#math-and-meta

1 messages · Page 330 of 1

unique cypress
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but if I gather the data from it from half an hour, it should be mostly accurate

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but it's not

knotty hornet
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I feel like that's expected, but i'm not sure how to quantify it.

crimson moat
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It would go up when more stuff goes through, and down when less stuff does, but the MEAN of the display should equal the MEAN of the belt - especially over long time periods. It won't be 10% off without a major bug.

crimson moat
knotty hornet
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No, that's what im taking about

crimson moat
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Well, you're wrong about that. The periods of above-mean and the periods of below-mean should cancel each other out to the correct average. They must have a magnitude, length and frequency which perfectly cancels each other out, because any deviation will create an equal and opposite shortfall/excess.

If you put 600 through a belt, the average of the belt indicator should be 600. Not 520.

knotty hornet
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I think the incorrect mean is expected, because of rolling averages and long production cycles

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What was the original context this came up in, so i have a better understanding.

crimson moat
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600 belt through an indicator for 100 minutes. 60,000 stuff arrives at the exit. Belt counter reads 520/min on average, which predicts 52,000 stuff arriving at exit.

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that cannot be a consequence of using a rolling average of any length, that's mathematically impossible. It's something much worse like a rounding error.

knotty hornet
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How did you make this 600 belt? Machine producing, belts merging? Is it a smooth 600, or lumpy?

crimson moat
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Issue is worst when lumpy

knotty hornet
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Yeah, that's the part im saying is probably expected.

crimson moat
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but basically, if you put 1200 through the belt half of the time and 0 through the other half, the MEAN of the counter should be 600. Not 520.

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It's not expected. No matter what the rolling average interval is, it will have a mean of 600 over the long term.

Any deviation upwards in the rolling average will cause an equal and opposite deviation downwards, and vice versa, which will cancel out to a mean of 600. You should not get a mean of 680 or 520.

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Will the counter show 680 or 520 sometimes? Yeah, cause it's lumpy and the rolling average period is too small - but it will average out to exactly 600 if it's doing the math correctly. The only way to deviate is to have e.g. rounding errors - like 6 missing items on the belt causing a larger and longer dip in the number than 6 extra items causes an increase.

knotty hornet
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a part of this is reminding me of the Borwein integrals

crimson moat
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It's much more basic than that, like early highschool math

knotty hornet
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i would suggest that, since your "early highschool math" is giving errors, maybe it's not as basic as that.

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im gonna run some integrals and see if i can figure out what might be going on

crimson moat
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The math works. The game doesn't. It's been proven.

knotty hornet
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who proved? i see no data/observations/evidence

crimson moat
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KYO yesterday

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It's impossible for the mean of a rolling average of any period to deviate significantly from the actual average rate over a long period of time (that is, say, 100x the rolling average period), but he demonstrated it doing so by over 10% IIRC. Well outside of error margins.

knotty hornet
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i'd have to see your experimental setup, cuz there are too many variables to say clearly one way or the other, but again, i feel like, under certain circumstances (lumpy throughput, etc.), that may be explainable.

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it's absolutely not impossible for a rolling average to end up less than the global average

unique cypress
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I'm building another test setup now that should have perfectly consistent timing - i.e. a machine

earnest trench
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how do i power at a lower level? i'm making a coal setup that would generate 1350 MW, but it would consume water at 810 m^3/min, which isnt good because the mk 1 pipes i have access to can only handle 300. What do i do?

earnest trench
knotty hornet
earnest trench
knotty hornet
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also, the headlift boost doesn't stack. if you need to lift 40m, don't do two mk1's in the same place. one has to be at the bottom, and the other halfway up

wind spade
earnest trench
wind spade
earnest trench
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i see

brisk urchin
earnest trench
brisk urchin
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and then build it on the water so that you dont even need pumps

brisk urchin
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because the other way around is quite painfull if u didnt master fluids

knotty hornet
earnest trench
wind spade
knotty hornet
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But then if it's covered, you'd have to move it from elsewhere

wind spade
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*build elsewhere

knotty hornet
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Which is what you were trying to avoid

wind spade
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build near water

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if water is not enough, build also near another water

knotty hornet
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Or (hear me out)

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Build above the water and use a few pumps

wind spade
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or... build near water?

knotty hornet
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So the whole thing is available should you need to expand

wind spade
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and don't need any pumps

knotty hornet
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You have that much flat space on the shore of your waters that you'll never need to raise your water level at all?

wind spade
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extractor gives like 10m headlift on its own

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and coal gens aren't that big to need gigantic flat space

knotty hornet
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That seems awfully limiting

wind spade
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if you can't fit it in the space around, by all means use pumps 🤷

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but it's not really needed in majority of cases

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and "saving water" is hardly a thing given how half of the island is surrounded by oceans

knotty hornet
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That's awful advice, ngl.

wind spade
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?

knotty hornet
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You gotta elevate most of the time to get buildings large enough to fit most things that are gonna use water, unless you find an elevated source and build somewhere farther off below it.

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In which case, you are moving the water to the factory.

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Why do people hate pumps?

wind spade
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that's... not what I mean by "moving water to factory"

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and people don't hate pumps?

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I mean "don't build FAR AWAY from water". Horizontal distance. Not vertical

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and pumps are fine when needed (aka when you're moving liquids upwards)

knotty hornet
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Okay, the part i had issue with (which you didn't even say) was building on [the surface of] the water

wind spade
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which is also fine in most cases, as you won't run out of water places ever

knotty hornet
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You might in the location you are building, and if you do, you will have to pipe it (horizontally) from elsewhere

wind spade
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if you do, you build elsewhere

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so you don't have to pipe it anywhere

knotty hornet
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Again, if things are all happening in on spot, then you'd have to move materials.

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The easier option is

wind spade
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easier option is to build in place where materials are near water 😉

knotty hornet
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Build higher up so you don't block your local water source.

knotty hornet
wind spade
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and I plan my build so I know how much water I need. So after I build that much, I don't care if I could put a few extra extractors, that will be a different project in a different place

knotty hornet
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Do you ever go back and upgrade/expand existing factories, or do you just build all new ones?

mossy ibex
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depends on whether I built them for expansion initially

wind spade
knotty hornet
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Then my point doesn't matter to you, glad to know we are talking past each other

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I always build for expandability.

wind spade
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eh, I don't really agree with that choice (but it's your choice to make) 🤷

unique cypress
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@crimson moat Ok, I have no fucking clue where the discrepancy in drone throughput measurement came from.

measuring nuclear pasta at 250%, I measured 249.76/min copper powder input

the actual value is 250/min

integrating one peak gives a result of 199.7 items moved, close to the 200 it actually is

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and it's not like the flow is stable lol

knotty hornet
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On your drone port setup, the peaks would be much farther apart due to travel time, so there are plenty of spaces to fit a one-minute measuring period that have 0 throughput.

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I think those extended periods of 0 are what is driving the rolling average down.

unique cypress
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eh...

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is there anything else that takes/produces more per cycle than pasta?

knotty hornet
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Somerslooped/overclocked manufacturer on turbo ammo outproduces an mk6 belt lol

unique cypress
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I'm asking per cycle

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not per minute

knotty hornet
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Not that I can think of

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Singularity Cells are close

unique cypress
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I could mod in a recipe I guess

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eh, whatever, pasta will have to do

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we'll see what happens without a 250% OC

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but considering a single peak when integrated showed 200 total items moved during it, I'd say it won't change anything

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I'll only do like 20 mins this time

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I don't have time for more

brazen arrow
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So is the priority pipe merger build just not working correctly? Or did I not build it correctly? Because it seems like no matter what the "priority input" backs up and causes issues...

dusky bronze
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drones use fuel based off how far they travel right?

vapid gorge
vapid gorge
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Just split your waste and fresh fluids to different machines

brazen arrow
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I ended up putting a valve on my fresh input and limiting to the refresh rate

wind spade
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valves rarely help

vapid gorge
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That’s generally an even less reliable method.
A tiny bit of slosh can collapse the system

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At least with a VIP if it works at the start it’ll keep working

vapid gorge
brazen arrow
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True

devout ingot
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you make it sound simple like "extractor to machine, dont overcomplicate the middle part"

dusky bronze
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does anyone know how much one fully OC'd nuclear reactor makes in terms of waste?

dusky bronze
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uranium

wind spade
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also, wiki has the answers 🙂

dusky bronze
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ahh

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25/min does not sound right but maybe it got lowered a little bit recently

unborn dome
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Mfw I add a new train to the same route an existing one to increase throughput but forget to set the unloading filters, and end up with my entire bauxite manifold full of plastic...

warm granite
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Hot take:
Rubber and Plastic are free resources much like water is considered a free resource.

Why? Most people just consider sinking Polymer Resin instead of mixing it with water.

Instead of dedicating fuel for the recycled plastic/rubber process, folks should just make use of all their polymer resin.

And if rubber is free as Polymer Resin is free, then using insulated cable is a great way to save on copper ingots

dusky bronze
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maybe i was just hallucinating. doesn't really matter, apparently i actually planned out my control room well

vapid gorge
unique cypress
vapid gorge
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?? you can start the seed for the plubber loop with like 1 rubber pm from resin if you wanted to?

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what's with these hot/bad takes this morning

warm granite
vapid gorge
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thankfully 'you' don't make up the majority of people. I know. a shock

gloomy gyro
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Hot take McDonald’s sucks

vapid gorge
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the dingiest street food stall probably has higher quality food

gloomy gyro
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Hungry jacks is better

vapid gorge
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It's been a long time since I've had either, but at that time I think that's accurate

gloomy gyro
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Also I go to dominoes to eat like everything except pizza

unique cypress
gloomy gyro
unique cypress
gloomy gyro
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Really gotta add the adequately ina hot take about mcdonald’s

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I mean it is the maths channel

warm granite
knotty hornet
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One pure vein can get 900/min each of plastic and rubber with no byproduct with recycling

unique cypress
knotty hornet
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Leaving more veins available for power (or more plastic/rubber)

vapid gorge
unique cypress
# knotty hornet So, what's the matter then?

no clue TBH. I have no reason to suspect why item counting in the drone test would be wrong, and it agreed more with what the drone ports themselves said

but in these pasta tests, the monitor's inaccuracy seems to be within margin of error.

though it does seem to consistently measure a little low. but more like 1-3%, not nearly 10% like the drone tests would suggest

the main difference is that in the pasta test, I'm measuring a full belt stopping and starting (because I'm measuring the powder input), and in the drone test, I was measuring the output belt (which was completely empty between dropoffs)

tomorrow, I'll cook up a quick mod to have something output 200 something per cycle every minute and see if that changes anything. or I'll test alien protein biomass, which puts out 100 per cycle. should be enough. though I will have to downclock it from the 1500/min default output lol

maybe I'll also test a miner with a really weird output, like 5000/7 (714.285714286) to see if it handles that

knotty hornet
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Fun fact, all sevenths share the same 6 repeating digits in the same order, just starting at a different point.

unique cypress
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ps. for the drone tests, I have no actual "correct" reference value, so it's hard to say which of these methods is the most accurate, only compare them to each other. I thought 2 mostly agreeing with each other, and the other being different would mean that the 3rd is wrong but maybe not. drone throughput is really inconsistent anyway

knotty hornet
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I would argue there is no actual issue and that the monitor counts accurately.

unique cypress
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I mean it's inherently inaccurate if used to measure something variable because the averaging window is only 1 minute

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but by stretching that to 30 minutes in these tests, so far it seems fine

knotty hornet
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Well, that's just the nature of a rolling average. It smooths out variations, but it still has them. And if it's rounding error, then it's fine.

unique cypress
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I still wish it had a configurable averaging time and more decimal places

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well, any decimal places lol

knotty hornet
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Yeah, I agree, that'd be nice.

wind spade
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the thing is that in practice, 99% of time you know (or should know) the amount of items on the belt anyway, so I'd argue they shouldn't even have added that thing

thin owl
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hi, is satisfactory-calculator down ? can't reach the website anymore

wind spade
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if you want to calculate stuff, there's e.g. https://www.satisfactorytools.com/1.0/ (which even works better in some cases)

knotty hornet
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There's another really good app

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It's called

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Pencil and Paper

thin owl
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@knotty hornet yeah i like it but i wanted to view my world actually

knotty hornet
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Oh yeah.

knotty hornet
crimson moat
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eternalUnion has found quite a few pipe bugs recently, including one which elevates liquids without headlift (the code sees certain connections as being horizontal despite them ending at a higher elevation)

silent vessel
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Hi, I'm Mijael. Does anyone know how I can upgrade all my conveyor routes more quickly? It's actually taking me a long time to upgrade each section from MK1 to MK3.

crimson moat
# silent vessel Hi, I'm Mijael. Does anyone know how I can upgrade all my conveyor routes more q...

Usually people don't really build in a way where they have to go back and rework/upgrade old stuff. It can stand on its own, and you can build a new thing next to it yeah?

Prebuilding on a large scale will continue to be a pain in the butt to integrate new tech with unless you play from a gamestate that has everything unlocked before you start, as every technology unlock will just have more and more stuff that you have to go back and change which will become unreasonably tedious.

The easy/quick way is to upload the save to Satisfactory Calculator Interactive Map, where you can drag select all of the belts and just convert them to mk.3 and redownload the modified save.

thin owl
wind spade
silent vessel
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@crimson moat , @wind spade Thank you very much for your answers. What I was trying to do was improve the mining by overclocking the mines I already had and then increasing the speed of the belts. But I see that it's a very mechanical and tedious job that ruins my gaming experience. I sincerely appreciate you taking the time to explain this to me. In short, I should stick to the traditional game of finding new mines and directly applying the new technology there, right? The Satisfactory Calculator also seems like a good idea. Does this option block my game achievements on Steam?

wind spade
crimson moat
# silent vessel <@105841837348036608> , <@242004363730616322> Thank you very much for your answ...

Nps! What i would suggest for mines is just adding a splitter in front of the miner if you're going to later upgrade or overclock it.

If it outputs 2x as much stuff, then 50% of the splitter can feed all of the original manufacturing while the other 50% goes to new stuff on a new belt.

It will also self balance; if you have a miner outputting 120 ore per minute and one of your belt lines is consuming 40 of that, then (after a delay to fill belt space and machine buffers) the overflowing ore which is unused will go out of the other side of the splitter. That means that if your first usage of the miner only consumed 40 ore, there's 80 available for you to use instead of just 60.

silent vessel
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@wind spade @crimson moat I was drowning in a glass of water. I'm so grateful. The idea of the divider in front of the miner is revolutionary to me, haha. Thanks guys.

winged rune
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Keep in mind you can upgrade things in place without re-placing them (idk if someone said this)

So it means the fewer lengths of belt you use the easier it is to upgrade

rotund frigate
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Guys sorry for the ask. But how does liquids work in terms of math?

plucky tusk
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Wym

rotund frigate
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I’m going to start with oil generators

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I’m asking if the math is almost the same as like modular frames or something like that

plucky tusk
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Well math should be the same but new variables such as pressure and headlift

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You also got waste you have to deal with

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So either sink or more refineries lol

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The math is always gonna be the same just the complexity goes up with each teir

rotund frigate
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Okok thank you a lot. I think I understand. Isn’t simple but it I’ll eventually ahah

inner gulch
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Attempt at a directional manifold design targeting 600 flowrate. Junctions must have their welds parallel to the ground (like the second picture) for it to work properly.

vapid gorge
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I would also really get rid of that buffer

inner gulch
vapid gorge
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HOR to fuel? any secondary step really

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I've seen people try things like this before though, no idea how reliable they are vs loop

inner gulch
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this one intentionally exploits an issue with junctions though

vapid gorge
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I suppose an excellent test would be something like a turbo fuel line where blenders are feeding refineries , 25 of them, on a single side of the manifold

that's something a loop has a tough time with

vapid gorge
inner gulch
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it is a little bit detailed but in essence, when the welds are parallel to the ground like that, junction acts like it is horizontal. for example, it can output water from the top even when it is not fully filled, a junction turned 90 degrees cannot do that.

vapid gorge
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I don't know why that's beneficial

inner gulch
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it is beneficial because the junction can transmit its full pressure without gravitational loss to all 4 connections. pipes do lose pressure to gravity, so the whole system tends to flow to the right

vapid gorge
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generally the issue is that the empty gaps in the pipe made by the machines at the junction is the issue

inner gulch
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I did not experience that because I tend to break intermediate fluids into smaller systems, usually <600 flowrate required. but I can try to modify my existing turbofluid line to see if it works.

inner gulch
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did something like this. 10 packaged fuels (=600 flowrate) feeding 26 turbofuel refineries (=585 flowrate), both using the design above. for now, it seems like a fixed 600 consumption, will observe for some time to see if there are any changes. (E: It seems to be pretty stable so I will just leave my laptop on for the night and see whether it worked or not tomorrow) (E2: Tested for 2h 10m, still stable)

young agate
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If I want to use all these crude oil spots, what would the max amount of power I could get from them (normal fuel only) and should i use all of them or half.

crimson moat
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18.75 GW with no alts

young agate
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what would u recommend me aim for? Im in phase 3 rn

crimson moat
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heavy oil residue and diluted packaged fuel alts

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and maybe make 25GW to get into p4 and build more power there? Been a while since i played at that stage

young agate
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What if i dont have a Alt

crimson moat
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then your life would be far harder, i'd recommend going and unlocking them (either ingame as intended, or via the cheat menu / SCIM)

young agate
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what about turbo fuel?

crimson moat
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It's not great, rocket fuel is the real upgrade

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(or nuclear)

young agate
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how do u get the blender?

frosty owl
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Visit your local Ficsit-sponsored supermarket

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It's unlocked in the HUB

young agate
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phase 3-?

frosty owl
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If you don't see it in your current phase, then you're not there yet ^^

spiral hornet
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Am I correct that Crystal Computer is a lot better than normal Computer since I can cut out oil entirely and make more per second per machine? With Silicon Circuit Board.

vapid gorge
fallow siren
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while normal computer does use oil but far less complicated to make

spiral hornet
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cutting out oil is always a big plus for me lol

light fox
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good or bad planning for heavy modular frames?

eternal wharf
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I needed some help with balancing fuel for early game Biomass Burners, I've basically made 2 Columns of 3 Biomass Burners in each facing inwards connected by a Manifold. The issue is that idk how to balance power load, I don't think I can. This leads to the issue where my power grid keeps powering off even though the first two burners have 100+ Biomass in them while the last two being empty is what causes the grid yo shut down. It keeps needing me to either manually balance out the Biomass or periodically keep going out for leaves/wood more than should be necessary. Is there a more efficient way to resolve this during like Phase 1 and 2?

unique cypress
light fox
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manifolds take a long time to spool up depending on the amount of machines and material coming in so im pretty sure your issue is that youre not giving it enough time to prepare

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manually fill the first few burners and then the biomass should automatically move down the line and that speeds up the manifold starting time

eternal wharf
# light fox give us a screenshot

Does this give a better idea? It's a configuration I saw in a Let's Play but that person neither mentioned this issue nor did I see them experience it throughout the video. It's 2 rows of 3 Biomass Burners each facing inwards with 3 Splitters in the middle. The main lane is connected to storage which gets input from two constructors thaat create Biomass from Leaves and Wood each

light fox
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also make sure your belts feeding the burners can carry enough materials at that rate

unique cypress
light fox
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belts have max throughput

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that could be a problem for you

unique cypress
light fox
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nevermind then

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also id suggest adding in some more crafters to make solid biofuel or whatever its called its way more effective than biomass

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wood/leaves -> biomass -> solid biofuel -> power

unique cypress
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Yeah, solid biofuel is better than biomass but it's a tier 2 unlock

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You'd be stuck with biomass in the meantime

light fox
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ohh right

eternal wharf
unique cypress
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Solid biofuel burns at 4/min so you can supply 30 burners with a mk2 belt

eternal wharf
young agate
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Can anyone help me with the calculations for diluted packaged fuel

wind spade
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diluted packaged... biofuel?

young agate
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Im building a new and bigger oil factory in the green but i need a way to optimise it

young agate
wind spade
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also, any specific reason you're making the packaged variant?

young agate
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I dont got the blender

wind spade
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no I mean

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why not make the liquid fuel

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then you won't have to make canisters for it

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because they will loop in the system

young agate
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Cause i need blender to make it without the package

wind spade
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not what I mean

young agate
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Am confused sorry

wind spade
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I'm asking why your final product is "packaged fuel" instead of "fuel"

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if you're planning to use it in fuel gens, you can just make fuel

young agate
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oh-

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I thought diluted fuel was better

wind spade
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diluted fuel is equal to diluted packaged fuel

young agate
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  • the calculator did the final thing so idk
wind spade
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I'm asking why are you not doing this

fallow siren
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the packaged fuel can be unpackaged into fuel, the empty canister from unpackaging fuel can be looped back into water packager, resulting 0 canister production

wind spade
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why are you making specifically packaged variant

young agate
young agate
wind spade
young agate
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thank you

light fox
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its the best you can get out of an oil node before you unlock blenders

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it just includes the extra step of packaging and unpacking

wind spade
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even after you unlock blenders, it's practically equal

light fox
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equal to what

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greeny whats equal to what

wind spade
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oil to fuel ratio

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DF and DPF is equal

light fox
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dude

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he is making packaged

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because he cant do regular

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???

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am i missing something or are you messing with me right now

wind spade
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I know? why are you telling me this, it's not relevant to my point

light fox
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okay so your issue with that dude, was it literally just because he didnt put the last step of emptying the packages?

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no its because he forgot the loops okay yeah

wind spade
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I was asking why they didn't unpackage it, if they are specifically making the packaged variant of fuel because they want it for jetpack or something, or if they just want fuel for gens (in which case the plan they made is kinda bad due to making packages from plastic)

light fox
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packages still do have to come from somewhere

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he just didnt know he can loop ig

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how does sf tools work

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im just using modeler because it feels simpler

deft lichen
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Modeler doesn't solve for you

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You tell tools what you want to make and it shows you how

analog crag
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Is nitro rocket fuel alt just better than the default recipe in every way? Looking at the calculator, it takes much fewer resources for the same result, it outputs faster, and only takes a single blender and 2 refineries. Am I missing something?

fallow siren
analog crag
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Huh, I guess the calculator is wrong then

deft lichen
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Which one are you using

wind spade
analog crag
light fox
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idk it just hates me i think

wind spade
visual yarrow
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Is this a floating point issue? Terminology question. Actual response to image: hnnngh

deft lichen
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UI rounding, most likely

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If you save the game and load it into SCIM you can check the exact amount

visual yarrow
deft lichen
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Fluids actually aren't floats, internally they're stored as whole liters

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Even if they were, only 3 digits of precision would be used, which the game logic can guarantee to be exact

visual yarrow
deft lichen
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Base 2 can't exactly represent some numbers

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Notably 0.1 becomes an infinitely repeating decimal

visual yarrow
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So it's like a leap day?

deft lichen
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0.1 + 0.1 adds up to 0.3 if you round it

visual yarrow
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That's horrifying.

deft lichen
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I said it wrong

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It adds up to 0.20000...1

visual yarrow
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And that's just a quirk of the way that binary works? Number theory, and all that.

deft lichen
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Much like how you can't represent pi exactly

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0.1 decimal is 0.00011001100[1100]...

visual yarrow
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Is the issue with clock speeds at 1/3 being infinitely repeating also a type of floating point issue, or is that something else entirely?

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I say "issue" but I mean "how that value works when converted to a percentage"

wind spade
deft lichen
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It's related, you only store 0.3333, not "exactly" 1/3

wind spade
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(for clock speed)

deft lichen
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0.3333 isn't 0.33333333333333...

visual yarrow
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Unless there's a point where the threes stop i'm unaware of.

wind spade
#

well decimals in base2 can't represent all numbers (sometimes even non-repeating)

deft lichen
#

It could theoretically store "1/3" as a fraction but underlying CPU math would still be limited to a fixed amount of binary decimal spaces

visual yarrow
#

But long story short: floating point errors in a Satisfactory context are just hiccups where these little quirks of binary align in just the wrong way, is what i'm getting?

#

Or any computing, I guess.

deft lichen
#

Yep

#

The clock speed imprecision is specific to Satisfactory because they chose to arbitrarily limit precision to 4 decimals

wind spade
#

yes and no

partially because of hardware limitation
partially because of arbitrary limit of 4 decimals

visual yarrow
#

Is it really arbitrary? There are UI concerns to having extremely high max decimal places.

#

Or is there a... "better" number of decimals in this context?

#

Or, I suppose I should say, is it any more arbitrary than any other amount?

wind spade
#

anything is arbitrary

visual yarrow
#

Your face is arbitrary!

wind spade
#

the problem is that the saved value is also rounded

visual yarrow
#

Maybe i'm overthinking this, but, like... clockspeed settings ultimately are changing the production speed of a building, right? So wouldn't there be issues with... tickrate, or something, for extremely precise production times as a result of extremely precise clockspeeds?

wind spade
#

not really

#

most of things like these are calculated using delta

deft lichen
#

For clock speed, 4 decimal spaces are shown and stored
For stuff like... how far into a production cycle a machine is, a full float is used

wind spade
#

(aka "number of [extremely small unit of time] passed since last update")

visual yarrow
#

Hmm. Maybe i'm just looking at it from the wrong perspective. I've had a save that stopped being able to handle fully overclocked pure nodes because of... something, when it got to a certain level of complexity.

oblique hollow
#

And the discrepancy between 33.3333% and 33.333333333...% would in most cases take years of playtime to cause issues

wind spade
#

could be anything from FPS issues to bugs (depending on version), etc.

oblique hollow
#

at some point you just don't need more decimals for a given precision

visual yarrow
#

Okay, I honestly forgot how I got onto this topic, but I think i've gotten about what I wanted to know.

oblique hollow
#

its a difference of 1 vs 99.9999

visual yarrow
#

OH WAIT, no I remember.

visual yarrow
#

Is there any way to force this last bit of DMR that's presumably in the pipe into the particle accelerator?

oblique hollow
#

nope

deft lichen
#

Is it a good idea to edge it like this?

oblique hollow
#

Pipe fullness dictates gas flow

deft lichen
#

Wouldn't it be better to have a stable excess in the system

visual yarrow
#

Ah well. It's not a big deal- I was just hoping that something like, removing the pipes would shift the contents one inventory over or something.

oblique hollow
#

If you dont want a lot of DMR to be wasted on filling pipes, have short networks or prefill it using the RSAM to DMR recipe

visual yarrow
#

This is a temporary setup.

deft lichen
#

Is this a temporary setup?

visual yarrow
#

Like... it's quite literally just a single dark matter crystal i'm not getting. Not a big deal.

visual yarrow
#

Or I guess, have made, at this point.

#

I still need to automate computers and HMFs. Sigh.

#

On a different note... it still bothers me so much that the quantum encoder doesn't have snap points for catwalks despite being like, the single machine in the game that has it's walkable part of the model grid aligned.

deft lichen
#

You have neither of those automated by tier 9? tired_jace

visual yarrow
deft lichen
visual yarrow
#

But I tend to rush tiers early to get access to stuff like the hoverpack.

#

I have to play on a "what do I actually want to do right now" priority system, so this has led to me finding ways to procrastinate in extreme ways.

#

My first 1.0 save, I didn't actually build coal, fuel, or nuclear power until after I had finished the final phase.

deft lichen
#

No coal????

visual yarrow
#

Though, it was the first time where APAs existed.

deft lichen
#

Ahh fair

visual yarrow
#

I like to use crash site loot to rush for geothermal, since it's a MAM research, and thus you can get it super early.

#

I had a point back when supercomputers were also in the caterium research tree, where I did this, and had the recipe for supercomputers but not the recipe for computers.

mossy ibex
unique cypress
#

Great, a third pipe post on Reddit within 24 hours

mossy ibex
#

it's almost as if pipes are annoying and janky

brazen kettle
#

How much fuel are yall making for your drones? And what fuel are you making?

fallow siren
#

300/min packaged rocket fuel, enough to fuel hundred of drones

unique cypress
#

I don't use drones, but if I did, I'd probably do that

#

Or plut rods, if I wasn't making ficsonium

oblique hollow
#

And further, pipes dont move once every second

#

They move once every tick, which is about 1/30th of a second

#

(usually at least)

mossy ibex
#

are ticks framerate dependent?

#

surely not?

oblique hollow
#

No

mossy ibex
#

btw thanks for chiming in, I was hoping to hear from you about this 🙂

oblique hollow
#

Framerate is ticks dependant though. If the simulatiom slogs too much for some reason the game will slow down to ensure calculatiom correctness

#

Its more so an extra safety net

#

Usually they both dont interact much

mossy ibex
#

yeah I would've been surprised if it were tied together, that's a rookie mistake

oblique hollow
#

ah neat, eternalunion already replied to that post

#

What they say now counts as much of a source as what i say since they provided some insight on pipe code and i talked with them a lot recently

unique cypress
#

Is the post deleted for you too or does Reddit show posts from blocked users as deleted?

mossy ibex
#

I see it just fine

#

did you block grimgaw?

unique cypress
#

Nope

oblique hollow
#

odd

plucky tusk
#

Reddit 🤓

unique cypress
#

I signed in with my alt and can see the post just fine

#

So either Reddit is doing Reddit things or the author has me blocked and that means I'm not allowed to see their post

eternal hare
#

Probably some kind of server/database load balance thing.

#

Actually, says the account is deleted as well. So post probably shows as deleted because the account was deleted.

visual yarrow
#

So this is a thing for ionized fuel I set up a bit ago. I've noticed something very interesting about it.

#

This is the setup I have- what i've noticed is that the contents of the two fluid buffers have stabilized at the exact same ratio that DMR is produced in. The left one has 80m3, the right one has 120m3.

#

So basically it's another one of those Pipe Things that I will never understand. But at least this one is kinda neat instead of kinda causing me problems.

#

Well, at least for now. I do fully expect the possibility of leaving for five minutes and coming back to find it not working for seemingly no reason.

#

Oh, the valves are unlimited, by the way, before anyone yells at me. I'm just using them to separate the two sources of DMR and also aesthetics.

lone igloo
#

Always wanted to know this. Does the game round this up to 56 per min? On the underclock it says 56

wind spade
steady walrus
#

yeah it does

wind spade
#

game works in cycles, it outputs 5 every cycle

lone igloo
#

well if you make it 93.3333 it says 56 so

steady walrus
wind spade
unique cypress
wind spade
steady walrus
#

ur not gonna be able to tell its making a thousand of a second slower

wind spade
#

and since the question was "will this round up", the answer is "no" 🙂

lone igloo
#

as long as 56 is the output I dont care about cycles or any other under the hood shenanigans. It dont bother me at all.

unique cypress
#

what's the recipe and what's the clock speed?

steady walrus
wind spade
#

seems like base quickwire

lone igloo
#

quickwire for 56 per min

unique cypress
lone igloo
#

93.3333%

wind spade
wind spade
unique cypress
lone igloo
wind spade
#

if you're bothered by this, you can clock to 93.3334% and machine will idle once in a few hours or so

unique cypress
#

it'd make 56 exactly if you left it at 100% and let it idle whenever it filled up

wind spade
wind spade
lone igloo
wind spade
lone igloo
wind spade
#

eh, I don't care about decimals, they are same numbers as non-decimals

lone igloo
#

we will see if my quickwire will lack I will just set it to 93.3334 and GG whatever xD

unique cypress
#

@crimson moat you're gonna give me some specific scenarios in which you think the throughput monitor is inaccurate

because I've ran 2 more tests today, and it was 0.6% and 0.3% off

knotty hornet
crimson moat
#

because both are a bit wonky, but maybe just the droneport is really bad

unique cypress
#

the monitor didn't agree with counting items in containers but that's it

#

in all machine tests, it's been at most 3% off iirc

#

I have no reason to suspect item counting of being wrong, but at the same time I currently have no reason to suspect the monitor either

crimson moat
unique cypress
#

and actually, I don't know if you read that message
#math-and-meta message
but I used item counting to confirm IGT is accurate

#

so how can 2 methods not agree when used on the same test, but show correct results when tested separately?

nova vortex
#

can you kill these?

unique cypress
haughty barn
#

It’s their fault really. If they didn’t try to kill me they would be cool decorations

grizzled grove
#

After about 100 hours and several months 1/5th of my nuclear is approaching mega printing stage

noble pine
#

what do i do with extra water?

#

like in my aluminium factory im making 1440 water per minute and i dont have anywhere to take it

unique cypress
noble pine
#

so remove the water extractors and make a loop?

#

cuz the refineries are already full

mossy ibex
#

I figured out my fuel question. Basically, to make a fuel station work you MUST pause at the station. If there's a pause on the path it will refuel. If you remove the pause, even if it passes by the exact same spot, it'll no longer fuel

#

in related news, it would be really nice if the "press F to load/unload" message was accompanied by highlighting the station(s) that would be un/loaded from. For the case when they are near each other

dusky dust
# noble pine so remove the water extractors and make a loop?

Yeah; I recommend keeping the fresh + recycled water totally separate, but you can keep all the refineries in a line as if they're all in the same manifolds. Basically:

  1. Pretend you're using all fresh water, know how much of that you need (X/min)
  2. Later on, the alumina solution will produce a certain amount of recycled water (Y/min)
  3. So you slice off a section of your water-processing refineries so that they consume X-Y/min fresh water, instead of the "full" amount, underclocking/overclocking as necessary
  4. Then you have the Y/min recycled water going over to the remaining refineries (under/overclocking as necessary)
#

You may end up with an extra refinery or two if you underclock, since you may end up with a fractional bit of refinery that you wouldn't have if they were all combined

#

Keep in mind that it's very helpful to flood the "recycled" pipes with water beforehand so that the system can start working at 100% pretty much right away

#

For example, a real small vanilla-recipe setup, and a bigger sloppy+electrode setup

#

(I realize I wrote it out like steps up there, but there's definitely no need to first hook it all up to freshwater and then rejigger it to use recycled; that's more just the logical way to chop it up)

azure warren
unique cypress
wind spade
#

or for sink points

lone igloo
#

Finally producing these bad bois. Only 2 per min atm but will safice to get tier 8 unlocks to start making those perma factories

wind spade
#

why do people hate decimals so much 🙁

lone igloo
#

cuz whole numbers much more fun to work with aha

wind spade
#

eh, you clock either way

silent shoal
#

I'm planning my final power plant... It seems there aren't enough resources in the game to do it at its maximum... What would you do? Of course there's somersloops but before that I'd like to think of another way

https://www.satisfactorytools.com/1.0/production?share=GL9c8EguEfLXL9RJrZ7O

lone igloo
#
  • normal recipe requires 7.5 for 1.875 and making 9 comps per min. So I use 8 for super comps and have 1 per min just there for my depot. I already got bunch back up comps but having that 1 extra constatly running is nice.
unique cypress
#

If you do minimum Plutonium instead of maximum, it'll be enough

#

Because then you'll only have 12.6 rods to recycle

lone igloo
#

can someone explain why sometimes on save load my fluid vanish from my pipes?

hoary oar
frosty tangle
#

Oh man, I'm gonna have a lot of fun with these pipes

vapid gorge
unborn dome
#

Would it make sense for a longer train platform to have a signal half-way down, so if there's a train waiting outside the station to enter, it can start moving faster? Probably not needed except in the tightest of throughput issues.

unique cypress
#

On default stop settings, getting another train in that fast is actively bad. You barely unloaded any items from the previous train, and you immediately get another loading pause and a top-up. It kills your throughput to less than half of what the belts can handle

#

And with depart when empty/full, unloading the previous load takes at least 40 seconds. As long as you get another train in within that time, it literally does matter if it arrives a minute or a second before the previous load gets unloaded

unborn dome
waxen meteor
#

currently am using the crude oil well just north of the bamboo forest gonna convert it all to jet fuel to power generators, i got a hold of the alternate recipes for diluted fuel and turbo fuel blend, so obviously those, is it better to import coke from a separate node potentially much further away or should i limit my potential power output from this well and generate the coke on site?

vapid gorge
#

do you want more power is the question you should be asking yourself

waxen meteor
#

this is turning into power plant management simulator so yes i would like more power

#

yeah, i answered my own question there. thanks

vapid gorge
tame harbor
#

What're you making Coke for?

waxen meteor
#

turbo fuel blend

tame harbor
#

Ehhhhhhhhh

#

You can get 144 GW of Rocket fuel (and a little over 1 GW from the compacted coal byproduct) out of 600 crude with Nitro Rocket fuel

#

For phase 3 you can just use HOR-Fuel or use Diluted Packaged fuel

vapid gorge
# waxen meteor turbo fuel blend

if you go to the centre of themap, by the lake, you can make enough diluted fuel and TF blend for about 40gw without moving anything

tame harbor
#

Or go all the way down to the bottom right at Blue Crater

unborn dome
#

I've done everything in Tier 8 aside from nuclear power and pasta, on this much power

tame harbor
waxen meteor
#

i am leading up to that

vapid gorge
#

eh, just go nuclear. It's far more interesting than spamming 1000 fuel gens

waxen meteor
#

turbo fuel blend is an attempt to squeeze as much power out of this one oil node before i move to nuclear

tame harbor
#

If you have any Nitrogen nearby you will get way more power from the oil with regular or nitro rocket fuel

waxen meteor
tame harbor
#

Just build a big bank of power storage

waxen meteor
waxen meteor
vapid gorge
#

it's really nothing especially if you use the base recipes

waxen meteor
#

i need to look at the production line of uranium to plutonium just so i can have a base idea what the power consumption is going to scale to

tame harbor
#

Ir you consume every single bit of Uranium and use the best recipies you can make 50.4 Uranium Fuel rods/minute. Enough for 252 reactors (or just over 100 if you fully Overclock them by throwing 756 power shards at them

This will also make 2,520 Uranium Waste per minute that you will need to convert to Plutonium Rods to get rid of

#

But that 50.4 uranium rods is also 630 GW

waxen meteor
#

thank you, i don't have that many power shards so that will be shelved for the time being

tame harbor
#

Bear in mind this is also going full Fucking SEND IT mode

waxen meteor
#

i get that but this gives me an upper bound to work with

tame harbor
#

A single Impure Uranium node can make 7.2 rods/minute

haughty barn
waxen meteor
#

the only impure uranium node i'm aware of is the one on top of the peak that gets you that one achievement, which while nice is impractical

tame harbor
#

There are 3 impure and 2 normal uranium nodes throughout the world

waxen meteor
#

alright, i'll have to find those cuz i've found 2 normal ones

#

at least i think the one is normal

tame harbor
#

Volume of transporting Uranium is so low using drones powered by packaged turbofuel to bring them to a central location is genuinely worthwhile

#

At least until you then make Plutonium Rods and can use those as drone fuel

knotty hornet
#

Does nobody bother with Ficsonium?

dusky bronze
#

for what you get its not very worth it

#

going all the way through with ficsonium is more costly on power and resources than just sinking it at plutonium rods

vapid gorge
lean magnet
#

Either my math, or my understanding is off. Possibly both. I have 8 refineries producing plastic, which should output 800 Heavy Oil a minute (10 each x 8). Refineries use 60/m to make fuel. 800/60 = 13.3333 refineries, so I built 14 at 95.237% clock speed....but it looks like Im not actually producing enough oil for that? Am I misunderstanding the numbers?

vapid gorge
#

is it backing up?

lean magnet
#

No, the problem seems to be between the 2 refinery sections, like there simply isnt enough heavy oil output. https://i.imgur.com/GNljevY.png - 10 per minute x 8 is 800 right? Or am I mixing up the 1m^3 and the 10 somehow?

vapid gorge
#

well if you're oil extractors aren't backing up, but your oil consumers are starving it sounds like a math problem

lean magnet
#

Everything is running continuously except the 2nd refinery set, because they dont have any heavy oil to use. Just cant figure out what I did. 800/60/m should be 13.3 refineries

unborn dome
vapid gorge
#

ah the machines producing HOR clogged?

lean magnet
#

Im a moron that cant do basic math

#

I have an extra 0 in there. Ive been looking at this for an hour.

vapid gorge
#

it happens. I wasn't going to go over your math cause my brain is mush atm.

lean magnet
#

I thought it was too much even when building it, but noooooo. Did it anyway.

#

Appreciate the help

silent shoal
robust panther
#

hey guys im having some fluids issues, the issue is being caused by the nitrogen getting stopped when a train is unloading. i initially thought about a buffer but this just pushes the problem back because when the buffer is filling back up itll do 600 input but only send out ~500.
what should i do to solve this?

silent shoal
unborn dome
#

Or multiple buffers, or mk2 pipes and junctions on both sides of the buffer, so it can output on both outputs.

robust panther
vapid gorge
unborn dome
vapid gorge
#

gas doesn't like buffers

unborn dome
#

I'd assumed it applied the same as liquids

vapid gorge
#

nah, I think it's because gas tries to equalise fullness rather than flowing to most empty

vapid gorge
#

much easier to move packaged

robust panther
#

but cry because ive spent awhile tryna get this to work

unborn dome
#

What if you just ship more than you need, and unload with more packagers?

vapid gorge
#

shouldn't be much work. Make a few containers and use fewer platforms.

vapid gorge
robust panther
#

im not using packagers atm, this is raw nitrogen

unborn dome
#

Like buffer the packaged nitrogen instead of the gaseous nitrogen, and then have more packagers in parallel

#

Oh right by train

vapid gorge
#

they aren't packaging it though

unborn dome
#

Yeah I missed that part

robust panther
#

i had asked before setting this up if i should, and maybe i misunderstood the answer but i had thought i had been told i didnt need to and packaging just made it easier

unborn dome
#

Can gas be pumped, such that adding a pump would prevent the attempt at equalization by preventing backflow?

vapid gorge
#

no, gas just doesn't do well in buffers

#

there's no easy solution to it other than packaging it

#

or shipping more fluid gas than you need and

#

I'd aim for at least 50% more

robust panther
#

ye but each pipe line is already using the full 600 so still would require changing

vapid gorge
#

RIP

#

better package it

robust panther
#

at least im not dependent on this power yet so i can turn it off safely

#

yeahhhh

unique cypress
# silent shoal Are there any other options? I see that even with somersloops it would be a bit ...

Other options for what?

If you just want waste-free nuclear, you can sink the Plutonium rods. And if the 630GW the 2100 natural uranium gives isn't enough, you can make more via conversion. It's cheaper per MW than Ficsonium.

If you want to cut the SAM usage to the minimum, you can use Superposition Oscillators or Power Shards to generate DMR without using any SAM. That cuts the usage to like 6-7k. Alternatively, you can also use AI Expansion Servers to generate DMR, and SFTools prefers using them, but they do cost some SAM

young agate
#

If i make 640 fuel a minute, how many fuel burners will i need?

wind spade
silent shoal
azure warren
modest shell
#

I think this screenshot shows the full setup best

#

Not the best for using space efficiently and I think I made some adjustments since I took this as some belts/resources didn't flow properly

silent shoal
modest shell
#

I don't think it's worth doing all the way since the complexities for just making ficonium fuelrods are most of this setup

#

I think it's 21 uranium, 5.25 plutonium and 26.25 ficsonium per minute

#

Most of the power generation is done by uranium too, I can't find my notes/calculations as to how much though

#

So it's probably not worth going further unless your goal is just to use all the uranium to make a complete power setup, like this

silent shoal
modest shell
#

If it is, I wish you luck and much sanity

#

I'm using 2100 uranium all the way, no sloops (yet)

#

And no alternatives

silent shoal
modest shell
#

This is what I followed, I overclocked everything too, hence why it looks small

#

Didn't feel like using alternative recipes

#

One day I might go and redo this with alternatives and sloops to see how much I can get out of my 2100 uranium/m

wind spade
silent shoal
modest shell
#

Not sure how I'll do it other than tactical use of sloops

modest shell
vapid gorge
modest shell
#

So it's reliable enough

vapid gorge
#

they ranted at it at length in fact

modest shell
#

Lol, I've not properly thought it through, it's more just a consideration I had while I was losing my mind over some inefficiencies and other things I had in the setup

#

This shows everything better, along with where all my sloops have gone. It's a little disappointing this setup + the amps don't make 1 terrawatt alone

unique cypress
unique cypress
unique cypress
gleaming fiber
#

Hi, this may be better asked in the Q/A section but..

If I wanted to train in fuild from one location to a factory elsewhere, how can I math the fluid needed at the factory to figure out how many train cars I need including travel time? Is this even possible?

vapid gorge
#

there's equations on teh wiki, in the locomotive page

unique cypress
#

though with fluids, the calculations can't be perfectly accurate, because fluids are impossible to balance properly

gleaming fiber
unique cypress
silent shoal
# unique cypress I mean with 63 Ficsonium it's absolutely possible. Max Ficsonium from 2100 uran...

I see that imkibitz is doing something similar to what I'm trying to do but I haven't seen a video where he explains quantities... Basically I'm trying to get the most out of nuclear energy... For that you need max plutonium and for that you need max uranium. Then you have to deal with the plutonium waste and there aren't enough resources for that... Maybe make every possible sloop to SAM and do a material conversion 🤔 wow actually I might cook something here

gleaming fiber
#

I'm sort of/kind of doing that with Nitrogen now. But with Nitrogen, if I run low and staff production, its not going to turn the lights off 😉

unique cypress
#

wasteless and with storing waste

silent shoal
azure warren
unique cypress
silent shoal
vapid gorge
vapid gorge
unique cypress
#

just dump it all in a corner of the map

languid hawk
#

thats teh output of the 20 refiners all into that

#

and then taken out 4 lines

modest shell
#

20 refineries into 1 pipe network split down to your power?

languid hawk
#

yes

#

all mk2 pipes

#

i am using a mod for teleporting the fluids in so reverything is very level and straight and i didnt have to think of lift

oblique hollow
#

Dont use mk 2 on everything

silent shoal
oblique hollow
#

Use mk 1 for everything thats slower or equal to 300

languid hawk
#

does it change anything using mk2?

oblique hollow
#

Using mk 2 for everything creates pressure waves and those generally are unwanted

languid hawk
#

huh

#

so all in puts and out puts would need to be mk1?

oblique hollow
#

Yes

#

Thats preferable

silent shoal
languid hawk
#

cause 20 refiners makes 400 fuel so thats mk2 right?

modest shell
#

Could do 2 mk1 instead

oblique hollow
#

Yes, but the pipes directly out if the refineries can be mk 1 and so can every pipe up until the point where you go above 300/min flow

unique cypress
languid hawk
#

or will replacing all these to mk1 fix it

oblique hollow
#

Which fluctuation exactly

#

Your fuel gens or something?

languid hawk
#

fuel gens yh they on and off

#

but I JUST made this

oblique hollow
#

Its likely they still need to fill for the next like... 30 minutes

#

After turning a system on it can take quite a while to fill everything

languid hawk
#

yup that was all i asked initially haha

oblique hollow
#

I didnt know it was only 400/min flow

silent shoal
unique cypress
languid hawk
#

actually i think my math is wrong cause a refinery does 40 fuel and theres 20 thats 800 m3 so do i need to split it in the middle? so i have 2 mk2 lines each for 10 refinery

oblique hollow
#

Yeah split this up

#

Its better to keep the 2 networks seperated

wet scarab
#

Might be working on a lil-something
All automated, just need to input your final output and (and for now, the items required for it), and it gives you the perfect power consumption, downclock and overclock values needed for 100% efficiency, and I'll be adding more features!

#

But now that means I have to manually input every single recipe in the game into my spreadsheet 🥲

#

(yes I know Quantum Encoder's power isn't linear but I plan on adding that in the future)

still blade
#

which alt recipe should i take?

unique cypress
#

you should basically never use the default recipe for those

gaunt marsh
unique cypress
wet scarab
#
  • I mostly do it to incorporate modded recipes and stuff
unique cypress
lone igloo
#

Is OC Super Comp good recipe or its over complicated on the process? I mean it makes it so its only 2 items but those 2 items have decent chains them selves.

unique cypress
#

super-state is better

#

or default, if you don't want to use any alu on SCs

lone igloo
#

@unique cypress Pure or Default Aluminum Ingot?

unique cypress
#

in most cases, I'd say pure

mossy ibex
#

yeah I've been debating that. My next build coming up is aluminum, I've been considering

#

which recipe

lone igloo
#

I'm about to start setting up LARGE aluminum production so I can make train chain to get cases and sheets for other things for T8 stuff as you already know. So just gathering some recipes.

unique cypress
#
lone igloo
#

I like those tools to see end result but never use myself for actual game. I like looking for nodes making plan where I will place things and manual. Kinda feels more fun ngl.

lime yew
#

Is this enough computers?

#

My friend said this is light work.... he has like 20 hours...

wind spade
muted galleon
lime yew
#

you play like you have 20

unique cypress
# lime yew

I mean those are certainly awful recipe choices

#

and an awful calculator choice

lime yew
#

what would you change?

unique cypress
#

and why 93.75/min?

unique cypress
lime yew
#

its the max we can make pulling all availible resources within about 8k

unique cypress
lime yew
#

do share?

unique cypress
#

I would have to know the resource limits

#

besides, you can figure that out yourself using tools

#

and also, making the maximum amout you can is usually a terrible idea

#

make a handful for personal use, and then make however many you need for more complex parts

silent shoal
unique cypress
#

no reason to waste SAM on extra sulfur

silent shoal
unique cypress
#

but I'm not saying you should go with these exact recipes

#

I just optimized it for my own personal preferences

#

the only things I'd definitely suggest disabling are default alumina and default and bolted modular frame

#

though I guess the default frame is not terrible, steeled just saves space

#

tools often uses default alumina to make silica for silicon boards, but it often results in an absolute mess of an aluminium setup, if it decides to mix recipes

silent shoal
# unique cypress *I* would do this: https://www.satisfactorytools.com/1.0-ficsmas/production?shar...

Wow, that's beautiful!
It doesn't destroy all the Bauxite😅

I need to build a production line now for the parts I will need in the future for this project and I was already thinking about doing it in the appropriate size...
For example, I need a 44.8 Fused Modular Frame, so I will build a line that can produce 50 and I will just have to transport them to where I will build the reactor...
And so on with additional components
Is this a good idea?

unique cypress
silent shoal
unique cypress
# silent shoal And how did you get the products? I want to invest in trains but I'm afraid I'll...

the only things I processed offsite are oil -> plastic + rubber and bauxite -> alu ingots

those things and the raw resources were trained and/or belted into the main site (depending on distance)

well, except water, because I built the entire thing above an ocean

this is all to avoid transporting liquids. I only had to train in some nitrogen, but that was easy thanks to packaging being extremely efficient with nitrogen

silent shoal
mossy ibex
#

it basically boils down to how long teh train takes to make a loop and how many cars it has

#

your ultimate bottleneck is the speed of your belts into and out of the station

silent shoal
mossy ibex
#

solution is always "add more cars" or "add more trains" if you're not getting enough material in

unique cypress
#

yeah, if you're deep into the "train limited" region, the only thing that matters is the total number of wagons on the route. it doesn't matter into how many trains they're split up into

#

but you can have too many trains. at some point, you're gonna end up being station limited, and at that point more trains will at best do nothing, and at worst decrease your throughput

silent shoal
#

Do you happen to have any blueprints that look good?

mossy ibex
#

it depends what vibe you want really. There are lots of options, although I ended up making my own

upbeat summit
#

are these stats show in the train station relaible? also do they update automatially based on the amount of items are loaded / unloaded (say, that i have an X thing, so after the train container is full, it shows the rate of transfer to be 0, cuz im notusing it, but some other number if im using it)??

hoary oar
#

for the most part they are reliable.
its not gonna be the exact number you're getting on average, but its close enough

upbeat summit
#

okk

visual ocean
#

Hello, I'm trying to do a slight upgrade to my power structure and since I'm now confortable to do it, I opted to go with rocket fuel at the blue crater.

However I have a lot of compacted coal. I could sink it but I wanted to know what else could I do with it that would be productive

unique cypress
unique cypress
#

like this

visual ocean
#

So, instead of Diluted packaged fuel, using RF

unique cypress
#

no, not instead

#

default RF uses turbofuel, which is made from fuel

#

you make the turbofuel partially with the compacted coal byproduct

#

and the rest either with turbo blend fuel, or with default turbofuel but made from compacted coal made by you

visual ocean
#

Okay thats already a little more power

unique cypress
#

or this

visual ocean
#

Damn, why is tools not giving those combos..

unique cypress
#

you need iron for iron plates for the nitric acid

#

that might be why it doesn't work

visual ocean
#

Gave me that

#

only condition i added was crude to be at 300

unique cypress
#

the other options are generally less oil efficient, but more efficient in other resources

#

also, if you're using maximize mode, make sure to switch back into items/min mode before you build anything

#

maximize mode doesn't optimize for raw resources, unless it abolutely has to

visual ocean
#

i did not know that

#

what a game changer, ngl

#

i just switched to items/min and added manually the 1200

#

Much simpler build as well

unique cypress
#

this is what 1200 looks like with default RF

visual ocean
#

yeah, loads of crude there tho

#

Well you kinda saved my build, so thank you

languid hawk
#

so im trying to learn this game a bit more and pipes are still something that allude me, just wanna ask I have 450 oil in. One 300 line and one 150 line. 375 is going into refineries for plastics. 60 goes into rubber line and 15 into fuel line for not wasting.

I could just combine the two lines into one giant line and let it all trickle down but would there be any benefit of making the 150 start at one end and the 300 line at another to then make sure the tiny bit needed goes into the machines first

#

if that makes any sense

vapid gorge
languid hawk
#

3 lines that then each fuel a segment from source

vapid gorge
#

so if you have a branched manifold fed off one pipe for example. You can do that, but you have to build around it

languid hawk
#

manifold is where it like trickles downward when a machine is full right?

vapid gorge
#

basically. Fluids are a bit different though , and it often helps to flood the system first by underclocking a few machines down the line

languid hawk
#

aah that is actually very fair

#

this isnt the power gen or anything this is just to produce resources so

vapid gorge
#

still, good habits to make 🙂

#

in this example you could have a 300 and a 150 line, completely seperate, and just clock the machines to make what you need overall

#

and in general you have more leeway with lower flow pipes. More tolerance for shenanigans

pastel shell
#

any feedback or better alternate suggestions to use before i start building this?

vapid gorge
# pastel shell

would need to see what recipes you're actually using to comment on it
modeler is not a planner to share info from

#

it's more of a layout designer than anything

heady vine
knotty hornet
unborn dome
#

And heavy encased frame

#

Works great, boils almost everything down to steel pipe and wire.

knotty hornet
#

I think they are doing that.

unborn dome
#

Dunno, I didn't squint at the item icons to figure out which alts they were

vapid gorge
pastel shell
#

ye rn i got 10 belts of pipes rn, if i got 7000 concrete it would be 15 belts instead

heady vine
fallow siren
#

thats my only gripe with modeler rn

heady vine
#

I tot agree that Tools make better layout for understanding recipes involved

fallow siren
#

modeler is great if youre using it for yourself, but to share it with others? not so much

unborn dome
vapid gorge
#

it's not even great for yourself. The only benefit it has over some others is making nodes for layout. but it's so god damned slow

heady vine
fallow siren
#

also one thing modeler cant do is link share

#

you can only share them with pic, and it gets convoluted when its really big

#

unlike in tools where u can directly share links for said production line

#

so much to be desired

knotty hornet
#

Whereas I'm still here and have never used either website and never will

#

My abacus hand is strong and my notebook is filling up

fallow siren
#

thats fine tbh, i also still use my enote for my own sf+ planner

knotty hornet
#

I teach and tutor math, math is fun to me, so why would I outsource the fun?

vapid gorge
#

because with tools you can tweak 1 alt recipe in a large plan to see the knock on effects backwards and forwards and get an idea of the raw resource changes w/o spending an hour doing arithmatic you learn in year 4

#

spending several hours doing arithmatic a preteen can do does not sound anything like fun

unborn dome
#

I started out doing the math manually, but the lesson it taught me is I make a lot of minor mistakes that I don't notice until things start messing up after I build it

knotty hornet
#

Sounds like coward speak from both of you.

vapid gorge
#

I wouldn't force my students to do grade 4 maths for hours either. They've got better things to do with their lives

#

every interaction with you seems to be tedious. GL with things

unborn dome
#

It's "don't wanna rebuild this factory again" speak tbh

frosty owl
unborn dome
#

A bunch of small icons, and the recipe in use isn't described.

frosty owl
#

99% of recipes can be recognized by their input

unborn dome
#

If you're already familiar with all the alt recipes, yes

frosty owl
#

If you're not, I'd argue you should be learning the game rather than using a planner. The comparison I like to make is: you're using a calculator to solve the simple arithmetic problems someone gave you for you to learn math (ie: the game's first "challenges")

unborn dome
#

Lol I'm almost at tier 9. I've learned the game. I just haven't memorized the 100+ alt recipes.

frosty owl
#

So if you see the inputs of a recipe you know, you don't recognize it...?

unborn dome
#

I'd have to go look it up, when I'd rather just read the text that says what alt it is.

#

I'm kinda confused why this seems so perplexing to have more info and not less.

heady vine
frosty owl
unborn dome
#

Maybe it's a matter of being a heavy reader, but I can skim stuff really easily in text, and icons just don't parse as quickly for me.

frosty owl
#

Can't you see how easily one can make the opposite argument, based on simple preference? (Ie: "I read icons faster than text")

unborn dome
#

Anyway, I find the Modeller diagrams nigh-unusable.

#

Yes, that's the point - preference

#

The Satisfactory Calculator planner, at least, has both icons and text.

frosty owl
#

And is, objectively, the worst calculator too hehe (it's the only one that leads to incorrect solutions)

unborn dome
#

Oh yeah, I don't use that one either lol

frosty owl
# unborn dome Yes, that's the point - preference

The thing is: if you prefer something, you don't normally go around telling everyone to do things your way. That's when you both dislike something (Modeler), like something else (other calculator) and feel like your isn't an opinion based on your preferences but a universal fact

unborn dome
#

I don't recall ever stating that tbh, just that I wasn't going to squint at the modeller diagram to try to decipher it

#

If you wanna use Modeller, all power to you, but I can't help with it

frosty owl
#

I'm not pointing fingers against you, just on anyone rudely stating how they won't help until the user changes production planner. If you fit the bill, I haven't noticed :P

frosty owl
young agate
#

if i make 640 fuel per min, dont i need 32 fuel burners?

unborn dome
young agate
#

But i am correct

unborn dome
#

For regular fuel, yes, correct

young agate
#

Should I use 16 with 2 power shards in each?

unborn dome
#

That's what I've done in my game

#

200% OC on my fuel gens for a nice clean 2x in capability

heady vine
# unborn dome Maybe it's a matter of being a heavy reader, but I can skim stuff really easily ...

That's unusual
Most advanced minds develop interface for critical instruments and technologies aka powerplants, planes etc with design ideology that's a circle dial is much better to quickly read then write plain values as numbers, that color indicators are quicker to interpret then spitting out long error message.
And yet you claim it's better to have text. You could replace the whole game with just text. "Tree", "ore", "hog"... Welcome to text adventures.

frosty owl
#

People are different. It's not really unusual for individuals to deviate from any standard (ie: even if most do find icons better than text, it's not impossible for some to prefer the opposite)

noble timber
#

I'm somewhat the same - I find that when I have the choice between an icon or a word I would usually pick the text option. However, if there is colour involved i'd rather be able to see different colours rather than text or an icon

frosty owl
#

So, icon with color is peak? hehe

noble timber
#

Perhaps 😅

#

Any spreadsheet I make for this game is just a colour bomb because I assign certain colours to specific values or items. It's cut the time it takes me to build things by so much 😂

frosty owl
#

Even with just text, adding colors already makes things much better

wind spade
# frosty owl 99% of recipes can be recognized by their input

even if I knew what the icon is (sometimes hard to see due to zoomed-out schema), it's still kinda bad, especially for new players
"hey this production line someone is recommending seems good, but idk what these recipes are, if only I knew the names so I could check if I have them"

noble timber
#

That's fair - an icon is only good if you actually know what it means

wind spade
#

and even if you know the icon, you may still not know the recipe
and since many times the planners are used to show new players a possible production line, I'd argue it should be more clear what recipes it uses

frosty owl
wind spade
frosty owl
#

"npobs"
Thanks autocorrect, very helpful

wind spade
#

add a label for the recipe

frosty owl
# wind spade my point is not "picture bad" my point is "**only** picture bad"

If your objective is sharing something with new players, sure. That's not what most of the sharing is about though, it's usually people asking opinions about something they have designed/planned.
This whole shabang started from experienced players complaining about how they don't want to waste time understanding a picture

wind spade
#

so many times people asking for opinions don't know the other recipes tho

frosty owl
#

They're the one making the production plan. If they don't know the recipes they have chosen, I'd say the issue is lack of game experience 🤷‍♂️

wind spade
#

not them
the person who replies with their own plan

heady vine
wind spade
#

like, I don't see why it would be worse to have a recipe label somewhere. By all means, have a toggle so that you can turn it off if you're annoyed by it

frosty owl
wind spade
#

so I have to only use the tool if I'm talking to experienced players? 🤔

frosty owl
#

I'd say to just expect some confusion if your trying to use it to tutor someone completely new to the game about recipes they've never seen before

wind spade
#

sure, but that's exactly what I'm talking about

I can't know if the receiving person knows about the recipe
I can't know who else will read what I posted

so why not use something that has the label in it? (or why not complain about lack of labels)?

#

I'm not saying to remove icons, people who know icons can easily use them
I'm saying that adding something extra (labels) would be a huge hep to tons of people

frosty owl
frosty owl
#

Through text

wind spade
#

"why did you use stitched plates" vs "why did you use that recipe that takes wire and plates"

#

well discord is pretty much text-based, with a few images

frosty owl
#

I don't really see much value in that. You're already discussing an image, the terminology can be looked up if one wants (or they could use something that explicitly lists the names of recipes if they want that extra clarity)

wind spade
#

I know pretty much all recipe names, but I don't usually know exact resources they need

frosty owl
#

Even when just texting about recipes, it's very much not unusual to see a lack of names. Saying just "the alt" or "the one using X" is very much common

wind spade
#

and in 50% of cases that leads to "which alt do you mean" or "do you mean recipe X?"

#

and again, I'm not saying "replace images with text", I'm saying "add text to the images for more clarity"

vapid gorge
#

I cannot believe this one half of an argument which is as simple as 'names are easier to read and reference than multiple icons' is still going on. Or that anyone would try to argue against the obvious so long

#

You're wasting energy greeny.

frosty owl
wind spade
frosty owl
#

Yeah, I'm sure there's plenty of suggestions about that on Modeler's feedback forums or whatnot xD

frosty owl
# wind spade which is solved by adding labels

The point wasn't wether it needed solving or not. Ofc being able to add labels would be nice over just not having a chance to do it at all; nobody said that.
The point was wether the output was readable just by the maker or not

wind spade
#

it's not tho

frosty owl
#

How so?

wind spade
#

it's not for me

#

I don't know recipes by icons, I know them by names

frosty owl
#

So if you see a machine making Quickwire with Copper and Caterium, you don't know what it means, but if it also says "fused quickwire" you understand?

unique cypress
frosty owl
#

That's about as useful as not having them tired_jace (exaggeration)

wind spade
#

also the icons are often ambiguous due to low resolution

unique cypress
# wind spade I don't know recipes by icons, I know them by names

Prolly because you haven't played the game in 5 years

I have 0 issues reading other people's Modeler screenshots.

The only remotely problematic recipe is bolted plate, because it's indistinguishable from default by just looking at the ingredients. You also have to look at the output rate or the plates/screws ratio

frosty owl
# wind spade not in this concrete example, but in many others yeah

Can you give one such example? I struggle to understand the difference in information that you gain between seeing the icons for inputs and outputs VS seeing just the name of a recipe (or is it "name plus name of inputs"?)

Wether the info itself is readable is a whole different things (ie: just zoom enough)

wind spade
#

ie: just zoom enough
how do I zoom a low-quality screenshot?

frosty owl
#

The maker of a screenshot has to make it readable.
Just like SFTools' or any other screenshot is unreadable if not given enough zoom

wind spade
#

sftools is shared via link

frosty owl
#

We're comparing screenshots.
Ofc, SFTools can share the whole plan; that is extremely convenient; having the option to do something is better than not having the chance to do it at all... That's a whole other point

#

I mean, if the server allowed sharing files, Modeler would have a bit of an easier time with sharing, but that's, again, not the point

unique cypress
#

Modeler can share the entire plan too. With a file. Which is only slightly less convenient than a link if I'm on my PC

wind spade
#

I'd need to install modeller to see the plan

frosty owl
#

Yeah, that's fair. Still besides the point

frosty owl
wind spade
#

point still is that the way modeller builds are shared is unreadable to me and many others here 🤷

wind spade
# frosty owl *Bumps*

I'm more of a text guy
I see icon, I have to convert to text
I see text, I'm happy

crimson moat
languid hawk
#

I am trying to learn to make factories esp with sftools and this other site for splitter i found and this feels so illegal. Is this the skill of making a factory effecient or is this a necessary evil or am i just not used to how this game works. What feels illegal to be clear is the 15 into from the 75 line to make a 90 line

vapid gorge
#

manifolds work for any situation

summer flare
unique cypress
languid hawk
wind spade
#
--S--S--S--S--S
  |  |  |  |  |
haughty barn
#

It will take a bit to kickstart though

#

Especially if there are a lot of machines and/or high stack sizes

wind spade
#

Yeah, but it will mostly work while stabilising and you can do something else in meantime

languid hawk
#

yeah and is whats called a manifold right? What confused me is that is 5 splitters not 1 splitter haha im just a bit too literal there

wind spade
#

That was just an example

unique cypress
# languid hawk I dont think i understand this

When you have 2 machines, or 2 groups of machines, and one consumes 30, and the other 45, if you split 75 between them, at first, each side will get 37.5

But the side that only uses 30 cannot use 37.5 and will fill up at a rate of 7.5 items/min. After all the machines' buffers are full, 37.5 cannot keep flowing and because machines consume 30, that's how much will flow

The other side, which was previously receiving 37.5, will now get the extra 7.5, now getting 45, which is exactly what it needs.

storm geode
unique cypress
#

I use them in both games in pretty much the exact same way

storm geode
vapid gorge
#

if load balancing, it's purely aesthetic

as for evening out belts? pointless really. It's for people who don't like planning steps in advance and clocking machines appropriately.

unique cypress
#

By balancing belts, I can get away with way less tedious math

wind spade
unique cypress
#

There's a difference between "not necessary" and "useless"

wind spade
#

And yes, here we just do clock speed changes to match ratios and such

frosty owl
unique cypress
#

Copper and iron alloy are more easily confused because they both output ingots with the same shape and only differ in color

frosty owl
crimson moat
frosty owl
#

Yeah, I know, that's just a different topic xD

storm geode
#

another question : as far as moving stuff from A to B goes, what do you prefer to use between :

  • belts belts belts
  • trucks
  • trains
#

i feel like the trucks just suck

unique cypress
storm geode
#

yeah but when do you decide like : hey this is better served by putting a train line ? most of the time an mk5 belt (or several) end up easier to set up, faster and more throughput

#

(asking as an semi noob here, just my impression)

unique cypress
vapid gorge
hoary oar
#

trains for large quantities, drones for smaller stuff, like <50 items/min
belts for the really close stuff, personally am not a fan of big belt highways, so i tend to build in locations where things i want are close together or really far away for trains.

vapid gorge
#

all the logistic choices have their place

unique cypress
#

Before auto-connecting belt blueprints, running a single pair of rails was also often easier than 12 mk5 belts when the distance is multiple kilometres

But with AC, it's difficult to justify trains if you never plan on expanding them

storm geode
#

I just wish trains were more powerful in terms of throughput, because when you have to cross half the map, it becomes cumbersome compared to belts

unique cypress
wind spade
hoary oar
#

an important thing for trains is also to look out which item you transport
say for simplicity sake, you wanna make reinforced iron plates, but you need to import 3000 iron
instead of importing the iron ore, you could import iron plates. they have a higher stack size compared to the ore, which means you can transport more with a single train

frosty owl
vapid gorge
storm geode
unique cypress
storm geode
#

But I failed to recognize the reusability of train tracks, thx for pointing that out

vapid gorge
unique cypress
vapid gorge
#

even if it took an hour for a tran to do the path, if it gave you the throughput you needed it'd do the job

wind spade
unique cypress
storm geode
vapid gorge
#

however long as you need really. and you could do a couple max train lengths between block signals?

#

point to point trains, rather than trains that run loops is generally easier to set up

hoary oar
#

i still have ptsd about push/pull trains. not sure if its fixed, but in my U8 save they kept turning themselves around and breaking every factory imaginable by unloading/loading in the wrong order

unique cypress
# storm geode how big do you make your trains on average ? how many wagons long ? and how much...

Entirely depends how many items I need to transport, and how easy it'll be to build the appropriate balancer

So far, I don't think I've gone beyond 6 wagons, but that's simply because I've never needed to move more than 6000 items/min to 1 station.

If I need let's say 12 wagons on the route to maintain throughput because it's long, I'll either do 2 6 wagon trains or 3 4 wagon ones. Or 3x5 if that's more convenient for whatever reason

I add another locomotive for every 4th wagon after the first

Block signals go basically at every connection between rails, so every 100m. The only exception is rails before path signals, they get 200-250m of space

unique cypress
#

Whenever a train pulls out of a station in reverse, it rotates 180°

#

You need an even number of stations with reversing, otherwise the train is backwards after completing its loop