#math-and-meta

1 messages · Page 338 of 1

fierce ruin
astral zephyr
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common grok w?

fierce ruin
fierce ruin
astral zephyr
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frfr

unique cypress
# fierce ruin

2500 divided between 5 assemblers is 500 each, not 625

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625 would be divided between 4

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this AI is so fucking stupid

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It mentions several times that fractional items and cycles aren't possible but then does absolutely fucking nothing with that information

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Which I guess is par for the course for spicy autocorrect that cannot think

vapid gorge
# fierce ruin

Why use a program that routinely hallucinates instead of several dedicated tools specifically for this task?

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Even skimming through this it’s bad. ‘Satisfactory produces in whole units’?

So ? Almost every plan you make is on a per min basis abd whole numbers don’t matter

brisk smelt
# fierce ruin

jesus fuck has this generation forgotten critical thinking and a calculator

fierce ruin
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Sorry?

vapid gorge
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Any ai chat bot.

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They regularly make up shit.

This is because they don’t know anything, they can just regurgitate things that look right

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Like the screen caps also prove it doesn’t ‘know’ how things in this game is planned out

fierce ruin
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ok, I just wanted the calculations

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I tried in game but it was incorrect, so came here

dusky dust
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Relying on LLMs for calculations is even worse than attempting to rely on them for other facts

vapid gorge
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But it didn’t even give you a plan?

You want per minute set ups.

fierce ruin
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nope

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I wanted a calclulation to what I asked

dusky dust
fierce ruin
dusky dust
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But relying on LLMs for calculations is still an F-tier idea

dusky dust
vapid gorge
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Eh cram stuff on a box and let it run, or overflow items

Or even just use a calculator

fierce ruin
dusky dust
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LLMs don't know anything. If you try to use an LLM for facts of any sort, you're gonna have to spend longer fact-checking its output than it'd take to just do it right the first time

pseudo smelt
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I have started to do math in this game it has started

dusky dust
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I've got strong opinions about LLMs and sometimes that might bleed through; honestly not intended that way, so I'm sorry 'bout that. :)

vapid gorge
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They’re trying to put you on the defensive for pointing out facts

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Just deflection

fierce ruin
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all good, wish you guys kept that same energy when dude was making domestic violence jokes in general

dusky dust
vapid gorge
fierce ruin
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I needed to figure out how many, exact, steel beams and modular frames I needed, not per min

dusky dust
vapid gorge
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You pointing out the problems with LLMs and then them feeling negative? Thats on them

fierce ruin
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this on me too?

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I prompted grok incorrectly, it didn;'t make a mistake

dusky dust
# vapid gorge You pointing out the problems with LLMs and then them feeling negative? Thats on...

Eh, I'm gonna stop talking about it after this, but I do believe that "relying on LLMs for calculations is still an F-tier idea" (which I said) is about half a step from a personal attack (ie: that the person doing so is stupid for doing so), and could easily be taken that way. Tone is important, emotion-via-text-chat is hard, and I could've phrased that differently. I'm not bothered by the callout, and IMO it's not a deflection. :)

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(but still: don't rely on LLMs for calculations. jace_smile )

fierce ruin
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this is where I got 4 assemblers from
so 4 would need to produce 625 each

mossy ibex
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well, I got aluminum running, but it's spending a fair bit of time idling because the sloppy alumina is too full going into the elecrode scrap, which is because the scrap is too full of water. Maybe a water buffer would help smooth it out?

dense apex
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so I decided to break down the fundamentals from this reddit post:
https://reddit.com/r/SatisfactoryGame/comments/1mwji7e/beware_of_the_vertical_junctions/
and found that you don't even need the weird swirly pipe setup he does for infinite headlift. I provided a clear screenshot here: #screenshots message

This was such a fascinating find from that reddit user that I'm still struggling to fully believe it despite my own recreation. It's such an odd bug you kinda have to see it to believe it.

Reddit

Explore this post and more from the SatisfactoryGame community

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@turbid otter since you reacted to the image, in case you wanted more info its here ^

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yeah i think this made me understand VIPs more since, before this discovery on its own, I just thought VIPs were black magic

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afaik no dev at css dares touch pipe code because they have no idea how it works /s

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it's interesting that i've been playing this game since update 3 and only now learned of the seam difference but it does explain some build inconsistencies in the past

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theyre good people

dense apex
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a what

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not currently but I'll ping you with a screenshot tomorrow

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I turned the entire rocky desert into my factory and the entire Western Beaches "Gold Coast" into my power production

gloomy gyro
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I don’t think I’ve been there before

vapid gorge
dense apex
vapid gorge
brisk urchin
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lmao real

swift walrus
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I've got a wire factory with trains lined up to load wire - wire - iron plates. I am making a insulated cable factory, but the rubber comes in on the first station. Can I get a train to only accept wire from the second car? Or is the only solution to build a second station at the destination?

hoary oar
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no, if you have wire in 2 cars you can't only unload from one sadly
the easiest soloution would probably be to move iron plates in to slot 1 or 2 and then only use a 2 car train.
then if you need the 3rd slot for something else you can fill the first 2 cars with dummy items

fallow siren
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just place empty station and then a freight station

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you only add freight station on the freight car you want to load/unload

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everything else can go to empty station

swift walrus
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Need the first station for rubber sadly. But I think I have a solution. Second train, use a fluid car for the first station and then pick up the wire.

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nope nvm. I thought fluids had their own train car. Back to needing a second station.

plush glen
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It'll just Have Fluid In It, so regular freight platforms won't touch it

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Or I might be misunderstanding, I'm sleepy lol

swift walrus
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Thats a good idea, set up a dummy fluid loading station and then use those to act like empty platforms but on a per train basis. Going to test it anyways.

hoary oar
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i guess maybe thinking about when a fluid car gets fully unloaded, and then goes to a station where items would be loaded in that slot?

swift walrus
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nah, I would just never unload it. fill it with as small of a fluid as possible and just let it sit there.

hoary oar
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oh, use the fluid car just as a dummy? i guess that works

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just have to pre load it of course

woeful zenith
plush glen
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Could also potentially use filters on what items get loaded/unloaded, but I'm not sure if that would be useful here

amber igloo
hoary oar
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it works fine for me, you sure you arent requesting a higher output than you have available on the input?

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specifically with this here

swift walrus
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Yeah filtering things out would need a sink incase it gets backed up. I don't want to put a sink on the unload beacuse that will waste materials.

amber igloo
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oh yeah i forgot to delete one 😭

vapid gorge
vapid gorge
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@mint girder is this one pipe that's going up and down again between the floors for each section?

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so you've got the pipe branched into multiple sections AND itscoming from below?
yeah you're going to have severe flow issues

mint girder
vapid gorge
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I thought you said it was 1 pipe to 12 machines? a lot more than 12 there

mint girder
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yeah theres 16 in each line, i only have 12 connected tho

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the first 12 are connected and the last 4 arent

vapid gorge
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so how many gens total, how many branches?

wind spade
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manifolds usually work fine, especially in combination with clock speed and machine grouping

mint girder
vapid gorge
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which are the 12 gens here? cause it looks like they are all connected underneath ?

mint girder
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the last 4 arent connected to anything yet

vapid gorge
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so these are 2 groups using 2 completely separate pipes and aren't connected below at all?

mint girder
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correct

vapid gorge
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so why is the pipe connected underneath? a sort of loops?

mint girder
mint girder
vapid gorge
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oh a loop is good but you're also feeding from below

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bring up the feed pipe to the surface and feed it in a loop like this

mint girder
vapid gorge
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under clock a few machines, once you flood that see if it stays stable. If not slap a powered pump here and re flood it

mint girder
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i still have the pump there

vapid gorge
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that might be ok

mint girder
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underclock the gens?

vapid gorge
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underclock a couple of them so that you flood the system

mint girder
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🙏

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looks like the gens are full/staying full but the pipes arent 100% full, is that fine

vapid gorge
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depends if they were fuill when you reclocked thigns up

mint girder
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i just paused production on it

vapid gorge
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wdym?

mint girder
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the gens

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turned on standby

vapid gorge
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did yo uwait until every gen, every pipe, and every blender was ful?

mint girder
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no but ill give it a shot

vapid gorge
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that's what flooding means.

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and it's a good way to stabalise things and then find out if you have an issue.

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for example if everything had been flooded you haveing half full pipes would definitely be a problem

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cause that would mean you've still got a flow issue, or a math issue

swift walrus
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Just got the fluid cars working as a train car spacer. Unpacking a bit of fuel at a station where you make a train then set its schedule and it cant load/unload from that car.

mint girder
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ah ok i see

swift walrus
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Might be the most useful thing you can do with a fluid car.

wind spade
swift walrus
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Not really, you a better off just packing them and sending them as normal freight. Way better

vapid gorge
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you need a second car to bring things back

wind spade
swift walrus
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Minimal power to get way more fluids packed per car

vapid gorge
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and the need to bring back containers

wind spade
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Because half of them are going back with empty canisters

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(Or you are making them and sinking them, at which point you're wasting resources)

swift walrus
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You just do that on the same car though further down the station

wind spade
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Because you need 4 stations instead of two

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And possibly another train

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Which means you could've just sent another fluid train instead

unique cypress
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It's at least 1.5x more efficient to package liquids

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Yeah, you need to add 2 extra stations, which adds 1 minute to the RTT, but you get double the capacity

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At longer distances, you get more like 1.7-1.8x

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Plus, with items you get to use "depart when empty/full", which increases throughput even more

wind spade
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Hardly "efficient" when you're wasting power

unique cypress
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Train efficient

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I don't care about power, I care about traffic

wind spade
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Then specify what kind of efficiency you mean in advance 🙂

unique cypress
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A fluid train will easily contribute more than double because it has to use default settings

unique cypress
vapid gorge
wind spade
unique cypress
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If you use a second set of wagons or a second train, you're back to exactly the same throughput per wagon

unique cypress
# wind spade Only after I asked

Bruh I've been talking about nothing but throughput. If I meant power or space efficiency, don't you think I would've talked about those instead

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The only way to get any benefits from packaging is to use a second station to load the empties back into the same wagons.

Otherwise you're just wasting space and power only to end up with the exact same throughput as a fluid wagon (exception: gasses)

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Are the benefits worth the extra space and power? Up to you. But at least there are benefits you gain when using extra stations

mint girder
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was trying to use one mk2 pipe to feed 6 blenders, 3 blenders needs 600 water/min

vapid gorge
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when you fix a final step you'll often uncover previous issues 🙂

mint girder
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should finally be fixed tho 🙏

normal latch
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i unlocked plastic and rubber, so i made a plant that had 2 plastic + 1 rubber + 1 coke (and expanded that to 3x so 6 plastic + 3 rubber + 3 coke)

the idea was to have 40 heavy oil output that gets consumed by the coke, which seems to work

the heavy oil filled up too much though i think, so i made 15 coal power generators to consume all the coke output (5 coal power generators per set of refineries with accompanying water pumps)

is there a reason the heavy oil filled all the way up?

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i figured that it would have a one to one ratio since 120 heavy oil should get consumed fully by 3 coke refineries

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its my first time with refineries though so im not sure if my homebrew setup is missing something important

sage shale
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Guys! how many Foundrys can i keep running with a pure iron vein running at 0.1 seconds?

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MK.2 Miner

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hmm ill just try it out ig

unique cypress
vapid gorge
vapid gorge
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and very often times recipes won't fit into whole numbers of machines

mossy ibex
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oh actually I see now that I'm wrong

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you said 5

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5 should eat 120 yeah. Are you short on water?

normal latch
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its possible that the issue was due to my initial time to setup

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meaning, there was lots of rebuilding etc

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so i flushed the heavy oil and will test to see if that solves it

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also, i realized something from an earlier "issue" i had with a different plant

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with the coke, for instance, it comes out all at once in a big burst of 120 coke

sage shale
normal latch
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so when it hits the merger (using mk3 conveyors + merger), it appears to "stall" as in the 120 + 120 lines of coke dont just instantly all go into the merger at once, but instead there is a delay due to merging

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is this accurate to say? or am i still not understanding something?

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p.s. i will update on if flushing the system now that its fully setup works as the solution

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and also, are awesome sinks really 0 energy cost?

mossy ibex
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sinks cost 30mw I think to run, but consuming things doesn't cost extra

oblique hollow
normal latch
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should i be using mk2 input belts in this case?

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i figured to always use my highest tier belt for everything, never considered purposefully using lower tier belts

oblique hollow
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if you use mk 3 it stalls because it moves that little burst of coke at 270/min into the merger - which can only output 270/min either, so it stops both inputs half the time

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After that, the belt stays empty for a while

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And thats normal behaviour, its not wrong if this happens

crimson moat
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Yeah, if you're using a belt that is faster than the supply (for example a 1200 belt on a miner supplying 600) then it won't appear as a smooth flow.

That's just because all of the ore clumps towards the front of the belt though - it spends 50% of the time moving at 1200/min, and 50% moving at 0/min. That starts and stops, but averages the correct 600.

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with a slower belt you don't see it as much (or at all, if the belt is equal or slower to input speed) because the ore that is "waiting" at the end of the faster belt has not even arrived at the merger yet.

unique cypress
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A miner produces 1 item per cycle

crimson moat
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the belt appears backed up before the merger, and starts/stops constantly on the supply side (even though it's 600+600 = 1200, and the 1200 belt appears smooth).

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But it's not actually clogged, as evidenced further down the belt

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If you connect source before drain and the two rates are matched, there will be a slight excess of ore at the merger because of ore which was already put on the belt before you connected the drain.

It has no way to clear that excess because input and output are the same, so it persists indefinitely without intervention.

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The input belt should be in this state for smooth flow:

"0101010101010101"

but actually it's in this state since it had nowhere to send the first ore that it got

"11111111101010101"

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When you look at the front of this belt you just see the "11111111" i.e. ore in every slot, starting and stopping, and it looks clogged. But it's actually not, because further down the belt it's in the "01010101" state and the buffer of the miner is empty.

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The input/output rates are exactly matched, so you get this weird equilibrium where like the front 30% of the belt looks clogged and the back 70% doesn't, but functionally it is not clogged at all. It's just a harmless artifact of feeding a merger with multiple belts that are each faster than their inputs while also adding up exactly to the output belt speed.

main thicket
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are drone port's transfer rates accurate when you have multiple drones incoming in one port?

crimson moat
main thicket
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yeah thought so

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thx

unique cypress
meager shadow
normal latch
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thanks for explaining the belt "issue", glad to know that my math was right and its just how the belts operate, and that the operation does in fact make sense and the results are expected (e.g. appearance of "clogged" belt that isn't really clogged)

random creek
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I needed 480 a minute. Drone said I was getting 240 a minute. I popped another. It also gave 240 and got me the 480 I need

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But thats also the only setup where i cared enough to look so

amber igloo
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does this work to even out items going through the manifold?

unique cypress
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why the loopback?

amber igloo
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wait what thats true

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i was on autopiolot

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mb 😭

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in addition, if 3 machines after the splitters dont use all the ingots from my smelters, will the splitters automatically even them out to the next set of machines that may require more? therefor if i have these overflows on each section, they will only take what they need?

unique cypress
amber igloo
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so thats how overflows work correct?

topaz hedge
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No? If you use all of what the smelters produce they're will be no overflow

brisk smelt
# amber igloo so thats how overflows work correct?

think of it like this. you take x/min and you supply x/min. as long as you don't hit belt limit it doesn't matter how much is supplied to each individual machine because each individual one can only take so much

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you just need a belt going to each machine in whatever way you like

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same idea with pipes

visual ocean
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i need some help with My rubber setup. Its the basic turn 300 crude into 900 rubber
I prefilled all the pipes thinking I was going to have issues starting up.

My problem is that I'm not making enough Resin to make the rubber to make the recycled plastic to then make the recycled rubber.
And i cant do that because i have all the pipes full with HOR and fuel.

I have tried to clean the refineries and also to flush the pipes (not the full thing tho)
In last resource I will flush the entire pipe system.

However i want some ideas first on how to get this going

EDIT: this screenshot has belts not doing things. They are all connected and with sinks

amber igloo
brisk smelt
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you need to seperate the recycled rubber refineries

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one of them feeds the loop and one is the output group

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all the numbers are below 720, there shouldn't be throughput issues with that method single belted

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except the final

amber igloo
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thought so! thanks!

visual ocean
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the last rubber is even double belted to account for the 900min

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I tried to clear the full pipe system of HOR

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it worked, for 5 mins or less

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So now Im waiting for everything to be saturated liquid wise to do the same for all the fuel (which will help the HOR to flow longer)

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And i assume, with that fluid dump my rubber production wont stop on those 3 refiniries since the HOR will be produced non stop

unique cypress
visual ocean
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That's kinda what I'm doing. I dont do 2 outputs tho

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I OC the 10 refineries

unique cypress
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If you split the refineries, then no, that's not what you're doing

visual ocean
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The residual rubber is feeding the recycled plastic which then goes to recycled rubber.
I can take from the last rubber output and put it into the plastic but that's more confusing to manage i think

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I cant really use that method you tagged because im only doing rubber

unique cypress
plucky tusk
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I keep avoiding building my recycled rubber and plastic lol

plucky tusk
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Still running off my residuals from my first fuel powerhehe

visual ocean
# unique cypress

Okay, I'm dumb. I was having a hard time understanding what do you mean.
I though it the end I was going to be doing less than 900. But i can just do an overflow splitter

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Sorry for being stubborn, and thank you for the help

wheat lake
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any idea why my aluminium setup keeps screwing up the water pumps and refinery''s are all isolated from each other
Water Extractor 80m3/m
Sloppy Alumina consumes 200 Water/m
Aluminum Scrap produces 120 Water/m

but they're still backing up with water every minute or so after purging the pipes

unique cypress
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and if it doesn't, you fill up on water instantly

agile junco
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Pretty happy with the capacity now. I just need to lower my max, and fully utilize things better.

unique cypress
wheat lake
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it should have 100% uptime im not running out of resources and i have the outputs hooked up to sinks

magic island
# wheat lake any idea why my aluminium setup keeps screwing up the water pumps and refinery''...
  • Extractor-water fills the pipes on initial startup
  • Byproduct-water cannot enter the pipes because they're already full of extractor-water
  • Scrap refineries stall because their water has nowhere to go

You need to send the byproduct-water somewhere separate. Options include:

  • A separate set of Alumina Refineries that are not hooked up to fresh extracted water
  • An entirely different production recipe
  • Coal generators using leftover coal from your scrap lines
unique cypress
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or use a VIP to prioritise byproduct water so it never fills up

wheat lake
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whats a VIP?

unique cypress
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variable input priority junction

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it's in the plumbing manual in the pins here

wheat lake
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oh cool

magic island
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it's a pipe contraption that allows you to combine fluid from multiple sources while prioritizing one. if set up right, you can let byproduct water flow freely without being blocked by fresh water

I've never been one to suggest it because I find it a bit janky, but others swear by it, and it does work if built right

unique cypress
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afaik, the only way to break it is to build it wrong

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it has never failed me, unless I failed to build it correctly

oblique hollow
mossy ibex
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imagine a world. Pipes are simple and work as expected. There is a vanilla fluid priority junction.

oblique hollow
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also, this design is just plain unstable unless you make sure it always has 100% uptime

wind spade
mossy ibex
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I wouldn't be mad about that honestly, but I get you

wind spade
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at that point we can go back to having no pipes

fierce ruin
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is turbo fuel worth it over normal fuel?

unique cypress
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not really

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saves oil and that's about it

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it needs coal and sulfur (fuel doesn't)

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and both take about the same amount of machines to make

fierce ruin
deft lichen
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you can just make more diluted fuel rather than going through the effort to import sulfur for turbofuel

fierce ruin
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might just use oil until next upgrade

deft lichen
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rocket fuel is a different story though

fierce ruin
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hmm

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is there a limit on how many dimension depots you can use? I have 17 atm

solemn pivot
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only limited by spheres

outer vale
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and there are enough spheres to not be a practical issue

mossy ibex
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ok weird question -- using infinite nudge you can set the size of the scaling operation in the options, so like a large scale can be set up to 500%, medium to 100%. If I, eg, do the medium scaling, that would double the size of my part, but then if I do the operation again does it double the currently doubled size, but does it multiply by the original size, which would make it 3x overall?

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I think it may be the latter, but it's been confusing me

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ah yeah, I just answered by own question: it is in fact the latter. So scaling isn't like size * 2 * 2 it's like size * 2 + size * 2

versed violet
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WTF is going on with Compacted steel ingot? Am I seeing correctly its 5 iron + 2.5 compacted coal = 10 steel ingot? Does this recipe have a comma in wrong spot?

magic island
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Add an extra step and a third resource, double your Steel yield. That's not out of step with other alts

Solid Steel gives you 1.5x the default yield just by turning the iron into ingots first.

fierce ruin
versed violet
unique cypress
versed violet
unique cypress
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it's slightly cheaper now, but slow af

magic island
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oh, you just mean the overall recipe rate

yeah the resource balance is fine but it's a slow one

unique cypress
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no clue why they gave it such a slow-ass craft time

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even 10-12s would've been slow

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even more proof that 1.0 wasn't balanced properly kekw

versed violet
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which makes it kinda weird. in later tiers, you have better things to do with sulfur and space. in low tiers, you are not going to have enough power to use this.

plucky tusk
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Nah but nitro rocket make compacted as a residual you could turn that into steel

fierce ruin
unique tree
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I connected a group of generators and two mk2 pumps to a seperate grid. I cant for the life of me figure out why consumption is 116MW? and how is it 100MW more than the max consumption?

deft lichen
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take that thing off your back

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and please don't post in multiple channels

unique tree
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sorry wont do that again, thx for the help tho!

normal latch
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what was the solution? im guessing they had that hoverpack thing that ive seen in videos (havent got that far yet myself) and that was drawing power?

agile junco
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It bothers me that the hoverpack isn't added to the max cons.

brisk smelt
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its so insignificant that might as well not be considered

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anyhow, hoverpack is not part of a power grid

agile junco
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I notice it when I'm dealing with emergency battery installs.

agile junco
brisk smelt
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there are a lot of things in life that can go more than max

agile junco
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Perhaps we have different notions of what max means.

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Also, in this context, max doesn't mean safe limit like it often does, e.g. max weight for elevator. That's the Capacity. So it's pretty unambiguously the value that you shouldn't ever be able to draw more than... (except apparently hoverpacks).

fierce ruin
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How do you figure out what's the best way to make a specific item when you have multiple alt recipies?

fierce ruin
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whatever it comes up with first?

unique cypress
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Also, why so many?

fierce ruin
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oh i dont need that many

unique cypress
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Like I'm not gonna bring in 30 coal to save 100 iron when I'm already spending 1000 so I just disable coal and use 1100 iron instead

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Same with oil. I'm not gonna bother bringing in oil specifically for coated or adhered plates, unless I already need oil for something else

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There are also things I don't like using so I always disable them (default modular frame, default alumina, screws)

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Sometimes I'll also tweak the plan to better match the resources I can find or I'm already using

fierce ruin
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Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc.

unique cypress
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Like if I'm making Crystal Oscillators and High-Speed Connectors in one factory, I'll often use the alt for the Connectors because it uses quartz (that I need anyway) and it saves caterium

unique cypress
fierce ruin
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but its not working at all

unique cypress
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(Share button in the top right)

fierce ruin
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ok i unticked/tciked/ it says encased frame

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way too many alt recipies

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tf

agile junco
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yea

unique cypress
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Also, that isn't really a lot of recipes lol

fierce ruin
unique cypress
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You can enable all recipes in tools, because it optimizes for lowest resource usage

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It won't use the ones that are more expensive

fierce ruin
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I don;t have too much

unique cypress
#

It's not always exactly what you want, but it's a good start for something better (I did disable a few things that made it easier but "more expensive", after all)

fierce ruin
#

Yeah seems overkill, but I do need a heavy frame factory and then a computer factory

unique cypress
#

And it's not like you have to have all the enabled recipes, you only need the ones you end up using

#

Which is why I think enabling only the ones you currently have is not a good idea

#

There might be one recipe you don't have yet that makes a huge difference

fierce ruin
#

yep I just need iron and limestone, the nodes are close toghether 🙂

#

thanks for the tips!
ignore the numbers, but this is the set up

brisk smelt
#

input/output station should both be buffered if all belts are running at max cap right, i forgor 😭

unique cypress
#

But yes, buffers need to be on both loading and unloading sides

#

The actual max throughput per platform is this

#

s is stack size (50, 100, 200 or 500), b is belt speed (in items/min) and tp is pause time in minutes (0.452)

brisk smelt
normal latch
unique cypress
normal latch
#

i guess i will just use my own mind to think of which alts to use for my first playthrough

unique cypress
#

Use SFTools to compare recipe chains to decide which one you want to go with

normal latch
#

maybe, i've been enjoying trying to solve it myself

#

my next two projects will be 1) make all space parts for unlocking the next phase 2) making my first oil power

#

oh and 3) making my first simple train to port rubber/plastic from oil location to main base

#

and 4) rebuild stuff and use alt recipes finally (i have so many unpicked harddrives lol like over 10)

#

the list goes on, this game is great

unique cypress
granite solstice
#

okay so what do you do when you're producing more than your belts can handle?

agile junco
#

Recycled plastic/rubber is my current favorite, just because they feed each other and it's fun to build.

agile junco
granite solstice
unique cypress
unique cypress
#

Allows to kinda bypass belt speed limits

#

So if you have like 120, 200, 240 inputs and want 160, 180, 220 outputs, you just slap a 3:3 balancer on there and it'll distribute the items correctly

#

No matter what the inputs and outputs actually are

unique cypress
#

But optimizing them for space is another thing entirely

agile junco
#

Yea talking about space

granite solstice
unique cypress
agile junco
#

I'm always interested in minimal representations of general constructs like balancers and arrays.

unique cypress
#

It won't work for loading/unloading trains because it's not input/output balanced, but every input is connected to every output and with a full belt's capacity

#

So it'll distribute items in a factory perfectly fine

#

Just more unevenly at first

#

But as long as none of the belts is connected to something that can consume more items than planned, it'll work

#

(and, tbf, a balancer has the exact same limitation)

agile junco
#

What do you mean if it can consumer more than planned? It only works at saturation?

vapid gorge
unique cypress
#

A balancer by default outputs equal amounts of items from each output. If you connect it to machines that consume different amounts of items, the ones consuming less than average will have to back up before the ones consuming more get enough items

agile junco
vapid gorge
unique cypress
agile junco
unique cypress
#

Because that's exactly how balancers in Factorio work

#

Here, they're the exact same thing, just built out of different parts

agile junco
#

I feel like I'm misunderstanding you. A balancer to me is something which outputs fixed ratios of the input. So in you have a machine that needs 3/5 it gets it right away, no need worry what the other machines are doing.

#

Yes if other machines under consume, then you might get more.

unique cypress
#

And it doesn't help with dealing with multiple belts

vapid gorge
unique cypress
#

Balancers input and output equally, but can use over/underflow to distribute items in any ratio

#

A manifold does that just fine, but only up to 1 belt (and it doesn't do equal ratios even when unloaded)

#

Which is how that nightmare splitter/merger wall works

#

It's just a cross of manifolds

#

One splitting vertically, one merging horizontally

#

Ultimately you get a manifold for manifolds

agile junco
#

Makes sense.

unique cypress
#

Inside a factory, works just as well as a balancer, because you don't need the equal ratios of an actual balancer, and the most important parts are the over/underflow between all belts

agile junco
#

I've always calculated what my consumption needs and used ratios to achieve it.

unique cypress
#

For loading and unloading trains, you specifically need the equality, so an actual balancer is required

agile junco
unique cypress
unique cypress
agile junco
unique cypress
#

But because trains are kinda stupid, default settings do not allow you to get the absolute maximum throughput and efficiency

#

To get that, you need "depart when empty/full", which forces the train to only move full wagons at a time, never partially full ones

#

But because it won't leave unless all wagons are empty/full, if one one of them gets loaded/unloaded slower than the others, it'll delay the entire train, dropping the throughput of every other wagon to match itself, the slowest wagon

#

The only way to avoid it is to have all wagons be the slowest, i.e. equal

agile junco
#

Ooohhh you mean balancing across multiple docks.

#

Gotcha

unique cypress
#

So you have to load and unload all wagons perfectly equally to get max throughout

unique cypress
# agile junco I assume it takes up more space though. No?

I mean I only need 1 balancer between each step of production. And the balancer matches the number of belts I have.
Relatively small production - 2 or 3 belts of items - small balancer
Bigger production - more belts - bigger balancer

#

The production still takes up the majority of the footprint

agile junco
#

I'm still not understanding something... if you have 600/min going in and it all goes to dock 1 before dock 2, then who cares it still needs to wait for dock 2 and the same max rate is being sent through, no?

#

As long as the belt never backs up, you're getting full throughput

unique cypress
#

Especially because thanks to balanced belts, I don't need to worry about how many items need to go where exactly. All machines making one item go in one big compact block

unique cypress
#

You can manifold platforms and it'll work fine, even in the efficient setting

agile junco
#

Well two for each dock

#

Since they have two inputs.

unique cypress
#

But we're talking about belt balancers, which handle multiple belts

agile junco
#

Lol I just don't get what that means

unique cypress
#

How would you ensure all belts are constantly moving when loading 4 of them onto a single train

agile junco
#

I see.

unique cypress
#

The belts aren't necessarily equal, nor do you necessarily have 4 wagons on your train

agile junco
#

Splitters into mergers. Aka a balancer

unique cypress
#

With one belt total, it will not stop moving until all the wagons are full. So you don't need to balance anything

#

Even with 2, you can probably connect one of them to the top inputs, one to the bottom inputs and I think it'll still work fine

agile junco
#

Of course

unique cypress
#

But once you hit 3 belts, you cannot load all 3 at max speed into one platform if that's the only one that's still half empty because the other ones filled first

agile junco
#

I mean, three belts each at 1200 simply cannot go into two inputs faster than 2400, so I don't see the issue with just a single merger.

#

Unless you need each belt to be evenly utilized, which is what I thought this was about.

#

But that's why I don't understand what this has to do with loading a train.

unique cypress
# agile junco I mean, three belts each at 1200 simply cannot go into two inputs faster than 24...

That's the point. They can't.

If you have 3 belts to load onto a train, and you want maximum efficiency, you need to make sure all 3 belts are moving at all times. If they stopped, you're losing throughput.

If you just load them willy nilly, at the beginning, everything will be fine, because all platforms are empty. But if you aren't loading them evenly, you might end up in a situation where most of the platforms are already full, but the last one still isn't.

At that point, you have all except one platform full, no longer accepting items, and one platform still accepting items at full speed.

But that full speed is 2 belts. And you have 3. So now the belts are not moving at full speed and you're losing throughput

The point of a balancer is to prevent this situation from happening in the first place. It ensures all platforms get the exact same amount of items, always transferring items at max speed, and all become full at the same time. Meaning one platform being slow cannot delay the train, because all platforms are full and ready for departure at the same time

agile junco
#

Maybe I need to play with it in game because just don't see what this does that a set of mergers alone don't do.

plucky tusk
#

how much plutonium waste at 100% clock speed

agile junco
#

Or maybe I'm just building a balancer at that point, right?

unique cypress
# agile junco Maybe I need to play with it in game because just don't see what this does that ...

Depends on the item rates on the input belts. Like if you have 3 600/min belts, all coming from miners, so they're consistent and equal, and you're loading them into 3 or 6 or 9 or ... wagons, you don't need a balancer.

Your goal is to ensure that all platforms are loaded equally. If the belts are already equal, then you don't need to equalise them. Just plug em straight in. Maybe splitting each one in half or in thirds if you have more wagons than belts.

But even if you have 3 equal belts and 4 wagons, you can still get away without a balancer. You can split off 1/4 of each belt, and merge those, leaving you with 4 belts, each carrying 3/4 of what the original ones did

But a balancer guarantees the belts will be equal. You can plug in 678.954 into one input, 127.369 into another and 300 into the 3rd. In the end you will have equal outputs.

Same if one gets disconnected or whatever happens to it and it stops delivering items as expected. Your train will be loaded slower, but still equally.

#

Oh, and also, the same applies to the unloading side as well. For max throughput, you need to ensure all wagons are unloaded equally. The same logic applies there as well. Except the train will by default provide equal belts, and you need to ensure that none of them backs up before the others

#

If one backs up, all need to back up exactly the same

#

And again, a properly built balancer ensures that, but again, is not strictly required

#

Anyway, I gotta go, so if you have any more questions, probably DM them to me instead of posting them here. I might miss them otherwise

echo vale
#

here's the outside

#

here's my water pipes and extractors. despite there being health flow, the water is not reaching my refinaries. also have not utilized the large lake in the distance

fallow siren
#

those pumps are very high up, you sure the pipe below has enough head lift to reach those?

#

and also do you providing enough water?

echo vale
#

I probably need to use most of the lake

echo vale
#

each of these oil extractors goes to 3 refinaries

oblique hollow
#

Does none of the water reach the refineries or do only SOME refineries not have enough

echo vale
#

none

fallow siren
#

did you connect the pipe to wrong input?

#

some ppl did confused refinery's input/output

oblique hollow
#

If all the pipes up to the refineries are full the something was not connected right with the refineries themselves.

#

If part of the pipe network is empty, then there is a connection issue with the pipes

severe girder
#

My maths i did in my head last night at 2am, please help me verify. Im moving 50,750 items a minute. 1 cart - 3.200 items and 4 carts - 1 loco. I can fill the 3,200 in 81 seconds or a minute and 21 seconds. But we need to load and drop of so this takes 2 mins 42 seconds. To take all 50,750 items this is 4 locos and 16 carts. If the rain moves at an average speed of 70/km a hour it moves the distance of 2km in 104 seconds. This makes a time of 4.5 minutes. 50,750 and a loop time of 4.5 minutes means my train needs to carry 228,375 items on a train with 72 carts and 18 locos, or I can half this ect if I want more than 1 train

proper dragon
#

Anyone got ideas why this interesction isn't working? I know it's not clean but I have path signs at every entrance and blocks at every exit

#

The error is 'Signal Loops into itself'

vapid gorge
proper dragon
fallow siren
#

if intersection, always make it flat

#

if you want to ramp them, at that point just go for 3d junctions

unique cypress
# severe girder My maths i did in my head last night at 2am, please help me verify. Im moving 50...
  1. to move 50750 items/min of stack size 100, you need at least 29 platforms to even load them all onto one train fast enough. and that's with mk6 belts
  2. 1 train with 29 wagons, though, will only be able to deliver that up to 1.8 minutes round trip time
  3. to know the actual round trip time, you need to actually build the route and drive it and measure the time it takes. remember that each load/unload operation takes 30 seconds, so if you don't perform (un)loads when you time, you'll need to add half a minute to the time for each station
  4. adding a second train to the route will double the time the throughput can be sustained to 3.6 minutes, third will triple to 5.4, etc
  5. however, that is all assuming the train is set to depart only when empty/full and all wagons are loaded and unloaded perfectly equally, which often requires a balancer
crimson moat
unique cypress
crimson moat
#

and at that point, why argue

unique cypress
crimson moat
#

does factorio have a definition ingame?

unique cypress
#

because they exist here and work the same, I don't think they should have a different definition here

crimson moat
#

i have seen or heard of no such definition

unique cypress
#

It's probably mostly created by raynquist

crimson moat
#

so no, there isn't one and it's entirely subjective

unique cypress
#

all definitons are 🤷‍♂️

crimson moat
#

Nah, games have lots of them in an official capacity

#

that just isn't one of them

unique cypress
#

and?

crimson moat
#

I would leave it there, but you are telling me to change my usage of the word based on a subjective opinion of somebody who plays a different game?

unique cypress
#

there are plenty of community created definitons

#

pretty sure nobody argues what a bus is

crimson moat
#

bus has a computer science definition, usage in factory games is piggybacking on that.

unique cypress
#

so does a balancer

#

and the factorio balancer and an irl balancer work similarly

#

so it's entirely possible that it's based on that as well

#

there's also battery balancing that does a similar thing...

crimson moat
#

to balance something, in english, is literally to make it equal

#

but load balancing in computer science is kind of the opposite, it refers to distributing load unequally in a way that allows it to be served in equal time: e.g. it can mean e.g. outputting 66/33 so that the 66 goes to the component which is twice as capable, or has twice as much empty schedule time

unique cypress
#

yeah, it makes the demand on each one equal

#

balancers in this game and in Factorio also make belts equal

#

but just because you've made belts equal doesn't mean you made a balancer

#

because merging all belts into one and then splitting them equally doesn't make a balancer, even though all belts are equal

crimson moat
#

I would say:

Balancer, yes

Load balancer, no

main thicket
#

anyone know how much mw would a fully overclocked particle accelerator consume at the peak? (making plutonium pellet)

crimson moat
#

they are both useful terms and not the same thing

unique cypress
#

as far as I'm concerned, there's no such thing as a load balancer. there's load balancing

crimson moat
#

there is passive load balancing but not active (excluding overflow)

unique cypress
#

you can load balance with an acutal balancer, but you can also use a ratio splitter, or a rate splitter, or a belt limiter

#

I wouldn't call each of them a "load balancer"

#

you're doing load balancing with them

crimson moat
# main thicket anyone know how much mw would a fully overclocked particle accelerator consume a...

don't know any resource which has the values for each recipe

however the peak power does not actually matter if you have power storage, because storage discharge rate is uncapped and peaks aren't sustained for long enough to drain storage.

What matters is:

1: That you have enough generation to cover the average (otherwise there'll be a net drain over time)

2: That you have enough power storage to absorb the unused power during dips where consumption goes below average. That's 10 power storages per gigawatt that you go below your average draw.

Fulfilling these criteria guarantees that you'll have enough energy in the bank to cover peaks, because they're equal and opposite to the dips on average.

The capacity of power storage is also much larger than neccesary for this job; they're likely to fluctuate between around 98-100% and shouldn't drain deeply unless you have a problem with above criteria. We have to build way more energy storage capacity than we need because the limited charge rate (100mw each) is a much more severe limitation than the energy capacity.

main thicket
#

got it

#

i think

severe girder
#

So the only thing I didnt do right assuming my round trip time is right would be i didnt consider the unload and load animation

unique cypress
severe girder
#

They all load and unload at the same time?

unique cypress
#

if you load them at different speeds, no

severe girder
#

They will all have the same conveyers for unload and load

#

Mk6 ( 1200 )

unique cypress
#

a platform connected to a 600/min belt will fill half as fast as a platform connected to a 1200/min belt

severe girder
unique cypress
#

and it's not about the mk of the belt connected, it's about how many items it'll actually carry

severe girder
#

Or at least all of them but maybe 1 end one

unique cypress
severe girder
unique cypress
severe girder
#

ahh alright

unique cypress
#

(though for the purposes of "full", all slots filled with something count, so the last wagon to fill will have 31 stacks and a few items in the 32nd slot, vs the others having 32 completely full slots, so that's where the 2-3% difference comes from)

severe girder
#

I think I understand

#

So I should only for full efficiency let a full train go, and keep the extra maybe 15 stacks and transport that with another method

unique cypress
#

you could also use a balancer kekw

agile junco
#

@unique cypress I had to actually build one before I really understood it. I see why these are important in some cases for optimizing train loading. Luckily I wont always need it because I can split extration evenly most of the time.

unique cypress
#

thugh even the minimal size one (n:29 and 29:n) would be massive

unique cypress
#

to guarantee perfectly equal loading of all wagons, you can use a balancer

agile junco
#

The space grows quadratically in N+M if I understand correctly.

unique cypress
#

no, the original message was correct lol

#

it is n*m

#

it might even be (n*m)^2 or ^1.5 or something

severe girder
crimson moat
#

It would probably be easier to scale up a bit to like 32 carts than to balance to 29

#

or use smaller trains, like 8 carts per train

unique cypress
unique cypress
# severe girder Can you send me a video or wiki or something about a loader I would be using.
Official Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

unique cypress
#

depends how many inputs you have, too

agile junco
unique cypress
#

but the splits cannot be done in one stage, so it grows even faster than n*m in volume

#

the height and width are proportional to n and m (one to n, one to m, doesn't matter)

#

but the length scales with n and m too

#

so it's more than n*m

agile junco
#

Yea that's what I mean. And the number of those intermediate stages is somewhat dependent on the ratio.

unique cypress
#

in the general case, no it doesn't depend on the ratio

agile junco
#

Or maybe not actually.

unique cypress
#

except this is the general case 4:4

agile junco
#

I'd kinda like to see a formula for S, M = f(N*M)

unique cypress
#

and this is the equivalent compacted version

#

the number of splitters and mergers is the same, but the layout is much easier to build

agile junco
#

I just built a 3:4 and it is S = 9, M = 4.

#

sorry, 9

unique cypress
#

n*m is 12, S+M is 13. close enough lol

agile junco
#

I mean, I only need one layer of merges for this, so that's not surprising.

unique cypress
#

but you need n*m belts between the splitter and merger stages

#

that's what always scales exactly with n*m

#

idk how splitters and mergers scale tbh

agile junco
#

My guess would be log(n*m)

unique cypress
#

well, no. the 4:4 has 24 splitters + mergers

#

that's more than n*m

agile junco
#

sorry, I'm thinking of the number of stages of splitters and mergers.

unique cypress
#

ah, yeah, that'd probably be ln(n*m)

#

or maybe not base e, but it has to be between 2 and 3

severe girder
#

Why would you put in 4 and take out 4? Couldn’t you make it straight?

unique cypress
#

items from 1 input go into all 4 outputs

agile junco
unique cypress
#

or unequal consumption on the outputs to turn into equal consumption on the inputs

agile junco
#

you could have belts of 10/min+20/min+30/min+40/min and end up with 4x25/min.

#

Fun (maybe obvious) fact, unless I'm wrong somehow. A 4:3 balancer is a 3:4 balancer where all the splitter and mergers are replaced by the other kind and the belts are all reversed.

#

IDK why last night when I was trying to see how this helped train loading I was having so much trouble. I must have been tired.

amber umbra
#

I do like using balancers for train stations usually as a way to increase max round trip times. Used 1:4 and 4:1 balancers a lot.

#

But come from Factorio trains where it’s quite common practice.

agile junco
agile junco
#

I'm going to go insane trying to find compact balancers now using belt lifts.

severe girder
#

@unique cypress i dont think modler has trains

#

Bc I think it was you who told me to use it, but it does have trains

agile junco
#

I want this to be a thing... but I really don't think it's possible

knotty hornet
agile junco
#

Would be super cool if it did trains at least the math for RtT and TtF.

#

Modeling the pathing and contention with other trains would be insane.

agile junco
#

Interesting I broke the app

unique tree
#

i managed to gobble up this nuclear setup trying to make it as simple as possible. still looks like a baby threw up crayons on a piece of paper. is there really no way to make wasteless nuclear more simply?

agile junco
#

Ficsonium is beyond me at the moment. But I assumed I'd have a smaller power plant which was sustainable enough to power key subfactories which produce some of these parts separately.

unique cypress
unique cypress
agile junco
lone jewel
agile junco
unique cypress
lone jewel
#

as an example, here's my nuclear setup:

agile junco
#

I'm not immediately seeing why this work make the logic the app needs to do complex.

lone jewel
#

the parts that have a lot of steps involved have their own outposts, such as for control rods:

unique cypress
# agile junco Oh weird...

Switching it to manual would make it much faster, but in exchange you'd have to define all inputs and outputs

lone jewel
agile junco
#

But it doesn't consider belt saturation, so isn't the math just divide the inputs by the number of outputs for each splurger?

lone jewel
#

there are some cases where you need to set a limit, but much of it works the same

unique cypress
lone jewel
#

only no calculation mode requires you fill everything in

unique cypress
lone jewel
#

the ? generally come from the math not being possible to solve, not form using manual mode

lone jewel
unique cypress
lone jewel
#

but yes, that's a mch more complex calculation

#

not sure why you'd ever need to model something like that though tbh

agile junco
lone jewel
#

i said generally

#

doesn't mean every case is the same

agile junco
#

Just really makes me confused what was code is doing lol

unique cypress
#

ok, 6:6 built, we'll see how long it takes to give me any answer in full mode mode

#

so far, it's a whole minute in

agile junco
#

I was going to try a 4:5 since that seems like it might be fun.

#

Or a 3:5 actually.

lone jewel
unique cypress
lone jewel
#

belt balancers in 1.1 have become extremely easy

agile junco
lone jewel
#

that can scale to any size

unique cypress
#

nothing in 1.1 made it any easier or harder

lone jewel
#

yes it did

unique cypress
#

to design, at least

agile junco
lone jewel
#

vertical merging made it 100x easier

unique cypress
#

so far, I still haven't used vertical splitting in any of my desings

lone jewel
#

want a 2:5 balancer? build 2 1:5 balancers stacked, merge them vertically

agile junco
#

Oh sure. I haven't built one that uses that yet though.

lone jewel
#

want a 12:12 balancer? build 12 1:12 balancers stacked, merge them vertically

unique cypress
#

except you'd have to balance them 12:1 vertically

lone jewel
#

you can even build them in smaller modules and connect them horizontally and vertically

unique cypress
#

which is not nearly as easy

lone jewel
agile junco
#

Yea I'm confused by this

unique cypress
lone jewel
#

if you only need balanced outputs, that makes it super easy

lone jewel
agile junco
#

It also uses extra splitters/mergers than needed in some cases.

lone jewel
#

the full algorithum is extremely slow when you interconnect things like that

unique cypress
#

I kinda can't be bothered to keep it running lol

unique cypress
#

switching it to manual just did this

agile junco
#

It should just be sums and ratios, no?

lone jewel
#

🤷 just is

agile junco
#

lolol ok

#

You made it sound like you knew why it was complicated.

lone jewel
#

i just have a lot of experience with it is all

#

it can be super fast 1 second, then you make a single connection and it can take several minutes to do the calculation

#

this type of calculation is one of the few that manual mode is not able to do

unique cypress
#

actually works as good as a balancer inside a factory

#

doesn't work for trains sadly

lone jewel
#

vertical splitters into horizontal mergers?

unique cypress
#

every input is connected to every output, like in a balancer

lone jewel
#

yeah but that wouldn't be balanced in any way

unique cypress
#

basically the same thing you suggested earlier, but neither input or output is balanced

#

which is fine if you use it inside a factory

lone jewel
#

well in my suggestion, the outputs are fully balanced

agile junco
#

It's a mixer.

lone jewel
#

just the inputs are taken in unevenly

unique cypress
lone jewel
#

inputs aren't balanced, but outputs are

agile junco
unique cypress
lone jewel
#

you'll always end up with the same amount on each belt if they are not backed up

#

i use them on the output side of my large factories

#

for feeding train stations

agile junco
#

Yea would work well for loading trains.

#

But that's why I want to build a set of custom N:4 balancers. Since I generally wont need more than that for trains.

#

N:2 would also be good to have.

unique cypress
#

but not for feeding machines

lone jewel
#

i have never needed one that balanced both input and output, i generally simplify connections between machines as much as possible

agile junco
unique cypress
#

hmm, yeah, technically you don't need input balance for loading a train

#

nor do you need ouptput balance for unloading one

agile junco
#

Right

lone jewel
#

yeah, just overflow to sink on input side

unique cypress
#

it only matters that the train is balanced. the factory doesn't care

lone jewel
#

yep

agile junco
lone jewel
agile junco
#

Actually allowing for overflow is something you should do in either loading station.

lone jewel
#

it can be used to balance output to a train, or just to allow output to goto any train, in my larger factories i have a lot of trains that each can be taking a different amount of items

agile junco
#

Backed up production still consumes the same power right?

#

I guess it depends on the machines.

unique cypress
#

machines not doing anything consume 0.1 MW

lone jewel
#

the balancer allows each platform to always have 1200/min unless the total throughput exceeded what was being made

agile junco
#

Right I forgot.

lone jewel
unique cypress
lone jewel
#

which is fed by a mk6 belt from the balancer

echo vale
#

here's how I've oriented my oil pipes, the problem being an uneven input to the refineries

lone jewel
#

2x1200 to the platform so 1200/min is easily achievable

unique cypress
agile junco
unique cypress
#

but I imagine it would be much harder to get 1200+/min of something stackable to 50

lone jewel
#

if all my platforms were sinks, i'd get less than 1200/min per sink

#

escentially, as long as i don't exeeed for example the 9600/min of my aluminum ingot factory, each platform that's in use can reach 1200/min

#

it allows the trains to be used a lot more flexibly

#

only the load side is setup that way

agile junco
#

Why not run each platform slightly below 2400 and buffer, then make more platforms than you need and run semi-loaded trains?

lone jewel
#

because i don't need to know what's going where

#

so long as i don't exceed 1200/min on a single platform, and don't exceed the 9600/min total of the factory, i know everything will work efficiently

#

and i can have any train take the aluminum anywhere it's needed

#

without needing to have 1:1 load/unload stations

agile junco
#

Isn't 1200 per platform easy to load, since you can push 2400 if needed from a buffer?

agile junco
unique cypress
lone jewel
#

the main purpose is for loading flexibility, not to maximize throughput

agile junco
unique cypress
#

which happens once every 32 stacks (at least)

lone jewel
#

because you'll need more trains

agile junco
#

The smaller the stacks the more time it dominates in the loop. Got it.

lone jewel
#

which means more pauses

agile junco
#

Yea, thought that was it. Just wanted to make sure.

unique cypress
#

max throughput is 32s/(32s/2b + tp)

#

because you unload 32 stacks, and that happens once every x minutes

#

and x is the time to move 32 stacks with 2 belts plus the pause time

lone jewel
#

for things that stack to 100, i (generally) try to target 600/min/platform

#

if it's a simple 1:1 load/unload that is

#

but i do have 1 setup where i'm transferring 1200/min/platform at a short distance

#

but for example, on the input side of that aluminum factory, i'm bringing in 9600 bauxite per minute, with 600/min/platform

unique tree
unique cypress
lone jewel
#

yes, just sink it in most cases

unique cypress
#

as for the rods, sinking them or using them to power drones is the only way to remain waste-free

#

burning them for more power will create plutonium waste, which is much harder to get rid of

lone jewel
#

my plan for nuclear involves changing some over to ficsoium, but only some, the rest will get sunk

unique tree
#

okay thanks, powering drones is a great idea if i find it needed

lone jewel
#

mostly just want to do that for the challenge of it, but the amount of SAM it requires means you don't want to / can't recycle it all

lone jewel
#

so each blueprint there contains a 9x3 balancer on the above floor, and 3x3 on the bottom floor

agile junco
#

Using blueprints to make factories like that would definitely be more efficient than my approach.

lone jewel
#

i connect them on the one floor all horizontally with splitters, and between floors vertically

#

basically allows you to scale it up easily to any size

lone jewel
#

there's still plenty of logistics which are connected outside of the blueprints, but overall it kinda changed the game for me when i started building like this

#

it does of course somewhat limit the design of things though

#

but I'm terrible at design so it works out 🤷‍♂️

stoic gorge
#

how can I make so I have kind of an "infinite storage" bc my byproduct is making energy on oil phase I if the normal product fills the industrial storage the product will stop the energy production

stoic gorge
#

thank you

stoic gorge
unique cypress
#

if that's fine with you, then you don't need a smart

stoic gorge
#

makes sense

unique cypress
# stoic gorge makes sense

generally, if you have a sink, you usually want to set the overflow there (with a smart splitter), so you're nor sinking useful items. but it's not always necessary and you can just use a regular one

unique tree
night crest
lone jewel
#

i can DM you the modler file

lone jewel
unique tree
lone jewel
#

sent

#

i've learned that simplifying logistics as much as possible between steps makes things a lot easier to get running reliably, which is especially important for nuclear

#

so generally speaking, i keep all my machine counts the same or multiples of each other

#

as an example:

#

the latest modeler makes this extremely easy to do with the + - buttons for clock rate

night crest
night crest
#

the numbers aren't perfect either

lone jewel
stoic gorge
#

what is train most used for? bring raw resources direct from the miner or bring the final product?

#

I know I can play the game the way I want but wich is more beneficial

#

I fell like its bringing the raw resource

stoic gorge
#

ok then

lone jewel
#

it depends on the specific resource and how much you need

#

iron for example is available everywhere so there's less need to carry the iron ore by train

agile junco
#

Anyone here know the best way to model stations in modeler?

unique cypress
lone jewel
#

but personally i don't at all

agile junco
#

Ah yea.

#

What's the point of the filledness of the containers?

lone jewel
#

it affects how things are calculated

#

just click the ? button to get a description of them

agile junco
#

Oh I didn't even see that, thanks.

ornate grail
#

I’m doing a short video on storing nuclear waste. How long (in real time hours) does it take to fill up one industrial storage with uranium waste if you are producing 10 nuclear waste p/m?

lone jewel
#

500 x 48 = 24000 / 10 = 2400 minutes / 60 = 40 hours

#

but seriously, just recycle and sink them lol

wind spade
#

honestly storing is fine

agile junco
#

Oh wow do I wish there was a way to select a group of nodes and convert it to an outpost. I need to redo a lot of this now.

agile junco
lone jewel
#

just select them, cut, go create outpost, go into it, paste

#

then connect the inputs/outputs

agile junco
#

Oh, that's good enough, though convert to outpost would be even better.

lone jewel
#

it's a little bit of work but not a lot

ornate grail
#

Thank you for the answer btw, want me to shout you out in my video?

ornate grail
agile junco
#

Modeler is awesome, but this is still a rats nest lol

#

forever probably.

unique cypress
normal latch
#

djGrrr you got any advice for someone who is nearing unlocking tier 7+? gonna build my first fuel power plant first, but then will get the parts ready for next tier

agile junco
normal latch
#

i just got an alt recipe for modular frames which doesnt use screws, so i think im about to pop off

unique cypress
agile junco
unique cypress
#

it can figure things out if there are no other options

agile junco
#

Less room for it to do something weird.

unique cypress
#

it'll give you red nodes when there's something it can't figure out

unique cypress
#

I guess only actual machines can be marked with an error then

#

that's a little less helpful than I thought it'd be

agile junco
#

This is happening too.

#

But also the numbers it's choosing are sometimes too high.

unique cypress
#

so it does show issues in outposts

#

what does the inside of that one look like?

agile junco
#

Not 100% clear

unique cypress
#

it thinks it needs 27 refineries for steamed sheets to meet some demand downstream

agile junco
#

idk why it thinks I need 27.16 refineries making sheets.

#

yea, but it won't once I'm done telling it things.

#

🤞

unique cypress
#

I think you generally need to give it numbers for machines before sinks, containers and disconnected outputs (which are unlimited)

agile junco
#

It says it still doesn't know some downstream, so it's honestly kinda inconsistent here.

#

@unique cypress how do I tell it I only want 10/min. This didn't work like I expected it to.

unique cypress
#

lmao what

#

I thinks it needs to make 110 motors

#

for some reason

agile junco
#

This app is great UX, but the math seems... iffy

unique cypress
#

what are you making them out of? any oil? anything else with byproducts?

agile junco
#

Oh interesting thought.

#

I don't think so.

#

I could send you the save, but it's a lot.

#

Interestingly, it still hasn't figured out how much rubber it thinks I want.

#

Let me try adding other output constraints.

#

dude, this makes no sense.

agile junco
#

man I really wish you could have tabs going in this thing.

#

I would have a panic attack.

#

Is this some kind of race through the milestones without blueprints?

#

I'm hoping to never start a new save and have to deal with leaves/wood again >.<

wind spade
agile junco
wind spade
agile junco
#

Yea, but my computer sucks at going to sleep.

#

Also, being able to make "outposts" is a great feature.

unique cypress
#

put it to hibernate it instead

agile junco
#

Does windows even do S4 anymore?

wind spade
unique cypress
#

I hibernate my PC every day

#

reboot it only like once every 2 weeks

wind spade
#

I sometimes reboot once in two months or something 😄

agile junco
#

I found it pretty hilarious when I tried to sleep windows to maintain the node layout and it woke up again in like 5 minutes.

unique cypress
agile junco
#

I use linux a lot more than windows.

unique cypress
#

after all, hibernate dumps RAM onto the drive

agile junco
#

I only have 16GB, that's not a huge deal.

#

Though I was going to buy another 16 this weekend...

unique cypress
#

(current boot drive is untouched but it's only a few months old)

agile junco
#

That's a lot of I/O

#

I think I figured out at least part of the issue... The first image is when I have both rubber productions sent to recycled plastic and the output node. The second image is when I use a splurger.

#

Why they are different, don't know.

compact magnet
#

can anyone tell me is this solt of how many item per minte or is this how many items like exple what in the ref what number do i put in the satisfactory modaler

wind spade
#

it says right there?

compact magnet
wind spade
#

no idea how modeller works

#

I don't really use it, since it's for factory planning, which I'd do ingame instead

unique cypress
#

isn't that box for machine count?

compact magnet
#

idk it ether items per minte or that

unique cypress
#

test it then?

compact magnet
#

ik i did but dont know what number is right and how many machines i need

agile junco
#

Here's a fun one... First is with the sink, second is without. It's breaking later things.

#

OK, I'm learning things. It's safest to put an awesome sink next to each resource input, so they don't force you to over produce.

#

Or just use storage containers and do the math for the number of extractors later.

#

I think the issue is it doesn't allow machines to run idle at all.

#

err, idk, it should just be a fractional number.

#

Ah! if the "limit" is set but it's an outpost and fed from an input, then it tries to consume the full amount it seems.

#

Adding a sink fixes it, though in reality I'll just let the machines idle.

agile junco
#

I'm wasting way too much time tying to hack this app into submission

unique cypress
# agile junco

It's not really a solution tho. Now your iron and coal consumption is inflated

#

I feel like it really shouldn't work that way

agile junco
#

yeaaa

unique cypress
#

But I've never used outposts so I have no clue

agile junco
#

The only reason I'm trying this thing is for the outposts.

severe girder
#

can you guys please suggest to me a recipe or if I should rescan? or keep so if its a bad 1 I don't get it again later? lol

unique cypress
#

and it is set to manual

vapid gorge
#

I've used every single recipe in your images

agile junco
severe girder
vapid gorge
severe girder
#

or save resources, thats what i ean by better

vapid gorge
unique cypress
vapid gorge
#

the only kinda counter argument to that are the 'pure ingot' recipe because that's extra power, space and water. Which are kinda free?
but I also hate those recipes

unique cypress
unique cypress
vapid gorge
#

kyo also makes a lot of subjective opinions without much backing

severe girder
#

thankx :D

vapid gorge
unique cypress
severe girder
#

i think solid steel ingot i shall get bc steel is annoying xD

vapid gorge
#

that's what I'd call a generalist recipe

#

they are generally very low tier item recipes that cause more changes down the line

#

there's also specialist recipes that are more niche but change things dramatically for their section of production

unique cypress
#

It's gonna cost a lot of iron, but you can

#

solid steel was a much more useful and important recipe back before you could do that

agile junco
#

I think I understand outposts now.

#

You need to make sure to pass back out excess.

#

otherwise it tries to use it all.

#

This is my full factory... need to figure out a clever way to organize it.

unique cypress
agile junco
#

There's just lots of weird things I'm noticing that I cannot explain fully.

#

For example, trying to model passthrough outposts seems to break and I don't know what. That is an outpost which takes in and outputs it's input. Like why is it suddenly -10!?

unique cypress
#

it seems machine count limits have priority over sink limits

#

wait no

#

this errors out the sink

#

hmm but so does this

#

but this caps the smelter below the set value instead

#

even if there's one limit vs several higher ones

#

and this is perfectly capable of calculating a result even with just sink limits

unique cypress
agile junco
#

I'm going to make a new save and try that now.

#

The numbers are close, and some negative are to be expected becuase I'm using whole values. I hope your idea will just fix this.

#

Behold! A factory.

wind spade
agile junco
#

@unique cypress you know what... I bet if I made the outposts blueprints, it would allow for fractional amounts and it would have been easier the way I was doing things.

#

But this is good too. Since I was going to need to validate my numbers and adjust some overclocking anyway.

agile junco
#

This tool rocks!

#

Needs remarkably little imports.

dense marten
#

I need to get 24 mk2 pipes of water to the grass fields, what is the best way for me to do that (I already have a factory built on top of the waterfall so it would be difficult to get it from there)

crimson moat
dense marten
#

Can't change where I'm building it as I'm too far into the project, and was going to auto connect the blueprint anyway, I meant where should I get it from

orchid brook
#

is this too much?

topaz jetty
#

Boy I remember a time when the modeler was used by almost no one

rose ingot
#

guys i'm trying to get some uranium but i swore this was pure right?

thorn trail
#

there are no pure uranium nodes

rose ingot
#

I swore it was pure though... i need more sleep..

frosty owl
hoary oar
#

there have never been pure uranium nodes

rose ingot
#

;-; well damn

hoary oar
#

early access had 3 normal and 1 impure uranium node
1.0+ has 2 normal and 3 impure uranium nodes

low spruce
#

these refineries in the circle produce 600/m water in biproduct and fill the 3 refineries that take 600/m water. will moving the line up above the 3 refineries and then down into each solve it or should i split into 2 lines of 300 on each side of the 3 refineries tired_jace they currently do not stay stable

#

its all a straight line i hate moving 600/m fluids it should just work mane

low spruce
#

somehow this works

vapid gorge
#

direct feeding waste sometimes work yes

low spruce
#

i wish it would always work 🫠

frosty owl
#

Pipes do like simmetry, so if you can achieve some simmetry easily (eg: middle-feed Vs side-feed) it's almost always worth it

low spruce
#

yea true sorry 🤣 but I'll try that