#math-and-meta

1 messages · Page 319 of 1

glacial peak
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yeah im just leaving enough room for when i get mk3 mines

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to expand it

oblique hollow
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i think you would only need one vip if done right

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if you even wanna use a vip that is

glacial peak
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what is VIP again cause it's not very important person

unique cypress
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Varialble input priority

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priority merger for liquids

wind spade
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*magical priority merger for liquids

glacial peak
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if only i actually understood pipework 😅

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ill try not to mix the water cause i dont know how to input the recycled water in the system without issues

oblique hollow
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if you put it in a mk 3 BP you'd have room for 8 anyway

unique cypress
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Eh, I guess I could OC them to 150% and 200% instead

oblique hollow
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250, 250, 25 | 225
alternatively: 200, 200, 125 | 225

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for alumina. that way you wouldnt need to worry about where to put a VIP

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otherwise... well its still just a single input of 450/min fresh water

unique cypress
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man this sucks. if I do 3:4 @250%, the output is 1500 ingots/min. 2x750...

sand epoch
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And thats bad why?

unique cypress
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because it doesn't use mk6 belts effectively

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but maybe it'll be fine

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depends how many belts of alu ingots I'll actually need

unborn dome
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Aside from mandatory uses for converters (EPM, DMR, ficsite ingots), does anyone use any of the mineral conversions as a regular practice, or mainly only in a pinch?

gloomy shoal
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The problem with the conversion is even as a "Fuck, I'm out of limestone" solution is you still have to get at least the SAM over to the factory
At which point you can probably just run the real material over instead

unborn dome
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Unless you just happen to have a SAM node right there anyway

gloomy shoal
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Or a spare train running the stuff everywhere

unique cypress
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I used it in my equipment factory. It needed basically every single resource, but in laughingly small amounts. So I dragged over half of them, some SAM and made the rest. That's the only practical use I can think of

unborn dome
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That's a good point, like for an ammo factory

unique cypress
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And the non-pracrical use is maxing out nuclear and making more uranium than would be normally available

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But using all the natural uranium is already a 100+ h project

unborn dome
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Actually that's kinda perfect for making ammo, iron ore turns into sulfur and coal

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...Or I just build the ammo factory in the southwestern blue crater where all those nodes are already

glacial peak
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the western side of the lake will have ammo the eastern side is the refineries and generators

unborn dome
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My main oil refinery is on the northern coast, but I'd debated building a smaller secondary oil refinery down there for turbofuel and whatnot, so ammo factory there as well might make sense.

main shuttle
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has anyone compiled a list of the absolute minimum amount of mats needed to get to game completion?

old hearth
main shuttle
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i guess both

vapid gorge
supple gazelle
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it doesnt all fit on one screen but i think this is enough to show the uhh, byproduct issue @vapid gorge

vapid gorge
supple gazelle
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im making time crystals elsewhere but for some reason its insisting on using them on something and i dont know where its grabbing those from, or how to tell it not to do that. this is new behavior.

vapid gorge
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it's also a good way to keep track of your plans by placing them in a spread sheet or something

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so my guess is you have all these inputs in here not getting used and doing something weird.

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and that borked it a bit.

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there's a few quirks in SFtools behaviours

supple gazelle
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right yes, thats how im keeping track of whats already being made that is in the bigger plan. it didnt do this last night

vapid gorge
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edge case quirk I'd imagine. I'd use a spread sheet to manage all that and the final plan web links you land on

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I've never had so many unused manual inputs in a tab myself xD

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@wind spade might be interested in it? or probably something he's seen before

supple gazelle
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i will most definitely make a clerical error if i can't keep it all in one place (i will have an input i forget to use, and duplicate the factory). its more work but i guess i can transfer it all to satisfactory modeler, since that seems to be the new hotness

vapid gorge
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eesh, do yourself a favour and just type a few numbers into a spread sheet

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takes a 1000x as long to make anything in modeler

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the only reason it's hot is because the author spammed it onto steam and doesn't have a learning curve. But that's because it lacks huge utility.
tools has a small learning curve but the UI is fantastic

crimson moat
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you could, but it was incredibly janky and unsupported technically. You had to abuse a bunch of game behaviours in a way that they weren't intended to be used which took a lot of space and complexity, and any of them being changed at a later date (such as how items were unloaded by containers) could break all of your stuff. Now all of that is handled in 1 tiny and officially supported building with a few UI clicks.

cyan cypress
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Can you not change color of ceiling lights ?

vapid gorge
cyan cypress
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What’s that I’ve never used it

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Ahh I found it

oblique peak
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I just started fase 4 and this is what my plan is

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Any idea how to do I without geting anyware nere spiders

vapid gorge
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though as it looks like modeler, more pixels wouldn't really help much

oblique peak
vapid gorge
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modeler also just has a terrible user interface for anyone else who doesn't already know exactly whats on it, being the main issue

oblique peak
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Ahhh, I just like to have a plan ant I suck at bacic math so having the numbers right thare helps

vapid gorge
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plus you can share plans easily, save them as links, and the UI is very readable by anyone you want ot consult with

oblique peak
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Thanks I will check it out

vapid gorge
# oblique peak Thanks I will check it out

just as a thing, you'll want to either turn off the converter machine in options or untick SAM ore as an input.
the conversion recipes are considered base so it'll often try using those. But other than that there aren't really any hurdles

frosty owl
wind spade
high saffron
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is this good for a phase 3 power plant?

frosty owl
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Yes...?
What are you unsure about?

high saffron
frosty owl
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If you don't have Blenders, there shouldn't be any doubt about that snuttsGood

high saffron
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alright then thanks

split sierra
unique cypress
supple gazelle
wind spade
unique cypress
# supple gazelle That’s great, I’m more interested in restoring the old behavior before it starte...

I don't know the internal workings of the optimizer, and I don't know how it chooses between different plans of the same "value". I'm guessing it's "random", i.e. whichever "lowest cost" plan it finds first, it'll spit out that one.

The only way I can think of to reliably get rid of those, is to just disable recipes. But also, any change to the plan could make the optimizer stumble on a different plan first, one without byproducts (if I'm right about how it works)

supple gazelle
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It also seems to change my numbers sometimes when my browser closes, but that’s not new behavior, just a great test of my bad memory.

unique cypress
wind spade
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the solver should™ be deterministic

as for "multiple different plans", the behavior there isn't defined, but from what I've seen it usually tries to optimise for lowest amount/total sum of variables (meaning lowest amount of byproducts, so it processes things to make the byproducts be less)

wind spade
unique cypress
wind spade
unique cypress
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not sure why that'd be the case but sure

wind spade
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well because otherwise the production wouldn't match?

crimson moat
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The whole point is to make the production not match, so long as the thing that we want to produced is matched (and it always will be, as maximise proved that amount possible) then that's all that matters.

The rest of the plan changing to something which uses fewer resources (as it does when copying from maximise mode to regular mode right now) is explicitly desirable and the reason for this feature (or for copying from Maximise mode to regular).

The feature would just save you from having to make it in the equivelant of V1 tools Maximise mode, then copying that production amount of your desired item to non-maximise. That is really bad and unneccesary UI wrangling at the moment.

wind spade
high saffron
wind spade
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(at least not necessarily)

split sierra
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(very controversial)

unique cypress
high saffron
tepid kettle
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I would say save your sloops for assembly parts

wind spade
crimson moat
unique cypress
split sierra
tepid kettle
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Phase 3 turbofuel power plants are so complicated

tepid kettle
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With the unpackaging and stuff

split sierra
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without the packaged which i added arbitrarily for trucks and personal use you get about 6.66 more generators than the original plan

wind spade
crimson moat
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Another thing: Being able to input custom weights for resources would be a massive upgrade. They can default to the same now, but if somebody can just set their weights (and tweak them) then it saves A LOT of time when e.g. optimising for region or world resources.

wind spade
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especially when using maximise mode

wind spade
unique cypress
vapid gorge
high saffron
vapid gorge
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Or just that. Saves importing a ton of crap and it’s lots of power

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Plus you could build more diluted on another node

unique cypress
graceful tundra
tepid kettle
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With diluted packaged fuel

tepid kettle
graceful tundra
tepid kettle
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Im talking about phase 3 here

graceful tundra
tepid kettle
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You dont have blenders at that point

graceful tundra
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I forgot

tepid kettle
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They get wayyyyy better in phase 4

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And you unlock rocket fuel at phase 4

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So 5 refineries 8 blenders( with alternates) and you get 37.5 GW

graceful tundra
tepid kettle
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The crater lake is so good for it

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I can get almost 200GW from it

analog socket
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can any1 help split 116.25 into 3 smelters at 100% and 1 at 87.5%

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is there anything that lets you split something into a specific amount without having to use a bunch of splitters and mergers

unique cypress
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Wait no 2

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That's 4 smelters total

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Basically manifold it

analog socket
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how long would hte manifold take to fully fill up

noble timber
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Not very long

unique cypress
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Also, I wouldn't bother with underclocking unless you really need to

analog socket
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i mean i can produce 240 iron but then my miner is doing too much

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should i jusat settle for inputting like 120 iron ore into it

noble timber
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Manifolds only really take a while to fill if its like 20+ buildings and your input isn't very large

analog socket
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or should i fill up the manifold before i even start the machine

unique cypress
noble timber
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Exactly

unique cypress
noble timber
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But a manifold for 4 smelters will fill up in a few minutes

analog socket
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should i just manifold everything

noble timber
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Pretty much

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Saves a lot of headache

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And space

analog socket
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the problem with the amount i need is like everything is an odd number i literally cant load balance it

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im doing a smart plating factory

noble timber
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Smart plating numbers are generally pretty nice but as a rule of thumb just manifold everything

vapid gorge
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not that load balancing anything is mechanically useful

severe girder
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A loop is 12km so each train can do 10 loops a hour at 120kn/h. each train is 6,800 items so each train can drop of 6,800 items every 10mins. But I need 6,800 items every single minute. And we need to factor in the 1 or 2 mins to pickup and drop off the items

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Whats the most efficient way? I am able to have multiple trains on multiple rail ways

noble timber
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Having 1 big trains vs multiple smaller ones doesn't really impact efficiency unless your train line is saturated

severe girder
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So it it saying 26 items a second, and it takes 300 seconds for each trip

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Then how many items in a stack and stacks in each train section

noble timber
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You need to know the throughput you want and the round trip time between your stations

noble timber
severe girder
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If you I’ve a large train route does it tell you the full time or just to the next station?

unique cypress
noble timber
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You also need to remember that a freight platform only has 2 outputs so the max throughput on that platform itself will be 2 times whatever the fastest belt you have

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With the volume of stuff you are moving I suspect that will be your bottleneck

severe girder
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Idk of the top of my head so a good guess is. So I need 6,800 a min. So 114 a second. Round trip is 15km, Thats about 7.5minutes, and let’s add 2.5mins for loading and unloading. And everything Im moving stacks to 100 and there is 32 slots

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So, 114 x 600 / 100 x 32?

unique cypress
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What belts?

noble timber
severe girder
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480

severe girder
noble timber
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Doesn't matter. They could slow down due to signalling, and you also aren't accounting for accel/deccel periods

severe girder
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Alright

unique cypress
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With mk4 belts, you need at least 9 platforms to move 6800 items/min total with stack size 100

severe girder
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Let’s assume Im correct in saying 10mins tho. 114 x 600 / 100 x 32 is 21,888

severe girder
unique cypress
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No

noble timber
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No

severe girder
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Alright

unique cypress
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9 platforms minimum

noble timber
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your platforms can only handle 960/min

unique cypress
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Because you need 18 belts

unique cypress
severe girder
noble timber
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If I were you I would go for 2 trains of 12 cars each

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Or 4 with 6

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But potentially a little more to be safe

unique cypress
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Assuming 9 wagon long trains, you'll need 3 of those to move 6800 items/min 10 minutes round trip

noble timber
severe girder
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Did I do it wrong then, it says 21,888

noble timber
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As a minimum

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Yes, it's 21.375

severe girder
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Alright, sorry for my bad math. I just googled 144x600/100x32

noble timber
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So as a minimum you require 22 cars but in reality you will need a bit more

noble timber
severe girder
noble timber
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Nope

severe girder
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Or does it just have 2 in and out per whole station?

noble timber
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True throughput of a station is a bit less as they don't input/output items during loading/unloading

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And the more trains you have running through your station, the lower the station throughput will be for that reason

clear blaze
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guys im planning on making an iron factory what items should i make?

noble timber
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Everything

noble timber
clear blaze
latent swallow
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anyone got a list/link for good performance settings without being potato? the mega projects killing my frames

severe girder
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I may stick with long conveyers a lil longer but I’ll look into this some more

noble timber
severe girder
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Frames

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I think there called

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Modular frames

clear blaze
unique cypress
severe girder
noble timber
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9 stops?

unique cypress
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Why 9 stops?

severe girder
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9 platforms i mean

noble timber
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10 freight platforms

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+1 station

unique cypress
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The number of wagons in each train should match the number of platforms

noble timber
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Or 9 if you are using 9 wagons

unique cypress
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Why 10? 9 is the minimum. Plus an 18:18 balancer is easier than 20:20

noble timber
unique cypress
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Oh, and did I mention you'll need a balancer to consistently get 420/min/belt? Yeah, you will

noble timber
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@severe girder If this is your first train setup I wouldn't bother with it tbh

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Go for something smaller

severe girder
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It absolutely is

severe girder
noble timber
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What is it you are transporting?

unique cypress
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Why are you even moving 6.8k of something 5 train minutes away with only mk4 belts?

noble timber
severe girder
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And that’s all I have unlocked.

noble timber
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Can those items not be made at the place you are trying to take them?

severe girder
noble timber
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Oh...

severe girder
clear blaze
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wait what would be a reasonable amount of iron plates, iron rods, reinforced iron plates and screws to porduce

noble timber
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And you can't get all of that where you are building?

unique cypress
severe girder
noble timber
unique cypress
severe girder
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Bc I only have tier 2 miners just for the iron I need 15 pure nodes

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That’s why it’s all a lil spread out

clear blaze
noble timber
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Either use belts or turn the raw resources into other things that you then have less of and transport those instead

unique cypress
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With multiples, it's much worse

severe girder
noble timber
severe girder
unique cypress
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Make sure you use all relevant alts if you're building something big

noble timber
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I also assume that you have multiple pickup locations and all of these resources aren't at the same place at the moment?

severe girder
#

Idk how to get….

latent swallow
severe girder
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Thanks

latent swallow
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you will never use screws again when you do

severe girder
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I do have a few already

unique cypress
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Using sub-optimal recipes can make your factory insanely large and expensive. 1 missing recipe can make it 2x larger in the most extreme cases (HMFs)

severe girder
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Arnt the random recipes you get on hardrives?? Do you just find more hard drives till screw is an opinion?

noble timber
unique cypress
wind spade
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based on your subjective preferences

latent swallow
noble timber
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Because copper rotor is the most resource and space efficient way to make rotors

unique cypress
latent swallow
unique cypress
# severe girder ^

Unless you want to cheese rescans, yes you need to gather HDDs until you get the alts you want

noble timber
latent swallow
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all just preference ig

wind spade
severe girder
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Thanks guys

wind spade
severe girder
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Also is the speed you can get to by slide jumping a bug?

noble timber
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And usually where there is iron, there is copper

latent swallow
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i deff might try copper rotors after this convo tho

noble timber
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Copper rotor is just over 50% less resource intensive as steel rotor

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Although if you are not resource maxing I guess that may not be very appealing

unique cypress
noble timber
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For that case I guess

unique cypress
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Iron is very abundant in a few locations. Might as well build your motors there and not touch copper

latent swallow
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thats the logic ive used making motors from just iron, typically i try and simplify the amount of different inputs just for simplicity, never rly thought about resource maxing because i dont think my pc would cope

unique cypress
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I usually care about resource efficiency, but mostly because more resources = more effort. If more resources = less effort, then I will happily pay the price

latent swallow
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fair enough, my logic especially now that blueprints are a thing is less total inputs = less effort

latent swallow
#

im having a lot of trains run slow due to the signaling at my T intersections, am i better off using a roundabout or similar design?

unique cypress
#

Post a pic?

latent swallow
# unique cypress Post a pic?

there is also another one just over the hill you can just see, the problem is when one reserves the path the rest wait for it to complete it which causes them to stop (Right hand drive)

hard meadow
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Consider not using path signals

latent swallow
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i just watched the gridlock disipate so thats not there

latent swallow
unique cypress
latent swallow
deft lichen
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we have signalling on the wiki? snuttstach_think

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I don't see the signals being wrong, just maybe too frequent

unique cypress
# latent swallow im ngl i just copied some stuff off the wiki bc its my first time actually usin...

Duplex signalling rules are fairly simple, even if there's a lot of them

  1. Path signals at entrances to intersections where rails cross. But actually cross - one rail goes straight through another
  2. Block signals at exits of those intersections
  3. Simple splits/merges do not really benefit from path signals - block signals are good enough
  4. Large and/or complex intersections may benefit from having extra path signals inside them.
  5. If one rail goes entirely over/under another in an intersection and they do not cross, it's probably best to treat it as a series of splits and merges and use multiple block signals. Especially if the intersection is large. But using crossing rules (path in block out) do work too
  6. On long straightaways, block signals every 100ish meters. The exact spacing doesn't matter, you just don't want kilometres of signalless track
  7. Path signals create no-stop zones between them and the next block signal - it might be useful in some cases
  8. Path signals need space before them, completely free of block signals. If a train is passing through a block signal and then a paths signal, in that order, the distance between those signals needs to be longer than the train's braking distance. Otherwise the train will slow down or even stop when approaching the path signal
deft lichen
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On long straightaways, block signals every 100ish meters
can easily do with 300-400m intervals

unique cypress
deft lichen
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I've heard people complain about "having to spam signals too often"

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it works and there's nothing wrong with it, a matter of preference really

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(and yeah, by 300-400m I do mean 3-4 track segments)

unique cypress
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The distance between trains (front to front) is gonna be signal spacing + braking distance (~200m) + train length. The denser the signals, the denser your trains can be

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Though with 1-4 trains, the difference in density between 100m and 400m spacing is 1.8x

deft lichen
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that's true

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it depends how busy your railway network is

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most parts of my network only see like 3 trains total, so 100m signals would be overkill

sly nest
#

Good morning, my powergrid just exploded and I'm trying to restart it (manually u.u)
I'm at a power switch to turn more parts on but it crashes there the entire time O.o
Power Grid A has Prod 2.2GW and Max Cons of 1.1GW.
Power Grid B has a max Cons of 520MW.
Why would it explode/crash if I try to activate thta part?
My own math says that no matter what, 2.2GW should be able to power a 1.6GW factory thinking

latent swallow
queen slate
sly nest
#

I don't have the priority switches yet
But powerplant and these switches were next on the menu ^^"
Just that the powergrid went down the moment I decided on going there after reaching Phase 4

wind spade
vapid gorge
sly nest
wind spade
#

and GW is how you should handle 1000 of MW 😛

sly nest
old hearth
#

@rocky cypress

spare laurel
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First time messing with signals. For this design I think I need both a path signal and a block signal in the red circles, but can only place one. Is there a way to do this kind of intersection that I don't see, or do I need to separate the intersection to place both signals?

wind spade
spare laurel
#

also is this the right channel?

wind spade
#

this looks like it will have deadlocks all the time

spare laurel
unique cypress
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IF there was only one of these

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But alternating path and block signals with less than 200-300m between them is a terrible idea

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So actually, placing path signals everywhere except behind stations is probably better

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But that'd mean trains just passing by would delay everything massively

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So yeah, this is not a good design

amber umbra
#

To mention, it’s recommended to just watch a guide on trains, signaling. “Toaster gaming rails satisfactory” on YouTube is pretty good.

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Then pick one of the couple good rail setups and consistently implement it in game.

acoustic summit
warm breach
acoustic summit
#

Ohhh okay

unique cypress
warm breach
#

different is good if theyre all different, especially in ones used by multiple trains coming from any direction

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they need to stop if there's a train in there to avoid collision, or take alternate route

old hearth
vapid gorge
past igloo
#

more of a noob question.. How do I distribute the the Iron ingots in the amounts I need after they leave the foundries?

fallow siren
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manifold

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they will self balance when the 30/min line is full

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you can also load balance by adding a line of mk1 belt and split into 2 so you get 30 30, merge back 1 30 and the last 30 can be connected to copper alloy

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or simply just have 1 smelter that produce 30/min and has that single line goes into alloy foundry

past igloo
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that was my plan for the copper foundry, thanks for confirming

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my problem for a manifold is that I'm limited to the T3 belt

vapid gorge
fallow siren
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mk3 belt has 270/min throughput

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more than enough for your current plan with iron

past igloo
#

but I have 308.704 Iron ingots leaving the 5 Iron alloy foundries, so what is the answer to figuring out how to get them all onto a single manifold?

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Or am I meant to use two seperate manifolds?

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Sorry, still trying to wrap my head around the mechanics

vapid gorge
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this will break it up onto multiple manifolds

gloomy shoal
#

Oh, yeah you've got a stupid decimal in there, I'd say injection manifold

vapid gorge
#

injections manifolds are just multiple manifolds linked together. For no real reason

past igloo
#

so the answer could be to use two of the five manifolds to make the 103.704 for the Iron wire, and clock the 3 remaining foundries to produce the remaining 205 ingots I need for the remaining constructors?

vapid gorge
unique cypress
#

I'd do a 2:2 balancer and then 2 lines on each side. No need to worry about doing math exactly, it'll work as long as none of the belts' capacity is exceeded

past igloo
#

what is a 2:2 balancer?

unique cypress
#

Split each belt in half, merge the halves

vapid gorge
#

not something useful in this situation since you're not trying to get 2 belts of the same volume? I don't know why it was suggested to you

unique cypress
#

But not merge the same belt back together, merge one half of one belt with one half of the other, repeat for the second halves

gloomy shoal
#

I think the theory is that if one belt clogs, then it'll balance onto the other belt
Theoretically bypassing the item throughput limit

past igloo
#

I think I understand

vapid gorge
#

you could jsut do that with any 2 belts

unique cypress
past igloo
#

A useful trick, but not necessary in this instance

vapid gorge
#

no, it's baffling

unique cypress
#

I use it all the time. Very useful when I can't be bothered to do math. Which is always

fallow siren
#

green line is the manifold

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grey is the splitter that goes into both manifold line

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you get equal line in this way

vapid gorge
#

I don't think they are trying to have 2 even belts.... ?

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Unless I missed something

fallow siren
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theyre trying to do 308.704, which cant be done in 270 belt, so i suggest to do 2 manifold and have the machine does the exact rate for it

vapid gorge
#

I guess. I don't know why you're linking them if you're clocking them exactly right

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you could but I think that would take an extra step of calculations? a minor one, but still an extra step

past igloo
#

so Im going to : 1. split off a 60 line for the copper ore line and the iron line both, then split each 60 into 30s, relinking 30 each to the original ore lines and sending 30 each to the copper alloy smelter. 2. Clock two Iron alloy foundries to produce 103.704 ingots for the Iron wire line. 3. Clock the other 3 remaining Iron alloy foundries to produce 210 ingots for the main manifold line to supply the rest of the factory? Did I get it right?

unique cypress
past igloo
#

Thank you to everyone who took the time to help me out, I assume this channel typically doesn't see many beginner logistical problems, I appreciate it, this game rocks.

unique cypress
fallow siren
#

if 1 manifold line couldnt keep up with the production, do 2nd manifold line

past igloo
#

hahaha

fallow siren
#

i worked with 3k screw with just mk3 before (dont ask me why)

gloomy shoal
#

Generally, my goal is to make smaller modules that require more acceptable numbers per module, and then scale those

past igloo
#

how do I divert 60 copper ore off my line in order to be split into 30 when the line only contains 71.827?

#

Seems like it's not possible with a line lower than 120 units.. is there a clever way to do this i seem to be missing?

#

Is this where smart splitters come in?

wind spade
vapid gorge
#

yeah clocking the machines is prob simplest and least braining move

quick gorge
#

The logical part of my brain has fallen asleep.
What is the best way to connect these 3 converters (500 EPM/m) to the 10 Encoders (150EPM/m) (Power shard) while

vapid gorge
#

make it 9 encoders

quick gorge
#

no

vapid gorge
#

is it just outputing photonic stuff?

#

you could try a pipe ring and 3 inputs?

#

it might not be the worst

quick gorge
#

I can't think of anything else that would be better

vapid gorge
#

9 encoders 😛

fierce prawn
#

yeah, ring and just space the three inputs out

#

shouuuuld be okay?

quick gorge
#

I'm needing those 125 power shards/m
112.5 is not good enough kek

vapid gorge
#

you could clock it so you still get that?

quick gorge
#

I'm not sure how much...less bad valves are nowadays?

vapid gorge
#

put powered pumps on.

#

to be safe

#

or not powered since it's a gas I guess

quick gorge
#

The 10 of them are already at 250%

vapid gorge
#

but I'm unsure how much that effects back flow, the unpowered bit

yeah figured. could do it 12 then?

#

I mean the ring will probably work fine. Probably.

fierce prawn
#

madman

quick gorge
vapid gorge
quick gorge
fierce prawn
fierce prawn
#

i forget, what is the power production you need to have to make those worth the crafting?

quick gorge
#

I don't care about power.
I care about the aesthetic

fierce prawn
#

hell yeah

quick gorge
#

Maybe a tad much

#

Yeah something like this

old hearth
quick gorge
old hearth
quick gorge
old hearth
#

I think I've got a bit more

#

(ignore the turbo fuel my math was wrong)

quick gorge
#

I have split the 125 shards into two halves, 120 goes to APM and the 5 overflow goes into Ionized for Drone/jetpack fuel

ruby shoal
#

I'm (hopefully) finishing up my first aluminum setup, and I'm having an issue with my water. I need 600 water for the Bauxite - Alumina processing, and I'm producing 360 water at the Alumina - Scrap processing. Adding two water extractors at 120 each gave me exactly the 600 I need if I loop the 360 back into the first pipe.

Though it seems like after a while, the pipes (which were already full) fill up entirely and the entire system stops. Why does this happen? How can I fix it?

wind spade
ruby shoal
fierce prawn
# ruby shoal How? And why would that fix it?

pipes don’t (really) have priority! Unfortunately, the amount you have looping back is not the first to be consumed by the system, so the loop ends up slowly filling up from your pumps. While it makes sense on paper, this loop system would require perfect 100% uptime forever on every machine to stay balanced and unclogged. You are much better off pumping in all 600, then using that 360 in leftover water in some other recipe!

vapid gorge
#

blue is fresh, red is waste

ruby shoal
#

Ah, I think I get it then! That's probably the best solution for me, since I don't have another recipe I need water for that I can make nearby, I don't think.

#

Actually, that creates some slightly screwy numbers, since 360 doesn't perfectly supplement 400

fierce prawn
#

over/underclocking should be able to even things neatly

ruby shoal
#

Hmm, this is gonna need a little redesigning then lol

vapid gorge
ruby shoal
#

Or, no. I could just see if it's possible to redo the refineries

oblique hollow
#

Its thankfully quite easy, if you already have all refineries present, you just need to redo some piping

#

The ratio of solution to scrap refineries doesnt change, only the ratio of how many refineries get fed byproduct water

latent swallow
vapid gorge
#

@quartz sleet if you scroll up you can see a discussion on splitting the waste and fresh

vapid gorge
#

while directly feeding waste into fresh is possible it's fiddly and depending on your choice of how, somewhat unreliable

#

and this is super easy to do

latent swallow
#

for priority pipe mergers the merger needs to be vertical on the line yes?

vapid gorge
#

yes.

#

though it's not a super reliable option

#

it's probably the most reliable of the direct feed options

latent swallow
#

yeah ive used it before just thought id check ty

#

with how weird fluid can be it is a good option

vapid gorge
#

the keeping waste/fresh split options (above) is objectively the most reliable.

#

you can also split the waste to an entirely different process like pure ingots or something. But more effort

#

@tall dawn add in all the final outputs you want, end product items, it'll create the path

latent swallow
vapid gorge
#

shrug I would argue it's very fast and will save you more time keeping it split because sometimes you just need to keep rebuilding VIPs but you do you

latent swallow
#

time is completely out the window for me rn, i automated from scratch all of the final space elevator parts with 10, 10, 1 and 1 /m of each, would have been quicker to box craft but i was in it for the journey no the destination

crimson moat
#

Split water is definitely the most time and space efficient way to build aluminum.

You can actually make perfect priority systems now via packaged water and priority merger - they have significantly improved functionality but are more complex and time/space intensive to build properly.

#

this is a packaged priority system for 6x600 bauxite, with forge ingots powered by cheap silica (all processed in the module)

crimson moat
umbral current
crimson moat
#

ye

#

mk6 belts glow

radiant terrace
#

@vapid gorge

vapid gorge
radiant terrace
vapid gorge
#

so that's one issue. But you really want to make your power stations very neat and tidy. especially with pipes

#

also this is west , go between the N and W for north west

radiant terrace
candid steppe
#

anyone know of any tools for making rate limiters?

slate kiln
vapid gorge
#

or you know, use clocking to rate limit

candid steppe
#

no but like i have a 1200/min output from industrial storage but i cant use mk5 or it will take to much

vapid gorge
#

what is the issue?

candid steppe
#

mk5 conveyer does 1440

vapid gorge
candid steppe
#

which is taking too much so eventualy the factory wont beable to rpoduce enough

vapid gorge
candid steppe
candid steppe
vapid gorge
#

ok so you know what happens when all those machines are full if you use 2x mk5 belts?

they will only take 1200 pm. So it'll work out.

candid steppe
#

ok but like i dont have that factory yet im just prodcucing the 1200 and would like to keep it at that level

vapid gorge
#

is there some aspect of this you don't understand? the machines themselves will control the rate moving on the belts

candid steppe
#

i dont have those machines!

vapid gorge
candid steppe
#

eventualy 60 assemblers

vapid gorge
#

ok clock those constructors to consume 1200 parts per min.
that will mean your belts, even though they are mk5s, will only move 1200 pm

candid steppe
#

yea i know i will do that but at the moment i dont have those

vapid gorge
#

so why do they need to go anywhere? if you jsut need them to keep moving jsut sink them

#

you don't need a rate limit a sink if you want it all sunk

candid steppe
#

so i just want to sink but if i just use 2 mk5 they will just take too much and ill have to wait ages for it to backflow again

vapid gorge
candid steppe
#

same problem

vapid gorge
#

no? you'll have a giant buffer of items, and extra will go to sink?

#

if you are making 1200 ppm incoming, and you want it to keep flowing, you'll be just as empty of items behind the buffer if you 'rate limit it' or not

candid steppe
vapid gorge
candid steppe
#

an input one sure does

vapid gorge
#

that's why the full buffer that feeds the eventual input will be full

#

and even if that weren't he case you'd just wait for hte spin up time
but that's not the case, the buffer will flood the system you make

candid steppe
#

the 1200 comes from another factory

vapid gorge
#

so? you feed the input manifold from the giant buffer.

#

or sink the overflow BEFORE it gets on a vehicle, that way the delivery point is full full. Lots of ways to solve this with essentially zero effort

crimson moat
#

@dusky dust This is the system that needs a valve to operate properly

#

(side view)

#

Any water level high enough to feed the machine on the left will clog the output of the machine on the right.

#

like this

#

however if you valve it, this happens

#

water goes leftways through the valve, even when the left pipe is fuller/higher.

#

and it doesn't come back

#

The simple way to fix it so that you don't need shenanigans is to put the output machine at a higher elevation than the consumer. Even 1 or 2 meters works great.

HOWEVER in P4 there are several buildings which both input and output fluids and can loop into eachother to reduce resource cost, so it's impossible to keep the input above the output because that would require building B to be both lower and higher than building A, which can't be true simultaneously. For me this was Non-Fissile Uranium consuming liquid acid and outputting liquid water.

Valve radically improves flow for those.

#

Aside from that, in every test i've done, valves with no flow rate limit either did nothing or improved flow. I've seen that from several water enthusiasts too

#

Another thing that does is using low-capacity pipes in the direction that you want less flow to go for uneven splits

e.g. turbofuel manifold, you want 7.5 to go one way and 592.5 to go the other way, you put a mk.1 pipe on the 7.5. That makes the system want to split 400+200 instead of 300+300.

wind spade
#

pump would be better here 🤔

crimson moat
#

The only difference in functionality between a valve and a pump in this circumstance is that the pump requires power. The valve does not, and they do exactly the same thing - so the pump is just strictly worse.

wind spade
#

more headlift can't hurt

crimson moat
#

no, but there's literally zero benefit. There's also some increased risk - if you forget the pump powerline somewhere then the system bricks completely due to unpowered pump headlift resetting at the bottom of the pipe system

thorn bane
#

would a non powered one work? or would it prevent the machine from getting fluid

crimson moat
#

Non powered sets the headlift to 0m, it actually REMOVES the headlift which is already there

Given the location (equal height or below the recieving machine/s) that would cut liquid flow to zero

wind spade
#

I mean forgetting to power anything is problematic 😄

velvet bramble
#

one of these or reroll?

#

On T3/4 rn if that affects outcomes

wooden jasper
#

wire!!!

crimson moat
#

a valve is just a pump that doesn't need that power connection

#

they are otherwise identical here

wind spade
velvet bramble
#

Might just sit on it then, just now getting coal/steel going so we’ll see if that alternate helps

#

Not really hurting for wire/copper atm

#

And no caterium reasonably nearby

old hearth
#

how do i get these back machines to stop stalling

crimson moat
old hearth
crimson moat
#

mk.2 pipes can only handle about 400/min in some situations, the picture above being one of the worst of them

old hearth
#

what i did which seems to now be working is seperated it and reatteched it at a later point

crimson moat
#

middle out works better than connecting at one side, yes

crimson moat
old hearth
crimson moat
#

so if 500 flows forward and 100 flows back, you have 600m3/min of flow while only 400 actually moves

#

and the pipe chokes on that because it's @ 600

old hearth
#

how to properly acount for backflow?

wind spade
old hearth
#

also hot to let manifolds properly move?

old hearth
wind spade
crimson moat
#

it's difficult to predict manifold flow rates, but generally splitting your pipe in half before the manifold (so a 600 into a pair of 300/600's) is the easiest way which requires the least knowledge i think.

old hearth
crimson moat
#

If you want a pipe to send 270 one way and 30 the other way on a junction, putting a mk.1 pipe on the side that you want only 30 will also help.

old hearth
#

if i just keep thorughput rates in the pipe low can i treat them liike belts kinda?

brisk urchin
wind spade
old hearth
#

like looping

wind spade
#

no, pipes work differently than belts

#

and looping is not annoying tbh

old hearth
#

if im having to do it over the whole damn thing

crimson moat
#

If you don't move more than half of the pipes flow rate limit then mostly, yes

crimson moat
#

400/600 might always be fine, but it's getting near danger zone for the worst setups

wind spade
#

it's a good habit to loop the pipe always. It's not always needed, but it can't hurt and usually helps

old hearth
wind spade
#

just the manifold

old hearth
#

oh then ill do that in the future bp's

wind spade
#

but as shown in the image - ideally vertically, feeding from top and connecting to machines at the bottom

old hearth
#

i mean hey what i did has let it work so far

old hearth
#

how do you do them normally

wind spade
#

aluminum is easiest to do by separating fresh and byproduct water

old hearth
#

what about vip juction or whatever they are called

wind spade
#

I wouldn't trust that black magic

crimson moat
#

they don't work reliably unless you have package and unpackagers w/ priority merger

old hearth
#

so i guess 2 systems really

wind spade
#

the 2nd system is all the waste water (including the one from the waste refineries)

old hearth
#

ah

old hearth
#

and do i need to do that for gasses

#

and i f i do the loop thingy how much can it reasonably let through

wind spade
#

600

old hearth
wind spade
#

just make it as in the image

old hearth
#

i mean as a blueprint

wind spade
old hearth
#

ik

#

it worked

old hearth
wind spade
#

what?

old hearth
#

loops

wind spade
#

why replying to message about VIP tho 😛

old hearth
#

idk

wind spade
#

inputs need it way more, I've heard some people saying they needed loop for output as well, but I can't confirm or deny that

old hearth
#

so both to be safe

thorn bane
#

hm there arent many low throughput output fluid recipes right?

wind spade
#

if you want, sure (though for outputs the main pipe should be at the bottom, not top)

wind spade
thorn bane
#

like <50

#

i guess default rubber/plastic but people rarely make 600 HOR of that

wind spade
#

battery recipe outputs 30/min water if that counts

#

alt HOR needs 30/min

thorn bane
#

but you almost never have 600/min output water from batteries

#

i guess HOR

wind spade
#

quartz purification needs 10/min

old hearth
thorn bane
wind spade
#

turbofuel needs 22.5/min

old hearth
wind spade
#

ah, talking about output?
turbofuel still - low output

#

ionized as well

thorn bane
#

i guess in most TF systems is kinda already output looped since you interconnect it with the gens

wind spade
#

nitric acid

#

encased uranium cells have byproduct

old hearth
# wind spade

how th do i get this to work for something with both solid and liquid input?

wind spade
#

you... connect belts and pipes?

old hearth
#

i mean can it be slanted junction or does it have to be flat

#

i need this to be scalable

wind spade
#

as long as the feed pipe (bottom one on the image) is level with machines or above, it's fine

old hearth
#

ok

#

and im making a bp for it can it go the whole length and i connect it at the ends?

#

or does it need to be small

thorn bane
#

imma go with "someone should really test this"
and obligatory @oblique hollow ping
(tldr do you need a loop for 600/min output, like making 600/min nitric acid all merged in 1 manifold?)

oblique hollow
#

Shouldn't be needed.
Merge manifold prefers if you keep it mk 1 until you actually have more than 300/min tho
All sidelines out from blenders should be mk 1 too
And add a pump for good measure at the final output pipe that moves 600/min

#

Splitting flow back up is the part that needs the loop / the equal split

thorn bane
#

so a 570/30 merge is stable?

wind spade
thorn bane
#

ye i guess the 30 pipes acts as a buffer so theres always enough to supply 600/min

vapid gorge
old hearth
crimson moat
#

I find that behavior quite problematic

old hearth
vapid gorge
# old hearth im in phase 3 your not too late

But yeah, process the nodes individually, split the fresh and waste water refineries in two groups. Simple and effective. Also one of the few places you tend to not need the loop

old hearth
old hearth
thorn bane
#

so its like which pipe has more segments
that one has prio

crimson moat
#

but one of them has behavior X, and the other has behavior Y

thorn bane
#

ah ye true

#

wait that explains so many "works on my machine" situations

crimson moat
#

so if somebody takes a screenshot or video of that pipe and they aren't in the salvage menu, you can't see why it's working (or not working)

vapid gorge
vapid gorge
#

Prob xD

old hearth
#

i am genuinly going to make them

#

mostly cause i need to use all alts

#

and im using them in the only production chain where rotors dont make motors

#

nuclear

#

and iug smart plating but mod engines use motors

glacial shadow
#

is Fine Black powder better than black powder?

rich totem
#

what am I doing wrong with path signals? First time using trains doggobonk

rich totem
unique cypress
#

oof

unique cypress
#

replace every rail touching that signal

#

though that's assuming you built your rails/signals correctly and got the glitch

rich totem
rich totem
unique cypress
#

well, the "signal loops into itself" is meant to appear when it's possible to drive from one side of a signal to the other side of it, without passing the signal in question or any other signal

#

if you can do that, you need more signals

#

if you can't, something's glitched

sage belfry
#

When I select all alt recipes in 1.0 tools, how does it choose which alts to use or to use a base? Is it minimizing the number of raw resources used, the % of each resource it uses of its total, or is it just picking the first or any arbitrary alt? For instance, if I want to optimize/make it easiest on myself to build X ballistic warp drives, Y ai expansion servers, and Z biochemical sculptors, what will tools optimize for in the tree computation?

unique cypress
dusky dust
unique cypress
#

unless you're in maximize mode

sage belfry
#

Is it generally recommended to follow its suggestions, or would I regularly find that doing so complicates setups and/or requires more transportation of intermediates given that it won’t necessarily optimize for less number of unique required raw resources and/or their map spread?

unique cypress
#

I'd say, on average, the most resource efficient alts are usually the ones that minimize effort, especially if they're far up the chain
but not always

sage belfry
#

I imagine it would always choose alts like wet concrete or other water-dilutions that increase production, which many low tier items have, so that’s a lot of water piping

dusky dust
#

sftools' biggest benefit isn't necessarily just that it solves factory production for you, but that it makes it so easy to tweak exactly how you want to do it

unique cypress
#

I often deviate from tools' plans by about 10% of the recipes

dusky dust
#

Like if it solved using a recipe you don't want to use, just deselect the recipe. Or if you want to avoid using Copper, go deslect copper. Or if you've already got HMFs being produced somewhere else and want to use those, you can add 'em as inputs, etc

#

It's kind of rare that I'll accept sftools' very first suggestion, but that's also because I'm pretty familiar with the game's recipes and have my own preferences and such (and more knowledge than sftools has about the local nodes that'll be near the factory I'm building)

sage belfry
dusky dust
#

Though that said there's also nothing wrong with just accepting sftools' first graph and making that. Up to you, in the end!

#

Heh, for sure

#

As I say, nothing wrong with just taking its suggestions and going for it

#

I tend to keep a tab open on sftools which is just for copying, where I've selected all the alts that I've found so far in the playthrough. When I start up a new factory I'll copy that tab

#

That way I'm not always clicking on recipes and such

unique cypress
dusky dust
#

Note that especially for petrochem stuff (rubber/plastic/fuel), if you've got the necessary recipes, it'll always try to optimize for oil efficiency on those, which leads to the most complex petrochem loop. That one's a bit wild, so keep in mind that producing rubber+plastic doesn't have to be as complex as sftools will often suggest

sage belfry
#

I see. I just know I’m going to run with something and get absolutely destroyed with the lack of organization and foresight.

unique cypress
dusky dust
#

(I know that it's just sftools doing what it's told, but I'm always amused when I'm making a factory which needs, like, 20/min plastic or something, and sftools goes all most-efficient-oil on it. Like, it's fine, sftools. I'll just use a bit more oil. :D)

unique cypress
dusky dust
#

My real favorite "sftools doing what it's told to do" thing tends to be anything involving Nitric Acid, since it'll optimize the f#@! out of those miniscule amounts of Iron Plates, unless told not to

#

All Coated Iron Plate and Pure Iron Ingot goin' on

#

Like come on, I need 20/min Iron Plates, I'll just smelt some iron. :D

#

(again, this is not a complaint; I'm just always amused by it when I see it)

unique cypress
#

I'm more annoyed by not being able to disable it with just one click

#

Like SAM shenaningans can be disabled with one click in 2 different ways unless you're making a tier 9 item

#

same with the blender before T7

sage belfry
dusky dust
unique cypress
dusky dust
#

If you want to disable the most-oil-efficient petrochem loop, the alts involved are: Heavy Oil Residue, Diluted Fuel (or Packaged Diluted Fuel), Recycled Plastic, and Recycled Rubber

#

Though personally I just leave all my available alts selected at first and then disable as I see fit

sage belfry
dusky dust
#

Right, everything's dependent on your situation. Rocket Fuel builds probably nearly always involve those two

#

(Also, I'd personally recommend keeping graphs for "big" stuff like that broken out as much as possible, regardless of what tool you're using to help solve for it. Obviously that's a bit more difficult with Phase 5 stuff since there's a lot of resource interaction, but for instance if it were me I'd probably have a separate graph just for Trigon production, etc, and probably break up that plan into three separate factories (making use of the "inputs" tab to manage exports between 'em))

unique cypress
#

one advice regarding inputs: Tools considers them free. plan everything in one tab first, then split it up, making sure to keep recipes the same.

starting your plan with inputs could mean tools will waste them

or don't split it up at all. I don't

sage belfry
dusky dust
#

Like on my 1.0 playthrough I did have a joint Superposition Oscillator + NQP factory, but I'd had separate inputs for the Alclad, Crystal Oscillator, and Supercomputer inputs to that chain (and was exporting those products to the separate factrories which needed 'em)

sage belfry
dusky dust
#

Yeah, what KYO297 said about the inputs. Doing that first pass with a huge ol' unwieldy graph is handy to know what inputs those sub-factories might want; at that point you can split 'em out

#

Also, keep in mind that for the Phase 5 SE parts in particular, you definitely don't need to be building that much unless you want to. You can save yourself some time by decreasing your numbers a bit; the absolute number you have to deliver to the elevator is pretty small for all of those. They're handy for coupons afterwards, of course, but you'll probably have finished the SE delivery for one long before you finish building out the rest of the factories to do the others, etc

#

Not that those numbers are crazy, of course. :D

#

I tend to just target a 2-hour-ish completion time for Elevator parts

sage belfry
dusky dust
#

Yeah, fair, and the game's been sort of encouraging that approach in past Elevator steps anyway

#

For Phase 5 I've found that if all you care about it just completing production for each part in ~2hr or so, though, you can often get away with even less. (Though now that I think about it, I may have slooped some of those outputs as well)

sage belfry
#

I certainly want the golden nut

quick gorge
#

sigh
I'm trying to figure out my pipe logistics
I would use take the 1500 and use that first but each one of those PA drinks 497.78 so each pipe of 500 would overflow 2.22 and last time I checked overflowing a gas isn't that fun unlike liquid

vapid gorge
#

why can't you clock?

quick gorge
#

I mean I could but I want to balance the plutonium and that would eventually lead to it building up in one of the less clocked PAs

vapid gorge
#

but can't you send exactly 497.78 to them? and left overs somewhere else?

quick gorge
#

So valves?

vapid gorge
#

can't your machines just make 497.78?

#

and anothe rmachine to make the excess?

quick gorge
#

I was going to take the 12 shard encoders and do this with the 2.22 overflow, if I clock the PA to 250 I could use it all

vapid gorge
#

god I hate modeler. Or how you've laid this out.
or both

#

It's be much easier seeing this in tools to see where everything's final goal is

#

so much of logistics organisation benefits from a holistic approach

quick gorge
#

I can't use tools for actually laying things out, I've tried

vapid gorge
#

oh I know, but being able to see the full flow is so helpful to organise clockings and groups

quick gorge
#

I changed the 10 shard encoders at 250 to 12 at 208.333 and it's much better and seeing how that looks in modeler just works better with out how I process things

#

And' fuck it;
8 PA at 250 and 1 at 240.

vapid gorge
#

xD I have no idea what is going on but I hope it'll work out

quick gorge
vapid gorge
#

I mean it's probably fine, but seeing a tiny bit cut up everywhere doesn't tell the story well

quick gorge
#

Spoilers, here is the ending

keen breach
#

the last 2 arent working

#

or barely working

old hearth
#

the first 6 machines need to fill up fully before it works

keen breach
#

ok

glacial peak
#

just spent the time doing the math i will need 150 smelters for the aluminum 💀

#

das... a lot

old hearth
glacial peak
#

but yeah it's still gonna be a lot

old hearth
#

I think you can fit 36 in mk 2

#

i fit 12 in mk2 with no veticality

glacial peak
#

and plus ill have to figure out the layout for how many belts ill need cause it's 9k scrap

#

ill have to figure out how to split everything actually so it doesnt look like a royal mess

old hearth
glacial peak
#

yeah but this is the first half

old hearth
#

ah

glacial peak
#

i need a start

#

cause i have no aluminum

#

for mk5 belts

old hearth
#

i was about do say how did you lose half your scrap

glacial peak
#

only like 8 of the nodes

old hearth
#

i mean in calcs

glacial peak
#

ah. i haven't added those it's right above the screenshot

#

unconnected for now

#

fun fact you can drag water from the refinery straight to your trashcan. basically dumping water for free

old hearth
glacial peak
#

huh

#

neat

#

how does the pioneer do that tho and just move hundreds of galons without a bucket

#

does she drink it

old hearth
#

(yes she drinks sulfuric acid)

glacial peak
#

yippee

#

ok im dead going to bed

#

gn

old hearth
#

@thin ermine

#

dont go to the red areas its too dangerous

#

and stay out of the red jungle

thin ermine
old hearth
thin ermine
old hearth
#

and the titan forrest

velvet bramble
#

Solid Steel Ingot or Steeled Frame?

old hearth
#

solid steel is one of the best in the game

#

get it

#

it saves power and reasources

velvet bramble
#

sold american

#

i was leaning that way, the frame one didn't seem to alleviate any problems

warm granite
old hearth
#

not wasting space with packager shenanigans

vapid gorge
#

way too much work

#

splitting fresh and waste refineries is dead simple

warm granite
#

And I got two templates in the works that more than fits in a mk2 blueprint

vapid gorge
#

... so?

#

this fits with essentially jsut the refineries

old hearth
#

i will give credit, packagers add flair to the build

vapid gorge
#

shrug put random aesthetic shit around it.

#

you could just have a couple packagers take up less space and just exchanging packages ad infinitum

#

I don't even think you need to hav ea priority merger for what their talking about, just clock both packagers to package the right amount of fluid pm

old hearth
#

not the same as a machine with decent purpose, I can put any two package loops anywher but it aint authenitc

warm granite
#

Actually I did design a plug-in system

warm granite
#

Put 150 Bauxite/Min, 60 Pet. Coke/Min, and 45 Water/Min and you get 150 Aluminum Bars a min. Only shame was I'm not the best at making it pretty, but I got it within an Mk2 Blueprint to scale

#

But It can be a plug-n-play system one can scale with in a blueprint. No worrying about recycling needed

crimson moat
#

where it's like.. they look identical from the outside, but "you should have used 3 segments to go from A to B; however you used 5, and actually two include verticality when it should be only one". If you go to help someone and start speaking like that it just sounds like witchcraft, and honestly kinda is.

#

i just try to avoid systems which can be affected by that as much as possible

#

key difference between systems which can work, vs systems which cannot fail. Liquid VIP is one of those "can work" things, while solid achieves "cannot fail" status because the priority merger has absolute reliability.

small yacht
#

electrode scrap is goated

#

2 pipes of oil and 2 somersloops handles the entire maps bauxite

quiet wasp
#

messing around with early game satisfactory is fun

#

wanted to make my first modular frames factory in the save be 40/min.

#

at least it should be once everything balances out. just the last assemblers left now

quiet wasp
#

and of course i forgot to even hook up one of the rip assemblers great

small yacht
#

600 pm coming in an splitting like this into 2 lines of 10 refineries. Have them looping from the end on both sides

#

yet some still won't stay at 100% 😦

small yacht
#

removed all buffers from the line, gonna wait like 5 mins and see how it does

#

there was also a previous buffer at a water?(oil) tower

crimson moat
#

you MAY be able to make it work if you put a valve before the elevation gain begins, but that pump on there is probably too high up to do that job

#

in general, it's a lot easier if you keep things either on the same level or go downhill rather than uphill

small yacht
#

the output ?

crimson moat
#

you have some refineries creating heavy oil residue yes?

small yacht
#

It comes this way into the bottom floor and then goes up on the side I showed previously. At the top floor it fills in and then flows back down. Seems to be working now, the output manifold is full but the machines aren't backing up

crimson moat
#

what are you asking for help with?

small yacht
#

The issue was with the oil input

crimson moat
#

are you 100% sure that the machines are not running because they have 0 oil

#

rather than not running because output is full

small yacht
#

110%

#

well they were, it seems to be fixed now that i've gotten rid of the buffers

#

Strange though that only that one line was having issues, I've used buffers before input manifolds like that before and haven't had issue before in this save

thorn bane
latent swallow
#

i think ive found a weird bug, 1200 belts running out of a smart splitter arent running at 1200 items/min i can tell because there is items going out the overflow

#

im an idiot nvm 🙂

thorn bane
#

picture from the reddit post i linked in the convo above
its a VIP
that uses extra junctions to deprioritize fresh water

vapid gorge
#

Ugh

latent swallow
thorn bane
#

i mean ye this is a testing setup
im sure you can make it look nice (or hide behind wall)

glacial peak
#

if i add a mk2 pump on a mk1 pipe it can still give 50 meters of headlift right?

#

cause i was thinking of doing that for something instead of 3 pumps on the pipe

glacial peak
#

alrighty

graceful tundra
#

I'm pretty sure

vapid gorge
#

mk for pumps and pipes have nothing to do with each other

deft lichen
#

do these exist in the game?

vapid gorge
#

don't believe so

#

unless more came in 1.1 than people chatted about

#

probably structural solutions

wind spade
#

Afaik they are "in" the game, meaning they exist, but can't be built - save compatibility

#

@deft lichen ^

vapid gorge
#

wait so these are unimplemented obj? \

wind spade
vapid gorge
#

I don't remember those being listed in the wiki under those objs

wind spade
#

But idk if that's true and if those were in game previously

#

But Docs list a lot of these under compatibility schematic

#

I'd have to check at home in the evening

split sierra
#

nice and steady

#

the counter where i have issues with 600 pipes doesnt need to be reset

wooden jasper
#

how do I transport gases

#

what are the physics like?

#

do I need pumps or can they flow anywhere?

vapid gorge
#

no headlift needed. don't use buffers or fluid trains

wooden jasper
#

should I just pipe it like all the way across the map

vapid gorge
#

no fluid trains

#

package it if you want to move by train

wooden jasper
#

oh

#

this is the path btw

#

not "all the way" across the map

vapid gorge
#

could always drone it

wooden jasper
#

I was thinking of just piping it if trains aren't the move, but I could always package

#

I don't have drones yet

vapid gorge
#

train is fine if you package it

wooden jasper
#

haven't done sulfur stuff

#

I'm pushing to get nitric acid unlocked so rn I'm trying to get some fused frames set up

vapid gorge
#

you'd be unlocking drones soon though?

#

and drones run on most fuels

wooden jasper
#

I have them unlocked but I'm not using it yet

vapid gorge
#

ah, well a bit of fuel would do it, up to you

wooden jasper
vapid gorge
#

look them up on the wiki

wooden jasper
#

well I have a lot of extra fuel that I could put into drones instead of power

#

if I'm going to end up converting it all to rocket fuel soon enough anyway

vapid gorge
#

eh, just do nuclear, it's more sane

wooden jasper
#

well I want rocket fuel as a jetpack material anyway, so hopefully I can get a mix of both

vapid gorge
#

you can just do a bit of RF to then make into ion for the pack.

but to do a reasonable FU gen station you'd need like 500 fully over clocked fuel gens. Or just like 50 nuclear gens

wooden jasper
#

I think I need to make a "second base" for uranium bc my location for the majority of my factories centers around the northern forest and there isn't much sulfur or uranium around

vapid gorge
#

drone the uranium and sulfur to a convenient location and make the rods in an independent factory

wooden jasper
#

ok

thorn bane
wooden jasper
#

about drones, can I use multiple in a single port? do they just hover above a port while it is already occupied or will that create problems

gloomy shoal
#

I don't know that I would recommend doing so for item management reasons, but I suppose you can

thorn trail
#

yes, multiple drones can have a single port as their destination, and yes they will circle around the port in a landing pattern if it is occupied when they arrive. It is a perfectly valid strategy for distant drones since they won't arrive and unload that often

wooden jasper
#

also do both ports need fuel or is fueling just one ok

thorn trail
#

drones must receive fuel at a port, doesn't matter whether it is destination or home

old hearth
old hearth
#

And 1 at the destination for every drone port you place ofc

wooden jasper
#

I was considering using one drone port for my radio control unit production bc the computers and alum casing need to be brought to the exact same location

old hearth
#

And I highly recommend setting up a base with fuel and drones that you can send to other locations so you don't have to worry about fuel more than once

wooden jasper
#

low quantities of both are involved, I just want to have a solution where it doesn't clog up or fill with only one material

old hearth
wooden jasper
#

ok

#

I was almost even considering a belt to move computers bc it's not even that far away

#

I mean I only need to move 6/min

old hearth
#

Whichever, but mixing items in ports leads to major inefficiencies

gloomy shoal
sharp mist
#

what can i do with this crude oil?

wind zinc
#

Tier 7

#

i think...

sharp mist
#

ah see, ty

versed violet
wooden jasper
old hearth
unique cypress
# wooden jasper 100:6, whatever that simplifies to

One setup that might work, is one that uses drones' bi-di transport abilities. Dump the items into the loading drone port, on the unloading side, filter them out and set up overflow. Put the overflow back into the drone, send it back, and on the loading side, filter whatever was delivered, and priority merge it onto the supply belts, using up the overflow first

#

I have not tested if this'll work properly with drones, but it does work with supply lines

#

You might also want to use a ratio merger instead of a normal merger, because if you just merge 1:1, you'll be sending a lot of the Computers, back, transporting them back and forth for no reason

#

Alternatively, you can use rate limiters on the loading side, and on the unloading side overflow into a sink - as long as you're putting in exactly as much as the factory's consuming, nothing will be wasted, and the overflow will prevent it from clogging if something goes wrong with the factory or the supply

#

Or just use 2 drones

carmine iron
#

I just finished the math for my max nuclear no waste project that will be boosted by 7 Sommersloop machine (all boosted by alien power matrix) for a total of 4 580 250MW 🤣

#

I think I will only finish the alien power matrix factory this summer and the rest throughout the year I guess 🤣

#

The first afternoon was just for Marking each nodes I will use for alien boost matrix on the map with a marker 🤣

unique cypress
velvet bramble
#

i'm assuming steel screws here?

vapid gorge
#

unless you want to make a motor factory?

warm granite
#

Reroll

vapid gorge
#

if you want lots of motors rigor is great

unique cypress
vapid gorge
#

and steel screw goes fantastic with bolted recipes

warm granite
#

Or... I would wanna keep it so other hard drives don't roll either of these

unique cypress
#

except bolted recipes suck ass

vapid gorge
#

A lot of people. not naming names, will go RECIPE BAD, without actually thinking about the situations where they are good. Like all recipes.

#

but basically every recipe has it's use. Pick based on what you might be making next

#

if that's neither? reroll and repeat

unique cypress
#

I have yet to find a situation in which bolted plate is better than stitched plate

#

same with bolted frame vs steeled frame

#

they both just seem straight up terrible

warm granite
#

In before V1.2 meta just boosts screw recipes 1billionfold in a new recipe update

unique cypress
#

I'll welcome it

#

other than copper rotor, screws just seem terrible compared to other options

#

it would be better if there was something you could gain for using them but no

#

resource savings from copper rotor and that's it

#

I actually included a bolted recipe in my mod, so I'd finally have a reason to make screws

vapid gorge
wooden jasper
#

I don't even make screws at all and I'm about to start on nuclear power, so I guess that's kinda true

#

Screws are optional 😎

wooden jasper