#math-and-meta

1 messages · Page 325 of 1

cerulean stratus
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aluminum is relatively expensive to do

thorn bane
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molded pipes helps

split sierra
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once i allocate how much alu i need for nuclear i'm technically free to use it for those forgotten alt recipes

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it's 100% inefficient ik

thorn bane
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have you made ficsit trigons yet? those need alu

cerulean stratus
split sierra
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lmao that's actually huge

thorn bane
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do you even have enough same for that

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*SAM

split sierra
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not without somerslooping lmao

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since its not a lot of machines i can get away with it by sacrifing a handful of them

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thats intresting lmao

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but i'm still a few hundred hours away from facing the ficsonium challenge

cerulean stratus
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in terms of steel efficiency

thorn bane
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well it uses less reinforced plates but costs more steel

cerulean stratus
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bolted is actually really interesting with steel

thorn bane
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ye its surprisingly decent

cerulean stratus
unique cypress
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Bolted frame isn't terrible, but at the same time it's not good enough for me to ever consider using it.

Bolted plate is basically the same. Both are very meh recipes

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Iirc, iron-only the bolted combo can make frames for 10% fewer machines than stitched + steeled but for 10% more iron

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There's not enough difference for me to bother with screws

unique cypress
cerulean stratus
devout ingot
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theres like 90k iron ore in the map, might as well use only iron recipes to save on other ores

unique cypress
devout ingot
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as in efficiency?

cerulean stratus
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I rather look it in terms of locations

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For example, northern forest has 4 pure iron and 2 pure copper
meanwhile on the other side of the pond you have only 1 pure iron and 3 medium coal and 1 normal copper

spiral hornet
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How braindead is crafting the phase 2 materials? i am in compelte spagetthi now and want to rebuild everything somewhere else but I want to finish phase 2. Should I finish handcrafting it or just go rebuild now?

fallow siren
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define braindead, cuz phase 2 is mostly steel

unique cypress
# devout ingot as in efficiency?

Iron only makes sense but not with the bolted recipes

Bolted + bolted requires more iron and more effort than stitched + steeled.

So if you are doing iron only, there's basically no reason to use anything else if you have the stitched and steeled alts

devout ingot
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yea i use those recipes and ignore screws

cerulean stratus
jaunty locust
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How can I have a constant item output using trains? like if I produce 120 items per minute make the end output 120

fallow siren
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use buffer

cerulean stratus
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use mod

fallow siren
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also, mk2 belt transfer exactly 120/min 🙃

jaunty locust
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How do I use a buffer

jaunty locust
fallow siren
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display? are you using the conveyor monitor?

jaunty locust
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the train docking station at the dropout station

cerulean stratus
fallow siren
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ah, it doesnt have accurate numbers, you dont need to bother with it

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as long as its close enough

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you can also use monitor throughput to see the rate/min

jaunty locust
unique cypress
jaunty locust
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thanks

cerulean stratus
haughty barn
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For a reason

unique cypress
# jaunty locust thanks

Make sure to connect both ports to the platform, and use the fastest belts you have for that

haughty barn
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Aluminum is the second biggest bottleneck late game

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Uranium doesn’t count

fallow siren
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the biggest bottleneck in late game is my procrastination

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i still need to finish my 12k/min aluminum factory

jaunty locust
haughty barn
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Samuel

jaunty locust
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who tf is samuel

haughty barn
haughty barn
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SAM

cerulean stratus
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I'm thinking on phase 2, and man there's so many choices

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Rn, I'm thinking on rebuilding pretty much everything
Centralizing fused wire and steel screw production
And then copper sheets, iron plates, rips rotors and modular frames

slow hawk
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#screenshots message @fresh geyser

Default compared to those 2, because diluted fuel makes 1 HOR = 2 units of fuel

Default uses 6 units of fuel
6 fuel / 2 = 3 units of HOR
5/3 = 1.67 turbofuel / HOR

Alt uses 4 units of HOR
4/5 = 0.8 turbofuel /HOR

unique cypress
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turbo heavy fuel is an awful recipe

slow hawk
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agreed

unique cypress
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the only reason to use it is when making turbo ammo maybe

crisp hazel
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Diluted fuel + nitro rocket fuel however

proper valve
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Am i missing anything detrimental with my plan for my first Fuel power plant?

Also, any ideas how to loop in the priority merger? It just zeros everything out whenever i try, so atm, its in there for decoration haha

unique cypress
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You don't need to make any canisters unless you're consuming them. DPF doesn't

split sierra
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just set up a couple refineries to fill a bin and shove them in the water packagers when you’re ready kickstart the factory

cerulean stratus
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alrighty, I'm almost done with phase2, using the continuous spelev btw

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so far so good, just missing auto wire at 1 per min and motors

visual yarrow
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So i've been trying to break out of my comfort zone a bit by actually using manifolds, this save... it still kind of bothers me.

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But i'm compromising on the other side.

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What's confusing about it?

vapid gorge
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just the Y of it. Easier to just clock your machines to do what you want them to do

visual yarrow
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Not sure what you mean. They are clocked.

vapid gorge
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put 12 on a belt
have a separate group of machines put 18 on a belt.

visual yarrow
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Ahh, separate clockspeeds for the same group of machines making the same thing.

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I did consider that.

vapid gorge
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Selectively merge the machines that produce X ppm to go to the place you need them

visual yarrow
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Yeah, I get the concept. Like I said, I did consider it as an option, but I decided to do this instead.

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Y'know, I could, instead of having 3 assemblers at 80% each, have one at 200% and two at 20%...

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Okay, I take it back, even for the purpose of a joke, this is actually horrifying to me.

cerulean stratus
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One thing I started to do this run is grouping up the manifolds until I hit the belt limit

visual yarrow
cerulean stratus
visual yarrow
cerulean stratus
visual yarrow
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I haven't tried them with priority mergers yet, but I think they might have a potential use case there.

cerulean stratus
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Yeah priority mergers are perfect for it

visual yarrow
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Ahhhh, so that's the comfort zone you're moving away from, gotcha.

cerulean stratus
visual yarrow
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...I should probably automate crystal oscillators given that priority mergers use 'em and I have been using them a lot.

cerulean stratus
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But I'm also trying to use the limiter mod, as it just makes me finally able to do what I want with logistics

visual yarrow
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But i'm also in phase 5 and haven't automated HMFs or computers, so....

cerulean stratus
visual yarrow
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On a different note, I am noticing that I extremely consistently set up automation for high-speed connectors much, much earlier than other things, and I have no idea why.

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Like, I don't have a specific need for them that's any more important than the other things i'm neglecting.

cerulean stratus
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I just try to automate everything

But man, for someone who beat this game like 5 times.

I only now realized just how much of a beast phase 2 is

cerulean stratus
visual yarrow
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Okay, I guess oil is technically involved.

cerulean stratus
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Oh the plastic side

visual yarrow
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But i'm using the byproduct silica from my initial aluminum plant I was otherwise sinking for it.

cerulean stratus
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Plastic, quick wire and... Something

visual yarrow
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Oil is only involved in the sense that i'm using the petroleum coke alumina solution alt.

cerulean stratus
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So I'm guessing this is on the west coast?

visual yarrow
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Kinda. It's next to the lake in the rocky desert.

cerulean stratus
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The one with the huge amounts of coal nearby?

visual yarrow
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Nope. There's actually not really any coal nearby at all.

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Well, okay, there's some in the crater lakes or through the cave tunnel.

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But i'm talking about this lake here.

plucky tusk
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lol im building my everything factory in the same spot

fervent latch
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its all connected to 2 nodes of oil, one normal and one impure with 3 power shards

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it was working prior and now working

vapid gorge
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they don't help and are quite possibly the cause. They can really wreck stability of the flow

fervent latch
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but there is no flow before that

vapid gorge
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still get rid of them

fervent latch
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on the actual pipe line

vapid gorge
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they aren't helping

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is this 2x 600 pipes?

fervent latch
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yes

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they mk2 pipes

vapid gorge
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it looks like you've only got 1 pipe out though here ?

fervent latch
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yea

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it wasnt a problem for last several hours

vapid gorge
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ok well you can't move 1200 oil down 1 mk2 pipe

vapid gorge
fervent latch
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the flowrate from the oil extractors to the base

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there was flowrate for the last few ours from the extractors to the base and 30 mintues ago it just stalled

vapid gorge
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how much oil pm does your system actually need to run?

fervent latch
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good question

vapid gorge
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🤦

fervent latch
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its my first time playing this so im still learning how to do things ;<

vapid gorge
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ok so is your goal to have this system running smoothly?

fervent latch
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yea

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it doesnt need to be perfect

vapid gorge
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smoothly = perfect

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if it's not perfect it'll stutter

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like now

fervent latch
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one of the 2 pipes started working ._.

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i changed nothing

vapid gorge
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stuttering systems do that

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because it doesn't run smoothly

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So are you happy to let it stutter? or do you want ti to run smoothly?

fervent latch
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i just dont know why there isnt flow at all

vapid gorge
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because it's stuttering backwards and stalling the oil extractor

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you have to set up pipes in a way that it's easy for it to flow forward.

Pipes are NOT belts

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and it doesn't sound like you even did the math on this

fervent latch
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its straight shots f

vapid gorge
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so

did you do the math on this system? or did you wing it?

fervent latch
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winged it for the most part with math

vapid gorge
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ok it has to be 0% winging , 100% math

fervent latch
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i didnt do the right side

vapid gorge
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what is your final desired output? it looks like turbo fuel or something?

fervent latch
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turbo fuel and computers

vapid gorge
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ok first - completely split up your power production from your factory. This is doubly important when you're not comfortable wit hthe basics

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you need yoru power running smoothly

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so how much turbo fuel did you want to make? and which recipes are you using?

fervent latch
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so what im hearing is, just scrap the whole thing and retry

vapid gorge
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Pretty much. But you need to know a few things before you retry

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so - how much TF were you wanting to make, and which recipes were you wanting to use?

fervent latch
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completely severed it and the flow rate is still 0

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all there is the buffers

vapid gorge
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there's more problem areas than non problem areas

fervent latch
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do i just replace all the pipes connecting it

vapid gorge
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Friend. I'm trying to walk you through the basics of building this from scratch, because it'll be less work starting fresh , than trying to figure out this mess

fervent latch
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im scratching the base but im talking about the pipes bringing the oil

vapid gorge
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the pipes bringing in the oil are probably fine

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you have slapped on tons of pumps

crisp hazel
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Dumb question but is the factory turned on to burn the oil? The flow rate is zero because the pipe is completely full

fervent latch
crisp hazel
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Did you account for byproducts?

fervent latch
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yea

crisp hazel
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Mathematically?

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Or did you guess?

fervent latch
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they were getting used faster than making them

crisp hazel
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Then yeah, start over and start way simpler

vapid gorge
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I can't really do anything more until we both know the numbers youre working with

fervent latch
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should i delete the pipes bringing the oil too

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because it just says none now

vapid gorge
fervent latch
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that doesnt answer my question

vapid gorge
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because you asked something unhelpful that wouldn't push forward to fixing your issue and you keep ignoring my basic questions, questions I'm asking in order to help you

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I'm happy to help you, but atm you're wasting both our times and I'm not happy about that

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I'm willing to spend my time helping you
I'm not willing to waste my time though

fervent latch
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let me scrap the base first

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before we upgraded our pipes that bring the oil to mk2, the oil was being brought to the bast and now when we upgraded them to mk2 there is no more oil being brought

vapid gorge
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destroy everythign post the long pipes bringing it in

fervent latch
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ok

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its all destroyed

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there is still nth

slow hawk
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can you show the start?

fervent latch
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yea give me a minute

vapid gorge
# fervent latch its all destroyed

tell me the recipes you were wanting to use for your TF and computers and how much you were wanting to make of each
[1:04 PM]
I can't really do anything more until we both know the numbers youre working with

fervent latch
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i dont think that is releavent to this pic of there is no oil being brought

vapid gorge
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becaues the issue was almost certainly with the now destroyed system

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you cannot tell if there's any flow in a pipe if it's not being consumed by something

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so the expected flow here , would be zero

crisp hazel
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I would, however, doublecheck that there aren’t any breaks in the line and that the oil extractors still have power

vapid gorge
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it apparently used to work, probably just using stored up fluid

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so it's unlikely there's an issue before hand

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if it never worked, the first step woudl probably hve been checking for headlift along the path

vapid gorge
warm granite
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An MK5 belt would be much easier to work with than an MK2 pipe

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Buuuut.... Okay though, I've been going hard into the packager. It's been such a beloved machine for my templates and logistics

shut kettle
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how do you calculate the production rate of items in constructors, smelters, foundries, etc.?

vapid gorge
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if you have 5 constructors making 15ppm? that's 75 ppm

shut kettle
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what's that efficiency thing

vapid gorge
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largely ignore it. Its suposed to show you uptime

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it's not clear how accurate it is

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if it says 100%? it's probably running at 100% but it could show lower and still be running fine

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best way to tell is to stare at all the lights on the machine and make sure they don't flicker for like... 30 seconds

shut kettle
vapid gorge
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from green to yellow? it means either the output isn't getting cleared fast enough, or not enough input

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what causes these things are a variety of issues.
maybe bad math
not enough throughput on the belts
not everything might be getting consumed so it may be backing up

shut kettle
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i didn't do any math, just eyeballed it

vapid gorge
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probably jsut sa little wonky then 🙂

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just keep going forward

shut kettle
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is 240 modular frames per hour a good start? im in tier 4

vapid gorge
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4pm? it's fine. You might need more later especially whne you're making heavy modular frames

shut kettle
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what's the meta to measure output?

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in minecraft, we do it per hour

vapid gorge
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all the cycles are different so people just use pm

shut kettle
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cool, good to know, thanks

shut kettle
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so the right one is only getting one-thirds right?

whole kestrel
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Hi guys, have someone find a way to limit the flow on a conveyor please? Like a valve but for conveyors?

vapid gorge
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clocking is your most powerful logistic tool you got

frosty owl
whole kestrel
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Okay thanks guys, the fact is that I just want to extract from chests some resources but I get your points! Thanks 🙂

frosty owl
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Remember that you can approach that from different ways too 😉
Eg: one can extract items from the output of a container, or they could extract items from its input belt once that has started backing up... (if you have absolutely no idea how, it might be good to explore the MAM)
Note: I'm being vague to avoid spoilers. Do feel free to ask for details if you wish~

whole kestrel
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Hmm your very intriguing!! 😁 I'll contact you if needed if you don't mind, but for now I'll search by myself! 😁Thanks a lot

cerulean stratus
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but they in general won't because it "kills" the challenge

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one idea I have is thanks to priority mergers you can put in a "trash" resource, and then remove in

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and that turns load balancing from adding and dividing into subtracting

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ok, done some research onto phase 1
in northern forest in specific

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so, we have 4 pure nodes, but with mk1 that's 240 iron and 120 copper
here's what I found

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That you can have everything done without mk2, but you need to put copper almost everywhere you can

dry dagger
cerulean stratus
dry dagger
wind spade
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ah the classic unreadable output 😄

vapid gorge
golden rampart
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my coal plants aren't getting enough water and i can't figure out why. i thought two water extractors at 75% clock would run 4 coal generators but they're at 100% clock and the generators keep shutting on and off from water needs. what am I missing?

fallow siren
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from the pic, it looks like your water extractor on the 2nd left is backing up

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did you also check the coal?

vapid gorge
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this doesn't look placed right

fallow siren
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looks like it

vapid gorge
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like you cliped the pipe through the junction

golden rampart
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thanks i'll re-place that section and see if it fixes it

vapid gorge
brisk shoreBOT
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Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
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some simple coal layouts btw. You can do 3:8 in really nice groups

vapid gorge
golden rampart
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thanks so much!

wind spade
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@fresh geyser don't ask in screenshots, we can't answer there

As for your question, the arrow doesn't represent a belt, so there's no need to set belt tier (and I wouldn't recommend SCIM, as the planner there is pretty meh)

cerulean stratus
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So I'm looking for something that makes my throughput more regular

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If in one minute I'm making 0, and in another minute I'm making 200, any kind of throughput control won't work very well

wind spade
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unless you mean vehicle delivery

cerulean stratus
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I'm guessing the best option would be with prefilled buffers

wind spade
wind spade
cerulean stratus
outer hornet
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Guys does water pipes work similarly to manifold layout for splitters?

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Like will the last couple of genarators have less water?

Should I install water pumps?

outer hornet
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Can I fix it without repiping everything?

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I need this to start working

thorn bane
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wait what
no its working

outer hornet
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I'm following 3:8 ratio

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Not sure what I can do next to enhance the water flow

wind spade
wind spade
thorn bane
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need 2 pipes

outer hornet
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unlocking the mk2 soon but I need 50 heavy frames

thorn bane
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just do a third pipe for 3x 240/min instead of 2x 360/min (cause 360>300)

outer hornet
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On conveyers we used to put input material directly into smetlers or so to expediate the spin up process, how can I do this here with water?

thorn bane
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underclock to 1% or remove power access
but thats not the problem here

outer hornet
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You meant the coal generators right?

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Sorry if I'm not catching

thorn bane
outer hornet
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Got it

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So I underclock the ones I need to prefill faster

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Can I just merge last generator pipe with the first of the second group?

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Will this help?

thorn bane
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you can interconnect them yes

outer hornet
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Thank u bud

jaunty locust
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To the guys that told me about the buffer, I love yall

nova vortex
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can someone help me rq?

crisp hazel
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Hard to tell, whats up?

nova vortex
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i think my maths right but if im making 45 rebar a min and im making it into stun rebar does that mean i need 4 assemblers?

unique cypress
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Unless you overclock

crisp hazel
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Youd need 5 or overclocking of 1

nova vortex
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no over clock so i do need 4 assembler

unique cypress
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What do you even need this much rebar for

crisp hazel
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If you dont overclock you need 5 assemblers

nova vortex
unique cypress
wind spade
# nova vortex ok thank you

but also 5 will have capacity to do 50, so you either have to underclock one to 50% or it will only work at 50% efficiency

nova vortex
dusky dust
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heh; if you time your reloads+firing perfectly the max theoretical fire rate of rebar is a little over 30/min. :)

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In general you're never going to need more than like a single machine making any given ammo type. Even if you go through it quickly in bursts, all the time you spend not firing the weapon means you're accumulating more and more in the backlog

nova vortex
dusky dust
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I do kind of wish that Iron Rebar was also a building material; would make a lot of sense to use it for pillars and such

nova vortex
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and concrete

quasi kindle
outer hornet
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Guys am I the only one who didn't enjoy using modular load balancers mod?

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It feels like an actual cheat

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Like I just divided the load of one conveyer over 24

wind spade
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eh, manifolds are basically the same thing

outer hornet
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But it has no disavatanges

cerulean stratus
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but for me this is more about getting the thing I need from one place to another, on the right numbers

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but honestly, I think this is satisfactory's greatest strength, just how versatile it is

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And then you fight with others over what this game is about

visual ocean
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What should i have prepared before moving into tier 7?

cerulean stratus
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Some say it's about perfect ratios, others about making beautiful factories

cerulean stratus
visual ocean
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Any specific amount i should aim for?

cerulean stratus
visual ocean
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I currently have 1 100% efficient manufacturer of each

cerulean stratus
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so you will end up doing regardless, but the point is don't feel like you're falling behind on your requirements

cerulean stratus
visual ocean
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Others? what u mean by that

cerulean stratus
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or rather, when do you deal with it, now or later?

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but hey 1 100% efficient manufacturer for each is a really good sign

visual ocean
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Yeah, i kinda started those high tier 6 stuff today. I kinda grouped all materials, made a logistic floor and made a manufacturer for each high tier comp

cerulean stratus
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also, sam fluctuators, you can finally automate those

visual ocean
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I have a phase 2 factory still going. A computer factory. An encased factory and two refineries working for palstic, rubber a hella power. Then the basic stuff is in the main base but it's bits and bobs

visual ocean
cerulean stratus
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I feel like you're on a really good track

cerulean stratus
visual ocean
cerulean stratus
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still, tier 7 isn't the hard part

visual ocean
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My factory looks like crap tho haha

cerulean stratus
#

tier 7 is just "look at what aluminum looks like and what you can do with it"

cerulean stratus
#

and those who did haven't finished the game yet

visual ocean
cerulean stratus
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"hey guys I've been playing since update 4 and I have 1200 hours on this save. I finally reached phase 4!"

cerulean stratus
#

tier 7 isn't the scary one though

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it's the next ones

visual ocean
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then i just need to wait for the phase 3 parts to finish

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1 a min is crazy

cerulean stratus
visual ocean
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and the modular engines

cerulean stratus
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bro even today I look at the recipe and it STILL scares me

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smart plating makes sense, motors is ok, rubber is easy

visual ocean
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motors are the slower of the 3 for me but Im fine on it

cerulean stratus
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but you want me to put
heavy modular frames, computers, automated wiring, and circuit boards? It's REALLY hard to make them all in the same place

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and it's not just a bit of automated wiring, it wants like 200 cable per minute

visual ocean
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Im making computers close to a oil plant, which happens to be in the middle of the way to the place im doing those. So one train is helping out

cerulean stratus
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btw guys, which do you prefer?

visual ocean
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then i have everything in the abse going on sushi belts into their storage (also sinks to make sure it never stops) adn a "beautiful"logistics mess feeding 6 manufacturers

cerulean stratus
visual ocean
cerulean stratus
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because the assembler is a lot less machines... in theory

visual ocean
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Isnt this the recipe there?

wind spade
haughty barn
cerulean stratus
#

i think it's an absolute banger recipe

cerulean stratus
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If I'm trying to make assembly director systems and it needs big amounts of cable, I'm mass manufacturing that thing

cerulean stratus
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especially when it's about high speed connectors and their 210 quickwire per minute

thorn bane
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eyyyyyy fused wire
best wire recipe!!!!!!!!!!!!!!!!

fierce ruin
#

I love spending hours planning a factory and then quitting the game for three months after I repeatedly fail to build it in a way that I think looks nice :3

crimson moat
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If i have a 1200 belt loaded with 600 of something, can i just split it like a manifold and take 1x60 mk.1 belt out of each splitter until i have 10x60? Will that fill all of the belts without gaps?

fallow siren
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it should, as long as the split goes more than 60, it will force the splitting into 60 for mk1

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the last 2 splits should be 120 in total so that is 60 and 60

frosty owl
thorn bane
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or was that only mergers
there was something freaky going on

frosty owl
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Yeah, thus using smart splitters and overflow to avoid any possible shenanigans

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It can surely work using the right MKs, but I'd rather not have to discover that 😅

oblique hollow
upbeat turtle
frosty owl
charred gulch
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I'm not sure this is the right way to ask this, but does anyone know a way to make an overflow system without smart splitters?

fallow siren
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well you can't

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splitter is using round robin

unique cypress
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The vast majority of items will go to the output with the higher ratio, but they'll overflow to the lower ratio if the high ratio output is full

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But it's not true overflow. However high n is, 1/nth will go to the lower ratio output

charred gulch
#

I think that's what I'm trying to do at this point, but I did not give myself enough space to do all that so some redesigning is needed

#

Minor home improvement

fallow siren
#

at that point why not just slap smart splitter, you can unlock them very early

charred gulch
#

Because I am very early. I'm automating rotors currently.

fallow siren
#

smart splitter is as early as copper sheets

charred gulch
#

From what? I don't see it in any of the tiers

fallow siren
#

you unlock them in MAM

#

go find some caterium and research the tree

#

MAM is very important, lots of useful stuff to help your progression

main sand
#

Rocket fuel power better than nucler?

noble timber
main sand
#

Less resources needed and easier to make

noble timber
#

It’s less complex but you will not make anywhere near as much power

main sand
#

Well i just made 45gw with 330 cruide oil so idk

noble timber
#

A maxed out uranium and plutonium build will net you over 1 TW

main sand
#

No i dont need over 200gw i think for my case its better

#

I can somersloop 3 blender to make double rocket fuel

heady vine
noble timber
#

Also you are better off just using turbo fuel over rocket fuel for power plants

main sand
#

No i just need nitrogen to make rocket fuel

noble timber
#

Ignore me lol my brain wasn’t thinking there

#

Rocket is slightly better at the expensive of nitrogen

main sand
#

If u use nitrogen i can make alost double fuel generators

noble timber
#

If you have enough plastic and rubber in your world and don’t need to huge amount of power nuclear can provide then don’t bother with it

heady vine
#

a couple magnitudes. longer to build. more twisted logistics too

noble timber
#

I wouldn’t say so. Uranium fuel rods are actually pretty simple, things only really ramp up on the plutonium side of things

main sand
#

Yea but i have to sink the plutonium fuel rods😢

noble timber
#

Or burn them

#

And then do ficsonium or store the plut waste

main sand
#

I didnt unlock fisconium

noble timber
#

So then just store the waste in some cave

main sand
#

Bad idea ngl

noble timber
#

Not really

heady vine
noble timber
#

Rocket fuel needs nitrogen, sulfur, coal, and oil 🤷‍♂️

main sand
#

It need 300 nitrogen and 225 sulfir not a big deal for 90gw

noble timber
#

It’s a more complex production loop but in the end you get lots more power

unique cypress
#

Well, "lots more power" is a meaningless sentence without specifying more power per what

#

Because as is, I'd assume that means more power possible from the resources available on the map (i.e. the ceiling)

#

And in that case, I'm pretty sure that's false

#

Or at least in max power builds, rocket fuel has a bigger contribution

wind spade
heady vine
#

yeah, just make a BP of storage and place enough of it for couple years of nonstop play

burnt folio
#

so rocket fuel is a gas, but does it still follow the normal priority systems you can do with water?

vapid gorge
burnt folio
#

yeah I was meaning these...

#

is there any way to make it give priority to certaint areas?

frosty owl
#

It's been a while, but for me a "first come first served" approached worked well enough.
As in: the consumer closest to the source of fluid would get the most/all until full, leaving the remainder for whoever is further down the line

vapid gorge
unique cypress
#

Why do you even need a priority for RF?

#

I've ran into a few situations where I could've used it if it existed, but not a single one where it was the simplest solution

soft geyser
#

How many constructors should my factory have with 2 limestone mines?

unique cypress
#

Depends on purity, miner tier and clock speed

unique cypress
#

Add up how much limestone you have, divide by the consumption of 1 constructor, round up

vapid gorge
#

how much are you outputing, how much do the recipoes need?

soft geyser
#

Damn I'm looking at the chat and I'm way out of my league lmao

vapid gorge
#

recipes are different , miner outputs are different, and you can alwasy clock machines to use different amounts

burnt folio
unique cypress
#

Yeah, it's best to do math on raw item/min numbers, then convert to machine counts

unique cypress
vapid gorge
soft geyser
#

Ok, what fields of math are required for me to become a pro at this, basic algebra or anything more complex?

vapid gorge
unique cypress
#

It's all basic math, just a lot of it

vapid gorge
soft geyser
#

Ahhh. Thank God. Thanks, I'll get out of your guys hair.

burnt folio
#

I mean every machine is clocked perfectly to perfectly feed eachoter, same will be happening for the packagers/generators

vapid gorge
#

then you don't need an overflow right?

vapid gorge
#

you're just not the first to ask about machine ratios xD

burnt folio
#

I've used them in the past to make sure that my gens were getting priority

vapid gorge
#

but if everything is clocked and set up perfectly , why would you ever need that?

burnt folio
#

fluid mechanics weird at times

frosty owl
vapid gorge
# burnt folio fluid mechanics weird at times

with your position you could then argue you want a priority system between every generator to make sure hte one before it got priority over it. Don't need it. Doesn't benefit you

burnt folio
#

alright

#

for reference, this is what my rocket fuel factory looks like ( x3, as it's seperated into 3 main towers with smaller fuel gen towers around it )

vapid gorge
#

thats... fairly meaningless. modeler images are a pain to anyone who isn't the one that crafted them. No lables or names or anything.

#

I'm sure it's perfectly readable to you, I would hope.

frosty owl
burnt folio
#

well most of that image is just so I knew what calculations I had to do for the perfect OC's, the end product is the only thing I thought was important for here

vapid gorge
#

just say how much you're making then?

burnt folio
burnt folio
vapid gorge
#

2 pipes should do yeah. Makes flow easier on how you set it up

frosty owl
# burnt folio yup, gonna be multiple pipes

Given how little each Packager takes, I think you can just connect everything without worrying about priority ^^
If you really want to keep the generators running all the time, turning off the Packagers until they fill should suffice snuttsGood

burnt folio
#

I mean it's either 2x Mk2 pipes or 4x Mk1 pipes, kinda tempted for the 4x Mk1 but that's just from an aesthetic point

noble timber
unique cypress
#

1.8 if you exclude SAM

#

and that's without sloops either

#

max uranium without sloops or SAM gives 1.19 TW, and that's if you store plut waste

frosty owl
#

But at the same time, there's lots one can do with 1.19 TW and no Uranium, while not so much with 1.8 TW and no Oil ^^

daring spindle
#

guys im making 192 uranium fuel rods per minute but how am i gonna do with the uranium waste😭

brisk urchin
#

with the 2100 uranium on the map there is only 50,4 possible

#

are you slooping the production?

daring spindle
#

i have a mod where u can craft sloops

#

i used it on everything

brisk urchin
daring spindle
#

haha

visual ocean
#

Is this decent for aluminium start?
I only have one recipe. Should i look for another?
Also i already gathered all the resrources next to a water spot

brisk urchin
#

i just dont expect that instandly

brisk urchin
#

but sure if you got enough copper

daring spindle
#

well i have 64 manufacturers and all of them are making 3 rods per minute

visual ocean
#

Are those not necessary? I could probably tweak it to get more sheet instead of casing

bitter grail
daring spindle
#

i think i like the plutonium rod idea more than the storage one but im pretty sure its gonna use a crazy amount of ressources

bitter grail
daring spindle
#

ahhhhhh😂

brisk urchin
#

all the oil on the map isnt enough to convert all the uranium on the map to ficsonium

daring spindle
#

this is my first time dealing with uranium ):

brisk urchin
#

same

#

and ive calculated some stuff for nearly 1 1/2 hours

daring spindle
#

i calculated that i will get 2400 uranium waste per minute

brisk urchin
#

2520

#

converted to 22,4 plutonium rods

daring spindle
#

oh thx

#

which recipe should i use ? for the plutonium rods?

brisk urchin
#

if you are dedicated enough then the unit one

unique cypress
brisk urchin
#

if u wna save some resorces then just the normal

daring spindle
#

they burn 0.5 per min with full overclock

brisk urchin
#

ye full overclock is good bc of the 600 water input

daring spindle
#

yeah

brisk urchin
#

keeps things organised

daring spindle
#

oh god i see ill need 7.1k caterium 9k coal 11 k copper😩

brisk urchin
#

yep

#

a tip

daring spindle
#

i think the storage gotta do it for now xd

brisk urchin
#

only get into it with mk 6 belts and automated ion filters

unique cypress
brisk urchin
#

LMAO

daring spindle
#

i think im just gonna reduce everything to 60 rods per min xd

brisk urchin
#

or try to sink the plutoniun

daring spindle
#

i will try

#

i dont have anything else left to do on this map

brisk urchin
#

factory for every item there is?

daring spindle
#

i work with modular factorys

#

i like to have trains going everywhere

brisk urchin
#

same, my plan is transporting parts to factories who ned it for other parts

daring spindle
#

exactly

digital crow
#

Best way on getting smart plating (left) over to where I want to set up a Modular Engine Factory? (right)

crisp hazel
#

Conveyor for that short of a distance

daring spindle
#

this is absurd i still need 3 more of those batterys and theyre stacked so its 12 a battery

visual ocean
#

Does this type of elevation require a pump?

daring spindle
#

no

frosty owl
unborn dome
#

How do people prefer to do electromagnetic control rods? I'd think it'd be best to do them at the factory doing the fuel rods, but it seems like the number of places on the map that have all the nearby resource nodes for ECRs is pretty few, so maybe droning in stators and AI limiters from elsewhere?

prisma kraken
#

if you have the extra caterium, iron pipe with quickwire stator also can be used for the stators, but with caterium, i often find that you have just enough in a region for a project and adding in the extra for qw stator blows you over budget

unborn dome
#

I'd been considering that spot in the north-western dune desert with the pure caterium for quickwire stators, but not a great place for a fuel rod factory there either.

prisma kraken
#

in general, caterium/quickwire is kind of annoying. there isn't a really great way of transporting it and there's often just enough in a biome to do one thing but not two

unborn dome
frosty owl
prisma kraken
#

that's where i did my cb's & ail's as a big burly make-enough-for-everything else build with all the cat in DD moved in by train and some of the copper trucked in

prisma kraken
nova vortex
#

im tryna make adaptive control units. and was wondering if 480 iron a min is enough for everythhing to run smoothly

unborn dome
nova vortex
#

thats incredibly overwelming

unborn dome
#

Well your question has a lot of nuance that we're not going to be able to answer

nova vortex
#

oh okay my bad ill try and figure it out

devout ingot
nova vortex
#

it says the total buildings i need is 6.3k I DONT HAVE THAT MANY IN MY WHOLE WORLD

oblique hollow
#

Adaptive control units need heavy modular frames and if you did them before you KNOW they are expensive

unborn dome
nova vortex
unborn dome
#

Well you have to tell it what number of items you want to output

#

Above that section you sent

nova vortex
#

ohh

unborn dome
#

Oh, you did. 100 ACU/min is massive

oblique hollow
#

that planner is currently making 100/min ACUs

#

i doubt you even make 100/min HMF

nova vortex
#

whats a good amount for doing the space thing

nova vortex
unborn dome
#

I'm making literally 1 ACU/min lol

oblique hollow
nova vortex
#

oh yeah i dont make many of those

oblique hollow
#

what you JUST said you made some before

#

do you mean you just handcrafted some

unborn dome
#

This is a chunk of a plan for a bigger factory, but that's all it needs for 1 ACU/min, with HMF, high-speed connectors, plastic, and computers coming from other factories (and steel pipe being made on-site, but it's higher up in the diagram).

nova vortex
#

no i have a factory for them im not making a ton of them

oblique hollow
#

1/min heavy modular frame per 1/min Adaptive control unit

nova vortex
#

So should i bring the parts to this thing or make everything from scratch?

unborn dome
#

Up to you tbh, depends on what you've already got a surplus of. It's much easier to just transport HMFs and computers and whatnot if you're already making them.

#

HMFs in particular, since their production chain is quite complex.

nova vortex
#

Okay bc im alr making everything for it

unborn dome
#

That's my HMF factory if you're interested - the green boxes are all output to either droneports, dimensional depot, or both.

nova vortex
#

Droneports? Dimensional deport?

unborn dome
#

Oh maybe you're not there yet 😅

#

Well, you'd have access to the dimensional depot by researching mercer spheres in the MAM I think

#

It's like a remote inventory, super convenient

nova vortex
#

Ohhh

#

Yeah no dont got it

unborn dome
#

Highly recommended

nova vortex
#

Is it hard to get?

#

And whats the point of it?

unborn dome
#

You just need to research mercer spheres in the MAM

#

It's a remote inventory system that factories can send items into, and you can pull out of from anywhere

nova vortex
#

So i dont have to run a 3 thound long belt?

unborn dome
#

Factories can't pull items out of it, only insert into it. It's only for player use.

nova vortex
#

AWHH MANN

unborn dome
#

If you're running belts that far, you'll want trucks or trains instead (or drones later in the game)

nova vortex
#

i have a train in the air to move my plastic and rubber

frosty owl
#

The input/output numbers work out nicely from one phase to the next iirc

nova vortex
#

Ohh okay bet

#

Whats iirc

frosty owl
#

If I Recall Correctly

nova vortex
#

Mmm

crimson moat
frosty owl
frosty owl
crimson moat
#

if i smart split onto a 1200 belt then 100% of my stuff will go that way.

frosty owl
#

No, I meant as the outputs of the manifold. You asked if you could just have MK1 belts branching off to avoid having to do any ulterior balancing, right?

crimson moat
#

yeah

frosty owl
#

What concerned me was that using normal splitters that could possibly be problematic, while smart splitters should ensure full MK1 outputs without any headache

crimson moat
#

ahh because smart splitters can send 100% one way if the slower belt can accept it

#

rather than round robin, i get ya

frosty owl
#

If the manifold has an "end" (ie: it doesn't keep going to other places), then using normal splitters is fine too.
After all, in that case, the manifold can only output up to 60x(number of MK1 outputs)

coarse forge
#

whats the best way to carry large amounts of one item? i mean LARGE like all iron from all the map.

noble timber
#

Trains

wind spade
main thicket
#

guys i need help. it says signal is looping into its self. whats wrong here? path at every entrance and block at every exit

wind spade
#

the color is same on both sides, classic 1.1 bug, rebuild signals/tracks

main thicket
#

alright

#

yeah i rebuild every signal and it fixed it thanks

noble timber
#

It’s such an annoying bug, had me thinking my train logic was fucked

main thicket
#

yeah

crimson moat
#

I've successfully built a recycler module that can build any mixture of 400 plastic, 400 rubber and 6GW of fuel power without any user intervention (they share a fuel input).

#

this is pretty awesome because in the midgame you can slap down 10 of these and only later decide if you want output to be rubber or plastic, it's as simple as just.. make stuff flow off the plastic belt and that amount of plastic will be replaced. Want rubber? Connect the rubber output belt instead. Neither right now, or not all 400/400? > overflow junction sends the fuel to generators.

The generator part is mostly just getting fancy since they won't help that much practically 😛

In the far future i might redirect those overflow pipes to rocket / ionized fuel

frosty owl
#

Sounds much better than my old system, using overflow fuel to make recycled Plubber so the less power I used the more Plubber I had (very logical, really...) hehe. This was back when generators didn't always run at maximum power

visual ocean
#

I'm using 3 smelters for the copper. How am I going to even do this split?

fallow siren
#

manifold

visual ocean
#

Well, that can work. Never thought about manifolds across 2 productions but thank you

vapid gorge
visual ocean
vapid gorge
#

ignore the efficiencies. Manifolds spin up over time

visual ocean
#

I do notice that this setup is gonna clog up really quick, specially in the aluminum ingots part

vapid gorge
#

why is it going to clog?

visual ocean
#

i believe because i just use mk4 for all of it

vapid gorge
#

as long as a manifold has enough parts per min, and a fast enouigh belt, it'll work

visual ocean
#

i do have a sink for end product tho

#

yeah those assemblers with be 100 aluminium and copper ingots constantly in a min or 2

#

Pretty happy with how it turned out. I thought it was going to be a crazy mess, but it's one of the cleanest factories i made to be fair

visual ocean
#

Is it worth to go and automate turbofuel? I already have fuel for days from one crude factory. Im only using for jetpack and some trucks. I also got the hoverpack now. Will i need it further down the line?

vapid gorge
#

whether this is 'worth it' to you is up to you. I tend to just make more fuel and then go nuclear.

visual ocean
#

i dont feel the need for it to be fair since I have loads of normal fuel and it's handy to get those leftovers to the generators. I could see the benefit but i placed the factory at the beach on the left side and i believe there is no coal there to do the compacted coal needed

vapid gorge
gloomy gyro
#

i automated turbo fuel and about to automate the one after that

somber ivy
#

How do you handle the variable power consumption of particle accelerators with tier 9 recipes? Because of their quick cycle time, for example 2 seconds for producing diamonds.

As I see either you massively underclock each building to give the power storages time to work.

Or massively stack up on power storages. Using diamond recipe as example: 2,5 storages for the variance of power consumption, multiplied by 30 because the recipe cycles 30 times per minute. Meaning 75 power storages per accelerator.

Or always assume the maximum power consumption when calculating power demand.

unique cypress
#

I always keep my production at least 20% above my max consumption

vapid gorge
#

power storages are a solution. Or just make a ton of power and don't worry about it

unique cypress
#

Guarantees I don't get blackouts, ever, and I don't have to keep tabs on power storage

vapid gorge
#

honestly PAs don't have that high a point and if you're using duping mechanics on them ... well, deal with the consequences you create

#

How much Aluminium are you making and with which recipoes?

wet vigil
#

Basic recipie, i have 480 bauxit /min, 480 coal max.

i have set up 5 rafinery for the future 600/min, for eatch recipie. (a bit over kill on the alluminum scraps i think).

120x4 (or 5 later) alumine per min. that need 180 water.

haughty barn
#

Do you all prefer default scrap, instant scrap, or electrode scrap?

#

Just wondering

wet vigil
#

?

unique cypress
haughty barn
#

Nice 1:1 bauxite to scrap

unique cypress
#

1:2 bauxite to scrap, 1:1 bauxite to ingots

#

But I get what you mean

haughty barn
#

Oops

unique cypress
#

Default ingots gives like 3:4, but it's almost never worth the extra silica

haughty barn
#

I used the resin from coke to make fabric for my dimensional depot

vapid gorge
wet vigil
#

its ok

vapid gorge
#

ok heres the plan

#

so it looks like you need 480 water pm fresh, and a refinery doing solution using 240 water pm

#

have them in 2 groiups like this

wet vigil
#

i just ended up puting a valve that introduce 60 water per minute into the recycled water XD

vapid gorge
#

it's not a reliable solution

#

direct feeding is essentially your worst option

wet vigil
#

i have 2 on direct feeding, 2 on recycled water.
it shoudln't cause me problem

vapid gorge
#

I mean gl with it. but again, super unreliable

wet vigil
#

i will see if my water tank fill up or stay at 20 ish water in an hours LOL

unique cypress
#

If my experience with valve+tank aluminium setups is anything to go by, it'll break in a few dozen hours

haughty barn
#

I use just enough water and recycle any unused aluminum to avoid deadlocks

crisp hazel
#

I use the priority pipe merger, works every time

unique cypress
#

Same

noble timber
main thicket
#

is there any kind of way for elevators to be more than 196 meters? im trying to build a skyscraper and the limit is 196 so now i have to build multiple to reach the top

vapid gorge
#

multiple

forest sky
visual yarrow
#

So this is a train thing i've been testing. The idea is that the same station (yellow) can supply two trains going to different locations. The green is a waiting block that the other train can wait at if the station is occupied. Red is the path signal-controlled junction block- I tested it, and trains that are heading from the bottom left to the top right can reserve a path and pass through the junction even if there's a train waiting.

#

In hindsight, I probably shouldn't have taken the screenshot at night.

#

And for the record, the reason it ended up like this is because I had already built that fun beam scaffolding before I decided I wanted to have another train use the same station.

visual yarrow
#

I have been considering a fluid recycling system that uses packagers and priority mergers, lately.

unique cypress
#

if you don't mind the size that'll take up, it's not a terrible idea

visual yarrow
#

I think it's possible. I've actually done something very similar before, prior to priority mergers.

#

Though in that case, the whole idea there was that I had water, alumina solution, and sulfuric acid being shuffled around with a lot of interconnected fluid systems. The surprising part was that it worked.

#

Though I did have to use industrial storage containers in slightly unholy ways to ensure that nothing would have problems due to running out of empty containers or not having space to output them.

#

While also having more total throughput in the system than a MK.5 belt could handle... I think I found that as long as I ensured that there was a very precise number of canisters in the system, the buffers wouldn't cause issues even when using both inputs and outputs, like a pseudo-balancer. The trick was to make sure there were enough canisters to prevent the output belts from doing their weird priority thing, while also making sure there weren't so many that the return belts backed up.

frosty owl
#

System has to be full, but not too full

visual yarrow
#

Of course, the only reasons i'm even considering such a system, other than just for the sake of doing something interesting, is because i've stopped finding VIP junctions to be as reliable as they used to be.

#

My current save's first aluminum setup, I actually just ended up dealing with the byproduct water via wet concrete and sinking it, despite it making me feel unclean inside.

#

For some reason, it did not occur to me to use that as my primary source of depot concrete instead of the literal single constructor I had been previously relying on, not for a long while.

forest sky
visual yarrow
forest sky
#

no im dying a horrible death

forest sky
visual yarrow
#

What exactly are you trying to do, if I may ask?

#

Other than cause yourself pain, as that's fairly self-evident.

forest sky
#

residual loop

#

gotta go slug hunting now

visual yarrow
#

If it helps, I have a specific ratio I use for plastic and rubber that I find... uh, helps.

forest sky
#

yeah i might delete the petrolium coke later

#

can you help plz

visual yarrow
#

Well, I say ratio, since it's 5 rubber:4 plastic, but it's more about doing this

#

Which is to say, the quantity of... I am having a hard time getting my thoughts into coherent words. One moment.

unique cypress
#

Nah, the recycling loop self-regulates if properly built. Any ratio works as well as any other

visual yarrow
#

The difference between the final rubber and plastic output is identical to the residual rubber made from the polymer resin. There we go.

forest sky
#

vc?

visual yarrow
#

But otherwise, I like having pairs of recycled rubber/plastic refineries.

#

I might even have a screenshot of one of the setups i've done in this way..

forest sky
#

😭

visual yarrow
#

Okay, this is what I was thinking of, but I think I took the screenshot less for the refinery setup and more for the decor...

forest sky
#

mine is much much larger scale

visual yarrow
#

Yeah, but that's why paired refineries are fantastic.

unique cypress
#

I told you like 3 times already to make smaller setups that are all <1 belt each. Then the scale doesn't matter. Just repeat the same thing over and over

visual yarrow
#

Since each of them provides half of it's output to it's partner, and the rest is sent to the output belt(s), you can scale it up pretty much however you want.

unique cypress
#

That assumes you have an equal number of both refineries

visual yarrow
#

My point is to not try to precisely calculate exact amounts of rubber and plastic, and deliberately make an equal number.

unique cypress
#

That's a lot of unnecessary machines if you need a different ratio

forest sky
#

it was origanally ment for super conputers

visual yarrow
#

Let me put it this way.

#

In the same way that you can take the entire output of a miner, smelt it somewhere, and use it in various places, plastic and rubber works well as a bulk resource.

#

They're both used extensively in various useful alternates, so having a surplus of either is a good thing.

forest sky
#

so i should just do equal parts regardless

visual yarrow
#

Well, that's just my suggestion. You're free to do whatever you like.

forest sky
#

soooo uhh slug hunting anyone?

visual yarrow
#

I don't think i've gone deliberately slug hunting in... years. I kind of just start wandering around and end up with so many of them in the process.

forest sky
#

duty calls

visual ocean
#

Can pumps be stacked on pipes? Is it worth?
I'm trying to get fluid up 45 meters and it 's pumping around 250-300 out of 600

unique cypress
#

A pump sets head lift to what it says, not adds

#

If you put 2 pumps one after another, the first one is doing nothing

visual ocean
#

i have a pipe going up above my builds, doing like a little oil tower. And then on top i split into 2 pipes going down.
The upwards pipe has a pump, which is getting the pipe full. But the two pipes going down are not filling up a thing

unique cypress
#

Is the oil getting to the very top?

visual yarrow
#

Wait, you said 250-300 out of 600?

#

Make sure there isn't a stray bit of mk1 pipe.

#

Sometimes that can get left behind when snapping things onto existing pipes.

visual ocean
visual ocean
visual ocean
unique cypress
#

What's the topmost pump say?

visual ocean
#

my pump is close to the floor. its 600 flow rate and 600 max flor rate

unique cypress
#

Head lift?

visual ocean
#

32,4

#

out of 50

unique cypress
#

But also, if it says 600/600 then you can't get more?

visual ocean
#

does the junction affect the flow comehow?

visual yarrow
#

is it flowing from top to bottom or bottom to top

#

or rather, what is it intended to be doing

unique cypress
#

What are you even expecting to happen that isn't happening if 600 is flowing up?

visual ocean
#

only like 2ml Like this. Pump is on the upwards pipe

unique cypress
#

Like what is even the issue

visual ocean
#

there is like 2ml going to the tubes after

visual yarrow
#

so is there like, a large fluid buffer or something that those pipes lead to?

#

because the way pipes work, those pipes right after the pumps will be what fills up last

visual ocean
#

No, it's all going to refineries

visual yarrow
#

and the refineries are not getting enough, correct?

visual ocean
#

okay idk what happened but while i was talking here the pipes just got back to life

visual yarrow
#

yeah it sounds like the system was just saturating

visual ocean
#

one of them was only pushing 2ml out of 600m2. for a long time. I tried putting pumps pushing down earlier and wasnt doing much

#

Now it seems to be working. Thank god

visual yarrow
#

if I had to guess, one of the junction directions was being favored because of how... forgive my terminology, wonky, the piping is

#

so once that side filled up, the other side started getting some, too

visual ocean
crimson moat
vapid gorge
#

@dapper plank show me an overhead image of how you're managing the water

#

cause it sounds like you're making this hard on yourself

dapper plank
#

lemme get back to base rq im at my nuclear power plant

#

im now realizing how simple it would be to just organize this

#

but its already set up

#

and its on the other side of the base

vapid gorge
#

I would need yoru refineries

#

the extractors basically don't matter

dapper plank
#

imma color code rq

vapid gorge
#

why is nothing on foundations?

#

and you've got buffers everywhere

dapper plank
#

i dont use foundations alot

vapid gorge
#

did you use advanced game settings to unlock everything or something?

dapper plank
#

no

vapid gorge
#

ok theres.. really nothing that is a 'fix' for this w/o rebuilding a bunch of it

#

if you actually care about fluid systems running smoothly , step 1 is 'build on foundations'

#

and no spaghetti

dapper plank
#

no spaghetti???

vapid gorge
#

that's if yo ucare about it running smoothly

dapper plank
#

cant

vapid gorge
#

then you don't care about it running smoothly and I can't help you

unborn dome
#

How reliable are trucks these days? Reliable enough to deliver iron for nitric acid for nuclear fuel with? I know back in EA they used to get lost sometimes.

vapid gorge
#

they are virtual now. so as long as you don't have dead locks you're good

unborn dome
#

Nice, so like they only get rendered when the player is nearby, and otherwise it's just faked?

vapid gorge
#

they are always faked afaik? but I'm not sure dead locks will allow it through still.

unborn dome
#

Deadlocks as in trucks colliding with other trucks?

vapid gorge
#

head on pausing

#

so trucks jsut facing each other w/o being able to move

unborn dome
#

So if there's only one truck, it should be fine

vapid gorge
#

basically zero issues possible.

#

if it falls off a cliff it'll pop back up

unborn dome
#

Nice, that's a lot better than when I originally played in U3 lol

vapid gorge
#

just remember to record turns slowly still, otherwise it'll probably look dumb cutting corners

fallow siren
#

trucks doesnt exactly follow your routes, the ai only follows the arrows left behind

#

going too fast will mean less arrows in the path

#

but thats fine if its just straight path

unborn dome
#

Do more arrows make it slow down like it does if you're driving the route initially?

fallow siren
#

they are, but its less janky with more arrows especially when doing turns

dusky dust
warm granite
crimson moat
vapid gorge
#

And it’s 100% effective

crimson moat
#

split fresh and waste fundamentally has substantial warmup latency

#

packaged priority has zero, can snap from 0% production to 100% on all machines in one update

vapid gorge
#

Spin up time doesn’t mean it’s not 100% efficient

#

That’s like saying manifolds arent 100% efficient and no one is that silly or wrong

ancient mauve
#

I love watching containers zoom around too, so packagers are getting a workout for me this playthrough too

gloomy gyro
#

First save on the game and I’m with a friends whose played before were up to getting stuff for phase 4 and have completed all milestone up to 8 roughly how many hours until I complete the game

#

Where’s best spot to do rocket fuel

short spoke
#

hey guys. how do i work out making x amount of things a minute...but in reverse? like i have a TON of resources to make heavy modular frames and a TON of iron, copper ect but idk the math leading UP to x heavy modular frames a min

unique cypress
#

Choose an amount you think makes sense and see if you can afford it

#

Then either make less or choose different alts if you can

#

Using up all the resources in an area rarely leads to a factory that makes sense.

short spoke
#

yeah i was just trying to be "efficient" before i make this massive factory taking hours just to take it down completely 😛

fallow siren
#

plan from end product instead of trying to maximize the nodes

unique cypress
#

Resource efficiency is only decided by recipe choice though

fallow siren
#

how much hmf you want to make

wind spade
unique cypress
#

Depends how you build it. If you overbuild fresh water packaging to be capable of supplying the whole thing by itself, then the only extra delay comes from packaging and unpackaging

#

Which is a lot less time than the refinery manifold filling I'd think

cerulean stratus
#

What's a recipe that needs both steel, and oil, besides modular engines

unique cypress
#

Modular engines don't need steel

cerulean stratus
unique cypress
#

And the only 2 things that actually need steel don't strictly need oil as far as I can tell

wind spade
unique cypress
#

Well, no, it's not entirely pointless because priority merging doesn't "waste" resources on getting rid of water

wind spade
#

that's why "/process" 🙂

unique cypress
#

If you put it into something useful that isn't aluminium, then yeah, it's not a waste

#

I should try that sometime

#

The only common method of aluminium water handling I still have never used

cerulean stratus
crimson moat
unique cypress
#

And a VIP would be faster, too

crimson moat
#

VIP liquid cannot be faster because you can't beat instant. I literally have a design where all machines are always at 45/50+ m3 of water, no matter what you do to it.

unique cypress
wind spade
cerulean stratus
crimson moat
#

No, that's incorrect. I have done it. Nobody has ever posted a system that didn't work.

Buffers drain from 50/50 briefly as there's a lag time for sloppy alumina output to hit the machines again as waste input, but buffers refill later by an equal amount, regardless of when the machines run.

They can start/stop instantaneously with arbitrary intervals and durations.

wind spade
#

with a buffer it still needs to fill the buffer, by "fresh start" I mean "everything is empty"

rocky cypress
#

I have a question guys. I have refineries producing HOR + Polymer. Total of 10 producing 400 HOR per minute, that is fed into blenders to make Diluted Fuel.

I have refineries that depend on the Polymer, but I have always 3 refineries on one end that get backed up with HOR thus hurting the polymer production.

I did the math and having 8 blenders running at 100% needs 400 HOR per minute, so why does it get backed up?

wind spade
#

are you processing the product properly?

rocky cypress
#

I think I am yeah. My brain thinks it is the way maybe the pipes are set? That the liquid has to go all the way to one end and that is why the last 3 back up?

wind spade
#

looping the pipe is always nice to do

#

not sure if it will solve the problem you have, but it can't hurt

rocky cypress
#

Like this?

wind spade
#

like this

rocky cypress
#

So the loop has to be done going up? It wont work like in the image I showed?

wind spade
#

it can work even without the loop. It's just that the setup I've shown has highest chance of working

#

since fluids also get pushed down by gravity

rocky cypress
#

I will give it a go and see what it does

balmy sandal
#

I have a quwstion. I have a train station unloading into my central storage. As I add more trains and more catagories I find my train station is struggling to empty. I think it's because it gets frequently interrupted by trains arriving. Is my only solution to build mor train stations for the trains to unload or is there another workaround

rocky cypress
#

I am no train expert since I use belts mostly, but I do know that you have signals to direct train traffic

#

Building another train station seems easier in my brain though

balmy sandal
#

Yeah probably

#

Well, better design a more elaborate train station. sarcasm oh noooo

wind spade
balmy sandal
#

gonna turn my 1 train station into 6 and see if that helps. It was either that or have less trains (one train stopping at multiple factories) so the station has more time to empty. according to the math I'm not getting in enough Items to cause the block so it must be the frequent pausing.

desert harness
#

So... i tried to build a 10belt overflow system.... it should work but what u guys think?

wind spade
fresh geyser
desert harness
#

i have 10 belts of copper ingots and i wanted to make sure i have an overflow in case something backs up.

crisp hazel
#

This doesnt really have a use case

desert harness
#

12.5k copper/min

#

just wanna be sure

wind spade
#

sure of what?

#

if it backs up, that means an error somewhere else

crisp hazel
#

Why have 12.5k copper if you haven’t mathematically planned a build that can use it all?

desert harness
desert harness
unique cypress
#

Pretty sure you'll see it backing up even without overflow

crisp hazel
#

But also why do you need that much copper tied up in that much copper powder per minute?

desert harness
#

10 nuclear pasta/min

wind spade
desert harness
desert harness
wind spade
#

don't ignore the problem with overflow

desert harness
#

gives me more time

wind spade
#

you have infinite time

desert harness
#

to find problem by seeing which belt goes into overflow and following it

#

that should lead me straight to the problem

wind spade
#

the same way you'll see a belt that is backed up and not moving

unique cypress
#

You can just do that looking at the belt?

desert harness
#

hmm... but then other machines back up and if the backup is in some key region than id rather have that backup in a sink that break stuff

wind spade
#

the stuff is broken anyway

#

overflowing ingots to sink doesn't solve that

desert harness
wind spade
#

so you check 3x4 belt overflows?

desert harness
#

more easy to see. besides i can teest run sectors of the factory to check i u fucked up somewhere without havibng the rest of the factory build yet

wind spade
#

same test run can be by sinking the final product

desert harness
#

im just starting on working on the factory. i usually build it item by item and test inbetween

wind spade
#

yeah just sink the final item you have to sink and see if all machines run and have green lights

desert harness
#

that like still lots of hours away. i wanna test while i still understand wtf i did

unique cypress
#

you don't even need to look at all machines, just the final ones are enough

desert harness
#

yeah i know but i use a manifold even though i prefer balancing and till all machins run on full capacity it takes time

wind spade
desert harness
#

hmm... ye i guess...

fresh geyser
#

guys, which recipe requires less steel per minute?

unique cypress
#

encased pipe uses both less steel and less concrete

fresh geyser
#

are you sure

unique cypress
#

well, it's obviously less concrete, and 6 pipes cost 9 steel (default pipe recipe) and 3 beams cost 12 steel (also default recipe)

wind spade
unique cypress
#

idk how it works out with molded tho

wind spade
#

top one is 18/min, bottom one is 24/min

fresh geyser
#

are you sure

wind spade
fresh geyser
wind spade
fresh geyser
#

i asked about the steel

#

not beams and pipes

wind spade
#

and I answered about steel beam and steel pipe

fresh geyser
#

what

wind spade
#

they are both called "steel [something]"

fresh geyser
#

i used to call steel ingots just steel

#

i'm stooped mb

wind spade
#

ah

#

for steel ingot that depends on recipes used for beams and pipes

#

you could for example make the argument that you make steel beams out of aluminum and hence the top recipe uses 0 steel

#

(or make steel pipe out of iron and the bottom recipe uses 0 steel)

unique cypress
#

encased pipe + default pipe = 5 concrete + 9 steel

default encased beam + default beam = 6 concrete + 12 steel

encased pipe + molded pipe = 8.6 concrete + 6 steel

default encased beam + molded beam = 11.333 concrete + 8 steel

encased pipe + iron pipe = 5 concrete + 24 iron

(there's no iron beam)

wind spade
#

there's alu beam 😉

wind spade
unique cypress
wind spade
#

well they asked for per minute values for given recipe

idle wedge
#

i'm trying to make a curve in concrete, to serve as the foundation for a curved railway. I wanted to use a 6x6 block for blueprinting, but I can't seem to make the correct angle to match the rail. a 10 degree curve just isnt enough, feels like i might need something steeper. anybody have experience with this

fresh geyser
#

encased pipe recipe seems to be more effective

wind spade
#

again, depends on previously selected recipes

brisk urchin
#

dam this conversation

#

🔥

wind spade
#

here's the dam you wanted

split sierra
#

why cant you get oil from sam graah

#

i'll never be free from the smokeless powder recipe

oblique hollow
#

honesty - serves oil right.
Already does just about everything

#

it doesnt need no helping hand from SAM

sharp knoll
#

Is there much merit to transporting aluminum ingots then turning them into plates or casings?

#

I’m planning out my aluminum plant and looking at future recipes I’m thinking of just crafting them on the spot and shipping them around

dusky dust
#

That's not a question I have a consistent answer to across a playthrough. :)

sharp knoll
#

ya in this case i have some pure copper nodes next to the plant so i thought, "might as well just keep going"

lone lily
#

so its better to transport aluminum casing and sheets rather than ingots themselves

dusky dust
#

But if I need sheets somewhere and there's just not convenient copper nearby, I may end up sending the ingots instead (ie: reserve X machines for that specific factory export, rather than sending those to the sink)

sharp knoll
#

hmmm i see