the cobalt method

vapid gorge
#

basically get like 1 pure node's worth of each basic item.

I'll tend to cut otu screws and do iron wire instead for and other screwless recipes for it.

1st floor - ingots
2nd floor - constructors
3rd floor - assemblers
ect

have large buffers between each group to store up thousands of parts while you do things

when you unlock a new item? belt it to a new section , let over flow do it's work

#

leave space to the side of the smelters and constructors to lengthen the process when you get new belts

last matrix
#

minus the "pure node's worth" part that is basically what I did in my first couple of playthroughs

vapid gorge
#

all the 'pressure' from the thousands of items that back up while you get hard drives ect make FAST production

last matrix
#

and hell even early on in my U8 playthrough

vapid gorge
#

if you're doing that as a starter it gets messy. But with some logistics practice like you and I have it's not nearly as bad

#

like this is downright tidy

#

process -> feed upwards -> process -> feed upwards (sometimes to the side)

last matrix
#

seeing that makes me wonder if I should mention an additional possible difficulty I struggle with - I cannot stand "janky" looking builds

vapid gorge
#

define janky

last matrix
#

like yours is not bad really, though I avoid "free-placed" splitters and mergers on belts, especially angled ones

last matrix
vapid gorge
#

ah, well that's not too hard to avoid. I could have spent more than 2 seconds on that >.>

last matrix
#

obviously clipping is the worst offender by far

vapid gorge
#

fair. But yeah spending more than 2 seconds isn't a big ask xD

last matrix
#

(note I mean visible clipping, rather than BB-only clipping)

#

but spaghetti and random belts just to make stuff work is not much better

#

belts can weave in complicated ways, and indeed I like that

#

but haphazard "just get things from A to B" and I look at it and hate it

#

that is from my first playthrough, in 2020

vapid gorge
#

in any case I might advise you go back to initial method with better belt skills.

that was my 1.0 starter factory where everyhthing got made

last matrix
#

those manufacturers are the HMF, computer, etc ones

#

anyway I have aggressively avoided doing that ever again

vapid gorge
#

i mean that's real mess

last matrix
vapid gorge
#

this could be tidier w/o much effort

last matrix
#

it is not coincidence that that was my first playthrough

vapid gorge
#

do this then ๐Ÿ™‚

#

you now have belt and pipe skills

last matrix
#

and some tools not present in U3, like straight build mode

#

also the 2D zoop mod

#

hell zoop itself was not a thing in U3

vapid gorge
#

yeah, SMART! was the go to

visual yarrow
#

sigh

agile junco
#

So I have a minor dilemma. I'm building a factory to supply my depot and I have a lot of production which both needs to feed the depot (when I take things) and feed downstream production. My issue is that without building a lot of belt limiters, I'm not sure how to effectively sink stuff without setting it up so that later production will starve earlier production. If that makes sense.

visual yarrow
last matrix
#

that is also something i struggle with

visual yarrow
last matrix
#

I have a ton of practice, but that does not make it easier

vapid gorge
last matrix
#

be it SF, Factorio, Techtonica, DSP, whatever

visual yarrow
#

easier? no. but you get better results.

last matrix
#

I always find myself awkwardly running out of space

vapid gorge
#

honestly, the location of that factory is in one the least flat spots in the game and it was fine

last matrix
#

all because I am unwilling to destroy some major scenery item

last matrix
visual yarrow
last matrix
#

which is...also what I have been doing, but that too saps my motivation

vapid gorge
#

not if you ahve floors like that last image

last matrix
#

since it falls well into the janky category

vapid gorge
#

then it's a proper tall building

agile junco
# unique cypress smart splitters?

yea, but they only help so much... since let's say i'm making 60 HMFs. I need 30 to produce the rest of the stuff in my factory, but I also want to upload 30. The numbers work if I used belt limiters to set things to 30 each. But if I take HMF out of the depot, then I have no way to not starve the production.

last matrix
vapid gorge
#

pulls wans if you want I guess? I couldn't be bothered

last matrix
unique cypress
last matrix
#

there are a few reasons I do not play MP of these kinds of games and that is a big one

last matrix
last matrix
visual yarrow
vapid gorge
agile junco
visual yarrow
#

i was able to play modded minecraft with friends only because they let me design everything

vapid gorge
#

you could, pretty easily, put walls and pillars around that and it'd just be ab uilding

last matrix
visual yarrow
#

oh jeez this gif is even bigger than the other one

last matrix
#

MC is pretty low-pressure about this since some worldgen stuff aside almost anything can be rebuild/recreated

#

but stuff like the big trees in Satisfactory? Not so much

last matrix
visual yarrow
#

shoutout to those trees that have massive hitboxes that collapse if they so much as think about the concept of an explosion

last matrix
#

which is better but not much

last matrix
agile junco
#

I guess this is a good argument for not putting my depots inside the factory floors... which I was thinking about avoiding anyway to make a nice mall.

agile junco
#

dimensional

vapid gorge
last matrix
#

after about 20 save reloads from my U6 playthrough trying to nobelisk that buried slug by the former coal node in the northwest north forest, without killing the trees

visual yarrow
#

ohhh, gotcha.

#

i can't find another image of my fulgora build but this sums it up pretty well

last matrix
#

mine was...a lot more chaotic

#

first time organic growth again

visual yarrow
#

i actually did eventually replace the above thing with this whole train based system

#

for some reason, for me, fulgora was constantly having way too much holmium (???)

visual yarrow
#

oh right I forgot about this feature. this was my starting island.

last matrix
unique cypress
#

I really need to go play SA again

last matrix
#

people like to complain about my rail lines

visual yarrow
#

and THIS was me after mass producing foundation

unique cypress
#

maybe I'll get to shattered this time

visual yarrow
#

this was probably my most complex build. i wanted to use the new train interrupts and... i forget the word, but the thing that lets you make them... more flexible in where they choose to go? basically it's a bit recycling facility.

#

i remember feeling somewhat dissapointed at the lack of need to actually obtain that many resources on aquilo

last matrix
#

after I largely completed the techtree i just kind of lost steam

unique cypress
#

and I am not exaggerating

visual yarrow
#

and then for vulcanus I tried very hard to build within the canyons and flat area

#

note to self: stop uploading gifs

unique cypress
#

but due to lack of time I didn't get to design a ship that could get all the way there

last matrix
visual yarrow
#

i am 99% sure that it is not intended to be possible to do so

unique cypress
#

by the time I had time again, I lost interest in factorio

last matrix
#

but I never could being myself to bother with more than about five trips

brisk smelt
#

what did i walk into ๐Ÿ˜”

last matrix
#

i had the same issue in DSP

visual yarrow
#

i did, however, build a fully automated ship for promethium chunks that i am uploading a very important gif of

last matrix
#

never even finished my sphere

unique cypress
last matrix
#

my entire playthrough only lasted like 80 hours

#

if that

visual yarrow
#

i had biiig plans that I never really did anything with

#

by the way did you know I really like building railways

unique cypress
last matrix
visual yarrow
last matrix
visual yarrow
#

honestly, I was getting bored around the time that I learned that they had changed the ability to recycle aquilo-produced rocket fuel to get a net gain

last matrix
#

also i need to go for a bit as i have to go pick up dinner

visual yarrow
#

because I had set up all of my trains with legendary rocket fuel imported from aquilo

#

was a pretty good excuse to stop

#

but maaaaan. I hated my nauvis spawn

unique cypress
#

my chonky promethium brick

visual yarrow
#

you can tell because of the comparative lack of rails

#

it's like. all goddamn desert.

unique cypress
#

I nearly hit 1 science per tick

unique cypress
visual yarrow
#

here's the galaxy of fame instead of me just posting screengrabs

#

it's kind of a shame it doesn't show my labels, though. i spent way too much effort on making fancy labels and giving random geographical features really weird pretentious names

#

as for DSP, I actually have completed quite a few spheres. the problem is I get addicted to making really ornate ones

#

and since i'm already completely off topic, here's my second mirror of kalandra drop in path of exile.

unique cypress
visual yarrow
#

oh and. yknow. the factory parts.

#

those are also fun.

vapid gorge
#

often times something like this can also be a basic layout depending on size and belt speeds you have access to

tacit ridge
agile junco
vapid gorge
#

when you come to making hte Manu group shift around the machines a bit before finalising it and hooking everythign up. once you get basic logistical skills it's ver yfast

normal latch
scenic moon
#

Hey all, I have 20 refinery in a row now, I've got them making plastics.
Using 30x Oil. 30x20 = 600
I have 1x T2 pipe feeding them all, but having a slight issue where some are turning off a lot of the time. Like image attached:
Do I need to add pumps to make them all work? Or should I feed from above?

vapid gorge
#

and use a loop like this

scenic moon
#

Yeah okay, so no go from underneath?

vapid gorge
#

I don't recommend it to people

scenic moon
#

Yeah okay - I'll try above! Now I have to redo 80 refineries ๐Ÿ™

#

Output fine under?

vapid gorge
# scenic moon Output fine under?

sure but you might have an issue when it comes up.

and you shouldn't need to change much just by having hte loop above the surface at least

vapid gorge
#

I wouldn't bet on it working but it would be very little work to try

#

build the 300 flow pipes like this and it'll very likely work

#

but again, I don't recommend bottom feeding. It's fiddly. I do it but I've got a lot of practice trouble shooting things

scenic moon
#

Hmm very interesting looking, I haven't given myself much space under. so I will try the 600 above first then if that doesn't work I'll try the 300s. That way I dont have to rip up the entire floor as well ahha

#

Actually i'll just rip up the floor, it's all blueprints anyway

visual yarrow
#

Actually, quick question about the whole "pipe from underneath" thing.

#

Based on what I heard from McGalleon, it has to do with the pipe connection... direction, or something? Basically, what i'm getting at is, if I put a length of horizontal, level pipe between the machine and the downwards pipe, would that prevent issues, assuming I let the system saturate first?

#

I ask because I have been finding recently that that particular "rule" has been limiting my options when routing stuff.

vapid gorge
visual yarrow
#

Sorry for the haphazardness. I am building a railway.

vapid gorge
#

oh ok I see what you mean. No I don't believe this would be a reliable fix to bottom feeding

visual yarrow
#

Hmm. In that case, what exactly is the point at which fluids that need to travel upwards stop having the issue?

vapid gorge
#

So a lot of hte issues with regular manifolds is that fluids will flow backwards from a junction whenever a gap is made
this is made worse by a number of factors

and gravity being a big factor will make it worse and still impact it from the bit that is going down

#

It's the same issue you normally get from pipe manifolds, but worse cause gravity

visual yarrow
#

Oh, wait, manifolds? Would that mean that direct connections or split/balancer-style pipelines would be OK?

vapid gorge
#

direct connection bottom feeding? usually works like a charm

#

if you're direct feeding a fluid pipe you can do nearly anything you want to it and it'll probably work

visual yarrow
#

Yeah, it's a shame there's nothing that consumes 600/m of crude oi- actually... wait.

vapid gorge
#

Most people don't build that way though so I don't really tend to bring that up

#

you can do nuclear gens like that pretty well yes

#

one of hte reasons it's great to put your nuclear gens above water

visual yarrow
#

Ah, dang, oil diamonds are a base of 200/m.

#

Yeah, I have done nuclear generators with bottom feeding like that before.

vapid gorge
#

you get teh same effect with water as with crude

visual yarrow
#

I don't trust them to run at 600/m water though.

vapid gorge
#

my observations of crude/fresh water suggests they're also more stable. Probably because the extractors have larger buffers

vapid gorge
visual yarrow
#

Like, most recipes that produce fluids do so in batches.

vapid gorge
#

5 outputs xD

visual yarrow
#

Ah, that would... explain some things.

vapid gorge
#

but the extractor itself still only had a 200 (?) fluid buffer internally.

#

and in a number of situations I found I needed to use a big fluid buffer to help stabalise the damn thing

#

and I mean a big one, had many inputs/outputs

visual yarrow
#

Hmm. I wonder... would fluid buffers with multiple ports solve the whole "i don't want to use 600/m oil pipes" issue?

#

...Probably not, unless one of the ports was input only.

vapid gorge
#

in what way? like having 300pm out of a buffer?

#

because generally extracting 600 oil pm is very stable. Often don't even need a loop

visual yarrow
#

I've... had many bad experiences with it in the past.

vapid gorge
#

you do learn how to lay them out cleanly.

visual yarrow
#

At some point I just stopped fully overclocking pure oil nodes.

vapid gorge
#

at worst, I have used a loop at different times on it

visual yarrow
#

Believe me- i've tried countless things.

vapid gorge
#

really? that's a shame. I'm sure there would have been some easy tweaks

#

eh, if you ever feel the need again give me a shout

#

I'm sure I can help you sort it out

visual yarrow
#

It would sometimes work for a bit but at some point the extractor would just not be able to run 100% of the time, because oil was not getting to consumers.

#

But this was like. Years ago, too. I've not trusted running pipes at full capacity for a looooong time.

vapid gorge
#

So there are things that are not super reliable with pipes. And some people claim they always have 100% success rates with them. Even giving them the benefit of hte doubt they aren't missing a stutter, I have to assume they have a particular habit of buildign things in a certain order and certain way that helps them

it could just be you have an odd little habbit that's making it a bit tougher

vapid gorge
visual yarrow
#

Lets me do Instant Scrap and make the acid purely from byproduct water, among other things.

visual yarrow
#

Remember that I build those belt flow regulators just to make outputs evenly spaced. I would get super obsessive compulsive over those flow rate issues.

vapid gorge
#

ime patched systems are.. not great. You tend to lose track of everything.

visual yarrow
#

I wouldn't say they were patched. There was a whole lot of just starting over.

vapid gorge
#

xD

visual yarrow
#

I've also just had other.... weird things happen with pipes that i've never had a good explanation for. Like, I was working on an aluminum refinery setup, where one of the VIP junctions I was using would just... not work, sometimes, usually when I was away from the area.

vapid gorge
#

That's what yo uget for playing with black magic ๐Ÿ˜›

#

j/k. They are weird though

#

I've never really trusted them

visual yarrow
#

It was identical to the other ones nearby that also worked. I could never figure it out- I actually had to just package and sink the water at some point because it would not stay working

vapid gorge
#

well there are those things about the direction of the junction and the number of actual pipe segments used. It's very difficult to get completely identical systems. Sometimes order of operation matters too.

#

It's the main reason I don't like those systems

visual yarrow
#

Actually, similar issue happened with a quartz purification setup. Exactly one of the blenders would back up, despite all four being identical.

vapid gorge
#

I'd have to see to really comment ๐Ÿ™‚ It's always possible how you were doing it was pushing some limits and worked as edge cases

#

There's lots of ways you can push pipes to make work. A lot of them though have varying degrees of replicability

visual yarrow
#

I actually have a picture hidden away of it, but it probably won't provide much info.

vapid gorge
#

oh yeah I don't trust those valve/buffer waste systems at ALL

visual yarrow
#

I know the valve on the left is limited. That was just an attempt to do something different to see if it worked.

#

(It worked until it suddenly decided to not work.)

vapid gorge
#

they became a short fad after this one ass made a video of them. Had so many people come in with problems

#

I'd rate VIPs as more reliab

visual yarrow
#

Yeah, I tried a VIP here, too.

#

It was always this one blender.

vapid gorge
#

maybe you had too many/not enough pipe segments? xD

visual yarrow
#

For the record, the design in the image was just something I came up with on my own based on desperation and a vague understanding of fluid mechanics

vapid gorge
#

oh right. Some jack ass made something very similar for bauxite. Put it on youtube. And cause a ton of people crying about their pipes to come here

visual yarrow
#

I think I just concluded that that particular blender was haunted at some point.

vapid gorge
#

I mean I assume the very similar video one worked for that guy too. I don't know how many times. But I doubt they were such a terrible person that they'd post it knowing it only worked half the time

visual yarrow
#

On this most recent save, despite how it made me feel sad, I set up my bauxite refinement to turn the byproduct water into concrete.

#

It actually stopped making me feel sad once I remembered that having a stable supply of concrete is really useful when you build a lot of foundation, and I don't actually understand why I didn't think of that immediately when I made it.

vapid gorge
#

You realise sending it to wet concrete is just another way to keep the fresh and waste split right ๐Ÿ˜›

random creek
#

The vip junction is vulnerable if the line fails if I remember right.

visual yarrow
vapid gorge
#

solution machiens running on fresh and waste. Just not connected

#

the main reason I recommend it to people is that if it doesn't work it's almost certainly human error

visual yarrow
#

To rephrase: I would prefer to recycle water and recycle it into the inputs, but time has taught me that trying to do that is not... consistently reliable.

vapid gorge
#

this method is rock solid. Basically unbreakable

#

And you can use it with some nuclear chain parts, and dark matter residue

visual yarrow
#

I mean, you're basically describing the encased uranium cell acid method, aye?

vapid gorge
#

Possibly? there's a number of methods for it I'm sure

visual yarrow
#

Three running on outside acid, one running on the byproduct acid from all four.

vapid gorge
#

sounds about right. Extremely reliable

#

like I said, if it doesn't work it's almost guaranteed human error

#

misclocked something, forgot a connection, that sort of thing.

visual yarrow
#

I actually determined that I could do something similar with distillica if I used a specific amount of raw quartz to start with.

vapid gorge
#

yup that's my plan with distilica

#

contained units with some machines running only on waste

visual yarrow
#

Which I... think is one using outside water, four using the byproduct?

#

I keep confusing myself because my planner here is doubled up.

vapid gorge
#

By those numbers in the image that sounds right

#

I've only made vague plans to make a Supcomp factory with it. haven't pondered it that much

visual yarrow
#

But five blenders handles 1,200 raw quartz, so it lines up very nicely.

vapid gorge
#

yeah it just looks like a very fun recipe chain.
Almost makes up for getting rid of steel coated plate

visual yarrow
#

Mmm... I have mixed feelings on that.

vapid gorge
#

steel coated?

#

or that distilica is fun?

visual yarrow
#

The removal of steel coated.

vapid gorge
#

I get why. They wated iron coated to be used

#

But I just liked it so much.

iron plates are, arguably, the simplest most basic item to produce in the game

visual yarrow
#

It just kinda makes more sense to not have two iron plate producing recipes that use plastic, to me?

vapid gorge
#

and then they threw in this recipe that slapped around steel and probably a ton of oil recycling loops , just to get to iron plates xD

visual yarrow
#

Ehh. Iron rods. 1:1 ratio of input to output.

vapid gorge
#

see? arguably. The plates make up the basics for all your belts though. Used a lot more

visual yarrow
#

But anyways. I do like that they at least replaced it with an alternate that does things differently. Uses a foundry, iron + steel.

vapid gorge
#

... I'm still salty. It was such a silly and great recipe

#

should have nuked iron coated instead

visual yarrow
#

Ahhh, gotcha.

#

I did use iron coated in my modular frame factory feeding my HMF factory, actually.

vapid gorge
#

I had a bunch of refineries, making a ton of coke, and diluted fuel, and recycled plubber, Coke Steel.

just to make some iron plates

#

a shit load of iron plates mind you

visual yarrow
#

I've always liked using coated plates (of either kind) and adhered iron plates for RIPs

vapid gorge
#

see, never a huge fan of adhered.

#

just never spoke to me

#

bolted plate goes brrrrrr

visual yarrow
#

It's weird. It seems like the kind of recipe i'd normally hate.

#

But I really like it.

vapid gorge
#

fair ๐Ÿ™‚

visual yarrow
#

What I don't like is stitched iron plates. Blrrgh.

vapid gorge
#

I've thoguht about it but just never seemed to fit quite right

#

orly? convenient early on

#

especially with iron wire. Makes logistics a bit easier

visual yarrow
#

Not a fan of iron wire either, honestly.

vapid gorge
#

workds out basically teh same but you can have larger chunks of machinery as the wire is needed in less amounts?

#

really? thats interesting. Just such a versatile recipe

visual yarrow
#

My logic is that there's not really much point in trying to use iron over copper at a point in the game when copper has no other use.

vapid gorge
#

ah, I've sucked areas dry for copper sheets and copper powder

visual yarrow
#

Actually, stitched iron plate, in hindsight, isn't that bad.

vapid gorge
#

and it lets you build in spots that doesn't have copper

visual yarrow
#

Iron wire's just not my cup of tea. Mostly because it's one of those recipes with weird input and output amounts.

#

One thing that bothers me juuust a bit about bolted iron plates.....

#

So if paired with bolted frames, IF bolted frames consumed RIPs at the same rate bolted plates produce them- it would end up consuming 390 screws/m at normal clock speeds.

#

And that's one of the magic steel screw numbers.

vapid gorge
#

magic as in its very convenient for steel screws?

visual yarrow
#

Yeah, it's 150% clock speed.

vapid gorge
#

Oh I just thought cause it was a huge number of screws ๐Ÿ˜„

visual yarrow
#

I suppose you COULD do something with that if you split off half of the RIPs from each bolted iron plate assembler...

#

But I can't.. really think of much else RIPs are needed for in bulk?

vapid gorge
#

I'm going to have to mod steel coated plates back in to resurrect my baby

visual yarrow
#

Yeaaaah, my modular frame production tends to be more... like this.

vapid gorge
#

nice set up ๐Ÿ˜„

I just got really into making a sushi balanced modular set up for frames.

#

and came up with that unit

visual yarrow
#

Incidentally, I discovered that ceiling lights no longer had such restrictive clearance while making these.

vapid gorge
#

you couldn't soft clip them before? I never really used them much

visual yarrow
#

Not with each other. And they had an unusually large hitbox compared to their actual size.

vapid gorge
#

HUH did not know that

visual yarrow
#

Oh, I forgot- I do have one thing I like iron wire for- insulated cable.

vapid gorge
#

I did a massive set up that needed 36k cable pm.

Iron alloy to insulated cable

visual yarrow
#

Thing is, I frequently find that I don't actually need that much cable for things?

vapid gorge
#

you can avoid it prett yeasily yeah

#

but I was makign a ton of Directive systems

visual yarrow
#

Like, i'm looking at the list of things cable is made into: crystal oscillators, computers, high-speed connectors, and automated wiring.

#

With the exception of automated wiring, every single one of those recipes is one of those "defaults that you kinda want to avoid because it uses too much of a certain resource"

#

And even then, while computers are debatable, they also use like... 20/m?

vapid gorge
#

yup xD and I'll use crystal or caterium recipes often

visual yarrow
#

Automated wiring is really the big sink for 'em.

vapid gorge
#

but I'll be making another big set up at some point that uses lots of cable.

then I'll use Copper Alloy + Tempered Caterium -> fused wire > insulated cable

jsut to use the 3 ores

visual yarrow
#

Main reason I like iron wire for insulated cable is because they just so happen to produce and consume 9 wire each.

vapid gorge
#

xD

visual yarrow
#

Fused wire produces 30, but the per minute value still lines up.

#

Honestly, regular caterium wire isn't terrible, either.

#

The fact that you can produce half a MK6 belt of wire with one constructor at 250% and one sloop is interesting.

vapid gorge
#

oh it's not. Caterium wire is solid.

visual yarrow
#

...Of course, no mention of cable is complete without me mentioning my utter hatred of quickwire cable.

vapid gorge
#

why the hate?

#

is caterium wire to cable more efficient?

visual yarrow
#

It kind of became an in joke for the sake of itself, frankly.

#

But it essentially hits all of the wrong notes for me.

vapid gorge
#

ah yeah still uses rubber

visual yarrow
#

It's got a slower production rate than the default, constructor using recipe.

#

It produces 11 per batch

vapid gorge
#

... so? xD

visual yarrow
#

It's a prime number, doesn't lend itself well to matching ratios.

#

I haven't done the math on how it is in terms of resource efficiency, but for the metal, it's close if not worse.

visual yarrow
#

It honestly tends to actually end up going over the decimal place limit.

vapid gorge
#

that's fine, jsut round up the 4th decimal.

#

every 10,000 hours you might get a stutter

visual yarrow
#

I could handle that if it weren't for all the other reasons.

#

But yeah. It's like... insulated cable is right there. Wire vs quickwire is..... I mean, regular wire is more flexible to make, since you can use iron, or even only caterium.