#math-and-meta

1 messages · Page 332 of 1

upbeat summit
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damm okk

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man i tried to hunt things in the swamp (worst decision of my life)

rich bison
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yeah the fart clouds and spiders suck

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resources are pretty good there tho

vapid gorge
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The iterations of fuel are not necessarily ‘better’ each step basically turns coal or Sulfur or whatever into more oil, as you can always just make more diluted fuel

upbeat summit
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okk, btw how good is electrode aluminium scrape?

rich bison
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i think its one of the worst recipes in the game

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lemme verify

upbeat summit
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is there any reccomended tier list?

rich bison
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and then theres another link for item efficiency

upbeat summit
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kk... thanks

vapid gorge
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They completely ignore some of the most fundamental reasons to pick one recipe over another

rich bison
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which are?

upbeat summit
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that is the flow / wanted byproducts etc etc of a factory?

frosty owl
vapid gorge
vapid gorge
rich bison
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i found the 'no life' one pretty useful since i designed a mega power plant that used alot of resources, i didnt want to use like 60k concrete, i wanted all the numbers low

upbeat summit
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man but how would i know if what i'm getting form the alt recepies is good or not, by your thinking if would have to est the factory fisrt, then go like... if i had a particular recepie that did this... then this would be better....

rich bison
vapid gorge
frosty owl
upbeat summit
vapid gorge
rich bison
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yeah you can always find more harddrives, theres actually more than there are unlockables

upbeat summit
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fair enough

vapid gorge
upbeat summit
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ohkk

vapid gorge
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So you might as well use anything if you don’t want to think about it

rich bison
upbeat summit
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lmao fair

vapid gorge
rich bison
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and steel rotor is useful since it makes it the exact same recipe as rotors, so motors become really easy to make

upbeat summit
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yeah screws are a pain, but i think i've mostly hunted all of the usable "steel recepies" available in phase3

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and then i use whatever the satisfactory tools tells me is the best option

vapid gorge
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Coke steel and solid steel are the most commonly used ones. Compact is often awks

rich bison
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ive only ever used solid steel :P

vapid gorge
rich bison
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it also makes numbers nicer, 45-60

vapid gorge
vapid gorge
rich bison
vapid gorge
# upbeat summit in the tool?

Sftools will also not tell you the ‘best’ recipe. It doesn’t know your situation abd assumes all resources are local

upbeat summit
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although honestly, not having a resource available to me at a particular location, is just a better excuse for me to make another train station happy_hannah

rich bison
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i personally use satisfactory modeler and design my factory how i want and will venture anywhere that has the resources all in a close area :P (until i get drones)

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and even so i will still try to find most resources close by

vapid gorge
upbeat summit
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i understand

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yeah, trains were a pain at first, but after working around for a while, i think they are the best to carry bulk resources around

vapid gorge
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Sure! Like most things in the there’s a learning curve 🙂 my first train line was garbage

rich bison
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yeah tier lists only consider, item efficiency and power consumption really

vapid gorge
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And even item efficiency is hard for items that take multiple tiers
Like computers

rich bison
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if those are a focus of yours then maybe consider them, but otherwise work with what you have

upbeat summit
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man i have deleted my first train line like out of existence, it was an embarring snake going through the worst imaginable path

rich bison
rich bison
vapid gorge
rich bison
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but i cant stand how much space a train station takes compared to the size of the average factory i make

vapid gorge
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You could make circuit boards like 4 dif ways

rich bison
vapid gorge
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Nuclear chain in some ways is easier as almost anyone looking at those will be working for uranium efficiency and not care about the rest

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Although you still get ass tons of power from the base

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There’s a narrowing of preferences with the chain for most people

rich bison
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well, when i was making it myself i was hitting the item limit of the world on multiple resources

vapid gorge
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We’re you slooping things? As that shouldn’t be possible

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Or trying to max ficsonium?

rich bison
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when i made it with the efficient recipes i was struggling to make dark matter residue and i either could make 480 power shards a min to make enough dark matter residue but couldnt sink the power shards, or ironically the best option was ai expansion servers which made me go a lil over the bauxite limit

rich bison
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i can send the files for a comparison (the 'better' one was made in a rush and i havent organized it yet)

vapid gorge
rich bison
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actually i can just ss the inputs

vapid gorge
rich bison
rich bison
vapid gorge
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So you’re converting stuff to uranium

rich bison
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1,470,000mw

rich bison
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i wanted to min max the world uranium

vapid gorge
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Yeah things go out the window when you’re slooping and converting

But if you want max power you go rocket fuel

rich bison
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i did not convert a single think except ficsit ingots

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and i used aluminum since its the most sam efficient

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but ironically i was running out of bauxite near the end of the design

vapid gorge
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Link the tools plan? This seems odd

rich bison
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warning the 'better' one is messy still

vapid gorge
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I won’t be able to really look at it for a couple hours but I’m curious

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Oh modeller plans will be basically pointless sorry

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No labels on anything

rich bison
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for both designs i ended up slooping the sam because i needed to but it was only like 23 sloops

rich bison
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idek what would need to be labeled its pretty straight forward, and if its a label saying it makes one specific thing then just section it off or smth

low fox
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Does anyone know why the top pump isnt recieving water?

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I know i have a lot of pumps but ive kind of just been spamming them to get the water as high as it is now because before water wasnt even making it this far

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my pipes after the pumps are also not filling with water

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I tried removing some pumps and now it doesnt even reach the first pump

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but i removed pumps from after it

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this is ending me

deft lichen
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Don't just aimlessly build pumps

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After you place one, you get an automatic snapping indicator for where to build the next

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If you want to run a pipe nicely vertically, build a wall and build the pipe alongside that wall

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You can either use wall supports or pre-place the pumps and connect them directly

unique cypress
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And it takes 64821.3 MW to mine all ores

Though if you were doing an actual project, you'd probably only need half that, since the vast majority of this is iron, copper and limestone

deft lichen
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If pre-placing, build mk2 pumps every 13 walls (pump - 12 empty walls - pump)

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How'd you get that number? This depends on how many freight cars per locomotive you have, and also freight platforms only draw power when actively un/loading, meaning you can buffer their draw with power storages

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With 1:20 trains and PS I believe you could get it much below 50 GW

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A skytrain would only be natural for something of this scale

minor orchid
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@vapid gorge so like this? but then where do i connect the gens to

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ooh or this

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can i make both exit pipes after the hump equal height tho?

vapid gorge
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that's basically the same thing

vapid gorge
minor orchid
vapid gorge
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the right side would take priority as long as all the pipes there are lower than the u bend

minor orchid
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i see

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thanks

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i just dont have the place to put down the gens now lol

vapid gorge
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fair 🙂

wet scarab
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Anyone know what's the most profitable Tier 4 Item to Sink in ?

vapid gorge
queen slate
brisk shoreBOT
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...

vapid gorge
wet scarab
crimson moat
vapid gorge
wet scarab
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Well Advanced Wiring it seems

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wait what Xeno Zapper is 1880

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Zipline is 5k ??

queen slate
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Only handcraftable.

wet scarab
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yeah I guess but still damn

queen slate
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At this rate you can build a factory that makes more points than your manual efforts (even if a few more players assist you).

minor orchid
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how does that even

queen slate
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Besides, with automated factory you can just go do other stuff. Like, hunt animals for capsules. Or explore the map, or build another factory.

minor orchid
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why are refs in the middle of my manifold not getting enough

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the tightly woven pipeghetti is now even tighter
ill let it run for a bit see if it breaks

deft lichen
crimson moat
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i wouldn't really want to build some flat skytrain thing 1km in the air personally

minor orchid
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okay game what

deft lichen
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You're getting all solids, that's not any usual build

minor orchid
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the last manifold refinery has 95% eff

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2nd to last 75

deft lichen
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Ignore the in-game efficiency meter

minor orchid
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how does that even work

deft lichen
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It's ass

unique cypress
deft lichen
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It's uptime

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Rely on math and check that the lights aren't turning yellow

unique cypress
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Eh, I found it mostly accurate if the item flow rate has been stable for like 15-30 mins

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If it's fluctuating, of course it's not gonna be accurate, it has a long-ass averaging time

low fox
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but its fixed now. Maybe i should try make things neater more often....

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thanks

minor orchid
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okay it wokrs

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@vapid gorge this works?

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input by the pump

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high enough that its above completely of the bottom pipe along the whole length

vapid gorge
minor orchid
vapid gorge
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avoid valves in all cases
as for the pump, the pump would create the new max height the rest of the network would have to be below

frigid maple
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all this for 10/min rotors 🥲

vapid gorge
minor orchid
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and im talking either limitless valve or unpowered pump to keep it from eating the station reserves

vapid gorge
minor orchid
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oh waht

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what about a pump by the station then

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so it can only go into the station

vapid gorge
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diagram showing how, while fluid won't cross backwards, they'll still knock fluid backwards through it

minor orchid
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and not out

vapid gorge
vapid gorge
# minor orchid huh?

well for example the top of the hump means you could have the rest of the network be at least lower than that and it'll act as an overflow right?

minor orchid
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yeah

vapid gorge
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well if you put a pump on the X here, that would be the new highest point , rather than the top of the hump.

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I believe. I haven't actually tested it

minor orchid
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oh i dont mean here

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if anything then here

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seems to work?

vapid gorge
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yeah give it a go 🙂

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I don't deal with overflow pipes, so just working on experience working with people's pipes , what I've heard and logic

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I don't see anything obviously wrong here

mossy ibex
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I'm about to make a phase 4 quartz facility. I realize the normal advice is "make what you need" but I'm trying to plan a little because I'm making a pretty build and I want to size it correctly.

  1. I have a small facility somewhere already putting quartz and silica into dimensional storage
  2. The only known use for this facility is crystals going to a small crystal oscillator factory, but that will probably grow quite a bit at some point
  3. I am planning to cut silica completely out of AL manufacturing

So questions:

  1. What will be my big future quartz needs? More crystal or more silica?
  2. What scale should I be thinking for ppm on this stuff, given #1?
vapid gorge
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another example of just making the raw resources as needed

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or you could use an absolute ASS ton of both and want to probably use the purified crystal, and silica solution stuff

mossy ibex
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I started to go down the ass ton rabbit hole which is why I stopped and asked here, haha

vapid gorge
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really, plan a hub , figure out how much silica or crystal you need, make it there. or have a dedicated factory to send it to

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similar to trying to make all your ingots in one spot and shipping them out. Becomes a logistical nightmare

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unless that is specifically a challenge you think would be fun

mossy ibex
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I was actually considering making enough factory to eat all the raw stuff into all quartz AND all silica, then turning things on and off as required, but then I was like... what am I doing here? What do I really need?

Eg. synthetic power shard will take a lot of wuartz I guess, but how many of those do I need? I guess it depends on whether I use ionized fuel maybe, but I'm not sure

mossy ibex
vapid gorge
vapid gorge
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it produces more silica + crystal than either of hte cheap silica or pure crystal recipes

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at least combined

mossy ibex
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I've been pretty nervous to use nitrogen, but I do have a lot nearby here

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incidentally I'm pretty fucking sick of refineries at this point, lol

vapid gorge
mossy ibex
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oh really? say more about the buffers?

vapid gorge
vapid gorge
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gasses are even worse for this, I think because they try to even out how full pipes are instead of flowing to the more empty section

mossy ibex
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the only issue with distilled silica is that there is fuck all limestone around here. Hm.

vapid gorge
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drone some in?

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and if you haven't built anything you could pick a dif spot with quartz

mossy ibex
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no drones yet, but I found a spot near a train line, so

spare kernel
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How big is too big for a manifold? can I work with an 20x manifold?

unique cypress
minor orchid
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holy SHIT

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i did NOT notice that

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copper highway to hell

unique cypress
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welcome to pasta-land

mossy ibex
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rookie numbers!

tardy cargo
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What 2+2

plucky tusk
spare kernel
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also recommended for low througput items like uranium / plutonium fuel cells?

unique cypress
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you can put the extractors on a switched grid for example

spare kernel
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okay, I will do so, thanks

still blade
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Just unlocked fuel generators and got the alt recipe that directly makes heavy oil residue. Running some numbers, I came to these results of how much power I can make in the Blue Crater Lake. The question is what do I do with the polymer resin? It's more than I can fit on a single belt and I don't know how the refinery layout would even look like yet

wind spade
knotty hornet
random creek
still blade
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the diluted fuel ones right? does it matter if i get the normal or packaged one, or is it literally the same numbers but with added plastic

oblique hollow
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Literally the same, the plastic cost is only temporary as you recycle canisters

unique cypress
oblique hollow
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They make the same stuff is what i mean

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Same efficiency

mossy ibex
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you have to use the packaged ones right now though if you just unlocked fuel gens

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the other one requires a blender which is next tier

spare kernel
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Can I use a belt as bottleneck on purpose to sort items. For example I have two 720 belts and I need 840 items in 1 machine and 600 in the other. Can I just put a splitter on one 720 belt and get 120 items with an mk2 belt or do i have to place 1 million splitter?

mossy ibex
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belts can be used as bottlenecks

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but you also may consider jhust manifolding the whole thing

spare kernel
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I need two type of items

wind spade
spare kernel
mossy ibex
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you can still manifold the ingots into a line of machines making different things. In fact I have exactly this setup for steel

wind spade
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well in this case, group the ingot foundries so that there's 533 on one belt and 862 on another

mossy ibex
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extrac convinent so I can tune how many beams vs pipes I need at a given time

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the only thing is that I have to reorient the output mergers if I switch the output for a machine. I could have sushi belted maybe, but that's not how I have it

spare kernel
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Okay, I will try my luck

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Grouping at the machines is a good way to go

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But I unfortunately only have the mk5 belt

wind spade
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well then you'll have 3 groups 🤷

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and two of them will go to pipes

minor orchid
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aluminium process module

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280 bauxite 84 water and outputs 560 scrap

still blade
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You might want to add a fully open valve on the return pipe so the intake wont flood the byproduct

wind spade
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nah, valve is practically pointless

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and for alu it's better to split fresh and recycled refineries anyway

still blade
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doesnt the intake water for the solution also split and clog the water from the scrap?

inner gulch
still blade
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interesting, so how would someone prevent byproduct recycling clogging?

rich bison
# wind spade f.e.

this is very interesting, ive never needed more than 1 refinery of aluminum scrap so ive never really ran into this

minor orchid
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since the numbers are actually round

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so the output water and 84 intake are just enough to run it

still blade
rich bison
minor orchid
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augh why do 8 smelters not fit in a bluepritn

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i need 2x more

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could i have saved space by using mk6 belts? absolutely
but i like the challenge of the mk5

still blade
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so after checking how much fuel i'd get if I used the diluted fuel route of recipes, and i ended up with 136 generators at 100% clockspeed.
pros: 34,000 MW of power
cons: WHERE am i gonna put all of them

minor orchid
still blade
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i dont have that many shards to work with thank you very much

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i dont mind building 136 of them, its the space constrains that worry me

wind spade
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there's hardly ever a space constraint, except for self-induced ones

dusky bronze
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so long as you don't mind making things look like a floating slab or building at the edge of the world anyways

minor orchid
minor orchid
still blade
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guess it's time for a weapons manufacturing sidequest

minor orchid
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i like my factories open-air

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(maybe except flying slabs in the air)

wind spade
dusky bronze
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yes

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for this setup would it be best to have a couple different sets of refineries

icy fractal
#

How's my beltwork guys?

minor orchid
#

how the hell did uranium end up here

dusky bronze
#

it wanted to check out the factory or something ig

minor orchid
minor orchid
wind spade
dusky bronze
wind spade
finite maple
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i heard the mk2 pipes have some sort of bug does anyone here know what it is?

wind spade
finite maple
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ok i think i misremebered something about how they behave

dusky bronze
#

im probably just using it wrong tho

wind spade
finite maple
#

thats a lot of water lol

dusky bronze
# dusky bronze this kind of stuff

the main way i've tried using it in the past is by setting up a production line and then changing the amount of base resources available in this thing

wind spade
wind spade
dusky bronze
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i guess im trying to use it more like modeler than anything, i havent really used it for a while

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where you work from the ground up instead of starting at the top and looking at the assembly line

wind spade
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modeller is more for logistical planning, it's not really a calculator

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Tools are practically the opposite, they can calculate production lines

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if you mean "I want to figure out how much of X I can make from Y resources", tools can do that for you

dusky bronze
#

yes thats what i mean

wind spade
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set the resources you have in the place you've screenshotted above
then in "production" tab, select what you want to make and change "items/min" to "maximise"
(and recommended third step - once you figure out how much you can make, copy the number, change back to "items/min" and use the number you've copied)

dusky bronze
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that helps. thank you

tiny leaf
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Do you NEED to have fluid buffers at the top of fluid towers? Or can you get by just using towers to not worry about headlift

oblique hollow
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you can just not use the buffer

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head lift is head lift

wind spade
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just build pumps

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(and as for buffers, they serve practically no purpose other than buffering train platforms, or some weird setups with off-grid buffers for fluid storage)

soft vigil
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Can someone help me I have mk4 belts right now and I am getting 600 resources from bauxite from a fully over clocked mk2 miner Ik I can put 480 on a belt but what do I do about the other 120

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Do I put a splinter near the miner

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So 480 goes one belt and 120 the other

unique cypress
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if you only have mk4 belts, you cannot get any more than 480 out of the miner

soft vigil
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Alright

tiny leaf
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B i can localize pumps in 1 area and then never worry about headlift again

oblique hollow
#

never worry about head lift again
if only. Pipe network design matters

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some network designs require you to use pumps to reset the headlift / pressure because the pipes are unable to stay full

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and only full pipes transmit head lift

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so be careful how you build your network

nova vortex
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i need 32 refiners can i put them all in 2 rows 16 in each? or is there a point where the fluid wont make it to the ones further down?

visual yarrow
#

HAH. I just found a very sneaky throughput issue.

unique cypress
nova vortex
#

i only have mk1 and mk2 pipes so yes each is under 600

visual yarrow
#

or something similar?

oblique hollow
#

mostly, yes

unique cypress
oblique hollow
#

also because as we recently learned junction orientation can fuck with things a lot

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so like.... keep your junctions facing horizontally. vertical junctions are to be treated with caution

visual yarrow
#

caution has already been thrown to the wind. this is how I usually handle pipes these days

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but it does actually work as one would expect it to work. the first pipe and machine in sequence fills up, then the next, and so on.

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although, it is worth mentioning that I place my junctions first. I don't build them off of pipes.

silent shoal
#

@unique cypress If you remember about a week ago you tried to help me with my RF power plant, I found something else that turned out to be a problem.

I wonder if this will finally solve the problem...

unique cypress
#

I mean that looks fine I think?

visual yarrow
#

but I ended up causing myself an entirely separate problem with that conveyor connecting to the wrong merger. thankfully, an easy fix.

silent shoal
unique cypress
#

I don't see how a higher volume of a pipe would cause issues

silent shoal
# unique cypress I don't see how a higher volume of a pipe would cause issues

🤷‍♂️ Me neither... In the end, it's just more time to fill up, it turns out not exactly...

https://www.youtube.com/watch?v=cuSlYLebSAE&ab_channel=Bitz

In this video Bitz will show you the primary fix for you fluid issues, no crazy mathematic manual needed or School Degree needed!

❤️: Bitzpedia - http://bit.ly/3YcBDDm
⭐: Become A Member: https://www.youtube.com/@ItsBitz/join

00:00:00 Intro
00:02:05 In Depth Guide
00:33:54 Quick Guide

--------------------------------------------------...

▶ Play video
unique cypress
#

If it's about pipes and I haven't heard it from McGalleon or EternalUnion, I don't trust it XD

unique cypress
visual yarrow
#

also, on the subject of pipe orientation, I tend to run my output pipes like this

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Okay, both mk3 belts are running smoothly at capacity, the return belt is perfectly synchronized, I think I can safely call this issue fixed.

visual yarrow
#

And now to stare at this for thirty minutes until it matches what I expect.

minor orchid
#

the factory must grow

visual yarrow
minor orchid
still blade
minor orchid
still blade
#

you can sloop generators?

minor orchid
#

no

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the constructors making the shards

still blade
#

oh yeah they're slooped

minor orchid
#

👍

visual yarrow
#

speaking of shards

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the spire coast actually feels kind of... lonely, without all the slugs glowing in the background

visual yarrow
still blade
#

well too bad i only have nobelisks and a rebar pistol

visual yarrow
#

For instance- stun rebar. Suddenly makes landing those nobelisk sticks a lot easier.

still blade
#

so in other words, i have a skill issue

visual yarrow
#

Basically, i'm trying to say "git gud" but in a polite, constructive way.

#

I'm also mostly being facetious. I say mostly because I do actually have plenty of combat tips if you want to hear them, but to be clear, i'm just goofing around right now.

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Perfect. Other than 15/m extra plastic but I am not waiting around for these to sync up to their actual average throughputs.

minor orchid
unique cypress
minor orchid
#

that is INSANE

visual yarrow
#

And welcome to the downside of Pure Copper Ingot.

unique cypress
#

that's what I get for wanting to make 10 TW

visual yarrow
#

It's kind of a shame that it's not exactly 256

#

okay. in my attempt to figure out how to type exponents, I discovered this. https://en.wikipedia.org/wiki/Zenzizenzizenzic

Zenzizenzizenzic is an obsolete form of mathematical notation representing the eighth power of a number (that is, the zenzizenzizenzic of x is x8), dating from a time when powers were written out in words rather than as superscript numbers. This term was suggested by Robert Recorde, a 16th-century Welsh physician, mathematician and writer of pop...

#

i mean of COURSE it was proposed by a welsh guy

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i'm going to start using this in regular conversation and confusing people

pulsar idol
#

300 curde oil per min on 5 refineries making fuel, should be enough to power 14 fuel gens?

pulsar idol
#

im thinking that it might

hoary oar
#

there's multiple ways of making fuel from oil with alt recipes, some more efficient than others
but for calculating how many generators you need you can look at how much it consumes. for fuel it would be 20/minute
so if you use the default recipe of converting 60 oil in to 40 fuel, you would be able to run 10 generators with 300 oil

pulsar idol
#

how many fuel gens needed if i use turbo fuel?

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since i am thinking of doing that

hoary oar
#

depends how much turbofuel you make

unique cypress
#

better use better recipes for fuel instead

pulsar idol
#

cause im on tier 5 and 6 atm and i need more power with the oil nodes i have

hoary oar
#

you got any spare hard drives to scan for alternate recipes?

pulsar idol
#

not atm

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i want to make a 15-20 fuel generator power plant

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or make a 10-15 fuel power plant with turbofuel

unique cypress
#

heavy oil residue and diluted packaged fuel would power 40 gens from 300 oil

pulsar idol
hoary oar
#

might be worth exploring a bit to get some hard drives.
oil has some of the most powerful alt recipes.
if you don't want to tho, and you only have the previously mentioned 300 oil available, you can either make 200 fuel and power 10 generators with that, or you can power 22.222 generators with turbofuel, by just using the default recipes

pulsar idol
#

turbo fuel isnt that costly with building refineries?

plush glen
plush glen
hoary oar
#

this is what the turbofuel, with base recipes would look like

pulsar idol
#

in case i ran out of resources mid build

plush glen
pulsar idol
plush glen
#

Your factory is stockpiling while we're talking here, should have plenty in no time

hoary oar
#

22.222 to be exact, yes
because each fuel generator only consumes 7.5 turbofuel

pulsar idol
pulsar idol
hoary oar
#

40

pulsar idol
#

woh

hoary oar
#

diluted packaged fuel combined with heavy oil residue quadruples your fuel output, its a very strong combination

plush glen
#

Alternates and rocket fuel go crazy, I built a 200 fuel generator power plant with 675 oil/min

hoary oar
#

not there yes

plush glen
#

I know I know, but it's crazy how powerful oil based fuel can be

pulsar idol
#

ill keep note and will update the progress, thank you all!

plush glen
#

And yeah, diluted fuel + HOR alt is insane

visual yarrow
hoary oar
#

compared to base recipe of just turning oil in to fuel directly

#

base you get 200 fuel from 300 oil
diluted/hor you get 800 from 300

unique cypress
visual yarrow
#

hmm. i suspect i'm conflating something specific to plastic/rubber. let me see what that is

unique cypress
#

plastic/rubber is 4.5x vs defaults

vapid gorge
# pulsar idol ah ok dosent seem to be that bad

turbo fuel is only 'more efficient' in the sense that you use less oil though. You have to us a bunch of other things to pad it out
which is fine? but you can always make tons of diluted fuel very easily.

visual yarrow
#

okay I think I understand where i'm getting mixed up

#

i'm looking at it from the perspective of starting with a fixed amount of crude oil, versus the relative amount of oil used

unique cypress
visual yarrow
#

what do you mean

unique cypress
#

converting resin to residual rubber gives you higher oil efficiency

visual yarrow
#

oh, why do I have them separate?

#

that's purely to simplify the visualization, because there's no way to specify that I want 180/m rubber made with a specific recipe

vapid gorge
#

Im' surprised the tool didn't automatically make it into resiidual rubber for the loop though. I thought it usually did that

visual yarrow
unique cypress
#

or this

vapid gorge
#

wonky?

unique cypress
#

numbers like any other

vapid gorge
#

are you a decimal bigot?

visual yarrow
#

well it's moreso that i'm aiming for an equal number of equivalent recycling refineries

#

so I can pair them up

visual yarrow
vapid gorge
unique cypress
unique cypress
visual yarrow
#

i'm not even sure what ya'll are trying to say at this point

#

but the image you just posted is how I used to do it. I just changed it to setting the resin total in the production planner because it made it easier to adjust the amount of input crude oil, without also converting to the equivalent rubber

vapid gorge
visual yarrow
#

i approach it as "i have 540/m crude oil, let's make all of that into plastic and rubber."

hoary oar
#

i do it the same way, i turn off redisual rubber, just makes visualization easier
and since i don't use the residual rubber in the main loop anyways, it doesn't matter at all

visual yarrow
#

let me see if a screenshot will help

vapid gorge
#

you don't need that much oil though to do exactly that

visual yarrow
visual yarrow
#

what did you actually mean

unique cypress
#

I just make however much plastic/rubber I need?

#

idk why would I maximize from a specific oil input

visual yarrow
#

i know i've got plenty of potential uses for plastic and rubber. so I treat it the same way as taking an entire ore node and processing it all into ingots in a centralized location with logistics access

unique cypress
#

I just use a different node whenever I make a new plubber factory. it's gonna be in another location anyway

#

I only max oil nodes when making fuel for power

visual yarrow
#

okay then, you do you. but the original subject was the whole x3 vs x4 vs x4.5 thing

hoary oar
#

the way i approached plastic and rubber is to do a rough calculation of what im gonna need in total, for everything
and then find the nearest number thats higher than that, which can use up multiple full nodes
i know im gonna be making to much plastic and rubber, but its not like i need every single drop of oil in the world, so who cares

visual yarrow
#

the reason I got mixed up is because when making plastic and rubber like this, you get x3 the output as you have crude oil input

#

ie, 540 crude = 1620 plastic/rubber, including the 180/m residual

#

but in terms of fuel produced, using 540/m crude to make fuel using the default results in a loss of a third of the input, for 360/m fuel, whereas diluted fuel is 1440/m- thus quadruple

#

while these throughput monitors aren't great at tracking the exact total when you start dealing with this sort of scale, they do work very well for how I treat plastic and rubber: as a resource I have a known amount of, and can "subtract" from for production as needed

#

if anyone has a problem with this, too damn bad

pulsar idol
#

how much oil needed to make 800 turbo fuel per min and how many fuel gens that gives

#

cause i do want to use turbo fuel more or should i make the 40 fuel gen power plant before turbo fuel production

viscid cliff
#

You could use production planner to quickly compare and contrast

unique cypress
#

the rest depends on recipes

pulsar idol
#

woh...

#

seems likemi cant put it in the production planner

#

cause i was thinking of doing either 400, 600 or 800 turbofuel per min

unique cypress
#

you need to enable the appropriate recipes

pulsar idol
#

nvm i fixed it

#

450 turbofuel per min seems good for me

#

idk how many fuel gens that gives

unique cypress
#

7.5/min in the case of turbofuel

pulsar idol
#

66.66 fuel gends

#

gens*

#

round it off, 67

unique cypress
#

450/7.5 is 60...

pulsar idol
#

oh i did 500

#

didnt put 450 in

unique cypress
#

Plus, if you just round up, you'll have some gens turning on and off

pulsar idol
#

oh....

unique cypress
#

Which is probably undesirable

pulsar idol
#

unclock one?

unique cypress
#

That is one of the ways to deal with this, yes

pulsar idol
#

60 if do 450, 66 if i do 500

#

either way its not too abd

#

bad*

#

plus i can use the polymer resin to make rubber and plastic if i get the alt recipe

manic oxide
#

Hello guys, any tips for doing nuclear pasta (alternate recipe)

unique cypress
#

There's no alt recipe for pasta...?

manic oxide
#

no but for before

#

like idk how to make an efficient plastic factory

#

or how to make a lot of concrete

unique cypress
#

Enable everything and then disable anything you don't like/don't want to use

dusky bronze
#

is there a technique to booting up oil systems like this or do they just take a while to start up

unique cypress
dusky bronze
#

thats what im doing

#

takes so long

#

waiting for refineries to fill up and then i'll fix this spaghetti nightmare

vapid gorge
#

it's multiple stages of manifolds, of course it is

thorn trail
#

you can use smart splitter(s) on the outputs to redirect everything but overflow back into the system to fill things up faster

vapid gorge
#

you really want to fix that BEFORE you start up a fluid system

dusky bronze
#

this is what im doing for the outputs, anything that doesnt fit into storage gets sinked

thorn trail
#

though filling up the recycled rubber/plastic refineries faster will expose the slowness of the HOR/fuel systems filling faster as well since it will put more demand on them quicker

dusky bronze
#

a lot of it will be sent to trains eventually

unique cypress
dusky bronze
#

this is the first time i've made one like this so if it comes to it i could probably tear it down and rebuild it better in a day or so

#

the problem right now seems to be that i've belted the outputs for each "set" of refineries into each other so that there isnt really any growth in the system unless i let the refineries back up

unique cypress
#

Merge all rubber produced on one belt, same with plastic on another, and then send it to their respective recycling refineries with an overflow splitter as output

#

And the residual rubber getting a priority merge onto the rubber belt so the resin doesn't deadlock everything

#

It's a bulletproof setup and it can work in any output ratio, not just 1.25:1

#

And it can dynamically adjust to demand, as long as there's enough refineries to meet it
(can switch from converting 100% of oil into rubber to 100% oil into plastic. You just need enough refineries to support both of those things separately)

dusky bronze
#

and im assuming that you'd let everything you're not using go to overflow sinks, right

unique cypress
#

Though you wouldn't get that automatic adjustment, because that relies on one side's output being at least partially stalled

dusky bronze
#

i've got the residual rubber splitter set up with overflow on the belt going straight ahead so that until the system fills up it should all be going into the refineries

dusky bronze
#

now i just gotta let it run for a while

knotty hornet
dusky bronze
#

the is the rubber

#

3 belts of plastic go in, 6 belts of rubber come out and 3 are sent to storage while the other 3 are sent to the plastic area

#

same thing for plastic except its across 2 stories and doesnt fit into a picture as well

knotty hornet
#

I built all the refineries in groups of three so I could merge/split easier, then a placed them in alternating blocks of plastic and rubber, 180° rotated each time so output could feed to inputs, and then anything that didnt feed into the machines next to itself fed to the main output belts. It filled up pretty fast for me.

dusky bronze
#

and then heres all my fuel

knotty hornet
#

Did you do that all on one level? 😳

dusky bronze
#

and thats all coming from 2700 crude oil

knotty hornet
#

Holy gee

#

So i did only one of those veins there

dusky bronze
#

i like the sprawling industrial hellscape aesthetic

knotty hornet
#

But I also did it as a building, pumped the crude/water up, and let the residue/fuel work its way down. Muuuuch easier piping.

thorn current
dusky bronze
#

everything in the gold coast

knotty hornet
#

Seems like all of them over there

dusky bronze
#

i think 1 pure well, 2 pures, 2 impures/normal

thorn current
#

zamn

knotty hornet
#

Yeah, the well gives 900, and then 2 pures and 2 normals

thorn current
#

i gotta explore more ngl im not even sure ive seen that area

knotty hornet
dusky bronze
#

and theres my nuclear build off in the distance

#

had to take a detour from that because i needed rubber and packaged turbofuel

thorn current
knotty hornet
thorn current
#

the maps giant so im not even that far east

knotty hornet
#

Very bottom corner of the map

dusky bronze
#

blue crater lake, you'll probably have found it by now

knotty hornet
#

3 pures, 2 normal, 1 impure

thorn current
dusky bronze
#

its this area

knotty hornet
dusky bronze
#

those 2 spots are really the only good places to set up a large oil build

thorn current
#

lemme load up the game so i can check rq

dusky bronze
#

there are a few more wells/nodes across the map but they're only good for making parts for 1 or two factories

dusky bronze
thorn current
#

before now i feel like ive just been brute forcing the phases with what i found within a km or two

dusky bronze
#

im hesitant to use the stuff from blue crater rn because its currently mostly being used for a rocket fuel plant

thorn current
#

yeah...

dusky bronze
#

iirc theres another pure nitrogen well in the red desert but with the way i've set up my trains it would be really awkward to try and get to

knotty hornet
#

There is a super pure nitrogen in the spire forest (not sure thats the proper name) near the west coast. And also a good one on the northwest corner near all that coal.

dusky bronze
#

i've got the one in the north west

#

and getting to the one near me shouldn't be too annoying i think

#

could probably just pipe it all over to my power plant

knotty hornet
#

Tbh, most of my nitrogen gets packaged and flown around.

dusky bronze
#

havent had a good packaging setup since 1.0 lmao so i've been avoiding that

#

finally have some plastic to play around with tho

knotty hornet
#

The only one I have piped up straight to a factory is the one in Blue Crater cuz im making nitric.

knotty hornet
dusky bronze
#

ahh

#

i also needed to get turbofuel around for drones

knotty hornet
#

And i don't think any alt recipes exist to make them not out of aluminum

dusky bronze
#

my current setup i think is just 130 raw turbofuel/min

knotty hornet
#

I know you can make liquid canisters out of not plastic.

dusky bronze
#

once i get that all packaged and moving around it should be good until i can get things running on plutonium

knotty hornet
dusky bronze
#

no its from a very bad rubber setup i made in my first aluminum build

#

needed something to do with byproducts so i belted over some sulphur and coal from the plateau next to the red forest

#

i used to have a much bigger one in the west coast but i tore that down for 1.0

charred gulch
#

When the truck station says maximum transfer rate of 9 stacks per minute, does it mean that is the most possible? Or does it calculate that based off of my trucks round trip time?

vapid gorge
#

I think what the trip is doing because you can transfer a stack from station to truck in a secon or something.

#

But I also wouldn't depend on the transfer rates to tell you if it's working

charred gulch
#

Okay. I wanted to try and balance it's output with another resource, but I guess until I really figure out what that output is, I'll just manifold it and sink the excess.

vapid gorge
low spruce
#

@vapid gorge this is what i meant with branched pipes. orange is fuel refinery, red turbo fuel and pipes are blue simple enough this is how my friend routed it and it wasnt working among other problems. i am just curious if this itself is an issue or if it was some other stuff going on cus id like to know for my own sake lol .

vapid gorge
wind spade
#

why not have each orange thing feed 3 red things?

low spruce
#

personally i wouldnt do it like this, its my friends first playthrough and so now im just trying to validate myself because i think i have a good understanding on liquid physics but this plant took me way longer to troubleshoot than id have liked lol

vapid gorge
low spruce
#

ok thank you ill keep that in mind if for some reason i ever end up in this situation again lol..

vapid gorge
#

another solution would be to make it 1 manifold like this

vapid gorge
low spruce
#

ty for help

vapid gorge
# low spruce ty for help

no sweat 🙂 there's a few other things that affect how easily you can squeeze 600 flow for systems, but you can ask about that another time if yo ulike xD

oblique hollow
oblique hollow
#

Avoids the problem of funneling everything down one pipe

#

Its not needed to shove everything down one main line

vapid gorge
#

I still see back flows happening at branches like that

low spruce
#

yea that stuff makes me paranoid and it ends up making no difference in one long line becuase when i make these things myself i turn every refinery off and let each one fill separately

fallow siren
#

just add pump on each juction

wind spade
#

that's probably too many pumps

low spruce
#

true it’s unnecessary potential headache and easily avoidable

fallow siren
#

it is avoidable, can be easily fixed

#

you can do one way manifold

#

instead of branching them

low spruce
#

yes i agree 100%, and with everyone’s input and again this was my friends first power plant not mine, so i just basically told them no more branching even if there are ways to make it work lol

#

there is something i do want to know tho is how far the decimal points truly goes before the game actually rounds or it doesn’t matter cus it seems like something crazy like 5.727827 will actually calculate even if it rounds in the machine but not sure if they’re so small that it doesn’t even matter vs 5.7279 or 5.728 or if i should just avoid stupid numbers like this all together

crimson moat
#

It does 4 decimal places

#

pipe splits and merges are fine, but they will create sloshing unless you split/merge equal amounts

#

e.g. a 300 flow goes into a junction with 2 pipes coming out? They get 150 each.

vapid gorge
#

so you'll want to round up your 4th decimal

crimson moat
#

fluids can and will self balance, but unless your splits and merges are equal, they will slosh while doing so (move back and forth on multiple paths, counting against flow rate multiple times). So it's best not to rely on this self balancing for unequal splits if your pipe is anywhere near the flow rate cap. At half of the cap it should be fine, even 3/4 most of the time.

wind spade
low spruce
#

okay thank you all. so if i have 3 machines to make 1 of something and they do .3333 each will it ever have an imbalance or would that take like years and years of playtime to miss .0001? i know i can just do like .25 .25 and .5 but these things come up and i get curious🤣

wind spade
#

(and a good mention - anything that says "X / min" is just a calculated value and game doesn't really care about that - game uses cycles and whole items)

wind spade
low spruce
#

aaaah no shit 😭 thanks, before i’d just spam 3s like .33333333 and hope for the best

#

well i guess knowing they do only 4 makes that easier than just hoping

wind spade
#

but yeah, unless you are perfectionist, the .0001 won't really matter much. it's maybe once in a few hours/days where machine stops for a few seconds, so if you don't care about that, you don't have to do exact amounts

#

that's assuming you're talking about setting clock speed. If you're using the "output per minute" field, it gets more complicated, and I'd generally recommend not using it if you want exact results

#

(but again, if you don't care about the 0.0001-0.0002 differences, you can freely use the output field as well)

fallow siren
#

most of the time you wont notice that anyway

wind spade
#

yeah, as I said, it's not really noticeable unless you pay attention a lot, but it's not 100% accurate, which may be bothersome to people, so I mention it 😉

low spruce
#

i’m not that much of a perfectionist but yellow lights raise my blood pressure so anything to absolutely avoid them 🫠

#

even if it’s impractical

wind spade
#

well in the case of small differences, there will be yellow lights, but just once in a few hours/days. Depends on you if you're ok with that or not 🙂

if you're not ok with it, then:

  • clock speeds with repeating decimals are problematic (so if you need 5.333333333333... machines, you can't do exactly that, and have to pick a different number
  • clock speeds should be inputted manually (not via the "output per minute" field)
  • if you want to split a whole machine into e.g. thirds, round one up (e.g. 33.3333%, 33.3333%, 33.3334%)
low spruce
wind spade
#

reasoning for the 2nd point:

if you put something into that field, the game has to calculate the clock speed required for that production, and then round it to 4 decimals. You can end up with rounded-down or rounded-up variant (basic rounding rules), and you always want rounded up since otherwise the production could be slightly not enough

even worse - if the field contains a formula, there may be additional rounding or decimal errors during calculations of that formula 🙂

that's why I wouldn't trust it if I really want best precision possible and input it only manually based on actually needed numbers (but again, if you don't care about very small inaccuracies, you can ignore all of the above 😛 )

oblique hollow
low spruce
vapid gorge
oblique hollow
#

Well just add 2 pumps on the outside parts

#

If it shut down the whole system then it must have been a pretty bad design

#

Because the pressure usually doesnt fluctuate that much

vapid gorge
#

It’s pretty common with branched manifolds. Pumps tend to fix it when it does pop up though

minor orchid
#

holy shit im a dumbass

#

i have 765 coke and i used 785 for my alu

#

:>>

ripe wing
#

are there any alts i could use

#

good alts

plucky tusk
#

Idk what resources you got available

ripe wing
#

all

#

im getting everything here with trains anyway

plucky tusk
#

Then whatever makes the most ig.

minor orchid
plucky tusk
#

But like theres alts for almost every item on that list

minor orchid
#

could go plastic limiters? since you have too much oil anyway

#

and caterium boards and wire

#

could knock out copper completely with that

#

which is a bitch to refine with pure ingots

vapid gorge
minor orchid
vapid gorge
#

The real power of alts is mostly about making the most out of what is local

minor orchid
#

like copper here

wind spade
fallow siren
#

good based on what?

resource efficiency?
complexity?
space efficiency?

vapid gorge
minor orchid
vapid gorge
#

The person doesn’t really sound like they want to think

So it really doesn’t matter what recipes are used

vapid gorge
#

There likely copper next to something else they are moving

fallow siren
#

what if they want to save caterium?
they need to go for fused quickwire

#

it really depends on what you want to do

vapid gorge
fallow siren
#

you want to do less caterium? go fused quickwire but you need to bring more resources

you dont want to bring more resources?
like it or not you will be using more caterium

minor orchid
#

and looks like mu uran plant fixed itself

#

sadly burned thourh like 12 tickets worth of hazmat filters

#

cos dumbass me didnt make any meaningful amount of them

wind spade
#

automate them 🙂

minor orchid
#

in a temporary™ factory

#

aka slooped manufacturer lol

minor orchid
plucky tusk
minor orchid
plucky tusk
#

Sounds fun

unique cypress
# minor orchid

I suggest you don't use inputs in Tools. it has a tendency to waste them if it means it can save 0.001 iron ore

vapid gorge
# minor orchid

should probably split this into multiple plans. It'd help you a lot

limpid vapor
#

i need to balance 8 inputs between 15 machines, will this sort of setup work?

8 incoming lines
merge the 8th into the first 7
split the first 7 each into two
Before splitting, collect overflow from each to manifold it all together into a 15th line

smart splitter just under my cursor is set to let any pass in the middle, which gets split by the splitter just to the right of my cursor, and overflow to the left, which is what gets collected to form the 15th line, all 7 lines are set up like this, and merged together as a manifold on the far right side

thoughts?

vapid gorge
#

there's no way you can clock it to 16 machines?

limpid vapor
#

the rest of the system is already fully built and troubleshooting is done, and it seems functional, i would prefer to fix this here

vapid gorge
#

are you trying to load balance?

limpid vapor
#

something like that

#

i was thinking that i should be able to leverage the machines consumption rate as a bottleneck to support this system

vapid gorge
#

are the 8 belts full?

limpid vapor
#

yes, the assumption is that all these belts are always full

vapid gorge
#

are the 15 machines clocked very high already?

limpid vapor
#

they are each at 100%

vapid gorge
#

ok and are you going to clock them all the same rate?

limpid vapor
#

they are

vapid gorge
#

is there a reason you can't just over clock them so it's 8 belts to 8 machines? removing machines is generally easy

minor orchid
limpid vapor
#

its a very large system with the rest of it already built and functional, rebuilding it would be far more work than balancing it here

minor orchid
#

so far cut off the whole oil and bauxite preprocessing

#

now working on the ore refining

vapid gorge
minor orchid
#

just one more belt

limpid vapor
#

i realize that is an option and is definitely the most reliable way, i was just really trying to avoid managing 120 sub lines

vapid gorge
limpid vapor
#

8*15 belts

minor orchid
#

are you doing screws

vapid gorge
limpid vapor
#

no, i am balancing coal offloading from a train

minor orchid
limpid vapor
#

efficient train system

vapid gorge
#

Look buddy. you've totally painted yourself into a corner here because you've done these steps w/o planning for it.

minor orchid
#

asking because im gonna be running in 3k coal on 2 carts so

limpid vapor
#

i did plan for it, but poorly 😄

vapid gorge
#

one of the main problems with load balancing systems is you have to plan all the steps together or wind up with messes like this

#

so you either need a giant mess of a load balancer with 120 belts that merge to 15

#

or just do an injection manifold. Which will work

limpid vapor
#

its not really a mess, im just trying to figure out if i have an alternative

vapid gorge
#

since you seem to be adamant about not changing anything else

limpid vapor
#

well, if i truly have no choice but to make the 120 lines, thats still a lot less work than rebuilding it all. but, the whole reason i am here is to see if i have another option

vapid gorge
#

managing load balancing means breaking machine groups into sections that will work with what you're doing. having 8 to 15 machines is shooting yourself in the foot

limpid vapor
#

im not sure i follow

vapid gorge
#

I would have designed the rest of all the steps completely differently to accomodate that

vapid gorge
hoary oar
#

the most powerful tool for load balancing is machine count/overclocking

vapid gorge
#

definitely machine count. And clocking is just the most powerful logistic tool you have

limpid vapor
#

i built the rest of it to follow this, almost to a T, the requirement for this stems from trying to keep everything else simpler

vapid gorge
#

8 to 12 would also have been much more manageble

limpid vapor
#

i have two trains that import coal, one does 1200, and this one does 1800

vapid gorge
limpid vapor
#

yes

vapid gorge
#

what are you doing with the waste water?

minor orchid
#

aaaaaaaaaaaaaaaaaaaaaaaaaa

limpid vapor
minor orchid
#

whyyyyyy

vapid gorge
#

well at least you're not merging it back together

limpid vapor
#

i wouldnt dream of it, it would be a nightmare

hoary oar
#

are all the freight cars, across both trains loaded with the same amount of coal?

limpid vapor
#

all cars only leave when fully loaded or unloaded, so yes

vapid gorge
vapid gorge
hoary oar
#

no i mean as in, is one freight car attached to a impure node an another to a normal node for example
so you'd have 300 going in to the first and 600 in to the 2nd

minor orchid
#

i guess i could ship in only 1800 and take the rest locally

hoary oar
#

or are they all recieving the exact same number of items

limpid vapor
#

but i do have 25 groups of smelters, each hooked to a scrap maker

#

but thats not really relevant

vapid gorge
#

your plan says 25 though?

#

and you said they were clocked at 100%

unique cypress
limpid vapor
limpid vapor
vapid gorge
limpid vapor
#

traditional balancer

#

it was less lines to manage

vapid gorge
#

than the ones bringing in coal?

limpid vapor
#

mk5 is all i got

vapid gorge
#

and each of them have 780 coal on them already?

limpid vapor
#

well, i mean i guess it depends on how you look at it, the train in total supplies 1800 per minute, 8 platforms, so each belt there should be carrying 225

vapid gorge
#

you don't have 8x 780 belts of coal? cause that's what yo uwere making it sound like

minor orchid
limpid vapor
#

well, the coal isnt going to a void, there are machines on the other end providing a bottlebeck

vapid gorge
#

are you putting a certain amount of coal per min on each platform or are you overflowing them onto them?

limpid vapor
hoary oar
#

if you're not willing to change the machine count i think you're just gonna have to deal with the consequences now.
this is the kind of stuff you need to think about while designing the factory, and sometimes you learn that the hard way.

limpid vapor
#

i think it comes from 3 pure nodes, 1 node each for 2 blocks of 4 as a manifold, and then a the third node is manifolded to all 8 platforms, but it shouldnt matter if the consumption is balanced on this end?

vapid gorge
#

it would make it a lot LOT easier if you had 225 pm on each platform coming in

limpid vapor
vapid gorge
#

can you load balance the coal on to the 8 platforms?

limpid vapor
#

i mean maybe

vapid gorge
#

you'd have a lot easier time

#

I thought you had 8 full belts

limpid vapor
#

im not sure why it matters how i load them though? its on this end that i need to divide them?

vapid gorge
#

ok this is probably the easiest solution with your many restrictions

  1. load balance the coal platforms so they are each getting 225
  2. make 8x 1:5 LBs
  3. merge 1 of each of the 5 into 5 lines
  4. split each of the 5 lines into 3 for 15
#

this cuts out the 120 belt split

limpid vapor
#

here is what i dont understand: if my supplying station provides 1800 per minute, why does it matter how its loaded, the time to load is the same regardless, and the train only leaves when full?

vapid gorge
#

look it's very late and I could be missing a throughput problem if you don't load balance it at the loading

#

If you can scan the plan and have it work ? yeah try doing it without hte LB load

hoary oar
#

i would take off 120 from each freight platform via smart splitters on to a mk2 belt first
makes the number of belts required a lot lower, because you already have 8 120 belts, so the remaining coal only needs to split across 7 belts

limpid vapor
#

mk2 might be a smart idea

vapid gorge
hoary oar
#

well then you have to redo the train

#

can't load balance if you don't have a guaranteed input

vapid gorge
#

... you caaann... but you ahve to make sure there's no throughput bottle neck

#

which is annoying

#

having it be stable and even is generally a lot easier

limpid vapor
#

how isnt it guaranteed? with the way i described my loading end

vapid gorge
#

because some platforms will likely have different amounts coming through at different times

limpid vapor
#

but i did say, train only leaves when full

#

time to full is not related to how i load it

#

manifold loads in the same amount of time

vapid gorge
#

won't that cause problems since not all platforms will fill at the same time?

#

the lower throughput platforms will always force the higher throughput ones to wait

limpid vapor
#

it shouldnt, if one is full, the troughput just carries into the next platform

#

nothing is lost, nodes will keep outputting at the same rate

vapid gorge
#

Well you could try to do it w/o LBing the load side

#

but I'd bottle neck the platforms after the buffer with a mk3 belt, then mk5 and do the steps I told you

limpid vapor
#

well, my understanding is, that if my trains are set up the way they are, only leave when fully loaded or unloaded, to the station receiving the goods, the other end is a black box

#

it does not care

vapid gorge
#

I can't see your set up and it's very late. But doing the bottle neck and then the steps I suggested should work assuming what you're saying about it is accurate

#

my plan is based on your set up doing what you say it's doing

hoary oar
#

im assuming this is all done in 1 train station, right?
you got 600 spread across the first 4 cars
another 600 spread across 4-8
and the last 600 spread across all 8

vapid gorge
#

with a bottle neck of a mk3 belt before the load balancing on each one

limpid vapor
#

is the belt necessary though? it sounds like it should be balanced with the contraption already

vapid gorge
#

I'd do it as a safety measure and it basically costs you nothing

limpid vapor
hoary oar
#

and they are manifolded? or did you do 4 and 8 way splits

limpid vapor
#

manifolded, but like i said, i am like 99% certain that it does not matter how i load them because the train will only leave when its full, it would matter if i had it doing one load or unload, but that isnt how its set up

#

if one platform is full, the next starts filling, time to full should be the same regardless of whether they are loaded at the same time, or in sequence

hoary oar
#

you should technically be fine then, but i'd just split them instead of manifold

#

doesnt take a lot of space to do those

#

and its a easy way to guarantee that each platform has exactly what it needs

limpid vapor
#

i have the same loading set up for 7 stations providing iron, and it works great

hoary oar
#

if you feel like its enough, then i guess that works

limpid vapor
#

for easily divisible numbers i have setups like this

#

splits and manifolds built on top of equal merges

#

that is how i consume iron

#

the initial pic i posted, my logic was simply that, since the coal has somewhere to go, it should

#

like the main lines would take what they need, and the rest would overflow

hoary oar
#

so now on the other end, you can take 120 off each line with mk2 belt
then merge 4 together twice and take another 3x 120 off, which gives you 14x1 20 lines
and then just combine the remaining for the last one
that's probably the easiest way to do it

limpid vapor
#

this is similar to what i have made here, except instead of a belt limiting throughput, its a machine on the other end
#math-and-meta message

hoary oar
#

i'd use a split belt tho to take 120 off, if there's ever a small gap in the input, this can make up for it

unique cypress
limpid vapor
#

sure, its not very elegant, but functionally its a typical m*n type thing

#

as typical as they got for me anyway, i dont do a lot of balancing usually

limpid vapor
#

ok, its not very typical, it looks a bit weird eheheh

#

it kind of operates on hopes and dreams

minor orchid
#

holy shit i need 6k water

#

perfect spot for 300 refineries

#

oh ill have to transfer coal between 2 trains

#

4k of it

viral sparrow
#

should i be worried

minor orchid
#

holy death sphere

cerulean stratus
#

Hey guys

#

I'm doing a continuous spelev run
and this time, I'm using tractors for inter factory logistics

cerulean stratus
#

space elevator

minor orchid
#

ah

cerulean stratus
#

I gotta stop using that word, everyone can understand rips, but nobody understands spelev

swift rose
#

Anyone here that can roughly say how many hypertube cannon stages I'd need to yeet myself from the blue crater to the rocky desert?

cerulean stratus
swift rose
#

Wdym depends on the PC? Think

cerulean stratus
swift rose
#

Oh, well it's currently still pretty smooth

viral sparrow
viral sparrow
#

idk

#

i dont like that one because it combined the first and last letter of the words

azure shard
#

ngl I call the space elevator the space elevator
I know I’m cringe

viral sparrow
wind spade
cerulean stratus
minor orchid
solar gate
#

Yo.

cerulean stratus
#

Now you can't just do a basic setup and leave the factory running anymore

#

Now you have to automate it

mossy ibex
#

yeah I do like this idea

#

I think the only reason they didn't implement it is that they set out with a core philsophy of doing things on your own time

#

no outside pressure

#

I may do a run like this some day

minor orchid
#

holy hell i need 12 cargo platforms

upbeat summit
#

why is it showing me this?

#

also is there any way / method to produce turbofuel? i have approx 480ish crude oil, and wanted to make a mini plant for quick power for a nearby factory from it

lone jewel
upbeat summit
# upbeat summit why is it showing me this?

i have selected the turbofuel recepie in the recepies section (turbofuel / turbo heavy fuel), but uhh can't seem to produce this (factories like converters / blenders etc are disabled since i'm at the beginning of phase 4)

upbeat summit
upbeat summit
#

i didn't disable any resources to this

#

or the alt, HOR + compact = turbofuel recepie works as well i think

gaunt marsh
#

you need compacted coal recipe too

jaunty locust
#

Hey, I have a question regarding what recipe is more optimal for aluminum ingot production, the original recipe or the pure aluminum ingot?

upbeat summit
#

thanks, i didn't select that in the tool

unique cypress
unique cypress
#

especially this particular calculator optimizes for lowest resource usage. if you don't enable a recipe you could get, you could be missing out on huge resource savings

limpid vapor
#

will this balance 8:15?

#

the 1:5 at each of the top 3 inputs would be a real balancer with a loopback

unique cypress
#

assuming the total can fit on 5 belts and that all inputs and outputs are always equal, sure

#

but no, this is not an 8:15 balancer

limpid vapor
#

working assumption is that all inputs are equal, and at the very end, everything is equally consumed

crimson plover
#

What do you even need an 8:15 for

limpid vapor
#

unloading coal off 8 train cars to equally feed 15 machines

crimson plover
#

Ah

#

Yeah that would do it

limpid vapor
#

im really grasping at anything to avoid building a really complex balancer that my pea sized brain couldnt handle ehehehe

unique cypress
#

you could build a pseudo-balancer that relies on the outputs filling up

#

as long as none of the lines has a container/sink, it'd work

snow maple
#

so you feed 14 machines from 7 cars then 1 machine from the last

unique cypress
#

then you can't use "depart when empty/fulll"

limpid vapor
#

yeah im not sure how i would make that work with that setting

#

my loading side should be a black box with regards to what the receiving end is doing

snow maple
unique cypress
#

it guarantees maximum throughput, so you can often get away with fewer cars

#

and it creates less traffic

snow maple
#

i see

limpid vapor
#

my aim is to create the most efficient possible system

unique cypress
limpid vapor
#

im not sure i follow entirely, i think this is what i am planning?
like merging the colored bits, into the first 5 belts

unique cypress
#

it's not a balancer

snow maple
minor orchid
#

@supple gazelle do i need any more signaling here?

#

block signals on station entries

limpid vapor
#

the attachment is a balancer, idk can you explain to me what you mean like you would to a 5 year old lol

unique cypress
supple gazelle
minor orchid
limpid vapor
#

if i took 3 of these from across the 3 lines where i attach them, merge those 3 that i take, and then merge those into the first 5 belts.. would it balance?`assuming that that at the very end of those 5 are consumers at equal rate

unique cypress
#

the second would be that all the inputs and outputs have equal priority and the third that the connections have full capacity and aren't bottlenecked

supple gazelle
supple gazelle
# minor orchid why so?

They’ll get out of the entrance block sooner, allowing other trains to dock sooner. The difference is just a few seconds tbh

limpid vapor
#

if i get something functionally identical for my situation, that would be good enough for me

minor orchid
unique cypress
limpid vapor
#

great, i will give it a shot, on paper, they should be.. equal

unique cypress
#

but if the coal consumption ever becomes unequal for some reason, it'll mess up the balance in the wagons

limpid vapor
#

the consuming system should be pretty stable

supple gazelle
# minor orchid

Well that’s an interesting one, is that a snapping point on the curve? Usually this is a junction bug, but diagnosing those is evil. As I said before, the exact signal placement here is kinda minutia anyway, I’d just put it back and ignore that for now

minor orchid
supple gazelle
minor orchid
#

and the trains are connected to the netowrk

supple gazelle
#

ya I’m stumped ima just blame the bug here

unique cypress
#

it's probably the new 1.1 glitch

#

but idk why it happens

mossy ibex
#

it's really annoying that you can't put blocks at junctions without it breaking

#

it's very often the most logical place to put them, if it were working

#

I'm basically a train noob, so I can't really help with the problem

still blade
#

so my current big project ™ is to make a fuel power plant utilizing every oil node in the Blue Crater. I can build the thing without issue, it's just that my inventory doesn't have that much space. Do I just make round trips from my current base until I have everything built?

mossy ibex
#

unlock the dimensional depot, seriously

still blade
#

not big enough at the moment, like i need about 1.1k motors

unique cypress
#

it refills as you build

mossy ibex
#

yes, plus using multiple depots for the same product multiplies the rate at which it refills

#

eg I have 3 or 4 going for concrete

#

so I can zoop down with swathes without stopping

unique cypress
still blade
#

im assuming you're splitting the final output into multiple depots then?

unique cypress
#

yeah

mossy ibex
#

multiple factories, but yeah you could split them

unique cypress
#

most items need just one tho

still blade
#

and tbh i didnt find that many orbs and i spent most of them on stack upgrades so i dont even have every item in the depot

unique cypress
#

for foundation, belt and refinery materials, I have several, tho

still blade
#

wdym refinery?

unique cypress
#

I love the pure recipes lol

still blade
#

oh

unique cypress
#

my builds can be 1/3 refineries

mossy ibex
#

after completing turbofuel, I have come to dislike refineries, haha

unique cypress
#

so the materials for those get used up quickly

mossy ibex
#

everytime I game out a factory and it's like "ok 60 refineries" I'm like... goddamnit

sour bison
#

Is this okay for my first oil setup?

unique cypress
#

even 600 is like fine, whatever

mossy ibex
unique cypress