#math-and-meta

1 messages · Page 321 of 1

grave grove
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is there a priority fluid merger where it would use water byproduct before using new water?

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im starting my first aluminum stuff

ripe wing
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the 3rd one from left is working

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this was my last resort

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and it still doesnt work

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what even is wrong

crimson moat
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the easier way to do things which mostly works fine is just to run some refineries on fresh water, and some more only on waste.

kindred carbon
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Nitrogen is kind of a rare resource it seems

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Especially if you’re using recipes with nitric acid in the mix

crimson moat
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you don't need a lot of it, and what you do need it for is basically all power

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except cooling systems(?)

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It's also concentrated in only a few locations, but really easy to transport due to packaging compression

vapid gorge
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what's the water extractor set to/

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and I did say overhead image

severe mango
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I just ugga bugga'd it by making more Fuel and it worked, Bigger is always better

haughty barn
kindred carbon
burnt topaz
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oh no...

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big oh no...

burnt topaz
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my Concrete Production

tepid kettle
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How much p/min

unique cypress
unique cypress
burnt topaz
burnt topaz
burnt topaz
unique cypress
burnt topaz
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im fine with normal fuel

unique cypress
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Regular fuel absolutely sucks ass compared to LBF but I'm assuming at that point you're hoverpacking everywhere so it's not like it matters much

burnt topaz
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i use normal jetpack for like

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70%? of the time

charred saffron
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Hoverpacks are only really useful when amidst your buildings or working on a building. Jetpacks are still great for moving around

frail sigil
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Hoverpack is kinda niche yeah
I kinda hate how it just cuts off

burnt topaz
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I only use it when buidling schematics

charred saffron
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Also afaik LBF and normal fuel have the exact same energy and thus burn time for both generators and jetpacks- and I checked the gg wiki just to be sure

unique cypress
burnt topaz
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ive got no problems with jetpack

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and for schematics i use hover

unique cypress
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Idk, I'd have issues if I had to land 3x more often to recharge

charred saffron
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Nevermind for some funny reason LBF has different stats specifically on jetpacks

burnt topaz
unique cypress
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Before I installed the hoverpack buff mod, I used to use the jetpack with LBF exactly 100% of the time, and tbh even the nearly minute long flight time still wasn't enough sometimes

charred saffron
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Slide-jump 'bunnyhopping' my beloved. Works pretty well most of the time, but the jetpack helps in a lot of cases

burnt topaz
cerulean stratus
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Guys, did we ever figure out a suitable priority merger for pipes

burnt topaz
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Does Gravity not work for that?

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sounds stupid but why not

cerulean stratus
burnt topaz
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if it was going up

cerulean stratus
burnt topaz
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thats sad

unique cypress
unique cypress
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Mine work perfectly fine

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I did add a pump after tho

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Not sure if that makes a difference

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But it's an old BP I know works and I don't dare to touch it

burnt topaz
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are there any ways to make signs 6m wide?

wind patrol
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the internal calculator is so neat

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i was being lazy about hexagons and just gave it a go and they actually have sqrt???

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it feels like such a fun thing to add that i'm so happy they did, kinda makes the quick search feel almost like the ficsyt version of google

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no abs thought :sadge:, at least they have power though using the caret

also interesting that they're using double precision :OOO

wind patrol
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this is my proof, idk if it actually is

gloomy shoal
wind patrol
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mightve been an unreal thing? idk what the version satisfactory is using but there was some weirdness with the movement code (in that it was dependent on frame rate) for marvel rivals which felt the similiar in satisfactory so they mightve changed it in one of the unreal updates?

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idk if that wouldve effected satisfactory so soon though, my guess was that it was recalculating deltatime more than once in a frame or it was using single precision floats for some sort of time domain thingy that couldnt handle it well (i havent studdied that math/phys in uni more than dmath soz, only compsci)

crimson moat
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with high fps you cant fly as high/long on the jetpack

unique cypress
wind patrol
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nah they dont

gloomy shoal
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I am curious what the full function range looks like
+-*/ are standard everywhere
^ and sqrt() are reasonably expected on most normal calculators

max() and min() might be useful on occasion

cerulean stratus
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so I wanted to see what recycled plubber you guys have

amber umbra
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@cerulean stratus Are you looking for full spoiler version or just like heavier tips?

amber umbra
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So the recycled rubber/plastic production line is kinda a puzzle. You only get one chance to explore that puzzle for yourself. I'm just checking that you don't care about doing it yourself at all.

thorn bane
snow furnace
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@cerulean stratus The reason I did that setup was because it fits in a blueprint designer so I can just stamp them out quickly and then get the logistics all hooked up

amber umbra
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The layout I like is shown here. For simplicity, just sink the resin byproduct. Then fuel is converted to either rubber or plastic (shown) by a looped belt setup with 2:1 ratio refinery.

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Overflow splitter to siphon excess out of the loop.

cerulean stratus
amber umbra
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For understanding my setup, just do a super basic 1:2 refinery setup. Then look at the math for the recipes. It’s a very unique recipe combo where you essentially have a “catalyst” ingredient that’s also a final product. It’s funky.

cerulean stratus
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the hard part about your setup is, what if you need more plastic than rubber? and how would you control it?
I felt like making whole chains was really annoying because you had to make a lot of things again from scratch

amber umbra
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The idea of my setup is you keep it super clean. The production chain is oil -> rubber or oil -> plastic. You never combine them.

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When I needed both I just plopped down the same setup tuned for different rates next to each other.

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Can a single loop deliver both products, yea. Is it as easy to understand, implement? No.

cerulean stratus
snow furnace
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Fits in a mk1 blueprint designer so you can do this early

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You can prefill the feeder refinery with a small stack in the blueprint so it will immediately spin up once you hook in fuel and power

amber umbra
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Yuppers

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I found it quite fun, cool to unpack this design. Going in, I had heard it described as requiring recursive steps back and forth like a huge chain of alternating steps. Was surprised by how obvious, upon looking at it closely, the looped design was.

snow furnace
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You can make the line longer if you want as long as you have that 1:2 ratio. I like simple blueprints to make it easy to stamp out more production whenever I need to tweak it

cerulean stratus
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sorry orgo, I've been neglecting your for a bit, lemme check it closer

amber umbra
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All good. Complex stuff like this really requires you to take your time in game. Doesn't translate well to reading chat descriptions.

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There are other ways people do these recipes that don't use loops. I was commenting on those designs relative to the loop designs.

snow furnace
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Btw that fuel input pipe would continue to the other side and hook into the next block and the output rubber/plastic is coming towards you in that

amber umbra
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I want to say that priority mergers in 1.1 are useful for merging back in the byproduct resin plastic/rubber in a very robust way. I wasn't very comfortable with basic merging a product into the main product belt.

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Like technically it shouldn't cause issues, but at the time didn't want to verify it.

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More of an advanced concept with byproduct management when your produced item is over produced relative to consumption (backpressure). Blah blah blaah

cerulean stratus
amber umbra
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I don't disagree.

cerulean stratus
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and the moment they did, I became able to build logic systems

amber umbra
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Since I'm giving random tips, This style of rotated pipe junctions I found really nice for blender and more complex refinery pipe routing.

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Since my recycled loops used blender diluted fuel into refineries I used it for that piping.

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Satisfyingly clean piping.

cerulean stratus
# thorn bane

Interesting that your outputs are first used as inputs of the next one

thorn bane
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ye that way you can get 1200 output

cerulean stratus
thorn bane
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yep

cerulean stratus
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like it's one thing to say 1200 output, but when you're playing with mk4 and then mk5 and then mk6, your math get thrown out

amber umbra
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He likes things (manifolds) big. I get it.

thorn bane
amber umbra
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Do be mindful of your combined clockrate ratios of the refineries. You need to maintain the 1:2 if doing pure output of one item. 1:1 requires a 1:1 final output in comparison.

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Idk what zyranex is using

thorn bane
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eh just overbuild the manifold and dont underclock

amber umbra
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Or can you technically just have idle clock capacity i guess?

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Inelegant but seems alright I guess.

thorn bane
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i do it mostly so it can adapt to varying rubber/plastic demand when i unlock new alts

cerulean stratus
# thorn bane

The issue is a bit complex
Here's the story

  • You're making plastic for electronics and everything is fine
  • You need to add more rubber now, which drains plastic
  • If you don't add more plastic, or if your run out of fuel for the new plastic, your electronics will suffer

And this is something I just can't agree with. I like having controlled failure, and the things that should fail would be the new additions not the old ones... if that makes sense

amber umbra
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Sure. Simplifying is always going to be easier to troubleshoot, validate. Some people like living more dangerously.

cerulean stratus
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Honestly I go to great lengths to implement this feature, but no one seems to care but me

amber umbra
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Kinda hard to tell what you're saying.

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If you build say plastic using the recycled loops you can just treat it as a modular "this makes X plastic/min". And if you need more you just paste another copy of that modular production line. There's never any issue of rubber influencing plastic as it's just plastic.

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The recycled loops stuff just happens to be under the hood of the production line, but who cares.

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It's just oil -> plastic

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Zyranex style, yea, you need to keep a ledger of what you're using and how much you can scale it.

cerulean stratus
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ok, here's the situation
If you have a part that's being used in 2 places, for example, you're using wire for cable and rips

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if you want to have more rips, but don't increase the wire, you risk your cable production going down

amber umbra
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Yup, I'm with you.

thorn bane
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well its different with buffers but ye

cerulean stratus
# amber umbra Yup, I'm with you.

And I think that's wrong. It's the new rips that should have suffered because of lack of supply, cable shouldn't have been involved

amber umbra
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It's ok to have that preference. But regardless of which one is undersupplied that situation of being undersuppied is bad. So people just focus on having enough supply.

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Hence not caring

thorn bane
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well if cables are full then you still get more rips

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but ye i totaly get that not many people like that playstyle

snow furnace
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My philosophy is that I try to build all the parts for a given line in that line. It means I have lots of small productions of the same items spread around because they get used in different things but I never have to worry about not having enough because I've planned that into the new factory line

cerulean stratus
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would you really make a factory for when your storage is full? It adds irregularity to your power and if you use the storage it makes your production go down

amber umbra
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Getting multiple questions being asked btw

cerulean stratus
thorn bane
amber umbra
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Using a specific midgame item like computers or HMF probably better for giving examples. Something like iron ingots you rarely want to build all in one place because there are far too many downstream consumers. HMF for example is pretty reasonable to do limited sharing of one factory producing HMF with seperate downstream consumers.

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Idk if that's the topic though.

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Is storage meaning DD?

thorn bane
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ye i guess i also build everything in 1 place xD

cerulean stratus
thorn bane
cerulean stratus
thorn bane
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i sometimes reconnect a storage container back to the production if i dont want it to fill, or want temporary extra items of it (for example by unlocking something new that uses that)

amber umbra
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For DD production, I never want to have the DD supply run out. So that means I do:

  1. dedicated productioni for DD
  2. have DD fed from a production line with the rates worked out to have a bit of extra production over what's used downstream
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Idk what other options exist that are reasonable.

thorn bane
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my issue is that those dedicated productions are idle for like 90% of the time

amber umbra
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It's a DD item. Is what it is.

cerulean stratus
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honestly I rather they be idle

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than running out and not realizing

amber umbra
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yea

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It's like factorio malls. People just build 1 of every production structure feeding a dedicated chest for each item. They sit idle a ton, but it's fine.

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And with global DDs you just chuck it on the other side of the map in a big box if it brings you shame.

cerulean stratus
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dds are so op

thorn bane
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ye

amber umbra
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So yea, seems like what you're talking about spaghetto is just a well established practice already for DD items. Hence people brushing off the topic when brought up.

cerulean stratus
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I'm kinda sad they killed the mall

cerulean stratus
thorn bane
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you can do it with a smart splitter with "any" to DD and "overflow" to production but i personally prefer 50/50

amber umbra
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All my midgame production lines (HMF, etc.) have the output belt feeding in priority order via priority splitters.

  1. downstream consumption
  2. DD
  3. awesome sink
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Idk if spaghetto does that.

cerulean stratus
amber umbra
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But that's not an eventuallity. It's just a mistake. (not having enough supply)

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Just have enough supply. The end.

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It's like failsafe power. Just have enough power.

thorn bane
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hm i usually build the new stuff first and then expand previous builds later on
and during that rely on storage
like buffering 500 modular frames so i can instantly make HMFs once i unlock them and then after that expand the modular frames line

amber umbra
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This is interesting but I must sleep. Gnight

cerulean stratus
old hearth
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if i put 600 gas per minute in a pipe will it behave or do i need to treat it like liquids

cerulean stratus
old hearth
thorn bane
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isnt it the same as liquid?
just no headlift

old hearth
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ig what im asking is do i need to do some loop shenanigans to get it to flow properly

old hearth
thorn bane
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i dont know i always just do <500/min gas pipes

amber umbra
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I never tested it. Hmmm. I know the tricks to make liquid work (<550 fluid/min) also works for gas.

wind spade
old hearth
thorn bane
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i usualy only calculate my post tier9 goal and freestyle everything before

old hearth
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thats annoying

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im going to have to test ig

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im going to try normal 600 pipe, and then a few other methods of fluid transport

thorn bane
amber umbra
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Do final final thoughts on the spaghetto thing, yes, you can design that way. It’s kinda fun, cool. Does not calculating lead to other issues, yes. I recommend just calculating and keeping simple in satisfactory.

That said, the design style you’re describing is definitely a thing in Factorio rail bases. People usually just monitor their consumption, production rates to identify when they have an issue of underproduction. Then they fix it asap. Min maxing priority of what stops working first in the underproduction state is a thing you can do (trains have priority now in Factorio). It’s kinda cool to design for it. Satisfactory doesn’t have all those tools so it’s kinda just a pain. So meh.

old hearth
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thats not fun maths

amber umbra
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But you do you on the topic snuttsGood

thorn bane
old hearth
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nvm its easy math for the fuel gens

old hearth
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3000 nitro, 3,333.333333 reg later

thorn bane
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cause default makes 250 so 2x of them is 500

old hearth
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imma do 500 pipes though, as thats only 48 fully overclocked fuel gens

old hearth
thorn bane
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ye not sure what id do with nitro

old hearth
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to 500

thorn bane
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that works

old hearth
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i can spare the power, my final build will make 3 tw

thorn bane
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dayum

old hearth
# thorn bane dayum

(all gens are fully overclocked) 50.6 turbo fuel gens, 276.48 nitro rocket fuel gens, 444.44 ionized fuel gens, and 120% power boost, and the rest from a really weird nuclear power setup

wind spade
old hearth
wind spade
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what's the problem with that?

old hearth
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43.2 fully overclocked fuel gens

wind spade
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or 108 normal gens 🤷

old hearth
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277 total

wind spade
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if amount of gens is a problem, go nuclear 🙂

old hearth
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and i need 444.44 for ionized

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i paved over the whole blue crator, but im not taking any more space than that

old hearth
snow furnace
# old hearth

I like doing 240% for rocket fuel powered generators. Makes it an even 10/min consumption

old hearth
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its only a few more gens

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though i only barely have enough shards

snow furnace
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Yeah it's a minor difference, like 5 more for burning a full 600 pipe of rocket fuel but it's an easy number to work with and easy numbers make planning easier

old hearth
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fortunately my next factory is my matrix + powershard plant

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now to use a casual 2000 sulfur for rocket fuel

bronze ermine
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If I dismantle my coal power there and put mk2 nodes on all 4 iron and 1 pure coal node

Using alternate steel recipee
480Iron + 240 Coal Inp
I get 360 Steel per minute, how do I divide this into pipes and beams? (it's my first steel plant).

Side Note; Do u think its worth having a tractor bring coal from the pure node on the left edge to double production

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Also do u think its time I use trucks to bring raw resources from one place to another then process it or do I still need to wait to get larger number of inps per minute for it

brisk urchin
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not that hard

vapid gorge
heavy gust
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i hate whoever decided this number for pure iron ingots

brisk urchin
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u get 2400 out of 1200 ore

wind spade
heavy gust
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thats not the point

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not too happy about this either, but 0.8 is fine.
0.714286 is ugly af

wind spade
#

it's one machine with different clock speed, what number you put in doesn't matter (imo)

heavy gust
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could possibly entertain the thought that differnt people prefer differnt things?
this is btw what i mean when i said you have the need to be techinically correct

wind spade
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this is not about being correct tho? I'm just giving my opinion?

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there's no "correct" way to play the game

brisk urchin
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the "efficient" way

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(from ADA)

wind spade
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"efficient" means nothing

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unless you specify what is your definition of "efficient"

brisk urchin
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a ballance between enjoying and also actualy progressing, a ballance between fun and grinding

wind spade
brisk urchin
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a balance between not rushing but still progressing fast

wind spade
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so, a subjective thing that will differ from person to person... hence my point of "no correct way to play"

brisk urchin
wind spade
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idc about ADA

brisk urchin
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yeah ik that

glacial peak
#

Remember that ficsit does not waste :>

covert kite
covert kite
quick gorge
covert kite
quick gorge
cerulean stratus
brisk urchin
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or mass coal gens? 👀

quick gorge
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Bio burners

brisk urchin
glacial peak
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Gonna do an all bio burner phase 5 setup brb

brisk urchin
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(honestly with my mods this could be possible)

glacial peak
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maybe less fr

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with a mod of a foresting machine that replants trees or something maybe. if you can automate the whole process

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but otherwise 💀

brisk urchin
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just mega chainsaw

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fills inventory instandly with the plants around you

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the only range limit is literaly your inventory

glacial peak
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imagine if pollution was an actual factor in the game and all plants would wither around your factories

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the more they grow

unique cypress
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1 creature remains can become 400 GJ of energy if converted to liquid biofuel (with sloops in every step)

unique cypress
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400 GJ

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That's a unit of energy, not power

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400 GW for 1 second

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200 GW for 2 seconds

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Etc

brisk urchin
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not GJ lol

unique cypress
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Though if you're doing a biomass only run, I suspect most of your power generators would need to be bio burners to save fuel

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So you'd need to package it

brisk urchin
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wild idea

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but what if i wanted to convert all the oil on that one soulth east spot to rocket fuel and then feed it to fuel generators

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i think there is about 2000 to 2500 crude oil

fallow siren
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all oil into rocket? youre going to eat up so much sulfur/nitrogen

unique cypress
unique cypress
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Though you'd also need 3400 coal, 5100 nitro, 6800 sulfur

brisk urchin
unique cypress
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And nearly 2500 fuel generators (@100%)

glacial peak
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I still need to do the math how much stuff I need to make the blue crater nodes all into rocket fuel

brisk urchin
glacial peak
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I'll do the math later

unique cypress
fallow siren
brisk urchin
brisk urchin
brisk urchin
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dam

fallow siren
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i dont remember the 3rd one

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the one i remember are in swamp and crater lake

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altho you could just open scim for that

unique cypress
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Western islands

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I think that one might be new to 1.0?

glacial peak
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The blue crater nodes aren't visible on that map but yeah that's all the places I have found too

fallow siren
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oh yeah west coast

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that oil well actually made that area has the most oil

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2700 in total

unique cypress
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8100 potential plubber lol

glacial peak
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That's where I'll make my big plastic farm later on

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The wells in the middle are all for petroleum coke for electrode aluminum scrap

brisk urchin
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the middle one i didnt know about till now

cerulean stratus
#

what do you guys think of a perfect ratio splitter, now that we have the priority merger

queen slate
#

People had an idea of "programmable splitter" being able to follow ratios that you tell it.

cerulean stratus
wind spade
cerulean stratus
wind spade
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priority mergers are practically pointless

cerulean stratus
#

they help in dealing with byproducts

wind spade
#

except we could deal easily with byproducts before prio mergers

cerulean stratus
wind spade
#

and I find injection manifolds as needlessly complicated compared to multiple manifolds

cerulean stratus
#

and whenever I cried about it, I'd get a "don't play it that way"

dusky dust
#

(injection manifolds were also always possible previously with just smart splitters)

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Though I admit priority mergers give you a "better" way to do it

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"Ratio" splitters have certainly been requested quite often over the course of the game's life. Whatever we might think of it, IMO it's clear that CSS has no desire to put them in, or they'd have done so already

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Fortunately there's mods, for people who do want such a thing

cerulean stratus
dusky dust
#

CSS have made quite a few concessions to popular opinion over the game's liftetime, but there's still various aspects in which they're sticking to their guns with the intended game experience

dusky dust
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Anyway, time will tell

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The question of "what if ratio splitters?" is just an extraordinarily tired one, is all

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Sure, maybe CSS will eventually add such a thing. Personally, I doubt it, but I suppose time will tell

vapid gorge
vapid gorge
wind spade
dusky dust
#

Heh, yeah, I would at least agree that some aspects of the game have ended up being somewhat diluted by it. Though I'm personally either ambivalent-to-accepting about most of those; even the stuff I agree was most "damaging" to core game constraints I've ended up mostly enjoying. c'est la vie!

glacial peak
#

ok maybe i wont do all the oil in blue crater for my rocket fuel plant :))))))

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2400 generators god

cerulean stratus
unique cypress
#

As someone who has modded in ratio splitters before, I'd say that having them available was worse than not having them at all like 99% of the time. Sure, that 1% of the time they came in handy, but I just spent a shit ton of time setting ratios on every single splitter for no reason or benefit

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And for this 1% of cases, you can just build whatever ratio splitter you need with currently available objects

dusky dust
# cerulean stratus honestly I think the depot is one of those things. I thought it would be like a ...

Yeah, the Depot is one of the things which did really take a scalpel to one of the game's previously-main secondary loops. Folks who had realized that building-material delivery was Just Another Problem To Solve™, instead of an annoyance, tend to not think too highly of the Depot. There's a lot of fun techniques and ways to approach that which largely just don't happen anymore, since everyone just uses the Depot now

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I've personally found that in the end I don't really miss solving those problems, much; I'm reasonably fond of the Depot. And I do like that it at least takes a fair bit of effort + time to find all the spheres and build it out properly. But I do think it's a bit sad that I never did build a drone mall on my 1.0 save. :P

glacial peak
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i dont think i would survive without the depot but it would've forced me to learn to use trains. tho the tedium of having to set up logistics for materials for every single factory that i make would make me just not want to have satellite factories nearly as much

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tho it would've been useful to be made to learn trains

cerulean stratus
#

that felt cheap

wind spade
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for me the list contains:

  • depots
  • hypertube canons
  • power augmenters
  • generic "making easier" of the game around 1.0
unique cypress
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The 1.0 change I dislike the most is the fuel gen buff lol

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They should've kept them at 150 MW, especially because now we have infinite shards to OC all of them

fallow siren
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nah, the real buff to fuel gen is not having hmf as build cost

unique cypress
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Oh yeah they took comps and HMFs

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That should've stayed too imo

glacial peak
#

we all agree tho that biomass burners are the enlightened power method

unique cypress
#

People would've thought twice about placing hundreds of gens if it cost them a container of HMFs

vapid gorge
glacial peak
#

i was just curious

unique cypress
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I'd be more worried about the sulfur than the gens tbh

glacial peak
unique cypress
#

They gens would just need a decent BP and a depot upgrade

cerulean stratus
dusky dust
burnt topaz
dusky dust
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Implementing it with vehicles would, indeed, require some extra work per site, though.

fallow siren
#

i would rather worry about the nitrogen usage, since sulfur isnt really used a lot for other stuffs than power

glacial peak
dusky dust
#

Anyway, a bit beside the point now, since once you've got Depots sorted out, you don't really need those solutions. Still can be handy up to the midgame or so, though, unless you really prioritize Sphere-finding

glacial peak
burnt topaz
glacial peak
#

a casual 612k mw

dusky dust
# glacial peak yeah i said it would have made me learn trains but also that tedium doesnt feen ...

I suppose I've just never really understood what makes something like automated resource delivery feel "tedious" when building out the support factory itself doesn't feel "tedious." You're automating cool things in either case! And as I say, with Trains + Drones, once you've got the deliveries set up on the "source" side, you sort of never have to touch that again. Any new factory just needs a train or drone port and you're good to go

#

But I'll stop beating that dead horse since that kind of thing is now awfully niche for folks who still want to build that sort of thing Just Because. :)

glacial peak
#

i will learn trains but i just dont look forward to it

dusky dust
#

I suppose as someone whose factories basically always involve infrastructure anyway, the distinction doesn't really exist for me

glacial peak
#

i will learn trains to transport stuff like plastics and aluminum parts

dusky dust
#

I basically never have a factory that's not hooked into a vehicle/train/drone line of some sort

glacial peak
#

none of my factories are hooked up other than a conveyor highway from my plastic to the main base and to the computer factory

#

and 2 tractors

#

i will do trains but i prob wont until i really need to

dusky dust
#

Heh, yeah, I'm basically always extremely infrastructure'd

glacial peak
#

it just doesnt seem like a fun learning experience

dusky dust
#

IMO it makes factory building a million times easier, 'cause the question of how to get material where it's needed is just kind of baked into the construction

#

(Well, "a million" is hyperbole, but whatever. :)

glacial peak
#

stuff like timetables, signaling etc is not as fun as seeing a factory function self sustaining

dusky dust
#

Trains especially are absolute S-tier

glacial peak
#

idk trains dont catch my eye

#

in factorio they did. in this game no.

dusky dust
#

I can understand folks that don't like vehicles; they're finnicky and have had a history of unreliability prior to their last rework (which was quite awhile ago, but whatever)

glacial peak
#

i still dont know where ill set up the rail highways or how many to set up and that will be a lot to learn

unique cypress
#

My issue with trains is that they're basically useless for my playstyle until the post-endgame.
Before that it's just faster and easier to belt stuff. Because I'm not moving anything more than a kilometer

dusky dust
#

Investing in rail really multiplies in benefits the more you build out though

glacial peak
dusky dust
glacial peak
#

otherwise you get trains stuck at junctions or issues

dusky dust
#

And maybe you like keeping your HUB + Elevator in one place, so you wire that in too

glacial peak
dusky dust
#

Over time the bits of rail you've already build support more and more throughput, and you've got a lovely passenger rail system sitting there ready to go, too

glacial peak
#

from super computers to etc

dusky dust
glacial peak
#

i already built most of the aluminum factory so after upgrading my power i will have to learn trains

dusky dust
#

I see plenty of people learning to do it right, though. And once you do learn it, it's second nature

#

And believe me, once you've seen the logistics light, you will wonder why in the world you waited so long

glacial peak
#

i'd much rather just do conveyor highways and be done with that. seeing items travel is more satisfying than a train

#

some of those conveyor walls are very cool

dusky dust
#

(I can empathize; my first playthrough was nearly 100% belts too. But man, IMO you really are doing yourself a disservice by not investing in infrastructure. (I use "you" in the generic sense which encompasses my Past Self as well; I don't mean you specifically. Words are hard. :))

glacial peak
#

why say more word when few word do trick fr

#

idk factorio trains never made me dread learning it while trains in satisfactory make me wanna avoid it like the plague

dusky dust
# glacial peak why say more word when few word do trick fr

Heh, I don't disagree that my chatting would often benefit from brevity. In my soul I'm a victorian author, though. If I can write a complex sentence with a million clauses which takes like a page and a half to finally get to that period, I'll do it. :D

#

Factorio trains are more complex than Satisfactory's, fwiw

glacial peak
#

i learned to make text as compact as possible mostly cause i dealt with a lot of people where english is their third language at university (including me)

dusky dust
#

Anyway, enough of that; honestly not intending to advocate hard for anything. Play how you like, etc! :) I think nearly all of us have been at the "I'm only doing belts" phase early on.

glacial peak
#

tho i have a c2 cambridge certificate and i speak english daily so i have little excuse for mistakes

glacial peak
#

it's good for the bones

#

idk but figuring out the layout of the nitro rocket fuel plant already tired me enough that i think im not gonna open the game today. might need a break to unfry my brain

haughty barn
#

Anyone have suggestions on where to build a nuclear power plant?

wind spade
burnt topaz
wind spade
vapid gorge
glacial peak
#

ive seen a lot of nuclear plants made on the western ocean

#

far away from land

vapid gorge
#

over any water is fine. Close works as well

haughty barn
burnt topaz
unique cypress
vapid gorge
#

you can stack multiple floors at the coast

glacial peak
burnt topaz
haughty barn
#

Haven’t even finished phase 1

burnt topaz
#

nobody needs those phases

#

theyre propaganda

haughty barn
#

Had a lot of fun planning it and the spelevator, though

burnt topaz
#

you need nuclear to be able to build a proper factory for phase 1 parts

glacial peak
#

my brain is too fried foor satisfactory rn 💀
I guess it's finally time to take aday break this month from the game

haughty barn
burnt topaz
#

the factory must grow

#

Ive had a little less than 3 hours of sleep today, wont stop me

glacial peak
#

yeah sorry but the trains talk and trying to figure out the layout of the rocket fuel plant tired me out

glacial peak
burnt topaz
#

havnt even setup a single train

#

I know that i'll have a bunch of problems with that in the future but thats a future me problem

glacial peak
#

i already talked a bit higher about how trains make me feel so i avoid that issue until i really need to deal with it

wind spade
wind spade
burnt topaz
#

oi oi oi

#

fair

#

i forgot

thorn bane
true loom
rugged pecan
#

i feel like my math is wrong bc i have a lot of Polymer Resin left after using it all, Because i am getting 1,200 Oil that goes in 20 refinely's for base fuel that should be 600/2 is 300 in to making rubber and plastic all base recipes , that should go to 7.5 & 5 refinelys but i have a lot more resin left

leaden kite
#

there is a META and I didnt know about it???

#

I need more Braincells... anyone got some to spare?

fossil galleon
unique cypress
#

though it's close

#

you need to use 4:1 balancers for the 2nd half, not a manifold

#

the 1:5 1st stage looks fine, I think

#

and no, there isn't really a better design

fossil galleon
#

this is a balancer, did you watch the video?

#

works perfectly

unique cypress
#

I did. and I can tell you it's not input balanced

fossil galleon
#

hmm

#

shit

unique cypress
#

you only showed output balancing

#

but like I said, you only need to swap the vertical manifold for a vertical 4:1 balancer

#

or leave it as is, if you don't care about it being input balanced

fossil galleon
#

it should work though? I'm splitting every input 5 ways, and merging with vertical mergers in the end. why wouldn't it be input balanced?

#

maybe I just don't know what input balancing means

unique cypress
#

you're merging with a manifold, which means if all belts are full, half would be pulled from the bottom, 1/4 from the 2nd and 1/8th from the 3rd and 4th

fossil galleon
#

oh yeah, sure. my belts will always be flowing though, so it should be fine?

#

you seem like you know what you're talking about lol

unique cypress
#

it'll only be an issue when unloading a "depart when empty/full" train

#

otherwise I don't think it matters

#

at least not much

fossil galleon
#

sick, thanks

haughty barn
#

Better? Definitely not

vapid gorge
past igloo
#

Are there any biomes that are recommended to save to use for the production of a particular component? For instance the blue crater for rocket fuel.

#

Assuming you have access to all recipes

#

And that this falls under the meta category of question haha

vapid gorge
past igloo
#

Yea I’m in the process of making my world plan right now actually!

vapid gorge
#

https://www.satisfactorytools.com/ is great for that. Make the main tab, then start editing inputs to create individual hubs.

like if you have a super computer section in your main plan, add them in as an 'input' clone the tab with recipes and recreate the super computer output

#

I also keep track of resources available in regions with a spread sheet that self updates

proud totem
#

Is there any way for conveyor throughputs to check items over a longer span of time? Even after letting them sit for a while, my 20 HMF line reads anywhere between 17 and 22. I assume the average over a longer time would be 20, but the current time it uses to check seems to be somewhat short

supple gazelle
#

It’s pretty inaccurate for any count under 30/min unfortunately, due to the way it reads belts.

#

You can still manually math it from machine uptime

proud totem
#

It seems to be similar for my 400 lines though too. Granted the range it is off is roughly the same (+- 2 or so), but that's less of a problem for a larger number

fallow siren
#

especially for machine that outputting items in burst, its not very accurate

#

it will fluctuates

proud totem
#

I mean, I've done my best to document my lines anyways, since I built all of this before the update

#

Cuz yeah, it seems that it only looks back at rates over a shorter time, allowing bursts to actually affect the final average

supple gazelle
#

I do wish there was a higher accuracy mode, just with a warning that over-deployment will hurt frame rate or something. But eh, I’m used to the old way of guess and check by machine uptime

fallow siren
#

i only use them to check my rates, if its at the average number that i want, i just dismantle it

#

cuz i know its the correct number anyway

proud totem
#

I guess where it would be nicer is for dealing with my train lines. I have a smelting area that makes a ton of iron and I use it in various places, and it can be hard to keep track of how much each place uses (since it seems the train stations use a similar method of counting), to determine how much is left on the train line for use

supple gazelle
#

I still haven’t found a better way to monitor trains other than “watch it”; especially since the average train route is about 5 minutes and need 2-3 trips to verify it’s working as intended, it’s a big time sink.

proud totem
#

Oh yeah, I've done a lot of watch it before 😂 That's why I was hoping the throughput sensor was better accuracy, so that I wouldn't have to watch it, and then I could have a better number to put with it. Because yeah, really I'd just want at most like 10 sensors at once for sanity checks/debugging purposes, but then are removed after

#

What's funny is that drones seem to be more accurate

#

So maybe the way to debug is have some drones flying the items around and use that counter

supple gazelle
#

I guess drones were programmed with the expectation they’d be used for lower throughput, I haven’t paid attention to that but it makes sense tbh

vapid gorge
proud totem
#

Their fuel usage even has 2 decimal places (though that might be a simple calculation, rather than from analyzing throughput)

vapid gorge
proud totem
proud totem
haughty barn
vapid gorge
vapid gorge
proud totem
vapid gorge
#

either my machines are working or not

so either it's at 100% throughput, or I have to fix something

vapid gorge
proud totem
vapid gorge
#

ah yeah. I don't think yo'ure going to get custom sensors for them soz.
it's a game about consistent input/outputs

proud totem
#

This is especially true when it comes to fluids. I've had many a time where a machine is running at something like 95% uptime. Almost all the time when I visually look, the light is green, but the internal buffer doesn't fill up, and the machine goes yellow for a split second

vapid gorge
#

that's how it goes xD if you any segment of time where all the lights are green it'll avg out

also don't trust the efficiency meters

vapid gorge
proud totem
#

And that's where more accurate sensors could be useful, for diagnosing issues and putting some actual numbers behind them 🤷‍♂️

vapid gorge
#

yes but if you stare at the row of green lights for 1 minute that essentiall yguarantees a functioning system

proud totem
vapid gorge
#

then you're making mistakes :\

#

and not building stable systems

#

really weird ones

#

or just missing a flashing light

proud totem
#

That's the point I'm making, 1 minute of green lights does not imply stability

vapid gorge
#

but it should. Most likely issue is you're actually missing the yellow flashes

#

I've got 3.5k hours in and I've only seen that sort of thing once in a really niche fluid system

#

and that's because it took 6hrs for the system to drain

proud totem
#

That's the thing. The yellow flashes are there. But there are absolutely times where the yellow flashes are infrequent, where you need longer than a minute to see them

#

I'm not saying they won't appear, because if there is never a yellow light, there isn't a problem

vapid gorge
#

Might be missing some of them :\ flood the system and you'll see an issue very quickly

In any case I don't think a longer sampling would work.

#

sampling direclty after the outputs of the machines would be an option as well when vehicles are involved

proud totem
#

But that's the thing. In a system that does have issues, an issue does not necessarily present itself immediately. Especially like you said, when vehicles are involved. But the issue could be subtle, e.g. 396 items/min when there should be 400. Its a very small amount, and incredibly easy to miss. The only way you find it is with time, where the average over a long time diverges from the average over a short time

#

Hence why longer sampling (potentially in the realm of hours even) would be a useful tool to have

vapid gorge
#

once you flooded the system? sure
but at the same time the output meter even over a longer time, wouldn't give you unstable output numbers until much later

#

this is not something a sensor will fix in any way. and if it's something you come back to in an hour and things are starving , the yellow lights will be very obvious

proud totem
#

Yes, but a yellow light is not a number. A sensor doesn't fix anything, it only helps to diagnose

vapid gorge
#

same as the yellow lights as you come back to a dying system >.>

#

and the sensor, as it is now, will also tell you something is off then

#

adding that extra scan time will do zilch.

#

nada, nyet, nothing. Sweet fuck all.

proud totem
#

But that's the thing, my HMF factory, which does 20/min, and has 0 problems (it's been running for ages, has no issues, and I've calculated the output by physically timing it and seeing how many items end up in a box after 1 hour), reports between 17-21 on the sensor

#

But if the sensor ran for an hour, it would report the same 20 I get from my own calculation

#

But in any case, that seems the better option anyways, to manually test and get my own numbers anyways

frosty owl
#

Don't get me wrong, having a sensor capable of showing hours of machine efficiency would be interesting. But power graphs are already miles ahead of just checking production lights and can give accurate and useful info, even if they cover just over minute of data

#

Bonus points (IMO) for being something one has to figure out rather than just "slap down the object made specifically for that, done"

cyan cypress
#

my bad, thought i was in design

gloomy shoal
#

"Do not do this"

fervent knoll
#

Can someone explain me why this loops?

oblique hollow
#

Because it makes water

#

Alumina solution needs water
Aluminum scrap takes alumina and makes scrap and water

#

Water goes back to alumina production

fervent knoll
#

But how would this work? For aluminum scrap I need the solution and for the solution I need the water which come from the scrap? It doesnt work

oblique hollow
#

Yes it works.
You need fresh water too

fervent knoll
#

But wouldnt I have to jump start the system to run?

oblique hollow
#

No, its not a closed loop

#

you don't get as much water back as you put in

#

You only get like 66.66% back

crimson moat
#

70% or 60% depending on recipe

oblique hollow
#

If you don't wanna loop, then don't

And instead find a different use for the water that comes out of scrap refineres

unique cypress
zenith sandal
#

Is there a good way to "delete" the water?

#

Like automatically

#

Because I dont necessarily want to just make it go into a fluid buffer and flush it every once in a while

fallow siren
#

make into solid like pure ingot or wet concrete

#

or just recycle back the water into the system

wind spade
zenith sandal
#

aluminum production

wind spade
burnt topaz
#

excess water? whats that

#

never heard of that

vapid gorge
wind spade
#

I need to save that schematic will all the alu recipes

#

idk where it is, I always have to search the discord 😄

vapid gorge
#

I find a lot of people have a hard time understanding it though

wind spade
#

aluminum loop recycling waste water example (I hope these are enough keywords to find it later)

full tangle
#

Trying to lay roads out of a cave, what a pain lmao

#

Maybe I' ll just off-road this part and make it nice outside 😛

short spoke
#

if im making 1755 Alum ignot a min. How much should i dedicate to sheets and how much to cases for later t7 and t8. Dont know the math yet

full tangle
#

I had 1/3rd of my production in sheets in my last save, I did not need that much in the end tbh, my best guess would be 20-25% maybe

amber umbra
#

@short spoke Either pick numbers randomly or look up the rest of the items in the phase to do the math, plan it out.

#

It depends heavily on how you specifically want to choose alts and split up factories. People here can’t answer for you.

full tangle
#

You can use satisfactory modeler from steam, it's free software, you can put in numbers and see how much and what of everything

#

Plan out your entire factory

amber umbra
#

“do the math” just means “use Satisfactory Tools, etc.”.

#

If you like playing in that way, all good. Many people like planning things out more.

wind spade
amber umbra
#

Yea shipping ingots is what I settled on doing. Although then the question is how many ingots to make with the same answer.

wind spade
#

yeah, if you've already made ingots, keep them, if you are planning to make ingots, I wouldn't make them in advance

honest path
#

Huh, me and a friend were just thinking about min-maxing aluminum

#

Took us a solid hour of making a system that doesn't clog

compact lake
#

Do fluid backups stall machines like belt backups do?

honest path
#

In the end I solved the problem with valves

amber umbra
#

Chat is compelled

honest path
wind spade
honest path
#

Likely will come bite us in the rear

compact lake
honest path
#

For now it works tho, we had several industrial containers filled up with ingots

wind spade
#

valves are not recommended, instead separate fresh and recycled water

honest path
#

I gotta check in when we start up playing in a bit

#

But I guess we're far from the only ones with the problem

fallow siren
#

i have all the numbers for aluminum so its very easy to do separate waste and fresh water in the system

#

its just much easier to do

versed violet
#

Remember that according to environmental regulations, you cannot just flush waste water onto the floor (except in emergency), you need to purify it first. Limestone is known for being good purifying agent and the recovered sediment can be used for construction filler.

honest path
magic island
#

Never liked that approach because you have to bring in canisters (plastic or multiple ores) just to produce something that you're going to sink. Whereas you could instead just combine the water with a random nearby ore (pure ingots, wet concrete, coal power) for something useful.

vapid gorge
honest path
#

This is how we have it

#

Covered by nut: Mk2 pump

#

Using sloppy recipe

burnt topaz
#

Can anyone help me math something out? Im trying to build something archlike and cant find orientation points, i know 3 points i want to use
A (x = 152, y = 0)
B (x = 120, y= 140)
C (x = 132, y = 206)
I need "orientation" points for y = 10, 20, 30 etc

deft lichen
#

gave this to chatgpt to see if it can figure something out

deft lichen
#

you're looking for the centerpoint and a radius

wind spade
deft lichen
#

lol it actually works

#

a rare case...

deft lichen
#

tested 0, 140, 206 and all passed with only 0.0X errors

wind spade
#

python 🤢

deft lichen
#

for once this is actually the primary use case of python

#

quick hacky scripts

wind spade
#

yeah but languages without braces suck

deft lichen
#

this needn't be performant

wind spade
#

or rather, indentation-based languages suck

#

(and I'm completely fine with having my hacky scripts in javascript or php)

deft lichen
#

I don't really have a preference for either, but I really missed static typing when working on a bigger project

wind spade
#

typescript 😉

#

(and PHP is getting there as well, just doesn't have collections)

#

and javascript has this great advantage that you don't need any interpreter or anything to run it 🙂 just open a browser window and run it in console 😄

burnt topaz
#

radius seems to be = 262,90

deft lichen
#

that matches what chatgpt found

#

you'd need to install an interpreter, but I can ask it to convert it to javascript

#

and then you'll just run it in your browser

burnt topaz
#

oops

deft lichen
honest path
#

Wasn't there a simple formula you could use? Based on the 2 lines with points on the circle, and the angle between them

burnt topaz
#

yea thats what i used for the radius

burnt topaz
#

would appreciate it

wind spade
#

I don't think 2 lines can give you circle. You need either 3rd point or radius

deft lichen
#

you could express both the circle and the line at a given y as a system of equations and solve for x,y

#

or by solving generally, derive a formula

#

@wind spade thanks for the JS idea

burnt topaz
#

thank you very much Ondar

tropic urchin
#

Hey, on the topic of circle math, can you help me figure out how im supposed to math this road so both sides come out at the same angle and and with the same width for the center part

unique cypress
#

Make all arcs as sections of concentric circles and I think it'll work

tropic urchin
#

so i should span both angles from the same catwalk?

dense crest
#

Hey all whats the best way to grind for the Golden Nut?

#

i have 450 tickets currently and ive been grinding tickets but i wondered whats the best bang for your buck sinking wise

wind spade
unique cypress
#

Both per item, and per the raw resource cost

#

So you should make the most advanced item you can

#

If you're in phase 5, that's ballistic warp drives

#

Though singularity cells aren't bad either, and a lot easier to make

haughty barn
#

I’m gonna save the nut grind until after I finish phase 5

#

So I can sink all my parts

brisk urchin
haughty barn
#

Luckily you get plenty from just exploring

#

Especially if you use sloops

old hearth
#

@keen brook

cerulean stratus
#

So how do you guys like to deal with modular frames

unique cypress
#

steeled frame, iron pipe, stitched plate, iron wire, pure iron

cerulean stratus
unique cypress
#

and it takes a lot fewer machines than any other option

cerulean stratus
unique cypress
cerulean stratus
#

Btw, I was playing with adjustable splitters and I had an idea
Basically having input, buffer, distribution and then output

unique cypress
#

this is another chain I'd consider

vivid heron
vivid heron
#

is it on the game?

#

oh, thx

cerulean stratus
unique cypress
#

I mean this is fine too but more steps and more machines

#

and HMFs need pipes anyway

#

and it's not like the iron cost is an issue

#

I'd only use oil if the frames are needed for a factory that already needs oil for something else

#

so that's like tier 7/8

#

before that, I use the iron-only setup

#

maybe swap the iron pipe with default pipe and solid steel if I don't have the iron but have coal

marble girder
#

can someone give me a quick explanation on what do i have to do to calculate the oil per minute that i have coming in through my train station? like, what do i need to have in mind when calculating this? trip time, etc

#

i'm trying to set up a blend turbo fuel factory and would be nice to not waste oil

spare tapir
#

The plans for me and my friend's "starter base"

unique cypress
brisk shoreBOT
#
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...

cerulean stratus
#

thoughts on using a input - buffer - output method?

spare tapir
unique cypress
cerulean stratus
# unique cypress elaborate?

machines take stuff from the buffer and the buffer goes down. Then you increase the input until the buffer goes up

marble girder
#

imma look into into

cerulean stratus
spare tapir
# marble girder imma look into into

for some rough freight car numbers: fluid cars transport 1600m3 max iirc, and freight cars can transport 32 stacks.
1 stack of packaged oil is 100, so that would come down to 3200m3 transported. I never tried it, but make sure that the oil gets unpacked fast enough so that as many empty canisters as possible can get sent back

#

I'm no expert on trains tho, never did more than to fool around with them

cerulean stratus
# unique cypress why...?

although more accurately, because it's interesting comparing to making predictable factories, or expandable factories
it's also efficient in a way. Making too much? sink it. And with the new throughput counters this way can actually be possible

unique cypress
unique cypress
#

you don't get double the throughput due to extra stops, but it's at least 60% extra. gets close to 2x on long routes

unique cypress
spare tapir
cerulean stratus
slow apex
#

what's a good way to prevent train item overflow?

unique cypress
unborn dome
#

Is it just me or do control rods kinda suck to make in the quantities they're needed in? 😕

I need 20/min for 4/min of uranium fuel rods, and seems to require setting up a fairly large control rod factory just for that

haughty barn
#

But yeah that seems kind of bad

unborn dome
#

Any thoughts on the default recipe versus the one that takes high-speed connectors? HSC kinda suck to make too, so I'm leaning towards default.

unique cypress
#

Alt saves caterium at the cost of quartz

unborn dome
#

Yeah, not a clear winner between the two.

haughty barn
#

yeah the alt sucks

#

saves on stators i guess

#

which you can make with just iron

unborn dome
#

AI limiters are better than HSC I guess, but the copper sheets are simple-but-annoying

#

It's too bad Steamed Copper Sheet doesn't have a higher yield per refinery, even if it takes the same amount of resources overall as what it is now.

unique cypress
#

1 stator instead of 1.5 but several times more QW

unborn dome
#

Seems decent? More caterium, but if the only iron and copper nodes nearby are normal-purity, this could work.

unique cypress
#

That's the default

unborn dome
#

Yeah default ECR but I mean the alt combo on the stuff leading into it

unborn dome
#

Not sure yet if I have enough iron nearby to do iron wire along with the iron pipes.

unique cypress
#

Yeah, come on, if you're using iron pipe, use iron wire and default stator

tropic urchin
#

yo can someone whos good at satisfactory modeler give me a hand

unborn dome
#

And there's a pure caterium node at the place I'm looking haha

haughty barn
#

how many rods are you making?

unborn dome
#

I had said 20/min earlier, but when I work that out to eventual ficsonium to consume all that waste, it's 35/min ECR

unique cypress
unique cypress
#

Unless you can stay within one node/cluster without them then I guess whatever

haughty barn
unborn dome
#

I'm thinking the oasis in the western dune desert

haughty barn
#

and the desert already has a ton of iron

unborn dome
#

Yeah I guess at least one of those other normal nodes isn't too far away

#

Since there's copper there anyway, I just used regular wire, less constructors that way.

#

Everyone's gonna hate this but what about the Caterium Wire alt? The yield is massive

tropic urchin
#

why not use fused quickwire?

unborn dome
#

That uses a lot more copper than I have. Just a normal node

#

Even with a 250% mk3 miner

tropic urchin
#

fair enough, if your not going big, convienience is always better

unborn dome
#

Yeah I'm trying to keep things as tidy as possible while still achieving the various milestones and stuff.

lyric sorrel
#

so the smelter part is easy though i build 16 smelters and have 2 of them run on 25% instead of 15 and one on 15... symetry and stuff but hor am i supposed to split the lines like that

vapid gorge
#

ok so have you not used manifolds before mk4 belts before?

lyric sorrel
#

never with multiple different product outputs in one place

vapid gorge
#

just a manifold will do then

#

it'll self balance

#

or, as mentioned above, create 3 groups of smelters that produce ingots in those 3 groups you need

#

the 2nd method is good when your destinations aren't in the same spot and you want less belting

#

although technically you could still do it the 1st way with less belting... But that's more of a design and aesthetic thing

lyric sorrel
vapid gorge
#

or build multiple floors 🙂

#

building in 3d can really help factory management

vapid gorge
lyric sorrel
#

i think illgo with option 1

vapid gorge
#

if the 3 production sections are right next to each other no real reason not to 🙂

lyric sorrel
#

they all go to the motors so in the end they in some form or another end in the same place

vapid gorge
#

well... I guess if the screws are being used else where you'd probably want to make a belt for the screws . Life is easier when you make screws right where they get used

pulsar canopy
#

is fertile uranium better if I'm using all of the uranium on the map and going for maximum amount of power? Or should i just run with alternate uranium recipes and then normal plutonium and ficsonium recipes?

vapid gorge
#

you get a bigger bang for your bug just maxing uranium rods iirc

#

also, burn your plu rods in drones or something. no waste

pulsar canopy
#

nah im going for fics cause i want max amount of nuclear reactors

#

unless there's literally not enough resources on the map for it, then imma try and get 126 ficsonium fuel rods/m

vapid gorge
#

fics? doesn't a nuclear generator chew ficsonium up like candy?

#

and max ficsonium is a bit of a bullshit game, gotta do calculus with SAM and conversion and sloops

fallow siren
#

max ficsonium is impossible outside creative world where there basically nothing

#

youre going to use all sam and bauxite just for ficsonium

vapid gorge
#

well it's less that it's 'impossible' and more that you have to do a complex math to see where the maximum out put is depending on where and what you convert

#

there is a vanilla maximum, I've just never seen anyone do the math for it

dusky dust
#

Yeah, need a linear programming solver a la sftools which can factor all that stuff in, but that's a nontrivial amount of work

unborn dome
#

@vapid gorge I guess you're right, it's not completely awful as long as the pressure conversion cubes and control rods are still shipped in.

vapid gorge
#

even the cubes aint bad 🙂 it's only 1.5 pm

unborn dome
#

Also already making the cubes at the cubes factory 😅

#

Outputs all the cubes up the chain, as well as some other byproducts like encased industrial beams

#

Actually, if I made the nitric acid on-site, that would solve the water problem too, and I'd have 240/min nitric acid from the main acid factory for my alt-recipe FMFs and the rest for rocket fuel.

severe girder
burnt topaz
#

im doing the same, heres my production line, at the top you can see what im inputting and what alt recipes/buildings im using

#

calculated the buildings using 3 energy shards in each of them

#

300 nuclear waste = 150 fics fuel rod i think

wind spade
#

out of curiosity, why excel and not some of the existing online tools?

burnt topaz
wind spade
#

scim planner is pretty crap, yeah

burnt topaz
#

excel seems easiest since i could add other information too

wind spade
#

have you tried any other one?

burnt topaz
#

nope, dont know any else than SCIM and another one i forgot the name of

#

but tbf that one wasnt made for satisfactory and you had to enter everything yourself

wind spade
#

if you feel like it, you can try mine - https://www.satisfactorytools.com/1.0/

#

maybe it will help you a bit (or you'll get back to excel, your choice 😛 )

burnt topaz
#

ill try it later thanks

#

at work right now, not much to do tho

sage belfry
#

For something like https://www.satisfactorytools.com/1.0/production?share=uK2JCtZvK4m4k4kywepg, which takes 16.8k cubic meters of water, I could either directly pipe it or use a package/unpackage cycle; water doesn’t compress so that’s 14 belts of packaged water rather than 28 pipes. Is adding packaging cycle worth the trouble for removal of headlift shenanigans?

wind spade
#

no, just add a pump

burnt topaz
#

Pipes or packaging it?

#

my reactor is in the desert

#

45 Reactors for Uranium Fuel Rod
120 Reactors for Plutonium Fuel Rods
60 Reactors for Ficsonium Fuel Rods (might sink this tbh)

kindred carbon
#

What’s the max power from uranium + plutonium?

burnt topaz
#

I calculared 1031250MW

#

or 1 TW

kindred carbon
#

Containers* and like 1k packagers

#

So def piping

#

135k/min water is 112 mk6 belts

burnt topaz
#

yea figured pipes would be better

#

was just an idea

#

isnt there some trick/bug to abuse not having to use pumps?

kindred carbon
#

are you planning to take it up really high?

wind spade
#

no reason to package fluids to move

#

build near fluids, don't move them far

burnt topaz
kindred carbon
#

North of the map in the rocky desert is a great place to build

#

Also you can get pretty space efficient with the reactors + extractors and make it into a blueprint

wind spade
kindred carbon
#

So you would blueprint the reactor, have a platform underneath that connects it to 2 water extractors

#

You can make even make it with blueprint auto connect so that you won’t need to worry about connecting the water and belts for the waste and fuel

burnt topaz
#

alright

kindred carbon
#

You have around 200 foundations from land

#

Just map out the world border and space accordingly

unique cypress
#

And assuming only using natural uranium and no sloops

burnt topaz
burnt topaz
#

How'd you get to 50.4 and 22.4?

fallow siren
#

50.4 is max uranium rod with 2100/min uranium

#

using infused uranium cell alt

wind spade
#

isn't fertile uranium better if you want more power? 🤔

unique cypress
burnt topaz
#

i was planning to use fertile uranium alt

#

at 1.03 TW, but thats using 2062.5 Uranium/M

#

was wondering cuz i get 22.5 Uranium Fuel Rods and 30 Plutonium Fuel Rods per min

unique cypress
burnt topaz
#

do i really have to replan

#

yea i figured

wind spade
burnt topaz
#

However Fertile Uranium is better if you use the ficsonium right

burnt topaz
#

😡

#

whats the difference

unique cypress
#

Without Fertile (so 112 Ficsonium) - 1.47 TW

With fertile - ~153 Ficsonium - ~1.432 TW

burnt topaz
#

hmm thats not alot

#

might have to look over it again

#

without fertile its probably more material cost rigjt

#

50.4 uranium fuel rods vs 22.5 fuel rods

unique cypress
#

Uranium is the cheapest

#

The more Plutonium and Ficsonium you make, the more expensive it is

unique cypress
#

It all depends on the recipe choices of course, this is all optimized for lowest WP with the exception of resource conversion

somber sedge
#

so x is the number of carts, t is the time for a total trip by the train

#

i need 500m^3/min

#

and one cart can store 1600 fluid

unique cypress
#

Assuming you're not limited by the platforms' transfer speed

somber sedge
#

simplifying further we get dis

somber sedge
unique cypress
#

That doesn't change anything but at 500/min, I don't think the platforms are gonna be an issue

somber sedge
#

if time is 6.5, we get a little over 2 carts

unique cypress
#

Especially if there's more than 1

somber sedge
#

this is not satisfacory at all

#

im gonna need a third cart to account for that 0.03125

limpid vapor
#

transporting extra is fine i think, i have a quartz train that has 4 cars, also a bunch of containers hooked to the stations on both pickup and drop off, it takes a while until the train can fully unload so it just sits there, but i dont have to worry about throughput

somber sedge
#

if i add one more engine to the train, how does that affect the way the train lines up? im guessing everything will get offset back so ill need to rebuild everything

unique cypress
#

You can move the station 16m forward and put an empty platform in its place

#

Then you won't have to move the freight platforms

somber sedge
#

hm maybe i could have two trains instead

#

does the train slow down even if a cart is completly empty?

unique cypress
#

I mean yes? The front locomotive is the one that stops at the station station, so if you add another one in front, the wagons get shifted back by 1

But you can also add a locomotive to the back

somber sedge
#

would that affecy speed

unique cypress
#

Speed depends on number of locomotives, number of wagons, the wagons' fill level, incline angle and turn radius

somber sedge
unique cypress
#

Yeah

#

Though be careful of locomotives sticking out the backs of stations

#

If you're signalling, you'll have to take that into account

somber sedge
#

nono

#

i have only one train in the entire sustem

#

hmmmm i need to get the water from there to the place

#

This is the general order how they need to go

#

Maybe I need to stop forcing everything on one train

kindred carbon
kindred carbon
unique cypress
kindred carbon
#

Or build near the water

#

Are you trying to build in the giant pit?

unique cypress
kindred carbon
#

If so, just make a pipeline as you’ll need more water in the future

#

Trains aren’t very scalable vs laying a bunch of pipes

somber sedge
kindred carbon
somber sedge
#

Too vertical

kindred carbon
somber sedge
#

A water pumping station?

kindred carbon
#

It’s a fancy name for a platform with pumps attached to pump

digital crow
#

and that actually helps?

unique cypress
kindred carbon
#

With blueprint auto connect bringing 18 pipes of water will take hour an max

#

That’s 10.8k/min water

#

It will be a while until he needs more

#

Good luck building that many trains to handle that throughput

kindred carbon
fallow siren
#

71GW net is very small compared to amount of resources it needs

#

just bin all the plut waste

elfin rock
#

why is it not stable, im producing 20 steeled frames/min, using 7 assemblers
Alt rec: cast screws, steeled frame

unique cypress
#

If you only want to build 1200 machines, you're back to net 0

#

1000+ machines, 2/3 of the map's bauxite, 180% of the map's SAM and all you gain is getting rid of half a stack of waste per min

kindred carbon
kindred carbon
unique cypress
#

But one of my mods doubles the Ficsonium rod yields per plut waste, and another doubles rod power

#

So it's 4x more production

#

Plus now fertile is worth using so that's 80 more Fics rods

#

Though I'm pretty sure fertile would now gain only like 60 GW

#

So it'd be 2.565 TW of total power production from 2090 uranium

#

But I'll have to check the power and resource consumption

vapid gorge
kindred carbon
unique cypress
unique cypress
vapid gorge
#

where are the items going to? is the storage full?

elfin rock
#

7 assemblers

vapid gorge
#

ok are those assemblers full of that item? or starving?

elfin rock
#

steeled frames, it only goes steel pipe and reinforced iron plates

elfin rock
vapid gorge
#

so it sounds like you're making more pipes and plates than are being used right?

elfin rock
#

yea

vapid gorge
#

theres your problem

#

look at what the problem is, follow it forward or backward as needed

elfin rock
#

oh dam

kindred carbon
elfin rock
#

I need 13.3 plates/min im producing 15/min

kindred carbon
#

That’s 120 more reactors I think

unique cypress