#math-and-meta
1 messages · Page 325 of 1
molded pipes helps
im just in this weird spot where i can potentially consume all the bauxite in the world into ingots with a factory that mostly lays dormant
once i allocate how much alu i need for nuclear i'm technically free to use it for those forgotten alt recipes
it's 100% inefficient ik
have you made ficsit trigons yet? those need alu
Since I try to avoid doing multiple aluminum chains, I rather use aluminum for heat sinks and casing
if i'm going the ficsonium route its like 6k/min for all the available uranium in the map
lmao that's actually huge
not without somerslooping lmao
since its not a lot of machines i can get away with it by sacrifing a handful of them
thats intresting lmao
but i'm still a few hundred hours away from facing the ficsonium challenge
even with molded, it's still the worst
in terms of steel efficiency
well it uses less reinforced plates but costs more steel
bolted is actually really interesting with steel
ye its surprisingly decent
as long as you ignore that you need to make a bunch of rips
Bolted frame isn't terrible, but at the same time it's not good enough for me to ever consider using it.
Bolted plate is basically the same. Both are very meh recipes
Iirc, iron-only the bolted combo can make frames for 10% fewer machines than stitched + steeled but for 10% more iron
There's not enough difference for me to bother with screws
Nope, iron only bolted recipes are terrible. Way more iron and machines
yeah I guess it's only better with steel
theres like 90k iron ore in the map, might as well use only iron recipes to save on other ores
But there's no reason to waste it on recipes that don't even give you other benefits
as in efficiency?
in the map is not a good metric
I rather look it in terms of locations
For example, northern forest has 4 pure iron and 2 pure copper
meanwhile on the other side of the pond you have only 1 pure iron and 3 medium coal and 1 normal copper
How braindead is crafting the phase 2 materials? i am in compelte spagetthi now and want to rebuild everything somewhere else but I want to finish phase 2. Should I finish handcrafting it or just go rebuild now?
define braindead, cuz phase 2 is mostly steel
Iron only makes sense but not with the bolted recipes
Bolted + bolted requires more iron and more effort than stitched + steeled.
So if you are doing iron only, there's basically no reason to use anything else if you have the stitched and steeled alts
yea i use those recipes and ignore screws
don't worry, I got everything you might want for phase 2
How can I have a constant item output using trains? like if I produce 120 items per minute make the end output 120
use buffer
use mod
also, mk2 belt transfer exactly 120/min 🙃
How do I use a buffer
I'm using this but for whatever reason it displays 109 for some reason
display? are you using the conveyor monitor?
the train docking station at the dropout station
Yeah I've done phase 1 a bunch of times but phase 2 felt much harder, but after doing this diagram, I understand why
There's a lot of steel required, and needing multiple belts for it all makes things annoying
ah, it doesnt have accurate numbers, you dont need to bother with it
as long as its close enough
you can also use monitor throughput to see the rate/min
Not me loosing my mind because of it
Industrial container on both the loading and unloading side
thanks
For a reason
Make sure to connect both ports to the platform, and use the fastest belts you have for that
the biggest bottleneck in late game is my procrastination
i still need to finish my 12k/min aluminum factory
which one is the biggest?
Samuel
who tf is samuel
Third biggest
thankss
SAM
I'm thinking on phase 2, and man there's so many choices
Rn, I'm thinking on rebuilding pretty much everything
Centralizing fused wire and steel screw production
And then copper sheets, iron plates, rips rotors and modular frames
#screenshots message @fresh geyser
Default compared to those 2, because diluted fuel makes 1 HOR = 2 units of fuel
Default uses 6 units of fuel
6 fuel / 2 = 3 units of HOR
5/3 = 1.67 turbofuel / HOR
Alt uses 4 units of HOR
4/5 = 0.8 turbofuel /HOR
turbo heavy fuel is an awful recipe
agreed
the only reason to use it is when making turbo ammo maybe
Diluted fuel + nitro rocket fuel however
Am i missing anything detrimental with my plan for my first Fuel power plant?
Also, any ideas how to loop in the priority merger? It just zeros everything out whenever i try, so atm, its in there for decoration haha
You don't need to make any canisters unless you're consuming them. DPF doesn't
The canisters are a closed loop, no need to make any other than the initial buffer
just set up a couple refineries to fill a bin and shove them in the water packagers when you’re ready kickstart the factory
alrighty, I'm almost done with phase2, using the continuous spelev btw
so far so good, just missing auto wire at 1 per min and motors
So i've been trying to break out of my comfort zone a bit by actually using manifolds, this save... it still kind of bothers me.
But i'm compromising on the other side.
What's confusing about it?
just the Y of it. Easier to just clock your machines to do what you want them to do
Not sure what you mean. They are clocked.
put 12 on a belt
have a separate group of machines put 18 on a belt.
Ahh, separate clockspeeds for the same group of machines making the same thing.
I did consider that.
Selectively merge the machines that produce X ppm to go to the place you need them
Yeah, I get the concept. Like I said, I did consider it as an option, but I decided to do this instead.
Y'know, I could, instead of having 3 assemblers at 80% each, have one at 200% and two at 20%...
Okay, I take it back, even for the purpose of a joke, this is actually horrifying to me.
One thing I started to do this run is grouping up the manifolds until I hit the belt limit
As in, the throughput of an individual belt?
Yes.
So in case of steel, making steel until 270
And when I need more, I make another manifold above
Ahhh, I understand what you mean. You can also do belt compressors. Those are kinda fun.
Yeah I'm trying to not do that as much this time
I haven't tried them with priority mergers yet, but I think they might have a potential use case there.
Yeah priority mergers are perfect for it
Ahhhh, so that's the comfort zone you're moving away from, gotcha.
I found that the manifold sizes would get the distorted between each other, and then I'd use the iron elsewhere and the whole system would start to get messy
...I should probably automate crystal oscillators given that priority mergers use 'em and I have been using them a lot.
But I'm also trying to use the limiter mod, as it just makes me finally able to do what I want with logistics
But i'm also in phase 5 and haven't automated HMFs or computers, so....
I just got it from crash sites
I just craft a bunch when I inevitably get distracted by something.
On a different note, I am noticing that I extremely consistently set up automation for high-speed connectors much, much earlier than other things, and I have no idea why.
Like, I don't have a specific need for them that's any more important than the other things i'm neglecting.
I just try to automate everything
But man, for someone who beat this game like 5 times.
I only now realized just how much of a beast phase 2 is
Maybe they're just easier to do?
Are you using quartz or oil for them
Neither.
Okay, I guess oil is technically involved.
Oh the plastic side
But i'm using the byproduct silica from my initial aluminum plant I was otherwise sinking for it.
Plastic, quick wire and... Something
Oil is only involved in the sense that i'm using the petroleum coke alumina solution alt.
So I'm guessing this is on the west coast?
Kinda. It's next to the lake in the rocky desert.
The one with the huge amounts of coal nearby?
Nope. There's actually not really any coal nearby at all.
Well, okay, there's some in the crater lakes or through the cave tunnel.
But i'm talking about this lake here.
lol im building my everything factory in the same spot
its all connected to 2 nodes of oil, one normal and one impure with 3 power shards
it was working prior and now working
ok first get rid of all buffers
they don't help and are quite possibly the cause. They can really wreck stability of the flow
but there is no flow before that
still get rid of them
on the actual pipe line
it looks like you've only got 1 pipe out though here ?
ok well you can't move 1200 oil down 1 mk2 pipe
buffers will at best do nothign
at worst cause or hide problems
the flowrate from the oil extractors to the base
there was flowrate for the last few ours from the extractors to the base and 30 mintues ago it just stalled
how much oil pm does your system actually need to run?
good question
🤦
its my first time playing this so im still learning how to do things ;<
ok so is your goal to have this system running smoothly?
stuttering systems do that
because it doesn't run smoothly
So are you happy to let it stutter? or do you want ti to run smoothly?
i just dont know why there isnt flow at all
because it's stuttering backwards and stalling the oil extractor
you have to set up pipes in a way that it's easy for it to flow forward.
Pipes are NOT belts
and it doesn't sound like you even did the math on this
its straight shots f
this mess affects flow
so
did you do the math on this system? or did you wing it?
winged it for the most part with math
ok it has to be 0% winging , 100% math
i didnt do the right side
what is your final desired output? it looks like turbo fuel or something?
turbo fuel and computers
ok first - completely split up your power production from your factory. This is doubly important when you're not comfortable wit hthe basics
you need yoru power running smoothly
so how much turbo fuel did you want to make? and which recipes are you using?
so what im hearing is, just scrap the whole thing and retry
Pretty much. But you need to know a few things before you retry
so - how much TF were you wanting to make, and which recipes were you wanting to use?
there is no simple solution to this fix.
if there was I wouldn't have agreed about scrapping the whole thing
there's more problem areas than non problem areas
do i just replace all the pipes connecting it
Friend. I'm trying to walk you through the basics of building this from scratch, because it'll be less work starting fresh , than trying to figure out this mess
im scratching the base but im talking about the pipes bringing the oil
Dumb question but is the factory turned on to burn the oil? The flow rate is zero because the pipe is completely full
the oil is getting used if thats the question
Did you account for byproducts?
yea
they were getting used faster than making them
Then yeah, start over and start way simpler
Anyway, if when you want help let me know and tell me the recipes you were wanting to use for your TF and computers and how much you were wanting to make of each
I can't really do anything more until we both know the numbers youre working with
"I can't really do anything more until we both know the numbers youre working with"
that doesnt answer my question
because you asked something unhelpful that wouldn't push forward to fixing your issue and you keep ignoring my basic questions, questions I'm asking in order to help you
I'm happy to help you, but atm you're wasting both our times and I'm not happy about that
I'm willing to spend my time helping you
I'm not willing to waste my time though
let me scrap the base first
before we upgraded our pipes that bring the oil to mk2, the oil was being brought to the bast and now when we upgraded them to mk2 there is no more oil being brought
destroy everythign post the long pipes bringing it in
can you show the start?
yea give me a minute
tell me the recipes you were wanting to use for your TF and computers and how much you were wanting to make of each
[1:04 PM]
I can't really do anything more until we both know the numbers youre working with
i dont think that is releavent to this pic of there is no oil being brought
becaues the issue was almost certainly with the now destroyed system
you cannot tell if there's any flow in a pipe if it's not being consumed by something
so the expected flow here , would be zero
I would, however, doublecheck that there aren’t any breaks in the line and that the oil extractors still have power
it apparently used to work, probably just using stored up fluid
so it's unlikely there's an issue before hand
if it never worked, the first step woudl probably hve been checking for headlift along the path
let me know what you're making and how when you're ready
An MK5 belt would be much easier to work with than an MK2 pipe
Buuuut.... Okay though, I've been going hard into the packager. It's been such a beloved machine for my templates and logistics
how do you calculate the production rate of items in constructors, smelters, foundries, etc.?
figure out how much of each recipe you are making, multiply by output
if you have 5 constructors making 15ppm? that's 75 ppm
what's that efficiency thing
largely ignore it. Its suposed to show you uptime
it's not clear how accurate it is
if it says 100%? it's probably running at 100% but it could show lower and still be running fine
best way to tell is to stare at all the lights on the machine and make sure they don't flicker for like... 30 seconds
mine do flicker, is that a bottleneck?
from green to yellow? it means either the output isn't getting cleared fast enough, or not enough input
what causes these things are a variety of issues.
maybe bad math
not enough throughput on the belts
not everything might be getting consumed so it may be backing up
i didn't do any math, just eyeballed it
is 240 modular frames per hour a good start? im in tier 4
4pm? it's fine. You might need more later especially whne you're making heavy modular frames
recipes are shown per cycle and per minute
all the cycles are different so people just use pm
cool, good to know, thanks
so the right one is only getting one-thirds right?
Hi guys, have someone find a way to limit the flow on a conveyor please? Like a valve but for conveyors?
clock your machines to put on the right numbers
clocking is your most powerful logistic tool you got
I think the subject you're looking for is "load-balancing". There's plenty of content on that, but to answer your question shortly: yes, there are (many) ways to limit or control exactly what's on a belt.
Eg: using belt speeds, clocking machines, leveraging splitters' and mergers' mechanics etc...
Okay thanks guys, the fact is that I just want to extract from chests some resources but I get your points! Thanks 🙂
Remember that you can approach that from different ways too 😉
Eg: one can extract items from the output of a container, or they could extract items from its input belt once that has started backing up... (if you have absolutely no idea how, it might be good to explore the MAM)
Note: I'm being vague to avoid spoilers. Do feel free to ask for details if you wish~
Hmm your very intriguing!! 😁 I'll contact you if needed if you don't mind, but for now I'll search by myself! 😁Thanks a lot
there's mods for it
but they in general won't because it "kills" the challenge
one idea I have is thanks to priority mergers you can put in a "trash" resource, and then remove in
and that turns load balancing from adding and dividing into subtracting
ok, done some research onto phase 1
in northern forest in specific
so, we have 4 pure nodes, but with mk1 that's 240 iron and 120 copper
here's what I found
That you can have everything done without mk2, but you need to put copper almost everywhere you can
Just curious which website is this
Satisfactory Modeler on steam
Ohh thanks
ah the classic unreadable output 😄
or you could try something that actually makes the plan and is readable
my coal plants aren't getting enough water and i can't figure out why. i thought two water extractors at 75% clock would run 4 coal generators but they're at 100% clock and the generators keep shutting on and off from water needs. what am I missing?
from the pic, it looks like your water extractor on the 2nd left is backing up
did you also check the coal?
this doesn't look placed right
looks like it
like you cliped the pipe through the junction
thanks i'll re-place that section and see if it fixes it
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
some simple coal layouts btw. You can do 3:8 in really nice groups
and in the future try to have the feed pipes be level with machine inputs or from above.
feeding future systems from below can create flow issues
thanks so much!
@fresh geyser don't ask in screenshots, we can't answer there
As for your question, the arrow doesn't represent a belt, so there's no need to set belt tier (and I wouldn't recommend SCIM, as the planner there is pretty meh)
So I'm looking for something that makes my throughput more regular
If in one minute I'm making 0, and in another minute I'm making 200, any kind of throughput control won't work very well
I don't think there's anything in the game that has this variable output?
unless you mean vehicle delivery
Geothermal plant
Yeah that's an option
I'm guessing the best option would be with prefilled buffers
I don't think geothermal is relevant for "throughput control", the question was most likely about items/fluids
most vehicles (apart from trains) imo don't need buffers, as the internal belt/station/machine buffers will be enough
I know :)
Yeah rn I'm using throughput limiter, but one of my ideas is adding X of a trash item to limit throughput
Guys does water pipes work similarly to manifold layout for splitters?
Like will the last couple of genarators have less water?
Should I install water pumps?
yes
F*
Can I fix it without repiping everything?
I need this to start working
wait what
no its working
yes, they work just like normal manifolds - meaning they will work at 100% capacity once filled
are you pushing it all through mk1 pipe?
oh youre limited by 300/min
need 2 pipes
Yes but I'll underclock the extractors
unlocking the mk2 soon but I need 50 heavy frames
just do a third pipe for 3x 240/min instead of 2x 360/min (cause 360>300)
On conveyers we used to put input material directly into smetlers or so to expediate the spin up process, how can I do this here with water?
underclock to 1% or remove power access
but thats not the problem here
Which? Last or first?
You meant the coal generators right?
Sorry if I'm not catching
ye thats how you "prefill" the coal generators with water
Got it
So I underclock the ones I need to prefill faster
Can I just merge last generator pipe with the first of the second group?
Will this help?
Connect**
you can interconnect them yes
Thank u bud
Mb, won't do that again
To the guys that told me about the buffer, I love yall
can someone help me rq?
Hard to tell, whats up?
i think my maths right but if im making 45 rebar a min and im making it into stun rebar does that mean i need 4 assemblers?
1 assembler consumes 10, 4 would consume 40
Unless you overclock
Youd need 5 or overclocking of 1
no over clock so i do need 4 assembler
What do you even need this much rebar for
If you dont overclock you need 5 assemblers
i like making stuff that is absaulty useless and overkill
4 would consume 40. If you're trying to consume 45, you need 5
ok thank you
but also 5 will have capacity to do 50, so you either have to underclock one to 50% or it will only work at 50% efficiency
Its okay im alr making 195 normal rebar a min and 40 stun rebar a min
heh; if you time your reloads+firing perfectly the max theoretical fire rate of rebar is a little over 30/min. :)
In general you're never going to need more than like a single machine making any given ammo type. Even if you go through it quickly in bursts, all the time you spend not firing the weapon means you're accumulating more and more in the backlog
yeah i know its complete over kill but thats what i like to build is stupid and overkill stuff
I do kind of wish that Iron Rebar was also a building material; would make a lot of sense to use it for pillars and such
and concrete
except for backflow, pretty much yes
Guys am I the only one who didn't enjoy using modular load balancers mod?
It feels like an actual cheat
Like I just divided the load of one conveyer over 24
eh, manifolds are basically the same thing
But it has no disavatanges
I would argue why does it need disadvantages
but for me this is more about getting the thing I need from one place to another, on the right numbers
but honestly, I think this is satisfactory's greatest strength, just how versatile it is
And then you fight with others over what this game is about
What should i have prepared before moving into tier 7?
Some say it's about perfect ratios, others about making beautiful factories
heavy modular frames, computers, crystal oscillators
Any specific amount i should aim for?
here's the thing, if you don't have these things yet, you will basically be forced to have them
I currently have 1 100% efficient manufacturer of each
so you will end up doing regardless, but the point is don't feel like you're falling behind on your requirements
have 1 manufacturer for yourself, but you need to make more for others
Others? what u mean by that
have 1 manufacturer for yourself, but if now you need more crystal oscillators for a new part, what will you do?
or rather, when do you deal with it, now or later?
but hey 1 100% efficient manufacturer for each is a really good sign
Yeah, i kinda started those high tier 6 stuff today. I kinda grouped all materials, made a logistic floor and made a manufacturer for each high tier comp
also, sam fluctuators, you can finally automate those
I have a phase 2 factory still going. A computer factory. An encased factory and two refineries working for palstic, rubber a hella power. Then the basic stuff is in the main base but it's bits and bobs
Those i have loads. I found Sam early. Once i touched that i had around 3 big crates full
I feel like you're on a really good track
sam fluctuators, not reanimated sam
Idk. I feel i could do much more if i didnt hate the bugs with the trains
still, tier 7 isn't the hard part
My factory looks like crap tho haha
tier 7 is just "look at what aluminum looks like and what you can do with it"
eh, nobody had a good factory the first time around
and those who did haven't finished the game yet
got one more box
"hey guys I've been playing since update 4 and I have 1200 hours on this save. I finally reached phase 4!"
yeah you're ready
tier 7 isn't the scary one though
it's the next ones
of adaptive control units?
and the modular engines
bro even today I look at the recipe and it STILL scares me
smart plating makes sense, motors is ok, rubber is easy
motors are the slower of the 3 for me but Im fine on it
but you want me to put
heavy modular frames, computers, automated wiring, and circuit boards? It's REALLY hard to make them all in the same place
and it's not just a bit of automated wiring, it wants like 200 cable per minute
Im making computers close to a oil plant, which happens to be in the middle of the way to the place im doing those. So one train is helping out
btw guys, which do you prefer?
then i have everything in the abse going on sushi belts into their storage (also sinks to make sure it never stops) adn a "beautiful"logistics mess feeding 6 manufacturers
in update 8, we needed to do like 4000 adaptive control units for phase 4
I'd go for second no? At least you can use the fuel to get more power, right?
actually this is a bit interesting
because the assembler is a lot less machines... in theory
Isnt this the recipe there?
hard to say, as modeller is impossible to read nicely
Iron wire to cable
it is
i think it's an absolute banger recipe
well, if I'm using iron alloy and I'm mostly trying to put something up quick, it's perfectly ok
If I'm trying to make assembly director systems and it needs big amounts of cable, I'm mass manufacturing that thing
just adding a bit of caterium makes loads of wire
thing is, caterium likes being around copper, for ai limiters and fused quickwire
especially when it's about high speed connectors and their 210 quickwire per minute
eyyyyyy fused wire
best wire recipe!!!!!!!!!!!!!!!!
I love spending hours planning a factory and then quitting the game for three months after I repeatedly fail to build it in a way that I think looks nice :3
If i have a 1200 belt loaded with 600 of something, can i just split it like a manifold and take 1x60 mk.1 belt out of each splitter until i have 10x60? Will that fill all of the belts without gaps?
it should, as long as the split goes more than 60, it will force the splitting into 60 for mk1
the last 2 splits should be 120 in total so that is 60 and 60
I would use Smarter splitters just to make sure ^^
isnt there some uneven mks in a splitter shenanigans that could happen?
or was that only mergers
there was something freaky going on
Yeah, thus using smart splitters and overflow to avoid any possible shenanigans
It can surely work using the right MKs, but I'd rather not have to discover that 😅
Thanks for confirming that coated is perfectly mid - perfect as it is 
Sir, this is a #math-and-meta...
I'm not sure this is the right way to ask this, but does anyone know a way to make an overflow system without smart splitters?
You can kinda make one. Make a 1:n ratio splitter, with n being very high
The vast majority of items will go to the output with the higher ratio, but they'll overflow to the lower ratio if the high ratio output is full
But it's not true overflow. However high n is, 1/nth will go to the lower ratio output
I think that's what I'm trying to do at this point, but I did not give myself enough space to do all that so some redesigning is needed
Minor home improvement
at that point why not just slap smart splitter, you can unlock them very early
Because I am very early. I'm automating rotors currently.
smart splitter is as early as copper sheets
From what? I don't see it in any of the tiers
you unlock them in MAM
go find some caterium and research the tree
MAM is very important, lots of useful stuff to help your progression
Rocket fuel power better than nucler?
In terms of what?
Less resources needed and easier to make
It’s less complex but you will not make anywhere near as much power
Well i just made 45gw with 330 cruide oil so idk
A maxed out uranium and plutonium build will net you over 1 TW
No i dont need over 200gw i think for my case its better
I can somersloop 3 blender to make double rocket fuel
yeah, but at what cost?
Also you are better off just using turbo fuel over rocket fuel for power plants
No i just need nitrogen to make rocket fuel
Ignore me lol my brain wasn’t thinking there
Rocket is slightly better at the expensive of nitrogen
If u use nitrogen i can make alost double fuel generators
A more complex production loop, however you also save oil and sulfur which can be used elsewhere
If you have enough plastic and rubber in your world and don’t need to huge amount of power nuclear can provide then don’t bother with it
how much more complex?
a couple magnitudes. longer to build. more twisted logistics too
I wouldn’t say so. Uranium fuel rods are actually pretty simple, things only really ramp up on the plutonium side of things
Yea but i have to sink the plutonium fuel rods😢
I didnt unlock fisconium
So then just store the waste in some cave
Bad idea ngl
Not really
turbofuel needs what? sulfur, oil, basically. that's it
uranium needs iron, copper, sulfur, nitrogen, oil, catherium...
and factory has many many more connections
You can eliminate caterium with the right alts
Rocket fuel needs nitrogen, sulfur, coal, and oil 🤷♂️
It need 300 nitrogen and 225 sulfir not a big deal for 90gw
It’s a more complex production loop but in the end you get lots more power
Well, "lots more power" is a meaningless sentence without specifying more power per what
Because as is, I'd assume that means more power possible from the resources available on the map (i.e. the ceiling)
And in that case, I'm pretty sure that's false
Or at least in max power builds, rocket fuel has a bigger contribution
Storing waste is completely fine, even long-term
yeah, just make a BP of storage and place enough of it for couple years of nonstop play
so rocket fuel is a gas, but does it still follow the normal priority systems you can do with water?
you can't do VIPs if that's what you're asking. Or pipe humps to over flow
yeah I was meaning these...
is there any way to make it give priority to certaint areas?
It's been a while, but for me a "first come first served" approached worked well enough.
As in: the consumer closest to the source of fluid would get the most/all until full, leaving the remainder for whoever is further down the line
if you want X amount of fuel split to somewhere else eather clock a machine to produce X fuel pm to a specific spot, or do a packager unpackager system
Why do you even need a priority for RF?
I've ran into a few situations where I could've used it if it existed, but not a single one where it was the simplest solution
How many constructors should my factory have with 2 limestone mines?
Depends on purity, miner tier and clock speed
do the math 🙂
Add up how much limestone you have, divide by the consumption of 1 constructor, round up
how much are you outputing, how much do the recipoes need?
Damn I'm looking at the chat and I'm way out of my league lmao
it's just a bad habit trying to math things out by numbers of machines
recipes are different , miner outputs are different, and you can alwasy clock machines to use different amounts
to make sure it first feeds my generators and only after will go to the packagers
Yeah, it's best to do math on raw item/min numbers, then convert to machine counts
Make separate productions for each
just clock a machine to feed the packager then
Ok, what fields of math are required for me to become a pro at this, basic algebra or anything more complex?
addition, multiplicatin. Division
It's all basic math, just a lot of it
your generators will always use the same amount per min right? so just dedicate a portion to them, and a portion to packagers
Ahhh. Thank God. Thanks, I'll get out of your guys hair.
I mean every machine is clocked perfectly to perfectly feed eachoter, same will be happening for the packagers/generators
then you don't need an overflow right?
you're not in anyone's way 🙂
you're just not the first to ask about machine ratios xD
I've used them in the past to make sure that my gens were getting priority
but if everything is clocked and set up perfectly , why would you ever need that?
fluid mechanics weird at times
If your numbers are correct, the system will just reach equilibrium after a while. If you wish to speed that up, while keeping the generators running, you could turn off the Packager until the Generators are full of Fuel ^^
with your position you could then argue you want a priority system between every generator to make sure hte one before it got priority over it. Don't need it. Doesn't benefit you
alright
for reference, this is what my rocket fuel factory looks like ( x3, as it's seperated into 3 main towers with smaller fuel gen towers around it )
thats... fairly meaningless. modeler images are a pain to anyone who isn't the one that crafted them. No lables or names or anything.
I'm sure it's perfectly readable to you, I would hope.
The output kinda doesn't fit in one pipe though 😅
well most of that image is just so I knew what calculations I had to do for the perfect OC's, the end product is the only thing I thought was important for here
just say how much you're making then?
yup, gonna be multiple pipes
740,74 rounded down
2 pipes should do yeah. Makes flow easier on how you set it up
Given how little each Packager takes, I think you can just connect everything without worrying about priority ^^
If you really want to keep the generators running all the time, turning off the Packagers until they fill should suffice 
I mean it's either 2x Mk2 pipes or 4x Mk1 pipes, kinda tempted for the 4x Mk1 but that's just from an aesthetic point
Taking 300 oil to give 45 gw, using all the oil on the map purely for RF (which is unrealistic) gives you just shy of 500 GW. Uranium + Plutonium will give you over 1000 GW. I’ve not ever ran numbers on rocket fuel so not sure if that can be improved but I do not see there being a 2x improvement on that
max RF gives 3 TW
1.8 if you exclude SAM
and that's without sloops either
max uranium without sloops or SAM gives 1.19 TW, and that's if you store plut waste
But at the same time, there's lots one can do with 1.19 TW and no Uranium, while not so much with 1.8 TW and no Oil ^^
guys im making 192 uranium fuel rods per minute but how am i gonna do with the uranium waste😭
192?
with the 2100 uranium on the map there is only 50,4 possible
are you slooping the production?
same lol
haha
Is this decent for aluminium start?
I only have one recipe. Should i look for another?
Also i already gathered all the resrources next to a water spot
i just dont expect that instandly
i wouldnt do alcad casing tbh
but sure if you got enough copper
well i have 64 manufacturers and all of them are making 3 rods per minute
Are those not necessary? I could probably tweak it to get more sheet instead of casing
Make plutonium rods to sink or make a billion storage containers
i think i like the plutonium rod idea more than the storage one but im pretty sure its gonna use a crazy amount of ressources
You’ve put yourself in this hole, now you must figure out how to get out of it 😆
ahhhhhh😂
oh and dont try to get out with ficsonium
all the oil on the map isnt enough to convert all the uranium on the map to ficsonium
this is my first time dealing with uranium ):
i calculated that i will get 2400 uranium waste per minute
if you are dedicated enough then the unit one
192 uranium rods is 9600 waste/min
if u wna save some resorces then just the normal
they burn 0.5 per min with full overclock
ye full overclock is good bc of the 600 water input
yeah
keeps things organised
oh god i see ill need 7.1k caterium 9k coal 11 k copper😩
i think the storage gotta do it for now xd
only get into it with mk 6 belts and automated ion filters
Have fun placing a new container every 2.5 minutes
LMAO
i think im just gonna reduce everything to 60 rods per min xd
or try to sink the plutoniun
factory for every item there is?
same, my plan is transporting parts to factories who ned it for other parts
exactly
Best way on getting smart plating (left) over to where I want to set up a Modular Engine Factory? (right)
Conveyor for that short of a distance
this is absurd i still need 3 more of those batterys and theyre stacked so its 12 a battery
Does this type of elevation require a pump?
no
Modded questions are best asked in the Modding server~
How do people prefer to do electromagnetic control rods? I'd think it'd be best to do them at the factory doing the fuel rods, but it seems like the number of places on the map that have all the nearby resource nodes for ECRs is pretty few, so maybe droning in stators and AI limiters from elsewhere?
they're really nasty to make, but i find that all-iron stators + plastic ail's is the best way
if you have the extra caterium, iron pipe with quickwire stator also can be used for the stators, but with caterium, i often find that you have just enough in a region for a project and adding in the extra for qw stator blows you over budget
I'd been considering that spot in the north-western dune desert with the pure caterium for quickwire stators, but not a great place for a fuel rod factory there either.
in general, caterium/quickwire is kind of annoying. there isn't a really great way of transporting it and there's often just enough in a biome to do one thing but not two
Yeah, my supercomputers-and-RCU factory is using all three of the caterium nodes in that northern swamp cave
Transporting the Ingots is pretty compact...
that's where i did my cb's & ail's as a big burly make-enough-for-everything else build with all the cat in DD moved in by train and some of the copper trucked in
yeah, but pure (or leached) cat ingots take a lot of space to make and water, so really moving the ore tends to be less efficient but more viable
im tryna make adaptive control units. and was wondering if 480 iron a min is enough for everythhing to run smoothly
Put it into the planner: https://www.satisfactorytools.com/1.0/production
thats incredibly overwelming
Well your question has a lot of nuance that we're not going to be able to answer
oh okay my bad ill try and figure it out
cause its complicated to make them lmao
it says the total buildings i need is 6.3k I DONT HAVE THAT MANY IN MY WHOLE WORLD
Adaptive control units need heavy modular frames and if you did them before you KNOW they are expensive
iv done those before
What number did you set as your ACU output?
i didnt touch anything i just clicked over view
Well you have to tell it what number of items you want to output
Above that section you sent
ohh
Oh, you did. 100 ACU/min is massive
whats a good amount for doing the space thing
HMF?
I'm making literally 1 ACU/min lol
heavy modular frame
oh yeah i dont make many of those
This is a chunk of a plan for a bigger factory, but that's all it needs for 1 ACU/min, with HMF, high-speed connectors, plastic, and computers coming from other factories (and steel pipe being made on-site, but it's higher up in the diagram).
no i have a factory for them im not making a ton of them
1/min heavy modular frame per 1/min Adaptive control unit
So should i bring the parts to this thing or make everything from scratch?
Up to you tbh, depends on what you've already got a surplus of. It's much easier to just transport HMFs and computers and whatnot if you're already making them.
HMFs in particular, since their production chain is quite complex.
Okay bc im alr making everything for it
That's my HMF factory if you're interested - the green boxes are all output to either droneports, dimensional depot, or both.
Droneports? Dimensional deport?
Oh maybe you're not there yet 😅
Well, you'd have access to the dimensional depot by researching mercer spheres in the MAM I think
It's like a remote inventory, super convenient
Highly recommended
You just need to research mercer spheres in the MAM
It's a remote inventory system that factories can send items into, and you can pull out of from anywhere
So i dont have to run a 3 thound long belt?
Factories can't pull items out of it, only insert into it. It's only for player use.
AWHH MANN
If you're running belts that far, you'll want trucks or trains instead (or drones later in the game)
i have a train in the air to move my plastic and rubber
I just do 1 machine for each part ^^
Then sometimes I may end up slooping some of them to feed the production for the next phase
The input/output numbers work out nicely from one phase to the next iirc
If I Recall Correctly
Mmm
Well, the problem is that i have a whooooole bunch of stuff that i want to feed evenly, but there are 10 of them and not 12 because of a whole bunch of other reasons which are more difficult to tackle than the belt split. So if i have to, i will just do a 1:5 splitter.
Example: smart plating (1 machine at 100%) goes at 2/min. Modular engines (1 machine at 100%) need exactly 2 smart plating/min. And so on
Why not just use smart splitters to ensure each output gets the exact amount? (your inputs matched belt speed, right?)
Is there some issue or limitation in using them?
Smart splitters aren't valves, they don't limit throughput
if i smart split onto a 1200 belt then 100% of my stuff will go that way.
No, I meant as the outputs of the manifold. You asked if you could just have MK1 belts branching off to avoid having to do any ulterior balancing, right?
yeah
What concerned me was that using normal splitters that could possibly be problematic, while smart splitters should ensure full MK1 outputs without any headache
ahh because smart splitters can send 100% one way if the slower belt can accept it
rather than round robin, i get ya
If the manifold has an "end" (ie: it doesn't keep going to other places), then using normal splitters is fine too.
After all, in that case, the manifold can only output up to 60x(number of MK1 outputs)
whats the best way to carry large amounts of one item? i mean LARGE like all iron from all the map.
Trains
trains, but why would you want to do that 😄
guys i need help. it says signal is looping into its self. whats wrong here? path at every entrance and block at every exit
the color is same on both sides, classic 1.1 bug, rebuild signals/tracks
It’s such an annoying bug, had me thinking my train logic was fucked
yeah
I've successfully built a recycler module that can build any mixture of 400 plastic, 400 rubber and 6GW of fuel power without any user intervention (they share a fuel input).
this is pretty awesome because in the midgame you can slap down 10 of these and only later decide if you want output to be rubber or plastic, it's as simple as just.. make stuff flow off the plastic belt and that amount of plastic will be replaced. Want rubber? Connect the rubber output belt instead. Neither right now, or not all 400/400? > overflow junction sends the fuel to generators.
The generator part is mostly just getting fancy since they won't help that much practically 😛
In the far future i might redirect those overflow pipes to rocket / ionized fuel
Sounds much better than my old system, using overflow fuel to make recycled Plubber so the less power I used the more Plubber I had (very logical, really...)
. This was back when generators didn't always run at maximum power
I'm using 3 smelters for the copper. How am I going to even do this split?
manifold
Well, that can work. Never thought about manifolds across 2 productions but thank you
You could also clock two groups of machines to make those two amounts and not merge them in the first place
Clocking is your most powerful tool
Ended up with a manifold. The right machines is at 85% wfficiency, which is because is the last on the copper line (forgot to upgrade to miner 2. And i have 2 machines at 99% efficiency. I dont know where that 1% is tbf
ignore the efficiencies. Manifolds spin up over time
I do notice that this setup is gonna clog up really quick, specially in the aluminum ingots part
why is it going to clog?
i believe because i just use mk4 for all of it
as long as a manifold has enough parts per min, and a fast enouigh belt, it'll work
i do have a sink for end product tho
yeah those assemblers with be 100 aluminium and copper ingots constantly in a min or 2
Pretty happy with how it turned out. I thought it was going to be a crazy mess, but it's one of the cleanest factories i made to be fair
Is it worth to go and automate turbofuel? I already have fuel for days from one crude factory. Im only using for jetpack and some trucks. I also got the hoverpack now. Will i need it further down the line?
turbo fuel, and every other fuel past diluted fuel, is essentially just converting other resources to more oil.
So in this instance you're turning coal and sulfur into more oil, since you can always just make more diluted fuel somewhere else
whether this is 'worth it' to you is up to you. I tend to just make more fuel and then go nuclear.
i dont feel the need for it to be fair since I have loads of normal fuel and it's handy to get those leftovers to the generators. I could see the benefit but i placed the factory at the beach on the left side and i believe there is no coal there to do the compacted coal needed
there's like... 1 spot on the map where oil sulfur and coal are next to each other and it's not that much coal and sulfur.
i automated turbo fuel and about to automate the one after that
How do you handle the variable power consumption of particle accelerators with tier 9 recipes? Because of their quick cycle time, for example 2 seconds for producing diamonds.
As I see either you massively underclock each building to give the power storages time to work.
Or massively stack up on power storages. Using diamond recipe as example: 2,5 storages for the variance of power consumption, multiplied by 30 because the recipe cycles 30 times per minute. Meaning 75 power storages per accelerator.
Or always assume the maximum power consumption when calculating power demand.
I always keep my production at least 20% above my max consumption
power storages are a solution. Or just make a ton of power and don't worry about it
Guarantees I don't get blackouts, ever, and I don't have to keep tabs on power storage
honestly PAs don't have that high a point and if you're using duping mechanics on them ... well, deal with the consequences you create
How much Aluminium are you making and with which recipoes?
Basic recipie, i have 480 bauxit /min, 480 coal max.
i have set up 5 rafinery for the future 600/min, for eatch recipie. (a bit over kill on the alluminum scraps i think).
120x4 (or 5 later) alumine per min. that need 180 water.
just make enough power
@vapid gorge
?
Sloppy + electrode + pure. Never anything else
Me too
Nice 1:1 bauxite to scrap
Oops
Default ingots gives like 3:4, but it's almost never worth the extra silica
I used the resin from coke to make fabric for my dimensional depot
Yeah
sorry got disctracted
its ok
ok heres the plan
so it looks like you need 480 water pm fresh, and a refinery doing solution using 240 water pm
have them in 2 groiups like this
i just ended up puting a valve that introduce 60 water per minute into the recycled water XD
i have 2 on direct feeding, 2 on recycled water.
it shoudln't cause me problem
I mean gl with it. but again, super unreliable
i will see if my water tank fill up or stay at 20 ish water in an hours LOL
If my experience with valve+tank aluminium setups is anything to go by, it'll break in a few dozen hours
I use just enough water and recycle any unused aluminum to avoid deadlocks
I use the priority pipe merger, works every time
Same
That's kinda my point. It's unrealistic to use the entire maps supply of oil for power
is there any kind of way for elevators to be more than 196 meters? im trying to build a skyscraper and the limit is 196 so now i have to build multiple to reach the top
multiple
So this is a train thing i've been testing. The idea is that the same station (yellow) can supply two trains going to different locations. The green is a waiting block that the other train can wait at if the station is occupied. Red is the path signal-controlled junction block- I tested it, and trains that are heading from the bottom left to the top right can reserve a path and pass through the junction even if there's a train waiting.
In hindsight, I probably shouldn't have taken the screenshot at night.
And for the record, the reason it ended up like this is because I had already built that fun beam scaffolding before I decided I wanted to have another train use the same station.
I have been considering a fluid recycling system that uses packagers and priority mergers, lately.
if you don't mind the size that'll take up, it's not a terrible idea
I think it's possible. I've actually done something very similar before, prior to priority mergers.
Though in that case, the whole idea there was that I had water, alumina solution, and sulfuric acid being shuffled around with a lot of interconnected fluid systems. The surprising part was that it worked.
Though I did have to use industrial storage containers in slightly unholy ways to ensure that nothing would have problems due to running out of empty containers or not having space to output them.
While also having more total throughput in the system than a MK.5 belt could handle... I think I found that as long as I ensured that there was a very precise number of canisters in the system, the buffers wouldn't cause issues even when using both inputs and outputs, like a pseudo-balancer. The trick was to make sure there were enough canisters to prevent the output belts from doing their weird priority thing, while also making sure there weren't so many that the return belts backed up.
System has to be full, but not too full
Of course, the only reasons i'm even considering such a system, other than just for the sake of doing something interesting, is because i've stopped finding VIP junctions to be as reliable as they used to be.
My current save's first aluminum setup, I actually just ended up dealing with the byproduct water via wet concrete and sinking it, despite it making me feel unclean inside.
For some reason, it did not occur to me to use that as my primary source of depot concrete instead of the literal single constructor I had been previously relying on, not for a long while.
Are ya winning, son?
no im dying a horrible death

What exactly are you trying to do, if I may ask?
Other than cause yourself pain, as that's fairly self-evident.
the last step
residual loop
gotta go slug hunting now
If it helps, I have a specific ratio I use for plastic and rubber that I find... uh, helps.
Well, I say ratio, since it's 5 rubber:4 plastic, but it's more about doing this
Which is to say, the quantity of... I am having a hard time getting my thoughts into coherent words. One moment.
Nah, the recycling loop self-regulates if properly built. Any ratio works as well as any other
The difference between the final rubber and plastic output is identical to the residual rubber made from the polymer resin. There we go.
vc?
But otherwise, I like having pairs of recycled rubber/plastic refineries.
I might even have a screenshot of one of the setups i've done in this way..
😭
Okay, this is what I was thinking of, but I think I took the screenshot less for the refinery setup and more for the decor...
mine is much much larger scale
Yeah, but that's why paired refineries are fantastic.
I told you like 3 times already to make smaller setups that are all <1 belt each. Then the scale doesn't matter. Just repeat the same thing over and over
Since each of them provides half of it's output to it's partner, and the rest is sent to the output belt(s), you can scale it up pretty much however you want.
That assumes you have an equal number of both refineries
You're thinking of it backwards.
My point is to not try to precisely calculate exact amounts of rubber and plastic, and deliberately make an equal number.
That's a lot of unnecessary machines if you need a different ratio
it was origanally ment for super conputers
Let me put it this way.
In the same way that you can take the entire output of a miner, smelt it somewhere, and use it in various places, plastic and rubber works well as a bulk resource.
They're both used extensively in various useful alternates, so having a surplus of either is a good thing.
so i should just do equal parts regardless
Well, that's just my suggestion. You're free to do whatever you like.
soooo uhh slug hunting anyone?
I don't think i've gone deliberately slug hunting in... years. I kind of just start wandering around and end up with so many of them in the process.
duty calls
Can pumps be stacked on pipes? Is it worth?
I'm trying to get fluid up 45 meters and it 's pumping around 250-300 out of 600
A pump sets head lift to what it says, not adds
If you put 2 pumps one after another, the first one is doing nothing
i have a pipe going up above my builds, doing like a little oil tower. And then on top i split into 2 pipes going down.
The upwards pipe has a pump, which is getting the pipe full. But the two pipes going down are not filling up a thing
Is the oil getting to the very top?
Wait, you said 250-300 out of 600?
Make sure there isn't a stray bit of mk1 pipe.
Sometimes that can get left behind when snapping things onto existing pipes.
Yeah, the pipe going up is full to the brim.
The ones going down have nothing. I have a junction connecting the 3 pipes, like so
It was sending that cause the pipe was full. It just gets stuck there
The top floor was build now. All mk2. This little pillar was also now. Idk, this feel like a bug but damn it sucks
What's the topmost pump say?
my pump is close to the floor. its 600 flow rate and 600 max flor rate
Head lift?
But also, if it says 600/600 then you can't get more?
its max flow, but i only have 600 oil anyway
does the junction affect the flow comehow?
is it flowing from top to bottom or bottom to top
or rather, what is it intended to be doing
What are you even expecting to happen that isn't happening if 600 is flowing up?
only like 2ml Like this. Pump is on the upwards pipe
Like what is even the issue
there is like 2ml going to the tubes after
so is there like, a large fluid buffer or something that those pipes lead to?
because the way pipes work, those pipes right after the pumps will be what fills up last
No, it's all going to refineries
and the refineries are not getting enough, correct?
okay idk what happened but while i was talking here the pipes just got back to life
yeah it sounds like the system was just saturating
one of them was only pushing 2ml out of 600m2. for a long time. I tried putting pumps pushing down earlier and wasnt doing much
Now it seems to be working. Thank god
if I had to guess, one of the junction directions was being favored because of how... forgive my terminology, wonky, the piping is
so once that side filled up, the other side started getting some, too
Yeah i had it nicely, but i decided to lower the pillar and just added it like that. I was going nuts. Thank you guys
Yeah.. if you keep everything the same level and use the same amount of pipes on each arm (not distance, but actual pipe objects) that shouldn't happen. It's very easy to do it by accident.
Biggest problem with pipes in the game i think, you can make a visually identical pipe in about 5 different ways and it will flow differently, sometimes with profound consequences.
@dapper plank show me an overhead image of how you're managing the water
cause it sounds like you're making this hard on yourself
lemme get back to base rq im at my nuclear power plant
im now realizing how simple it would be to just organize this
but its already set up
and its on the other side of the base
i dont use foundations alot
did you use advanced game settings to unlock everything or something?
ok theres.. really nothing that is a 'fix' for this w/o rebuilding a bunch of it
if you actually care about fluid systems running smoothly , step 1 is 'build on foundations'
and no spaghetti
no spaghetti???
that's if yo ucare about it running smoothly
cant
then you don't care about it running smoothly and I can't help you
How reliable are trucks these days? Reliable enough to deliver iron for nitric acid for nuclear fuel with? I know back in EA they used to get lost sometimes.
they are virtual now. so as long as you don't have dead locks you're good
Nice, so like they only get rendered when the player is nearby, and otherwise it's just faked?
they are always faked afaik? but I'm not sure dead locks will allow it through still.
Deadlocks as in trucks colliding with other trucks?
So if there's only one truck, it should be fine
Nice, that's a lot better than when I originally played in U3 lol
just remember to record turns slowly still, otherwise it'll probably look dumb cutting corners
trucks doesnt exactly follow your routes, the ai only follows the arrows left behind
going too fast will mean less arrows in the path
but thats fine if its just straight path
Do more arrows make it slow down like it does if you're driving the route initially?
they are, but its less janky with more arrows especially when doing turns
The vehicles will approximate the speed at which you were driving, yeah (which is related to the arrows). Though note that their top speed will be a little less than when manually driving
No more mysterious fluid magic
And
MK5+ Belt > MK2 pipe = lets you scale, balance, and control fluids more
All for the cost of building extra infrastructure for recycling containers
I've grown to respect the packager immensely in my play
yes i use em
It's actually the only way to get "perfect" bauxite processing without bug abuse 😄
I mean, you can just split the fresh and waste systems with a little clocking. No need to jump through hoops
And it’s 100% effective
split fresh and waste fundamentally has substantial warmup latency
packaged priority has zero, can snap from 0% production to 100% on all machines in one update
Spin up time doesn’t mean it’s not 100% efficient
That’s like saying manifolds arent 100% efficient and no one is that silly or wrong
I love watching containers zoom around too, so packagers are getting a workout for me this playthrough too
First save on the game and I’m with a friends whose played before were up to getting stuff for phase 4 and have completed all milestone up to 8 roughly how many hours until I complete the game
Where’s best spot to do rocket fuel
hey guys. how do i work out making x amount of things a minute...but in reverse? like i have a TON of resources to make heavy modular frames and a TON of iron, copper ect but idk the math leading UP to x heavy modular frames a min
Choose an amount you think makes sense and see if you can afford it
Then either make less or choose different alts if you can
Using up all the resources in an area rarely leads to a factory that makes sense.
yeah i was just trying to be "efficient" before i make this massive factory taking hours just to take it down completely 😛
plan from end product instead of trying to maximize the nodes
Resource efficiency is only decided by recipe choice though
how much hmf you want to make
It will always have latency, unless you feed all from fresh water and sink byproduct water
Depends how you build it. If you overbuild fresh water packaging to be capable of supplying the whole thing by itself, then the only extra delay comes from packaging and unpackaging
Which is a lot less time than the refinery manifold filling I'd think
What's a recipe that needs both steel, and oil, besides modular engines
Modular engines don't need steel
Yeah I guess you can iron pipe it
And the only 2 things that actually need steel don't strictly need oil as far as I can tell
yeah if you overbuild fresh water, it can start instantly... but at that point it's kinda pointless to do any priority anyway and just sink/process the waste water
Well, no, it's not entirely pointless because priority merging doesn't "waste" resources on getting rid of water
that's why "/process" 🙂
If you put it into something useful that isn't aluminium, then yeah, it's not a waste
I should try that sometime
The only common method of aluminium water handling I still have never used
I'm trying to justify coke steel ingot here
It's easy to build it zero latency because of the prioritisation. If there's waste it's used, if not, fresh is used. The time that waste water takes to go through the belt system is entirely covered by a brief, temporary fresh consumption and rebalanced automatically afterwards.
If you don't overbuild the fresh water supply, then without waste water, you aren't getting to 100%. And getting that waste water to appear takes a while
And a VIP would be faster, too
You need to either supply enough fresh to fuel it with less (or no) waste, or tested adequate water buffer.
VIP liquid cannot be faster because you can't beat instant. I literally have a design where all machines are always at 45/50+ m3 of water, no matter what you do to it.
You don't need to need to use both steel and oil in one chain to justify using it.
zero latency is only possible if the system can be fully supplied by fresh water, meaning you have overbuilt it
Well, I was using it before for Flexible heavy frames, but you can just use encased instead
No, that's incorrect. I have done it. Nobody has ever posted a system that didn't work.
Buffers drain from 50/50 briefly as there's a lag time for sloppy alumina output to hit the machines again as waste input, but buffers refill later by an equal amount, regardless of when the machines run.
They can start/stop instantaneously with arbitrary intervals and durations.
with a buffer it still needs to fill the buffer, by "fresh start" I mean "everything is empty"
I have a question guys. I have refineries producing HOR + Polymer. Total of 10 producing 400 HOR per minute, that is fed into blenders to make Diluted Fuel.
I have refineries that depend on the Polymer, but I have always 3 refineries on one end that get backed up with HOR thus hurting the polymer production.
I did the math and having 8 blenders running at 100% needs 400 HOR per minute, so why does it get backed up?
are you processing the product properly?
I think I am yeah. My brain thinks it is the way maybe the pipes are set? That the liquid has to go all the way to one end and that is why the last 3 back up?
looping the pipe is always nice to do
not sure if it will solve the problem you have, but it can't hurt
Like this?
like this
So the loop has to be done going up? It wont work like in the image I showed?
it can work even without the loop. It's just that the setup I've shown has highest chance of working
since fluids also get pushed down by gravity
I will give it a go and see what it does
I have a quwstion. I have a train station unloading into my central storage. As I add more trains and more catagories I find my train station is struggling to empty. I think it's because it gets frequently interrupted by trains arriving. Is my only solution to build mor train stations for the trains to unload or is there another workaround
I am no train expert since I use belts mostly, but I do know that you have signals to direct train traffic
Building another train station seems easier in my brain though
yeah, usually separate stations are the way
gonna turn my 1 train station into 6 and see if that helps. It was either that or have less trains (one train stopping at multiple factories) so the station has more time to empty. according to the math I'm not getting in enough Items to cause the block so it must be the frequent pausing.
So... i tried to build a 10belt overflow system.... it should work but what u guys think?
I think that anything like this is practically pointless and only useful if you really want to build it for the sake of building it
it looks good but i don't understand what is it
i have 10 belts of copper ingots and i wanted to make sure i have an overflow in case something backs up.
This doesnt really have a use case
Why have 12.5k copper if you haven’t mathematically planned a build that can use it all?
Yeah. I just dont trust myself
i do. its for copper poweder. 2k/min
Pretty sure you'll see it backing up even without overflow
But also why do you need that much copper tied up in that much copper powder per minute?
10 nuclear pasta/min
building overflow isn't a way to trust yourself either tho
rather have it than something breaks and i dont jknow wher
if it breaks, go fix it
don't ignore the problem with overflow
gives me more time
you have infinite time
to find problem by seeing which belt goes into overflow and following it
that should lead me straight to the problem
the same way you'll see a belt that is backed up and not moving
You can just do that looking at the belt?
hmm... but then other machines back up and if the backup is in some key region than id rather have that backup in a sink that break stuff
easier if i just see: oh there is overflow. thats from that belt. i dont ususally check a 3x4 belt highway for backup on a daily routine
so you check 3x4 belt overflows?
more easy to see. besides i can teest run sectors of the factory to check i u fucked up somewhere without havibng the rest of the factory build yet
same test run can be by sinking the final product
im just starting on working on the factory. i usually build it item by item and test inbetween
yeah just sink the final item you have to sink and see if all machines run and have green lights
that like still lots of hours away. i wanna test while i still understand wtf i did
you don't even need to look at all machines, just the final ones are enough
yeah i know but i use a manifold even though i prefer balancing and till all machins run on full capacity it takes time
that doesn't change for your case, you still need to see if all machines work, no matter if you look at lights or overflow
hmm... ye i guess...
guys, which recipe requires less steel per minute?
encased pipe uses both less steel and less concrete
are you sure
well, it's obviously less concrete, and 6 pipes cost 9 steel (default pipe recipe) and 3 beams cost 12 steel (also default recipe)
the top one
idk how it works out with molded tho
top one is 18/min, bottom one is 24/min
are you sure
yes
but steel pipes are cheaper
that depends on recipe used there - I'm comparing just the usage of steel beams vs steel pipes
and I answered about steel beam and steel pipe
what
they are both called "steel [something]"
ah
for steel ingot that depends on recipes used for beams and pipes
you could for example make the argument that you make steel beams out of aluminum and hence the top recipe uses 0 steel
(or make steel pipe out of iron and the bottom recipe uses 0 steel)
encased pipe + default pipe = 5 concrete + 9 steel
default encased beam + default beam = 6 concrete + 12 steel
encased pipe + molded pipe = 8.6 concrete + 6 steel
default encased beam + molded beam = 11.333 concrete + 8 steel
encased pipe + iron pipe = 5 concrete + 24 iron
(there's no iron beam)
there's alu beam 😉
(also they asked about per minute values)
and I gave /min numbers for 1 encased industrial beam/min
well they asked for per minute values for given recipe
i'm trying to make a curve in concrete, to serve as the foundation for a curved railway. I wanted to use a 6x6 block for blueprinting, but I can't seem to make the correct angle to match the rail. a 10 degree curve just isnt enough, feels like i might need something steeper. anybody have experience with this
encased pipe recipe seems to be more effective
again, depends on previously selected recipes
here's the dam you wanted
why cant you get oil from sam graah
i'll never be free from the smokeless powder recipe
honesty - serves oil right.
Already does just about everything
it doesnt need no helping hand from SAM
Is there much merit to transporting aluminum ingots then turning them into plates or casings?
I’m planning out my aluminum plant and looking at future recipes I’m thinking of just crafting them on the spot and shipping them around
Either/or, really. I often process right near the ingot production, though sometimes that'll depend on where the more convenient copper is located
That's not a question I have a consistent answer to across a playthrough. :)
ya in this case i have some pure copper nodes next to the plant so i thought, "might as well just keep going"
generally best practice to transport items in their most resource dense state
so its better to transport aluminum casing and sheets rather than ingots themselves
My usual strategy with aluminum is to max out a bauxite node on ingot production, and send all the ingots to a sink. As other factories need aluminum products (sheets/casings/heatsinks/tanks) I'll produce 'em and then set up the export to that remote factory. Over time the amount of ingots getting sunk shrinks, and once it's nearly out then it's time for me to build out more aluminum
But if I need sheets somewhere and there's just not convenient copper nearby, I may end up sending the ingots instead (ie: reserve X machines for that specific factory export, rather than sending those to the sink)
hmmm i see